text:
A Nintendo community
for the fans, by the fans!
Hottest (Recent)
Hottest (All-Time)
Our Top Games
Mobile (Beta)
Go to forum index
Monster Hunter Generations Ultimate coming to Switch on August 29.
News reported by
Lewis B
May 10, 2018, 19:45:55
Yes, that means the US too.
Capcom said:
The highly anticipated Monster Hunter Generations Ultimate, the follow up to Monster Hunter Generations, marks the series debut on Nintendo Switch as an exclusive when it launches on August 28, 2018 for digital and physical retail purchase across North America and Europe. For the first time, gamers have the flexibility to play both local wireless and online multiplayer with up to three other hunters – whether playing at home on the big screen or on the go in handheld or tabletop mode. E3 attendees can check out a demo of the game at the Capcom booth (#2223) this June.
Hunters can face off against the series' largest roster of unique monsters in this nostalgic look back at the series' beginnings and evolutions. Take on the role of a brave hunter on an adrenaline-fueled adventure challenging larger-than-life beasts. Completing quests will yield valuable resources for crafting countless distinct weapons and equipment fashioned after players' defeated foes. Along their journey, hunters must defend each of the game's four villages from major threats known as the Fated Four, plus an even more dangerous new Elder Dragon.
Monster Hunter Generations Ultimate features a blend of classic gameplay and unique new twists, brand new explorable areas and monsters, plus returning fan-favorites like the lightning fast Zinogre and the stealthy long-tailed Nargacuga. This release introduces a new quest level called "G" rank that features even more formidable versions of familiar foes, truly testing experienced hunters' battle tactics now with different moves and abilities never before seen in the wild!
For newcomers to the series, the gameplay features tons of powerful super moves called Hunter Arts that can be executed with a quick tap on the touch screen. Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks; and Alchemy Style, a support style that grants the ability to create useful items on the fly during combat. Hunters are encouraged to explore and customize the experience between quests to discover their preferred, highly personalized playstyle.
Players of the original Monster Hunter Generations can transfer save data from the previous title to continue their journey in Monster Hunter Generations Ultimate.
URL to share this content (right click and copy link)
Posted: 05/10/18, 19:45:55
Why not sign up for a (free) account and create your own content?
Negative World's latest:
Dragon Quest Builders 2 Discussion (Nintendo Switch)
What Remains of Edith Finch Discussion (Nintendo Switch)
Super Mario Maker 2 Discussion (Nintendo Switch)
Bloodstained: Ritual of the Night Discussion (Nintendo Switch)
MVP companies for each Nintendo system
From this author:
Dead or Alive Dimensions (Nintendo 3DS) Review
Nintendo Download for the week of November 28-December 4.
Nintendo Download for July 26, 2012.
Nintendo Download for August 16, 2012.
September 22, 2011 Nintendo Download.
Nice! While I would prefer MH5, this will be a nice addition to the Switch library. It might be time for me to finally jump in with both feet on this series.
Of course I'll have to wait for a sale or something, but hey, step in the right direction! :)
J.K. Riki
on: 05/10/18, 22:41:44
I pumped more than 150 hours into this on 3DS, and I'm ready and willing to do it again for Switch. It would be nice if I could pull in my save file, but I probably won't be able to.
Ponderus
@Ponderus
You can. I'm not sure how this will work, but it is possible.
ludist210
Took long enough. I'm ready.... so very ready.
Cryojin
Mop explained the game to me last night on Discord. I'm sold. It's been since MH3U that I've dived into a MH game. (I just couldn't take the plunge on the portable versions).
Sounds like this is different/newer enough for me to have hundreds of hours of fun with, again.
TheOldManFromZelda
@TheOldManFromZelda
Oh man, you missed out on the best one: Monster Hunter 4 ULTIMATE...! That game seriously blew every other Monster Hunter game out of the water. Shame you missed out, dude! you'll still be playing a portable game when you play Generations ULTIMATE, so not a total loss, I guess!
I actually own Generations on 3DS already, but if there will be a community playing the ULTIMATE version online a lot, I'll gladly jump in with y'all.
GameDadGrant
It was incredibly fun playing 3U on the Wii U with the NW community. Would definitely like to get back into it with GenU.
on: 05/12/18, 00:58:44 - Edited by
GameDadGrant said:
Monster Hunter 4 ULTIMATE...! That game seriously blew every other Monster Hunter game out of the water.
This almost sounds like you're making a pun here, since MH4 doesn't have water battles and areas like 3 did.
Mop it up
@Mop it up
Haha, wasn't intentional, but hey. I'll take it!
....I didn't care much for underwater hunting...
I'll be up for whacking some monsters in the face with my hammer, but I have a swing shift, so I can't commit too far in advance
Let's do it!!
Although I never got into Generations as much as MH4U, for some reason. Maybe because it came so soon afterward? I guess that won't be a problem this time!
Anyway, I really hope they spruce it up to 60fps.
Kinda wish they would port Monster Hunter Stories now as well. I bet that art style would look siiiiiiiiick in HD!
@GameDadGrant I'd rather see a sequel at this point. There's still a lot more they could do with it.
Yes. YEEEEEESSSSS.
....hm. I wonder if Capcom will make sequels to Stories? I mean, it's Capcom, so it seems sequels are inevitable, but...
I want a Stories with a fun combat system.
If they make an original MH for Switch, I hope that it'll be cel-shaded. I'd rather have a smooth, stylized version than an uglier, choppier World.
@Anand
Oh, you! You and you're distaste for turn-based combat!
But heck yeah I'd kill 1,000 Great Jaggies for a cel-shaded Monster Hunter on Switch.
@GameDadGrant
At least give me some timed button presses!
Well...there is *something* like that in Monster Hunter Stories...but it's more "button-mashing" than timing something perfectly.
Browse 1


