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The Uber-Rare Tube Map Created For The 1966 World Cup
By Will Noble Last edited 21 months ago
Looks like this article is a bit old. Be aware that information may have changed since it was published.
Will Noble The Uber-Rare Tube Map Created For The 1966 World Cup
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We wonder how many football fans used this map en route to witness England's greatest World Cup moment...
This pocket map was produced specially for the 1966 football World Cup, hosted in England.
Striding across the front is lion World Cup Willie; he was the first ever World Cup mascot, and to our mind, still the best. (Not sure why he wears a Union Flag, but we'll let that slide.)
On the back of the map is wayfinding information to the two London stadiums that hosted matches in the competition: the long-demolished White City stadium in Shepherd's Bush, and Wembley, where these days, VAR would likely mean England beat West Germany 3-2 in the final.
Confusingly, whereas WEMBLEY PARK is annotated in caps (because it's an interchange), White City is not given that courtesy.
The map was made by one of the Underground's regular printers, Johnson Riddle & Co Ltd, but unusually there is no print code, so it's difficult to determine how many were originally printed. Typical runs in the 1960s were between 500,000 and 1,000,000, with two or three top-up printings a year. One million copies of the standard map pocket map were printed in February 1966, meaning that plenty were probably still in circulation when the World Cup took place. So this special issue may have had a fairly limited run.
The map is available to buy from Bryars and Bryars, at the London Map Fair on 8 and 9 June. Says Tim Bryars:
It is one of the scarcest post war Underground maps in circulation. I wouldn't normally have any difficulty in obtaining a 1960s passenger map, but a whole year can go past without my seeing an example of the World Cup edition at all.
It's probable the maps were handed out across the whole Underground network, but especially at major termini such as Charing Cross or Euston.
The map is priced at £250 at the London Map Fair, and given that it's almost as scarce as an England World Cup win, we doubt it'll be long before this sale is... all over.
Last Updated 12 April 2019


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ESPN Host: Rape Charges Helped Kobe Bryant 'Sizzle'
Then-Cold Pizza host Skip Bayless on the ESPN set in Miami Feb. 1, 2007
Allen Kee/Getty Images
Looks like the guys over at ESPN's First Take may need to take sensitivity courses in women's issues ASAP, especially if they're going to venture into issues involving domestic violence and rape.
Just a few months back, Stephen A. Smith alluded to the fact that women shouldn't provoke men into violent confrontations. Now Skip Bayless believes that Kobe Bryant's 2003 rape charges, in which the basketball star was accused of sexually assaulting a 19-year-old in a hotel room in Colorado, added to his street cred—thus making him more marketable.
"Remember Kobe pre-Eagle, Colorado? He failed in his first sneaker deal because he was just too clean-cut, and I think it was Adidas that had him first—correct me if I'm wrong—but he couldn't sell sneakers because he didn't have enough edge," Bayless said. "But then, post-Eagle, Colorado, it brought a little attention to him—like it gave him a little bit of sizzle."
Host Cari Champion looked visibly stunned at Bayless' take. She quickly followed the segment with, "All right, we are going to leave it right there." And Smith seemed to be actually biting his tongue. No, seriously—you can see indentations in his cheek where it appears that Smith is actually biting his tongue.

