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Wolf Roleplays: New ways to swing it?
Discussion in 'Game Design' started by Copycat, Aug 25, 2013.
What more do they need?
More Fantasy Elements
More Plot Depth
New Ways to Play
Less Mary Sues
Better Characters
Less Fantasy Elements
Copycat Newcomer Game Owner
This is a classic rp archetype, but I feel like a lot of them are kind of lacking in depth, or the plots are so generic that things start to fall off and people lose interest.
So, what is it? What makes these go dead in the water? I own a site that I'm bringing into 2013 from many years ago, and I'd love to hear it from the people who play on them. What do you actually want out of these rps?
For me it's a continuable story, and I'd love to see some progression as far as character development, age, and death. A kind of cycle could be interesting to put in, with character aging yearly and things of that nature. Certain kind of tribal aspects are also something I'd like to pursue, like rituals that involves the pack, or Rites for new member, growing up, and passing on.
It'd be interesting to try, though I haven't really seen a game to encompass these. It would be great to know what you all think!
Copycat, Aug 25, 2013
Eve Resident
I have personally created or have been a part of several wolf roleplay forums before my interest shifted elsewhere. Whether it is low fantasy, high fantasy, or pure realism, for me what it all boils down to is the plot. If it's just a couple of packs feuding over - insert whatever reason here - that has been done a million times over and is thus quite tedious and repetitive. For a new wolf forum to stand out, it needs to be fresh, exciting, and innovative with groundbreaking ideas that no one has come up with before.
Mary Sues, Gary Stus, and other poorly designed characters can easily be weeded out with an application/audition system and in my opinion is never something makes or breaks a forum. Neither is the addition of, or degree of, a fantasy element since that part is a matter of preference. Some people like low/med/high fantasy while others prefer pure realism.
Eve, Aug 25, 2013
Shriker Shadowlack Owner RPGfix Admin Patron Game Owner
I think that really just a lot of them are tired with next to no innovation, and there ends up being far too much focus on the pack ranks (both obtaining, and maintaining ranks). I've been out of the wolf role-playing community for quite some time though.
That said, I do have a framework built for a wolf simulation game of some sort. It's been sitting on my back-burner for a while. Mostly just been looking for the right crew to put together in order to run with it. Although it won't exactly be forum-based. It has more stats and the like, as well as perma-death. The hard part is deciding just how far I want to take everything.
Shriker, Aug 25, 2013
@Eve: That all makes pretty good sense, as far as the fantasy setting is concerned. Personally I like all of it, so I enjoy hearing opinions on those kinds of things from the fanbase. With that in mind, I sort of want to take things down the road of realism as far as appearances, etc., but want to have certain specific elements that give it a kick in the pants for originality.
@Iversia: That sounds pretty amazing, actually. I've been trying for a long time to find something like that, and so far WolfQuest has pretty much died in the fires of inactivity, has no real fantasy, character design elements or worthwhile stats, etc.; FeralHeart is even worse, since literally all you do is talk to people and the roleplaying is crap-rate - they got it right with the character design, flight ability and emotes. If you ever take that off the backburner, I'd have a bit of imput on it, becuase those sort of things interest me greatly, and I've been wanting a Wolf-based MMO since the minute I started rping them.
I'm pretty sure there's a fairly decent fanbase, too, so money could come out of putting in on something like that.
As I said, when it comes to fantasy vs. realism it's all a matter of preference. Whatever you decide to do with your forum will attract likeminded people. Personally I prefer a low fantasy wolf roleplay grounded in realism where the wolves are pretty much normal wolves but can do slightly anthropomorphic things like build fires, make herbal medicines, participate in tribal rituals, and so on - but not possess magical powers, read minds, control elements, wear piercings and jewelry, or other such high fantasy things. The key is balancing everything so that you don't single anyone out, that way you get the benefit of reaching a broad audience instead of just specific people who only like one thing.
I also agree with the point Iversia made regarding the focus inevitably shifting to the ranks and not the actual plot. I've seen that happen a lot on wolf forums, especially the ones that allow you to create your own packs. Everyone always wants to play the Alpha or some other character with significance. With one of my wolf RPGs I remedied that by redefining the traditional ranks. Eliminating a few of the ranks put more importance on the ones that remained. Soldiers doubled as hunters, scouts doubled as spies, elders doubled as healers, and there were no Omegas - everyone had a purpose unless they specifically chose not to or were playing a pup.
Shriker likes this.
Daenelia Resident
The thing with animal roleplay is that it is very niche and you run the risk of attracting the more extreme roleplayer who take furry into a direction that you may not want to go in.
I never played on animal roleplay sites, so I have very limited experience, limited to reading some. (Some of the horse rps I read, by Dutch 11 year old girls was disturbing enough ...) But I envision good wolf-roleplay to be like Tailchaser's Song by Tad Williams. Or Redwall. Or Duncton Wood/Quest/Found. Or, of course, Watership Down.
I think all of these books have a very clear bad guy, evil force, to battle and it isnt the alpha who gets the lead: it is usually the runt of the litter. So I guess if you can transform the story to give some sort of equal opportunity for the writers, despite their character's pack status, you could be on to something.
Daenelia, Aug 26, 2013
@Eve: That's actually a cool way to do things. Rituals and stuff like that are always fascinating, though for myself I tend to keep furry elements like building fires, braiding manes, and other things to the furry/werewolf end of things, which isn't quite what I'm talking about. It's true, those things are really interesting, and I do love 'em, but I like to go about making the feral wolf plays somewhat different than the norm. The pack leadership and people fighting over leadership roles has never really been a problem for me, or at least I've never seen it. Many of the places I'v been on focused a lot on the plot, and you had to earn ranks. As I'm going about making my site, I'm sort of finding out that rituals and different steps to get to those ranks and positions are funner to play than simply /being/ that rank automatically. Melding ranks and making good ones seems like a lot of fun too! So I might try that with a few of the ones I've got.
@Daenelia: That interesting that you bring up those books, because I've heard of all of them but never had the chance to read them. I think you're looking more toward the furry side of things, but maybe bringing more anthropomorphic elements may not be a bad idea. Honestly though when taking charge of a scene, I thing that there's a lot of give and take in an RP setting, so taking the lead has to either be in spirit or through a very well written character, and it just depends on who you are posting with. However, I don't thing I'll be placing too much emphasis on ranks, seeing as a lot of people can go wrong here. It will most likely make things easier for people to have better control over situations, and it could cause some conflicts.
I was thinking about making three separate plots for three separate packs, and they're against different types of conflicts. Like, the Man Vs. Self, Man Vs. Environment, etc. As well as having a main plot, and accepting member-made and seasonal plots to go along and move the story forward by keeping things fresh.
I was talking about normal/wild/feral wolves, I have no interest in furries. My last wolf RPG had all of the elements I mentioned without having to make the wolves fully anthropomorphized or lycanthropic. They simply had the knowhow to do things like build fires, make medicines, and so on under the premise that the wolves had gained a higher state of consciousness and intellect, which was why they formed tribes instead of packs and had rituals like a coming of age for pups and rites of passage for those entering into ranks or being promoted into higher ranks. Higher ranks were not automatic either, they had to be earned, but the very basic ranks were free to join as it would otherwise be annoying to have every character someone created go through the process of joining a pack or earning a basic rank.
Never forget that while there are plenty of people out there who want their character to experience everything from the very beginning, there are also those who just want their character to be something already and then build their story from there. I've seen plenty of both in my time, and personally, I like to do both. I usually bring an already well developed character of mine and have him already be a member of the pack the fits him the best as the rank the fits him the best, depending on the site. Once he's settled in I'll go ahead and create a fresh character to start a brand new story with and go through whatever in character pack joining and rank earning processes they have in place, assuming there are any.
All the books I mentioned where about the animals, with anthromorphic features, like speech. And rituals. I only thing that animal-roleplay can attract the whole furry thing. Our kitlings on our site can be seen as furries.... they are a mix of human and cat, but surprisingly they have been rather sexless :)
The horse roleplay disturbed me only because there were these 11 year old girls writing about stallions and mares, and though I know kids these days know how the whole thing works, I just didnt expect them to write so much about it :S In such graphic detail. Added with some violence. Anyway. Trying to erase that from my mind still.
Side note on dog intelligence: my parttime dog was raised by Dutch speaking people. She knows I speak Dutch. She obviously never took into account we could make different noises that Dutch. Until she heard me speak English with my guy. The look on her face was priceless... she seriously understood she was listening to us communicate in a different way, with differen noises. Awsome. Anyway.
In any roleplay it helps if people are never left feeling that their character and their input doesnt matter. Not everyone has to be a leader/alpha to make an impact on the story. In fact, if you can impress on people that conflict can often arise from the lower ranked members of a pack, you'll see how many omegas you get...
Eferhilda Newcomer Game Owner
