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Talha Ahsan: justice, jihad and the war on terror
Written by Peter Stäuber
Published in Latest News
Talha Ahsan is to be released and returned to the UK after a US judge ruled that 'Jihad' does not mean terrorism reports Peter Stauber
"That's the door through which the police came when they took my brother", says Hamja Ahsan, pointing to the far end of the room. We're standing in the basement of Talha Ahsan's home in Tooting, South London. Against the wall stands his bookshelf, unchanged since that day in July 2006. At the time, he was applying for a job as a librarian, and his collection of books testifies to his wide-ranging interests: his books include Teach Yourself Judaism, A History of the Quranic Text, collections of poetry as well as Toby Young's How to Lose Friends and Alienate People and the rather random The World's Best Light-Bulb Jokes.At the time of his arrest, he was reading a book he had borrowed from the library: Franz Kafka's The Trial.
Talha Ahsan's own Kafkaesque experience of the UK and US justice system, which largely consisted of waiting for his trial to actually happen, is finally at an end. He spent six years imprisoned without charge or prima facie evidence in the UK, before being extradited to the US in 2012 and detained in a supermax prison in Connecticut. Last year he and his co-defendant Babar Ahmad entered into a plea bargain, as is customary in the US justice system. Three weeks ago District Judge Janet C. Hall sentenced him to the eight-year term he had already served. He is expected return to his home in Tooting sometime in mid-August.
During the eight years of his imprisonment, a lot has been written about Talha. About his arrest and extradition. About the scantiness of the evidence. About the fact that the British government did not charge him. About the double standards the Home Office applied when blocking the extradition of computer hacker Gary McKinnon, but not Talha's. About the morals – or absence thereof – of imprisoning a sufferer of Asperger's syndrome in solitary confinement. And about the tremendous support he received from fellow writers, academics, and politicians.
For Hamja, 33, an eight-year struggle to get his older brother back home is now over. The sentence by the US judge did not surprise him, he says, but he is relieved. "The government's case was just shoddy: it was like tabloid fear mongering." An important moment came when Evan Kohlmann, one of the government's key expert witnesses, was thrown out by the prosecution. Kohlmann is a frequent witness for the prosecution in terrorism cases, but his credentials are poor and his expertise in serious doubt. His "expert" report was torn to pieces by a witness for the defence, Marc Sageman, who criticises Kohlmann's methodology, inaccuracies and one-sidedness. But ditching Kohlmann didn't improve the prosecution's case. "The government really were clutching at straws", says Hamja.
Judge Janet C. Hall was not too impressed either. "There is no way to rationalise the sentences" that the prosecution had recommended, she said. When shown a video of Chechen militants committing war crimes, she pointed to the fact that the US also commits war crimes. She challenged the prosecution's claim that Ahmad and Ahsan had violent intent, noting the defendants' generosity and empathy. As Arun Kundnani and Jeanne Theoharis write, Hall thus broke with the"unthinking deference to the government" that US judges displayed after 9/11.
Crucially, judge Hall accepted the defendant's interpretation of jihad: "In my view, jihad does not equal terrorism. In a perversion of what Islam teaches, terrorists have misappropriated the concept of jihad from its true meaning – struggle. But jihad is not what happened on 9/11." These are not words that one hears often from a US judge in a terrorism case. With this statement, Hall essentially challenges the view of jihad that is prevalent both within the US government and its nemesis, Al-Qaida, but not among the majority of Muslims. She also resists the attempts by the prosecution to apply post-9/11 categories to the 1990s, when Al-Qaida was still a largely unknown group and jihad was associated with a defensive struggle in Bosnia and Chechnya.
To support their case, the defence team commissioned a report by Karen Armstrong, a leading religious scholar and commentator on contemporary religious affairs. She provides a history of the concept of jihad, pointing out that while in the West jihad is usually understood to mean simply "holy war", in the Islamic world its significance is "much more nuanced. Its primary meaning is 'effort' or 'struggle.'" In the Quran, Muslims are required to commit themselves to jihad on all fronts:"Muslims must speak out against injustice, alleviate the distress of the poor, acquire knowledge and educate the ummah, work hard to support their families, and, above all, live a good religious life." As concerns armed struggle, Armstrong writes, violence is only permitted in self-defence. She notes that this idea finds an analogy in the concept of self-defence in civil law.
Armstrong then criticises the frequently heard argument that "because a convicted terrorist had access to a particular article or video that concerns the subject ofjihad (understood as "holy war" against foreign occupation), this article or video has been responsible for persuading the convicted person to commit attacks on Western civilians." This analysis ignores the possibility that "non-state actors could use violence in a legal manner." She points to the examples of Nobel Peace Laureates such as Martin Luther King and Nelson Mandela, who had previously been regarded as terrorists by their opponents.
In the 1990s, the wars in Bosnia and Chechnya made armed defensive struggle an urgent concern for Muslims around the world. As Talha's lawyers demonstrated on the basis of several other expert reports, volunteering to fight against oppressive armies – the Serbs in Bosnia and the Russians in Chechnya – was seen by many British Muslims as a religious duty. This jihad had nothing to do with hostility against the West, and Talha Ahsan's marginal involvement with the website Azzam.com, which disseminated news on Muslim conflicts, has to be seen against the backdrop of these wars. As an expert witness from the Quilliam Foundation writes, among Muslim activist circles in the 1990s it was not regarded as extremist to support Muslim causes in Bosnia, Kosovo or Chechnya. "On the contrary, such support was mainstream and regarded as legitimate resistance by oppressed freedom fighters, seen as very similar to the Afghan mujahedin fighters against the USSR." Also, it wasn't illegal under UK law at the time to undertake such a journey.
Considering the strong feelings that the wars in Bosnia and Chechnya had provoked within Muslim communities around the world, travelling to Afghanistan to receive training in combat was seen as a legitimate pursuit for devout Muslims, most of whom neither knew about Al-Qaida nor joined any other extremist group. When Talha Ahsan went to Afghanistan as a 19-year-old, he realised that he was entirely unsuited as a fighter and left the country without engaging in any combat or joining any group. The only person involved in Talha Ahsan's case who did join Al-Qaida was not one of the defendants, but a key cooperating witness for the prosecution, who had been imprisoned for six years.
By accepting many of the defence's arguments, Janet C. Hall departs from the islamophobic conflation of jihad and terrorism, and instead resorts to a strategy that is largely absent from US terrorism cases: the analysis of events in their historical setting, and the deployment of common sense. Whether the British Home Office is going to do the same remains to be seen. Hamja Ahsan does not know yet what will happen when his brother returns: if he will be charged with any offence, monitored under anti-terrorism laws – or finally left in peace.
From Z net
Talha Ahsan: disabled British citizen jailed without trial may be extradited to US
Rally: Now it is time to say #WelcomeHomeTalha - 17 August
Talha Ahsan: a celebration of survival
When exposing war crimes becomes a crime: the case of Julian Assange
Blaming the muslims: blowback and islamophobia
Tagged under: Extradition War on Terror Jihad Talha Ahsan Islamophobia
Peter Stauber
Peter Stäuber is a freelance journalist and translator. He writes for English and German language publications and is a member of the NUJ.
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Deprecated The prefix with the website url / prefix with the website domain name option of a crawl project has been deprecated and will be removed in a future update.
Repeatedly clicking column headers in sortable lists now correctly cycles between Ascending, Descending and None, instead of only Ascending and Descending.
A URI that returns an error status code is no longer flagged as "skipped" with the reason "Invalid Content Type".
The token button displayed when prompting the user for arguments for external tool execution now displays a menu with available tokens.
Attempting to open a folder who's full path contains a period no longer displays an Invalid Path message.
When restoring window position and size, the restored bounds are automatically recalculated to fit the monitor, for example when using via Remote Desktop with a smaller display resolution, or the removal/repositioning of a monitor in a multi-monitor set up.
The main application window could no longer be sized smaller than its original startup size.
Fixed an issue introduced in 1.0.7.0 when deleting items with the popup Rules and Forms editor, where the either the wrong item would be removed visually, or the software would crash.
Added manifest so that when running under Windows 8.1 / Server 2012 R2 the OS version is correctly reported.
Fixed a crash that occurred when building a sitemap for a project that had root level URI's with a query string, but without a document name.
Experimental: Modifying a rule now reapplies rules to the sitemap, allowing easier sitemap manipulation without having to rescan the site. Note this feature only works on the current contents of the link map, if the linkmap is incomplete due to existing rules a rescan will be required regardless.
The Differences tab now lists all URI's which are new to the last scan, in addition to existing checks of modification dates. Due to the introduction of this setting, all URI's will be marked as new for existing projects, until that project is rescanned and saved.
The Additional URL's section of the Project Properties dialog now allows the entering of relative URI's.
Added a new Ignore SSL Errors option. If this option is set, attempting to scan a website that contains an invalid SSL certificate will be allowed. The default for this setting is false, meaning that Sitemap Creator will not scan websites with invalid certificates.
The Print and Print Preview options are now correctly enabled in the Image Viewer.
Fixed a problem where duplicate URI's could be present in the linkmap in rare circumstances, causing a crash when trying to reopen the project.
Fixed a potential crash that could occur attempting to retrieve shell icons.
Fixed a problem where commands linked to URI's that contained spaces in their respective query strings caused the command to fail with an Invalid URI message.
Fixed rare a problem where it was possible Sitemap Creator would place the same URI twice in the processing queue, and immediately cancel the copy as soon as the second occurrence was hit.
If a problem occurs decompressing data compressed using the deflate or gzip algorithms, the download will be automatically retried with these options disabled.
WebCopy no longer attempts to decompress files that returned none as the content encoding.
Fixed a problem where attempting to open a folder where the drive letter was in lower case caused Sitemap Creator to display an "invalid path" message.
Added an additional check for servers that return an malformed UTF charset header.
Added new options for setting the Accept and Accept-Language request headers.
Experimental: Added the basis of a "quick scan" feature. This scans the top level of the website for unique absolute URI's (removing bookmarks and query strings) and is useful for getting a quick overview of the top level structure of the website, making it easier to detect and exclude pages that have no benefit to copy (such as new thread / reply thread pages in a forum). As with other experimental features, this will be expanded over future updates.
Status bar now shows pending crawl requests.
The progress bar now attempts to show current process based on total requests. It's not hugely accurate as it doesn't take into account the size of each request, but is better than a marquee! Windows 7 and 8 users will see the same behaviour on the taskbar progress.
Added support for the data attribute of the object tag.
Fixed a crash if the Content-Type response header contained a space before the encoding name, for example text/css; charset= UTF-8.
Fixed a crash if the Content-Type response header specified utf8 instead of utf-8.
Added the Differences tab and related functionality previously only available in WebCopy.
Build Results tab now displays the timestamp of the action, making it much easier to determine the last time you built a sitemap!
Added a new Remove Missing Links command. This allows you to selectively remove missing URI's from the sitemap, without having to clear the entire map.
Fixed a crash which occurred when attempting to combine a URI with a partial URI that contained one of the reserved characters from RFC3986.
A new Test URI feature is available. This allows you to test a given URL, choose verbs, post information, or experiment with different user agents. Any returned output is viewable, allowing you to easily check if user agents have an impact on returned content, and methods such as HEAD are supported for crawling.
Sitemap Creator projects are now saved as binary files, and it is no longer possible to save in the old XML format (however you can continue to open them). As a consequence of this change, project files are now smaller and are quicker to load and save. When saving a XML based project, a one time backup will be created of the original XML before the new binary file is written. Note that versions of Sitemap Creator prior to 1.0.2.0 cannot open these binary files.
Experimental: Added new "quick exclude" option to the context menu of the sitemap tree view. This new feature allows you to quickly including or excluding a given URI from being crawled.
Added a disk space check during the crawl. If Sitemap Creator doesn't think there is sufficient space to download a file, it now automatically aborts the crawl.
If the crawl of a given page fails, for example with a 500 error, Sitemap Creator now attempts to get any response data which can then be viewed from the new Content tab of the Link Properties dialog. This response data is not saved with the project and is only available for the duration of the session from which it was populated.
The Test URL dialog has been updated to support the same "raw/WYSIWYG" content preview as the Link Properties dialog.
Added an additional path validation check so the application no longer crashes if you set the download folder to be something invalid, such as ftp://.
Fixed a problem where byte order marks were not being saved into data files, resulting in corrupt text data, such as page titles in the link map. This was only apparent when downloading text documents containing non-ANSI characters. Binary files were not affected.
Fixed a problem where URI which returned quoted character sets (for example text/html; charset="utf-8") caused processing of that URI to fail. When combined with the above bug, this led to URI's being skipped and no way to tell why they were skipped or what any problems were.
Fixed an issue where the default user agent was always being used when crawling a website.
Added automatic update check which can be enabled/disabled in the Options dialog. When enabled, once a day a check is made, and if an update is found a notification is displayed in the status bar.
Fixed a crash which occurred if the About dialog was displayed after viewing a report.
