Struggling To Use Your Kettlebell Effectively?
Well what you need is NZ's first and only professionally produced kettlebell instructional DVD by qualified kettlebell instructors.
The Kettlebells Unleashed DVD is a 45 minute instructional DVD by RKC instructors Mike Capper & Paul White that teaches you how to to correctly perform the key kettlebell movements as taught by Pavel Tsatsouline's Russian Kettlebell Challenge (RKC) Instructor course.
Mike & Paul both have had extensive kettlebell training having both passed the 3 day RKC Kettlebell instructor course (RKC) in the USA by Dragondoor & Pavel Tsatsouline (Mike recertified in 2010) as well as Steve Cotter's Certified Kettlebells Instructor (CKT) course under the International Kettlebell Fitness Federation.
This DVD breaks down the key kettlebell movements, it highlights common errors when performing the key exercises and provides tips and drills to correct these errors so you can workout safely and learn effective exercise technique to accelerate your progress.
The DVD also includes an innovative split screen camera view of exercises as key exercises were filmed simultaneously with two separate cameras. This enables the viewer so you can see both a front and side view of exercises at the same time.
So if you want to stop wasting your time searching for capable kettlebell instructors and are ready to learn effective safe kettlebell technique then order your "Kettlebells Unleashed" training DVD.


This morning I was in Mexico. Now I am home. Feeling too tired/lazy to write something legit. Instead enjoy these links to love themed articles that you may or may not have already read.
36 Questions That Lead to Love This NY Times article on the psychological love study was all over my social media feeds a few weeks ago. If you haven't read it yet, give it a go. Better yet, try it out with someone you're hoping to fall in love with! Kurt and I asked each other the 36 questions on a road trip not too long ago. While it was a fun way to kill an hour, it did not make us more in love.
Love is Not Enough I'm a huge Mark Manson fan and here he tells it like it is. The problem with idealizing love is that it causes us to develop unrealistic expectations about what love actually is and what it can do for us. The "Harsh Truths" he talks about should just be "Truths".
Masters of Love I found this article fascinating, in particular how partners respond to one another's bids for attention.
How to Pick Your Life Partner #1 and How to Pick your Life Partner #2 Love love love love x 100.


text:
Start Ordering
Shop Whatastore™
Explore Ordering & Rewards
Whataburger Life
Food We Crave
Whataburger Heroes
Drive Nation sponsorship check presentation 2019
Drive Nation sponsorship check presentation 2019 (2)
Whataburger Announces $100,000 Partnership with Drive Nation Sports to Increase Access to Youth Sports
DALLAS, Texas – Dec. 12, 2019 – To provide support to young athletes in the Dallas-Fort Worth Metroplex, Whataburger announced a three-year, $100,000 partnership with Drive Nation Sports. The partnership kicked off with a check presentation on Wednesday, Dec. 11.
Drive Nation Sports is a Dallas-based grassroots youth sports organization founded in 2016 by former NBA All-Star Jermaine O'Neal. As the owner and operator, O'Neal and his team are dedicated to creating a professional atmosphere for amateur athletics. The focus of Drive Nation Sports is to impact the youth by providing the programming and resources to achieve a higher level of success both on and off the court. "The cost to participate in youth sports today is higher than it's ever been which has prevented less fortunate children from being able to play. This partnership will give these kids access to opportunities that without this assistance would have been unattainable. Drive Nation is thankful for Whataburger's contribution as it will make a significant impact in these children's lives," said Jermaine O'Neal. Whataburger signage will be featured within the facility, with additional Whataburger patches adorning athletes' jerseys.
A portion of sponsorship funds will be allocated to provide financial aid for athletes who would otherwise not be able to participate. The intention of this aid is to create an opportunity for future advancement in education and sports.
"Youth sports are a Texas tradition that provide kids with valuable lessons in sportsmanship and teamwork, as well as helping to develop healthy lifelong habits," said Gilbert Aranza, Whataburger Franchisee. "Drive Nation Sports is doing some amazing work to teach these lessons and help young athletes reach their full potential, and Whataburger is proud to support these initiatives."
As part of Whataburger's $100,000 investment over three years, the brand will be featured as a presenting sponsor of two tournaments: the Nike Explosion Tournament on January 18-20th and Jermaine O'Neal's own tournament, the Battle of the Best, on April 3rd-5th.
For more information, contact Will Webber, Apron for Whataburger, 512-573-6815.
ABOUT WHATABURGER:
Whataburger has focused on its fresh, made-to-order burgers and friendly customer service since 1950 when Harmon Dobson opened the first Whataburger as a small roadside burger stand in Corpus Christi, Texas. Dobson gave his restaurant a name he hoped to hear customers say every time they took a bite of his made-to-order burgers: "What a burger!" Within the first week, people lined up around the block for his 25 cent, 100 percent beef burgers served on five-inch buns. Today, the company is headquartered in San Antonio, Texas, with more than 820 locations in 10 states with sales of more than $2 billion annually. Visit www.whataburger.com for more information.
Here's how you can get married at Whataburger this Valentine's Day
Hometown Heroes: Karen and Joe Eulate of Mesa, Arizona
Whataburger's WhataWedding Vow Renewal Terms & Conditions
Whataburger's WhataWedding Contest Official Rules
ASU Whataspirit Sweepstakes - Terms and Conditions
These high school highlights are 'Whataplay' worthy
ORDERING & REWARDS
MyWhataburger Benefits
Fill Out Our Survey
Nutrition & Allergens

redpajama_set_name: RedPajamaCommonCrawl


Celebrate her special first birthday with a personalized hand-painted 1st Cupcake Birthday Plate. Featuring a colorful cupcake with one candle and large pink polka dots around the edge. Your choice of text: Happy 1st Birthday!, Happy Birthday! or Birthday Girl!


text:
What is a microphone pop filter?
A pop filter (also known as a pop screen, pop shield, or windscreen) is used to reduce or eliminate plosives. They come in several different forms:
A foam windscreen that covers your microphone. This is also sometimes called a "sock" (because of the way it goes on) or "clown nose" (because of the way it looks on round microphones) and often included with your microphone purchase.
A separate round nylon-covered frame placed 3-6 inches in front of the microphone. It is typically covered with 1-2 layers of nylon stretched over a frame, however it can also be constructed of metal or aluminum. This frame is typically attached to a flexible/bendable "gooseneck" arm with a clamp at the other end so that you can attach it to your microphone arm or stand.
While some microphones (typically dynamic microphones) are manufactured with pop filters "built-in", it's advised to still use an additional pop filter as described above.


