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Q: Call event from database on child click I have stored form name and events name in database, on form loading menu items and sub menus fetched from database, on child click I fetched event name from database and stored against variable, now I want call that event which is in that variable.
Check this:
// on form load
private void MainForm_Load(object sender, EventArgs e)
{
        MnuStrip = new MenuStrip();
        base.Controls.Add(this.MnuStrip);
        MnuStrip.BackColor = Color.FromArgb(4, 71, 3);
        MnuStrip.ForeColor = Color.Orange;
        MnuStrip.Font = new Font("Arial", 12);

        string selectCommandText = "select Main_menu,Manu_Par_value,Status from MenuParent where Status='Y'";
        SqlDataAdapter adapter = new SqlDataAdapter(selectCommandText, con);
        DataTable dataTable = new DataTable();

        con.Open();

        adapter.Fill(dataTable);

        foreach (DataRow row in dataTable.Rows)
        {
            this.MnuStripItem = new ToolStripMenuItem(row["Main_menu"].ToString());
            this.SubMenu(this.MnuStripItem, row["Manu_Par_value"].ToString());
            MnuStrip.Items.Add(this.MnuStripItem);
        }

        base.MainMenuStrip = MnuStrip;
        con.Close();
}

//submenu loads
public void SubMenu(ToolStripMenuItem mnu, string submenu)
{
        //SqlDataAdapter adapter = new SqlDataAdapter("SELECT FRM_NAME FROM vw_pagerole WHERE MENUPARVAL='" + submenu + "' and status = 1 and UID = '" + Username + "' ", con);
        SqlDataAdapter adapter = new SqlDataAdapter("select  mp.Main_menu, msm.Form_code, msm.form_Name, r.u_name from MenuParent mp ,MenuSubmenue msm, Rights r where mp.Manu_Par_value = msm.Manu_Par_value and mp.Manu_Par_value = r.Manu_Par_value and msm.menue_submenue_code  = r.menue_submenue_code and r.Rights_invisible = 1 and mp.Main_menu='" + mnu + "'  and r.u_name = '" + Username + "' ", con);
        DataTable dataTable = new DataTable();
        adapter.Fill(dataTable);

        foreach (DataRow row in dataTable.Rows)
        {
            ToolStripMenuItem item = new ToolStripMenuItem(row["form_Name"].ToString(), null, new EventHandler(ChildClick));
            mnu.DropDownItems.Add(item);
        }
}

//on child click
string eventclick;  //event name stored in this string
private void ChildClick(object sender, EventArgs e)
{
       string query = ("select Form_code from MenuSubmenue where form_Name='" + sender.ToString() + "'");
       SqlCommand cmdd = new SqlCommand(query, con);    con.Open();

       var dbr = cmdd.ExecuteReader();

       while (dbr.Read())
       {
           eventclick = (string)dbr["Form_code"];
           label1.Text = eventclick;
       }
       con.Close();
}

I want to call this event which is in the string type variable name eventclick

A: You can use reflection to call method by name.
Question does not specify neither class where method to be called is defined, nor signature (arguments) of this method. So I assume that method is defined as instance method of current Form and has signature (object sender, EventArgs e), that is usual for event handlers. Following code then executes method with name defined in eventclick variable:
//Get instance method of this Form by method's name
var method = this.GetType().GetMethod(
    eventclick,
    BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);

// Prepare arguments for method to be called.
// Here I assume that method is standard event
// handler and has two arguments of type object
// and EventArgs
EventArgs eventArgs = null;//create new EventArgs() if required by called method
var arguments = new object[] { this, eventArgs };

