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famous women's rights activists today
Subscriber Abolitionist and women's rights activist Sojourner Truth is best known for her speech on racial inequalities, "Ain't I a Woman?" In her role as executive director, Hirsi has been a key part of activating a chapter to join the estimated 1.6 million students across 120 countries to skip school in March to demand official action on climate change and spoke at the Minneapolis march as part of the global climate strike on September 20. Suffragist Alice Paul dedicated her life's work to women's rights and was a key figure in the push for the 19th Amendment. In January 2019, Hirsi founded the US Youth Climate Strike group, an American chapter of a global climate activist movement. since. delivered at the Ohio Women's Rights Convention in 1851. They want lives of purpose and they want to feel part of a cohesive community and family.". Though Thunberg's brazen comments to the leaders marked a pivotal moment for youth involvement in climate change advocacy, young activists have been bucking the norms for years to spark change among their peers and leaders alike on issues including gun control, education, and LGBTQ rights. She later published her first book, "I Am Malala." Susan B. Anthony was a suffragist, abolitionist, author and speaker who was the president of the National American Woman Suffrage Association. Though she sparked a major moment for the youth climate change movement, her speech was just the latest in years of young activists pushing for change across a wide spectrum of political issues. A leading-edge research firm focused on digital transformation. They all want to have stable careers. Thunberg was first pictured sitting alone outside Swedish parliament in a strike that she hoped would raise alarms among lawmakers. She formed Yara's Club in partnership with The Young Women's Leadership School, which sets up digital hangouts for high school students together to discuss and confront social issues. She has authored several books, including 'Women, Culture & Politics.'. lauded by various media outlets and social rights organizations. Talking of women's rights activists, American women's rights activist have played a pivotal role in the women suffragist movement. Margaret Fuller is best known for feminist writing and literary criticism in 19th century America. Known for her role as Zoey Jonson in the show Black-ish, the 18-year-old activist is an advocate for women's rights, diversity in Hollywood and voter turnout. "They all want to go to the best universities. Alice Walker is a Pulitzer Prize-winning, African American novelist and poet most famous for authoring 'The Color Purple. Had it not been for the women's rights activist, we would not have Hillary Clinton, Oprah Winfrey, Indra Nooyi, Melinda Gates, Anna Patricia Botin or Taylor Swift at their top spots today! However, her outspoken spirit earned her enemies in the Taliban and in October 2012, Yousafzai was shot on a school bus. Spencer Platt/Getty Images, Twitter, Vivien Killilea/Getty Images for Teen Vogue. Unlike the present times, women of the yesteryears were mere objects of home, untitled, bereft of civil and constitutional rights and deprived of any freedom. The nod earned her a spot on the 2018 Forbes Middle East Arab 30 under 30 list, but she describes her role as a much larger effort to empower young people in the UAE to be active in their society and government. Also an existentialist philosopher, she had a long-term relationship with Jean-Paul Sartre. Prolific author Pearl S. Buck earned a Pulitzer Prize for her novel 'The Good Earth.' Basic amenities like freedom of speech, right to vote, gender discrimination, sexual and reproductive health rights, gender-based violence were unheard of concepts that women activists not just brought to the forefront but successfully conquered them to help uplift the status of women in society. Find out more about this dynamic group of activists, including Sojourner Truth, Susan B. Anthony, Mary Wollstonecraft, Elizabeth Cady Stanton, Alice Paul, Gloria Steinem, Malala Yousafzai and many more. Women's rights activists have continued the fight for full-fledged equality from voting rights to fair treatment in the workplace and the pursuit of reproductive and sexual freedom. Even though several ancient Greek philosophers including Socrates and Plato demanded equal rights for women, it is the 18th century women's rights activists like Olympes de Gouge and Mary Wollstonecraft who are considered the forerunners of the modern women's movement. After her big presidential moment, Copeny has continued her work, including in ads for the Peoples Climate March and starting the hashtag #WednesdaysForWater, in which she sends out a weekly alert about places in need of clean water. Subscribe to our daily newsletter to get more of it. David Hogg, Jaclyn Corin, Emma González, Cameron Kasky, and Alex Wind were at the center of a massive youth movement for gun control after surviving a massacre that killed 17 of their classmates at Marjory Stoneman Douglas High School in Parkland, Florida. Looking for smart ways to get more from life? Coretta Scott King was an American civil rights activist and the wife of civil rights leader Martin Luther King Jr. French writer Simone de Beauvoir laid the foundation for the modern feminist movement. Activists have come from diverse backgrounds that include Hollywood, the aftermath of a school shooting, and Taliban-ruled Pakistan, but see how they've all earned global reputations. Dias is the founder of the #1000blackgirlbooks campaign, which she started when she was 11 in 2015 to collect and donate 1,000 books to her peers that featured black girls as the main characters when she was "sick of reading about white boys and dogs," she told her mom. The wife of U.S. President Lyndon B. Johnson, Lady Bird Johnson served as first lady from 1963 to 1969. Lucy Burns was a suffragist who, with Alice Paul, founded the National Women's Party and played a key role advocating for the 19th Amendment. Bethune raised money to … "In the UAE, Arab youth are similar to youth around the world," Mazrui told the Los Angeles Times of how she seeks to boost fellow young people's abilities. Photo: Michael Gottschalk/Photothek via Getty Images. As a young girl, Malala Yousafzai defied the Taliban in Pakistan and demanded that girls be allowed to receive an education. Carrie Chapman Catt She then founded "Zero Hour," a youth-led climate action group that seeks to emphasize the urgency of the effects of climate change on communities across the world and organizes marches, summits, and demonstrations put on in partnership with other youth organizations, including their July youth summit in Miami and September's Global Climate Week of Action. Copeny's partnership with a water-filtration company also facilitates drinkable water in deprived communities. Famous People Professions Women's Rights Activists 1 - Elizabeth Cady Stanton 2 - Sojourner Truth 3 - Dorothy Height 4 - Mary Wollstonecraft 5 - Anita Sarkeesian Full List of Women's Suffrage But Mary McLeod Bethune, a well-known activist and educator, was determined that she and other women would exercise their rights. Talking of women's rights activists, American women's rights activist have played a pivotal role in the women suffragist movement. Marley Dias Gets It Done: And So Can You! Yousafzai was an activist long before she became the youngest Nobel Prize laureate in history in 2014, but she's since become a household name. Greta Thunberg, the 16-year-old Swedish climate activist, sparked a massive online response when she delivered a scathing speech at the United Nations General Assembly to shame leaders from around the world for their inaction on climate change. Hirsi is the eldest daughter of prominent Minnesota Rep. Ilhan Omar, but she's earned a reputation in her own right as a climate change activist. Joan Baez is an American folk singer, songwriter and activist who is best known for songs like 'There But for Fortune,' 'The Night They Drove Old Dixie Down' and 'Diamonds and Rust.'. The campaign was a massive success, and she's since been honored on the Forbes 30 Under 30 list. When Hillary Clinton was elected to the U.S. Senate in 2001, she became the first American first lady to win a public office seat. Elizabeth Cady Stanton was an early leader of the woman's rights movement, writing the Declaration of Sentiments as a call to arms for female equality. She helped pass the 19th Amendment, giving women the right to vote, and was a committed pacifist. Had it not been for the women's rights activist, we would not have Hillary Clinton, Oprah Winfrey, Indra Nooyi, Melinda Gates, Anna Patricia Botin or Taylor Swift at their top spots today! Dorothy Height was a civil rights and women's rights activist focused primarily on improving the circumstances of and opportunities for African American women. In 2014, she became the youngest person to receive the Nobel Peace Prize. Greta Thunberg isn't the only trailblazing young climate leader. She not only survived the attack, but also became the center of an international movement to support her that led Taliban officials to announce a possible second assassination attempt. Be it 19th century civil rights leader Susan B Anthony or Amelia Bloomer, leader and strategist Alice Paul or first American woman Nobel laureate, Jane Addams, each of them committedly fought for social equality to give women an equal status in the society. Kirsten Gillibrand is a U.S. lawyer and politician from New York who's served in both the House of Representatives and the Senate. After learning about the sharp racially divided effects of climate change, then-15-year-old Hirsi sprung into action to get climate change on the official agendas of local and national lawmakers. Shahidi also worked on former first lady Michelle Obama's Let Girls Learn education initiative before Obama provided her with a letter of recommendation that contributed to her road to undergraduate studies at Harvard University. Copeny, who is also known as "Little Miss Flint," shot to fame when she was eight years old in March 2016 when she wrote a letter to President Barack Obama about the water crisis in Flint, Michigan. In 2016, she became the first woman in U.S. history to become the presidential nominee of a major political party. Like what you see here? She was also the fourth female to win a Nobel Prize for Literature. In January 2018, she published a book to inspire other potential activists titled "Marley Dias Gets It Done: And So Can You! Turn the pages of history and you may be shocked to know the appalled state of women in society back then. After reading her letter, Obama flew to Flint and shined a national spotlight on the crisis. Abolitionist, Women's Rights Activist, Social, Leader of the women's suffrage movement in the, Civil Engineer, Architect, Women's Rights, Women's Right Activist & Environmentalist. © 2020 Biography and the Biography logo are registered trademarks of A&E Television Networks, LLC. She was shot in the head by a Taliban gunman in 2012 but survived. ", She told the Chicago Tribune in 2018 that even as a published author, her initial mission remains intact as she wants to create and share stories to "be reflected for the black girls who are reading them, so they can identify themselves and learn about their history" as well as "open up to people who are different, to understand and to see and grow from those things we don't understand. Soon, she had spurred an international movement of students striking on behalf of climate change. Browse through this section to get details about the life and works of American women's rights activists. She formed Yara's Club in partnership with The Young Women's Leadership School, which sets up digital hangouts for high school students together to discuss and confront social issues.
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famous women's rights activists today 2020