San Francisco voters had a lot on their plate when it came to ballot measures this primary election. They decided to ratify the ban on the sale of flavored tobacco, produce more clean energy for the Bay Area, and leave Taser policy-making in the hands of the Police Commission.
They also decided that tax money will be spent to fund subsidized child care and higher wages for teachers, among other things.
Regionally, voters in most Bay Area counties agreed to higher bridge tolls to fund traffic and public transportation improvements.
Although Proposition D targeting homelessness received more votes, Proposition C, funding subsidizing child care, will go into effect after winning 50.3 percent of the vote. Because Supervisors Jane Kim and Norman Yee gathered signatures to get Prop C on the ballot, it only needed a majority vote of 50 percent plus one. Prop D required two-thirds and only received 44.6 percent.
Because Prop D and C both depended on money from raising the gross receipts tax, only Prop C will go into effect, leaving Prop D to swallow the poison pill.
The Universal Childcare for San Francisco Families Initiative will implement a 3.5 percent tax on commercial landlords, generating about $146 million annually to fund child care and education subsidies for children up to 5 years old and increase wages for early childhood educators and other child care workers.
"This is the first time we have ever provided subsidies to middle-class families who are also struggling in San Francisco," Kim said in an editorial board meeting with the Bay Area Reporter. Kim could not be reached for comment Wednesday morning.
Parents whose income is less than 85 percent of the state area median income would be eligible for subsidized child care and education for children 5 and younger. Parents whose income is less than 200 percent of AMI would be eligible for subsidized child care and education for children 3 and younger.
The remaining funds would be used to raise the wages of child care workers.
"[This] is investing in the positivity of our workforce and it's appropriate for employers to invest in their workforce," Kim said.
The losing Prop D would have generated approximately $70 million annually to fund low and middle-income housing and homeless services. The measure included a 10-year funding plan that would dedicate $450 million specifically for resources to lessen homelessness, including navigation centers, transitional housing, supplemental housing, and programs and wrap-around services for mental illness and substance abuse.
Another $350 million was dedicated to middle-income housing, mainly subsidized housing. The remaining $200 million was to fund low-income senior housing and more single-room-occupancy housing.
San Franciscans overwhelmingly reaffirmed the Board of Supervisors' ordinance to ban the sale of flavored tobacco products, including menthol cigarettes and flavored e-cigarettes, by voting yes for Prop E. The measure took 68.4 percent of the vote.
The proposition will uphold the ordinance, authored by Supervisor Malia Cohen, that was passed in April 2017.
"Prop E has made history," she said in an interview with the B.A.R. early Wednesday morning. "The message that I've shared since day one is resonating across California. No more breaks for big corporations while the rest of us suffer."
Cohen and other proponents, including the Campaign for Tobacco-Free Kids, say the sale of flavored tobacco products target minors and minorities, including the LGBT community and African-Americans.
"This will protect kids and keep tobacco out of their hands and out of the retail environment," Cohen said.
R.J. Reynolds Tobacco Company spent nearly a million dollars gathering signatures to get the referendum on the ballot. R.J. Reynolds is the owner of the popular menthol cigarette brand Newport and claimed the ban is harmful to small business owners who sell tobacco products and calls it prohibition.
A group called Let's Be Real San Francisco, which was backed by the Arab American Grocers Association and the American Vaping Association, also led efforts to oppose the ban.
In what many city officials saw as a battle between the San Francisco Police Commission and the powerful San Francisco Police Officers Association, Proposition H failed at the ballot box. The public safety measure, sponsored by the union, formulated a policy for the use of Tasers by San Francisco Police Department officers.
According to early returns, 60.1 percent of voters voted no on Prop H.
Although the commission approved the department's use of Tasers last November - and SFPD is supposed to have them by the end of the year - it did not adopt a policy for their use until March of this year, after the ballot measure was submitted.
Newly-appointed president of the POA, Tony Montoya, a gay man, said he was disappointed with the results.
"It's not the results I wanted," he said in an interview with the B.A.R. early Wednesday morning. "There is still a proposal out there to draft a policy that the Police Commission has had since March. It's time to lift that off the ground and get some conferences set up with the city and see what we can do to put the best policy forward that gives everybody what they need."
The measure was criticized by Police Chief William Scott, who called it "the antithesis of the spirit" of the reforms recommended by the United States Department of Justice after its investigation of the SFPD following several controversial killings by the police.
Former supervisor and leading mayoral candidate Mark Leno and Board of Supervisors President London Breed, also a mayoral candidate, criticized how Prop H undermines the commission's power to make amendments or other changes. If Prop H passed, any changes to the Taser policy would need to be approved by voters or by an ordinance adopted by four-fifths vote of the Board of Supervisors.
Proposition F passed with 55.6 percent of the vote, providing residential tenants facing eviction with city-funded legal representation. Its passage makes San Francisco the first city in California to guarantee tenants facing eviction the right to counsel.
"This will stop more evictions in our city than any measure since San Francisco passed rent control," said Dean Preston, the author and official proponent of the measure in a press release. "And it will help San Francisco with its out-of-control homeless crisis."
More clean energy will soon come out of San Francisco with the passing of Proposition A, a charter amendment. It passed overwhelmingly with 75.9 percent of the vote.
The amendment authorizes the San Francisco Public Utilities Commission to issue revenue bonds for facilities to produce hydroelectric power for city and port land, including developments on Treasure Island, the Hunters Point Shipyard, Pier 70, and Mission Rock.
Another charter amendment on the ballot that passed was Proposition B, with 69.1 percent of the vote.
The measure formalizes an unenforced policy that members of city boards and commissions resign their seat when they decide to seek elected office. Former San Francisco mayor Willie Brown was known to kick people off of city boards and commissions when they entered a race, but the policy was never codified.
Another tax measure that passed is Proposition G, coming in with 59.2 percent of the vote. The $298 parcel tax will be used to fund the San Francisco Unified School District, including increased teacher salaries, staffing, technological advances, and charter schools.
A big disappointment to the homeless man Allen Jones who fought to get the initiative on the ballot is the defeat of Proposition I: a declaration of policy that states City Hall will "not endorse or condone the relocation of any team with an extensive history in another location." The language also asks the city to submit a formal apology to the city of Oakland for wooing the Golden State Warriors, who are constructing a new arena in Mission Bay.
More than half of voters, 57.4 percent, said no to the measure.
"I am not going to give up regardless of the outcome," Jones, who identifies as homosexual, said. He gathered about 14,686 signatures to get the measure on the ballot.
"I will continue to get the message out there that San Francisco is better than taking from their neighbor when they have so much," he said.
The measure did not garner much public support. Only one local media outlet endorsed the measure, the online San Francisco Bay Guardian, and it received support from the San Francisco League of Pissed off Voters.
Opponents of the initiative included David Campos, a gay man who's chair of the San Francisco Democratic County Central Committee. Every member of the committee, except one who voted to abstain, voted for a recommendation of no on Prop I.
"The general sense that people had was that they didn't understand what the point of it was," Campos said in a previous interview with the B.A.R. "If you go to the ballot, there needs to be a point to try and accomplish."
Needing a majority of votes in all nine Bay Area counties combined, Measure 3 looks to be headed for success with 53.9 percent of votes. San Francisco County had the highest amount of yes votes with 64.7 percent.
Known as the Bay Area Traffic Relief Plan, Regional Measure 3 would increase Bay Area bridge tolls (on all but the Golden Gate) by $3 by 2025 to fund $4.5 billion in capital improvements to Caltrain, BART, Muni, and several highways. The measure would add new BART cars, extend BART through downtown San Jose and Santa Clara, expand ferry services, extend Caltrain to the Transbay Transit Center in San Francisco, and add new carpool lanes on the Marin-Sonoma Narrows on U.S. Highway 101, and maintenance.
Unofficial returns showed Regional Measure 3 did not pass in Contra Costa and Solano counties, but it only required a simple majority when all nine Bay Area counties' results are tabulated.


text:
<?php

namespace extpoint\yii2\views;

use extpoint\yii2\gii\widgets\EnumEditor\EnumEditor;
use yii\helpers\Html;

/* @var $this \yii\web\View */
/* @var $initialValues array */

?>

    <?= Html::a(
        ' Создать новую',
        ['enum'],
        ['class' => 'btn btn-success',]
    ) ?>

<?= EnumEditor::widget([
    'initialValues' => $initialValues
]) ?>

redpajama_set_name: RedPajamaGithub


text:
The Random Video Thread (Likely NSFW)
Discussion in 'Off-Topic' started by Commissar Smersh, May 10, 2009.
Commissar Smersh 2020 Staff Member
Nuevo Springfield
-=Lurker=- said: ↑
Removed by user....
mirror:
View: https://www.youtube.com/watch?v=Jek4AdsTbKE
Commissar Smersh, Feb 11, 2016
Goofus Maximus Too old to be this dumb!
St. Louis area, but in Illinois
This looks totally safe to me!
Goofus Maximus, Feb 13, 2016
View: https://youtu.be/P20_ijVDI3Q
That's one happy Franny.
mistawiskas, Feb 16, 2016
JZL, Feb 20, 2016
Beck Bennett with a cool creepy cameo by Conan.
Commissar Smersh says thanks for this.
I'll bet that kid had the shitz for a week.
JZL said: ↑
Hey, that was me 4 years ago! Beer has helped me regain what I lost. :-D
How come this isn't making the news here in the USA?
It has been covered in depth:
http://www.slate.com/blogs/the_slatest/2015/10/06/syrian_conflict_relationships_explained.html
http://www.nytimes.com/2016/02/11/w...yrian-war-has-sharply-reduced-us-options.html
https://www.washingtonpost.com/worl...69f752-6749-11e5-9ef3-fde182507eac_story.html
http://www.breitbart.com/national-security/2015/09/30/reports-russian-airstrikes-not-targeting-isis/
http://www.foxnews.com/world/2015/1...tral-province-homs-from-is-under-russian.html
View: https://www.youtube.com/watch?v=94VaLGzoPRo&feature=youtu.be&t=20s
View: https://www.youtube.com/watch?v=7tScAyNaRdQ
JZL says thanks for this.
View: https://youtu.be/OAUn3A4QtaI
Commissar Smersh said: ↑
Good one. Ben Bailey is the tits!
View: https://www.youtube.com/watch?v=IJNR2EpS0jw
View: https://www.youtube.com/watch?v=f62Z8Ev9OXA#t=70
-=Lurker=-, Feb 24, 2016
View: https://www.youtube.com/watch?v=kRk4pbBAH8M
"It seemed like a good idea at the time"
http://www.msn.com/en-us/money/tech...-their-own-inventions/ss-AAgl7yj?ocid=U305DHP
T v.5?
Still a classic:
View: https://www.youtube.com/watch?v=opiMHTaUEaA&feature=youtu.be
I actually did this yesterday. I still can't believe how well it works.
mistawiskas said: ↑
If you have a lot of time and hate sandwiches. Grease works better. First or second strike pops the bearing out usually.
Ot just get a pilot bearing puller. LOL
*cough*peanut-butter*cough*
Been there, done that. Bread is a shit ton less messy. No clean up at all. when the bearing popped out, the compressed bread came out with it. Maybe luck?
It was even easier than my bearing puller that's collecting dust in the shop. Probably took 6 whacks with the big ball peen and 3 charges of bread. It was even fun enough for shitzengiggles.
*Hans Approved*
View: https://www.youtube.com/watch?v=bhyzPhjvD18
No way. Just . . . noper.
JZL, Mar 1, 2016
View: https://youtu.be/eyd51lvu3xw
Commissar Smersh, Mar 1, 2016


AsyncTask is a fine API, it's been said that it "holds your hand", and makes performing background operations painless. It pulls this off so well in fact, that I see people overusing it in situations where it's not really appropriate.
It's particularly unsuited for situations when you have a multiple tasks to perform concurrently. Imagine an Activity that needs to download about 30 small images from a remote server, and update the UI as these become available. AsyncTask uses a static internal work queue with a hard-coded limit of 10 elements. That means if you were to create an AsyncTask instance for each image, the work queue would quickly overflow and many of your tasks would get rejected. The best solution in this case is to create your own ThreadPoolExecutor instance that uses a queue that's large enough to hold all your tasks, if you need an unbounded queue, a LinkedBlockingQueue will work just fine.
Another severe limitation is that an AsyncTask can't survive your Activity being torn down and recreated on the other side. Even if you pass it to the new instance via onRetainNonConfigurationState, the internal Handler inside the AsyncTask is still going to be stale and it's not going to behave correctly. This is important to consider, and the Android documentation makes no mention of it all. I've already blogged this scenario in detail, so I won't flog a dead horse here.
There are a few other minor issues, such as the fact that you can't change the background threads execution priority. It's hard-coded to a low priority, which granted, is the sensible default. Also, exception handling is not very well supported.
So just to reiterate, AsyncTask is a nice API, but you should understand it's limitations and apply it appropriately. If you're serious about writing mobile apps, then you're going to need a few more tools in the toolbox to get the job done.
Android 2.2 is the most significant upgrade to the Android OS that I can remember. Chock full of new goodies for both users and developers.
I thought I'd just do a quickie post to highlight the features for developers I'm most interested in.
1) Android Cloud to Device Messaging - this is one feature that's been sorely lacking from the Android platform and it's a welcomed addition. The demo at Google IO demonstrated how you can push a message to a device in real time, and have it fire off an Intent which can kick off any number of interesting and yet to be dreamed of services. This also opens up a new way for devices to communicate with each other in real time over the internet, I expect interesting things to come of this.
2) Android Application Error Reports - logging exceptions remotely that occur on a users device is a very useful thing and every mobile company I've worked at has done this in some form or another. The typically way to do it is to override the default exception handler and replace it with something that will log the exception. I myself just started building a new GAE project for this a few weeks ago http://github.com/jasonhudgins/Remote-Incident-Logger. The initial usefulness of this will be somewhat limited, due to the fact that many devices are going to be running older versions of android for the foreseeable future.
3) Stagefright media framework - I don't know much about Stagefright, I'll admit that right off the bat, what I do know is that I'm dreadfully tired with the limitations of the current MediaPlayer framework, and I'm really hopeful this can serve as an improvement / replacement for the API's we've been using up til now.
And lastly, I'd also like to mention the new support for Android Library Projects that are available in the newest SDK tools (SDK Tools r6). We will finally be able to share common resources between multiple projects, and since it's just build time magic, these new library projects are going to be backwards compatible with older platform versions.
Wrapping up, I'm really excited about android 2.2. Google has really raised the bar with this release, and it's going to be interesting to see how other mobile technologies evolve in response to this.


