What is API Economy? - Vending Machines and One-armed Bandits.
To help people and organizations to better internalize some key concepts and opportunities in digital economy, we are doing small series of posts on the following concepts; API Economy, Data Economy and Platform Economy.
We start with API economy and explain the concept using few physical world analogies, starting with vending machine business.
While reading this post, imagine vending machines being pretty much like any software application. Also it does not really matter if an application would be running as local application on a PC or provided as an internet application (SaaS) at this point, as that's more about how these different application are made available to you.
Now, just like in any application, in a vending machine you also have a digital or physical User Interface (UI) with different buttons and instructions that you interact with, to make request for product (value) for what you want the vending machine to provide for you.
But different to software application alone, since vending machine have physical limitations, it can only have limited selection of products you can buy from it.
This selection of products is typically chosen based on the location where the vending machine is, what type of customers are passing by and what type of "wants and needs" these customers are expected to have. If the location is high traffic with many types of people passing by, the products can be pretty much anything, while the overall quantity of product that can fit inside is still a limiting factor. Also depending if there are other vending machines in close proximity, then additional things factor in as well for what the selection should hold, and what should be the prices of products in the selection.
Other factors may weight in as well, especially if there are same product available in same price, most importantly how the vending machine works and how quick & easy it is to use (user experience), what payment options are available and how are the products served. Ie if you are buying a coke, you most likely want it to be served ice cold. More competition there are, the more these things matter.
Vending machines, just like any software application, are automatic "machines" serving customers 24/7, but where both still are owned and need to be operated, maintained and developed by someone. Including fulfilling stock, making adjustments to the product or feature offering, maintenance and improvements for the system etc.
All applications aimed for people (physical or digital), have a user interface that is used to access "the product", being that digital service, features, knowledge, information, candy, coffee, song, movie etc. In case of digital, where not having same physical limitations like vending machines for products that could be offered, there are still some other reasons that can limit the overall product offering or categories of product offerings that one single "application". - Mainly due user experience (how to communicate the offering, logical context for what are relevant, how to access the value etc.) along with related costs associated to making those items available, Ie. building the features, designing user experience (UX), maintaining the offering etc. especially in cases like music or movies, where application maker also have limitations to how to get some of this content into their applications offering from the owner of the rights of those items.
Now, having established this general analogy between software application and vending machine, let's explore the API Economy in the context of vending machine business.
Let's start by imagining two vending machines by two different owners being side by side in same location, like at a central railway station. One is selling cold sodas and another one is selling chips.
Now if a customer, let's call him Mike, would like to get both chips & coke, Mike would have to make two different purchases using two different vending machines.
He needs to do two full separate transactions taking at least twice as long. If Mike is using both machines the first time, he also needs to learn how to use both of these two different systems, potentially even having different payment options as well (ie two different user experience).
This scenario make it very easy to understand why Mike would rather just use either one of the machines to get both, chips & coke. Also if he already knows how to use one of the machines already, that he would most likely buy both items from that machine if possible. Or from either one of them, due reasons like; one have someone else using it and another one have not, available payment options, providers brand, loyalty program, better user experience etc.
But to make this happen from vending machine providers perspective, it would most likely mean getting a more expensive vending machine with abilities to provide both. And regardless due physical limitations, this would impact the size of inventory per item and/or number of variations of products it can carry. It would also lead to shorter refill cycles that would increase overall business costs.
Now, what if the soda machine could directly offer and sell chips from the other vending machine? It's pretty obvious that a machine being able to sell both items with one transaction, would gain more sales from customers wanting to buy both or additional available items, without losing any of those customers who only want those items already available. In case both machines would sell both machines products, then the one with better user experience or some other similar factors could potentially win more customers.
It's also quite easy to see that overall both vending machine owners would benefit, simply due overall time saved by all customers, where more customers could be served faster with single transactions for combo purchases. Also, now both could also promote these combo deals for increasing their total sales.
In addition, both vending machine owners would now also get more information about their customers selections beyond their own product selection. Ie from other machine and also from combinations of purchases made that could also help optimize own product offering or introduce and test new product offerings, by analysing this data.
Now - if we only think about these two vending machines and their owners having understood these benefits, between the two, they could quite easily agree on business terms, on how the money between sales would be divided. Like sharing 10% of the revenue from sales via other vending machine sales.
Also, it would be quite easy for them to technically connect their vending machines to work with the other machine. In such simple setting between only two of them, they could simply choose to create digital connection that would work in their setup.
But let's imagine an owner of a third vending machine comes along and sets up one more vending machine along side with the other two machines. This time selling candies.
The candy machine owner could worry that big part of the candies from his machine would be bought from either of the two machines having already existing users (with familiar user experience) and therefore would actually make less sales. Or that now other two get access to his sales information (data). Or simply be sceptical because having not fully understood what would it cost to do the technical work.
It could also be that the owners of two already connected vending machines would be sceptical as now one new machine just wants to tap into their existing users. Or thinking that because of their combined offering they can compete better and potentially even drive the other vendor out of business and then put their own candy machine there (could be of course that they also just don't like him).
But again, - it's pretty easy to see the benefits purely from customers perspective and also from perspective of overall sales, additional information, etc.
Chips and soda machine owners could also conclude, that starting to sell candy in one location, where the candy machine vendor is already specialized in candies and perhaps already have multiple locations. So all things considered, learning the candy business, getting access to best wholesale deals etc. is most likely not worth their efforts. So better option would be to work together.
Finally they all agree to connect the third vending machine with the two others as well.
However, now instead of the previous case in connecting two machines, where each machine had to make just one connection to make it work, - now both soda and chips machine needs to have one additional connection and the candy machine owner needs to create two separate connections, one with each machine.
But having completed their tech work, it's now possible to buy chips, coke and m&m's or any other similar or partial combo, from any of the three vending machines and simply pick items from each vending machines outputs.
However, now each vending machine owner also need to maintain two custom connections each. Six in total when combined.
I guess by now you already have figured out how this story would continue…. Yep, an ice cream vending machine comes along, next comes coffee machine and so the story could continue.
With each new vending machine coming along, the number of connections to be created and maintained between all vending machine would multiply exponentially. And so would the complexity of deals to negotiate and connections to maintain.
Finally, together vending machine owners start to think - "there must be a better way, how these connections should be done? We should agree on standard interface and terms to be used in connecting with our machines (applications) and how new machines can be connected with other machines, simply by their owners agreeing on these standard terms and model of connecting".
And that is exactly what application programming interface (API) is, what API's enable and how those are used in business context.
But to make APIs really work in business, - just like the user interface and user experience are just few key parts of a puzzle for a normal customer; a more complete set of things need to be created to support application programming interfaces (API's) as well.
In this vending machine business scenario, it would mean things like; documentation explaining the use and functions of the APIs, data models about the information that is exchanged via these APIs, etc. But also the business "rules", general terms and conditions for using those APIs & related information, business terms like cost of use, revenue share of product sales, along with payment terms, etc.
And finally, also a basic agreement between connected vending machines owners, on connecting a new vending machine with existing vending machine(s).
All these elements combined, enable broad networked value exchanges between API enabled applications globally, - also referred as API economy.
But even after all this, - after all the vending machines in this story would be using the exact same APIs, related rules etc. to connect with each other, due the network effect, there still would be another problem to fix. - The exponentially growing number of connections between each new vending machine added to the network.
So again, a better model is needed to make it really useful and scalable. A model where each vending machine would only need to enable one connection, to be able to then connect with any number of other vending machines.
To make this scenario really work, a separate "switchboard" application would be needed, that would then make it easy to manage connections between all connected vending machines. A system where with single connection, any number of connections with other connected vending machines could be enabled and managed, and transactions followed.
That would be something like "system and operator of vending machine connections".
In this setup, it would be quite natural for each connecting vending machine owner to pay for the operator to not have to worry about all existing and future connections. It's also quite clear that it would cost much less for any of the vending machine owners compared to building and maintaining all those connections individually. Perhaps owners of the vending machine businesses would even collectively decide to create a new jointly owned entity to create such operator, if none that would fit exists.
It's also logical that such operator business would no longer be really a vending machine business, but something quite different. Where in addition to knowledge about vending machine business, additional knowledge about running an API connectivity business and technical operations is becomes very important. In ways, the more complex the industry is where such connectivity operator would enter, the more relevant the combined knowledge and connections in related businesses are.
While this connected vending machines example have worked quite well so far, due to familiarity and simplicity, it does not really scale far enough due to physical limitations. So let's continue with another example to explore how the slot machines, "one-armed bandits" have evolved over time.
Initially slot machines were single machines operating independently, limited with their winnings, due to physical limitations like how much money in and money out those could hold. In any business it naturally does not make sense to pay out more than how much money is put in, but also physically they needed to have the money in to pay out the wins.
However step by step over time, both the limitations of payouts disappeared by other means of payment but also by starting to connect the slot machines with each others in a casino setup, next between casinos and eventually even beyond. Making it possible to build up huge jackpot wins by taking small percentages from each slot machines incoming money, that could then be won from any one of the slot machines that were part of the system.
There are no actual business or technical reasons limiting how far such network of connected slot machines could be expanded. I.e. to even start connecting these networks of connected slot machines and/or even other types of systems, like online slot machines and other gambling systems. The limitations are more on the regulatory side.
While regulation is used to limit some businesses to protect consumers, - in traditional banking on the other hand, - regulator in Europe have actually had to step in to regulate so that banks have to start providing public API's to force banks to open up, to help improve innovation and customer experience in banking industry and to make it develop faster (I.e. PSD2 regulation by European Commission).
At the end of the day, in these examples of vending machines, slot machines and digital applications like virtual slot machine. They are all applications with user interfaces, where customers access the value provided by each application, but also where the collective value of these application can be expanded by network effect and extended to all customers, utilizing API's.
And this is exactly what the opportunity is in the API economy, for all types of businesses and developers of existing and new applications and services.
When APIs exist, and when access, terms, business rules and documentations are made publicly available, connections and even totally new applications can be designed and build on top of such API's. By having increasing volume of items, functions and data available behind available API's things can be more easily utilized for innovating new value and services.
It's common practice for innovators and developers to mix APIs from multiple different systems and applications, to build whole new services and applications based on APIs even cross industries and/or even between countries. Often in ways that would not had occur to those providing the APIs in the mix. But since having existing business rules as part of using their APIs, they also gain new business, revenue and growth from their own application as well (depending on terms created).
Hope this post was helpful in understanding the APIs and the broader API economy. While these were potentially useful examples, these only cover part of the benefits in the API economy.
With more connections and more information about all the individual transactions in each connected application in each network, - combined with related information like locations, user profiles etc. - not only is this data very useful for developing new features or applications. - But this data is also very valuable, reusable and growing digital asset. An entirely new "raw material" that can be also packaged and sold in many different ways to enable totally new data revenue streams and even new data businesses. And this is what a data economy is about. But that is a topic for a whole other post.
Casino image credit: Edited from original by Bjørn Bulthuis.