//Invoke method with prepared arguments
method.Invoke(this, arguments);

redpajama_set_name: RedPajamaStackExchange


text:
Measuring the ocean's deepest points
Abigail Brewer 8 months ago 2 min read
MADRID (EUROPA PRESS). New studies of the sea floor show, for the first time, the deepest points in the Indian and Southern Oceans.
As part of the Five Deeps Expedition team, scientists from Caladan Oceanic LLC and the British Geological Survey have studied the deepest regions of the Java Trenches and the South Sandwich in detail.
Data published in the Geoscience Data Journal shows the deepest point in the Indian Ocean at 7,187 meters, inside the Java Trench, and the deepest point in the Southern Ocean at 7,432 meters, inside the Southern Sandwich Trench.
Prior to the Five Depths Voyage (FDE), the deepest parts of some ocean were relatively well known, such as the Challenger Deep in the Mariana Trench, but others had multiple "depths" as different locations struggled to be the deepest point at it. Private surroundings.
To date, there has been a lack of high-resolution data available for the Indian and Southern Oceans, and there has been considerable doubt about the exact location of the deepest point, not to mention accurate depth measurements, the British Geological Service said in a statement. ..
The Southern Sandwich Trench is located just north of Antarctica, and straddles the Southern and Atlantic Oceans. It was not thoroughly explored prior to the FDE mission and is the only subzero abyssal area (more than six thousand meters) in the world. The FDE study has produced the most accurate Southern Sandwich Trench mapping to date, using a modern, multi-beam sonar system.
The new study showed that the deepest point in the trench is the meteor abyss at a depth of 8265 meters, but it is located within the waters of the Atlantic Ocean. The recently named Factorian Abyss, which is located at the southern end of the trench, is already in the Austral Ocean, at a depth of 7,432 meters.
See also See pictures of comet Leonard approaching the sun
The Java Trench, in the eastern Indian Ocean, is more than four thousand kilometers long. In April 2019, FDE made its first manned descent to the absolute bottom of the crater (7,187 m).
Among the deepest abyss that were previously illustrated, it is worth noting that the Challenger Abyss is in the Mariana Trench in the Pacific Ocean, at a depth of 10 thousand 924 meters below sea level; Brownson Abyss in the Puerto Rico Trench, with 8378, for the Atlantic Ocean; And Molley Hole, west of Svalbard, at 5,551 meters, for the Arctic.
Abigail Brewer
"Future teen idol. Hardcore twitter trailblazer. Infuriatingly humble travel evangelist."
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text:
Review: Hunted: The Demon's Forge
Dan Lee 09/06/11 18 Comments
We've been keeping an eye on Hunted: The Demon's Forge for quite some time now. Seduced by promises of a fantastic co-op adventure wrapped in a fantasy skin, every trailer has been devoured like a hungry Wargar, but now the game is here can it live up to expectations?
The game follows the story of Caddoc, a big bald melee specialist, and E'lara, a ranged weapon using Elf with an outfit so skimpy that by all rights she should have frozen to death years ago. These aren't your typical good guys, and rather than fight for honour or valour these mercenaries fight for cold, hard coin. It's this lust for gold that sees the duo accept a quest from a mysterious woman with a penchant for disappearing into magical portals. As you can imagine it isn't quite as simple as that, and the pair are thrust into something much deeper.
[drop] As protagonists go, the duo are fairly likable. The banter between them ranges from 'roll your eyes and grit your teeth' to genuinely amusing, although everyone else in the game world seems to either originate from Ireland or the Midlands. Whilst you are rarely interrupted by cutscenes, the story does just enough to push you forward as you strive to uncover just what is going on.
The main gameplay mechanic of Hunted is its co-op play. Using a good cover system akin to Gears of War, E'lara's main job is to snipe enemies from afar with her bow, whilst Caddoc wades in and mops up any stragglers. It's a clever idea, but one that is let down by the fact that Caddoc is just not that fun to play as. E'lara's bow is extremely effective, satisfying to use and a weapon the enemy has endless trouble dealing with.
Enter the field as Caddoc, however, and you will find yourself swamped with enemies as you try and cut your way out of trouble. Scattered throughout every level are points where you can switch characters, although I would hazard a guess that the main argument at these junctures would be who gets saddled playing as baldy.