text:
Washington Seeks Regime Change in Venezuela
Both the ongoing protests in Venezuela and the economic problems that the demonstrators are protesting against appear to have been orchestrated by the opposition in order to destabilize the country and bring down the government. Unable to gain power through the ballot box, the Venezuelan opposition has turned to unconstitutional means to oust President Nicolas Maduro. And with only limited support among Venezuelans, the opposition has been dependent on outside aid from the United States and Colombia, Washington's closest ally in Latin America. According to a recently discovered strategy document, the current protests appear to represent the latest tactic in a destabilization campaign that Washington has been waging against Venezuela for more than a decade, initially to overthrow former president Hugo Chávez, and now to oust his successor Maduro.
For the past month, demonstrators in several Venezuelan cities have been protesting against electricity blackouts and shortages of basic food products. More than a dozen people have died during the unrest. While the protests are being portrayed in the mainstream media as spontaneous outbursts resulting from growing frustration at government mismanagement of the economy, a strategy document that recently came to light suggests the unrest is the latest tactic in a long-running destabilization effort orchestrated by the opposition and outside forces.
The strategy plan, which was obtained and published by journalist and lawyer Eva Gollinger in November 2013, illustrates how the current unrest in Venezuela has been orchestrated by the country's opposition and foreign actors. The document was drawn up by US-based FTI Consulting and two Colombian organizations (The Centre for Thought Foundation of Colombia First and The Democratic Internationalism Foundation) in a June 2013 meeting. According to Golinger, Mark Feierstein, head of the Latin American operations of the US Agency for International Development (USAID) and leaders of the Venezuelan opposition including Maria Corina Machado, Julio Borges and Ramon Guillermo Avelado participated in the meeting.
The document calls for the "re-establishment of democracy" in Latin America by targeting Venezuela's "pseudo-progressive" political leaders. According to the text, "The plan, agreed by consensus with worthy representatives of the opposition to the government of Nicolas Maduro, focuses on these objectives with the continued strong support of several global personalities, with the function of returning to Venezuela true democracy and independence, which have been kidnapped over 14 years." It then proposes fifteen actions, including one that states, "Maintain and increase the sabotage that affect the population's services, particularly the electricity system, which puts blame on the government for assumed inefficiencies and negligence." Another action seeks to "increase the problems with scarcity of basic products of the food basket."
The document goes on to specify violent actions of destabilization, suggesting, "Whenever possible, the violence should cause deaths and injuries. Encourage hunger strikes of numerous days, massive mobilizations, problems in the universities and other sectors of society now identified with government institutions." The plan also calls for the recruitment of "Venezuelan and international journalists and reporters such as: CNN, The New York Times, The New York Post, Reuters, AP, EFE, The Miami Herald, Time, BBC, El Pais, Clarin, ABC among others."
Ultimately, the plan calls on members of the opposition to "Create situations of crisis in the streets that facilitate the intervention of North America and the forces of NATO, with support of the government of Colombia." The strategy document proposed a six-month timeline for carrying out the actions. Interestingly, the current protests began seven months after the plan was drawn up.
Venezuela's President Maduro, like his predecessor Chávez, has repeatedly claimed that economic elites in the opposition who control private sector food production have deliberately created shortages in basics by cutting back production, stockpiling inventory and exporting essential goods to neighboring Colombia to create the impression that the government is mismanaging the economy. The strategy plan clearly suggests that the opposition has indeed played a role in creating food shortages and electricity blackouts, both of which it has publicly blamed on government mismanagement.
The three entities that appear on the header of the document have close ties to Washington. FTI Consulting is a global risk management firm based in the Washington, DC area, while the Bogotá-based Centre for Thought Foundation of Colombia First and the Democratic Internationalism Foundation are both organizations that prominently feature former Colombian president Alvaro Uribe, a hardliner who was Washington's closest Latin American ally during his eight years in office (2002-2010).
While the strategy document doesn't refer to the US government directly, it raises questions about the possibility of a US consulting firm and Colombian organizations operating covertly for the United States. Such a strategy would be in accordance with Washington's long-running campaign to destabilize Venezuela in order to achieve regime change. This campaign involved US support for the April 2002 military coup that overthrew President Chávez. That plan failed when massive popular support for Chávez forced the Venezuelan military to re-instate the democratically-elected leader three days later.
Following the coup debacle, Washington intensified its efforts to destabilize Venezuela by expanding its support for opposition forces under the guise of "democracy promotion." Shortly after the failed coup, Maria Corina Machado, a leading Venezuelan opposition member involved in the coup, formed the non-governmental organization Súmate to organize and promote a recall referendum to oust Chávez from office. The US government funded Súmate through both the USAID and the National Endowment for Democracy (NED).
Súmate was a natural fit for the NED, which was established in 1983 in order to promote "democracy" and "civil society" organizations overseas. In actuality, the NED's objectives have been to provide funding and support to pro-US political forces overseas in an effort to undermine governments that challenge US interests. To this end, the NED assumed the destabilization role previously played by the CIA in such places as Chile during the 1970s. Alan Weinstein, one of the founders of the NED, stated in 1991: "A lot of what we [NED] do was done 25 years ago covertly by the CIA."
After the recall referendum also failed to remove Chávez from power in 2004, the United States further expanded both its support for the opposition and efforts to undermine the Venezuelan government. A classified cable sent from the US Embassy in Venezuela to Washington that was published by Wikileaks refers to the role of the USAID's Office of Transition Initiatives (OTI). According to the cable, "Ambassador outlined the country team's 5 point strategy to guide embassy activities in Venezuela for the period 2004-2006 … The strategy's focus is: 1) Strengthening Democratic Institutions, 2) Penetrating Chavez' Political Base, 3) Dividing Chavismo, 4) Protecting Vital US business, and 5) Isolating Chavez internationally." The cable goes on to note, "This strategic objective represents the majority of USAID/OTI work in Venezuela. … OTI partners are training NGOs to be activists and become more involved in advocacy … 39 organizations focused on advocacy have been formed since the arrival of OTI; many of these organizations as a direct result of OTI programs and funding."
The cable highlights how US strategy intended to infiltrate then-president Chávez's primary support base among the poor: "One effective Chavista mechanism of control applies democratic vocabulary to support revolutionary Bolivarian ideology. OTI has been working to counter this through a civic education program called 'Democracy Among Us.' This interactive education program works through NGOs in low income communities. … OTI supports local NGOs who work in Chavista strongholds and with Chavista leaders … with the desired effect of pulling them slowly away from Chavismo."
The USAID's Office of Transition Initiatives (OTI) division was created in 1994 and its objectives are clear: to achieve regime change. According to USAID, "OTI's programs serve as catalysts for positive political change. … Seizing critical windows of opportunity, OTI works in select conflict-prone countries to provide fast, flexible, short-term assistance targeted at key political transition and stabilization needs. … OTI's programs are individually designed to address a country's most pressing transition needs, focusing attention on the 'make-or-break' issues that will decide the country's future. … OTI looks for partners and projects that will provide the spark for social transformation."
Between 2006 and 2010, USAID spent some $15 million in Venezuela with a significant portion of the money used to fund university programs and workshops for youth, no doubt with the objective of "pulling them slowly away from Chavismo." The prominent role of university students in the current protests suggests that the US strategy may have paid dividends.
The US government has not relied solely on USAID and the NED to undermine the Venezuelan government. A 2007 National Security Agency (NSA) document made public last year by whistleblower Edward Snowdon described the "agency's priorities in 2007 for the next 12 to 18 months in terms of signals intelligence (SIGINT) or electronic eavesdropping." The document lists six "enduring targets," consisting of six countries that the NSA believes it needs to "target holistically because of their strategic importance." Venezuela is mentioned as one of the six "enduring targets," along with China, North Korea, Iran, Iraq, and Russia. The NSA's objective with Venezuela was to aid US "policymakers in preventing Venezuela from achieving its regional leadership objective and pursuing policies that negatively impact US global interests."
Viewing US aid to opposition members as a violation of Venezuelan sovereignty, the country's National Assembly passed a law in December 2010 prohibiting foreign funding of political activities—funding that, ironically, is also illegal in the United States. Following the passing of the new Venezuelan law, USAID/OTI shifted its Venezuela operations to Miami, where it has continued to support the activities of the Venezuelan opposition and its foreign allies.
The Solidarity Centre office in Bogotá received an unusually large two-year USAID grant of $3 million in 2012 for unspecified operations in the Andean Region, including Venezuela. The Centre receives 90 percent of its funding from the US State Department, USAID and the NED. The Solidarity Centre shifted its Venezuelan operations from Caracas to its Bogotá office following the coup attempt against Chávez in 2002 because its activities inside Venezuela had become untenable after it was revealed that it had funded the anti-Chávez Confederation of Venezuelan Workers (CTV), which played an instrumental role in the failed coup. According to sociologist Kim Scipes, the Solidarity Centre's office in Bogotá is managed by Rhett Doumitt, who headed the organization's Venezuela office during the coup. Meanwhile, the NED also continues to fund Venezuelan "civil society," providing local organizations with more than $1.5 million in 2012.
Not surprisingly, US Secretary of State John Kerry has criticized the Venezuelan government for the violence related to the protests and has stated that the United States is considering imposing sanctions. He also recently announced an initiative to convince other leaders in the region to join the United States and Colombia in mediating the crisis, which eerily reflects the aforementioned strategy document's call for North American and Colombian intervention. Clearly, the objective is to force the Venezuelan government to negotiate with an opposition that cannot win at the ballot box in free and fair elections.
In all likelihood, any US-led mediation process will result in a call for President Maduro to resign and an interim government to be installed. It is a textbook strategy that the United States has used elsewhere: provide support to opposition movements that will destabilize a country to the degree that regime change can be justified. Among Washington's previous successful destabilization campaigns that brought down democratically-elected governments were the ouster of President Jean Bertrand Aristide in Haiti in 2004 and the removal of Viktor Yanukovich in the Ukraine two weeks ago.
The opposition figure at the forefront of the current protests in Venezuela is Harvard-educated Leopoldo López, who was also instrumental in organizing the street protests in April 2002 that were part of the failed coup. He is also the former mayor of the richest municipality in Venezuela and a scion of one of the country's wealthiest families. López has received funding from the NED despite the fact that a 2009 diplomatic cable dispatched from the US Embassy in Venezuela called him "a divisive figure in the opposition" who is "often described as arrogant, vindictive, and power-hungry." The protest leader dropped out of the 2012 presidential race when it became clear that he would not garner enough votes in the primary to become the opposition coalition's candidate. López recently turned himself in to the authorities to face charges of instigating arson and violence while the Maduro government has expelled three US diplomats it claims met with protesters in the two months leading up to the outbreak of unrest.
As the aforementioned documents make clear, US policy has long sought to destabilize the Venezuelan government in order to achieve regime change. It has backed a military coup, funded the opposition's electoral efforts, worked to turn community leaders against their government and supported opposition groups that are intent on destabilizing the country. The current protests constitute the culmination of more than a decade of policies intended to destabilize the Venezuelan government. And while much of the US strategy has been implemented under the rubric of "democracy promotion," in actuality its objective has been the unconstitutional overthrow of a democratically-elected government and the installation in power of an opposition that has repeatedly failed to win at the ballot box in free and fair elections.
This article was previously published in CounterPunch
This entry was posted on Wednesday, March 5th, 2014 at 5:01 pm	and tagged with chavez, colombia, lopez, maduro, ned, nsa, regime change, united states, usaid, venezuela and posted in Uncategorized.	You can follow any responses to this entry through the RSS 2.0 feed.
« Distorting Poverty to Promote Capitalism
Behind the Lies About Venezuela's Protests »

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: Finding non-isomorphic spanning trees How can I find all non-isomorphic spanning trees off complete bipartite graph $K_{3,4}$? I think that there must be 14 non-isomorphic trees, but I don't know how to find it.

A: Any spanning tree has $6$ edges. Thus, the sum of degrees of the $3$ respectively $4$ edges is $6$.
Thus, the degrees of the $4$ vertices can be $(3,1,1,1)$ or $(2,2,1,1)$. Count them from here.

