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Hanami Devlog
Suzi's EMP Devlog Blog
Category Archives: Idea Generation
WIP Portfolio Site Is Online!
Posted by push start to begin in Idea Generation and tagged with Hanami, Portfolio, Site June 22, 2012
I've had a bit of a go at web design and have put everything I've managed to conjure up online here at suzikagi.co.uk. The site is just a holding place for recent projects worth showing off, and can be used as my main portfolio from now on.
Check it out now and in future, as the whole thing is a work in progress and still needs a little work, not to mention the addition of a few missing images… I'll be putting major updates there about ongoing projects too, like some of the changes I've been making to the new and improved version of Hanami (more about that later!)
Thanks to everyone who has helped me along through the Hanami project so far and to those who have taken the time to read any of this blog. You're awesome.
Weekend Update #5
Posted by push start to begin in Character Development, Idea Generation and tagged with Game Manual April 15, 2012
My new time plan seems to be working pretty efficiently- I'm almost ahead of where I expected to be, although a couple of the things I've crossed off the list are works in progress and will still take some time. I'm still making and placing NPCs into the levels so that five petals can be collected in each level.
One of the characters I've worked on is the Monk character who I "pixelised" quite a while ago. I've given him a walk animation so that he can pace around. The interesting thing about animating this character was getting the timing of the staff right, although I'm still not sure how I feel about it!
I've also re-made the "nap" character I created a while ago, based on Japan's casual outlook on sleeping anywhere and everywhere! Before, this guy stood up and looked sleepy, but I've remade him to sit down with his head against a table. When the player walks past he will stir, but take little notice and continue sleeping.
In terms of the petal system, I'm still currently looking at ways that I can improve this by adding extra animations and stopping all keyboard input to create a dialogue "cutscene" sort of scenario. I will hopefully finish the system in the coming week, as well as working on the game's physical elements such as disc and box art and the inclusion of the all important game manual.
I've purposely left out a lot of instruction throughout the game in order to encourage the use of a physical game manual, and it's become very apparent to me how vague the objectives of the game are to a player who has had no introduction. So the game manual has two purposes: one is to set the scene of the game in terms of back story and character bios, and the other is to inform the player how to actually play the game, what to look for and how to achieve goals. I haven't started any designs yet, but I've come up with the table of contents:
1. What I've referred to as "boring but essential" info- technical stuff and system requirements etc.
2. Story Synopsis- briefly setting the story of the game.
3. Hana and Zashiki Warashi character bios and backstories- I want this to be a double page spread so that the characters are seen side by side. This will take the story further to concentrate on the back-story for each character. None of this is touched on in the game.
4. NPC bios- this will be very brief, mainly displaying a portrait and name info for all of the NPCs.
5. How To play- this will be split into these sections:
5a. Controls – including diagrams with controls for keyboard and controller
5b. Menu Navigation
5c. Understanding the HUD
6. Game Items- a list of items, what they do and how to use them
7 Hints and Tips
8. Credits and thankyous
In terms of art style for imagery in the manual, I am considering continuing to use pixel art instead of using higher definition imagery. I've started working on some images that I can potentially use in the game as stills, but could easily adapt these for print. I've been thinking of clarifying the setting at the beginning of the game, and introducing Zashiki Warashi early on. I drew this kokeshi-style Za-chan so that the player knows what they're up against:
I've also been working on some still images of events that happen in the hours preceding the game in a similar style. I'm not sure if I will use these, but if I do they will appear as a slideshow when the player starts a new game. None of these images are finished, but I've compiled some of the new images of Hana from these here:
Palette Swap Tactics
Posted by push start to begin in Graphic Development, Idea Generation and tagged with Level Design, Palette Swap, Tilesets March 19, 2012
Palette Swapping is a cheeky little technique used by game developers in order to recycle assets. It involves taking an asset previously made and changing its colour scheme, sometimes (but not often) giving that asset a completely different look. Using a little Photoshop magic, I've quickly and easily turned my pink/red tileset into an orange/yellow one!
Obviously, not everything here is usable like this! I've kept a lot of wood and neutral colours from my original set and combined it with some of the elements from this colourised set like roof tiles and furniture. Testing is really easy in game maker because you can swap tilesets out for new ones. To see how this looked in the game, I simply swapped out my old tileset temporarily for this one and all the tiles were already in place! Here's how it looked at a quick glance:
The level design for "Daidai Iro" is now complete, so I'll be constructing this in Game Maker over the next week, whilst working on some of the things that still need a little sorting out from before, including the implementation of NPC characters and with that the new petal system which I still need to make!
Music Creation for Games
Posted by push start to begin in Idea Generation, Research, Sound Development and tagged with Cave Story, Chiptune, Coheed and Cambria, Daisuke Amaya, Famitracker, Joe Hisaishi, My Neighbour Totoro, PXTone, SunVox, Welcome Home March 17, 2012
I've tried a couple of programs in the run up to trying to make some good game music, mostly software designed for making great chiptune pieces. In previous projects, I've used a program called Famitracker, which produces 8-bit music based on the sounds of the Famicom or Nintendo Entertainment System.
The difficulty with Famitracker is creating the "instruments" or the sounds that the blips make. The image above shows the various settings which can be changed to create unique instruments, and a handy little virtual piano to preview your created sounds. This is where I've struggled before. You can just import instruments from other sources, but it is then implementing other people's instruments into your track that proves difficult.
It would be nice if the virtual piano could be used to lay down the track, but it's not the end of the world using the keyboard keys instead. In the main window of this image you can see the track visually. It is made up of beats which align horizontally, and channels which are displayed in columns and allow different instrument types to be played at once. The letters and numbers in each space depict the notes or sounds being played, and correlate to a specific instrument. This track is a chiptune version of Welcome Home by Coheed & Cambria which I started to write. In the Square 1 channel I've put the main melody. I would usually use Square 2 for harmonies, but haven't placed any here. The Triangle channel plays a much softer note, and I've used this for my base line. The Noise channel plays white noise-like tones which can make a drum beat if programmed well, and I've attempted to make one here (although it's not perfect just yet!) The letters obviously refer to notes, and the number refer to the octave that the note is played it. When you play the track back, it plays from top to bottom. You can hear a little tune I wrote in Famitracker here. This was a piece I used for some motion graphics a while ago.
Another program that I was really excited to acquire was PXTone by Daisuke "Pixel" Amaya, creator of Cave Story. I've mentioned this before, because it creates the music that Amaya uses in his games, and everything he makes is just exceptional quality.
This is where you customise the instruments you wish to use. While it's possible to add effects to instruments, most of the instruments the software uses come in a file with the program. Most of them are short blips and electronic sounds, which aren't based on the sounds of any specific console but have a chiptune feel to them!
This is a visual representation of when each instrument makes a sound. The beats are spaced vertically this time, with the track playing from left to right. Here I've made a melody and a harmony using a similar blip instrument, and a simple drum beat using a drum sample. Most of the programming in PXTone is done visually rather than using letters and numbers, which takes a while to get used to but is nice for those who aren't familiar with music theory.
Each horizontal line in the image above can be expanded to see the tones that are played. For reference, keyboard keys are displayed on the left hand side of the screen. These correlate to the orange blocks, which represent the tone and timing of the note being played. This track is an experimental track which I worked on for a while to get myself into the software. I originally tried to create something using a pentatonic scale, but found myself making something that sounded like a piece from a Daisuke Amaya game! The best examples of PXTone tracks have to be from Cave Story, so here's the Cave Story theme to help you get an idea of the type of sound produced:
The software I've had most success with so far is one that I've only recently discovered. SunVox was recommended to me as a great chiptune creation program, but is also just a very user-friendly sequencer that can be used to create tracks using any sound or sample.
To get familiar with the program, I start to create my own synthesised version of Joe Hisaishi's Kaze no Toorimichi from My Neighbour Totoro (although it still needs alot of work because the timing is really weird). At the top you have a similar layout to Famitracker, where rows represent beats and columns represent layers of instruments. The tones are similarly represented by letters for notes and numbers for octaves, although in this case notes can be added using the virtual piano in the row below. This just makes life so much easier! I often find myself making mistakes whilst trying to remember which note belongs to which keyboard key, although this input method is still available.
The "02" next to each note shows which instrument is being played. The instruments are shown visually here. You can see that "02" is a sampler instrument, in this case a midi piano sound. By experimenting with the program I noticed that the high notes of this particular instrument sound a little like a Japanese plucked string instrument, with a little imagination! Most of my instruments are samples, although the generator is what really makes the chiptune-like elements of the track. In this example, each instrument is connected directly to the output, but filter and effect modules can easily be placed between the two to change the sound of the instrument.
This makes a very weird sound! You can see the levels here in each instrument and the output as the track is playing. The track plays from left to right in the bottom window, where the little patterned blocks are aligned. Each block represents a segment of the music which can be layered, copied and pasted and changed by moving blocks around. I haven't done it here, but you can customise the patterns to have more meaning! Repeated patterns show places where I have repeated parts of the track, which is very useful for creating drum tracks and base lines.
I had a go at using some of the Japanese music theory I'd learned to create a track in SunVox which used a broken pentatonic scale as a basis. I've carried on using the suspicious piano instrument and a flute sample to create a melody. This is written in E flat major, but has quite a dark, serious tone to it. I didn't take it much further as I hoped to create something a little lighter. I have screencap issues so please forgive the audio only!
Weekend Catch Up!
Posted by push start to begin in Character Development, Graphic Development, Idea Generation and tagged with 51 Japanese Characters, Character Design, Daidai Iru, Kanji, Level Design February 19, 2012
Tying up some loose ends…
Here are rough designs for three more characters, all with specific roles (should they make it into the game!) I've tried to create one unique character for each of the game's levels, as well as recurring characters who will appear throughout restoring health and saving the game.
The idea for the purpose of Most of the characters is that they will give Hana a flower petal, which can be combined with other petals to create one flower. Five characters in each level will give Hana a petal each, which will then make a whole. I really hope I can get this to work, otherwise they will simple have to give her a whole flower that they have found (to make it easier on my lack of coding knowledge).
Left: a guy who wears a face mask to protect himself from germs, or possibly to protect others from himself. Apparently, the lovely Japanese people wear a mask when they are ill to protect others from catching the bug.
Middle: a resident of the "pink" village- the game's first level. He is based on Tsukimi from 51 Japanese Characters, and prefers watching the moon ("tsuki") to the flowers. He sits high up in the mountains at the end of the level.
Right: I think this guy will appear in the next level. He is found in a hot spring, hence the lack of clothing!
Old Characters
While I've been working mainly on level design, I've also been doing character pixel-art for the characters I created a while ago.
Priesty
Monky
I'll give each of these characters walking and fidgety animations so that they can move. They're all a very similar size and shape so that I can apply similar animations to all of them.
Level Developments
I've started jotting down ideas for the next level I'm going to create, which revolves around Japanese forest rather than the current emphasis on mountains. The colours scheme is orange, so I have a new Kanji to work with! There isn't so much a structure as individual features at the moment.
Posted by push start to begin in Graphic Development, Idea Generation, Research and tagged with Fuji, Noodles, Ring, Sushi, Tilesets February 12, 2012
Finished it! Only it covers two pages of A4 paper and won't fit in my scanner until I bring myself to un-tape it. Next week I'll start designing level 2.
Other than that, this weekend has been slow. I watched the Japanese Ring 2 last night and still can't help looking at building details, although this had more of an urban setting which doesn't apply to my building style! A couple of observations were to do with the space in front of buildings, like porches and balconies. I've kinda designed some roofing for these sorts of things, but haven't come up with a good way to represent them in 2D! I'm going to carry on watching Japanese films throughout this project, but hopefully the next Japanese film I watch won't be so horrible…
Affordable Housing (and fast food)
I've redesigned a few of my existing building tiles to suit non-commercial private homes that don't need to look quite as extravagant as a B&B or a cafe. I've been using this photo as a starting point as I like it humble approach to home-design:
