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The Center for Organizational Design
Articles/Resources
Making Matrix Management Work
By Ray Henson, Ph.D. 6 Comments
Whatever happened to the matrix organization? About thirty years ago, this form of management became very popular, with companies such as Citibank, Dow-Corning, Nestle, Xerox, IBM, HP and ABB in the forefront of its implementation. The two-boss structure that was the essence of the matrix organization was seen as addressing the challenge of balancing functional units and other organizational groupings (e.g., geography, customer groups, product groups, technology, etc.). Thus, for example, the head of Marketing for a country organization would report both to the country general manager as well as to a regional or global Marketing leader.
While it may have been a fad to some, organizations saw the matrix as a way to resolve the classic structural issue of centralization or decentralization of resources to optimize productivity. However, the matrix organization required a different way of leading and managing – and many companies simply did not lay the necessary groundwork to ensure the success of the matrix. Company after company started to abandon the matrix organization, with even management gurus like Tom Peters decrying its complexity. Other more "advanced" and more complex forms of organizing (e.g., networks) started to emerge to the point where a leading expert, Jay Galbraith, stated that the balanced matrix is becoming rare: "The disappearance of the matrix is due, in part, to the trend toward more cross-border integration … Also, newer forms are being adapted where the matrix would have been used in the past."
Yet, in informal discussions with colleagues and from an analysis of the organizational structures of global companies today, it seems like the matrix form is alive and well in today's organizations – albeit having evolved from its early days. Why? Perhaps there is no bigger driver for the re-emergence of the matrix than organizations' increasing use of teams – virtual, project, cross-functional and global – to improve speed of delivery, customer responsiveness, cost concerns and productivity. A dramatic example of this is Cisco, which announced recently a different kind of re-organization. As reported in the Wall Street Journal (August 6, 2009), Cisco's CEO, John Chambers, wants to see the company move into more than two dozen new businesses, from consumer camcorders to giant TV screens for stadiums.
In order to manage these initiatives, Chambers has replaced Cisco's top-down decision making with committees of executives from across the company. Some teams provide strategic advice and evaluate the progress of these projects. In total, Cisco now has 59 internal standing committees.
Indeed, teams in organizations today are staffed by individuals from different functional areas, different geographies, and even with individuals outside the company (e.g., vendors). Leaders of such teams may come from a business or function but they report to an executive from a different business or, in some cases, to one of the company's top executives. In one organization, the executive committee charged a senior executive with assembling a team to address the efficiency and effectiveness of its staff functions globally. The leader of the team was a Senior Vice President who, in his role as team leader reported directly to the CEO even though functionally he reported to the CIO.
The impetus for these kinds of teams that are so pervasive in organizations today is similar to what drove many to create the matrix form in the first place – a business need to be more nimble and to move quickly, to get people with different disciplines to work effectively together, and to get around the issues of hierarchy. However, many of the issues faced by those companies that started and abandoned the matrix form are still relevant for and need to be addressed by companies today.
For those companies with teams in a matrix structure, what lessons can they learn about making matrix management work?
Define roles and responsibilities up front. In a matrix, as well as with many of today's teams, there are at least two sets of roles that are important to define: the matrix leader who is reporting to at least two bosses (one is the functional boss – the boss to whom he/she ordinarily reports to, and the other is the matrix boss), and the two bosses themselves. In some cases, the matrix leader may have a "day job" as well as being responsible for leading a matrix team. It is important to make sure that the two bosses agree on their roles and responsibilities vis-à-vis the matrix team, especially around decision-making authority. This is best done through a facilitated discussion and with the use of a RACI (Who is responsible? Who is accountable? Who should be consulted? Who will implement?) chart – a very useful tool for clarifying roles and responsibilities.
Agree on performance goals and metrics. This can be done at the beginning of the year, during the objective-setting process, or when the team is first formed, as part of its charter. The matrix team leader should draft a set of objectives and metrics and make sure that this is negotiated with and agreed to by both of his or her bosses.
Establish ground rules or operating agreements on resource allocation and communication. Who will be responsible for approving and overseeing the budget for the matrix team – the functional boss to whom the matrix leader reports or the boss of the matrix team? When additional resources are needed (financial or human), who will be responsible? What are the expectations with regard to the matrix leader's communication with the two bosses, as well as between the two bosses? The two bosses, along with the matrix leader, should work out some agreements in advance to avoid confusion and conflicts later on.
Determine how evaluations and rewards are going to be decided. Who will evaluate the performance of the team and the leader, and how will rewards be decided? Again, the two bosses need to agree on a process and create some simple mechanisms. In another organization I worked with, the functional boss was responsible conducting the performance review with the matrix leader, but made sure that he or she sat down and got input from the matrix boss. In another organization, the actual performance review was conducted jointly by the two bosses – via video conference, since one boss was based in Europe.
An important foundational element in matrix organizations and teams today is that of trust. As Steven Covey and others have pointed out, trust is central to many organizations today. You can see that with matrix organizations and teams especially, building that sense of trust is the oil that will make this form of organization run smoothly and be successful. A careful investment of time and effort early on to build this trust through the four actions above will pay significant dividends later.
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Kevan Hall says:
Good post, thanks.
Some form of matrix structure is inevitable once organisations reach a certain level of complexity or work internationally. Work is becoming more and more horizontal and cuts across the traditional vertical silos of function and geography.
You propose creating clarity in goals and roles. Whilst this is important, I could also argue that if you could have complete clarity on these things, you wouldn't need a matrix. You could just cascade that clarity down from the top.
A matrix reflects multiple priorities and the need to be good at many things simultaneously. The answer that is clear today may be wrong tomorrow. We need to put as much effort into equipping people to be able to cope with ambiguity as creating clarity where we can.
Aksshat Seth says:
Dear Ray,
Thanks a lot for such an interesting article. Request you to please address my following concerns as they stem from my personal work experience of working in one of the largest consulting firms in the world.
1.) What must be done to address a situation wherein there are multiple Performance Managers for a specific employee and they continue to change during the course of an year itself. The communication is such a case is inherently disabled and its just not possible for the HR to monitor the same for a large practice. Dealing with chaos will be a challenge.
2.) Processes which have been designed and defined WITHOUT any incentives to trigger ideal human behaviour, are inherently flawed and destined to fail. In such a case, I do not see any incentive for one boss to discuss and rationalise workload analyses for a specific reportee with the other boss. Either of them would aim to channelize maximum time and productivity of the reportee to their individual jobs.
Chuck Murphy says:
Interesting article. I would like to get in touch with Ray Henson about possible consulting work. Can you give me his email address?
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El Paso, Texas – The Street Car Project will require Sun Metro to detour routes in the downtown area and relocate boarding locations effective immediately and will continue for approximately six weeks.
The ongoing construction will detour routes 1, 3, 4, 9, 10, 11, 14, 15, 18, 21, 22, 23, 24, 33, 34, 35, 36, 42, 50, 55, 59, 61, 62, 65, 66, 70, 75, 83 and Brio. The detours are expected to be in place until further notice.
Sun Metro routes will likely experience delays due to traffic in the construction area, especially during peak hours. Drivers will make courtesy stops as needed.
The existing boarding stations on 3rd Avenue and Santa Fe which service routes 1, 24, Brio, and the Las Cruces Gold Route will be temporarily out of service. Passengers may use the alternate boarding stations on 3rd Avenue facing West.
Buses traveling outbound from the boarding area will make a right onto Santa Fe, right onto Paisano, left onto Campbell, left onto Missouri, left onto Kansas and return to the regular route. Then, buses will make turn right onto Main, left onto Campbell, right onto Franklin returning to the regular route.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Paisano, right onto Oregon and left onto Loop 375.
Buses traveling inbound from the Border Highway will make a right onto Mesa using the bus stop on Villa V Aoy, left onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from Santa Fe will make a right on Third and proceed into the Downtown Transfer Center.
Buses traveling inbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Paisano, left onto El Paso returning to the regular route.
Buses traveling inbound from El Paso will make a left onto Third proceeding into the Downtown Transfer Center, left onto Santa Fe, left onto Paisano returning to the regular route.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Schuster, left onto Oregon returning to the regular route.
Buses traveling inbound from Yandell will proceed onto Santa Fe, right onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from University will make a left onto Mesa, right onto Baltimore, right onto Stanton, left onto Cincinnati returning to the regular route.
Buses traveling inbound from Oregon will make a left onto Cliff, right onto Mesa, right onto Yandell, left onto El Paso, right onto Missouri, left onto Santa Fe and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Franklin, left onto Mesa, left onto River, right onto Oregon returning to the regular route.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, left onto Paisano, right onto Spur 1966, enter I-10 west and return to the regular route.
Buses traveling inbound from I-10 East will turn right onto Executive, left onto Paisano, right onto Santa Fe, right onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Paisano, and return to the regular route.
Buses traveling inbound from Oregon will make a right onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will make a right onto Paisano and return to the regular route.
Buses traveling inbound from Seventh will make a right onto Mesa, left onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from Third will make a right onto Santa Fe, right onto Paisano, right onto Mesa, left onto Seventh and continue to the regular route.
Buses traveling inbound from Paisano will make a left onto Oregon, right onto Fourth, right onto El Paso and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Paisano and return to the regular route.
Buses traveling inbound from Paisano will make a left onto Mesa, right on to Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Paisano, left onto Oregon, right onto Main and return to the regular route.
Buses traveling inbound from Arizona, left onto Mesa, right onto Yandell, left onto El Paso, right onto Missouri, left onto Santa Fe, left onto Franklin, right onto Oregon, right onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will make a left onto Santa Fe, right onto Paisano, left onto Oregon, right onto Main, left onto Campbell, right onto Montana and return to the regular route.
Buses traveling inbound from Yandell will turn left onto El Paso, right onto Missouri, left onto Santa Fe, left onto Franklin, right onto Oregon, right onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling inbound from Oregon will turn right onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from the Downtown Transfer Center will turn left onto Santa Fe, right onto Paisano and return to the regular route.
Buses traveling outbound from the Downtown Transfer Center make a left onto Santa Fe, right onto Paisano and return to the regular route.
Buses traveling inbound from Paisano will make a left onto Oregon, right onto Fourth, right onto El Paso, left onto Third and proceed into the Downtown Transfer Center.
Buses traveling outbound from Missouri will turn right onto Campbell, left onto Arizona, right onto Mesa, left onto River, right onto Oregon and return to the regular route.
Buses traveling inbound will turn left onto Cincinnati, right onto Mesa and return to the regular route.
Buses traveling outbound from Stanton will turn right onto Main, left onto Campbell, left onto Arizona, right onto Mesa, left onto University, right onto Oregon and return to the regular route.
Buses traveling outbound from the Downtown Transfer Center will turn left onto Santa Fe, left onto Paisano, left onto Sunland Park Drive, left onto Futurity and return to the regular route.
Buses traveling inbound from Racetrack will turn left onto Futurity, right onto Sunland, right onto Doniphan and return to the regular route.
Buses traveling outbound from Third will turn right onto Santa Fe, right onto Franklin, left onto Mesa, left onto River, right onto Oregon and return to the regular route.
Buses traveling inbound from Oregon will make a left onto Cliff, right onto Mesa, right onto Missouri, left onto Oregon, right onto Franklin, left onto Santa Fe, left onto Paisano, right onto Oregon, right onto Fourth, right onto El Paso, left onto Third and proceed to the boarding station between Santa Fe and El Paso.
For more information about Sun Metro, call (915) 212-3333. Like us on Facebook at facebook.com/sunmetro or follow us on Twitter @SunMetro.