In an otherwise business-like introduction to Mathematica , Jerry and I decided to include a couple of pretty hot-headed chapters about education and software. Here they are, minus the level-headed introduction to Mathematica.
Will it rot my students' brains if they use Mathematica?
Jerry: I have young students who reach for their calculators to get the answer to 5×6.
My response, when I see that, is to explain that such behavior is socially unacceptable, sort of like picking your nose. Many people will see this and think the student must be brain damaged. It's a social problem, not a mathematical one.
Theo: I agree that the problem lies with the other people more than with the students. The most profound engine of civilization is the inability of a larger and larger fraction of the population to do the basic things needed to survive. Many people fail to realize this.
Jerry: I don't understand that statement at all. It must be very significant.
Theo: In a society where everyone knows how to hunt, grow food, and make shelter, and knows these things well enough to survive, no one has time for much of anything else--even for perfecting one or the other of these basic skills. In early tribal societies, some people were undoubtedly better at one thing than another, to the point where they would probably have had a hard time outside the group. The best arrow makers probably weren't very good at weaving shoes, and would have had a lot of blisters without some help from the shoe weavers.
Few people would argue that people who are bad at weaving shoes are somehow inadequate, but it's surprising how strongly people feel this way about "modern" skills such as the ability to add well.
Technology's greatest contribution is to permit people to be incompetent at a larger and larger range of things. Only by embracing such incompetence is the human race able to progress.
Irate bystander: So, you're saying civilization progresses by having technology relieve everyone of the need to learn skills, so we can choose to be incompetent idiots barely able to feed ourselves. Is this really progress? Isn't the result of too much technology an aimless, pathetic populace just moving from one senseless pastime to another? What else could explain professional wrestling and the $180 sneaker!
Theo: I didn't say incompetence is a sufficient condition for progress. I do say it is a necessary one. If you want to move beyond endless drudgery, you have to have technology (or slaves, servants, or a spouse) to free you from the otherwise all-consuming task of survival. Technology is the least-objectionable way of generating free time, in my opinion. Of course, some people will use their free time more responsibly than others.
Jerry: People are very attached to the value of their skills. They believe that the skills of their generation should be preserved, with new skills added on.
Theo: Such an attitude represents a tremendous degree of disrespect of our forepersons. It was really, really hard to be a cave person. The skills needed to live comfortably in, say, northern Europe in 20,000 BCE were extremely complex. They required then and would require now the full range of human intelligence.
To think that a modern human should be able to do everything that previous generations have been able to do (hunt, speak Latin, do square roots by hand, etc.), and also have any time left over to learn anything new (microbiology, email, calculus), is basically insulting to all those previous generations, since it implies that they under-employed their intelligence. It is also quite false.
Theo: Well, you probably do think people should learn to add. Adding is not that hard, and it's a fairly practical skill in the day-to-day world.
Jerry: In the old days (before television), being able to add up a long column of numbers without making any mistakes was a valuable skill. People would pay you a living wage to do nothing but add numbers well. Not today.
Theo: Today, it's nice to be able to add small numbers, and larger numbers in a pinch, but the specific mental tricks and habits needed to get the right answer consistently when adding lots of numbers are just not helpful. Not being able to do this does not represent a failure of the intellect, any more than not knowing which fields in your neighborhood have the best rabbit hunting: both were, at one time, failings that would get you laughed at.
Jerry: But, you'd agree that being able to estimate the sum of a column of numbers is valuable. I would spend more time learning to do that well than working to reduce my error rate in doing exact sums.
Theo: And yet, in schools you find worksheets with 100 addition problems that are supposed to be done correctly, with points taken off for errors. What a waste of time.
Irate bystander: Oh, now I get it. You're one of those romantic educational know-nothings who think it's not necessary to learn anything in particular, as long as you learn "critical thinking skills" and have good self esteem. Yuck.
Theo: No, and let me make this very clear. No one can learn to think without having something to think about. If you try to teach someone how to think in the abstract, you are not going to get anywhere. If you try to make education "easy", by removing the content, you are cheating your students out of the most important thing you have to offer: the chance to do something hard. Only by mastering a difficult body of knowledge can a child develop into a confident, thinking adult. The point is, it doesn't necessarily have to be the same difficult body of knowledge that the child's parents learned.
And while we're on the topic of romantic educational know-nothings, let me just say that if you think you can improve your students' self esteem by letting them "succeed" at various insipid educational games, you are kidding yourself. Kids are much smarter than that. There is nothing more demoralizing to most children than being put through an educational program they know they can't fail at. Instead of teaching them self esteem, it teaches them that you expect so little of them that you have contrived special extra-stupid lessons for their benefit. Don't think for a minute they don't know what's going on.
If you start a lesson off by telling the students "This is going to be easy", you are simultaneously telling them "We had to make this easy because we don't think you're capable of doing anything hard". And when the lesson is over, the only sense of accomplishment they can feel is that they did something easy. So what?
Learning is hard work. If you are not working hard, you are not learning. Period. Kids love hard work, as long as they see where it's going and why. Instead of killing that energy by giving them something easy, we should foster it by giving them something really hard. We should tell them it's hard. We should give them the chance to do something meaningful.
Jerry: Readers should be aware that Theo is the father of one three year old and a couple-odd babies, while I am the father of four adults. It is well known that people at the beginning of the child rearing process have much stronger opinions than those who have completed at least two children. However, in this case I have to agree with Theo.
His viewpoint is nicely supported by Joseph Mitchell's story in his wonderful book Up in the Old Hotel about a bridge-building disaster which killed a number of young members of the Mohawk nation. People believed this disaster would drive the Mohawks away, but instead it had the opposite effect. The tragedy confirmed that working on high steel is serious, dangerous work, worthy of the efforts of young Mohawk men. Mohawks have gone on to erect the steel of a high proportion of all the high-rise buildings and bridges on the North American continent since 1910.
We seem to agree in general principles but how do we put them into action. If we want our children to learn some things that are hard, how do we decide which hard things are-- or are not--worth their effort?
Theo: It's not easy, and of course it changes every day. The one sure wrong answer is: The same thing we learned as children.
Therapy can probably help, if you feel you must insist that your child learn the multiplication tables up to 12 by 12 because you had to, and you would be embarrassed if her grandma finds out. If you want her to learn it because you really think it's something that will help her in her life, fine, there's nothing wrong with that. Examine your motives. Look around at our society. Be open-minded.
Jerry: I forget, what was the point of this chapter? Have we said anything yet?
Theo: The point of this chapter is to tell people that if they think Mathematica might be harmful to the process of education, they need to reconsider their fundamental belief structure. Just like the breech-loading rifle, or the pocket calculator, modern tools such as Mathematica change (maybe a little, maybe a lot) the kinds of things that ought to be learned. Some things that used to be important are not anymore, and some new things have become important.
Theo: So, won't people be in trouble if they don't know how to do these traditional, now less important, things? What if they have to function without computers some day?
Jerry: Well, I guess they'll just all die.
I have trouble taking this criticism seriously. How many microprocessors are there per person in the US? Too many to count. Very few of us are more than 100 meters from a computer most of the time.
Theo: I would have to agree. If you are worried that your child will suffer by not learning to solve a polynomial by hand, I would suggest worrying more about not learning how to skin a rabbit, or how to start a stalled car. Of all the failures of education likely to get your child into trouble, manual polynomial solving is not high on the list.
Jerry: Readers who think the topic of this chapter is unimportant are mistaken. Computer use in our schools today can only be described as pathetically limited. Attitudes we have discussed here are a serious factor. Maybe ten years ago one could argue that computers did not belong in the classroom. They were too expensive, good software was not available, and they were too difficult to operate. But today, a math classroom without a computer is a joke. Yet the number of math teachers who use computers regularly with their students is very small. In same cases, teachers have computers in the classroom, but by the time they are finished teaching all the old lessons, there is no time left over for using the computers. Try to tell them to cut out some of the old topics, and war breaks out. In that conflict, parents and teachers are often on the same side, outnumbering the voices for change. Misuse of computers is easy and a problem but no use is presently a bigger problem.
Will it rot my students' brains if they use other educational software?
Jerry: But wait, didn't we just write a whole chapter about how great it was for students to forget everything their parents ever learned and use Mathematica instead?
Theo: Well, yes, but we were talking about one particular piece of software being used by relatively advanced students to replace manual computation, a very narrow set of skills.
It is interesting to note that many teachers and parents feel that using calculators to avoid learning multiplication tables, or using Mathematica to avoid learning integration, is an educational failure. Yet they don't seem to have a problem with using software that retards development of far more fundamental aspects of the student's humanity, such as creativity, enthusiasm, love of learning, and empathy.
Jerry: What? Have you gone completely off the deep end?
Theo: Yes, in this chapter we will be firmly off the deep end.
The sad fact is that 95% of all "educational software" and 95% of all educational use of computers is, for lack of a better word, crap. I'm not claiming that Mathematica is the only good educational software in the world. But you have to look far and wide to find the few others.
Jerry: Why do you say it's mostly crap? And if you're right, how did educational software get to be so bad?
Theo: It's bad because thousands of earnest and dedicated software engineers are working hard to make it that way. Bringing to bear all their skills in commercial software design, the best programmers in the industry have created an impressive body of absolutely worthless educational software. Worse than worthless, much of it is downright scary in its effects.
Jerry: How about some specific examples. So far this is sounding like a pretty categorical attack on the competition by someone with a vested interest in one particular product.
Theo: Let's start with something I'm sure most people would agree has little educational value, the video game. We'll discuss later how video games are related to educational software.
To understand the effects of video games, one needs to go back to debriefings conducted by the U.S. Army after WWII. Interviewing soldiers returning from battle, researchers discovered a very disturbing fact. A significant number of soldiers had been face to face with an enemy soldier, rifle in hand, enemy in their sights, gun not jammed, and had not fired . Something deep in their being, some sort of innate humanity, had prevented them from actually pulling the trigger.
Needless to say, this was very disturbing to the military. They began a research effort to figure out what to do about this problem. They discovered that in the heat of battle, under the incredible physical and psychological stress of being faced with another human being you were supposed to kill, the higher mental functions were largely absent. Under such conditions, the mind reverts to much simpler modes of operation, to deeply wired, almost instinctive behaviors. In other words, no amount of target practice at bullseye targets and classroom lectures about how you're supposed to kill the enemy had much effect when it counted.
Over the following decades and wars, the Army learned that the way to get soldiers to reliably pull the trigger was to use very basic, repetitive operant conditioning, along the lines of standard behaviorist theory. Now, behaviorism provides a very poor model for how humans act in everyday life, but it turns out to be a pretty good model for how humans act when they are under stress and have to act quickly, and are responding primarily to fear. Under stress, fearful people do what they have been conditioned to do.
The Army's solution was to replace dry target practice with realistic training grounds, complete with pop-up targets, loud noises, smoke, stress, the works. The goal was to condition the soldiers: If it moves, shoot it now, don't think about it. Repetition, repetition, repetition: Target pops up, you shoot. Target pops up, you shoot. Do that often enough, and, research shows, next time you see something pop up, you are more likely to shoot it, even if it's a real human in a real battle. This is not just a theory, it is documented by exit interviews from soldiers in later wars: The Army got what it wanted. (What armies do, and how that is similar to video games, is forcefully presented in the book On Killing by David Grossman, a former military officer (Little Brown, 1995)).
Now, what does this have to do with video games? The answer should be obvious by now to anyone who's ever seen one. The whole point is, if it moves, shoot it. Again and again and again.
Jerry: Well yes, but it's aliens and other fantasy figures they are shooting at, not people. Does it really carry over?
Theo: Yes it does. (And by the way, it's not all aliens; many video games have photo-realistic people complete with recognizable human faces, and blood splatters. You stick your handgun in their face at point blank range and pull the trigger.) Intellectually, no one would confuse a video game with real life, but we're not talking about an intellectual situation. We're talking about a scared kid with a Saturday night special in his hand seeing a member of a rival gang move his hand around in his coat. That kid is thinking at an operant conditioning level; what matters more than anything else is how many times in the past he has pulled the trigger. In reality or in a video game, it doesn't make that much difference. For a good discussion of the current consensus opinion on the effects of violence on TV and in movies and video games, see the book Mayhem by Sissela Bok (Perseus Books, 1998).
If you think watching violent TV is bad, video games are much, much worse. TV is a passive medium, requiring no participation from the viewer. A kid watching a murder on TV may not be benefiting much from it, and maybe he's learning a certain degree of callousness, but at least he is not being conditioned to pull the trigger. He is just watching. In the video game, he is the murderer, he pulls the trigger, he participates in the violence.
When soldiers are trained to kill, it is with a certain amount of context, with an effort to teach honor, duty, self restraint, and the difference between civilian and military life. When a 12-year-old kid comes out of his bedroom after spending three hours actively participating in the killing of people, what context has he had? what debriefing does he get?
I should mention that most of this chapter was written before the recent outbreak of kids shooting their classmates at school. To what degree video games contributed to those incidence is of course subject to endless debate, but the public does seem to have been alerted to the topic. There are even reports of, for example, Disney resorts removing violent video games that include humans as targets. A fine move, but obviously mainly symbolic. As long as parents pay to have killing arcades installed in their kid's bedrooms, the harm will be done.
But what do violent video games have to do with educational software?
Theo: Video games are at one end of a continuum. Educational software doesn't usually have the same kind of violence, and it tries to be "positive". But the fact is that it's written by the same people, and more importantly, it's often judged by the same criteria, as video games and other types of entertainment software.
Software should be "easy to use". That means you shouldn't have to read a manual before starting to use it; you should be able to click on just about anything on the screen and have it work; you should be able to figure out how to use the program just by flipping through the menus and trying things that seem relevant. In short, you should be able to use the software by trial and error.
Users should never feel at a loss for what to do next. The software should lead them seamlessly from one stage to the next, with no moments of confusion or uncertainty.
Software should engage and keep its users' attention with colorful graphics, sounds, animations, whatever it takes. Software without these elements is judged to be boring and of inferior quality to the better grades of multi-media educational software.
Good performance should be rewarded with a treat, such as a clever animation or a game that can be played for a while.
Obvious, right? Any software that lacks these characteristics is routinely trashed in reviews. It is called "hard to use", "boring", or "unmotivating". We are told repeatedly that kids prefer flashy graphics software.
Children need to know certain facts, but acquiring them is not the main point of learning, especially not in the earlier grades. Mainly children need to have effective habits of mind and an ability to think analytically. They also need to be self-motivated, because in real life there isn't always someone there to provide external motivation (unless they join the army).
The hardest things to teach are the skill of solving problems with incomplete information, the skill of figuring out which problems need solving in the first place, and the skill of finding and bringing together the resources needed to solve a problem.
Software should be "easy to use".
Life is not "easy to use". Children quickly learn that the best and most effective way to handle typical educational software is to click as fast as you can on anything you can find on the screen until something works. It's really not worthwhile to read the bothersome text; understanding the material just slows you down. Since the software is "high quality", it will always do something, help you out, not be judgmental; pretty soon you'll hit the right icon and get to the next level.
Extensive use of this sort of software supports and develops shallow thinking habits. It discourages careful analytic thought. It is dysfunctional. Real life is not a multiple choice test. In real life there are points off for making wrong choices.
The user should never feel at a loss for what to do next.
In life, it's rarely clear what to do next. Uncertainty is one of the defining characteristics of life; one of the most important things a good education can give a child is the ability to sift through seemly limitless options and make wise choices. It's usually not even clear when a choice is there to be made, let alone what the alternatives are.
Extensive use of sanitized, candyland software develops a weak, passive mode of thinking. Children reared with software that never lets them get lost often seem lost and helpless when faced with the confusing mess of the real world. Jane M. Healy gives many illustrations of this effect in her book Failure to Connect.
Now, it's possible that children have always been helpless and confused in the real world, but this sort of software isn't helping things. Sure, some kids will come out fine, and yes, some kids would never have come out fine. But what about the ones in between who would have developed into thoughtful, capable adults but for their exposure to this sort of software? How many is too many?
Software should engage and keep the user's attention.
Good performance should be rewarded with a treat.
These two are without a doubt the most damaging attributes of most educational software. It is absolutely tragic that, by rewarding learning with stupid tricks and games, such software devalues the learning itself. Children who would gladly learn for the sake of learning are, quickly and devestatingly, turned into children who demand rewards for learning.
Now, I know a lot of people will say, "Oh, kids today need to be entertained or they will lose interest!" Well, sorry, but that's no excuse for pandering. Kids in your neighborhood may be zoned-out video addicts, and maybe some of them are beyond help, but do not delude yourself into thinking you are helping the situation by giving in and giving them what they want. You are the adult here, and it is your responsibility to work with them to recapture their innate love of learning. It may not be easy, and you will probably fail with some or most of them (and you certainly will fail with many of those whose parents aren't helping). But you have to try: It is part of being an adult, just like not giving your kids candy every time they ask for it, and not giving them edutainment when they need education.
Jerry: Well, I can see you feel strongly about this. It must be nice to be so sure of things.
I think there's quite a bit of software out there that is valid and valuable. Perhaps we can help people see the difference. I assume that your attack on "easy to use" software doesn't mean you think good software should be intentionally hard to use?
Theo: I think that learning is intrinsically hard. Educational software that students just get through without working hard has not succeeded in making learning easy, it has simply replaced learning with entertainment.
Imagine taking your kids to a fun movie, having a good time, eating ice cream. No harm in that. But should you tell them that they are having an important educational experience? Should you tell them that they have accomplished something by sitting through the whole movie? What a horrible devaluation of accomplishment that would be! What's the point of actually working hard to reach success, if your parents and teachers will praise you for joking around and eating ice cream?
That's exactly what most educational software is: A stupid, insipid movie that keeps your kids entertained for an hour or two while the teacher plans a bake sale to replace the music budget that was spent on computers. Kids don't learn anything, but worse they are being taught that it's not necessary to work hard to achieve success.
Software should not be unnecessarily hard to use, but neither should it shy away from or disguise the inherent richness of the subject matter. It should be open-ended, deep, and capable of doing senseless things if asked.
Jerry: Why should software be able to do senseless things? What's the point in that?
Theo: Let's take a specific case. Give me an example of a program you like.
Jerry: Geometry programs like Geo1, Geometer's Sketchpad, Cabri, and Cyclone let students make constructions with lines and circles, then discover relationships among the elements. Students of mine have acquired a deeper understanding of geometry, trigonometry, and algebra from programs like these than they did from traditional textbook approaches alone. Contrary to your description of mindless multiple choice quiz programs, these programs have let my students build anything they like, then manipulate it freely.
Theo: Exactly! If students decide to build a completely useless geometrical construction, the program won't stop them. It lets them discover for themselves that their construction is uninteresting. This is very important: By allowing freedom to go off in the wrong direction, the software is giving students the opportunity to learn.
Jerry: Maybe I'm starting to see what you mean. As the saying goes, you learn from your mistakes. Software that prevents you from making mistakes limits what you can learn.
Theo: Exactly. I'm not saying that educational software should encourage mistakes, or have outright flaws, such as buttons that are confusingly labeled and crash the program. But I am saying that programs should be rich enough to allow both right and wrong paths to be followed, and followed in a more than superficial way.
Software can be divided into page-turning vs. simulation-based. Page-turning software, which is very common, allows the student to following only certain pre-determined paths through screens that have been laid out in advance by the authors. Breaking out onto more creative paths is impossible, because there is nothing to break out into: It's a closed box.
Simulation software in contrast has a set of rules and algorithms (the laws of physics; sociological models; geometrical relationships; etc.). It is able to apply these rules to a fairly open-ended set of inputs. Simulation software is inherently more difficult to write; not surprisingly there is little of it out there. In fact, good simulations are so difficult to create that one could almost name all the examples that have ever been done. Page-turning software is incredibly easy to make, and there are countless thousands of titles available, virtually all of very low quality.
Interestingly, while violent video games may be evil, they are largely simulation-based. No page-turning software could hold anyone's attention for the hundreds of hours that video games capture our children. In a good video game, you have a huge world to roam about in, complete with back alleys, multiple levels, and great detail in all the parts. The only problem is that you have to keep killing people to see the next back alley. Oh well, if people get in your way, killing them is OK, right?
Jerry: OK, OK, let's not get started on that again. Now, by that definition, Mathematica is simulation software, as is most of the educational software I like. But this kind of software is much harder on the teachers. Students are constantly going off on tangents and asking questions about what they've done.
At some schools, teachers (and maybe administrators) would rather use software that the students can use for an hour without needing a teacher. From their point of view, what's the point of spending your school's entire music, PE, and after-school programs budget on a shiny new computer lab, if you just have to hire new teachers to baby-sit the students? For that kind of money, shouldn't it be "automatic"?
Finding and training teachers able to work with students using untamed, open-ended software is very hard. Potential teachers may be computer-phobic, or may not want to be put in the position of answering questions instead of lecturing. It's much harder to answer students' open-ended questions than it is to spill out a prepared lecture. They may not always know the answers to all the questions; from time to time, a student might actually end up knowing more than the teacher does about something.
Theo: I think we can all agree that it would be sad to see classroom teaching replaced by computer lab brain damage, just because school administrations don't know what they are doing. It would be far better not to bother with the computers in the first place, if they're not going to be used in ways that help people learn.
Skeptical Bystander: It's all well and good to support the discovery method of learning, but we all know that if you just throw students in a lab with open-ended software and wait for them to discover the great laws of the universe, most of them won't. Sometimes it's necessary to tell them to read one page, then the next page, then the next. And what about learning multiplication tables or the reverse declination of irregular French pronouns? Isn't there a place for drill-and-practice, page turning software?
Theo: Yes, there is a place for well-designed drill and practice software. If you have a group of highly motivated, mature students who wish to learn a defined body of knowledge (say, The Knowledge--all the streets and cul-de-sacs of London--so they can pass the London taxi driver exam), they can do this very effectively using page-turning, quiz-giving, flash-card-simulating software.
Drill and practice software is used quite effectively in industry, in the military, and by students of medicine, law, and other fields that require a lot of memorization. It's not flashy, and it doesn't have any video games at the end as a reward (the learning itself is the reward, as it should be).
Good drill and practice software has no externalized reward: Learning is the reward. As discussed above, providing a video game or animation at the end is exactly like rewarding the eating of vegetables with ice cream. It devalues the vegetables and increases the attractiveness of the ice cream. It doesn't work at the dinner table, and it doesn't work in teaching either.
Good drill and practice software spends the vast majority of its time on teaching, practice, and evaluation. Bad educational software spends far too much time on the (harmful) reward. Jane Healy's book cites examples of software in which the students spend more time playing the reward game than they do in the learning portion of the program.
Life, and classroom time, is simply too valuable to waste this way.