It includes similar looking features to the tiles I already have, my main changes have been to wooden-plank tiles and windows. I drew up this compare and contrast 2D version to work out which tiles to reuse and which to recreate:
Another building I've thought up is a mobile noodle/sushi stand. It's based around small noodle stands that are common to Japan. However in this case I've combined the concept of a small noodle bar with a temporary food stall, similar to ones you would find at festivals or special outdoor events. This is mainly so it takes up little space, as its placement in the game is more for decoration than anything else. It won't be an building that can be entered like the Ryokan or any of the homes throughout the levels. Here's the kind of thing that gave me the idea:
And a quick sketch up of a design idea. This also combines features from various photos of dumpling stands that I've scanned through on flickr:
Building & Environmental Tiles
So, I've made good progress with the new building tiles. I haven't made that many, but it seems that a lot can be pulled over from the set I already have! I've combined these here with the old tiles, although I'm not sure how clear my intentions are for their use yet as I haven't constructed anything from them yet. I'll probably do this straight in the engine over the top of the old tiles.
I've also tried to work on some environmental tiles more, especially after finishing up the level sketch. The most important point about creating these tiles is to make sure they're not boring, as these are going to be repeated A LOT throughout the level. I used color explorer again to get some good ground colours, based on a Japanese mountainous setting (obviously, Fuji was the first mountain to come to mind at this point…)
My rock colour has ended up being that greyish-purple on the bottom row. It doesn't seem to clash with the current wood colours and pinky-reds, although I'm toying with the idea of having coloured grass which matches the colour scheme of the level. This may change when I combine all the elements together, I'm not sure if pink grass is a little too much… I'll be working on this much more over the next week, so expect drastic changes all round!
Hanami Pecha Kucha
Posted by push start to begin in Idea Generation and tagged with Game Design Document, Pecha Kucha February 7, 2012
A Game Called Hanami
Some bits from the Game Design Documents and designs so far.
Posted by push start to begin in Character Development, Idea Generation and tagged with 51 Japanese Characters, A Geek In Japan, Game Design Document, Hana, Otaku, Tilesets January 22, 2012
1. Started Reading A Geek In Japan
I originally figured I'd read this from cover to cover so that I didn't miss anything, but decided to stop this sequence after about page 12 to look at the pictures throughout the book! Then, as my focus this weekend has been on character design, I stopped at the section titled "Japan Today" which details the daily lives of typical Japanese people.
The section opens with an explanation of the many meanings of the word Otaku, which is commonly used throughout the world to refer to someone who is "a fan of Japanese Culture", especially those who love manga and anime. However, in Japan it is used to describe someone who is obsessed with a certain hobby, sometimes to the point of shutting themselves away from the world to spend more time doing the things they love. I don't think introducing yourself as Otaku in Japan would go down too well!
2. Wrote the Game Design Document First Draft
This is still in a vague state, but the gaps are starting to get filled in. I've worked on the game story a little, as well as the setting and game characters. I will hopefully be splitting the game into four short levels, which each represent a different aspect of rural Japan. I've also imagined up about 10 NPC characters, who will make brief appearances in the game (time-permitting). The characters are based on character types from A Geek In Japan and the personality stereotypes from 51 Japanese Characters. I've got a fairly good backstory drafted up, although this may change depending on the events that occur in the game:
Hana is an arts university graduate who became depressed by the state of the economy and the lack of employment opportunities for young people. She has always been indecisive and a little unmotivated, and is confused about where to take her life after uni. She spends a year working and saving every last penny to fund a trip to Asia, in an attempt to discover what she wants from life and who she wants to be.
Hana starts he travels in Japan, where she stays in various hostels and cheap hotels. She enjoys the atmosphere of Japan and decides that she might stay a little longer and look for work. While she still has money to spare, she decides to spend early spring in a small mountain village where she can enjoy the rural country-side before travelling to the city to seek employment. She arrives at a time when the local residents are outside, enjoying the falling cherry blossoms. The owner of the hostel tells her that the custom is called "Hanami". Hana spends a day outside, taking photographs and enjoying the pleasant sights, but goes back to the hostel early as she feels a little uncomfortable with spending long nights out in new places. She is woken up the next morning by the owner's concerned cat, who has taken a liking to her. She tries to find the hostel's owner, but seems to be on her own. She takes a look outside and finds that there is no one about at all. The cherry blossoms have just started to fall…
3. Continued Playing With Tiles
I haven't made any more original tiles, instead I've been stealing tiles from screenshots of other people's games and rearranging them to test their flexibility. This has especially helped me to consider things like diagonal tiles which only take up half the space, and what I'm going to refer to as "floating tiles", which are partly transparent and add small details or effects to the tiles below. Out of respect for the original artists, I'm not going to post up any of my rearranged images without permission, but I will say that I've had a lot of fun doing this!
Tileset example from The Archer
4. Continued Character Development
I'm starting to understand my main character Hana a little better now, so I've been using the weekend to just casually scribble down trait updates. It's somehow easier to create characters based on Japanese stereotypes than Western ones, as I know that stereotypes don't really exist!
At first, I tried to base the character on a stereotypical Western Otaku/Nerd/Girl Gamer, but just couldn't find a perfect representation. As a protagonist, Hana doesn't excel in bad-ass-ness, but she's not a fragile little flower either (no pun intended). The baseball T is there to show that she has a tom-boy side, and I've tried to avoid anything which be better suited to a Japanese character (like long socks!)
5. I went to the farmer's market for the first time, but that's irrelevant…
Hanami Idea Explosion!
Posted by push start to begin in Idea Generation and tagged with Angel's Egg, Cat Soup, Cherry Blossoms, Gabriel Verdon, Gackt, Kiki's Delivery Service, Laputa, My Neighbours The Yamadas, Nevermore 3, Ninja Senki, Nobuo Uematsu, Porco Rosso, Studio Ghibli, The Archer January 19, 2012
I guess this is a little like brainstorming, only it's more of an explosion of words. I can't think of a better name for it, especially one that sounds as exciting!
I got this idea from Gabriel Verdon at the beginning of his Devlog for The Archer. He begins development with a quick introduction to the concepts behind the game, and his objectives for the finished result. As a quick introduction to the characters and settings for the game, he takes a simple statement and pulls apart separate words to explain further details. With the ideas I've got at the moment, I guess my opening statement would be:
A lone girl travels empty streets collecting cherry blossoms.
To make the statement a little more specific, I thought I would expand it to:
A long girl travels through the empty streets of Japan collecting Cherry Blossom after Hanami.
It's still quite a vague overview, but I've left room for improvement ^_^.
-Hanami- Gameplay is based around environmental obstacles. The player must find blossoms in hard-to-find or hard-to-reach locations, although I'm not sure yet whether this will be with the aid of special abilities or if the challenges will be fairly similar the whole way through. This will ultimately depend on what I manage to program.
-Feel of the game- There will be a conflicting sense of both loneliness and serenity throughout, achieved through lack of player communication and a peaceful setting.
-Symbols- Japanese written characters (Kanji) will appear throughout, as well as traditional Japanese symbolism such as the Sakura blossoms themselves, which are an ephemeral symbol of mortality.
-Music- I would like the music to sound like a typical "game soundtrack" (repetitive, electronic, catchy yet annoying.) But I also want to base it one traditional Japanese tunes, to help the game feel authentic. Throughout the project I will be listening to a lot of Gackt and Nobuo Uematsu for inspiration, but no changes there really!
-Movie Influences- Studio Ghibli's so-called "Blue Sky, Green Grass" films- Laputa, Porco Rosso, Kiki's Delivery Service… but also My Neighbours the Yamadas for a little insight into Japanese life, and anime like Angel's Egg and Cat Soup for the sense of journeying through strange, lonely worlds (these second films also add a sense of darkness, which is something I'm currently toying with.)
-Game Influences- The Archer for its incredible use of Game Maker and beautiful concept and asset artwork, Ninja Senki for its Japanese themes and simple graphical style which create a great example of everything a platformer should be, and Nevermore 3 for its representations of isolation and loneliness in a beautiful world.
-One thing I really want to get across is problems with communication in a foreign place, and a lack of understanding of signs and symbols. I want there to be minimal dialogue throughout the game AT BEST, the player will have to rely on their own interpretation of symbols, imagery and gestures in order to get through the game. Some will be more complex than others!
-Verdon goes into a lot of details on his post about the inventory system, and how it acts as a means of providing higher-resolution details of items and characters which don't appear very detailed in the actual game. This is definitely something I will consider! There will be items and pick-ups to help the character along, however I'm not sure what these will be yet.
"What About Japan Inspires You?"
Posted by push start to begin in Character Development, Idea Generation and tagged with Crash Bandicoot, Final Fantasy VII, Japan, Ring, Spyro, Studio Ghibli, Tekken 2, Tomb Raider January 17, 2012
Be Bamboo My Friend
Japan is a great source of inspiration for creatives, geeks, gamers and dreamers (among others!). When I first got my Playstation, I could see that there was a difference between Japanese and Western games. The Western games I played, including Tomb Raider, Crash Bandicoot and Spyro the Dragon, were all very fun and had me playing for hours. But it was games like Final Fantasy VII and Tekken 2 that I started to get really immersed into. I felt connected to the characters and in tune with their back-stories, and noticed how relevant narrative was in gaming. Graphically, Japanese games seemed to concentrate a lot more on small background details in order to define the setting of the game. The graphics in FFVII didn't push the limits of the hardware by any means, but as a player you could tell that each background detail had been individually placed in order to tell a story about its location. And while the game-world was set in a fantasy location, to me it had a unique feel which set it apart from games based on Western fantasy.
The insight into Japanese gaming led to a little insight into Japanese culture. Which over the years has become an understanding of Japanese culture, and a real appreciation for how it has affected Japanese games, films and other media. One of my sincerest dreams is to visit there- I've already planned out a few of the locations I would visit including the Square Enix store which sells Final Fantasy merchandise, the Studio Ghibli museum and the island of Izu Oshima which is famous for its volcano suicides and played a huge role in the Japanese novel Ring. For me, I think creating a game set in a Japan-inspired location is a way of bringing the locations and culture a little closer. Games create a virtual reality which the player immerses themselves into by taking control of a character within that virtual world.
Over the last few weeks I've been scribbling down little character ideas as and when they come to me, but as I'm still not sure how the game will look or feel, I never settled for anything. Because my game setting was inspired by Japan, I looked to Japanese character design in games and manga for a design solution.
I tried to think what a Japanese character might look like, and chose a female protagonist based on the slightly feminine game concept. The Chibi style is simply a Japanese drawing technique which doesn't involve placing a lot of detail, so for initial designs I thought it was very appropriate.
However, in a real lightbulb moment of inspiration, I realised that this was no appropriate at all. I would like to keep a female protagonist as the main playable character in my game- as a developer I would like to reach out to female players. It occurred to me that the main character should be an outsider, someone who is unfamiliar with the environment, the customs of the people and their lifestyle. This makes the character more relatable to the player, who is also immersing themselves into the unfamiliar setting. The thoughts and feelings of the character should reflect the feelings of a tourist, slightly confused and nervous, but willing to step into an unknown world. It's also one step closer for anyone who has ever wanted to experience what it's like to visit Japan ^_^
Be Like Bamboo (TEDxTokyo 2011 slides)
At the beginning of his Lessons From Bamboo presentation, Garr Reynolds asks "What about Japan inspires you?" I discovered this slideshow on another blog, and immediately felt peaceful while scrolling through the amazing photography. This is just one side of Japan, in contrast to its big city lights, but its one which I hope to represent as well as I possibly can, down to the smallest detail.
You can watch the video of the presentation here, which makes explains a nice little metaphor about bamboo!
be flexible, tough, adaptable and able to recover with even more strength, like bamboo.
Sound Development
51 Japanese Characters A Geek In Japan Animation Ao Iro Bonsai Braid Cat Soup Cave Story Character Animation Cherry Blossom Cherry Blossoms Crash Bandicoot Daisuke Amaya Dialogue EasyLighting Fez Final Fantasy VII Gabriel Verdon Gackt Game Boy Game Design Document Game Maker Game Manual GML Grandma Engine GUI Design Hana Hanami Hanging Adversary Hello Mushroom Hiragana Illustrator Inventory Japan Jizou Kanji Kirai Kirby Superstar Kokeshi Learning Agreement Level Design Maneki Neko Metroid Mood Board Mushrooms My Neighbour Totoro Nevermore 3 Ninja Senki NPC AI Otaku Out There Somewhere Peter McClory Phil Fish Photoshop Rayman Ring Ryokan Sakura Save Point SNES Spyro Streets of Rage Studio Ghibli Superbrothers Super Mario Bros Super Meat Boy Sushi Sword & Sworcery EP The Archer The Legend of Zelda Tilesets Video Walk Cycle Yoyo Zashiki Warashi
Konnichiwa. Again.
Character Development Game Development Graphic Development Idea Generation Inspiration Research Sound Development


