text:
Elena di Avalor (Elena of Avalor) è una serie televisiva animata statunitense creata da Craig Gerber, sviluppata in computer grafica 3D dalla Walt Disney Pictures Television Animation Distribution e distribuita dalla Disney Junior Original Productions. Ha debuttato in Canada il 20 giugno 2016.

La serie è ambientata nello stesso universo di, Sofia la principessa, e introduce per la prima volta il personaggio di Elena, principessa di origine latine.

L'11 agosto 2015 è stata annunciata la produzione di una seconda stagione, e il 13 febbraio 2017 di una terza.

Uno special televisivo intitolato, Elena e il segreto di Avalor (Elena and the Secret of Avalor) è stato trasmesso il 20 novembre 2016 negli Stati Uniti. In Italia è andato in onda il 17 febbraio su Disney Junior e il 19 febbraio 2017 su Disney Channel.

Un secondo special televisivo intitolato, Elena di Avalor - Il regno dei Giagualati (Elena of Avalor: Realm of the Jaquins), è stato trasmesso negli Stati Uniti il 12 agosto 2017 e in Italia il 9 dicembre dello stesso anno.

Trama
Per il suo quindicesimo compleanno, la giovane principessa Elena Castillo Flores, figlia dei sovrani del regno di Avalor, riceve in dono un amuleto magico in grado di proteggerla da ogni pericolo. La vita ad Avalor sembra scorrere tranquillamente, finché un giorno non giunge dalle Isole Settentrionali la terribile strega Shuriki che, nel tentativo di impossessarsi del palazzo e dello stesso regno, uccide i genitori della principessa Elena. Il benefico mago di corte, Alakazar, salva la vita della sorella minore di Elena, Isabel, e i suoi nonni, imprigionandoli in un quadro grazie ad un incantesimo. La strega, però, cerca di uccidere Elena, ma si salva grazie al suo amuleto, rifugiandosi al suo interno. Trovato l'amuleto, Alakazar, nel tentativo di liberare Elena parte alla ricerca di una principessa in grado di liberare la giovane, ma senza successo. Passati 41 anni, Elena viene infine liberata e, dopo aver salvato la sorella e i nonni dal quadro, sconfigge la malefica Shuriki, riappropriandosi nuovamente del suo ruolo di principessa ereditaria.

Episodi

I cortometraggi
Il 14 ottobre 2017 vengono trasmessi su Disney Junior una serie di corti dal titolo Elena of Avalor: Adventures in Vallestrella (Elena di Avalor - Avventure nel Regno di Vallestrella, in italiano) in cui Elena e sua sorella minore Isabel aiutano dei piccoli giagualati  in Vallestrella. In Italia i corti sono su Disney+.

Personaggi e doppiatori

Personaggi principali
 Principessa Elena Castillo Flores: protagonista della serie. Ha sedici anni ed è la principessa del regno di Avalor. Dopo essere stata liberata grazie all'amuleto ricevuto in regalo per il suo quindicesimo compleanno, scopre di aver acquisito la capacità di usare la magia e di poter vedere spiriti e fantasmi. In originale è doppiata da Aimee Carrero e in italiano da Elena Perino per la parte parlata, e da Ilaria De Rosa per la parte cantata.
 Principessa Isabel: È la sorellina di Elena ed è un'inventrice. È la secondogenita dei defunti genitori re Raul e regina Lucia. In originale è doppiata da Jenna Ortega e in italiano da Arianna Vignoli.
 Re Raul: è il padre di Elena e Isabel.
 Regina Lucia: è la madre di Elena e Isabel.
 Zuzo: È lo spirito-guida a forma di volpone del precedente mago di corte, Alakazar. In originale è doppiato da Keith Ferguson e in italiano da Paolo De Santis.
 Naomi: È la migliore amica di Elena e fa parte del Gran Consiglio. Suo padre è il Capitano Turner. In originale è doppiata da Jillian Rose Reed e in italiano da Joy Saltarelli per la parte parlata, e Claudia Paganelli per la parte cantata.
 Skylar: Il primo giagualato proveniente dal regno di Vallestrella è il figlio di Re Verago. In originale è doppiato da Carlos Alazraqui e in italiano da Marco Mete.
 Migs: Il secondo giagualato proveniente dal regno di Vallestrella. In originale è doppiato da Chris Parnell e in italiano da Angelo Maggi.
 Luna: La terza giagualata proveniente dal regno di Vallestrella. In originale è doppiata da Yvette Nicole Brown e in italiano da Laura Romano.
 Dulce: È la compagna di Migs e madre di Mingo, Zoom e Estrella. In originale è doppiata da Rosie Perez e in italiano da Tiziana Avarista.
 Mingo, Zoom e Estrella: Sono tre piccoli giagualati, figli di Migs e Dulce.
 Re Verago: È un giagualato, padre di Skylar e Nico. È il re del regno di Vallestrella. In originale è doppiato da André Sogliuzzo e in italiano da Roberto Draghetti.
 Nico: È un giagualato, fratello minore di Skylar. In originale è doppiato da Wilber Zaldivar e in italiano da Jacopo Castagna.
 Ciela
 Avion
 Capo Zephyr: È un giagualato, capotribù dei giagualati.
 Quita Moz
 Gabe: È un amico di Elena e fa parte delle Guardie Reali del castello. In originale è doppiato da Jorge Diaz e in italiano da Alessandro Rigotti.
 Mateo: È un amico di Elena ed è il mago di corte, successore di Alakazar, che era suo nonno. In originale è doppiato da Joseph Haro e in italiano da Manuel Meli.
 Cancelliere Esteban: È il cugino di Elena e consigliere regale di Avalor. Nell'episodio speciale, Elena e il segreto di Avalor, esegue gli ordini della strega Shuriki per individuare la posizione della principessa Elena. In originale è doppiato da Christian Lanz e in italiano da Vittorio Guerrieri.
 Higgins: È un membro delle Guardie Reali del castello e fedele assistente personale del cancelliere Esteban. In originale è doppiato da Mikey Kelley e in italiano da Simone Crisari.
 Armando: È il servitore reale che aiuta Elena a salire al trono. In originale è doppiato da Joe Nunez e in italiano da Edoardo Stoppacciaro.
 Francisco: È il nonno di Elena, Isabel e Esteban. Fa parte del Gran Consiglio. In originale è doppiato da Emiliano Díez e in italiano da Renato Cortesi.
 Capitano Turner: È il capo del porto e padre di Naomi. In originale è doppiato da Rich Sommer e in italiano da Stefano Alessandroni.
 Doña Paloma: Esteban la descrive come una delle donne più influenti del regno di Avalor. In originale è doppiata da Constance Marie e in italiano da Barbara De Bortoli.
 Luisa: È la nonna di Elena, Isabel e Esteban. Fa parte del Gran Consiglio. In originale è doppiata da Julia Vera e in italiano da Doriana Chierici.
 Carmen: La sorella di Julio e co-proprietaria del Cafe Anjelica. In originale è doppiata da Justina Machado e in italiano da Valentina Mari.
 Jiku: In originale è doppiato da Lucas Grabeel e in italiano da Riccardo Suarez.
 Marlena: In originale è doppiata da Gaby Moreno e in italiano da Sara Labidi.
 Charoca: In originale è doppiato da Tituss Burgess e in italiano da Nanni Baldini.

