Aloha and happy Monday. I did this Facebook Live and wanted to share it here.
I hope everybody's having a great start to the day. It's just after 1:00 here at 1:45.
I'm starting out my day doing a few coaching calls, and I had a meeting with Shannon, my assistant. It's amazing to have somebody support me in this way. I just love her and what she does for my company is priceless.
I wanted to talk to you today. A lot of you have heard me talk about mindset and achieving different goals and targets, and that sort of thing.
I had a call with Jason in New Zealand. I was talking to Jason, and six months ago, I think it was in July, we were working on him and his business, growing his business. Part of working with me is that you do challenge yourself, not only in your business, but in your spiritual practice, your body or your athletics, and also, your relationships. For me, relationships is the number one thing I see that entrepreneurs will let go as they start to thrive and succeed as an entrepreneur, or if they're going down as entrepreneurs, that they'll isolate themselves.
For Jason, the one that I wanted to bring in was talking about the athletic side. The athletic side, for Jason, was something that he thought about, or talked about, or thought he was in shape. An amazing boxer, and showed up in boxing and loved to box. I think in his first bout, that he won, in his mid-40's. Early 40's? Maybe a little older than that.
So, he took on to run a half-marathon. That was back in July and I think he was running 1.5 miles, or 1.5K, right in there. So, he put out to run a half-marathon on February 11th in Christchurch. So, he went and started training for it. As we working on his business, developing his values and mission, and creating deeper relationships with his kids, and developing a spiritual practice, he also started running.
This race was actually just last weekend. What a beautiful thing to have a call with him and connect with him after this race. We went over what it was like to be with the race, and how it correlated to his business and growing his business.
Allison, you're a great example and inspiration for that for me, of creating your own style of business in your own way. The fact that you model for me, I love you for that and I'm doing that. And Jason is doing that, too.
He's creating his own culture. His own values for his company – people, service, and integrity – that he is bringing into his company.
I think about three or four months in of doing this, then realizing his mission in life to bring families together so that – what does that mean for him to bring families together? He started with it at home with his family, and getting closer to his mom and brother, and really connecting and deepening that. And now, he's bringing it out into the world and incorporating that into his business.
I will create something with people to challenge them. As like this marathon, it's very much similar. And so, setting a goal that may feel impossible. I love the term that Jason used for when he said he was going to run a marathon. People winced at it, or like I'd say naysayers, or were like, "Ah, come on. Can you really do that?" Questioned it.
And even though he was getting that, he still trained and is stilling going for it, and really putting in the time and effort into it, just like in business, even though people may not see the vision in that quite yet.
One thing that I know that is true about Jason is that he's committed. Commitment for me is doing what you say you're going to do. I put up a post from Danny Page that talks about commitment. I love the way that he talks about doing anything that you say you're going to do, you do it regardless of what's in front of you, and you continually move forward. That's a great post in there that Danny put up there.
Doing what he says he's going to do, he's going to make it happen. And so, race day comes around, it was Saturday, and we talked about how the nerves came up, and the energy in his body of fear or like, "Can I even do this?" Very nervous energy.
He continued to move forward even though maybe he ran and walked, but he was dealing with pain and discomfort in his body.
A lot of times, as entrepreneurs, it's like that. It's like, "I want to quit or give up," things may feel hard. People say no to me all the time, and I still continue to move forward and ask for what I am creating, and reach out to people that I believe that I can truly serve.
Dealing with the mindset of where my mind wants to quit, but deep in my heart and in my Na'au, or my essence, I know what I'm called to do. Na'au is the term for like gut instinct in Hawaiian. It literally translates into gut.
The mindset of never quitting, really putting the energy and time into it to make it happen. Just like in business, those times come up more often than not for me. I witness it with entrepreneurs all the time. Even though you may have aches and pains, or doubts, or have a bad day, that you continually – never quit, never give up.
That energy that comes from crossing the finish line, the energy, it is exactly the same as when you set out a target or a goal for yourself and you actually accomplish it and you actually make what you wanted to happen, happen. So, if you're opening a business, or you've been in business, or you're changing your business, that there is this sense of elation that comes over yourself.
Now, moving forward for him in business, that we can tie it directly into the goal that he set out for at the end of this year, that he can show up with that elation of that goal in the present. He can bring it to how he's showing up to his work and his employees. Man, is it just coming strong when he tells me about how he's showing up at work and the way he's developing his company.
Again, even though you may have doubts in your mind, it is mindset when you're creating and what you're creating. So, I'm going to encourage you to set that goal or target. What is it that is out towards the end of the year? Or even, let's go back to February right now in 2019. What would be that target you could set for yourself and go for it regardless of what anybody says? You might get people that wince at you and say, "You can't do that. That's not – no. Bring it down. Make it smaller. Make it more achievable." The naysayers. And that you do one thing every day that continually moves that goal forward one step at a time.
He was speaking of a woman that actually was running at his pace and stayed with him the whole entire race, where he had support with him during the race. Where did this person come from? He didn't know. He just met her out on the track. It was incredible that he had that kind of support and somebody alongside with him, a lot like in business when you have a coach with you, shoulder-to-shoulder, as I do with him and my other clients, that to have somebody there with you when you do want to quit, when you are listening to those stories in your head.
I know, as an entrepreneur, I'm constantly in the face of failure, like he was. My support team, and the people that believe in my vision like I do, man, it's priceless to have that. That support that you can really have with you is important. So, build that support team. Create that support team for yourself.
It's taken me over 10 years to build a solid team. I have to admit, I have one of the best teams that I could ever have dreamed of, and it was a dream 10 years ago to create that.
A lot of times, I'm feeling behind or like I'm not doing enough, to have the compassion for myself in my business as I'm creating that next thing that I want to really bring forward. To always keep my eye on the target, to visualize it in my mind, feel it in my body, and come from that place as I create what I'm going to create.
I love that goal of bringing families together, Jason. I appreciate you and honor you for continually showing up as the father to your four kids. And equally in your company, to support your company to grow and thrive in a way that is so different from the way that I believe that most entrepreneurs may create a company. It's edgy, man. I believe in you and honor you for doing that. Thank you for going on the ride together.
He set a time for 2 hours and 17 minutes to push himself, looking at what it's like to put together a training program, enhance the way he eats, and take himself to the next level just as he is in his business.
Entrepreneurs out there, go for it. You've got this. Again, need any support? Would like to experience what I do? Don't hesitate to reach out. You can private message me on Facebook.
I do have, again, Zen Men starting out for all you men out there that are wanting to take yourself spiritually, physically, and create something in six months that you may feel is impossible, it's right around the corner. It's not too late to bring it on right from the get-go.
Have a fantastic week. I can't wait to hear about everybody and their adventures here. I love you, and have a great day. Aloha!


Cancer is just a disease to almost all of us. Annually many victims are falling prey into the deadly disorder. Until now no such medicine was discovered that may natural lung cancer cures. Cancer grows in the shape of a cyst and slowly and steadily these cancer cells increase in number.
While fighting cancer isn't an easy job, huge numbers of people worldwide have done it successfully. The best cure for cancer is easier if you're emotionally prepared and fully educated on the subject. We erroneously presume that cancer cells have to be removed from the body from our three ways of treating the disease but there are other techniques to treat cancer rather than just accepting radiation, surgery or chemotherapy. It's because our bodies have a natural inherent capacity to heal themselves once you apply the correct problems.
To best cure for cancer it is crucial to realize that the human body features a protective defence system which is called the immunity system which can earnestly find and destroy cancer cells. This technique needs good nutrition and other lifestyle changes to achieve this. It is because this system was weakened by the manner we currently live and that's allowed cancer cells to take hold and multiply. So it's good way to produce these very simple lifestyle changes and strengthen the immune system to resist the cancer?
It has been proven that most cancers, no matter where they come in the human body are related to the food we choose to eat and the food we don't eat. That is, there are 2 kinds of food, those that cause cancer cells to grow and people foods that cause cancer cells to die. By making simple adjustments to the food that you eat you're managing the main reason cancer increased that makes a whole lot more sense instead of just removing growths. By just remove the lymph growths the human body will only make more cancer again but elsewhere in the torso.
Our mainstream treatments of radiation and chemotherapy interrupts your natural immune system, the very mechanism that fights off all diseases. Whenever you receive these treatments, you are killing your human body's natural ability to resist cancer. Do not forget that. Care, not treatment is the answer. Facilitating the God given healing capacity that all of us have is the key. Improving the diet, exercise and lifestyle are basic.
Curing cancer naturally means consuming live food which is food in its natural state instead of processed food. Any food item that's been processed has now lost its nutrient value and that's one of the factors why there is so much cancer today. The quality of food has deteriorated because of the way in which this has been refined and processed so in case people are eating mainly processed foods that our own bodies really are supplements deprived.
Our bodies were built to be physically active and that's because our immune system demands muscular activity to work precisely. To fight cancer naturally, we need a healthy immune system and one approach to help accomplish this is with exercise. It's important.
Other leading factors to cancer cell would be the many compounds we surround ourselves with and believe they are safe for us to make use of. Many of these compounds come from the homes we live in as they come in personal care products that we employ directly to the skin.
The most powerful weapon you have to get cancer free is the food you choose to eat everyday. Fixing cancer of course, it does work for the ones that can make the necessary changes.