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The report of the Review of US Human Space Flight Plans Committee (the Augustine Committee) formed by your Office of Science and Technology Policy is truly exciting and inspiring. But that is hard to tell from its title, its text, or listening to the folks presenting it. It is dry, technical, and full of caveats. Nor would you know it from the media coverage—which is mostly about the negatives of NASA not having enough money.
America should now engage the other spacefaring nations in a collaborative program to lead humankind from this planet to the only other world we can reach that is capable of sustaining life: Mars. We should do this on a flexible path, matching the expenditure of resources with the technical progress in rocket development, life support and crew safety, and robotic exploration—not just by the United States but with those who want to make it an international effort of planet Earth. Step-by-step into the solar system, inspiring and engaging all people of Earth, we will go beyond the Moon, into interplanetary space, and on to Mars. The benefits won't be directly realized in space; rather, there will be many benefits realized right here on Earth, including scientific and engineering achievements, technological growth, and the education and motivation of a new generation going in peace for all humankind.
These recommendations are just the kind of mid-course correction the Constellation Program needs. Giving that program a boost and a velocity change is no shame for NASA and they should not be defensive about the change.
These recommendations are just the kind of mid-course correction the Constellation Program needs. Giving that program a boost and a velocity change is no shame for NASA and they should not be defensive about the change. Norm Augustine made that clear in endorsing their technical conduct of the Constellation program and the Ares rocket development. But times and budget and economies change—what is needed now is more flexibility, more international engagement, and a greater awareness of the popular interest.
Characterizing the report and the opportunity as exciting and inspiring is not just public relations: it is fundamental to the rationale for human space flight. On its own, there is no compelling scientific, economic, or security interest for sending humans into space. Rather, we do it to inspire the world and declare our (whoever is doing it) greatness. It is done to advance the political power and prestige of the country or countries involved. (Why else would China and India embark on it? Why did the US and the Soviet Union?) Scientific, economic, or security benefits may come, but these are usually secondary gains.
We don't know yet what you have in mind for NASA or how you are going to handle the issue of human space flight. We are sure you will not cancel it, but how will you advance it? We see two distinct possibilities: a great one that would have us engage the world and several generations to take the next great leap, or a mundane one that would have us locked in Earth orbit with little purpose and a level of risk that exceeds its gain. The 1970s shuttle decision produced a great vehicle and a magnificent technological accomplishment, but ultimately a poor program with no destination and little purpose. We hope this type of decision will not be repeated, and believe that the stage has been set for something much grander.
It will take the creativity of technical teams, the leadership of the political system, and the will of people from across the globe to play well on this stage. Augustine and his colleagues have written a good script. The show needs a producer—will that be you?
Louis Friedman is the executive director of The Planetary Society.


One reason school dress codes are such a lighting rod is that they often have no basis in real-world sartorial standards. Though some rules are common sense, people seem most irked by prohibitions on clothing that wouldn't be out of place in a business meeting—yet is unacceptable by middle-school standards.
"This was at a public high school in West Virginia in the mid-2000s—the time just before leggings and yoga pants, which was a dress-code battle after I graduated. The fad at the time was holes in the jeans. The rule shifted every year, from no holes at all to only ones allowed below the knee. The kicker was if you were caught with in appropriate rips or tears in your $50 Hollister jeans, you had to put duct tape over them. Our principal carried a roll of tape with her just in case.
NO babushkas (meaning headscarves). As far as I know, we did not have any older Russian ladies attending my high school. To reiterate, the principal announced over the intercom that "babushkas" (not scarves, not hijabs) were banned from the high school.
NO clothes making fun of the president. At the time, George W. Bush was in office. I actually contacted the ACLU on this one, who immediately sent my high school a cease-and-desist letter. They re-instituted the ban the year after I graduated.
"I attended public high school in a suburb of Harrisburg, PA, in the early to mid 1990s. Our school had a rule that you could not wear shorts after September 15 or before May 15.
"I went to Catholic school during the '80s. Eighth-grade girls were not allowed to wear pantyhose, even for warmth under their knee socks in a Massachusetts winter. But in ninth grade, girls had to wear pantyhose and were not allowed to wear socks, though little ankle socks were very much in style.


The top Democrat on the U.S. Senate Intelligence committee, responding to escalating Republican attacks on Special Counsel Robert Mueller, said on Wednesday that if President Donald Trump fires Mueller, it "has the potential to provoke a constitutional crisis." Speaking on the Senate floor, Senator Mark Warner denounced attacks on Mueller's impartiality, and said the special counsel's investigation of ties between Trump's presidential campaign and Russia must be "able to go on unimpeded." Russia denies meddling in the election and Trump has denied any collusion. While Trump's political allies have increased their criticism of Mueller, the president said on Sunday he was not considering firing him. Republican lawmakers have seized on anti-Trump texts by a Federal Bureau of Investigation agent who was involved in the Russia investigation as evidence of bias in Mueller's team. Mueller removed the agent from his team after the texts came to light. Republicans on several House of Representatives committees also have announced their own probes into long-standing political grievances, including the FBI's handling of Hillary Clinton's use of a private email server when she was secretary of state.


Sign up now for this year's LACC individual championships at Warwick on Sunday May 12.
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We're holding the individual championship earlier this year so we can get the matchplay rounds in during the autumn and early winter when fishing is at its best.
The 15 best-placed contestants on May 12 will be entered into the matchplay competition where they will challenge last year's winner and automatic qualifier Vidar Thomassen for the matchplay trophy.
The individual championship on May 12 is also a competition in its own right, won last year by Derek Holmes.
Fishing is between bridges 54 at Hatton and 44 at Myton Road, Leamington. The start time is slightly earlier than normal, 7.15am meet for an 8am start. There's no practising by match competitors from May 3.
Click here for full details, the rules and booking.