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UK LAWYERS FOR ISRAEL > NEWS > People
New appointments at UKLFI Limited
Charity, People, Recruitment
UK Lawyers for Israel (UKLFI Limited) is delighted to announce the election of two new directors at its AGM on 25 September: Daniel Berke Daniel Berke is a solicitor specialising in criminal and professional discipline law. He has acted in numerous high profile cases and has appeared on a variety
UKLFI is Recruiting
Charity, People, Recruitment, Working
UKLFI is seeking to engage an Operations Manager, based at our office in central London, reporting to our Chief Executive and Director of Operations, to coordinate and manage our activities. This appointment will play a central role in the development of UKLFI and UKLFI Charitable Trust. This is an opportunity
Lord Carlile to speak on Counter-Terrorism Legislation
Legal, Parliament, People, Terrorist, Uncategorized
Lord Carlile CBE QC is to give a talk on Counter-Terrorism Legislation in a Democratic Society on Thursday 22 November 2018 in Central London. Lord Carlile was the British Government's Independent Reviewer of Terrorism Legislation from 2001 to 2011, and the Independent Reviewer of National Security Arrangements in Northern Ireland
UKLFI Director to debate with Ehud Olmert
Israel, Jerusalem, Legal, People
Natasha Hausdorff, one of UKLFI's directors is to argue, alongside Ehud Olmert, former Israeli prime minister, for the motion that the world should recognise Jerusalem as Israel's capital. Natasha will be debating on Monday 18 June at an event organised by the prestigious Intelligence Squared organisation, in Westminster. Her opponents will be Jack Straw,
Helene Pines Richman UKLFI Director elected as Barnet Councillor
People, Working
Helene Pines Richman one of UKLFI's Directors and also Chair of UKLFI Charitable Trust, has been elected a one of the three Conservative Councillors for the West Hendon ward in the London Borough of Barnet. Helene is a barrister at 9 Stone Buildings, Linclon's Inn and specialises in trusts and
Lord Young is our new honorary patron
We are delighted to announce that Lord Young of Graffham has agreed to be one of our honorary patrons. He qualified as a solicitor prior to a very successful business career, initially as assistant to Sir Isaac Wolfson and then as an entrepreneur. He was Secretary of State for Trade and
New appointments at UKLFI
We are delighted to announce that Lady Hazel Cosgrove and Jonathan Lux have been appointed Co-Chairs of UKLFI, while Jonathan Turner has been appointed the new Chief Executive. Lady Hazel Cosgrove has been appointed co-chair of UKLFI. Lady Cosgrove was the first woman to be appointed a Senator of the
Your ticket for the: New appointments at UKLFI Limited

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What you need to know in advertising today
Tanya Dua
Jan. 19, 2018, 11:00 AM
Snapchat CEO Evan Spiegel speaks onstage during 'Disrupting Information and Communication' at the Vanity Fair New Establishment Summit at Yerba Buena Center for the Arts on October 8, 2014 in San Francisco, California.
Getty/Michael Kovac
Snap is reportedly laying off around 2 dozen employees, according to reports from Cheddar and The Information on Thursday.
Many of the layoffs are said to come from Snap's team of human editors on its content team, though Cheddar reports some Snap employees based out of its New York and London offices were informed they needed to relocate to Snap's main Los Angeles campus. The layoffs reportedly affect 8 teams across the company.
To read more about the Snap layoffs, click here.
Snap Inc. general counsel Michael O'Sullivan sent a threatening memo to all employees last week, reports Cheddar. O'Sullivan's warning said that leaking information could lead to employees being sued or even jailed.
The company, meanwhile, is on a charm offensive with publishers, Digiday reports. Snap announced its first publisher summit, just days after publishers were reeling over Facebook announcing it's deprioritizing their content in the news feed.
It looks like Los Angeles Times publisher Tronc is eyeing a contributor model. The newspaper seems to be embracing the model just as others like HuffPost are moving away from it.
How the CEO of Barstool Sports beat out 74 men to land her dream job, and lost lots of friends in the process. Before Barstool, Erika Nardini followed a fairly traditional career path in advertising, and was a vice president at Yahoo and CMO at AOL.
Instagram has updated its app with an optional feature that displays when you last logged in. It's visible by default only to users you have talked to via direct messages.
Some black YouTubers fear life is about to get much harder thanks to Logan Paul. Black creators told Business Insider that losing partner program perks like growth tools would make it much harder to grow their channels.
Spotify has partnered with eight firms, including BuzzFeed, to launch a new initiative called Spotlight. The podcast-like feature will have news as well as political programming, and is part of a company effort to diversify its revenue stream.
Verizon is returning to the Super Bowl for the first time since 2011, CMO Diego Scotti told Business Insider. Check out who else is in, and who's staying out in Ad Age's list here.
Follow us at@BI_Corporate to be among the first to hear about news and updates from Business Insider.
Also,sign up for the Executive Summary, a new biweekly newsletter that brings the latest marketing news, trends, and company updates straight to your inbox.
More: The Brief