Wolf rping is where I got my start and when I look back on my writing and my characters.....yeah I was a complete noob lol But, now when I read them they are still the same. Wolves that can fly and spit fireballs, wolves that are in this fantasy land, where the main goal seems to just being having pups and internal pack conflict. Think if people took the time to think out a really good idea, developed it and tried to not get caught up in the stereotypical wolf rps it could be pretty cool.
Eferhilda, Aug 28, 2013
Invisie internet forever Curator
@Copycat: The last time I tried WolfQuest it was too buggy to even try. 8C
I definitely feel like I have more authority to speak on the anthro aspect rather than regular wolf roleplay. I actually haven't roleplayed regular wolves for like a decade. But anthro wolves -- well, they are werewolves -- yeah. Done the past twelve years at 'Souls. We've had a few people who were -- as @Daenelia says -- on the more extreme end, but. Those people generally quickly figure out that it isn't for them, though? They aren't getting the raunchy they want, haha. And -- if not, they usually wind up breaking the rules and getting themselves in trouble some way or another. Honestly cannot think of a single instance where creepy/extreme type behavior hasn't been followed by some form of infraction. But yes! That is more werewolf.
Moving on, I honestly think one of the biggest issues facing wolf roleplaying games *is* the perception of them -- that they are boring, for sex-crazed people, played by furries, filled with "wolfspeak." Don't get me wrong; I've seen examples of all of the above. But I don't really think they are in the majority of wolf roleplaying games.
I think people's perceptions of them probably keep many folks away who might otherwise try it. There will always be people who prefer humans or dragons or cats or whatever to wolves, but I am certain there is a subset of people who avoid wolf roleplay simply for the way it's perceived. They might find any sexual roleplay distasteful, or they think they'll read posts consisting solely of "femora" and "pinnae" and other words.
Don't really know how to fix that, but there it is.
Sidenote: I never understood how regular wolves could make fire or brew tea or anything without opposable thumbs. Comparison to Watership Down made me realize things are probably just done with the muzzle. Go me.
Invisie, Aug 28, 2013
Eve and Shriker like this.
@Eve: You make good points about those abilities, actually! and Invisie just made me realize how they would do that, too :U. It's good that talking about these things makes them way more understandable. On that note though, that seems like a lot of fun, and would give for more options of play. I'll have to incorporate it somewhere to give it a go myself :D!
@Invisie: That's interesting that you bring wolfspeak and things like that up. It's weird, because in my experience with roleplaying these canines, I haven't had a lot of the the stuff everyone's mentioned as a problem really even happen! Though it might be because I've kind of guarded against them from the start. For instance, I don't like the crazy wolfspeak like the words terra and orbs and things (I've even heard visionaries once from some random place :Y) and so I only allow certain ones in specific instances, or make them auto-corrected (and of course I warn users if that'll happen to some words). And dude, don't get me started on the sexfiends of the RP world. I keep all my weird stuff over at F-List where it belongs, and try not to harm anyone with it elsewhere xD.
wickedleaf Newcomer
I recently opened a Wolf RPG, called... um, Wolf. ;)
Previous to that, I tried my hand at opening one called Wyldernis. It failed for a number of reasons, mainly because I started out *WAY* too ambitious and large—so it ultimately felt incomplete and unsupported by staff, when the general idea is that players would have most of the control to build the world as they would. It also took place in a fictional area—meaning a place that couldn't feasibly exist on earth—and that seemed to really throw people. I went for an overarching plot, but I think I did to much too early and people felt forced to make decisions about their character's past before they even started to play. I think if I had started smaller and more familiar, or smaller and REALLY out there in terms of fantasy, it would have done much better. I kind of realized that where Wylde stood in terms of realism/fantasy was just really blurry and confusing for people.
So first, my advice is not to get too far ahead of yourself. Start with only what you can chew yourself. Don't worry about fancy features right off the bat. Draw people in with the general gameplay at first, and make it uncomplicated for them to get started.
That's what I did with Wolf. I based it off Glacier National Park, because there—setting is taken care of. I could provide just enough information for people to get started, and for those that wanted detailed lists of flora/fauna, they could go to the Wikipedia pages I linked. I started with four regions/forums (with a handful of territories for each region) and two packs.
I'll be honest in that I had the benefit of a good portion of WWS (Wild Wolf Society)'s population jumping in to play within a few days of the board getting created, mostly because the idea was discussed and originated on the community's Facebook page. With WWS closed and being a decade-old community, people were just looking for something similar. I started Wyldernis without that support and it was HARD to get the word out; it really didn't get attention until WWS closed. I guess my point here is... new boards have a really rough time getting off the ground, particularly in the wolf RPG community. Now that I'm pushing advertising for Wolf, it's a little depressing to see how many boards out there are struggling to get/maintain members. Relic Lore and a few others are doing well, but it's tough not to judge websites by WWS' or Souls' level of activity.
In terms of originality, Wolf is semi-realistic... we try to stay as close to nature as possible, but we don't want to step on the toes' of anyone's creative freedom. We keep track of character stats, and use a formula to determine how many packs the game can support. When it looks like more need to open, we ask the membership if they agree. If they do, we allow members to propose pack ideas—right now, there's a pack being proposed that practices voodoo, and one proposed that merely focuses on wolf/natural instinct—which are then voted on. Whichever pack(s) get the most votes get to form. That way, it's controlled and people aren't constantly making characters to fit a pack so it can form and then dropping it, but it's very much equal opportunity.
Our activity requirements are lax, to allow for adult lifestyles—classes, jobs, families, other interests, et cetera.
We'll do occasional board-wide plots, but it will usually be member-driven and created. Ultimately we try to let plots form organically, and the moderators will rarely step in. Just let it happen. On that note, we don't really identify or advertise who's a staff member. We're all just people playing a game. I just get to code and try to make the ideas of our players functional.
We're now in the process of adding some special features (which honestly, a lot of wolf RPGs seem to be doing nowadays) that resemble traditional RPGs. Like player-managed health bars. We're also granting experience in a way that will hopefully promote character development and activity. Characters can also level skills. However, we try to make whatever features we have relevant, easy-to-manage and easy-to-understand. There are some boards that have really detailed character stats, but unless there is a dice-based system in place... what for?
Mrr... sorry, I hope this doesn't read like an ad! I've just done a lot of thinking lately about stuff like this because I don't want Wolf to make the same mistakes that Wyldernis did. So, hopefully you'll gain some insight as well. :x
1. Start small, and much smaller than you'd think.
2. Allow for creative freedom, but try to help prevent your members from burning out quickly.
3. Don't overwhelm potential members with a lot of information/features, especially if they HAVE to know about it before they start roleplaying.
4. Listen to what your members want. Hell, see if you can talk to people currently playing on wolf RPGs and see what they think is lacking.
wickedleaf, Sep 10, 2013
Copycat likes this.
Calico Newcomer
I actually do currently rp on wolf rps and have for some time.
One of the things that I actually like is when a site does give me some freedom to do things - like freedom to start a pack if I'd like. All too many wolf rps go with the idea of preformed "packs" that you basically have to join one of or be forced to be a loner. I even did that myself once upon a time when I ran my own game. You wind up with a lot of loners, or pack members that *act* like loners, which is completely contrary to how a pack should work. Heck, in one game I was on, there wasn't even the option to try and boot a member from a pack for acting like a shitty pack member because there *was* no loner option. Wtf. On the game I'm currently on, people are given a set of guidelines - a number of "followers" you have to attract to your pack idea, and then you can submit your ranks however you'd like to do them, claim a territory - and there you go. Now you've created your pack, claimed your territory, now you can decide to be peaceful and just guard your stuff and don't bother others, or be that bad guy. Whatever.
That's just one example, but I do think it's a good one.
I also personally like wolf rp that involves some elements of fantasy - just running about as a basic animal tends to get a bit boring for me at times. Add a bit of fantasy to the equation - oh you have wolves that can breathe fire? Well that can start some plots in of itself.
Just a newb's two cents ^^
Calico, Sep 11, 2013
Yazzeh Newcomer
I think... the main problem with wolf RP's isn't necessarily the RP itself, but in the characters being wolves and the limitations that species places on them.
I played wolves for years. Played. And unfortunately I don't think it's a genre I could go back to. I say this, only because I found myself bored with the genre. There were only so many times I could join as a loner, refine my characters "hunting/fighting/tracking/etc" skills, join a pack, rank up, rank down, get exiled, etc... before I found myself launching into yet another repetitive world where I found myself repeating the same steps over and over again.
So I tried fantasy wolves with the idea that maybe a layer of magic would suddenly add something new to the genre. What I found was the fantasy element added a little more depth and variety, but it didn't really add anything anymore exciting. It was still the same concepts, characters now just had a few more tricks up their sleeves.
I was stuck with in the rules established on the day I joined, and there was no way for my characters and I to go beyond what we started with.