YTN is a 24-hour news channel in South Korea. YTH was formerly an abbreviation of Yonhap Television News. It was founded on September 14, 1993, as a subsidiary of the Yonhap News Agency, and began broadcasting on March 1, 1995. YNA now owns none of YTN's shares.
The channel's slogans are "Yesterday, Today and Now" and "Your True Network".


text:
Fortress Wolfenstein
Wolfenstein III
Wolfenstein: Youngblood (2019)
Wolfenstein: Cyberpilot VR (2019)
Wolfenstein II: The New Colossus (2017)
Wolfenstein: The Old Blood (2015)
Wolfenstein: The New Order (2013)
Wolfenstein (2009)
Wolfenstein: Enemy Territory
Wolfenstein 3-D
Wolfenstein RPG
Wolfenstein movie
Castle Wolfenstein & Beyond Castle Wolfenstein
Wolfenstein 3D & Spear of Destiny
Category: Wolfenstein: The New Order (2013)
Wolfenstein : The New Order (2013) – News
An editorial about the world of Wolfenstein: The New Order at GameSpot
GameSpot posted last Friday an editorial about Wolfenstein: The New Order, and especially about the world as it would have been in 1960 in a Europe dominated by Nazis since 20 years, with some thoughts about the architecture of Nazis building withing the occupied cities, the high-tech weapons and the society.
New big preview of Wolfenstein: The New Order at GameSpot
GameSpot US has posted a new long preview of Wolfenstein: The New Order, where they give some details about the fate of BJ between the war and 1960 (he was amnesic in an asylum), and give many details about some memorable sequences of the game. An enthralling article to read!
Bethesda Underground at MachineGames – Meet Jerk Gustafsson
The blog of the publisher of Wolfenstein : The New Order, Bethesda Underground, started to interview some members of the development team of MachineGames.
Today, it's up to Jerk Gustaffson, managing director and executive producer of the development, to answer to the questions of the blog. Here is the video (they talk about a parrot and other things…):
Discover soon the MachineGames studio
The Bethesda Underground team, who handle the Bethesda's blog, will soon post some videos unveiling the MachineGames studio behind the scenes, as stated in the blog:
Recently, video editor Sal Goldenberg and I spent a week at their studio in Uppsala to learn about the taleneted men and women working at Machinegames. Over the next few months, we'll be sharing numerous videos from our trip – beginning with our studio teaser today.
Here's a one minute sequence introducing what will be available in these upcoming videos:
In the meantime, you can discover the story of the MachineGames studio (aka ZeniMax Sweden) and its publisher Bethesda Softworks (subsidiary of ZeniMax Medias) on the dedicated page of the site encyclopedia.
First previews on Wolfenstein: The New Order
The first previews from the news sites selected by Bethesda have been posted today, and we can get a lot of information from them about the game.
In France, it's up to JeuxVideo.com to post the preview. Here are the interesting pieces of information from it:
There's no multiplayer mode. It's only a solo game.
BJ told in the trailer he was back after a long time. Actually, he had been in the coma for 14 years, and woke up in 1960 with a world dominated by Nazis… and he's not happy!
The Germans have some top-secret super weapons they use to win the war. Overarmed robots are now part of their standard army, including bad dog robots.
The preview describes the first missions of BJ : "He has the mission to destroy the power in place, and find the Resistance spots where he can get some help. Blazkowicz knows what to do next. The hands-on starts when BJ discuss with a taxi driver leading him to his first objective: a kind of Kommandantur building he has to infiltrate. Sneaking into ruins due to recent fights, Blazkowicz walk stealthily. Suddenly, he has to avoid the attack of a giant robot dog who will be immediately killed by a concrete block, and get weapons on the body of recently strangled guards before entering into the building."
The battles are described as being very intense, and BJ will have to regularly cover behind small walls in order to avoid enemy fire.
The AI seems to be very good, and won't hesitate to dislodge the player if he's camping for too long.
The weapons are very diversified and originals.
In USA, GameSpot is posting the first preview of the game with a video where the developers are interviewed, and where they give their first impressions about their first hours in the game, without being able to show some captures from the game in action. Here is the GameSpot video:
Here are the interesting things to remember:
The developers says they've got a lot of inspiration from Wolfenstein 3-D and its fast-paced and nervous fights, with a lot of movements.
Along with these fights, there will be a lot of sequences of "adventure" gameplay, where the player will have to explore areas, discover hidden secrets, an talk with non-playable friendly characters, etc…
The player will be able to use very powerful weapons, very heavy and industrial-looking, and very fun to use. BJ will be able to hold them in both hands!
Some weapons have a retro sci-fi style from the 1960s (with laser guns and others), and others (like a shotgun) seem to have some mechanics to build the ammo's they're firing!
The demo that has been shown to the press was very action-oriented with gunfights, and not in an exploration adventure sequence
In the demo, BJ was led by a local resistant to a Nazi research facility close to museums and Big Ben, in London, and he started to fight soldiers in huge rooms full of places where to cover, because there're numerous of very dangerous enemies around!
While shooting with his weapons, the hero will destroy many elements of the rooms, like walls and pillars, and might destroy some places where he could cover. It seems they're well using a very powerful physic engine.
The player will meet big Nazis robots like in the trailer, and they seem very tough!
The developers could use the world of Wolfenstein in order to create extravagant things that couldn't be possible in a classical WWII game, with retro sci-fi stuffs, robots, etc…
In another part of the demo, the player explores an immense entry hall with balconies on both sides, and staircases leading to the upper open floors. He also enter a huge room with a big replica of the moon under a dome – the Nazis have also invaded the moon (which reminds me the "Iron Sky" movie !)
The AI won't let the player camp and shoot on enemies. He will have to move permanently in order to survive, and slide to various spots where he can cover temporarily.
The player can also lean to see what happens behind a wall and shoot safely, and even lead to shoot under a car on the enemies ankles!
Along with classical soldiers, there will be super soldiers with heavy armor, robots – with some that could fly -, and other fierce dog robots.
The technological leap that helped the Nazis to created their top-secret super weapons and win the war wouldn't be coming from a supernatural power like the Veil in Wolfenstein (in 2009), but from secret technologies the player will have to uncover.
The architecture of a world that has been dominated by Nazis for 20 years will be very impressive, and will lead BJ to many cities in Europe with a totally different look, but also to special areas like the Polish mountain by car, the Berlin catacombs with a submarine vehicle, in a train where he will meet a twisted Nazy lady, etc…
In some moments of the game, the player will be able to control some big battle mechs.
While discussing with that Nazi lady, the player will have to choose carefully the sentences he will say in order to avoid being spotted, and continue his mission safely.
During the whole game, the player will meet many special twisted characters like this Nazi lady.
These previews come with some new pictures of the game:
Other previews should be posted in the upcoming days… Stay tuned!
First reactions to Wolfenstein: The New Order announcement (updated)
With the announcement of Wolfenstein: The New Order, the young Swedish studio MachineGames (aka ZeniMax Sweden) told: "We are excited to bring a new chapter of Wolfenstein to gamers everywhere," said Jens Matthies, creative director of the studio. "As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud."
On his twitter account, John Carmack, founder of id Software, wrote that "Machinegames has some of the sharpest developers we have ever worked with, both passionate and pragmatic. Doing Wolfenstein proud."
Todd Hollenshead, PDG of id, is happy that "Wolfie returns! And it's going to be awesome. Trust me. I've seen it!"
In another vein, some famous people were delighted to see a new Wolfenstein game coming. Liam McIntyre, main character of the Spartacus series (since season 2), posted this comment on his twitter account: "Am I to understand you fight futuristic Nazi robots? I'm in!"
However, on his facebook account, Warren Spector, creator of Deus Ex (at Ion Storm), wondered: "Did the world really need another Wolfenstein game? Did we need a generically dark, monochromatic, FPS, kill-the-Nazi-giant-robot game?". He added he was sick of such shooters, and wanted something different from the industry… Let's hope the quality and the content of the game will prove him wrong!
Updated on 14/05: Warren Spector apologized to the MachineGames teams for getting boiled over their game: "I owe the Wolfenstein team an apology. I wasn't trying to diss you or your game. I have total respect for anyone making a game. I know how hard it is… And to everyone who pointed out that I didn't know enough about the game to judge, well, you were right. Consider this my mea culpa. I hope I can buy you guys a coffee or something at some show to make up for all this rigamarole."
Wolfenstein: The New Order officially announced! Wunderbar!
It's done: Bethesda has officially announced today the development of the next Wolfenstein game, called "The New Order". In US, GameSpot received the honor to post the first preview of the game along with an exclusive video commented by Mister B.J. Blazkowicz himself:
The game will use the id Tech 5 engine of Rage and Doom 4, and will be released on PC and consoles (PS3, X-Box 360, PS4 and certainly the next X-Box too) during Q4 2013. The game is being developed by MachineGames (aka ZeniMax Sweden) as expected.
As expected too, the story will take place far after the previous installments, in 1960, in an alternative world where the Nazis won the World War II (despite the tremendous efforts of BJ!) and invaded the whole world (and beyond, according to Bethesda…). BJ will have to launch an "impossible counter-offensive" in order to correct the situation of (remaining) Allies. He will have to travel to Europe and its Nazis fortresses, fight against legions of enemies while taking control of "super weapons" that the Nazis have used to dominate earth.
GameSpot promises more info in upcoming previews during the week, stay tuned on Fortress Wolfenstein!
Bethesda's teasing (encore)
Bethesda launched once again a teasing on twitter and Gamespot to prepare the announcement of a new game. The publisher added that this game was not developed by its own studio – hence, it shall not be a new Elder Scrolls nor Fallout game. The following pictures have been posted…
On the pictures, one can see the year 1960 written in the lower left corner. Many news sites guess it might be a new Wolfenstein game taking place at that time, far later than the previous games of the series. According to Bethesda, we'll get more info in the upcoming hours… Wait&see!
A new Wolfenstein game soon? (sequel)
The French news site GameAlive increases rumours about the release of a new Wolfenstein game at the end of the year, referencing an top-secret internal source in Bethesda UK who confirmed that such a development was ongoing, and that the game should be shown at the next E3 in June. It should be created by ZeniMax Sweden, as previously rumored. To be continued!
A new Wolfenstein game soon?
Some websites like VG24/7 have spotted on a CV of an "ADR Engineer" (removed since – but still in Google cache) an entry mentioning a new game called "Wolfenstein" and foreseen for 2013, and developed by Zenimax Sweden (note that id Software is also part of the Zenimax group). This will revive rumors of a new Wolfenstein game, even if the 2009 installment was not well received…
The Art of Wolfenstein: Youngblood
The RTX patch of Wolfenstein: Youngblood out this week (updated)
The story of Silas Warner
Wolfenstein 3-D is available in Germany
John Carmack awarded for his work on VR… just before leaving Oculus!
How the concept of virtual reality has gained more attention this year?
RIP JPM van Waveren
Bobby Prince est malade et a besoin d'un coup de main !
Encore un nouveau forum !
Encyclopédie mise à jour / Updated encyclopedia
3DRealms
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text:
Christine Abramo
Changing-Places Latin America 10/03/2016
CHANGING PLACES LATAM: Christine Abramo, Christian Torres, Miguel Bulnes…
People change positions, get promoted or move to other companies. Portada is here to tell you about it.
Click here for previous Latam Changing Places editions
Christine Abramo has left Evolve Media as their National Director of Multicultural Sales to join FLUVIP as VP of Multicultural Sales.
A10 Networks has named Christian Torres as Inside Sales for Latin America. Torres will hold his new position from Santiago de Chile.
Miguel Bulnes is the new planning and innovation director of Latinbrands Perú. Bulnes has held executive positions in agencies like McCann Peru and Wunderman Phantasia.
Aluisio Marins has taken over as director of media at Ampfy Brazil. Marins worked at Kantar, Ibope Media, Young & Rubicam and Google, where he was responsible for the performance team development for important clients in Brazil. Recently, he served as key account director at Spotify.
Viacom has promoted Christian Kurz to senior vice president of global consumer insights, adding oversight of corporate and consumer research and insights to his responsibilities.Kurz has worked for Viacom International Media Networks for five years.
Local Planet, the only privately owned international media agency network in the world, announced an expansion of its operations to Latin America with the official presentation of its regional leadership team and local agency partners.The first Latin American agencies to join the network are IGNIS Media Agency in Argentina, Media Management & Partners in Puerto Rico, Eurobusiness Market in Cuba, Avante Marketing & Medios in Miami and Plus Mobile as a regional partner for mobile media services. New partner agencies from other Latin American countries are currently under negotiation and will be announced in the very near future. Local Planet LatAm has established its headquarters in Miami.
CHANGING PLACES: Christine Abramo, Mike Schott , Colum Carey…
(Looking for your next Career move? Check out Portada's Career Board!)
Volta Charging announced that Mike Schott has joined the company as Senior Vice President, Media Sales to manage and lead the growth of the media sales team, drive media revenue and client development in order to support Volta's expansion.Mike Schott brings to Volta a wealth of industry experience including most recent work leading sales for ad technology and data firm, Viant. Over his career, he has worked for some of the industry's most reputable media companies including FOX Sports Net, NBC Universal, Hearst and Time Inc.Mike will be based at Volta's San Francisco headquarters.
Telemundo 47 / WNJU has named Colum Carey Vice President of Sales. Beginning October 3, Carey will lead local and national sales and business development strategies for the station. In his new role as Vice President of Sales, Carey will work with advertisers to maximize opportunities within the Hispanic television market. He will also partner with Telemundo 47's Creative and Digital groups to generate revenue growth and increase profitability across all station channels.Carey joins Telemundo 47 from NBC 4 New York / WNBC, where he currently serves as local and national sales manager for NBC's flagship station.
Burson-Marsteller has named Mike Fernandez Chair of its Global Corporate and Financial Practice. Based in New York, he will spearhead client development, strategy and new offerings for the Corporate and Financial Practice worldwide.Fernandez has served as the chief communications officer for five large U.S.-based corporations across diverse industries, including financial, technology, consumer goods and services, and health care. Most recently, he led global corporate affairs at Cargill.Before joining Cargill, Fernandez was chief communications officer for four Fortune 500 companies, including State Farm Insurance, ConAgra Foods, Cigna and US West.
Jamie Gersch has been appointed senior VP, chief marketing officer at Old Navy. She succeeds Ivan Wicksteed who left in March. Gersch was most recently CMO at Charlotte Russe.


