DAZ Studio 4.5 RC2 is available for download!
This build is available to all customers and will run either without a serial number (you will be asked to enter one each time you launch the application until you do), or with your current DAZ Studio 4.x serial number. Installing DAZ Studio 4.5 RC2 will uninstall any previous installations of DAZ Studio 4.x, and we recommend running only one version of DAZ Studio 4.x on the same machine.
The purpose of this build is to provide users with early access to new features and bug fixes that are only available in DAZ Studio 4.5. This build is a Release Candidate, which means we are looking for prompt feedback about significant issues that may still exist in this build as we approach the General Release. To help our Quality Assurance and Software Development teams, please focus any reports you make on issues that are significant blocks, crashes or other "show-stopper" caliber issues, rather than requesting new features, user interface and/or workflow changes.
3. Viewport speed dramatically increased - For many interactions, viewport speed will be 2-5 times faster than DAZ Studio 4.0.
4. Load and use most Poser format files as if they were native DSON files - Scenes that are constructed using items loaded from Poser format files and then saved to the DSON format, are also sharable; they maintain references to the required Poser files, rather than the contents of those files.
5. Consolidated viewing/editing of Property Settings - The Property Settings dialog now consolidates more editable information about each property into a single interface; e.g. Presentation Editor, Controllers, Sub-Components, Keys, etc.
6. FBX Import - FBX files can now be round-tripped through DAZ Studio, including rigged and animated items in the scene.
7. "Darkside" style is now included - You no longer need to download and install this style separately, it is included as part of the standard installation.
8. Relaxed serial number requirements - No serial number is required to run either the 32-bit or 64-bit versions of DAZ Studio Standard Edition.
9. Shader Mixer improvements - Shader Mixer has significantly improved workflow and documentation.
10. New "Ready to Render" scenes - New scenes that are "Ready to Render" have been added as part of the content that installs with 4.5. Loading these is a great way to start tweaking and playing with some cool scenes.
11. Lesson Strip - We've added quick lessons about DAZ Studio basics. There are also instructions on how to create your own Lessons on the Documentation Center.
Along with many new things in DAZ Studio 4.5, you will also find new documentation on some of the deeper functionality in DAZ Studio on the Documentation Center in the Publishing and DAZ Studio sections.
If you find any serious issues please report them with as much detail as you can in the DAZ Issue Tracker.
3. Plugins that run in version 4.0.x will not run in version 4.5.
4. When installing the plugins that come with DAZ Studio, you may see warning dialogs indicating there was a problem with installation. These warnings do not affect installation, but we are addressing the warnings in a later build.
5. Not all features of FBX are supported on import, so characters from other 3D applications imported in FBX format may or may not come through with all their components.
6. All presets are saved in lightweight DUF format and scripted presets (DSA files) have been deprecated. DSA presets will still save and load, but the new preset format should be used in their place.
7. While the deprecated .daz scene format can still be read, the option to save to the format has been removed; too many crashes were being caused by the use of an area of the application that has been deprecated and will not be developed further.
Thank you for helping us make DAZ Studio great!
Just a quick clarification on this. You can run both 32 bit and 64 bit on the same machine and one will not uninstall the other. Given that, I will also note it is not recommended to have two different versions of DAZ Studio, for example 4.0.3.47 and 4.5.0.49 on the same machine, even if one is 32 bit and the other is 64 bit.
Cool! I just tried to get it, it's listed as "pending" and I can't reset the download, though.
Probably a minor glitch. As soon as it shows up, i'll give it a spin.
It's almost completed downloading here. I'll fire it up and let everyone know.
Since you're here can you give a quick answer on an interesting entry in the changelog?
"Added method to content manager to open a list of files; after each file is loaded a process events is called, allowing routines such as AutoFit to process on the recently loaded item and preventing a lockup condition from occurring"
Can these events be tied into by content themselves or via a plugin patch?
The file has downloaded and the extra corruption is appended. So those of you with finicky zip programs will need my utility.
For Example, load a base figure, like Genesis. Multi-select a handful of clothing items in either the Smart Content Tab or the Content Library Tab, then drag and drop onto your base figure. All the clothing will apply to the Base figure. If appropriate, auto-fit will also work for one or more of the selected clothing items.
Right. I want to know if I can write code that adds functionality into this system. For instance, truly "smart" content. Content that can adapt to its environment.
Just so you know, this version of studio 4.5 is no more compatible with the abominable Windows 8 than the previous one, so the content uninstaller and the new content installer simply do not work. I'm still stuck with the old content, but it's not a huge problem, just an annoying one.
Edit: On the plus side, I was able to get a .duf scene file size down from 67 megs to 384 kbs, so that's definitely a good thing. Of course, I can't be entirely sure it's because of this version or not.
I am not sure, exactly, what you are looking for but you may wish to check out hte new Wearable preset for DUF files. :) Whole outfits with one preset. :) From what I understand it even already goes farther than that. for example a flight suit for a pilot who is in turn connected to an aircraft.
I suspect Kendall may want to trigger a script on load, to (for example) change the morphs or textures if the male or female morph is set on Genesis. Actually, I thought there was already meant to be an event-triggered script option, though when it was last discussed (possibly back in DS3 days) it wasn't working and Rob needed to work on it.
Wish someone could write a script that could be run to fix all the meta data automatically if things were moved around a bit. I like my male and female stuff put into separate folders so that's really about all the moving around that I do but I do do that. Also some merchants don't use the "Materials" folder option and will put the MAT files elsewhere so I hunt those down and rename the folder Materials and put that in the appropriate clothing or hair folder!
This would be a start. What I *want* to do is significantly more complex :-) But, yes. I'd like to be able to execute code upon load, unload, movement, etc. Once I can patch into the event I can code the rest myself.
EDIT: A bit of a teaser: Picture a boat object. It has a certain draft assigned to it. Upon load it adjusts itself to the "surface" upon its normal and compensates for the draft, making the boat sit "correctly" upon the surface. Or, the CMS holds a series of attributes that can be recalled and applied to make content "react" to surroundings. A boat sinks into water, but not into a beach, etc.
Are you using the SDK or the Script API? Other than integration into the CMS, having code execute an event happens like a scene load can be accomplished fairly easily in the SDK. Scripts can do many similar things using the DzCallBackMgr. If you combine SDK and script you can do even more.
Just as an example, in the Outline scripted render example in 4.5 you will notice that all materials in the scene have two additional properties in an "Outline" group. These properties are added with the use of a call back after a scene is loaded or a material is changed out in the scene. Similar concepts could be used to do your boat example.
Maybe the boat example was a bit simplistic, it was just an example of the "type" of thing I want to do. If I were to outline what I am actually wanting to do, I'd likely start a war that I don't want on the forums right now. But since the areas I'd really like to ask these questions in aren't currently available I don't want to get too controversial in public. But I do need to access the CMS for what I'm doing.
I think the CallBack was what I was maundering on about in my earlier post.
According to Rob it is in the API.
Is there actually any timeline as to when OpenMP support comes back on the Mac OS X platform? Apparently the latest DAZ Studio 4.5 RC2 got OpenMP still disabled. Some other 3D applications were able to enable it again for quite some time (via latest GNU compilers), so any chance for DS 4.5?
It says that previous plugin versions don't work. Is there a new version for plugins out yet, or are they still in the works?
still in the works !
Just a note to say I grabbed the file early last evening and apparently the appended junk was not on the file. I was able to open the zip with Win Explorer and run the exe from there.
The DAZ Plug-ins are included in the download as is Animate 2. The rest of the third party plug-ins are in the works.