An artificial plant and bags of clothing were among items dumped at Anderson Street and McDonald Avenue in White Rock last week.
A White Rock woman says she is fed up with the "endless" illegal dumping that has taken place in her neighbourhood in recent months, and is worried about what she will find on the sidewalk next.
Debbie Gidluck told Peace Arch News last week several garbage bags full of clothes, as well as an artificial plant and other random items were left at the corner of Anderson Street and McDonald Avenue Nov. 10.
The latest incident is one of at least six that has taken place this year, Gidluck said; other items left on the sidewalk in recent months include a pressure washer, hot-water heater, boxes of old dishes and home decor items.
The recurring problem comes as a surprise to White Rock's director of engineering and municipal operations Greg St. Louis, who said the city has no records of complaints from that neighbourhood.
When a complaint is received, St. Louis said the city investigates, and if the owner of the illegally dumped items can be tracked down, a $100 fine is issued.
Gidluck, who said she lives on a steep hill and can't see down to the sidewalk, said in most cases she has removed the garbage herself, for fear that others may follow suit and dump more items.
"I don't want people to think this is a good place to leave stuff," she said.


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Witchcraft – Frank Sinatra
Ain't That a Kick in the Head – Dean Martin
Sway – Dean Martin
That's Amore – Dean Martin
Almost Like Being in Love - Nat King Cole
Let There Be Love - Nat King Cole
Let's Face the Music and Dance - Nat King Cole
L-O-V-E - Nat King Cole
Straighten Up and Fly Right - Nat King Cole
All of Me – Michael Buble
Call Me Irresponsible – Michael Buble
Don't Get Around Much Anymore – Michael Buble
Cheek to Cheek – Ella Fitzgerald
Manhattan – Ella Fitzgerald
Mas Que Nada – Ella Fitzgerald
At Last – Etta James
I wanna be like you (Jungle Book) – Kenny Ball
Jump Jive and Wail – Louis Prima
Just a Gigolo – Louis Prima
Ain't Nobody Here but us Chickens – Louis Jordan
Choo Choo Ch'Boogie – Louis Jordan
That Ole Devil Called Love – Billie Holiday
Don't Get Around Much Anymore – Louis Armstring
What a Wonderful World – Louis Armstrong
Feeling Good – Nina Simone
My Baby Just Cares For Me – Nina Simone
S Wonderful – Shirley Bassey
It Had To Be You – Harry Connick Jr.
Why Don't You Do Right – Peggy Lee
Orange Coloured Sky – Natalie Cole
Beyond The Sea – Bobby Darin
Que Sera Sera – Doris Day
Sing Sing Sing - Benny Goodman
American Patrol - Glenn Miller
Chattanooga Choo Choo - Glenn Miller
In the Mood - Glenn Miller
Moonlight Serenade - Glenn Miller
Pennsylvania 6-5000 - Glenn Miller
Jumpin' at the Woodside - Count Basie
One O'Clock Jump - Count Basie
Well Alright, Okay, You Win - Count Basie
Don't Get Around Much Anymore - Duke Ellington
In a Mellow Tone - Duke Ellington
It Don't Mean a Thing (if it Ain't Got That Swing) - Duke Ellington
Perdido - Duke Ellington
All I want for Christmas is You - Mariah Carey
Have Yourself a Merry Little Christmas - Ella Fitzgerald
What Are You Doing New Year's Eve - Ella Fitzgerald
Santa Baby- Eartha Kitt
The Most Wonderful Time of the Year - Andy Williams
Let it Snow - Frank Sinatra
Santa Claus is Coming to Town - Michael Buble
Have Yourself a Merry Little Christmas - Michael Buble
It's Beginning to Look a Lot Like Christmas - Michael Buble
Jingle Bells - Bing Crosby
Chestnuts Roasting on an Open Fire - Nat King Cole
Rockin' Around the Christmas Tree - Brenda Lee
Baby Its Cold Outside - Various
S Wonderful
Almost Like Being in Love
Boplicity
Don't Get Around Much Anymore
Exactly Like You
Freddie the Freeloader
Have you Met Miss Jones
I've Got the World on a String
If I Were a Bell
I've Got You Under my Skin
Just Squeeze Me
Let's Fall in Love
Like Someone In Love
Peri's Scope
Stompin' at the Savoy
Take the 'A' Train
The Tender Trap
They Can't Take That Away From Me
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"You were stunning both with the music and their approach. Everyone loved your performance and the dance floor remained packed. Our Daughter was delighted (very important!). Thank you"
Wedding Jazz Band Review
"We want to thank you and everyone in your awesome band for making our evening truly magical! Our guests were very impressed by your performances. So did we! Great timing for our first dance. You totally rocked (and jazzed)!"
Wedding Swing Band Review
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Wedding Big Band Review
"I would like to thank you so much for playing at our wedding! The band were absolutely amazing. Everyone is talking about how great you were. I can't believe how much energy you all put in - even at nearly midnight after two sets with barely a break as far as I recall! You had some of my grumpiest guests up and dancing - and the whole wedding party was humming New York, New York at brunch on Sunday. Not very well it must be mentioned! Please, please pass my thanks to all the band members/ forward the email. I would highly recommend you to anyone planning an event, both for your professional and friendly service, and for your outstanding performance."
"I hope that you are well and got back to London ok after our wedding on the 4th. I just wanted to say thank you ever so much to you and all of the band for giving such a great show at our reception. I really wanted to have a great party - with everyone up and dancing and you all made that happen. Thank you also for learning "Come on Eileen" for us, dancing to that is one of my favourite memories of the day."
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Corporate Jazz Band Review
"Mike and The Vintage Swing Orchestra were relentlessly professional before, during and at the end of the day. He played the organ during the ceremony, including pieces he hadn't seen before as well as providing an afternoon jazz trio and a 7-piece evening swing band. Throughout the day he was always doing what he said he'd be doing and we never had to chase for anything. We were running a bit late, but he was happy to be flexible and accommodate us... We've had loads of comments from our guests saying how much fun they were and how good they sounded. We've already recommended them to a couple of our friends"
Swing Band Review
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Previous Clients Include