That said, I was one of the people on Wyldernis (@wickedleaf) and I really did enjoy that concept of exploration and the levels system behind it. The ideas behind that site were new in a sense that you could choose to be a part of adventure or not. You could stick the traditional means of a wolf RP or you allow your characters to become a part of shaping the fiber of the world they lived in. Were the ideas perhaps a little too ambitions? Maybe. It's always hard to get people on board with something they haven't seen before. But if it had started on a smaller scale, and revealed its uniqueness as people started to understand how the RP was non-traditional, I think that site could have been the overarching answer to this thread's question.
/Sidebar
I think players want to be more involved on the sites they play on. Wolves, Harry Potter, Urban Fantasy, what have you, they all eventually become stale. But think about it. We're living in a world where we can tweet at a moment's notice and creativity is constantly being starved by a constant influx of tumblr fun where something new is delivered at a steady stream and if we like it, we can reblog or comment, or what have you. We're involved. We're a part of the greater internet conversation.
I think if you want to spice up a genre, you have to get the players involved. Poll the audience. Get a sense of what they specifically are looking for, and use your own open-minded judgement as to what kind of community you want to attract and what they're looking for. Let them propose and vote on potential plots. Allow them the ability to shape and mold their own packs based on what they want. Let them have the ability to get as creative as they want with litter size and coat colors. If they propose a new land, find a way to accommodate it. Don't feel that because you're the "Owner/Admin" you have to make everything happen on your own.
At this point, I know a lot of people are like, "BUT IF I DON'T CONTROL EVERYTHING WE'LL HAVE CANDY CORN HALLOWEENISH WOLVES RUNNING AROUND WHO JUST WANT TO BE SCHIZOPHRENIC AND MURDER EVERYONE." Yeah. Maybe you will. Or maybe you just have to trust that people will have the decency to play within the boundaries you set.
RP'ing is ultimately storytelling. Stories evolve. They roll over to the next chapter. The next book spirals you deeper into a world of characters you've come to love.
If you don't want wolf RP'ing to become stale, you've got to let the RP grow around the story your players are telling.
Yazzeh, Oct 29, 2013
wickedleaf and Shriker like this.
It's actually interesting that you mention the idea of having the members be allowed to create their own things - on the game I'm currently co-Admin on, we do a lot of those things. When a character decides to "find" an area and describe it, we fit it in as a special area. We have areas of the game that are just generalized, meaning that as people find stuff, we write it in and make it a real place. Players are allowed to create their own packs and police them as well. We also have a pretty wide range of "colors you can make your wolf" and a whole bunch of stuff people can "buy" and add to their wolves - and a fairly simple explanation for it to go along so it doesn't seem like a chore to find some magical bean to grow them a set of wings. ;)
Hopefully that will continue to sustain us for quite some time. That and our fantasy elements. IMHO, those really add a lot.
Calico, Oct 29, 2013
Since I created Wyldernis and Wolf... the latter probably won't be too much different from the former, other than a realistic setting. We have (skill) levels, as well as EXP—and territory exploration is still going to be a Thing. Granted, we just recently had a period of little-to-no-activity for the month of October, but as of today we have several new members of (more-experienced) staff to spread responsibilities across (rather than just a few people), and are polling the membership for ideas on how to make the game their own. If you're interested in shaping a Wolf RPG into what you want it to be, I recommend you fill out our survey even if you don't think you'll end up playing there.
And also, this:
I firmly believe this, and I try to model my own games off the concept. My struggle is the balance, as well as balancing game immersion with busier lifestyles (we're not all twelve anymore: carving out time for fun things can be difficult). If any of you guys have ideas there, I'm all for hearing them. :)
wickedleaf, Nov 9, 2013
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KISS, senzill però exposat amb claredat; serveix com a memo.
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text:
Field Club Elementary PK - 5
No Excuses University at Field Club
3512 Walnut Street, Omaha, NE 68105-2400 Phone: (531) 299-1380
Fax: (531) 299-1398 Health Office Fax: (531) 299-1399
Mission: To prepare all students for success in college, career and life.
Vision: Every student. Every day. Prepared for success.
Values: Equity, Results, Leadership, Accountability and Joy.
Field Club Elementary
Omaha NE 68105
Health Office Fax: (531) 299-1399
For records requests
email: esmerelda.diaz@ops.org
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December NEU Family Newsletter
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UPDATED DISTRICT CALENDARS
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Pleas note, the OPS school board recently approved new calendar dates that provide our teachers with more planning and professional development days. All of the dates are non-student days.
Please see those dates below.
09/24: Teacher Planning Day
02/04: Curriculum Day
04/01: Professional Development Day
04/18: Articulation Day
In addition, the following upcoming dates are also non-student days.
10/08: Team Planning Day
UPDATED CALENDAR ENGLISH
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STUDENTS OF CHARACTER ON OUR WAY TO COLLEGE
We invite you to visit our school in person, as well. When you visit, you will find over 650 students in grades Pre-kindergarten through fifth, and dedicated staff members who believe in the excitement of learning. At Field Club Elementary School, our teachers work to plan lessons and activities that include current best practices for engaging students in learning. We believe in the success of every student and join with the Omaha Public School district in its theme of "Opportunities and Possibilities for All Students." As you look through the website, you will get an idea of the students and activities at Field Club Elementary School, but nothing compares to a visit in person. We are proud of our students and staff. Feel free to be a frequent visitor.
Thank you for visiting our NEU Field Club Falcons Elementary School Website. Please click and follow us on Twitter and "Like" our Facebook page!
A Word from our Principal
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Field Club School is located at 3512 Walnut Street in Omaha. This modern neighborhood school was created through the merger of five schools in the 1985 Omaha Public Schools consolidation plan. A diverse student population is served in kindergarten through fifth grade. Curriculum offerings are supported by resource assistance offered to students in special education, school-wide Title I programs, English as a Second Language, guidance and counseling, and gifted and talented programs. The mission of Field Club School focuses on insuring that every child has the resources and opportunities necessary to learn and develop to his or her greatest potential.
We are looking forward to a wonderful year of teaching and learning. Please feel free to contact us. We would love to hear from you and have the chance to tell you more about the exciting things happening at Field Club Elementary School.
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The construction of the new Field Club Elementary in the mid 1980s was a major undertaking on the part of the Omaha Public Schools. The current facility was a major component of a school consolidation plan.
The original Field Club Elementary was located to the west of the present building and was constructed in 1916. The current Field Club Elementary School was dedicated in 1986 and is the result of the consolidation of the original Field Club and four other elementary schools. The schools absorbed by Field Club include Jackson Elementary (reopened in 1999), Mason Elementary, Park Elementary, and Windsor Elementary.
The new Field Club Elementary School was a unique building that incorporated many innovations which contributed to a special teaching and learning environment. At the time of its opening, Field Club was larger than the ordinary Omaha Public School elementary building. It has a kindergarten suite of three specially designed rooms. There are 31 standard classrooms and many smaller special use rooms. Other features include a multipurpose room with a stage, gymnasium, a media center, computer laboratory, and a two story atrium with a multi-use commons area. Second story interior classrooms have windows which offer a view of the commons area as well as letting in natural light from the atrium.
Accredited by the Nebraska Department of Education.
Omaha Public Schools is undertaking a major green initiative that is designed to make OPS one of the most energy and resource efficient school districts in the country.
The Omaha Public School District has an extensive partnership with Common Sense Media that provides curriculum to our schools in the areas of Digital Citizenship, Internet Safety and Security, Research, and Information Literacy.
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Omaha, NE 68105-2400
Nurse Fax: (531) 299-1399
Omaha Public Schools does not discriminate on the basis of race, color, national origin, religion, sex (including pregnancy), marital status, sexual orientation, disability, age, genetic information, gender identity, gender expression, citizenship status, veteran status, political affiliation or economic status in its programs, activities and employment and provides equal access to the Boy Scouts and other designated youth groups. The following individual has been designated to accept allegations regarding non-discrimination policies: Superintendent of Schools, 3215 Cuming Street, Omaha, NE 68131 (531-299-9822). The following persons have been designated to handle inquiries regarding the non-discrimination policies: Director for the Office of Equity and Diversity (equityanddiversity@ops.org), 3215 Cuming St, Omaha, NE 68131 (531-299-0307).
Las Escuelas Públicas de Omaha no discrimina por motivos de raza, color, origen nacionalidad, religión, sexo (incluyendo el embarazo), estado civil, orientación sexual, discapacidad, edad, información genética, identidad de género, expresión de género, estatus de ciudadanía, condición de veterano, afiliación política o condición económica en sus programas, actividades y empleo y se proporciona un acceso equitativo a los niños exploradores (boy Scouts) y otros grupos juveniles. La siguiente persona ha sido designada para aceptar las alegaciones en relación con las políticas de no discriminación: el Superintendente de Escuelas, 3215 Cuming Street, Omaha, NE 68131 (531-299-9822). Las siguientes personas han sido designadas para manejar las preguntas con respecto a las políticas de no discriminación: Director de la Oficina de Equidad y Diversidad (equityanddiversity@ops.org), 3215 Cuming St, Omaha, NE 68131 (531-29-0307).