Staff from the Commonwealth Bank of Australia at Sydney Olympic Park has organised a special bbq and cupcake sale on Tuesday 26 May to raise funds for Nepal following the devastation of the 7.8 magnitude earthquake and its many strong aftershocks.
They are asking anyone who will be in Sydney Olympic Park around midday to leave your lunch at home and purchase a BBQ lunch instead, and if you have a sweet tooth a cupcake as well.
The BBQ will cater for all taste buds offering meat, chicken and vegetable options, with prices ranging from $3 to $4 for food, and $2 for a drink.
CBA staff is ensuring every individual dollar raised as part of the event will go directly to people in Nepal who need assistance.


text:
Fleece Naming Contest
FINAL ROUND NOW LIVE!
After carefully reviewing close to a hundred submissions, our team was able to narrow it down to just four choices.
Congratulations to the people who submitted one of these four submission! You receive a free t-shirt just for making it this far, and if you win the community vote, you'll win a new fleece!
Thanks for voting! Check out the rest of our women's line!
Burgeon is proud to announce our second product naming contest! The last contest had close to a hundred submissions. Three lucky entrants won a new T-shirt, and one lucky grand prize winner received a $100 gift card!
Our new line of products is already in production and some versions are already for sale in our store and on our website. This line of products will come in both men's and women's styles and will feature a half-zip pullover, a full-zip jacket, and a full-zip vest. Our women's pullovers are already available!
Burgeon Outdoor was founded in 2019. Burgeon's mission is to help mountain communities flourish. Burgeon proudly manufactures premium outdoor apparel in Lincoln, NH. By manufacturing locally, Burgeon creates year round jobs in the White Mountains. 5% of Burgeon's sales support its community and environment efforts. To learn more, please visit our studio at the Village Shops in Lincoln, our website burgeonoutdoor.com or call us at 603-745-7123.

redpajama_set_name: RedPajamaCommonCrawl


Etchingham Street Map: Interactive road map of Etchingham, East Sussex, England, UK. Handy printable street map of Etchingham in East Sussex. Google map of Etchingham United Kingdom.
This nicely zoomed in map of Etchingham centre makes it simple to locate streets and roads in Etchingham, East Sussex. Use the zoom out (-) feature to view areas surrounding Etchingham. Also identify Etchingham businesses, Etchingham services, Etchingham facilities, Etchingham accommodation and Etchingham tourist attractions. Use the zoom in (+) feature to take a closer look at central Etchingham.
More East Sussex Places: Stanmer, Polegate, Millcorner, Ringmer, West Blatchington, Selmeston, Ripe, Hove, Ore, Groombridge, Fairwarp, Rye Foreign, Shover's Green, Peasmarsh, Duddleswell, Maresfield, Hammerwood, Hellingly, Woodingdean, Pevensey, Brede, Chiddingly, Blackham, Rye, Baldslow, East Sussex, Maynard's Green, Ponts Green, Falmer, Hooe, East Hoathly, Isfield, Kent Street, Swiftsden, Chapel Cross, Stone Cross, Friston, Netherfield, Vinehall Street, Plumpton Green.
Additional Etchingham Map Features: Using available features (INSTRUCTIONS HERE) you can see Etchingham in street view, a Etchingham terrain map, a Etchingham satellite map, cycling routes in Etchingham, plus traffic and travel news and updates in Etchingham, East Sussex.


text:
Diplomatic Events
The Embassy of Spain celebrates the Day of Hispanic Heritage at the Rabin Center in Tel Aviv
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Written by Silvia G Golan & Stella Szpira
On October 11, one day before the official date, the Ambassador of Spain in Israel H.E. Manuel Gómez-Acebo and his wife María José Gómez-Acebo hosted a reception celebrating their National Day at the Rabin Center in Tel Aviv.
The official Ceremony of the event took place in the main Hall, which was decorated with the flags of Spain and Israel and with a huge band of flowers with the colors of the Spanish flag.
First, the national anthems of both countries were performed, followed by the speech of the Ambassador of Spain in Israel H.E. Manuel Gómez-Acebo.
Below are some of the highlights of his very important and interesting speech:
"This coming December 2018, the Spanish Constitution will turn 40. In 1978 the Spanish people overwhelmingly chose a social and democratic State, guided by the rule of law. The legal framework that Spaniards gave themselves 40 years ago has laid the ground for a democratic and modern Spain."
The ambassador highlighted the vibrant, tolerant society in Spain, marked by "plurality, equality, solidarity, progress and democracy". He noted that Spain has the highest share of women members of Cabinet in the world (60%), and also promotes LGTBI rights, including same-sex marriage.
Moving to the shared history of Spain and Israel, Ambassador Gómez-Acebo observed a renewed interest in Spain's Jewish roots that led to a 2015 law allowing thousands of Jews of Sephardic descent to obtain Spanish nationality.
The ambassador also mentioned President Rivlin's visit to Spain, as well as the upcoming 20th International Congress of Hispanists, to be held in Jerusalem, with around 800 participants. In closing, the ambassador welcomed his new colleagues at the Embassy and thanked those who put in the effort to organize the celebration " this splendid Rabin Center who have worked hard to prepare this event, " a special thanks to Dani Danosh and to the director, Ms. Dalia Rabin-Pelosoff."... and the sponsors of the evening: The Spanish Ministry of Defense, SEAT, MobilEye, Air Europa, LaLiga, Inspiralia, CaixaBank and IE University, and business school. Thanks also for the collaboration of Beronia, Freixenet, Tío Pepe, San Miguel, and Ramban.
Deputy Minister Dr. Michael Oren spoke on behalf of the government of Israel, noting that although formal relations between Spain and Israel date to 1986, the connection between the Jewish people and Israel goes back centuries, and includes many of the greatest scholars in Jewish history.
Dr. Oren noted Israeli-Spanish cooperation in diplomacy, counter-terrorism, art and culture, and tourism, with approximately 350,000 Israeli tourists to Spain annually-- almost one out of every 20 Israelis!
Throughout the ceremony, photos of the events of the visit of President Rivlin during his visit to Spain, hosted by King Felipe VI and Queen Letizia of Spain, were shown on large screens.
Following the speeches, the traditional toast was performed and then a group of dancers of the Compas Danzas Flamencas Company', an Israeli Group, burst into the room to the surprise of the guests.
All those present were invited to the magnificent terrace of the building, where an even greater surprise awaited them: a performance by the famous and beloved Israeli singer and composer David Broza, who sang in Spanish and Hebrew. The flamenco dancers who accompanied him danced among the guests.
Among the distinguished guests were ambassadors, diplomats, Chamber of Commerce members, Israeli and South American business people with personal ties to Spain, including Ambassador Meron Reuven, Chief of Protocol of the Israeli Ministry of Foreign Affairs; Dr. Rodica Radian-Gordon, Deputy Director General for Western Europe in the MFA; Rafael Matos, General Consul of Spain in Jerusalem; Professor Aviva Doron, Micha Shitrit and Moshe Shoham of the Chamber of Commerce Israel - Spain; Gabriel Hayoun, President of the Chamber of Commerce Israel-LatAm; Leon Amiras Vice President of the OLEI; Viviane Epstein of the Raoul Wallenberg Foundation; representatives of Air Europa, one of the sponsors of the evening, and many other prominent members of the Spanish speaking community
www.diplomacy.co.il salutes Spain on this important day and we wish to continue the close ties of friendship and cooperation with Israel
Photos by Silvia Golan
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"Mama Mia' Show fundraising event for the benefit of the "Warm House" children December 10, 19 at the Habima National Theater !
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© 2020 Diplomacy


