text:
Remain campaign in state of panic over possible Brexit deal
It took a while for the slowly emerging news about a more constructive phase in the Brexit talks to register in the UK, where commentators are still hyperventilating about a no-deal Brexit or a second referendum. The Guardian reports this morning of sheer panic in the Remain campaign amid reports that Germany is more open towards a soft-Brexit deal. Germany has officially denied the crude version of its diplomatic shift - it has clearly not given any instructions to Michel Barnier. But there is a notable difference in approach, as Berlin clearly has no interest in a no-deal Brexit whose probability has risen.
As we have been writing, the Remain campaign does not want a soft Brexit but a second referendum. The compromise the EU is now considering is a rather short and vague political declaration about the future relationship. The declaration was never going to be legally binding in any case. The EU knows fully well that a change of government after Brexit would clearly have an impact on the future negotiations about an association agreement. This is why the EU can live with some degree of constructive ambiguity right now. The overall goal on both sides is to avoid a no-deal Brexit. As the prospects for such a calamity fade, so would the prospect of a second referendum. The article said the Remain campaign had relied on Germany and France keeping a tough line on the future relationship. There is fear that a vague statement about the future relationship may even entice some Labour MPs to support the deal.
The article says that the Remain campaign entertains no systematic diplomatic contact with other EU governments, which is why they may not have registered Merkel's subtle diplomatic shift. The campaign relies mainly on private contacts by Nick Clegg or Tony Blair. We noted that the campaign has already coined a term for what is likely to be agreed: a blind Brexit. We also thought it was interesting that they want to get EU leaders explicitly to keep the door open to the UK remaining in the EU. Apart from Donald Tusk, who keeps on making this invitation, we are not hearing this from either Angela Merkel or Emmanuel Macron. Merkel's line is that she regrets the decision but accepts it.
Alex Barker has some wise words to offer about the apparent shift in Merkel's position. There is a subtle shift, but a shift nevertheless. We would add that Merkel's style of government over the last 13 years has been to kick the can down the road. Why expect a change over Brexit? Germany has an interest in the approval of a soft withdrawal deal. And this means Germany is closer to May than to the Remain campaign.
We also agree with Barker's suggestion that Merkel's change of position may be informed by shifts in geopolitics. Merkel is currently battling on too many fronts. The last thing she needs now is a hard Brexit. Of course, Germany is not willing to sacrifice the integrity of the single market. But we don't think that this will be necessary.
We also noted an interesting story by George Parker in the FT about Michael Gove's backstop plan in case parliament refuses to ratify the withdrawal agreement. This is similar to a proposal by Lord Owen, the former foreign secretary, who had proposed time-limited membership of the EEA - one that takes us beyond the next election. We should note this is not a proposal, merely something that has been discussed over dinner. We would agree that temporary EEA membership as a backstop solution is plausible as it would clearly be acceptable to the EU. It can be negotiated quickly, possibly with a small, but limited Art. 50 time extension.
Could Brexit trigger Irish reunification?
Could a hard Brexit trigger a referendum about the reunification of Northern Ireland with the Republic? This is now Sinn Féin's position. Its leader Mary Lou McDonald said on Tuesday that, if there were to be a hard Brexit next year, the British government would have to hold a border poll, on whether Northern Ireland should remain part of the UK or join with the Republic to form a united Ireland. McDonald seems to have performed a U-turn in her position, as a day earlier she still cautioned that the question of a poll should be put aside until the dangers of Brexit are mitigated.
Former DUP leader Peter Robinson also said last Friday that his party needs to consider the possibility of a united Ireland. While Robinson was clear that he would like the north to remain part of the UK. But addressing the possibility of a united Ireland at some stage in the future represents a dramatic shift in thinking by a leading DUP member, so the Irish Times, even if he was denounced by leading members of the DUP for even raising the issue. The paper writes that many of the old fears against unification are no longer relevant. And the possibility of Brexit leading to economic decline of northern industries if they stay the UK, while the Republic thrives within the EU, is not so far-fetched. This could trigger a rethink in the communities of Northern Ireland. But this has to happen on its own accord, not as a sectarian topic, so the article.
Syriza's politics after the deadly wildfires
The Greek government is keen to take back the initiative in the aftermath of the wildfire tragedies, as the how and why questions are now preoccupying the public debate. Giorgos Stathakis, environment minister, announced government plans to knock down more than 3000 illegal buildings in forested land or next to the sea. Apart from showing people that the government is pro-active, it also serves the purpose of diverting attention away from the question of whether the authorities reacted too slowly to the emergency, and towards the illegal constructions that the government blames for the high number of fatalities. It also puts the spotlight on the opposition parties, New Democracy and Pasok, the two parties which governed in the past, writes Macropolis. These illegal constructions have been a problem for decades and it has been notoriously difficult to knock the buildings down.
There are reportedly also considerations of a separate civil protection organisation, after the general secretariat which coordinates authorities during crises appeared to have failed in its task last week.
What comes after plan B fails? Plan C, of course. C for cliff-edge
Gilets jaunes, how to structure a movement in free flow?
European Court of Auditors criticises Juncker's investment fund
Peak Salvini?
Protest uberisation
Is Hamon losing the right wing of his party?
Something we just don't understand
Solve the problem
Salvini's frightening strength
The significance of Corbyn's latest flipflop on the referendum
From street protests to road closures
What Russia wants
Project fear against Italexit
On how not to frustrate Brexit
Forget Tusk - the real action is elsewhere
On David Malpass and the Trump legacy
Two ways out of the Brexit impasse
A €60bn ESM credit line - is this what they call a backstop?
Will Nato survive Trump?
Northern Ireland's Brexit disillusion
Would Corbyn become prime minister if he accepted the single market?
Towards a hard Brexit
Is there a pact of Ventotene?
EU veers into crisis over von der Leyen's confirmation
A short note on long ambitions
...twere well it were done quickly
The Tsipras-Mitsotakis duel dominates EP campaign in Greece
May's deal still on the table. Don't rule it out.
EPP decision on Fidesz still open
On the defeat of liberalism
Groundhog Britain
A second referendum is no closer today than last Friday
Philippe expects 3.2% deficit next year
Macron trails behind Le Pen in European elections poll
How the CDU will organise leadership campaign
May hardens position on Irish backstop under pressure from cabinet
Greek pension cuts - a classic European dilemma
A deal so close, and yet so far
AfD leaves Germans speachless and helpless
Ironman Stubb wants to succeed Juncker
Don't think for one moment that Tories are rallying behind May
Steadfast Juppé stays true to embattled Macron
Sweden's Democrats and Germany's AfD: they don't win elections, but they set the political agenda
Is Boris going to challenge Theresa May?
Is the AfD a party of the left or the right?
What a second Brexit referendum would be about
What we think about reforming the eurozone


Japan now has the most powerful passport in the world, based on the latest assessment by Henley & Partners, a global citizenship and residence advisory firm. Those in possession of a Japanese passport can now enjoy the ability to travel to 189 countries without applying for a visa.
Last year, Japan came in joint fifth place, alongside Ireland and New Zealand, with visa-free or visa-on-arrival access to 172 countries. However, since the index allows multiple countries to hold the same rank, Japan actually had to jump 15 countries to claim the number one spot as its own. No other passport in the world grants this level of access. With visaless access to 188 countries each, Singapore & Germany came in joint place for the second most-powerful passports.
In 2017, the US passport granted such access to 174 countries and came in joint-third, alongside Denmark, Finland, Italy, and Spain. This year, despite now granting visa-free access to 184 countries, the US has slipped to fourth place, alongside countries such as the UK, Austria, and Luxembourg.
Henley & Partners work with the International Air Transport Association to calculate the passport index every year. Using information from the world's largest travel database, passports from 199 different countries are compared to 227 destinations. The rankings are then based on how many of these destinations a passport can get someone to, either without a visa or by obtaining a visa upon landing. The vast majority of these destinations are countries, but also include territories, such as the Falkland Islands, and microstates, such as Vatican City.
With access to just 30 countries each, holders of the Iraqi or Afghanistani passport holders will have the most trouble getting around, followed closely by citizens of Syria & Somalia, who can freely travel to 32 countries each. The most-improved passport of recent years is that of the United Arab Emirates, which has climbed 38 spots in the last ten years to reach number 23.
Visa -free travel exists to facilitate travel between two countries that are allies, and would typically have a high success rate for visa applications. The easier it is to travel, the greater the economic boost from tourism will be. Visa-free travel is usually a reciprocal matter between the countries, and may require some additional gestures, such as the sharing of national security information. This means that how well your country ranks is essentially a reflection of how trusted it is on the global stage.
A rival assessment, the Arton Passport Index, recently ranked Singapore's passport as the most powerful, with Japan coming in joint-third place with Germany.