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Dominique Rocheteau, né le  à Saintes en Charente-Maritime, surnommé l'Ange vert, est un footballeur international français et dirigeant sportif.

Joueur emblématique de l'AS Saint-Étienne pendant les années 1970 avec lequel il est Champion de France en 1974, 1975 et 1976 puis atteint la finale de la Coupe d'Europe des Clubs Champions en 1976, il joue ensuite au Paris SG ou il remporte le championnat de France en 1986 et dont il est à ce jour, le cinquième meilleur buteur de l'histoire du club.

Avec l'équipe de France, il remporte l'Euro 1984 et est deux fois demi-finaliste de la Coupe du monde, en 1982 et en 1986.

Nommé vice-président du conseil de surveillance de l'ASSE en 2010, il devient par la suite conseiller du président puis coordinateur sportif. En 2017, il est nommé au poste de directeur sportif, jusqu'en 2019, date à laquelle il prend sa retraite.

Biographie

Début de carrière
Dominique Rocheteau naît le 14 janvier 1955 à Saintes, en Charente-Maritime. C'est néanmoins à Étaules, petite ville de la presqu'île d'Arvert, entre Royan et l'île d'Oléron, qu'il grandit et fait ses premières armes au sein du club de football local, l'US Étaules. Issu d'une famille d'ostréiculteurs et d'une lignée de footballeurs (son père, son oncle et plusieurs de ses cousins jouent en amateur), il évolue ensuite en junior à La Rochelle.

Mais la carrière professionnelle de Dominique Rocheteau est indissociable de l'AS Saint-Étienne, qui est dans les années 1970 l'équipe la plus populaire de l'hexagone. Arrivé dans le club stéphanois comme stagiaire en 1971, il joue son premier match pro avec Saint-Étienne en 1973 contre Nancy. Il ne peut prendre vraiment part aux magnifiques doublés coupe-championnat de 1974 et 1975, ne jouant que quelques matchs à cause de multiples blessures. Enfin remis, il explose littéralement l'année suivante au sein du dispositif en 4-3-3 mis en place par l'entraîneur Robert Herbin. Il devient rapidement l'une des coqueluches du public, en particulier des supportrices. Ses dribbles élégants et ravageurs sur l'aile droite conjugués à sa longue chevelure bouclée, sa notoriété fulgurante lui vaudront le surnom d'« Ange Vert », attribué en tête d'un reportage sur le footballeur star par le directeur de la rédaction du magazine Onze, Jean-Pierre Frimbois.

« L'Ange vert » en action (1976-1980)

L'année 1976 est une grande saison pour Rocheteau et les « Verts » tant sur un plan national qu'européen. En Coupe des clubs champions européens, Dominique Rocheteau inscrit un but et fait une passe décisive pour Hervé Revelli à Glasgow face au Rangers FC lors du match retour des huitièmes de finale (victoire 2-1). En quarts, Dominique va participer à l'un des plus beaux retournements de situation de l'histoire du football français. Opposée à l'un des grands favoris de cette édition 75/76, le Dynamo Kiev, emmené par le Ballon d'or Oleg Blokhine, l'AS Saint-Étienne est battue au match aller 2 à 0. Le match retour est homérique. Alors que la première mi-temps s'est achevée sur le score de 0 à 0, Oleg Blokhine est à deux doigts d'ouvrir le score, mais se fait prendre le ballon au dernier moment. Sur le contre, Saint-Étienne ouvre la marque par Hervé Revelli, puis récidive six minutes plus tard, sur coup franc, par Jean-Michel Larqué. Kiev, qui pensait avoir pris le contrôle du match, est sonné. Durant la prolongation, Dominique Rocheteau, blessé à la cuisse et épuisé, parvient à reprendre in extremis un centre de Patrick Revelli et marque le but de la victoire.

L'AS Saint-Etienne élimine ensuite le PSV Eindhoven lors des demi-finales, grâce notamment à une prestation exceptionnelle du gardien Ivan Curkovic au match retour après la victoire 1-0 au match aller (but sur un coup franc obtenu par Rocheteau et transformé par Jean-Michel Larqué). Le club atteint ainsi la finale contre le Bayern Munich de Franz Beckenbauer, tenant du titre, qui l'avait éliminée lors de l'édition précédente. Blessé à la cuisse durant la seconde mi-temps du match contre le PSV Eindhoven, Rocheteau ne joua malheureusement que les sept dernières minutes du match (en remplacement de Sarramagna), grâce à des infiltrations de novocaïne, sans que son fameux coup de rein ne change le cours de la partie. Dominatrice, l'équipe stéphanoise s'incline 1-0, se faisant surprendre contre le cours du jeu sur coup franc, et touche par deux fois les fameux poteaux carrés de l'Hampden Park. En championnat, Saint-Étienne remporte néanmoins son troisième titre de champion d'affilée.

L'année suivante, le club remporte la coupe de France 1977 face au Stade de Reims en finale, à laquelle Rocheteau participe, et termine 5 du championnat.

À la suite d'un championnat 1977-1978 moyen (Saint-Étienne finit 7), le club opère un changement radical de politique. Le vivier formé par le centre de formation du club est de plus en plus délaissé au profit d'un recrutement onéreux de stars comme Zimako, Lacombe, Platini, Rep, Battiston.

Après un très bon championnat 1978-1979 durant lequel Rocheteau marque 21 buts (3 meilleur buteur ex aequo avec Gilbert Marguerite et Pierre Pleimelding) et adresse 12 passes décisives, le joueur vit un championnat 1979-1980 plus difficile. Malgré un bon départ (meilleur buteur du club après 15 journées), il se blesse gravement contre Angers. Éloigné des terrains pendant de longues semaines, son absence coïncide avec une période euphorique pour l'ASSE (large victoire 6-2 face au PSV Eindhoven en seizièmes de la Coupe UEFA) et à contrario, son retour avec un passage à vide du club (lourde défaite 6-1 dans cette compétition par le Borussia Mönchengladbach, puis en quarts de la Coupe de France par une équipe de Montpellier évoluant en D2 sur un score de 1-1 à l'extérieur). Lors de ces deux confrontations, Dominique Rocheteau ne marqua pas ces buts qui auraient peut-être changé la tournure des événements, et certains au club ne manquèrent pas de lui en faire la remarque. Bien qu'il garde la confiance de Robert Herbin, Rocheteau sent une réserve à son égard au sein de la direction du club et préfère partir au Paris Saint-Germain, qui lui propose en plus de quitter son aile droite pour un poste d'avant-centre. Lui qui se sentait bloqué dans son rôle d'ailier voit là l'occasion de donner un tournant à sa carrière.

Confirmation au Paris Saint-Germain

Déçu par le duo Beltramini-Boubacar, qui n'a su faire oublier celui emmené par Bianchi et M'Pelé, le président Francis Borelli recrute donc deux nouveaux attaquants, l'« Ange vert » et Nambatingue Toko de Valenciennes. Georges Peyroche promet à Dominique le poste de  d'avant-centre.

Dominique quitte ainsi l'AS Saint-Étienne et son poste d'ailier droit pour rejoindre le jeune club du Paris Saint-Germain, où il retrouve la position fétiche de sa prime jeunesse, celle d'avant-centre, qu'il avait dû céder à Hervé Revelli puis à Johnny Rep chez les « Verts ». Mais son style reste très atypique. Peu enclin à rester à attendre le ballon dans la surface de réparation et à jouer dos au but ou en pivot, Dominique préfère user de son arme la plus efficace, le dribble, pour semer la panique dans les défenses adverses. Il joue donc la partition d'un joueur très mobile, libre d'évoluer sur tout le front de l'attaque. Très bon passeur, il ne se montre pas trop individualiste (parfois même pas assez). Il évoluera d'ailleurs parfois durant sa période parisienne aux côtés d'avant-centres typiques (Kees Kist, Richard Niederbacher, Vahid Halilhodžić ou Jules Bocandé) en tant qu'attaquant de soutien, partant de plus loin et participant activement à la construction des actions offensives.