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Your pension plan choices will have a lasting effect on your retirement lifestyle.
1. What Is a Single Life Annuity?
3. Does Mortgage Protection Life Insurance Fit Your Needs?
When it comes time to retire, your pension plan choices may include a variety of annuity options. The straight life annuity choice will probably grab your attention because it provides the highest monthly income. Yet there are reasons why your company offers those other annuity options -- and those reasons may be important to your retirement planning.
At the basic level, an annuity is just a stream of payments. In the world of pension plans and insurance contracts, an annuity provides regular income payments until a certain event occurs. There is no cash or principal value involved with an annuity, just the contract or promise to make the payments as selected. A straight life retirement annuity means that the retiree will receive a monthly annuity payment for as long as she lives, and then the payments stop.
The straight life annuity choice gives the retiree an income he cannot outlive. With the life expectancy of retirees continuing to lengthen, having a guaranteed life income provides a foundation to any retirement income plan. A life annuity provides a larger amount of monthly income than if a lump sum was invested and only the interest earnings were taken as retirement income. The straight life annuity option provides the largest amount of guaranteed for life income of any retirement plan choice.
The main disadvantage of the straight life annuity choice is that there is nothing left for a spouse or heirs when the retiree dies. This can be a critical factor if both the retiree and a spouse are living on the retirement income. The selection of a straight life annuity requires some sort of back-up income plan for the spouse if the retiree dies first. Also, if a retiree passes away soon after retiring, the result will be a very small return on investment for all of the years put in to earn that retirement.
A retirement plan will offer other annuity choices besides the straight life option. A joint-and-survivor annuity continues to make annuity payments until the second person of two dies. This annuity choice ensures that a spouse has income if the retiree dies first. Per annuity terminology, "life plus period certain" describes an annuity option that guarantees that annuity payments will be paid for the retiree's lifetime or a fixed amount of time, whichever is longer. The period certain typically will be 10 or 20 years. This choice leaves retirement income benefits to the heirs if the retiree ends up with a very short retirement.
Can a Minor Be an Annuitant?


The Decatur Day Program is one of two Day Habilitation Programs offered by CDD NCA. At the Decatur Center, qualified individuals are given work and life skills training in a controlled work environment. Participants in the program earn wages based on their individual productivity, producing products for North Alabama area vendors.
By basing each individual's earning on productivity, participants are taught strong work habits and receive personal satisfaction of performing meaningful work. Individualized training is provided for each person to develop skills in their particular areas of need.
This program is certified and monitored by the Alabama Department of Mental Health (ADMH). Funding is provided by ADMH. The Decatur Day Program is certified by the U.S. Department of Labor to provide sheltered employment opportunities.


Created exclusively for your Apple Watch®, this watch bracelet is crafted from sterling silver signature links. This watch bracelet is designed for the Series 1, 2, 3 or 4 Apple Watch® for the 38mm, 40mm, 42mm, or 44mm size. Finished with a secure double-button clasp detailing the LAGOS crest. Watch face sold separately.


text:
NN Group Releases 2021 Annual Report: Serving Customers in Times of Change
Issued by NN Group
NN Group, a financial services company, published its 2021 Annual Report. The Report provides an integrated overview of our strategy, performance and on how we create value for our stakeholders.
NN Group, a financial services company active in several European countries and Japan, published its 2021 Annual Report. It provides an integrated overview of our strategy, and financial and non-financial performance.
At NN, we put our resources, expertise, and networks to use for the well-being of our customers, the advancement of our communities, the preservation of our planet, and for the promotion of a stable, inclusive, and sustainable economy.
Our purpose is to help people care for what matters most to them. Because what matters to them matters to us.
NN is committed to creating long-term value for all our stakeholders. Our strategy aims to address the interests of all stakeholders, which is underpinned by both financial and non-financial targets. It is our ambition to be an industry leader, known for customer engagement, talented people and our contribution to society.
Performance highlights in 2021
Operating result of EUR 2,036 million and net result of EUR 3,278 million
Full-year operating capital generation of EUR 1,584 million
Solvency II ratio at 213% and cash capital position of EUR 1,998 million
Improved customer satisfaction with 5 of our businesses scoring an above market average Net Promoter Score. Brand consideration at 23%.
Despite challenging circumstances our employee engagement remained stable at a high level with at 7.7
34% women in senior management positions
ESG-integrated Assets under Management increased to 91%
To underpin our ambition to transition our proprietary investment portfolio to net-zero GHG emissions in 2050, we have set interim targets for our corporate investment portfolio. We aim to decrease these emissions by 25% in 2025 and 45% in 2030.
Our direct CO2 emissions decreased by 15% compared to 2020 and 67% of our electricity use came from renewable sources. We operated 100% carbon neutral by purchasing voluntary carbon credits
We have pledged to contribute 1% of our (three-year average) operating result to our communities, including cash donations and hours of volunteering by 2023. The total contribution in 2021 was EUR 8 million, or 0.4% of operating result
21,525 young people reached in 2021 through NN Future Matters, our global community investment programme
NN Group also published a Solvency and Financial Condition Report and a Total Tax Contribution Report. Our asset manager NN Investment Partners published its Responsible Investing Report 2021.
All these reports are available for download on our website.
Media Relations NN Group


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Vail Place
Select OneHealthNon-profit
Select OneArtsCharityCharity Review CouncilClubhouseGrantKforceMental HealthMental IllnessMinnesotaNon-profitNonprofitRaceSchulze Family FoundationTargetTheatreVail Place
Vail Place Press releases
Vail Place Awarded Richard M. Schulze Family Foundation Grant
Vail Place, a non-profit organization providing comprehensive services, supports, and resources for adults with mental illnesses, has received a $15,000 grant from the Richard M. Schulze Family Foundation.
Vail Place and Kforce Unite to Spread Awareness During Mental Health Month
Representatives from Vail Place, a non-profit organization providing comprehensive services, supports and resources for adults with mental illnesses, and Kforce, an award-winning professional services firm, are teaming up during Mental Health Month to...
Vail Place Awarded Partners in Arts Participation Grant by Minnesota State Arts Board
Representatives from Vail Place, a non-profit organization providing comprehensive services, supports and resources for adults with mental illnesses, announced the organization has received a $23,589 grant from the Minnesota State Arts Board.
Vail Place Introduces Vail Care
New behavioral health home services program provides a bridge to long-term health and wellness for people with serious mental illnesses
Vail Place Announces 16th Annual Tour de Vail Saturday, July 8th
Vail Place, a non-profit organization providing comprehensive services,support and resources for those with mental illnesses, is hosting its 16th annual Tour de Vail – Roll & Stroll for Mental Health on Saturday, July 8, 2017.
Vail Place Launches New Speakers Bureau
Speakers from Minnesota-based mental health organization available for mental health topics and personal recovery stories
Representatives from Vail Place, a non-profit organization providing comprehensive services,supports and resources for adults with mental illnesses, announced it has received a $21,120 grant from the Minnesota State Arts Board.
Vail Place Earns Charities Review Council's Meets Standards® Seal
Vail Place recently received the Charities Review Council Meets Standards® seal, a visual marker on nonprofit strength.
TCF Foundation Awards Vail Place $10,000 Grant
Representatives from Vail Place, a non-profit organization providing comprehensiveservices,supports,andresources for adults with mental illnesses, announced it has received a $10,000 general operating grant from the TCF Foundation.
Target Awards Vail Place Grant for Supportive Housing Services
Representatives from Vail Place, a non-profit organization providing comprehensive services, supports, and resources for adults with mental illnesses, announced that Target has awarded the organization with a $15,000 grant for Supportive Housing...
Vail Place RSS Feed