When playing on your own the AI does a competent job of simulating an actual human playing beside you. They will charge in, take down enemies and (usually) revive you when your health is critical. They will also take the best loot for themselves if you let them, adding an additional 'real person' feel.
Unfortunately I was unable to try the split screen multiplayer mode, as I had no one to help me out. I've not heard particularly positive things about it, though. Another downside is just how empty the servers appear to be when trying to find an online co-op partner. When you manage to get into a game it's great, but more often than not you'll be spending a lot of time staring at a "waiting" screen. The lack of drop in/out co-op is also a real disappointment.
Rather surprisingly for a Hack and Slash/Dungeon Crawler, Hunted doesn't have an inventory system to speak of. You can store two health potions, two mana potions and that's about it. Every so often you'll come across a weapons rack which you can loot, but you are restricted to carrying one melee weapon, one ranged weapon, one shield and a piece of armour. Items can't simply be unequipped, they have to be dropped and lost.
You'll be doing a lot of that throughout the game, as shields degrade over time and weapons become less effective against stronger enemies. Everyone will have a mixed view on this system, but I quite liked the randomness of it all, and stumbling across a discarded weapon that has twice the power of the one you're holding is brilliant.
Both characters also have access to magical abilities, albeit fairly limited ones. These abilities can be bought using the Dragons Tears that you collect throughout levels. You can have up to four spells active at any one time and assigned to the D-pad, and if you're smart you'll choose complimentary spells for your co-op partner. For example you could assign Caddoc a spell that traps an enemy and suspends them in the air, leaving E'lara to pick them off with explosive tipped arrows. Every ability can be upgraded.
You can also 'Battle Charge' your partner, which temporarily infuses them with the power of whatever spell you happen to be casting. Those expecting reams of spells to be available are going to be disappointed, but in my opinion the ones that have been included are solid, and a handful of good spells are certainly more useful than fifty half-baked ones.
Fulfilling certain objectives throughout the game will also see your stats increase. The objectives aren't difficult (for example, kill 500 enemies with a bow) but the benefits they bring, such as additional health and mana, are a real life saver.
Although the game can get pretty difficult, a quick run through the main campaign can be achieved in about ten hours, but there are also a fair few side quests that can be found by heading off the beaten track. The main problem I found with the quests was that the rewards were very rarely worth the trouble, as more often that not the weapon I was gifted was worse than what I already had.
[drop2] Some extra replay value can be found in the "Crucible" mode, however, which is a stripped down map editor where you can pick an arena, choose enemy waves, weapon types etc. These can then be played, or shared online. The biggest issue here is that everything in the Crucible requires gold to unlock, which is gathered by playing the main campaign. I dread to think how many times you'll have to play through to unlock everything, and it doesn't seem that it would be worth it.
Whilst the gameplay mechanics are sound there are a number of problems that get in the way of the Hunted experience. The game engine, whilst not as bad as Fallout: New Vegas, is still very glitchy and there were a number of occasions I had to restart an entire area as a set piece hadn't triggered, or my AI partner had become rooted to the spot and wouldn't stand where it was meant to, or an enemy had become wedged in the scenery and couldn't be killed, thus not opening the next area.
Graphically, on the consoles at least, the game also looks about five years old with flat textures and wooden animation; Oblivion may actually look better. To add to this there are occasions during gameplay where everything would freeze up for a few seconds whilst the next area loaded. The level variety is good, however, and on the odd occasion you will come across some fantastic looking vistas.
Running is also an awful experience throughout the game, as you can't seem to steer your character. This was made all the worse by having a giant boss you had to run from, and having obstacles placed in your way. Rage.