Marketing is the most challenging capability for organisations to build from the ground up. It's where art meets science, it's the soft stuff, it's halfway between sales and product, it's where people who don't know how to make money or stuff go to work.
Done well, a marketing capability (team) supports every aspect of an organisation speaking to their customers. They're involved in every decision that impacts any point on the customer journey, and they hold the ultimate responsibility for achieving the results that the organisation desires, while satisfying the customer's demands.
All too often, however, the marketing team become the colouring in department - a neutered, low impact team without enough scope to make any major impact on the organisational bottom line. The rest of the organisation believes that without marketing, the organisation would be just fine - everything would just look a little less good.
This couldn't be further from the truth with a high performing marketing team. But all too often, it's a self fulfilling prophecy, leading to many businesses prioritising investment in other areas over the traditional marketing function.
In this post, I'll take a look at how to address each of these areas, and then look at the challenges for organisations and their partners in building this capability.
The first step to building a high performing marketing team is to rethink your traditional view of the scope of "marketing".
All too often, marketing is the term used by organisations to describe "promotion" or "advertising". In the future, I'll explore the definition of marketing in modern organisations in a bit more depth. For now, let's assume we're all thinking about marketing too narrowly.
In my world, marketing basically means "engagement with the customer". It goes back to the four "P's" of academic marketing - price, product, promotion, and place. Instead of thinking of marketing's scope as a narrow slice of the promotion segment, we need to view it as leadership of each of these areas of an organisation.
We often think of marketing supporting the organisation - but maybe we should think about the organisation supporting marketing.
A less abstract way to think about this is to look at the customer journey from the moment someone first considers the problem you solve to the moment that person's relationship with your organisation ends.
In this case, marketing is responsible for optimising that entire journey for both the customer and the organisation's benefit. Of course that means making stuff as nice and enjoyable for the customer as possible, but it also means placing the expectation of "making money" (or achieving strategic goals/growth) on your marketing function.
They should be empowered to do anything that helps the organisation in this regard, and they should be focused on doing it in a way that promotes the highest priority jobs (i.e. the most effective and lowest risk work) first.
Before you start building your marketing team, think carefully - are you setting them up to fail by narrowing their scope to impact your business, or are you giving them the best chance to succeed by giving them the mandate they need?
The most common issue I see organisations face with their marketing teams is an inability to measure tangible performance. Sure, the output looks great, but what did it actually achieve?
This is the most important thing an organisation looking to build marketing capability can do - set up frameworks that enable accurate and timely measurement of performance.
For a more detailed guide on marketing measurability, check out this blog post.
By giving your team access to this measurement, you create total transparency - they know exactly where they stand in relation to the expectations you've set (important when you've broadened the scope), and they know exactly what areas they need to address to performance.
Everyone's looking at the same data, so there's no room for debate. It just enables everyone to get on with the job and contribute to the business' goals.
Last, but definitely not least, is the challenge of managing risk when organisations start to develop marketing capability.
Marketing (and marketers) are bloody expensive, and often have quite long payback periods. Marketing programmes can take months or years to produce results - contrast this with a sales resource who'll be out selling (or not) pretty much day one on the job.
Often, your marketers will want to work with third party partners (like us) who come with another layer of cost. There'll be media buy, production costs, expenses, and projects that the marketing team want to run - it all adds up.
This risk is hard to manage - for many, it feels like a plunge you just have to take, and try and adapt to as you go.
It doesn't have to be this way, though - if your team are focused on taking the most effective actions (high value/low risk or cost) first, they can quickly score the wins they need to get the new marketing team operating in a way that contributes to the organisation's bottom line.
It's essential you focus on this though - or you'll end up with doorstop strategy (thick strategic plans that are only good for keeping doors open) and a whole pile of great ideas that are left untested and getting mouldy on the "things we could have done shelf".
So, we've established that most organisations operate their marketing capability with a limited scope (and funding to match), they don't understand marketing performance, and struggle with the risk of the high internal cost of delivering a marketing capability.
Often, organisations have been burned in the past - they've made plans that haven't worked, appointed agencies that haven't delivered, or hired teams that didn't gel.
Due to these factors, the biggest challenge organisations face is building an "as required" capability that flexes to the needs of the organisation (and flexes to budget constraints too).
Marketing's fundamental goal is to support business growth, so we should reframe our thinking about building marketing capability around this.
Average campaigns are better than no campaigns (at worst, you're learning - at best, you're delivering demand and learning). This is an essential lesson for organisations grappling with the "marketing capability" challenge - figure out the quickest, lowest risk way you can get campaigns in market, and then do it.
See if you can run this work with existing internal capability - not new hires or an agency. It's about finding out what works, and then figuring out a plan to scale it.
Take telemarketing for example. This is often a dirty word, but it's a proven demand generation strategy for most organisations in most markets. In the long run, it's an expensive and inefficient way to do things, but in the short run, it's a quick delivery/quick response, limited cost way of testing.
Let's say you get your telemarketing agency to make 1,000 calls, with a hit-rate of 1 in 100, and the product you sell converts 25% of prospects who pay $10,000 a time.
The first round of calling produces 10 leads, and around $25,000 of sales. This is brilliant, as now we have a starting point for optimisation. Let's say we set a goal for round two of optimising our hit rate by 10% - to 1 in 90 calls. This produces 11 leads, and around $27,750 in sales. Next, we might aim to optimise our conversion rate to 30% - now we're at $33,333 of sales at the end of round three.
Instead of trying to plan a campaign based on generating $85,000 of sales, we've chosen to conduct a series of test and learn exercises (that are all achievable without any long term commitment to particular marketing capability) to deliver us that result.
Organisations need to adapt their thinking - from "let's make a big plan and slowly work through it" to "let's test, learn and achieve tangible results while we figure out what the battle tested path forward is".
It's a small mental adjustment for management that makes a big difference.
If our clients move to a test and learn, rapid prototyping style of building marketing capability, how does that impact agency?
Most agencies are set up to deliver projects with defined scopes and relatively fixed deliverables. They like comfort and security, and to deliver projects in timeframes that are achievable.
Often this results in more and more being added in to scopes as a risk management tactic for dealing with client scope creep. Things end up heavily front loaded in planning and strategy, which often leaves little room to adapt on the fly (without renegotiating commercial agreements).
This might suit organisations who know what they want, have an existing marketing strategy and capability, and just want someone to get on with it - but for an organisation that's taking its first steps into building capability, it can be dangerous.
As my favourite mid 19th century Prussian, Helmuth von Moltke the elder, said: "no plan survives contact with the enemy" (I wrote all about it here).
This doesn't mean you don't plan - it just means you need to be more adaptable to change once you start executing.
Agencies need to start to think about how they meet this need and how they structure their businesses and offerings to suit.
As an agency working with organisations facing the exact challenges outlined in this post, we pretty quickly realised we needed to adapt.
Instead of talking about the work we could do for people (oh, we can build you a great website and give you content marketing!), we needed to talk about three things: tangible results, flexibility and business partnership.
Being committed to delivering tangible results brings together two key aspects - minimising risk and measuring performance. If your marketing business partner has a commitment to delivering measured success before anything else, it generally means both client and agency are pretty aligned on what needs to happen. We do this by delivering live reporting and sales automation built around HubSpot, and choosing what we think will be the most impactful and simple to deliver initial actions.
Flexibility is also important - this enables us to adapt on the fly, rather than stick doggedly to an agreed scope that's just not working. That's why we've moved away from scopes and built a delivery framework out of agile software development - our agile marketing framework enables us to put flexible resource where it's needed the most and focus on adding value, without changing the underlying commercial agreements.
Finally - business partnership. This is one of the most important pieces. It's a small mindset shift, but a meaningful one - it changes the relationship from one of service delivery to one of joint commitment to success, for both parties. It means we can be open, transparent and honest with our clients, and collaboratively work together to solve problems - rather than sitting the other side of the table, trying to justify why things aren't as expected.
We call this agile marketing. It's pretty simple - it just means marketing that is quick and nimble, and can be adapted to change.
The most important step on the journey to building marketing capability is to build a picture of your whole marketing journey, so you can understand the results you're achieving. The second most important step is to download our guide to building this for less than $100 per month - click the image below to get it now.


text:
Can You Get a DWI While Taking Opioids?
Due to the overwhelming opioid epidemic that has gripped the US for more than a decade, law enforcement has seen an alarming uptick in instances of DWIs caused by opioids. In some of the more shocking cases that have made headlines, people have even been found driving or stopped in their vehicles while overdosing. The most common threat of inebriation behind the wheel is usually alcohol, but opioids are quickly reaching dangerous levels, posing more hazards on the road than ever before.
The Dangers of Drugged Driving
Every drug has a different effect on each person, and it can cause someone to act in a particularly dangerous way while operating a vehicle. Drunk drivers are known to swerve, see double, and miscalculate their turns and position on the road potentially leading to a deadly crash. Those who are high on cocaine or methamphetamines may be more reckless or aggravated while driving, posing a threat to themselves and others. Those who drive while under the influence of opioids are in danger of dozing off or becoming drowsy while driving, which can disorient them and lead to an accident or DWI. The risks while driving when compromised by any kind of substance can quickly turn a car into a dangerous weapon to both other drivers and pedestrians in the area.
It's possible for people to receive DWIs from prescription medication, along with hefty fines, community service, license suspension, or even prison time. Even if the person is prescribed the medication they have taken, if they are driving while impaired by side-effects, a DWI charge is possible. It is the driver's sole responsibility to not get behind the wheel if they feel they may not be entirely coherent enough to operate a vehicle safely.
The Statistics of Driving Under the Influence
In 2014 the National Survey of Drug Use and Health reported that 10 million people ages 12 or older have admitted to driving under the influence of illicit or misused prescription drugs. These substances include marijuana, heroin, cocaine, tranquilizers, and hallucinogens. Along with those numbers, the National Highway Safety Administration also reported that 20% of drivers tested positive for drugs in a 2014 survey. The Governor's Highway Safety Association (GHSA) reported that 44% of drivers that were killed in crashes in 2016 tested positive for drugs, spiking that statistic 28% from 2006. Among those drug-positive fatally-injured drivers in 2016, 38% tested positive for some form of marijuana, 16% tested positive for opioids, and 4% tested positive for both marijuana and opioids, according to the Foundation for Advancing Alcohol Responsibility. Although drunk driving is still the most common charge for DWI, the rates have dropped from 41% in 2006 to about 38% in 2016 according to the GHSA. While the reduced rates of drunk driving may seem hopeful to some, when the data is presented without the coinciding increase of DWIs due to drug use, it can be quite misleading.
Drugged Driving Protocol
A concerning number of people believe they can misuse drugs and still safely operate a 2-ton vehicle driving at high speeds and law enforcement is becoming increasingly concerned for public safety. Those who greatly underestimate just how much substances like opioids can impair their driving are most likely to find themselves in a dangerous accident or pulled over for reckless driving. Although law enforcement has stepped up their awareness campaigns, alerting people to the dangers of mixing drugs and driving, there is still a lot of work to be done because there are challenges to overcome. Surprisingly, there is no nationally accepted method for testing drivers for drugs, mainly because of the way that different drugs affect people. This makes it difficult to standardize any form of testing beyond an initial field sobriety test and a traditional breathalyzer, especially when drugs and alcohol are used simultaneously. It's also shocking to find that many people who are arrested in drugged driving incidents and even those who were killed, are often not tested for drugs either, according to Jim Hedlund, a former senior official of the US National Highway Traffic Safety Administration.
Jim has taken these concerns further and declared a Drug-Impaired Call to Action in March of 2018 with a summit that brought together safety partners, data and policy experts, law enforcement and criminal justice professionals, toxicologists and drug recognition experts to start a dialogue on how to battle drug-impaired driving across the nation. Though drug-impaired driving is already illegal in all 50 states, the NHTSA is making this issue a top priority as more and more people are gaining access to both legal and illicit drugs.
Forms of Prescription Drug Misuse
Even legal, prescription drugs can lead to a DWI. The following are common misuse behaviors:
Taking opioid medications for longer than prescribed
Using left-over medication inappropriately
Taking larger than prescribed doses of medication
Mixing prescription medication with other drugs and/or alcohol
Taking someone else's prescription medication
Taking more frequent doses of medication than prescribed
Even well-meaning drivers who may accidentally consume alcohol with their opioid medication or accidentally took their medication twice that day can find themselves charged with a DUI. However, it's often people who are regularly misusing opioids who have much higher chances of being noticed by one of 7,000 officers across the nation who are specially trained as "drug recognition experts." Because there is no on-site drug test that can be administered to drivers when pulled over for erratic or suspicious driving, these DWI instances can pose a situation where a driver is required to pass a urine drug test. If there is a refusal, it is treated the same way as a breathalyzer refusal in instances where drunk driving is suspected. Depending on the state, this can lead to a six-month license suspension on top of pending court appearances.
Those who regularly misuse either prescription or illicit opioids pose as potentially deadly drivers on the road. The consequences of DWIs for drugged driving can be as severe, if not more so, thank drunk driving and should be avoided at all costs. As the US continues to battle the opioid epidemic, law enforcement is looking to crack down on drugged driving in order to keep streets safe across the nation. Those who may have a substance use disorder are urged to seek out treatment facilities where they can enroll in programs to set them on the safe and sober road to recovery.
Opioid Addictions
Other entries
Michelle's Story: It Can Happen to Anyone.
Signs of Opioid Addiction
6 Questions You Should Ask an Opioid Treatment Center Before Enrolling in Treatment