Le Paris SG a beau être ambitieux, il obtient des résultats irréguliers. Dominique lui-même accusera plusieurs baisses de forme dues à de fréquentes blessures (n'étant guère épargné par les défenseurs adverses) et à une certaine fragilité psychologique. Avec son nouveau club, il remporte néanmoins plusieurs titres. Il remporte la Coupe de France en 1982, après une finale épique disputée face à l'AS Saint-Étienne de Michel Platini, qui joue là son dernier match pour un club français. Le Paris SG l'emporte 6 à 5 aux tirs au but après un match nul 2-2 (Dominique inscrivant le but de l'égalisation pour Paris lors de l'ultime minute de la prolongation).

Dominique dispute un quart de finale de Coupe d'Europe des Vainqueurs de Coupe lors de la saison 1982-1983. Lors de l'édition 1982-1983 de la Coupe de France, Paris conserve son titre en l'emportant 3 buts à 2 face au champion de France, le FC Nantes, à l'issue d'une nouvelle finale d'anthologie. Dominique atteint également la finale de la Coupe de France de football 1984-1985 (défaite 1 à 0 face à l'AS Monaco).

Dominique Rocheteau acquiert son dernier titre de champion de France en 1986, le premier pour le club parisien, entraîné alors par Gérard Houllier et ce après une première partie de championnat hallucinante (vingt-six matches d'affilée sans défaite, record de l'époque, battu huit ans plus tard). Cette année-là, il sera même vice-meilleur buteur du championnat, avec 19 buts, derrière Jules Bocandé du FC Metz, qui par ailleurs, deviendra deux mois plus tard son coéquipier au PSG pour la saison 1986-1987, sa dernière avec le club parisien.

« L'Ange » plane aussi chez les « Bleus »

Rocheteau est certainement le joueur français qui a été sélectionné le plus rapidement en équipe de France. Après une démonstration en match de préparation à la saison 1975-1976 des « Verts » contre Leeds (il entre en seconde mi-temps et renverse à lui tout seul la situation en marquant deux buts), le sélectionneur des bleus Stefan Kovacs présent ce jour-là au stade Geoffroy-Guichard lui lance comme une boutade : « On se voit en sélection, hein petit ? ». Et quelques jours plus tard, associé à Emon et Molitor en attaque et servi par son coéquipier Larqué, il joue en 1975 son premier match amical en bleu face au Real Madrid et y inscrit encore deux buts. Malgré l'apport du jeune prodige, l'équipe de France, déjà mal engagée dans les éliminatoires pour le Championnat d'Europe de football 1976, se fait finalement sortir de la compétition. Ces mauvais résultats doivent amener les « Bleus » à réagir. La donne va alors changer avec l'arrivée de Michel Hidalgo.

Les « Bleus » vont connaître un vrai renouveau grâce à l'arrivée de cet entraîneur atypique et à celle d'une exceptionnelle génération de joueurs, emmenée par Michel Platini. L'attaquant stéphanois participe ainsi activement à la Coupe du monde de football 1978 disputée en Argentine, après avoir inscrit le premier but du France-Bulgarie (3-1) lors des éliminatoires. Cette compétition est l'occasion pour Rocheteau d'afficher une véritable conscience politique, en exprimant ouvertement ses réticences quant au fait de disputer une compétition sportive dans un pays alors sous le joug d'une dictature militaire. Jugé à court de condition physique par Michel Hidalgo, il ne figure pas sur la feuille de match lors de la première rencontre perdue 2 à 1 face à l'Italie. Il fait son retour dans la formation pour le second match contre l'Argentine, durant lequel il retrouve à l'attaque Lacombe et Six. Mais cela n'empêche pas la formation d'essuyer une nouvelle défaite 2 à 1 qui précipite son élimination de la Coupe du monde argentine. Le dernier match contre la Hongrie, alors également éliminée, devient donc sans enjeu, sinon l'honneur ; la France s'impose 3 à 1. Dominique Rocheteau marque le troisième et dernier but français de cette Coupe du monde.

Sortis lors des éliminatoires de l'euro 1980 (en finissant deuxièmes de leur groupe derrière la Tchécoslovaquie), Rocheteau et l'équipe de France ne participent une nouvelle fois pas à cette compétition.

Puis, au sein d'une équipe de France arrivée enfin à maturité, il dispute la Coupe du monde 1982. Évincé des titulaires après un très mauvais match initial face à l'Angleterre (défaite 3 à 1), il remplace Bernard Lacombe, blessé, contre l'Autriche, lors du premier match du second tour. À peine entré en jeu, Rocheteau obtient le coup franc victorieux tiré par Bernard Genghini, la doublure de Michel Platini. Il ne lâchera plus le poste. Quelques jours après un magnifique doublé marqué contre l'Irlande du Nord, il prend donc part, en demi-finale, au terrible France-Allemagne de Séville. Son tir au but réussi, lors de la séance des tirs au but ne suffira malheureusement pas à empêcher les Allemands de l'emporter et donc, de se qualifier pour la finale.

En 1984, il remporte l'Euro de football disputé en France. Cette compétition lui laissera un arrière-goût amer, puisqu'il ne prendra part qu'à deux rencontres, Michel Hidalgo lui préférant Bernard Lacombe et hésitant à associer les deux hommes à la pointe de l'attaque. Remplaçant lors du premier match face au Danemark (1 à 0), il entre en cours de jeu face à la Belgique (5 à 0). Mais lors du match suivant, face à la Yougoslavie, Dominique Rocheteau, positionné en pivot dans un rôle qu'il déteste, peine et finit par être remplacé par Thierry Tusseau. Il ne reviendra plus sur le terrain de la compétition et verra ses coéquipiers l'emporter en demi-finale face au Portugal (3 à 2) puis en finale face à l'Espagne (2 à 0).

Un an plus tard, en revanche, ses prestations lui assurent une place de titulaire lors de la finale de la Coupe intercontinentale des nations disputée contre l'Uruguay d'Enzo Francescoli. Il marque l'un des deux buts de la brillante victoire française, l'autre étant inscrit par José Touré, avec lequel il forme un duo d'attaque prometteur, qui sera brisé quelques mois plus tard (le jeune attaquant nantais ayant été grièvement blessé lors d'un quart de finale de coupe de l'UEFA face à l'Inter de Milan).

En 1986, au Mexique, il dispute son plus beau mondial. Pourtant, le début de la compétition fut difficile. Légèrement blessé à l'entrainement avant le début de la compétition, il participe sans grande réussite au premier match contre le Canada (victoire 1 à 0). Henri Michel décide alors de le laisser au repos pour se soigner lors du second match contre l'U.R.S.S. (qui se finit par un match nul 1 à 1). Dominique Rocheteau entre ainsi à nouveau en jeu lors du troisième match contre la Hongrie. Son entrée donne tout de suite un nouvel allant à l'attaque française, le Parisien offrant une passe décisive à Jean Tigana puis marquant lui-même le troisième but d'une probante victoire 3 à 0. L'équipe de France est maintenant bien lancée dans la compétition après son départ poussif. Qualifiée pour les huitièmes de finale, la France, conduite par ses artistes du « carré magique » (Platini, Tigana, Giresse et Genghini/Fernandez) domine copieusement le champion du monde italien en titre, l'emportant 2 à 0 sur un rythme effréné. Rocheteau délivre lors de ce match deux nouvelles passes décisives pour Platini et Yannick Stopyra. Il en réussira une dernière pour Platini, portant son total à quatre, ce qui fait de lui l'un des meilleurs passeurs de la compétition. Cette dernière passe décisive, il la délivra lors du quart de finale d'anthologie face au Brésil, qui comptait quelques-uns des meilleurs techniciens de la planète (Zico, Sócrates et Careca). Cette rencontre exceptionnelle (qualifiée de plus beau match de l'histoire du football par Pelé lui-même) s'achèvera aux tirs au but par une victoire française, après des retournements de situation incroyables. Blessé durant cette rencontre et remplacé par Bruno Bellone, il ne pourra malheureusement pas participer à la demi-finale, opposant de nouveau, quatre ans après Séville, la France face à l'Allemagne (défaite 2-0). Rocheteau décidera de ne pas prendre part au match pour la troisième place (remporté par la France 4 à 2 face à la surprenante Belgique), et mettra, à l'issue de la compétition, un terme à sa carrière internationale.

Ses prestations lors de cette compétition lui permettront quelques semaines plus tard d'être sélectionné dans l'équipe FIFA du Reste du Monde sous la double responsabilité de Franz Beckenbauer et Johan Cruyff, opposée à une sélection Des Amériques emmenée par Diego Maradona, lors d'un match au profit de l'UNICEF à Los Angeles le 27 juillet 1986. La sélection Des Amériques l'emportera aux tirs au but après un match nul 2 à 2.