Solid story.
Fun to play.
Competent AI for the most part.
Amusing protagonists.
Level variety.
Good cover mechanics.
Glitches.
Poor graphics.
Bad running mechanic.
Lack of drop in/out co-op.
Crucible mode could have been much more.
Hunted: The Demon's Forge is a fun, if flawed game. The story is enjoyable, the characters likeable and it takes you to a variety of places throughout your journey. The shine is somewhat diminished by an engine that just can't seem to cope with what it's being asked to do. There is also a concern over how quiet the servers are at the moment. However, if you have a friend with a copy of the game and are a fan of the genre then I'm fairly sure you'll find lots to like.
Tags: Hunted: The Demon's Forge
Demon Hunting: First Impressions From The Demon's Forge
Hunted: The Demon's Forge Launch Trailer
Hunted: The Demon's Forge Power of Two Trailer
Preview: Hunted: The Demon's Forge
R4U Eldave0	 09/06/11, 09:04
Had every intention on picking this one up but, since watching E3, I've decided to hold fire on buying too many games so I can afford the bombardment of great new releases before the end of the year lol
Sympozium	 09/06/11, 09:10
At these it isn't as bad as Gothic in a way. This a rent I guess but meh I dislike renting, I'll get cheap since surely some of these glitiches will be sorted.
*at least
Hoopiness	 09/06/11, 09:46
Not doing greatly on Metacritic.
Akuar	 09/06/11, 10:05
A good review Dan, I agree on a lot of what you say, minus one thing. The protagonists are probably some of the most boring and generic characters I've ever played as, Caddoc's basically a bald strong guy with armor, more like a template in a character creator than anything else.
One thing that baffles me though, is that there doesn't seem to be voice-chat in this game, very odd for a co-op orientated game. Maybe this is just another glitch though?
Despite the awful protagonists and the numerous glitches, I find the game to be rather enjoyable, the core gameplay is fun.
Unluckily though, I'm stuck with Caddoc, haha, which indeed is not as fun to play with as E'lara… I should stop being nice to others I think…
TheRook21	 09/06/11, 10:34
I've just been playing single player as E'lara and I'm not so sure I'd enjoy playing as Caddoc… but I always prefer ranged characters to melee.
Dan Lee	 09/06/11, 10:51
I can see where you're coming from, and I know others who didn't like them either! One thing I did like was that there was a bit of a role reversal, with Caddoc being the calm one and Elara wanting to kill everything.
That was a nice touch to two otherwise boring characters, yes, and oddly enough this actually kinda suited us players too… :P
I traded a few games in to pick this up and its quite enjoyable – the chapters are pretty big (probably spent around 9 hours so far) and I'm probably 1/3rd or half of the way through chapter 2 (I think).
I currently have this game on hold now as i'm playing infamous (yay for the welcome back program)
OneShotWook	 09/06/11, 10:33
Largely agree with the review,i'm a week of casual play in and will be trading this against white knight 2 on Friday.
Number of points though,through the challenges you can eventually carry 3 of each potion,again the challenge to unlock 6 secrets will open a secondary weapon slot which seemed essential with Elara as i could switch from slow to fast bow as opposed to sticking with the safer medium bow option.Also playing the crucible will net you tonnes of gold very quickly meaning that if you wish to unlock all the content for it then it's far easier to do it through playing the crucible and not the campaign.
It's not a bad game and a perfect rental if you have a buddy to play with but with no real long term goals you'll be done very soon.
Yes the additional weapon slot and the sleg power up were in my review notes but I've completely overlooked them in my review! Apologies.
Lol no problem(get some coffee:)),i just thought i'd mention it as it did affect my play with Elara,again not with Caddoc though.
Definitely one for co-op with a friend as oppose to AI bungling things up every moment. Cheers, Dan. PC version (at the right price) may well be mine.
I've heard the online section of the PC game is broken, so it might be worth a bit of research before purchase.
Yeah the forums are lit up with the pc issue,also worth mentioning for anyone with both consoles the mic issue seems to be ps3 only.
Oooo, bloody hell. Okay. I'll chillout for a while before tempting myself with a purchase. Let it come down in price too. Cheers, Dan. ;-)
I thought this game would actually score lower after what I saw from some gameplay videos. Will probably give this a pass.
Good review, who on the comp?