redpajama_set_name: RedPajamaCommonCrawl


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Forums » The Lounge » Read Message
A place to sit back, hang out, and talk about anything you'd like.
Let me tell you how good Skybreak is
If you go here, you will find an astonishing game: Skybreak.
Scroll down. It's towards the bottom of the page.
It's a parser-based entry into the IFComp. Let me tell you why I love this game. I've been playing around with it for just a few hours, and I can tell this is going to occupy me for the next several weeks or more. The writing is beautiful. Your spaceship loves you. The narrative voice is funny, and charming, and a little concerned about you.
But here's what sold me. My character is a storyteller. Just one of like a dozen things I could have been. I need to collect stories. I went to a planet to collect a story, and I assumed I would be told, yep, you've got a story.
But no. The person I was speaking to *told* me an actual story. And it was a good one. There is so much here. I land on a planet and find six things to do, and three ways to do each one. I have so many character ideas I want to try.
Play this game if you love adventure and words and freedom and exploration.
Crap, you beat me to it.
Skybreak is indeed amazing, I helped beta test it and Mazdark worked a miracle in getting the online player up.
It is parser based, but you don't have to do a lot of typing. All the options are just from a CYOA style menu of choices.
After you make a character, type HELP for a list of any more specific commands. You hit C and then L to fly to new locations which is really all you need to get started though. There are hundreds of planets with different things to do on each one. I've played this a *lot* and I'm still finding new things, and it's such a fun setting. It's wacky and zany pulp sci fi but you also get to murder cultists left and right, and one time I died but instead of dying my brain was carved out and put into a new copy of my body by mysterious figures who served dark forces.
I guess I owe them one now. A brain, I mean...they're a collectible resource.
Do you know how to play the downloaded version? I downloaded ADRIFT, and I downloaded Skybreak, but when I tried to open Skybreak! (1.0).taf, it asked for a passcode which I don't have.
Yeah uh this is why I didn't recommend downloading it. I prefer to play IF offline, but none of the programs are very intuitive for you nine year olds with your new fangled Steam power. The Developer is for making the games, the Runner is for playing them. They're seperate for some reason. You should have the Runner packaged in with it though, just open it first, then go to File > Open Adventure and select the .taf file. Also go to Edit and disable Autocomplete before you play. File > Start Transcript will save a record of your whole game to a text file, if you're into that.
Thanks. I also had to move the .taf file out of the folder it was originally in because the file dialog couldn't find the folder when I was trying to open it.
Yes, when you don't die when you really ought to is my favorite part, I think. Which is a good thing. Because it comes up a lot.
No, I'm wrong. The writing is the best part. I want to read this as a novel.
I....I kind of want to write fanfictions....
I had a Skybreaker character who decided to Make Trouble immediately as her first act after her mom died and she inherited the ship. She had the Lowlife background and mourning by getting stupid drunk and puking in an alley seemed in character.
But no....no instead she wound up breaking into a secured military facility and stealing something important, with an entire squad of elite soldiers chasing her. I decided that with her mom having been such an important scientist obviously this was some highly dangerous work of hers that I'd stolen for the sentimental value. I hijacked one of the squad's vehicles but that were able to outfly and apprehend me.
I was informed I'd served jailtime. When I was released, the intelligent ship was waiting. My theory was that it kept itself in hiding all that time until it sensed it was safe to approach me again, so that it couldn't be confiscated by the authorities. Good ship, loyal ship...I imagine it as solid black and ominous with an angular design. Well, a Nighthawk F117 pretty much exactly, but bigger and for space. Its name was the Voidstalker.
At that point I put the save aside because I'd meant to test out the saving the galaxy from the eldritch forces of darkness beyond the edge of the Night plotline you get with Skybreaker characters, and obviously she was going to be giving the middle finger to that and just becoming a pirate.
I had a genius Skybreaker character who had found a ship my ship in a lab and who had studied archaeology and got on the trail of cache of mysterious artifacts, which I located, excavated and found some sort of lost treasure chamber of some dead noble. Then I picked up the artifacts and went insane, taken over utterly by something that was too big for my tiny mind. That's the moment when I knew this game was gold.
I was an alien snail and my bosses sent me to destroy some information about an evil god that was infecting the minds of everyone who encountered it.
They sent me in particular because they said I was too dumb to be affected. :(
Is it bad that I laughed at that? :(
3iguy
I played this for days during the early beta. I won twice, died a few times, and at one point lost interest in this game because of over-exposure. I played and bug reported intermittently during the later end of the beta. My favorite playthrough was during the later part of the beta with an Skyfarer space cadet that was "something else entirely". I don't remember his name, so I'm going to call him Squiggles because I imagined him as a cthulhu like creature.
Y'see, Squiggles had amazing luck and he liked to fly around in his lover DETHTHRONE. He graced the sky with his tentacley-ness, swerving around. I believe the reason he was doing so well was because he had no talents and very high skills... At one point Squiggles had like 6 adventure points. The ability to roleplay such a bizarre creature is what really makes me love Skybreak.
ADRIFT is good, let me tell you how
As good as Skybreak is, a major part of the reason the author was able to create a game with such a gigantic scope is because of an IF making program called ADRIFT. Although it's Windows only, unfortunately, it's unique among the old school IF making tools in that it requires zero programming knowledge to just pick up and start making a game. You click things and then type your text into the boxes. Everything is defined by the program as either a Location, Character, Object, or Task (the equivalent of a script and even more flexible, except you just select from drop down boxes exactly what you want it to do.) Feast your eyes on a site even older and uglier than CYS here, or you can just download the editor and player directly here. (Manual) I've been following the community around it since 2002 or so. It's gone through its dead periods and is chiefly populated by a handful of grumpy old European men at this point, but with the developer recently returned to do some updates and a dedicated server and online player being set up by @mazdark, it's right on the verge of a rennaissance. Skybreak! in particular, with the exposure it'll get in the IFComp may bring in more new people, and it shows ADRIFT can be used for a lot more than the standard old school parser IF game. It's flexible enought to make CYOAs, RPGs, and probably other things no one has thought to try. I'd really recommend you guys check it out, it's a lot of fun to play around with. Again, you don't need any coding knowledge at all to make a basic game, and if you understand how scripting and variables work on CYS, you can make a complex one. (It's been brought up that it's easy and fun to do a collaborative game too...just a tiny file with a password for co authors that can be tossed back and forth with everyone adding as much or as little as they like.) Also, Gower already linked it in the OP, but I'd like to encourage you all once again to play some IFComp games and vote. This is their 25th anniversary, there are thousands of dollars in the pot for the winners, and there are 82 games to pick from. You only have to play five to vote, and not even to completion. Every extra voter increases the fairness of the results and exposure for games by authors who worked really hard on this stuff. The other two ADRIFT games in the contest:
The Call of the Shaman (Download only) Larry Horsfield Your bride-to-be, Princess Bronwynn, has been poisoned in a botched assassination attempt. The poison is a very rare one and you must travel to a far land to find the Shaman who is the only person who might know how to make the antidote.
Treasure Hunt in the Amazon Kenneth Pedersen and Niels Søndergaard You have just received information about a legendary artifact in the Amazon. Will you be able to find it and return alive? Old-school challenges are optional and can be enabled for a more challenging experience. With permission, this game is a translation and an improvement of a Danish game from 1985 by Niels Søndergaard. Art work by Steffen Vedsted, also with permission. Music by Eric Matyas ( www.soundimage.org) in accordance with attribution-info.
Both really classic old school parser IF, still the superior form of IF made for and by smart people. (Sorry, you know I love you guys, but typing words is more big brained than clicking links, that's just how it is...) Oh and I made you guys a thread to stay in on the partially broken forum: CYS quarantine zone. (The answer to the registration security question is Campbell, but only use if you're not a robot.)
Visual aids:
Chanbot
"the equivalent of a script and even more flexible, except you just select from drop down boxes exactly what you want it to do." you have described something less flexible.
More flexible in the number of things it allows you to do, just based on the nature of the way environments and objects are simulated in IF. Normal variables are still an option if you want to get pedantic about it. And this includes variables that store text.
I guess I shouldn't spend too much thread space advertising a foreign forum full of weird foreigners, when it's not even my thread. To make this derail totally relevant and writing related; Those of you playing Skybreak, I'll give ten points plus obviously the commendation if suitable if you turn a character's life (or an incident from it) into a short story. @3iguy @TharaApples @Darkspawn @Corgi213 @C6H806 @ghost11 @Ozoni @mazdark @Gower Who needs to write limericks when you can do straight up bribes? ::smugface::
Ok sounds fun. I might do it if I have time after I finish my homework.
Ps: My name has an O in it (the capital letter), not a zero. So whenever I get tagged I don't *actually* get tagged.
Your name is not a name and never was.
:( Fine. My username uses a capital O, not a zero.
Commended by mizal on 10/14/2019 2:47:57 PM
Dr. Paul Pothelwaite, genius, biologist, archaeologist, space-based scholar--according to his business card--perched on a low bit of vaguely horizontal rock on the potato-shaped rock that he had discovered. It was his planetoid, one of several that he had discovered. He was naming them after various minor Trojan heroes in the Iliad. This one was Dolon. The next would be Glaucus. He hummed and smiled and made a brief--no, a medium--no, to hell with it, a very long entry in Logbook #346 about the mineral composition of this bit of Dolon. A slight irregularity of color. They will be most interested when he returns to Skybreak to offer a brief talk at the Academy of Cosmic Lore. Web, his top-hatted and impatient graduate student, paced, raising some dust. "Are you done? Are you done?" "I am still observing. You shall never attain your degree if you are impatient. We are taking in the galaxy. We are seeing its wonders and distilling a bit of its knowledge for later scholars to quaff. Catching a speck of all there is to know, like a grain of pollen caught in amber." "I'm not a graduate student, for the fiftieth time," Web said, thumbing the edge of his stiletto in his pocket. It would be so easy to... "Think of the treasure we've collected so far," Dr. Pothelwaite said. "You left behind that silver at the bottom of the lake." "First of all, it was lithium." "Still valuable! You left it behind to take a picture of some statues." "What a wonder that was," Dr. Pothelwaite said. "Precious elements are essentially eternal. But a photograph is a unique artifact." Web took off his top hat and affected his most silver-tongued attitude. "Listen, I know a particular heist we could pull off. It would be so easy to..." "No, no need, my aspiring professorial friend. I have already here the greatest treasure a man could want." If he says 'knowledge' I really will stab him. Dr. Pothelwaite stroked the shining green beetle that he had found in the swamps of Noog and who had ridden on his shoulder ever since. "I have your devoted companionship, Web." "You paid me!" "Regardless." "I steal from you regularly!" "I know. It says 'genius' on my business card. But without you to share my discoveries with as I make them, this would all be somehow empty. Come, Web. Let us see if we can find a blue beetle. Oh, this galaxy is so vast, and full of so many little scholarly delights. Do not gnaw your fingers like that, Web. Come!"
Lol nerd. Made me laugh
I know there is a world of adventure here but I just want to collect beetles.
Beetle collecting is a definite highlight.
Somehow I missed you posting this. It really captures the chiller side of Skybreak when you're playing a character just to explore and discover. Not everything is about doing battle with a COSMODEMONIC ZLATOGUR and making a trophy from its terrifying remains.
@gower @puddlebunni. Do you guys mind if I paste these over to the Skybreak thread on the intfiction forum?
No, totally do it!
puddlebunni
Oh, there we are. Full permission!
It's the middle of the night, and I am playing Skybreak. These kind of things get my mind going wild. I needed something fun like this.
I decided to be a storyteller too, but there are so many different things to do it's really insane. I like this kind of concerned, sweet-toned narative.
Somehow I had a feeling it would be a good fit for you.
And Cricket is going nuts with it right now. This might wind up being the only two things you ever have in common. (Although she mostly keeps hollering about how CHAD she is as she plays...)
I AM CHAD.
ALMOST EVERYTHING I DO IS AWESOME.
The_Broken_God
For the sheer goddamn fun of it, I became a space cadet/adventurer with high gunnery, survival, and piloting. Now I fight anything anytime I can, have a reputation of about -10 with all of the major forces in the galaxy, and have a spy network strength of ten. By now I've stopped caring about beating the game or enjoying the story (I have another save for that), I am just making trouble left and right, and fighting my way through any situation.
Also, did I mention Skybreak is like the date today?
Ha. 10/10. Very funny. You aren't wrong though.
That's clever, I'm going to wait a year and then steal that and use it in a review. Congrats BG, you finally did something worth remembering around here.
(Glad you're having fun! I forgot C6 was there IRL to infect you personally...)
My species rules the galaxy, I wield the light of creation as my birthright along with unstoppable arcane power, I enjoy all the benefits of fully automated luxury gay space communism, and yet I just blew up a ship hauling medical supplies for no other reason than combat practice.
Socialism doesn't work.
Behold Cricket's chadlike stats. She may also be the first player to ever meet both of her win conditions, and on BADASS MODE too, which disables to ability to undo a move. I'm hoping she'll have time to do a write up on her character build and etc later, but she's checking out some of the other games in the comp now. Remember you'll each need to play a minimum of five games total if you want your votes to count, and with 80 to pick from there's plenty worth checking out.
BerkaZerka
What?!? No Coffee? NOOOO!!!
You have no idea how important and valuable coffee is in the Skybreak universe. It only comes from Earth, and I could buy an entire spaceship with a can of Folgers.
"yes. Tingalan suggests this is true even for entities that are purely psychic in nature. The consumption of caffeine and other chemicals in coffee, in moderate qualities, stabilizes the mind and fortifies the senses, allowing the drinker to resist magical illusions and mind control"
"on the galactic market, an ounce of ground coffee is worth about 2KG of gold"
From the author. It sharpens the senses and enables you to fight back against the terrors of the night. Just like in real life!
That's actually pretty damn cool haha! ^v^
What kind of write up do you want here? Never done one of those before, but mine will be super CHAD.
Just BE the golbins and do what feels right.
I'll be trying my best then.
Okay, I'm back with another technical difficulty. For one of my talents, I chose science vessel, which will occassionally give me the option to conduct a systemwide scan. The option was presented to me for the first time just now: "S) Systemwide Scan (Requires 1 Adventure Point)". However, when I typed "S", it would only give me a status report. Does anyone know how I can choose the systemwide scan option?
I've never messed with that particular ability, but I just messaged the author about it. I believe he's got an update that's fixed a few bugs Cricket found, so hopefully it's not too late to deal with this one if it really is a bug.
Thanks! Let me know if you get a response.
E: As far as bugs go, one of the events (Encounter: Virtues; chose cosmopolitan) reduced my survival to -1, and then I got another event (the first Science Corp mission for the inquisitor storyline) that was supposed to increase my survival, but it was still stuck at -1.
It's Sy for the system scan, that system you were in just had a typo. Fixed now.
There's an updated version now, but I'm not sure if it's compatible with old saves.
Thanks, Sy worked.
Commended by mizal on 10/13/2019 4:47:56 AM
When I started the game, I decided my guy should be a goblin named HROTHGAR, because it is a CHAD name, and that he should fly a ship named Marge, which ended up being Marge'. Decided to pick goblin because HURAY 4 GOLBINS. Syr I considered picking, but I remembered quite a few peeps had already chosen it and wanted to try something new. Human was boring, elves was just too weird for a first playthrough after having played Tingalan, and Something Else Entirely is for gay nerds who are being way more experimental than I am or really wanted to play as their fursonas. I saw in the manual that goblins made good adventurers, and I also saw that adventurers won by becoming filthy rich, which appealed to me. I chose space cadet as well because I like saying space cadet, and I figured that I would probably suck at space combat stuff. Those ended up complementing one another really well, I think. Racking up those adventure points was easy with my adventurer bacground. Unfortunately, in my ramblings on Discord, I never noted where I put my extra skill points into. I know I used skill specialization for something, that I put at least one point into gunnery, and that I put at least two into survival. I think I put something into subterfuge maybe. Not sure. My first action after creating my character was to go into BADASS MODE, since the Undo button is lame. For the first two thirds or so of the game, I hardly traded because I was busy doing all sorts of other cool stuff. I decided early on that I wanted a high reputation with Juul, and I built a house on it the first time I landed there. I also declared the Skybreakers my enemy...but kept a pretty good reputation with them the entire game. I was lulling them into a false sense of security. I also tried to get along with the Children of Veth, which became helpful later. I won't get into all the details so as not to spoil anything, but my CHAD character is HROTHGAR, patron saint of goblin space cadet adventurers (he tried his best!) Annoyed the Forces of Darkess early on but made up for it later. I never got along too well with the Syr or Starfarers either. I almost always chose landing on a planet over scanning one, and collected loot that way. About midway through the game I also started choosing to mine comets over landing on uninhabited planets and such. I also started paying more attention to trading about two thirds of my way into the game, as I won with Space Cadet first and thus just had to collect a bunch of gold and luxury goods in order to DOUBLE WIN. Midway through the game, there also stopped being any real concern for preserving my character's life, since he had so many adventure points. The only reason not to do dumb stuff became if I was carrying a lot of valuables or if I was in a general area of the galaxy I wanted to stay in as long as possible. Money also became of little concern, as my mining and apathy towards actually keeping my scientific data left me with a lot of silver that I did fun stuff like bet on cursed racers with. As expected, space combat was not my favorite part of the game. I wouldn't say it made it worse for me though. If anything, the setbacks I had a few times just added to the challenge. Still, I didn't seek out to attack anyone except one time (I won). I don't believe I ever attacked any settlements either. When he wasn't supporting the Forces of Darkness or smuggling drugs and internal organs. HROTHGAR was a pretty upstanding guy. Speaking of CHAD battles, my character was such a CHAD. Radiation storms, monsters, blizzards, volcanic eruptions--all were just minor annoyances or opportunities for adventure points, thanks to a moderately high survival skill and a couple points in strength. Almost never used gunnery when there was another choice. Just ripped all enemies apart like a CHAD. Never stopped being exciting to one shot monsters left and right. Another skill that I really came to appreciate was occultism. I picked up a point in it during gameplay, and it ended up coming in handy a lot of times. It wasn't as lifesaving as other skills, but it opened up a lot of interesting choices and such. I think next time I play, I might like to make a sorcerer character. Anyway, this game was awesome, I spent eighteen hours of my life on it, and nothing motivates me to read a bunch of IF like the fear of not being able to vote for this one.
Hrothgar is a terrible name for a goblin.
When you're as CHAD as he was, you can have any name you want, for your fame shall exceed that of all others. From now on, HROTHGAR will remind everyone in the galaxy of St. HROTHGAR the CHAD, and every fourth goblin will be given it.
My next character will be named Hrothgar the goblin, then, in honor of the original Hrothgar.
Thank you, Gower. Your character will be honored.
I feel like an important element to Hrothgar's story you forgot to mention was the time he got his ENTIRE EPIDERMIS scoured off in a radiation storm and just WALKED IT OFF.
Oh, yeah. Now, here's the really CHAD part though.
IT HAPPENED AT LEAST A DOZEN TIMES! Radiation storm? Eh, mild annoyance. Epidermis gone? Free spa treatment.
I decide to stop worrying so much when the stars start melting into each other.
I try for another deep breath but it feels like I'm sucking in nothing at this point, the green glow of my oxygen meter having switched to emergency red about 30 minutes ago. Or longer. I tap at the meter on my visor in empty hopes of a glitch or something. Heh, who am I kidding. I'm as good as gone. Maybe got another 20 minutes in me. Can't really tell much of what's going on when there's no sunset or sunrise and everything is jet black. Really, this planet is crazy. It's like a pebble in a void.
Don't get smart with me, kiddo. "Aren't most planets pebbles in the void if you think about it?" Well, of course but this one is so flat and so empty that the only thing left is the sky above, which is black. Just stars. The stars don't look hopeful. They just make you feel smaller than anything else, and they're so far away their light is more like specs of maybes and loneliness.
I've spent my whole life in the cosmos. I've never felt lonelier.
I'm on my back, the specs of those maybe stars shifting from milky to blinding to gone in an infinite cycle of brain melting eye strain. I can't get much of my thoughts together, now. Though there is fuzzy little click. I squint as a string of purple letters fly through the corner of my visor. It's like a punch to the stomach. Honey.
_HELLO MARVY OH NO OH IT LOOKS LIKE YOU SUSTAINED SIGNIFICANT DAMAGE TO YOUR SUIT WOULD YOU LIKE ASSISTANCE?
Poor Honey. I can only imagine how worried she must be. But I don't think I can smooth talk my way outta this one
"What can you do?" I mouth, weakly.
There's quite the pause before the purple letters sheepishly appear again.
_IM SORRY I DONT KNOW
Honey is a sensitive soul so I try to think of how to word things properly to make her feel better about all this, but I can't come up with anything that will do it. I picture her numbers going wild and her screens blinking frantically, trying to whip up some kind of....Magical scientific computery equation thing that will get me un-broke and safe at home. Sue me, I ain't a computers guy. Don't know a thing about the techy business. I just know Honey feels things a whole lot harder than I do, even if I do got flesh and bone.
If I'd learned techy shit, maybe I wouldn't be here.
If I'd got around to being a half-way decent pilot, I'd most certainly not be here.
Heck, even a couple of karate classes or something to build up my stamina. Give me better lungs. I should have never smoked. I should have never tried that heist. I should've never screwed over the Boss. I'm a sneaky bastard, I've got at least 6 different spaceport ID's and more names than the galaxy's got moons. I hop around a lot.
Honey's the only one who gets to use my real name.
_MARVY IM SORRY TO TROUBLE YOU BUT WHEN DO YOU ESTIMATE THAT YOU WILL RETURN
Shit. Now I just feel guilty. "Not in the cards today, Hon." I sputter weakly. "I think the tank's pulling from the bottom now."
_OH NO OH THATS THATS THATS IM WELL THATS NOT GOOD
_VERY NOT GOOD
_IM AFRAID I DO NOT KNOW WHAT TO DO IN A SITUATION LIKE THIS
"That's normal."
_THAT IS SOMEWHAT A RELIEF THEN
"A relief?"
_I THOUGHT THERE MIGHT BE AN ERROR IN MY SYSTEM
"Never change, Hon. You're doing just fine."
Somehow, I feel a little relieved too, like I'm doing it right. The dying thing. I'd expected to get shot down in an alley somewheres by the Kalyook or fall off a roof and break my neck during a last minute escape. I was never a big planning guy. I'd just assumed I'd be the throw away headline on yesterday's paper, and all the time between then and that was the big leadup. Never thought I'd just disappear.
The planets empty and cold and the lines of the text are sorta blurring together but I know that my ship is writing something nice to me. I'm very cold now. My chest has got a stone in it. My ears are filled with a parade of tiny beeps.
I think about that time when I'd bandaged up some kids at this random no-place village in on of the farther Gammas. They didn't know dirt from Adam. They'd banded together to give me a couple silver, everything they had. I never spent it. I think it's in my pocket right noe.
On a chilly little pebble, alone, I find myself smiling at a jet black sky.
_I WANT TO SAY IM SORRY MARVY
Don't worry about it. Damn, it's cold.
_BUT I PROMISE I WONT FORGET YOU
It would probably be better if you did, in all honesty.
_MARVY YOUR VITALS ARE DROPPING
_MARVY
_AH
_MARVY I WANTED TO SAY
_THANK YOU FOR PRESSING Z
okay it is very late and it's really clunky and sappy but i like the space game. Yes i named myself Marvy no i did not put any points in piloting, so i got shot down by EVIL SPACE CURMUGEONS. How terrible. I'm gonna play pokemon now, even if i'm really bad at it.
oh god oh fuck why is it sad???
"Well, uh, sir. You seem to be quite gentlemanly to our less experienced officers, but we know you here. You must realize that supporting the Juul will get you nowhere here."
"Well, sir, for your information, I was simply hoping to pick up some exotic materials to ship to clients across the galaxy. Do you wish to stop the honest merchant's business?"
"Honest merchant? Do you really want me to list everything you've done to earn your reputation? Because I can ramble on for ages on the topic, describing each and every one of the things you've done. The bounty on your head is over fifty silver pieces to the one who brings you in dead, double that if you're alive."
Haug whistled in disbelief. "A fine price for a fine being, if I do say so myself. But, my dear man, I must be off soon. My lover awaits, and I really don't wish to make her wait any longer." He winked at the officer, before turning tail and running away, coattails flapping.
The officer cursed, and gave chase. As he ran, he awkwardly pulled his transmitter from its holster, and radioed for backup while he tried to pull his pistol out with his free hand. Within seconds, he could see a line of specks racing through the atmosphere on the horizon.
He finally succeeded in pulling out his gun, but had already lost sight of his target. He cursed again, so wretchedly it would have made a pirate blush. Hopefully his strike team would be able to find that blasted man. Haug. The one who had given his men so much trouble over the past few months, with all of his spies running about and his dealings with the underground of this place.
Haug was something special, a race remarkably similar to humans, but with a much quicker wit, and which could debate history and philosophy with even the most well-known geniuses of this era.
The dots on the horizon had flown all over the city, looking for the criminal. One of them neared him, and landed in front of him. It was an elf, one of his highest-ranking detectives. The officer braced himself for the bad news.
"I'm sorry, sir, but I'm afraid the men got a bit trigger-happy. One of them shot another one of our officers, believing it was Haug, bit quickly found out he wasn't. In a different sector of the city, the men spotted him, and radioed for backup, but were all found with gunshot holes in their heads. A few minutes ago, a ship fought through the blockade we established earlier. It matched the description of Haug's exactly. It seems he's escaped, for now."
The officer had wasted so much time and effort on this operation, expecting highly lucrative rewards. He had a wife. Kids. He needed the money. Sadly, he waved the other officers away, and slowly trudged his way to his house, wanting to prolong telling them the news as long as possible.
Lol my Skybreak character isn't even the main character but I hope it's fine.
IFComp Voting
Remember the deadline for voting is the 15th. Still plenty of time to play a few games and rate them, especially with so many CYOA style entries. You only need to check out five to participate.
AIgae
What's the voting for? I don't remember seeing anything for a contest.
I could explain it, but it would probably just be faster for you to click the link in the OP.
So...serious question, have any of you gotten around to playing any other game but Skybreak, and do you expect to be able to rate them by the 15th?
There are plenty of CYOA style games and they all have estimated play times on them. There are games you can get through in a half hour or less and you only need to have played five to participate in the judging.
I just have one more to read and rate. I'll pick one short and fo it tonight or tomorrow once I get some work done.
Yeah I'm pretty sure I've already rated at least 5 games.
I've rated five, including Skybreak (which I really like! I might have wasted an adventure point on building a "surprisingly cute" robot that never got mentioned again, though.)
If it was a sidekick you were getting a stat boost from it.
Was a tinkering project, so it did give me a stat boost, I just can't find where to look at my stats or see if it's broken yet or not.
I vote for my brother gower
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Well I was initially looking for someone to answer this for Epic Space Marine, but I thought maybe someone here could help.
So I've been looking through the rulebook for clarification on this, including NetEpic rules, but I can't find anything that really talks about it.
When firing a combined barrage of multiple different units (Lets say, Basilisks and Bombards) which TSM do you resolve hits with? Is it just the highest of all the weapons firing?
Would this apply to other special effects a units barrage weapon might inflict?
I believe this isn't within the rules as firing is done per detachment not company and there are no mixed detachments.
Under the Rules as written for NetEpic (and second edition, as far as I can recall), you cannot combine fire of different models. As SquiggleAmp said above, combining fire is done by detachment and any specific detachment can have only one type of model in it. Well, at least for Artillery. You can have Infantry and Vehicle(s) in the same detachment IF, and only if, the Vehicle(s) are Transports for the Infantry. In other words, you cannot have both Basilisk(s) and Bombard(s) in the same detachment. They can be in the same Company, just not in the same detachment.
Epic40K might allow for such an abomination of mixing models in the same detachment, but that is a different ruleset.
If a person were to design a mixed detachment for 2nd or NetEpic, I would still rule that different models cannot combine fire at all, as they are just too different.
I've replied to this rules question in the original topic, but Magnus, as always, has made the point more eloquently than me. Whether you're playing second edition (like me) or NetEpic, combined barrages can only be conducted by the same detachment (i.e. the models will be the same). The Artillery Company has different detachments, so you must resolve their barrages separately.