Antagonisti
 Shuriki: È una strega e antagonista principale della serie; il suo nome deriva dal termine giapponese che significa "strega potente". È stata lei a uccidere i genitori di Elena e intrappolarla nell'amuleto magico. Viene sconfitta dalla stessa Elena, aiutata da Sofia, la piccola principessa della serie animata, Sofia la principessa. In originale è doppiata da Jane Fonda (da adulta) e Lara Jill Miller (da bambina) e in italiano da Maria Pia Di Meo (prima voce) e Antonella Giannini (seconda voce, da adulta) e Tatiana Dessi (da bambina).
 Victor Delgado: Apparso per la prima volta nell'episodio, Il re del Carnevale, Victor è il padre di Carla, nonché un ladro bugiardo e sleale; nutre odio verso i due regni e la principessa Elena. Si allea insieme a Shuriki per impadronirsi e conquistare Avalor. In originale è doppiato da Lou Diamond Phillips (da adulto) e Max Charles (da bambino) e in italiano da Francesco Prando (da adulto) e Monica Bertolotti (da bambino).
 Carla Delgado: Apparsa in diversi episodi, è figlia di Victor Delgado; anch'essa brama odio verso i due regni e la principessa Elena. In originale è doppiata da Myma Velasco (da adolescente) e Madison Pettis (da bambina) e in italiano da Monica Volpe (da adolescente) e Monica Ward (da bambina).
 Marimonda: Apparsa nell'episodio, Elena di Avalor - Il regno degli Giagualati, è una perfida Strega della Giungla Urbana che tenta di coprire i regni di Avalor e Vallestrella, ma viene sconfitta e catturata da Elena e i suoi amici che la imprigionano in un vaso. In originale è doppiata da Noël Wells e in italiano da Manuela Cenciarelli.
 Fiero: È uno stregone che appare nell'episodio Il mago di corte. È il nemico giurato di Alakazar, ed è l'antagonista secondario della serie. In originale è doppiato da Héctor Elizondo e in italiano da Michele Kalamera.
 Orizaba: È una fata-falena. In originale è doppiata da Eden Espinosa e in italiano da Giovanna Rapattoni.
 Troyo: È un coyote che, nell'episodio "Il volo degli Giagualati", tentava di ingannare Elena e i giagualati, ma viene sconfitto. In originale è doppiato da Grant George e in italiano da Nanni Baldini.
 Re Hector: È un re di un regno che, all'inizio sembrava un alleato della principessa Elena e i suoi amici, ma si rivela subito un impostore. In originale è doppiato da Jess Harnell e in italiano è da Roberto Pedicini.

Altri personaggi
 Alakazar: Era un saggio e benevolo stregone e nonno di Mateo. Quando una malefica strega proveniente dalle Isole Settentrionali di nome Shuriki attaccò il Regno di Avalor e uccise il re Raul e la regina Lucia, Alakazar usò l'incantesimo di confinamento per proteggere gli altri membri della famiglia reale inserendoli in una pittura incantata. Mandò, in seguito, un messaggio per la piccola principessa Sofia, chiedendole di trovare e aiutare Elena a riconquistare il suo regno. Anch'egli è comparso nel primo episodio della serie e compare anche nell'episodio speciale, Elena e il segreto di Avalor. In originale è doppiato da André Sogliuzzo e in italiano da Dario Penne.
 Principessa Sofia: È la piccola principessa della Reale Accademia del Regno di Incantia, e migliore amica (dopo Naomi) di Elena; è stata lei a liberare Elena dall'amuleto dopo 41 anni. Aiuta Elena a riconquistare Avalor e a sconfiggere Shuriki. Comparsa anche nell'episodio speciale, Elena e il segreto di Avalor. In originale è doppiata da Ariel Winter e in italiano da Agnese Marteddu.

Note

Altri progetti

Collegamenti esterni

Serie televisive d'animazione Disney
Produzioni di Disney Television Animation


text:
Q: Как отформатировать текст? "Оформите предоплату на журнал" как сделать чтобы первые два слова были одного цвета и размера, а последнее другого. Только не используя css (верстка для email рассылок). Помогите! Буду очень признательна))

A: Такой формат можно рассылать, css внутри. Другим способом нельзя никак.

Оформити передплату на журнал

A: Можно и вообще без CSS — тегом . Он считается устаревшим, но поддерживается всеми браузерами до сих пор.

Оформите передплату на журнал

Но я думаю, можно и стилями внутри тегов обойтись, как в другом ответе, для мыла должно быть приемлимо.

redpajama_set_name: RedPajamaStackExchange


Discussion in 'The Projects Forum' started by alwaseem, Dec 22, 2008.
hi all, how r u??
well i'm a new member of ur really nice forum. i need some help. which is i'm doing a protype elevator but i don't know how and from where to start how to put the 1st step. i need ur help if any one could help and tell me or gives me the steps of making an elevator. OH, sorry i want to do it using Microcontroller and its an electrcal one.
after program your micro contoller,plc is very must..
thaaaanx, thaank u very much suburamaniam for giving me steps..
Using Finite State Machines (FSM) is a common industrial practice in coding but their use extends beyond everyday software. They can easily be used in projects, help prevent bugs, stop infinite loops hogging the processor, and ease debugging.