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text:
Apex court vacates stay on Chandigarh power department's privatisation
The administration, in its tender, had proposed to give licence to a distribution company, to be finalised after the bidding process, for 25 years under the power department privatisation project
Rajinder Nagarkoti
CHANDIGARH: The Supreme Court on Tuesday vacated the stay by the Punjab and Haryana high court on the privatisation of the UT electricity department. The SC order came on a petition filed by the Chandigarh administration against HC's order of staying the directive of the UT administration, wherein it had floated a tender for privatisation of the electricity department.
UT adviser Manoj Parida said power department privatisation would be put on fast track now.
On December 1, the high court had stayed the privatisation till the next hearing and issued a notice to the Union government, the UT administration and the UT chief engineer on a petition filed by Gopal Dutt Joshi, general secretary of the UT Powermen's Union. While challenging the UT's decision to float a tender for privatisation, the petitioner had submitted that the electricity rates were less in Chandigarh in comparison with the neighbouring states and still the department was in profit. Despite the good financial state, the UT administration wanted to privatise it, he said.
The UT administration had challenged the stay order in the apex court.
The administration, in its tender, had proposed to give licence to a distribution company, to be finalised after the bidding process, for 25 years under the power department privatisation project.
Recently, the UT had written a letter to the Joint Electricity Regulatory Commission (JERC) and submitted the roadmap for the department's privatisation. For the project, 14 private firms, including CESC Limited, Torrent Power Limited, Sterlite Power, Adani Transmission Limited, Tata Power Company Limited, GMR Generation Asset Limited, India Power Corporation Limited, DNH Power Distribution Corporation Limited and NTPC Electric Supply Limited, had bought request for proposal (RFP) documents.
The UT told JERC that they had decided to formulate a company first, which will take over the assets of the power department. It was also decided to create a trust to manage the pension obligations of the government employees, who will be moved to the private company. The administration had sought the advice of the power regulatory body on the principles of the reorganisation and transaction of the electricity department.
Despite protests by the powermen, the administration, on the directions of the Union government, had started the process and appointed Pawan Kumar Sharma, executive engineer, UT electricity department, as the nodal officer.
In May 2019, finance minister Nirmala Sitharaman had said electricity distribution companies in union territories (UTs) would be privatised. Earlier, the UT had engaged a government-owned power finance corporation limited to unbundle the department and transform it into a corporate.
chandigarh news today
chandigarh latest news
Chandigarh headlines
Most Read in Power
NHPC to take over Rangit-IV project in Sikkim
Power engineers to protest on February 3 against privatisation of discoms
Adani's deal to buy stake in Odisha Power Generation Corp cancelled
BHEL bags orders worth Rs 3,200 cr for hydro projects in Andhra, Telangana


text:
Q: How to assign a Colourpalette to an output in PyQGIS I'm creating an indexed/paletted map in PyQGIS. I want to automate the process since I have many maps to apply this change to, the code is supposed to do the following:

*

*Reclassify the value to values 0-15;

*Warp: reduce Pixel size and turn GeoTIFF into TIF+TFW (I need it for an old Program afterwards)

*Assign the correct color palette from .clr file
The first two parts of the code work without problems, the assigning of the color palette is my problem.
import processing
import os
from qgis.core import  QgsPalettedRasterRenderer

input_path = 'C:/.../'   #(folder path)
output_path = '//.../test/'   #folder path
colourmap_path = 'C:/.../palette_pk25.clr'  #colormap path
target_resolution = 2.5

outputs = {}

#get the path of the file in the 'path' variable
for file in os.listdir(input_path):
    print(file)
    if file.find('.tif') >0:

        in_path = input_path+'/'+file
        out_path = output_path+'/'+file
        print(in_path)
        print(out_path)
        if os.path.exists(out_path):
            print("The File "+out_path+" already exists.")
            continue