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July 17, 2019 | 0 Comments
Passenger Profile: Cecilia
By Matthew Hibbard
Passengers like Cecilia depend on Metro Transit to get to work, school and other important destinations. We hope you enjoy her story, and we're interested in your transit story too. Email mrhibbard@bistatedev.org, and we may share your story in a future Passenger Profile.
The reason Cecilia prefers Metro Transit is pretty simple.
"I didn't want to be in the traffic," she said. "I get to ride by it."
To do that, Cecilia boards her train at the Fairview Heights MetroLink Station. From there, she rides the train to the 8th & Pine MetroLink Station in downtown St. Louis, where work is just a few blocks away.
Cecilia began riding Metro Transit about six years ago and uses it primarily to get to work each day. In addition to avoiding traffic, Cecilia's transit commute allows her to save on the wear and tear of her car, save gas and provide her peace of mind
"It's totally worth it for me," she said. "It's just easy. You don't really have to think about it. It's really reliable."
View all posts by Matthew Hibbard


BERLIN - Volkswagen is not considering the sale of any of its brands or a capital increase to cope with the costs of the emissions scandal, its supervisory board chairperson Hans Dieter Poetsch told German daily Boersen-Zeitung.
"The Volkswagen group is financially solid and has many options for financing," Poetsch said in the interview published on Friday.
"And that is without extraordinary measures such as a capital increase. That is not being considered at this time. We are also not thinking of selling parts of our brands," he added.
Volkswagen has set aside $19.8 billion to pay for costs related to the global emissions cheating scandal. The company faces civil litigation and potential fines from government regulators in the EU and other markets.
Poetsch indicated that he did not expect further provisions to be needed.
"The items that seem most likely are reflected in the provisions made so far. From today's point of view, that is robust," he told Boersen-Zeitung.