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text:
Courcelles-Chaussy é uma comuna francesa na região administrativa de Grande Leste, no departamento de Mosela. Estende-se por uma área de 19,02 km².

Comunas de Mosela

redpajama_set_name: RedPajamaWikipedia


Before Miss Linde was born, I spent a lot of time sitting in her nursery rubbing my growing belly, and thinking about what it would be like to have a baby. I'd read the books in her collection, sometimes out loud, but I just couldn't picture it. Despite it's makeover, the room just felt kinda lifeless. I worried this was due to some flaws in the décor, or the fact that it's in the corner of the house. I hoped it would change when the baby arrived.
Well, it definitely did. Her room now oozes with life. I think it's my favorite room in the house. It's cozy, warm and vibrant. Sometimes when she's napping I don't want to leave. I just curl up in the big blue chair and nap myself. All the room needed was her.
I had a great time designing her nursery. As you can see, it's seriously Pinterested out, but I also had a few ideas of my own. Mostly just the wall color though, pretty much everything else is Pinterest. As you can see, this is where Linde's Elephants live.
The dresser was a Craigslist purchase. I refinished it using a paint color I originally attempted on a bathroom wall. Bathroom fail, dresser win.
The book shelves are made of plastic gutters. Pinterest.
This piece of art is an embroidery I picked up in Laos. I thought is was super cool and unique. Cool it is, but unique, not so much. Little did I know these embroideries can be found all over Minneapolis, due to our large Hmong population.
I made the mobile from paper, they are windmills. She is mesmerized by it. The footprint canvas will be added to as she grows (Pinterest). The triangle flags are decorations I made for our wedding.
This painting I picked up in Zanzibar. It's called a Tinga Tinga painting.


text:
How an 8-year-old child has earned more than $26 Million Annually?
Top 10 Most Downloaded Apps in a Decade(2010-2019).
Raisins benefits and nutrition for health and benefits of Raisins Water.
Face scan will mandatory to buy a new mobile phone and SIM card.
Google's most popular application, now closer to becoming a Message App.
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Scope of knowledge is the scope of our work.
Cricket Sports
May 29, 2019 September 21, 2019 Faheem Ahmed	0 Comments Australia, History of world cup, Pakistan, Sri lanka, Table of All world cups, West indies, World cup wining teams
We tell you concerning the ICC World Cup, international cricket championship after four-year intervals. It is one of the most popular cricket events in the world and is one of the most-watched sports competitions in the world.
In 1975 the first Cricket World Cup was opposed in England as a series of one-day matches of sixty overs per side. it had been command outside England, and India country, for the first time in 1987. The 1987 contest put together saw the number of overs per side reduced to fifty. In 2007 Australia became the first team to win three consecutive World Cup tournaments.
ICC WORLD CUP WINNERS TABLE
1975 West Indies 291–8 Australia 274 West Indies won by 17 runs
1979 West Indies 286–9 England 194 West Indies won by 92 runs
1983 India 183 West Indies 140 India won by 43 runs
1987 Australia 253–5 England 246–8 Australia won by 7 runs
1992 Pakistan 249–6 England 227 Pakistan won by 22 runs
1996 Sri Lanka 245–3 Australia 241 Sri Lanka won by 7 wickets
1999 Australia 133–2 Pakistan 132 Australia won by 8 wickets
2003 Australia 359–2 India 234 Australia won by 125 runs
2007 Australia 281–4 Sri Lanka 215–8 Australia won by 53 runs
2011 India 277–4 Sri Lanka 274–6 India won by 6 wickets
2015 Australia 186–3 New Zealand 183 Australia won by 7 wickets
It's of the Cricket tournament are provided within the table.
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redpajama_set_name: RedPajamaCommonCrawl


text:
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

package org.chromium.components.page_info;

import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import android.widget.TextView;

/**
 * Represents the view inside the page info popup.
 */
public class PageInfoView extends FrameLayout implements OnClickListener {
    private LinearLayout mRowWrapper;
    private PageInfoRowView mConnectionRow;
    private PageInfoRowView mPermissionsRow;
    private PageInfoRowView mCookiesRow;
    private Button mForgetSiteButton;
    private TextView mHttpsImageCompressionMessage;
    private Button mOpenOnlineButton;
    private Runnable mOnUiClosingCallback;

    /**  Parameters to configure the view of the page info popup. */
    public static class Params {
        public boolean openOnlineButtonShown = true;
        public boolean httpsImageCompressionMessageShown;
        public Runnable openOnlineButtonClickCallback;
        public Runnable onUiClosingCallback;
    }

    public PageInfoView(Context context, Params params) {
        super(context);
        LayoutInflater.from(context).inflate(R.layout.page_info, this, true);
        init(params);
    }

    private void init(Params params) {
        initRowWrapper();
        initConnection();
        initPermissions();
        initCookies(params);
        initForgetSiteButton();
        initHttpsImageCompression(params);
        initOpenOnline(params);
    }

    private void initRowWrapper() {
        mRowWrapper = findViewById(R.id.page_info_row_wrapper);
        initializePageInfoViewChild(mRowWrapper, true, null);
    }

    private void initConnection() {
        mConnectionRow = findViewById(R.id.page_info_connection_row);
    }

    private void initPermissions() {
        mPermissionsRow = findViewById(R.id.page_info_permissions_row);
    }

    private void initCookies(Params params) {
        mCookiesRow = findViewById(R.id.page_info_cookies_row);
        mOnUiClosingCallback = params.onUiClosingCallback;
    }

    private void initForgetSiteButton() {
        mForgetSiteButton = findViewById(R.id.page_info_forget_site_button);
        initializePageInfoViewChild(mForgetSiteButton, false, null);
    }

    private void initHttpsImageCompression(Params params) {
        mHttpsImageCompressionMessage =
                findViewById(R.id.page_info_lite_mode_https_image_compression_message);
        initializePageInfoViewChild(
                mHttpsImageCompressionMessage, params.httpsImageCompressionMessageShown, null);
    }

    private void initOpenOnline(Params params) {
        mOpenOnlineButton = findViewById(R.id.page_info_open_online_button);
        // The open online button should not fade in.
        initializePageInfoViewChild(mOpenOnlineButton, params.openOnlineButtonShown,
                params.openOnlineButtonClickCallback);
    }

    public PageInfoRowView getConnectionRowView() {
        return mConnectionRow;
    }

    public PageInfoRowView getPermissionsRowView() {
        return mPermissionsRow;
    }

    public PageInfoRowView getCookiesRowView() {
        return mCookiesRow;
    }

    public ViewGroup getRowWrapper() {
        return mRowWrapper;
    }

    public Button getForgetSiteButton() {
        return mForgetSiteButton;
    }

    private void initializePageInfoViewChild(View child, boolean shown, Runnable clickCallback) {
        child.setVisibility(shown ? View.VISIBLE : View.GONE);
        child.setTag(R.id.page_info_click_callback, clickCallback);
        if (clickCallback == null) return;
        child.setOnClickListener(this);
    }