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Matheson on Miller, the NHL's new Canadian TV deal, visors and kneeling goalies
by George Malik on 12/02/13 at 04:28 AM ET
The Edmonton Journal's "Hockey World" columns now hit the web as a set of blog entries, and Paul covered this week's first entry, which discusses the play of Los Angeles Kings goaltender Ben Scrivens. Overnight, Matheson posted a slate of "Short Shifts" and a "This 'n' That" entry, and the former offers bite-sized observations in the, "I was thinking that, too!" department...
An NHL pro scout, after watching the Buffalo Sabres, said: "Ryan Miller is about all they've got. He's playing unreal." So where do the Sabres send the goalie at the trade deadline? Are the New York Islanders on his list of teams he'd play for? Are the Nashville Predators, if Pekka Rinne is out for longer than they thought?
- I find it interesting that the NHL was dead-set against those 12-year contracts for players, making a term of eight years for their own free agents and seven years for another team's players the maximum, but jumped for joy when Rogers came up with the same 12-year, $5.2-billion TV deal.
And they continue on as the "This 'n' That" entry is a little more Oilers-centric:
- Defenceman Shea Weber will have a visor on when he returns to the lineup. The hockey gods smiled on him when David Perron's shot hit the Nashville Predators' captain around his right eye. He escaped major injury. Why any D-man would ever go without a visor is a mystery to me, with all the errant pucks. Marc Staal also got lucky last year when Kimmo Timonen's deflected shot nailed him.
- Tri-City Americans goalie Eric Comrie, Mike's younger half-brother, has a routine at every stoppage where he comes to the bench and gets down on one knee, away from the other players, a la Tim Tebow. "It's always the same place. I do some breathing exercises, trying to maintain my energy," said Comrie.
It continues as well.
Filed in: |	KK Hockey | Permalink
Tags: buffalo+sabres, david+perron, nashville+predators, new+york+islanders, ryan+miller, shea+weber
the NHL was dead-set against those 12-year contracts for players, making a term of eight years for their own free agents and seven years for another team's players the maximum, but jumped for joy when Rogers came up with the same 12-year, $5.2-billion TV deal.
It's apples and oranges, but I do love the talking point. It's not like Rogers will fall to blown out knees or age related declining skills. But it's still a nice dagger twist to try to illustrate that the league office holds itself to a different standard than it asks of others.
Posted by redxblack from Akron Ohio on 12/02/13 at 11:04 AM ET
It's not entirely apples and oranges. Players want the long term security, which I'm sure is what the league wants as well, but it comes at a potential price. If a player stays healthy and productive, or in this case if the league continues to grow in popularity (and as sports continue to be the only ad space with any real value), there's the potential for the player/league to be underpaid in the later years of the deal. Ovechkin is a perfect example. At the time he signed the contract his $9 million salary was a huge number but now he's making about the same as Brad Richards and Eric Staal, and as the cap continues to rise there will be more and more players making $8+ million when Ovechkin still has 3-4 years left on his deal and is only in his early 30's.
Bottom line: the league is excited about the money they've made, and they should be, but if they were confident in their ability to continue to grow they'd be better off signing 5-7 year deals (which is I think about what the NFL does) rather than locking themselves into anything for 12 years.
Posted by RoneFace on 12/02/13 at 02:22 PM ET
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Morning Line- Barry Trotz
Statement From Sinclair Broadcast Group
The Travels Of Troy Grosenick
NHL Short Notes
The 2021 Hockey World Championship Will Not Be Played In Minsk
The Family "Pod"
The Colorado Avalanche Could Use Some Toughness
They Face Each Other Again Today
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But why shouldn't you not miss eating Italian cuisine that is also served in Trento Restaurant? You can actually say that there can only be three major reasons why eating in an Italian restaurant should never be missed. First, the menu of an Italian restaurant is worth your time. Once you see their menu, you will really be amazed of how unique and delicious their menus are. You can eat meat, veggies, pasta, pizza, and a lot more. Aside from their main dishes, you can also order appetizers and desserts that are unique. In fact, the names you find in their menu might not be familiar to you but they are actually unique dishes that you will surely love the moment you try it. For a sample list of dishes that you might want to try, you may opt to visit the website of Trento Restaurant. Aside from food dishes, they also offer various types of wine and beverages. By trying out their drinks, you will surely remember why Italian cuisine is one of the bests.
Aside from the food, another reason for visiting Italian restaurants is because of the ambience. The ambience of Italian restaurants is really unique that you can immediately differentiate it from the other restaurant and to prove it, visit Trento restaurant. There is a very light and relaxing ambience once you enter an Italian restaurant. This is justified by how unique the architectural design of this type of restaurant is and also the interior of the restaurant. If you observe their furniture, tables, chairs or even utensils, you will surely see the sophistication and beauty of these things that will capture your attention. The moment you enter the restaurant, you will surely go out after with a big smile.
Finally, you will never miss out eating in an Italian restaurant because they have the best staff and the best taste of food. Their staff are polite and very attentive. In fact, you can easily communicate with them and if you happen to have any special request, they will attend to your needs as soon as they can. In terms of food, you will surely love eating in an Italian restaurant just like Trento Restaurant, because of their finest chefs and taste for food that is really delicious.


Alt-J played an epic headline set on Glastonbury's Other Stage tonight, but the real star of the show was the sign language interpreter.
The trio played a cinematic show while Foo Fighters and Phoenix headlined nearby stages, but the sign language interpreter in the deaf zone has become an unlikely but worthy online star for her energetic dancing skills while translating the band's lyrics for those hard of hearing. See it below, as captured by The Times' Kaya Burgess.
Glastonbury 2017 concludes tomorrow with performances from Ed Sheeran, Biffy Clyro, Barry Gibb, Chic, Barry Gibb, Boy Better Know, Metronomy, London Grammar, Goldfrapp, and many more. Check back at NME for the latest news, reviews, interviews and more from Glasto.
Alt-J's upcoming UK tour dates are below. Tickets are on sale here.


Non-international armed conflicts are not only prevalent today, but are also evolving in terms of the types that have been observed in practice. The article sets out a possible typology and argues that Common Article 3 to the Geneva Conventions may be given an expanded geographical reading as a matter of treaty law. It also suggests that there is a far wider range of rules – primarily of a binding nature, but also policybased – that apply in Common Article 3 armed conflicts with regard to the treatment of persons in enemy hands and the conduct of hostilities.


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Home » Host Clubs & Hostess Bars » What Kind Of Women Go To Host Clubs?
Japanese host
Japanese host club
Kabuki-cho
Kabukicho
What Kind Of Women Go To Host Clubs?
Posted by Jonelle Patrick on April 1, 2013 in Host Clubs & Hostess Bars | 2 Comments
In case you think the kind of women who go to host clubs are all loser dogs who can't get a boyfriend, think again! Many of them are women who have too many men after them, not too few!
What kind of woman pays a guy to spend time with her? The truth might surprise you – it's not women who are too unattractive to get near a guy otherwise. Actually, about seventy percent of women who go to host clubs work in the mizu shōbai business themselves (in hostess clubs or places that provide other kinds of entertainment for men). For one thing, they can afford it, since a successful hostess can make as much money as a successful host. And after a long night of making the men they're entertaining feel like they're God's Gift To Women (even if they're just a spotty assistant car dealer from rural Aomori), it's not surprising that hostesses want to relax and get some of the same treatment themselves.
And around thirty percent are just regular women of all kinds. Office ladies. Woman execs who work long hours. Single women who are too busy to have a boyfriend (or choose not to for various reasons). Married women whose husbands work all the time. Girls who just want to feel like they're out on a date, even though they don't have a boyfriend.
So, do you have to sneak around to do it? The answer is no, it's not shameful to go to a host club (not like a guy being caught coming out of a strip joint) but it's not the kind of thing you'd probably mention to your boss or your grandmother. And if you don't have money, you can get into trouble, fast. A host club habit can cost thousands of dollars a week, if you're a regular. Going to a host club isn't shameful, but getting into debt is. So you have to be careful it doesn't become a habit you can't afford.
Fallen Angel readers often ask me what it's really like to go to a host club. If you're curious too, here are answers to the TOP TEN QUESTIONS ABOUT HOST CLUBS:
Why do women go to host clubs?
What's it like to visit a host club?
How expensive is it to go to a host club?
What is a host club "champagne call"?
How can I go to a host club?
Why do hosts dress like that? Everything you always wanted to know about host fashion.
A Day In The Life: What's it like to be a host?
Jonelle Patrick writes novels set in Tokyo. If you 'd like to feel what it's like to go to a host club but you're not in Tokyo right now, you can always slip behind closed doors and meet the hosts of Club Nova in Fallen Angel…
The #1 hostboy at Club Nova makes a handsome living, whispering sweet nothings in the ears of women who pay him a fortune for the privilege. But the party's over when…read more
Watch the Fallen Angel book trailer (1:08)
← Megahard The Head Is The Best Part →
sss February 13, 2015
I'd like to go there and become a host. I'm 30.. latin and speak perfect english and obviously spanish. I think it may be something Asian girls may find attractive since not that many latins go there to become hosts. Any leads as to how can I achieve this?
Jonelle Patrick Post authorFebruary 13, 2015
I'm sure you would be very popular! There are only two things standing in your way: a working visa and at least conversational intermediate-level Japanese.
You wouldn't have to speak perfect Japanese, but you'd have to be able to carry on a conversation with non-English/Spanish speaking customers. And you'd have to speak well enough to use the polite forms toward the host club manager, or you can't be hired and trained. (People who speak anything but Japanese are few and far between in the host world.)
The visa problem is a little harder – host clubs aren't the kind of businesses that sponsor visas, so you'd have to get a longterm visa some other way. The easiest ways are to get either a student visa or work for an English teaching company. The problem with student visas is that you are allowed to work at anything EXCEPT being a host/hostess and doing door-to-door sales. If you go to work for an English school that sponsors visas, you'll have to work full time at the company, then moonlight as a host at night.
But good luck! I think it would be a great experience, and I hope you make it to Japan!