Fixed a crash that occurred if the Courier New font was not available even if an alternate font had been specified in the Options dialog.
Application should no longer crash if there is a problem rendering button components. Could not reproduce original bug and error report did not include contact details so it's possible issues still exist. This is a workaround, not a true fix.
Added experimental Reports feature for performing dynamic querying of data. At present three read only reports, Redirects, Not Found and Empty Meta Data, are provided, future updates will expand upon these and add the ability to create your own.
Fixed an occasional crash when attempting to save items via popup collection editor, such as Rules or Forms.
Added new feature to cancel a crawl if a given HTTP status code is met. These options can be configured on the Advanced page of a project's properties.
Added Website Size report. This view displays a graphic of the content types which make up a website.
Added the ability to allow editing for link titles and descriptions. This allows you to customize the title and description of a link, and also prevent future updates from resetting the values. Note: If the option to clear the link map when analyzing a project is set, customizations will be automatically lost.
Mime types to include / exclude from the generated site map can now be specified. This allows much greater control over what appears in the site map. NOTE: This change defaults to "all documents" which differs from existing behaviour.
Added the ability to view a diagram of a websites structure via the the Website Diagram addin.
Substantial API changes to make it easier to use.
Added Reverse option to rules. When this option is set, the rule is processed if the regular expression is not matched.
Fixed an issue where URI preprocessing wasn't immediately applied to URI's detected for crawling, which could cause additional unwanted entries appearing in the link and crawl maps.
Regular Expression editor now correctly updates when modifying the Replacement field.
Text editor now correctly sets default folders when selecting "Save As"
The last-modified meta tag is now supported. If found on matching documents, it will be preserved in the crawl map and used to sort the sitemap.
Fixed an issue where if a URI was referred to in multiple locations, after the first time it was encountered the outgoing and incoming URI links would not be updated correctly for future encounters.
When reloading a project, the link map is no longer crawled looking for pages directly matching the root element, but all non-excluded URI's are formed into the map, resolving a problem where the crawl map generating from reloading a project may not match the crawl map generating from analyzing a website.
A new rule option has been added that allows a URL which would normally be skipped to be added to the sitemap without actively crawling them, for example a RSS feed.
Added new Not Found and Redirect exclusion reasons, redirects and missing files will no long appear as "None" in skip lists.
When using URL replacement, under certain conditions the replaced URL's would be garbled.
Two URL's with the same host bar the www prefix (e.g. http://cyotek.com/ and http://www.cyotek.com/) are now treat the same when determining if a URL is external.
URI's were not correctly combined on pages being crawled as a result of a redirect.
Substantial performance improvements have been made when loading large projects containing many links.
A new option to control if headers should be saved in the project file has been added. This option is disabled by default.
The log tab has been removed.
Cut, copy and paste commands are now available from the main window. However, lists and trees currently only support copy.
Titles and Descriptions were attempted to be obtained from all files, causing a rare crash.
The Accept GZip Compression option was never correctly read from the project file.
The Sitemaps section in the Project Properties dialog was broken, preventing providers from being selected or unselected.
The Results view wasn't being cleared when a new site analysis was started if previous information was present.
Add-ins can now be enabled and disabled.
Appearance themes are now enabled.
Fixed a problem where running on XP either didn't display disabled images or crashed.
401 authentication requests are now supported, either via predefined credentials or during the crawl via a password dialog.
The default buffer size has been increased to a larger value, allowing for faster downloads. In addition, the buffer size is now configurable.
Gzip compression is now supported.
Deflate compression is now supported.
The Link Map Viewer now has a tab for displaying all links found. All lists in this dialog have had new columns added with more details on the links.
The project properties dialog now provides access to properties which could not be changed in previous builds.
Object model simplified, some confusing class inheritance has been removed.
Added the ability for additional content type handlers to be used.
Added the ability to specify multiple seed URI's.
A new configuration section has been added allowing you to store authentication credentials in a project file and to disable the password dialog when crawling.
Added a new viewer extensibility options allowing new tabs to be added to the interface.
Major refactoring of the base IApplication implementation.
Response headers are now stored in the link map. The Link Properties dialog now displays these headers.
The Link Properties dialog now displays local path information and the ability to open, open the containing folder, or edit the local file. This change is more for Cyotek WebCopy than for the Sitemap Creator.
Scanning of subdomains is now supported.
You can now select from a common list of user agents.
Crawling will no longer occur above the root level by default. A new option has been added to toggle this behaviour.
Redirects were not followed for 301 or 307 status codes.
Page links found in an IFrame or Frameset were not scanned.
Image links saved into a Google sitemap weren't updated if the project was using host replacement.
Cancelling a crawl now also correctly aborts the current transfer instead of waiting for it to complete.
If a list was scrolled horizontally, the content menu displayed from the filter bar wasn't positioned correctly.
Fixed a bug where response headers were not available if the request was not an expected response code.
The results list in the regular expression editor didn't resize with the window.
The result expression editor no longer displays results for a blank expression.
Duplicate keyboard accelerators have been fixed.
The Sorted property of a crawl map now correctly defaults to false.
Fixed a problem where it was possible for the CommandManager to try and load classes it had no business loading, causing error messages to be displayed on startup.
Fixed a problem where command interface elements were not always given a name, leading to a problem where items could not be accessed unless the full text was known.
The failure to load an image resource for a command interface element will no longer cause the application to fail to initialize.
Fixed some layout problems in Windows XP.
Added the ability to include an URL pattern with a title replacement option. This allows you to include titles for non-HTML pages, such as an RSS feed or to replace titles on a single page where more or page pages have the same title.
Exclusions have been renamed to Rules to reflect their changing nature in this build and future planned enhancements.
Added a new option for Rules which allows you to include links to images in the sitemap. Any matched images will be be saved into the Google sitemap.
Titles are now stored with the link map for non html documents if the title element is specified for the link. The new Google image option will uses these titles for generated image sitemap entries.
When using the Add Rule context menu item from a result list, the editing dialog is now displaying allowing the entire rule to be configured.
The Add Rule command now includes any applicable query string in the URL for the rule.
The Build Results view now contains additional text if page errors were detected.
The Build Results tab is now automatically repopulated when opening a project if previous build information is present.
A new Edit option has been added to files listed in the Build Results tab. This allows you to view, edit, save and print plain text files within the Sitemap Creator.
Added an option to sort pages and folders rather than just as found.
A basic Regular Expression Editor is available and can be accessed via the Function button displayed next to supported fields.
Error text associated with a page error is now stored in the link map.
The page errors list will now be regenerated on loading a project with a saved link map.
The Link Map Viewer now displays link titles and error text.
Fixed a problem where URL's contained spaces were incorrectly encoded in the ASP.NET sitemap.
The Add Rule and Add Form dialog's caused a crash when being used to create rather than modify items.
If a link to child of a page which has been matched to a rule with the DisableCrawl option is detected, the entire link will now be excluded.
Fixed some selection inconsistencies in rules and forms editors.
The Add Rule command now automatically escapes regular expression elements within the URL, such as the ? of a query string.
The Exclusion Type functionality has been removed and replaced with a series of flags to allow more control over exclusions.
A new "Use Full URI" option has been added for exclusions. If this flag is set, the entire URI including the domain is used for exclusion matching, otherwise only the path and query is used. This change makes it easier to match URL's such as "/sitemap" but not "subfolder/sitemap".
A new "Use Modified URI" option has been added for exclusions. If this flag is set, the modified URL as used by the sitemap is used, otherwise the original URL is used. This flag is mainly used when you are using domain aliases to remap URL's.
The Exclusions and Forms lists and editors have been recoded to work in a less hacky fashion.
Added the ability to turn on filtering for the remaining lists.
Additional options added to the context menu for filter columns.
The link map now stores the skip reason, if applicable.
The Skipped Pages list is now automatically repopulated when opening a project.
The Pages list is now automatically repopulated when opening a project.
Some optimisation made to the crawl process to make it a little faster.
The popup progress dialog no longer appears when an operation is being performing from the UI.
Added the ability to reorder exclusions.
The last used folder is now remembered when displaying the Open File dialog.
Fixed a crash when reordering forms.
Fixed a bug in ObservableCollection which resulted in duplicate entries appearing in lists such as Exclusions when editing an existing item.
Title replacement regular expression patterns are now case insensitive to be consistent with other pattern matching used in the software.
The Source column has been removed from the Analyze Results as it's not applicable for Sitemap Creator projects.
A status of "Skipped" instead of "Failed" could be returned in some circumstances.
The prompt which appears if you attempt to generate a sitemap using an old link map now only appears once per project session.
Holding down shift when clicking the Build Sitemap or Build All Sitemaps commands will automatically analyze the website first. This will also suppress the displaying of the old link map prompt.
Filter functionality has now been build into list views, removing the clunky interface from the View Link Map dialog.
Added a new option to control how URL's are combined if a link starts with a forward slash but doesn't match the absolute path of the website being crawled.
The Site and DefaultDocuments properties has been moved to the core CrawlerSettings object along with all related functionality. The core object is now fully responsible for creating the map based on the configured content types. This change won't affect the Sitemap Creator directly but makes it easier for other products to display a sitemap.
Changed how temporary file names are generated for crawling with a specified cache folder.
The sitemap is no longer saved in a project file. Instead, it will be automatically regenerated from the link map information.
Added the ability to view the properties of link map entries.
The wrong status was shown when attempting to post a form and the attempt failed.
The last crawled date wasn't being read from a project.
Fixed a crash which could occur when right clicking an empty or filtered list in the Link Map dialog.
The progress displayed in the dialog didn't always reflect the progress of the results view.
A warning would be displayed for any sitemaps that could not be generated even if that sitemap was not selected for use with the Create All command.
Projects are now added to the shell Recent Documents list and, in Windows 7, the jumplist.
Document crawling has been refactored and separated to allow CSS, script, images, anchors etc to be independently scanned.
Fixed a crash which would occur when trying to determine the default extension of an unspecified content type.
Fixed an issue where an URI which should have been skipped is still processed.
Fixed an issue when downloading a content type included due to a global inclusion setting but which did not support crawling.
The sitemap is now located in the Project object rather than the SitemapCreator object. This means it can be persisted in a project file and reloaded without having to re-analyze a site.
When opening a project containing a previously saved sitemap, if you try to build a sitemap without analyzing the site first, you are prompted if you want to use the existing sitemap or analyze the site from scratch.
The Page object was being used to represent both forms and sitemap pages. This has now been seperated into Page and FormPage.
Added a new Html Page sitemap type.
Build results is now displayed as tab in the main window rather than via the separate popup dialog.
Added the ability to disable exclusions and posted forms without having to remove them.
The "Posted pages" functionality has been renamed to "Forms"
The Sitemap Creator now utilizes Cyotek's Application Services, allowing easy integration of additional commands and functionality and making it much simpler to write add-ons. Existing support for the old plugin framework has been dropped.
Domain Aliases, Exclusions, Forms and Title Replacements editors all now allow in-line editing of items. The original double click to remove, edit and add behaviour is still present.
Moved some options around in the Project Properties dialog, and additional options have been added.
You can now add exclusions by context clicking an URL in the Results pane.
Added the ability to disable the removal of fragment information (bookmarks) from URL's.
Added status icons to all lists and replaced several button glyphs.
The crawler now generates a map of all URL's in a site. This can optionally be saved into a Sitemap Project file.
Added the ability to view the link map from within the Sitemap Creator. If you have saved the link-map into your project, you can reopen the project and view the link-map without having to re-analyze your website.
Added the "Open in browser" option to the context menu for Page Error entries.
The DontLeaveSite property of the crawler object has been removed, this behaviour is now implicit and cannot be disabled on a global scale.
Added progress support to the crawler and front end when downloading files.
Editors which displayed a relative URL caused a crash if the base URI for the project was invalid.
Page events always returned "Bad Request" for the HttpStatus property when no status was available.
Corrected a problem where the crawler downloaded binary files incorrectly.
The page errors tab wasn't always being activated if one or more page errors were found.
Corrected a problem where query string values were not encoded.
Fixed a crash which could occur when modifying exclusions in the main window after opening the popup editor.


