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and a variety of peas, beans & lentils. All in all, Phoenix trades around 55000 MT of pulses over a year. Moving to specialty crops, Phoenix deals in canola, rapeseed, sunflower seed, variety of millets, sorghum to name a few. Around 50000 MT of business is carried out per annum.
Phoenix has its presence in most of the key countries which trade pulses & specialty crops. We have our upstream bases at Ukraine, Australia, Canada, Kenya and many other locations. Our origination and distribution channels now span over the Indian Sub-continent, Africa, Europe, Australia and China.
Around the globe we've positioned ourselves to have a bold presence across key origins and have built reliable relationships with a vast array of suppliers. We have leveraged our redistribution strengths in high-priority markets to establish ourselves as an important and reliable supplier of pulses & specialty crops. We continue to invest in the countries that produce these commodities with the goal of achieving delivery capability across a comprehensive range of products.
Our origination and distribution presence now spans the Indian Sub-continent, Africa, Eastern Europe and China.


text:
'Assassin's Creed' should have been left on the video game console
March 10, 2021 December 26, 2016 by Brian Milinsky
Michael Fassbender in 'Assassin's Creed'
"No good movie is too long and no bad movie is short enough." – Roger Ebert
If we apply Roger Ebert's dictum to Assassin's Creed, based very loosely on the video game of the same name, it would have had a running time of 11 minutes rather than the 115 that audiences will endure.
Okay, that's an extreme overstatement. If you like action sequences there are lots of them and they move at lightning speed. They are well choreographed and fun to experience. But that's the best that can be said about this movie. While this isn't one of the best video game movies of all time, it's a cut above much of that genre. Then again, saying that is truly damning with faint praise.
Michael Fassbender is "Cal Lynch" and it turns out he is a direct descendant of "Aguilar" who was a member of the Assassins, a secret group pledged to fight for peace and free will against the Templars. The Templars seek to control the world's population by eliminating free will and believe that the Apple of Eden will enable them to achieve their aims. The Assassins have been the guardians of the Apple of Eden for centuries.
Marion Cotillard, Michael Fassbender and the infamous Animus in 'Assassin's Creed'
Cal is set to be executed for murder but "Sofia Rikkin" (Marion Cotillard) and her father "Alan Rikkin" (Jeremy Irons) have arranged for Cal to survive his lethal injection. He is whisked away to the massive headquarters of Abstergo Industries, which is a part of the modern Templar Order. Sofia's genius has made it so that by putting Cal into the Animus, a large machine, they can access the memories of Aguilar that are buried in Cal's DNA. Through this process they hope to locate the Apple of Eden and take it into their possession. If they succeed, they will eradicate free will.
Other descendants of members of the Assassins are being kept where Cal is. One of them turns out to be his father, "Joseph Lynch" (Brendan Gleeson although his son Brian Gleeson plays the younger version of Joseph). The Templars tell Cal things about Joseph designed to engineer conflict between them.
Jeremy Irons in 'Assassin's Creed'
The more time that Cal spends in the Animus experiencing the memories of Aguilar, his ancestor's incredible combat abilities become a part of him in a unique merging. When the Templars finally learn where the Apple is hidden, the other Assassins stage an escape. The remainder of the film is a race against time as the Assassins must stop the Templars from using the Apple.
Again, the action is the only good part of this film. There are two Academy Award winners (Cotillard and Irons) and two Oscar nominees (Fassbender and Charlotte Rampling) in this movie and their acting abilities are never stretched to any significant degree. The fact that Cal is not a part of the original video game universe doesn't help matters. If you want drama and story, this is not the movie for you. But if all you want is to see a lot of action, go see Assassin's Creed.
Our look at the best and worst of video game movies can be found here.
Categories FilmsTags Brendan Gleeson, Brian Milinsky, Charlotte Rampling, Jeremy Irons, Marion Cotillard, Michael Fassbender	Post navigation
The best and worst of video game-based movies
There is an amazing story inside those 'Hidden Figures'

redpajama_set_name: RedPajamaCommonCrawl


text:
Barnfind Technologies First NAB Results in Multiple Orders
Company's Multi-Functional Signal Neutral Transport Platform Wins Favor
Across a Broad Section of Applications
Sandefjord, Norway (April 22, 2013) – NAB 2013 set the stage for the launch of Barnfind Technologies, a new manufacturer that debuted its BarnOne, a revolutionary 1RU multi-functional, signal neutral transport platform developed to accommodate all segments of the broadcast industry. Wiggo Evensen, CEO of the Norwegian company, revealed positive results for Barnfind's first exhibition and simultaneously announced plans to double its presence at NAB 2014.
"Our first NAB surpassed our expectations by far," said Evensen. "Attendees from the smallest TV station to the biggest Telco operator crowded our booth to see BarnOne deliver via fiber, 3G, HDMI and CWDM. We are happy to report numerous orders and agreements with many business partners. The results were so overwhelmingly successful that we've already booked a booth twice the size for NAB 2014."
Barnfind demonstrated its flagship BarnOne, a powerful and affordable system that provides up to 32 ports with either 32 x SFPs from various manufacturers offering different capabilities, or a mix with 8 or 16 BNC's or HDMI/ DVI. The unit features a built in electrical and/or optical router with a flexible configuration of CWDM (8/16ch), DWDM (up to 40ch) or 10Gbit Ethernet trunks. A comprehensive functionality suite includes standard SDI conversion, routing, multiplexing, embedding, add/drop, crossover, distribution, IP to ASI/ASI to IP conversion, STM-1 Telco, MADI, AES etc., with more to come. All SFP+ cages are 10Gbit ready. BarnOne offers the end-user the unique ability to use any kind of SFP or SMART SFP, opening up a whole new set of options and advantages.
Attendees were impressed by BarnOne's superior functionality, affordable price point, the 5-year warranty, and the platform's versatility. In addition to Broadcast and Telco, BarnOne accommodates adjacent markets including Worship, Oil & Gas, Digital Signage, Telemedicine/Healthcare, Education, Government, CCTV/Security, Defense, AV applications, and Entertainment and Sports Events.
"BarnOne offers solutions for such a broad cross-section of applications," Evensen continued, "that over 50 organizations are in the process of being signed as Business Partners to serve customers all over the world."
Barnfind also received several important initial orders for systems as well as demo units on the show floor. Shipping will commence by the end of June.
About Barnfind Technologies AS
Barnfind Technologies, headquartered in Sandefjord, Norway, manufactures a multi-function, low power consumption platform that supports numerous signals in one frame.
Barnfind contact: Wiggo Evensen
wiggo@barnfind.no
Press contact: Desert Moon Communications
Harriet Diener / harriet@desertmooncomm.com / +1 845-512-8283


text:
#ifndef QMITKUSNAVIGATIONSTEPMARKERINTERVENTION_H
#define QMITKUSNAVIGATIONSTEPMARKERINTERVENTION_H

#include "QmitkUSAbstractNavigationStep.h"

namespace mitk
{
  class DataNode;
  class NeedleProjectionFilter;
  class NodeDisplacementFilter;
  class USNavigationGrabCutSegmentationUpdateFilter;
  class USNavigationTargetUpdateFilter;
  class USNavigationTargetOcclusionFilter;
  class USNavigationTargetIntersectionFilter;
  class USPointMarkInteractor;
  class LookupTableProperty;
  class Surface;
  class TextAnnotation2D;
  class USTargetPlacementQualityCalculator;
}

namespace Ui
{
  class QmitkUSNavigationStepMarkerIntervention;
}

class QmitkZoneProgressBar;

/**
 * \brief Navigation step for the actual marker placement.
 */
class QmitkUSNavigationStepMarkerIntervention : public QmitkUSAbstractNavigationStep
{
  Q_OBJECT

signals:
  void TargetReached(int);
  void TargetLeft(int);

protected slots:
  void OnTargetReached();
  void OnTargetLeft();
  void OnBackToLastTargetClicked();
  void OnFreeze(bool);
  void OnShowPlanningView(bool);
  void OnRiskZoneViolated(const mitk::DataNode *, mitk::Point3D);

public:
  explicit QmitkUSNavigationStepMarkerIntervention(QWidget *parent = 0);
  ~QmitkUSNavigationStepMarkerIntervention();

  virtual bool OnStartStep();
  virtual bool OnStopStep();
  virtual bool OnFinishStep();

  virtual bool OnActivateStep();
  virtual bool OnDeactivateStep();
  virtual void OnUpdate();

  virtual void OnSettingsChanged(const itk::SmartPointer<mitk::DataNode> settingsNode);

  virtual QString GetTitle();
  virtual bool GetIsRestartable();

  virtual FilterVector GetFilter();

protected:
  virtual void OnSetCombinedModality();

  void ClearZones();
  void UpdateTargetCoordinates(mitk::DataNode *);
  void UpdateBodyMarkerStatus(mitk::NavigationData::Pointer bodyMarker);
  void GenerateTargetColorLookupTable();
  void UpdateTargetColors();

  /**
   * \brief
   */
  void UpdateTargetScore();

  /**
   * \brief Updates display showing the number of the currently active target.
   */
  void UpdateTargetProgressDisplay();

  /**
   * \brief Updates color and distance of the progress bar for the planned target.
   * The intersection between needle path and target surface is calculated and
   * the color is got from the intersection point.
   */
  void UpdatePlannedTargetProgressDisplay();

  /**
   * \brief Tests for target violation and updates the display accordingly.
   * This method tests if the needle tip is inside the target surface.
   */
  void UpdateTargetViolationStatus();

  /**
   * \brief Calculates and display quality metrics if all three markers are placed.
   */
  void CalculateTargetPlacementQuality();

  void UpdateSensorsNames();

  unsigned int m_NumberOfTargets;

  QVector<itk::SmartPointer<mitk::DataNode>> m_ZoneNodes;
  QVector<itk::SmartPointer<mitk::DataNode>> m_PlannedTargetsNodes;
  QVector<itk::SmartPointer<mitk::DataNode>> m_ReachedTargetsNodes;

  itk::SmartPointer<mitk::DataNode> m_SegmentationNode;
  itk::SmartPointer<mitk::DataNode> m_ForegroundModelPointsNode;