text:
module StablePtr (module Foreign.StablePtr) where
import Foreign.StablePtr

redpajama_set_name: RedPajamaGithub


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When people undergo stress, some turn to alcohol or other drugs to help them cope. Most of us, certainly, have had the experience of cracking open a beer to relax at the end of a tough day. But in cases of extreme or long-term emotional strain, some people can develop an addiction to drugs or alcohol, which can lead to a whole host of negative health effects and social problems.
For decades, neuroscientist Klaus Miczek has explored this thorny association, peering inside the brain to understand why social stress causes some people—but not others—to become unhealthily dependent on chemical substances.
"You would like to learn who is most vulnerable and who is resilient," said Miczek, Moses Hunt Professor of Psychology and Neuroscience in the School of Arts and Sciences.
Understanding these mechanisms in the brain could lead to creation of a diagnostic tool for doctors to identify those most at risk for stress-induced drug-taking. Ultimately, it could also lead to finding targets for therapeutic drugs to break the connection between stress and drug use.
"The question is whether you can therapeutically protect or reverse these neuroadaptations produced by the social stress experience," Miczek said.
He has been looking at the association between stress and drug dependence since he first arrived at Tufts from Germany via the University of Chicago and Carnegie-Mellon University forty years ago. Early on, he discovered that exposing animals to even small or occasional amounts of stress increased their drug taking—a result that was consistent across species, including mice, rats, and monkeys.
"Only a few seconds of exposure to social stress creates behavioral changes that last for many weeks and months," said Miczek, who is also a co-director of the Circuits and Behavior Core of the School of Medicine's Center for Neuroscience Research.
In the 1990s, he and colleagues made a curious discovery about the potential cause of these changes in the brain—social stress increased the action of dopamine, a neurotransmitter more commonly associated with pleasure and enjoyment.
As they pursued this seeming contradiction, the researchers eventually determined there are different kinds of dopamine systems in the brain, some of which have to do with pleasurable experiences, while others are tied to more negative ones.
They began homing in on the interactions between dopamine and neuropeptides—brain proteins—outside the hypothalamus and pituitary and adrenal glands, the structures in the brain usually associated with dopamine.
In particular, they have explored the function of one neuropeptide called corticotropin releasing factor (CRF), a stress hormone that may hold the key to understanding what causes animals—and humans—to develop a harmful dependence on drugs.
In order to expose animals to stress under the controlled conditions of the laboratory, Miczek and colleagues usually create a confrontation between an aggressive and non-aggressive animal.
"These are very common reactions that animals show in the wild—they fight for territory or dominance or protecting their offspring," Miczek said. In the most sophisticated models, they don't even expose the animals directly to one another, but just create the idea of a confrontation by putting them in close proximity, separated by a barrier.
After exposing the animals to social stress, the researchers then allow the animals to self-administer drugs, either drinking a solution containing alcohol or injecting themselves with cocaine. For the latter, Miczek outfits mice or rats with an intravenous catheter connected to a syringe pump. "They have total control over when they administer pulses of drug solution," he said.
In these controlled conditions, researchers have observed marked differences in the way that animals use alcohol and cocaine in response to stress. Alcohol ingestion seems to increase most in response to repeated episodes of social stress. "It is most striking when the social stress is intermittent," Miczek said.
In those cases, they escalate their drinking, varying according to the day, over the course of several months. Cocaine use and relapse increase in response to sudden, acute bouts of social stress.
In both cases, however, the brain mechanism follows a similar pattern, with bouts of stress sparking a cascade of stress hormones in the brain, including CRF, that in turn triggers specific dopamine neurons and spurs an increase in craving for and consumption of alcohol and cocaine.
Miczek, together with his colleague Herb Covington, a research assistant professor, and a team of students, have found that if they block CRF receptors in certain areas of the brain, they can almost completely undo the craving for alcohol and cocaine that social stress induces. Animals subjected to stress in those cases drink no more than their unstressed fellows. Miczek has been able to reproduce this effect in multiple situations, including in male and female mice, as well as in adolescent and adult mice.
The problem, however, is that the drugs that he has been using to block the CRF receptors have a host of negative side effects, disrupting other hormones in the body released by the thyroid, testes, and adrenal glands and wreaking havoc on the body's equilibrium. "Many of these drugs are experimental drugs that are not really useful in the clinic as of yet, because of these unacceptable side-effect profiles," Miczek said.
Together with Covington, Miczek is currently working to study other ways using genetic interventions to target the CRF system in parts of the brain associated with the stress-activated dopamine system, while leaving other parts of the brain untouched.
Experiments by a graduate student in Miczek's lab, Emily Newman, have found that female mice actually exhibit a much higher social-stress effect, causing them to drink more alcohol. At the same time, they don't respond as well to the CRF manipulation that works so well with male mice, implying that different drugs may need to be developed for men and women dealing with stress-induced drug use.
While Miczek has so far confined his experiments to other species, he hopes that one day they may be able to use similar techniques to develop medication to tackle drug addiction in humans.
One day, instead of cracking open a beer—or worse—people might be able to take a pill that would take away their craving for potentially harmful drugs and allow them to develop better ways to cope with stress.
Michael Blanding is a Boston-based freelance writer.