Valmorel is a ski resort in the French Alps, to the south of Albertville and the Three Valleys region. It is part of a group that also includes Doucy Combelouviere, Nâves, La Léchère, Celliers and Saint-Francois-Longchamp and goes under the name 'The Grand Domaine'.
The region is one of steep forested slopes, and of course mountains, with Valmorel itself on the slopes of the Cheval Noir and surrounded by the mountain ranges of Vanoise, Lauzière and Beaufortain.
Overall, the ski resort at Valmorel is attractive and pleasant and located in stunning alpine scenery that lends itself well to both summer and winter mountain activities, and a very appealing ski station, among the nicest to be found in the French Alps.
Valmorel is at an altitude of 1400 metres, and has been built in a 'sympathetic' style typical of the more modern ski resorts in the Alps, with a focus on avoiding high-rise buildings and on using traditional building materials, such as wood and stone, to keep an 'Alpine village' appearance where possible. This works very successfully, in particular the large number of small apartment blocks clad in wood.
The main ski resort at Valmorel has more than 150 kilometres of ski-runs at altitudes up to 2600 metres, accessed by about 50 cable cars and ski-lifts. There are 56 pistes available (14 green, 26 blue, 11 red and 5 black runs), and several hundred snow cannons to help ensure good skiing conditions. There are also a good number of off-piste routes (predominantly around Nâves).
Children are also well catered for, and there is a good selection of après-ski options. Among the popular activities for families are quad bikes and snow scooters, sledging and airboarding. Slightly more relaxing, there is a also a spa and fitness centre in the resort. Parents with young children will be pleased to learn that there is a childrens club that will entertain children from as young as 18 months old.
In the evening Valmorel is also very lively with numerous bars and restaurants and a night club for those who still have some energy left!
During the sumer months sports including mountain biking and rock climbing, road biking and hiking are all very popular here in Valmorel - there are more than 150 kilometres of trails on our doorstep, many also open to mountain bikes and several reached using the ski lifts.
The relatively low altitude mean the season at Valmorel is less extended than in some resorts, but this also measn the resort is open for hiking and other activities earlier in the year. The winter season operates from mid-December to mid-April.
Valmorel is situated to the east of Chambery and south-east of Annecy: both these towns are worth visiting, and Annecy in particular is a very charming town.