What is the funniest BJJ meme you ever saw?
Past weekend BJJ PIX took a picture of Felipe Costa in the moment he was looking the score during his fight, sure enough next thing memes start to pop out. Here is a small selection of funny memes we found. Did we forget any? What's your favourite?
« New IBJJF Rank system » Does it help your Jiu Jitsu to train with heavier opponents?


Manchester United reportedly seriously the possibility to bring in the young midfielder Benfica, Renato Sanches this summer. And Manchester United ready to negotiate about the price of 'New Edgar Davids' this, as reported by the Daily Mail.
18-year-old young man is able to penetrate to the competition of main squad Benfica in this season and he is able to record 11 appearances in the league. His appearance did not disappoint.
Midfielder who is able to play in several positions in the midfield is often compared to the former Dutch star and Juventus, Edgar Davids due to the style of play and his creativity on the ball.
Reports the Daily Mail claims that United are ready to move in an effort to get Renato and to win the competition with other big clubs who are also interested in him.
Benfica itself is believed to have labeled Renato at a price of 60 million pounds, but Manchester United claimed confidently able to negotiate with Benfica parties, which is associated with his costs.
Meanwhile, with regard to the interest of Manchester United to bring Edinson Cavani seemed not just nonsense. It is also reported that MU has set aside about 48 million pounds for the striker belongs to PSG.
Players from Uruguay was widely linked with a move to the Premier League following his position in France that less pleasant. He has called unhappy at PSG since only a second option under Zlatan Ibrahimovic.
Laurent Blanc as a coach has confirmed that Cavani's attitude lately leads to trouble in the middle of his squad. Thus, it is understood that the PSG would be willing to take it off to the enthusiasts club.
Meanwhile, Manchester United became one of the clubs interested in the 28-year-old attacker. According to Tuttosport, they are willing to pay worth 48.4 million pounds.
The report said that the funds will be used in collaboration with Adidas and revenue from television broadcasts.


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Home»HBCU»Deion Sanders Committed To Changing "Unacceptable" Uneven Playing Field
Deion Sanders Committed To Changing "Unacceptable" Uneven Playing Field
Sanders wants to make HBCUs "Primetime"
Rhett Butler January 14, 2021
Jackson State's legendary new head coach, Deion Sanders, is very passionate about making HBCU's "Primetime".
The former NFL great recently discussed the uneven playing field that HBCU's encounter in collegiate football during the Southwestern Athletic Conference (SWAC) media day on Wednesday.
SWAC MEDIA DAYS: "It's not a level playing field, it's unacceptable" – Deion Sanders talked about levelling the playing field for HBCU athletes. pic.twitter.com/8sqbIKnkqo
— Noah Newman (@NoahNewmanWJTV) January 13, 2021
"The playing field is horrible," Sanders said. "It's not a level playing field. It's unacceptable. Thank God that God called me to change the game, to open their eyes, to open the door. Not just for Jackson State, but for everybody."
Sanders attended Florida State University, where he was recognized as a two-time All-American in football, and also played baseball and ran track.
Appreciate Deion Sanders @21standprime allowing me to speak to his team and staff at Jackson State! pic.twitter.com/lquCPWCL0r
— Houston Nutt (@CBSCoachNutt) January 14, 2021
"Some of the things that I've seen thus far early in my tenure are truly unacceptable," Sanders said. "It causes a kid not to dream. It causes a kid to not have that passion because he don't see no end result that's promising for him.
"I'm doing this for these babies, man. They deserve it. The look in their eyes when they get a whole new sweatsuit just to wear back to the darn dorm. Shoes and looking the same when they get the helmets and the uniforms and all that stuff play a tremendous role."
.@DeionSanders is getting his boys in shape at @JacksonStateU. pic.twitter.com/D3Q7vUUc6d
— Viva La Stool (@VivaLaStool) January 12, 2021
Taking a proactive approach, Sanders' influence has attracted some big-money donations, an apparel deal with Under Armour and meetings with Golden Corral for a place for his players to eat off campus.
"You know my quote. If you look good, you feel good. That's the durn truth."
The Tigers' first game of the spring season against Edward Waters on Feb. 21.
deion sanders football hbcu Jackson State University Primetime swac

redpajama_set_name: RedPajamaCommonCrawl


plugnsee.com - "Going the Distance"
Description : "Romantic comedy starring Drew Barrymore and Justin Long. When Erin and Garrett meet on a blind date they both know that they don't want a serious relationship. after all Erin is leaving town in only ..."Romantic comedy starring Drew Barrymore and Justin Long. When Erin and Garrett meet on a blind date they both know that they don't want a serious relationship. after all Erin is leaving town in only six weeks' time. Vowi..."


text:
<?php
use \Kondrat\DesignPatterns\Factory\FactoryMethod\ChicagoStore\ChicagoStylePepperoniPizza;

class ChicagoStylePepperoniPizzaTest extends PHPUnit_Framework_TestCase
{
    protected $pizza;

    protected function setUp()
    {
        $this->pizza = new ChicagoStylePepperoniPizza();
    }

    public function testGetName()
    {
        $expected = "pepperoni (Chicago style)";
        $this->assertEquals($expected, $this->pizza->getName());
    }
}

redpajama_set_name: RedPajamaGithub


text:
#include "PlayerActor.h"
#include "Endian.h"
#include "string_format.h"

#include "../Log.h"
#include "../GlobalData.h"
#include "../Instance.h"
#include "../DatabaseConnectionManager.h"
#include "../GameServer_Ingame.h"
#include "../packets/BattleActionPacket.h"
#include "../packets/ChangeEquipmentSlotPacket.h"
#include "../packets/FinishScriptPacket.h"
#include "../packets/SetMusicPacket.h"
#include "../packets/SetActorAppearancePacket.h"
#include "../packets/SetActorStatePacket.h"
#include "../packets/SetActorPropertyPacket.h"
#include "../packets/SetTempInventoryPacket.h"
#include "../packets/UnknownInventoryPacket.h"
#include "../packets/CommandRequestReplyPacket.h"

#define LOG_NAME "PlayerActor"

#define ITEMDEFID_WEATHERED_SHORTBOW		4070001
#define ITEMDEFID_WEATHERED_WARAXE			4040001
#define ITEMDEFID_WEATHERED_GLADIUS			4030010
#define ITEMDEFID_WEATHERED_SPEAR			4080201
#define ITEMDEFID_WEATHERED_HORA			4020001
#define ITEMDEFID_WEATHERED_SCEPTER			5020001
#define ITEMDEFID_WEATHERED_CANE			5030101

#define ITEMDEFID_WEATHERED_ALEMBIC			6070001
#define ITEMDEFID_WEATHERED_DOMINGHAMMER	6030001
#define ITEMDEFID_WEATHERED_CROSSPEINHAMMER	6020001
#define ITEMDEFID_WEATHERED_HATCHET			7020002
#define ITEMDEFID_WEATHERED_SAW				6010001
#define ITEMDEFID_WEATHERED_SKILLET			6080001
#define ITEMDEFID_WEATHERED_FISHINGROD		7030002
#define ITEMDEFID_WEATHERED_CHASERHAMMER	6040001
#define ITEMDEFID_WEATHERED_HEADKNIFE		6050003
#define ITEMDEFID_WEATHERED_PICKAXE			7010005
#define ITEMDEFID_RUSTY_NEEDLE				6060006

#define JOBID_ARCHER		(7)
#define JOBID_MARAUDER		(4)
#define JOBID_GLADIATOR		(3)
#define JOBID_LANCER		(8)
#define JOBID_PUGILIST		(2)
#define JOBID_THAUMATURGE	(22)
#define JOBID_CONJURER		(23)

#define JOBID_ALCHEMIST		(35)
#define JOBID_ARMORER		(31)
#define JOBID_BLACKSMITH	(30)
#define JOBID_BOTANIST		(40)
#define JOBID_CARPENTER		(29)
#define JOBID_CULINARIAN	(36)
#define JOBID_FISHER		(41)
#define JOBID_GOLDSMITH		(32)
#define JOBID_LEATHERWORKER	(33)
#define JOBID_MINER			(39)
#define JOBID_WEAVER		(34)