A: Since the spanning trees are subgraphs of $K_{3,4}$, the degree sequences are of the form $(d_1,d_2,d_3,d_4), (d_5,d_6,d_7)$ where
\begin{align*}
d_1+d_2+d_3+d_4 &= 6, \\
d_5+d_6+d_7 &= 6, \\
d_i & \geq 1 & \text{for all } i \in \{1,\ldots,7\}, \text{ and} \\
d_i & \leq 4 & \text{for all } i \in \{1,\ldots,7\} \\
\end{align*}
This just leaves $(d_1,d_2,d_3,d_4) \in \{(1, 1, 2, 2),(1, 1, 1, 3)\}$ and $(d_5,d_6,d_7) \in \{(1,2,3),(2,2,2)\}$.
Going through the possible degree sequences one by one, we find the following seven spanning trees:

If a spanning tree has $(d_1,d_2,d_3,d_4) = (1, 1, 1, 3)$, then the graph is unique up to isomorphism (the degree-$3$ vertex is adjacent to the three vertices in the other parts, and the neighbors of the degree-$1$ vertices are determined by $(d_5,d_6,d_7)$).  This gives the top row above.
If a spanning tree has $(d_1,d_2,d_3,d_4) = (1, 1, 2, 2)$, then the two degree-$2$ vertices together with their neighbors induce a $5$-vertex path.  We add two degree-$1$ vertices to this in all possible ways, and if we're systematic and careful, we obtain the latter $4$ spanning trees above (1. attach both to the middle of the path, 2. attach both to one end of the path, 3. attach one to one end of the path and one to the middle of the path, 4. attach one to each end of the path).

redpajama_set_name: RedPajamaStackExchange


رضایی فرد, مهدی, جوانمرد, مجید, زنوزی, علی. (1397). به‌کارگیری فناوری خلأ-بخار-خلأ (VSV) برای کاهش بار میکروبی ذرت دانه‌ای. بهداشت مواد غذایی, 8(3 (31) پاییز), 73-87.
مهدی رضایی فرد; مجید جوانمرد; علی زنوزی. "به‌کارگیری فناوری خلأ-بخار-خلأ (VSV) برای کاهش بار میکروبی ذرت دانه‌ای". بهداشت مواد غذایی, 8, 3 (31) پاییز, 1397, 73-87.
رضایی فرد, مهدی, جوانمرد, مجید, زنوزی, علی. (1397). 'به‌کارگیری فناوری خلأ-بخار-خلأ (VSV) برای کاهش بار میکروبی ذرت دانه‌ای', بهداشت مواد غذایی, 8(3 (31) پاییز), pp. 73-87.
رضایی فرد, مهدی, جوانمرد, مجید, زنوزی, علی. به‌کارگیری فناوری خلأ-بخار-خلأ (VSV) برای کاهش بار میکروبی ذرت دانه‌ای. بهداشت مواد غذایی, 1397; 8(3 (31) پاییز): 73-87.
ذرت از جمله مواد غذایی مغذی بوده که در انبارها نگهداری می‌شود. از مهم‌ترین معضلات نگهداری ذرت در انبارها فساد میکروبی می‌باشد، یکی از روش‌های نوین کاهش بار میکروبی مواد غذایی که در این تحقیق به آن پرداخته می‌شود کاهش بار‌میکروبی با استفاده از روش خلأ- بخاردهی- خلأ می‌باشد. این روش مبتنی بر آلودگی‌زدایی با استفاده از بخار است که از ترکیب اثرات حرارتی و مکانیکی برای آلودگی‌زدایی استفاده می‌کند. طراحی آزمایش براساس فاکتوریل با طرح پایه کامل تصادفی با سه تکرار انجام شد. فاکتورهای مستقل در این تحقیق شامل: دمای 115، 120 و 125 درجه سلسیوس، زمان بخاردهی 15، 20، 25 ثانیه، زمان خلأ اولیه 60 و 90 ثانیه، زمان خلأ ثانویه 90 و 120 ثانیه و با میزان خلأ 1 بار بودند. متغیرهای وابسته شامل: میزان بار میکروبی کل، میزان کپک و مخمر، درصد رطوبت، درصد خاکستر و متغیرهای حسی شامل رنگ، بو و پذیرش کلی بودند. نتایج نشان داد بین تیمارها بهترین آلودگی زدایی در دمای 125درجه سلسیوس و خلأ اولیه 90 ثانیه و زمان بخاردهی 25 ثانیه وخلأ ثانویه 120 ثانیه بود. با این تیمار میزان کاهش بار میکروبی کل از 4 سیکل لگاریتمی و میزان کپک و مخمر از 6/3 سیکل لگاریتمی بود. بیشترین درصد رطوبت ذرت تیمار شده2/9 درصد بود که با رطوبت بحرانی ذرت در استاندارد ملی ایران (13درصد) فاصله داشت. استفاده از این روش برای آلودگی‌زدایی از مواد غذایی پیشنهاد می‌گردد.
Corn is a nutritious food which is stored in ensilage. Bacterial contamination is the most important problem in storage condition. Vacuum-Steam-Vacuum (VSV) Technology is a safe technique for microbial decontamination of food. In this methods decontaminating done by steam which effects thermally and mechanically to microbial destruction.
Statistical Analysis was carried out based on full factorial designs that repeated three times in the form of random plan. Independent variables in this research were temperature (115, 120, 125 °C), steaming time (15, 20, 25 seconds) and first vacuum's time (60, 90 and 120). Dependent variables were Total bacterial load, Total moulds and yeast, moisture content, ash, sensory attributes (color, smell and overall acceptability).
The results showed that the best bacterial decontamination was carried out in the following condition: treatment temperature 125 °C, the first vacuum time 90 s, steaming time 25 s and the second vacuum time 120 s. In this condition a decontamination rate of 4 log CFU for total bacterial count and 3.6 reduction log CFU in total mold and yeast was resulted. The highest percentage of moisture content in treated samples was 9.2 % which lower than national standards (13%). This technology as an applicable technique for food decontamination was advice.
· Haoyu, J., Hongwei, X., Xiaoming, F. and Yanhong, L. (2015). Design and experiment of vacuum-steam pulsed blancher for fruits and vegetables. Transactions of the Chinese Society of Agricultural Engineering, Issue 31.pp 230-238.
· Hassan, A., Skjerve, E., Bergh, C. and Nesbakken, T. (2015). Microbial effect of steam vacuum pasteurisation implemented after slaughtering and dressing of sheep and lamb. Meat Science, 99: 32–37.
· He, S.Y., Zhang, G.C., Yu, Y.Q. and Li, R.G. (2013). Effects of vacuum cooling on the enzymatic antioxidant system of cherry and inhib ition of surface-borne pathogens. International Journal of Refrigeration, 36: 2387–2394.
· Kochevar, S.L., Sofos, J.N., Bolin, R.R., Reagan decontaminate, J.O., & Smith, G.C. (1997). Steam vacuuming as a pre-evisceration intervention to beef carcasses. Journal of Food Protection, Issue 63, pp.136-143.
· Kozempel, M., Radewonak, R., Scullen, J.O. and Goldbory, N. (2002). Application of the vacuum-steam-vacuum surface intevetion processto reduce bacteria on the surface of fruites and vagetables. Innovative food Science & Emerging Technologies, Issue 3, pp. 63-72.
· Machado, A. and Carvaliho, F. (2013). Microbiological and physical and chemical pernis pigs treated evaluation with organic acid and or steam in control surface for contamination Salmonella Typhimurium. Journal Food Microbiology, Issue 14, pp. 345-351.
· Paolesse. R, A. Alimelli., E. Martinelli and Di Natale. C. (2006). Detection of fungal contamination of cereal grain samples by an electronic nose. Science direct, Issue 119, pp.425–430.
· Pinedo, A. A. and Murr, F.E.X. (2006). Kinetics of vacuum drying of pumpkin (Cucurbita maxima): Modeling with shrinkage. Journal of Food Engineering, pp. 562-567.
· Sommers, C.H. and Geveke, s. (2009). Inactivation of Listeria innocua on Frankfurters by Ultraviolet Light and Flash Pasteurization. Journal of Food Science, Issue4, pp 138-141.