Maybe your December holiday feels like it was too long ago or maybe you want to take advantage of those fee-free days in US national parks. Either way, a sale from Frontier Airlines might be your path to getting out of town on the cheap.
The discount isn't much in the below example, but if you're flying a pricier route, the discount will obviously be much more noticeable.
The sale ends at 11:59pm ET on January 10, and the flight has to be taken by May 23. Though, you should check your preferred route, because there is some variability depending on the latter date between routes.
However, like with all budget airlines, add up the total price before you complete the purchase. Frontier, which doesn't come close to Delta's stellar on-time arrival rate, charges to select a seat and for any baggage that isn't your personal item.
If you don't pack like a champ or aren't okay having your seat assigned to you at the airport, you may want to look into the airlines "The Works" package. For $58.56, you get a carry-on, a checked bag, a seat reservation, and priority seating. If you're going to use some of that anyhow, this could be a cheaper option.
There are more than 200 routes with prices below $50 for a one-way ticket. So, there's probably a route worth exploring in your area. Maybe you'll get lucky and be headed south when the next winter storm arrives.


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A collection of gifts for gardeners using iconic imagery from the RHS Lindley Library. These garden tools and accessories are designed to perform to the highest standard as well as being beautiful. Effortlessly combines functionality with stunning design.


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Q: Access-Control-Allow-Origin with Wikipedia API with Javascript Trying to receive a response from the Wikipedia API on Codepen. The reply should be a json which i'm trying to console.log.
In the console however I see an error:
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://en.wikipedia.org/w/api.php?action=opensearch&search=earth&format=json. (Reason: CORS header 'Access-Control-Allow-Origin' missing).
I've read quite a bit over the past few days about CORS and Allow-Origin to try to understand but for some reason even when I think I understand... I cannot manage to implement :)
However, the most interesting thing is this - even though console shows such an error message if I look at the actual response in developer tools Network tab, I see the json response in all its glory!
It would be great to have an explanation how is that possible?
Codepen link here
var xhrObject = new XMLHttpRequest();

xhrObject.onreadystatechange = function() {
  if (xhrObject.readyState === 4 && xhrObject.status === 200) {
      console.log(xhrObject.responseText);
    }
};

xhrObject.open(
  "POST", "https://en.wikipedia.org/w/api.php?action=opensearch&search=earth&format=json", true
);
xhrObject.send();

Thanks in advance

A: Add origin=* to the query params of the Wikipedia URL you use, and the request will work.
To make JavaScript Fetch/XHR requests to the Wikipedia API work, you must include origin=* in the URL query params—per the CORS-related docs for the Wikipedia backend:

For anonymous requests, origin query string parameter can be set to * which will allow requests from anywhere.

So the URL in the question should be like this:
"https://en.wikipedia.org/w/api.php?action=opensearch&origin=*&search=earth&format=json"

…or even like this:
"https://en.wikipedia.org/w/api.php?action=opensearch&origin=*&search=earth="

(That is, I think you can omit format=json because JSON output seems to be the default.)

A:
However, the most interesting thing is this - even though console shows such an error message if I look at the actual response in developer tools Network tab, I see the json response in all its glory!
It would be great to have an explanation how is that possible?

The point of the Same Origin Policy is to prevent Mallary (the author of a malicious website) from using Alice's web browser (which has Alice's cookies and Alice's IP address and various other information that identifies it as Alice's browser) to read secret data from Bob's website (which might be Alice's online banking or company Intranet).
Mallary's JavaScript isn't allowed to access the data unless Bob tells Alice's browser that it is safe to let the JS read it (with CORS).
Alice's browser is allowed to access the data, because Bob already trusts Alice with the data. Mallary doesn't have access to the developer tools in Alice's browser.

A: Those whoever facing issue again after adding origin=* . Try below one with withCredentials = false
var xhttp = new XMLHttpRequest();
var url = "https://en.wikipedia.org/w/api.php?action=opensearch&limit=5&origin=*&search=simple";
xhttp.onreadystatechange = function () {
    if (readyState == 4 && status == 200) {
        console.log(responseText)
    }
};
xhttp.open("GET", url, true);
xhttp.withCredentials = false;
xhttp.setRequestHeader("Content-type", "application/json; charset=utf-8");
xhttp.send();

redpajama_set_name: RedPajamaStackExchange


text:
class ArgsTest:
    def __init__(self, key:str=None, value:str=None,
                 max_age=None, expires=None, path:str=None, domain:str=None,
                 secure:bool=False, httponly:bool=False, sync_expires:bool=True,
                 comment:str=None, version:int=None): pass

class Sub(ArgsTest):
    def __init__(self, key:str=None, value:str=None, max_age=None, expires=None, path:str=None, domain:str=None,
                 secure:bool=False, httponly:bool=False, sync_expires:bool=True, comment:str=None, version:int=None):
        <selection>super().__init__(key, value, max_age, expires, path, domain, secure, httponly, sync_expires, comment, version)</selection>

redpajama_set_name: RedPajamaGithub


text:
Global Affairs Canada
Canada condemns attack on migrant and refugee centre in Libya
From: Global Affairs Canada
"Canada strongly condemns the airstrike on the migrant and refugee detention centre in Tajoura, Libya, that occurred today. Our thoughts are with the wounded and the families of those killed in this attack..."
July 3, 2019 – Ottawa, Ontario, Global Affairs Canada
Global Affairs Canada today issued the following statement:
"Canada strongly condemns the airstrike on the migrant and refugee detention centre in Tajoura, Libya, that occurred today. Our thoughts are with the wounded and the families of those killed in this attack.
"Canada calls on all parties to the armed conflict in Libya to abide by their obligations under international humanitarian law, including ensuring the protection of civilians and allowing safe, rapid, and unhindered access to humanitarian assistance for those in need.
"Canada reiterates the call for all parties to implement a ceasefire and work towards political reconciliation in Libya, under UN-led efforts."
Adam Austen
Office of the Minister of Foreign Affairs
Adam.Austen@international.gc.ca
Follow us on Twitter: @CanadaFP
Like us on Facebook: Canada's foreign policy - Global Affairs Canada
Search for related information by keyword: GV Government and Politics | Global Affairs Canada | Canada | Canada and the world | general public | statements


text:
Q: PrimeFaces LazyDataModel#load() method not invoked anymore after adding OmniFaces PrimeFaces LazyDataModel worked before adding OmniFaces jar into pom.xml.
It invokes load() method of LazyDataModel.
LazyPostDataModel.java
public class LazyPostDataModel extends LazyDataModel<Post> {
    private PostService postService;
    private PostCriteria postCriteria;

    public LazyPostDataModel(PostService postService, PostCriteria postCriteria) {
        this.postCriteria = postCriteria;
        this.postService = postService;
    }

    @Override
    public List<Post> load(int first, int pageSize, String sortField, SortOrder sortOrder, Map<String,Object> filters) {
        //other process
    }
}

I just add the following dependency into pom.xml for OmniFaces. It does not invoke load() method .
<dependency>
    <groupId>org.omnifaces</groupId>
    <artifactId>omnifaces</artifactId>
    <version>2.2</version>
</dependency>

post.xhtml
<h:form id="postTableForm">
    <p:inputText value="#{ManagePostActionBean.postCriteria.name}"/>
    <p:commandButton value="Search" action="#{ManagePostActionBean.search}" update="postTable"/>
    <p:outputPanel id="listPanel">
        <p:dataTable var="post" value="#{ManagePostActionBean.postDataModel}" id="postTable"
            paginator="true" style="width:100%;" lazy="true"
            rows="10"
            paginatorTemplate="{CurrentPageReport}  {FirstPageLink} {PreviousPageLink} {PageLinks} {NextPageLink} {LastPageLink} {RowsPerPageDropdown}"
            rowsPerPageTemplate="10, 20, 30, 40, 50, 100" rowIndexVar="index">
            <p:column headerText="No" style="width:50px;">
                <h:outputText value="#{index + 1}" />
            </p:column>
            <p:column headerText="Name">
                <h:outputText value="#{post.name}" />
            </p:column>
            <p:column headerText="Description">
                <h:outputText value="#{post.description}" />
            </p:column>
        </p:dataTable>
    </p:outputPanel>
</h:form>