#define SKILLID_STONE_THROW		(0xA0F05662)
#define SKILLID_PUMMEL			(0xA0F069E6)
#define SKILLID_FAST_BLADE		(0xA0F06A0E)
#define SKILLID_HEAVY_SWING		(0xA0F06A36)
#define SKILLID_HEAVY_SHOT		(0xA0F06A5C)
#define SKILLID_TRUE_THRUST		(0xA0F06A85)
#define SKILLID_STONE			(0xA0F06ADB)
#define SKILLID_THUNDER			(0xA0F06AB1)

const CPlayerActor::WeaponJobMap CPlayerActor::m_weaponJobs =
{
	std::make_pair(ITEMDEFID_WEATHERED_SHORTBOW,		JOBID_ARCHER),
	std::make_pair(ITEMDEFID_WEATHERED_WARAXE,			JOBID_MARAUDER),
	std::make_pair(ITEMDEFID_WEATHERED_GLADIUS,			JOBID_GLADIATOR),
	std::make_pair(ITEMDEFID_WEATHERED_SPEAR,			JOBID_LANCER),
	std::make_pair(ITEMDEFID_WEATHERED_HORA,			JOBID_PUGILIST),
	std::make_pair(ITEMDEFID_WEATHERED_SCEPTER,			JOBID_THAUMATURGE),
	std::make_pair(ITEMDEFID_WEATHERED_CANE,			JOBID_CONJURER),

	std::make_pair(ITEMDEFID_WEATHERED_ALEMBIC,			JOBID_ALCHEMIST),
	std::make_pair(ITEMDEFID_WEATHERED_DOMINGHAMMER,	JOBID_ARMORER),
	std::make_pair(ITEMDEFID_WEATHERED_CROSSPEINHAMMER,	JOBID_BLACKSMITH),
	std::make_pair(ITEMDEFID_WEATHERED_HATCHET,			JOBID_BOTANIST),
	std::make_pair(ITEMDEFID_WEATHERED_SAW,				JOBID_CARPENTER),
	std::make_pair(ITEMDEFID_WEATHERED_SKILLET,			JOBID_CULINARIAN),
	std::make_pair(ITEMDEFID_WEATHERED_FISHINGROD,		JOBID_FISHER),
	std::make_pair(ITEMDEFID_WEATHERED_CHASERHAMMER,	JOBID_GOLDSMITH),
	std::make_pair(ITEMDEFID_WEATHERED_HEADKNIFE,		JOBID_LEATHERWORKER),
	std::make_pair(ITEMDEFID_WEATHERED_PICKAXE,			JOBID_MINER),
	std::make_pair(ITEMDEFID_RUSTY_NEEDLE,				JOBID_WEAVER),
};

const CPlayerActor::JobSkillMap CPlayerActor::m_jobSkills =
{
	std::make_pair(JOBID_ARCHER,		SKILLID_HEAVY_SHOT),
	std::make_pair(JOBID_MARAUDER,		SKILLID_HEAVY_SWING),
	std::make_pair(JOBID_GLADIATOR,		SKILLID_FAST_BLADE),
	std::make_pair(JOBID_LANCER,		SKILLID_TRUE_THRUST),
	std::make_pair(JOBID_PUGILIST,		SKILLID_PUMMEL),
	std::make_pair(JOBID_THAUMATURGE,	SKILLID_THUNDER),
	std::make_pair(JOBID_CONJURER,		SKILLID_STONE),
};

const CPlayerActor::SkillAnimationMap CPlayerActor::m_skillAnimations =
{
	std::make_pair(SKILLID_HEAVY_SHOT,		CBattleActionPacket::ANIMATION_HEAVY_SHOT),
	std::make_pair(SKILLID_HEAVY_SWING,		CBattleActionPacket::ANIMATION_HEAVY_SWING),
	std::make_pair(SKILLID_FAST_BLADE,		CBattleActionPacket::ANIMATION_FAST_BLADE),
	std::make_pair(SKILLID_TRUE_THRUST,		CBattleActionPacket::ANIMATION_TRUE_THRUST),
	std::make_pair(SKILLID_PUMMEL,			CBattleActionPacket::ANIMATION_PUMMEL),
	std::make_pair(SKILLID_THUNDER,			CBattleActionPacket::ANIMATION_THUNDER),
	std::make_pair(SKILLID_STONE,			CBattleActionPacket::ANIMATION_STONE)
};

#define AUTO_ATTACK_DELAY	5.0f
#define CAST_DELAY			2.0f

CPlayerActor::CPlayerActor(uint32 characterId)
: m_characterId(characterId)
{
	m_dbConnection = CDatabaseConnectionManager::GetInstance().CreateConnection();

	try
	{
		auto query = string_format("SELECT * FROM ffxiv_characters WHERE id = %d", m_characterId);
		auto result = m_dbConnection.Query(query.c_str());
		if(result.GetRowCount() != 0)
		{
			m_character = CCharacter(result);
		}
	}
	catch(const std::exception& exception)
	{
		CLog::GetInstance().LogError(LOG_NAME, "Failed to fetch character (id = %d): %s", m_characterId, exception.what());
	}

	//Add some items in the inventory
	m_inventory.push_back(INVENTORY_ITEM(0x4000, ITEMDEFID_WEATHERED_SHORTBOW));
	m_inventory.push_back(INVENTORY_ITEM(0x4001, ITEMDEFID_WEATHERED_WARAXE));
	m_inventory.push_back(INVENTORY_ITEM(0x4002, ITEMDEFID_WEATHERED_GLADIUS));
	m_inventory.push_back(INVENTORY_ITEM(0x4003, ITEMDEFID_WEATHERED_SPEAR));
	m_inventory.push_back(INVENTORY_ITEM(0x4004, ITEMDEFID_WEATHERED_HORA));
	m_inventory.push_back(INVENTORY_ITEM(0x4005, ITEMDEFID_WEATHERED_SCEPTER));
	m_inventory.push_back(INVENTORY_ITEM(0x4006, ITEMDEFID_WEATHERED_CANE));

	m_inventory.push_back(INVENTORY_ITEM(0x4007, ITEMDEFID_WEATHERED_ALEMBIC));
	m_inventory.push_back(INVENTORY_ITEM(0x4008, ITEMDEFID_WEATHERED_DOMINGHAMMER));
	m_inventory.push_back(INVENTORY_ITEM(0x4009, ITEMDEFID_WEATHERED_CROSSPEINHAMMER));
	m_inventory.push_back(INVENTORY_ITEM(0x400A, ITEMDEFID_WEATHERED_HATCHET));
	m_inventory.push_back(INVENTORY_ITEM(0x400B, ITEMDEFID_WEATHERED_SAW));
	m_inventory.push_back(INVENTORY_ITEM(0x400C, ITEMDEFID_WEATHERED_SKILLET));
	m_inventory.push_back(INVENTORY_ITEM(0x400D, ITEMDEFID_WEATHERED_FISHINGROD));
	m_inventory.push_back(INVENTORY_ITEM(0x400E, ITEMDEFID_WEATHERED_CHASERHAMMER));
	m_inventory.push_back(INVENTORY_ITEM(0x400F, ITEMDEFID_WEATHERED_HEADKNIFE));
	m_inventory.push_back(INVENTORY_ITEM(0x4010, ITEMDEFID_WEATHERED_PICKAXE));
	m_inventory.push_back(INVENTORY_ITEM(0x4011, ITEMDEFID_RUSTY_NEEDLE));
}

CPlayerActor::~CPlayerActor()
{

}

void CPlayerActor::Update(float dt)
{
	ProcessAutoAttack(dt);
	ProcessCast(dt);
}

const CCharacter& CPlayerActor::GetCharacter() const
{
	return m_character;
}

const Inventory& CPlayerActor::GetInventory() const
{
	return m_inventory;
}

void CPlayerActor::SetSelection(uint32 selectedActorId)
{
	m_lockOnId = selectedActorId;
}

void CPlayerActor::ProcessCommandRequest(uint32 targetId, const PacketData& commandPacket)
{
	switch(targetId)
	{
	case 0xA0F02EE9:
		EquipItem(commandPacket);
		break;
	case 0xA0F05E26:
		DoEmote(commandPacket);
		break;
	case 0xA0F05EA2:
		TrashItem(commandPacket);
		break;
	default:
		CLog::GetInstance().LogDebug(LOG_NAME, "Unknown target id (0x%0.8X).", targetId);
		break;
	}
}

void CPlayerActor::ProcessCommandForced(uint32 targetId)
{
	switch(targetId)
	{
	case 0xA0F05209:
		SwitchToActiveMode();
		break;
	case 0xA0F0520A:
		SwitchToPassiveMode();
		break;
	default:
		CLog::GetInstance().LogDebug(LOG_NAME, "Unknown commandForced target id (0x%0.8X).", targetId);
		break;
	}

	{
		auto packet = std::make_shared<CFinishScriptPacket>();
		packet->SetScriptSourceId(m_id);
		packet->SetScriptName("commandForced");
		LocalPacketReady(this, packet);
	}
}

void CPlayerActor::ProcessCommandDefault(uint32 targetId)
{
	switch(targetId)
	{
	case SKILLID_STONE_THROW:
	case SKILLID_PUMMEL:
	case SKILLID_FAST_BLADE:
	case SKILLID_HEAVY_SWING:
	case SKILLID_HEAVY_SHOT:
	case SKILLID_TRUE_THRUST:
	case SKILLID_STONE:
	case SKILLID_THUNDER:
		ExecuteBattleSkill(targetId);
		break;

	default:
		CLog::GetInstance().LogDebug(LOG_NAME, "Unknown commandDefault target id (0x%0.8X).", targetId);
		break;
	}

	{
		auto packet = std::make_shared<CFinishScriptPacket>();
		packet->SetScriptSourceId(m_id);
		packet->SetScriptName("commandDefault");
		LocalPacketReady(this, packet);
	}
}

void CPlayerActor::EquipItem(const PacketData& commandPacket)
{
	uint32 itemId = Framework::CEndian::FromMSBF32(*reinterpret_cast<const uint32*>(&commandPacket[0x6E]));
	CLog::GetInstance().LogDebug(LOG_NAME, "Equipping item 0x%0.8X.", itemId);

	//itemId will be 0 if player wants to unequip an item
	if(itemId == 0)
	{
		CLog::GetInstance().LogDebug(LOG_NAME, "Unequip: %s.", CPacketUtils::DumpPacket(commandPacket).c_str());
	}

	auto inventoryItemIterator = std::find_if(std::begin(m_inventory), std::end(m_inventory),
		[itemId](const INVENTORY_ITEM& item) { return item.itemId == itemId; });

	if(inventoryItemIterator == std::end(m_inventory)) return;
	const auto& inventoryItem = *inventoryItemIterator;
	size_t itemIndex = inventoryItemIterator - std::begin(m_inventory);

	auto itemAppearance = CGlobalData::GetInstance().GetWeaponAppearanceDatabase().GetAppearanceForItemId(inventoryItem.itemDefId);
	if(itemAppearance)
	{
		auto weapon1AttrIterator = itemAppearance->attributes.find("Weapon1");
		auto weapon2AttrIterator = itemAppearance->attributes.find("Weapon2");
		if(weapon1AttrIterator != std::end(itemAppearance->attributes))
		{
			m_character.weapon1 = weapon1AttrIterator->second;
		}
		if(weapon2AttrIterator != std::end(itemAppearance->attributes))
		{
			m_character.weapon2 = weapon2AttrIterator->second;
		}
	}

	uint8 newJob = JOBID_GLADIATOR;	//Default is Gladiator
	auto weaponJobIterator = m_weaponJobs.find(inventoryItem.itemDefId);
	if(weaponJobIterator != std::end(m_weaponJobs))
	{
		newJob = weaponJobIterator->second;
	}

	uint32 jobSkill = SKILLID_STONE_THROW;
	auto jobSkillIterator = m_jobSkills.find(newJob);
	if(jobSkillIterator != std::end(m_jobSkills))
	{
		jobSkill = jobSkillIterator->second;
	}