I've enjoyed reading your work, and I wanted to impose on you for a bit of information. I was an in-house attorney at Kraft Foods for 32 years, going to private legal practice and consulting in 2008 . At Kraft, I worked on a number of legal areas, including the the compliance program and antitrust matters. I've also written legal treatises on corporate compliance programs and product distribution law.
Your continuing series regarding the Nolan case, and the article in PRODUCE BUSINESS in 2007 really caught my attention, since they touched on so many legal issues (compliance, whistle blowing, price discrimination, PACA), and every reader in the food business knew that the details you recounted were absolutely realistic. So, I've been periodically checking on line for more news about the case (which I felt was sad even before Jim Nolan passed away) since the facts would provide an excellent learning example in both of my books.
Have you heard anything more about the status of the case? I'm about to wrap up the semi-annual supplement to my distribution book, and if there is anything you have heard that you can share with me, I would certainly appreciate it.
Thank you for your courtesy.


A masterplan is not about the distribution of land uses, it's the starting point for creating a living place.
We therefore use masterplanning not only as a way of describing an ideal layout in terms of movement, use of space and functional organisation, but also as a means to orchestrate the best possible circumstances for life. A good masterplan promotes the sharing of social infrastructure and public transport, maximises economic investment, and yet minimises environmental impact.
Read about Visioning, Regeneration, Architecture or Community Planning.


^ Poyarkov, Che, Min, Kuro-o, Yan, Li, Iizuka & Vieites, "Review of the systematics, morphology and distribution of Asian Clawed Salamanders, genus Onychodactylus (Amphibia, Caudata: Hynobiidae), with the description of four new species." Zootaxa. 3465, Auckland New Zealand, Magnolia press, 2012, pp.1-106.
^ Yoshikawa N., M. Matsui., "A new salamander of the genus Onychodactylus from Tsukuba Mountains, eastern Honshu, Japan (Amphibia, Caudata, Hynobiidae)," Current Herpetology. 32, The Herpetological Society of Japan, 2013, pp.9-25.
^ Yoshikawa N., M. Matsui, S. Tanabe, T. Okayama, "Description of a new salamander of the genus Onychodactylus from Shikoku and western Honshu, Japan (Amphibia, Caudata, Hynobiidae)". Zootaxa. 3693(4), Auckland New Zealand, Magnolia press, 2013, pp.441-464.
Yoshio Kaneko, Masafumi Matsui 2004. Onychodactylus japonicus. In: IUCN 2013. IUCN Red List of Threatened Species. Version 2013.2.