"Brothers and sisters, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus" (Philippians 3:13-14, New International Version).
Yesterday Cindy and I went to worship at the church she grew up in, the church where we were married. Golden Acres Baptist Church celebrated their 80th anniversary yesterday and it was great to renew old friendships and see people we had not seen in some time. We both had a good time.
Pastor Brannon Revel preached from Philippians 3 in the service. He talked about not resting on the past but pressing on to the future and the heavenly call in Christ Jesus. It was a good sermon.
As I was listening to the sermon I started thinking some of my own ideas about the text. I got to thinking about the things that have been part of my life, both good and bad. I, like all of us, have sinned. That is true. I, like many others, have also done some good things, things that have benefited people and things that have benefited Christ and His Church.
In the normal course of life I don't think we can forget it all. I have clear memories about things I have done in my life, things I am proud of as well as other things, well not so much. And truly, I don't think God expects of us to forget, otherwise why give us a memory. What I do think God expects of us is to use what is in our memory to help us move forward, to help us press on toward the heavenly call.
Brother Brannon was right, what is behind us is not as important as what is in front of us. Whether our personal history is eight years or eighty years, we experience, we learn and we press on. What is behind us is not as important as pressing on.
It seems to me, as people of faith we are called to forget what is behind and strain toward what is ahead as we keep pressing on toward the goal to win the prize for which God has called us heavenward in Christ Jesus (paraphrased).
Jacob said to his household and to everyone who was with him, "Get rid of the foreign gods you have with you. Clean yourselves and change your clothes" (Genesis 35:2, Common English Bible).
I spent a good deal of time today cleaning house. Before Cindy reads this and really calls me out on it, I don't mean that I cleaned the house. First of all, it didn't really need to be cleaned. Considering I am usually the only one here, the majority of the house doesn't get that bad. But then again, because I am usually the only one here and I hate cleaning house almost as much as I hate yard work, it often only gets done when I absolutely have to, which is usually on a Friday afternoon before Cindy gets here that night. I know I should be better about it but considering how long I have avoided house cleaning in my life, that probably isn't going to happen.
No, what I spent my time doing today was cleaning house on this and another blog. I went in and looked over all the old posts and I thought, you know, if something were to ever happen at Blog Spot and I lost all these posts I might be at least a little disappointed. So, I copied almost all the blog posts here and on Blogger. I took many of them off the site to clear up some space. It was out with the old to make room for the new.
I think one of the reasons I am not a big fan of house cleaning is, all too often, it is hard for me to get rid of some of those old things. My parents have been visiting me all week this week (another reason the house has stayed clean). My Dad was asking me about disposal of some of his old scout memorabilia. I told him I didn't want him to get rid of it, instead I wanted to put it in a shadow box that we might later share with my kids and grandkids. Still, it is more stuff and I don't want to get rid of it. And that, I can promise you, I will be keeping for a while.
The thing is, as much as I dislike cleaning house, it is something important. If we don't clean house at least from time to time, the stuff will eventually take over.
As I was cleaning up the blog sites I got to thinking about how the same ideas apply to our spiritual lives. Knowingly or unknowingly, we collect stuff in our spiritual lives we don't need, things we shouldn't want and if left on their own will eventually take over.
In our lesson today, Jacob is returning home to meet Esau. He instructs the members of his household, because of the Scripture says everyone, we can presume both family members and household servants, to clean house, to get rid of their foreign gods and to clean themselves and change their clothes. "Get rid of the foreign gods you have with you. Clean yourselves…." In other words, do some spiritual housecleaning.
It is something we need to do to. Today is the beginning of a new week. It is the day we go to worship. I can't think of a much better time than today to clean our spiritual houses. We need to get rid of the stuff so we can build a better relationship with God.
All who are led by God's Spirit are God's sons and daughters. You didn't receive a spirit of slavery to lead you back again into fear, but you received a Spirit that shows you are adopted as his children. With this Spirit, we cry, "Abba, Father." The same Spirit agrees with our spirit, that we are God's children. But if we are children, we are also heirs. We are God's heirs and fellow heirs with Christ, if we really suffer with him so that we can also be glorified with him (Romans 8:14-17, Common English Bible).
There has been quite a lot in the news over the last decade or so about Presidential candidates citizenship status, where they were born and whether or not they could hold the office according to the Constitution.
First it was about President Obama, particularly during the election in his first term, but there have been rumblings of it over his entire time in office. Many people believed he was born in Africa and therefore couldn't be President because he was not a natural-born citizen.
More recently it was in relationship to Ted Cruz and his run for the White House. In his case, people were arguing that he was born in Canada so he couldn't be President either.
No, this is not a political post. That isn't my intent, not even close. Unlike the argument about the citizenship status of Presidential candidates, there is no argument about my citizenship and that of at least most of my followers.
Here, in a short passage, we see two explanations, that we are God's children. There are other passages in Scripture that tell us the same. Most of us wouldn't argue about our earthly parents. We might not see ourselves as a citizen of the world, but we would easily see ourselves as a citizen of a country, and there is a pretty good chance we would see it based on our parents' citizenship.
Here, Paul is saying we have another parent, God, the Father. And, though we may have been born in this world, by God's heavenly citizenship, we too are citizens of heaven. So yes, we hold dual citizenship. We are citizens of this world and we are citizens of the world to come.
A few days ago the passage above was part of my daily devotion. Sort of like my post "Bury the Junk" this passage and one thing the author of my devotion said, just won't leave me alone.
My devotion said, "This verse is an invitation. We can come to Christ as we are, weary and burdened, and He promises to give us rest. What a gift!" (One: A Daily Devotional, Barbour Books: Uhrichsville Ohio, 2015, p. 17).
I don't know who the person was who wrote this little devotion, but this author is dead on. It is a gift to us. Think on that for a little bit. No matter how tired we happen to be, no matter how worn out, no matter how beat up we feel and no matter how unworthy we might feel, Jesus still invites us to rest in Him.
I also don't care who you are, we all need rest and we especially need Divine rest. I really don't see this a physical rest, this is a spiritual rest. But, I do believe we can draw a parallel from the physical body.
When I was in the Navy I went for a week on about one hour of sleep per day. It wasn't by choice. When we were steaming in a task force, visual communications got busy. If we were by ourselves at sea we didn't have much to do. If you can't see other ships at see, visual communications will do no good. But, in this case we were in a task force and my ship was the flag ship. We were very busy and as a result, I was working from lunch to dinner and from midnight to breakfast. But to further complicate matters, if the ship goes to general quarters (battle stations), everyone is working. For about five days, every time I was off work, we went to general quarters. By the end of five days I was seeing things out on the horizon that weren't really there. I was in a total daze. While I was at breakfast, I broke out in a cold sweat and blacked out. I am told I got up from the table. Took my food tray to the scullery, went to my berthing compartment, undressed and went to bed. I remember none of that. I don't remember anything until the crew that was at work came down to wake us up for the afternoon watch.
All of that is to say, my physical body went without rest for a significant period of time. The result was, I hit a wall and my body shut down. We may not shut down quite that way when we become spiritually exhausted but the result is much the same. We move in slow motion. We lose interest in many things. we feel just as tired as if it were physical and we feel physically beat up. It is a mental and emotional drain and that leads to a physical drain that matches. In that way, to be spiritually exhausted is even worse than being physically exhausted. I can be happy, I can be joyful even when I am physically wiped out. It is incredibly difficult to do that when we are spiritually drained.
And yet, Jesus says to us, "Come to me." I don't know about you, but I find that pretty incredible. And, when I come to Him, I really do find my rest. Thanks be to God.
You shall have a designated area outside the camp to which you shall go. With your utensils you shall have a trowel; when you relieve yourself outside, you shall dig a hole with it and then cover up your excrement. Because the Lord your God travels along with your camp, to save you and to hand over your enemies to you, therefore your camp must be holy, so that he may not see anything indecent among you and turn away from you (Deuteronomy 23:12-14, New Revised Standard Version).
Because I have read the Bible all the way through, I know I have read this passage at least a few times but honestly, I don't remember it. It left no impression on me at all. I read it and moved on and nothing about it stuck with me, until I was driving home last Thursday. Hearing what Hamilton wrote, I have thought and rethought these three verses several times.
In the book, Hamilton said, "You most likely have never heard a sermon on this passage (I am paraphrasing here). I would say, he was right. Not only do I not believe I ever heard a sermon on this passage, I am positive I have never written or preached one.
Hamilton went on to say it easily could have been very different in the mid to late 19th century. Indoor plumbing was coming into its own. Homes were starting to get this convenience and many people thought the churches should get the convenience as well. After all, during New England winters or Texas summers, going to the outhouse was probably pretty brutal. Hamilton explained that this passage was often used by pastors as justification for not installing indoor plumbing. It is said the preachers would say the passage was proof that God didn't want indoor plumbing in churches, that God intended everyone to go outside. After all, they were to "…designate an area OUTSIDE the camp…" I can't help but think this might have carried a literal reading of the scriptures a bit too far. I, for one, am thankful for indoor plumbing.
Hamilton's use of this passage did get me to thinking. I have thought a great deal about it since hearing that chapter. For a while I was thinking that perhaps I was supposed to preach a sermon on the passage, but I decided against it. I really don't want to explain excrement to young ears that might be present. The more I thought about it the more I thought, a blog post might be the better way to go. At least to me, it just made more sense.
No, I am not going to write about burying something in a whole in the ground. I am not going to write about going outside the camp to take care of things. No, my thoughts haven't been about anything quite so literal.
Here is the thing, the passage talks about going outside the camp because God lived and moved in the camp, making the camp holy. So, I got to thinking about where God lives today. Where is that holy place today. Some might make the argument that God lives in the Church. And, at least to a degree that would be true. After all, God is omnipresent so God is everywhere, including our churches (Lord I pray that is true).
I think our comparison would need to be something closer to home. I can't help but think of Revelation 3:20, "Look! I'm standing at the door and knocking. If any hear my voice and open the door, I will come in to be with them, and will have dinner with them, and they will have dinner with me (Common English Bible)." God's home, God's residence is within us.
I started compiling a list in my head. On that list would have to be "sexual immorality, moral corruption, doing whatever feels good, idolatry, drug use and casting spells, hate, fighting, obsession, losing your temper, competitive opposition, conflict, selfishness, group rivalry, jealousy, drunkenness, partying, and other things like that. I warn you as I have already warned you, that those who do these kinds of things won't inherit God's kingdom." OK, I know, it really isn't my list, its Paul's. Paul wrote these words in Galatians 5:19-21 (Common English Bible). And, I seriously doubt it is an all-inclusive list.
These are things all of us need to put behind us. We need to bury these things in the past and move forward with God dwelling inside us. And, if we bury them in the past and leave them there, God won't see "…anything indecent among [us]" or I would submit, within us. Without all that mess in our lives we will be living holy and keeping our camp holy.
Sometimes I think God can and does use the unusual to speak to us, even a Scripture passage about literal stuff we need to leave behind so we might leave some of the things behind that block the Spirit within us from leading us in the holy direction God wants us to go.
So, take your trowel, did a hole, and leave the junk behind in favor of a stronger, better relationship with God.
I pray you have a blessed day with the Lord.
Copyright 2016, James "Keith" Broyles, All Rights Reserved.
The apostles returned to Jesus and told him everything they had done and taught. Many people were coming and going, so there was no time to eat. He said to the apostles, "Come by yourselves to a secluded place and rest for a while." They departed in a boat by themselves for a deserted place. Many people saw them leaving and recognized them, so they ran ahead from all the cities and arrived before them. When Jesus arrived and saw a large crowd, he had compassion on them because they were like sheep without a shepherd. Then he began to teach them many things. Late in the day, his disciples came to him and said, "This is an isolated place, and it's already late in the day. Send them away so that they can go to the surrounding countryside and villages and buy something to eat for themselves." He replied, "You give them something to eat. But they said to him, "Should we go off and buy bread worth almost eight months' pay and give it to them to eat?" He said to them, "How much bread do you have? Take a look." After checking, they said, "Five loaves of bread and two fish." He directed the disciples to seat all the people in groups as though they were having a banquet on the green grass. They sat down in groups of hundreds and fifties. He took the five loaves and the two fish, looked up to heaven, blessed them, broke the loaves into pieces, and gave them to his disciples to set before the people. He also divided the two fish among them all. Everyone ate until they were full. They filled twelve baskets with the leftover pieces of bread and fish. About five thousand had eaten. (Mark 6:30-44, Common English Bible).
I know, I wrote for just over a week and then immediately missed a week. Hence the title, "Life Happened." Tuesday, Wednesday and Thursday I was at Lakeview Methodist Conference Center, our camp near Palestine Texas for a clergy conference. I wrote a post on Tuesday night but when I came back to my room on Wednesday evening, I wasn't feeling well, went to bed early (it was before 9:00 and for me that is REALLY early), fell asleep and slept until the next morning. Thursday was filled with the last day of the conference and then driving back to Sweeny and Patriot Choir/Coastalaires rehearsal. I could go on for the days since, but lets just say life happened.
The story above is one of our favorites. I don't know of any Christian who doesn't like at least one of the Gospel versions of the Feeding of the Five Thousand. I am a fan of it too. In light of "life happening" the past week, I started thinking about this story in that light. It is something I have not considered before.
Jesus and the disciples had a long few days teaching and tending to people. It went on to the point they didn't have time to eat. One could argue that life happened right at that point, but for me that life happening event was still to come. Jesus tells the disciples, "Let's get away for awhile." They got in a boat and made their way to an isolated place to rest. The crowds, however, followed along on foot. They wanted more of Jesus. In other words, life happened.
But, life continued to happen. Jesus tended and taught once again until it was late in the day. People needed to eat. Jesus tells the disciples to give them something to eat. Yet all the disciples had was five loaves of bread and two fish (a young boy's lunch according to John. That lunch I heard my friend Matt Neely called a cold catfish sandwich in a wonderful sermon one time). Boy, was life happening. Five thousand people to feed on a small lunch. That is a tough circumstance for the disciples to wade through. It would be a tough circumstance for any of us to wade through.
It might be tough for the disciples or us, but not for Jesus. Jesus tells them to bring him the food, to divide them into groups and serve them banquet style. When they were finished eating, everyone was full and there were twelve baskets of food leftover. It has always amazed me that Jesus not only met the need and exceeded it, he did it extravagantly. Jesus had more food left than the food with which he started.
As I was thinking about my days over the past week and the lessons this story provides, it seems to me, we are called to do the best we can with what we have. With God's blessings, often that is enough. But sometimes, what we can do just isn't enough. We, like the disciples, need Jesus' help.
We can never do everything with our own power, even when life happens. We need God. At the same time, just because we need God doesn't mean we can stand on the sidelines waiting for God to work. Remember, Jesus didn't act until after the disciples did. We are the same. Sometimes, God expects us to do what we can, to give things our best shot and when life happens, we let God do the rest.