ManagePostActionBean.java
@Named(value = "ManagePostActionBean")
@ViewScoped
public class ManagePostActionBean {
    @Inject
    private PostService postService;
    private LazyDataModel<Post> postDataModel;
    private PostCriteria postCriteria;

    public void onLoad() {
        System.out.println("ManagePostActionBean Init....");
        postCriteria = new PostCriteria();
        postDataModel = new LazyPostDataModel(postService, postCriteria);
    }

    public LazyDataModel<Post> getPostDataModel() {
        return postDataModel;
    }

    public PostCriteria getPostCriteria() {
        return postCriteria;
    }

    public void setPostCriteria(PostCriteria postCriteria) {
        this.postCriteria = postCriteria;
    }

    public void search() {
        resetPagination();
        postDataModel = new LazyPostDataModel(postService, postCriteria);
    }
}

my environment is
JSF 2.2
Primefaces 5.0
JDK 1.7
apache-tomee-webprofile-1.7.3 (TomEE)

pom.xml
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
    <modelVersion>4.0.0</modelVersion>
    <groupId>com.mutu</groupId>
    <artifactId>spring-primefaces</artifactId>
    <version>0.0.1-SNAPSHOT</version>
    <packaging>war</packaging>
    <repositories>
        <repository>
            <id>prime-repo</id>
            <name>PrimeFaces Maven Repository</name>
            <url>http://repository.primefaces.org</url>
            <layout>default</layout>
        </repository>
    </repositories>
    <dependencies>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-core</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-web</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-context</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-context-support</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-tx</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-jdbc</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-test</artifactId>
            <version>4.1.6.RELEASE</version>
        </dependency>
        <dependency>
            <groupId>org.mybatis</groupId>
            <artifactId>mybatis</artifactId>
            <version>3.3.0</version>
        </dependency>
        <dependency>
            <groupId>org.mybatis</groupId>
            <artifactId>mybatis-spring</artifactId>
            <version>1.2.3</version>
        </dependency>
        <dependency>
            <groupId>org.mybatis.generator</groupId>
            <artifactId>mybatis-generator-maven-plugin</artifactId>
            <version>1.3.2</version>
        </dependency>
        <dependency>
            <groupId>com.sun.faces</groupId>
            <artifactId>jsf-impl</artifactId>
            <version>2.2.8-02</version>
        </dependency>
        <dependency>
            <groupId>com.sun.faces</groupId>
            <artifactId>jsf-api</artifactId>
            <version>2.2.8-02</version>
        </dependency>
        <dependency>
            <groupId>org.primefaces</groupId>
            <artifactId>primefaces</artifactId>
            <version>5.0</version>
        </dependency>
        <dependency>
            <groupId>org.primefaces.themes</groupId>
            <artifactId>all-themes</artifactId>
            <version>1.0.10</version>
        </dependency>
        <dependency>
            <groupId>org.primefaces.themes</groupId>
            <artifactId>green-cool</artifactId>
            <version>1.0</version>
        </dependency>
        <dependency>
            <groupId>org.apache.commons</groupId>
            <artifactId>commons-lang3</artifactId>
            <version>3.4</version>
        </dependency>
        <dependency>
            <groupId>commons-io</groupId>
            <artifactId>commons-io</artifactId>
            <version>2.4</version>
        </dependency>
        <dependency>
            <groupId>mysql</groupId>
            <artifactId>mysql-connector-java</artifactId>
            <version>5.1.8</version>
        </dependency>
        <dependency>
            <groupId>joda-time</groupId>
            <artifactId>joda-time</artifactId>
            <version>2.8.1</version>
        </dependency>
        <dependency>
            <groupId>com.zaxxer</groupId>
            <artifactId>HikariCP</artifactId>
            <version>2.4.1</version>
        </dependency>
        <dependency>
            <groupId>commons-fileupload</groupId>
            <artifactId>commons-fileupload</artifactId>
            <version>1.3</version>
        </dependency>
        <dependency>
            <groupId>org.slf4j</groupId>
            <artifactId>slf4j-simple</artifactId>
            <version>1.6.1</version>
        </dependency>
        <dependency>
            <groupId>javax.servlet</groupId>
            <artifactId>jstl</artifactId>
            <version>1.2</version>
        </dependency>
        <dependency>
            <groupId>javax.servlet</groupId>
            <artifactId>javax.servlet-api</artifactId>
            <version>3.0.1</version>
        </dependency>
        <dependency>
            <groupId>org.quartz-scheduler</groupId>
            <artifactId>quartz</artifactId>
            <version>2.2.1</version>
        </dependency>
        <dependency>
            <groupId>org.omnifaces</groupId>
            <artifactId>omnifaces</artifactId>
            <version>2.2</version>
        </dependency>
    </dependencies>
</project>

A: You're using TomEE 1.x, which ships with JSF 2.1 (Apache MyFaces).
OmniFaces 2.2 requires JSF 2.2.
You have 2 options:

*

*Downgrade to OmniFaces 2.1. Even though OmniFaces 2.x officially requires JSF 2.2, OmniFaces versions 2.0 and 2.1 do not have deploy time JSF 2.2 dependencies. OmniFaces version 2.2 was with <o:viewAction> tag the first version to require JSF 2.2 during deploy time.

*Upgrade to TomEE 7.x, the first version to implement Java EE 7 and thus inherently JSF 2.2. It's currently only available as M1 release. Final release is expected within months.


text:
HomeChagrin Valley ConferenceLutheran West
Senior-laden Longhorns have high ceiling
With five seniors among their six returning starters, the Lutheran West Longhorns have a lot of potential this spring.
Last spring, the Longhorns finished 15-8 overall and reached the second round of the playoffs.
"I am excited about our returning core as we head into the 2022 season," said Lutheran West coach Thomas Balla. "With six returning starters and five of those being seniors, we have set high expectations for our team. Only a few weeks into practice, we are confident that our new players on varsity will be able to make an impact right away."
Lutheran West finished tied for second in the Chagrin Valley Conference Metro Division last spring. The Longhorns are eager to take the next step this season.
"Based on our experience, we hope to build off our successes from last year and our goal is to compete for a conference championship," Balla said. "We know there are really strong teams in our division, so we expect a battle as we head into every conference series."
Balla will lean on his seniors to play consistent baseball this spring and to provide leadership to the younger players.
"Our biggest strength heading into our 2022 campaign is our senior leadership," he said. "We return almost our entire infield, as well as our first-team all-conference centerfielder, D.J. Robinson. The seniors do a great job of pushing each other in practice and in the weight room."
Lutheran West's other returning all-conference players include Aaron Blaine and Eric Dill, who will split time at first base.
Blaine, a senior, was named second-team All-CVC. He's a middle-of-the-order hitter and a solid defender. Dill, a sophomore, also earned second-team all-conference honors. He also can play in the outfield and will see time on the hill.
Seniors Zack Keller, Ben Cruz, and Ed Ramos provide the Longhorns with a solid core of veteran players with experience and consistency at the plate.
Ramos, a Muskingum commitment, will start behind the dish while Keller, who has committed to Heidelberg, will play shortstop and Cruz will lock down the hot corner.
Senior Macklin Rockas and sophomore Adam Flachbart will compete for time at second base. Juniors Aiden Schultz and Dom Hall are projected to compete for the left field position and sophomore Bryce Groppe and Flachbart will fill the starting spot in right field.
Dill, Robinson, Cruz, Keller, and Flachbart will throw most of the innings for the Longhorns this season.
"Our biggest challenges this year will be to build depth in our pitching rotation and stay consistent in our approach at the plate," Balla said. "We lost two senior pitchers from last year that logged over 40 innings, but we are confident that we have a handful of arms ready to fill the void left behind. Staying focused and a great attention to detail every single day in practice will help us be ready to go when March 26 hits."
Balla
Flachbart
Groppe
Lutheran West Baseball
Rockas
Previous articleLutheran West, Chagrin Falls fall in district semifinals
Next articleLutheran West's Josh Maslanich rolls his way to All-Ohio honors


Name and surname Maria Ferrero. All online services for meaning, origin and compatibility of the name and surname Maria Ferrero.
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Most common and uncommon surnames with name Maria.
How do you spell Maria in different countries and languages?
Maria best name meanings: Modern, Friendly, Lucky, Creative, Volatile. Get Maria name meaning.
Maria name origin. Latin form of Greek Μαρια, from Hebrew מִרְיָם (see Mary) Get Maria name origin.
Maria name diminutives: Jet, Maaike, Maarika, Maia, Maija, Maike, Maiken, Maja, Majken, Manya, Mareike, Mari, Mariazinha, Mariëlle, Mariëtte, Marieke, Mariele, Mariella, Marietta, Marijke, Marika, Marike, Mariona, Mariska, Marita, Maritta, Marjatta, Marjukka, Marjut, Maryla, Marzena, Masha, Meike, Mia, Mieke, Miep, Mies, Mimi, Mitzi, My, Ona, Ria. Get Nicknames for Maria.
Transcription or how to pronounce the name Maria: mah-REE-ah (Italian, German, Swedish, Norwegian, Danish, Dutch), mə-REE-ə (Catalan, English), MAHR-yah (Polish), MAH-ree-ah (Finnish). How to spell Maria.
Synonymous names for Maria in different countries and languages: Mária, Máire, Maarika, Maarja, Márjá, Madlenka, Mæja, Mair, Mairenn, Màiri, Máirín, Mairwen, Maja, Malia, Mallaidh, Malle, Manon, Mara, Mare, Mari, Mariam, Mariami, Mariamne, Marianne, Marica, Marie, Marielle, Mariette, María, Marija, Marijeta, Marika, Marion, Marise, Mariska, Marita, Maritza, Mary, Maryam, Maryia, Máša, Maša, Maura, Maureen, Maurine, Mele, Mere, Meri, Meryem, Mirele, Miriam, Mirjam, Moira, Moirrey, Mojca, Molle, Moyra, Myriam, Voirrey. Get Maria in other languages.
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Maria and Ferrero compatible by 82%. Get Maria and Ferrero compatibility.