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Those who did join Trump said he appeared open-minded, seeking solutions from everyone - including executives from the video-game industry.
In Asia, a large share of Japanese and Chinese steel goes to countries in the region's southeast, where booming construction and light industries are fueling strong demand for steel. "If you care about this issue, you will look at Jonesboro, Arkansas; Columbine; Newton, Connecticut", said Bozell.
Other countries can apply for exemptions, according to the administration, although details of when they would be granted were thin.
Trump announced Thursday that he was slapping tariffs of 25 percent on imported steel and 10 percent on aluminum, but he temporarily exempted big steel producers Canada and Mexico - provided they agree to renegotiate a North American trade deal to his satisfaction.
"These days the markets trade hundreds of points each way based on what the president tweets and I am surprised that the markets have been as benign as they have been in the wake of this news", said one investor, who declined to be named.
Trump has been openly critical of the state's political leaders and policies.
The EU has warned that it stands ready to slap "rebalancing" tariffs on about 2.8 billion euros ($3.4 billion) worth of US steel, agricultural and other products, like peanut butter, cranberries and orange juice.
The Chinese government said it "firmly opposes" the move but gave no indication whether it might make good on threats to retaliate.
Mr Turnbull welcomed the way Mr Trump had recognised that Australia was a strong ally of the USA and that America has a large trade surplus with Australia.
In the U.S., Gary Shapiro, president and CEO of the Consumer Technology Association, which represents more than 2,200 companies, said the tariffs could cost far more American jobs than they would create. Whether the pursuit of measures to stem imports of steel and aluminum were originally seen as part and parcel of the NAFTA renegotiations or whether this is an opportunistic melding of otherwise completely separate issues is hard to tell. The first instituted global tariffs of 24 percent on steel and 7.7 percent on aluminum-with no exemptions. That would risk Australian jobs.
"The idea that jurisdictions where they're now making steel and aluminium, the idea that if they can't ship it to America they'll just sit at home and do nothing, that is negligent attitude", he said.
"We're going to be very fair, we're going to be very flexible but we're going to protect the American worker as I said I would do in my campaign", Trump said during a Cabinet meeting.
"We've got to make sure the penalties are in place so that everyone dealing with Australia, plays by the rules".
The chief USA negotiator for autos returned to Washington after one day in Mexico City, effectively placing on hold any exchange of details on rules of origin, the sources said.
NPR's Philip Reeve tells Morning Edition that Brazil is gravely concerned about the US tariffs, saying they will hurt trade relations and that the South American country has not ruled out sourcing its coal from elsewhere. Mr Trump took to Twitter on Saturday morning to say he'd spoken with the prime minister.
Malmstrom warned the Trump administration against considering metal-tariff exemptions for only some European Union countries such as the United Kingdom, which, while long considering that it has a special relationship with the US, she said is behind the bloc on the issue.
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Providence coach Ed Cooley rips trousers during excitement of Big East final
I'm more concerned with who ( Kyron) Cartwright is, how well Jalen Lindsey shoots the ball, how to defend Rodney Bullock . The Providence Friars enter the Big East tournament knowing they had to win the playoffs to advance to the Big Dance.
Derrick Rose signs deal with Minnesota Timberwolves
I feel like you can't love two things at once; the way I love basketball and how much I sacrificed for the game, I'm all in. He insisted the 29-year-old guard still, when healthy, can play at an elite level.
White House Video Game Violence Reel Is Absolutely Ridiculous
German Chancellor Angela Merkel urged dialogue and warned that "no one can win in such a race to the bottom". Liddell, the White House's director of strategic initiatives, is now seen as a front-runner to replace Mr.
Ethics watchdog files complaint about Stormy Daniels payment
President Trump: Coal is making a comeback
Pregnant Khloé Kardashian's Tips on Looking "Thin AF" Leads Today's Star Sightings
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Arvind Kejriwal writes to PM Modi, Rahul Gandhi, seeks meeting on sealing
Vikings Make Harrison Smith Highest Paid Safety In NFL