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Review – Porcelain: A Gothic Fairy Tale
Porcelain: A Gothic Fairy Tale is an original graphic novel from Benjamin Read (writer – 'True Grit', 'Super 8', writer/producer – 'Warhorse (film), '500 Miles North (film)') and Chris Wildgoose (artist – 'True Grit', 'Super 8') on their own Improper Books label.
£12.99 (inc P&P)
Opening on a snowy, Dickensian city setting in a world almost parallel to ours, we are introduced to a feisty street urchin named only as 'Child', as she is forced to climb over the high wall and into the garden of a reclusive 'wizard', by her unsavoury peers. Once over the wall she is confronted by a pair of shiny white, automaton beasts. The stage is then set as this prompts the first appearance of the 'Artificer', the other central character in the tale. A large and kindly man, he is charmed by Child's spirit and demeanour and takes pity on her, inviting her to stay with him in his enormous mansion.
As their relationship, which can be best described as an adoptive father and his daughter, grows, the Artificer offers Child anything she wants within his home with only one rule – she must not enter his workroom, a place where he creates the large number of artificial, alchemically-powered servants and animals from the bone-ash of deceased criminals supplied by the local 'Bone Wagon'…
The story takes some inspiration from the Brothers Grimm fairy tales and echoes 'Beauty And The Beast' somewhat. It is emotionally engaging as you feel for both the Artificer, a man who yearns to improve the situation for his young ward while he harbours some melancholic secrets from her himself, and the Child, with her inquisitive and pragmatic nature, as the story progresses towards a dark finale.
Benjamin Read imbues his characters with heart and a human quality, typified in his wonderful colloquial dialogue, which all serves to add a sadness as the tale leads towards it's finale.
One of the most outstanding aspects of 'Porcelain' is Chris Wildgoose's stunning artwork. Beautifully coloured in a slightly under-stated fashion by Brazilian comic colourist André May, Wildgoose's pen and ink work shines throughout and is often enough to display the full range of emotions the characters (which are impeccably designed, by the way) are going through, before the addition of Read's words.
There is a gallery of inspired artwork from artists such as P.J. Holden, Alison Sampson and Laura Trinder included at the back of the book, along with a wealth of conceptual designs and sketches to round off a fantastic package.
Definitely one for fans of DC's Vertigo label and anyone who enjoys a good story presented in a beautiful manner, Porcelain: A Gothic Fairy Tale is a truly beautiful piece of work.
You can download a 12 page preview of 'Porcelain' from Improper Books here.
"It is absolutely stunning. Even in in the dark, horror-tinted depth of my imagination, I didn't guess what was around each turn before I got there, and yet the story fell wonderfully into sequence like a centuries-old fable." – houseofbetty
"With this release, Improper Books don't just deliver a beautiful, tragic, gothic fairy tale: they set high standards in terms of production and content, on a par with the best of French bande dessinees and the work of ground-breaking British artists such as Bryan Talbot. The quality of this title cannot, in my opinion, be understated, on so many levels." – downthetubes.net
@ace_comics @bookpirate thank you very much. really nice review!
— Christian Wildgoose (@MrRiktus) March 28, 2013
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I have been in the stylist industry for 13 years. I have worked in both Dallas and Lubbock and greatly enjoy doing cuts and color to fit a clients lifestyle and personality. I have also been an educator for a Keratin smoothing company and enjoy doing smoothing treatments for clients that need that service. I enjoy learning new things in the industry and expanding my horizons. I hope to welcome you to my relaxed studio and getting to enjoy your journey as well.


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July 26, 2021 July 26, 2021 jamesbradfield4196Leave a Comment on Stay Out of Politics!
Stay Out of Politics!
Ben & Jerry's Ice Cream has had a factory in Israel for decades.
Additionally, they've had their own stores in Israel and have been selling their treat in stores throughout the country.
And this week the company announced that they will no longer sell in the West Bank.
Their rationale for this out-of-the-blue proclamation is that Israel is an "occupying" nation and, in essence, they want no part of the Jewish State.
Lovers of Israel were shocked, actually, "aghast," would probably be the better descriptor. The internet lit up with reactions and responses. One high end grocer said that they will reduce their orders and place the Ben & Jerry's that remained in his stores in a less desirable part of the freezer
While the grocer is contractually still obligated to carry the ice cream and some of his patrons are loyal to Ben & Jerry's, he wanted his customers and his fellow grocers to know that what Ben & Jerry's did was wrong.
Memes were flowing.
Some were bitingly humorous. One was for a new Ben and Jerry's flavor called "AntiSeMint made with real BDS."
Once privately owned, and renowned as much for its desire to be socially responsible as well as the purveyors of delicious ice cream, Ben & Jerry's Ice Cream was bought by Unilever in 2000.
By some quirk, this large company agreed to allow Ben & Jerry's to maintain its own independent board.
A special board to deal with social issues.
It is that board which decided to stop selling ice cream to Israelis and, by extension, to Palestinians living in the West Bank; also known as Judea and Samaria.
With that decision, Ben and Jerry's, and by extension Unilever, subscribed to the BDS boycott. BDS stands for Boycott Divestment and Sanctions Against Israel, not against other countries — just against Israel.
Boycotts are illegal in the United States.
States may not participate in boycotts. And almost 35 states have enacted laws preventing their state from doing business, making investments or assisting companies that boycott Israel and support the BDS movement.
Here is one example of those laws, from Illinois – passed in 2015.
The language is very simple and very clear and it reads: "'Boycott Israel' means engaging in actions that are politically motivated and are intended to penalize, inflict economic harm on, or otherwise limit commercial relations with the State of Israel or companies based in the State of Israel or in territories controlled by the State of Israel."
That is the exact definition of the decision made by Ben and Jerry's.
Ben & Jerry's and Unilever should pay the price for their mistake — and it looks as if they will. Texas and Florida are already investigating how they can divest from Unilever and how to do so ASAP.
Certainly, no future contacts can be renewed.
This is serious money.
Losing states like The Lone Star State and The Sunshine State will hurt Unilever where it hurts: in their pocketbooks and their bottom line.
This is not just about ice cream and revenue.
Every institution and every other place in the state receiving state money will need to withdraw their involvement with Ben & Jerry's — and Unilever.
The State of Texas pension plan, for example, controls several billion dollars.
A portion of that money is in fact invested in Unliver.
They will have to divest immediately.
That will hurt the bottom line of the corporation and the corporation may have to rein in Ben & Jerry's.
That is how you answer BDS.
On Thursday, Unilever CEO Alan Jope distanced the company from the announcement made by the Ben & Jerry's board, and did so by saying that the global consumer goods giant remains "fully committed" to doing business in Israel.
While that may sound good, Jope actually avoided giving any indication that Unilever would force Ben & Jerry's to roll back its controversial decision.
Furthermore, in a conference call with investors, Jope emphasized that Ben & Jerry's, with its long history of social activism, had made the decision on its own.
For Jerusalem this is not an issue that will melt away and disappear.
Israeli Prime Minister Naftali Bennett called Jope personally.
Bennett purportedly told Jope, in no uncertain terms, that this decision is discrimination against Israelis. According to the statement released by the prime minister's office, Bennett said that Israel is taking a "very serious view of the decision by Ben & Jerry's to boycott Israel."
The Israeli prime minister explained to the Unilever CEO that Unilever-owned Ben & Jerry's was taking a "clearly anti-Israeli step."
He stressed that Israel sees the measure as having "serious legal and other implications" and added that the Jewish state "will act vigorously against any act of boycott directed against its citizens."
BDS has been very effective at spreading its message.
The movement has been particularly good at swaying young people and at scaring entertainers and performers into submission.
But — BDS does not realize that states are not permitted to boycott.
BDS did not realize, or perhaps does not care, that states cannot send tax dollars to or support boycotts or organizations or companies that boycott.
That is a form of discrimination.
There cannot be state-sponsored discrimination.
And that's because friends of Israel, were successful in drafting and passing new laws defining exactly what BDS is doing and making certain that it's covered in anti-boycotting laws.
Ben & Jerry's is delicious ice cream. But it's not the only delicious ice cream out there.
Even if it were, lovers of Israel would stop buying and eating it.
Many already have.
Micah Halpern is a political and foreign affairs commentator. He founded "The Micah Report" and hosts "Thinking Out Loud with Micah Halpern" a weekly TV program and "My Chopp" a daily radio spot. A dynamic speaker, he specializes in analyzing world events and evaluating their relevance and impact. Follow him on Twitter @MicahHalpern. Read Micah Halpern's
Categories antichrist, Argentina, Columbia, Belise, Chile, Congo, Greenland,Eqypt, Assumptions, Biblical authority, Civil Rights, Disobedience to God, Gideon, incompetency, irresponsibility, Israel, Jericho, Judgements, liers, nation, PERSECUTION, rogue government, snakes and poison, Socialism, stupidity, troubled times
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Anger over American pharmaceutical drug prices has been simmering for quite some time but boiled over in the past few days with one company raising drug prices by 5,000% and presidential candidate Hilary Clinton promising big price changes if elected.
Many proposals for drug price reform (regulation, single payer) are short sighted as they treat the symptom (high prices) without addressing the root causes. The truth is pharma companies aren't evil, they are just playing by the rules set by the U.S. Government and their stockholders. It's time to address the root causes of the drug price bubble by having a frank discussion on regulation, what role the U.S. has in funding R&D, and the realities of R&D budgets.
Please check out my latest piece – which I believe is my best ever – in the Harvard Business Review which outlines my proposal to reform pharma pricing.