redpajama_set_name: RedPajamaCommonCrawl


text:
Scientists spearhead 'major step forward' for malaria vaccine
by Deakin University
Dr. Sofonias Tessema and Associate Professor Alyssa Barry. Credit: Walter and Eliza Hall Institute
Researchers have narrowed down the malaria proteins and disease-fighting antibodies that could be used to develop a vaccine against the most severe forms of malaria.
Associate Professor Alyssa Barry, who was recently appointed to lead the Systems Epidemiology of Infection unit within the Deakin School of Medicine, said the findings from her most recent project were a major step towards developing a viable vaccine for the disease.
There were 219 million cases of malaria worldwide in 2017, leading to an estimated 435,000 deaths, according to the latest figures from the World Health Organization.
Associate Professor Barry said malaria parasites grow within red blood cells, where they insert proteins (known as PfEMP1) into the surface.
"As part of their survival strategy within the human host, malaria parasites use PfEMP1 to stick to the walls of blood vessels, and this can cause blockages to blood flow and inflammation, leading to severe disease," she said.
"Malaria parasites change these proteins to escape from developing immune responses, and every strain has a different set of proteins, making the identification of vaccine targets like finding a needle in a haystack."
The research team managed to pinpoint which antibodies were most effective in fighting the most severe forms of malaria, by using antibody measurements from hundreds of different variants of the PfEMP1 proteins.
The team—a collaboration between Associate Professor Barry, the Walter and Eliza Hall Institute of Medical Research (WEHI), James Cook University and malaria experts from Papua New Guinea, France and the US—collected hundreds of PfEMP1 proteins from malaria strains from children in PNG who had been naturally infected by the disease.
"It's the first time anyone has shown this. For years, researchers have thought that developing a malaria vaccine based on PfEMP1 would be virtually impossible, because the proteins are just so diverse," Associate Professor Barry said.
"It's similar to the flu vaccine, where you have to keep adjusting and updating it as the virus strains evolve from year to year. Malaria is even more diverse than influenza—one village in a country such as PNG could contain thousands of possible PfEMP1 variants.
"But in malaria-endemic areas, children who are repeatedly infected develop immunity to severe malaria by the time they're about two years old, so we know antimalarial immunity is possible, and it can develop after exposure to only a few strains."
Associate Professor Barry, who also heads the Translational Genomics Group at the Burnet Institute, said while immunity to milder forms of malaria presented a "formidable obstacle", immunity to severe malaria targets only a small subset of proteins that have many similarities between strains—making the essential components for a vaccine much easier to identify.
"Using genomic sequencing, we collected PfEMP1 proteins from different strains of malaria, measured antibodies to those proteins to identify the protective antibody—the biomarker of immunity—that protects kids against disease," she said.
"We were able to identify these antibodies by monitoring for patterns of disease, following the children in PNG for 16 months to determine which of them were susceptible to the more severe forms of the disease, and those who were protected and only experienced milder forms of the disease.
"It's been a long road, and has involved a large team, but it's a major step forward, and this provides hope that creating a vaccine might be possible."
The research was led by Associate Professor Barry and her then-Ph.D. student Dr. Sofonias K Tessema, while they were both at the Walter and Eliza Hall Institute. Dr. Tessema is now a postdoctoral scholar at University of California San Francisco.
"Our study shows the potential of new approaches that combine measurement of large numbers of antibodies and carefully designed epidemiological studies," Dr. Tessema said.
Antibody's hidden impact in combating malaria revealed
Provided by Deakin University
Citation: Scientists spearhead 'major step forward' for malaria vaccine (2019, November 13) retrieved 20 January 2020 from https://medicalxpress.com/news/2019-11-scientists-spearhead-major-malaria-vaccine.html
Research suggests new vaccine candidates for malaria
Malaria's most wanted: Identifying the deadliest strains to design a childhood vaccine
Parasites from patients with cerebral malaria stick preferentially in their brains
Discovery of key molecules involved in severe malaria – new target for malaria vaccine
Discovery finds possible new route to malaria vaccine
Study quashes controversial vitamin C treatment for sepsis with global trial