    // FrameLayout override.
    @Override
    protected void onDetachedFromWindow() {
        super.onDetachedFromWindow();
        mOnUiClosingCallback.run();
    }

    // OnClickListener interface.
    @Override
    public void onClick(View view) {
        Object clickCallbackObj = view.getTag(R.id.page_info_click_callback);
        if (!(clickCallbackObj instanceof Runnable)) {
            throw new IllegalStateException("Unable to find click callback for view: " + view);
        }
        Runnable clickCallback = (Runnable) clickCallbackObj;
        clickCallback.run();
    }
}

redpajama_set_name: RedPajamaGithub


Whenever you're talking fitness, the focus is on the workout, the type of exercising, and how to diversify the fitness activities to keep community members coming back. For fitness enthusiasts at any level, there's passing attention given to stretching and cool down activities, but health advocates and fitness experts understand that the fitness experience extends even further. Beyond the weight of a dead lift, or the resistance and incline on the treadmill, relaxation and restoration activities are being prioritized as part of the fitness experience in facilities across the country.
"Fitness and wellness facilities are the hub for all types of communities," offered Tim McCarthy, Executive Vice President of Sales and Marketing for Advanced Exercise, a leading fitness design and equipment resource. "More people are spending more time in their fitness center, and the managers of those facilities are adding innovative wellness programs that include relaxation and rejuvenation options to help fill that time and meet additional health needs that end-users are seeking." Since fitness amenities are a priority for attracting tenants, employees and community members, adding innovative health experiences to the standard workout is akin to the "cherry on top" of a particularly tasty sundae.
Unless there's a fully staffed spa available, many facilities are looking at massage chairs, meditation chambers and other relaxation options to extend the fitness experience beyond the workout. Even in office environments and corporate fitness spaces, adding massage chairs to employee lounges, wellness rooms, or quiet unused spaces helps relieve stress (supporting the parasympathetic nervous system), producing a lower heart rate, lower blood pressure, lower cortisol and improved mood. Research shows that spending 15 minutes in a massage chair helps employees come back to work more productive, happier, and operating as better decision-makers.
Though cryotherapy options have been used to treat arthritis and other conditions in Japan since the 1970s, "it's only been used in Western countries for the past few decades, primarily to alleviate muscle soreness for elite athletes." Costs for cryotherapy options are coming down, and the technology continues to innovate, becoming more accessible to fitness participants across the board. "We're regularly adding to and adjusting our fitness equipment mix to remain in step with or ahead of marketplace demands, and we've been watching the continued growth and expansion of cryotherapy as a recovery option with interest," continued McCarthy. "Cryotherapy chambers are now available as singular, easy-to-use units that any fitness facility or rec center can operate." No longer an out-of-reach elite option, at local sporting tournaments, cryotherapy sessions are available in trailers, right alongside food trucks and apparel vendors.
Companies like Cryo Innovations are pioneering new whole-body cryo chambers that incorporate on-board safety-monitoring features that are key for regular cryotherapy users in high-frequency environments.
"It is an honor to be able to help so many athletes and fitness enthusiasts across the globe in their efforts for recovery," stated Keith Schienberg, President and CEO of Cryo Innovations.
The Advanced Exercise team stands at the ready to help extend fitness experiences to include innovative relaxation and recovery options for your fitness-friendly community. With strong expertise in designing and equipping fitness spaces for any and all interests, Advanced Exercise consultants can help identify, clarify and create those exceptional community qualities that set your offerings apart from the crowd.
This entry was posted in Community, Equipment Trends, New in Fitness and tagged corporate wellness, cryotherapy, fitness center, fitness cool down, fitness equipment and facility design, fitness facility, fitness trends, massage chair, Medical & Physical Therapy, new in fitness, trends in fitness, Wellness.


KTH, School of Chemical Science and Engineering (CHE), Chemistry, Organic Chemistry. Sohag University, Egypt.
The versatility of the trityl cation (TrBF<inf>4</inf>) as a highly efficient Lewis acid organocatalyst is demonstrated in the oxa-Diels-Alder reaction of various unactivated aromatic and aliphatic aldehydes and simple unactivated dienes, such as isoprene and 2,3-dimethylbutadiene. The transformation proceeds smoothly to give 3,6-dihydropyrane adducts in high to moderate yields with catalyst loadings down to 1.0 mol-% under mild reaction conditions. In contrast to most previously reported strategies, this protocol does not require substrate functional group activation, neither by electron-deficient aldehydes (2-oxo aldehydes) or electron-rich dienes (methoxy or amino-butadiene).
The most common view of carbocations in organic chemistry is that they are short-lived intermediates in several fundamental reactions, e.g. the classic SN1-reaction. However, carbocations that can delocalize their positive charge can be stable enough to be isolated and used as Lewis acid catalysts, phase transfer catalysts or oxidants in various reactions. The theme of this thesis concerns applying trityl cations as Lewis acid catalysts in different organic reactions. The first chapter presents a general introduction of the field of Lewis acids, the characteristics and applications of carbocations in different organic reactions, and the aims of this thesis. The second chapter describes the carbocation-catalyzed asymmetric Diels–Alder reactions assisted by chiral counteranions. The third chapter shows that carbocations can be utilized as catalysts in oxa-Diels–Alder reactions with unactivated aldehydes and dienes as substrates. The fourth chapter investigates the application of carbocation catalysis in bromination reactions for selective functionalization at the benzylic position and on the aromatic ring, respectively. The fifth chapter highlights that carbocation-catalyzed aldehyde–olefin metathesis reactions can be achieved in high yields by suppressing the decomposition of both starting materials and products.