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Francis King Clancy
King Clancy's Career
NHL: 1921-37; 16 seasons, 15 quality
136G (23rd All Time at his retirement),
147A (7th) for
283P (13th) in
592 games (2nd – Clancy was the career leader in Games Played from the 1934-35 season to the next season);
104. 3 PS (1st)
Clancy was 10th All Time in GPG, 8th in APG and 10th in PPG at his retirement (if the qualifier is set to 500 games, 15 qualifying players, as Clancy doesn't qualify for the leaderboards)
At his retirement, Clancy was 1st All Time in Defensive Point Shares
Era: Of the 14 skaters to play in at least 500 games between 1921 and 1937, Clancy is
7th in Goals,
9th in GPG and PPG,
6th in Assists and OPS,
8th in APG and Points,
1st in DPS and PS,
2nd in Games
82-game average: 19G, 21A for 40P
3-year peak (1927-30): 44-game average of 13G, 11A for 24P
Playoffs: 8G, 8A for 16P in 55 games
Adjusted: 247G, 550A for 797P
Trades:
Traded at 27 to the Leafs for Eric Pettinger (26), Art Smith (23) and $35,000 – our 11th Best Maple Leafs Trade of All Time
King Clancy's Accomplishments
Top 5 in Hart voting five times ('27, '29, '30, '31, '34)
Top 5 Player (by Point Shares) once ('25),
Top 10 eight times ('24, '26, '27, '30, '33, 3'4)
Best Defensive Player (By Defensive Point Shares) twice ('22, '31),
Top 5 six times ('23, '24, '26, '27),
Top 10 eleven times ('25, '28, '30, '33, '36)
Top 10 in Goals once
Scored 15 goals once
Set the single season record for assists by a D, Top 5 in Assists three times
Top 5 in APG once
Set the single season record for points by a D, Top 10 in Points once
Top 10 in PPG once
1st Team All Star twice, 2nd Team twice.
King Clancy's Great Teams
Best Skater (By points) on one NHL Runner Up ('26 Senators),
Best D (By points) on one NHL Stanley Cup Champion ('27 Senators) and two NHL/Stanley Cup Runners Up ('33, '36 Maple Leafs),
Top 2 D (By points) on one NHL/Stanley Cup Champion ('32 Maple Leafs), one Stanley Cup Champion ('23 Senators), one NHL/Stanley Cup Runner Up ('35 Maple Leafs), one NHL Runner Up ('24 Senators), one NHL/Stanley Cup Final Four ('34 Maple Leafs),
Top 2 D? (by points) on one NHL Runner Up ('22 Senators)
Clancy was, along with Georges Boucher, the best D of the NHL's early years.
Author hockeyhofPosted on Categories Early NHL, GOAT, Hall of Famer, Perfect World Hall of Famer, Second NHL Era to be named laterTags 1st Team All Star, 2nd Team All Star, Best D by DPS, Bobby Orr Trophy, Canadian, Defence, GOAT, King Clancy Trophy, Maple Leafs, Ottawa, Paul Coffey Trophy, Ray Bourque Trophy, Senators, Stanley Cup Champion, Toronto
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Kenneth Rocher's Blog
Books, anime and writing
Eighty-Six
Fate/Grand Order: Babylonia
So I'm A Spider So What?
Mahouka Koukou no Rettousei
The Honor Student at Magic High School
Mobile Suit Gundam: Witch From Mercury
Seven Knights Revolution
Anime Review Policy
ATTACK ON TITAN FINAL SEASON EPISODE 27 REVIEW: A Tale Of Sacrifices and Despair
Kenneth Rocher April 3, 2022 no Comments
At this point, it is only expected that the series would get progressively darker as we near the climactic ending. And episode 27 is no different from the previous ones. There are a lot of bloodshed, and at the end of it, a sense of hollow victory and extreme grief. It's like the series is breaking its limit, and the viewers, every episode.
Once A Comrade, Now An Enemy
Continuing from where the previous episode left of, the opening scene is every bit as depressing as the ending of the last one. We witness a different view on Armin and Connie's scuffle with their former friends, and the quick shots lend a heart-rending sense of helplessness as we watch Connie brutally killing Samuel while Daz's corpse falls into the waters. Connie's horrified expression is truly chilling and emphasizes the gravity of what he has done.
But it is not just them. Mikasa and the others have to fight against an army of Yeagerists to protect the Azumabito from total annihilation. It is very gruesome fight scene that even surpasses the violence whenever they fight Titans. Mikasa is a total beast here, giving testament to the Ackerman name. And in a way, it proves that humans killing each other is far worst than humans killing monsters.
The Warrior Unit
Of course, the ground force is not without assistance. Reiner proves that he is the best inheritor of the Armored Titan, protecting his comrades like a true shield. Meanwhile, Annie and Pieck, seasoned warriors on their own, are slaughtering the Yeagerists left and right.
However, as we've seen in the first episode of the final season, Titans are no longer the ultimate weapons, with the sole exception of the Wall Titans. With the advancement in technology and tactics, humans are capable of killing them, even if they are the Nine. And it is even more apparent if the enemy are veteran Titan slayers; people who are specifically trained to destroy the monsters.
Thus, the Yeagerists eventually gain the upper hand, and we just how strong and powerful they could be even in the midst of these towering giants. Their determination, and perhaps even fear, also fuels them to fight.
The New Jaw Titan
Thankfully, Falco arrives to save the day. All throughout the last few episodes, and arguably throughout the season, Falco has been nothing but a passive observer to the events happening around him. He was held hostage, locked up, and almost became Titan food. But this time, the newest Jaw takes a more active and violent role by transforming into the Jaw Titan for the very first time.
The thing about Falco's Jaw is how unique it looks from the others. While the deceased previous holders take a more humanoid shape with very prominent jaws, Falco's has more bestial traits. It seems that Zeke's spinal fluid enhances the Titan shifters, and it is an interesting concept. For example, what would happen if the fluid is ingested by the Armor or even the Colossal?
In any case, Falco's arrival is an epic moment, and we finally see him in the thick of action. He is vicious, terrifying, and brutal. And only Pieck's experience stopped him from going on a total rampage. After this, it is certain that Falco would take a more active role in defeating Eren.
The Rage of Floch
With his comrades either dead or in full retreat, it is only natural that Floch will snap and go on a rage. His target: the flying boat.
Floch is a terrifying opponent. Who would thought that a seemingly background character would be able to evade the attacks of both veteran soldiers like Hange and the Cart Titan? And yet he did, easily slipping away like an eel.
Understandably, Flock is fueled by rage and even fear for the fate of Paradis should Eren is stopped. After all, Eren is the only one who could control the Wall Titans, Paradis's greatest weapon.
Thus, this rage and fear turned Floch into a monster of a warrior that nearly jeopardized the Alliance's mission. But thankfully, Gabi saves the day with her marksmanship, and Floch finally falls to his death… apparently.
A Great Sacrifice
With the Yeagerist defeated, an exhausted Alliance makes their escape. Unfortunately, some of Floch's men remained, and they would undoubtedly pursue the retreating heroes. It is at this moment then that Magath chose to stay behind and hold off the enemy.
Magath is a complex character with a tragic but honorable arc. All throughout the season, he has been nothing but a "good" soldier, obeying Marley's every whim all for the sake of his homeland, no matter how vile it may seem. But now that he has been on the side of the enemy, it is obvious that he has changed.
The highlight of this episode then comes with the fated meeting of Magath and Shadis, who both chose to die fighting together for the greater good. The bittersweet thing is that Magath wears the uniform of the Survey Corps to his death, symbolizing his change, and that his final words are a friendly introduction to Shadis. They are both strangers to each other, but both of them share similarities: they truly care for their students and would gladly sacrifice their lives for them. It is just heartbreaking that no one would ever know of Shadis's sacrifice.
A Bittersweet Victory
Our heroes has finally escaped Paradis, but the cost was great. Magath is dead, and now they are left without a leader as they make their way to one of the ports that could get the flying boat airworthy.
The atmosphere is gloomy and depressing in this scene, but what's shocking is how Annie has a mental breakdown at last after all the deaths she had seen(and caused). It is sad how the once proud Warrior is now in emotional turmoil, and we could only wonder if Annie would still be able to continue fighting after this.
Resolve, sacrifice, and atonement. These are just some of the themes that the penultimate episode has presented to the audiences. Attack on Titan tackled them really well, creating an impressive episode full of emotions.
Episode score: 10/10.
EIGHTY-SIX EPISODE 23 REVIEW: A Phenomenal Season Finale
ATTACK ON TITAN FINAL SEASON EPISODE 28 REVIEW: Past and Present
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Confessions of an MMO Addict, Part III »
Confessions of an MMO Addict, Part II
May 8, 2011 by Professor Rollmops
"Money, it's a gas, grab that cash with both hands and make a stash. New car, caviar, four star daydream, think I'll buy me a football team." – Pink Floyd, Money
Years ago, as a young man experimenting with narcotics, there was always a line I never crossed – heroin. My principal concern was that I'd like it and, let's face it, liking heroin is not a good career move. I knew already that I had a tendency towards addiction. I'm a creature of habit and once I get a taste for something, be it music, computer games, reading, writing or running, I tend to crave it to the point of suffering withdrawal.
Despite my reservations about Massively Multiplayer Online Role-playing Games (MMOs), so far as narrative, atmosphere and game-play were concerned, I knew that were I to begin playing one, I might well be sucked in. I had watched my friend Chris struggle to extract himself from World of Warcraft (WoW) and had read sufficient anecdotal reports of the addictive qualities of Everquest (EQ), so I knew just how addictive these games could be. I had already suffered long years of devotion to games like Baldur's Gate 2, Neverwinter Nights and Civilization III and IV, for which the craving to play was often very intense. To quit Civilization III I had had to smash the disc to pieces, though I then found I could download the entire game through Limewire in about 15 minutes and the battle went on.
Civilization IV hit me even harder – at times I could wrestle with it for a sleepless week, in which I ghost-walked from one game to the next. When I visited my brother in Brisbane, it was traditional to start a game of Civ on the Thursday night I arrived and we almost invariably played until well after dawn, thus smashing ourselves to bits for the rest of the weekend. After a snooze and a café breakfast, we would drive home in the car, talking about how we must not play the game again that day, but if we were to do so, which civilization would we play: the Babylonians or Egyptians? By the time we were home, we had already lost the fight and fired it up immediately. Fortunately, Civilization is now long behind me.
I thus had every right to fear MMOs. This fear had particular resonance with me because, as a writer, I needed my spare time to write. It was easy enough to turn up to work and teach English without having to think too hard, however exhausted I might be, but to write required me being focussed and alert and having a clear head. I needed what I was writing to be the dominant narrative in my thoughts and not to be distracted by, for example, thinking over of the offensive strategy I planned to use against the Aztecs.
Bored with the games I'd been playing, and wanting a more lively experience, I found myself mulling over the idea of giving Dungeons and Dragons Online (DDO) another go. I thought hard about the possible implications, the time-wasting, the craving, but decided I could keep a lid on things. After all, one of my strongest qualities, in stark contrast to my ill-discipline, was the ability to discipline myself when necessary. All I needed was a set of rules, such as ensuring that I slept sufficiently, continued writing, and did no gaming during daylight hours. If I could make myself work, then play would be my well-earned reward, and I had managed, except during occasional periods of obsessive play, to maintain this balance for the last ten years. Could an MMO really be that addictive? Would I really not be able to walk away? I decided to take the risk.