	{
		auto packet = std::make_shared<CSetActorAppearancePacket>();
		packet->SetAppearanceItem(0x00, CCharacter::GetModelFromTribe(m_character.tribe));
		packet->SetAppearanceItem(0x01, m_character.size);
		packet->SetAppearanceItem(0x02, m_character.GetColorInfo());
		packet->SetAppearanceItem(0x03, m_character.GetFaceInfo());
		packet->SetAppearanceItem(0x04, m_character.hairStyle << 10);
		packet->SetAppearanceItem(0x05, m_character.voice);
		packet->SetAppearanceItem(0x06, m_character.weapon1);
		packet->SetAppearanceItem(0x07, m_character.weapon2);
		packet->SetAppearanceItem(0x08, 0);
		packet->SetAppearanceItem(0x09, 0);
		packet->SetAppearanceItem(0x0A, 0);
		packet->SetAppearanceItem(0x0B, 0);
		packet->SetAppearanceItem(0x0C, 0);
		packet->SetAppearanceItem(0x0D, m_character.headGear);
		packet->SetAppearanceItem(0x0E, m_character.bodyGear);
		packet->SetAppearanceItem(0x0F, m_character.legsGear);
		packet->SetAppearanceItem(0x10, m_character.handsGear);
		packet->SetAppearanceItem(0x11, m_character.feetGear);
		packet->SetAppearanceItem(0x12, m_character.waistGear);
		packet->SetAppearanceItem(0x13, 0);
		packet->SetAppearanceItem(0x14, m_character.rightEarGear);
		packet->SetAppearanceItem(0x15, m_character.leftEarGear);
		packet->SetAppearanceItem(0x16, 0);
		packet->SetAppearanceItem(0x17, 0);
		packet->SetAppearanceItem(0x18, m_character.rightFingerGear);
		packet->SetAppearanceItem(0x19, m_character.leftFingerGear);
		packet->SetAppearanceItem(0x1A, 0);
		packet->SetAppearanceItem(0x1B, 0);
		GlobalPacketReady(this, packet);
	}

	{
		{
			auto packet = std::make_shared<CUnknownInventoryPacket_016D>();
			LocalPacketReady(this, packet);
		}

		{
			auto packet = std::make_shared<CUnknownInventoryPacket_0146>();
			packet->SetActorId(m_id);
			packet->SetUnknown0(200);		//Inventory size?
			LocalPacketReady(this, packet);
		}

		{
			auto packet = std::make_shared<CSetTempInventoryPacket>();
			packet->SetItemCount(1);
			packet->SetItemIndex(0, itemIndex + 1);
			packet->SetItemId(0, inventoryItem.itemId);
			packet->SetItemDefinitionId(0, inventoryItem.itemDefId);
			LocalPacketReady(this, packet);
		}

		{
			auto packet = std::make_shared<CUnknownInventoryPacket_0146>();
			packet->SetActorId(m_id);
			packet->SetUnknown0(0x23);
			packet->SetUnknown1(0xFE);
			LocalPacketReady(this, packet);
		}

		{
			auto packet = std::make_shared<CChangeEquipmentSlotPacket>();
			packet->SetSlotId(CChangeEquipmentSlotPacket::SLOT_MAINHAND);
			packet->SetItemIndex(itemIndex + 1);
			LocalPacketReady(this, packet);
		}

		for(unsigned int i = 0; i < 2; i++)
		{
			auto packet = std::make_shared<CUnknownInventoryPacket_0147>();
			LocalPacketReady(this, packet);
		}

		{
			auto packet = std::make_shared<CUnknownInventoryPacket_016E>();
			LocalPacketReady(this, packet);
		}
	}

	//Update job and level
	{
		auto packet = std::make_shared<CSetActorPropertyPacket>();
		packet->AddSetByte(CSetActorPropertyPacket::VALUE_JOB, newJob);
		packet->AddSetByte(CSetActorPropertyPacket::VALUE_LEVEL, 0x01);
		packet->AddTargetProperty("charaWork/stateForAll");
		GlobalPacketReady(this, packet);
	}

	//Update skill bar
	{
			auto packet = std::make_shared<CSetActorPropertyPacket>();
			packet->AddSetWord(0xCA132BC5, jobSkill);		//Action Bar(1, 1) -> New Skill
			packet->AddTargetProperty("charaWork/command");
			GlobalPacketReady(this, packet);
	}

	//This seems to update the UI for level and job
	{
		auto packet = std::make_shared<CSetActorPropertyPacket>();
		packet->AddSetWord(0xE98BFFBF, 0);
		packet->AddTargetProperty("charaWork/battleStateForSelf");
		GlobalPacketReady(this, packet);
	}
}

void CPlayerActor::TrashItem(const PacketData& commandPacket)
{
	uint32 itemId = *reinterpret_cast<const uint32*>(&commandPacket[0x6A]);
	CLog::GetInstance().LogDebug(LOG_NAME, "Trashing Item: 0x%0.8X", itemId);
}

void CPlayerActor::DoEmote(const PacketData& commandPacket)
{
	uint8 emoteId = commandPacket[0x55];

	CLog::GetInstance().LogDebug(LOG_NAME, "Executing Emote 0x%0.2X", emoteId);

	//In: 0x6F, Out: (0x0500B000, 0x526E) -> Dance
	//In: 0x??, Out: (0x5000C000, 0x????) -> Angry Pointing
	//In: 0x??, Out: (0x5000D000, 0x????) -> Snooze
	//In: 0x??, Out: (0x5000E000, 0x????) -> Frustrated
	//In: 0x??, Out: (0x5000F000, 0x????) -> Military Sign
	//In: 0x??, Out: (0x50011000, 0x????) -> Shrug
	//In: 0x??, Out: (0x50012000, 0x????) -> Success Baby
	//In: 0x77, Out: (0x05013000, 0x52BE) -> Kneel
	//In: 0x??, Out: (0x50014000, 0x????) -> Chuckle
	//In: 0x??, Out: (0x50015000, 0x????) -> Laugh
	//In: 0x??, Out: (0x50016000, 0x????) -> Look
	//In: 0x??, Out: (0x50018000, 0x????) -> No
	//In: 0x??, Out: (0x50019000, 0x????) -> Never

	uint32 animationId = 0x0500B000;
	uint32 descriptionId = 0x526E;

	//Wrong emotes
	//gcsalute		-> grovel
	//grovel		-> serpent salute
	//blowkiss		-> disappointed
	//pray			-> firedance
	//airquote		-> pray
	//pose			-> blowkiss
	//happy			-> maelstorm salute
	//disappointed	-> pose

	if(emoteId >= 0x64 && emoteId < 0xA0)
	{
		animationId = 0x05000000 + ((emoteId - 0x64) << 12);
	}
/*
	switch(emoteId)
	{
	case 0x6A:		//Cheer
		animationId = 0x05006000;
		break;
	case 0x6F:		//Dance
		animationId = 0x0500B000;
		break;
	case 0x71:		//Doze
		animationId = 0x0500D000;
		break;
	case 0x75:		//Huh
		animationId = 0x05011000;
		break;
	case 0x78:		//Chuckle
		animationId = 0x05014000;
		break;
	case 0x79:		//Laugh
		animationId = 0x05015000;
		break;
	}
*/

	{
		auto packet = std::make_shared<CCommandRequestReplyPacket>();
		packet->SetAnimationId(animationId);
		packet->SetActorId(m_id);
		packet->SetDescriptionId(descriptionId);
		GlobalPacketReady(this, packet);
	}

//	printf("Anim Id = 0x%0.8X, Desc Id = 0x%0.8X\r\n", animationId, descriptionId);
//	animationId += 0x1000;
//	descriptionId += 1;
}

void CPlayerActor::SwitchToActiveMode()
{
	const auto& zoneDatabase = CGlobalData::GetInstance().GetZoneDatabase();
	auto zone = zoneDatabase.GetZoneOrDefault(m_zoneId);

	{
		auto packet = std::make_shared<CSetActorStatePacket>();
		packet->SetState(CSetActorStatePacket::STATE_ACTIVE);
		GlobalPacketReady(this, packet);
	}

	{
		auto packet = std::make_shared<CSetActorPropertyPacket>();
		packet->AddSetShort(CSetActorPropertyPacket::VALUE_TP, 3000);
		packet->AddTargetProperty("charaWork/stateAtQuicklyForAll");
		GlobalPacketReady(this, packet);
	}

	{
		auto packet = std::make_shared<CBattleActionPacket>();
		packet->SetActionSourceId(m_id);
		packet->SetActionTargetId(m_id);
		packet->SetAnimationId(CBattleActionPacket::ANIMATION_SHEATH_UNSHEATH);
		packet->SetDescriptionId(CBattleActionPacket::DESCRIPTION_ENTER_BATTLE);
		packet->SetFeedbackId(1);
		packet->SetAttackSide(CBattleActionPacket::SIDE_NORMAL);
		GlobalPacketReady(this, packet);
	}

	{
		auto packet = std::make_shared<CSetMusicPacket>();
		packet->SetMusicId(zone->battleMusicId);
		LocalPacketReady(this, packet);
	}

	m_isActiveMode = true;
	m_autoAttackTimer = AUTO_ATTACK_DELAY;
}

void CPlayerActor::SwitchToPassiveMode()
{
	const auto& zoneDatabase = CGlobalData::GetInstance().GetZoneDatabase();
	auto zone = zoneDatabase.GetZoneOrDefault(m_zoneId);

	{
		auto packet = std::make_shared<CSetActorStatePacket>();
		packet->SetState(CSetActorStatePacket::STATE_PASSIVE);
		GlobalPacketReady(this, packet);
	}

	{
		auto packet = std::make_shared<CBattleActionPacket>();
		packet->SetActionSourceId(m_id);
		packet->SetActionTargetId(m_id);
		packet->SetAnimationId(CBattleActionPacket::ANIMATION_SHEATH_UNSHEATH);
		packet->SetDescriptionId(CBattleActionPacket::DESCRIPTION_LEAVE_BATTLE);
		packet->SetFeedbackId(1);
		packet->SetAttackSide(CBattleActionPacket::SIDE_NORMAL);
		GlobalPacketReady(this, packet);
	}

	{
		auto packet = std::make_shared<CSetMusicPacket>();
		packet->SetMusicId(zone->backgroundMusicId);
		LocalPacketReady(this, packet);
	}

	m_isActiveMode = false;
}

void CPlayerActor::ExecuteBattleSkill(uint32 targetId)
{
	//Cannot use skill if currently casting (is this handled by the client?)
	if(m_castCommandId != 0) return;

	uint32 commandId = targetId & 0xFFFF;
	uint32 descriptionId = 0x08100000 | (targetId & 0xFFFF);

	if(targetId == SKILLID_STONE || targetId == SKILLID_THUNDER)
	{
		{
			auto packet = std::make_shared<CSetActorPropertyPacket>();
			packet->AddSetWord(0x59C40D5D, 0x88888888);		//Anything positive doesn't seem to work here even though reference packet had +2 value
			packet->AddSetWord(0xF683A451, commandId);
			packet->AddTargetProperty("playerWork/castState");
			LocalPacketReady(this, packet);
		}