text:
/fg/ - Fangames
INb5K94&0@n?D qZsO(1-'+{^ek
File: 1404176496581.jpg (127.38 KB, 1052x587, 70a69b648e.jpg)
Yudige Charlong Emado 07/01/14 (Tue) 01:01:36 No.9417[Reply]
I started making a small game which is greatly inspired by both Yume Nikki (for the world you can explore non-linearly) and Digimon World 1 (because you can take many forms depending on your stats).
The name has been found quite lazily: Yu(me nikki)Dig(imon)
The game was started for an RPG contest, made by RPG Maker (even though my game wasn't made with RPG maker…)
You can download the game here: http://contest.rpgmakerweb.com/game/view/id/707#.U7IHMbFReAI (thats my submission page)
If you liked the game I would really appreciate if you could share the link. Otherwise I just want you to play the game to have your feedback.
I'm going to continue the project (as there are still some bugs), but I this version can still be played and be enjoyed by most of you I think.
Charlong Emado 07/01/14 (Tue) 01:05:35 No.9418
As to what isn't really explained in the game:
Killing creatures and collecting orbs increase your karma.
Karma can be use in the pause menu (X to open the menu during exploration), to increase your health, shield, dark, light, rock, or fire affinity.
I'm waiting for you feedbacks guys, hope you will enjoy
Please, don't be an asshole and don't use the fucked up mechanics from Digimon World 1, PLEASE.
Haha, the only mechanics I took from Digimon World 1 is the evolution system, the fact that you have many different routes for killing the enemy, and when you die, you go back to the "baby" stage.
I removed the "death from old age" as I didn't have time to balance it to make it an interesting mechanics (and I think that forcing you to die, if done well is really interesting: force you to restart a new path, and avoid being overpowered).
File: 1404213939076.jpg (107.98 KB, 1056x592, 886fb20be7.jpg)
Oh and, here is a screenshot from the battle screen.
There are 4 types: Dark, Light, Rock and Fire. Each types have strenght and weaknesses against other type (like in Pokemon)
When you start casting a skill, your type switch to the one you are casting, so will have to try to always take the type which is strong against the attack you will be receiving.
The battle system is much more dynamic than your regular JRPG and there really is a big difference between a good and a bad player, which what I think makes the game interesting.
Tell me what your thoughts are
Yudige Charlong Emado 12/30/15 (Wed) 18:08:30 No.11222
File: 1451498910074.png (919.14 KB, 1854x950, ClipboardImage.png)
You may enjoy the web-browser version (I know I would).
https://dl.dropboxusercontent.com/u/30215159/Yudige/YudigeWeb.html
Give it a try ! Image and music produced by me
File: 1449936748785.gif (30.37 KB, 500x333, tumblr_nqycs8FhsR1rd379do2….gif)
Dream vs. Dream - Cancelled? Anonymous 12/12/15 (Sat) 16:12:28 No.11193[Reply]
Does anyone know if Dream vs Dream has been cancelled? The website is down and their tumblr hasn't updated in months.
Anonymous 12/13/15 (Sun) 03:41:02 No.11198
Never give up the dream
File: 1449983790630.gif (134.82 KB, 427x240, Touhou_Cirno_hue.gif)
If you want to be delusional, go ahead. But before that, let me call bs.
Also, Cirno dubs always tell the truth.
I haven't heard news of it being cancelled, but at this point, it may as well be.
File: 1450014353451.gif (10.24 KB, 190x190, Cakerotsuki.gif)
I only saw a few things being posted in a tag.
Which is a shame.
File: 1449157065762.jpg (172.6 KB, 1366x768, wall2.jpg)
Effects animation LadyBlueSea 12/03/15 (Thu) 15:37:45 No.11165[Reply]
Hi everyone. I'm making a fangame, and I have a doubt. (I think this is the correct thread. If not, corret me)
Well, there's this thing of the animation before changing effects. (Battle animations, I believe are the name. The default animations are nice, but I want to make my own. So, how do you do that? There's a base or something? A image that tells you where every frame should go?
Sushimon2001 12/03/15 (Thu) 17:17:02 No.11166
Hey, welcome to the site!
The battle animations format really depends on the engine you're using for your fangame.
If you're using RPG Maker 2003, these are the sizes you should use for the files:
Battle Animations
Folder: Battle
Image size: 480x480
Each cel in a battle animation is 96x96 pixels. This allows 5 cels per line and 5 cels per column.
Battle Animations (large)
Folder: Battle2
Each cel in a large battle animation is 128x128 pixels. This allows 5 cels per line/column.
Anonymous 12/03/15 (Thu) 17:39:10 No.11167
File: 1449164349914.jpg (182.15 KB, 600x420, gundere4.jpg)
Nice guy Sushi saves the day, I was going to shoot.
File: 1449173179358.png (24.36 KB, 615x84, Screen Shot 2015-11-05 at ….png)
Fangame devs are an endangered species, wouldn't want my license revoked.
File: 1445479172692.png (47.48 KB, 1173x1509, tumblr_ma25yevyc91ra40qwo1….png)
Anonymous 10/22/15 (Thu) 01:59:32 No.11046[Reply]
Does anyone have a download link for The Wire Gates? Google is being profoundly unhelpful.
Anonymous 11/02/15 (Mon) 19:25:36 No.11067
Shit happens man.
Anonymous 11/07/15 (Sat) 10:00:19 No.11091
When is this coming out? I'm just kinda curious haha.
Dev said they will have a demo soon but I'm not sure http://traumerei-project.tumblr.com/ I personally dislike every part of it.
We all know you've already bookmarked the page and constantly follow it. Its okay though, we still love you.
File: 1446941660163.webm (649.25 KB, 640x360, SHUTUP.webm)
File: 1445772973857-0.png (80.21 KB, 800x600, Photo1.png)
File: 1445772973857-2.png (124.92 KB, 800x600, Photo3.png)
Answered Prayers Anonymous 10/25/15 (Sun) 11:36:14 No.11055[Reply]
Anybody got here before? Is there anything to do there?
PastaGuy 11/07/15 (Sat) 08:21:35 No.11090
If you interact with the small creature in the third picture, it'll follow you. Killing it makes a message box appear with an ellipsis. After that, the game may not let you back into the arrow world. Haven't been able to get the arrow to show back up after killing the little creature.
File: 1379523113959.jpg (60.27 KB, 800x600, thread.jpg)
Yume Nikki 3d ZykovEddy 09/18/13 (Wed) 16:51:54 No.8432[Reply][Last 50 Posts]
Hello everyone. So, I've played Yume Nikki this summer and enjoyed it so much that I couldn't resist to make a fangame.
Yume Nikki 3d was made in a few days and instead of using RPG Maker, I used an old 3d engine from the 90's. The alpha version is short and may be completed in 20 mins or so. Your task is to find three keys in random locations and open the exit. All locations are connected by portals. For the most part I tried to create my own locations instead of copying ones from the original game, and only a few places have references to the original Yume Nikki.
Link: http://www.mediafire.com/?or73j9j3kkq5h3e
http://i.imgur.com/GemVU8N.png
http://i.imgur.com/RK8iODl.png
http://i.imgur.com/EAqStV9.png
http://i.imgur.com/TW2tTnh.png
203 posts and 42 image replies omitted. Click reply to view.
It dont work. :(
I think you should include linux support, linux is rather large these days, even steam is supported and i bet many here cant afford windows and wont put up with piracy.
File: 1443909181329.gif (1.43 MB, 700x350, laugh_gandalf.gif)
>i bet many here cant afford windows and wont put up with piracy.
You know, like you could just have VMs or a small partition…
ZykovEddy 10/04/15 (Sun) 21:29:16 No.11020
File: 1443994156146.gif (3.46 MB, 420x305, comingout.gif)
Just joking around a bit.
Madotsuki finally decides to escape the room, and outside she finds a typical low-class russian environment, complete with a curse word on the wall.
Sushimon2001 10/06/15 (Tue) 01:45:33 No.11021
Playing this game again made me realize how much I need more 3D YNFGs in my life. Thank you for making such great games.
File: 1442511830709.jpg (11.43 KB, 222x227, images-6.jpg)
Fangame help Anonymous 09/17/15 (Thu) 17:43:50 No.10984[Reply]
I'm planning on making a Fangame, but could tell me the do's and don't of making a Fangame. (pic not related)
File: 1442513379798.jpg (159.27 KB, 800x800, smug_anime_face15.jpg)
lurk more
https://uboachan.net/ot/res/12668.html
File: 1438034616897.png (85.1 KB, 731x101, sucky dumb thinh.png)
Anonymous 07/27/15 (Mon) 22:03:36 No.10855[Reply]
ITT: Bad ideas for a fangame you had before, but are now glad you never actually put in a game.
As for me:
>Homestuck inspired world
>A world where you were brought to the next map by randomly stepping on an unmarked tile
>one of the dreamers must get through scenarios demanding very quick response time, and they never get a fast movement Effect to help them
Instead, I'm giving that dreamer a completely different objective from the other dreamer(s). No, it's not "collecting orbs."h
Please don't make your dreams into Saw traps
>already did all of my bad ideas
I've come to the realization that there is hardly ever a justification for even a moderately sized looping map in all directions. Smaller, intricate, constrained maps are better. Or if you want looping, making it easy to navigate with sprinkles of significant landmarks and clear directions for those who just want to get through it is best.
Anonymous 09/15/15 (Tue) 09:48:13 No.10979
>The hell maze is a reference to yume nikki and that makes it ok!
Only if there are cues and hints that guide the dreamer rather than deceive them.
Also, for heaven's sake, make it look different. No more red shit.
YN + fangames are often lacking in the anti-frustration features.
File: 1441061748155.png (12.31 KB, 173x112, Waddles.png)
Recommended fangames? Anonymous 08/31/15 (Mon) 22:55:48 No.10942[Reply]
Hello, I just recently found more Yume Nikki fangames, and I really want to play a lot of them. Do you have any recommendations? I've already played .flow and am in the process of playing Yume 2kki. I'm going to try out Me eventually.
I'm looking for games with lots of interesting and useful effects. That's what I loved about Yume Nikki. Well, not all of them were useful, but…
Also, it'd be nice if there's lots of places to explore.
If you can think of any fangames that fit those areas, please tell me! Thanks!
Ultra Violet is a very charming game. The worlds are all a treat for the eyes, and you can get an effect that allows you to save inside the dream. Please give it a try if you haven't done so already.
File: 1438602839289.png (59.75 KB, 480x624, FeutskiRevisedArt.png)
Why aren't you playing Ignite? It's the best fangame.
1 post omitted. Click reply to view.
Anonymous 08/26/15 (Wed) 19:27:18 No.10936
BECAUSE IT'LL NEVER BE FINISHED
Seriously, the creator has a problem with procrastination.
Feutsuki is still best protag, though. Second only to W.T.
>Seriously, the creator has a problem with procrastination.
What are you saying, this is the problem of 99% of the devs
Moreso than usual in Forty's case.
He switches projects practically every month.
Because who wants to be stuck doing a YN fangame? The idea of making one is quite appealing, but once you get started on one, it's not quite as fun as making your own original project. Most of the time it's just making tilesets and coding the same thing over and over.
yiff yiff
File: 1438408341587.png (153.35 KB, 500x267, 10 day nap.png)
Anonymous 08/01/15 (Sat) 05:52:21 No.10886[Reply]
Favorite non-nihongo (secret elite speak for japan) fangame?
Meri!!*0 08/12/15 (Wed) 20:02:03 No.10903
Gnosis. Though I'm excited to play Dream Genie though I haven't yet.
Agreed, the art is superb and the author is not desperate for attention, which is a great plus.
File: 1439428540319.jpg (74.3 KB, 398x604, yumenisshidev.jpg)
>Implying I would ever like jap trash
ching chang chong much special fuck westerns
Miserere btw
Somnium is best.
ITT: Things that you're tired of being repeatedly used in fangames and don't want to see anymore.
For me it'd have to be mazes or worlds consisting solely of poorly done blood and gore
>I think the biggest problem is that most of the games are basically the same game with a different look. This would probably be fine if the type of game we were making had some kind of gameplay that made up for this, but YN basically has no gameplay at all.
Because they're fangames. You know the Pokemon franchise? Although it's dressed different with a different story, it's still the same old formula of catching them all.
But then again, each Pokemon game that comes out has new gameplay elements to keep players from getting bored and continuing to buy the games, so you're not necessarily wrong. More developers could stand to put their own original content and ideas into their games, but if you stray too far it won't even look like a fangame anymore. And that's what pissed the people above off.
Owl 04/06/15 (Mon) 19:38:56 No.10345
Just because it's a fangame you don't necessarily have to make a exact copy of the original gameplaywise. For example, wouldn't you consider Dream vs Dream a fangame?
I'm not saying you have to be that radical, but if you ever want me to start playing fangames again more than once a year, you'll need more than a wanderfest to get me interested, no matter how pretty the wanderfest is.
YN was a wanderfest. And that was fine, because it was the first of it's kind. It worked because it was new and unique. But it's a type of game that does not stand being played over and over. You need to put something in the wanderfest to make it more interesting.
You can still HAVE a wanderfest, but you can also have gameplay, and you SHOULD. If I ever make another YN fangame I will definitely have some kind of gameplay.
You can still have all the things that made YN unique, like weird locations, mysterious creatures, exploration, dreamlike landscapes and the general mood of the game. Fangame is a broad enough term that you don't need to make a copy of the original to be able to call it a fangame.
DvD is a fangame because it uses characters from Yume Nikki, specifically meant as a tribute to Yume Nikki. Other games are fangames because it's made in the same style as YN.
I'm not saying you're wrong, you pull many valid points. There's over 100 fangames these days full of the same exact thing. It's getting old, but there's only so far you can go from the source formula before it stops being a fangame.
Gonna make a new thread for this debate, since I'm quite interested in knowing how far others think a fangame can go before it stops being a fangame.
File: 1438429179559.png (21.8 KB, 640x480, passed out on sand whoops.png)
you know those long, diagonal pathways that force the player to alternate between two directional arrows in rapid succession in order to get anywhere?
y'all need to knock that off.
Canta 08/18/15 (Tue) 03:23:23 No.10913
this image is making me laugh way harder than it should
but yeah especially when there's a method to walk diagonally it's a teeny bit lazy spose
File: 1438410850450.png (15.94 KB, 640x480, ScreenShot_2015_0801_01_29….png)
Why do fangame-makers still think stuff like this is fun to explore? It's just the same stuff going on for who knows how far… I'm a pretty big liker of fangames, but I'm all for getting rid of the trend of objects sitting on top of a parallax background.
No one thinks that is fun to explore, they just lack the talent and brain cells to do any different.
File: 1438469104514.jpg (26.7 KB, 320x240, creepy sad music playing.jpg)
True. These types of maps always seems to be insubstantial bullshit. Prolly why I really like wataru's maps in 2kki. Those maps really are fun to explore.
File: 1437894479906.png (49.46 KB, 640x480, eelfish.png)
Anonymous 07/26/15 (Sun) 07:07:59 No.10803[Reply]
so i've seen a couple threads on this board dedicated to things we don't like or are tired of seeing. so how about the opposite?
what sort of locations/effects/etc do you love seeing in fangames? things you can't get enough of?
(pic related - i love aquatic locations)
>In my personal opinion, many of the posts in this thread are absolutely disgusting.
Yours included, you're participating in the derail.
I love puzzles a la 2kki. Another thing that I enjoy is chill worlds.
I like it when there's things to do in the waking world. Urotsuki's several games of different genres is pretty neat. I want to see more of that kind of thing in the future - give you stuff to do while you're "resting" in your home.
Meri!!*0 07/26/15 (Sun) 20:52:09 No.10820
the kura puzzles in yume 2kki are super relaxing for me, it's just fun to idly play them while the BGM plays and to have some ambient music (like, asmr or rainyday) in the background.
wataru's maps can be really relaxing too
when .flow .192 came out I actually liked the new areas because they expanded on a theme that was only recently being touched upon and I thought that was neat
I like big city-ish areas, vending areas too… There's a bazaar in Farewell which is nice, and I'm a sucker for Zenmaigahara Store in Y2kki. When that .flow update had outfit changes I was pretty pumped too.
I know everyone hates them because they're cliche, but I do like YNFG reference rooms. Except one game's room.
De I Cide had a speed adjustment for the chariot and that needs to be in more games. Also, in Book End your speed effect is a tricycle and it's the greatest thing ive ever seen probably not really but hey why not, man
File: 1437964190032.png (52.19 KB, 640x480, howl ur heart out gurl.png)
you know the thing in yume 2kki where you can collect puzzles for urotsuki's game system and wallpapers for her computer by exploring her dream world?
i think more games should do that.
File: 1438048246205.png (12.15 KB, 640x480, hello friend.png)
minor one: i like it when the character can sit down, on the ground and benches and the like. it makes for some nice screenshots on occasion.
File: 1437621167270.jpg (72.78 KB, 640x480, Ponikoroom.jpg)
What is your favorite bedroom in YN & FG? Anonymous 07/23/15 (Thu) 03:12:47 No.10771[Reply]
i think the Poniko room is the best!
File: 1437625373250.jpg (25.65 KB, 150x170, YN_uro_cake.jpg)
Uro has a comfy apartment. The kind I'd like to have.
I like Sometsuki's room! It looks cozy and like it has a nice view. I don't have a room currently, but when I get one, I wanna try arranging it like her's~
File: 1437897360745.png (23.67 KB, 640x480, space window.png)
very palace-like, with fountains and a neat view of space, plus a cool angel dude who's good at healing injuries.
all it's missing are bookshelves and a computer with wifi. add those and i'd be set.
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17]