text:
Deban
Deban got a reaction from patrickfabrizius in Performance tests February 11, 2016
Hello I used to be an AS3 developer. I started a new project, so... why not try something new?
I try different languages and frameworks, all for the web. So here are some bunny benchmarks.
I know pixi has it's own, but most benchmark usually test only rendering power and not processing power.
What can I say?
You rule!
Not only in rendering power, but more important in processing power.
Deban got a reaction from drhayes in Game idea, need help from the PRO´s.. (Thats you guys!) February 24, 2015
Usually people don't like idea guys.
You need to ability to create it yourself or the money to pay other people to create it.
What I'm trying to say is that people won't join your project because your idea is cool, ideas are worthless without the power to make them real.
If you want people to join you, you need at least to have a working prototype of your game; and even then people won't like if you are giving ideas while others work.
The other way is paying them, contract people to make you game. You can even work by they side, but people won't usually work for free.
That is called a consultation and it's usually pretty expensive. Think about it like contracting a specialist that gives you advice about your business. In a normal business that is pretty expensive, and in video games it's as well.
For getting your team assemble:
For coders you can look in this forum in the Jobs sector or search Stack Overflow for people with high reputation and contact them.
For graphics you can use Deviant Art. Keep in mind that usually there are two types of artists, the ones that are more graphics designers (GUI, interface and all that thingies) and the more traditional (characters, backgrounds, etc...).
For music, sound effects and voice acting have a look here.
Deban got a reaction from Laurent Sigal in Game idea, need help from the PRO´s.. (Thats you guys!) September 15, 2014
Deban got a reaction from codexdesign in Game idea, need help from the PRO´s.. (Thats you guys!) September 4, 2014
That sounds awesome.
It looks like you actually can make it real. It's really rare that people come with ideas and actually have the resources to be able to make them.
About recruiting.
You can post an ad here.
As an alternative, you can post in general game development forums, like here, here and here.
Remember to give as much information as you can. You probably need to ask someone about the technical details.
Some examples are if your game will be 2D or 3D. What engine/frameworks are you using. How much liberty the programmer is going to have vs how much his code needs to be adapted to a system. Possible roles and responsibilities.
You can ask most to your coder, he should tell you what he needs from other people to help/complement him.
Anyway, your best chance is getting your hands dirty and instead of waiting for offers, go and actively search people and offer them the job. The best place for that is Stack Overflow because of the reputation system (you can think it like a score system that measures the knowledge) or this forum. This forum will be a little more difficult, as the likes is not that great measure system, hence you need to get your hands a lot more dirty.
Good luck making you dream game.
Deban got a reaction from vcarluer in Game Maker Studio HTML5 or not... September 4, 2014
There is no best tool to make games fast, otherwise we will all be using it.
There are two different things that helps making games faster:
1. Having a problem already solved. For example a rendering engine like Pixi, or collisions and cameras with Phaser and GMS.
2. Expressing what you want to do.
The first one can be really useful or not a big deal at all, depending if your goal is set at short or long term.
In the long term is not that of a big deal because you solve a specific problem just 1 time (like d13 mentioned). It's faster if it's already solved of course, but it's faster just the first time. If the tool solves you a problem they way you think, there is no problem at all, you can use it and be happy even after. But if it solves it a way that feels weird to you, it will eventually start to slow you down more and more, you will start to have problems expressing yourself.
Expression is the most important thing. Expression is how you think about things, how systems relate to each other in your game, how you approach problems and the way you think.
The way people think, or more precisely how they approach problems can vary a lot, that is why we have so many different tools. Actually some people are so weird that there is no tool that solve things near the way they think, so they have to create their own tools.
You will spend most of the time translating your wishes for the computer, expressing your intentions, coding. The more similar that it's your engine/library/tool to your way of thinking and solving problems, the faster the translation will be; ideas will flow faster and the game will be developed faster. So it's completely up to you. If you find something that suits your brain patterns, stick to it until you change. We change and our way of thinking does also, so don't be afraid to change your tool when you feel it no longer goes your path.
Deban reacted to SebastianNette in as mouse moves over tiles, they should change color September 4, 2014
var selected = null; // x = mouse x
// y = mouse y
var a = Math.floor(x/96);
var b = Math.floor(y/96);
if(x%96 >= 16 && y%96 >= 16) {
if(selected) {
// unselect
selected = tile a b
Deban reacted to SebastianNette in Manage stages September 4, 2014
You can use DisplayObjectContainer for that. Just set the visible property to true for the current level and false for all other levels.
But depending on the game, you might not want to permanently store all the objects of your levels in the memory and instead create them when the level is loading.
Deban got a reaction from JessC in how to start making html5 games July 18, 2014
There is no best way.
It really depends on a lot of factors, like the group you work with, your experience and even your tastes.
One of the important things is: why do you want to make games?
For example, if you just want to create a specific game that you have in mind, Construct 2 will probably be a good ally.
If you want to learn about the technology, and how games are made, you will be better reading some books.
If you want to make money with games, you will probably be better with an engine.
And so on, and on.
To make you a recommendation, we will need more information in what your goal is.
But anyway, some of the options are (but are not limited to):
-The pure theoretical. If you have more a curiosity approach, you could probably be happy reading some tutorials on the web.
-The game of my dreams approach. In this case you don't care about technical things, you just want to make the game. For this I will recommend Construct 2.
I ran out of imagination for approaches.
-You can use javascript and create everything from scratch. Really good if you want to learn how all the things works and how everything is done. Pretty suicidal if you just want to make games, you will be reinventing the wheel time and time again.
-You can use a framework. That means there a lot of tools already made for you that you can use. But at the same time there isn't any methodology that you must use, you can do it the way you like.
-Yo can use an engine. Not only lots of tools, but the interconnection of the tool are already done and there is a way to solve things that is already created. If the way fits with your needs and feels comfortable it will be all you need.
Deban got a reaction from ebraheeemz in how to start making html5 games June 8, 2014
If you can't decide where to start, the worst that you can do is procrastinate.
You can pick up something and make your game with it, if you don't like it when you finish your game you can change your tool, but you will have a finished game.
That doesn't work for me, but works for a lot of people. Other thing you can do, is make small experimental games in different platforms, like a breakout clone. And that way you will know a lot faster what you like, but you won't have any finished game.
I recommend trying this:
Construct 2. Will give you a pretty good senses of how to think in order to make a game.
Unity 3D. A lot of people seems to really love it and say it's really easy and fast. I can't understand why, but different people, different ways.
Phaser. Contains all the tools to make your games but no longer holds your hand.
Pixi. Total freedom, total responsibility.
The common wisdom say start small, here you have an example of a really really simple mmo and as you can see its a LOT of work.
Making games is pretty easy, making good games is hard work.
Games are a lot more than the sum of its parts. In a game everything come together to form a specific aesthetic and a experience for a living human being behind the screen. And even then, probably different persons will have different experiences.
Deban got a reaction from Antagonist in code structure frameworks June 5, 2014
Talking with broad strokes, you are looking for a state machine.
The simplified version of the logic is this:
You have a state manager, which takes control of the game loop, updates the current state and check the conditions to change states.
How you implement it, is totally personal, use the way you feel comfortable. Maybe you check some bools to see if a state changed, maybe you call a method of the state manager from the state, maybe you use events.
You can also make transitions between states, as Antagonist said.
The best way, is the way that makes you code faster, and that is personal.
Deban got a reaction from d13 in Performance tests May 31, 2014
I gave another look at the code and made an improvement, wasn't big... but now it render 5,100 bunnies with ~50 fps
Let's see... Flash always was slow. But then AIR came and there was some mayor improvement with the rendering power with stage 3d. Problem is that the improvements where almost unilateral to stage 3d, and as4 never came along
Genome use stage 3d at its full potential, and it uses Haxe to minimize the processing overhead. But when it comes down to your as3 code, there isn't much to be done. AS3 will always be the bottleneck.
This is what make the difference:
public function CheckCollitions():void {	var colliding:Boolean;	var bunny1:Bunny;	var rectangle1:Rectangle = new Rectangle(0, 0, 10, 10);	var rectangle2:Rectangle = new Rectangle(5, 8, 10, 10);	for (var i:int = 0; i < bunnies.length; i++)	{	bunny1 = bunnies[i];	for (var j:int = 0; j < 100; j++)	colliding = Collition.Rectangles(rectangle1, rectangle2);	}} The Collition.Rectangles is a basic axis aligned box collition detection, and it's even inlined.
Edit: I thought that maybe the Rectangle that came with flash was using getters and setter, and the function was making extra slow. But no, I create a custom rectangle class and it's the same performance (even a little worse).
Deban reacted to d13 in Desktop games May 31, 2014
You can use node-webkit:
https://github.com/rogerwang/node-webkit
The greenworks plugin let's you use it with Steam:
https://github.com/greenheartgames/greenworks
Deban got a reaction from hubert in Performance tests May 30, 2014
Copyright 2020 Photon Storm Ltd Powered by Invision Community


Widgets are small sets of code that you can add to your store. In widgets you can display a large variety of data: from simple links to dynamic code. You can find an example of a widget in one of my previous posts.
In this article I will show you how to create a widget in Magento 2.0 following a few simple steps.
Here you can see main types of widgets available in Magento 2.0.
The process of adding widgets is almost the same for all their types. First, you need to open widget section in the admin panel of your store. Navigate to Content => Widgets.
To create a new widget, press "Add widget".
Select the type of your widget and select the design theme that you are currently using.
Enter the name of your widget, define for which store views you would like to apply it. Then define where exactly to display the widget, press "Add Layout Update".
Now when you selected where to display your widget, press "Save and continue update" and navigate to Widget options.
Select CMS Page and add custom text and title if necessary.


text:
package com.amazonaws.services.mq.model;

import javax.annotation.Generated;

/**
 * The type of broker engine. Note: Currently, Amazon MQ supports only ActiveMQ.
 */
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public enum EngineType {