text:
90 Seconds With Travis Scott | Forbes
What's not to like when you're Travis Scott? At 29, he's arguably the most vital rapper in the world earning more than $100 million through chart-topping singles ("Sicko Mode"), a multiplatinum album (Astroworld) and the top-grossing rap tour in 2019. The latter is key: Scott is a famously raucous MC. Once he takes the stage, fans are "ragers" (his term), and he is "La Flame" (ditto), the spark that sets it all off.
Your Broken Hero – A Letter To Ashley [Official Music Video]
Gymkhana 2020: Travis Pastrana Takeover; Ultimate Hometown Shred in an 862hp Subaru STI
https://www.shockmansion.com/2020/12/09/90-seconds-with-travis-scott-forbes/
Wednesday, December 9th, 2020 at 11:05 am
The burgundy Serape blanket in all its glory. We have a huge collection of Serape blankets, head to the online store and check out all the colours 🌈
The Year Spent Alone | 2020 by Jake Frew
Apple TV+ movie 'Cherry' gets dramatic first trailer, release dates
It's like they built a giant RC car then stuck in a person inside! – Watch this Cross Car with incredible pace driving wall to wall at 15,000RPM!
MetaBall Studios looks at the sizes of boats and submarines from movies, video games, and TV shows. From the microscopic Kraken II pod to the city-sized Pravda vessel!