  QmitkZoneProgressBar *m_TargetProgressBar;
  QmitkZoneProgressBar *m_PlannedTargetProgressBar;

  int m_CurrentTargetIndex;
  bool m_CurrentTargetReached;

  mitk::ScalarType m_ActiveTargetColor[3];
  mitk::ScalarType m_InactiveTargetColor[3];
  mitk::ScalarType m_ReachedTargetColor[3];

  bool m_ShowPlanningColors;
  itk::SmartPointer<mitk::USPointMarkInteractor> m_PointMarkInteractor;

  itk::SmartPointer<mitk::DataNode> m_TargetNode;
  itk::SmartPointer<mitk::LookupTableProperty> m_TargetColorLookupTableProperty;

  itk::SmartPointer<mitk::Surface> m_TargetSurface;

  itk::SmartPointer<mitk::NeedleProjectionFilter> m_NeedleProjectionFilter;
  itk::SmartPointer<mitk::NodeDisplacementFilter> m_NodeDisplacementFilter;

  itk::SmartPointer<mitk::USNavigationTargetUpdateFilter> m_TargetUpdateFilter;
  itk::SmartPointer<mitk::USNavigationTargetOcclusionFilter> m_TargetOcclusionFilter;
  itk::SmartPointer<mitk::USNavigationTargetIntersectionFilter> m_TargetIntersectionFilter;
  itk::SmartPointer<mitk::USTargetPlacementQualityCalculator> m_PlacementQualityCalculator;

  itk::SmartPointer<mitk::TextAnnotation2D> m_TargetStructureWarnOverlay;

  std::string m_ReferenceSensorName;
  std::string m_NeedleSensorName;

  unsigned int m_ReferenceSensorIndex;
  unsigned int m_NeedleSensorIndex;

private:
  mitk::MessageDelegate1<QmitkUSNavigationStepMarkerIntervention, mitk::DataNode *> m_ListenerTargetCoordinatesChanged;

  Ui::QmitkUSNavigationStepMarkerIntervention *ui;
};

#endif // QMITKUSNAVIGATIONSTEPMARKERINTERVENTION_H

redpajama_set_name: RedPajamaGithub


text:
Photo by Nick Krug
Kansas head coach Les Miles hops in the huddle with Bryce Torneden and the defense during Late Night Under the Lights on Saturday, April, 13, 2019 at Memorial Stadium.
Why Les Miles thinks his first KU team is more talented than his first OSU team
Just as he did at the conclusion of his new program's spring practice schedule a few months back, Les Miles reiterated recently his hunch that the first team he'll coach at KU has "a better talent base" than the one he led at Oklahoma State in his debut season as a head coach 18 years ago. By Benton Smith
Kickoff times set for KU football's nonconference home dates
Once the first weekend of the college football season arrives, eager University of Kansas football fans won't have to sit around all Saturday waiting for the debut game of the Les Miles era. By Benton Smith
May 30, 2019 12:15 p.m.
Shane Jackson: With spring ball finished, Les Miles appears more comfortable at KU
As soon as the spring game ended, Kansas safety Bryce Torneden rushed back to the locker room to take a shower. He, along with the rest of his KU teammates, eventually made it back to David Booth Kansas Memorial Stadium. By then, a stage had been set up near midfield for Rick Ross. But, as so often is the case, it didn't take long for head coach Les Miles to steal the show. Shane Jackson
By Shane Jackson
April 16, 2019 9:55 a.m.


A web solution for Fireplace salesroom "Skandinavia"
Skandinavia decided to create effective web solution for sales. Web development services were provided by Neosystems Development company. Web solution development process is completed. Follow the link to learn results.


text:
<?php namespace Barryvdh\Debugbar\Controllers;

use Barryvdh\Debugbar\LaravelDebugbar;
use Illuminate\Routing\Controller;

class BaseController extends Controller
{
    /**
     * The laravel debugbar instance.
     *
     * @var \Barryvdh\Debugbar\LaravelDebugbar
     */
    protected $debugbar;

    /**
     * Create a new controller instance.
     *
     * @param \Barryvdh\Debugbar\LaravelDebugbar $debugbar
     *
     * @return void
     */
    public function __construct(LaravelDebugbar $debugbar)
    {
        $this->debugbar = $debugbar;
    }
}


text: ESA-Star web sites and database and documents


text:
Xiaosi Gu, Ph.D.
My research examines the neural and computational mechanisms underlying human beliefs, decision-making, and social interaction in both health and disease using fMRI, lesion, neuropharmacology, and computational modeling.
Follow me on Twitter. Download CV. Watch my Ted talk
Vincenzo Fiore, Ph.D.
PhD in Psychobiology and Psychopharmacology, Sapienza – Università di Roma
My main interest is in the field of dynamic neural networks, focussing on bio-constrained connectionist models of action/attention selection and decision making.
Twitter | Personal website
Jihan Ryu, M.D.
MD in Psychiatry, Geisel School of Medicine at Dartmouth
My research interest involves modeling perception, attachment, theory of mind, and social cognition on a computational level in severe mood, trauma, and personality disorders and monitoring neurobiological changes in psychotherapy treatment.
Twitter
Daniela Schiller, Ph.D.
PhD in Cognitive Neuroscience, Tel Aviv University
Laura Berner, Ph.D.
PhD in Clinical Psychology, Drexel University
Angela Radulescu, Ph.D.
PhD in Cognitive Psychology and Neuroscience, Princeton University
©2021 by neurocpu.


text:
ExtremeTalk: Windows 10 is coming — what will it take for you to upgrade?
By Joel Hruska on June 6, 2015 at 7:30 am
As Windows 10's release date rolls steadily onward, Microsoft has been clarifying some of the concerns and issues that users have been asking. We now know that the free upgrade offer that arrives with the operating system will allow for clean OS installs, that it won't be locked to a previous version of Windows 7 or 8.1, and that users won't have to keep an image of an old OS handy in case they ever want to reinstall. There are still questions about other aspects of the license, but this major point has been resolved. We also know that the OS is going to pioneer a Windows-as-a-service model, offer some interesting Xbox Live cross-play opportunities, and, of course, features like DirectX 12.
The one thing we don't know — and by "we", I mean both tech journalists, users, and Microsoft itself — is whether or not the mass of people still using Windows XP, 7, and 8/8.1 will actually upgrade. According to the OS data available at NetMarketShare, Windows 7's total market share has actually increased over the past 12 months, up 6% while Windows XP marketshare fell a bit over 10%. Windows 8.1 and Windows 8 together barely account for 16% of the market. By any measure, that's a terrible result for a version of the Windows operating system that turns three this year.
Interestingly enough, Steam's data cuts sharply in the other direction. While Windows 7 64-bit remains the most popular OS overall, at 46.76%, Windows 8.1 64-bit is firmly in second place, at 30.15%. This suggests that there's a core of gamers who have updated more recently, with fairly good uptake of Windows 8/8.1 — double the average share in the overall market.
So, the big question for the day is, will you upgrade or not — and if you're on the fence, what are you waiting to find out before you decide?
Personally, I'm hoping that Windows 10 is an OS I can upgrade to. I skipped Windows 8/8.1, not because I thought the Desktop side of the equation was bad, but because I thought Metro was such an abysmal trainwreck. Paying for Windows 8 felt like telling Microsoft "I'm ok with the condition of the operating system you shipped." I fundamentally wasn't. Windows 8.1 improved the OS in a number of ways, but the Windows Store is still abysmally curated, the "Metro" applications still struggle to replicate basic functionality that their Desktop counterparts have had for years, and the app-pinning and switching behaviors were difficult to utilize if you've been trained to alt-tab between windows for the past 25 years. Without a way to save groups of Windows and switch between sets of pinned applications, a quick Alt-Tab could easily force the end-user to laboriously re-pin applications.
The Start Screen may have drawn heavy fire from end-users who hated the look and feel of the OS, but that wasn't what killed it for me. The inability to change file organizations or layouts in Metro apps, the trumpeting of resizable Windows as a major feature addition (shades of Windows 2.0 in that announcement) — all of these elements combined left me unwilling to pay Microsoft for an operating system I knew I'd have to custom-revert back into an older mode of operation just to put up with it. I'd have taken Windows 8 if I'd bought a new system that came with it, but paying retail for a copy? No thank you.
So far, Windows 10 looks like it fixes most of what I disliked about Windows 8, includes the performance features that I liked about Windows 8 from the beginning, adds new capabilities like DX12, and extends the OS in a more sane manner. After the trainwreck of Windows 8 I'll admit to being cautious, but I'm hoping this is an upgrade I can say yes to.
What about you? What will it take to get you onboard the Windows 10 Upgrade Train?