    ACTIVEMQ("ACTIVEMQ");

    private String value;

    private EngineType(String value) {
        this.value = value;
    }

    @Override
    public String toString() {
        return this.value;
    }

    /**
     * Use this in place of valueOf.
     *
     * @param value
     *        real value
     * @return EngineType corresponding to the value
     *
     * @throws IllegalArgumentException
     *         If the specified value does not map to one of the known values in this enum.
     */
    public static EngineType fromValue(String value) {
        if (value == null || "".equals(value)) {
            throw new IllegalArgumentException("Value cannot be null or empty!");
        }

        for (EngineType enumEntry : EngineType.values()) {
            if (enumEntry.toString().equals(value)) {
                return enumEntry;
            }
        }

        throw new IllegalArgumentException("Cannot create enum from " + value + " value!");
    }
}

redpajama_set_name: RedPajamaGithub


text:
Last-second three gives Spurs a pulse
By Jeff McDonald
jmcdonald@express-news.net
The Spurs exited a timeout huddle late in the fourth quarter Wednesday, behind by three points and 1.7 seconds away from an early vacation, facing a thought that could have been unsettling if they let it be.
The game, the series, and their season had been placed in the hands of an undrafted rookie.
Gary Neal drained a tough 3-pointer from the top of the arc to force overtime, where Tony Parker took over to lift the Spurs to a 110-103 victory in Game 5 that sent their first-round round series with Memphis back to the banks of the Mississippi.
"I once hit a buzzer-beater to win a state championship in high school," Neal said. "This feels a little bigger."
The win brought the Spurs within 3-2 en route to Memphis for Game 6 on Friday, not enough to make them feel free and easy, but enough to make the series interesting again.
The Spurs needed a ceaseless string of miracles to get it.
Before Neal hit his new most-memorable buzzer-beater, Manu Ginobili — who finished with 33 points — nearly re-enacted Sean Elliott's Memorial Day Miracle in the right corner. Except Ginobili's toe was on the 3-point line, and the shot left the Spurs down by one.
After Neal sent the game to overtime came the biggest miracle of all — Parker found his mothballed jump shot, knocking down three to start the extra frame and point the Spurs toward victory. Parker finished with 24 points and nine assists, his best performance in what has been a frustrating series for him.
"When you are facing elimination," Ginobili said, "you always seem to get something out of nowhere."
In this case, the season's biggest shot was by a player who came out of nowhere.
After TV replay ruled Ginobili's circus shot a 2-pointer, erasing the three that would have tied the game, Zach Randolph made a pair of free throws to put the Grizzlies up by three.
Memphis, an eighth seed, was a short commercial break from pulling off one of the NBA's greatest first-round upsets.
"We were very close to being on vacation time," Ginobili said.
Then, Spurs coach Gregg Popovich took his dry-erase board and assembled a set of Xs and Os. The play was designed for a 26-year-old rookie, passed over by every other NBA team, who had made his bones in the hardscrabble pro leagues of Italy, Turkey and Spain.
A rookie who had played just 10 minutes to that point, and had made just one field goal.
The decision to place the season in Neal's hands did not faze Ginobili, so long as he forgot the first time he'd ever laid eyes on the rookie.
"I'm not lying," Ginobili said, recalling an open gym in September. "I saw him miss the first 20 shots he took."
Still, Ginobili believed Wednesday. Maybe because he had no choice. And maybe because he had once been like Neal.
"Once, I was almost an undrafted rookie, too," said Ginobili, the 57th pick in the 1999 draft.
Not everyone in the ATT Center was as confident. Tim Duncan, who set the pick to free Neal, spent the entire 1.7 seconds screaming at him.
"He's got 1.7, and he takes a dribble," Duncan said. "I'm like, shoot the ball."
Neal, it turns out, knew exactly what he was doing.
"I knew I had time," he said. "I was looking for my shot. That was my shot."
Parker described the feeling of seeing Neal's shot rip through the net this way: "Like a new life."
And so the game went to OT, and Parker took over, and the Spurs began getting stops — the biggest of which coming as they forced Marc Gasol into an airball as the shot-clock sounded with 29.2 seconds left.
Still, it was not the kind of victory that left the Spurs feeling as if they had turned the series.
"We got lucky," Ginobili said. "That's the truth."
Facing elimination, the Spurs needed every bit of luck in their playbook to pull out an overtime win at home. They harbor no illusions that pulling off a sequel in Game 6 on the road will be easy.
But, ultimately, the Spurs got what they came for on Wednesday. A new day. A new life.
Fittingly, it was Neal — a player whose entire season has felt like new life — who gave it to them.
Author katadminPosted on April 28, 2011 Categories In the NewsTags Except Ginobili, Gary Neal, Gregg Popovich, In the News, Marc Gasol, San Antonio Spurs, Zach Randolph
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It is with sadness that the society learned that Dan A. Seni P.Eng., Ph.D., Professor, School of Management, University of Quebec at Montreal, passed away on April 3rd, 2013 in Montreal. Dr. Seni has been a long time member of the Canadian Society of Value Analysis. He came often to our conferences to present the results of his research on value. Dr. Seni stimulated us with his conclusions and forced us to think out of the box. Representatives of the society went for a number of years to judge the work of his students undertaking value studies as part of their Masters of Business Administration we always did it with much anticipation because each year would yield surprises!
Thank you Dr. Seni for having challenged us, thank you for your innovative approach on value. We will remember.
From you colleagues and friends of the Canadian Society of Value Analysis.


When your looking for Android tablets there's a lot on the market and it might be hard making the right decision on which one to get.
In this blog post I will be posting my recommendations on Android tablets.
Samsung Galaxy Tab 2 This 10.1" ICS Tablet is about the same as the 7"
It's mainly a mini upgrade to the Transformer Prime.
Cons: Battery life good, but not as long as the Prime.


Chippenham A was the first team to break the 100 point barrier already in the Premier Division this season. They came up against tough opposition in the form the Invaders B team. Addi Duhan won all nine games and dropped only two for the hosts.
The game was 16-13 going into the last singles game of the night, with the doubles still to play. Up steps Gary Baldwin who asserted his dominance over Radhika Agarwal by winning three games straight. Partnered by Terry Parkins, Baldwin went on to help his team to victory with three more points in the doubles.
Bitton gained a rare whitewash in their last outing as they defeated Bathford C. The trio of Chris Toft, Alan Papier and Fred Martin are looking strong in Division One and could mount a title challenge over the coming weeks.
It was nearly a different story in this game though with Colin Thomas running Papier extremely close in the second game of the night; 12-14, 14-16 before succumbing 6-11 in the last game. Russell Cole almost registered a point against Papier later that night but lost out 10-12 in the second of their three games. Thomas also lost out against Toft in deuce in the final singles match of the night, 11-13 in the second.
It's tight at the top of Division Two with Batheaston A top on 110 points. Behind them are Oldfield E and Key Centre B who are now both on 98 points after this game.
The night started well for Tanner picking up three points after a deuce second set against Godara. However Oldfield then asserted their dominance with eighteen points in a row to Key Centre's four; with Bailey winning all of his matches.
It looked to be twenty one points in a row after Dowding went two sets up against Tanner. In spite of this set back Tanner dispatched Dowding 11-3, 11-9 and 11-3. Ruse then went on to beat Godara, debuting this season, comfortably for an unchallenged three points, with Key Centre winning the doubles 3-0.


Credit: Karen Oberhauser, University of Minnesota Image provided by Fred Ormand and Joyce Pearsall.
In a new study by the U.S. Geological Survey, the University of Arizona and partners, scientists developed potential scenarios for incorporating milkweed into the midwestern United States landscape. They found converting marginal cropland to monarch-friendly habitat provides the best opportunity for adding milkweed to help restore the eastern migratory monarch population. However, in addition to agricultural lands, the authors emphasized that planting milkweeds into other kinds of lands, including protected areas and urban and suburban locations, may be necessary.
With quintessential bright orange and black markings punctuated by white dots, monarch butterflies are an iconic species. North American migratory monarch populations east of the Rocky Mountains declined by more than 80 percent over the last two decades, due, in part, to the loss of millions of milkweed stems in the northern U.S.
Milkweed is the only plant that provides breeding habitat and food for monarch young, but because adult monarchs feed on the nectar from a range of flowering plants, the U.S. Fish and Wildlife Service recommends planting both milkweeds and nectar plants that are native to specific areas. In addition to breeding habitat loss, factors contributing to monarch declines include adverse weather conditions in recent years, loss of overwintering habitat, disease and exposure to contaminants.
"The main finding of our study is that an all-hands on deck approach could be essential to restoring the massive amounts of milkweeds needed to make the monarch population healthy again," said Wayne Thogmartin, a USGS scientist and the lead author of the report. "These findings offer great hope for citizens from all sectors working together to reverse the substantial decline of these iconic butterflies."
A recent USGS-led reports found that more than 1.6 billion additional milkweed stems may be needed in North America to return eastern migratory monarchs to a sustainable population size. To determine where these additional milkweed plants would be most effective, researchers for the new study evaluated five land-cover sectors for their current and potential future ability to support milkweed: protected lands, Conservation Reserve Program lands, and transportation rights-of-way land, agricultural lands and urban/suburban areas.
Thogmartin said that converting at least half of marginal agricultural land in the Midwest to monarch-friendly habitat could result in a full population recovery. However, he said, an approach that doesn't just rely on agricultural lands would be more robust. The research demonstrated that the non-agricultural sectors combined could provide as much as 800 million stems of milkweed, leaving agricultural lands to provide the other 800 million stems.
"Encouraging urban and suburban areas to participate along with the agricultural sector could create a crucial spark of public support and momentum for monarch conservation across the board," said said Laura López-Hoffman, a conservation biologist at the University of Arizona who co-authored the study.
The eastern migratory population of monarch butterflies, which spends the winter in Mexico but migrates to the eastern U.S. and Canada to reproduce during warmer months, is at risk of extinction unless its numbers increase significantly. The U.S. Fish and Wildlife Service is considering a petition to list monarchs under the Endangered Species Act.
The study, "Restoring monarch butterfly habitat in the Midwestern U.S.: all hands on deck," was published in Environmental Research Letters, and is authored by Wayne Thogmartin, USGS; Laura López-Hoffman, University of Arizona; Jason Rohweder, and Jay Diffendorfer, USGS; and Ryan Drum, USFWS, and others.
The USGS provides science for a changing world. Visit USGS.gov, and follow us on Twitter @USGS and our other social media channels.