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IOC welcomes enhancement of close cooperation with the United Nations
IOC News, Olympic News, Development through sport
The International Olympic Committee (IOC) welcomes the initiative by the new United Nations (UN) Secretary-General, António Guterres, to even further enhance the already excellent cooperation with the IOC. The UN Secretary-General had proposed this in his meeting with IOC President Thomas Bach in January 2017. In this meeting, both leaders had agreed to establish a "direct partnership" between the UN and the IOC.
By means of this direct partnership, the UN will have direct access to the expertise and know-how of the IOC and its 206 National Olympic Committees, as well as the International Sports Federations. This is a more streamlined approach and will avoid parallel work. As a consequence of this decision, the UN Secretary-General has decided to close the United Nations Office on Sport for Development and Peace (UNOSDP).
"We are enthusiastic about the great potential of this direct partnership with the United Nations and we thank the United Nations Secretary–General, António Guterres, for his initiative. This will strengthen the position of sport even more in society and will help sport to fulfil its role as 'an important enabler of sustainable development', as outlined in the United Nations Sustainable Development Goals. The direct partnership is fully in line with the UN resolution, which 'supports the independence and autonomy of sport as well as the mission of the IOC in leading the Olympic Movement'," IOC President Thomas Bach said.
Tags IOC News , Olympic News , Development through sport
Olympic Movement celebrates International Day of Sport with messages of peace and unity
Refugee Olympic Team a symbol of unifying power of sport on International Day of Sport for Development and Peace
IOC takes a stand against discrimination and celebrates the power of sport to #FightRacism

redpajama_set_name: RedPajamaCommonCrawl


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Veer Savarkar era has already arrived in India: CIC Uday Mahurkar
"I feel Savarkar is above Bharat Ratna. If he gets the award it is fine. But even if he does not get this award that won't affect his stature as the Savarkar era has already begun in India," said Central Information Commissioner Uday Mahurkar.
By: PTI | Indore |
November 28, 2021 7:29:08 pm
Vinayak Damodar Savarkar
Central Information Commissioner (CIC) Uday Mahurkar on Sunday said the era of V D Savarkar, known as the architect of Hindutva ideology, has already set in in India and that his personality is above Bharat Ratna, the highest civilian honour.
"I feel Savarkar (stature) is above Bharat Ratna. If he gets the award it is fine. But even if he does not get this award that won't affect his stature as the Savarkar era has already begun in India," Mahurkar, who is taking part in the Indore Literature Festival here, told PTI.
The BJP in its manifesto for the Maharashtra Assembly polls in 2019 had stated that it will recommend Veer Savarkar's name to the Centre for the highest civilian award if the saffron party retained power.
Many right-wing organisations have also sought the Bharat Ratna for Savarkar.
"Earlier we did not even imagine that Article 370 of the Constitution would be abrogated in Jammu and Kashmir. But it has been repealed. This step marked the dawn of the Savarkar era in India," said Mahurkar, the author of 'Veer Savarkar: The Man Who Could Have Prevented Partition'.
Speaking about the controversy over Savarkar purportedly seeking mercy from the British, Mahurkar said, "The more the hunger for Muslim appeasement grows in Indian politics, the need for defaming Savarkar would rise in that proportion given he was the biggest symbol of unity and diversity in India".
For all the latest Bhopal News, download Indian Express App.
Bharat ratna
Central Information Commissioner
VD Savarkar


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Bring a heavyweight to your kitchen with Verme's Knockout Collapsible Colander! This colander is the pound for pound champ in making draining and straining easy. A huge kitchen helper, allowing you to strain fruits, veggies, pasta and more. Whether your kitchen is big or small, with classic or modern decor, it nicely compliments and adds extra color to any kitchen. This will save you some much-needed space, while performing the tasks you need. Crafted with durable, non toxic and BPA free silicone and materials that are stain and odor resistant. Its sturdy base provides stable balance while rested on any countertop or sink. It also features ergonomic handles with comfortable grip for easy transferring of foods to any other container. This heavy duty colander can withstand high temperatures, making it possible to immerse in hot water to quickly blanch foods like carrots, fresh lettuce, pasta, potatoes, shrimp and more. These will make your time in the kitchen easier, simpler and healthier. A staple to your cooking routine, and a great gift idea for new couples, professional cooks, college students and kitchen lovers with limited apartment space or home storage. Product Details and Care Materials: Silicone body, base Capacity: 5 quart (4.7L) Size: 12.5 inches long (31.7 cm) Collapsed height: 2 in (5 cm) Expanded height: 5 in (12.7 cm) Heat Safe up to 175A Degree BPA Free Handwash Only (top rack recommended) Do not put in microwave, oven, freezer or above a direct heat source..


Biscotti for Everybotti makes goodies you can feel good about. It is a baking business that creates non-traditional varieties of biscotti using organic and natural ingredients. Biscotti is an Italian word that means 'twice-baked cookie'. Biscotti are delicious dry cookies that go very well with coffee, tea, hot apple cider, milk or can be eaten alone. The target market are people who care about the quality of what they consume. The best selling flavors have proven to be Coconut and Ginger. Other popular flavors are; Cinnamon Raisin, Honey Chai, Espresso Chocolate Chip, Coconut Chocolate Chip, Double Chocolate, Cardamom Espresso, Maple and Rose. Seasonal flavors using Pumpkin or Cranberries are available during the holidays.
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Q: RxJava and POST/PUT requests to the server I'm trying to come up with a decent approach to sending updates to my server using RxJava. Getting stuff is easy with RxJava and the MVP architecture, however, I'm struggling a bit with updating things on the server. A simple example would be 'user changed something on their profile and I need to persist it to the server'. Previously, I would most likely create an AsyncTask to handle the PUT request to the server, or I would use an OkHttp callback feature.
In the new world, I'm thinking of using Service or maybe a Singleton class for dispatching such updates to the user. The idea is to make sure the subscription is not part of the UI lifecycle. I already have a Service defined and handling some stuff in the app, so extending it to dispatch things like user profile updates wouldn't be too much work. The part I'm struggling a bit is where do I keep my disposables and when do I unsubscribe?
I don't really have any code to share, but let's say I have a class called UserDispatcher which provides the following method:
    public Observable<User> dispatchUserUpdate(@NonNull User user) {
        return mRepository
            .updateUserProfile(user)
            .subscribeOn(mSchedulerProvider.io())
            .observeOn(mSchedulerProvider.ui());
    }

UserDispatcher is created inside my Service, for now. So the Observable is returned to the Service and subscribed to in the Service as well (but this might be wrong).

A: Unsubscription
Unsubscription in the Reactive world should not be different than in non Reactive world. so the consideration should be the same which is the lifecycle of Service, as opposed to Activity as you said, Service is not tied to the UI, and thus its lifecycle is much simple (started/stopped).
So you need to keep your subscription in the Service, which is the one dispatched the Observable, and to unsubscribe in the onDestroy callback.
Service lifespan
Regarding the lifespan of the service, the unsubscription is only meant for cases where your Observable task didn't complete yet, and you don't want to leak resources. But, the normal path is, that you need to stop the Service after your Observable has completed.
You should use here a started service (not a bound one) that will stay alive until you will stop it (or the system kill it to claim resources), so it will not stop itself after you dispatch the Observable, you should hold responsible to stop it when the update Observable is completed.
Recommended pattern - Scheduled Job
Generally speaking, using Singleton is not recommended, as it is not Android system component and thus, Android have no control on it like Service. things like rescheduling if work isn't done yet, get notified when the system is about to kill the Service etc...
As for Service, it's also not recommended anymore from Lollipop and up, as we have now the JobScheduler APIs, as the system is more strict regarding background processing (or other APIs that supports also older Android version like Firebase JobDispatcher).
But it shouldn't make much different, in JobScheduler API for instance you have the onStopJob event that you should unsubscribe at.
Job Scheduler lifspan
Regarding the lifespan with JobScheduler, it has the same pattern, when the Observable task is completed you should call jobFinished() to signal the system that your job has done (JobScheduler uses Service to do the actual work).

redpajama_set_name: RedPajamaStackExchange


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Home / History / Maadi
Look Inside Maadi
Maadi
The Making and Unmaking of a Cairo Suburb, 1878–1962
Annalise J.K. DeVries
In the early years of the twentieth century, a group of Egypt's real-estate and transportation moguls embarked on the creation of a new residential
Maadi quantity
In the early years of the twentieth century, a group of Egypt's real-estate and transportation moguls embarked on the creation of a new residential establishment south of Cairo. The development was to epitomize the latest in community planning, merging attributes of town and country to create an idyllic domestic retreat just a short train ride away from the busy city center. They called the new community Maadi, after the ancient village that had long stood on the eastern bank of the Nile.
Over the fifty years that followed, this new, modern Maadi would be associated with what many believed to be the best of modern Egypt: spacious villas, lush gardens, popular athleticism, and, most of all, profitability. Maadi: The Making and Unmaking of a Cairo Suburb, 1878–1962 explores Maadi's foundation and development, identifying how foreign economic privileges were integral to fashioning its idyllic qualities. While Maadi became home to influential Egyptians, including nationalists and royalty, it always remained exclusive—too exclusive to appeal to the growing number of lower-income Egyptians making homes in the capital. Annalise DeVries shows how Maadi's history offers a fresh perspective on the global economic influences that shaped modern Egyptian history, as they helped configure not only the country's politics but also the social and cultural practices of the well-to-do.
Ultimately the means of Maadi's appeal also paved the path for its undoing. When foreign tax and legal privileges were abolished, Maadi, too, became untethered from a vision for Egypt's future and instead appeared more and more as a figure of the country's past.
To read an excerpt, click here.
For the Table of Contents, click here.
On April 7, 2021, Annalise J. K. DeVries, author of "Maadi: The Making and Unmaking of a Cairo Suburb 1878–1962" (AUC Press, 2021), gave a talk on Zoom. The event was moderated by Nadia Naqib, AUC Press senior commissioning editor, and hosted by Suzan Kenawy, AUC Press marketing manager. Click below to watch the recording.
Annalise J.K. DeVries is an assistant professor of world history at Samford University in Birmingham, Alabama. Her scholarship explores the impact of global influences on modern Egyptian history with particular attention to spatial analysis, economic networks, and women's and gender history. She has previously worked as a writer and editor, giving her an added interest in how digital storytelling can connect humanities scholarship to broader, public audiences.
Maadi Reviews
Al-Fustat
Its Foundation and Early Urban Development
Wladyslaw B. Kubiak
Free e-Books, History
Ayyubid Cairo
A Topographical Study
Neil D. MacKenzie
A History of Egypt
From Earliest Times to the Present
Description of Egypt
Notes and Views in Egypt and Nubia
Edward William Lane
Edited and with an introduction Jason Thompson