text:
As Maine legalizes assisted suicide, governor hopes it is 'used sparingly'
By Anne Marie Williams, RN, BSN | June 16, 2019 , 12:40pm
UPDATE, 9/12/19: According to Townhall, on September 15th, Maine's assisted suicide bill will go into effect, so that "patients who no longer want to live due to a variety of reasons will now have the legal option of killing themselves with the approval of a doctor." Kristen Hanson of the Patients Rights Action Fund told Townhall that the bill will incentivize death over medical treatment. "It is a lot cheaper to cover medication that causes a quick death, than costly quality care," she said. "The most vulnerable members of society deserve better."
6/16/19: On June 12th, Maine Governor Janet Mills signed a bill legalizing assisted suicide. Maine is the eighth state to legalize a doctor-ordered lethal dose of pain medication for select patients who request it. Similar measures were previously brought up no less than seven times in Maine's state Legislature and once as a statewide referendum — the process of allowing voters to decide whether a law that has passed in the Legislature gets upheld or repealed — but each time they failed. Gov. Mills said, "It is my hope that this law, while respecting the right to personal liberty, will be used sparingly." Given the trends of other states, this seems unlikely.
Maine joins California, Colorado, Washington, DC, Hawaii , New Jersey, Oregon, Vermont, and Washington (Montana does not have a law on the books, but a Supreme Court ruling in 2009 essentially allows for it) in legalizing the practice, with similar measures being considered in Arizona, Delaware, Indiana, Iowa, Kansas, Massachusetts, North Carolina, Rhode Island, Utah, and New York. New York is considered likely to vote before the end of this legislative session, in the next week and a half.
READ: Dialysis patients fear effects of California assisted suicide
The law is supposed to apply only to patients considered "terminally ill," i.e. those having an illness that is incurable and likely to cause death in the next six months, even though many people have outlived medical estimates by months or years. Furthermore, a previous report on Oregon's assisted suicide law found a loophole stating that being unable to pay for life-saving treatment could make a patient's condition legally "incurable" in that state. Does Maine have such a loophole? Time will tell.
In addition, the law isn't supposed to apply to patients suffering from depression, which can cloud judgment. Sadly, a 2007 study done in Oregon, which legalized assisted suicide in 1997, found that none of the 47 patients who died by swallowing a lethal dose of pain medicine that year were evaluated for depression by a psychologist or psychiatrist.
Critics of assisted suicide laws worry that patients with life-limiting, incurable diseases will be seen as a financial drain on society. They have reason to fear, as patients in Oregon and California have already been told that chemotherapy and other potentially helpful medications would not be medically covered, but pills to end their lives would be.
What's more, research suggests that the whole rationale for assisted suicide, the alleviation of unbearable pain, is a sham. Corinne Carey, an employee of the euphemistically-named Compassion & Choices (a euthanasia advocacy organization which led the campaigns to legalize assisted suicide in both New Jersey and New York), argues that assisted suicide is necessary because being able to die this way "could mean the difference between unbearable suffering and having the peace of mind to know that (the sick person) can die a peaceful death." Rather than citing pain, a study in the New England Journal of Medicine claims people primarily seek assisted suicide because of 1) loss of autonomy due to their illness 2) fear of being a burden on others, especially family or 3) fear of no longer being able to enjoy life due to their illness, i.e. untreated or inadequately treated depression.
Sickeningly, assisted suicide laws target vulnerable populations already at-risk for receiving inferior care: the poor, the depressed or otherwise mentally ill, the elderly, the disabled. Assisted suicide communicates to these people that suicide is unacceptable, except in their cases, because they are a burden.
Maine's new law comes mere days after the death of a 17 year old Dutch girl from anorexia following sexual assault and rape. Her story made headlines because assisted suicide is legal in the Netherlands, though her request for euthanasia was reportedly refused. Responding to her story, Pope Francis tweeted, "Euthanasia and assisted suicide are a defeat for all. We are called never to abandon those who are suffering, never giving up but caring and loving to restore hope."


In this Engle progeny suit, plaintiff claims defendant tobacco manufacturers concealed the dangers of smoking while furthering Hayward Bryant Sr's. addiction to cigarettes, which ultimately caused his smoking-related disease.
Attorney Denson, Bruce Finch, Nathan Gordon, Harold Kaczynski, Stephen Moll, Katherine "Katie" Pasek, Jacqueline "Jackie" Pinder, John "Hutch"
Witness Bryant, Doris Bryant, Hayward Jr. Bryant, Kenneth Cummings, Dr. Kenneth "Michael" Ph.D. Fleming, Levi Goldman, Dr. Allan MD Heimann, Robert Michel, Dr. Gregg Ph.D. Shuman, Dr. Mark M.D. Tucker, Dr. Douglas M.D.
00:19:50 Opening Statement Pinder, John "Hutch"
00:16:55 General Case Activities Pinder, John "Hutch"
00:24:13 Closing Statement Pinder, John "Hutch"


text:
var QuestionnaireApp = angular.module('QuestionnaireApp', ['ngRoute']).
    config(['$routeProvider', function($routeProvider) {
      $routeProvider
        .when('/', {
          templateUrl: '/templates/start.html'
        })
        .when('/questionnaire/:questionNumber', {
          templateUrl: '/templates/questionnaire.html',
          controller: 'QuestionnaireCtrl'
        })
        .when('/summary', {
          templateUrl: '/templates/summary.html'
        });
}]);


SixtySix is located on Nowy Świat, one of the most recognizable streets in Poland, which connects the two hearts of its capital - historical and contemporary. Warsaw is a fascinating city, where modernity meets history, exclusive areas mix with artistic bohemia. It is a space inspiring designers, full of life and inexhaustible curiosity. City of dynamic, surprising, constantly developing and changing - each of its faces deserves to be discovered.
Warsaw is a modern city, full of various attractions. Here, everyone, regardless of the purpose of the visit, will find something for themself.
In cooperation with reputable partners we can organise private tours around Warsaw and to most interesting places in Poland.