London-based FundamentalVR plans to work with the Mayo Clinic to develop new simulations and validate its technology.
This morning FundamentalVR, maker of a virtual reality surgical training platform, landed $1.4 million in new funding from investment company Tern Plc. This latest investment brings the company's total funding to $2.6 million. It also furthers return investor Tern Plc stake in the company, bringing its investments to 34.5 percent of the startup's holdings.
This announcement comes on the heels of a new three-year deal the London-based startup inked with Mayo Clinic to develop new simulations and validate its technology. The pair plan on zeroing in on general surgery before moving on to new areas such as patient-specific simulations from digital imaging resources, according to a statement. The new partnership will give FundamentalVR access to experts in the field and 3D modeling resources.
FundamentalVR's surgical training platform combines VR with haptic sensors so that a user receives physical feedback simulating the feel of performing the operation. Each user can log into their personal account and track progress, access assessments and get feedback. It also allows administrators to give feedback to students or surgical staff.
The tool is expected to help the Mayo Clinic with training new doctors and surgeons but the uses could expand in the future.
VR technology could be used to improve medical education for students, making the learning experience more lifelike and to help surgeons better plan for operations. According to the company, 5 million people around the world are without properly trained surgeons. The company positions itself as an alternative to traditional training methods, and said the collaboration with the Mayo Clinic could speed up the program's development.
The Mayo Clinic isn't the only provider getting in on virtual reality training tools. In April the University of Nebraska Medical Center jumped on the concept, announcing its plans to build a new $119 million facility meant to help physicians and nurses train for next-generation care using VR and augmented reality tools. That facility is expected to include a learning center dedicated to helping professionals conduct clinical training exercises and develop surgical skills through simulations technologies, VR and AR experiences, and holographic technologies.
It has also been a busy year for Fundamental VR itself, as it launched its signature product Fundamental Surgery in August. In addition to the VR launch, the company also offers mixed reality simulation, where the user wears a MultiMR HoloLens, which creates a holographic experience.


You don't have to be an environmentalist to appreciate natural drape fabrics. For example, some people are simply more comfortable with non-chemically treated and healthier materials. Others may have infants and small children; and therefore prefer pure natural drapes in bedrooms or family rooms.
Factory Direct Drapes keeps Americans working since they are all American made. Take a look at the eco-friendly options and other drapery options.


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The Xbox no shows of E3 2021: the games that were MIA
Matthew Arcilla· 06/18/2021
Despite the dozens if not hundreds of games that were presented throughout E3, there were quite a few Xbox no shows. For all the exciting glimpses to be had at upcoming games, some prominent titles we were wondering about didn't make it to the show. Here are some of the biggest games that would have been a welcome sight at E3, but took a rain check instead.
Beyond Good & Evil is one of those games with a passionate cult following so it was pleasant news when Ubisoft revealed that a sequel was in full development mode at E3 2017. However, that was after over a decade of false starts and dashed hopes, so while we've seen a little bit of Beyond Good & Evil 2, we're still not holding our breath, especially after the departure of director Michel Ancel last year.
What little we've seen looks ambitious and breathtaking, and the most interesting item about the game is how they're using collaboration platform HitRecord to involve the community in asset creation.
Described as a game "where unique and unforgettable experiences await in a natural and magical world," Everwild is Rare's brand new IP that was revealed at X019. But instead of delivering a presentation at E3 of what the game actually is, Rare only had their big Pirates of the Caribbean crossover for Sea of Thieves to show.
One of the probable reasons why Everwild was a no show is the departure of its creative director last year. The game is purportedly undergoing a complete overhaul, so that's a good reason to bow out.
One of Xbox's most beloved franchises, Fable is known for its reactive game design, where the actions of players can change not just the world but even their own appearance. Since the closure of Lionhead, the studio that created it, Playground Games has been tasked to reboot it. But this E3 Playground focused on showing off Forza Horizon 5, and might be why Fable was one of the Xbox no shows.
There's a surprising level of interest in this game, a Batman game without Batman where players take on members of the Bat-family to restore justice in Gotham City. We already knew ahead of time it would be a no show, and WB Games focused on Back 4 Blood this year. The choice might have to do with pandemic-induced bottlenecks as Gotham Knights was recently hit by a delay in its release date.
Just yesterday we got to see a stylish montage of what kind of work Ninja Theory has been up to throughout the development of their sequel to the critically acclaimed Hellblade: Senua's Sacrifice. But as a matter of fact, Hellblade II wasn't actually at E3 proper and was one of the Xbox no shows. According to Ninja Theory, they've yet to go into full production.
We can only believe that Ubisoft Singapore's long-awaited pirate game Skull & Bones has hit some troubled waters. The game has been delayed several times since being announced at 2017's E3, and while Ubisoft has invited comparisons to the maritime components of Assassin's Creed Black Flag, we've not seen ship or sail of gameplay.
The game may have been announced a little early, as it hasn't received nearly the same kind of spotlight in Ubisoft's pressers since. In the meantime, we'll just have to continue baiting our breath.
Vampire: The Masquerade Bloodlines 2
The marketing for Vampire: The Masquerade – Bloodlines 2 has been pretty open about what gameplay is meant to look like, what kind of work is being done and who has been involved. However, the game's development has been waylaid by a number of shuffles including the removal of developer Hardsuit Labs from the project by publisher Paradox Interactive.
So while we might have heard a lot about the writing, design and visualization of this highly anticipated action RPG sequel, it's release is likely quite a ways off.
Of course, there's loads of other games that didn't make it into E3, but we've not made an official part of this list that's because games like Perfect Dark, MachineGames' Indiana Jones, Avowed and Elder Scrolls VI are so early in development and are blocked off by other projects in development that it's unreasonable to expect a major role in a show.
Meanwhile, there have been no real time tables given for third party games like Diablo IV, Suicide Squad Kill The Justice League and the next Mass Effect and Dragon Age to really expect anything on the horizon. Meanwhile Ghostwire Tokyo, a Tango Gameworks joint, won't arrive on the Xbox until it fulfills its contract with PlayStation, so it's kind of way further out there.
Beyond Good & Evil 2EverwildFableGotham KnightsHellbladeNinja TheoryParadox InteractivePlayground GamesRareSkull & BonesUbisoftVampire: The Masquerade Bloodlines 2WB Games
Matthew Arcilla
Matthew Arcilla has been covering video games since 2013, but before that he was the supervising editor for print magazines such as Fully Booked Zine and UNO Guam. As the founding editor of Xbox Outsider, Matthew is professionally obligated to conceal his PlayStation, his Switch and his massive Steam library.


text:
Q: I want to create a Microsoft Teams channel for GraphApi from my local host using the password and email address of the surrogate user I want to create a Microsoft Teams channel for GraphApi from my local host using the password and email address of the surrogate user.
I would like to create a channel from GraphApi using Microsoft email and password credentials from an unauthenticated localhost server.
[Development environment]
・local host
・ Nodejs
・ Lib (@azure / ms-rest-nodeauth)
[code]
const userName = process.env["SYSTEM_USERNAME"];
const passWord = process.env["SYSTEM_PASSWORD"];
const applicationTokenCredentials = await loginWithUsernamePasswordWithAuthResponse(
    userName,
    passWord,
    {tokenAudience: 'https://graph.microsoft.com'}
);
const accessToken = (await applicationTokenCredentials.credentials.getToken()).accessToken;
//addChannelsMember
const teams_id = "xxxxxxxxxxxxxxxxxxxxxx";
const channel_id = "xxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const user_id = "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const res = await fetch(
    `https://graph.microsoft.com/v1.0/teams/${teams_id}/channels/${channel_id}/members`,
    {
        headers: {'Authorization': `Bearer ${accessToken}`, 'Content-Type': "application/json"},
        method: "POST",
        body: JSON.stringify({
            "@odata.type": "#microsoft.graph.aadUserConversationMember",
            "roles": ["owner"],
            "user@odata.bind": `https://graph.microsoft.com/v1.0/users('${user_id}')`
        })
    }
);

[error]
 {
        error: {
            'Unauthorized',
            message: 'Caller does not have the required permissions for accessing this API. AllowedPermissions:'ChannelMember.ReadWrite.All'',
            innerError: {
            date: '2021-02-12T09:06:37',
            'request-id': 'f6bee689-6800-4ee8-xxxxxxxxxxxxxx',
            'client-request-id': 'f6bee689-6800-xxxxxxxxxxxxxxxxxxxxx'
            }
        }
    }

please help me!

A: I think your error message has clearly indicated the cause of your error, you lack the ChannelMember.ReadWrite.All permission.
Go to Azure portal>Azure AD>App registrations>your app>API permissions. Then add the ChannelMember.ReadWrite.All permission, and grant admin consent for this permission.

redpajama_set_name: RedPajamaStackExchange


text:
Adult Congenital Heart Disease (ACHD)
Congenital heart disease (CHD) is one of the major categories of illness that, if treated, can restore health and improve quality of life. Adult Congenital Heart Disease (ACHD) affects people aged 16 and over living with a heart defect acquired during fetal development.
The demography of CHD is changing and this is largely as a consequence of successful cardiac surgery in childhood; there are increasing numbers of adults with CHD with a prevalence of more than 4 per 1000 adults. The number of ACHD patients with complex disease is increasing with 10% of the population now falling within the complex group.
Paediatric Cardiac Services
CHD constitutes the bulk of the paediatric cardiac workload. Currently 5–9 babies in every 1000 born in England will suffer from some form of CHD. In 2012 this resulted in 4716 paediatric cardiac surgical procedures. Recent data suggests a continuing increase can be expected in the number of paediatric cardiac surgical procedures beyond previous estimates.
Chair: Dr Trevor Richens, Consultant in Congenital Heart Disease, University Hospital Southampton Foundation Trust.
Dr Petra Jenkins
Prof Andrew Taylor
Dr Owen Miller
Prof Attilio Lotto
Dr Frances Bulock
Dr Andrew Tometzki
Urgent Policy Statements
Surgical treatment of complex primary cardiac tumours in children
Cardiothoracic Transplantation Service (Paediatrics)
Pulmonary hypertension service (Children)
CHD standards
Full standards and specifications for CHD
Paediatrics cardiac level 1 standards
Paediatrics cardiac service specifications
Adult CHD level 1 standards
Adult CHD service specifications


When you shop on Amazon, you can donate to The Silver Line without it costing you a single penny.
Choose The Silver Line from the charity options.
It's such an easy way to support us and help to change the lives of older people throughout the UK.