The day you learned you had breast cancer was probably one of the worst days of your entire life. It was probably also one of the most frightening. You are probably wondering how this could have happened to you, wondering why it happened, what lies ahead, if it could have been diagnosed sooner and if your doctor failed to see any obvious signs of the cancer.
If your breast cancer is harder to treat or untreatable because your doctor misdiagnosed or failed to diagnose it in a timely fashion, you may have a medical malpractice claim and be able to seek compensation for the harm you have suffered.
For more than 20 years, the attorneys of Dolt, Thompson, Shepherd & Conway, PSC, in Louisville, Kentucky, have provided powerful legal advocacy to both women and men belatedly diagnosed with breast cancer. Contact us to discuss your situation during a free initial consultation.
With breast cancer, or any cancer for that matter, early detection is key. Delayed diagnosis can mean treatments are less effective, more invasive or simply not possible. Sadly, failure to detect and diagnose cancer is one of the most common causes of a medical malpractice lawsuit.
Many clients come to us uncertain if their circumstance of having a cancer diagnosis delayed or having one missed in screening merits legal action. Attorneys at our firm are experienced in breast cancer lawsuits. After speaking with you, we can help to make an assessment and discuss your options.
A woman typically discovers breast cancer in one of two ways — either through self-examination or by a visit to her physician. If a physician discovers or suspects any abnormalities he or she has the duty to follow-up with subsequent testing (commonly a mammogram or CT scan) or a referral to another doctor who specializes in these cases.
Mammograms are not perfect; neither are the technicians who interpret the results. It is estimated that as many as 80 percent of women diagnosed with breast cancer have had a false negative interpretation of their mammogram results. An MRI (magnetic resonance imaging) test or CT scan could be more accurate. These tests often detect breast cancer missed by mammography/mammogram testing.
Even with sophisticated testing, human errors remain an issue when diagnosing breast cancer. Radiologists could misinterpret test results or doctors could dismiss a malignant tumor as just a cyst or another type of benign growth. Tragically, these errors can cost lives.
At Dolt, Thompson, Shepherd & Conway, PSC, our experienced medical malpractice lawyers know how to determine your steps toward legal action. They know how to evaluate your medical records. Understanding diagnostic procedures and breast cancer progression, along with having in-depth knowledge of the legal process involved in filing a medical malpractice claim helps them achieve the best possible results for your legal situation. Contact us to talk about your options.


A digital illustration is an easy way to make something personal and special for someone who's far away, says South African illustrator Natalie de Bruyn.
De Bruyn, who has been making digital illustrations on her cellphone since 2014, says she started illustrating as a means of procrastination.
De Bryn showed Business Insider South Africa how to make easy digital illustrations using your phone.
Step 1) Download Genius Scan and PhotoGrid.
Step 2) Draw anything on a blank piece of paper.
De Bruyn says you can use ballpoint pen or a fineliner, but fineliner gives a more defined effect.
Step 3) Add document to Genius Scan.
Step 4) Take a photo using Genius Scan.
Step 5) Enhance the photo to black and white.
Step 6) Export to your photo gallery.
Make sure the "Format" is set to JPEG and "Export to" Photos.
Step 7) Open PhotoGrid and choose the Grid option.
Step 8) Select your design saved in your photo gallery.
Step 9) Scale your design to the size you'd like it.
De Bruyn says here you'll also have the opportunity to crop unwanted blotches from the design or add wingdings such as emoticons and text.
Step 10) Delete the watermark.
Step 11) Set the background to white.
Step 12) When you're done editing, click next and proceed to save your design.


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What is Disney's Riviera Resort?
Written by Tim Krasniewski. July 16 2017 Posted in Riviera Resort News
On Saturday, Disney's Riviera Resort was officially introduced as the fifteenth Disney Vacation Club property--the eleventh on Walt Disney World property. Scenic views of Epcot and Disney's Hollywood Studios were promised, along with an entirely new mode of transportation. But what--and where--exactly is Disney's Riviera Resort?
Illustration of Disney's Riviera Resort (courtesy Google Maps)
Disney's Riviera Resort is the official name for construction the project currently under way at Disney's Caribbean Beach Resort. Several acres of land that were previously part of Caribbean Beach will be renovated to house Riviera. Let's walk through the progression one step at a time.
Original Design
Disney's Caribbean Beach Resort debuted in 1988. Caribbean Beach was designated a Moderate-class Walt Disney World property with budget-friendly guest rooms around 250 sq ft. Key characteristics included bright color palettes, exterior corridors and a lack of any patio or balcony attached to rooms.
Disney's Caribbean Beach Resort original layout (courtesy Google Maps)
At its peak, the resort was home to over 2000 guest rooms grouped in 33 buidlings with sections named for Caribbean islands including Jamaica, Aruba and Trinidad. Resort dining, shopping and recreation facilities were primarily located in an area dubbed Old Port Royale Centertown. Recreation facilities ranged from a boat dock offering watercraft rentals to sand volleyball courts to kids playgrounds.
As far back as 2014, rumors pointed toward an eventual Disney Vacation Club presence on Caribbean Beach property. The first tangible evidence emerged in January 2017 when permit applications showed major changes to the resort including the demoliton of numerous existing buildings, an extended closure for Centertown and construction of new facilities. These new facilities were reportedly linked to DVC, and now confirmed to be Disney's Riviera Resort.
Ground Clearing
With a little help from Photoshop, let's examine what is going away at Disney's Caribbean Beach Resort. Nine of the resort's thirty-three buildings will be removed entirely. In fact, it has happened already. In the illustration below, all 6 buildings in the northernmost Barbados section are gone along with 3 neighboring buildings in Martinique.
Digitally altered image with nine former CBR buildings removed (courtesy Google Maps)
Permits filed with the South Florida Water Management District indicate that there will also be changes to shorelines in the area including at least one entirely new pond (more on that later.)
Nine Barbados and Martinque buildings have already been removed
Roads and other facilities will certainly be reconfigured. The Custom House checkin location for Caribbean Beach is currently located at the extreme north of this property, which would effectively place Disney's Riviera Resort in the midst of Caribbean Beach. Expect the Custom House to be relocated with possible changes to Caribbean Beach's entry gate.
The image below illustrates how the property will look once construction is complete. The large red building is Disney's Riviera Resort. In blue is a new pond planned for the property. This pond is important to designers because it adds a distinct physical element to help divide what they plan to market as two separate resorts.
Illustration of CBR / DRR integration (courtesy Google Maps)
A portion of Walt Disney World's new Skyliner gondola system is shown in orange. The larger station to the south will service Caribbean Beach and act as the hub for the entire system. Further to the south it will connect to both Disney's Art of Animation Resort and Disney's Pop Century Resort. To the west a spur will go directly to Disney's Hollywood Studios. The Epcot route will lead northward, travel near Disney's BoardWalk Inn & Villas and deposit guests outside the International Gateway.
Large construction walls already surround former tram drop-off point / future Skyline station at International Gateway
Disney's Riviera Resort will have its own station on the Skyliner. Vertical construction is expected to begin very shortly with an opening planned for the fall of 2019.
So what else do we know about the Disney's Riviera Resort?
Is Disney's Riviera Resort the first Moderate-class DVC property? Absolutely not. While it is being constructed on land that formerly housed Moderate hotel rooms, expect Disney to go to great lengths to separate Riviera from Caribbean Beach. It will be a Deluxe destination like other Disney Vacation Club properties...with prices to match.
What "Riviera" will the resort be based upon? Concept art doesn't reveal much on the theming but smart money is on the Mexican Riviera to mesh with Caribbean Beach. French Riviera would seem to be a bit of a thematic departure, and the 1967 Buick Riviera is probably not in the conversation (h/t to Wil.)
Disney's Riviera Resort
How big is Disney's Riviera Resort? Disney cited a figure of 300 rooms, which is on par with Bay Lake Tower at Disney's Contemporary Resort. Concept art showcases a building at least 8 stories tall with a restaurant either on the 8th or alone on the 9th floor.
What size rooms will be available? Expect the full range of Deluxe Studio, One Bedroom, Two Bedroom and Three Bedroom Grand Villa units.
What views will the resort offer? As the crow flies, Disney's Riviera Resort is as close to Epcot as Disney's BoardWalk Villas. It has a clearer line of sight than the obstructed views offered by villas at the BoardWalk and Disney's Beach Club Villas, and it is three stories taller than either of those resorts. Additionally, Disney's Hollywood Studios lies directly to the west.
Some sort of Preferred & Standard View classifications are to be expected. The Preferred rooms will likely have a very impressive view of nighttime pyrotechnics, particularly from Epcot.
What transportation will be offered at Riviera? If we assume that Disney has taken reasonable steps to ensure that the Skyliner will operate in most Florida weather conditions, it could be the sole transportation option for Epcot and Hollywood Studios. Modest bus service may be maintained, but expect frequency to reflect the expectation that the majority of guests opt for the Skyliner. Nearby waterways do not connect to either park and walking paths seem unlikely.
Concept depicts Skyliner above Caribbean Beach headed toward Riviera Resort
Magic Kingdom, Disney's Animal Kingdom and Disney Springs will be accessible by bus, likely shared service with Caribbean Beach.
Will there be a pool at Disney's Riviera Resort? At a size comparable to Bay Lake Tower, it will almost certainly have its own pool. And it will probably be a feature pool with a slide, splash pad, etc.
The courtyard-type area on the southern side of the building in our images seems perfect for swimming and other recreational facilities. Our guess is that the setup will be very similar to the Contemporary with Riviera facilites reserved exclusively for its guests, while the option to "hop" to Caribbean Beach pools may also exist.
What dining options will be offered at Riviera? This is where things start to get a little fuzzy. While Disney does want to create separation between Riviera and Caribbean Beach, it remains to be seen how much they will spend to maintain that separation. Disney did announce plans for a rooftop restaurant with fireworks views. It will be a table service venue, perhaps even a signature dining location on par with California Grill.
Rooftop restaurant and fireworks viewing
But will the Riviera's rooftop table service restaurant serve 3 meals per day? Will the resort have its own quick service dining options? Given the relatively close proximity to Caribbean Beach's Centertown--which is now being renovated--it's entirely possible that Disney will refer guests over there for additional dining needs.
Closed Centertown behind construction walls
What about other recreation like boat rentals, biking, playground, etc? Again, existing facilities at Caribbean Beach make us question whether these features will be replicated at Riviera. Between the new construction for Riviera and renovations at Caribbean Beach, Disney may have plans to create a dual-resort recreation area similar to Crescent Lake at Disney's BoardWalk, Yacht and Beach Club resorts.
With Copper Creek Villas & Cabins not even open yet, why did Disney announce Riviera so soon? We can only speculate but we suspect reasons can be traced to Star Wars: Galaxy's Edge at Disney's Hollywood Studios. Disney is preparing for massive crowds to accompany the debut of this exciting theme park addition. A key part of their crowd management plan is the Skyliner gondola system and, Riviera Resort is a hub on the Skyliner. As such, Disney is fastracking construction on Riviera with a planned opening in fall 2019 to coincide with Star Wars: Galaxy's Edge.
Concept art for one attraction at Star Wars: Galaxy's Edge
That excitement over Star Wars will likely fuel sales of Riviera points, so it's a win/win for Disney.
Riviera Resort will not be within walking distance of a theme park and it may lack some of the charm of the BoardWalk or Beach Club. However this represents the first Epcot-area addition to Disney Vacation Club in more than 15 years. The Skyliner provides convenient transportation options to two theme parks and balcony views have the potential to be second-to-none.
Stay tuned to DVCNews.com for all of the latest information on Disney's Riviera Resort and the entire Disney Vacation Club world.
Heard any good Disney Vacation Club rumors or news?
Have photos to share from your recent stay?