Robert Harrop Designs Ltd, manufacturers of Edge Sculpture are now recruiting for the following position.
Full Time Production Operatives in the Painting and Finishing of our Edge Sculpture range.
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text:
Lucas Cruikshank.
Scott Bedard from San Francisco, USA
http://commons.wikimedia.org/wiki/File:Lucas_Cruikshank_at_YouTube_Live.jpg
Lucas Cruikshank
American comedian and actor
Birthplace: Columbus, Nebraska, U.S.
Sign: Virgo
Lucas Cruikshank Rank
6th born on August 29
28th most famous comedian
255th Virgo
About Lucas Cruikshank
Lucas Cruikshank is an American actor and YouTube star who gained worldwide stardom creating and portraying the fictional character Fred Figglehorn on theFred video series for his YouTube channel. He also played the Fred character on the TV series Fred: The Show and the 2010 comedy film Fred: The Movieand its sequels. .
He was born to Molly Jeanne and Dave Alan Cruikshank. He grew up with two brothers and five sisters.
In 2009, his YouTube channel became the first channel in the entire history of YouTube to achieve over a million subscribers.
In 2013, he announced to the world via a YouTube video that he is gay.
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American actress and singer
Jennette McCurdy (30)
Pixie Lott (32)
English singer-songwriter, dancer, and actress
F.A.Q. about Lucas Cruikshank
Lucas Cruikshank's birthday is on August 29, 1993.
Lucas' birthday is in 213 days
Where is Lucas from?
He was born in Columbus, Nebraska, U.S..


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No Man's Sky: Fly or Flop on Xbox One
March 29, 2018 / Gigamaxgames / 2 Comments
The infamous No Man's Sky is officially coming to the Xbox One later this year. Whatever agreement Hello Games had with Sony seems to have come to an end. Distribution will be handled by 505 games and the announcement of the Xbox One release was coupled with the next big update, "No Man's Sky NEXT". Even though the game was a major commercial success, critics and gamers lashed out at the game and developer, Hello Games, for what they called false advertising and extremely limited content. Many are wondering if a release on Xbox One would bring the kind of commercial success it saw on PlayStation 4.
The game's creators were even investigated for false advertising though they were later cleared of these allegations. Massive sales quickly tapered off after gamers realized the game was not what Hello Games promised. However, even with all of this backlash from the gaming community, they remain committed to working on their game that brought about so much controversy.
What's NEXT for No Man's Sky?
"We called this update NEXT, because it's an important next step on a longer journey for us and the community," Hello Gamers co-founder Sean Murray wrote. "We've been working our socks off on this and it's by far our biggest update so far. It will be free to existing players, and we'll continue to support No Man's Sky in this way for the foreseeable future." https://bit.ly/2GEzppD
Now that gamers know now about the controversy surrounding No Man's Sky the big question is if an Xbox One release will bring with it considerable sales numbers. People are wary of game developers that have lied in the past. Especially in such a dramatic fashion as Hello Games did.
The Xbox One release will be enhanced for the Xbox One with HDR and 4K support. Those that purchase the game on Xbox will also receive every expansion for the game which includes, the Foundation, Pathfinder, and Atlas Rises updates.
It would be astonishing to see a No Man's Sky Xbox One release bring a fraction of the sales Hello Game raked in on PlayStation 4. Yet all the content added since initial release being included with a single purchase on Xbox One might be enough to pique the curiosity of gamers that never had a chance to try it for themselves. But only time will tell if this curiosity will be enough to overshadow the stain No Man's Sky left on the gaming world.
With all the hate Hello Games received, it's important to remember that this is an indie developer. One that had a worldwide impact on the video game industry, even if it didn't make the right kind of impression. It'll be interesting to see what kind of audience they can bring in with the release on Microsoft's console.
Gigamax Game will be keeping a close eye on the progress No Man's Sky makes on Xbox One. There's no release date yet, so be sure to check back soon on GigamaxGames.com for the latest updates!
How do you think No Man's Sky will do on Xbox One? Let the Gigamax crew know in the comments below!
gigamaxgigamax gamesgigamax newsNo Man's Skyno man's sky newsno man's sky on xbox oneno man's sky space battleno man's sky update
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andrewsqual
Lol what agreement with Sony? Have you no idea the hell that Microsoft, sorry Phil Spencer who was in charge of that crazy indie devlepor bullying at the time, put Hello Games through last gen with bringing the Joe Danger series to Xbox?
Now Xbox this gen simply is in no position to "offer" Devs a deal like "you can bring this game exclusively to our platform for a set amount of time or NEVER" which most smaller Devs last gen choked and gave in on.
Next you will be saying Sony has a "deal" that makes Pixeljunk Monster 2 exclusive even though it's coming to PC and Switch.
Gigamaxgames (Post author)
Thanks for sharing this insight! Glad you took the time to read. Hope you enjoyed the look at the announcement. Are you a NMS fan?


THREE Started out by pure chance in 2009. A band called The G-String Band was having a reunion party where all past and present members were invited to come and sit in for an all night Jam session. Although never officially band members, Frank C, Steve F and Frank F were all in attendance to support their mutual friends. Through pure sympatico when Frank F was called up to sing and play a few tunes... Frank C and Steve were already on stage at their respective Bass and Drum posts. It was pure magic from the very first notes, and the seeds of THREE were planted.
Copyright Three, three the band, 3 the band. All rights reserved.