The Stringking Complete W women's complete composite lacrosse stick was designed by Stringking's engineers and stringers with consistency in mind. And it shows. Stringking developed the Legend W women's head and the Type W mesh at the same time, so that it works perfectly together as it was designed to. And as you would expect from Stringking the Complete W is expertly strung. That provides better hold, more control and a consistent pocket.
The Complete W was designed to be lightweight and play fast. But, don't let the lightweight fool you, the Legend W head and Composite shaft are both very strong and play consistently time after time. You will notice the superior performance of the Complete W every time you pick up your lacrosse stick.
This stick is seriously amazing. I would even go as far as saying it is some of our staff's favorite stick to shoot around with in the store. The Legend W head has a great shape and the flat scoop, easy to pick up ground balls, and our shots are pretty darn accurate without much effort! The shaft itself has smoothe, slightly rubberized texture, and the Type W Mesh that it is strung up with is amazing! It feels like the control of a guys stick, while being legal for women's lacrosse. We personally love that the shaft has barely any graphics, so it just looks clean!
Swing by and try the Stringking Complete W in our 30' x60' turfed demo area.


text:
Climates to travel
World climate guide
Home Africa N.America S.America Antarctica Asia Caribbean Europe M.East Oceania
Climate - Guinea
Average weather, temperature, rainfall, when to go, what to pack
Inland areas - Koundara, N'Zerekoré
The coast - Conakry
In Guinea, the climate is tropical, with a dry season in winter and a rainy season in summer due to the south-west monsoon.
Precipitation is more abundant along the coast, where up to 4,000 millimeters (155 inches) of rain fall in a year, while it's less abundant in the north and the north-east, where it's slightly above 1,000 mm (40 in) per year. Although the rains are heavier on the coast, the rainy season lasts longer in the south-east, where the first showers occur as early as in the second half of February, and the last ones occur in November, while in Conakry, on the coast, the rains occur from May to November, and in Kankan, in the east, from May to October.
Winter, from December to February, is hot, dry and sunny, with the prevalence of the north-east wind, called Harmattan, which can carry dust and sand particles from the desert. Nights are usually cool, especially in the interior, while during the day the temperature is high, around 32/34 °C (90/93 °F), but with peaks of 40 °C (104 °F). By February, the first showers occur in the south, while in the center and north the heat becomes even more intense.
The increase in temperature in spring is less pronounced along the coast, which is mitigated by the ocean breeze, but also in the south-central inland areas, both because of the higher altitude and the fact that the monsoon arrives earlier.
Inland areas
The interior of Guinea is almost everywhere occupied by hills and low mountains, which reach at most an altitude of around 1,500 meters (5,000 feet), both in Mount Loura (in the north-west) and in Mount Nimba (in the south-east). In the mountains, some important rivers such as Niger, Senegal, and Gambia have their source.
Koundara
The altitude tempers a bit the climate, so the warmest cities are found at lower elevations, such as Koundara, which is located in the far north, at sea level, and it's very hot especially from March to May, before the arrival of the monsoon, when highs are normally around 38/40 °C (100/104 °F).
Here are the average temperatures of Koundara.
Koundara - Average temperatures
Min (°F)
Max (°F)
93 99 100 102 100 93 88 88 88 90 91 93
As mentioned, the north is the least rainy area of country; moreover, the rainy season is shorter. Here is the average precipitation in Koundara.
Koundara - Average precipitation
Prec.(mm)
0 0 0 2 50 135 250 305 205 80 10 0 1100
Prec.(in)
0 0 0 0.1 2 5.3 9.8 12 8.1 3.1 0.4 0 43.3
0 0 0 1 3 10 14 17 17 6 1 1 70
In the far north, the sun shines regularly in the long dry season, but all in all, it is seen quite often also from July to September.
Koundara - Sunshine
N'Zerekoré
In N'Zerekoré, located in the south-east, at 500 meters (1,600 feet) above sea level, the average daytime temperature does not go above 32 °C (90 °F) in February and March. Here are the average temperatures.
NZerekoré - Average temperatures
As mentioned, the south-east is the area where the rainy season is longer. Here is the average precipitation in N'Zerekoré.
NZerekoré - Average precipitation
10 45 115 160 175 200 225 300 325 190 75 25 1840
0.4 1.8 4.5 6.3 6.9 7.9 8.9 11.8 12.8 7.5 3 1 72.4
1 4 9 12 14 15 16 21 21 17 7 2 139
In the south, the sun shines less often than in the north, even in the dry season, which, however, is still quite sunny.
NZerekoré - Sunshine
The capital, Conakry, lying on the coast, experiences little variation in temperatures throughout the year: in winter, highs are around 30/32 °C (86/90 °F), while in the rainy season they drop to 27/29 °C (81/84 °F), although the higher humidity makes the heat muggy (but at least on the coast the heat is tempered by the breeze). Here are the average temperatures.
Conakry - Average temperatures
Conakry is the rainiest city of Guinea: the majority of the 4 meters (13 feet) of rain that fall in a year, occurs from June to mid-October, in particular the rains are torrential in July and August, when it rains almost every day. Here is the average precipitation.
Conakry - Average precipitation
1 1 3 20 135 380 1135 1110 620 295 70 8 3775
0 0 0.1 0.8 5.3 15 44.7 43.7 24.4 11.6 2.8 0.3 148.6
0 0 1 2 10 19 27 27 22 17 6 1 132
In Conakry, the sun shines quite often from November to April, while in the rainy season, and especially from July to September, the sky is often cloudy. In addition to being the rainiest area, that of the capital is also the least sunny of the country.
Conakry - Sunshine
The sea in Guinea is warm enough for swimming all year round, as you can see in the following table.
Conakry - Sea temperature
Temp (°C)
Temp (°F)
The best time to visit Guinea is winter, in particular in December and January. The weather is good, although it can get hot during the day, especially in inland areas and at lower altitudes, while it can get cool at night, especially in the mountains.
Before the arrival of the monsoon, from March to May, it becomes very hot in inland regions, especially in the north, while on the coast the temperature is more stable. On the contrary, in the south the rains begin to fall.
The best period for a beach holiday runs from December to April, since it's the dry season.
In winter: in Conakry and along the coast, bring light clothes for the day, a light sweatshirt for the evening, a scarf for the wind-borne sand and dust. In inland areas, it may be useful to bring a sweatshirt and a jacket for the evening.
In summer: bring light clothing of natural fibers, a light sweatshirt and a light raincoat for the long and heavy downpours, or an umbrella, which, however, may not be effective for tropical rains. In inland areas and mountain ranges, you can add a heavier sweatshirt or a sweater for wet and rainy days.
© Copyright Climatestotravel.com.
Share this page on social media:
Nearby countries:
Home About Contact Us Link Policy