text:
Dump Truck Driver Salary in Orlando Florida
Our products for Dump Truck Driver Salary in Orlando Florida
TransPremier LLC hiring Dump Truck Driver in Orlando
TransPremier is looking for a Dump Truck Driver to operate his/her assigned dump truck in a safe, efficient, and responsible manner. Get email updates for new Truck Driver jobs in Orlando, FL
Dump Truck Driver Salary Florida - Truck Paper
Oct 19, 2021 · The average solid waste truck driver gross salary in tampa, florida is $27,631 or an equivalent hourly rate of $13. The average dump truck driver salary in tallahassee, florida is $38,001 as of july 28, 2021, but the salary range typically falls between $32,464 and $44,662.
CDL B Jobs, Employment in Orlando, FL | Indeed.com
399 CDL B jobs available in Orlando, FL on Indeed.com. Apply to Truck Driver, Dump Truck Driver, Route Driver and more!
Dump Truck Driver Careers In Orlando, FL
Find jobs for Dump Truck Driver in Orlando, FL. See job listings, understand job market trends and explore related careers.
Dump Truck Driver Annual Salary in Florida ($31,761 Avg
As of Oct 3, 2021, the average annual pay for a Dump Truck Driver in Florida is $31,761 an year. Just in case you need a simple salary calculator, that works out to be approximately $15.27 an hour. This is the equivalent of $611/week or $2,647/month. While ZipRecruiter is seeing salaries as high as $48,154 and as low as $20,276, the majority of
Construction Truck Driver Jobs, Employment in Orlando, FL
58 Construction Truck Driver jobs available in Orlando, FL on Indeed.com. Apply to Truck Driver, Dump Truck Driver and more!
Driver Dump Truck Salary Orlando, Florida, United States
The average Dump Truck Driver salary in Orlando, Florida is $39,926 as of August 27, 2021, but the salary range typically falls between $34,112 and $46,930.
Dump truck Jobs in Orlando, FL | Glassdoor
48 dump truck Jobs in Orlando, FL. FCS Industries Corp. Dump Truck Driver. Orlando, FL. $45K - $60K (Employer est.) Easy Apply. 30d+. Must have a CDL for a mínimum of 2 yrs. Adaptable/flexible -- enjoys doing work that requires frequent shifts in direction.…. Exquisite Pool and Spa.
Dump Truck Driver Salary in Orlando, FL
Salary estimates based on salary survey data collected directly from employers and anonymous employees in Orlando, Florida. An entry level driver dump truck (1-3 years of experience) earns an average salary of $31,585. On the other end, a senior level driver dump truck (8+ years of experience) earns an average salary of $51,548.
Dump Truck Owner Operator Annual Salary in Orlando, FL
$22,654 - $327,792. How much do Dump Truck Owner Operator jobs pay a year? The average annual pay for a Dump Truck Owner Operator Job in Orlando, FL is $114,474 a year.
Dump Truck Driver. FCS Industries Corp. Orlando, FL. $45,000 - $60,000 a year. Easily apply. Must have a CDL for a mínimum of 2 yrs. Adaptable/flexible -- enjoys doing work that requires frequent shifts in direction. 30+ days ago.
Local Truck Driver Jobs, Employment in Orlando, FL
634 Local Truck Driver jobs available in Orlando, FL on Indeed.com. Apply to Truck Driver, Local Driver and more!
Dump Truck Driver Salary in Orlando, Florida | Salary.com
The average salary for a Dump Truck Driver is $16.34 per hour in Orlando, FL. Learn about salaries, benefits, salary satisfaction and where you could earn the most.
Truck Driver Salary in Orlando, FL
The average salary for a Truck Driver is $84,494 per year in Orlando, FL. Learn about salaries, benefits, salary satisfaction and where you could earn the most.
Dump Truck Driver Salary in Orlando, FL | Monster.com
Find the estimated Dump Truck Driver salary in Orlando, FL. Compare to Dump Truck Driver national median salary and learn how to boost your worth. monster Toggle Navigation. For Employers Dump Truck Driver Salary Estimate for Orlando, FL $ 36,733. Median $ 33,120 Low $ 47,093
Dump truck driver Jobs in Apopka, FL | Glassdoor
Dump Truck Driver. Orlando, FL. $45K - $60K (Employer est.) Easy Apply. 30d+. Must have a CDL for a mínimum of 2 yrs. Adaptable/flexible -- enjoys doing work that requires frequent shifts in direction.…. C&C REPAIRS INC. IRRIGATION INSTALLER & DUMP TRUCK DRIVER. Florida.
Dump Truck Driver Salary in Florida | Salary.com
Sep 27, 2021 · The average Dump Truck Driver salary in Florida is $39,942 as of September 27, 2021, but the range typically falls between $34,125 and $46,950. Salary ranges can vary widely depending on the city and many other important factors, including education, certifications, additional skills, the number of years you have spent in your profession.
Dump Truck Driver salary in Orlando, FL - Indeed
$43k-$263k Dump Truck Owner Operator Jobs in Orlando, FL
CDL Truck Driver and Owner Operator - Earn Up to 54 CPM + $1k Sign-On. Davis Transfer Orlando, FL. Type. Per Diem. CDL-A Company and Owner Operator Truck Driver Opportunities Earn Up To 54 CPM - $1,000 Sign-On Bonus - 2,350-2,600+ Average Miles/Week Davis Transfer, part of the USA Truck family, is now hiring CDL
Other Information Related Dump Truck Driver Salary in Orlando Florida
Sinotruk 8x8 all Wheel Drive Tractor Truck - Exporters India
Second-hand Sinotruk HOWO Mining Tipper Truck 30 Ton
dump truck - Meaning in Marathi - Shabdkosh
hand Euro 3 Euro 4 HOWO Tipper trucks 6x4
Used FAW JIEFANG JH6 new model 6x2 tractor truck 460hp for sale View
New and Used 1986 MACK OTHER Dump Truck For Sale
Beiben 6X4 25 Ton Dump Truck Ng80b 2529kq
Semi Truck Trailer Tractor Manufacture and Semi - clw group truck
Shacman F3000 6X4 Flat Cabin Rhd LHD Tractor Truck
Second-Hand New HOWO 6X4 Chinese Dump Tipper Trucks