Bringing the voices of the humanities to public life.
The Institute for the Humanities exists to deepen synergies between the humanities, the arts and other regions of the university, to carry forward the heritage of the humanities, and to bring the voices of the humanities to public life. To this end, the majority of our events are open to the public. These include book discussions, opportunities for dialogue with U-M faculty, and our art gallery--a unique meeting place for the exchange and interchange of ideas.


text:
package org.camunda.bpm.engine.test.standalone.pvm;

import org.camunda.bpm.engine.impl.pvm.ProcessDefinitionBuilder;
import org.camunda.bpm.engine.impl.pvm.PvmProcessDefinition;
import org.camunda.bpm.engine.impl.pvm.PvmProcessInstance;
import org.camunda.bpm.engine.test.standalone.pvm.activities.Automatic;
import org.camunda.bpm.engine.test.standalone.pvm.activities.WaitState;
import org.junit.Test;

/**
 * @author Tom Baeyens
 */
public class PvmProcessInstanceEndTest {

  @Test
  public void testSimpleProcessInstanceEnd() {
    EventCollector eventCollector = new EventCollector();

    PvmProcessDefinition processDefinition = new ProcessDefinitionBuilder()
      .executionListener(org.camunda.bpm.engine.impl.pvm.PvmEvent.EVENTNAME_START, eventCollector)
      .executionListener(org.camunda.bpm.engine.impl.pvm.PvmEvent.EVENTNAME_END, eventCollector)
      .createActivity("start")
        .initial()
        .behavior(new Automatic())
        .transition("wait")
      .endActivity()
      .createActivity("wait")
        .behavior(new WaitState())
        .executionListener(org.camunda.bpm.engine.impl.pvm.PvmEvent.EVENTNAME_START, eventCollector)
        .executionListener(org.camunda.bpm.engine.impl.pvm.PvmEvent.EVENTNAME_END, eventCollector)
      .endActivity()
    .buildProcessDefinition();

    PvmProcessInstance processInstance = processDefinition.createProcessInstance();
    processInstance.start();

    System.err.println(eventCollector);

    processInstance.deleteCascade("test");

    System.err.println();
    System.err.println(eventCollector);
  }
}


Google Play Newsstand celebrates its third birthday this weekend. The application can trace its roots back to the release of Google Currents in late 2011, and is today used by more than 100 million users every month. Google Play Newsstand can be customized by adding various news feeds to the application from an extensive catalog of news providers subscribing to the service. The application works by collating articles from a number of news sources around the world and presenting this to the reader as though it were a personal, customized magazine. And today, Google is officially announcing an update to the application, bringing it to version 4.0. There are a number of improvements to the application both on the surface and under the skin and Google's blog on the subject summarizes this by highlighting the team had three improvement objectives with version 4.0. personalization, rich media and extending the application to the web.
Some of these improvements to the application are being driven by the inclusion of machine learning into the service, which is a means whereby the Google Play Newsstand service can better understand what customers need from the device. Google's updated service will be better able to understand readers and make relevant recommendations for the "most timely, relevant stories... based on your individual interests." However, whilst Google is aiming to deliver a more personal, interesting experience to Play Newsstand users, the service is also being made available as a web app. This means that the service will be available via any compatible operating system and browser, which in turn means that customers will not be restricted to their mobile device in order to use the Play Newsstand and enjoy the same rich experience. This opens up a whole potential new market for the Google Play Newsstand service as it could mean people start to use it more on a desktop platform. In turn, this increases the appeal of the service for various news companies around the world and should also encourage companies to make better use of the rich multimedia potential unlocked in version 4.0 of the application.
Another side benefit is that it means customers might not need to download and install the application, which for devices with a small amount of storage, it will be appreciated as it could free up internal space. The ability to view the feed via the mobile browser could also be a welcome feature for customers with a very restricted data allowance as it means there is no application to download information in the background should one accidentally enable updating via mobile data.


text:
Scaling AI like a tech native: The CEO's role
What if a company built each component of its product from scratch with every order, without any standardized or consistent parts, processes, and quality-assurance protocols? Chances are that any CEO would view such an approach as a major red flag preventing economies of scale and introducing unacceptable levels of risk—and would seek to address it immediately.
Yet every day this is how many organizations approach the development and management of artificial intelligence (AI) and analytics in general, putting themselves at a tremendous competitive disadvantage. Significant risk and inefficiencies are introduced as teams scattered across an enterprise regularly start efforts from the ground up, working manually without enterprise mechanisms for effectively and consistently deploying and monitoring the performance of live AI models.
Ultimately, for AI to make a sizable contribution to a company's bottom line, organizations must scale the technology across the organization, infusing it in core business processes, workflows, and customer journeys to optimize decision making and operations daily. Achieving such scale requires a highly efficient AI production line, where every AI team quickly churns out dozens of race-ready, risk-compliant, reliable models. Our research indicates that companies moving toward such an approach are much more likely to realize scale and value—with some adding as much as 20 percent to their earnings before interest and taxes (EBIT) through their use of AI as they tap into the $9 trillion to $15 trillion in economic value potential the technology offers.
CEOs often recognize their role in providing strategic pushes around the cultural changes, mindset shifts, and domain-based approach necessary to scale AI, but we find that few recognize their role in setting a strategic vision for the organization to build, deploy, and manage AI applications with such speed and efficiency. The first step toward taking this active role is understanding the value at stake and what's possible with the right technologies and practices. The highly bespoke and risk-laden approach to AI applications that is common today is partly a function of decade-old data science practices, necessary in a time when there were few (if any) readily available AI platforms, automated tools, or building blocks that could be assembled to create models and analytics applications and no easy way for practitioners to share work. In recent years, massive improvements in AI tooling and technologies have dramatically transformed AI workflows, expediting the AI application life cycle and enabling consistent and reliable scaling of AI across business domains. A best-in-class framework for ways of working, often called MLOps (short for "machine learning operations"), now can enable organizations to take advantage of these advances and create a standard, company-wide AI "factory" capable of achieving scale.
In this article, we'll help CEOs understand how these tools and practices come together and identify the right levers they can pull to support and facilitate their AI leaders' efforts to put these practices and technologies firmly in place.
Gone are the days when organizations could afford to take a strictly experimental approach to AI and analytics broadly, pursuing scattered pilots and a handful of disparate AI systems built in silos. In the early days of AI, the business benefits of the technology were not apparent, so organizations hired data scientists to explore the art of the possible with little focus on creating stable models that could run reliably 24 hours a day. Without a focus on achieving AI at scale, the data scientists created "shadow" IT environments on their laptops, using their preferred tools to fashion custom models from scratch and preparing data differently for each model. They left on the sidelines many scale-supporting engineering tasks, such as building crucial infrastructure on which all models could be reliably developed and easily run.
Today, market forces and consumer demands leave no room for such inefficiencies. Organizations recognizing the value of AI have rapidly shifted gears from exploring what the technology can do to exploiting it at scale to achieve maximum value. Tech giants leveraging the technology continue to disrupt and gain market share in traditional industries. Moreover, consumer expectations for personalized, seamless experiences continue to ramp up as they are delighted by more and more AI-driven interactions.
Thankfully, as AI has matured, so too have roles, processes, and technologies designed to drive its success at scale. Specialized roles such as data engineer and machine learning engineer have emerged to offer skills vital for achieving scale. A rapidly expanding stack of technologies and services has enabled teams to move from a manual and development-focused approach to one that's more automated, modular, and fit to address the entire AI life cycle, from managing incoming data to monitoring and fixing live applications. Start-up technology companies and open-source solutions now offer everything from products that translate natural language into code to automated model-monitoring capabilities. Cloud providers now incorporate MLOps tooling as native services within their platform. And tech natives such as Netflix and Airbnb that have invested heavily in optimizing AI workflows have shared their work through developer communities, enabling enterprises to stitch together proven workflows.
Alongside this steady stream of innovation, MLOps has arisen as a blueprint for combining these platforms, tools, services, and roles with the right team operating model and standards for delivering AI reliably and at scale. MLOps draws from existing software-engineering best practices, called DevOps, which many technology companies credit for enabling faster delivery of more robust, risk-compliant software that provides new value to their customers. MLOps is poised to do the same in the AI space by extending DevOps to address AI's unique characteristics, such as the probabilistic nature of AI outputs and the technology's dependence on the underlying data. MLOps standardizes, optimizes, and automates processes, eliminates rework, and ensures that each AI team member focuses on what they do best. READ MORE
By Jacomo Corbo, David Harvey, Nicolas Hohn, Kia Javanmardian, and Nayur Khan.
Source: mckinsey.com