Studio ADT graciously opened its doors in Tempe to host February's Evening Mixer with Local First Arizona. Owners Kathryn and Tony Tremonto will frame just about anything you want, including: mirrors, original art, photography, and more! Always looking to support their community, Kathryn and Tony also partner with local artists, displaying their artwork in Studio ADT's gallery!
The Evening Mixer was made extra special with the Wist rebate program. The program is designed to take a percentage of sales Wist Office Products receives from customers making the switch to their local office supply company and gives that money to Local First Arizona. LFA then donates the money to one of our non-profit members. This quarter, our pick was Tumbleweed Center for Youth Development for their tireless efforts supporting youth in a safe and nurturing environment. Tumbleweed representative, Erin Cullen, was on-hand to accept the donation along with Sam Richard from Wist and Kimber Lanning, Executive Director of Local First Arizona.
Missed this one? Check out our Event Calendar by clicking here!
3 Monkeys Print and Design - Sustaining Member ABC Glass Company American Collision Center American Dental Plan Arizona Brewery Tours Arizona Direct Satellite & Entertainment AZ Social Media Wiz AZ-TV7/Cable 13 - Sustaining Member Bestpay Payroll Bezt Impressions Carter Law Firm, PLLC Community Tire Pros and Auto Repair - Sustaining Member Deng Enterprises, LLC DBA, J&T Transportation DPR Realty Four Lizard Printing Solutions Green Living Magazine HEROES for Students Laird Brown Photography mARC Architecture Phoenix Personal Shopper Plans4Retirement Reed Chiropractic Shea Wellness Group Stardust Building Supplies Striking Stone Studio ADT Tumbleweed Center for Youth Development Wave Productivity White Lion Tea Wist Office Products - Sustaining Member Yummy Paws Baking Co.
Did we miss an attending member? Let us know and we'll add them in!


Although it is not final, the US Congress is set to approve large spending and revenue bills that do two big things. First it extends numerous tax cuts that were set to expire. This means that the headwind from fiscal policy will likely be reduced though it is difficult to see it as truly stimulative, as it extends the status quo. Second, and what has captured the imagination of the market is the lift of the ban on US oil exports. This coupled with new Iranian supply expected to hit the market shortly has weighed on crude prices (and sparked a narrowing of the WTI/Brent spread).
Japan's November trade balance slipped back into a deficit. Although that was not surprising how it got it was. Exports fell twice the pace the market expected. They fell 3.3% year-over-year. This is the second consecutive month of year-over-year declines and December, and January reports are also likely to be challenging due to base effects. This is the weakest report since the end of 2012.


This is my fifth look at classic Olympus OM Zuiko lenses and how they perform on a Sony A7r.
The Olympus OM Zuiko 135mm f2.8 fresh out of the box. Even though it is thirty years old it is brand new, never having been used.
Many years ago I had a very basic camera kit consisting of an Olympus OM Zuiko 50mm f1.8 and 135mm f2.8 lenses with an Olympus OM20.One summer I made a series of portraits of friends down on the beach at Bognor Regis and shot a couple of concerts using the 135mm. The speed and shallow depth of field enabled me to get some shots that sold very well and that cemented the idea of my turning professional in my mind. Unfortunately I was seduced by the lure of zoom lens convenience and part exchanged the 135 for the Olympus 35-105mm. While the zoom was very good and became my photographic workhorse I regretted letting the 135 go.
The Olympus OM Zuiko 135mm f2.8 mounted on a Sony A7r using a Fotodiox adapter.
Fast forward some 30 years and I've been re-appraising my OM lens collection by mounting them on a Sony A7r. The results have exceeded my expectations so a little while ago I found my trawling EBay idly when I found a brand new OM 135mm f2.8 lens – and I mean brand new, never used complete in its unopened box. So I hit the "buy now" button and waited patiently for the lens to arrive. When it finally got here it was like being re-united with an old friend. The lens feels gorgeous – reassuringly sold and just oozing quality.The detents of the aperture ring cause it to have a very pleasing click as the ring is turned, and the focusing ring has a wonderfully smooth dampened action. The built in lens hood is a delightful touch in this day of $100 options one has to pay to get one for many modern lenses.
Part of the original instruction manual showing the optical construction of the lens. It is a very simple design of five elements in five groups.
The E-Zuiko AUTO-T 135mm f/2.8 was one of the first lenses released when the OM system was launched in 1972. It is easily identifiable thanks to the chromed front filter ring (the so-called "silver nose"). In 1977 it was replaced by the Zuiko AUTO-T 135mm f/2.8. Other than the improved multi-coated optics and some cosmetic changes (notably the loss of the silver nose) the lenses are largely the same with an optical formula of 5 elements in 5 groups and both versions come in at a svelte 360g (12.7 oz) The lens departs from the common Olympus filter size of 49mm and uses one of 55mm to allow a larger front element to facilitate the extra light gathering capability of this over the f3.5 version. This is a very modest size though in this day of 77 and 82 mm filter threads used on many modern lenses. Common to all Olympus OM prime lenses the aperture ring is forward of the focusing ring which makes the lens well-balanced in the hand and easy to use. In this day and age of F1.4 and f1.2 primes the maximum aperture seems a little pedestrian, but the aperture range of f2.8 to f22 allows for depth of field control when combined with the compression effect of a true telephoto.
Just to demonstrate the effect of stopping this lens down has on DOF. This is wide open at f2.8.
Just to demonstrate the effect of stopping this lens down has on DOF. This is f8.
Just to demonstrate the effect of stopping this lens down has on DOF. This is f22.
So down to the nitty-gritty – how does the lens perform on a modern digital camera. The quick answer is very well. Barrel distortion is virtually non-existent. In term of sharpness wide open the lens is pleasantly sharp although lacking in contrast and this improves when the lens is stopped down to f8. At the edges at f2.8 predictably the lens is very soft and has poor contrast. This is not altogether surprising considering the very simple design with no exotic elements. Things improve by f8 although it does not reach the standards of the centre.Vignetting is obvious wide open and again clears up as the lens is stopped down and disappears at f8. There is some chromatic aberration but it is very mild and easily fixed in Lightroom. The bokeh is nice and smooth but with only 8 aperture blades the "bokeh balls" turn into octagons as you stop down. When stressed by shooting into the sun veiling flare is very apparent, the solution to this is use a lens hood and that is easy as it is built into the lens.
Shooting into the sun without a lenshood at f2.8. The veiling flare is very apparent.
What a difference a lens hood makes. Shooting into the sun with a lenshood at f2.8. The rendition of the out of focus highlights (bokeh) is very pleasing.
With a minimum focusing distance of 1.5m the range of the depth of field at f2.8 is just 0.02m. Using the focus peaking set to mid on the A7r caused me no problems with finding focus on this shot. Everlastings on Mount Brown in York, WA.
One of the things I noticed when using this lens is that the weight and the resistance of the focusing ring shows the short comings of the Fotodiox adapter. You can feel the lens moving in the adapter as you turn the focus ring. The cheap no-name Chinese version was a lot worse. I am thinking about getting some longer lenses, but after this I think I'll have to investigate a better adapter such as the one made by Novoflex.
Frida posing in the river. At f5.6 the lens is very sharp in the centre. Zoom into the area around Frida's eye and ear and the fine detail of her fur is clear.
Subject isolation is what this lens is all about. Shooting at f4 through a chain link fence at this alpaca demonstrates this.
So to sum up – to get a better lens you'll have to spend a lot of money on a more modern highly corrected design. With the softer edges the lens makes a very good portrait lens and you could make a strong argument that the decreased contrast in the centre at f2.8 and f4 would make it very suitable for glamour photography. The true telephoto effect of this focal length makes it a useful lens when you wish to compress perspective when shooting landscapes. The focus throw is a little over 180º and that makes finding focus a precise affair and would appeal to film makers. All in all if you want a manual focus telephoto for use on a full frame sensor then seriously consider this one.
At f11 the lens has bags of resolution and is capable of recording very fine detail. There is no sign of diffraction reducing the image quality. Wandoo tree (white gum) on the outskirts of the Western Australian town of Beverley.


House Speaker Boehner clashed with his fellow Republican Rep. Steve King on Thursday over controversial comments King made about illegal immigration, calling them "deeply offensive and wrong."
"For every one who's a valedictorian, there's another 100 out there that weigh 130 pounds and they've got calves the size of cantaloupes because they're hauling 75 pounds of marijuana across the desert," King said.
Boehner issued a written statement criticizing King earlier in the week, but took it a step further Thursday by publicly calling King out by name at his weekly press conference.
"I want to be clear. There's no place in this debate for hateful or ignorant comments from elected officials," Boehner said.
"What he said does not reflect the values of the American people or the Republican Party," the speaker said, "and we all need to do our work in a constructive, open and respectful way."
Boehner also said that King's comments made grappling with immigration legislation more difficult, "but I'm going to continue to work with members who want to get to a solution, as opposed to those who want to do nothing."
King's comments began to circulate widely on Tuesday, drawing condemnation from Boehner, House Majority Leader Eric Cantor, R-Va., other Republicans and numerous Democrats including White House press secretary Jay Carney.
They've also already become fodder for at least one pro-Democratic political fundraising group, the House Majority PAC, which highlighted them in an email to supporters Thursday.
The group United We Dream, which represents undocumented youths, organized its leaders to deliver cantaloupes to King's office Thursday afternoon while clad in caps and gowns.
Several hours after Boehner spoke, King took to the House floor to defend his remarks and expand on them, though he did not directly mention Boehner's criticism.
"There are many, many young people coming across the border unlawfully who are smuggling drugs into the United States," King said, adding that "no nation like the United States of America can continue to grow and be a strong nation if we are going to judge people because they disagree with our agenda rather than the content of their statement."
"We should understand facts from emotion," King said. "We must not sacrifice the rule of law on the altar of political expediency."
Despite his criticism, Boehner did not suggest he had any plans to take action against King such as removing him from the House Judiciary Committee. "I think I've made myself very clear when it comes to Mr. King," Boehner said when asked about such disciplinary steps.
Immigration legislation is in limbo in the House as Boehner and other GOP leaders debate how to move forward after the Senate last month passed a comprehensive bill with border security, visa reform and a path to citizenship for 11 million people here illegally. House Republicans have rejected the Senate approach and Boehner has said they plan to move forward in a piecemeal fashion with narrowly focused bills, starting with border security.
Boehner and Cantor also have embraced legislation to offer citizenship to some immigrants brought here illegally as kids -- the subject of a hearing Tuesday where King's comments first came under attack.