text:
Pc Cast Tales Of A New World
Pc Cast Tales Of A New World. Cast (in credits order) complete, awaiting verification. Cast hi briana, in november i had an accident that put me behind, so right now i don't have a release date for the 4th tales of a new world book. Hopefully, i'll know something soon.
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Tales of Symphonia: Dawn of the New World Review | YES ACTUALLY IT IS THAT BAD
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MOON CHOSEN by P.C Cast | REVIEW
This is so exciting for me to release this video, as it is the first time I have ever been sent a book to review on my channel! This book is the first in the "Tales of a New World" trilogy, and this is the first book "Moon Chosen" by P.C Cast. I enjoyed this book so much, and I really hope you enjoy my review, and I am really thankful for Pan...
New Tales From The Borderlands - Gameplay Walkthrough (FULL GAME)
"FULL GAME" New Tales From The Borderlands Gameplay Walkthrough With Commentary PC Gameplay 1440p 60 FPS SUBSCRIBE to DanQ8000 ⊳ youtube.com/DanQ8000?sub_confirmation=1 BECOME A DANQ8000 MEMBER ⊳ youtube.com/DanQ8000/join USE MY EPIC GAMES CREATOR CODE ⊳ DANQ8K FOLLOW ME ON SOCIAL MEDIA! ⊳ Facebook: facebook.com/DanQ8000 ⊳ Twitter: ...
LIL NAS X TAKES OVER AS PRESIDENT OF LEAGUE OF LEGENDS | WORLDS 2022
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SUN WARRIOR by P.C. Cast | REVIEW
My review for Sun Warrior (Tales of a New World #2) by P.C. Cast. Thanks for watching! SUBSCRIBE: goo.gl/mvvrLt __________________________________________ VIDEOS MENTIONED: Moon Chosen by P.C. Cast: youtube.com/watch?v=G_UTJgaahdw __________________________________________ SOCIAL MEDIA: Blog: mrsozera.blogspot.com Twitter: ...
WIND RIDER by P.C. Cast | REVIEW
My review of the latest installment in the Tales of a New World series by P.C. Cast: WIND RIDER. Thanks for watching! ____________________________________ ⭐SOCIAL MEDIA ⭐ ♥Blog: mrsozera.blogspot.com ♥Twitter: twitter.com/MrsOzera ♥Goodreads: goodreads.com/user/show/17946515-leandra ♥Instagram:...
Pc Cast Tales Of A New World. Cast, brings us a new epic fantasy set in a world where humans, their animal allies, and the earth itself has been drastically changed. A world filled with beauty and danger and.
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We all know dehydration happens when the body loses more water and fluids than it's consuming. But how many people are really aware of when their bodies begin to suffer the effects? We lose about four to nine cups of water every day; when we breathe, sweat, and urinate. According to webmd.com, we also lose a significant amount of salt (sodium) throughout the day, which can add to dehydration and lead to painful muscle cramps.
So what really happens when we lose too much water? Is it always easy to know when you're dehydrated? And is it easy to reverse the effects?
Sometimes it's just too late; your lips are dry, your skin is flushed, and your head feels too heavy for your body. If you can't fight off dehydration while exercising, the affects can really obstruct your athletic performance. When our bodies don't receive enough fluids, our blood volume plummets along with our blood pressure, causing our heartbeat to quicken. Dehydration can also cause piercing migraines that are accompanied by nausea and dizziness. It can even lead to fatal complications like seizures and blood clots.
These are unfortunately all dangerous complications of dehydration that everyone wants to avoid. Thankfully, there are some signs to watch out for.
1. Having dry skin: Although sweating is a symptom of dehydration, there are various stages to keep in mind. When you become very dizzy, it's usually accompanied by low blood volume and dry skin.
2. Fever and chills: In extreme cases, you could become feverish and get "the chills". Definitely seek immediate medical attention if you have a fever of over 101°F.
3. Craving the sweet stuff:You may have an uncontrollable urge to eat sugar or junk food, but it could actually be your body telling you something different; your organs can't function properly without adequate water and fluid, so your body is trying to tell you to eat foods with lots of water, like strawberries and peppers. Your body is likely having a difficult time releasing glycogens, making you crave foods with energy.
4. Muscle cramps: When your muscles react to heat, it can result in a painful cramp. Unfortunately, if your muscles are working overtime, the heat they produce can actually force them to seize up. Having low electrolytes, sodium and potassium can also lead to unpleasant cramping.
In 2013, CBS reported that 75 percent of Americans are actually in a chronic state of dehydration. With all of the side effects and symptoms listed above, it's important to take note of this torturous hell that can be caused by lack of hydration and take steps to avoid it for the sake of your health.
60 percent of our bodies are made of water; our brains are 85 percent water, and our muscles are 75 percent. So, when we are suffering from chronic lethargy and confusion, the cause shouldn't always be such a mystery. Sometimes the best solutions are the simplest ones.
Remember to nourish your body, take care of your mind, and of course, always get a great night's sleep.