text:
You are currently browsing the tag archive for the 'March Hare' tag.
Town Called M-Alice
March 15, 2014 in Drawing, Titchmarsh Mad Tea Party Mural, Titchmarsh Workshops | Tags: Alice in Wonderland, Chalk Pastel, Charcoal, Drawing, Lewis Carroll, Mad Hatter, March Hare, The Jam, Titchmarsh School | Leave a comment
'A Mad Tea-Party' at Titchmarsh School
– The Workshops
The title doesn't quite work but I wasn't going to miss the opportunity of including a song by The Jam on my 'Blog Title Soundtracks' page.
At the end of January I was invited to a meeting with Executive Head Josie Milton and Year 3&4 Classteacher Lorna Denholm to discuss plans for World Book Day, and beyond, and I was looking forward to leading some drawing workshops at Titchmarsh School again. Yesterday, after a couple of days of preparation, I arrived armed and ready for another busy day and the children, as on previous occasions, worked with the energy and enthusiasm I've now come to expect from this very good school.
I carried my treasured copy of 'Alice in Wonderland' by Lewis Carroll under my arm. It once belonged to my Dad, a book he won as a prize when he was a child. He loved the story, as do I, and the surreal storyline I've no doubt will be popular for many years to come. It describes such a curious world where the oddest things can happen. It therefore came as no surprise at all to be met at Reception by Eeyore and to be then taken to a classroom where the teacher was a Cat in a Hat.
The children were dressed as a veritable collection of characters from Harry Potter, Snow White, Beauty and the Beast, Superman, Peter Pan, The Chronicles of Narnia, Winnie the Pooh, Treasure Island, Where's Wally? and a host of other popular books for children. Had I been more prepared I could have disguised myself as Charlie Small's eccentric art daubing uncle.
The subject of my workshop was the opening lines of Chapter VII of 'Alice in Wonderland', 'A Mad Tea-Party'.
There was a table set out under a tree in front of the house, and the March Hare and the Hatter were having tea at it: a Dormouse was sitting between them fast asleep, and the other two were using it as a cushion, resting their elbows on it, and talking over its head. "Very uncomfortable for the Dormouse," thought Alice; "only, as it's asleep, I suppose it doesn't mind."
The table was a large one, but the three were all crowded together at one corner of it: "No room! No room!" they cried out when they saw Alice coming.
"There's plenty of room!" said Alice, indignantly, and she sat down in a large armchair at one end of the table.
"Have some wine," the March Hare said in an encouraging tone.
Alice looked all round the table, but there was nothing on it but tea. "I don't see any wine," she remarked.
"There isn't any," said the March Hare.
Using a combination of pastels and charcoal, five groups visited my 'studio' in the school hall during the course of the day to produce interpretations of the characters and ingredients within the scene.
Rather than different year groups, the children were divided into their 'Houses', each one comprising of 16-18 children ranging from the youngest in the school to the year 4's.
Following an introduction to the medium, each group then created an image relating to an element within the passage, the last group of the day producing two. The sessions lasted about 45 minutes and some very successful pieces were produced.
My TA for the day was the Cat in the Hat, Lorna Denholm, who was a star. Thanks Lorna, I couldn't have done it without you!
Here are a selection of the outcomes from each of the workshops. Stage One of 'A Mad Tea-Party at Titchmarsh School' is complete. Stage Two follows next month.
Workshop 1 'Under a tree'
Workshop 2 'There was nothing on the table but tea'
Workshop 3 'The Hatter'
Workshop 4 'Alice'
Workshop 5 'The March Hare' & 'Tea Party Cakes'
For pics of the children in action, take a look at the Titchmarsh School Blog


text:
#ifndef JOB_H
#define JOB_H

#include "condor_common.h"      /* for <stdio.h> */
#include "condor_constants.h"   /* from condor_includes/ directory */
#include "simplelist.h"         /* from condor_utils/ directory */
#include "MyString.h"
#include "list.h"
#include "condor_id.h"
#include "throttle_by_category.h"
#include "read_multiple_logs.h"
#include "CondorError.h"
#include <set>

class ThrottleByCategory;
class Dag;

//
// Local DAGMan includes
//
#include "debug.h"
#include "script.h"

#define JOB_ERROR_TEXT_MAXLEN 128

typedef int JobID_t;

/**  The job class represents a job in the DAG and it's state in the Condor
     system.  A job is given a name, a CondorID, and three queues.  The
     parents queue is a list of parent jobs that this one depends on.  That
     queue never changes once set.  The waiting queue is the same as the
     parents queue, but shrinks to emptiness has the parent jobs complete.
     The children queue is a list of child jobs that depend on this one.
     Once set, this queue never changes.

     From DAGMan's point of view, a job has six basic states in the
     Condor system (refer to the Job::status_t enumeration).  It
     starts out as READY, meaning that it has not yet been submitted.
     If the job has a PRE script defined it changes to PRERUN while
     that script executes.  The job's state changes to SUBMITTED once
     in the Condor system.  If it completes successfully and the job
     has a POST script defined it changes to POSTRUN while that script
     executes, otherwise if it completes successfully it is DONE, or
     is in the ERROR state if it completes abnormally.  Note that final
     nodes are a special case -- they are created with a state of
     NOT_READY

     The DAG class will control the job by modifying and viewing its
     three queues.  Once the WAITING queue becomes empty, the job
     state either changes to PRERUN while the job's PRE script runs,
     or the job is submitted and its state changes immediately to
     SUBMITTED.  If the job completes successfully, its state is
     changed to DONE, and the children (listed in this jobs CHILDREN
     queue) are put on the DAG's ready list.  */
class Job {
  public:

        // possible kinds of job (e.g., Condor, Stork, etc.)
        // NOTE: must be kept in sync with _job_type_strings[]
        // NOTE: must be kept in sync with enum Log_source
	typedef enum {
		TYPE_CONDOR,
		TYPE_STORK,
	 } job_type_t;

    /** Enumeration for specifying which queue for Add() and Remove().
        If you change this enum, you *must* also update queue_t_names
    */
    enum queue_t {
        /** Parents of this job.  The list of parent jobs, which does not
            change while DAGMan is running.
        */
        Q_PARENTS,

        /** Parents of this job not finished.  The list of parents that
            have not yet finished.  Once this queue is empty, this job may
            run.
        */
        Q_WAITING,

        /** Children of this job.  The list of child jobs, which does not
            change while DAGMan is running.
        */
        Q_CHILDREN
    };

    /** The string names for the queue_t enumeration.  Use this for printing
        the names "Q_PARENTS", "Q_WAITING", or "Q_CHILDREN".  For example,
        to print out whether the children queue is empty:

          Job * job;  // Assume this is assigned to a job
          printf ("The %s queue of job %s is %s empty\n",
                  Job::queue_t_names[Q_CHILDREN], job->GetJobName(),
                  job->IsEmpty(Q_CHILDREN) ? "", "not");

    */
    static const char *queue_t_names[];

	/** Returns how many direct parents a node has.
		@return number of parents
	*/
	int NumParents() const;

	/** Returns how many direct children a node has.
		@return number of children
	*/
	int NumChildren() const;

    /** The Status of a Job
        If you update this enum, you *must* also update status_t_names
		and the IsActive() method, etc.
    */
	// WARNING!  status_t and status_t_names must be kept in sync!!
    enum status_t {
		/** Job is not ready (for final) */ STATUS_NOT_READY,
        /** Job is ready for submission */ STATUS_READY,
        /** Job waiting for PRE script */  STATUS_PRERUN,
        /** Job has been submitted */      STATUS_SUBMITTED,
        /** Job waiting for POST script */ STATUS_POSTRUN,
        /** Job is done */                 STATUS_DONE,
        /** Job exited abnormally */       STATUS_ERROR,
    };

    /** The string names for the status_t enumeration.  Use this the same
        way you would use the queue_t_names array.
    */
	// WARNING!  status_t and status_t_names must be kept in sync!!
    static const char * status_t_names[];

	// explanation text for errors
	char error_text[JOB_ERROR_TEXT_MAXLEN];

	static int NOOP_NODE_PROCID;

    /** Constructor
        @param jobType Type of job in dag file.
        @param jobName Name of job in dag file.  String is deep copied.
		@param directory Directory to run the node in, "" if current
		       directory.  String is deep copied.
        @param cmdFile Path to condor cmd file.  String is deep copied.
    */
    Job( const job_type_t jobType, const char* jobName,
				const char* directory, const char* cmdFile );

    ~Job();

	void PrefixName(const MyString &prefix);
	inline const char* GetJobName() const { return _jobName; }
	inline const char* GetDirectory() const { return _directory; }
	inline const char* GetCmdFile() const { return _cmdFile; }
	inline JobID_t GetJobID() const { return _jobID; }
	inline int GetRetryMax() const { return retry_max; }
	inline int GetRetries() const { return retries; }
	const char* GetPreScriptName() const;
	const char* GetPostScriptName() const;
	const char* JobTypeString() const;
	job_type_t JobType() const;

	bool AddPreScript( const char *cmd, MyString &whynot );
	bool AddPreSkip( int exitCode, MyString &whynot );
	bool AddPostScript( const char *cmd, MyString &whynot );
	bool AddScript( bool post, const char *cmd, MyString &whynot );

	void SetFinal(bool value) { _final = value; }
	bool GetFinal() const { return _final; }
	void SetNoop( bool value ) { _noop = value; }
	bool GetNoop( void ) const { return _noop; }

	Script * _scriptPre;
	Script * _scriptPost;

    ///
    inline std::set<JobID_t> & GetQueueRef (const queue_t queue) {
        return _queues[queue];
    }

    /** Add a job to one of the queues.  Adds the job with ID jobID to
        the parents, children, or waiting queue of this job.
        @param jobID ID of the job to be added.  Should not be this job's ID
        @param queue The queue to add the job to
        @return true: success, false: failure (lack of memory)
    */
    bool Add( const queue_t queue, const JobID_t jobID );

    /** Returns true if this job is ready for submission.
        @return true if job is submittable, false if not
    */
    inline bool CanSubmit () const {
        return (IsEmpty(Job::Q_WAITING) && _Status == STATUS_READY);
    }

    /** Remove a job from one of the queues.  Removes the job with ID
        jobID from the parents, children, or waiting queue of this job.
        @param jobID ID of the job to be removed.  Should not be this job's ID
        @param queue The queue to add the job to
        @return true: success, false: failure (jobID not found in queue)
    */
    bool Remove (const queue_t queue, const JobID_t jobID);

	/** Check whether the submit file for this job has a log file
	    defined.
		@param usingDefault is true if DAGman is watching the
			default node log
		@return true iff the submit file defines a log file
	*/
	bool CheckForLogFile(bool usingDefault) const;

    /** Returns true if a queue is empty (has no jobs)
        @param queue Selects which queue to look at
        @return true: queue is empty, false: otherwise
    */
    inline bool IsEmpty (const queue_t queue) const {
        return _queues[queue].empty();
    }

    /** Returns the node's current status
        @return the node's current status
    */
	status_t GetStatus() const;

    /** Returns the node's current status string
        @return address of a string describing the node's current status
    */
	const char* GetStatusName() const;

    /** Sets the node's current status
        @return true: status change was successful, false: otherwise
    */
	bool SetStatus( status_t newStatus );