Intravenous news: Family Practice News report "A full 45% of all peripherally inserted central catheter lines placed in the basilic or cephalic veins migrated 24 hours after insertion in a retrospective analysis of 100 consecutive lines placed in a neonatal intensive care unit. Of the 76 peripherally inserted central catheter (PICC) lines placed in the basilic vein, 35.5% migrated inferiorly and medially (mean 1.48 cm), 14.5% migrated laterally (mean 1.74 cm), and 50% did not change position. Of the 19 PICC lines placed in the cephalic vein, 21% migrated inferiorly and medially (mean 1.36 cm), 15.7% migrated laterally (mean 1.75 cm), and 63.3% did not change position. None of the five PICC lines placed in the saphenous veins migrated, lead author Dr. Ansel Tjin-A-Tam reported at the annual meeting of the Midwest Society for Pediatric Research.
"We're not sure why they migrated," he said.


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Az internetprotokoll (angolul Internet Protocol, rövidítve: IP) az internet (és internetalapú) hálózat egyik alapvető szabványa (avagy protokollja). Ezen protokoll segítségével kommunikálnak egymással az internetre kötött csomópontok (számítógépek, hálózati eszközök, webkamerák stb.). A protokoll meghatározza az egymásnak küldhető üzenetek felépítését, sorrendjét stb.

Az IP-ről általában

Kialakításában fontos szerepet játszott az egyszerűség, és a robusztusság. Ezek egy olcsó technológiát eredményeztek, aminek segítségével gyorsan terjedt az IP, kiszorítva például a jóval komplexebb de igen drága konkurenst, az ATM-et. Fejlesztését még az ARPA későbbi nevén DARPA (Egyesült Államok Védelmi Minisztériumának kutatásokért felelős részlege) kezdte el, jelenleg az IETF felügyeli. 4-es verziójának (IPv4) leírását az RFC 791 tartalmazza.

Az IP jellemzői

Az IP a klasszikus OSI besorolás alapján a 3., a hálózati rétegben helyezkedik el. Csomagkapcsolt hálózatot valósít meg, azaz nem építi fel a kapcsolatot a forrás és a cél között, hanem minden egyes csomagot külön irányít (route-ol). Hibadetektálást és hibajavítást nem végez (ezeket nevezzük "megbízhatatlan" protokollnak), ezeket a funkciókat főleg a szállítási rétegben elhelyezkedő protokollokra bízza (például TCP). Ennek a kialakításnak az oka az, hogy az egyszerűségre törekedtek. Így a hibajavítás terhe főképp a forrás és a cél számítógépeknél jelentkezik, és nem terheli feleslegesen az egyébként is leterhelt hálózati útirányválasztó csomópontokat (router).

IP-cím

Az IP-ben a forrás- és célállomásokat (az úgynevezett hostokat) címekkel (IP-címek) azonosítja, amelyek 32 biten ábrázolt egész számok; azonban ezt hagyományosan négy darab 8 bites (azaz 1 byte-os, vagyis 0 és 255 közé eső), ponttal elválasztott számmal írjuk le a könnyebb olvashatóság miatt (pl: 192.168.42.1). A címek felépítése hierarchikus: a szám bal oldala (vagy szakmai nevén a legnagyobb helyiértékű bitek felől indulva) a legfelső szintet jelenti, és jobbra haladva az ez alatti szinteket kapjuk meg, például egy szolgáltatót, a szolgáltató alatti ügyfeleket, és az ügyfelek alatti egyes számítógépeket.

A teljes IP-cím két részre osztható: egy hálózati és egy hoszt azonosítókból áll. A hálózati azonosító hossza változó méretű lehet, azt a teljes cím első bitjei határozzák meg, az IP-címeket ez alapján címosztályokba soroljuk.

A címosztályok alkalmazása lehetővé teszi a címek optimálisabb kiosztását, azáltal, hogy egy intézmény, szervezet stb. számára egy alacsonyabb osztályú cím is kiosztható adott esetben (kevés hosztja van) így nem foglal le felesleges - fel nem használt, ki nem osztott - címeket, ha nincs rájuk szüksége.

Alhálózati maszk
Annak az érdekében, hogy a szervezetek a nekik kiosztott címosztályokat további alhálózatokra bonthassák, vezették be az alhálózatot jelölő maszkot. Ezzel lehetővé válik pl. egy B osztályú cím két vagy több tartományra bontása, így elkerülhető további internetcímek igénylése.

Az alhálózati maszk szintén 32 bitből áll: az IP-cím hálózati részének hosszáig csupa egyeseket tartalmaz, utána nullákkal egészül ki - így egy logikai ÉS művelettel a hoszt mindig megállapíthatja egy címről, hogy az ő hálózatában van-e.

Az IP-címekhez hasonlóan az alhálózati maszkot is byte-onként (pontozott decimális formában) szokás megadni - például 255.255.255.0. De gyakran találkozhatunk az egyszerűsített formával - például a 192.168.1.1/24 - ahol az IP-cím után elválasztva az alhálózati maszk 1-es bitjeinek a számát jelezzük.

Generációk

A hagyományos IP protokoll szerinti IP-címeket nevezzük "IPv4" címeknek is, ami a negyedik generációs (v4, version 4) internetprotokollt jelenti. Bár kezdetben jól megfelelt, az internet előre nem látott növekedése közben sok problémába ütköztek a hálózati szakemberek. Egyik ilyen az, hogy nem elégséges a kiosztott címek mennyisége. Gondot jelent, hogy nem támogatja a protokoll a mobilitást, nincs lehetőség benne korrekt titkosítás támogatására stb. Ezek megoldására jött létre az IPv6.

Aktívan létezik már az IPv6, vagyis a hatodik generációs címzésmód, melynek célja – többek között – az egyre fogyatkozó számú IPv4-címek problémájának megoldása. Az IPv6-címek 32 bit helyett 128 biten ábrázolják a címeket (ez olyan, mintha a mostani 4 helyett 16 byte-ból álló IP-címeket használnánk), ezért azokat hexadecimális formában szokás jelölni, például 3ffe:2f80:3912:1.

Az IP-cím parancssor alatti használata

az egyes számítógépek a "ping" paranccsal ellenőrzik, hogy a számítógép az adott pillanatban elérhető-e. A számítógép a másik félnek csomagokat küld, és mikor ezek visszaértek, kiszámítja, mennyi adat veszett el; ha pl. azt írja, hogy
                                     küldött: 4
                                     fogadott: 0
                                     veszteség 100%
akkor nem érhető el, mert a csomagot nem küldi vissza.

IPv4 fejléc
    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |Version|  IHL  |Type of Service|          Total Length         |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |         Identification        |Flags|      Fragment Offset    |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |  Time to Live |    Protocol   |         Header Checksum       |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |                       Source Address                          |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |                    Destination Address                        |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |                    Options                    |    Padding    |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

                    Example Internet Datagram Header

•Verzió: Ez a mező teszi lehetővé, hogy azonos hálózatban eltérő IP verziók működhessenek, egy-egy átállás így folyamatosan mehet végbe, nem kell egyszerre az egész hálózat összes berendezését átállítani. Jelenleg évek óta tart például az IPv4-ről IPv6-ra történő migrációja az internetnek. A verzió mező értéke 4 ha IPv4, 6 amennyiben IPv6 protokollhoz tartozik a csomag. (az IPv5 egy kísérleti protokoll volt, mely végül nem terjedt el)

•IHL: Az IP fejléc hossza nem állandó, ez a mező hordozza a fejléc hosszára vonatkozó információt. A hosszt 32 bites szavakban adja meg, 5 és 15 között vehet fel értéket, ami minimum 20 maximum 60bájtos fejlécet jelent. (a fejléchossz az opciók változó száma miatt nem állandó)

•Szolgálat típus (TOS): 8 bites mező. Eredeti tartalma három bitnyi precedencia információ, majd három jelzőbit ami gyakorlatilag prioritásnak felel meg(0: normál csomag, 7: hálózatvezérlő csomag). A három bit egyenként a késleltetésre, átbocsátásra és a megbízhatóságra vonatkozott. Egy csomag prioritizálásánál ezekkel lehetett kiválasztani, hogy a szolgáltatás mely minőségi eleme fontos a kézbesítésnél. Mivel sok eszköz figyelmen kívül hagyta egyszerűen az IHL-t, jelentését végül megváltoztatták. Ma egyszerűen szolgáltatási osztályhoz tartozást jelöl, ami a fenti információkat is magába foglalja.