redpajama_set_name: RedPajamaCommonCrawl


text:
Als Flächenvorhang wird eine glatt hängende Fensterdekoration bezeichnet, die an Schienen verschoben werden kann. Im Gegensatz zum Store oder Dekoschal werden also keine senkrechten Falten gebildet. Er wird häufig als Schiebevorhang bezeichnet. Teilweise werden die englischen Begriffe Panel-Track oder Panel-Curtains eingesetzt.

Befestigung
In der Regel wird an den Stoff oben ein Flauschband angenäht. Dieses wird an einen Paneelwagen geklettet, der in einer Flächenvorhangschiene läuft. So kann der Flächenvorhang verschoben werden.
Die einzelnen Flächenvorhänge können frei beweglich sein, oder mit Mitnehmern in einer vorgegebenen Folge gezogen werden.

Dekoration
Flächenvorhänge können als Wanddekoration eingesetzt werden, da sich hiermit relativ einfach Bildmotive im Raum platzieren lassen, die bei Bedarf schnell zur Seite geschoben werden können. Im auseinandergezogenen Zustand zeigt der Flächenvorhang dann ein aufgedrucktes Motiv. Im zusammengeschobenen Zustand nimmt er im Idealfall nur die Fläche eines einzelnen Vorhang-Elementes ein.

Es ist möglich Flächenvorhänge zu fertigen, deren Breite größer ist als ihre Höhe. In der Regel werden Flächenvorhänge in schlanken Proportionen gefertigt, um die Senkrechte zu betonen. Bei einer Breite von deutlich mehr als einem Meter wirken sie eher plump.

In seltenen Fällen bestehen Flächenvorhangdekorationen aus nur einem einzelnen Flächenvorhang. Daher stellt sich häufig die Frage, wie die einzelnen Elemente angeordnet werden sollen und wo sie geparkt werden können. Der dann benötigte Platzbedarf kann mit der Anzahl der Läufe von der Flächenvorhangschiene beeinflusst werden.

Unterkanten
Damit der Flächenvorhang gerade fällt, wird in den Bodensaum meistens ein Beschwerungsprofil eingelegt.

Material
Als Material eignet sich jeder Stoff, der die notwendige Maßstabilität mitbringt. Neben den gängigen Mustern und Designs im Fachhandel hebt sich besonders die Möglichkeit der individuellen Gestaltung ab. So kann im privaten als auch im gewerblichen Bereich der Flächenvorhang mit einem Motiv, Logo oder Text bedruckt werden.
Beim Einsatz von empfindlichen Stoffen sollte ein Schleuderstab angebracht werden, mit dem der Stoff bewegt werden kann, ohne den Stoff anzufassen. Alternativ zum Schleuderstab kann eine Schnurzugschiene eingesetzt werden. Die Flächenvorhänge werden dann durch den Zug an einer Endlosschnur bewegt. Es besteht die Möglichkeit, die zu bewegenden Einzelbahnen mit beidseitig angebrachten, austauschbaren Anfassern auszustatten; diese werden vorzugsweise magnetisch gehalten und ermöglichen so die direkte Bewegung der Stoffbahnen mit der Hand, ohne den Stoff durch häufiges Berühren zu verschmutzen.

Siehe auch
 Fensterdekoration

Einzelnachweise

Raumtextilie (Wandgestaltung)
Fensterdekoration

redpajama_set_name: RedPajamaWikipedia


It can be as simple as giving in to his whining about buying a new set of toys. He may be throwing tantrums regardless of the place and the time and it is just too tiring to deal with him. Kids are kids, we say. But what if we're unconsciously raising a spoiled child by the way we overprotect them or give them too much material things? What if being too considerate of their offenses isn't helpful at all?
Eden Grace Maids Agency is here to add more wisdom to your parenting skills! It is important to teach kids to be respectful, responsible, and independent while they are young.
1) Shielding the child from difficult emotions.
It is normal for your 7-year-old boy to feel frustration after he failed his football try out. It is not surprising if your child got angry with her friends after she learned that she wasn't invited to the slumber party. Children will feel negative emotions as they grow up and parents can't prevent that from happening.
If you're the kind of parent who would argue with his coach, his teacher, or even his friends after your child got frustrated or was treated unfairly, then maybe it's time to check if you're doing your child a favor or shielding him from feeling negative emotions. One day, he will become someone's father or someone's employee so he needs to be ready, as young as he is, to feel negative emotions and cope with life's challenges.
2) Buying them too many material things.
We fully understand that you're working hard to give your children a comfortable life! It is not wrong to go shopping with your child after he got an A+ in his Math class. However, overindulging him with material things may yield bad results. Drowning the child in too many toys may prevent him to appreciate what he has. When the child has an abundant supply of toy cars or many dolls to choose from, he or she will less likely feel gratitude. Don't let acquiring material things be the norm of his or her childhood.
Let the Indo maid or Filipino maid observe how long does your child cherish something. Is he still enjoying the bicycle you bought him or did he abandon it after a week and bugged you to buy something new?
3) Warning them but never implementing the consequences.
You may have heard of the famous parenting advice about having a set of rules for the child along with its consequences. What consequences come with picky eating? Do you implement the consequences that go along with it? Or it is all just empty threats?
Parents and the Indo nanny or Filipino nanny must be consistent with the rules as much as possible. We can't expect the child to stop hitting his brother or finish his homework when we let his misdeeds pass all the time. In the end, he will live in the adult world which has more consistent and heavier punishments.
4) Letting them disrespect people including their parents.
Manners matter! If he cannot respect his nanny and his parents, he may also do likewise to a simple vendor or his teacher. Molding manners start at home where he learns to speak his first words. Give him the message that talking back to his parents and teachers is intolerable and has its respective punishments.
Have a little check if he's always disrespecting your Indo maid or Filipino maid. You may be surprised at how little children can be verbally and physically abusive to someone too!
We hope this article is useful!


Improve your home's interior design with this Ascot Oil Painting Print on Gallery Wrapped Canvas from Corrigan Studio. Part of Art & Home's magnificent Canvas Wall Art collection.
Corrigan Studio 'Ascot' Oil Painting Print on Wrapped Canvas.
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From Decor Accents to Tables to Stained Glass Windows, Art & Home specializes in curating the most amazing furniture & decor so that you can create the home of your dreams. As a family owned and operated company, Art & Home knows how important it is to love your home.
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ACCEPTED

#### According to
The Catalogue of Life, 3rd January 2011

#### Published in
Ann. Sci. Nat. (Paris) 9:429. 1826

#### Original name
null

### Remarks
null

redpajama_set_name: RedPajamaGithub


For all carried-forward losses, whenever they arose, companies will be able only to use the losses against up to 50% of profits (known as the 'loss restriction'). Each standalone company or group will be entitled to a £5 million annual allowance. Profits within the allowance will not be restricted, ensuring 99% of companies are unaffected by the restriction.
– non-trading losses on intangible fixed assets.
Whilst pre-April 2017 trading losses will not be relaxed, companies will have the flexibility to choose whether or not to use pre-April 2017 trading losses before other available losses.
If a company's trade ceases and the company has unused carried-forward losses of that trade, those losses can be set without restriction against profits arising in the final 36 months of the trade. Post-April 2017 losses will be able to be set against total profits, whilst pre-2017 losses trading losses will only be able to be set against profits of the same trade. The profits on which losses can be carried-back against will be limited to those generated from 1 April 2017.
The legislation contains loss buying rules which will mean that where a company or group of companies is acquired, any post-April 2017 carried-forward losses that arose before the company or group's acquisition will not be available to the purchaser's group for five years.
The legislation also contains a targeted anti-avoidance rule which will prevent any arrangements being entered into with a main purpose of obtaining a benefit from the loss reform rules.