text:
Makor Capital Hires Benjamin Kupfer to Makor Investment Banking Division
Published on: 20 July 2021 10 November 2021
NEW YORK, July 20, 2021 /PRNewswire/ — Makor Group ("Makor"), an international agency brokerage group trading cash equities, fixed income, FX and derivative products, is pleased to announce today its hire of Benjamin Kupfer. Mr. Kupfer is joining the investment banking arm of Makor Group and will be based in Tel Aviv, where he will be a senior member of the origination and execution team for M&A and capital markets transactions. Mr. Kupfer will report to Lionel Botbol, Makor's Global Head of Investment Banking.
Mr. Kupfer brings with him extensive experience investing in disruptive start-ups in the high tech ecosystem in Israel. In late 2018, Ben joined LG; in partnership with the office in Santa Clara, he led the LG Technology Ventures investment activities in Israel. In two years, he closed several equity investment deals in disruptive and innovative companies. LG Technology Ventures invested in Deep Instinct, Aurora Labs, Edgybees, Syte and Zebra Medical Vision and Claroty.
Mr. Kupfer holds a BSc in Physics from the Technion Institute (Israel), an MSc in Nanotechnology/Electrical Engineering from University College London, a PhD in Chemistry from Bar Ilan University (Israel) and a Master of Business and Engineering from the Columbia University Business School in New York City.
We wish Ben the very best at Makor!
Makor Group is an FCA-regulated international brokerage firm established in March 2011 by Michael Halimi and Avi Bouhadana, former Co-Heads of Global Equities at Cantor Fitzgerald Europe. Makor provides securities research and execution services to institutional investors across all asset classes.
With offices in New York, Chicago, London, Paris, Geneva, Gibraltar, Tel Aviv and Singapore, and over 150 group employees, Makor provides its clients with an around-the-clock single point of contact. Makor's reputation for original and innovative trading ideas in risk arbitrage, special situations, relative value, and event-driven opportunities is unparalleled. The firm has been widely recognized for its achievements, and for the past 4 years has been ranked 1st in risk-arb research surveys.
Benjamin Kupfer


Some city dwellers love the challenge of going for a run through the streets and dodging distracted drivers barreling past them in cars. But for the rest of us who just want to go for a blissed-out run or bike ride, head to the Schuylkill River Trail. It is an extraordinary example of communities and local governments working together for the greater good. It's currently a 26.5-mile protected trail that begins in Center City, winds its way through Valley Forge National Historical Park and ends up in Chester County's Phoenixville. The approximately 10-mile section through Philadelphia runs along the Schuylkill River Banks and—in addition to being a place for walking, running and cycling—offers plenty of room for activities, like yoga, boarding in a skate park, moonlight kayaking tours and summer outdoor movie screenings.


The 3-day event will be the seventh Vintage Market Days event in the area since 2016, and the third held at the Tennessee State Fairgrounds. Nashville House & Home & Garden is a sponsor of this year's event.
Nashville's state fairgrounds have incredible character and charm that helps set the tone for what this event is about. It's incredible vintage potential provides a charming get-a-way for shoppers who can come and leave stress behind and just enjoy being in a fun environment with some of the most creative people around.
With plentiful parking and easy access to I-65 and I-40, the Tennessee State Fairgrounds provides a central location for Middle Tennesseans to gather for the event.
Vintage Market Days® is an indoor/outdoor market featuring original art, antiques, clothing, jewelry, handmade treasures, home décor, outdoor furnishings, consumable yummies, seasonal plantings, and a little more. Vintage Market Days® also provides an opportunity to give back at each event and is proud to partner with a local non-profit organization. Vintage Market Days® is a registered trademark of Vintage Market Days®, LLC.
For more information regarding this event, please contact Cole Bowen at 336/ 414-2017, email Nashville@ vintagemarketdays.com. or visit www.vintagemarketdays.com.
Previous PostPrevious Want to Learn Floral Arranging while doing volunteer work?


There was a King who gave a wedding Banquet for his son.
A great deal of preparation to create a day Celebration and fun.
The King told his slave to call on all those who were invited.
Those who were invited were careless and very short sighted.
Their excuses were lame and trivial.
They did not want to listen to the Masters call.
The oxen and the fat calves were slaughtered for the Banquet.
The King took no excuses and the celebration was set.
He sent his servants to gather the cripple and poor.
The King said, "At my table there is room for more".
For those who are willing the door is always open wide.
No one who wanted to come would ever be denied.
The Invitation was freely given to all who had ears to hear.
Those who entered the banquet the King held dear.
Those who were the least worthy were the most worthy.
Those who were blind could now understand and see.
This most gracious invitation is freely given.
This parable reminds us we are all heirs to the Kingdom of Heaven.


Your man cave is the ultimate getaway from the hustle and bustle of work and family life. You could slump on the couch and watch games all weekend long but the experience would certainly be much better if you were sipping on some delicious beer in the company of a couple of friends.
What's better than having a theatre and a bar all rolled in one? You can set up your man cave such a way that the bar area is snuggled behind the comfy recliners so you can eat and drink while watching your favorite game without spilling food on those posh leather seats.
All you need for this set up is a little bit of creativity—instead of locating your bar away from the big screen, just organize your basement in a way that allows anyone sitting at the bar area to see the screen.
Call it a beer dispenser or a 'kegerator', your man cave bar will not be complete without one of these bad boys! Sure, you can opt to just buy an actual beer dispenser but if you are on a budget and you want something unique, you could just make your own kegerator.
To make one of these, you need an old working fridge, a conversion kit, a CO2 cylinder with gas, power drill, screw drivers, 1⅜" and ⅞" hole saws, hacksaw, measuring tape, a keg of beer.
Find a fridge. When looking for a fridge, you will need one with an interior space measuring 28" x 18"
For more detailed instruction on how to build your own man cave kegerator, take a look here. And if your wife asks you why you're so into your brewskies, just tell her it's because beer is surprisingly healthy.
The right lighting can add depth to your basement and can creates a relaxing ambiance. There are hundreds of ways to customize your lighting.
Using glass jars or beer bottles is another innovative way of creating a chandelier effect that will bring that rustic, stylish aura without taking away the masculine feel... it is a man cave after all!
This particular ice barrel bar needs very little work—it already has a fantastic shape so all that is required is for you to trim it to a suitable size, build a foldable top, fill it up with ice, store your drinks in there and let the party begin! Wine barrels are incredibly versatile.
You could use them as countertops, for outdoor décor and of course: you could transform a good ol' win barrel into a rustically elegant bar where you can store all your favorite whiskeys and wines.
You know how appealing those barrel bars usually look in the photos? You can make your own in just a weekend. You will need an old wine barrel, sand paper hacksaw, hammer, buzz saw cardboard, plywood, drill & drill bits, measuring tape, screws and hinges, door handles, cello tape.
Marquees are all the rage right now…well, they've always been. These shining signposts are a great way to customize your man space and to mark your territory.
To make your work easier, you can buy chipboard 3D letters from a craft store to spell out any crazy combination of words you want for your man cave bar area.
Other things you will need to make your own marquee include several strings of round light bulbs, spray paint, box cutter and an exact-o knife.
Cut up to ten, evenly spaced holes in the back of the letters using an exact-o knife Ensure that the holes can fit the base of the light bulbs.
If you rather buy your way to marquee signage perfection, check out this massive selection!
Tables with built in coolers are very popular especially during the Summer. But did you know that such a contraption makes for a versatile and less expensive alternative to a full blown bar?
Just picture you and your boys seated around the table watching your favorite game, with cool drinks easily accessible from the middle of the table so no one has to keep getting up to grab a drink from the fridge…if that isn't paradise, then what is?
No man cave is complete without some sort of game and a pool table is just the perfect addition. A constant supply of drinks coupled with a stylish pool table will officially make your man cave the best place to hang out.
A transparent billiard table is modern yet functional and will add a dash of elegance to your cave.
No one wants to hang out too long in a basement that has old uncomfortable seats and décor.
Don't embarrass yourself with those hand-me down seats from your great-aunt! Instead, grab a set of beverage brand stools for your bar area!
This selection of giant bottle cap barstools come in a great variety of beverage brands; from the classic Coke to Coors Light and Miller. Their height can be easily adjusted to fit even the shortest of your buddies. One major advantage: they will go perfectly with your well-stocked retro fridge!
Every time you head out to a pub, do you usually envy the branded, silky smooth pub tables?
You can actually have one of these in your cave! This particular one is made from a smooth branded melamine board for the tabletop and sports a disco style steel base with leg levellers and foot ring. Each table top is coordinated with the team's colors. With this type of table in your bar, you and your buddies can sit around, sipping your favorite drinks as you chat away or watch a good game.
You now have no excuse not to pimp out your man cave bar with quirky, unique and stylish accessories. Remember that a complete cave bar needs a constant supply of cold drinks, comfortable sitting, some entertainment and throw in a personalized sign to mark your territory.
Follow mancavemaster's board Man Cave Bar Ideas on Pinterest.
This Gaming Room Will Leave You Speechless!