		/** Get whether this job is idle.
		    @return true if job is idle, false otherwise.
		*/
	bool GetIsIdle() const { return _isIdle; }

		/** Set whether this job is idle.
		    @param true if job is idle, false otherwise.
		*/
	void SetIsIdle(bool isIdle) { _isIdle = isIdle; }

		/** Is the specified node a child of this node?
			@param child Pointer to the node to check for childhood.
			@return true: specified node is our child, false: otherwise
		*/
	bool HasChild( Job* child );
		/** Is the specified node a parent of this node?
			@param child Pointer to the node to check for parenthood.
			@return true: specified node is our parent, false: otherwise
		*/
	bool HasParent( Job* parent );

	bool RemoveChild( Job* child );
	bool RemoveChild( Job* child, MyString &whynot );
	bool RemoveParent( Job* parent, MyString &whynot );
	bool RemoveDependency( queue_t queue, JobID_t job );
	bool RemoveDependency( queue_t queue, JobID_t job, MyString &whynot );

    /** Dump the contents of this Job to stdout for debugging purposes.
		@param the current DAG (used to translate node ID to node object)
	*/
    void Dump ( const Dag *dag ) const;

    /** Print the identification info for this Job to stdout.
        @param condorID If true, also print the job's CondorID
     */
    void Print (bool condorID = false) const;

		// double-check internal data structures for consistency
	bool SanityCheck() const;

	bool AddParent( Job* parent );
	bool AddParent( Job* parent, MyString &whynot );
	bool CanAddParent( Job* parent, MyString &whynot );

	bool AddChild( Job* child );
	bool AddChild( Job* child, MyString &whynot );
	bool CanAddChild( Job* child, MyString &whynot );

		// should be called when the job terminates
	bool TerminateSuccess();
	bool TerminateFailure();

    /** Returns true if the node's pre script, batch job, or post
        script are currently submitted or running.
        @return true: node is active, false: otherwise
    */
	bool IsActive() const;

	/** Sets the node's category (used for throttling by category).
		@param categoryName: the name of the node's category
		@param catThrottles: the category throttles object
		*/
	void SetCategory( const char *categoryName,
				ThrottleByCategory &catThrottles );

	/** Get the category throttle information for this node.
		@return pointer to throttle info (may be NULL)
	*/
	ThrottleByCategory::ThrottleInfo *GetThrottleInfo() {
			return _throttleInfo; }

	/** Interpolate any vars values with $(JOB) with the name of the job
		@return void
	*/
	void ResolveVarsInterpolations(void);

	/** Add a prefix to the Directory setting for this job. If the prefix
		is ".", then do nothing.
		@param prefix: the prefix to be joined to the directory using "/"
		@return void
	*/
	void PrefixDirectory(MyString &prefix);

	/** Set the DAG file (if any) for this node.  (This is set for nested
			DAGs defined with the "SUBDAG" keyword.)
		@param dagFile: the name of the DAG file
	*/
	void SetDagFile( const char *dagFile );

	/** Get the DAG file name (if any) for this node.  (This is set for nested
			DAGs defined with the "SUBDAG" keyword.)
		@return the DAG file name, or NULL if none
	*/
	const char *GetDagFile() const {
		return _dagFile;
	}

	/** Monitor this node's Condor or Stork log file with the
		multiple log reader.  (Must be called before this node's
		job is submitted.)
		@param logReader: the multiple log reader
		@param recovery: whether we're in recovery mode
		@param defaultNodeLog: the default log file to be used if the
			node's submit file doesn't define a log file
		@return true if successful, false if failed
	*/
	bool MonitorLogFile( ReadMultipleUserLogs &condorLogReader,
				ReadMultipleUserLogs &storkLogReader, bool nfsIsError,
				bool recovery, const char *defaultNodeLog, bool usingDefault );

	/** Unmonitor this node's Condor or Stork log file with the
		multiple log reader.  (Must be called after everything is done
		for this node.)
		@param logReader: the multiple log reader
		@return true if successful, false if failed
	*/
	bool UnmonitorLogFile( ReadMultipleUserLogs &logReader,
				ReadMultipleUserLogs &storkLogReader );

		// Whether this node is using the default node log file.
	bool UsingDefaultLog() const { return _useDefaultLog; }

	/** Get the log file for this node.
		@return the name of this node's log file.
	*/
	const char *GetLogFile() const { return _logFile; }

	/** Get whether this node's log file is XML (versus "standard"
		format).
		@return true iff the log file is XML.
	*/
	bool GetLogFileIsXml() const { return _logFileIsXml; }

	/** Get the jobstate.log job tag for this node.
		@return The job tag (can be "local"; if no tag is specified,
			the value will be "-").
	*/
	const char *GetJobstateJobTag();

	/** Get the jobstate.log sequence number for this node, assigning one
		if we haven't already.
	*/
	int GetJobstateSequenceNum();

	/** Reset the jobstate.log sequence number for this node, so we get a
		new sequence number for node retries, etc.
	*/
	void ResetJobstateSequenceNum() { _jobstateSeqNum = 0; }

	/** Set the master jobstate.log sequence number.
		@param The next sequence number that should be given out.
	*/
	static void SetJobstateNextSequenceNum( int nextSeqNum ) {
		_nextJobstateSeqNum = nextSeqNum;
	}

	/** Set the last event time for this job to be the time of the given
		event (this is used as the time for jobstate.log pseudo-events like
		JOB_SUCCESS).
		@param The event whose time should be saved.
	*/
	void SetLastEventTime( const ULogEvent *event );

	/** Get the time at which the most recent event occurred for this job.
		@return the last event time.
	*/
	time_t GetLastEventTime() { return _lastEventTime; }
	void FixPriority(Dag& dag);

	bool HasPreSkip() const { return _preskip != PRE_SKIP_INVALID; }
	int GetPreSkip() const;

    /** */ CondorID _CondorID;

    // maximum number of times to retry this node
    int retry_max;
    // number of retries so far
    int retries;

	// Number of submit tries so far.
	int _submitTries;

    // the return code of the job
    int retval;

    // special return code indicating that a node shouldn't be retried
    int retry_abort_val; // UNLESS-EXIT
    // indicates whether retry_abort_val has been set
    bool have_retry_abort_val;

		// Special return code indicating that the entire DAG should be
		// aborted.
	int abort_dag_val;

		// Indicates whether abort_dag_val was set.
	bool have_abort_dag_val;

		// The exit code that this DAG will return on abort.
	int abort_dag_return_val;

		// Indicates whether abort_dag_return_val was set.
	bool have_abort_dag_return_val;

	// somewhat kludgey, but this indicates to Dag::TerminateJob()
	// whether Dag::_numJobsDone has been incremented for this node
	// yet or not (since that method can now be called more than once
	// for a given node); it should not be examined or changed
	// unless/until node is STATUS_DONE
	bool countedAsDone;

    //Node has been visited by DFS order
	bool _visited;

	//DFS ordering of the node
	int _dfsOrder;

	// DAG definition files can now pass named variables into job submit files.
	// For lack of a pair<> class, I made two lists, and these lists work together
	// closely. The order of their items defines the mapping between names
	// and values of these named variables, i.e., for the first named variable, its
	// name is the first item in varNamesFromDag, and its value is the first item
	// in varValsFromDag.
	List<MyString> *varNamesFromDag;
	List<MyString> *varValsFromDag;

		// Count of the number of job procs currently in the batch system
		// queue for this node.
	int _queuedNodeJobProcs;

		// Whether the _nodePriority value is meaningful.
	bool _hasNodePriority;

		// Node priority.  Higher number is better priority (submit first).
	int _nodePriority;

		// The number of times this job has been held.  (Note: the current
		// implementation counts holds for all procs in a multi-proc cluster
		// together -- that should get changed eventually.)
	int _timesHeld;

		// The number of jobs procs of this node that are currently held.
		// (Note: we may need to track the hold state of each proc in a
		// cluster separately to correctly deal with multi-proc clusters.)
	int _jobProcsOnHold;
	bool UseDefaultLog() const { return append_default_log; }

private:
		// Mark this node as failed because of an error in monitoring
		// the log file.
  	void LogMonitorFailed();

        // strings for job_type_t (e.g., "Condor, "Stork", etc.)
    static const char* _job_type_names[];

		// type of job (e.g., Condor, Stork, etc.)
	job_type_t _jobType;

		// Directory to cd to before running the job or the PRE and POST
		// scripts.
	char * _directory;

    // filename of condor submit file
    char * _cmdFile;

	// Filename of DAG file (only for nested DAGs specified with "SUBDAG",
	// otherwise NULL).
	char *_dagFile;

    // name given to the job by the user
    char* _jobName;

    /** */ status_t _Status;

    /*  Job queues
	    NOTE: indexed by queue_t

		WARNING: The execution order of ready nodes is, and
		should always be, undefined. This is so noone starts
		building dag structures that rely on some order of
		execution. In practice, there is an ordering due to the
		data structures that hold the information, but we should
		never rely on that behavior cause the representational
		structures may change. This comment was written because the
		data structures *DID* change, and we had to consider the
		ramifications of it.

		parents -> dependencies coming into the Job
		children -> dependencies going out of the Job
		waiting -> Jobs on which the current Job is waiting for output
    */

	std::set<JobID_t> _queues[3];

    /*	The ID of this job.  This serves as a primary key for Jobs, where each
		Job's ID is unique from all the rest
	*/
	JobID_t _jobID;

    /*  Ensures that all jobID's are unique.  Starts at zero and increments
        by one for every Job object that is constructed
    */
    static JobID_t _jobID_counter;

		// True if the node job has been submitted and is idle.
	bool _isIdle;

		// This node's category; points to an object "owned" by the
		// ThrottleByCategory object.
	ThrottleByCategory::ThrottleInfo *_throttleInfo;

		// Whether this node's log file is currently being monitored.
	bool _logIsMonitored;

		// Whether this node uses the default user log file.
	bool _useDefaultLog;