Another outstanding Posse ride. No traffic and 84°.We will started in Paso Robles and head between the lakes to Lockwood. After having lunch at the Lockwood Diner we are off to Paris Valley, landing in the little town of Bradley. Then going up Hare Canyon Rd to Indian Valley Rd. this will lead up to our gas stop in San Miguel. After we fill up back to our meetup in Paso Robles. It is 38 miles to lunch and from there 58 miles to gas. So it will be just over 100 mile day. Its going to be great, with some countryside you are sure to love. Don't miss it. Not much traffic on these roads. We will be taking a 9 mile stretch of 101 from Paris Valley to Bradley other then that lovely back roads.


This ceramic chopsticks holder with the effigy of a daruma will allow you to properly lay your chopsticks, while providing a touch of humor to your table.
In Japanese culture, the daruma is a wishes figurine. You can find the history and meanings of this object on our page dedicated to daruma dolls.


Wind gusts of 50-60 miles per hour are likely inland and 60-70 miles per hour along the coast.
A weather warning for "significant snow" in our region has been issued by the Met Office.
Meanwhile the outlook for Tuesday to Thursday - according to the Met Office is: "A cold few days with a mixture of clear or sunny spells and occasional sleet or snow showers giving some accumulations".
Today is forecast to be much colder than yesterday was.
Sarah Kent, of the Met Office, said: 'We've got cold weather throughout the United Kingdom for most of the week. By the afternoon, there will be a low-pressure system moving along the English Channel and, wrapped around that, an area of rain.
Nationally, some areas could get up to 10cm of snow on high ground as arctic winds from the north move into the UK.
"With that, there will be some falls for rain but as it hits some very cold weather it is likely to turn to sleet and snow also", said Ms Ryan.
"There is a small chance that power cuts will..."
We've already had a brisk start to 2019 and the outlook for the coming week looks just as cold.
Yellow weather warnings for wind and ice are already in force in the United Kingdom for much of today.
Last year, Hampshire was blanketed by snow after a combination of cold weather patterns combined over the county.
Bayern have even gone so far as to offer the No.10 shirt, now worn by the departing Arjen Robben , to Hudson-Odoi to show his potential role.
Guy Saint-Jacques, a former Canadian ambassador to China, said he felt bad for Mr McCallum but said it was the right thing to do. His wife is of Chinese ethnicity and his three sons have Chinese spouses, something McCallum was fond of pointing out.
Carriers are becoming wary of expanding their ties to Huawei amid a US -led crackdown on the largest telecom-equipment supplier. The move by Vodafone follows a decision by BT Group Plc to rip Huawei gear out of the core of its mobile network in the U.K.
The young boy's family said he appeared in good spirits and was already asking to watch television. Casey Hathaway has been found safe, according to Craven County Sheriff's Office.
However, the allegations took a political turn after Congress leader Kapil Sibal was seen at the press conference. He said he met a prominent Indian journalist and told him the whole story about the alleged EVM rigging.


We arrange regular scheduled trips to various destinations as listed below, those listed below, are either fully focussed upon or include an element of capturing images of the dingy skipper.
Join Victoria Hillman & Dobromir Domuschiev, members of the NaturesLens guiding team, in Sofia during June 2019 for nights; take the opportunity to capture images of the the amazing butterflies & macro subjects; the NaturesLens Butterflies & Macro Subjects of Bulgaria photography holiday is offered on a full board, non-shared room basis, & costs £1399 per participant.
Join Victoria Hillman & Dobromir Domuschiev, members of the NaturesLens guiding team, in Sofia during June 2020 for nights; take the opportunity to capture images of the the amazing butterflies & macro subjects; the NaturesLens Butterflies & Macro Subjects of Bulgaria photography holiday is offered on a full board, non-shared room basis, & costs £1399 per participant.