        # Reclassify values (table)
        alg_params = {
            'INPUT': in_path,
            'NODATA': 0,
            'NODATAOPT': False,
            'OTHEROPT': False,
            'OTHERS': 0,
            'RETAB':[1,1,1,2,4,2,5,7,3,8,8,4,9,11,5,12,12,6,13,14,7,15,16,8,17,17,9,18,18,10,19,21,11,22,23,12,24,28,13,29,29,14,30,255,15,0,0,0],
            'TOPERATOR': 1,
            'RESULT': QgsProcessing.TEMPORARY_OUTPUT
        }
        outputs['ReclassifyValuesTable'] = processing.run('saga:reclassifyvaluestable', alg_params)

        #warp map
        alg_params2 = {'INPUT':outputs['ReclassifyValuesTable']['RESULT'], \
            'TARGET_CRS':None,'RESAMPLING':6,'NODATA':None, \
            'TARGET_RESOLUTION':target_resolution,\
            'COPY_SUBDATASETS':False,\
            'OPTIONS':'tfw=yes|photometric=palette|profile=baseline',\
            'DATA_TYPE':1,'TARGET_EXTENT':None,'TARGET_EXTENT_CRS':None,'MULTITHREADING':False,'EXTRA':'', \
            'OUTPUT':QgsProcessing.TEMPORARY_OUTPUT} #if replaced with output_path it works

       #assign colour map
        outputs['warpreproject'] = processing.run("gdal:warpreproject", alg_params2)

        classes = QgsPalettedRasterRenderer.classDataFromFile(colourmap_path)
        renderer = QgsPalettedRasterRenderer(outputs['warpreproject'], 1, classes)
        outputs['warpreproject'].setRenderer(renderer)

The code without the assigning of the colourmap works, but I can't figure out to so assign it within the code.
I can manually do it, but that's kinda the thing I wanted to avoid.
I don't generally use Python, so if that impacts the readability of my code.

A: While I didn't figure out how to do this in QGIS, I found a workaround with gimp with the following python Skript:
from gimpfu import *

def ewz_load_tif(pattern, palette_name):
    num_files, files = pdb.file_glob(pattern, 1)
    for filename in files:
        image = pdb.file_tiff_load(filename, filename)
        drawable = pdb.gimp_image_active_drawable(image)
        pdb.script_fu_set_cmap(image, drawable, palette_name)
        pdb.file_tiff_save(image, drawable, filename, filename, 0)

register(
    "load-cmp-for-tifs",
    "Load Tiffs from a folder and then assign the value from the palette name",
    "Load Tiffs from a folder and then assign the value from the palette name",
    "Martin Specker", "Martin Specker", "2023",
    "Load colormap for indexed TIFF",
    "",
    [
        (PF_STRING, "inputFolder", "takes input Folder", "\\\\...\\*.tif"),
        (PF_STRING, "Palettenname", "String of Palette", "palette_pk25.gpl")
    ],
    [

    ],
    ewz_load_tif, menu="<Image>/Tools")

main()

redpajama_set_name: RedPajamaStackExchange


right mindset in managing payment collections or debt recovery effectively.
the tell-tale signs as well as the kinds of delinquent debtors.
Trainer's Profile, please click HERE.
Too much water will blind you!
I DO" Weddings @ Sentosa 10.10.10!


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stock gtr box's are cheap as!! 18omu has gone 10.0 @ 151 on kuhmo ku36 and 157mph on another pass with a stock gearbox!!
not all stock gearboxes are equal.
I like the idea of a 'cruise'.
But I like the idea of a visit to Sydney Dragway even more.
Last edited by NXTIME; 06-11-11 at 22:26.
So its on for Wednesday night or what? Might drive up from Canberra for shits and giggles.
Is this happening tonight at WSID?
Its got no cooler on it.
Keith neal power glide with transfer case.
i have an evening off on thursday if youre cruising.
sounds like a challenge has been thrown lol.
what a cruise it shall be lol.
Turn the boost up. Dont be scared its only air!!!
heard the car looked stealth!!
yes, would love to see pics at the track if u have any?
wat r ur 60ft times and 1/8th mile time and mph?
All times are GMT +10. The time now is 13:39.


07/18/15 Shannon and Nick Deerfield, MI Wedding Flower Sneak Peek!
I have known Shannon for years from playing softball. I was so excited when she came in to discuss wedding flowers! Shannon was so laid back the entire process… She knew her colors and she was letting her mom and Aunt make many of the major decisions. I love the way things turned out!
Check out our Pinterest board about submerged centerpieces for more ideas!


Trading floors have always fascinated people, but few understand the role they play in the world of finance today. Though markets rise and fall every day, the drivers of those are rarely explored. Those who understand the dynamics of trading floors will better understand the dynamics of global financial markets. This book reveals the key players on the floor, their roles and responsibilities, how they serve their clients, and how it all impacts the markets. It also explains important terminology, explains the world of trading both cash and derivatives, and much more.
Includes a foreword by Gillian Tett, author of Fool's Gold: How Unrestrained Greed Corrupted a Dream, Shattered Global Markets and Unleashed a Catastrophe.
Terri Duhon (www.terriduhon.co) is a financial market expert who in 2004 founded B&B Structured Finance Ltd, which provides expert consulting and financial markets training . Her time on the trading floor has been documented in the book Fool's Gold as well as by PBS's Frontline.


text:
Q: Count no of data in time interval with more than Suppose i have a table like this
id user_id activity_id start_time           duration
1   1       1          2015-12-02 12:24:22   00:17:25
1   1       2          2015-12-02 12:25:22   00:17:25
1   1       3          2015-12-02 12:26:22   00:17:25
1   1       4          2015-12-02 12:26:22   00:17:25
1   1       4          2015-12-02 12:27:22   00:17:25
1   1       4          2015-12-02 12:29:22   00:17:25
1   1       4          2015-12-02 12:33:22   00:17:25

Now,suppose i need a query something like which count the number within 3 minute from each other-for example
like
12:24:22 is 4 it get count 24 25 and 26
12:25:22 is 2 it get count 25 and 24
12:25:22 is 4 it get count 25 26 and 27
12:26:22 is 4 it get count 24 25 and 26
12:26:22 is 3 it get count 26 and 27 ie it get count of near by 3 minute.
(but in Actually, i will have interval time is 10 minute).
i need to count nearby every minute within interval from each.i see some solution like
MySQL GROUP BY DateTime +/- 3 seconds. But i dont get how actually i can apply it in my suation.Can you please give me some hints to how to works with this.
Thanks in advance.

A: SELECT a.*, COUNT(a.start_time) AS TOT
FROM `your_table`AS a
INNER JOIN `your_table` AS b
WHERE ABS(TIME_TO_SEC(a.start_time) - TIME_TO_SEC(b.start_time)) < 180
GROUP BY a.start_time

Where 180 = 3 minutes(180sec)
@Jonathan Twite answer works too

A: How about something like:
SELECT t1.start_time, COUNT(*) FROM table AS t1
CROSS JOIN table AS t2
WHERE ABS(TIMESTAMPDIFF(MINUTE, t1.start_time, t2.start_time)) < 10
GROUP BY t1.start_time

Note this would give matches with start_times within 10 minutes BOTH sides of the stated time.


"Virality is something that has to be engineered from the beginning…and it's harder to create virality than it is to create a good product. That's why we often see good products with poor virality, and poor products with good virality. The reason that over $150 Billion is spent on US advertising each year is because virality is so hard. If virality was easy, there would be no advertising industry."
This is self-evident, of course. But raises another issue, a common misconception, that bugs me.
Positive "word of mouth" - the passing of information person to person - is an important (maybe the most important) component to growing a service. However its not the same thing as service being viral. Virality at its purest and most scalable form means a service that through it's very usage advertises and spreads itself.
Word of mouth is casual, yet the active sharing of brand - positive or negative experience with a good or service. Virality is causal, yet the passive compound effect of interconnections being maxed out.
The Pay Pal service is viral. So is Venmo. As is bitly. A user's usage of those products - without anything more - markets the products themselves. This has nothing to do with word of mouth, which is not viral, and is also not directly trackable from the usage itself.
Viral is interesting because of the compounding network effects that result from the usage. With the right use case usage can explode, literally, and it can be measured.
But this ain't word of mouth. Word of mouth doesn't scale. Virality does.