text:
Real talk with Destructive Creations (Hatred interview)
by Albert Palka on 05/26/15 02:35:00 pm
The following blog post, unless otherwise noted, was written by a member of Gamasutra's community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Hatred reveal trailer was released in October 2014. Destructive Creations, the company behind the "new-age Postal", was attacked by thousands of people online who saw their game as a huge danger for the society.
The team behind Hatred was accused of being neo-nazis, anti-islamic, anti-immigration - pretty much anti-everything and everyone. Because why would press cover a game itself when there are so many "interesting" topics to discuss, right?
Hatred launches on June 1st, 2015, exactly one week from the moment I'm writing these words, and it's about time people finally get to meet the team behind THE MOST anticipated game on Gamespot 50 list (via Gamespot). I've talked with Jaroslaw Zielinski, CEO of Destructive Creations, about running a company, outsourcing work, pre-orders and much more. Enjoy!
There has been a lot said about Hatred since its official announcement in October 2014, but not enough about Destructive Creations. How did you come up with an idea for this game, your own company and how did you manage to hire such an experienced team?
The story begins in September 2013 when I left my previous employer to become a freelance animator. For 6 months, I lead a lazy life making decent money, but decided that being just an asset-maker wasn't my life's goal. I always wanted to have my own project; I have a few ideas and know how to turn them into reality. I've chosen Hatred as my first game due to its fairly small size, in theory at least and started prototyping in February 2014 with the remote help of a programmer.
Soon after I began working on the project, I decided to start my own company in order to turn my prototype into a full-fledged game. I acquired initial funding and started talking with a bunch of friends that worked with me for my previous employer. Actually, Destructive Creation's team is made of people who previously worked together for years. Because of that we, as a team, are extremely productive. We instantly knew what each one of us should be responsible for, we knew each other's strengths and were able to start developing our game since Day 1.
We worked based on what I wrote in my "design document," which never actually existed; everything was in my head.
One of the main Indie Developers issues is money. Some of them use crowdfunding websites, others try to acquire initial backing from Venture Capitals or Angel Investors. How did you manage to get money for your company?
My company is pretty much a family business which has its pros and cons. The biggest issue with this was that I couldn't be flexible with the initial budget, but at the same time I knew I could fully trust my business partners and we all knew what our roles in the company were from the get go. Of course, when the buzz around Hatred grew, part of the development team tried to convince me to launch a Kickstarter campaign.
Unfortunately, or fortunately, I didn't agree on that. I thought, and I still do, that because we already have a budget for the whole project we should just stick to the plan. And on contrary to what some people might think, I do not like nor accept acquiring "easy" money which Kickstarter was at that time. I believe in more traditional methods which mean that you invest your own money and make a profit from your project (or you don't). I also don't like crowdfunding - you respect your own money more, hence you're more productive that way. But I know that some people don't have a choice.
"You respect your own money more."
While trying to acquire initial financial backing did you have a prototype already or was it still just a concept?
It was mainly a concept supported by a mediocre prototype. To be honest, it simply wasn't necessary for me. I've created a prototype to show my team what I'm actually talking about and to prove that you can finally make something good in Unreal Engine 4 *wink*
You've officially announced Hatred in October 2014, but Destructive Creations came to life a few months earlier. How long have you been working on the game when you've decided to announce it?
We've started working on Hatred on June 1st, 2014 which gives us roughly 4,5 months of development.
Not many people outside Polish games' development industry know that at Destructive Creations everybody knows how much every person earns each month. Why have you decided to introduce full transparency in your company? How do you manage to run a team in which some people might not agree with the amount of money made by their colleagues?
I believe that the best feature of any CEO is fairness; especially towards your employees. My team knows exactly how much does running our studio cost every month, how much we made on pre-orders and what our salaries are - including mine. It makes us all feel that the company is "ours" not "mine" and we all do our best because we simply care about its future.
"The best feature of any CEO is fairness"
In fact, I treat Destructive Creations as something we've built together because I know that without these amazing people working with me I wouldn't be able to achieve anything. And just because in our team it was me who became the "boss" doesn't really mean anything - we all have certain roles within the project. Being a CEO doesn't make me better than the rest - it's just a job.
As for your question about the transparency, I made this decision based on my experiences. Trust between our team is built around transparency. So far, there wasn't a single person that didn't agree with his colleague's salary simply because salaries in my company are decided based on one's experience inside the gaming industry and his role.
For example, our programmers make the most; even more than myself. If I hired someone, there were situations when somebody else got a raise just to keep everything in its place.
Obviously, after Hatred's release, if we still have a company, there are going to be some changes because the level of engagement and usefulness is different for everyone so it's easy to understand that I won't be able to give an equal raise to everyone. Although, this was my plan in the beginning.
As a side note, I can say there's nothing worse than to learn that a new guy makes more money than you do at a company you've worked at for the past 5 years. Situations like these are extremely demotivating; I've experienced it myself. That's why I've decided to run my company the way I do just to avoid speculations and lack of trust. I recommend this business model to everyone.
Let's talk about the main topic of our conversation - your game. When did you come up with an idea to make Hatred?
It's hard to say. It was probably when I got disappointed by Postal 2 which, due to its wicked humor, took a different direction from what I was hoping for. I won't deny that I like the sequel too, but for other reasons. Postal 1 was a serious game and it had that vibe that attracted me in some way. I think because of an urge to become an evil human being that you're not in the real life.
For years, the idea of making a "better" Postal 1 was slowly growing on me, although I've always put it at the end of my "ideas" list. However, when the opportunity to make my own arose I've decided that Hatred will be the best pick for my new company. The name itself and core mechanics were developed during the prototyping process.
Why you, as an Indie Developer saying you're creating a "spiritual successor to Postal," have decided to go with a more realistic, black and white graphic design and not pixel art, full of "funny" comments made by the antagonist?
The game's atmosphere and vibe one of many things that make Hatred stand out among other games. No one from our team likes pixel art and you can be sure that if we've made our game in 2d pixel art there wouldn't be anyone interested. And I'm not talking solely about the "shock value," but also our game as a whole.
Hatred looks good, especially when we take into consideration time, the size of the team and money that we spent. Honestly? I don't know any twin-stick shooter game created with such grandeur as ours. Also, talking about Hatred's vibe, I pay enormous attention to what you see on the screen and how it co-operates with music and sounds.
It's dark, even surreal-dark at times. I asked a friend to play it once and he said, "because of that design and soundtrack I feel like a fucking psychopath." And that means we did something right. Our Antagonist makes comments or long speeches from time to time. Sometimes they are so evil that they're funny, but that depends on your sense of humor.
You mentioned that you make sure that everything players see on their screens play well with music and sound design. How important in-game sound is to you? Who made Hatred's OST?
I believe that in-game sound is 50% of the whole experience, so it's pretty important obviously. That's why I spent money to work with the best on the market - Adam Skorupa. We get along very well and that's why Hatred's soundtrack is so good. Sound and music are an important element of our game and they weren't marginalized.
The game itself and you've never denied it, emerged on its controversial theme. The controversy was also one of your main ideas behind marketing strategy, which you haven't denied either. However, were you expecting SUCH publicity? What were your expectations for the release trailer?
No, I haven't expected to make so much noise. After seeing what happened from the moment of releasing our first trailer, it is with great sadness I must say that political correctness have sprouted in our industry more than I've ever expected it to. I wasn't following and didn't know about all these scandals like GamersGate and Feminist Frequency. I didn't know who Anita S was; I wasn't interested in all this crap.
"It is 'evil,' but hey - we had this already in 1997."
That's why I didn't know that we've stumbled upon a very fertile ground for our game and we stir up a hornets' nest with it. Especially, because it's not that shocking to me. It is "evil," but hey - we had this already in 1997.
We had no expectations towards the initial trailer, but it's hard to have any when you're blazing a trail. The world has already forgotten about Postal 1 and the whole series is treated as a comedy because most people associate it with Postal 2 and the movie. That's why we had no idea what's going to happen and what would be the world's reaction to it.
In the beginning, it was a bit overwhelming to me because of the amount of e-mails and interviews. However, I admit it's hundred times better than I could have ever dreamed of. We are now at our final stretch and everything's going to fine.
Your trailer had an amazing narrator. Where did you find the person behind the voice of the Antagonist and will we be able to hear him in the game?
Our Antagonist will also be the narrator throughout the whole game making fierce speeches or just throwing some one-liners. The voice actor wanted to stay anonymous under the name of "Clint Westwood." Adam Skorupa found him through some of his networks, but I don't know exactly where.
I know we're being very theoretical at this point, but what would happen if your first trailer didn't become a success and wouldn't create so much hype? Have you considered such scenario?
Well, our game still might turn into a financial disaster. That's when I pay back the initial backing, pack my stuff and start looking for a job. I've been telling my team from the very beginning that if our project fails we won't be running the company just for the sake of it.
However, if our trailer wouldn't create such a scandal around it I still think we'd find a handful of supporters. Whom, by the way, aren't shocked by this game. They just want to have some fun and blow off steam in a game. There are many people like those I mentioned and we don't have to sell 10,000,000 copies to make enough money for our company to exist.
The biggest unknown, which at the same time was extremely exciting, was the whole "Steam situation." But since we've been allowed to sell on Steam officially I sleep like a baby. That's when I knew that if anything could go wrong it were our mistakes during the development process.
In one your first interviews you said that the game will have seven large levels and players will have access to a vast array of weapons. Have you managed to fulfill your promises?
Personally, I am extremely proud that we stuck with the plan. Actually, none of the features we planned for Hatred weren't removed. Everything was planned around driveable vehicles; we were ready to remove it from the game should it turned out to be too much for us or if we wouldn't have time to finish one of the levels. Luckily for us, none of these situations happened and we managed to accomplish our goals with no cuts.
On the other hand, what I feel is even more important is we didn't add any additional features during the whole development process. Obviously, during focus tests, people said we needed things like a mini-map or side-quests to lead the player through our open levels, but these were some minor add-ons.
One of the many errors companies make is pushing new, large and unplanned features to their game. Features that take too much time and cost too much money. The game is just getting bigger and bigger and when the push comes to shove the team has a problem because of the lack of time.
Same thing with changing game's concept during the development phase - total disaster. And I know many examples where this happened. I controlled both myself and the team not to fall for this trap, although it was sometimes really tempting since what we do is creative work.
"Our game is 100% complete."
When situations like those arose I always told my team that we "stick to the script and if we'll have some spare time we can think about adding new stuff." The result of my decision is our game is 100% complete (according to the plan).
We've also made it on time and it looks like I managed to lead the team, and proved myself as a manager. But this is not just my success - it's ours. Because we all worked hard and poured our hearts into Hatred for the past 12 months.
I'll also go back to the initial question: I don't know if 10-12 weapons can be called a "vast array" and I've never said it was *wink*
Have you outsourced some of your work during the development process? What are you experiences working with freelancers?
Yes, we outsourced sound, music and character, vehicle, and weapon design. However, you should phrase the question differently - how do freelancers like working with me (wink). And from what I've been told they actually do like it¬. Probably because I used to be a freelancer myself and I know what are the most annoying features of this job.
First of all, communication problems with your employer. That's why I'm trying to be as available for the freelancers as possible and provide them with feedback as fast as possible. Secondly, there's your creativity space. Very often, employers want to show you that they know more about your job than you do, which usually isn't true.
Situations like those often end up with millions of small changes which, in the end, damage your work. I don't pretend I know more about character design from a person who's been doing it for years. That's why the number of iterations is small and everybody is happy.
You've launched pre-orders on your website in January 2015, which could be seen as a risky move. Why have you decided to take this road and have you managed to reach your goal?
We couldn't sell pre-orders in any other way. Steam runs pre-orders with trusted partners and we are a new team. I didn't have a specific goal for pre-orders, but we've managed to hire three additional people we needed. I was able to get more music and make the game more awesome without overspending.
Pre-orders were highly important and helped us a lot. They were also a great motivational booster. I am super happy that there are so many people who trusted a new company and our game.
During pre-orders, you could not only order a game, but also buy a t-shirt. How did you cope with sending all those t-shirts around the globe? Would you add physical rewards in the future?
We made t-shirts in Gliwice, Poland. We assemble the packages in our office and deliver them worldwide through the closest post office; we went old school with this. It's awesome that people are happy with the quality of the product because it's good - it's not a cheap-ass rag with something printed on it.
"For me, the community comes first."
We will definitely keep selling stuff, especially because our fans want more merchandise. They've just recently spotted our company cups with a logo on them. We don't want to disappoint our fans. For me, the community comes first.
You haven't said anything about a retail copy of your game thus far. Have you managed to find a publisher?
One thing we know for sure right now is that if retail copies will be available, it won't be in parallel with the official release date. We've been talking with a publisher for a while, but his resellers are a bit afraid of our game. We'll see what happens, but a boxed version was never our priority. Our goal is to continue operating on digital sales.
What are your plans after the release (June 1st, 2015)? Are you planning to create free expansion packs or add some new features?
First, we want to take a break; we really need holidays. Then we want to release Hatred Development Kit and video tutorials for the modders' community. If the game sells well, we will create a free expansion pack with a few new Single Player scenarios, Co-Op and Multiplayer (which I'm personally waiting for the most). One group continues working on the expansion pack, others will focus on our new, unannounced project.
Hatred on STEAM
Destructive Creations website
Destructive Creations FanPage
244229 blog /blogs/AlbertPalka/20150526/244229/Real_talk_with_Destructive_Creations_Hatred_interview.php 951748 33876223 Loading Comments