text:
7 Times NCT Proved They're Multilingual Kings
by sammilee
Being a boy group of 21 (with the potential for many more), NCT represents a colorful range of nationalities. With members from Canada, Japan, Macau, and more, NCT boasts an impressive range of native languages; and they don't just stop there. Many members are multilingual or have several dialects under their belts, skill sets ranging from Thai to German. Their language abilities are almost as diverse as their fanbase — and here's the proof!
1. NCT 127's first V Live
In NCT 127's very first V Live, leader Taeyong has the foreign members Mark, Yuta, and WinWin introduce the group in their native languages (English, Japanese, and Chinese, respectively) for the international fans. With the addition of Johnny, Doyoung, and Jungwoo to the unit later, that brings the total number of spoken languages for this sub-unit to five! You can also see some of WinWin's Korean struggles in this video, and it's admirable to see how much his skills have improved since his early post-debut days. It shows how much his hard work has really paid off!
2. NCT 127 says "I love you" in four different languages
This video is impressive because it's not just one or two members that can speak multiple languages — it's all nine! Granted, they're only saying one phrase, but four languages without even breaking a sweat is amazing nonetheless. I'm also shocked by how much English they use in this video, and how much English they learned for the American leg of their tour in general. Even as a native speaker English stumps me sometimes, so definite kudos to these guys.
3. NCT 127's "Global Greeting Relay"
NCT 127 started this promotional interview for their EP "Cherry Bomb" by introducing themselves in four languages, and it just got better from there! They played a hilarious round of "Global Greeting Relay," members holding a ready-to-burst balloon until they could come up with a greeting in a language that hadn't already been used. Their repertoire of greetings has probably expanded a lot since their world tour began in April, and it'd be great to see them try this game again with their expanded language base after their tour is over!
4. The China Line explains all of their different dialects
In this V Live from last year, NCT 2018's Chinese members came together for their very first China line V Live. This livestream was held in Mandarin, but all of the members possess varying levels of Korean as well as several other Chinese dialects. They talked in particular about WinWin's dialect when he's on the phone with his parents, and Lucas's native Cantonese. They even joked about how Lucas's Mandarin has improved more than his Korean since he moved to Seoul! Renjun then paused the discussion at 11:30 to remind non-Chinese speaking fans about V Live's subtitling feature — something I definitely needed to keep up with their lightning-fast language discourse.
5. Ten and Hendery show off their Mandarin and English skills
Surprisingly, this video doesn't even scratch the surface of these two WayV members' endless linguistic capabilities. Ten is originally from Thailand and his native language is Thai, but his Korean is impressively fluent as well. Both idols can speak English (even more so than what's shown here), and Hendery's native language is Cantonese. (Fun fact: He's also Ten's Mandarin teacher, and you can see from this video that he's done a pretty good job.) Totaling them all up between them, that's a dizzying five languages! It's hard to even keep track of them all, much less speak them.
6. YangYang and WinWin the multilingual icons
Now for the real linguistic flex, courtesy of WayV members WinWin and YangYang: in this "Research Note" video, YangYang told fans that he can speak German, English, Mandarin, Korean, and even a little bit of Spanish! He introduced himself in all five, and WinWin revealed that he can also introduce himself in five different languages (though, admittedly, not quite as fluently as YangYang). We're impressed nonetheless; these two are definitely polyglot goals!
7. The English speakers ft. Doyoung
Part 2 of "A Cup of Coffee (ft. Johnny's Fashion Evaluation)" in Thailand featured the usual suspects (Mark, Jaehyun, Johnny, and Ten) plus a surprise guest: Doyoung! The episode took place in a head-spinning mix of Korean and English, the members bouncing effortlessly between the two languages with non-native English speaker Doyoung doing a pretty impressive job of keeping up. (There was even some Thai from Ten thrown in when the waiter came to take their order.) Fluent AND fashionable — NCT does not disappoint!
Did we miss any languages that NCT members can speak? How many can you speak? Tell us in the comments!
Soompi Spotlight


Inquirer.net – Vice President Jejomar Binay and Miss World Philippines national director Cory Quirino are now pushing for the holding of the Miss World event in Manila for the first time after the country won in four major International pageants in 2013.
"I hope we get the government's support because the Philippines has not yet hosted the Miss World. This will be the first Miss World finals in the Philippines and it is timely because we have the first ever Filipina Miss World," Quirino told reporters after giving a proposal to Binay Thursday.
"We hope that it will be in the Philippines. We want our theme to be 'rebuilding'. It's not just about hosting the pageant," Young, who was with Quirino in their courtesy call to Binay, told reporters referring to the rehabilitation efforts in Visayas after Super Typhoon "Yolanda" (international name Haiyan).
"The main essence of it is rebuilding the Philippines. That's what we want to do, that's what we want to [tell] the girls: 'Come here, let us show the world that that we are working together in rebuilding the Philippines'," she said.
Quirino said that a fund raising event would be held for the benefit of the victims of the typhoon. The celebration will be a month-long affair to promote Philippine culture and tourism.
"We will be able to promote Philippine tourism around the world. Show the [world] we are going to rebuild the Philippines … to show them that we are survivors," Young said.
This entry was posted in Uncategorized and tagged Megan Young, Miss World, philippines, typhoon haiyan. Bookmark the permalink.


text:
St. Vincent, Dev Hynes, and a Lot of Hypnotic Fabrics Make Appearances in Trailer for David Byrne's Color Guard Documentary
By Moze Halperin
Post-Talking Heads David Byrne has, beyond his purely musical projects, also been pretty unstoppable as far as his large-scale, often joyous experimentalism in live performance goes. He famously made the rock musical Here Lies Love with Fatboy Slim; he put together a William Onyeabor tribute tour (with Dev Hynes and Hot Chip's Alexis Taylor, among many others); he now has a neuroscience-based immersive theater piece running in the Bay Area; he's currently working on another musical — this one about Joan of Arc — with Here Lies Love director Alex Timbers; and perhaps most curiously, he took three years to, among other things, put together and play in a massive multidisciplinary series of performances devoted to color guard.
Today saw the release of a trailer for the documentary about those performances — Contemporary Color. (The doc shares its title with the spectacles themselves.) The two-minute preview for the film — by Bill and Turner Ross — features the 10 high school color guard teams featured in the shows and all of the featured composers musicians, such as St. Vincent, Dev Hynes, Nico Muhly, tUnE-yArDs, How to Dress Well, Nelly Furtado, Zola Jesus, and more. When Contemporary Color performed at the Barclay's Center in 2015, Consequence of Sound wrote that it was "an elevation of the arts in expectations, possibilities, and all-around energy from every person involved."
The film, which premiered at the Tribeca Film Festival last year, will be out in limited release on March 1.


The mission of Lakeland's Marketing and Communications Department is to market the College and distribute information through effective, accurate and efficient communication. Coordinated with academic and non-academic departments alike, this work is done through consistent, quality messaging and materials developed in an integrated manner.
The department supports the college's objectives as they relate to student success, access and affordability, financial capacity, quality services, and educational opportunity. We provide integrated marketing and communications services including: advertising; brand management; direct mail; in-house printing; public and media relations; message, design and publication creation; digital and social media marketing; video production; and website management.


text:
Vets believe virus is causing a mysterious illness affecting dogs in Yorkshire
Leeds charity launches drugs testing project in fight against deadliest brain cancer
A Leeds-based charity has launched a drugs testing project in the fight against the deadliest form of brain cancer.
By Abbey Maclure
Friday, 6th August 2021, 4:45 am
The two-year project, led by researchers at the University of Leeds and the University of Hull, will focus on better understanding glioblastoma - the most common and deadly adult brain cancer.
Yorkshire's Brain Tumour Charity (YBTC) has awarded Dr Lucy Stead from the University of Leeds a £5,897 grant to install pioneering tissue-on-chip technology at the Leeds Institute of Medical Research.
Currently, cancer drugs are tested on glioblastoma cells grown in test tubes. This in-vitro model does not accurately replicate the natural tumour environment, making tests inaccurate.
The two-year project, led by researchers at the University of Leeds and the University of Hull, will focus on better understanding glioblastoma
Tragically, almost 100 per cent of glioblastomas recur between six to nine months after treatment, leading to a dire average survival rate of just 15 months following diagnosis.
Understanding what allows these tumours to grow back is key to developing more effective treatments, says YBTC.
The new testing model, first developed by Dr Pedro Beltran-Alvarez at the University of Hull, places cells on state-of-the-art microfluidic chips, as opposed to in test tubes.
The chips feed the cells with nutrients, keep the cells at body temperature and continuously remove waste products.
Dr Lucy Stead from the University of Leeds
This more realistic ex-vivo model allows researchers to better predict how patients will respond to treatment. The researchers will use the model to test various drugs which inhibit molecules suspected to cause treatment resistance.
The model requires human tumour tissue, which will be provided by The Leeds Neuro Research Tissue Bank, a venture established in March 2020 and jointly funded by Yorkshire's Brain Tumour Charity and Oscar's Paediatric Brain Tumour Charity.
Dr Stead said: "The brain is arguably the most complex organ in the human body, and understanding the ways that tumours develop, grow and respond to drugs in the brain requires that we model the tumour tissue as accurately as possible in the lab.
"This tissue-on-chip model will give us new insights and better information about brain tumours so we can learn how to more effectively kill them.
"The Universities of Leeds and Hull are working together to maximise our chances of success, and are hugely grateful to YBTC for enabling this to happen."
Dr Beltran-Alvarez will assist Dr Stead in establishing the model at the Leeds Institute of Medical Research.
They added: "The role of the YBTC in catalysing the creation of a new brain tumour research bridge between Leeds and Hull cannot be overstated.
"This collaboration, which was fostered and initially funded by YBTC, has included the exchange of cells, materials and reagents, the transfer of specialised know-how and co-supervision of research students.
"There are now strong ties and regular meetings between the two teams, which have resulted in joint grant applications and, most importantly, new research ideas with the ultimate aim of improving diagnosis, treatment and quality of life for patients with a brain tumour.
"The funding will enable the consolidation of knowledge transfer between Hull and Leeds and we are very grateful to the YBTC for their continued support."
YBTC is Yorkshire's leading brain tumour charity, dedicated to raising funds for life changing research and patient support.
The charity's CEO, Marie Peacock, said: "We are excited to be funding development of the technology at Leeds and hope that in time this will lead to a breakthrough in our understanding of how the cells survive and thrive so new treatments can be developed. W
"Working across the two Yorkshire based universities in Hull and Leeds has been a pleasure and we hope to seek more ways to collaborate across the region to make a big impact on tackling brain tumours."
LeedsYorkshireUniversity of LeedsHull
Vets believe virus is causing a mysterious illness affecting... Health
'Racist' whistleblowing nurse wins compensation for unfair d... Health
Teacher at private school in Yorkshire died from alcohol mis... Health
Toby Kirkup inquest: Coroner refuses to blame hospital for d... Health
Anti-vaxxer who almost died of Covid-19 celebrates his retur... Health