•Teljes hossz (Total Length): Ez a mező a csomag teljes hosszát tartalmazza bájtban megadva, beleértve a fejlécet opciókkal és az adatrészt együttesen. Maximális értéke 65535. Ez a felső korlát. Hamarosan ez igencsak szűkös lehet, de az IPv6-ban már van lehetőség ún. Jumbogram vagy Jumbo frame küldésre, mely elméleti maximális csomagmérete 1 bájt híján 4 gigabájt (!!!).

•Azonosító (Identification): Erre a mezőre a célhosztnak feltétlen szüksége van ahhoz, hogy a felsőbb protokollok darabolt üzeneteit össze tudja állítani. Minden datagram szétdarabolása után az összes darab ugyanazzal az azonosítóval kerül továbbításra.

•DF (Do not fragment!): Egyetlen jelzőbit, beállításával az üzenet darabolását lehet tiltani. Ilyenkor a routerek elkerülik a kiscsomagos hálózatokat.

•MF (More Fragments): Szintén egyetlen bit, mely jelzi, hogy létezik még több darabja az üzenetnek. Egy darabolt üzenet minden darabjának a fejléce tartalmazza, kivéve az utolsót.

•Darabeltolás (Fragment offset): Megadja, hogy a feldarabolt datagramnak a csomagban szállított része honnan kezdődik. Elengedhetetlen információ a datagram összeállításához a vételi oldalon. Az eltolást itt 8 bájtos egységekben kell értelmezni.

•Élettartam (TTL, Time To Live): Ezzel a mezővel korlátozzák egy csomag hálózatban eltölthető idejét, illetve egyúttal a megoldás azt is biztosítja, hogy ne maradhassanak a hálózatban vég nélkül keringő csomagok. Kezdőértéke 255 lehet maximálisan, melyet minden router csökkent eggyel továbbításkor. Ha eléri a nullát, egyszerűen eldobja.

•Protokoll (Protocol): Ez a mező jelzi, hogy a csomag milyen protokoll számára szállít. Amikor a csomagokból összeállítja az üzenetet a vételi oldal, ezalapján továbbítja a felsőbb réteg megfelelő protokolljának (ált. TCP vagy UDP). Az egyes protokollok ide vonatkozó megfeleltetést az RFC 1700 írja le.

•Fejrész ellenőrző összeg (Header checksum): Csak a fejrészre vonatkozik! Az élettartam mező miatt minden alkalommal újra kell számolni.

Kapcsolódó szócikkek
 TCP/IP
 Time to Live

Külső hivatkozások
 RFC791 az IETF oldalán (angol)

redpajama_set_name: RedPajamaWikipedia


OPSEU college faculty members have voted to give their bargaining committee a strike mandate.
The union representing faculty at Ontario's public colleges says members have voted in favour of giving its bargaining team a strike mandate amid ongoing contract talks.
Union officials said bargaining has been going on for 10 weeks and a strike or lockout deadline hasn't been set yet.
OPSEU said key issues have included faculty involvement in "academic decision-making" and "fair treatment" for contract workers.
The collective agreement for approximately 12,000 faculty members expires on Sept. 30.


Our hikes are usually up to 3 miles in length and include a few ups and downs. We stop frequently to listen, watch and learn.
Directions to the trail head will be emailed to registered participants prior to the hiking date. Dress for whatever the fickle springtime weather brings us!
First you must create an account (which can be used for future Saturday Rambles and other events). Once you have created an account, in the Search window, enter "Saturday Rambles". Then, click "Add to Cart" next to Saturday Rambles - Seneca Creek Greenway Trail on March 4, 2017.


text:
Il campionato croato di pallavolo femminile è un insieme di tornei pallavolistici per squadre di club croate, istituiti dalla Federazione pallavolistica della Croazia.

Struttura
Campionati nazionali professionistici:
Superliga: a girone unico, partecipano dodici squadre.

Campionati nazionali non professionistici:
Prva Liga: a girone unico, partecipano undici squadre.
Prva B Liga: a quattro gironi, partecipano quarantadue squadre.
Druga Liga: a quattro gironi, partecipano trentatre squadre.

Collegamenti esterni


POSTED BY mehwishshahbaz ON 19-Jan-2019.
Fujairah city is the most organized city.Fujairah City is the central business as well as commercial centre of the emirate. It has tall office buildings like Fujairah Tower. The location of the city provides direct entrance to the Indian Ocean of the United Arab Emirates. The northern part of the sea shore has many oil storages. It is famous just because of its fertility and proper rules and regulations system. They have a strict rule that, the heights of building will not exceeded above 7 floors. It is the largest city in UAE, fourth largest in the world, and second largest city in Abu Dhabi. Fujairah city is well known just because of the combination of modern and pre modern buildings.
The Fujairah Free Zone is located to the north part of the city. Creative City is a media free zone on the Sheikh Khalifa Highway, the western part of city.
There are number of places to visit in your Fujairah tour, one is Fujairah free zone which is the biggest economic center in Dubai.
Another place to visit in Fujairah tour is Fujairah creative city which is media company governed by the government of United Arab Emirate. It is the company of so many advantages such it provides a tax free environment for other companies and peoples. It is located in western part of the country. It is exactly located in Shaikhkhalifa Highway in United Arab Emirates. It provide different kinds of licenses as publishing, management of broadcasting, marketing and media services, music and entertainment, consultancy, broadcasting, production, post production, filming and information technology.
Another beautiful and attractive place to visit in Fujairah tour is Fujairah heritage village. It is inheritance based attraction for tourists. It is a kind of museum which shows the history and civilization of the city. It has handmade ornaments, household items, old homes models, and some tools and equipments which were used by the ancient peoples if Fujairah city.
Another well-known and famous place to visit in Fujairah tour is Camel Market – an original scrambling Emirati market where you can have a brief look on different types of camels.
That is not all, you can add one more thing un your Fujairah tour, you can look forward to a refreshing and charming experience with a stop at the natural beautiful view of spring weather spring seen at the base of Jebel Hafeet Mountain. The Fujairah tour also includes visit at so many historical places.


text:
Q: Sharing Dropbox files between Ubuntu and Windows Dropbox stopped supporting for dropbox folder on NTFS partitions in Linux. Until recently I could workaround the issue by keeping the folder on an NTFS partition and using a symbolic link to the folder on an ext4 partition.
This workaround stopped working in the past days, where dropbox started complaining that it cannot start because the folder is not on an ext4 partition. I would rather not duplicate my files since I have around 20 Gb of files and my SSD is not that big.
Any suggestions on how to workaround the issue?

A: I see only one possible not very handy workaround in that case: to use Dropbox application only on Windows and to share (by mounting NTFS partition) the Dropbox folder with Ubuntu.
Pros: There will be only one folder without duplication.
Cons: Under Ubuntu it will be possible to read and to write to Dropbox folder. But for saving changed files in Dropbox cloud, Windows with Dropbox application must be started to perform needed update.
The similar question on Dropbox forum: Write to a Dropbox folder on NTFS from Linux


A one-of-a-kind festival of Indian culture will be held on October 26 in Etisalat Academy, Muhaisnah, Dubai.
Musicians and artists performing traditional folk songs and dances of India will appear in front of the audience. Among the musicians who will perform this evening will be Naresh Iyer, Bennet and the band and many others.
Also in the program are provided traditional games of India, rangoli design competitions among spectators and other traditional activities that will allow viewers to immerse themselves in the indescribable atmosphere of India. All lovers of Indian culture will be able to enjoy the festivity, which will be held from 5 to 11 pm.