		// The log file for this job -- it will be assigned the default
		// log file name if no log file is specified in the submit file.
	char *_logFile;

		// Whether the log file is XML.
	bool _logFileIsXml;

		// Whether this is a noop job (shouldn't actually be submitted
		// to Condor).
	bool _noop;

		// The job tag for this node ("-" if nothing is specified;
		// can also be "local").
	char *_jobTag;

		// The jobstate.log sequence number for this node (used if we are
		// writing the jobstate.log file for Pegasus or others to read).
	int _jobstateSeqNum;

		// The next jobstate.log sequence number for the entire DAG.  Note
		// that, when we run a rescue DAG, we pick up the sequence numbers
		// from where we left off when we originally ran the DAG.
	static int _nextJobstateSeqNum;

		// The time of the most recent event related to this job.
	time_t _lastEventTime;

		// Skip the rest of the node (and consider it successful) if the
		// PRE script exits with this value.  (-1 means undefined.)
	int _preskip;
	int _pre_status;

	enum {
		PRE_SKIP_INVALID = -1,
		PRE_SKIP_MIN = 0,
		PRE_SKIP_MAX = 0xff,
		NO_PRE_VALUE = -1
	};

	// whether this is a final job
	bool _final;
	bool append_default_log;
};

/** A wrapper function for Job::Print which allows a NULL job pointer.
    @param job Pointer to job object, if NULL then "(UNKNOWN)" is printed
    @param condorID If true, also print the job's CondorID
*/
void job_print (Job * job, bool condorID = false);

#endif /* ifndef JOB_H */


Free online translation from Turkish to English of the words, phrases, and sentences. For translation Turkish to English, enter the text into the upper window. Click the green button to start Turkish to English translation.
This Turkish to English translator will help you to translate small texts. Please keep in mind that our Turkish to English translator can translate not more than 1000 characters at a time.


The official police account of the videotaped beating of a 16-year-old Inglewood youth describes an increasingly tense situation in which police repeatedly ordered the boy to comply, only to be met by what they perceived as resistance.
"I asked him to place his hands on the roof," wrote Sheriff's Deputy Carlos Lopez in his report, a copy of which was shared with the Los Angeles Times on Tuesday. "He didn't respond and continued to stare at me."
But a family member said Donovan Jackson suffers from a speech impediment and an auditory disability that prevents him from responding promptly in normal conversation.
"You tell him something, and he doesn't get it right then," said Talibah Shakir, a 6th-grade teacher in Los Angeles. "He's slow to react."
Those views of Jackson and the incident surrounding him came as tension over the event reached a boiling point in Inglewood, a town of 113,000 people about 11 miles southwest of downtown Los Angeles. Protesters, irate over police treatment of Jackson, surged into the Inglewood mayor's office Tuesday and demanded a meeting. Shadowed by Inglewood police, whose chief, Ronald Banks, was on vacation, the activists chanted: "Handcuff them!"
Mayor Roosevelt Dorn confronted the 100 or so protesters who made their way to his office and echoed their denunciation of the beating. Dorn described the incident, in which at least one officer struck the handcuffed boy, a "felony assault" and called for the officer to be fired and prosecuted.
"I can't think of anything this teenager could have done that would justify the conduct that I observed on the video," said Dorn, who served 18 years as a Superior Court judge. "This young man's civil rights without question were violated."
Dorn said it appeared to him that the officer was guilty of a felony assault, assault with a deadly weapon, battery and child abuse.
The incident occurred Saturday evening after two Los Angeles County Sheriff deputies approached Jackson's father at an Inglewood gas station when they noticed expired license plates on his car.
The officer, Jeremy Morse, was relieved of duty Monday. Jackson was arrested on suspicion of resisting arrest and assaulting a police officer. He was treated for his injuries at Centinela Hospital and was released.
Inglewood police and the Los Angeles County Sheriff's office have opened investigations into the incident. The FBI and Los Angeles County district attorney's office have also begun their own investigations.
But the flurry of law-enforcement response did not placate those angered by the televised images of Morse, who is white, slamming Jackson, who is black, into a police cruiser and then striking him. Since the incident was first televised, Inglewood police have been deluged by calls, and protesters Tuesday insisted that no provocation could have justified the police actions against Jackson.
Dorn agreed. "If this teenager had spit in their face, called them all kinds of names, kicked them, attacked, once he was subdued, once he was handcuffed, he was picked up, he should have been taken to the car, not slammed face-down on the hood of a car."
Some protesters remained skeptical that significant action would be taken.
"What happened to the dudes who beat Rodney King? Not much," said Corey Stevens, 30.
Faced with the condemnation of Inglewood's mayor and angry community reactions to the incident, some of Morse's colleague defended the officer, who remained out of public view. The videotape excerpt of a single arrest, they said, should not be allowed to define Morse's entire three-year career.
Detective Neil Murray, president of the Inglewood Police Officers Association, described Morse as a solid and dedicated officer.


text:
Waves of Gallipoli (2019)
by Melissa Dunphy | text by various
Waves of Gallipoli was commissioned by the Saint Louis Chamber Chorus, and premiered October 6, 2019, at Masonic Prince Hall, St. Louis, Missouri. The work was inspired by a trip Artistic Director Philip Barnes took to Gallipoli in Turkey, the site of a disastrous First World War military campaign, to visit the grave of his great-uncle, Private Gray, who died at the Third Battle of the Krithia Vineyard in August 2015. The peninsula is now marked with cemeteries for the British, French, and Empire soldiers who fought unsuccessfully against Ottoman defenses; particularly striking are the graves of Australian and New Zealand infantry, which are marked with epitaphs provided by the families of the fallen. Five of these epitaphs have been included in the text for "Waves of Gallipoli," along with lines from poet Leon Gellert, a Gallipoli veteran.
The music is direct and needs little explanation beyond these observations; we can hear the undulating of the Aegean Sea lapping the coastline of Gallipoli, sad melismas complement the idea of "moaning;" following the epitaphs, a single voice sounds the bugle call, "The Last Post," which is sounded at ANZAC (Australia and New Zealand Army Corp) Day dawn services each year, memorializing the soldiers who fell at Gallipoli, and which is synonymous with military funerals.
Cover photo: The 6th Battalion, Manchester Regiment advancing over open terrain during the Third Battle of Krithia, Gallipoli. © Mary Evans/Robert Hunt Collection/Imperial War Museum (Q 69514). All rights reserved. Used by permission.
These long forgotten dead with sunken graves,
Their only mourners are the moaning waves,
I sat there long, and listened - all things listened too
A thousand waves I heard; and then I knew...1
How much of love and light and joy
is buried with our darling boy.2
He rose responsive to the call
and gave his best, his life, his all.3
The call was short, the blow severe
to part with one we loved so dear.4
Too far away your grave to see
but not too far to think of thee.5
Silent thoughts, a secret tear
keep your memory ever dear.6
The dead would be remembered evermore
[That] slept in great battalions by the shore.1
1 From The Last to Leave by Leon Gellert (1915)
2 Private Robert Edward McIntyre, 586, 8th Battalion, AIF. Killed in action 7 August 1915, aged 22. Shrapnel Valley Cemetery II.A.12.
3 Private Alfred Edward James Rowe, 644, 19th Battalion, AIF. Killed in action 22 September 1915, aged 29. Shrapnel Valley Cemetery I.D.12.
4 Private Alfred Hobbs, 1906, 22nd Battalion, AIF. Killed in action 2 December 1915, aged 18. Shrapnel Valley Cemetery II.E.22.
5 Private Arthur Gilbert Whittle, 847, 11th Battalion, AIF. Killed in action 2 May 1915, aged 28. Lone Pine Cemetery I.G.1.
6 Private William Sampson, 714, 16th Battalion, AIF. Killed in action 2 May 1915, aged 25. Quinn's Post Cemetery D.5.
Artwork by Mary Evans/Robert Hunt Collection/Imperial War Museum (Q 69514)
06 Oct, 2019: Saint Louis Chamber Chorus at Masonic Prince Hall, St. Louis, MO


text:
The Reformed Congregations in the Netherlands (unconnected) was founded in 1980, by a dissenting group from the Reformed Congregations in the Netherlands. Unconnected means outside the structure of the Reformed Congregations in the Netherlands. Seven congregations and 3,000 members belong to this church. It adheres to the Apostles Creed, Nicene Creed, Athanasian Creed, Heidelberg Catechism, Canons of Dort.

References

Christian organizations established in 1980
Reformed denominations in the Netherlands