text:
Sega Ages: Golden Axe (PlayStation 2) review
"Although this new 3D Tyris isn't drawn quite as sexily as she used to be, the characters all looked attractive... until I saw them up close during their really lame magic spell sequences. As the camera zoomed in, I could see how few polygons were actually used to create the Amazon's pointy face. From then on, the illusion was shattered; even when the camera pulled back out, it was easy to spot the rough edges and graphical flaws because I knew they were there."
Even though they made a lot of changes (some understandable, others... not), Sega didn't ruin Golden Axe by putting the graphics into 3D. And they certainly didn't ruin it by putting all of the music into glorious CD audio. In fact, I'd say Sega didn't ruin the game at all. The problem is that the original Golden Axe was a heavily flawed game, and this remake stays so faithful that it retains most of those flaws while adding a few of its own.
Since it's on PS2 and has to cater to a new audience's expectations, this 3D Ages remake starts with a half-cool, half-laughable story scene. Ancient murals depict the land of Yuria's violent history, culminating in a stirring picture of Jesus bestowing the Golden Axe upon humanity. Apparently the bequeathal of this axe signifies eternal peace. A mean-looking tattooed freak named Death Adder didn't like this whole peace idea, so he stole the Golden Axe and used it to kill a bunch of people, making Jesus really really sad. The intro ends with Death Adder in his ominous orange helmet menacingly shaking the Golden Axe. He's standing in front of an AWESOME tower wrapped in giant snakes... that you never get to see during the actual game.
Normally in a situation like this, the King would just send his army of real Yurian heroes to Cobra Tower to handle the situation. Unfortunately, Death Adder's a clever commander and he already kidnapped both the King and Queen, leaving the country in shambles. Fortunately, three battle-hardened warriors stepped forward to murder Death Adder in the name of everlasting peace: Tyris Flare the Amazon, Gilius Thunderhead the dwarf, and Ax-Battler the barbarian. Ax-Battler. He battles with a sword, by the way.
You control one of these three heroes. A friend can control another.
I love a cheesy Conan ripoff as much as the next chap, so all of this funky story stuff is cool with me. What I don't understand is why, after adding a new introduction and pre-boss battle taunts and giving each character a personal mini-biography, Sega CUT OUT ALL OF THE INTERMISSIONS. Yep, all of the between-level story sequences about riding the sea turtle and flying on the eagle's back have been removed. Because of that, the game's now just a collection of weird places you visit instead of being a sensible adventure. You don't even get to beat up magic-stealing imps between levels any more.
Fortunately, what is included looks really nice. The backgrounds -- grassy hills and gloomy dungeons -- are now rendered in true 3D. Even though your warrior's path flows purely from left to right, the scenery swivels and rotates to give the illusion of a winding path through the Yurian countryside. I especially like the new lava level, where you jump across platforms while fighting lightning wizards. Proving they can sometimes make what was already cool even cooler, Sega lets the hammer-wielding Bad Brothers show off their spray-on tans in an amusingly goofy pre-battle closeup. Wading through the thigh-deep river is also an attractive moment; wearing little more than a bra and panties, Tyris Flare is perfectly dressed for the occasion. Mmm, yum. Just not quite as yum as her delicious sprite incarnation from the original arcade game.
Although this new 3D Tyris isn't drawn quite as sexily as in the past, the characters all looked attractive... until I saw them up close during their really lame magic spell sequences. In the original Golden Axe, the spell took place in real time on the battlefield -- you could watch enemies burn under the dragon's searing breath! Now it's a cutscene of Tyris -- just Tyris, because the enemies magically disappear during this cutscene -- summoning a dragon. The dragon breathes into the empty air for a few seconds, the cutscene ends, and the enemies all fall down and vanish. As the camera zoomed in, I could see how few polygons were actually used to create the Amazon's pointy face. From then on, the illusion was shattered; even when the camera pulled back out, it was easy to spot the rough edges and graphical flaws because I knew they were there.
But let's be honest; rough edges or not, this generally looks leagues better than the original arcade game. Unfortunately, it doesn't play better. The original Golden Axe featured several questionable mechanics that were corrected in the sequel. For example! During the course of the adventure, you collect magic potions. The more you acquire, the stronger your magical attack. Unfortunately, a press of the button uses ALL of your potions, even if you only needed to summon a weak lightning bolt instead of a full-blown thunderstorm. Golden Axe 2 allowed players to select the amount of power used, but this remake sticks to the original's rigid overkill. Fortunately, it's easier to gain magic now because each enemy slaughtered gives up a little bit of power. Sega might not have used the best magic system, but at least they made a small improvement.
Too bad Sega didn't see fit to improve the busted controls. Sometimes, when fighting an evil soldier in the original game, your character would get "stuck" in an animation loop. After killing an amazon, Ax-Battler might do the "pick up and throw" motion, except that he would be picking up nothing and throwing nothing. This was amusing up until the point that some spearman stabbed him in the back. Again, this flaw was fixed in Golden Axe 2, but it's not fixed here.
Furthermore, enemies of all types retain their annoying tendency to run at you from the far edge of the screen and kick you in the back while you're fighting someone else. Also, enemy combos can't be broken once they start, unless you're playing with a friend who can run over and save your butt. Otherwise, you're just hit and hit and hit until you fall down. Again, these issues were fixed in Golden Axe 2, but they're not fixed here. Sega did add ridiculous explosions of light to every blow. Unfortunately, instead of making the game look cooler, it just makes it even more insulting when you're trapped in one of the enemy's inescapable combination attacks because now you're not just getting beat up, you're getting beat up and explosions are rocking your body.
Let the purists cry "bastardization" all they want; that's not the problem here. The problem is that Golden Axe is faithful to the original -- and that's a problem when the original's already been improved upon. The lack of analog control and the super-flimsy (and easily-ripped) instruction manual don't help. Aside from the AWESOME music, Golden Axe 2 on the Genesis is better in every way. Every way.
//Zig
Staff review by Zigfried (March 15, 2005)
Zigfried likes writing about whales and angry seamen, and often does so at the local pub.
More Reviews by Zigfried [+]
Attack on Titan (PlayStation 4)
Koei's latest not-a-Musou lives up to the source material.
Deception IV: The Nightmare Princess (PlayStation 4)
Tecmo Koei continues to stake their claim on PS4 with quality software.
One Chance (PC)
One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interaction is minimal, and victory is achieved through repetition instead of mastery. Its claim to fame is that you only have one chance unless you game the syst...
If you enjoyed this Sega Ages: Golden Axe review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
You must be signed into an HonestGamers user account to leave feedback on this review.
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Sega Ages: Golden Axe is a registered trademark of its copyright holder. This site makes no claim to Sega Ages: Golden Axe, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.