text:
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News and views on the world of interactive media from the gskinner team
Google, Adobe, gskinner | Flutter Interact '19
The Camp.site Design: How the Concept Came to Be
Not Your Typical Walk Cycle
FUI FUN: Learning to Make HUDs
Reasons to Work at gskinner
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April 1, 2005 by Grant Skinner
New 3D Flash Game: Puki, The Swarm
The Puki have landed! My latest "experimental" venture was into the land of 3D, which is an area I haven't explored much in the past. What started with an abstract concept to create a set of 3d classes, and render a view of a tunnel, has blossomed into a full featured 3d game, the first of its kind (first person shooter) that I am aware of in Flash. With help from my team (lots of beta testing, especially since the highscores went in), I have pretty much finished the game, and am releasing it now as a beta. Click any of the screenshots below to play it, and please leave any feedback or bugs in the comments below. This is the first full game we've built purely for the fun of it (ie. non-commercial) at gskinner.com, and we're all excited to hear what you think.
Be sure to read the tips at the beginning of each level, they have some good info. And keep your eyes peeled for easter eggs (a few days late for easter, but there nonetheless).
Screenshots (scaled down to fit in the blog)
main screen
Grant Skinner
The "g" in gskinner. Also the "skinner".
@gskinner
If you enjoyed this, you might like these articles…
Tiny addictive Flash game, Puki Dissected, FightFight: Old-school Flash Fighting Game, Puki Dissected Code and Notes
Pablo Costantini April 1, 2005 at 9:23am
Just amazing!
I can't believe you actually made a 3D engine for flash, it's great… and the game itself is awesome!
PD: How many levels does it have?
Josh Dura April 1, 2005 at 9:33am
GREAT work Grant 🙂 I love that you can shoot their feet (and they bleed from the feet) and shoot their head (and they bleed from their head). Nice attention to details.
1stPixel April 1, 2005 at 9:37am
And waht about GLIC ???
Igor Costa April 1, 2005 at 9:39am
Really good game, never passed from 3level hehehe, it's my goal this weekend
DanD April 1, 2005 at 10:12am
This game is awesome. What is the performance like in "full-screen" mode?
Sarge April 1, 2005 at 11:30am
Awesome…Great…Speechless…
C&K April 1, 2005 at 12:33pm
Very well made – runs fast and smooth..
A little difficult to control at times, especially when it sometimes accellerates without reason.
Any news about Glic?
Grant Skinner April 1, 2005 at 1:59pm
Everyone: Thanks for the great feedback!
Pablo: There are a total of 12 levels, including 3 bonus levels. I personally haven't been able to beat it yet (I keep dying on the last level) – but it is possible.
Josh: Thanks. Randy & Phil here said I was a sicko for adding the head-shots… nice to see I'm not the only one. 🙂
1stPixel: See the next blog post.
DanD: Terrible. Seriously.
C&K: It only accelerates for three reasons in a level: you pressed the w key, you picked up a boost item (green arrow pointing up), or you got to the end of the level (at which point it will zoom to the end of the tunnel).
ben April 1, 2005 at 6:46pm
Wowwww this is sweet coolest flash game i have ever played nice to see a professional looking flash game
DesiChokra April 2, 2005 at 12:23am
The game is pretty good. Its a pretty good interesting game.
Bob April 2, 2005 at 1:16pm
I don't like the lack of continues. I think it should have some kind of continuing and cheats. Other than that, I find it awesome.
Mary April 2, 2005 at 5:31pm
I love the game. The weird controls bother me, using w-s-a-d. Maybe the arrow keys? I don't know, it threw it off for me.
Jason April 3, 2005 at 12:25am
It should use both arrow keys and WSAD.
Boof Googer April 3, 2005 at 8:03am
Hey ever heard of color?
Your psuedo washed out artsy craftsy is so
F- for presentation, A+ for concept and
moxie.
sparky April 3, 2005 at 8:44am
Excellent game; many wasted hours of fun, but I also find the w-a-s-d controls very awkward.
And btw, [b]boof googer[/b], how many games have YOU written lately?
rv April 3, 2005 at 9:58am
Extremely addictive. I haven't been able to get beyond the level where the UFOs first appear (5?).
I also find the controls a little off– AWSD works for me, but "Shift" to crouch does not. I keep hitting Caps Lock or Ctrl by mistake and missing out on the goodies.
Great fun!
SK April 3, 2005 at 10:44am
Sighhh…as always, so much empty raving and crack-licking, so little actual commentary of substance.
Good idea and decent presentation. The two huge problems: cursor movement is not nearly smooth enough, and not being able to see much of anything is really annoying. Much more of a miss than a hit unless those two things change.
Grant Skinner April 3, 2005 at 12:58pm
Thanks to everyone for the comments. I have uploaded a slightly revised version of the game that increases the contrast a fair amount, while retaining the original "plastic" feel that we were going for. You may have to clear your cache to see it. It's a little tricky getting the light motif to work across a full spectrum of monitors without it becoming hard to see or looking "washed out".
We tried our best on the controls, but if someone has suggestions for an alternate control set (ie. one that can support an easily accessible crouch and shield button – arrow keys won't do that), we'll certainly consider supporting it.
And if you really want to up the contrast, try typing "oldskool" at the title screen. 🙂
jonathan April 3, 2005 at 2:14pm
Why is there no 'invert mouse' mode? I find it bloody hard to play! Other than that, lovely game. It's a pleasure to play. Really stress relieving.
Carmody April 3, 2005 at 2:32pm
I love this game…except the controls. Using the "shift" key to crouch gives me a cramp…so that's my one bit of feedback: Make the key controls user-modifiable. Other than that, this game kicks ass and has totally got me addicted. Awesome!!!!!
Rachel April 3, 2005 at 9:35pm
Its a fun game, but currently pressing tab highlights objects on the screen. Its quite possible to cheat by pressing tab then space constantly. You'll automatically shoot anything. I forget how, but I have seen in games before that that can be turned off. You may want to.
Chris April 3, 2005 at 10:34pm
I found that the overheat became very annoying in later levels where their were more ship.
Wilba April 3, 2005 at 11:10pm
It didn't fully work in Firefox until I installed the latest Flash plugin. Showed start screen, help screen and highscores, but didn't play. I suggest you add a version check and a link to download the latest Flash plugin.
lvangundy April 4, 2005 at 7:13am
/sign on the invert mouse option.
I keep going up for down, and going up instead. LOL.
DS April 4, 2005 at 1:06pm
There should be a powerup for making the gun able to shoot more before overheating.
Lanny April 4, 2005 at 1:38pm
DS: There is. It looks like a blue triangle. Your gun lasts 3x as long or so.
Deadtired78 April 4, 2005 at 2:41pm
You need to add a pause button. That would make playing at work much easier.
Bwkenobi April 4, 2005 at 4:55pm
Great game from what I've been able to play. Unfortuantely I'm left handed (meaning I use my mouse in my left hand) and it's virtually impossible for me to play with the direction keys tied to WASD.
I would very much like to see support that allows you to use your arrow keys instead of the WASD keys. I think I would play the game almost non stop if that were to happen hehe.
Frank April 4, 2005 at 9:51pm
Great game.
As for controls, not sure if it can be done, but making them user modifiable would be a big plus. If that can't be done, I use:
q,w,e,s with caps lock instead of shift. Space still works fine. It's much more comfortable.
Other than that, I love it.
Dirtball April 4, 2005 at 10:37pm
I like the game.Lots of fun.I use a track ball mouse and it works great with that.Wish it did have some color but its fine black and white.Keep up the great job.
DX April 5, 2005 at 9:49am
The overheating is really annoying on the later levels. It's really what kills you, and that's plain stupid. You should be allowed to fire a lot more than currently, before overheating.
Oh, and include the interface elements in the instructions. Is that bar on the right the shield? Why can't I sometimes use the shield even when there's still some left on that bar?
DX April 5, 2005 at 1:36pm
One last thing: the hit detection (on the airbornes and forcefield lamps, mainly) is poor.
Dirtball April 5, 2005 at 5:06pm
Great game wish it had a little color but thats ok Its just fine.I use a track ball mouse.Works great
Unfortunately, we won't be supporting inverted aiming any time soon. I'll consider adding support to change your key controls though.
The tabbing cheat should be fully disabled now (I hope). Please let me know if anyone is still able to cheat this way.
I'll probably add some more info in the instructions.
fred April 6, 2005 at 5:28pm
Once this thing goes out of what you consider beta, you should reset the high scores. It's obvious that most of the highest ones were done with cheating (that tab thing, most likely).
Troy April 6, 2005 at 7:32pm
Nice and fluid. I like the feel of the game.
I'm having a hard time with the controls. It's difficult to get to the SHIFT key in time to crouch and grab items. If I weren't being pushed down the hallway it would be easier. If S let you actually backup…
Even after playing to level 6 I'm not sure I understand the information display. I thought that the vertical blue bar indicated the amout of sheild power I had left, but after watching it, I'm not sure that's the case. Also, I don't understand the brown bar across the bottom. I suspect that it represents health, but from a user interface point of view, I'd expect health to be red. Also, it seems to drop even when I'm not being attacked by anything.
I need more feedback when I manage to shoot the forcefield buttons. I have to play with my sound down, so I can't easily tell that I've scored a hit on anything except the Pikus.\
Actually, more feedback in general. It's hard to notice when you have taken damage because only the borders of the screen turn reddish, and I'm concentrating on the Pikus flying at me. It's hard to tell if I've used my sheild. Is there a faint blue shimmer on the screen? I still haven't figured out how the sheild works because, again, there's too much to concentrate on with the Pikus coming at me to notice things happening in the peripheral. You might even want to move the information bars into the game screen itself. I can't look away long enough to get any information from them.
Lastly, picking up the items is a real chore and makes the game frustrating. Having to remember to reach over with my pinky to hit the SHIFT key in order to pick something up just doesn't work for me.
As for bugs:
Maybe this isn't a bug, but if you run towards a Piku and wait for it to spring, then hit S, it will fall short of you and sort of disappear.
Jason_Miao April 7, 2005 at 12:05am
Fun game. The fact that you have to jink almost as as much as shoot once you get to level 5 or 6 keeps it fun (although the marathon level…whew!).
Besides the oft repeated suggestion of configurable keys, I'd also suggest putting up pictures of the powerups in the instructions, and a description of what they do. Either that, or point people towards the concept art. Concept art is not an intuitive place to learn the game.
Ryan Matsikas April 7, 2005 at 11:09am
I would just like to respond fred:
You are partially correct some of the highscores were most likely obtained using the tab cheat, I did reach my current highscore legitametly..
We removed a couple of highscores we assumed were cheaters (and a couple of my own, that I got using the tab cheat) and will continue todo so as new cheats are discovered.
If you know how the game works, and how points are awarded it is possible to reach the highscores that are listed legitemetly.
Dave April 7, 2005 at 3:00pm
There is a minor bug in which the randomly spawning rectangular blocks on either side of the tunnel spawn inside one another.
er.. follow the URL for a screenshot.
Arthur April 7, 2005 at 11:05pm
Please add pause and arrow key alternative controls. Very hard to play with laptop mouse (Left handed).
Person April 8, 2005 at 2:20am
I don't like how it automatically goes to the next level in the screen between levels. I think that moving the mouse should get rid of that countdown.
MoXoN April 9, 2005 at 9:37am
Cool one, nice thing shoot cutelittle things, but i cant pick up the spheres evene i crouch so i shoot them 🙂
Beno April 10, 2005 at 12:34pm
Very nice game 🙂
For the controls:
Why not use some controls above the space bar and then use the space bar shield, like it is now..?
I use Azerty (European version of Qwerty, but if the controls change, i'll find the right keys =))
James M April 10, 2005 at 1:51pm
Well done on the game. I have found a new game to entertain me when that random need-to-play a video game boredom sets in, but not enough so to want to play a full length game such as HL2 or BG or whatever else I have lining my shelves. So thanks for that and, to return the favor… constructive criticism: DO NOT put in cheats as some "gamer" posted earlier and no freaking continues. Keep that. The wasd scheme is good, but the [shift] and [space] controls need work. Try switching them to Q and E so the left hand can stay on the movement keys. Maybe, also, to switch it up a bit, toss in a right-click to throw a grenade. Or use right click to crouch. Also, up the contrast a bit. I played the game once and got to lvl 3 and then read the board and tried Oldskool and got a High Score. It makes a big difference.
Anyway, good job. Keep it up.
James M
Little misseh April 10, 2005 at 4:36pm
Fucking amazing!!! like…WOW! and he is so cute and adowable i wanna eat im alll up >_
pim April 11, 2005 at 12:30pm
Gr8 game, the keys are even more trouble on an azerty keyboard (I am belgian ;)) Why not arrows/left ctrl/left shift ?
samarkand April 11, 2005 at 1:37pm
Incredible game, although sometimes very difficult to see clearly for those of us who need glasses.
dan April 13, 2005 at 1:42pm
good controls and very enjoyable play. difficult to see distances but fun. only wish that I could pause the game or atleast have a code to jump back to the level I got to last time.
karl April 13, 2005 at 6:24pm
this is my second time playing. i like it.
Alex April 13, 2005 at 10:47pm
Just a suggestion, but perhaps you should add a volume option.
I'd really like to play it with my own music playing in the background, but the game's music interferes.
Finneal April 14, 2005 at 8:16am
A friend of mine at work (Duffy) showed me this game and we have been battling and trash-talking here at the office about who's highest on the scores list.
If they ever make Puki an olympic event, sign me up.
Thanks fo making such an enjoyable game.
Finneal
tnf April 14, 2005 at 9:13am
really a very nice game! only things i don't like is the mouse pointer, something more like the classical crosshair as it appears in oldskool mode would make aiming easier and the lack of pause. nevertheless, it's really a very good one!
treeda April 14, 2005 at 2:19pm
I like thike this game…
bye byea
carlos April 18, 2005 at 9:07pm
muyt bueno
smith April 20, 2005 at 12:45pm
this is a LOT out of topic .. just for your general knowledge
You know… when you meet a person of a different race, who can speak english and their mothertounge,you might want things translated from english to that other language, first things you want translated is usually, the word 'love' and a obscenities.
you didnt want to know this, but i have to tell .. cos its funny to me ^_^
'Puki' (pronounced POO-key) in Malay is, cunt.
its usage as an obscenity is usually 'kepala puki' (altho 'Puki' itself is acceptable as a general obscenity.)
'kepala' is head … 'puki' is cunt .. cunt head. something like dickhead. its very very crude to say this.
the street slang is 'pla-puki' (plapuki, kaplapuki whatever floats your boat, just say the two words as one word fast)
its just a short form of the above.
when used as 'plapuki' it turns into a general obscenity like 'fuck' …
EG: You dropped a hammer on your toes .. you go "PLAPUKI!" (hammer smashes your toes … you go "Fuck!!")
'Kepala puki' on the other hand is usually aimed at a person.
EG: "Kepala Puki kau ! itu aku punya !" (You cunthead ! thats mine !)
but if you're trying to say "You fucking cunthead!" , You cannot go "kepala puki plapuki kau !" it just doesnt make much sense… sounds like you're stumbling over your words. you can if you want to … just sounds weird, at least where i come from.
K thats it from this side of the world, this post has been 'VERY USEFULL INDEED' ! LOL !
luis pelayo April 21, 2005 at 5:35am
pealse I want to play to these game because is very funny
m April 24, 2005 at 5:15pm
way to light needs to be darker
Martin April 27, 2005 at 10:20am
Good game, very addictive. I read about it in the Edmonton Journal today!
RoQ April 27, 2005 at 6:20pm
cool game!, pretty adictive, i have a doubt, what means the "##fps"
Aisa April 28, 2005 at 8:53pm
Is it called puki because it makes you pukey? Because it gave me motion sickness, otherwise its really addictive.
Fadmin April 29, 2005 at 1:20pm
Very addictive game certainly – background for the game window should be darker. My, "older" eyes get a little freaked by the lack on contrast.
Also, seems OSX Tiger (10.4) has issues with Flash – I lost keyboard control in the game, though mouse functions fine.
Thanks for the great time killer!!
zoesdare April 29, 2005 at 6:39pm
I love the gameplay! But some more contrast would be nice.
Stephen Jacobs May 7, 2005 at 1:22am
Would Like Some Better Feedback on when an item has been picked up
Bob May 16, 2005 at 3:04am
Very cool – fun game!
swamps May 23, 2005 at 9:53am
very nice game …very fluent animaition ….has a very profesinal feel to it
JimBob May 23, 2005 at 1:31pm
Great game. Especially fun for passing time while you're on hold waiting for tech support. Thank you for going to the trouble to create this for the rest of us.
dave May 23, 2005 at 5:34pm
Nice obfuscation on the highscore submission 🙂 … very clever
[EDITED BY GS: Someone learned how to use a decompiler. Naughty. Can't leave all the secrets here in the comments though, can I? 😉 ]
surfdawg May 26, 2005 at 7:56pm
Most excellent…….
Beado May 27, 2005 at 9:49pm
Yep! Invert mouse option, and arrow keys please for us lefties…THEN I'll go for level 3. Cool job.
Yome May 30, 2005 at 9:09am
Nice game…but It will be a GooD iDea to disable the "zoom"… it is toooooo easy to play 😉
(zoom means the parametre from the "right click" menu).
Moe June 2, 2005 at 6:09pm
great game, i love it
avasilcai daniel June 3, 2005 at 7:34pm
very cool game
dboi June 9, 2005 at 9:48pm
awesome game. looks cool, plays well.. and yes, theyre are cute.. and evil..
Mike June 12, 2005 at 12:19pm
Puki is a very well executed game. However, I do note that on occasion it will not play on various computers
Mrs. Holt June 12, 2005 at 10:56pm
Loved the game.
ath June 15, 2005 at 2:45pm
I have a complaint about the ruthless admin who not only won't let me have 1st place but can't even find it in his heart to let me keep 3rd. 😛 jk gg's
The serendipity bubbles make the game new everytime. Although the ! bubbles are kind of a pointless threat, unless you happen to be a crouch freak or legally blind. What about points for shooting them or picking them up (taking damage + points)?
Expendable June 16, 2005 at 10:31am
This game is the most addictive game Ive ever played. More than 5 hours wasted at home. Keep it up.
Yes, Mr. Admin I'll admit, your tricky name change thing had me fooled for a minute until I noticed that instead of 5 mil even, you were now exactly 1 point over mine. Anyways, thanks, it gave me the inspiration/pissed me off enough to beat my old score 🙂
LeAnn June 16, 2005 at 3:52pm
I am unable to play. When I click the "begin game" button, nothing happens. It allows me to click all the buttons, it's just the game play button that is giving me trouble. Looks like a great game though!
Bob June 17, 2005 at 10:09am
Make the P key pause. 🙂
Nick June 22, 2005 at 5:01pm
Great game, the use of Flash for three dimensions is nice, and is gunna make Maya jealous!
I'm quite happy with the keys configeration and lack of pause- I used to play many a Sinclair Zx Spectrum game with no pause and tricky keys, and it's all part of the game. All part of the game. It was like Super Mario Bros 3 on the Nes, with no Save option- all part of the game.
oh, and the game looks better in OldSkool, i think.
keep it up, and bring on the sequel. (even if you just change some colours of somthing!)
ExcessiveGamer June 26, 2005 at 7:37am
Beautiful game except for two things. You need to be able to pause, and you need to be able to turn off the sound. I personally listen to music whenever I'm on the computer and I don't appretiate when games don't allow the sound to be turned off, sound isn't important to this game. And you must be able to stop somehow for a minute, a pause feature.
Other than those two things, I think it's a beautiful game. Great use of the 3D effects, and good gameplay. wonderful controls as well.
maike July 1, 2005 at 9:05am
awsome game – i plyed it on a friend's pc (windows xp) and got into some bonus round
my problem is that it wont work for my own ibook (mac os x (still jaguar), firefox as a browser)
im not sure if that is information enough, also if i maybe overread some solution already if anybody else had this problem
Lanny July 1, 2005 at 11:33am
The game was developed on Mac OS (pre-tiger) — I suspect it is your flash plugin.
katre July 21, 2005 at 10:50pm
I find the game amusing. Great job! I finally have another preoccupation. 😀