Fin de carrière à Toulouse
Après une dernière saison délicate avec le PSG, dont il devient néanmoins le meilleur buteur avec cent réalisations, Rocheteau rejoint en 1987 les rangs du Toulouse Football Club. Il y retrouve son ancien coéquipier stéphanois Jacques Santini, devenu entraîneur, et Yannick Stopyra, avec lequel il avait formé un duo redoutable lors de la coupe du monde 1986. Il y effectuera deux saisons mitigées, et une dernière participation à la coupe d'Europe.

Usé par dix-sept ans de professionnalisme, au cours desquels il aura été souvent la cible préférée de rugueux défenseurs, il raccroche définitivement les crampons après une ultime rencontre contre le Racing Club de Paris, au sein duquel son ancien coéquipier de l'équipe de France, Maxime Bossis, semble jouer lui aussi son dernier match professionnel (en fait, Bossis sortira de sa retraite un an plus tard pour jouer une ultime saison avec le FC Nantes, son club formateur).

Fait assez rare pour être souligné, Rocheteau termine sa carrière professionnelle avec seulement trois cartons jaunes à son actif : un avec Saint-Étienne en Coupe d'Europe contre le PFC CSKA Sofia et deux avec l'équipe de France (contre les Pays-Bas lors des éliminatoires du Mondial 1982 et le dernier contre la Hongrie lors de la Coupe du monde 1986).

Reconversion
Pendant quelques numéros, Dominique Rocheteau, alors qu'il joue encore à Saint-Étienne, livre des chroniques au mensuel de football Onze. Dans ces chroniques au contenu plutôt personnel, il parle de ses passions, évoquant notamment ses goûts musicaux... Il fait de même de 1986 à 1987 pour le magazine Mondial avec sa rubrique « Disco Rocheteau ».

Reconverti un temps dans la fonction d'agent de joueur, il arrête à la suite de problèmes avec David Ginola. Il devient ensuite président de la Commission d'éthique de la FFF.

Dominique Rocheteau s'est également un temps laissé tenter par le cinéma. On a pu ainsi le voir tenir un rôle important en 1995 dans le film Le Garçu de Maurice Pialat, où il partageait notamment l'affiche avec Gérard Depardieu. Il apparaît également en 2004 dans le film Casablanca Driver de Maurice Barthélemy où il joue son propre rôle. Il a aussi publié un ouvrage, On m'appelait l'ange vert…, aux éditions Le cherche midi, en avril 2005.

Amoureux du Viêt Nam, Rocheteau crée une académie de football au sud de Hô Chi Minh-Ville pour les jeunes du pays et en devient le conseiller technique bénévole.

À Royan, Dominique Rocheteau a créé « Footatlantic », un centre de stages de football, où il encadre des jeunes de 8 à 16 ans à Pâques et en été. Il leur inculque la pratique du football et ses valeurs, pour les faire progresser sur le terrain mais aussi en dehors.

Le 29 juin 2010, il est nommé vice-président du conseil de surveillance de l'ASSE. Il devient ensuite conseiller du président puis coordinateur sportif. En juin 2017, il est nommé au poste de directeur sportif. En mai 2019, il annonce qu'il se retire de son poste pour prendre sa retraite et profiter de son temps libre à Saint-Pierre-Quiberon dans l'ancienne maison de Laurent Voulzy, rachetée en 2016.

Statistiques détaillées

Palmarès

En club
 Champion de France en 1974, 1975 et 1976 avec l'AS St-Étienne et en 1986 avec le Paris SG
 Vainqueur de la Coupe de France en 1977 avec l'AS St-Étienne,1982 et 1983 avec le Paris SG
 Finaliste de la Coupe d'Europe des Clubs Champions en 1976 avec l'AS St-Étienne
 Finaliste de la Coupe de France en 1985 avec le Paris SG
 Vainqueur du Tournoi International de Troyes en 1980 avec le Paris SG

En équipe de France
 49 sélections, 15 buts et 12 passes décisives entre 1975 et 1986
 Champion d'Europe des Nations en 1984
 Vainqueur de la Coupe intercontinentale des nations en 1985
 Finaliste des Jeux méditerranéens en 1975 avec les Amateurs
 Participation à la Coupe du Monde en 1978, en 1982 () et en 1986 ()

Distinctions individuelles
 Élu révélation de l'année par France Football en 1975
 Élu Onze de Bronze par Onze en 1976
 Fait chevalier de l'ordre national du Mérite le 29 avril 1985
 2 meilleur passeur de la Coupe du Monde en 1986 (4 passes décisives)
 Membre du PSG Hall Of Fame en 2017
 Meilleur buteur de la Coupe de France en 1982 (6 buts) avec le Paris SG
 En 2022, le magazine So Foot le classe dans le top 1000 des meilleurs joueurs du championnat de France, à la .

Anecdotes
 Il est un des rares joueurs français (avec Michel Platini) à avoir marqué au moins un but lors de trois Coupes du Monde différentes : en 1978 (1 but), en 1982 (2 buts) et en 1986 (1 but)
 2 sélections en Équipe FIFA entre 1984 et 1986 :
 FIFA XI - New York Cosmos, 3-1, le 22 juillet 1984 (1 but marqué)
 Reste du Monde (FIFA) - Amériques, 2-2 (.a.b. à 4), le 27 juillet 1986

Hommage

 En reconnaissance de son parrainage, un terrain de sport des Clayes-sous-Bois (Yvelines) porte son nom depuis 2012. Ce terrain est homologué pour accueillir des compétitions de football.

Bibliographie
 Georges Dirand & Pierre Joly, Rocheteau, Calmann-Lévy, 1976.
 Christian Deville-Cavelin, Dominique Rocheteau, PAC, 1984.
 Gérard Le Scour, Football raconté par Dominique Rocheteau, Hatier & Rageot, 1986.
 Dominique Rocheteau & Christophe Quillien, On m'appelait l'Ange Vert, le Cherche-Midi, 2005.
 Patrice Burchkalter, Le Rocheteau, Jacob Duvernet éditions, Collection Album Miroir, 2010.

Notes et références

Liens externes

 Carte de licence professionnelle de Rocheteau à l'AS Saint-Étienne, Musée des Verts

Footballeur international français
Joueur du Paris Saint-Germain
Joueur de l'AS Saint-Étienne
Joueur du Toulouse FC
Joueur vainqueur du Championnat d'Europe de football
Chevalier de l'ordre national du Mérite
Naissance en janvier 1955
Naissance à Saintes

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text:
El pic de Vallhiverna o pic de Vallibierna és una muntanya de 3.067 metres que es troba a la Ribagorça, al massís de la Maladeta, província d'Osca (Aragó).

Una de les rutes d'ascensió es fa des de la presa de Llauset, a 2.135 m. Es tracta d'una excursió fàcil a l'estiu, fins al coll de Llauset. Des d'ací se supera una cresta fins a coronar la Tuca de Culebres de 3.062 m. Passant l'aresta que uneix els dos cims, coneguda com el Pas del Cavall i que requereix passar amb molta precaució.
Una altra opció d'accés és des del Refugi Cap de Llauset, pel camí que puja directe fins als estanys de Coma Arnau, ruta normal per a pujar al Vallibierna

Referències

Muntanyes de Benasc
Tresmils dels Pirineus
Muntanyes de Montanui


text:
El Servicio de Orientación Jurídica (SOJ) de España, es un servicio público y gratuito de orientación legal gratuita que es prestado a través de los 83 diferentes Colegios de abogados de España. De esta manera, dependiendo del Colegio de abogados que lo preste puede ser generalizado o especializado en una materia Contenciosos-Administrativo,  Social, Mujer, Extranjería, Racismo y Xenofobia, Homofobia-Transfobia, Menores de edad, Mayores, Hipotecario-Subastas, Penitenciario, Violencia de Género y Hombres con problemas de Género... Los Ayuntamientos, en algunos casos, prestan complementariamente este mismo servicio mediante convenios suscritos con los Colegios de Abogados locales. Por ejemplo: SOJ de Las Rozas de Madrid, SOJ Municipal de Extranjería y para supuestos de Racismo, Xenofobia, Homofobia y Transfobia de Madrid-Capital, SOJ de Collado-Villalba, etc...

Como gestora superior del servicio, es el Consejo General de la Abogacía Española quien deriva a los ciudadanos a los diferentes SOJ a través de su sitio web (véase Enlaces externos). El Servicio de Orientación Jurídica funciona en directa comunicación con el Turno de oficio y dentro del sistema de Asistencia jurídica gratuita, pues es a través de estos servicios donde se solicita.