bowl mill pulverizer merk essa - skyengineeringin. essa lm pulverizing mill in india - lvdivseacadetsorg labtech lm2 pulverizer - Stone Crusher Machine,Ball Mill bowl mill pulverizer merk essa . More Info; labtech essa lm2 pulveriser south africa.
A bowl mill for a coal pulverizer with an air mill for primary entry of air, comprising a substantially closed separator body ( 2 ) having a central axis; and a bowl-like grinding table ( 3 ) mounted on a shaft ( 4 ) rotatable about said central axis, cooperating with a plurality of grinding rolls ( 6 ).
The large-capacity "bowl and disc" bowls typically have the ability (when used on an Essa® mill) to reduce ores, minerals, metallurgical samples, ceramics, soils, aggregates, chemicals and similar particulates to a nominal 0.075 mm product in approximately 3 to 5 minutes.
Ball Mill bowl mill pulverizer merk essa; hos stuff works pulverizerProjects Energy Associates. Drax Power Station, Yorkshire, England Conversion of Pulverisers from coal to The milling of biomass (pellets) through modified coal mills. model lm1 5 ring mill pulverizer - celebrationcakes.in.
bowl mill pulverizer merk essa - ntpcrihandcoin. bowl mill pulverizer merk essa; bowl crusher removal hammer - revaacoin » coal fineness of bowl mills » bowl mill pulverizer merk essa » vibration bowl powder feeder singapore » bhel bowl mill 783 xrp » gold processing vortex bowl.
Model LM1.5 Manual or LM2 Pneumatic Clamping . . process ball mill; . bowl mill pulverizer merk essa . Size Reduction Equipment - Size Reduction Ball Mill and .. ring pulverizer ores puck - Gold Ore Crusher.
Bowl Mill Pulverizer Merk Essa, jual alat merk pulverizer,, jual bando belt conveyor, dictionary english . tempat untspain conveyor penjualan stone crusher. Sep 09, 2016· Video embedded· metallurgy, mining, foundry, building materials, power jual conveyor belt stone crusher tempat penjualan belt conveyor untuk stone .
The mill also differs from traditional mills because of it's ability to be fitted with a unique 800cc, 1000cc or 2000cc single puck type grinding bowl in addition to any standard size of ring and roller grinding bowl.
Bowl Mill Pulverizer Merk Essa - jananienterprises.co.in. bowl mill coal pulverizer diagram bowl mill coal pulverizer diagram bowl mill coal pulverizer fuel sizing reduces how will increse the bowl mill efficency [Contact Supplier] how to increase efficiency of vertical bowl coal pulverizer.
bowl mill pulverizer merk essa . bowl mill pulverizer merk essa. places Rs13,000 Million order for setting up thermal unit at Unchahar china stone crusher 30 ton jam china stone profile ... Click to chat. Stone Crusher Plant In Near Shimla.
bowl mill pulverizer merk essa. bowl mill pulverizer merk essa greenrevolution jual alat merk pulverizer sukses makmur instrument indonesi jual bando belt bowl mill pulverizer merk essa This film ... More Info Alat Pulverizer Grindingmillforsale.
bowl mill pulverizer merk essa - vivekanandvidyapeethin bowl mill pulverizer merk essa, sample pulverization a LabTech Essa LM-2 grinding mill b Bowl (B800) Figure 1 Grinding apparatus used for pulverizatio .
bowl mill pulverizer merk essa - dentalbliss.in. lm2 pulverising mill spare parts - fifbowlingpw bowl mill pulverizer merk essa - double-roll-crusherxyz Essa Genuine Pulverising Mill bowl The LM2 mill The Essa ... Chat Online. pulverizer bauxite - woodpulpindia.in.
pulverizer in malaysia,Grinding Mill in malaysia, Ball Mill bowl mill pulverizer merk essa; hos stuff works pulverizerProjects Energy Associates. Drax Power Station, Yorkshire, England Conversion of Pulverisers from coal to The milling of biomass (pellets) through modified coal mills.
bowl mill pulverizer merk essa - r4hbe. bowl mill pulverizer merk essa sand washing machine speed mill ring and bowl mill CGM Grinding Plant Ring-Roll Pulverizer Ring-Roll Mill Miningequipments One or both of the races may rotate against a ball or roll. Get Price; Pre: pantograph grinding machines.
Bowl Mill Pulverizer Merk Essa archedyl eu. Bowl Mill Pulverizer Merk Essa bowl untuk pulverizer type c 1000 produsen mesin manufacturer of bowl mills as coal pulveriser Crusher Chat Online Read more. Antique Mortar & Pestles for sale eBay.
Oct 14, 2010· The "bowl and disc" style grinding head forms the core of Essa's extensive bowl range. Essa delivered this high-capacity, high-production bowl to he sample preparation market over 20 years ago.
essa hammer mill. Hammer Mill; Disc Pulverizing Mill The model LM2 is well suited to high volume mineral laboratories regularly preparing large samples in the unique Essa single.Labtech Essa Labtech Essa Pty Ltd 8 Yelland Way, bowl mill pulverizer merk essa mining application.
bowl mill pulverizer merk essa mining appliion ESSA: Pulverizer Bowl Pulverizing Mill Bowl Essa bowl accessories for pulverizing,, boxing equipment reviews boxin obrolan pulverizer manufacturers india, coal pulverizer spare parts bbs for jaw crusher 12 tphmerk .


A transit of Venus occurs when Venus is visible as it moves across the face of the Sun. Transits of Venus generally occur in pairs at intervals of 8 and then more than 120 years.
Tourism, transport and technology operator SeaLink Travel Group makes purchase.
We spent most of our on board time in our new favourite place, the bar lounge, where we could sit in comfort on large leather chairs and watch the fantastic scenery drift slowly by.


Creation of a Tickets requires a SLA Project. To create a SLA Project simply create a Project of type "SLA" and assign all users that should be able to create tickets for this SLA. This includes in-house employees and customers.
Setting up service hours is optional.
Find additional information on how to send notifications and auto assign Employees and Customers to tickets [here].
The default queue for the ticket.
im_categories.aux_string1 - ticket workflow. If this field contains a valid workflow_key then the corresponding workflow is started for the new ticket.
im_categories.aux_string2 - default queue. This field serves to define the default queue for the ticket, if the user hasn't choosen a queue manually.
The logic that uses "im_categories.aux_string2 - default queue" and classifies a ticket is included in the PL/SQL procedure "im_ticket__classify". This PL/SQL routine should be called by the first Transition of the ticket's workflow.
Go to Admin -> Workflows and choose the workflow that corresponds to the workflow_key.
In the workflow page click on "graphical process editor".
Click on the (actions) link of the first transition.
Please write "im_ticket__classify" (without the double quotes) in the field "Enable PL/SQL proc" and press "Update". All other fields can be blank.
With this setting, now try to create a new ticket with a Ticket Type that is associated to your workflow.
By default Tickets can be created by all users that are members assigned to the SLA project.
Please provide as much information as possible at this step and be as specific as possible and create the ticket.
If the time shown exceeds the time that is usually necessary to edit a ticket, the user as shown in the message left the screen without saving any data. In this case the message can be ignored.
Classifying tickets in helpdesk operations refers to determining a type, a position in a global issue hierarchy and other operations.
In ]po[, this operation is implemented by the PL/SQL function "im_ticket__classify" which is located in the /packages/intranet-helpdesk/sql/postgresql/intranet-helpdesk-create.sql file.
You can take the existing im_ticket__classify as a template to add your own business logic. Withing the im_ticket__classify, you have access to all user specified information about the ticket plus information on the ticket environment such as the SLA, information about the customer etc.
The Helpdesk provides an im_ticket.assigneee_id field that allows Helpdesk staff to assign the ticket to a specific person to take care of it.
A queue refers to a specific group of people. You can create new Queues using profiles.
The Helpdesk staff can either assign a ticket explicitely to a queue. As an alternative, the im_ticket__classify procedure can be used to assign a ticket to a queue, depending on context information such as the ticket type, the associated configuration item or other context information.
Sometimes a ticket needs to be processed by different "queues" during its lifetime. For example, a first "quote" stage could be assigned to pre-sales personal, while execution would depend on the type of ticket, and the customer himself should finally sign-off the ticket.
In these complex cases you can use the full power of the built-in Petri-Net Workflow to configure your ticket workflows.
The Tickets life cycle can (but not must be) managed with a Workflow.
In order to trigger a Workflow please set up the Categories accordingly.
Users will log time on Tickets as they do on tickets. Tickets appear together with Projects and Tasks on all TS Tracking forms.
Communication btw. employees and clients happens through the Ticket Discussion Portlet.
Files such as text documents or screen shots can be manged the Ticket File Manger.
A ticket can be closed from the Tickets Context Menu. Tickets created by NAGIOS etc. might be automatically closed in case the incidence is not valid anymore.


50 questions and answers about Black History..
50 questions and answers about Black People you may be scared to ask.
When I first found this website I was all ready to give it the business and call it a scam, that was until I thought about it while watching the video.
About 30 seconds into the video a funny thing happened, I started actually watching it. Prior to then I was hearing as background noise because I was typing and did not want to stop to shut it off. But after hearing all the video's content I actually think it is a very good product...For white people mainly. This can probably do a lot for people in select groups.
All of the people on the video are british sounding so I would guess that this isn't an African American type deal but hey for the most part black is black so some good will be served by this product. At the very least take a look at the page and tell me what you think. I mean there are allot of black children being raised by white parents and those children and those kids could benefit from this website.
50 questions and answers about black people.


text:
En landshövding i Sverige är myndighetschef för en länsstyrelse och är ordförande i dess insynsråd. Landshövdingen är regeringsmaktens främste ställföreträdare i länet. En landshövding utses av regeringen.

Landshövdingens närmaste medarbetare och ersättare när denne inte är i tjänst eller har förhinder kallas länsråd eller i de tre länen Stockholms län, Västra Götalands län och Skåne län länsöverdirektör.

Historia

I äldre tider fanns det olika roller och olika typer av styresman i en provins: ståthållare och guvernör hade mer fokus att direkt styra även militärt, lagman mer att samordna, främst att lagar upprätthölls. Titeln landshövding användes sparsamt och med oklar betydelse. Med länens i huvuddrag bestående uppdelning i regeringsformen 1634 åtskiljdes civila och militära funktioner och landshövding blev benämningen på den civila befallningsmannen över för den civila statsförvaltningen i ett län. En generalguvernör var till skillnad från en landshövding chef för både civila och militära myndigheter inom sitt ansvarsområde och tillsattes i regel endast i krigstid eller där uppror förekom, t.ex. mot Snapphanarna i Skåneland.

Fram till 1958 var den formella benämningen Kunglig Majestäts befallningshavande. Fram till 1967 hade Överståthållaren, som i protokollär mening var den främste bland Kunglig Majestäts befallningshavande, dels samma uppgifter som en landshövding, dels några ytterligare som var specifika för de statliga förvaltningen inom Stockholms stads gränser.

1974 blev Camilla Odhnoff Sveriges första kvinnliga landshövding, då hon fick befattningen i Blekinge län och satt kvar till 1992.

Sveriges landshövdingar

Överståthållaren samt landshövdingar i historiska län

Se även

 Befallningsman
 Fylkesman
 Generalguvernör
 Guvernör
 Häradshövding
 Landshövdingar i Finland
 Lordlöjtnant
 Ministerpresident
 Regionråd
 Rikskommissarie
 Ståthållare
 Vojvod
 Ålands landshövding

Referenser

Noter

Externa länkar

Förvaltning
Svenska ämbetsmän
Svenska statliga länsmyndigheter

redpajama_set_name: RedPajamaWikipedia