So it was that, towards the end of 2008, I signed up for the ten-day free trial of DDO and sat down to play. I had, of course, played the game for a week two years ago at the time of its release, so this was really a return. When I first played it, however, it had been on a not especially powerful laptop and, in order to avoid lag, I'd had to experience it with the graphics turned down. Having recently built a seriously powerful computer to cope with my heavily pimped Oblivion, I was now able to ramp the graphics up to max. When I finally fired it up, having downloaded all the patches, it looked significantly more attractive.
The first character I created was Bethanie Brinsett, an elf rogue I intended to make a multi-class cleric. I was basing all my ideas of character creation on the types of builds I'd used in Neverwinter Nights 1 & 2, which was a good starting point in theory, but would ultimately have very different outcomes in DDO. It would be a long while before I'd learn the pros and cons of certain builds in this context, but to begin with I was impressed by certain innovations the game had made to the rules.
First and foremost was spell-casting. Rather than the old system of allowing a caster to memorise a certain number of spells, which could be cast a set number of times each per rest period, the game introduced a mana pool which allowed the caster to memorise the same number of spells as in the 3.5 edition rules, but to cast each spell as many times as desired, according to how much mana was available. The higher level the spell, the more mana it required; spells cast using metamagics such as Maximise, Empower or Extend, also cost more mana. It made casters a lot more versatile and able to cast far more often.
Another plus was that spells affecting movement, such as Expeditious Retreat, Feather Fall and Jump, became much more pivotal in this very free-flowing game. One would rarely ever make use of such spells in the pen and paper game, as the limited number of spells one could use between rest periods meant it was usually more effective to preference offensive casting and healing rather that buffs.
The game also did a good job of calculating combat movement and positioning. Especially impressive was the way the way DDO handled things like flanking, making it an advantage to move during melee. The game even mimicked all the dice-rolls, going so far as to display a D20 on the screen, which could be coloured to the player's liking, every time a roll was made. I'd always thought that the Dungeons & Dragons rules might be too complex or unbalanced to translate to an MMO format where it was necessary to avoid having great gaps between the effectiveness of the classes, but I was to come to learn that the rules actually translated surprisingly well.
Just prior to my rejoining the game, a new starting area, the island of Korthos, had been introduced, and for the first few days I found myself running around in this snowy island and its village. The village was besieged by Suhuagin and being terrorised by an otherwise benign white dragon under the influence of an evil mind-flayer. It had all the markings of an extended tutorial, but it played rather smoothly and I quickly became engaged.
What really hooked me was the free-flowing nature of the game. Despite the fact that, unlike WoW, DDO required area transitions from one map to another, and that all quests were instanced so that only a single individual or party could undertake them, and that the world was considerably smaller, with only one major city and, admittedly quite a number of surrounding areas, it seemed like a nice compromise between the open world of the MMO and the single-player gaming experience. The avatars ran, rolled, tumbled and swung with a very pleasing fluidity. The animations were well done and the detail on characters' faces, despite relatively limited options for customisation, were above par for MMOs, where texture detail is usually sacrificed to ensure speed in crowded areas where bulk rendering is required.
To begin with I was pretty crap. Like all noobs, I was clumsy and slow, despite being well-practised with the standard WASD movement of first-person shooters. I didn't know how best to make use of hotbars, knew little of the game's quirks and workarounds, had no sense of perspective and proportion and didn't really understand the significance of items I looted. I was also completely broke and didn't know what I should be looking for. Nor did I know what quests I ought to do, or how difficult the challenge might be. I made a lot of fundamental errors; for example, not knowing that when I died, if there was a resurrection shrine within 10 seconds running distance of where I was slain, I could run to it and click on it to come back to life.
The starter area, however, was mercifully easy and initially I made the mistake of thinking the rest of the game might be equally easy as well. Ultimately it was, but only once I knew what I was doing, had the right build and some back-up. I shudder to think of how difficult I found many low-level quests in Stormreach Harbour, even on normal difficulty level. Of course, the problem was largely that I was trying to solo them, having, in my typically shy manner, decided not to group with other players. I could have learned so much more quickly had I had the sense to team up with other people.
I did, however, manage to recruit my friend Steven for a short while. He created a rather wan-looking chap called Relwan and together we ran around Korthos. The game was certainly considerably easier with another player on hand, and I taught him what little I knew about how things worked, including giving him very had advice as to how to build his character. Still, not having progressed from the 1st edition Dungeons & Dragons rules, he was completely at sea with 3rd edition, so my advice was better than nothing. We played together over a few consecutive nights and I very much enjoyed having someone to chat with. We fought, tumbled, shrined and danced side by side, and for a brief while there I thought I thought he might stick it out. Sadly, however, Steven decided he'd had enough when the trial expired, and I was left bereft, with no company and no back up. It goes without saying that, on the back of this, I should have gotten over my issues and grouped with some other players, yet something held me back.
I don't understand why I felt so shy. I am somewhat sociophobic and have a deep paranoia about what people think of me, so my biggest fear was being outed as a total noob, despite my countless years of Dungeons & Dragons experience in various formats. I chose instead to bide my time learning the ropes, developing an understanding of the economy, the context, the scope and what have you. Another problem was that I was afraid of not knowing the quests. I had no idea how sympathetic people would be and had seen many advertisements on the social panel with, in retrospect, rather unfriendly statements such as "Know the quest"; "no noobs" and the like. It didn't give me confidence.
I always thought of joining groups, but just couldn't quite bring myself to do it, even when players sent me a "tell" asking for help. And anyway, despite its frustrations, and this in the era before hirelings became available, I was very much enjoying the solo game. I thought grouping might be immersion-breaking; that, as had been the case in WoW, people would simply run through quests without explaining anything or bothering to role-play. I also feared that too few players took their gaming seriously. There were some truly awful-looking characters running about Stormreach, with ridiculous names like IKillU, DeathRage, YoMama, SmashYourFace, MeHealU and so on, that I thought these people were largely jokers. There were, of course, many very excellent looking characters, with thoughtful names and fine attire, who preferred, as I did, looking attractive or handsome rather than terrifyingly ugly. The question was, how, if I were to join random groups, would I be able to apply the shit-filter?
Ultimately, however, I was enjoying the game. Playing solo gave it the feel of a single-player game, but with the advantage of being in a living game-world with a real economy. Either way, it was working just fine for me and, by the time the ten-day trial was due to expire, I was already sufficiently hooked to sign up for a subscription. It was, to say the least, a fateful moment.
Having made a lot of mistakes with my first build, and having learned a thing or two during the trial, I decided it was time to create another character. It wasn't long before Hallifax Bender was on the scene. Hallifax was a character I'd played in various different games – a swashbuckler in pen and paper D&D, a bard in Neverwinter Nights 1 & 2 – and this time around I made him look like a dark-skinned Norse god. I had spotted another "toon" hanging around the harbour with an enormous white beard and decided that I wanted one as well. I have always liked to play the dilettante minstrel and Hallifax Bender was my default name for such a chap.
I, as Hallifax, continued to blunder around like a fool, slowly improving my understanding of the game, enjoying the challenge, but also being constantly frustrated by my failings and inadequacies. Still determined to play the game solo, I had to use tactics and caution in every situation, and doing this for positively weeks on end actually proved to be excellent training in the game. I was forced to take things slowly, to read everything, to sneak and hide and surprise my enemies, and, wherever possible, to run to a safer position and hold my ground as best as possible. I slowly developed an intimate knowledge of all the low-level dungeons. Stormreach harbour seemed packed with quests and, to begin with, I spent all my time there. One reason for this was that I was told by a city guard that I could not access the marketplace, and thus, the other city wards, until I'd completed a certain quest chain called The Waterworks, which was proving very difficult for me. What I didn't know was that I could have just bribed the guard! Noob.
The game continued to be a frustrating experience, but it also had me hooked. Once I'd begun, I devoted all my gaming time to DDO. I began to develop cravings to play, but during the first few months, I kept things under control and only played at night. I avoided overlong sessions and didn't let the game get in the way of sleep. As a player, I was improving slowly but surely. Refining my tactics and knowing what to expect made a huge difference. Hallifax was hardly a killer build, as a Ranger / Sorcerer / Bard multiclass, he was too thinly spread to be very effective, but his versatility was advantageous for solo play. I mostly ran on Hallifax, but I couldn't help myself from switching back to Bethanie here and there, nor could I resist the lure of creating new characters. I went back to a few old favourites. Arnalde Holdfast was reborn as a Paladin and Summer Thingis returned as a Ranger, though I was forced to call her Summerr on account of her first name already being taken. As the first name is the most important on a server, and all messaging and mail is addressed to the first name only, it cannot be duplicated.
I didn't stop with Summerr, either, for I also created a rather hapless chap called Tollande Rollmops. I wanted to see if it were possible to make a purely arcane character work, one who began as a Bard, then took a level of sorcerer before advancing as a wizard. Again, I was locked into my Neverwinter Nights mindset, wherein I believed I could make such a build work and still engage as a melee combatant. Tollande proved, to all intents and purposes, to be almost entirely useless, though he later found a role as my principal auctioneer once I began to flirt with the auction house properly. Had I allocated his stats and feats correctly, he might just have worked as a versatile wizard and spell-point guru, but I was a long way from making full sense of how best to put such a build together. What I also lacked was good equipment.
The main problem I faced in the game, apart from my unwillingness to group, and some ill-planned builds, was that I had no money and was forced to use inferior equipment. It was only when I really began to get a handle on the local economy, after several months of play, that my circumstances began to improve. I figured that my fortunes might improve incrementally as I crept up in levels and slowly acquired more gold, but I could never have predicted the great leap forward that was about to come.
Only those who have played MMOs can truly understand the lure of the auction house. I suspect, however, that Wall Street traders and stockbrokers must go through a similar experience of anxiety, excitement, withdrawal, desire and lust. I lusted after gold as so many have in the past, though the money I set out to make was all, of course, virtual.