		//Does the animation only
		{
			auto packet = std::make_shared<CBattleActionPacket>();
			packet->SetActionSourceId(m_id);
			packet->SetActionTargetId(m_lockOnId);
			packet->SetAnimationId((targetId == SKILLID_STONE) ? CBattleActionPacket::ANIMATION_CAST_CONJURER : CBattleActionPacket::ANIMATION_CAST_THAUMATURGE);
			packet->SetDescriptionId(descriptionId);
			packet->SetDamage(0);
			packet->SetDamageType(CBattleActionPacket::DAMAGE_PREPARESPELL);
			packet->SetFeedbackId(0x1);
			packet->SetAttackSide(0x100);
			GlobalPacketReady(this, packet);
		}

		m_castCommandId = commandId;
		m_castTimer = CAST_DELAY;
	}
	else
	{
		unsigned int damage = 20;

		uint32 animationId = CBattleActionPacket::ANIMATION_HEAVY_SWING;
		auto animationIdIterator = m_skillAnimations.find(targetId);
		if(animationIdIterator != std::end(m_skillAnimations))
		{
			animationId = animationIdIterator->second;
		}

		auto packet = std::make_shared<CBattleActionPacket>();
		packet->SetActionSourceId(m_id);
		packet->SetActionTargetId(m_lockOnId);
		packet->SetAnimationId(animationId);
		packet->SetDescriptionId(descriptionId);
		packet->SetDamageType(CBattleActionPacket::DAMAGE_NORMAL);
		packet->SetDamage(damage);
		packet->SetFeedbackId(CBattleActionPacket::FEEDBACK_NORMAL);
		packet->SetAttackSide(CBattleActionPacket::SIDE_FRONT);
		GlobalPacketReady(this, packet);

		DealDamageToTarget(damage);
	}

	//Reset auto attack timer
	m_autoAttackTimer = AUTO_ATTACK_DELAY;
}

void CPlayerActor::ProcessAutoAttack(float dt)
{
	if(!m_isActiveMode) return;
	if(m_lockOnId == EMPTY_LOCKON_ID) return;

	m_autoAttackTimer -= dt;
	if(m_autoAttackTimer < 0)
	{
		static const uint32 autoAttackDamage = 10;

		{
			auto packet = std::make_shared<CBattleActionPacket>();
			packet->SetActionSourceId(m_id);
			packet->SetActionTargetId(m_lockOnId);
			packet->SetAnimationId(CBattleActionPacket::ANIMATION_PLAYER_ATTACK);
			packet->SetDescriptionId(CBattleActionPacket::DESCRIPTION_PLAYER_ATTACK);
			packet->SetDamageType(CBattleActionPacket::DAMAGE_NORMAL);
			packet->SetDamage(autoAttackDamage);
			packet->SetFeedbackId(CBattleActionPacket::FEEDBACK_NORMAL);
			packet->SetAttackSide(CBattleActionPacket::SIDE_FRONT);
			GlobalPacketReady(this, packet);
		}

		m_autoAttackTimer += AUTO_ATTACK_DELAY;
		DealDamageToTarget(autoAttackDamage);
	}
}

void CPlayerActor::ProcessCast(float dt)
{
	if(m_castCommandId == 0) return;

	m_castTimer -= dt;
	if(m_castTimer < 0)
	{
		unsigned int damage = 20;

		{
			auto packet = std::make_shared<CBattleActionPacket>();
			packet->SetActionSourceId(m_id);
			packet->SetAnimationId((m_castCommandId == (SKILLID_STONE & 0xFFFF)) ? CBattleActionPacket::ANIMATION_STONE : CBattleActionPacket::ANIMATION_THUNDER);
			packet->SetDescriptionId(0x08100000 | m_castCommandId);
			packet->SetActionTargetId(m_lockOnId);
			packet->SetDamage(damage);
			packet->SetDamageType(CBattleActionPacket::DAMAGE_NORMAL);
			packet->SetFeedbackId(CBattleActionPacket::FEEDBACK_NORMAL);
			packet->SetAttackSide(0x100);
			GlobalPacketReady(this, packet);
		}

		//Reset spell being cast
		{
			auto packet = std::make_shared<CSetActorPropertyPacket>();
			packet->AddSetWord(0xF683A451, 0);
			packet->AddTargetProperty("playerWork/castState");
			LocalPacketReady(this, packet);
		}

		DealDamageToTarget(damage);
		m_castCommandId = false;
	}
}

void CPlayerActor::DealDamageToTarget(uint32 damage)
{
	auto targetActor = m_instance->GetActor<CActor>(m_lockOnId);
	if(targetActor == nullptr)
	{
		CLog::GetInstance().LogError(LOG_NAME, "Couldn't find target actor.");
	}
	else
	{
		targetActor->TakeDamage(this, damage);
	}
}


Should I install new Windows 10?
The new Windows 10 is nearly here. Microsoft's latest release will hit New Zealand on July 29 and it's already been touted as the 'best Windows ever'. From what we've seen so far, it offers a few clever improvements as well as a really personal user experience.
For starters, most Microsoft users will be thrilled to hear that the Start button is back. The removal of the Start button following the release of Windows 8 was a major irritation for many users. Windows 10 also offers some clever new functions like an improved browser and consistency across multiple devices.
If you're a user of Windows 7, Windows 8, or Windows 8.1 you probably will have noticed the emails from Microsoft offering a one-year free subscription to Windows 10. We're sure many users will jump at this offer but (and there's always a but) before you sign up, make sure you know what you're getting yourself in for.
Before upgrading to Windows 10 make sure it will interface with existing software and hardware. Check that printers, third-party software, backup programs, payroll systems, phone software, accounting programs, CRM packages, and websites can sit alongside the new Windows happily. If you've been thinking about upgrading software or devices in the office, now might be a good time to do so.
Things do go wrong, particularly when it comes to installing a new operating system across multiple machines. Be aware that existing applications could run into problems, or crash. Sometimes the stress and loss of productivity involved in trying to fix problems is far greater than paying an expert to do it.
Once you sign up to the new Windows 10 subscription, you will no longer have control over your updates. New updates will automatically install when they become available.
If you're thinking of installing Windows 10 when it's released later this month, have a good check of your current software and hardware first. It's also worth having a think about the level of IT skill in your office to make sure the upgrade process can run without a hitch. No one wants the stress that happens when networks fall over. If you'd like advice or help on installing Windows 10, get in touch today.


I would like one but I dont really want to give apple my business after I ate at one of there restaraunts and they forgot to serve my the tortilla's I ordered with my breakfast skillet.
If Steve Jobs was alive, he would have looked into getting this fixed at the earliest.
Let's hope sooner or latter, Tim Cook realizes this.
Is it possible to cook an egg on the new iPad?
Anonymous, 22 Mar 2012plz can anyone tell me if i get pad 3 wifi + 4G model, can i use it with 2G,3G & 4G networ... moreYou can use with any compatible LTE 4G network.
AnonD-8044, 16 Mar 2012Anyone got a dodgy home button i think i have .Siri on this new ipad 3 ?
Anonymous, 21 Mar 2012There is no Quadcore: It is a Dual-core 1 GHz Cortex-A9 I think you don't know the difference between CPU and GPU.
CPU is dual core but GPU is quad core. Read the specs properly before commenting.
The Retina Display is made By LG company & it's not made by samsung.
in the near future we should wait for samsung to make a copy from Ipad3.
samsung can just make a copy from the other brands.
I hate samsung & I won't buy any samsung products.
Elle, 19 Mar 2012Overheating after 30mins use,display probes and I've got faulty button.it wouldn't be an apple product if they didn't include the traditional "faulty home key"


text:
Q: Recovering contact info of the current user I'm having trouble searching online for this and I've missed it in the reference materials if it's there.
I'm writing an iOS app in Swift, and there are participants in the app whose contact info can currently be saved into the user's address book, using the Contacts Framework.
What I'd like to do is when the user has to save their own participant information into the system, I'd like to present their default contact info from the address book as the text fields' default text. I figured this would be possible using the contacts framework, but I'm not sure how to fetch the current user's information.
Does the contacts framework even keep track of that? I thought it did, because the Contacts app has my own phone number at the top of it's listings, but I realized afterwards that it's just the device's number, not a whole contact file. If so, do I search for it with a specific predicate or is their a function I can call?

redpajama_set_name: RedPajamaStackExchange


text:
Olive Garden customer throws screaming racist tantrum and demands a white server
News Analysis, racism
While one can generally choose from an array of menu items when arriving at a restaurant for an evening of eating out of the home, one typically does not get to choose the race or ethnicity of your server.
While it may contribute to the authenticity of your dining experience to have Chinese food delivered to your table by a waiter or waitress of Asian descent or Indian food served by a turbaned-Sikh, anti-discrimination laws prohibit consideration of racial or ethnic identity when hiring employees in this country.
With white nationalism seemingly now considered acceptable to display publicly in the Trump era, however, at least one Olive Garden customer in Evansville, Indiana felt entitled to chose the race of her server from a decidedly off-menu list of beige skin tones when she dined at the local branch of the Italian restaurant chain.
It started when an unidentified customer requested a cup of hot water, along with a demand that her server should not be black.
The Olive Garden hostess Amira Donahue, who herself is an African-American, described the scene that the racist patron made during the incident.
"She stood in the middle of the restaurant and started screaming at me in front of all of the customers," said Donahue.
"But she asked for a server that wasn't black and the manager complied and I do agree that was a bad decision at the moment but there was a better way that could have been handled," Donahue continued her story.
Both Donahue and another black employee at the Evansville Olive Garden were upset with not just the racial discrimination they faced but also the insults to which they were subjected.
"The lady also made comments about me to another coworker saying that I am not family-friendly and that I should go work at a strip club instead of an Olive Garden," Donahue said, describing the racist customer's behavior. "(She asked) am I even black, am I from here, am I from America, just like offhand comments like that and referring me to the 'other one'."
A spokesman for Olive Garden, Hunter Robinson, says the company does not tolerate any type of discrimination and that senior management is investigating the incident. Local TV news outlet WEHT has confirmed that the restaurant manager who acquiesced to the customer's bigoted demands is no longer employed at the Olive Garden in question.
The waitress who was targeted by the patron as unsuitable to be her server was so disturbed by the incident that she has refused to be interviewed about the experience. As for Donahue, she hopes that the publicity surrounding the regressive discrimination exhibited by the customer will bring about some positive change.
"I would never expect it to be so apparent in public…like it's 2020, not 1920. And I feel like it should take more than social media to get a problem like this out there," the hostess said.
Hopefully, restaurant managers who face this type of racial animus directed towards their staff by their patrons in the future will realize that the slogan "the customer is always right" doesn't apply in instances where human rights and equality are concerned. If an establishment can specify "no shoes, no shirt, no service," then they can certainly add "no discrimination" to their policy with little effort.
You can watch a clip of WEHT's local news story on the Olive Garden incident below.
Original reporting by WEHT-TV.