text:
39) Earth's Spacial Relationship
Axial precession is the movement of the rotational axis of an astronomical body, whereby the axis slowly traces out a cone…Earth goes through one such complete precessional cycle in a period of approximately 26,000 years…during which the positions of stars will slowly change [relative to the earth.
Note that axial precession astronomical calculations are based on a flat, circular plane.
We know that ancient cultures' geocentric observations accurately predicted astronomical events not only for annual cycles, but for those appearing only over vast periods of time.
Most telling of all are the ancient monumental structures used to accurately track the movements of the heavenly bodies.
In their brilliant and far-reaching study Hamlet's Mill,Professors de Santillana and von Dechend present a formidable array of mythical and iconographic evidence to demonstrate the existence of a curious phenomenon. For some inexplicable reason, and at some unknown date, it seems that certain archaic myths from all over the world were 'co-opted' (no other word will really do) to serve as vehicles for a body of complex technical data concerning the precession of the equinoxes.
All these observations, accepted as accurate by today's astronomers, were, of course, made from from earth, i.e. a geocentric perspective. It is in fact, impossible, for obvious reasons other than distance, to take these measurements at the sun, to provide a heliocentric perspective.
This means that anyone, from ancient to modern times, is both able – and forced – to take a geocentric perspective of outer space.
Hear the title of this post with a South'ren accent and you'll understand fully what is meant.
The Earth is at the heart of God's creation.
geocentric model, any theory of the structure of the solar system (or the universe) in which Earth is assumed to be at the centre of it all. The most highly developed geocentric model was that of Ptolemy of Alexandria (2nd century CE). This was generally accepted until the 16th century, after which it was superseded by heliocentric [Sun is at the center] models such as that of Nicolaus Copernicus.
That date should ring a bell.
The Renaissance and Scientific Revolution were responsible for the introduction of ideas such as a heliocentric solar system and laws of planetary motion. Many cite this era as the period during which modern science truly came to fruition, noting…Nicolaus Copernicus, Galileo Galilei, and Johannes Kepler.
"We revolve around the Sun like any other planet." —Nicolaus Copernicus
"Of all…opinions, none may have exerted a greater effect on the human spirit than the doctrine of Copernicus.The world has scarcely become known as round and complete in itself when it was asked to waive the tremendous privilege of being the center of the universe." —Johann Wolfgang von Goethe
The Copernican principle states that the Earth is not the center of the universe, and that…we don't occupy a special place.
First stated by Copernicus in the 16th century, today the idea is wholly accepted by scientists, and is an assumed concept in many astronomical theories.
However, as physicists Robert Caldwell of Dartmouth College in Hanover, New Hampshire, and Albert Stebbins of Fermilab in Batavia, Illinois, point out, the Copernican principle has never been confirmed…
Let me repeat that.
THE COPERNICAN PRINCIPLE HAS NEVER BEEN CONFIRMED.
"The Copernican principle is a cornerstone of most of astronomy, it is assumed without question, and plays an important role in many…cosmological models…
"It is a very handy principle, since it implies that…we can just look very far away…at a distant part of the universe in the distant past."
No surprise there. The heliocentric perspective denies a Creator.
However, Galileo himself also discounted heliocentrity when he articulated Relativity.
Galileo reasoned that if a ship [think earth] moved uniformly on the sea [upperspace with the sun, moon and stars], a sailor could not distinguish between the situations either the ship [earth] is in motion and the sea [upper space] is at rest or the ship [earth] is at rest and the sea [upper space] is in motion.In Galileo's view- the only motion that is measurable is the relative motion between the ship and the sea; hence the term "Relativity" was manifested first ever. The first step is to clarify what we mean by motion. Using Cartesian co-ordinate system in three dimensions, we can characterize any location by three co-ordinates of that space point. When we say that something is moving, what we mean is that its position relative to something else is changing. That is all motion is relative. In each case a frame of reference is part of the description of the motion.
In other words, the claims that the earth moves and the sun stands still is just a mental frame of reference placing the observer at the sun.
But we know that can never happen.
Therefore, it is equally scientific, from a frame of reference standing on the earth, to think in terms of the earth standing still and the sun, moon and stars moving around the earth
This is why we tell our children not to stick their arms out of the car. It doesn't matter if our own car is moving, the car we pass is moving, or both cars are moving. Our kid is going to lose that arm.
Einstein would later further develop this concept in his massive theories of General and Special Relativity in his effort to try to understand the nature of the material universe.
The "effort to understand" is called epistemology: the philosophical study of the nature, origin, and limits of human knowledge. "Along with metaphysics, logic, and ethics, it is one of the four main branches of philosophy."
It is obvious that the nature, origin and and especially limits of human knowledge of astronomy are geocentric.
It becomes obvious that heliocentricity is Renaissance's spiritual frame of reference honoring the gods as superior, while geocentricity is a biblical frame of reference honoring humans who were given this world as a base from which to rule all creation.
And here is where the globe model of the earth comes from.
The concept of heliocentricity requires movement by the earth: both rotation around the sun, and revolution on its axis.
A spherical revolving earth was not discovered by astronomers.
It has not been observed and in fact is contrary to the earth's flat plane axis by which all astronomical calculations are projected.
It was called into being during the Renaissance of the gods.
Ironically, one of the most compelling reasons for a geocentric claim comes from an attempt to debunk it.
In 1987 N.F. Gier stated that the "most conclusive reason for taking the Hebrew solid heaven literally is that such a view was all over the ancient world of the time."
True that.
Quite logically, the ancient geocentric view did NOT present a spherical revolving planet.
Mr. Gier's deduction that a solid heaven must be unscientific because all the ancient cultures held that opinion ignores the research value of statistics. We have thousands of years of data by multiple unrelated sources scattered linguistically, culturally, and geographically over eons of time proven to have tracked astronomical observations so accurately that their astronomers could predict the future placements of the heavenly bodies.
That is substantially more evidence than the Copernican Principle has provided with all the technological advances of our one world scientific community. In fact the simplest proof of a spherical revolving earth has ever been proven by the simplest expedient of looking at it from above.
If NASA "has to" photoshop an image of the earth supposedly taken from a satellite only 350 miles above earth, how can we possibly trust any image supposedly taken from the Hubble telescope of objects reported to be millions of lightyears away?
The NASA photoshoppers don't even bother to maintain consistency. Are they banking on our gullibility or mocking it?
In a court of law an advocate don't need to prove anything, simply show enough holes in the opposition's story to establish doubt. NASA's story does not hold up to scrutiny.
You are trusting in what you are told by scientists, and they don't prove what they claim to be reality.
Forbe's Five Impossible Facts That Would Have To Be True If the Earth Were Flat is argued from a perspective of a flat earth in an other-wise unchanged cosmology that itself has never been proven to be true. The only reason a round earth was conceived was to make it theoretically possible to revolve around the sun in order to replace a cosmology of the celestial beings revolving around the earth.
With all the uncertainty in astronomy imposed as FACTS on the masses with any questioning being strongly opposed at the highest levels, with billions of dollars being spent on "astronomy" with absolutely no way for us taxpayers to confirm the reality of what we've paid for, with mounting evidence that even astronauts and rockets can't get through the firmament of the Van Allen Belts, we really have to question what they are telling us, and why they are so adamant that we believe them.
For starters, who are they?
According to a biblical world view, they include the hyper dimensional adversaries of humanity who are circling the earth like a pack of wolves around their prey, held back only by the celestial beings put in place in the barrier firmament to guard humanity.
This was the appearance of the likeness of the glory [military power] of the LORD. And when I saw it, I fell upon my face, and I heard a voice of one that spake." (Ezekiel 1)
I saw the winds / spirits which turn the sky, which cause…all the stars to set…I saw the path of the angels. I perceived at the extremity of the earth the firmament of heaven above it. (Enoch 17:6-8)
This is the first law of the luminaries. The sun and the light arrive at the gates of heaven, which are on the east, and on the west of it at the western gates of heaven. I beheld the gates whence the sun goes forth; and the gates where the sun sets; In which gates also the moon rises and sets; and I beheld the conductors of the stars, among those who precede them; six gates were at the rising, and six at the setting of the sun. All these respectively, one after another, are on a level; and numerous windows are on the right and on the left sides of those gates… (Enoch 71)
After this law I beheld another law of an inferior luminary, the name of which is the moon, and the orb of which is as the orb of heaven. Its chariot, which it secretly ascends, the wind blows; and light is given to it by measure. Every month at its exit and entrance it becomes changed; and its periods are as the periods of the sun. And when in like manner its light is to exist, its light is a seventh portion from the light of the sun…(Enoch 72)
These are the leaders of the chiefs of the thousands, those which preside over all creation, and over all the stars; And the days, Uriel showed me; the angel whom the Lord of glory appointed over all the luminaries…Conductors of the days and nights: the sun, the moon, the stars, and all the ministers of heaven, which make their circuit with all the chariots of heaven.
Thus Uriel showed me twelve gates…at the extremities of the earth, through which the sun, moon, and stars, and all the works of heaven, proceed at their rising and setting. I saw likewise the chariots of heaven, running in the world above to those gates in which the stars turn, which never set. One of these is greater than all, which goes round the whole world. (Enoch 74)
Ridiculous! you say? What is ridiculous is taking a military government with known secret agencies at face value.
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Next: Next post: 38) Globe Earth. Seriously?