Lane, J. and Gardner, E. (2009) Life cycle assessment of water cycle alternatives. Water, 36 6: 91-97.
Lenzen, M., Wiedmann, T., Gerske, A., Lane, J., Daniells, P., Kenway, S., Murray, J., Malik, A., Reynolds, C., Moran, D., Webb, D., Fry, J., Ugon, J., Poruschi, L., Baynes, T., West, J. and Boland, J. (2013). The challenges and opportunities of constructing input-output frameworks in a virtual laboratory: the new NeCTAR Industrial Ecology Lab. In: MODSIM 2013: 20th International Congress on Modelling and Simulation. 22nd National Conference of the Australian Society for Operations Research - ASOR 2013. DSTO led Defence Operations Research Symposium - DORS 2013. Abstracts. MODSIM 2013: 20th International Congress on Modelling and Simulation, Adelaide, SA, Australia, (542-542). 1 - 6 December, 2013.


text:
Jim McLean obituary
Manager who took Dundee United to the higher reaches of European footballThe notion that Dundee United were just a few minutes away from appearing in a European Cup final in 1984 is extraordinary to contemplate at this distance in time. But they really did get that close, and the man who led them so far was their inspirational manager, Jim McLean, who has died aged 83.
Under the McLean era, from 1971 to 1993, Dundee United enjoyed by far the most successful period in their history, twice lifting the Scottish League Cup, in 1979 and 1980, and then winning the Scottish league title in 1983 for the first and so far only time.
The Late Show


text:
Fort Hood Leadership
Garrison Leadership
III Corps / Fort Hood Policy Letters
Garrison Policy Letters
Things to do at Fort Hood
My Fort Hood
US Army Garrison Fort Hood
Installation Transportation Office
Mobilization and Demobilization
Army Military Pay Office
Network Enterprise Center
III Corps
First U.S. Army Division West
3rd Cavalry Regiment
11th Corps Signal Brigade
13th Expeditionary Sustainment Command
504th Expeditionary Military Intelligence Brigade
1st Medical Brigade
3rd Security Force Assistance Brigade
48th Chemical Brigade
69th Air Defense Artillery Brigade
U.S. Army Fort Hood
Home of the Third Armored Corps
The 504th Military Intelligence Brigade deploys and conducts intelligence, surveillance, and reconnaissance operations in support of III Corps or another designated Task Force (TF).
This intelligence mission includes collecting, processing, and analyzing Human Intelligence (HUMINT) and Signals Intelligence (SIGINT).
The Brigade consists of a Headquarters and Headquarters Company (HHC) and two Military Intelligence Battalions, the 163d and 303d MI Battalions.
The 504th Military Intelligence Brigade has a distinguished history supporting not only III Corps exercises and operations, but contingency operations worldwide. The Brigade has deployed in support of Operation Iraqi Freedom in Iraq on two occasions, provided Soldiers in support of Operation Enduring Freedom in Afghanistan on multiple occasions, and in support of Operation Joint Guardian in Kosovo.
The Brigade is at the forefront of Army transformation and has some of the most state-of-the-art collection equipment in the United States Army. The 504th Military Intelligence Brigade is one of the premier intelligence collection units in the Army and offers an excellent opportunity for intelligence and intelligence related personnel to work in a challenging environment.
ABOUT US Leadership SHARP Equal Opportunity Retention Safety
504th Military Intelligence Brigade
Page Last Modified: 10/7/21, 2:55 PM
Home of America's Hammer
Fort Hood Weather
ALERT! Mass Warning and Notification System Registration Procedures
III Corps Inspector General
III Corps Policies and Regulations
Garrison Policies and Regulations


A fire occurred at a high-rise building in Manhattan's Upper West Side early this morning, where nine people escaped to the roof to wait out the fire and were safely rescued. Knowing your building's evacuation plan is critical, whether it's relocating to the rooftop or remaining in your apartment. This incident reinforces that sometimes getting outside to street level may not be possible, and that signaling for help on another level of the building is a safer option. Make sure you're familiar with your building's evacuation plan.
Know the plan: Make sure you're familiar with your building's evacuation plan, which should illustrate what residents are supposed to do in the event of an emergency. The evacuation plan should be posted in places where all residents can see and review it.
Practice is key: Building management should hold a fire drill with occupants at least once a year.
Never use the elevator: In case of fire, always use the stairs to get out, never the elevator. If someone in your family has difficulty climbing down steps, make sure to incorporate a contingency for this into your plan.
Stay low: Smoke from a fire is toxic and deadly no matter what kind of structure you live in. When you hold your fire drill, everyone in the family should practice getting low and going under the smoke to the exit. In the event of a fire, if both stairwells are filled with smoke, stay in your apartment and wait for the firefighters.
Seal yourself in for safety: If you can't exit an apartment building due to smoke or fire in the hallway, call the fire department to report your exact location and gather in a room with a window to await their arrival. Close all doors between you and the fire. Use duct tape or towels to create a seal around the door and over air vents in order to keep smoke from coming in.
Stay by the window: If possible, you should open your windows at the top and the bottom so fresh air can get in. Don't break the window - if smoke enters the room from outside the building, you won't be able to protect yourself.
Signal to firefighters: Wave a flashlight or light colored cloth at the window to let the fire department know where you are located.
Visit NFPA's website for more detailed information on escape planning in tall buildings.
At its December meeting, the NFPA Standards Council approved TIA 13-2 to the 2013 edition of NFPA 1982, Standard on Personal Alert Safety Systems. The TIA is effective December 21, 2016.
The TIA was submitted to address concerns related to the audibility of PASS devices, and to incorporate changes to the alarm sound. Read the submitted TIA and substantiation in its entirety in the October 2016 edition of NFPA News.
The Technical Committee on Electronic Safety Equipment has also provided revisions based on the TIA to the upcoming 2018 edition of NFPA 1982. See the approved TIA at www.nfpa.org/1982, under the "Current & Prior Editions" tab.
review new projects/documents on driver training simulators used by fire service personnel during emergency vehicle driver training; and discuss fire and emergency service operational standard for the response to active shooter events and incidents.
consider requests from Committees to change revision cycle schedules and committee scopes.
approve the Annual 2019 revision cycle schedule for NFPA 70, National Electrical Code.
Read the Council's preliminary minutes for the results of items addressed at the meeting.
On Wednesday our Division Manager of International Programs, Olga Calendonia, wrote an excellent blog post about the devastating fireworks explosion in Tultepec, Mexico this week, which has now claimed 35 lives and injured dozens more. The video below gives viewers a sense of just how catastrophic this explosion was. Did you know that this is the third fire-related disaster at this very market since 2005?! While the NFPA standards surrounding fireworks manufacturing and display are the obvious go-to standards in a time like this, the new NFPA 1300 also came to my mind.
What stood out to me was the frequency of similar incidents in the same location, and the perceived risk of storing and selling consumer fireworks at a market where many people, food, and other merchandise vendors all cohabitate. NFPA 1300, Standard on Community Risk Assessment and Community Risk Reduction Plan Development, could play a role here. For instance, a risk assessment matrix could reveal both high frequency and high impact for the hazard that is the sale/storage of consumer fireworks in this highly trafficked holiday market. Identifying the risk level is one of the first steps to reducing risks in any given community. It's also important to note that a "community" doesn't have to be a country, state, or city. A community can also refer to an area, event, or building; as big or small as the need demands.
How do you think a community risk assessment (CRA) or community risk reduction (CRR) plan could play a role in a scenario like this one?
My heart goes out to those affected by this explosion, and I know that NFPA will continue to work towards preventing tragedies like this one.
Earlier this year I became Staff Liaison to NFPA's Fire Code project and the Fire Code Technical Committee responsible for the development of NFPA 1, Fire Code. I was excited to take on the responsibility of such an important document that touches so many areas of fire protection, life safety, property protection and fire fighter access and protection.
I then asked myself, "How can I take a document with so much information and make it more useful to enforcers and users of the Code? How can I help get the word out about all of this information?" And so, "Fire Code Fridays" was born.
Today marks my 44th "Fire Code Friday" post. My first post, about indoor children's play structures, was published on Friday, February 26, 44 weeks ago! In my 44 weeks writing these posts, I have not only learned a lot about the Code myself, but also about how far reaching this Code truly is. It impacts people, buildings, events and activities every single day.
It impacts AHJs responsible for seasonal events such as carnivals and fairs, display fireworks and parades, and holiday activities such as crop mazes, haunted houses, and Christmas trees.
It affects basic electrical installations, commercial cooking equipment, and the installation and design of PV systems.
It requires the availability of clear and unobstructed fire department access to buildings and structures and adequate fire flow for fire fighter operations.
It requires that enforcers and users have an understanding of the storage and use of hazardous materials including their classification, quantity and protection.
It even requires the basic enforcement of objects such as grills and hibachis, sky lanterns, heating appliances and the management of combustible waste and trash.
And above and beyond the provisions that are unique to NFPA 1, there is also an added responsibility to understand the 50+ documents that are extracted into the Code, such as NFPA 101 and NFPA 72.
All in the pages of one, single document. And there is still plenty for me to share in 2017, including the discussion of new provisions for the next edition of the Code!
Thank you for reading my weekly posts. I hope you have enjoyed them! If you have suggestions, or feedback, please comment.
And a very happy holidays, and a safe and healthy New Year!
As NFPA will be closed December 24 – January 2, Fire Code Fridays posts will resume on Friday, January 6, 2017.