text:
Study Dentistry Abroad in Europe
HomeStudy Dentistry in Europe
Click here to viewOur Partner Universities
Authorised recruiters for Sofia University St Kliment Ohridski
In the photograph (from right to left): Prof. Anastas Gerdjikov, Rector of the University; Mr Aris Grigoriou, Student Recruitment Manager of Study Medicine Europe Ltd.
Why Study Dentistry in Europe?
No entry exams
Dentistry: $3,000/year
Dentistry: 5 or 6 Years
October & March
4 years with BSc Degree
Do you meet the requirements? Click to Ask!
Universities to Study Dentistry in English
Dental Universities in Armenia
Dental Universities in Serbia
Dental Universities in Romania
Dental Universities in Georgia
Dental Universities in Ukraine
Dental Universities in Bulgaria
+Why Choose Dental Universities in Armenia?
Universities in Armenia are an attractive option for students who want to study dentistry in Europe in English and they are among the best educational institutions in the world.
Armenian universities offer quality education rivalling that of UK and Canadian institutions, but at a fraction of the annual expenditure with tuition fees starting from just $3,000 per year.
Providing they meet certain criteria, students do not have to take entrance exams.
Graduates are entitled to specialise and work in any EU country, the USA, Australia and numerous foreign countries globally.
Degrees obtained from Armenian institutions are acknowledged globally and they rank highly in international databases and directories, such as the World Health Organization (WHO), the Foundation for Advancement of International Medical Education and Research (FAIMER), the International Medical Education Directory (IMED) and many more.
Dentistry students wishing to transfer to a university in Armenia may do so easily through the European Credit Transfer System (ECTS).
Read our site to find out more about the excellent dental programmes that are on offer in Armenian universities such as the University of Traditional Medicine in Yerevan.
+Why Choose Dental Universities in Georgia?
Among the most esteemed educational institutions in the world, Georgian Universities are an attractive option for English-speaking students wishing to study dentistry abroad.
Universities in Georgia offer quality education but at a much lower cost in comparison to institutions in the UK and US with tuition fees starting from just $4,200 per annum.
Some Georgian medical universities provide funding to dental students in the form of Student Loans and Scholarships.
Students are not obligated to take entrance exams if they meet certain criteria.
Candidates who already have a Bachelor of Science (BSc) degree can enrol in a four-year graduate entry dentistry programme which allows them to start in the second year of the five-year course without taking entrance exams.
Degrees obtained from Georgian institutions are acknowledged globally and entitled graduates to specialise and work in any EU country, the USA, Australia and other countries worldwide.
Georgian universities rank highly in global databases and directories, such as the World Health Organization (WHO), the Foundation for Advancement of International Medical Education and Research (FAIMER), the International Medical Education Directory (IMED) and many more.
The European Credit Transfer System (ECTS) allows dentistry students to transfer to a Georgian university easily.
Georgian educational institutes such as New Vision University and Caucasus International University offer highly-regarded and accredited dental programmes.
+Why Choose Dental Universities in Serbia?
Reputed to be among the world's top educational institutions, Serbian Universities are attractive options for students wishing to attend English-language dentistry programmes.
Students can enjoy a low cost of living and reasonably-priced tuition fees starting from just €5,500 per year.
Universities in Serbia offer exam-free entrance to undergraduate dentistry courses.
Graduates of dental universities in Serbia can go on to specialise and work in any EU country, the USA, Australia and many other countries.
Dental degrees obtained from Serbian institutions are globally recognised and are ranked highly in international directories such as the World Health Organization (WHO), the Foundation for Advancement of International Medical Education and Research (FAIMER), the International Medical Education Directory (IMED) and many more.
Dentistry students wishing to transfer to a university in Serbia may do so easily through the European Credit Transfer System (ECTS).
Browse our site to discover more about opportunities for studying dentistry in Serbian universities such as the Belgrade University School of Medicine.
+Why Choose Dental Universities in Ukraine?
Reputed to be among the world's top educational institutions, Ukrainian Universities present an attractive option for those wishing to attend English-language dentistry programmes.
Tuition fees are very affordable, starting from just $3,800 per year.
Students do not have to take an entrance exam as entry to the dentistry programme is guaranteed.
Graduates of Ukrainian dental universities can go on to specialise and work in any EU country, the USA, Australia and many other countries.
Ukrainian dental degrees are acknowledged worldwide and enjoy high rankings in renowned international directories such as the World Health Organization (WHO), the Foundation for Advancement of International Medical Education and Research (FAIMER), the International Medical Education Directory (IMED) plus many more.
Read more about studying dentistry at Ukrainian universities such as Kiev Medical University and Zaporizhzhia State Medical University.
+Why Choose Dental Universities in Romania?
Romania is home to some of the best dental universities in Europe and offers internationally accredited degrees.
With tuition fees starting from just €5,000 per annum, Romanian universities are a cost-effective way to start your career in dentistry.
Candidates are not required to sit an entrance exam as entry to the dentistry programme is guaranteed.
Romanian dental school graduates have the option of specialising and working in any EU country, the USA, Australia as well as many other countries.
Programmes offered by Romanian universities are listed in the most esteemed directories of international dental schools.
Candidates who are interested in studying dentistry in English in Romania may apply to the Gr Popa University of Medicine and Pharmacy – Iasi.
+Why Choose Dental Universities in Bulgaria?
Bulgarian dental schools are internationally accredited and are held in high regard globally.
With its reasonable cost of living and annual tuition fees starting from €8,000 per year, Bulgarian universities offer an inexpensive alternative to studying medicine in the UK, US and Canada.
Graduates from Bulgarian dental universities may choose to specialise/work in any EU country, the US, Australia in addition to many other countries.
Bulgarian dental programmes are listed in the most esteemed directories of international dental schools with listings in the World Health Organization (WHO), the Foundation for Advancement of International Medical Education and Research (FAIMER), the International Medical Education Directory (IMED) plus many more.
The European Credit Transfer System (ECTS) allows foreign Dentistry students to easily transfer to a university in Bulgaria.
Students looking to study medicine in Bulgaria may choose between our partner universities: Sofia Medical University, Plovdiv Medical University and Varna Medical University.