When first I began playing I had no idea as to how to make money. The one lesson I hard learned from WoW, however, was that, with the exception of vendor trash, there was potentially a market for everything. If I sold items to a shopkeeper in town, I'd get about 10% of their listed value; yet I could name any price on the auction house. For my first few months, I experimented with the auction house, putting pretty well every piece of crappy loot I found up for auction, including total rubbish like a Ring of Swimming +3 or masterwork weapons. Still, I wasn't to know what was valuable and what wasn't, and I priced them so thoughtfully, below purchase price, but above what I got from the vendors, that I managed to sell them. Naturally items would sell according to the laws of demand and supply, yet it takes time and experience to know what is in demand and what's not. It also takes as long time to learn which items are genuinely rare. Interpreting the value of loot also requires an understanding of the game's different classes. A new player who has only played a fighter is not going to understand immediately the significance of, say, a Superior Potency III Sceptre, which increases the damage of a wizard or sorcerer's 1st to 3rd-level spells by 50%.
For the first few months that I played the game I was dirt poor. I'd pick up the crappy loot from low-level chests and sell it to the vendors and brokers for peanuts. I'd auction anything I thought might sell and made some extra pocket money. It took me almost a month just to accumulate 30k gold, which is a drop in the ocean in game terms, considering a decent weapon might sell for between 75k and 250k and possibly much higher. There were items on the auction house being sold for 12 million gold, though I didn't actually believe anyone could have this kind of money in the game, which was, admittedly, rather naïve of me.
The turning point came with the arrival of my first Festivault. Festivault was the in-game festival which occurred around Christmas time, running for roughly six weeks. During this period, chests would also drop Gold, Silver and Copper tokens which could be exchanged with one of the festival jesters for cakes and cookies that cast spell-like effects in the same way scrolls did. The cakes and cookies, however, cast the spells as though by a high-level caster, say 10th or 15th level, thus giving them greater power, penetration and duration. They also had the advantage of being usable by any character at any level. Initially I used them myself to assist Hallifax and co. in difficult situations, but one day, whilst checking the auction house, I noticed that certain of these cakes sold for quite remarkable prices. Or, rather, they were listed for a lot of gold, though I did not really believe anyone would spend so much for a single-use item. All the same, it was worth a shot, so I put the cake that cast Blade Barrier as a 15th level spell up for sale at 100k and waited. I didn't have to wait long, for it was sold within an hour, and suddenly, for the first time in my four stumbling months of play, I had some halfway decent spending money.
I was already playing the game way too much, but it was Festivault that really got me hooked to DDO in a big way. My frustration with the game had been growing, largely on account of my very slow advancement and lack of money. Of course, had I bothered teaming with other players I may have learned the ropes a lot more quickly, but my shyness persisted. Festivault allowed me to buy my first weapons with magic effects on them; it allowed me to buy some decent armour and stack up on wands and potions. I knew that Festivault wouldn't last forever, so I was reluctant to blow all the money at once and saved a few hundred thousand gold pieces for later times. When Festivault ended, however, I found myself back at square one. Yes, I had made a good deal more money than I'd dreamed of having and had significantly upgraded my equipment, but when the money finally ran out as it no doubt would, I couldn't see how I was going to make any more of it, apart from the old slow grind.
What I did know was that experienced players had money to burn, and all I need do was find what they needed and grind it. I undertook a new study of the auction house, trawling through every listed item and noting their average prices. This was no small feat as there were countless categories and thousands of different items listed, but I was diligent, and, after all, my Festivault savings were running out rapidly. I needed to find other ways to make money – fast.
I went through my inventories to see if I had anything that might fetch a decent price, but all I had was vendor trash and nothing that seemed to be selling at any sort of decent price whatsoever. Then, one day, about two months after the end of Festivault, I looked again at the "collectables" category.
Collectables were things that spawned from different nodes throughout the game. These nodes took the form of mushrooms, clumps of moss, piles of rubbish and the like, or treasure bags dropped by monsters. From them one could harvest such things as a string of prayer beads, a sparkling dust, a lush cryptmoss, a shamanic totem, a deadly feverblanch etc. There were hundreds of different collectables which could be exchanged with collectors for items such as magic arrows, potions, wands, scrolls, or they could be used in crafting. I noticed now that many of these things were listed for quite staggering prices. A sparkling dust for example, of which I had several in my backpack, was listed at 90k. I hadn't initially believed anyone would pay such money for them, because I knew nothing about their role in crafting. Yet, on this second look it struck me that with so many collectables listed, surely all these people who auctioned them weren't deluded. Why hadn't I thought of this before?
I looked in my collectables bag and noticed I had a number of items that were listed at very high prices. I put a few on offer at a price just below the current minimum and waited. Sure enough, as had been the case with the cakes and cookies, within a very short space of time there was a bite on the line and my sparkling dust sold for 85000 gold pieces. Woot!
I couldn't believe my good fortune. Deadly feverblanch were listed at 75k each and I had 12 of them in my backpack! Within a couple of days, I'd put everything that seemed to fetch a good price, or a price at all, up for sale. When I sold a Lightning Split Soarwood for 650k, a Luminescent dust for 500k, and a Fragrant Drowshood for 250k, I knew I'd hit the big time. These more valuable collectables were that not easy to find, but nor were they all that rare. Playing as regularly as I did, I found I'd usually get one truly valuable collectable every couple of sessions.
Suddenly, within the space of a month, I had millions of gold pieces. I was now able to purchase elite equipment and blow money on potions and wands with abandon. I went on a spending spree, buying more powerful weapons and finer suits of armour. I began to collect Elven Chainmail, being especially picky about the appearance of particular suits. I might have been a noob on many levels, but my characters were starting to look a lot nicer than previously. They were also a lot more effective.
This business of making money became highly addictive. I started grinding the dungeons I knew had nodes that dropped valuable collectables. It didn't always work out, but I could usually collect enough in a session to make several hundred thousand gold pieces. The gold fever didn't stop with collectables either. In the marketplace were brokers to whom one could sell loot for a slightly better price than regular vendors. These people specialised in things such as jewellery or clothing, armour or weapons, and what players sold to them could be re-purchased by other players. Now with more money, and able at last to shop at these brokers, it didn't take long to realise that people sold a lot of very valuable items to them for a pittance. Again I began to experiment. I used my still relatively limited experience of the game to judge what would be of use to particular classes, studied the prices on the auction house, and began to purchase things. It soon became another vast gravy train and again, I was making hundreds of thousands of gold every single time I logged in.
When I later began to group with other players, I learned that my auction house skills and understanding of the market were quite exceptional. Many experienced players with high-level characters had money not because they worked the auction house well, but simply through gradual accumulation and the discovery and sale of higher-level, more valuable loot. I felt immensely pleased with myself and was popular, as so often rich people are, because I was generous with my money. I bought potions and wands for clerics, scrolls for casters, dished out funds when people were low on cash and even used gold to bribe the odd player whose services were needed to join my party and abandon the second-rate group of hacks with whom they were currently grouped.
On my first run through the Cursed Crypt quest in the Necropolis with Hallifax, I miraculously pulled an extremely rare item of loot called the Scourge Choker. It was a necklace that caused the character, when struck, to enter into an increasingly powerful rage that raised strength and constitution considerably. I really ought to have kept something so rare, but when I saw that it was listed on the auction house for twelve million gold pieces, I couldn't resist putting it up for auction. Sure enough, it sold at that price, and after the annoying and pointless auction-house tax, I received just over 8 million gold pieces in one fell swoop.
The auction house was horribly addictive. Every time I logged in I would go straight to the brokers, switch through all the instances, buy up all the good equipment and take it to the auction house. It was a thrill checking the post when I logged in to see how much money I had made. It was a challenge estimating the chance of a sale, setting prices, taking a punt on some borderline things that might just be good for a sale. It took me almost forty-five minutes just to manage my finances each time I logged in, before I actually started playing the game. Some days, I didn't even bother doing any quests and all I cared about was the auction house and the brokers. The other problem with the auction house was that, being on an international server largely populated by American, Chinese and European players, there were far more players on between midnight and the middle of the afternoon than at night, so in order to find more bargains, it was best to log on in the morning when more players meant more instances in the marketplace – to avoid player overload in public areas – and thus, in effect, more brokers with more loot.
Eventually, after two years of play, I was so good at making money and had so much floating around on various characters, that I wanted a new challenge. I switched from the Sarlona server to Ghallanda, started a new 1st-level character called Swimm Lantern and set about levelling him and making money. I raced through Korthos in a couple of hours, made my way to Stormreach and went straight through some low-level quests, collecting everything I could find.
After selling all the junk to vendors, I managed, after a couple of hours, to accumulate around 3000 gold pieces. I took this money straight to the brokers and bought a couple of useful level 1 items people had sold: Boots of Expeditious Retreat and a Cloak of Shield. These items allowed the owner to use said spells three times per rest, and were useful to low-level players. I knew only too well that experienced players starting new characters would look straight away to buy this sort of equipment, and, paying roughly 1000 gold per item, I put them on the auction house at 15k a pop. Sure enough, they sold quickly, whilst I was out getting more loot and collectables. At the end of my first session, I was already on 25k and now able to buy a greater number of low level items to mark up on the auction house. Within three days, I had hit level 5 and made my first million. Most players to whom I told this did not believe a word of it, one even called me a liar – so, in true school playground fashion, I showed him the money, said "suck on that," and left his shitty group.
Still, I'm getting ahead of myself. For, it was just a few months after I first began to make money, about seven months after starting to play the game, that I finally accepted the invitation to join a group. I'd thought the game was addictive before, but things were about to go to an entirely new level. The longest waking dream of my life was about to begin.
Posted in Confessions of an MMO Addict, Gaming, Memoir | 1 Comment
on February 12, 2015 at 3:38 am | Reply DDOCentral
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Alloplasta pilosa är en stekelart som först beskrevs av Cameron 1903.  Alloplasta pilosa ingår i släktet Alloplasta och familjen brokparasitsteklar. Inga underarter finns listade i Catalogue of Life.