text:
Štampati
Multimedija / Filmovi
ESI u medijama
Back - People: Erion Veliaj - Next
One of MJAFT!'s founding members, Erion Veliaj headed the movement from 2003 to 2007. Erion was a child when Albania's communist regime collapsed:
"On my way to get drinks for a family lunch, I came across the largest rally ever held in Tirana. This was the rally that culminated in the violent removal of Enver Hoxha's mega-statue from downtown Tirana's Skanderbeg square. It was the most exciting event of my boyhood.
At the time, I was finishing 4th grade. The system degenerated in front of our eyes even in elementary schools. Shouting that we were 'fighting for the causes of the party ? always ready' every morning was no longer mandatory. Reciting communist poems was no longer required.
In economic terms the situation changed for the worse ? at the time only dilled baby-onions were seen in the state-owned stores. The bread queues were a daily agony."
Erion lost his father to a terminal illness in autumn 1991. His mother was left alone to take care of two sons.
"She realised that she could not bring us up alone and had to let go of me. With an uncle I set out to cross into Greece, illegally. After 20 hours walking through the mountains on foot across the southern border near Gjirokaster, always trying to avoid Greek border patrols, we ended up working with relatives. I washed dishes in a restaurant and worked on a farm, for about 6 months.
When I returned to Tirana the steady exodus of people was also visible in my neighbourhood. As we would meet other children for our daily football games we realized that we could not keep our regular teams together. Kids went missing, teams shrunk. It wasn't until later that I realized that our friends had left for good, picked up by their daring parents and headed mostly for Italy and Greece."
Erion left Albania in 1998. He went to the US where he studied at Grand Valley State University (GVSU). After a semester he returned to Albania to help with the Kosovar refugee crisis, working in a refugee camp in Peshkopi.
"After TV images showed Kosovar refugees pouring across the border, Albanians mounted one of the largest hospitality operations of their history. Every city, town and village had a refugee welcoming center, families lined up to take people home and thousands of young volunteers from schools, NGO-s, churches and mosques were involved in running the relief operation of their lives. Many knew they would meet a Kosovar at some point in their life, but none had predicted that the two halves of a nation would have a 'date' of this scale. For most Albanians this marked an unprecedented life-time experience. My mom hosted a young couple from Gjakova, and with other co-workers was permitted a leave from her regular job to helps serve in the assigned refugee camps during daytime."
In June 1999 Erion moved to Kosovo to help rebuild and refurbish the six main regional hospitals as well as clinics in the Dukagjini valley. r A year later, his university, GVSU, agreed to allow him to work internationally and study through distance learning at the same time. He spent most of 2001 in Central and Latin America, and in 2002 working and doing research for his thesis in Africa.
In December 2002, Erion came back home to Tirana and met up with three friends, including his high school friend, Endri Fuga, who was also studying abroad.
"By Christmas 2002, we were all home for the holidays ? Endri and myself planning to go back abroad after the New Year. We met at a caf?, catching up with each-other after years away. At some point, we couldn't avoid the million dollar question: 'What the hell is wrong with this place? Why is it lost in transition and led by incompetent politicians'? Our relatives would argue that the 500 years of Ottoman rule were to blame, or others would blame the communists. Yet, we couldn't help but realize that in few years we'd most likely have our own kids, and we couldn't blame their broken schools and hospitals on the Turks and the communists any more. We must find better answers, there must be something we could do, at least address one problem. Which problem was the question, which was Albania's biggest problem?
During that Christmas break we made it a mission to find that answer. We met with UNDP to hear how poverty was the biggest problem, the World Bank claiming it was unemployment, the IOM talking trafficking, the Interpol blaming organized crime, UNEP saying it was the environment, and so on ? each organization declaring their turf was Albania's biggest problem.
Granted, all were important, we realized back at our caf? reunion. But there's probably one invisible thread that connects all of these, we figured. It was APATHY! Indeed, the average person had resigned themselves to a reality they thought they could not change, the everyday citizen had simply ceased to care. One either got a visa and left for the West, or gave up, letting sometimes clueless internationals and certainly incompetent politicians take charge. We had found our niche: a smart, provocative, offensive campaign against civic apathy ? call it MJAFT ? Albanian for ENOUGH! Enough of this apathy, enough of an agonizing transition, enough of sitting idle while all goes wrong!"
MJAFT's symbol became an instantly recognisable red hand:
"We needed a strong image. A stop sign, a fist, a stretched palm ? indeed, the latter worked great. We painted our hands in Ina's red lipstick, then stamped them on A4 white paper to see which one looked best. Later we framed it on the red and black colour scheme of the Albanian flag ? why not make activism the new patriotism?
In February 2003, we printed a few hundred posters with the red hand logo, and the date MARCH 15 beneath it ? signalling our launch. It worked well as people got puzzled and wondered what this could mean. Some said it was another 'international day of something', or that U2 was coming to town, or that the Albanian flag would be changed on that date ? although this latter one couldn't have come from someone sober. On March 15, together with a few hundred friends and curious onlookers, we launched MJAFT ? the new brand of civic activism. Everyone was invited to dip their hands in red paint and sign-up to civic engagement by stamping their palm on a white cloth board."
MJAFT has spoken out whenever it felt it could make a difference:
"Albanians have grown weary of classical politics and the inflated rhetoric of transition and reform. Most have grown into pragmatic citizens who care less about demagogy and more about the pricing of utilities, quality of education and health, and administration of their taxes by politicians. In this regard, MJAFT became a self-appointed 'people's ombudsman' advocating for issues of basic importance to everyday lives."
"There was one unique campaign to stop the construction of a waste incinerator in the heart of Albania, intended to burn imported refuse from southern Italy. A shady group with links to the eco-mafia had bribed Albanian officials into accepting a very rotten deal for the country that would bring a daily intake of tens of containers with unclassified waste. Our role in exposing the deal, mobilizing NGO-s and citizens to take part in large organized protests, changing the legal provisions for the import of waste and ultimately reversing the deal, made this one of our most effective campaigns."
After four years, Erion and his three fellow founders felt that the time had come to pass on the baton. They stepped down in September 2007 from their positions in MJAFT. Since early 2008 Erion is a senior analyst at ESI.
The Albanian Renaissance
Clips from the film
Elisa Spiropali
Arbjan Mazniku
Alket Islami
Marinela Lika
Endri Fuga
Fatos Nano
The Carcu family
Dilaver Perkoxha
Remzi Lani
Lorenc Bejko
Theth
Albanian Riviera
Bathore
Bulqiza
Who are the Albanians?
Legacies of Communism
Mass-exodus
Chaotic transition: 1990 to 1997
MJAFT!
Poverty in Albania
Bloodfeuds
Albanian Renaissance
Albania and the EU
© Evropska Inicijativa za Stabilnost 2020