redpajama_set_name: RedPajamaWikipedia


So, the year 2019 is going to be one of the revolutions in smartphone technology. New and more improved innovations are going to take place in smartphones. But the main thing is that the budget segment of smartphones ranging under 10,000 is also going to change eventually. In this article, we have discussed which are best Upcoming Smartphones Under 10,000 in India in 2019.
So the smartphone technology took a major turning last 2-3 years. Smartphones with bigger displays and bigger batteries were the first in the trend. And then smartphones with more screen to body ratio, consequently with notches were in trend in no time.
Now in just starting of this year smartphones with cameras in just a small hole and rest display are getting launched. For instance, Huawei View 20 is one of the smartphones with this technology. It gives a user more space and screen to use in a smartphone.
But this article revolves around Upcoming Smartphones Under 10,000 in India, So let's start the list.
A good budget smartphone with a notch display and good specifications by Coolpad. Coolpad always gives good features for low budget. It might cost around 9,000 to 10,000 INR.
READ MORE: Best Bluetooth headphones under 1000 in India.
Another budget rocket from Realme is going to be launched soon this year. Realme is now well known for launching low budget smartphones in low budget with awesome specifications. Realme A1 will be costing around 8,000 INR.
READ MORE: Top 5 Flagship Smartphones to be launched this year.
After the success of its various budget smartphones in Indian smartphone market, Huwaei is all set to launch another this year. It should cost around 9-10,000.
So these were major smartphone under the budget segment of 10,000 which are going to be launched in 2019. If you liked it don't forget to like our Facebook Page. Also, subscribe to us by entering your email in the box below. What does it do? It helps you to get all important post notifications right on your Gmail.
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> Books, games and others>3D Printing Mission Card game · A Scape Odissey
3D Printing Mission Card game · A Scape Odissey
Spanish English French Portuguese Galicien
8,22 €tax excl.
Informative card game to learn about 3D printing and its different technologies.
A big meteor shower is approaching the International Space Station at full speed, threatening to wipe out the station and its entire crew. You must escape, but... the escape pods are not ready yet! It is necessary to complete the preparations and to keep the whole crew safe. Hurry up, to the 3D printers! Maybe this is not what you had planned to do today, but perhaps you will become the heroes who save the situation.
Video 1: 3D Printing Mission, A Scape Oddissey
The first 3D printing game... in the whole universe!
3D PRINTING MISSION is a simple 54-card game for between 2 and 4 players. The objective of the game is to be the first to get the necessary parts to rescue the members of the International Space Station from the great meteor shower that is inexorably approaching.
Image 1: 3D Printing Mission includes 4 cards of 3D printers and 50 cards of materials and designs.
The game contains 54 cards, including 4 3D printer cards of 4 different 3D printing technologies (filament, resin, plastic powder and metal). Each of these cards has a basic 3D printer on one side and an advanced 3D printer on the other side which, due to its characteristics, will allow you to print designs that would be very difficult or directly impossible on basic 3D printers. The other 50 charts show on one side different designs of parts needed to repair the escape modules of the ship in order to escape before the meteor shower arrives at the station and, on the other side, different materials and accessories that will be used to print the designs on the appropriate 3D printer. In addition, these cards have different effects or actions that will make the game more dynamic and fun.
Video 2: Game instructions.
The game includes a manual detailing the game instructions, which you can also download from the download section in different languages.
Learning about 3D printing
The game is designed for people over 12 years of age, with no prior knowledge of 3D printing. The game will allow users who want to approach 3D printing for the first time, or who are taking their first steps in this world, to learn about the different technologies, materials and applications of 3D printing. But even the most expert users will find interesting aspects in the details of the cards: why a certain design is more suitable for a technology or which new materials are already a reality in other technologies with which they may not have worked so much.
Beyond the game, the cards themselves contain interesting information about all the materials and accessories (indicating what they are used for and their most outstanding characteristics), the designs (explaining which technologies would be most suitable for printing) and the 3D printers (detailing the different 3D printing technologies, as well as the characteristics that can be found in an advanced or professional 3D printer with respect to a more basic one or desktop).
Image 2: 3D Printing Mission, A Scape Odissey, a game to have fun and learn about 3D printing
A game that will be enjoyed by anyone interested in 3D printing, both for fun and for learning.
Game instructions [es]
Game instructions [en]
Game instructions [fr]
Game instructions [pt]
Game instructions [gl]
Filament2Print
Available in Spanish, Galician, English, French and Portuguese
Duration of the game
Between 30 and 60 minutes approximately
Box with 54 cards and game instructions
"Impresion 3D": 3D printing book in spanish
3D Simo MultiPro 4 in 1
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Depeche Mode, Andrew Fletcher (keyboards) and Vince Clarke (keyboards, chief songwriter 1980-81). Depeche Mode are one of the most successful, influential, longest-lived bands that have emerged from the early 1980s. According to EMI, Depeche Mode have sold over 75 million albums worldwide, as part of total worldwide record sales (including singles) in excess of 100 million.
Depeche Mode was the most popular synth/electro-pop band of the '80s. The band's live show has always been the preferred method for experiencing the raw emotion and well-produced sound that is Depeche Mode. Lead singer David Gahan, Vince Clarke, Andrew Fletcher and Martin Gore make up the band that became Depeche Mode in the early 1980s. Get your Depeche Mode tickets here and experience their magic firsthand.
Depeche Mode, Andrew Fletcher (keyboards) and Vince Clarke (keyboards, chief songwriter 1980-81). Vince Clarke left the band after the release of their 1981 debut album, and was replaced by Alan Wilder (keyboards, drums, production) with Gore taking over songwriting. Wilder left the band in 1995 and since then Gahan, Gore, and Fletcher have continued as a trio.
Depeche Mode are one of the most successful, influential, longest-lived bands that have emerged from the early 1980s. They have had forty-five songs in the UK Singles Chart and #1 albums in UK, US and throughout Europe. According to EMI, Depeche Mode have sold over 75 million albums worldwide, as part of total worldwide record sales (including singles) in excess of 100 million.
Depeche Mode was the most popular synth/electro-pop band of the '80s. They reigned as kings of the club/dance scene throughout the decade and on into the '90s. The band's live show has always been the preferred method for experiencing the raw emotion and well-produced sound that is Depeche Mode. Tickets have always sold out to their shows and still do today, so you'll want to consider getting them here and now.
Lead singer David Gahan, Vince Clarke, Andrew Fletcher and Martin Gore make up the band that became Depeche Mode in the early 1980s. Their first album, Speak and Spell, in 1981 was considered part of the New Wave movement in music. Depeche Mode has been a big part of the MTV scene throughout their career, making artfully complex and emotionally driven music videos to convey the deep and evocative message in the songs that were their subject matter.
Songs like 'Policy of Truth,' 'Personal Jesus' and 'People Are People' became the anthems of a generation and spawned many Depeche Mode-influenced bands that still pop up all over the world. Their 1990 record Violator is considered one of the finest works by an electro-pop band even today. Songs of Faith and Devotion, 1993, made it to number one on the Billboard charts as did a compilation of Depeche Mode songs called Remixes 81-04.
The fact that they made number one hits is dwarfed by the fact that their live performance lends so much emotion and heart to songs like 'Enjoy the Silence' which on paper are already deep and brooding. Going to a Depeche Mode concert is a satisfying activity if only because you really get a sense of what an art form their music really is through the energy and sophistication they exhibit on stage. Don't delay! Get your Depeche Mode tickets here and experience their magic firsthand.
Depeche Mode are to release new studio album, 'Sounds Of The Universe' on April 20, 2009 on Mute.
Recorded in Santa Barbara and New York with Ben Hillier, the band returned to their pioneering electro roots, using a lot of vintage analogue synthesisers and drum machines. Lyrically the release contains many of the group's enduring obsessions plus more overt black humour than any of their previous collections.
Like their 2005 studio album, 'Playing The Angel', 'Sounds Of The Universe' features writing credits for both Martin Gore, the group's primary songwriter, and Dave Gahan who after honing his talents on two solo albums, has earned his place as Depeche Mode's second writer. The release also marks a reunion between the band and producer Ben Hillier (Blur, Doves, Elbow), who worked with the band to help give their new album its timeless sound. The album contains the first single from the release, 'Wrong'. Other standout tracks include Martin Gore's velvet-lined Scott Walker croon on the sensual lounge-music ballad 'Jezebel', to the sci-fi gospel-blues hymn 'In Chains' and 'Hole To Feed'..
As one of the most influential bands of the post-punk era, with global sales in excess of 100 million, Depeche Mode belongs to a select premier league of super groups who have survived from the early 1980s with their ideals, creative vision and core members intact. Formed in 1981, Depeche Mode - Martin Gore, Dave Gahan and Andy 'Fletch' Fletcher - continue to win critical and commercial acclaim across the world both in the studio and on the road. All of the band's 11 studio albums have reached the Top Ten in not only the UK and USA but 20 plus countries around the world. Additionally, since their inception Depeche Mode 's live shows continue to be a must-see attraction, with the group playing to 2.8 million people across 31 countries on their last tour alone.
Their 'Tour Of TheUK' kicks off in Hammersmith Apollo London, England, 5 Oct 09.


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V pesniškem jeziku je raba besed v zamenjanem pomenu zelo pogostna in se navadno uporablja kot pripomoček pri poudarku določenih lastnosti. Te besedne kombinacije spadajo med trope, ki zavzemajo tudi rabo besed v prenesenem pomenu. Pri zamenjavi pomena so najbolj v rabi preimenovanje (metonimija), sovzprejetje (sinekdoha), zamenjava imena (antonomazija) in simbol (znamenje).

Preimenovanje

Preimenovanje ali metonimija (grš. metonimia = zamenjava imena) je način pesniškega izražanja, pri katerem avtor zamenja predmete ali pojme, ki imajo kako pomensko sorodnost. Tako se dajo na primer zamenjati:
lastnik z lastnino: Janezovi so pogoreli ne pomeni, da so pogoreli Janezovi sorodniki, pač pa njihova hiša. Trgovec je propadel ne pomeni, da je propadel človek, pač pa njegovo podjetje.
kraj s prebivalci: Mesto je praznovalo dan zmage – praznovali so seveda meščani. Ves svet jo je sovražil – vsi ljudje na svetu.
snov z izdelkom: Plačal ga je s srebrom – srebrniki. Trdi les ga je oplazil – palica, gorjača. Oblečena v samo svilo – svilene obleke.
orodje z izdelkom: Kruh si je služila s šivanko – s šiviljsko obrtjo. Njegovo pero je osramotilo nasprotnika – njegovi spisi.
sredstvo z uporabnikom sredstva: Fant je dober čopič – dober slikar. Fant je dober cepec – dober mlatec (mlatilec, mlatič). Turške sablje so jih pokosile – turški vojaki.
avtor z delom: Všeč mi je Cankar – Cankarjevi spisi. Kupil si je Picassa – Picassovo sliko.
posoda z vsebino: Še en kozarec popijem – vsebino enega kozarca. Dve steklenici sta premalo za deset ljudi – vsebina dveh steklenic.
posledica z vzrokom: Z žulji si služi kruh – z delom, ki mu povzroča žulje. Dekle je zardelo – kot posledica sramote.
obdobje z dogajanjem: Ti dve leti sta ga spremenili – kar se mu je v tej dobi pripetilo. December ji je poslabšal bolezen – težave, ki so nastopile v decembru.
simbol s predmetom, ki ga predstavlja: Žena nosi hlače – gospodari. Večkrat je simbol razširjen na celotno delo; tako na primer Cankarjeva dolina šentflorjanska predstavlja bolečo stran domovine.