International College System (GUS) affords globally revered programmes and skills to students from all corners of the world. From day one, GUS adopted a worldwide mindset, providing business-related programmes tailor-made to the career targets of scholars. As well as, the revolutionary InterActive e-learning platform permits students to review how, where, and when they need.
Discovering the right lodging is paramount to your college expertise, and our welcoming pupil communities are nice locations to stay and examine. Listed here are some resources you'll find helpful if you're learning for the Enterprise, Expertise and Finance examination. Centre for Empirical Finance (CEF) – The primary analysis areas covered inside this centre are financial econometrics, threat modelling, micro finance, worldwide finance and computational finance.
The work-primarily based learning module in Yr 2 is extremely valued by our students, because it serves to boost employability expertise and supports skilled development for the future. Coventry has glorious hyperlinks with nationwide and international employers, like Worth Waterhouse Coopers (PWC), Grant Thornton, Ernst & Younger, IBM and Jaguar Land Rover. Our instructing is grounded in the company world, utilizing real-life international case studies and offering a variety of exciting work placement choices.
Your profit and loss statement tells whether or not your business is incomes more than it spends or vice versa. Your steadiness sheet shows how your earnings and losses have performed out and affected your organization's net price at a specific point in time. Your cash movement statement provides information about how the funds flowing into your enterprise and out of it play out over time. Enterprise finance places this info collectively, including a layer of depth to your reading of those paperwork. If your organization is earning money but has no working capital, business finance may help you understand where your money has gone. For example, your accounts receivable complete could also be unsustainably high and you could possibly enhance cash stream by being more proactive about accumulating the money owed to you. Studying your cash movement statement will provide additional details about when it's most important to earn extra income or have more liquid cash.


I like finding tokens… All types of tokens. That's one of the cool things about this hobby, you never know what you're going to find. If I find a token I get excited. Usually they have some sort of identifying marks that makes them easier to identify and date.
One website that I like to use to identify tokens is tokencatalog.com. Token catalog is a collection of a half million token listings with over a quarter of a million images of scarce and rare tokens.
Recently, I added two tokens to the catalog. Both were found at old ozark homesites on separate hunts.
I found this HARRS token near an old barn site that was next to a creek. All that remains there today is forest land.
I'm still unsure what this token was originally used for. According to token catalog it appears as if this is one of two versions of this token with mine being aluminum and the other example being bronze. This Harrs token is listed on tokencatalog Here.
Back in the early 1960's, Wal-Mart founder Sam Walton had 'sample stores" prior to opening the first Wal-Mart. These tokens were handed out for a sales promotion at the sample stores. Like the other token, I found this one next to a creek bank where an old house once stood long ago.
"SAVE AT THE SAMPLE STORES BENTONVILLE AND ROGERS ARKANSAS Reverse: EVERY DOLLAR SPENT EARNS 3% INTEREST WORTH 3¢ IN TRADE." Token Catalog # TC-411232.
This token is listed on tokencatalog here.
It is finds like these that make the hobby of metal detecting so interesting. You never know what you're going to find.
Both of these tokens are in rough shape and have no monetary value, but they do have historical value, and I thought it was neat to be able to add these tokens to the TokenCatalog.
This entry was posted in Arkansas Metal Detecting, Metal Detecting, Metal Detecting Finds, Relics and tagged arkansas metal detecting, Fisher F5 Metal Detector, metal detecting, metal detecting articles, metal detecting blog, Metal Detecting Finds. Bookmark the permalink.


Do you know how long you can survive without food? Without shelter? Without water? Without air? You should teach everyone in your family The Rule of Threes in case you ever find yourself stranded and seeking rescue.


Kentucky Association of Mapping Professionals - GIS Day 2016 at UofL!
GIS Day 2016 at UofL!
Please join the University of Louisville Center for Geographic Information Sciences on November 16th, 2016 for our annual GIS Day events! This year's events feature talks from local businesses about innovative GIS and spatial data applications, as well as a live unmanned aerial vehicle (UAV) demonstration. Following the morning presentations in the Chao Auditorium in Ekstrom Library, visitors are welcome to join us in Lutz Hall for lunch and to peruse a gallery of maps and research posters by UofL students, faculty, and staff. Tours of the Department of Geography and Geosciences will also be available.
New for this year, GIS Day will also feature a Hackathon, aimed at applying the power of geospatial technology to a range of issues faced by the local refugee and immigrant community. In partnership with the Civic Data Alliance, Metro Louisville government, KY Refugee Ministries, and Catholic Charities, our team of GIS Hackers will gather to put their minds and skills to work in addressing these issues. If you are interested in participating in the Hackathon, please contact DJ Bidde at djbidd01@louisville.edu.
Hope you can join us! Please visit www.ulcgis.org/GISDAY.htm for more information!


The Innovation Institute strives to provide you with an environment where you can achieve personal, professional and financial well-being. We will work with you to make your growth our priority. We also believe that the most rewarding and productive employment relationships occur when there is good communication between managers and employees. We encourage open and honest dialogue among all employees.
The Innovation Institute's benefits plans are designed to keep employees—our most important asset—healthy and productive. Our benefits are generous and personalized, in many cases letting employees choose the options that are right for themselves and their family. We offer a wide range of programs that will help you invest for the future and protect your assets.
The Innovation Institute is proud to offer a crowdsourced direct investment platform for individuals seeking capital to launch new start-ups in the healthcare space. RedCrow is based in the San Francisco Bay area. The RedCrow platform was initially launched by Brian A. Smith, a leader in the equity crowdfunding space and a former wealth manager at Morgan Stanley. Partnered with Brian in the RedCrow venture is Jerry Harrison, who was most widely known for his work with the musical group "Talking Heads" but also has experience with the crowdsourcing space having launched garageband.com in the 90s. The Innovation Institute also has a small equity position in RedCrow and shares in the upside for those successful capital raises.
RedCrow in partnership with the Innovation Institute, provides a portal for companies seeking funding. RedCrow's team which is comprised of experts in the medical, business, marketing and financial spaces will vet companies seeking investment and work with them on their pitches. The RedCrow platform meets a need for early stage start-up companies seeking capital and fills the gap between a nascent idea and fully operational company. The platform will also allow Member System's physicians and employees the opportunity to invest in their co-workers or peers' products and start-ups. The typical capital raise is between one and three million dollars.
Please use this form to share with us a short, non-confidential description of your idea, including its application to health and wellness.
We ask that you kindly conduct a quick internet search of products on the market before submitting to ensure that your concept is not already on the market.
The information that you submit will be used to evaluate whether we would like to work with you to commercialize your idea.