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Archive for the 'Shooter' Category
Gromada: Crash Investigation
OK, I'm having technical problems with Gromada. There's one level that consistently crashes to the desktop. It doesn't do it immediately, and it doesn't do it at a consistent time, but I can't get through the level without a crash, regardless of what I do. The level does do some peculiar things that I haven't seen happen on other maps — specifically, it involves a bunch of pre-damaged enemy tanks, and a repair center that will eventually give one of them a key as it repairs it. I can believe that this construct somehow gets into an untenable state when multiple tanks try to access it at once, or something like that. But this speculation doesn't help me much. I don't have a fix or a workaround.
I do, however, have an error log. It isn't terribly informative about the problem, though. It mainly just seems to be a bunch of diagnostic print statements that got left in the release, lots of "sprite free" and "Beginner curclock=27106024" and the like. There's one line that gives me pause, though: "SND::Can't control CdAudio volume". CDAudio? Is this game supposed to be playing CD music? There's some evidence to support this. I hadn't been getting any kind of background music during the missions; the only music I had heard in the game was a jolly jingle on winning levels. And yet, the options menu contains a music volume slider, which doesn't seem to affect that jingle at all.
Well. I tried playing the disc in Windows Media Player, but it didn't recognize it as having audio tracks. Perhaps my current system just doesn't recognize audio CDs at all? It's been quite a while since I last used one. But no, I tried one out and it worked fine. Perhaps it's just hybrid audio/CD-ROM discs that give it trouble? It took me a while to locate a disc in my collection that I knew to be a hybrid — I know I have several, but I've forgotten which ones they are. The only one I could think of was Spirit of Excalibur, a game which uses CD-audio tracks for NPC speech and rather memorably starts the speech tracks with every insult to the player character in the game. Yes, a memorable game, but not a memorable name, so it still took me a while to find it. Anyway, the system handled it just fine. So unless Gromada uses some weird audio format that later operating systems don't recognize, it looks like there aren't any audio tracks on the disc. Perhaps the original Russian version was different. At any rate, I'm going to assume that this isn't actually the cause of the crash.
The crash doesn't actually stop my progress entirely. After you're a few levels in, Gromada makes two levels available at once, and after that, three. This doesn't seem to be a branching structure, but rather just a choice of ordering. Still, this means I could keep on playing other levels. But I'm discouraged now, and I don't want to bother finishing any more levels until my problems are resolved. Which may never happen: this is a game with basically no web presence, and nary a patch. I've found a few cheat codes, but those seem to be the only words anyone has to say about it. Bethesda customer support acknowledges its existence, but only just barely.
As with every post these days, I'm posting this a few days late. It was when I was playing the Lexaloffle retro-styled games that I started thinking about playing something from the stack that came by that style more sincerely. I'm not sure why Gromada is the one that stuck in my head. Heck, I'm not sure why I even own it. Probably because it was cheap and in an eye-catching, colorful package. At least it still installs and runs without problems.
Gromada is an isometric sci-fi tank game from Russia. It seems to go out of its way to emphasize its nation of origin, in fact, as if to appeal to all those Red Alert fans who instinctively associate Russia with massive supertanks. (And yes, it was released at about the right time for this to be a plausible factor.) I'm not sure this is the case, though. The two chief things that suggest conscious russification are the way that the opening animation displays the logo as "Громада" at first, and the way that the mission briefings are often awkwardly translated, with not enough articles. But the former could just be a matter of Bethesda (who published the game in America) not wanting to spend the money to redo the animation from the beginning, and the latter could just be plain ordinary cheap-videogame bad translation.
Everything, including vegetation, is rendered with a plasticky Gouraud-shaded sheen, as if it's all toys — and the canary yellow paint favored by the enemy emphasizes this more. I'll say this: the vehicles rotate remarkably smoothly for a sprite-based game. Presumably a lot of time and effort was devoted to this, an effect that we get trivially in the age of 3D.
Your supertank can be controlled from either mouse or keyboard. The keyboard controls are avatar-relative — "tank controls", as they're sometimes called. This is at least appropriate to the context, but I much prefer the mouse, which is a simple click-to-go-here system, complemented by click-to-fire-here on the other mouse button. (This is the sort of tank game that lets you rotate your turret independently of your direction of movement.) This still has its problems, mind. You can hold down the fire button to keep on continuously firing at a single point (as long as your ammo holds out, anyway), but, inconsistently, you can't hold down the go button to continuously update where you're moving. Also, tanks need to move in a circle in order to turn, and the mouse doesn't give you direct control over which direction you're circling in; for small turns, it'll choose the most direct way, but if you suddenly have to go back the way you just came, you can wind up bumping into perfectly avoidable walls. Still, the click-to-move system lets you essentially set your tank on autopilot so that it doesn't stay still while you concentrate on shooting at things, and that's pretty nice.
It strikes me that it's been a while since I played a game with printed documentation. The manual for this game, while pamphlet-sized, is surprisingly thick, given the game's fundamental simplicity, but it turns out to be mostly occupied with an illustrated backstory. The portion devoted to the game basically just summarizes the menus and the controls, not even giving the rundown of enemies and pickups that, say, its fellow tank game Combat (2001) does. Note that Combat was released a mere two years after Gromada, and furthermore is deliberately retro, even to the point of containing limited lives, but it seems ages closer to modern design sensibilities all the same.
Orcs Must Die!: Story and Character
Just as the UI in Orcs Must Die! manages to get along without a lot of explanation, so too does the story. You start off in the middle of an emergency that doesn't require world-building to be intelligible, and most of what you learn about your situation later on comes from offhand comments rather than cutscenes and similar infodumps. The story's major turn, the revelation that the orcs are being organized by some external force, is foreshadowed by some of the orcs' random shouts: in addition to expected cries of "Kill the humans!" and such, they occasionally say things like "Yes, mistress!" and "Get out of my head!". Just as well — when the game does finally does start to provide exposition in the form of psychic dialogue between the PC and the sorceress who's driving the horde, it's often drowned out by the background music and the clamor of battle.
Now, the game's formal properties impose certain things on the story. You're playing a character who physically exists in the gameworld, who has a location and and has to run around tending to emergencies wherever they crop up. At the same time, you're basically acting alone. There are guardians and weavers, sure, but you're the only war mage, and that means you have to both set up and execute the defense of every route to the rift in each and every fortress, even the ones that are clearly set up to be optimally guarded by teams of two or four people. Why it is like this? Because, we learn, all the other war mages who would normally be helping out are already dead at the hands of the orcs. There are a few different ways you could take this story. The creators of this game decided to make it a comedy.
The main way it does this is by making the PC into the war mage least suited for this challenge: young, brash, wisecracking, disrespectful about his recently-dead mentor, and above all, conceited. The sort of person who says "Booyah!" after a kill. It's the sort of character Nolan North is known for, with a little more fratboy mixed in. In short, he's a jerk, and the story is the story of a jerk justifying his jerkitude by triumphing where no one else expected he could. Given this, I suppose it's fitting that the true antagonist is a controlling, manipulative woman. It's all part of the PC's world view. We never encounter the sorceress directly — in the end, you defeat her simply by closing the rifts and trapping her in the orcs' homeworld — but we see her in cutscenes, and she's exactly the sort of hooker-booted hottie that the PC would go for were she not so haughty and domineering. The orcs who do her bidding are of course exclusively male, the mind control magic being a metaphor for feminine wiles. The PC is of course immune to this magic, being too full of himself to let anyone else in. No woman can tame him. He isn't just the jerk triumphant, he's triumphant because he's a jerk.
I feel like this is a sort of hero that's been becoming more popular in games lately, which makes me a little worried about the zeitgeist. Games are really good at provoking identification with the protagonist. Is this really the sort of person we want to identify with?
Orcs Must Die
The first round of holiday sales is underway, leaving me scrambling to finish up some games to make room on the Stack for new stuff. Orcs Must Die is in fact among my new acquisitions, but looked like it would probably be quick to finish, due to its structural resemblance to Plants vs Zombies: not only is it essentially a tower defense game, it pulls the same trick of introducing one new game element per level, which means the game ends once it's reached maximal complexity. And indeed, in a single day of obsessive play, I'm managed to complete every level but the last. So expect a second and final post tomorrow.
I say it's essentially a tower defense, but it's really a hybrid of tower defense and shooter. The whole idea is that in each level you're trying to prevent hordes of orcs and related monsters (kobolds as swarmers, ogres as bosses) from reaching a dimensional rift, which is in the middle of a fortress presumably built around it for the specific purpose of keeping the orcs away. This is a fully 3D structure, and you have an avatar inside it. You can place various sorts of traps on the walls, floors, and ceiling, as well as summon "guardians" who fight with sword or bow, but you can also fight the orcs directly, with a repeating crossbow, bladestaff, and various spells that you acquire over the course of the game. And in fact you pretty much have to do both, picking off orcs manually when they survive the traps. Starting at level 11, you can buy enhancements of various sorts from "weavers", but you have to choose between "steel weavers", who enhance your traps and guardians (for example, making the traps reset faster or giving the archers flaming arrows), or "elemental weavers", who enhance your personal combat abilities (increasing your health, making spells do more damage). I personally want to play this more as a tower defense game than as a shooter, so I've pretty much always taken the steel weaver — at least, until the knowledge weavers became available at level 19, with their tempting treats like making the rift itself produce lightning bolts, or occasionally reanimating dead orcs to fight on your side.
But even treating the game as a tower defense, it's a peculiar tower defense, due to the fact that you're seeing the whole thing from inside. (Shades of Intelligent Qube!) The game helps minimize this limitation by granting you a great deal of mobility: your traps don't affect you at all, you can jump off balconies and over any barricades you've placed, and there are often teleport gates joining distant parts of the stronghold. (It took me a while to realize that the orcs couldn't go through the gates. I wasted some cash in the early levels barricading them.) But it offsets this by making you vulnerable. There are types of occasional enemy that ignore the rift, choosing instead to attack you and any guardians you've summoned — and for that reason alone, it's important to have a few guardians around as distractions. For that matter, ordinary orcs will sometimes decide to chase you if you're close enough, which means that by your presence you can distract them from the rift.
In short, for all its focus on a single sort of dungeon encounter, this is a pretty rich game. The thing that really impresses me, though, is the UI design. Placing objects in three dimensions is a nontrivial task, and there's basically no explanation, documentation, or tutorial here, other than a few on-screen prompts, such as "Press R to rotate". And yet it all just works. You choose a trap to place in the same way as you choose a weapon, and you also aim it like a weapon at the surfaces that can support it. When you're aiming at a valid spot, the trap appears as a transparent model, with, if relevant, another transparency indicating its area of effect, so you know if that arrow trap reaches all the way across the hallway or not. Outside of trap placement, there are a number of little touches like the targeting reticule for the crossbow that widens if you fire rapidly, clearly indicating without words that your aim is becoming less accurate. Perhaps this is stuff that you need to already be familiar with games to understand, but it works for me.
Voxatron Alpha
So, here I've been giving so much play to the Lexaloffle mini-games that were included as a bonus with the latest Humble bundle (or "debut") that I haven't got around to playing the one game that it was supposedly about. Just as well: for all that the bonus items are described as "mini", the Voxatron alpha is a much shorter experience. It's essentially a Robotron-like shooter in 3D, with jumping added. But it's the sort of Robotron-like shooter with awkward controls that link movement direction to firing direction more than I'd like. That is, you can move in a different direction than you're shooting, but you have to be facing a direction to start shooting that way, and that gets in the way of the classic circle-and-shoot-inward approach. Well, it's still an alpha, I suppose. One can hope that it changes.
Which brings us to the weird fact that the alpha of this game was included — indeed, was the focus of — a Humble Bundle that people were expected to pay money for. I guess that's the Minecraft influence. After all, it's hard to imagine this game existing without Minecraft paving the way. Its chief appeal is in the aesthetic of blocky voxels. Even the text at the top of the screen showing your score and current weapon and so forth is made of voxels. It has an effect reminiscent of claymation, due to both the deliberate crudity and the way that the voxel grid quantizes movement. It's strange how voxel tech seems to have passed directly from futuristic to retro without passing through the present.
But I suppose that's only true of consipcuous voxels. Inconspicuous voxels are out there, in games with destructible environments. So too is it here: the environment is fully destructible. Every shot that doesn't hit a monster is liable to knock a chunk out of a wall or something. There's one boss that fires a sort of sweeping laser beam (which looks extremely strange made of solid blocks) that can only be effectively avoided by hiding behind cover, but it also eats away at your cover. Some of the monsters can even be tricked into smashing things that you want smashed, such as a pillar with goodies on top. I'd like to see more of that sort of thing in the final version, although I'm not really sure what more can be done.
Bullet Candy
Bullet Candy snuck onto the Stack through a bundle some time ago. I was reminded of it by something called "Bullet Candy Perfect" in the latest Indie Royale bundle; I'm not clear on its relationship to the earlier game, whether it's an enhanced version or a remake or a sequel or what, but I'm tentatively counting them as separate titles. Come to think of it, those various descriptors might be hard to tell apart, given how abstract and plotless the game is.
It's a 2D "bullet hell" shooter set in space, with an overall design geared mainly towards filling the screen with sparklies and particle effects. (Even the power-ups that some enemies drop have particle effects, which to my mind makes them look like projectiles. I was several levels in before I even realized they were power-ups, because I kept dodging them.) I recall that it was compared to Geometry Wars a lot, but since I haven't played that either, the main thing it reminds me of is Robotron. Seriously, the feel is so similar that it's got to be homage. It even has indestructible enemies that jerk backward a little when hit with your bullets, just like the hulk robotrons. The one really big difference in feel is that you can shoot in arbitrary directions, rather than just eight.
Also, you can play with mouse and keyboard, and that changes the dynamics considerably. With mouse control, you shoot toward the cursor. That means that the classic Robotron maneuver of sweeping the entire screen by skirting the edges and firing constantly inward doesn't work quite as well, because unless you're moving the cursor in parallel with your ship (which would be tricky), your direction of fire will keep changing. On the other hand, it also means that you can often park the cursor on top of an enemy in order to keep firing at it regardless of where you move. But that's less useful than it sounds, because such purposeful use of the cursor would require taking your eyes off your ship for a moment, and that's a quick way to die. I'm thinking gamepad has the advantage here.
The main game mode has 50 levels, all of Robotron-like brevity, and every fifth level is a continue point, a place you can start over from when you run out of lives if you don't care about your score. Through copious use of continues, it's possible to play the game from start to finish in a single session. Thus, off the Stack it goes. I guess you're intended to try harder difficulty settings at this point, or other gameplay modes, like survival mode or asteroids mode. And actually, I'm finding asteroids mode pretty engaging. It's the same basic mechanic as the classic Asteroids, but easier to control and much faster-moving.
In Ultima IV, the is a dungeon room where a mob of children attacks you. To most players, this was just an interesting repurposing of a tile not normally used for monsters to produce a things-are-different-here vibe. (The previous game in the series famously has floor tiles attack you toward the end.) But some found it upsetting, and at least one even claimed that it promoted child abuse. Richard Garriott, Ultima's auteur, had intended this scene as a kind of ethical challenge, and has pointed out various solutions that don't involve killing children in self-defense, such as using charm or sleep spells. 1One of his proposed non-lethal solutions was to unwield your sword and punch them with your bare hands until they run away, but that doesn't really help much with the child abuse allegation. But players tend to be in kill-everything-that-moves mode at that point in the game, and forget about these options, and feel like they have no choices but atrocity or quitting in disgust.
Garriott considered this little controversy to be one of the game's biggest successes, and he included a "child room" somewhere in every subsequent Ultima. But he had better taste than to push the idea further, to take it to its logical extreme. Enter Edmud McMillen and Florian Himsl, of Meat Boy fame. This pair once created a shooter about fighting diseased vaginas. Taste is no obstacle to these guys. Their latest work, The Binding of Isaac, is the story of a horrifically abused little boy trapped alone in a basement, naked and with no weapons other than his tears, forced to fight grotesque abominations. And he really is forced: unlike the child rooms in Ultima, the game doesn't let you leave a room until Isaac is the only thing alive. 2Actually, there are exceptions to this. There are certain items that let you teleport away, and an explosion in the right place will reveal a secret passage regardless of whether the the room is in lockdown. But these are just exceptions. Many of the enemies, particularly the early ones, appear to be deformed children, variations on Isaac's character design. There's one sort that doesn't even attack you, but just runs away, sobbing piteously. You still have to kill it to continue.
In a sense, though, that one type does attack you: it occasionally emits hostile flies, like guided missiles that you have to shoot down. Monsters that flee from direct confrontation and birth more monsters are not without precedent — see the Roach Queens in DROD, for example — but the way it's presented here makes it seem like the guy you're trying to kill is even more a victim of the flies than Isaac: his face is a mass of lumps presumably full of insect eggs. More advanced versions of this creature are only recognizable as once-human because of the legs supporting the bulging fleshy mass.
Yes, this is a truly repulsive game. There's blood and feces all over the place, a synergetic combination that's far grosser than the sum of its parts, and the monsters all look like things you really, really don't want to touch. And to survive in this world, Isaac has to make himself as monstrous and grotesque as the things he fights. There are a great many upgrades to be found (a random assortment available in any session), and most of them physically alter Isaac in some way, usually for the worse: a permanent snarl, a bent coathanger through the head, a third eye. They stack, too, which can look ridiculous even when the components aren't ridiculous individually (which many are). All this is overlaid on a style of exaggerated simplicity and sarcastic neoteny, like the Powerpuff Girls. It's a dead-baby-joke-like juxtaposition that's at times troubling and at times merely puerile. And sometimes it pulls out a bit of Satanic imagery for cheap shock value.
So I really can't blame anyone for simply being turned off by the style and unwilling to play it. The problem is, such people will miss out on a really good game based on the gradual mastery of a complex system and the endless variability provided by combinations of randomly-selected game-changers.
The gameplay is a surprisingly harmonious combination of blatantly swiped elements. The basic design of the dungeon, the use of bombs to open secret passages, the appearance of the shopkeeper rooms, and the way that bosses show up later as ordinary encounters all hail from The Legend of Zelda. The horrific imagery owes a little to Silent Hill, as does the questionable reality of the whole experience, which is implied to be all a dream or hallucination that Isaac experiences while locked in his room waiting to be murdered; the cutscene after you win the game the first time shows a much more prosaic ending than the boss battle you just endured. The shooting mechanic, with its dual eight-direction controls for shooting and moving in independent directions 3Accomplished here entirely through the keyboard, WASD for movement and arrow keys for shooting, which is a curious choice for the people who were so adamant that you use a gamepad in Super Meat Boy. The fact that the entire game is in Flash might have something to do with this., are pure Robotron, down to the effectiveness of circling around the edges of the room while shooting inward, although with the twist that your movement affects the trajectory of your bullet/tears, making most of your shots somewhat diagonal. And there are sundry minor references, like a miniboss based on Bomberman.
And then there's the rougelike elements. Other commenters seem to have mostly focused on this, and on debates over whether it really qualifies as a roguelike; the comment threads at rockpapershotgun coined the term "roguelike-like" to describe it. It seems to me that it's got a better claim to the genre than some other things that have been described as roguelikes, such as Spelunky, whose only roguelike attributes as far as I can tell are randomly-generated levels and inability to go back to earlier saves. Isaac has these attribute too, but it also has other pointed rogueisms like randomized items: where Rogue randomly assigned colors to different potion types, expecting you to learn what each color does by drinking it, Isaac does the same with scavenging Mom's pills, putting the mechanic in a new perspective that makes you realize just how awful it is underneath.
For that matter, the whole setting is something of a subversion of the dungeons-of-doom cliché, or perhaps a reinforcement of it, giving the idea some of the power it loses by being set in a pure fantasy environment. I've seen it argued that the intrinsic unfairness of the luck factor in roguelikes, where your ability to win is largely determined by what items the random number generator picks, complements the utter unfairness of the underlying story, of a little boy unfortunate to be under the power of a psycho who thinks God talks to her. For these and similar reasons, I think it would actually be a worse game if you reskinned it to be less horrible.
1. ↑ One of his proposed non-lethal solutions was to unwield your sword and punch them with your bare hands until they run away, but that doesn't really help much with the child abuse allegation.
2. ↑ Actually, there are exceptions to this. There are certain items that let you teleport away, and an explosion in the right place will reveal a secret passage regardless of whether the the room is in lockdown. But these are just exceptions.
3. ↑ Accomplished here entirely through the keyboard, WASD for movement and arrow keys for shooting, which is a curious choice for the people who were so adamant that you use a gamepad in Super Meat Boy. The fact that the entire game is in Flash might have something to do with this.
A.R.E.S.: Extinction Agenda
Once more, a recent indie title can be played to the point of rolling the credits in under six hours (and that includes one particularly hard jumping sequence that probably took me a half an hour all by itself). It apparently expects you to play it through multiple times, trying to better your performance ratings. Is this the general trend these days? It seems like not long ago that Portal's length was a cause of widespread complaint. I suppose this is something that ebbs and flows. You certainly didn't find 40-hour epics in the arcades of old. When I first tried MAME, I was shocked at just how short those games became when you have infinite quarters. But that's what fit the arcade machine model, and I suppose the current trend towards many short cheap titles reflects the market of XBLA and its ilk.
A.R.E.S. is a 2D (with 3D graphics) platformer/shooter in which you play an advanced humanoid robot fighting hordes of less-advanced evil robots. In other words, it's the same story as Megaman, and to a large degree the same gameplay as well. But where Megaman has cartoony, round-featured art that indicates a target audience of children, A.R.E.S. has a shiny mecha anime look aimed at slightly older children. The game supports both gamepad and mouse/keyboard controls; in the latter, the keyboard moves your avatar around while the mouse cursor aims your gun. I've encountered such schemes before — I think Crack dot Com's Abuse was the first. I found it extremely awkward in Abuse, but it feels pretty natural to me here. I'm not sure if this is more due to the game or to my improved skills as a player. Probably the game. You throw a lot of bullets around here, and the targets tend to be fairly big, so it's not like you need to aim all that precisely.
Dead robots turn into scraps that you can collect and "recycle" to purchase health packs, grenades, and, most importantly, upgrades for your various weapons. I found that a single pass through the game wasn't enough to get me enough scrap for everything I needed to take out the end boss — I got the upgrades I wanted, but only by spending so much that I couldn't afford enough health packs. The game encourages you to go back and replay earlier chapters in situations like this. In other words, it's got grinding. The unusual thing about this is how non-diegetic it is. Not only does the plot not allow for the possibility of taking a break from the immediate crisis to go level up your gear (a dissonance that's pretty common in CRPGs), the mechanics don't allow for it either. This is a game that keeps locking doors behind you. The only way to access earlier areas is through a menu, and when you do, you effectively go back in time, but with cooler stuff. I recall commenting about similar things going on in Lego Star Wars, but it seemed more like a tool for completists there, and less like a necessary part of one's first pass through the game.