Sovzprejetje

Sinekdoha (gr. synekdokhé, »sovzprejetje«) je močno podobna metonimiji in prav tako spada v metaforiko v širšem pomenu besede. Gre za prenos pomena z ene besede na drugo in zamenjavo enega pojma z drugim. To se pri sinekdohi dogaja tako, da morata biti oba pojava med sabo v številčnem in kolikostnem razmerju. V tem primeru lahko pojem nadomesti drugega. Tako lahko zamenjamo množinsko obliko besede z njeno ednino - na primer v sinekdohi "Slovenec že mori Slovenca brata", kjer je bralcu očitno, da gre za Slovence nasploh, ne le za enega Slovenca. Zamenjamo lahko tudi del s celoto: "Ni imela več strehe nad glavo" – svoje hiše; ali pa določeno število z nedoločenim: "Stokrat sem mu to ponovil" – velikokrat.
Podobno kot metonimija je tudi sinekdoha močno racionalno stilno sredstvo.

Zamenjava imena

Zamenjava imena ali antonomazija (grš. antonomadzo = drugače imenujem) zamenjuje občna imena z lastnimi in obratno, in to v raznih kombinacijah:
lastno ime z občnim imenom: Za himno je bila sprejeta pesnikova poezija – Prešernova.
občno ime z lastnim imenom slavne osebe: Radi poslušamo tega paganinija – tako nadarjenega vijolinista, da spominja na Paganinija.
lastno ime slavne osebe s prebivalcem kraja, kjer je ta oseba živela. Nelson je premagal Korzičana – Napoleona.
pomen nekega kraja z njegovim imenom: Ko je stopil iz hiše, se je znašel v Sibiriji – v skrajnem mrazu.

Simbol

Danes govorimo predvsem o verskih, državnih in drugih simbolih, pri čemer mislimo na otipljive predmete ali likovna znamenja (križ, polmesec, srp in kladivo, zastava …), ki označujejo vrsto vere, državo, nazorsko in politično pripadnost ipd. Skratka mnogo bolj abstraktne, manj otipljive reči od simbolov samih. Vsaka beseda je že sama po sebi simbol – znak za to ali ono stvar.

Pomeni, ki jih ima simbol v sodobnih umetnostnih vedah, so zelo različni. Tako pomeni v umetnostni vedi nekaj drugega kot v literarni, pa tudi tu razumejo različni teoretiki pod simbolom pogosto vsak kaj drugega. K temu je treba dodati še dejstvo, da ima beseda simbol tudi v jezikoslovju in semiotiki, kjer se prav tako pogosto uporablja, lahko najrazličnejše pomene. V semiotiki simbol predstavlja tip znaka, ki je z referentom (predstavljenim predmetom) povezan le dogovorno, arbitrarno. Tak je npr. jezikovni znak.

V literarni vedi je simbol znamenje, smiselna podoba, pomembno sredstvo pesniškega ustvarjanja; stvar, ki kaže na višji smisel, brez da bi s tem izgubila stvarno funkcijo in pomen. Simbol torej pripada dvema ravnema: v nasprotju z metaforo (kjer je razmerje med podobo in pomenom samo začasno) ohranja to razmerje kot stalno, v nasprotju z alegorijo ne konstruira podobe zaradi pomena, oboje je v ravnotežju. Primer simboličnega oblikovanja je lik lepe Vide v Cankarjevi drami, ki ohranja svojo vlogo v realnem (zunanjem) dogajanju, hkrati pa osmišlja idejo hrepenenja.

Janko Kos je v delu  Literarna teorija simbol (gr. "symbolon", kar je prvotno pomenilo razpoznavni znak ali predmet) opredelil kot literarnomorfološki pojem, ki je v najtesnejši zvezi z motivi in temami v literarnem delu.  Je sestavni del vsebine, ne pa morda zunanje forme in v tej zunanjega stila, kot se dá trditi za metaforo. Simbol ali znamenje je torej oznaka za posebno tvorbo ali razmerje, ki se pojavlja znotraj vsebine, to pa v tesni zvezi z motivom in temo. Najprej je motiv, tj. predmet, konkreten pojav ali celo dogodek; s tem se simboli postavljajo v isto vrsto z drugimi motivi. Njihova posebnost je ta, da niso samo to, za kar se kažejo, da niso navadni motivi, ampak imajo globlji "pomen" ali "smisel". V literarnem delu prihaja motivu "smisel" praviloma iz teme, to pomeni, da šele tema iz motiva ustvari simbol. Tako je simbol tisti motiv, ki je s temo povezan na posebno nujen način, ne samo naključno ali poljubno, obenem pa tako, da tema, ki se skriva za takšnim motivom, ni čisto idejno-racionalna, temveč pretežno efektivno-emocionalna. Vsi simboli niso enaki, eni so bolj racionalni, drugi manj, a za simbol je nujno, da zveza motiva in teme ni popolnoma jasna, zato je samo napol razložljiva.

Viri in literatura
 Slovar slovenskega knjižnega jezika. Ljubljana: DZS, 2000.
 Matjaž Kmecl: Mala literarna teorija. Ljubljana: Mihelač in Nešović, 1996.
 Silva Trdina: Besedna umetnost (literarna teorija). Ljubljana: MK, 1958.
 Janko Kos et al: Literatura: leksikon. Ljubljana: Cankarjeva založba, 2009.
 Janko Kos: Književnost: učbenik literarne zgodovine in teorije. Maribor: Obzorja, 1991.
 Janko Kos: Literarna teorija. Ljubljana: DZS, 2001.

Glej tudi

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In this fourth and final installment of our look into the SMBmeta initiative put forward by Dan Bricklin, I'd like to explore the possibility of extending the concept to other than business objects.
Bricklin proposed (http://www.trellixtech.com/aboutsmbinitiative.html) SMBmeta as an online "yellow pages" type directory for neighborhood businesses to be able to connect with potential customers quickly and easily without needing the services of a programmer or Web master to create the necessary data.
The Burton Group's Jamie Lewis says of the initiative: "SMBmeta is a self-organizing directory. In contrast with X.500 and its descendants, SMBmeta is very decentralized, pushing responsibility and data ownership all the way out to the edge. It makes data aggregation a loosely coupled operation that anyone can perform. Pretty cool."
A self-organizing directory, a loosely coupled datastore. If every object (user, business, printer, coffee pot, whatever) was online and had an entry so they could share information publicly then finding people, places or things online could be much less frustrating than it currently is. Add in the Affirmation Authority proposed by Bricklin in the SMBmeta Ecosystem (http://www.trellixtech.com/smbmetaecosystem.html) and there's a way to ensure the truthfulness of the data as well as a potential for even tighter authentication and authorization (if you tie it to the SAML proposal, for instance).
The Universal, Description, Discovery and Integration (UDDI) standard, of which Version 2 was ratified last week by OASIS, is widely seen as failing to deliver on its promise of a universal service locator tool. It is gaining strength within the enterprise, though, as a way for users to locate services on their intranet.
Novell's .DIR global Top Level Domain (gTLD) initiative (http://www.novell.com/news/press/pressroom/news_brief/archive/2000/10/pr11.html) proposed that the Internet Corporation for Assigned Names and Numbers (ICANN) create a managed domain that would hold directory information for any current domain (e.g., novell.com.dir would hold the directory info for novell.com). The domain authority would have to approve all entries, ensuring truthfulness of the data in the resulting federated directories.
Microsoft's Passport (see also Hailstorm and ".Net MyServices") has been fraught with security and privacy problems almost since its inception. Not only will it not fly in its current incarnation but it remains to be seen if Microsoft could ever market an identity service for the Internet.
UDDI isn't working, .DIR wasn't approved and Passport is a laughing stock when it's not a security nightmare. None of these solutions take into account the needs of individual users. What's needed is a federated, even peer-to-peer, directory of all interested objects on the 'Net which is both loosely coupled and self-organizing. Throw in some security, a good authentication method, possibly some minimal authorization tools and there just might be some interest.
SMBmeta has the possibility of being the platform to use. While a search on Google for "smbmeta.xml" only turns up a handful of files, the intriguing thing about the initiative is that anyone can create the file, place it in the root of a Web server and just wait for a spider to pick it up. What's needed is a presentation for the data - another Google service, perhaps. Or maybe, the chance for another search engine to finally get a leg up on my neighbors in Mountain View. AltaVista, are you listening?


text:
UCL School of Pharmacy
MPhil / PhD
MPhil/PhD Study
UCL School of Pharmacy is a world-leading centre for research in pharmacy, medicinal chemistry and drug discovery, pharmaceutics and pharmacology. The School has maintained this status over decades, being recently ranked 5th in the world for Pharmacy and Pharmacology in the QS worldwide rankings, and 1st in the Top Student Cities 2019 list.
The School has a well-established track record in high quality research including the discovery of new chemical entities, the development of gene and other advanced therapies for neurological disease, the use of nanofabrication for innovative and personalised drug delivery, the use of big data to study patient populations in terms of medicines usage and safety and the development of spinout companies that have attracted significant investment for bringing new therapeutic strategies to the patient.
The UCL School of Pharmacy is recognised as providing a world-class research environment, being 100 % 4* rated in the recent "Research Exercise Framework" (REF) 2014.
MPhil/PhD students benefit from and contribute to this research culture. Students participate in advanced hypothesis-driven research yielding publications in top journals which change thinking in their chosen fields, typically falling within the remit of one of four research departments:
Research Department of Pharmaceutical and Biological Chemistry
Research Department of Pharmaceutics
Research Department of Pharmacology
Research Department of Practice and Policy
and six research clusters:
Age-related Medicines Development and Use
Drug Discovery and Therapeutic Target Identification
Fabrication and Synthetic Technologies for Advanced Drug Delivery
Medicines Use and Optimisation
Pharmacoepidemiology and Medication Safety
The UCL School of Pharmacy attracts the leading figures in the field to contribute to our diverse programme of events, seminars, lectures, debates and conferences, focusing on critical issues in pharmacy, pharmaceutical sciences, biomedical research and pharmaceutical industry.
The School is well integrated into the wider research community at UCL which received 100 % under the research environment in REF 2014. The extensive collaborations within the UCL and beyond greatly facilitate research activities at the UCL School of Pharmacy.
The UCL School of Pharmacy integrates the EPSRC-SFI funded Centre for Doctoral Training in Transformative Pharmaceutical Technologies, and participates in two other prestigious doctoral training programmes, the BBSRC-funded London Interdisciplinary Biosciences PhD Programme and the MRC-funded UCL/Birkbeck Doctoral Training programme.
PharmAlliance, the research, education and practice partnership between the UCL School of Pharmacy, and the Monash University and the University of North Carolina at Chapel Hill Schools of Pharmacy, provides our PhD students with a unique opportunity to form collaborations and participate in international exchange through designated small grant funding system.
The School is a member of ULLA, a European Consortium for postgraduate training in the field of Pharmaceutical Sciences. The primary objective of the ULLA network is to enhance collaboration within education and research in pharmaceutical sciences between the European universities, through various activities including ULLA Postgraduate Summer School and grants for PhD traineeships and courses.
For further information on how to apply for a PhD at the UCL School of Pharmacy, see the UCL School of Pharmacy Doctoral Training programme site.
UCL School of Pharmacy | 29-39 Brunswick Square | London WC1N 1AX | +44 (0)20 7753 5800 | sop.director@ucl.ac.uk