One day, when large crowds were walking along with Jesus, he turned and said to them, "If you come to me, without being ready to give up your love for your father and mother, your spouse and children, your brothers and sisters, and indeed yourself, you cannot be my disciple. Whoever does not follow me carrying his own cross cannot be my disciple.
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text:
War of the Rebellion: Serial 082 Page 0780 OPERATIONS IN SE.VA. AND N.C. Chapter LII.
day detachment made a distance of 4 feet 6 inches, and the night detachment of 4 feet, a total 8 feet 6 inches in twenty-four hours. In mine No. 2 a total distance has been made in the gallery of 25 feet 6 inches, a distance of 5 feet 6 inches for the day's work. The detachment at work in this gallery was exchanged on the morning of the 15th and transferred to mine No. 1, the miners and assistants of this detachment having more experience, and the night detachments at work at No. 2 were reduced to increase the strength of the detachment at No. 1, as this last is considered the most important mine. A total distance in mining has been made in the past twenty-four hours of 23 1/2 feet.
Captain, Engineer Troops, in Charge Mining Operations.
HEADQUARTERS JOHNSON'S DIVISION, July 16, 1864-9 p.m.
Colonel McAFEE,
Commanding Ransom's Brigade:
COLONEL: Should General Gracie's brigade fire a volley at any time on the enemy's works in front of his right that part of your line in vicinity of Colonel Faison's headquarters and as far to the right as practicable will fire a few rounds on the same front. It is believed that a concentrated fire on this part of the enemy's advanced works will render it untenable, as we can obtain a cross-fire from both flanks and a direct fire from Gracie's right upon it; at short range, such as you have for some parts of your line upon this work, guns loaded with two bullets would perhaps have a telling effect, as the balls on their descending curve would drop into their trenches. In the general volley proposed above please notify the artillery on your line that I wish them to join so far as their guns will bear on the part of the enemy's line designated, and extend this notice to mortar batteries on your line.
I am, colonel, respectfully, &c.,
B. R. JOHNSON,
Chief Engineer, &c.:
COLONEL: At Colquitt's salient the gallery was driven forward to a point 20 feet 4 inches from the entrance at 8 p.m. on the 16th, was driven an additional distance of 5 feet 3 inches last night, making a total distance of 25 feet 7 inches, and a distance of 11 feet 1 inch for the day's work. At Pegram's salient, in mine No. 1, the gallery has been driven forward to a point 31 feet from the entrance. The day detachment made a distance of 3 feet 6 inches, and the night detachment of 3 feet, a total of 6 feet 6 inches in twenty-four hours. In mine No. 2 a total distance has been made in the gallery of 30 feet 2 inches, a distance of 4 feet 8 inches for the day's work. The detachment at work in this mine was reduced to increase the strength of the detachment at work in mine No. 1, my present force not being sufficient to form six full detachments from the number required to work the mines. A total
‹ Serial 082 Page 0779 Chapter LII. CORRESPONDENCE,ETC.-CONFEDERATE. up Serial 082 Page 0781 Chapter LII. CORRESPONDENCE,ETC.-CONFEDERATE. ›


People are living lush lifestyles in fancy cities and get a kick out of clearly prepared social events where a cocktail bar is considered as even more of a social approval symbol. When holding an event or an occasion, the event organizers are pressed with making the function cool and memorable. The world of beverages and cocktails is developing considerably as evidenced by the choices of gastropubs and whiskey bar San Diego has today. Individuals' assumptions have likewise changed with drinkers wanting a higher level of products or services for them to be pleased.
The services of a great Horton hotel bar San Diego has are delivered hands-on. There are expert bartenders with the know-how of customising alcoholic drinks. They have the ability to make your guests any type of drink they want, making your occasion a success. When you plan the event by yourself, you may have limited experience about the blending of drinks and the menu planning. This might give you a hard time, making your occasion not the one you imagined it to be. For that reason, the best thing to do is to work with alcoholic drink bar services for the very best experience through great service.
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A large party does not have to involve a lot of food but beverages could trigger a great deal of mess. Guests tend to spill beverages in the course of the event. This gives the organizers a great deal of work to do after the celebration, cleaning the ruin as well as washing everybody's glasses which could be extremely exhausting. Having a bar hire saves you from all this stress and anxiety. As an event coordinator, you can simply relax and have fun without bothering with tidying up messes.


Adds the 'left' value to this expression.
leftValue - Expression to add to this expression.
IllegalFilterException - Attempting to add non-math expression.
Adds the 'right' value to this expression.
rightValue - Expression to add to this expression.
the expression on the left of the comparison.
the expression on the right of the comparison.


By Mr. Barrett, a petition (accompanied by bill, Senate, No. 601) of Michael J. Barrett, James J. O'Day, Barbara A. L'Italien and Bruce E. Tarr for legislation establishing a commission relative to group purchasing of health insurance for private sector human service workers. Health Care Financing.


text:
Q: Calculate work done by a hovering helicopter over time This is likely to be very simple, but...
How does one calculate work done by a hovering unmoving aircraft over time?
As in work in Joules.
In this scenario, to remain hovering the aircraft has to exert a force that counters gravity (which would be its mass times G, pointing in opposite direction of gravitational pull).
However, work is defined as newton per meter, and the aircraft does not move.
Meanwhile the battery charge or fuel is going to be expended, so the energy is spent.
The other question here:
Conservation of energy for a hovering helicopter
is dealing with conservation energy and not calculating drain/work performed by hovering.

A: The work done to keep the helicopter hovering is that generated by the motion of the rotor blades as they move through the air. The two key notions that go into the calculation of this work are lift and drag. Lift is the upwards-pointing force that balances gravity and keeps the helicopter hovering. Drag is the force pushing back horizontally against the rotors in the direction opposite to their motion. Lift is the "useful" force that helicopters and other aircraft need in order to fly, and drag is the unwanted force that is the price we have to pay to achieve lift.
In the hovering scenario, all the work goes into resisting the drag. If the drag force is equal to $D$, the work will be obtained by multiplying $D$ by the distance the rotor blades moved. We can encode this in the equation
$$
P = \left(2\pi \frac{A}{2}\right) \times f \times D,
$$
where
\begin{align*}
P &= \textrm{power (work per second) to keep the helicopter hovering}
\\
A &= \textrm{length (radius) of the rotors}
\\
f &= \textrm{frequency of rotation of the helicopter's rotors (in revolutions/second)},
\\
D &= \textrm{drag}
\end{align*}
(for obvious reasons, I find it easier to talk about power output in Watts rather than total energy in Joules). The meaning of the $2\pi A/2$ factor is that this is the circumference of a circle whose radius lies along the midpoint of the rotor blades - I'm assuming (which seems reasonable as an approximation) that drag is distributed uniformly along the length of the blades, so that would be the distance we would want to multiply by to get the work for a single revolution of the rotors.
Now, $A$ and $f$ are parameters whose values are easy to figure out (see the numerical example below), but how do we compute $D$? Well, recall that the helicopter is hovering, which means that the lift force $L$ is exactly equal to the weight of the helicopter:
$$
L = \textrm{helicopter weight} = \textrm{(gravitational constant)} \times \textrm{(helicopter mass)}.
$$
The last thing we need is the helicopter's lift to drag ratio, which will tell us how much drag will develop for a given amount of lift. This is a number that I think cannot be calculated from first principles, but must be measured (or approximated using numerical simulations). If the lift-to-drag ratio is $\gamma$, that simply means that $L$ and $D$ satisfy the relation
$$
L = \gamma D.
$$
This enables us to write down our final formula for the power output needed to keep the craft hovering:
$$
P = \pi A f L/\gamma
$$

A numerical example:
According to this Reddit thread, one of the most common helicopters used in civil aviation is the Robinson R22. From the specs on the Wikipedia page for this helicopter, its rotor length is
$$A = 3.83 \ \textrm{m}
$$
(they give the rotor diameter which is twice this value). The lift-to-drag ratio would vary depending on various complicated factors (see here), but according to the Wikipedia article on lift-to-drag ratios, a typical value for a helicopter is
$$
\gamma = 4,
$$
so I'll work with that.
Again referring to the helicopter specs on Wikipedia, the weight of the helicopter would be between 417 and 622 kilograms. Let's assume a value of 500 kilograms. The lift force is therefore equal to
$$
L = 9.8 \times 500 = 4900 \textrm{ N}.
$$
Since $\gamma=4$, the drag is therefore
$$
D = 4900/4 = 1225 \textrm{ N}.
$$
The final parameter is $f$, the number of revolutions per second. According to this source, a typical rate of rotor rotation for a helicopter is between 250 and 600 revolutions per minute. Let's assume 400 rpm, which translates to
$$
f = 400/60 = 6.66 \textrm{ revolutions per second}.
$$
We can now plug all these numerical parameters into the formula above to get the power output. The result is
$$
P = 3.14159 \times 6.66 \times 3.83 \times 1225 = 98165 \textrm{ Watt}
= 133.46 \textrm{ metric horsepower},
$$
i.e., the helicopter needs to do 98 kJ of work per second to maintain hovering.
Are these numbers reasonable? Well, according to the Wikipedia page for the R22, this helicopter uses a powerplant with a power output of 124 horsepower, which is less than my number (even with the unrealistic assumption of 100% engine efficiency). It looks like my numbers are a bit off, but it's not bad for an order-of-magnitude calculation.