The sanitary sewer line drains toilet waste, washing machines, floor drains and bathtub drains to the sanitary sewer main in the street. The waste requires treatment prior to discharge and is transported to the Metropolitan Water Reclamation District for Greater Chicago (MWRDGC) sewer. Downspouts, footing drains, and sump pumps handle clean storm water and groundwater.
The storm sewer sump pumps rainwater collected under the basement floor pad to the rear yard. If the discharge of the storm sewer pump isn't far enough away from the house, water discharged from the basement will collect against the foundation wall or footing and seep into the footing drains. Therefore, it is recommended that the discharge is located at least five feet away from the house. Additionally, it is recommended that storm water be discharging to flow overland to allow water to infiltrate into the soil, reducing the cost of pumping and treating additional water collected in the storm sewer.
The sanitary ejector pumps waste water from toilets, floor drains, washing machines and bathtubs to the private sanitary service line. The private sanitary service is connected to the village owned sanitary sewer property line. The sanitary pump is necessary to pump any wastewater from the lower levels (below grade) out of the house. If a residence does not have a basement, or has only a crawl space, a sanitary pump is usually not required. All wastewater from fixtures located at an elevation above the sanitary service line do not require a pump.
A sump is installed under the basement floor to intercept sewage flowing from basement fixtures and the basement floor drain. An ejector pump in the sump pushes sewage up above the flood level. From there it can drain by gravity into the sewer service line. Plumbing fixtures on the first floor continue to drain by gravity to the service line. It is unlikely that the sewers will back up above ground level. If water does go higher, a check valve in the pipe from the ejector pump keeps it in the pipes. Backed up sewage is enclosed in the sewer pipes so there is no worry about overflowing laundry tubs or basement toilets.
During a power outage, the ejector pump won't work. But this only limits the use of the facilities in the basement that need the pump.
If the storm water sump is connected to the private sanitary sewer rather than discharging water from the footing drains to the yard, the sanitary sewer can fill up with storm water. The sanitary sewer was not sized to handle the additinal flow from the footing drains. Therefore, sanitary backups in homes and manholes may result.