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IPL 2021- 'Honoured': Ajay Ratra joins Delhi Capitals as Assistant Coach
New Delhi, Delhi, India Published: Mar 28, 2021, 02:16 PM(IST)
IPL 2021- 'Honoured': Ajay Ratra joins Delhi Capitals as Assistant Coach (Photo credit: Delhi Capitals) Photograph:( Others )
"I am honoured to join Delhi Capitals as Assistant Coach."
Indian Premier League franchise Delhi Capitals have appointed former India wicketkeeper Ajay Ratra as the team's Assistant Coach for the upcoming season, the team's press release read on Sunday.
IN PICS| IPL 2021: Who will captain Delhi Capitals in absence of Shreyas Iyer? Check the list of options
The 39-year-old has recently managed Assam in the Syed Mushtaq Ali Tournament and the Vijay Hazare Trophy. Former India player has been a coach for Punjab too. Ratra was part of the Indian's Women's Cricket Team during camps and worked as a Fielding & Wicketkeeping Coach.
This will be his first-ever stint in the Indian Premier League.
On his appointment, Ratra said, "I am honoured to join Delhi Capitals as Assistant Coach. This is a very exciting team to work with, abundant with talent. I can't wait to meet the team and contribute to its success. I am grateful to the Delhi Capitals management for giving me this wonderful opportunity."
"We would like to welcome Ajay Ratra to the Delhi Capitals family," said CEO Vinod Bisht, on the latest development. "His experience, as player and coach will be invaluable, as we look to take the franchise from strength to strength. We are excited to have him on board, and wish him all the very best for the upcoming season."
Ajay Ratra has featured in six Tests and 12 ODIs for Team India. He made history in 2002 when he became the youngest wicketkeeper to score a Test hundred, and the second Indian wicketkeeper to score a century overseas. He was just 20 years old.
Delhi Capitals will be coached by Ricky Ponting. Ajay Ratra will join Ponting, Mohammad Kaif, Pravin Amre and James Hopes in the coaching staff.
Winter Olympics: 'Some people may not make it, athletes risk failing Beijing COVID-19 tests', says IOC expert
ISL: Mumbai City FC vs Jamshedpur FC face-off rescheduled due to Covid-19
Advocate Terry Motau to preside over Mark Boucher's disciplinary hearing
INDvsSA: When and where to watch India vs South Africa 2nd ODI match - IST time and streaming details


Look from the demands of the development of manufacturing technology, with the emergence of new materials and new technology, as well as the competition in the market demand for low-cost, metal cutting processing is moving toward cutting speed and accuracy is higher and higher, the production efficiency is higher and higher, and the direction of the system more reliable. This requires that the numerical control machine tools developed on the basis of traditional machine tools are more accurate. The driving power is more, the mechanical mechanism is more static, the thermal stiffness is better, the work is more reliable, can realize the long time with the continuous operation and as little downtime as possible.