"It's known as Pinhole Gum Rejuvenation, and it's just one example of how breakthroughs in technology are making trips to the dentist less painful," says Dr. Bruce Fine of Fine Dental Care in Wayne. "Up until now, the traditional treatment for receding gums has been to remove tissue from the roof of the mouth and graft the tissue into the void where gum has moved away from the tooth." It's a painful procedure. With Pinhole Gum Rejuvenation, a patented, knife-less, stitch-free alternative to traditional grafting techniques, receding gums are effectively treated, virtually pain free. As the first dentist on the East Coast to bring this breakthrough technique, Dr. Fine has done this procedure hundreds of times and is offering a free consultation if you are interested in eliminating your gum recession.
Another breakthrough that's eliminating painful procedures is LANAP (which stands for Laser Assisted New Attachment Procedure), an FDA-approved laser procedure for the treatment of gingivitis or periodontitis (gum disease). "This is the closest thing we have to a cure for gum disease," says Dr. Fine. The procedure targets disease causing bacteria and diseased tissue without actually touching healthy cells or healthy tissue. This laser-based approach for treating gum disease is a far more comfortable option than the gum surgery alternative: it's less painful, there's reduced risk of infection, less bleeding, faster healing, and less post-treatment discomfort.
A third breakthrough in the advancement of painless dentistry comes from the capabilities of the PreXion 3D Scanner. "Simply put, it can diagnose painful things that were previously difficult to diagnose," says Dr. Fine. In the past, dentists were only able to get a two dimensional view of what's inside of a tooth, but now with the revolutionary, high-resolution, PreXion 3D Scanner, a three dimensional view of the problem tooth is created, along with a 3D reconstruction of the whole area. In the case of a patient requiring a dental implant, a 3D scan could be the difference between a bad experience or the implant being perfectly placed.
These are just three examples of advances in painless dentistry. "Dental professionals trained in the use of these modern dental technologies have replaced once painful procedures with new, more effective, nearly painless ones," says Dr. Fine.
If you'd like further explanation of the advances in painless dentistry mentioned in this article, feel free to call Dr. Bruce Fine at his Wayne office, "Fine Dental Care" at (973) 587-8011. Or for more information visit www.finedentalcare.com.


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The Government's law reform advisers have put forward a proposal for a "pre-nup" law that would allow a couple to agree the terms of their divorce before they get married. At present, the courts will enforce prenups in most circumstances where they are satisfied that the parties have entered into them willingly and after receiving independent legal advice, but there is no guarantee that they will be upheld.
"Pre- and post-nuptial agreements are becoming more commonplace but the courts will not always follow them and lawyers are therefore not able to give clear advice about their effect," Professor Elizabeth Cooke said.
"Qualifying nuptial agreements would give couples autonomy and control and
make the financial outcome of separation more predictable," she added. "We have built in safeguards to endure that they cannot be used to impose hardship on either party, nor escape responsibility for children or to burden the
Prenups would be binding if there has been no undue influence, the parties have received independent legal advice, have been signed at least 28 days before the wedding, and that there has been full disclosure.
It is particularly popular with those considering a second marriage, who want to protect property for the children of their previous relationship. In addition, the Law Commission has given clear guidance that any agreement would need to meet the partners' needs, including a place to live, money to live on and consideration for any children involved.
The Government will now consider the Law Commission's recommendations, although sources have revealed that ministers broadly welcome the proposals.


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Downward Social Mobility: the Glass-Floor Problem
Richard V. Reeves Sunday, September 29, 2013
When it comes to the economic malaise facing America, the biggest problem is not the widening gap between rich and poor, but the stagnation of social mobility. When the income gap of one generation becomes an opportunity gap for the next, inequality hardens into social stratification.
Eliminating the income gap is relatively straightforward (if politically fraught): raise taxes and expand government assistance for lower-income workers. Kick-starting social mobility, once it has slowed, is much more difficult.
It is important to be clear what we are talking about. There are two distinct kinds of intergenerational mobility. Absolute mobility is a measure of whether a person is financially better off than his or her parents were at the same age.
Relative mobility, in contrast, is a measure of which rung of the income ladder a person lands on, compared with his or her parents' position. If everyone made twice what their parents did, everyone is upwardly mobile, in absolute terms — but since their rank position on the income ladder is the same as their parents', relative mobility would be zero.
We can improve rates of upward absolute mobility by simply expanding the economy. But improving rates of upward relative mobility from the bottom comes with a sting in the tail: it requires more downward mobility from the top.
It is well known that in the United States, income distribution has a "sticky floor." Two-fifths of children born into the poorest fifth of households remain there as adults.
But it is sticky at the top, too: the same odds apply to those born into the richest fifth.
It is a stubborn mathematical fact that the top fifth of the income distribution can accommodate only 20 percent of the population. If we want more poor kids climbing the ladder of relative mobility, we need more rich kids sliding down the chutes.
Even the most liberal parents are unlikely to be comfortable with the idea that their own children should fall down the scale in the name of making room for a smarter kid from a poorer home. They invest large amounts of economic, social and cultural capital to keep their own children high up the social scale. As they should: there is nothing wrong with parents doing the best by their children.
Edited by Andrew Zimbalist
The problem comes if institutional frameworks in, say, the higher education system or the labor market are distorted in favor of the powerful — a process the sociologist Charles Tilly labeled "opportunity hoarding." The less talented children of the affluent are able to defy social gravity and remain at the top of the ladder, reducing the number of places open to those from less fortunate backgrounds.
One potential danger zone for opportunity hoarding is access to higher education. College matters a lot for social mobility. For someone from a poor background, getting a four-year degree virtually guarantees upward mobility. Elite colleges act as gateways to the best career paths. Getting more poor kids into colleges, and getting the brightest into the best colleges, ought to be a national mission.
As part of his move to increase the accountability of colleges, President Obama has proposed a financial "bonus" for institutions that graduate more students whose lower income makes them eligible for Pell Grants. And that's a good start. But colleges themselves need to be much more aggressive.
There are tens of thousands of high-schoolers smart enough to go to selective colleges, who don't even apply. Those who do, and who get in, graduate at high rates.
Elite colleges should also get rid of one aspect of affirmative action: the bias in favor of applicants who are children of alumni. Harvard accepts 30 percent of these "legacy" applicants, compared to a 6 percent overall rate.
Of course, most graduates of schools like Harvard feed into the affluent strata of society, and are able to immerse their children in extracurricular activities and test prep classes. So their children will be clustered among the top end of the applicant pool.
Richard V. Reeves
John C. and Nancy D. Whitehead Chair
Senior Fellow - Economic Studies
Twitter RichardvReeves
But the enormous discrepancy between legacy and average acceptance rates indicates that there is something else at work: namely, opportunity hoarding that impedes relative social mobility.
At the very least, schools like Harvard should try much harder to keep their legacy-admission rates in line with their overall admission rates.
Opportunity hoarding can also occur in the allocation of workplace positions. Half of all jobs are found through family or friends, and these informal networks are likely to perpetuate existing inequalities.
It is hard to do much about the paid side of the job market. But we can do something about unpaid internships. These have become more commonplace and, in many cases, an important first step on a lucrative career ladder. As they are unpaid, they automatically favor the affluent. Effectively unregulated, they can also be handed out to the children of clients or friends.
One step would be to expand and more stringently enforce minimum wage laws, so that fewer positions were unpaid and thus off limits to young people who needed to work for a living.
Firms should allocate internships through an open, competitive process, and should pay a levy for every unpaid internship position, with the proceeds going into a national or state pool to provide living expenses to lower-income interns.
These opportunities — an undergraduate degree from Harvard or Yale, an internship at a senator's office — are valuable precisely because of their scarcity. They are therefore the ones at most risk of being hoarded.
These solutions may sound easy, but they are not. While politicians discuss social mobility as a pain-free goal, the unspoken, uncomfortable truth is that relative mobility is a zero-sum game. Opening more doors to applicants from low-income backgrounds often means closing more doors to affluent applicants.
This is delicate territory. Nobody wants parents to stop trying hard for their children. But nor do we want a society in which the social market is rigged in favor of those born into affluence. If we want a competitive economy and an open society, we need the best and brightest to succeed. This means some of the children of the affluent must fail.
Income Inequality & Social Mobility
More on Global Economy
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Bright Simons
Africa in Focus
What should be the top priority for Africa in 2023?
Aloysius Uche Ordu
Foresight Africa 2023


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I am new in the forum. Last Saturday, I was on the server and I have explored the complete server.
because my char should act as an 'ship operator'. Is this possible?
Edit: I would like to use a template for create the character sheet. Do you know where I can find it? Or is it free to design the cs?