Régimen jurídico
La ley define el Servicio de Orientación Jurídica como:

Viene descrito así en la Ley de Justicia Gratuita como el primer beneficio de la asistencia jurídica gratuita. Sin embargo, la motivación para la existencia de este servicio la encontramos en ordenamientos jurídicos superiores como la Constitución española de 1978 que a través del artículo 24 regula para todo ciudadano su Derecho a la defensa ante un Tribunal de justicia en un Debido proceso. También encontramos, en este sentido, jurisprudencia del Tribunal Constitucional de España y del Tribunal Europeo de Derechos Humanos con sede en Estrasburgo:

Sí pues el SOJ gratuito se recoge en la legislación por primera vez en la dicha Ley de Justicia Gratuita de 1996:

Véase también

Justicia
Derecho a la defensa
Asistencia jurídica gratuita
Turno de oficio

Enlaces externos
Justicia gratuita Página del Consejo General de la Abogacía Española donde acudir a buscar información.
Ministerio de Justicia con información útil y actualizada.

Referencias

Términos jurídicos
Derecho de España
Servicios públicos de España


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My passion for work and my desire to learn and improve also im learning new things everyday to help me improve in my skills.


text:
Clubland Confidential By Frank Owen
Clubland Confidential
by Frank Owen
A gloriously scandalous read, chronicling the rise and fall of America's nightclubs during recent years. Centred around the Limelight Club in New York and the notorious "Angel" murder, the author - an investigative journalist - immersed himself in the life and befriended all the key characters.
Very Good Good Well Read
Clubland Confidential Summary
Clubland Confidential is a gloriously scandalous read, chronicling the rise and fall of America's nightclubs over the last ten years. Centred around the Limelight club in New York and the notorious 'Angel' murder, the colourful cast includes: - Chris Paciello: a Mafioso-turned-glamour boy, who before he was arrested for murder, dated Madonna and Jennifer Lopez - and Michael Alig: a professional party freak who created a youth movement in his own image, then ensured his tabloid immortality by dismembering one of his followers. Author Frank Owen has immersed himself in their world and befriended all the key characters. If Midnight in the Garden of Good & Evil had been based at an Ecstasy rave, it would have looked something like this...
About Frank Owen
Frank Owen was born in Manchester and began his career as a writer for Melody Maker. His work has appeared in Arena, I-D, Elle, Rolling Stone, the Washington Post, Details, New York, LA Weekly and US, amongst many other publications. He is currently a contributor to Village Voice.
Frank Owen
Ebury Publishing


Muda : Workers who work hard are the best ones. Is that so?
Workers who work hard are the best ones. Is that so?
Dr. Edwards Deming was an exceptional person. I first heard about him in late 90´s when I was in University. I found and I still find his thoughts and teachings, way forward his time. A Lean thinker and an Innovator. Unfortunately most companies, and professionals, event College professors, acknowledge his famous 14 points, along with his PDSA cycle (PDCA) cycle. What is often missed, is his extraordinary philosophy that lead to a country out of the ashes. I think his Red Bead Experiment his a great proof on what he taught about managers, systems and the way work was done back on his days (and probably today).
His controversial thoughts on Individual Performance Review aren´t as well known or understood as other aspects of his legacy and they might be the most important lessons from all his work. They are as relevant today as they were 20 or 30 years ago.
Sadly, today in 2016, there are a few managers that still think that, a worker who sweat, runs, and finishes exhausted at the end of her/his shift, are the best ones. Those who try to work, run, move, sweat less, but still meet her/his targets are the bad apples that will contaminate others, into seeking working less. I don´t blame those managers, cause I used to think the same way. Years back, around 2005 I used to think that way.
We need to tell them (the workers) what to do, they just need to do it.
How wrong I was. I see clearly now, but at that time this was a common thought for me. And even for others. I remember that when saying that infamous phrase others nodded with their heads, approving my statement.
But fast forward to 2016, this kind of thought is still really common everywhere. As another proof, I saw a LinkedIn job post that caught my attention. It was from a trendy company. At the end of the job´s details there where enlisted all benefits this position was offering. One caught my eye, saying. Unlimited vacation days: Work hard and take time when you need it. Even though the benefit sounded great, immediately saw the wrong word on that phrase. Work smart and take time when you need it would have been a better statement.
Having to go to the bathroom in the middle of the cycle time.
The way to control the first one, was to place bathrooms closer to the workstations to avoid stress on the worker because he wanted to go there but the line couldn´t be stopped. This way a worker could go, and the team leader could support during his absence for brief periods of time.
The second condition, the committee thought about air conditioned, but unfortunately, as the plant was old, couldn´t support the installation of an AC system, plus the cost was way over the budget. Again, damn cost – benefit analysis. Will write on a different post about that.
The thing is that they tried to provide the best conditions they could, for their workers. They were sure and they knew their efforts would payoff later.
However, even though ergonomics and work conditions have been recognized in the recent years, we still have managers who look at you when you leave the office early. Some others classify people as lazy when they just try to do things easier. Now, we have to recognize that too often the path from our current conditions and practices to an easier work environment, process or practices isn't easy at all. Cultural and mindset changes may be involved, and this isn´t easy to achieve. Many of our current managers, bosses, directors haven´t been exposed to different ways of thinking. Many of them recall and practice the original management style they learned at the beginning of their careers. I cannot blame them. After all, they have reach managerial positions with this style and it is very difficult to change their ways. However, we must think that if we do not recognize the undisputable facts that conditions, have on the productivity, on processes (industrial, administrative, services, etc.) other companies will, and in fact have, taking a competitive advantage over us.
In Toyota we hire people to think.
proposed and experiment. But at the same time, managers must be willing to listen, coach, provide , challenge and respect people´s opinions and ideas. That is the second pillar on the TPS system.
And that´s why is often missed from many companies who think or try to implement Lean practices.
Thanks for reading, hope to see your thoughts at the bottom.


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text:
Characters, Supporting characters, Stars Hollow
Mamma (By Lane)
Owner at Kim's Antiques
Lane Kim (daughter)
Steve Van Gerbig (grandson)
Kwan Van Gerbig (grandson)
Joe (brother)
Zack Van Gerbig (son-in-law)
Mr. Kim (husband)
Emily Kuroda
Pilot Will You Be My Lorelai Gilmore?
Mrs. Kim is a recurring character on WB drama Gilmore Girls. She is portrayed by Emily Kuroda.
Mrs. Kim is the mother of Lane Kim, Rory's best friend from Stars Hollow. She owns Kim's Antiques which is located on the first floor of her house. She is a follower of the Seventh Day Adventists, and her strict parenting of Lane forces her daughter into a double-life. She is portrayed as a very stern woman, who still speaks with a Korean accent (but with good English skills, even if she speaks mostly in short staccato sentences). Because of her Korean heritage and religious nature, she is suspicious of common American customs and lax attitudes, but she at time displays a surprising depth of understanding of their ways, as illustrated when she helps Zack rewrite a pop song, or when she gets Lorelai's "Knockers" pun. When she visits Lane's apartment which she shares with her bandmates for the first time, she runs flees out of shock as Mrs. Kim commonly struggles with the concept of boys, particularly around her daughter.
It is learned during Lane's wedding that Mrs. Kim, like Lane, has taken a different route than her mother in terms of lifestyles. While Mrs. Kim's mother is a Buddhist, she herself is a Christian, unknown to her mother (hiding her crosses and other Christian items in the floorboards much like her daughter did with her CDs and band propaganda) Also, it is revealed that Mrs. Kim only had sex once in her entire life and was lucky it was enough to get pregnant with Lane. She seems to abhor the idea of engaging in sexual practices (calling it "terrible things"), even telling Lane that she just "has to do it" even if she doesn't want to because of a man's expectations. Although Lane thought Mrs. Kim would be mad after she becomes unexpectedly pregnant, she is happy at the news of getting grandchildren and gives her blessing to both Lane and Zack. She becomes a "built-in babysitter" once Lane gives birth, commonly helping the young couple.
Mrs. Kim's biggest character growth is shown in her evolved relationship with Lane as she becomes less strict and more accepting of Lane's lifestyle. Before Lane's baby shower, her daughter tells her that when she has kids, she'll be just like her mother - doing everything for her child(ren).
She has never been alone with two boys.
Mrs. Kim moved to the US in 1984.[1]
Salad water is kept in the Kim house as a soft drink substitute.
She has a sister, Joon, with whom she is close in age. There's also a younger brother who is closer in age to Lane. Joon has a daughter, Christine.[2]
When Lane went on her hockey date, she took a serious picture, claiming it was for the grandchildren. This is a common, if somewhat dated, practice in Korea.[3]
She used to be in an all-girl Christian tambourine band[4].
Keeping secrets seems to run in the Kim family; the fact that she is Seventh Day Adventist is kept a secret from her Buddhist mother, and Lane kept most of her life from her mother.[5]
Mrs. Kim says she's only been able to read the Bible in one night three times in her life. This was discovered after Dave performed the same feat to earn Mrs. Kim's approval and ultimately her respect.[6]
Mrs. Kim says she likes "to play it fast and loose" after reciting a line from Shakespeare's King Henry VIII.[7]
She and Lane are very estranged for a long time. She is similar to Emily Gilmore and both of them criticize and bully their kids. Unlike Lorelai, who had the guts to leave and Lane can't.
She is a Seventh Day Adventist Christian and is does not allow Lane to have any modern stuff like music, television and food. She is very strict and punishes Lane a lot. Still gives her an early curfew when she was over 18.
In her house is more like a military school or a juvinile hall every time Lane goes there.
↑ Last Week Fights, This Week Tights
↑ Scene in a Mall
↑ Face-Off
↑ A House Is Not a Home
↑ I Get A Sidekick Out of You
↑ Say Goodnight, Gracie
Retrieved from "https://gilmoregirls.fandom.com/wiki/Mrs._Kim?oldid=32984"