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DinerWear® manufactures adult bibs that are both stylish and practical. With the products from DinerWear®, you can go through the day never worrying about making a mess on your clothes, while also keeping in style.
Drive carries a complete line of durable medical equipment including mobility products, beds, bariatric products, wheelchairs, sleep surfaces and pressure prevention products, respiratory equipment, CPAP products, self-assist products, power wheelchairs, power scooters, rehabilitation products, pediatric products, patient room equipment, personal care products and electrotherapy devices. It is our mission to manufacture and market world class products which focus on innovation, functionality and value.
Evolution Technologies Inc. is Canada's leader in the four-wheel walker industry known around the world for its exceptional product quality and customer service. The company has developed additional division areas including walkers, home health care products, electronics and research and development facilities.
EZ-ACCESS is a manufacturer of portable wheelchair ramps. They have also expanded their product line to patient lifts, toilet lifts, door openers, and more to create a complete line of access products.
EZ Lite Cruiser provides ultra-light weight and compact motorized chairs. Due to their size and weight, EZ Lite Cruisers are ideal for travel and mobility.
FrozenPeaz® deliver Flexible high-performance heat therapy & cold therapy in one easy pack. FrozenPeaz®, is a natural alternative to pain medications being reusable, Non-toxic, 100% plant-based and safe.
As a family-owned and operated company, Golden Technologies is proud to be the world's leading manufacturer of luxurious lift and recline chairs. They use only the highest quality components to give you the ultimate in comfort, convenience and style — with minimum maintenance.
Gotcha Covered offers high quality bedding solutions and guarantees that their customers are their highest priority. Passionately committed to finding innovative ways for fit and performance while using luxurious and traditional textiles, and understanding and paying attention to details, concerns, and questions assures their customers get what they deserve.
Handicare offers solutions and support to increase the independence of disabled or elderly people, and to enable them to live an active life — on their terms — and to facilitate for their care providers and family. Handicare's offering encompasses a comprehensive range of straight and curved stairlifts, transfer, lifting and repositioning aids, vehicle adaptations and medical equipment.
Harmar is more than a leading manufacturer of wheelchair lifts for automobiles, stair lifts for the home, and residential and commercial vertical platform lifts. They are an organization that is inspired by those who are mobility challenged and are driven to create mobility and accessibility products that allow people to go where they want, when they want, how they want.
Health Craft is committed to delivering smart, innovative support products that help their customers continue living the way they want. They care deeply for their customers, which translates into product quality and customer service.
In-Step Mobility's product line consists of high quality rolling walkers and innovative canes.
Since 2009, Incrediwear has strived to revolutionize the Health & Fitness Industry with products that increase circulation to reduce inflammation, relieve pain, optimize performance, and accelerate recovery.
Invacare Corporation (NYSE: IVC), headquartered in Elyria, Ohio, is the global leader in the manufacture and distribution of innovative home and long-term care medical products that promote recovery and active lifestyles.
Ki Mobility designs and manufactures high quality and innovative wheelchairs. With a focus on structural integrity, strength and durability, they don't just make wheelchairs, they make wheelchairs better.
All Lifestyle Mobility Aids products are designed and manufactured to Lifestyle Mobility Aids' own specific standards of quality control. Their goal is to provide equipment that promotes healthy active lifestyles that allow their consumers to maintain their dignity.
Liko's expertise is based on over 30 years in business, specialising in products for the safe lifting and transfer of patients in the healthcare environment. The Liko brand portfolio includes high quality and innovative lifts, slings, transfer aids and lift accessories.
MAX mobility develops cutting edge products that improve the mobility experience.
MJM's International Corporation has over 30 plus years of experience in design and developing PVC Equipment. The company's owners have dedicated their experience to serving its clients 100% and setting a new standard in quality, service and durability in all its PVC product lines.
MK Battery provides the highest quality and most environmentally responsible sealed battery solutions for specialized deep-cycle and standby power applications. They take pride in their dedicated people and in their total commitment to offering the most reliable products, world-class service and support, and maximum overall value to the diverse markets they serve.
Motion Composites believes in empowering wheelchair users, who have been under-served for too long. That's why they use the very best technology to build ultra-lightweight, energy efficient and highly maneuverable wheelchairs that enhance mobility and improve people's lives.
NOVA's goal and mission is to provide and service superior quality products with great function and fashion for physically challenged people to live a healthy, independent, and beautiful lifestyle.
Pain Management Technologies is an innovator and manufacturer of advanced pain management devices to assist in back pain, arthritic pain, muscle spasms, sciatic pain, sports injury and more. They are driven by the goal of making sure their products deliver effective results, cutting edge appeal, and profitable results for their distributors.
With over 20 years of experience, PDG has become a global leader in the design and manufacturing of specialty manual wheelchairs that tilt to provide patients with enhanced posture, function, and skin protection. This includes the highly-agitated user, the user at risk of, or managing, skin breakdown, or the bariatric patient.
Pride Mobility Products® Corporation is the world's leading designer and manufacturer of mobility products including Jazzy® Power Chairs, Go-Go® Travel Mobility, Pride Mobility™ Scooters, Pride® Power Lift Recliners, and Pride® Lifts and Ramps. Pride is dedicated to providing expertly designed, engineered, and tested products incorporating technologically innovative features enabling consumers to achieve the best quality of life and mobility goals.
Prius Healthcare USA is part of a global distribution network for specialty hospital bed frames, therapeutic support surfaces, intermittent and sequential compression devices as well as disposable medical products.
ProBasics® by Compass Health Brands manufactures high quality health care and assisted living products.
PVI manufactures the highest quality ramps available on the market today. Their products are tested to a 3X safety factor making them pound for pound, the strongest and lightest ramps you can find.
The ROHO Group designs and manufactures innovative cushioning solutions.
Rose's purpose is to provide quality health care products at fair prices with outstanding customer service. Their product line of durable medical equipment and medical soft goods consist of direct imports and products they manufacture in their own facilities.
For more than 30 years, Span-America Medical Systems has offered the industry's most comprehensive line of specialty solutions for pressure management and patient positioning.
Stander has created over 40 innovative mobility aids and continues to grow every year. They employ the best and brightest engineers and their team is committed to listening to your needs and inventing products that make life easier. Together, with your feedback and our inventions, you can Be Independent!
Manufacturer of innovative, quality cost effective custom WC20 seating for transit, positioning products and other wheelchair-related products, therapeutic devices, and aids for daily living.
TiLite is a manufacturer of high quality wheelchairs. They specialize in custom wheelchairs through a process they call TiFit.
Tuffcare is a supplier of quality health care products. Their unsurpassed quality and service in their products have allowed Tuffcare to pass on that service to their dealers and distributors all around.
Whill designs and manufactures motorized wheelchairs. They focus on making their products as low profile and as portable as possible.


If you checked out my browsing history, you'd know just how excited I am for Dreamforce. (And no, it's not because I spent my teenage years listening to Metallica's "Nothing Else Matters" like it was going somewhere.) It's because Dreamforce is a great time for me to level up and see what apps I can add to my org to make my life as a solo admin easier. This week's edition of Our Favorite Things is dedicated to my top three apps I'm going to be rubbing elbows with at the Cloud Expo.
Okay, so I will admit three things right up front. 1) FinancialForce is not on the Cloud Expo floor, they're setting up shop at Fogo de Chao (a Brazilian Steakhouse which has my heart here in Pittsburgh) and as a keto eater, this has me thrilled. 2) My company has a reporting product that links into FinancialForce, so I have some bias to this app. 3) I have so many things I want to accomplish in Q4 in our HCM module that I might never leave. Promise it has nothing to do with access to all the steak!
Not only do I work the Salesforce magic for my company, but I administer our Google tools. I'm excited to head to booth #703 and see what is cooking for users of both Salesforce and Google. Integration to email, docs, and more would make my job 100x easier than it already is. My fear is that we need to make the jump to Lightning to do this, but maybe this is the kick in the pants I need.
Ever since day one at my company I have had a love/hate relationship with this app. The hate is because it is always challenging me and the love is because once I crack the code it makes our document generation seamless. After spending an entire day this week working on a report that joined over 500,000 Chatter feed items to find potential custom contracts, I really need to talk to them about how we can get our Contracts module up and running so everything is in one place. Look for Conga at booth 1411 to find out what they provide in the way of "end-to-end Intelligent Document Automation solutions including document generation, contracts, and eSignature".
Bonus…the AppExchange Breakfast! They had me at bacon. This is going to be a fun event where the AppExchange thanks the Ohana for all we do. Look for me – I'll be the one with a coffee in one hand, a plate of bacon in another.


Floor Finish Maintainer - Midlab, Inc.
This environmentally responsible floor restorer and maintainer may be applied by mop or with a floor scrubber. Works with all low, high, and ultra high speed maintenance systems.


text:
Greek Gamble: T-Bill Sale in July
Nick Skrekas And
Emese Bartha
June 28, 2010 12:10 pm ET
ATHENS—Greece plans to issue between €4 and €4.5 billion ($4.95 billion and $5.57 billion) in Treasury bills early next month to roll over maturing short-term debt, a senior finance ministry official said Monday.
While a rescue package agreed to in early May means heavily indebted Greece doesn't need the cash, the sale is seen as a test of investor interest and a sign of the country's stated intent to return to the bond market as soon as possible.


text:
<?php

if (!defined('BASEPATH'))
	exit('No direct script access allowed');

class Testtemplate extends CI_Controller
{

	public function __construct()
	{
		parent::__construct();
		$this->authenticate->redirect_except();
		reset_language(current_language());

		$this->form_validation->set_error_delimiters('
', '
');
	}

	/////////////////////////
	// CRUD-actions
	/////////////////////////

	/** Specifies the contents of the default page. */
	public function index()
	{
		$add_url = array('url' => 'testtemplate/add', 'title' => lang('add_testtemplate'));

		create_testtemplate_table();
		$data['ajax_source'] = 'testtemplate/table/';
		$data['page_title'] = lang('testtemplates');
		$data['action_urls'] = array($add_url);

		$this->load->view('templates/header', $data);
		$this->authenticate->authenticate_redirect('templates/list_view', $data, UserRole::ADMIN);
		$this->load->view('templates/footer');
	}

	/** Specifies the contents of the add testtemplate page */
	public function add($test_id = 0)
	{
		$data['tests'] = $this->testModel->get_all_tests();

		$data['page_title'] = lang('add_testtemplate');
		$data['new_testtemplate'] = TRUE;
		$data['action'] = 'testtemplate/add_submit/';
		$data = add_fields($data, 'testtemplate');

		$data['test_id'] = $test_id;

		$this->load->view('templates/header', $data);
		$this->load->view('testtemplate_edit_view', $data);
		$this->load->view('templates/footer');
	}