Pretty much everything that I was about to say had already been said, though I did not find the aswd keys as well as the shift and spacebars awkward. It was even convenient and strategically placed for my needs, but that's just because I'm right handed. I worry about the left-handed people, though.
The other thing that I was going to bring up was the game's name. What smith (on April 20th) told everyone about the Malay meaning of the name is true. I speak Filipino (and some words in the Filipino language came from Malay) so I was taken aback when I heard about it. I just find this funny.
snapless July 24, 2005 at 1:50am
The game is great. The graphics on the other hand – need to be a bit darker. I can barely see it without getting my face a few inches from my monitor. And it's not my monitor or my settings – everything else except the game looks normal and is perfectly visible.
For reference: I'm on a Toshiba Satellite, Win XP and Firefox.
diver90 July 26, 2005 at 11:18am
Please add support for arrow keys. The letter keys don't work for lefties.
Punt July 28, 2005 at 7:26pm
Very good game. I can't believe you actually made a 3d engine for a flash game! There are a few things that you should change. I look forward to playing the final version.
1.Different Enemies. It would be great to have a variety of different enemies and obstacles. And instead of having them attack you and dissapear, they should be able to continually attack you.
2.Variety of weapons. The double blue laser weapon is too default. You should have a variety of laser cannons, gauss rifles, rocket launchers, flame throwers, etc. Make each weapon have ammo too. (the default gun lasers, has unlimited ammo but can overheat.)
3.You should make it so we can move around levels. I know that would be hard to do, but it would be great if that was in the game.
4.Having to press shift everytime to pick up a power up is hurting my pinky :(.
Great game, I hope these changes get made into it.
Neo August 14, 2005 at 5:59pm
To me, the default weapon fires too few times before overheating when using rapid fire. Maybe you could increase the number of shots before it overheats?
I also agree with Punt on adding more weapons.
As for the powerups, I would suggest that you make it so powerups can also be acuired by shooting them.
Other than those things, this is an excellent game!!!
punina August 15, 2005 at 8:54am
great game ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ most addictive, bueno soy chilena y el juego me encanto, es excelente¡¡¡ quiero mas.
alexg August 18, 2005 at 4:56am
hey snapless, why dont you just enter oldskool at the start menu, it makes the gamepley alot easier for us with bad eyes
OblivionXYZ August 19, 2005 at 1:16pm
First, let me tell you this is an excellent game. Great concept, clean and simple.
I think, that it would be more fun if you make the difficult level progress more slowly. That's all… Great Job!
Shez August 19, 2005 at 11:30pm
Great game, but the keys are hard to use. Can I suggest that as well as your normal a/d/s/w/shift/space arrangement, use the arrow keys, enter for shield, shift for crouch? I'm left-handed, so these keys would suit me perfectly.
mikecheque August 20, 2005 at 9:40am
3D flash? Genius, however I do agree with the controls being slightly awkward. Mabye arrow keys & shift/control/return for duck/shield?
Also I find that tracking while ducking goes out the window (literally).
orjo August 20, 2005 at 9:58am
great game !
indeed the first flash-shooter, i really like.
i am still dreaming of a minimalized flash-3d engine for developing online-shooters..
and it looks like you were quite close.
Alan August 21, 2005 at 3:50pm
Excellent Game
Hightly Addictive
Stig August 21, 2005 at 3:53pm
Great game play, now you need to add better colours. Add a room at the end of each stage with a glorified monster in it. Weapon pick up options and changability via the right mouse button or jog wheel. Then stick it in the shops for a lot of monies;)).
PS. You really need to port this to Java for phones and PDAs, seriously!!!!
Keith August 22, 2005 at 3:44pm
I love this game, addictively easy to play. It's on my favourites I can tell you that.
kikin ur keister August 23, 2005 at 3:29am
Lovin this game, gr8 to pass the time.
I think tose Puki out to be burnt!
Idea: Include Flamethowrer!
Idea: Sniper Rifle to get those long range Pukis!
I'm pleased that the map changes from time to time! Good for getting at those hackers makin guides + cheats!
Mike Stevenson August 23, 2005 at 9:40am
Great Game, well worth ago, nice little desktop game for those quiet times at work, and fairly addictive also.
1 Dora August 24, 2005 at 9:15pm
I want to play but the controls, ADWS, spacebar,mouse is that all of them. I can't concentrate on the game because I'm looking for which key, spacebar and mouse I'm going to use. I'm a novice at games but I still like to give it a try. I can't comment on the actual game because I never lasted very long.
Looks cool though…
Elphinstone Dalrymple August 25, 2005 at 1:53am
excellent game. One day I will get off level 2
panayiotis August 27, 2005 at 9:17pm
The game is great and quite addictive I have to admit. I can get up to level 9 and I very proud for that (I don't know how much time I have spent).
So far my I have only one comment; In level 9 and also in the bonus level before, that when a ufo puki is displayed along with 4 pukis the framerate decreases and thats why I am getting killed!
Panayiotis
Kelda August 28, 2005 at 1:55pm
***** THIS IS A 5 ST@R GAME. ITS COOL! HE'S SO CUTE I JUST WANNA WRAP HIM UP AND TAKE HIM HOME, BUT INSTEAD I HAVE TO SHOOT HIM AND MAKE HIM DIE. CONGRATS ON THE EXCELLENT GAME ******
jessie August 28, 2005 at 2:39pm
Just great
Congratulations! keep up the good job
Samadhi August 30, 2005 at 2:26pm
Very nice game..I play it often; couple of questions/comments:
1) Some dead pukis sprout a flower once killed – are these peaceniks that give love rather than hate?
2) Not clear what all the bonus spheres on the sides represent (some are easy to understand, like health, speed, time, etc.) some others are not. Comprehensive glossary would be nice
that's it..keep up the good work!
trace September 1, 2005 at 5:04am
Hey nice game! I agree with the more weapons comments and maybe you can make it so that you can get the spheres by shooting at them. 🙂
Coolwhip September 22, 2005 at 10:05pm
I would like to see the capability to reverse the up/down control of the mouse. It's the reverse of what I'm used to, which makes the came almost impossible to play. Other than that, very nice.
ian September 24, 2005 at 3:58pm
good game, but buttons used are awkward for us lefties.
Michele October 2, 2005 at 7:26pm
Don't know why I didn't type Old Skool sooner. But I think I like the other way better. Still neat idea. Great game, thanx.
Tim October 3, 2005 at 8:02pm
Whew! It took weeks, but finally made it to the end of Level 9. Great game! I love that the easy overheating of the lasers forces subtler gameplay than just "shoot! shoot! shoot!", and I love that changing strategy is necessary across levels. Each level has its own flavor, which keeps interest high. Level 8 (Marathon) is my favorite so far — I don't often get to the end of it, but it's a blast trying. I doubt I'm unique in needing to exploit pickups in level 8, and it's fun too that they change across runs.
It would be nice to have a way to pause the game, to deal with irritations like phone calls and bosses without starting over (level 1 has gotten mighty boring by now ;-)).
Jackson pheh October 13, 2005 at 5:48am
Nice game ! I love it !
Zach October 21, 2005 at 12:59am
Pretty good game, but the lack of contrast makes it really difficult (feature? more like frustration). Would be nice to play fullscreen.
Otherwise, excellent work.
-Zach
Adrian Parr October 21, 2005 at 3:38am
Hey Grant, I love the game. Nice work. It's actually quite soothing to play. And the sound effect are perfect.
f November 2, 2005 at 6:36pm
crouch and space dont work.
Sabretooth November 15, 2005 at 8:14am
Wow, this is the best damn Flash game I have ever played. It's fun, addictive and impossibly small. It's awesome!
Ener December 5, 2005 at 9:18pm
Very Addictive game!
Justin December 7, 2005 at 12:49am
Awesome game. Definitely my favorite flash game. Since I am right handed, the controls layout is just right. The only changes I can suggest are that;
1) The amount of shots before overheating be increased slightly, to help in those cases where you have numerous Puki's coming at you at once, and;
2) While kewl, the revolving animation around the "crosshairs" if you will is a bit distracting and obscures targets, I'd suggest a sightly modified triangle version. Say you make the triangle a bit larger, and it encompasses a dot as the exact aiming point.
Overall, spectacular work, I hope to see a full version I can play offline with more levels and lots of extra surprises.
Xeno December 7, 2005 at 1:06pm
Nice concept the colour scheam is still too faint, I doubt a little more contrast would soil the plastic effect you wish to achieve.
The controls are a real problem, would be nice if they could be user defined to allow some experimentation. As they are, the game play was too fustrating to play for any further objective testing, so I have no further comment at this time.
NN_nitro December 7, 2005 at 2:37pm
Hey, I wouldn't be posting if I didn't enjoy the game – good work.
However, it is missing two simple things…… a pause button and a restart/reset button.
The crouch button may not work for everyone, for some it may be easier if the crouch button was the 'x' key or the 's' key (if moving the slow down option to the 'x' key.
I think players should have the option.
I hope to see the results soon.
Zach Hoffman December 8, 2005 at 10:20am
for some reason, when I shoot the pukis in the game, nothing happens to them, even when I hit them. Also, in firefox, the game doesn't even show up (the webpage is blank). thanks!
Ritch December 19, 2005 at 10:24am
Excellent. One thing though, if you go to "game play", read "interface". There's a typo: "leftt".
vidtor alvarado December 20, 2005 at 10:37am
this game rocks my socks
Mike December 21, 2005 at 7:59pm
My friend, this game is tremendous ! I only wish I could do as well. A+++
victor December 31, 2005 at 2:08pm
i got to second stage at last, it is a bit difficult you don't know what to shoot and what not to
Tim January 7, 2006 at 6:52pm
[victor]
> you don't know what to shoot and what not to
Shoot the Pukis; starting on level 2 shoot the red beacons at the tops of doors; and starting on level 5 shoot UFOs (it takes five hits to kill a UFO). Don't shoot anything else. In particular, it doesn't do you any good to shoot the little spheres hugging the walls at floor level. Those are pickups — some help you if you pick one up, while others can hurt you. Pay attention to the symbols on the spheres to learn which is which.