LOS ANGELES – If there was ever a competition to determine the toughest job at Nintendo, Eiji Aonuma's might be a top contender.
As the producer of the Legend of Zelda series for the last 10 years, Aonuma has been the steward of one of the company's most recognizable franchises, a series of action-adventure games about an unlikely hero and a mysterious princess. Instead of having to worry about one game, Aonuma is currently focusing on the production of three: an updated version of the 2003 game The Legend of Zelda: The Wind Waker for the Wii U, a new game called The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS and an all-new Zelda game built from the ground up for Wii U.
In this exclusive interview with Wired conducted at the Electronic Entertainment Expo in June, Aonuma discusses all three upcoming new games in the series, some of the struggles he has had with Zelda development, what Nintendo's game design guru Shigeru Miyamoto contributed to the latest games, and why he sometimes gets stuck on Zelda puzzles just like everyone else.
Wired: I think I heard something recently that you were looking to maybe move beyond Zelda, or do some other things at Nintendo?
Eiji Aonuma: I would like to, I just don't have the opportunity (laughs). I'm working on games for both the 3DS and the Wii U, and I don't know that there are any other franchises or any other people at Nintendo that are [doing the same], so I don't have a whole lot of bandwidth.
Aonuma: I'm happy that you understand this.
Wired: Typically do people in your position focus in on one game, versus you who are focusing on two separate ones?
Aonuma: Oh no, Mr. Miyamoto has many more than I do (laughs). Mr. Miyamoto looks at all of the projects that we're all handling at any given time, and tries to distribute evenly. We also need to support him as well because it's unimaginable to think that one person is handling so much at a given time. I'm working on two or three projects at the moment but there's an advantage to that because each of those projects can inform each other. I can learn things from each of those projects. So there are also benefits to it as well.
When I suggested moving forward with Wind Waker HD, internally there was actually a lot of pushback ... "Oh, that Link. People didn't like that Link."Wired: So let's talk about the Zelda games that are on the table right now. Of all the Zelda games that you could bring back and do an HD version of, why Wind Waker? What is it personally about Wind Waker for you that you wanted to reintroduce it? Because I always liked Wind Waker. I think when it first came out there were a lot of voices that said "I don't like this direction Zelda is going in," but I think time has shown that it's a really timeless game.
Aonuma: When we looked at creating a Zelda for Wii U, there were so many possibilities given the HD graphics. But rather than starting from zero, we actually ran a few tests. We tried converting other console games to Wii U. We actually did this with Twilight Princess and Skyward Sword. And the result of that was, hmm, those are semi-realistic representations of the Zelda world so we weren't really surprised with what we got. But with Wind Waker, when we converted that to HD we were really surprised at how great it looked.
We actually started thinking, maybe it was too soon to create that graphic style with the GameCube because of the limitations of the hardware. And we're finding that we're able to do what we wanted to do: The vision that we had then was being created thanks to the system specs and the HD graphics. It feels like we're really able to create the complete Wind Waker experience on Wii U. In addition to the graphics, we've also got the GamePad and there's lots of other pluses that we're finding in converting to the Wii U system.
When I suggested moving forward with Wind Waker HD, internally there was actually a lot of pushback. The reason for that is, people were saying, "Oh, that Link. People didn't like that Link." But in talking to our counterparts in the U.S., that wasn't actually the case, people didn't have that negative reaction maybe anymore to that younger Link.
The Legend of Zelda: The Wind Waker for Wii U.
Wired: I think you've hit on it; it may have been too early on the GameCube not only from a technological standpoint but also from an artistic standpoint – people may not have been ready for a graphic style like that. You didn't see that sort of cel shading – Sega had Jet Grind Radio, there were a couple other games that used it, and then Wind Waker – and there was that pushback at the time. And especially when Twilight Princess was introduced, people cheered for Twilight Princess because they were cheering for the return of that mature graphic style. And yet now, if you go look at the indie games on the show floor, they're embracing aesthetics – there's a game at Sony's booth on PlayStation 4 where it looks like the designers were inspired by Wind Waker. So maybe now is the time.
Aonuma: It could be that when we introduced Wind Waker in that graphic style, people resisted it because it was so new, but over time, we may have created this environment that 10 years later is ready to embrace that graphic style.
Wired: One of the things that I keep hearing about the Wind Waker remake is that there were dungeons that were cut out, and so I'm curious if you're adding more extra dungeons to the remake.
Aonuma: I know that there have been articles that say we actually had to cut dungeons or remove certain elements, and it is true that I did have to remove certain elements because of scheduling and demands of time. If it was up to me, we'd have added more content: Make the sea even bigger, add islands and puzzles and all these other things, but there's always the schedule that you need to look out for. If there were sections of the game where you felt that there was supposed to be a dungeon there, or the experience was not what it was meant to be originally it's probably because we weren't able to flesh out the architecture; the architecture was not tuned enough. You had traveled this long distance, invested this time, you got somewhere and the experience was very shallow. The reason for that is that tuning was not complete, it's not that there was a missing dungeon or something was removed. What we're doing with this version of Wind Waker is, we're making those adjustments so that the payoff is there. The payoff seems to match your investment.
Wired: I believe Wind Waker is your favorite Zelda game, right?
Aonuma: I wouldn't say that it's my favorite because it makes it sound like I don't like the other ones! (laughs) Each one is special to me. I would say that Wind Waker is particularly special because I worked on that just as my son was being born. So it's the first game I created as a father. For example, the King of Red Lions, I created that, and he has a very paternal, very fatherly-sounding voice, so that I think comes across a little bit. So it was a new life milestone, the timing of that particular project, so it's certainly special to me and I'll always remember that. As I'm working on the game again, some of those feelings are coming back. So there's a special kind of love for that game. But all of the titles remind me of different points in my life, so they're all very special to me.
Wired: Moving on to the 3DS version. Link to the Past is very loved by Zelda fans, obviously, but why after the DS games were playable only with the stylus, it seems like you've pulled a 180 to go back to the buttons-only formula of the Super Nintendo games. So I'm curious as to why you went in that direction.
Aonuma: When I made the first DS Zelda game, I had to take advantage of the touch screen. And using the stylus created a lot of opportunities for introducing new surprises and a lot of new fun. So it's actually kind of interesting because I ended up making two games for that platform, which is actually kind of special. With 3DS, we've now got the 3-D, which we did that with Ocarina of Time but I wanted to incorporate that as a function, the 3-D aspects, the 3-D capability. I wanted to make that actually function as a part of the game. Link to the Past is a 2-D world and I wanted to make players experience that shift between 2-D and 3-D. But it's hard to play with a stylus when you have 3-D on the top screen. Those two things just didn't match up. So I went back to the button controls. I did move, though, from D-pad controls to the stick, which means a shift from digital to analog. Another thing is, Link to the Past was only up, down, left, right and diagonal. Now you can move in any direction. So we're tightening up, we're tuning those controls as well and it's actually creating new experiences and a new way to interact with Link.
Wired: I think people are ready for this because of that one level in Super Mario 3D Land where it looked like a top-down Zelda-style game, but in 3-D. It looked pretty cool, that type of top-down gameplay with a 3-D display. I'm assuming you were already well into production on this game before that level came out, but I'm wondering if the reception to that level made you more confident.
Aonuma: That was all Mr. Miyamoto (laughs). Those are Miyamoto's ideas; he came up with the top-down 3-D in Super Mario 3D Land, and he actually gave me a mission: To work on a 3-D Link to the Past. But I didn't want to make a remake. I wanted to make a new title but I wasn't exactly sure how I could incorporate this world into my new project. One of my designers was working on this concept of having Link go into the walls, and being able to access places that he couldn't get past. If you think about this idea of top down, walking around on the ground and all of a sudden merging with the wall and then the camera angle kind of shifts into this 3-D perspective – if you think about it, maybe Mario Kart is doing something kind of similar to that – but the 3-D representation really matches when you think about shifting between those two perspectives. So that's when it kind of clicked. And when I looked at how Super Mario 3D Land was also doing the same thing, and the positive reaction it was getting from the users, it did, it reinforced what I was doing and it told me I was on the right track.
Wired: You have to think about it in a different way, the ability to merge into the wall and walk around. Because the game looks so much like Link to the Past, you think about it as acting like Link to the Past. If you see a window, you anticipate that it's just a window, just furniture, window dressing. But then you realize, oh, I can actually go on the wall and out that window because this is not actually Link to the Past. But it tricks you because the visual style is so similar, you expect it acts the same way.
Aonuma: I do that same thing over and over, almost every day as I'm playing the game. I'll get stuck in the game and say, hey, this level isn't complete, is it? And my team has to say, "Remember, this is the new game," to remind me that I'm not playing Link to the Past anymore, there's actually this other dimension that I need to move into. I want to give users that same feeling of frustration, that frustrating feeling of getting stuck, because I think that's a great part of the gaming experience. We'll continue to work on those, find new ways to do that, and we'll continue tuning the game to make sure that it's a good experience for everyone.
Wired: You've said you're working on, past Wind Waker, an all-new Zelda game for Wii U. I know it's very early in development, but I'm curious if you can give us any idea about what it is you're thinking about as far as how to use the features of Wii U in a Zelda that's made entirely for that platform.
Aonuma: That's actually a really hard question to answer, because if I put it into words it might be misunderstood at this point. Wind Waker is kind of a test pattern for the team. In converting Wind Waker, there's a lot to be learned. We can't change too much, because in changing one thing you can break something else, which is not something we want to do. But it's a shared team working on both of those projects, Wind Waker HD and the new Zelda for Wii U. Every day, they're learning something new. As we develop the controls for Wind Waker, they're learning how to apply those controls in the Wii U version. There's a feedback process where when something's discovered in development for Wind Waker, all that information is fed to the Wii U team. So we're working on those things, polishing as we go, and all of those things – it's a learning process, it's a test case almost, and we'll apply all of those learnings that we've acquired in developing the Wii U game.
The gaming community is — I don't want to sound rude, or anything — very fickle.Wired: It seems to be, if you're making a Wii U game at this point, you're being pulled in two directions: On the one hand, people really like off-TV play. Especially if it's a big adventure like Zelda, I can sit on the couch and play Zelda and I'm not taking up the TV, somebody else can watch TV. On the other hand, as a maker of prominent titles for Wii U, you've got to be thinking, I've got to use this GamePad screen. You could come up with a really cool idea for a Zelda game that uses the TV and the GamePad, has puzzles going across both screens. But as soon as you do that, you can't do off-TV play anymore. Mario 3D World is off-TV play, Donkey Kong Country is off-TV play. I'm wondering what direction you might want to go for Zelda on Wii U.
Aonuma: The gaming community is – I don't want to sound rude, or anything – very fickle. You've got one group that really likes the possibilities that using two screens affords, and then there's the other half of the group that just likes the simplicity of one screen, they don't want to bother with two screens. I'm the same way, I'm very fickle. I totally understand where they're coming from. As a developer, I need to listen to these things and I need to, maybe, make it possible to do either one, do whatever your preference is. I certainly have my preference, but I shouldn't limit everyone to my preferences. I need to provide an experience that is flexible, allows for maybe both of those options.
Wired: I've heard a lot of parents say they like off-TV play because instead of having to wait for your child to go to bed before you play Call of Duty, you can play things you don't want them seeing and they have no idea because they're watching TV. So there's two sides to that coin, I guess.
Aonuma: Everyone's needs are different, so it's really important to provide the possibility for them to do whatever it is they need to do.
Wired: It seems like a lot of Nintendo's games are going in a multiplayer direction right now. I was surprised to see the Tokyo team, instead of doing something like Super Mario Galaxy 3, do a 4-player Mario game. I'm wondering if something like Zelda: Four Swords might get revisited on Wii U.
Aonuma: Actually, multi-play has been a high hurdle for me, something that's plagued me for a long time. We did come out with Four Swords but I don't think that offered a whole lot of surprises for the user. I still believe there's one Link; the one-Link philosophy works for Zelda. But there are other ways to incorporate kind of a multiplayer experience. One of those ways is the Tingle bottle that we announced. It uses Miiverse. In Wind Waker there's this vast kind of sea world that you're traveling in, and there are lots of Links exploring this space. Through the Tingle bottle, that's where that communication happens with those other Links. They may not physically appear in that space, but you know of their presence through the messages that they leave. They share their experiences, things that they've discovered through their explorations, and so again you can feel their presence without their physically being there. That's a kind of multiplayer, if you think about it. With the new Wii U Zelda, we're coming up with new ideas that still allow the one-Link idea but are the same type of multiplayer.
Wired: We see Nintendo franchises come and go. Some aren't updated for long periods of time. Zelda is not one of those. And yet Zelda, it's not as if it's a 5, 6, 7 million seller like a New Super Mario Bros.. It's not one of the huge franchises. So what does Zelda mean to Nintendo? What is the importance of Zelda in the Nintendo world?
Aonuma: You said that Nintendo releases Zelda games regularly. We do release them regularly, but we don't release them that often. Mario games, if you push to get it done, you can finish it in a year. Zelda games take at least three years to complete. At the same time, I'm getting pushed to release them quicker but the users are expecting bigger experiences. And those things don't match up. So I struggle with that all the time. I have no idea what I'm supposed to do to meet both of those demands.
With the Mario series, there are two producers, Mr. Tezuka and Mr. Koizumi. With Zelda, it's just me.