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Sinnis Terrain 380cc Adventure bike goes on UK Presale
Sinnis has begun its presale campaign for the much-anticipated Terrain 380cc Adventure.
The Brighton-based company debuted the T380 at The Overland Event in 2019 and it was keenly welcomed. The full UK launch to customers was due to be March this year, but due to COVID-19, was delayed. We've long been advocates of smaller lighter bikes for really big trips and with demand for the next generation adventure bike still high, the Sinnis is offering customers the opportunity to secure one of the first T380 bikes to land on UK shores.
Customers can deposit £100 to preorder one of the first bikes to land in Autumn at a suggested retail price of £4,495. But those attending The Overland Event 2020 will be the first to test ride the new model.
Bigger brother to the popular Terrain 125, which is currently their best selling model, the T380 marks the first foray into larger capacity bikes for Sinnis, a company whose core business since 2005 has been built on making fun, affordable small-capacity machines. It comes at a pivotal point in a new direction for the brand, with the introduction of a fresh image, website and a new "digital way of doing things."
Owner and Director Daqi Fan says "Community has been key in Sinnis' transformation from small business to nationally-loved brand with the Terrain model at its centre. Owners all over the country have banded together via social media to tackle green lanes, by-ways and peaks on their small-capacity steeds over the past couple of years. The T380 is a dedication to those 125cc riders who have helped us grow. We wanted to bring riders a bike that's as affordable, fun and practical as its smaller sibling but with way more power and features to warrant stepping up a grade."
The liquid-cooled, parallel-twin, single overhead camshaft engine has a peak power of 37bhp at 9,000 RPM and 35 Nm of torque at 6,500 RPM. The 125 has been to Mongolia and back, and at 300 miles range on a single tank the T380 will go even further, faster, with the torque for tricky manoeuvres on uneven ground. This performance is set to rival the top mid-capacity adventure bikes, but with a guide retail price of £4,495.
Features like dual-piston radially-mounted calipers grabbing twin front wavy discs, adjustable upside down forks, steel trellis frame, and 19" and 17" wheels join bang-up-to-date electronics including a large LCD dash screen that synchs with your phone, altitude meter, LED headlights, built-in tyre pressure monitors, multiple power take-offs and more.
Sadly it's been confirmed that the 105l of hard luggage isn't standard issue but will be around £250 as an option, and the lovely spoked wheels the debut model had are being replaced with cast alloy ones. Toro Exhausts are set to bring out an exclusive performance system for the bike post-launch and hopefully a spoked wheel option will exist too.
We've been fortunate enough to test the prototype model in white, which sadly won't be a colour option, and you can read the full review here.
Head to the Terrain 380 presale page on the Sinnis Motorcycles website to pay a refundable deposit of £100 and reserve your T380 today. The first machines are scheduled to arrive at the end of October (COVID-19-dependent). Presale customers will get a notification to visit their local dealer so they can pay the remaining balance and pick up their new machine.


The C5 Aircross is an eye-catching, practical and comfortable SUV that deserves consideration from anyone considering a new mid-sized SUV. It's not trying to be exciting to drive, which might put off buyers looking for a sporty edge, and some of the interior materials feel a bit cheap, but overall Citroen have designed a machine that will rightly appeal to a wide range of people, and an an attractive price.
Interested in buying a Citroen C5 Aircross?
Looks are always subjective, but the C5 Aircross is unashamed in standing out from the crowd with some eye-catching features, such as split-level headlights, optional coloured grille inserts and Citroen's Air Bumps – plastic air-filled pockets – on the side to protect against minor dinks. It's got high ground clearance and doesn't really look like anything else on the market and, for some, that'll be a major plus point. There are three trim levels to choose from: Feel, Flair and Flair Plus. Feel rides on 17-inch alloy wheels, while Flair upgrades to bigger, 18-inch wheels and front fog lights. The Flair Plus has big 19-inch wheels and a panoramic sunroof as standard, as well as high-tech Intelligent Beam headlights, which will automatically switch between high and dipped beam depending on the conditions and oncoming traffic. The C5 Aircross comes in white as standard, but there are six optional paint colours to choose from as well.
The interior of the C5 Aircross is similarly eye-catching in design, and available in a range of cloth and leather finishes on the seats. However, some of the materials used, and the finish on them, is a bit disappointing compared to rivals. Some cheap, flimsy feeling plastics are all too prevalent. On the plus side, the standard 12.5-inch colour screen that replaces traditional dials is suitably funky, and configurable in a number of different ways. It ties in with the infotainment system, operated through an 8.0 touchscreen and aided by an array of touch-sensitive buttons underneath. It's not the easiest system to use on the move as physical buttons would be considerably more user-friendly, but it does sport Android Auto, Apple CarPlay and MirrorLink for smartphone connectivity. The upgraded seats, which are standard on Flair and Flair Plus models, are very comfortable.
Citroen is making a big deal about the C5 Aircross' levels of practicality, and we don't blame them. The boot, for starters, is the biggest in this segment with up to 720 litres of space with the rear seats up and slid forwards (580 with them pushed back). Fold them down, and you'll have 1630 litres, which is more than Citroen's C4 SpaceTourer MPV (a car that literally boasts about its roominess in its name). With each of the three rear seats folding down individually, this makes it very configurable. Each of the three seats is identical in size, slides forwards and backwards and reclines too, making the C5 Aircross a car that will genuinely seat five people in comfort, rather than four people and a slightly squashed unfortunate in the middle.
There's plenty of space in the cabin too, with good-sized cupholders in the centre console and a huge cubbyhole under the armrest that's also cooled by the air-conditioning system, making it ideal for drinks and snacks. The glovebox is big too, and there are storage pockets in all four doors. All-in-all, this is one of the roomiest and most practical cars of its type.
Let's get it straight right from the off: the C5 Aircross is not built for excitement, it's built for comfort, so if you're after sharp, nimble handling then we'd point you towards Seat's Ateca instead. Citroen would have you believe that the suspension gives a "magic carpet-like" ride, which is stretching things a bit, but it does ride rather well. We've driven the car on some fairly terrible road surfaces during the car's launch event in Morocco, and only when the potholes got really serious did the shock absorbers start protesting. With a high riding position, it'll cope with some light off-road action, but it doesn't boast the four-wheel drive system needed for really serious stuff.
Despite the softer, comfort focus, the C5 Aircross doesn't disgrace itself when it comes to handling. The steering's on the light side, but it stays commendably stable and confident while cornering. The petrol-powered version is slightly nippier than the 180-horsepower diesel, as it's considerably lighter by some 110kg.
There are four engines available in the C5 Aircross, two diesels and two petrols. Both have the same output figures, either 130 horsepower or 180. We tried both the 180 horsepower engines so far, and both are pretty decent. The diesel has more torque than the petrol, so feels slightly more effortless in its acceleration, but the petrol still does a commendable job of hauling the C5 around with a minimum of fuss. We'd suggest that if you're likely to be doing lots of longer journeys, then the better fuel economy of the diesel would make it worthwhile, but for those that do shorter trips, the petrol should be more than sufficient. The 130 horsepower engines come with a manual gearbox if you want them, but the more powerful ones are automatic only, and the eight-speed gearbox does a serviceable job. Manual paddles are included if you want to shift gears yourself, but we can't see a particular need to. A hybrid version is planned for 2020.
The purchase price of the C5 Aircross is slightly higher than Nissan's excellent Qashqai, very similar to the Hyundai Tucson and less than Volkswagen's Tiguan. We crunched the costs of a 1.2-litre, 130 horsepower petrol C5 Aircross Flair against the equivalent models from those rivals, and found that the overall running costs are cheapest for the Citroen, thanks it large part to its impressive fuel economy. Predicted depreciation is very similar to the Nissan and Hyundai, while service, maintenance and repair costs are likely to be slightly higher, but considerably less than the Volkswagen. The Hyundai falls down on its fuel economy, which is worse than the rest. Overall then, the Citroen seems a sound financial bet.
As the C5 Aircross is a new model, there's no specific historical data to look at yet. But unfortunately, Citroen as a brand doesn't have a good record for reliability in recent years. The 2018 JD Power Vehicle Dependability Study ranked Citroen fifth from bottom of all the manufacturers, with a score considerably below the industry average. This represents a fall from sixth worst in 2017. Warranty Direct's Reliability Index, which also ranks manufacturers, paints a slightly rosier picture with Citroen in a solid mid-table position, but this uses data from older cars that are out of the factory warranty. If something does go wrong with your C5 Aircross, Citroen offers a two-year, unlimited mileage warranty, with a third year added by the dealer, limited to 60,000 miles.
The C5 Aircross hasn't yet been crash tested by safety organisation Euro NCAP, but with recent Citroens all scoring a maximum five stars, we'd be very surprised if that changes. The car comes with a huge list of safety features as standard, including automatic emergency braking, traffic sign recognition, a lane departure warning system and blind spot monitoring system, and Flair and FlairPlus models come with Citroen's ConnectedCam, which is an inbuilt dash-cam. It's an option on the Feel model. All cars have front, side and curtain airbags and three Isofix child-seat mounting points (two in the back and one in the front passenger seat).
All models of the C5 Aircross come well equipped as standard, with features such as cruise control, DAB digital radio, two USB chargers and Bluetooth included. Dual zone climate control is also included, as are automatic windscreen wipers and rear parking sensors. Upgrade from the Feel model to the Flair and you'll get grey leather upholstery (or cloth if you'd prefer), front parking sensors and a reversing camera, as well as automatic parking and satellite navigation, as well as electric driver's seat. Go for the Flair Plus model and it'll come with keyless entry and start, a hands-free boot lid that you can open by waving your foot under the rear bumper, and some mood lighting inside. A smartphone wireless charging plate is also included.
Because you're looking for a quirky SUV with loads of space, that favours comfort over driving pleasure. The C5 Aircross won't set anyone's world on fire behind the wheel, and we wish the interior quality was slightly better, but it's got the looks to turn heads, loads of space that's flexible for different needs, and comes with plenty of kit. All that, and it should be pretty friendly on the wallet, too.