I've been playing this game for a long time now (for some happy reason I never tire of it ;-)), and currently rank in the bottom half of the top 10 scorers. What I still don't understand is how the top few scores are possible! I can (sometimes, not always) get to the end of every level, kill almost all the Pukis while they're off the ground, kill almost all the UFOs, grab almost all the "dollar sign" and "extra time" pickups along the way, and I'm leaning on thw "w" key about 80% of the time. _Maybe_ I could get another 100,000 by doing everything I know to do perfectly, but the top scores are 800,000 away. They must have learned something I still haven't figured out.
Grant January 7, 2006 at 7:38pm
We're pretty sure that ath's scores are legit. He played like a madman for the first couple months. He might be playing on a slow computer or something though, so legit is a somewhat flexible term.
Another thing to keep in mind is that the closer the Puki is to you when you shoot it, the more points you get.
For those who are wondering, I think we'll probably do a new version of the game in a few months, after the next version of Flash Player is released. That way we can do some really killer things with it.
will January 12, 2006 at 11:47pm
this game just rules. controls are great for me. I do have a request though. I suck really really bad and will likely play this game for weeks and I will never ever ever get on the high score board. suck or not, I'd like to compare my scores to my scores. Any way a local high score might be considered for your next version?
congrats on a great game and thanks for the work/share.
mr x January 18, 2006 at 12:07pm
it wisnae very good and i died 2 quick. also make more areas instead of the 1 corridor
makc January 25, 2006 at 9:19am
one thing is that having to use shift to pick up an item is *INCONVENIENT* and distracting. why aren't they picked up automatically?
quikbot January 26, 2006 at 11:34pm
quite cool, enjoyed it, look forward to more ideas in this genre
Daily dog January 30, 2006 at 7:47am
I like the game a lot, but I must say that the keyboard controls are not very practical. At least not to me. Were they designed for a querty keyboard. Perhaps it would be nice if you could allow users to define the keys they want to use.
Lies February 3, 2006 at 3:18am
And a pause button would be very very handy too.
kyle February 4, 2006 at 10:15am
the puki on lvl 4 where like invinable i shot one in the head bout 9 times and i counted as a foot shot *but over all the game was freaking alsome*
ath February 12, 2006 at 4:14pm
For those who haven't given up:
Press "w" most of the time. Don't dodge any puki's, ever. Let them get right in front of your face before you shoot, then the game turns into more about timing than aim (except for the beacons which almost become automatic twitch). Don't worry about the UFO's to the point that you miss shooting a puki, as UFO's aren't worth very many points. Stay on the left when UFO's are out, they are less likely to hit you then if you are on the right. Get all "?" bubbles as they could be points or time. Leaning on "w" during the third bonus round can skyrocket your score, try to have at least 35 seconds left, then take a peek at your time bonus. General advice is to play all or nothing, you probably won't beat the best score ever without this mindset.
My system is a 2.8 P4, guess it's not state of the art but it is less than a year old.
Still waiting patiently for Centauri…
Memborg February 27, 2006 at 1:22pm
I have a problem with the game. When I hold down shift and press the left mouse button for fire i get a "blank screen". The game is still running. I can me getting hit by the evil minions.
My Machine is a Mac 10.4.5, the browser is Firefox 1.5.0.1 and Flash is version 8 revision 22.
Otherwise a GREAT game!!
A-dizzle February 27, 2006 at 10:39pm
CHEAT!::
sweet game man. i didn't read all these posts, so somebody else may have said this, but one bug/cheat is that the flash player allows you to zoom in on the right click menu! it makes it easier, at least on the early levels.
Sergio March 2, 2006 at 9:36pm
I´m from Colima, Mexico, and I wanna know how can get full screen.
Jaime March 6, 2006 at 9:39am
Great game. It's like crack. I can't stop playing it.
Mike Hawkyard March 8, 2006 at 2:33am
Really liked your game. Thought the clean 3D effects work really well. Good luck with whatever you do next. On the key comments – Why not use the arrow keys as everyone tries them first with the exception of older people who remember Spectrums etc. No issue with having both sets available anyway. How old do I feel.
Christian George March 15, 2006 at 1:29pm
Is this a game a game? If so,please let me play.
gbfluteman March 18, 2006 at 11:25am
Great game, loving it! However, the flowers can't be collected (or if they can, it's not adding them into my score until after I complete the level maybe?). Thanks much!
Puki March 21, 2006 at 3:05am
Hi! It's a great game. Had Wonderful time and fun. By the way, why do you choose the Name "Puki". It's actually, my name. Just curious!! Anyway, nice to see my name on the net and people love it playing.
Matthew April 3, 2006 at 12:36pm
That game is alsome whoever made it is a master if you had any other games coming out soon please tell me aboutthem and what website it will be on. THAT GAME IS ADITIVE! I COULD GOT OFF! IT'S AMAZING!
Jack April 4, 2006 at 1:39pm
Firefox imcompatability.
Fun game though.
Chris April 20, 2006 at 9:04am
What a great game. I can see I am going to spend hours of wasted time here!!!
a-b April 28, 2006 at 10:01pm
The game was pretty fun. I thought it was kinda easy to kill the little pukkis but I died cuz I didn't know what to do about the force fields.
Alexandre Feitosa May 4, 2006 at 1:26am
Hi. A friend of mine has just sent me an e-mail where he shows himself outraged by the slaughter of the so-called "babies" in your game. When I read it, I thought it was a sick game where people were supposed to shoot at little cute human babies. So I went to see the game, and I find out they're just some malevolent creature you (or anyonde else) invented.
Well, I'd like to ask you what the name "Puki" means (if it means something), and what could you say about that accusation — which I consider nonsense — that your game is a sick exercise of killing cute little human babies, or even inspired by that idea.
James May 24, 2006 at 6:05am
It's BRILLIANT. I can't believe certain people knocking it. If they can do better………
Well done, and look forward to a bigger better version!!
matty June 4, 2006 at 7:10pm
Alexandre, I think your friend is a little sheltered and needs an outlet for his rage, which should be an easy thing to come by in your country at the moment.
Mwezzi June 9, 2006 at 4:38pm
This game is truly fantastic. It's simple, addictive and a great way to fill up free time. I was a little confused with the controls at first, but soon got used to them.
Having adorable enemies is great.
Cocoa July 6, 2006 at 7:36am
I can't begin to describe how great this game is. And amazing that there's finally a first person shooter flash (and its decent). Just a bit of feedback (I could never have made a game this good):
The controls are a little awkward. Perhaps at the title screen, add a section titled Legend. Includes Controls (I didn't actually know the controls until…about 2 days after I started playing) and what the different power-ups do. I like the hints at each level. And the bonus levels too.
This is such an awesome game…I love it. The movement is smooth (yourself and the enemies) and items and powerups are great. Thanks for an awesome game, A+, 98%!
ryanh119 July 6, 2006 at 8:06am
Excellently made game. I couldn't tear myself away (until I died, of course). The only problem I had was that I didn't know I had to move to the left or right to pick up the power-ups, and I couldn't figure out why I wasn't getting them.
Mwezzi July 9, 2006 at 6:21am
I have a question to ask about the game: what are all the various powerups? I know what some of the symbols mean, such and the red cross for health, the clock for extra time and the dollar sign for points, but what about the one with the little blue lines that slope towards each other? Or the exclamation mark? And help would be greatly appreciated…
landor July 26, 2006 at 1:34am
Could you make a toggle for dvorak keyboard layout?
DRISS August 12, 2006 at 6:19am
Super,j'aurai préférai qu'on ai le choix de se déplacer avec les fléches pour le reste c'est trés bon
Pep August 13, 2006 at 6:06am
The best flash game i've played.. Only problems for me are the controls, since i'm left-handed, and that the word Puki is a common vulgar term over here in the Philippines 🙂
plounted August 13, 2006 at 10:15am
very nice. maybe some turns, like in the hallway could be added.
Saad August 25, 2006 at 2:33am
This game is really really addictive…but it desperatly needs a pause button…god..its ridiculous how many times ive had to restart the game because i had to deal with something…but all in all..amazing game!! more power to ya!! 😀
Alicia August 26, 2006 at 6:28pm
This is an interesting game and I am intrigued with the fact its on flash. As a game developer I'm really interested in having easily accessible games available to large numbers of people and this does well in both regards. Quick suggestions and if I'm mistaken or you're working on it, please disregard. I suggest weapon upgrades as you reach certain score tiers, also lives would be nice and prolong the game if you so desired. These will help pull in players less concerned with scores than gameplay. Level differences can be accomplished with specific details here and there, such as a window or a door with a different style. I only make these suggestions because it seems like a game you should continue to develop. Good luck and keep working on it. Very fun to play.
Robert September 2, 2006 at 6:21pm
Seems like a well designed flash game to me. I loved it!
Zeke September 15, 2006 at 8:05am
Love the game.
I'm on a ibookG4/Firefox 1.5.0.6
When I crouch (shift) and try to fire two or three times repeatedly, the game continues but the screen goes blank.
Enzo September 19, 2006 at 7:06am
goodgame u need a pause button though!
iker September 20, 2006 at 5:07am
Damn great game!
Shame on you Quake!
I would ask you for a different color sheme though.
yossi September 22, 2006 at 12:50am
does not work in opera
fun in ie though
andy October 7, 2006 at 6:33pm
it's great!get more sound effects and enemyes like puki,then it will be famous!!!
Avasilcai Daniel December 28, 2006 at 8:17am
really great 3d effects, could be a very nice game on a smart phone, why don't develop something similar for small phones screen, it will be a success i think.
LorenzGames May 20, 2008 at 8:38pm
i just wrote an article about away3d on my blog
http://www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games
let me know if you like it 🙂
flash game May 12, 2011 at 6:09am
the concept is really great good job.
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