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redpajama_set_name: RedPajamaWikipedia


Still pinching ourselves… WE WON! WE DID IT!
We can't thank you enough. We bang on about how amazing you are but we really do have the BEST fans in the world!
We really did just go and win Best British Video We're so grateful we get to do what we love with each other and celebrate in ways like this!
Mixers, you really are a dream team.


Tourist organization of Podgorica has announced the production of documentary – propaganda movie about the Capital city, and the film will be made in standard DVD edition. As they pointed out in TOP they are also preparing several actions for the up coming season.
– I would especially point out the traditional event "Podgorica night" which will be organized in the open during the summer. We have also planed some other activities – said PR manager of TOP, Tamara Radusinovic.
She said that they have planed to organize again journalists tours "Everyone on the lake" with which the beginning of the tourist season will be officially marked. From June 1st, in cooperation with the National tourist organization of Montenegro we have opened the info center at the airport Golubovci which will work throughout the whole summer season.
– Our town has been suggested as a candidate for the prestigious reward "Modern town built on waters" which is being given by the organization "Switzerland tourist reward" Ceremonial for the reward will be held in Lugan from 1st to 4th of November. In that way we will be present on Switzerland market through the commercial in tourist catalogue which is being distributed at national level – said Radusinovic.
She added that Podgorica has a lot to offer to guests who come here, because except the natural potential the town has archeological localities Duklja and Medun, as well as in Stara varos, then old stone bridges, church of Sveti Djordje under Gorica, as well as the monument complexes on Skadar lake.
She pointed out that the beginning of the year was marked by the great number of domestic and foreign tourists who have visited the Capital city.
– Last year 38.295 guests have visited Podgorica who had 74.169 overnight stays. In the Capital city there were most foreign tourists staying over the night. Plavnica was the real place where guests, cruising over the lake will have the chance to relax and enjoy in the beauties of Skadar lake.


text:
Better Accountability for Higher Education (HEFCE Reference 2000/36)
Summary of a review for the HEFCE
HEFCE and PA Consulting Group
Commissioning body
HEFCE (2000). Better Accountability for Higher Education (HEFCE Reference 2000/36): Summary of a review for the HEFCE. London, UK: HEFCE and PA Consulting Group.
Better Accountability for Higher Education (HEFCE Reference 2000/36) : Summary of a review for the HEFCE. / HEFCE.
London, UK : HEFCE and PA Consulting Group, 2000.
HEFCE 2000, Better Accountability for Higher Education (HEFCE Reference 2000/36): Summary of a review for the HEFCE. HEFCE and PA Consulting Group, London, UK.
HEFCE. Better Accountability for Higher Education (HEFCE Reference 2000/36): Summary of a review for the HEFCE. London, UK: HEFCE and PA Consulting Group, 2000.
HEFCE. / Better Accountability for Higher Education (HEFCE Reference 2000/36) : Summary of a review for the HEFCE. London, UK : HEFCE and PA Consulting Group, 2000.
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T1 - Better Accountability for Higher Education (HEFCE Reference 2000/36)
T2 - Summary of a review for the HEFCE
AU - Egan, Stephen
AU - HEFCE
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M3 - Commissioned report
BT - Better Accountability for Higher Education (HEFCE Reference 2000/36)
PB - HEFCE and PA Consulting Group
CY - London, UK
http://webarchive.nationalarchives.gov.uk/20120119014219/http://www.hefce.ac.uk/pubs/hefce/2000/00_36.pdf