This exquisitely hand beaded, blue, orange and crystal hat band is fully adjustable for a custom fit for your hat. The Laurel hat band is a combination of blue and orange beads adorned with rhinestones. The Laurel hat band is really jewelry for all of your hats and is perfect for game days and tail gating!. Wear it with a cowboy hat or a sun hat and get noticed! Hat NOT included.


John Clelland's ribald 18th-century novel Fanny Hill got plenty of attention during the let-it-all-hang-out '60s. Nudie filmmaker Russ Meyer beat everyone to the punch with his notorious soft-core version of Fanny Hill, filmed in Germany in 1965. Around the same time, director Mac Ahlberg was preparing his own FH in Sweden. To avoid confusion, Ahlberg's effort was released in the U.S. as The Swedish Fanny Hill, even though most of the story takes place in Merrie Olde England. Diana Kjaer plays the buxom Ms. Hill, a "woman of pleasure" whose memoirs are long, loud and lusty. Considered hot stuff in the 1960s, Fanny Hill seems almost austere when seen today.


Signal Ridge Trail leaves from the recently reconstructed Sawyer River Road. Both these areas were heavily affected by Hurricane Irene in 2011. In the last couple of years the AMC and National Forest have done an excellent job at getting these areas restored back to working condition. The trailhead is now relocated on the southern side of the bridge and is well marked.
The trail starts off with little elevation gain as you climb up the river bank to meet with the original trail. Once 200 feet has been gained, the trail levels out as it follows an old access road. at 1.7 miles the Carrigain Notch Trail leaves on the right and Signal Ridge trail continues its beautiful walk though woods with little elevation gain. At about 2.5 miles the trail starts its climb through a young spruce forest. The trail stays at a moderate grade with occasional rock steps going through several switchbacks. At 4.7 miles you approach the site of the old fire wardens cabin with a well. The well does contain water but purification is necessary. About .3 miles and a few more switchbacks later,you approach the last 25 feet left to the summit. There is a big impacted site here that is great for waiting for friends before going up to the summit. At the true summit there are restricted views until you walk up the fire tower. Once up there you will receive breathtaking 360 degree views. Looking West to the Franconia Ridge, South into the Pemigewasset Wilderness, North through Crawford Notch and everywhere in between.
According to the New Hampshire 4,000 footer committee, in the past 5 years, Mt. Carrigain has been the most popular summit for folks to finish up their 4,000 footers on. That is why I chose this summit with it's excellent views to finish my list on. The summit on this day was filled with smiling faces and many congratulations going around for everyone finishing their lists and for a women enjoying her first day on retirement.
The hike down is just as enjoyable as the hike up. Beautiful young forests, moderate grades ending in beautiful flat grades along the Whiteface Brook. Ending this hike is a wonderful way to end any adventure. Whether its a day hike to the fire tower or a four year long adventure to finish the 4,000 footers. For more information please visit http://www.amc4000footer.org/ Happy hiking everyone!


Once seedlings have 2 sets of true leaves, up-pot to a 4 inch pot. Flea beetles, aphids. The picture-perfect fruit is very thick walled and grows to a blocky, 4 inch size. Peppers set fruit best between 65-85°F.
Once seedlings have 2 sets of true leaves, up-pot to a 4 inch pot. Flea beetles, aphids. The 3-4 lobed fruit have moderately thick, juicy walls and turn from a glossy green to a bright red at maturity.
Our wide array of fabulous peppers, both sweet and hot, offers one of the richest sources of nutrients in the plant kingdom. Peppers set fruit best between 65-85°F. Once seedlings have 2 sets of true leaves, up-pot to a 4 inch pot.
This should not harm the plants. If the box arrives after the weekend or is damaged, please call Customer Service immediately at: 800-626-0866. They are not scheduled for transit over a weekend.
Remember, plants are living things and don't always follow schedules!. Available only within the contiguous US. Because of the different growth rates of some of the varieties, you may see a difference in sizes.
We reserve the right to alter the shipping dates due to weather. They are not scheduled for transit over a weekend. Upon opening the box you may notice that some of the plants appear wilted.
Water the pots and place them in a partially sunny location. If your shipment is not complete, please refer to your invoice for information regarding backorders or product that is sold out for the season.
This is one of the first medium-large "bell"-type peppers, although this strain may be larger than the strain grown by Mr. Jefferson and are more likely dating back to the Bull Nose of mid-to-late 1800s.
Colorful golden bells are tasty and sweet. The productive plants produce early and are good for northern climates. Great for fresh eating, great for kitchen or market gardens.
Early maturing bell pepper that turns dark brown when fully ripened. Inside ripens to a deep red. Great for gardeners with short seasons. Beautiful on salads and other meals. Chocolate colored bell pepper with sweet flavor.
The fruits are relatively short and wide with thick juicy walls. Suitable for: Sauce, roasted, grilled and fresh market consumption. The plant is very strong and productive, with good flower setting in warm climates.


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Starting now, Jomar is inviting VPs and OMs to write for VirtualCareersBook.com on articles around the life of an online earner. Write and gain more exposure for you and your writings! Let me know by clicking the button below.


Across most places in the U.S. fall fishing is beginning to give way to the dog days of winter, however in Arizona peak fishing season is just beginning. This is the time of year when the tiny mountain streams scattered across the state freeze up and access to the mighty Colorado finally becomes cool enough. Throughout all of the summer and early spring/late fall the access into the canyon itself is too hot to sanely use any of the routes into the canyon other than poaching days at Lees Ferry. Many who fish the famous waters of Lees Ferry beneath the towering Glen Canyon Dam would also say they have fished the premier trout water of Arizona. I could not disagree more. The ferry is just a shadow of the possibility that lurks in the reaches of Marble Canyon. Every riffle and eddy in this huge stretch of water is filled with trout, and not your average trout either. These fish are strong, river bred wild trout. These trout have never seen a hook and many have seen no more people than those floating downstream above their heads. This is the 50 fish a day place (except when its not). The reason it is not popular is access.
This trip began like many others, drive to a spot where the road ends. The road ends not for a lack of effort from the builders, but because the river draining the Rockies passes by just beneath. Beneath is the correct word to describe where the river runs. On the rim where we camped, silent desert. The occasional Junco calling in their group as they search the empty landscape for scattered seeds. Twenty feet from the truck, the canyon edge, and the relentless roar of a river cutting ever further from us. A river forever getting less and less attainable, always getting harder to access.
The upper reaches of the canyon is devoid of any true trails, instead the area is full of "routes" to bring you from rim to river. Side stepping pour-offs, walking down side canyons, hopping boulder fields and taking advantage of faults in the canyon walls. This is a place where you will see more Big Horn Sheep tracks than human footprints.
We followed a mix of cairns and sheep footprints down the canyon. The promise of a river filled with hungry fish kept us walking quickly. We negotiated the rock piles and pour-overs of the upper canyon. The last half of the hike is easy and fast. The ground feeling level and passable after the boulder fields of the upper canyon.
The last half of the canyon seems to take forever, as though the hard part is over and the river should be waiting for us right there. That is not how the canyon works. If it gave up its secrets that easily, then the magic would be ruined.
The river came into being in the sound of a distant roar, 10,000 cfs or so pounding over huge rocks washed into the main channel from colossal floods the rip down the path we were currently on. 99 days out of 100 this canyon is so dry it barely supports life. The one day it is wet it certainly destroys much of the life it has. It truly makes you respect the kind of critters that can make this place into their home.
Finally we saw the aqua-blue-green shades of the river. Framed by the red/tan walls and thin strip of Tamarisk green/grey at the bottom. Hanging suspended in the clear, swirling currents are black shadows. Some right at the bottom, others in the middle of the water column and a few more breaking the surface to snack on tiny midges.
My first three casts of the pistol pete yielded bites from aggressive little bows. Kayla walked in and got one on her second cast. It was going to be one of those days I guess!
The fishing was lights out, everyone hit the water and a double or triple was not uncommon, we even had a few quadruples. We fished the slower waters above the rapids for fish sipping dries. Picked pocket water in the rapids with nymphs. Swung buggers on sinking line in the riffle tailouts. It was one of those days that makes you wonder how you fish anywhere else (the walk in reminds you why). It is an incredible setting to fish in, I often find myself looking up at the walls around me halfway through tying on a fly. Hoping to catch a glimpse of the elusive Big Horn or a passing hawk.
That night we had trout for dinner, whitish pink meat crusted in garlic and pepper. Don't sleep on eating the skin and the cheeks,they are the best parts!
The next morning dawned cold, the star filled skies outlined by black canyon walls gave way to a pale light. It was time to grab some breakfast and get our last couple casts in!
After catching our fill of fish and checking out the last of the riffles and pockets within our reach we began to walk out. By the time we left the beach we were already planning our return trip.
Its always easier walking up right?
We followed a set of Bobcat tracks toup the canyon, ending in a pile of an unfortunate Juncos feathers. The walk out reminded us why the fishing was so good, the way in and out was very steep.