Foundations¨ Matte Fires to a beautiful, soft subdued finish. Apply with a fan brush, fully loading brush and brushing in one direction to minimise brush marks. Matte finish will increase in glossiness if fired higher than cone 6. Certified AP non-toxic and food safe.


When I was at high school in SoCal, I didn't choose to pass on drugs and alcohol. I drank at parties because everyone else was, and although there were definitely some fun times, I wish I had waited to drink. I made some regrettable decisions while under the influence, and I also watched some intoxicated friends become involved with some bad people and bad situations because of drugs and alcohol. There are a few nights that my friends remember perfectly that I can't remember at all because I drank too much or smoked too much weed. If I could turn back the clock, I would have passed on drinking in high school and using drugs. I am certain that by using alcohol and drugs at such a young age that I caused damage to my developing brain! And because I started drinking so young, I didn't learn how to drink responsibly until much later, and I feel like I would have developed a much healthier relationship to alcohol if I had waited. Since I can't turn back the clock, all I can do is write this blog and maybe help other people decide to pass on drinking until they are 21 and pass on using drugs. Drinking and smoking seemed so important to me then, but in retrospect, these substances probably dampened my memories and inhibited me from always being my best self.


text:
package Classes_NI;

import java.sql.Connection;
import java.sql.ResultSet;
import java.sql.Statement;
import java.util.ArrayList;
import javax.swing.JTable;
import javax.swing.table.DefaultTableModel;
import scpmso.patrimonio.informática.ConnectionMySQL;
import scpmso.patrimonio.informática.EstabNI;

/**
 *
 * @author Marcelo Félix - marcelofelix.af@gmail.com
 */
public class PreencherTabelaEstabNI {
    public DefaultTableModel model = new DefaultTableModel();
    ConnectionMySQL mysql = new ConnectionMySQL();
    Connection connection = mysql.Conectar();
    Statement st;
    ResultSet rs;

    public void PreencherTabelaEstab(JTable jTableestabni){
       ArrayList<EstabNI> usersList = new ArrayList<EstabNI>();
       model = (DefaultTableModel)jTableestabni.getModel();
       String query = "SELECT * FROM  `estabni` ";

       usersList.clear();
       if (model.getRowCount() > 0) {
           int x = -1;
           int j = model.getRowCount();
           do {
               model.removeRow(0);
               --j;
           } while (j > 0);
       }

       try {
           st = connection.createStatement();
           rs = st.executeQuery(query);
           EstabNI estabni;
           while(rs.next())
           {
               estabni = new EstabNI(rs.getInt("patrimonio"));

               usersList.add(estabni);
           }
       } catch (Exception e) {
           e.printStackTrace();
       }
       model.fireTableRowsDeleted(1, 100);
       ArrayList<EstabNI> list = usersList;
       Object[] row = new Object[9];
       for(int i = 0; i < list.size(); i++)
       {
           row[0] = list.get(i).getPatrimonio();

           model.addRow(row);
       }
    }
}


text:
Dealing with natural hazards
SLF HomeNatural hazards
In Switzerland, natural hazards such as avalanches, landslides, rockfall, debris flows, flooding and forest fires can cause considerable damage. Through our research and services, we help to protect people from natural hazards.
In Switzerland, 23 people are killed on average each year by avalanches alone; flooding and mass movements cause damage amounting to an average of CHF 300 million per year. As the population continues to grow, more and more buildings are located in at-risk areas.
We research how different natural hazards arise; how far, how quickly and how vigorously they develop, and how people can protect themselves accordingly. This may be through spatial planning, reliable forecasting, technical protective measures or protection forests. We lay the scientific foundations for risk analysis and evaluating whether protective measures and warning systems are effective and economical.
This requires not just scientific and engineering research, but economic and social research, as well as close cooperation between different stakeholders. The question of how to deal with natural hazards presents politics, government and society with the challenge of finding widely accepted and economically viable risk reduction strategies.
Observation and simulation
In order to understand the processes of natural hazards in detail, we run experimental setups which are unique worldwide. As part of field experiments, we observe the dynamics of avalanches, debris flows, rockfall and landslides under realistic conditions.
"Vallée de la Sionne" avalanche test site: with measuring pylon in the path of the avalanche. Image: SLF
Bunker with radar equipment, data acquisition and control of the measuring instruments on the slope opposite. Image: Yann Gross
Thanks to these field experiments, we now understand better than ever how these natural hazards arise and develop, and are able to simulate the processes with increasingly precise computational models. This is useful for optimising protective measures and hazard maps.
Contending with climate change
When glaciers melt and permafrost thaws as a result of climate change, this threatens to set in motion enormous quantities of soil, rock and scree, thereby endangering lower lying settlements and transportation infrastructure. This is why we are focusing on mass movements in alpine regions that are triggered by climate change as part of the strategic research initiative "Climate Change Impacts on Alpine Mass Movements", which is set to run from 2017 to 2020.
Forewarned and informed
When it comes to warning and information systems, we play an important role nationally and occupy a leading position internationally: in winter, the avalanche warning service at the WSL Institute for Snow and Avalanche Research SLF publishes the avalanche bulletin. for Switzerland twice a day, while our hydrologists are involved in warning the public about instances of flooding and severe drought.
Forest fires present a real threat in the already dry southern alpine valleys. We record and analyse forest fire events, develop methods and concepts to evaluate the risk of forest fire, and determine the consequences for ecosystems such as protection forests.
We make our data, findings and products available to the public and safety authorities on internet platforms, as apps or in leaflets.
We research rockfalls so that risks can be assessed and damage prevented, and develop instruments for research and practical use.
Our software RAMMS::DEBRISFLOW makes it possible to calculate these debris flow processes and evaluate the effect of protective measures.
Flooding is caused by prolonged rainfall or heavy snowmelt, or a combination of these two events. Floods pose a threat to people, animals and...
One of our core responsibilities entails investigating how avalanches arise, the forces they unleash, and how to defend against their effects.
Responding to and managing natural hazards has a long tradition in Switzerland. Through research and services, we help to reduce the risks posed by...
First ever large-scale satellite detection of avalanches
An evaluation of satellite images shows that more than 18,000 avalanches occurred during heavy snowfall in January 2018.
Only diverse forests offer good protection from landslides
How well does forest protect against landslides? A special issue of the Swiss Forestry Journal and the WSL landslide database provide answers.
Natural hazards: Research and practice need each other
For effective protection against natural hazards, practice and research must work together. The new DIAGONAL reports on opportunities and pitfalls.
Rockfall tests using protective nets for the first time
SLF researchers are conducting field trials with an industrial partner to optimise the effectiveness of rockfall nets.
Flexible debris flow barriers. Design and application
Results of a research project aimed at developing a dimensioning concept for flexible debris flow protection systems. The concept involves specially focused research combining laboratory tests, fully instrumented field installations and the corresponding numerical simulations.
WSL Berichte 18
Nature determines when things get underway
What happens inside a debris flow? When does a streamtransport rock and debris? Large-scale experiments in mountainstreams provide answers.


text:
Aaron Johnson May Kick Ass As Quicksilver In 'The Avengers 2'
Home page > News
Aaron Johnson May Kick Ass As Quicksilver In 'The Avengers 2' (2 photo)
Joss Whedon hinted then confirmed Quicksilver will be in The Avengers 2. Then Bryan Singer tweeted that Evan Peters would play the same character in X-Men: Days of Future Past. In another shot across the bow, Deadline reports Marvel wants Aaron Johnson (AKA Aaron Taylor-Johnson) of Kick-Ass to play Quicksilver in The Avengers 2.
Johnson reportedly has scheduling conflicts and may not be able to sign on for the sequel to the highest grossing movie of all time, which would be the worst career move since Brian Dunkleman quit American Idol in the first season.
Making this story a little stranger, the other Quicksilver actor Evan Peters played Aaron Johnson's best friend in Kick-Ass. Johnson's wife being 24 years his senior might also cause some static.* We already know what Joss Whedon thinks about May-December romances, and romances in general, and single people.
* Completely irrelevant, but we needed an excuse to share that tweet.