text:
BREAKING: Joe Biden Has Secret Spies In GOP – Helping Advance China…
(breitbart) – A couple of Senate Republicans are working to help President Joe Biden cut United States tariffs on China-made products just as American voters overwhelmingly say they support more tariffs, not less.
Sens. Mike Crapo (R-ID) and Todd Young (IN) are reportedly working to ensure that U.S. tariffs on China are reduced as part of the Senate version of the America COMPETES Act. Those tariff-cutting provisions have been opposed by Sens. Tom Cotton (R-AR), Marco Rubio (R-FL), and Josh Hawley (R-MO), all of whom represent the party's populist wing.
Politico reports:
Instead, Republicans are pushing to approve the Senate version of the legislation, which would roll back some of Trump's tariffs on China — something the Biden administration has been reluctant to do. And they're threatening to pull their support for the legislation entirely if certain House trade proposals are approved by the conference committee currently negotiating the final text. Given that the final legislation will ultimately need GOP votes to get through the Senate, that gives the more traditional, pro-trade wing of the party the upper hand in the negotiations — bucking protectionist impulses that have been on the rise in both parties in recent years. [Emphasis added]
The Senate bill "needs to be the foundation" of what comes out of the conference committee, said Senate Finance Committee Ranking Member Mike Crapo (Idaho), who crafted the Senate trade title with committee Chair Ron Wyden (Ore.) and has called for a more "thoughtful" application of Trump's China tariffs. He was echoed by Sen. Todd Young (Ind.), the lead GOP sponsor of the China legislation in the Senate, who said the final product would have to "resemble fairly closely the Senate bill in order to retain Republican support." [Emphasis added]
The U.S.-China Business Council — representing the nation's largest multinational corporations that make their products in China, including the Coca-Cola Company, Bank of America, Amazon, and the Walt Disney Company — is lobbying for the U.S. tariff cuts in the Senate version of the bill.
In doing so, Senate Republicans would be hugely aiding Biden, who has attempted to skate between the free trade wing of his party and the economic populists in his administration.
Last March, Biden's United States Trade Representative (USTR), Katherine Tai, announced the elimination of Section 301 tariffs on more than 350 products made in China that are imported to the U.S. market. Cotton has asked the administration to explain why they cut tariffs.
White House officials and Treasury Secretary Janet Yellen have sought to blame inflation not on the administration's high spending and stimulus funds but rather on U.S. tariffs on China.
Matt Stoller with the American Economic Liberties Project wrote that "tariffs are irrelevant to inflation."
"We can't get anything through the ports and Shanghai/Beijing are physically shut down," Stoller wrote in a post. "The only thing eroding tariffs will do is stop businesses from reshoring production to the U.S."
Meanwhile, a new Morning Consult/Coalition for a Prosperous America poll shows American registered voters are overwhelmingly supportive of tariffs on foreign imports. For example, 73 percent of Americans said they support trade remedies to protect American jobs and workers from China, while 61 percent said they are more likely to back candidates for office who support tariffs on China-made products.
The poll also found that 71 percent of Americans support Section 301 tariffs on China-made products and 61 percent believe that U.S.-China free trade has made the nation overly dependent on Chinese imports.
From 2001 to 2018, U.S. free trade with China eliminated 3.7 million American jobs from the economy — 2.8 million of which were lost in American manufacturing. During that same period, at least 50,000 American manufacturing plants closed down.
Those massive job losses have coincided with a booming U.S.-China trade deficit. In 1985, before China entered the WTO, the U.S. trade deficit with China totaled $6 billion. In 2019, the U.S. trade deficit with China totaled more than $345 billion.
Meanwhile, a study from 2019 found that permanent U.S. tariffs of 25 percent on all Chinese imports would create more than a million American jobs in five years. American manufacturing is vital to the U.S. economy, as every one manufacturing job supports an additional 7.4 American jobs in other industries.
breitbart.com/politics/2022/04/26/senate-republicans-working-to-help-biden-further-cut-u-s-tariffs-on-china/
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The RSS feed can be found at http://feeds2.feedburner.com/MusingsAboutLibrarianship , thank you for your support and interest.
Over the last few months, I have being resorting to cutting and pasting from http://musingsaboutlibrarianship.blogspot.com/ to this blog, which isn't ideal, as can be seen from the formating layout.
Hope to see you at http://musingsaboutlibrarianship.blogspot.com/ !
Today's libraries interact with users and obtain feedback in a dizzying number of ways from email to sms, instant messaging, twitter, skype, Facebook and comments on blogs.
But most of these methods are private (e.g other users cannot see an email sent to your library) or in the case of comments on blogs/wall posts on Facebook the feedback obtained is unstructured.
Why allow users to see feedback from others? By allowing users to vote on or comment on feedback already left by other users, this allows you to get a sense how common a certain problem is or how popular a certain requested feature is (is this crowd sourcing?). There are also some efficiency gains as you can answer a commonly asked question with just one reply, yielding you a kind of FAQ/Knowledge base.
Currently many of the top web 2.0 companies are using these services, including Twitter and Google related services.
While UserVoice and Getsatisfaction aim to be feedback/support systems for companies and services (though they allow users not affiliated with services to start support pages) , there is another set of feedback systems that naturally aggregate user reviews of services that libraries should be aware of.
Typically they are online review directories (location based) that list businesses such as restaurants and users are encouraged to comment and rate such services.
Yelp is probably the most famous of them. Yelp is unique among its competitors in that it as a specific category for libraries so there are quite a lot of reviews for libraries there.
Do note that Yelp is available only for selected cities in the US and the UK.
Yelp allows you to claim your business profile and it's probably a good idea if your library is listed. Doing so allows you to respond to feedback, get analytics, send offers to users etc.
Rather than burying the feedback link in some obscure place, both Uservoice and Getsatisfaction allows you to create a rather eye-catching feedback link that shows one's commitment in soliciting feedback.
The main categories users can post in Getsatisfaction are "Ask a question", "share an idea" , "report a problem" and "give praise". It has the usual feature where it tries to determine if something similar has already being posted etc.
GetSatisfaction also automatically generate categories like "Frequently asked questions", "Popular idea", "Recent praise", "unanswered" etc.
There are quite a few features you expect of web 2.0 services including the use of RSS feeds, social bookmarking/tagging, giving overall rating of service etc. But perhaps of interest would be the ability to add 4 different widgets to monitor getsatisfaction, including the "feedback tab", "feedback page", "Satisfaction search", and "topic page". These can be used to supplement FAQ pages.
In particular you can embed the feedback page widget into your pages, so feedback can be carried out straight from your webpages. If the user leaves a email, they will create a getsatisfaction account which will inform them when a reply is received.
UserVoice seems to be more focused on voting for ideas/features, rather than for questions. Each voter is given a number of votes (default is 10) and they can spend their votes on voting for each idea (3 maximum). As ideas are deleted or implemented the votes will be returned.
You can pre-seed UserVoice with ideas , for instance you might want to find out what users think of extending opening hours in some days but cutting down on others, if they would like to increase ebooks etc. But users can also add their own ideas.
One of the more interesting users of UserVoice for libraries seems to be by Cook Library.
Cook Library has being working on redesigning their webpage. They have being doing it in a very transparent way and have being very open to feedback, beside their excellent blog, they have effectively leveraged UserVoice to collect ideas on their webpage redesign.
Currently there are almost 500 votes cast, assuming each voter used up all 10 votes, this would mean a minimum of 50 people voting.
Some of the top voted ideas look generic, "unclutter the page", but the high number of votes (close to 100) seem to indicate it's a big problem.
You don't actually have to log-in to vote, and looking at the votes on the page, most votes are indeed by anonymous voters who didn't bother to register an account.
There is some risk engaging with users in such an open manner of course. But it should be noted that users are already commenting on your services on the net, (or these days Tweeting about it ) anyway. A centralized place to address such issues would in fact be a lot easier, rather than doing environmental scanning to keep track of feedback posted elsewhere.
Is your library using UserVoice, Getsatisfaction or Yelp ? What are your experiences so far? Are there any similar systems out there to collect user feedback that you are using?


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