Today, I'll be discussing Riley Sager first thriller, Final Girls.
Ten years ago, college student Quincy Carpenter went on a cabin vacation with friends and came back alone, the only survivor of a horror movie–scale massacre. In an instant, she became a member of the infamous club—a group of survivors known in the press as the Final Girls. Lisa, who lost nine sorority sisters to a dropout's knife; Sam, who fought the Sack Man at a motel in the late hours of the night; and now Quincy, who ran through the forest to escape the man she only refers to as Him.
Now, Quincy is doing well—thanks to her Xanax prescription. She has a caring partner, a popular baking blog, a beautiful apartment, and a therapeutic presence in Coop, the officer who saved her life all those years ago.
Despite this, her memory won't allow her to recall the events of that dreaded night; the past is sealed shut... That is until Lisa, the first Final Girl, is found dead in her bathtub, wrists slit; and Sam, the second, appears on Quincy's doorstep.
Okay readers... Riley Sager is officially one of my favorite thriller authors.
For weeks, my bookstagram peers advised me to pick up one of his novels, and after finally doing so, I am absolutely blown away.
Sager's writing hooks readers from the very first chapter. His word choice is concise yet colorful, and his characters, such as Quincy, Coop, and Samantha, are complex and extremely intriguing.
Despite this, what makes most readers fully engrossed in Final Girls is the plot itself. Sager creates and develops four gruesome scenes, including the sorority massacre and the Pine Cottage murders, which make Final Girls absolutely unputdownable.
Sager's first thriller is also brilliant in that the pace of the novel makes it a true "thriller." From the first chapter, the protagonist recounts narratives that serve to keep readers both on edge and tremendously interested. As the plot progresses, clues and secrets are revealed throughout the chapters that increase the momentum of the story. By the time the climax comes around, there is an intense sense of danger, as if something horrible is about to happen at any moment.
Nonetheless, Final Girls' mind blowing and sincerely heartbreaking ending is what makes the novel a standout, 5-star pick.
Sager's first thriller is superb from the first word to the very last; I can't recommend it enough.
If you enjoy gory, fast-paced thrillers, pick up a copy of Final Girls! Already read it? Let's chat!
Today, I'll be discussing BOTM's August mystery pick, Sweet Littles Lies.
Twenty-six-year-old Detective Cat Kinsella is called to the scene of a crime in Islington, not far from the pub her estranged father still runs, where she discovers that a young housewife has been brutally murdered.
Cat and her team immediately suspect the woman's husband, until she receives a mysterious phone call that links the victim to Maryanne Doyle, a teenage girl who went missing in Ireland eighteen years earlier. The call raises uneasy memories for Cat—her family met Maryanne while on holiday, right before she vanished. Though she was only a child, Cat knew that her father wasn't telling the truth when he denied knowing anything about Maryanne or her disappearance.
Did her father do something to the teenage girl all those years ago? Could he have taken part in a murder now?
Did you pick up a copy of Caz Frear's debut novel?
Get ready for my honest review of this police procedural!
Sweet Littles Lies is an interesting piece. While there's no doubt that the plot of the story is intriguing and enticing, it's not particularly standout.
Caz Frear's writing style is a mix of concise and eloquent word choice. Although her diction and syntax may not be quite direct and brief, it isn't detailed to the point of distraction either. Instead, Frear's writing can be described as a combination of A.J. Finn's and Tana French's writing styles!
Along with her fine word choice, the author also manages to accurately demonstrate the steps taken by detectives to solve a crime. By doing this, Frear develops a realistic and unique narrative.
Sweet Little Lies features a genuine depiction of the police force, a detailed and gruesome murder, shocking crimes, and dozens of secrets. The amazing storyline is what will keep audiences interested until the very end!
Despite this, the pace of the novel is a downfall. Although the second half is captivating and fast-paced, Sweet Little Lies is, unquestionably, a slow burner.
Along with the slow pace, the cast of characters isn't too impressive either. Whilst the strong personalities of Maryanne Doyle, Cat Kinsella, and Gina Hicks are magnificent, there are many characters that prove quite irrelevant to the story.
Nonetheless, Sweet Littles Lies is a good read that features an alluring storyline and strong, female characters. Although the mystery is quite predictable, many will find it enjoyable to uncover all the hidden clues.
I wouldn't recommend this novel to readers looking for a quick, twisted thriller. Instead, I would suggest Sweet Little Lies to readers who enjoy police procedurals and descriptive, detective crime novels.
Have you read Frear's debut novel? Share your thoughts below!
Today, I'll be discussing my thoughts on Patrick Canning's latest novel, The Colonel and the Bee.
Thank you Evolved Publishing, LLC and Patrick Canning for the free reader copy in exchange for my honest review!
Beatrix, a spirited but abused acrobat in a traveling circus, seeks more than what her prison-like employment offers. More than anything, she wants to know her place in the world.
One night, the mysterious Colonel James Bacchus attends Beatrix's show. This fascinating English gentleman is most notable for traveling the world in a four-story hot air balloon, The Ox.
That night, Beatrix flees to join the Colonel, the two of them making a narrow escape. Feeling the Colonel may have the answers to her problems, Beatrix vows to help him catch the murderous criminal he seeks in exchange for passage on his balloon.
Will this peculiar match find what they desire?
The Colonel and the Bee is not my kind of read, but it's a good read nonetheless.
Patrick Canning's latest novel features an eloquent writing style, similar to that of traditional, contemporary novels. His word choice perfectly conveys the magical world he's created—a surprising combination that can be described as Wizard of Oz meets Around the World in 80 Days. Canning's latest novel was written for readers who are ready to travel to another world and let their imaginations roam. It combines adventure and mystery, but most importantly, it features magnificent characters.
The best element of The Colonel and the Bee is, unquestionably, the various personalities found throughout the novel. James Bacchus is charming and determined, while Beatrix is bold and strong-willed. Even though Beatrix faces mistreatment, she is unapologetically herself. Canning's decision to create such a strong, female protagonist is admired and refreshing.
Despite the fact that The Colonel and the Bee is a good novel, it's not the kind of book I consider gripping. The storyline is unique and the characters are marvelous, but Canning's traditional writing style drove away my attention and interest at times.
However, as I've mentioned in other pieces, my fondness of concise, modern diction is simply a preference. There is no doubt that Canning is a tremendous author.
The Colonel and the Bee is an exceptional pick for readers who enjoy a traditional writing style, such as that of Arthur Conan Doyle.
Already read The Colonel and the Bee? Share your thoughts below!
Time to chat, thriller readers!
Today, I'll be discussing my thoughts on the latest B.A. Paris.
Finn and Layla are young, in love, and on vacation. They're driving along the highway when Finn decides to stop at a service station to use the restroom. He hops out of the car and goes inside. But when he returns, Layla is gone―never to be seen again.
After what felt like forever, I finally got my hands on the new B.A. Paris (and check out the breathtaking cover).
I was quite hesitant to pick this novel up because of its mixed reviews. Many found the plot repetitive while others disagreed with the ending. However, there were plenty of readers, like me, who loved Bring Me Back and were not at all disappointed.
Those of you who have kept up with AZE since the beginning know that B.A. Paris is one of my go-to authors. There are very few writers who can create graphic, lifelike characters and stories while making you feel as if you're living the narrative from the inside. Paris' past novels took readers on thrilling and suspenseful journeys; Bring Me Back is no different.
This novel features an enticing and captivating story, one that will have you turning pages so quickly that you'll have finished before you know it.
The characters, however, are what make Bring Me Back an unputdownable novel. Throughout the book you will find yourself suspecting each and every single character. You'll try to come up with theories of what exactly happened to Layla, but you'll be wrong. The only thing that is certain is that everyone in this story has something to hide.
Bring Me Back is a great pick for fans of thrillers, mysteries, and whodunnits. Paris' latest novel will have you on the edge of your seat, craving the truth.
If you've read mixed reviews and are unsure of picking up a copy, I hope this discussion has convinced you. Take the chance and check it out for yourself!
Today, I'll be discussing my thoughts on a July 2018 release: Green Zone Jack.
A BIG thanks to East Third Street Press, LLC, I. James Bertolina, and Ryder for sending me a free copy in exchange for my honest review.
Just back from an assignment and looking forward to his vacation, special agent Payton Ladd receives an urgent request to lead a manhunt in Baghdad. Ben Ater, nephew of a powerful senator, has disappeared, and the RSO, Ladd's ex girlfriend, needs Payton to find him.
Once in Baghdad, Payton retraces Ben's steps and speaks to those who claim to know why the young auditor mysteriously left the Green Zone. But the explanation that Ben was dealing drugs doesn't explain why he went missing in the Red Zone, a place he had no business being.
As Payton continues to dig, he uncovers pieces of the puzzle that don't fit, and suddenly, he's convinced that Ben wasn't kidnapped over anything as simple as a drug deal.
With the help a perfectly organized task force, Payton uncovers a conspiracy that could topple nations.
After reading the synopsis of Green Zone Jack, I found myself intrigued by this military mystery. As most of you know, I usually read thrillers, mysteries, crime, or detective novels. Despite the fact that Bertolina's latest novel is classified as a mystery, GZJ proved to be outside my comfort zone.
Although I found myself overwhelmed by the military jargon, I was able to focus on the overall story... who doesn't enjoy a conspiracy?
The most unique element of this novel is the author's diction and writing style. While Bertolina's word choice isn't concise, it's not immensely detailed either. Green Zone Jack also features a variety of military jargon which makes it very different from other novels in the mystery genre. Because of this, GZJ is an interesting and refreshing read for individuals who are familiar with or interested in the armed forces.
Aside from the unique writing style and engaging storyline, the wide variety of characters featured in the novel were a bit of a distraction. Nonetheless, the development of the primary characters, such as Payton Ladd and Catherine McGabe, was superb.
Green Zone Jack is a great read for readers interested in the armed forces and even individuals who have served! Despite this, I wouldn't recommend this book to readers simply looking for a mystery or crime book. If you are familiar with military argot and want to dive into the world of crime, order a copy of Green Zone Jack!
Today, I'll be discussing my thoughts on beloved thriller pick, The Wife Between Us.
"When you read this book, you will make many assumptions.
You will assume she is obsessed with her replacement—a beautiful, younger woman who is about to marry the man they both love.
Here's the deal readers... I did not enjoy The Wife Between Us as much as I thought I would.
I had been dying to get my hands on a copy of this novel for ages, and when I finally picked it up, my peers assured me I would absolutely love it.
Unfortunately, The Wife Between Us fell flat.
While the writing was concise and vibrant and the characters were exceptionally lifelike, the story itself was uneventful and predictable. I blame this predictability on the book's blurb, not the narrative itself.
If the synopsis would not warn readers about "making assumptions" the twists would be genuinely shocking and enjoyable, resulting in a much better reading experience. Unfortunately, the "warnings" made it easy to figure out the pivotal moments that were meant to make The Wife Between Us an enthralling tale.
Despite the novel missing the element of surprise, I also felt that it lacked suspense and thrill. Although this novel is categorized as a psychological thriller and mystery, I felt that it lacked both of these elements. There was no moment in which I felt shock, tension, or even a sense of eeriness.
There's no doubt that The Wife Between Us is a good novel and a great choice for readers looking for a quick read. However, I would not recommend this novel to anyone looking for a thriller or mystery.
2. Don't think try to figure out the ending, just read.
3. Don't pick this up thinking it's a mystery or thriller; instead, think of it as contemporary fiction.
Have you read The Wife Between Us? Share what you thought below!
Libby Day was seven when her mother and two sisters were murdered in "The Satan Sacrifice of Kinnakee, Kansas." Despite being in the house during the attack, Libby survived and testified that her fifteen-year-old brother, Ben, was the killer.
Twenty-five years later, the Kill Club—a secret society obsessed with notorious crimes—locates Libby in hopes of uncovering details of the crime that may help to free Ben.
Libby, who hopes to turn a profit off her tragic history, agrees to reconnect with faces from her past and report her findings to the club—for a hefty fee.
Unfortunately, Libby wouldn't have imagined that she'd find herself right back where she started—on the run from a killer.
WHOA. This is what I call an unputdownable novel.
Dark Places is packed with shocking twists, dirty secrets, and striking characters.
From the moment the story begins, Flynn takes readers on a twisted tale of murder, betrayal, and deception. Dark Places is violent, gory, and sinister—everything that a thriller fanatic could possibly want in a novel.
Not only is Flynn's piece driven by its captivating plot, Dark Places is surprisingly character-based. The combination of its fascinating storyline along with its featured authentic, lively characters, such as Diondra Wertzner and Krissy Cates, makes this book one to remember.
Although there's no doubt that Dark Places is a brilliant, I was quite disappointed with the outcome of the novel.
The narrative was thrilling and enticing... until the last 40 pages. There's no better way to explain the ending other than that it was simply anticlimactic. While it wasn't as dreadful and upsetting as Gone Girl, the ending of Dark Places can be described as unrealistic and seemingly irrelevant to the plot. Despite this, I absolutely loved the book and would recommend it to all thriller and mystery fanatics.
Which Gillian Flynn is your favorite? Let's chat down below!