text:
[EI] Open Source: An Introduction
We had our first experimental interaction class today! I decided to record down my notes from class and conduct some further research on the works we discussed, as Mr Packer mentioned that Cut Piece was a classic (it was mentioned again in the reading he gave us).
What we discussed in class
Yoko Ono – Cut Piece (1964)
The artist gives up control of the work – as a result, the role of the artist and viewer are reversed.
The work could be a commentary on women being objectified, and the male gaze.
How is the work social? It requires the active participation of the audience. The role of the artist and audience is reversed, in a sense – the audience takes on a much more active role than Yoko Ono, who sits passively (although her facial expressions do show how uncomfortable she is with how aggressive the audience is towards the end of the piece)
DIWO in the sense that the audience is doing it together, taking turns, and having a collective experience
Indeterminate: the piece is indeterminate in its outcome; you could have a rough idea but don't know what exactly
Jenny Holzer – Please Change Beliefs (1997)
Art that requires the internet
The role of the artist is to be a designer of interactivity
The content of the work? Language, words, and communication
Space is global, not confined to a room, hence encouraging global communication
In terms of time, it is available 24/7
This piece also led us to a discussion about The Third Space, in which the local and remote can be together in a shared network space e.g. on skype, or the telephone.
I did some reading up on Cut Piece, too. The work remains a key piece within the Fluxus art movement due to how it engages with an artist's body, as well as the way in which it mirrors life – with an obvious political gesture. I found that by the audience being implicated in the (potentially) aggressive act of revealing the female body bit by bit, Yoko Ono further challenges the neutrality of the relationship between viewer and art object. It does, in fact, depend on the audience's willingness to participate – something to think about for my future projects, I guess – it's important to consider how the audience would receive certain instructions as well.
In preparation for the essay, I printed the readings out, annotated them, and summarized them into this Google Docs document: do check it out for a summarized version!
Sida Vaidhyanathan gives us an overview of the history of the proprietary model from the 1970s. Software vendors asserted control over their source code – Richard Stallman, in response to this, established the Free Software Foundation to fight for software rights to protect hackers and open source enthusiasts. Linux and the World Wide Web are other projects that arose from a community working together – prime examples of peer production.
The first minute of the above video explains why Linux, for example, is preferable to the proprietary model, which tends to be a closed system. Indeed, the strength of peer production lies in its matching of human capital to existing information such that new information can be produced – "(exploiting) human capital as opposed to monetary capital".
Sida Vaidhyanathan mentions that the proprietary model asserts that innovation would not occur without monetary benefits, and that "fencing off" innovations is vital for firms to establish markets. A negative aspect of this would be that this model locks in the advantages that technologically advanced states have over less advanced ones, creating a stagnant culture.
Open source encourages the opposite of this, as discussed by Randall Packer. He writes that "Open source way may be viewed as a quasi-utopian form of peer production that inspires transparency, collaboration, collective process".
An important concept in the history of open source is the evolution of the gesamtkunstwerk (total art), found in 20th century Art avant garde movements. Allan Kaprow as part of the Fluxus pioneered performance art through the "Happenings".
The "Happenings" integrated all forms of media, action, gesture, spoken word, and artifacts. Decentralization of authorship, location, and narrative unstratifies forms of interactive media that expand and reorient the boundaries of time, space, viewer and artist to create new kinds of collective experience and social engagement.
The discussion of open source need not be limited to peer production. "Open source" techniques, such as appropriation, freely borrow from mass media. Its history is long, starting with Robert Rasuchenberg, who overlapped appropriated newsprint with painting and drawing.
Rauschenberg made mixed media collage work, using silkscreen process to overlay appropriated newsprint with painting and drawing,
Soon after, Nam June Paik used appropriation for his video work. More recently, the web has made it easy for artists to appropriate online materials. For example, Mark Napier's The Shredder used the web as a vast open source archive.
In relation to open source thinking, the collective narrative is an open exchange leading to creation of voices. This can be traced back to the 20th century avant garde, for which social interaction was essential, for example, the Exquisite Corpse Surrealist game. More recently, the concept of trending (and social media sharing), whilst not a traditional narrative, is another type that is "compressed, often playful and multithreaded".
Possibilities of peer to peer authoring of the collective narrative manifest today with Google Docs, Microsoft Word, and WordPress, all of which differ from the traditional act of writing with their potential to collectivize writing, which is often an intimate act on its own. Furthermore, they make it publishable, worldwide, immediately.
The open source model has expanded into other realms – the music and scientific spheres have attested to their commitment to openness with cultivating open-access journals. Programming, today, also often takes collaborative forms such as DIY events, hackathons, maker fairs, residencies etc.
440 words (I really tried to make it 250 words, I really did)
http://uk.phaidon.com/agenda/art/articles/2015/may/18/yoko-ono-s-cut-piece-explained/
https://www.moma.org/learn/moma_learning/yoko-ono-cut-piece-1964
https://images.huffingtonpost.com/2011-12-28-2Happenings.jpg
This entry was posted in Research and tagged essay, open source, peer to peer production, readings on January 24, 2018 by Bala.
← [EI] An experiment in Social Broadcasting [EI] Tele-Stroll: A Tale of Two Cities →
5 thoughts on "[EI] Open Source: An Introduction"
Randall Packer January 25, 2018 at 9:24 am
Bala, this is excellent!! Your essay includes exactly what I am looking for: specific examples and references to support your analysis, use of relevant images to illustrate the ideas, and a well crafted essay that summarizes the readings. I will share your work with class as a very thorough assignment.
Elizabeth Quek January 25, 2018 at 12:59 pm
I like how you use various examples and media in your writing, it makes your work interactive and further proves the point of open source practice.
Bala Post author January 30, 2018 at 3:54 pm
Thanks Mr Packer! I'll continue to do the same for the subsequent assignments.
Bella Dai January 25, 2018 at 1:40 pm
Very detailed summary! The examples give me a better understanding of the articles.
Thanks Bella!


text:
Q: Google Geocoder and jQuery Deferred I was wondering, if there is a way to get jQuery Deferred working with Google Geocoder. I tried something like:
// ...

_geocoder: function( address ) {
    if ( !this.props.geocoder ) {
        this.props.geocoder = new google.maps.Geocoder();
    }

    var deferred = $.Deferred(),
        geocoder;

    geocoder = this.props.geocoder.geocode( { 'address': address }, function( results, status ) {
        if ( status === google.maps.GeocoderStatus.OK ) {
            deferred.resolve({
                lat: results[ 0 ].geometry.location.k,
                lng: results[ 0 ].geometry.location.A
            });
        } else {
            deferred.reject();
        }

        return deferred.promise();
    });

    $.when( geocoder() ).then(
        function( data ) {
            alert( status );
        },
        function() {
            alert( "Defer rejected" );
        }
    );
},

// ...

However google.maps.Geocoder doesn't return a jQuery Deferred object, so this code won't work as expected. Is there any other way to do it?
I'm not sure about return deferred.promise(); either, because I looked at some code examples, which just used return deferred;. Is there any difference?

A: I would do something like this :
// ...
_geocoder: function(address) {
    var geocoder = this.props.geocoder;
    if (!geocoder) {
        geocoder = this.props.geocoder = new google.maps.Geocoder();
    }
    return $.Deferred(function(dfrd) {
        geocoder.geocode({'address': address}, function(results, status) {
            if(status === google.maps.GeocoderStatus.OK) {
                dfrd.resolve(results[0]);
            } else {
                dfrd.reject(new Error(status));
            }
        });
    }).promise();
},
// ...

Note: By resolving the Deferred with the entire results[0] object, more potentially usable data is made available down the promise chain. See API Reference
Test as follows :
yourNamespace._geocoder('some address').then(function(result) {
    console.dir(result.geometry.location);
}, function(err) {
    console.error(err);
});

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