A:
However, work is defined as newton per meter, and the aircraft does not move.

Since the helicopter does not move, obviously there is no work being done on the helicopter. A force has to be applied over a distance to do work.

How does one calculate work done by a hovering unmoving aircraft over time?

However, the helicopter blades do work on the surrounding air. Can we determine this work? Well, neglecting friction in the rotation mechanisms or other energy losses, we can reason that the work done on the air is equal to the work done by the engine to rotate the blades. Therefore, if you know the torque $\tau$, the angular frequency $\omega$, and the time $t$ you are calculating the work over, then $W=\tau\omega t$.
This is therefore a pretty general method for similar scenarios like this one. You just multiply your power output by the time interval over which you are calculating the work over.

A: I think the accepted answer used the wrong lift-to-drag ratio $\gamma = 4$ .
$\gamma = 4$ (From Wikipedia) is the helicopter lift-to-drag ratio (as a whole), not the blades' lift-to-drag ratio. The blades' lift-to-drag ratio should be much higher, since it has very high aspect ratio.
If we use $\gamma = 20$ which is reasonable, the power required for hovering is $26.69$ HP (100% efficiency), if we use 60% hover efficiency, transmission efficiency 80%, it will use $55.6$ HP engine output.
ICE engine is most efficient at ~50% load, so the 50-60 hp number is probably pretty close.


This milestone moment prompted a big thank-you to our "tweeps" from Bromford Homes Head of Sales Alan Bradley − and a friendly reminder to other would-be homebuyers about the benefits of following us on Twitter and Facebook.
Social media offers you an easy, friendly and informal way of being "in the know" about our latest shared ownership developments, money-saving incentives and other special offers.
It's also a good idea to register for updates if you're looking for a low-cost way of getting onto the property ladder through our affordable part-buy, part-rent deal − also known as shared ownership.
Signing up online means we can send you regular email updates about the developments you like while our tweets and Facebook postings will give you instant updates every time we've got something new, interesting and useful to share with you.
"This is an exciting time for us as we head for the end of a really successful year with more than 200 shared ownership completions − and a new wave of developments coming soon," Alan tells would-be homebuyers.
"There's no doubt social media has played a growing role in helping us to spread the word about these truly affordable shared ownership opportunities across central England. It could be the launch of a new development in your area, an open day to explain the benefits of shared ownership, a fresh incentive like free carpets with selected homes or one of our homebuyers sharing their own experience in the form of a case study.
"These daily tweets and other digital updates make it really easy to get a heads-up while you go about your busy lives − especially if, like so many people these days, you're used to using a smartphone or other mobile device rather than a PC.
"My message to anyone who might want to buy a great Bromford home like the hundreds of other people who've said such an enthusiastic YES to shared ownership is sign up, follow and friend if you don't want to miss out."


text:
- CounterPunch.org - https://www.counterpunch.org -
Democratic Leaders Have Blocked Real Healthcare Reform for Decades. Time to Give 'Em Hell.
Posted By Jeff Cohen On July 28, 2020 @ 12:00 am In articles 2015 | Comments Disabled
In 1948, Harry Truman pushed for a national nonprofit health insurance program in his successful, come-from-behind presidential campaign. When Truman's plan was denounced as "socialized medicine" and "un-American" by the powerful American Medical Association, "Give 'Em Hell Harry" stood his ground, defending his proposal as "simple Christianity."
In 1965, when President Lyndon Johnson secured passage of Medicare (and Medicaid), he traveled to Missouri to formally sign it into law in Truman's presence – declaring that "the real daddy of Medicare" was Truman. Medicare was federal health insurance for those 65 and older, but proponents hoped it was step one on the way to Medicare for all.
In the 1970s, it remained the Democratic Party's official position to support a federally-provided health insurance program for all ("single payer") – and its strongest advocate was the chair of the Senate Health subcommittee, Ted Kennedy. Supported by unions and seniors, Kennedy introduced a Medicare for all proposal in 1971: the "Health Security Act." Worried about the plan's popularity, President Nixon countered with a supposed reform that would preserve for-profit, private insurance: the "Health Insurance Partnership Act." Kennedy declared, "It's really a partnership between the administration and insurance companies. It's not a partnership between patients and doctors of this nation."
In 1976, Jimmy Carter promised a national health insurance plan in his victorious campaign for the presidency. Kennedy later called it a "missing promise" – and their discord over healthcare continued through Kennedy's failed challenge of Carter for the 1980 Democratic presidential nomination.
As harsh neoliberal capitalism dawned in the Reagan '80s there was a sea change in the country and within the Democratic Party. Democratic leaders – calling themselves "New Democrats" – scarcely even pretended to resist greedy corporate interests. Those interests were invited into the party and into policy formulation.
Enter Bill Clinton.
By the 1990s, as day-to-day healthcare decision-making shifted from patients and their doctors to insurers and for-profit corporations, many physicians had joined the call for all Americans to get their insurance from a single federal plan.
But none of these physicians were invited to the table as the Clinton administration developed its "healthcare reform" policy under the leadership of first lady Hillary Clinton. The policy was largely created by corporate healthcare lobbyists and lawyers known as the Jackson Hole Study Group. The February 28, 1993 New York Times had a photo of the group beneath this headline: "Hillary Clinton's Potent Brain Trust On Health Reform."
In 1993, a Mother Jones writer accurately described the impossible task Hillary Clinton had been handed by the White House: Build a better, leaner, cheaper mousetrap (healthcare system) — but include a player piano (private insurance industry) in the middle of your contraption.
The goal of the Jackson Hole group was to devise a "reform" that kept the healthcare system in the hands of for-profit corporations. The plan that was ultimately developed – called "Managed Competition" – was so bureaucratic and complicated that the Clintons' 1,342 page bill never got off the ground.
At the time, Norman Solomon and I were the only nationally-syndicated columnists critically examining the corporate greed and elite policy-making that was dooming "healthcare reform." In onecolumn, we wrote: "The imprint of the insurance industry is all over the managed competition idea. The Jackson Hole study group that originated the scheme is made up of big insurance companies like Prudential, Metropolitan Life, Aetna and Cigna, plus hospital and pharmaceutical interests."
We cited an article in which "Jackson Hole leaders bluntly argued that managed competition is the only way to avert a government takeover of 'health care financing' and the 'elimination of a multiple-payer private insurance industry.'"
We complained that the Clinton administration and mainstream media were sidelining a nonprofit single-payer insurance bill "endorsed by 95 members of Congress – plus groups like Consumers Union and Public Citizen." At the same time the Clinton bill went nowhere, the White House made sure that real reform – a streamlined plan not devised by Aetna, Cigna or Big Pharma – never got voted on.
What was true in 1993 is true today: Health insurance companies do not heal anyone. All they contribute to healthcare is excess bureaucracy for medical professionals, devious advertising, sales commissions – plus exorbitant profits ($10 billion in one quarter last year for the Big 8 insurers) and lavish executive salaries. Compensation for healthcare CEOs averaged $18 million in 2018.
Single payer doesn't just cut costs by eliminating the waste caused by a multiplicity of for-profit insurers – but also because the purchasing power of a federal plan can rein in pharmaceutical and other exploding costs.
Jump forward from the Clinton to the Obama years, and we saw a similar dynamic from Democratic leaders. Powerful healthcare lobbyists made sure that cost-effective Medicare for All would not even be considered, while these same lobbyists were at the table helping to devise "reform." Who was at the table explains why giant insurance and pharma companies have been so enriched in the last decade.
Don't get me wrong: It's a good thing that people with pre-existing conditions could get coverage under Obamacare (although too expensive) and that Medicaid was expanded (in the states where the GOP didn't block it). It's not a good thing that roughly 30 million people were left without health insurance BEFORE the jobless crisis caused by Covid-19, and that millions more were under-insured. And not a good thing that healthcare costs were hardly contained.
History teaches a clear lesson: The fact that our nation is the only advanced industrial country without universal healthcare cannot be blamed on Republican obstruction alone. It was also caused by Democratic leaders who've spent decades catering to corporate interests (while collecting their campaign donations) – and refusing to fight for universal coverage.
This history of Democratic obstruction and vacillation is why hundreds of elected delegates to next month's Democratic convention have put their foot down. They've signed a petition pledging to vote down the party platform if it "does not include a plank supporting universal, single-payer Medicare for All." The petition's initiator is Judith Whitmer, chair of the convention's Nevada delegation. She told Politico: "This pandemic has shown us that our private health insurance system does not work for the American people. Millions of people have lost their jobs and their healthcare at the same time."
By demanding of the party leadership what Harry Truman called for 72 years ago, Whitmer and other Democratic activists are indeed "giving 'em hell."
Article printed from CounterPunch.org: https://www.counterpunch.org
URL to article: https://www.counterpunch.org/2020/07/28/democratic-leaders-have-blocked-real-healthcare-reform-for-decades-time-to-give-em-hell/


A Japanese high school student group of South east asia youth mission organized by Yamaguchi-city visited Media Japan office.
Our Managing Director, Mr.Takeshi Naito briefed on buisiness activities of Media Japan and talked about his life from his youth in Yamaguchi and until establishment of Media Japan in Singapore. and he also introduced a story of his Yamaguchi visit with Singaporean staffs as a part of OISHII Project.
They were listening eagerly since Mr.Naito is also from Yamaguchi prefecture. Several questions were raised and answered in the end.


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