	/** Submits the addition of a testtemplate */
	public function add_submit()
	{
		// Run validation
		if (!$this->validate_testtemplate(TRUE))
		{
			// If not succeeded, show form again with error messages
			$this->add($this->input->post('test'));
		}
		else
		{
			// If succeeded, insert data into database
			$testtemplate = $this->post_testtemplate(TRUE);
			$testtemplate_id = $this->testTemplateModel->add_testtemplate($testtemplate);

			$t = $this->testTemplateModel->get_testtemplate_by_id($testtemplate_id);
			$test = $this->testTemplateModel->get_test_by_testtemplate($t);
			flashdata(sprintf(lang('testtemplate_added'), $test->name));
			redirect('/testtemplate/', 'refresh');
		}
	}

	/** Specifies the contents of the edit testtemplate page */
	public function edit($testtemplate_id)
	{
		$data['tests'] = $this->testModel->get_all_tests();

		$testtemplate = $this->testTemplateModel->get_testtemplate_by_id($testtemplate_id);
		$test = $this->testTemplateModel->get_test_by_testtemplate($testtemplate);
		$data['test'] = $test;

		$data['page_title'] = sprintf(lang('edit_testtemplate'), $test->name);
		$data['new_testtemplate'] = FALSE;
		$data['action'] = 'testtemplate/edit_submit/' . $testtemplate_id;
		$data = add_fields($data, 'testtemplate', $testtemplate);

		$this->load->view('templates/header', $data);
		$this->load->view('testtemplate_edit_view', $data);
		$this->load->view('templates/footer');
	}

	/** Submits the edit of a testtemplate */
	public function edit_submit($testtemplate_id)
	{
		// Run validation
		if (!$this->validate_testtemplate(FALSE))
		{
			// If not succeeded, show form again with error messages
			$this->edit($testtemplate_id);
		}
		else
		{
			// If succeeded, update data into database
			$testtemplate = $this->post_testtemplate(FALSE);
			$this->testTemplateModel->update_testtemplate($testtemplate_id, $testtemplate);

			$t = $this->testTemplateModel->get_testtemplate_by_id($testtemplate_id);
			$test = $this->testTemplateModel->get_test_by_testtemplate($t);
			flashdata(sprintf(lang('testtemplate_edited'), $test->name));
			redirect('/testtemplate/', 'refresh');
		}
	}

	/** Deletes the specified testtemplate, and returns to previous page */
	public function delete($testtemplate_id)
	{
		$this->testTemplateModel->delete_testtemplate($testtemplate_id);
		flashdata(lang('testtemplate_deleted'));
		redirect($this->agent->referrer(), 'refresh');
	}

	/////////////////////////
	// Form handling
	/////////////////////////

	/** Validates a testtemplate */
	private function validate_testtemplate($new_testtemplate)
	{
		if ($new_testtemplate)
		{
			$this->form_validation->set_rules('test', lang('test'), 'callback_not_zero');
		}

		$this->form_validation->set_rules('template', lang('template'), 'trim|required');

		return $this->form_validation->run();
	}

	/** Posts the data for a testtemplate */
	private function post_testtemplate($new_testtemplate)
	{
		$testtemplate = array(
			'test_id' => $this->input->post('test'),
			'template' => $this->input->post('template'),
			'language' => L::DUTCH, // TODO: actually use this field
		);

		if (!$new_testtemplate)
		{
			unset($testtemplate['test_id']);
		}

		return $testtemplate;
	}

	/////////////////////////
	// Callbacks
	/////////////////////////

	/** Checks whether the given parameter is higher than 0 */
	public function not_zero($value)
	{
		if (intval($value) <= 0)
		{
			$this->form_validation->set_message('not_zero', lang('form_validation_isset'));
			return FALSE;
		}
		return TRUE;
	}

	/////////////////////////
	// Table
	/////////////////////////

	public function table()
	{
		$this->datatables->select('test.name AS t, language, template,
			testtemplate.id AS id, test_id', FALSE);
		$this->datatables->from('testtemplate');
		$this->datatables->join('test', 'test.id = testtemplate.test_id');

		$this->datatables->edit_column('t', '$1', 'test_get_link_by_id(test_id)');
		$this->datatables->edit_column('language', '$1', 'lang(language)');
		$this->datatables->edit_column('id', '$1', 'testtemplate_actions(id)');

		$this->datatables->unset_column('test_id');
		$this->datatables->unset_column('whennr');

		echo $this->datatables->generate();
	}

	public function table_by_test($test_id)
	{
		$this->datatables->where('test.id', $test_id);
		$this->table();
	}

}

redpajama_set_name: RedPajamaGithub


Which hip Austin neighborhoods have the most expensive rent? A new map released by Zumper.com details the median one-bedroom rent prices in Austin's hottest neighborhoods, and the prices might surprise you.
According to the data (based on March 2015), Central Austin — specifically the Hyde Park, North Loop, University of Texas - Austin and West University neighborhoods — offers some of the most affordable pockets in town. The median one-bedroom rent in Hyde Park will set you back $1,000; in North Loop, you'll pay $940.
Central Austin has some of the most affordable pockets in town.
The closer to downtown you get, the higher the prices. Central East Austin has a median one-bedroom rent price of $1,575. But that pales in comparison to Downtown Austin's median rent price of $1,913 — the most expensive in the city.
South Austinites will find the most affordable prices in the South Lamar ($1,035), Barton Hills ($1,096) and Riverside ($1,016) neighborhoods. Bouldin Creek and Zilker cost a pretty penny: $1,249 and $1,500 respectively.
The apartment and home rental website says that Austin now ranks as the 21st most expensive rental market in the country. Austin rents increased 3 percent in the last quarter, making the median one-bedroom rental price $1,030.
For more details on Austin rent prices, visit the Zumper blog.


Where elders, teachers, healers, and visionaries gather for sacred ceremonies, pujas, Shamanic Breathwork™, inner journeys, and joyful celebrations in the natural beauty of the Blue Ridge Mountains. Wise Wolf Women's, Men's, & Pups' Councils take place simultaneously this year at various locations at Isis Cove.
This year's Wise wolf Councils will be held May 22 – May 24. Click here for more information and to register for this event.
It is time again to put out the "Call" to women for this year's Wise Wolf Council. Our theme is about walking the Spirit of the Wolf Path: the path of walking in truth, integrity, dignity, stability, trust and wisdom. The Wolf Clan is the visionaries and the way-showers who, focused on walking their talk, take the essence of their visions and move them into manifestation in the world.
Wise Wolf Men of all ages join to network, teach, learn and share stories, visions, ceremonies and emerg≠ing ideas from around the world. This year, our theme is about walking the Spirit of the Wolf Path: the path of walking in truth, integrity, dignity, stability, trust and wisdom. Drum, dream, dance, hoot, holler, howl, and celebrate!
Helping Kids Connect to Their Hearts through Nature, Play, and the Arts!
This year's Wise Wolf Pups Camp will be bigger, better, and more creative and magical than ever! This year's camp will be filled with fun new adventures, as kids learn about the Spirit of the Wolf: making wolf masks, creating their own talking sticks, putting on a Wolf Pack play for the whole council, and many more surprises. WE NEED YOUR HELP! As you know, it takes a village to raise a child, and it takes a Wise Wolf Pack of committed adults to create a safe and fun Camp for our Pups. WHAT YOU CAN DO: Email the camp coordinators with your name, contact info (cell and email), and number of hours you would like to volunteer as a Pups Camp Helper. We are organizing volunteers in 2 hour segments to reduce transitions and promote continuity for the Pups. We will add you to our volunteer schedule, and provide you with this info so you can plan your Wise Wolf day.
Venus Rising is shaping the vision for the Children's Peace Park project dear to the hearts of Co Directors Linda Star Wolf and Brad Collins. The purpose of the Children's Peace Park is to provide a safe and engaging playground space where children make deep heart connections between selves and others, learn to honor, know, sustain and enjoy the earth and her creatures, gain compassionate and creative skills for success, and practice being the change they wish to see in the world. Brad and Star's vision for the Children's Peace Park includes areas for play, entertainment, and education.. It is located east of the site of the Venus Rising Air Temple Sanctuary.
We wish to have in place for the start of Wise Wolf Council May 24th, 2013 these few things; swings, a sliding board, ropes to play Tarzan on in a shaded area, a picnic table or two and safe campfire pit with stumps for stools around it . Ideally we would love to have a small covered and screened in structure such as a gazebo for the children to get into out of the rain or too hot sun or if it gets too hot or buggy during the day. Financial support for the Children's Peace Park at Isis Cove is already beginning to build. Thanks for your support everyone!
Brad and Star envision a lovely Children's Peace Park with gardens, waterfalls, a pool and a covered Pavilion with some bathrooms and a stage that 150 folks can gather under with a nice paved road leading up to everything. Please hold that Vision with us if you feel called to do so.
Thank you for all your past and present support on all levels!