text: Q: Downgrading tshark to 1.* For my current tool i need to use the -T ek option of tshark. As in tshark 2 -T ek option is not there, i have to degrade the tshark version. Can anyone help me with downgrading tshark or installing tshark 1.* in ubuntu

redpajama_set_name: RedPajamaStackExchange


The once country queen turned pop princess has chosen not hide from her self-referenced "big reputation", but rather use it as the motivation for her latest release in which Swift is at her most unapologetic, sexiest, and arguably most mature.
That is not to say Swift is not still the master of pettiness, with every track resembling a very long winded sub-tweet about either an ex, current love, or someone whose wronged her in the past. However, the lyrics in her newest songs show a stronger, more realistic Taylor than the high school girl swooning over unobtainable love interests she portrayed in earlier albums.
This newer, tougher Taylor can almost be cynical at times. "You were drivin' the getaway car, we were flyin', but we'd never get far, don't pretend it's such a mystery, think about the place where you first met me," she sings on "Getaway Car". This song is about running from one relationship to the next, dooming a new romance from the start.
Swift especially exemplifies this harder external shell in "Look What You Made Me Do" in which she addresses nearly every criticism she has ever received—being referred to as a "snake", always playing the victim, being a serial dater, and while the list continues, so does Swift's ability to confront such denunciations with bold lyrical shout-outs to her haters.
"The world moves on, another day, another drama, drama, but not for me, not for me, all I think about is karma," she warns in between choruses. Despite being the first track on the album to be released to the public, many mocked "Look What You Made Me Do" for its over-dramatics (and, in fairness, is there anything cringier than when an artist talks mid-song? It never goes well, and Taylor's attempt was no exception).
Although revenge and a tough exterior seem to be the theme of Reputation, fans of Taylor's softer works will not be disappointed, as a huge subject in her past works – vulnerability – crops up again in tracks such as "Delicate" and "New Years Day".
"Is it cool that I said all that? Is it chill that you're in my head? 'Cause I know that it's delicate," Swift sings in the Lorde-esque song "Delicate" as she questions the status of a new romance and fears she's moving too quickly.
Although Swift does give a nod to the possibility of heartbreak in a few of her latest tunes, Reputation has proved she that she is is far from any impending teardrops on her guitar.


DYCW starters: Talia Wright; Jasmine Filkov; Lauren Conley; Samantha Murray; McKenna Cartonia; Julie Fleming; libero Desiree Walters.
BEHW starters: Kristin Reiland; Lexi Irwin; Cara Zollars; Alex Parra; Amanda Henry; Caroline Upham; libero Madison Clapper.
BEHW subs: Keely Hering; Caroline Upham.
BEHW subs: Emily Archer; Cara Zollars.
DYCW subs: Angela Filkov; McKenna Cartonia; Mikaela Milleville; Samantha Murray.
DYCW subs: Carly Milleville; Talia Wright.
BEHW subs: Dani Kosslow; Lexi Irwin.
BEHW subs: Lexi Irwin; Dani Kosslow.
BEHW subs: Caroline Upham; Keely Hering.
BEHW subs: Cara Zollars; Emily Archer.
DYCW subs: Samantha Murray; Mikaela Milleville.
DYCW subs: McKenna Cartonia; Angela Filkov.
DYCW subs: Talia Wright; Carly Milleville.
DYCW subs: Ehdah Way; Julie Fleming.
BEHW subs: Emily Archer; Cara Zollars; Ellec Scouten; Amanda Henry.
DYCW subs: Angela Filkov; Samantha Murray; Mikaela Milleville; McKenna Cartonia.
BEHW starters: Amanda Henry; Caroline Upham; Kristin Reiland; Alex Parra; Lexi Irwin; Cara Zollars; libero Madison Clapper.
DYCW starters: Samantha Murray; Julie Fleming; Talia Wright; Jasmine Filkov; Lauren Conley; McKenna Cartonia; libero Desiree Walters.
DYCW subs: Mikaela Milleville; McKenna Cartonia.
DYCW subs: Angela Filkov; Samantha Murray.
DYCW subs: McKenna Cartonia; Mikaela Milleville; Samantha Murray; Angela Filkov.
DYCW starters: Mikaela Milleville; Alexandria McBride; Talia Wright; Jasmine Filkov; Julie Fleming; Angela Filkov; libero Desiree Walters.
BEHW starters: Caroline Upham; Kristin Reiland; Emily Archer; Amanda Henry; Alex Parra; Lexi Irwin; libero Madison Clapper.
DYCW subs: Gabriella Mas; Julie Fleming.
DYCW subs: Mikaela Milleville; Ehdah Way.
BEHW subs: Cara Zollars; Emily Archer; Caroline Upham; Keely Hering.
BEHW subs: Ellec Scouten; Caroline Upham.
DYCW subs: Ehdah Way; Mikaela Milleville.


Larry Hall - Re: file permissions issues on creation with cygwin 1.5.5-1?
Re: file permissions issues on creation with cygwin 1.5.5-1?
Subject: Re: file permissions issues on creation with cygwin 1.5.5-1?
>I've been having a number of issue with cygwin since install.
>seem to get any closer to solving the issue.
>to be file permission based.
>appears to be the lack of access to the created files by "SYSTEM".
>or lack of that are causing the issues.
There's been some traffic on this list about similar-sounding problems.
You can look in the email archives for some discussion and solutions there.
information from which someone can assess your installation.


geek/talk: Signature-free discourse for serious web publishers - View Single Post - So what kind of money do you guys make?
Thread: So what kind of money do you guys make?
How much money a month or week do you make with it? I know it depends on clicks, but what Im trying to say is, can you go to the movies on the weekend with the money you earn from AdSense in one week?


The Hipódromo de Asunción (sometimes known as Hipódromo de Tembetary or simply Jockey Club) is a horse racing track located in the neighborhood of Hipódromo in Asunción, Paraguay. It is owned by the Jockey Club del Paraguay. It was inaugurated on September 18, 1954 and is the largest in the country.
The Hipódromo is located on one of the busiest avenues of the city, Eusebio Ayala Av.. The grass track is 1,810 m long and 20 m wide, allowing for 450-metre races without turn.
In recent years it became a popular concert venue. Among the first events was Pilsen Rock, a rock festival with national and international artists. Due to its high capacity, is a good scenario for performers visiting this city.


text:
What Are Some Different Cuts a...
Home Food Food Facts Meat, Poultry & Seafood
What Are Some Different Cuts and Grades of Meat?
The USDA grades the quality of beef from highest to lowest quality as follows: Prime, Choice, Select, Utility, Cutter and Canner. Cuts are not officially regulated by the USDA, but the most commonly seen are tenderloin fillet, New York strip (sometimes called Kansas City strip), rib eye, chuck steak, round roast (or round steak) and sirloin.
The USDA, or United States Department of Agriculture, grades beef on a scale of seven categories determined by the amount of marbling (or intramuscular fat) the carcass displays. In an average American grocery store, most beef is graded as Choice, though some Standard beef can be found in supermarkets as well. Higher-end grocers often sell prime beef at a premium.
Cuts of beef vary by name and are not regulated by the USDA. However, all cuts fall into nearly universally recognized sections of the beef carcass, often referred to as primal cuts. These include large sections of muscle such as the chuck, which comes from the shoulder of the cow; the round, which comes from the rump; the rib, located in the rib section; the loin and sirloin, which run along the vertebrae; and the flank from the belly. Other primal cuts, from which less popular retail cuts are derived, include shank, short plate and brisket.
The USDA also grades beef based on the proportion of lead muscle to larger fat deposits. These grades are assigned letters, such as Grade A, Grade B and Grade C, and are determined by the depth of fat between the skin and vertebrae of the carcass.
Best cuts of meat - Search on our website
weather.info/Best cuts of meat/Look no further
Find info on Weather.info. Here we have everything you need. Best cuts of meat
Better Results
Efficient Search
Does Beef Jerky Go Bad?
What Is the Best Cut of Meat for Roast Beef?
What Is Tinned Corned Beef Made From?
How Many Grams of Protein Are in Bacon?


In general, a novice programmer is sometimes unable to implement the pointer operations by code fragments even if he understands the operations completely in abstract level. The conventional visualized educational systems for programming can visualize the execution processes of valid code fragments while they cannot present the valid codes from the execution processes. Hence, in this study, we developed a visualized educational system VIE which allows a student to handle the visualized components directly. In that case, the system presents the list of code candidates which correspond to that operation. As results of the experiment, we could show that VIE can display enough code candidates about simple pointer operations without offering too much complicated candidates.


NITRO-TECH uses whey protein isolate derivates as the main ingredient, as this is one of the purest sources of protein an athlete can make use of. The product also packs the most researched creatine formula designed for a maximum increase in muscle and strength.
NITRO-TECH has multiple ingredients, the main one being 30g of protein which uses the whey protein isolate as a main source of the product. Ultra-filtered whey protein isolate and hydrolyzed whey protein isolate are also added to the mix, and all of these come with the only 2g of carbohydrates and 1.5 grams of fat!
NITRO-TECH contains a dose of 3g of creatine monohydrate and this is combined with whey protein in order for both of the ingredients to provide a bigger increase in strength than whey protein alone can offer. Subjects of a study that used the whey and protein amounts found in NITRO-TECH achieved an increase of 34lbs at the one-rep bench press test, while users of the standard whey protein only managed to increase their bench press value with only 14lbs.
A scientific journal published research results that show the advantage of the core elements within NITRO-TECH. These people managed to increase their muscle mass by 8.8lbs in six weeks, while users of simple whey protein only amassed 5.1lbs of lean muscle.
NITRO-TECH is a top protein that encompasses all of the three free-form amino acids, essential for any athlete: taurine, alanine and glycine.
Alanine is the main amino acid that is responsible for creating usable glucose during an intense workout session. During post-workout time, users can also benefit from a supplement of alanine in order to improve protein synthesis and avoid breakdown of muscle cells.
Glycine is an important amino acid that greatly contributes to the formation of various other compounds within the body, some of these being proteins and creatine. The ingredient also provides support in the field of cell volumization.
Taurine is one of the most abundant amino acids that are found in muscle tissue, being the second one in terms of proportions. It is also an important pillar of cell volumization.
Mix 1 serving (1 scoop) with 4 to 6 oz. (118-177mL) or mix 2 servings (2 scoops) with 8 to 12 oz. (236-354mL) of cold water or skim milk in a glass or shaker cup. Use between major meals and after exercise. Drink 8 to 10 glasses of water daily. For maximum results, consume 4 scoops of NITRO-TECH® Performance Series daily for a minimum of six weeks.