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text:
Wine, Women & Song DVD Now On Sale!
Wine, Women & Song Live At Green's Grocery is a live DVD recorded in Historic Leipers Fork, TN on February 24, 2011. Gretchen Peters, Suzy Bogguss and Matraca Berg sat down before an intimate audience at Green's Grocery and ran through a set which includes some of their most beloved songs like Outbound Plane, You Don't Even Know Who I Am, Strawberry Wine and the stunning new Black Ribbons, which they wrote together. The live DVD features 11 songs, interviews and candid footage. ORDER HERE


While revamping or developing a new bathroom you should consider various bathroom design tips just before beginning while using revamping work. This gives an fundamental idea of how a bath room will require proper proper proper care of it'll get its change. There's a few vital elements you have to stay in brain should you conclude on revamping or developing a lavatory. The remaining with aspects aren't total rules that will complete being adopted however, remembering all of them with the adjustment process can lead to an attractive result.
To begin almost all determine the sanitary ware which will undergo renovation and may walk inside your lavatory. For illustration bathtub, shower faucets, commode, hands wash basin, bidet etc, really are a few simple but important sanitary ware which will complete being considered. Next move one action ahead and select additional conditions which will complete being affixed inside your bath for illustration, electric points for light, geyser, searching glass, curtain holders, small cabinet to help your shaving cream, soap etc. This can help to complete up being preplanned when you start your renovating work. When you are all established when using the design layout within the lavatory you can start modifying the remainder room. Most commonly it is suggested to obtain the aid of an expert once the type is transported from your stuff in the office. It might take a extended a serious amounts of a helping hands would reduce the task. You may in addition consult with the assistant concerning the inside or color concept of the area.
Also, progressively alter consume space in a way that just about all your needed bath items are wisely placed but nonetheless an area looks spacious. You may decide your best color for curtains and additional rugs. However, light shaded linen is obviously suggested because it provides a refreshing make use of bath. If you wish to get rid of the present flooring to possess area an item-change, you have to stay in brain that could consider more than a period of time or higher to re-fix the company-new flooring. This really is frequently regarded as major renovation which means you have to complete being ready to stop along with your easy while using the lavatory or lavatory when you fix the tiles. Keep in mind that you'd require skilled work for the task, as flooring requires correct settings of level. If completed without the right assistance, it could business lead to an uneven or slanted bottom inside your lavatory.
Faucets are a fundamental piece of the bathtub, hence developer the most effective faucets is essential. There's a number of sink patterns available. You are able to pick a skilled to fit your lavatory design layout. Every factor and item which you might install inside your lavatory should complete being attractive and take care of up acquiring the opportunity to maneuver along with determined layout.


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2. Help wanted.
3. Manicule.
4. Snippets.
5. Old besom.
7. Useful information.
Brown as a berry A few readers creatively suggested that if grapes were called berries then dried grapes such as raisins would be brown enough to fit the description. Drying grapes to preserve them would seem to be as ancient as growing vines but drying them in our damp English climate would have been a chancy business. The evidence I've found is that in post-Conquest England raisins were imported as a luxury good. By 1300, they already had that name, so Chaucer would have been unlikely to call them berries.
Michael Keating wrote "The term may find its origin in the Anglo-Saxon for a bear. The colour brown was associated with bears in ancient French." That's an interesting suggestion, but bears were almost certainly extinct in Britain by the Anglo-Saxon period and brown as a bear isn't on record.
Bo Bergman emailed from Sweden: "It might be of interest that the related Swedish word brun has or has had the meanings 'black, dark; dark red; reddish-brown'. Swedish brunbär (literally 'brown berry') means 'morello cherry'. In Old French brun could mean 'a dark color between red and black, especially of the complexion'."
"I have heard the term, brown as a berry, but infrequently," wrote Terry Long. "My older relatives, many of whom were from the southern USA, would say brown as a nut. Parts of the southern USA used to have forests of nut trees, such as pecans and walnuts, so I would imagine such variation would come naturally."
2. Help wanted
I'm looking for additional volunteer help to look over issues in draft. My British reviewer is finding it hard to comment regularly because of his commitments and I'm looking for somebody from the UK to supplement him. It involves carefully reading draft issues for sense and style and needs a person with editorial or journalistic experience. I usually email drafts the Sunday before the issue date and need comments back within 24 – 48 hours. If you're interested, email me.
3. Manicule
Not to be confused with manacle or manicure, this is a much rarer word that also derives from Latin manus for a hand, in this case from the diminutive manicula, a little hand, which Romans also used for a plough-handle.
It has popped up through a discussion about it in a book on typography by Keith Houston, Shady Characters: The Secret Life of Punctuation, Symbols, and Other Typographical Marks (worth buying if you're at all interested in the history of typography). A manicule is a hand with its first finger pointing, once used in the margins of manuscripts and books to draw the reader's attention to passages of particular importance.
A hand-drawn manicule in a work of 1485.
We often encounter it as a direction pointer in old-fashioned public signs, though these days we notice it most often as the vertical-pointing shape your computer's cursor changes to when you pass it over a web link. Printers have given it a number of names, including fist and index. This last one is the official name, echoing the Latin word for a sign or pointer, as in index finger.
The history of manicule in English is a bit of a mystery. It isn't recorded in the recent review of the letter M in the Oxford English Dictionary, nor is it in any other dictionary I've been able to consult. And I've found no example in print before 1996. However, William Sherman wrote in a detailed study of the sign in 2005 that he had been told it had become the standard term among scholars who study ancient manuscripts. I wonder if his informant actually had manicula in mind, either the Latin word or the identical Italian one; this has certainly been used in English-language works on manuscripts. Alteration of the final letter to turn it into an English equivalent seems to have happened very recently.
4. Snippets
Stag day The ninth annual World Bolving Competition was held last Sunday on the hills above Dulverton on Exmoor. Bolving is unique to Exmoor for what is known elsewhere as the belling or roaring of red deer stags at rutting time. Adrian Tierney-Jones described it in the Daily Telegraph in 2007 as "a mix of roaring lion, bellowing cow, chainsaw and someone severely constipated". Stags produce a series of deep guttural sounds as a threat and challenge to other stags. The call has been imitated by hunters as a way to attract deer, although they have to be wary, as the unexpected arrival of several hundred kilograms of angry animal with big antlers intent on seeing off a rival is likely to ruin their day. The competition is just a fun event that was dreamed up in the local pub as a way to raise money for charity.
Seeing double The astronomical term circumbinary, which has been in the news recently, may not enthuse most readers. It becomes more engaging if the Star Wars planet Tatooine is mentioned, which orbits a double star and so is lit by two different suns. The concept has been dismissed by theorists as not being achievable even a long time ago in a galaxy far, far away, because such systems would be too unstable to survive. But several such planets have been found in recent years, so that cosmology's vocabulary has had to be enriched by two new words: circumbinary for the Tatooine type of planet and circumstellar for boring planets like Earth which only orbit the one sun.
5. Old besom
Q From Jane Tomlinson, Montreal: When I muttered old besom, when watching a local politician on the TV recently, was I unintentionally calling her a witch? Or was I merely taking a word beginning with b as a euphemism for female dog? Perhaps nobody else ever muttered old besom? It came up from the depths unexpectedly, I think a mild insult from my Lancashire childhood, a besom being a twig broom, very like a witch's. I just wondered whether you might have any thoughts on the matter.
A I can assure you that old besom is a well-recorded insult that goes back many years, commonly with added expletives:
I'm a freeholder, with money in the bank; and now I won't trust women no more! Silly old besom!
Rewards and Fairies, by Rudyard Kipling, 1910.
It isn't yet obsolete but it's definitely out of fashion, its fall in popularity partly due to the rarity of besoms in everyday urban life and perhaps also to the odd modern opprobrium attached to calling somebody old. It is still to be found in fiction:
It was unlikely that Rhea would have seen Susan's face through the dense overgrowth of pig ivy even if the old besom had been looking in that direction, and she wasn't.
Wizard and Glass, by Stephen King, 2003.
As you say, in standard English a besom is a broom made from twigs tied round a stick, a useful implement for sweeping up leaves and other loose stuff. If we are to go by the etymology of broom — always a most dangerous proceeding — anything called a broom really ought to be of the besom type, because its name derives from the use of the plant called broom to make besoms. Broom and besom have separated in sense in modern standard English, with only the latter now meaning implements made of twigs.
A seventeenth-century woodcut of a witch and the devil on broomsticks
Besom as a term of mild contempt for a woman, especially one who is awkward or surly, began to appear in Scots near the end of the eighteenth century and is also known in several dialects of northern England, including Lancashire. It's metonymy, a woman doing household chores by wielding a besom becoming known by its name. It may also be that an influence was the association of witches with broomsticks, always pictured as besoms. By the way, the Scottish National Dictionary says that in Scots broom refers only to the plant, while besom means any sort of sweeping instrument.
An early user was Sir Walter Scott:
"Ill'fa'ard, crazy, crack-brained gowk, that she is!" exclaimed the housekeeper, as she saw them depart, 'to set up to be sae muckle better than ither folk, the ould besom, and to bring sae muckle distress on a douce quiet family!" If it hadna been that I am mair than half a gentlewoman by my station, I wad hae tried my ten nails in the wizen'd hide o' her!"
Old Mortality, by Sir Walter Scott, 1816. Ill'fa'ard is "ill-favoured"; gowk is an awkward or foolish person, (though often as here a general term of abuse); a muckle (a variant of mickle) is a large amount; douce means sober or sedate.
One curiosity is that the two senses are pronounced differently. The broom is /biːzəm/ (bee-zum) while the disrespectful figurative version is more often /bɪzəm/ (biz-zum).
• "Hyphen needed!" was the subject line of Greg Grove's email about an online advert that appeared next to a crossword puzzle he was solving: "Join Dell, Microsoft and a guest expert for an in depth look at how OS migration can enhance security and end user productivity."
• Gerhard Burger submitted a sentence from a Lifestyle column in the Johannesburg Sunday Times about a cycling event: "Roads, restaurants and bars were awash with tight Lycra-clad bottoms that spoke German or Spanish or surprised you with an English or Antipodean twang."
• Such precision! A caption to a photograph of a Turkish coffee pot on the ABC website was spotted by Terry Karney: "Inexpensive models are listed for around $7 on Amazon, but more elaborate products with brass or copper can cost upwards of more."
• Howard Sinberg sent in what he described as the non sequitur of the week, which he found in an article in the South Florida Sun-Sentinel about a ramen restaurant: "Despite opening in 2008, the restaurant still has customers who prefer to eat the soup but not the noodles." He added, "And despite having been born in 1947, I am a retired electronics engineer."
7. Useful information
Last modified: 26 October 2013.