Every person may have its own meaning and understanding of beauty and beautiful girl will also be different for one person to another. Here I am giving a list of 10 most beautiful girls of Pakistan. This list is prepared on general perception based on beauty, popularity, attraction and age. This list contains only young girls from showbiz industry.
There are many more popular and beautiful Pakistani girls but we can not list all of them. Some are eliminated for one reason and some are for other. Jugan Kazim, Sunita Marshal, Shaista Wahidi, Reema Khan and many others are also very popular due to their beauty. If you like any other Pakistani showbiz girl to be included here, please mention her name in comments section and we will include her name in near future in any other list regarding beauty. And if you like oour effort, please share it on social media.
plzinclude mehwish hayat. because she is more attractive.
Saba Qamar is the great attactive girls. it should be at the no. 1 in the said list.
ayesha khan and ayesha omer are not beautiful.They should not be included in the list of beautiful girls.
ayeza khan,sana javed,urwa hussain......are so pretty and plx now remove pic of sara ch. ........ she is much pretty but jxt include her name....and yeah mehwish hayat?????????
I like Iman Ali because she is so prety and very good actress. She done outstanding performance in song anarkali. that's way Iman Ali is most beautiful girl among this list.
Lists of the stars are often good but still lacks talented actresses.One talented and courageous actress i noticed in Saas se intiqam ,may 14-2014.A wife is attempted forcibly to do bad.The character of wife is performed in a well organised manners,overall performance of the actress is remarkable,magnificent,cute,and grandeur.An actress not reputed but with in depth characteristics should never ever be neglected.Please include those who deserve.Meeting the challenges of the time it may be needed to emphasis on all.
AAYSHUH KHAAN IS THE MOST BEAUTIFUL GIRL OF THE WORLD. I HAVE NO WORDS FOR BEAUTY OF AAYSHUH KHAAN.
MOST BEAUTIFUL GIRL AAYSHAH KHAAN.


text:
High-Flying Indonesian Retail Stock Has Little Room for Error
Harry Suhartono
Jul 22 2020, 4:00 AM Jul 22 2020, 3:49 PM July 22 2020, 4:00 AM July 22 2020, 3:49 PM
(Bloomberg) -- With a rally that has beaten all of its peers on a key local stock gauge, home-product retailer PT Ace Hardware Indonesia now needs to justify the market's faith or risk losing investors.
Shares of the company, which began as a joint venture of U.S.-based retailer Ace Hardware Corp., are up 10% in 2020. With most components still reeling from the coronavirus-related selloff, that's good enough to rank it No. 1 on the MSCI Indonesia Index, which remains down 20% on the year.
While Ace's American namesake is private, shares of its major peers in the U.S. have similarly outperformed. Home Depot Inc. and Lowe's Companies Inc. have each risen over 20% this year, helped by a renewed consumer interest in home-improvement projects amid the pandemic.
The Indonesian hardware store operator saw its sales dip 7.1% in the first half, which Aberdeen Standard Investments sees as better than expected given the slowdown in economic activities due to the coronavirus. But trading at a six-year high of 28.3 times earnings estimates for the next 12 months, Ace is seen with little room for error.
"Their sales in the first half have been holding up well as people spend more for home improvement products during the physical curbs," said Bharat Joshi, a Jakarta-based investment director for Aberdeen, which owns a 2% stake in Ace, according to data compiled by Bloomberg. While investors bought up the stock for its defensive properties, it is now "priced for perfection, and the company should back it up with the earnings," Joshi said.
Demand remains the critical question. Southeast Asia's largest economy may be headed for its first recession since the late 1990s, potentially sending millions back into poverty. Covid-19 has infected nearly 90,000 people and killed more than 4,000 in Indonesia.


These 'Skagway' sneakers by visvim are the ultimate summer shoes. In white canvas, they feature green striped rubber soles for a bold, graphic accent and subtle branding on the tongue. Wear them with jeans and a backpack to give your weekend looks an eye-catching hit. Shown here with an Issey Miyake blazer, visvim shirt, T-shirt and jeans, Anonymous Ism socks and a Battenwear backpack.


COLUMBIA FALLS, MT - A fire and series of suspected combustible dust explosions at Plum Creek Timber Company's MDF plant last Tuesday will likely keep the plant out of commission for about one month.
"All employees are safe and there are no reported injuries," Plum Creek officials noted in a statement released shortly after the incident.
Columbia Falls Fire Chief Rick Hagan told ABC-Fox Montana that the incident is under investigation but that he suspected wood dust fueled the fire and explosions based on similar past incidents at the plant.
While the plant is expected to remain shut down for up to a month, the estimated 60 employees will return to work immediately to participate in clean up and repairs.
Plum Creek (NYSE: PCL) reported last month that its first quarter earnings fell 46.4% to $30 million compared to the first quarter of 2013. Revenues declined as well by 6.8% to $317 million.


text:
Q: Create a custom component in Vue.js I'm currently learning JavaScript, HTML, and Vue.Js, and now how to work with components.
I'm taking an online course which corrects code using a bot.
The assignment is to create a component, greet that produces
hello!
when it's called using <greet></greet>. To complete the assignment I need to use Vue.Component and the templete-key.
I need to set the el-value at new Vue-caller so it matches

This is in my HTML code so far(with script src included):

      <greet="greet"></greet>

This is my my Vue code so far
new Vue({ el: '#app' })
Vue.component('greet', {
  data() {
    return {
      greet
    }
  },
  template: '
hello!
'
})

The output on the HTML page is just blank, so I don't understand what I'm missing here.
The output from the bot is:
file.js
    ✓ exists
    ✓ is valid JavaScript
    1) renders the correct markup

A: There are couple of mistakes here.
First <greet="greet"></greet> doesn't work. There's something calles props in vue (you'll learn it in future) Change that line to <greet></greet>
Then you don't have to use data() to show hello div. Delete the greet from data.
Above steps might fix your fault

A: When you use the syntax Vue.component() you are registering a component globally, so it can be used by any new Vue instances created afterward. So:
new Vue({ el: '#app' }) // this Vue instance does not contain the greet component because it does not exists yet.
Vue.component('greet', {
  data() {
    return {

    }
  },
  template: '
hello!
'
})

Instead:
Vue.component('greet', {
  data() {
    return {

    }
  },
  template: '
hello!
'
})

new Vue({ el: '#app' }) // this Vue instance will contain the greet component because it was already created and registered.

Also <greet="greet"></greet> is not valid syntax. It should be <greet></greet>.
You should remove greet from data() function. it has no meaning and use.
The final code should look like:

      <greet></greet>

Vue.component('greet', {
  template: '
hello!
'
})

new Vue({ el: '#app' })

redpajama_set_name: RedPajamaStackExchange


text:
Accessing the Collections
The gallery is home to remarkable objects selected from more than 4,000 items from the national collections that will be stored at Chatham from January 2011.
They reveal fascinating stories based on the people who made the models – such as prisoners of war or lighthouse keepers – as well as shipwrecks and heroic actions at sea. Among the artefacts will be the intricate 18th century model of Admiral Balchen's flagship HMS Victory and a superb scale model of the Eddystone Lighthouse (1759) – the first stone built offshore lighthouse to survive. These and all the other objects and stories are supported by superb artworks providing contemporary interpretation. These pieces are just two of the highlights of the National Museums Maritime Treasures gallery – comprising three separate gallery areas, which include many interpretations of England's place as one of the world's greatest seafaring nations.
SS Jervis Bay
On arrival a series of audio visuals lead to the display of a single ship model, the SS Jervis Bay, a ship built in 1922 to carry passengers and cargo between London and Australia via the Suez Canal. At the start of the Second World War she was refitted as an Armed Merchant Cruiser of the Royal Navy and allocated to the Chatham Division of the Royal Navy.
Exhibitions at the galleries
Maritime World
Amphibious Warfare
During the age of sail the Royal Navy pioneered the development of specialist craft to land troops and equipment on hostile shores. The 20th century saw even more innovation, especially during the Second World War, to support landings across Europe and the Pacific. Today amphibious warfare capability remains at the heart of Britain's military strategy.
Thames Traffic
London and the River Thames lay at the heart of Britain's international trade for over 300 years. Extensive docks and port industries, combined with international insurance and commodity markets, led to London becoming the maritime capital of the world. In the 19th century Thames' shipbuilders and marine steam- engine builders were at the forefront of iron and steel ship construction, and the ships that were built on the river had a world-wide impact.
Models in Design
By the early 19th century Britain led the world in ship design and construction, with models playing a major role in both processes. Today, historic models made as part of the design and construction process, provide evidence of the innovation and pioneering ground-breaking engineering that enabled Britain to become the world's maritime superpower of the 19th and early 20th centuries.


Ideal for a quick bite or to unwind with a coffee or drink. Bistro-style menu with the option of creating your own pizza. Located in front of the golf course, next to the ATV trail and on the snowmobile trail.