TOTTENHAM defender Toby Alderweireld could join Real Madrid this summer.
That's according to ESPN pundit Steve Nicol, who believes Raphael Varane's potential departure could see Alderweireld end up at the Bernabeu.
The Belgian will have just a year to run on his current deal with Spurs this summer after the club activated a one-year extension in January.
However, the bad news for Mauricio Pochettino is that his new contract includes a £25m release clause.
Varane, 25, could be on his way out of the Bernabeu at the end of the season after reports emerged that he has informed Real he wants to leave.
And Nicol has tipped Alderweireld to replace the Frenchman in Madrid.
"100 per cent [Alderweireld's] leaving," he told ESPN FC.
"But the question is where's he gonna go?
Alderweireld completed an £11.5m switch to Tottenham from Atletico Madrid back in 2015.
The 30-year-old has since racked up 155 appearances for Pochettino's side, but he has unfortunately failed to get his hands on silverware in north London.
Now, along with Madrid, he is being linked with the likes of Manchester United, Bayern Munich and Inter Milan.
And Alderweireld recently revealed he doesn't know what the future holds.
"There's a lot to play for this season. And in the end I have a year contract left at Spurs, so I don't look further than this season," he told Sky Sports News.
"Other things I don't know. I am very happy at Spurs, so we will see what the future brings.


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Jack Payne: FNGLA Past Presidents Help Inform Ag. Discussions on Campus
I've convened a discussion on campus on the future of Florida agriculture. It's probably of no surprise to you that it's been enlivened by the participation of past FNGLA Presidents Ed Bravo and Sandy Stein.
Like a lot of folks in the work group (we plan to do more than talk), Ed and Sandy experienced highs and lows. Highs when we spoke of production ag's contributions to environmental solutions. Lows were that so often those contributions go unrecognized.
For Ed, the low was exemplified by a recent Alachua County fertilizer ban with no exemption for landscape professionals. He argued it will have exactly the opposite effect intended. Professionals will adhere to the annual eight-month ban while rogue do-it-yourselfers apply fertilizer indiscriminately.
Sandy said he was impressed with how much knowledge was being shared in the work group, but the real success of what we're calling the Florida Climate-Smart Ag Work Group will be in getting that knowledge outside the room. This means to FNGLA members, the general public, and policy makers.
Ed and Sandy are interested in more carrots and fewer sticks to change behaviors by producers and consumers alike. They were both intrigued by talk of having economists put a dollar value on a farm or nursery's carbon sequestration or harboring of wildlife.
I hear this all over the state. For example, a forest landowner friend of mine on the Panhandle lamented not just how much money he lost when Hurricane Michael felled his trees, but those trees were so little valued by society while they were standing. No one ever paid him for the carbon sequestration, the water filtering, the wildlife habitat, or flood control those trees provided.
What I hear repeatedly from producers is they don't get credit -- in cash or gratitude – for the things they provide but don't sell.
A former Mississippi Farm Bureau official and former Maryland assistant secretary of agriculture from a non-profit called Solutions from the Land is sponsoring the Work Group. They aim to inspire producer-led conversations across the nation about how to provide for farming's future under changing conditions.
In Florida, how to value ecosystem services has emerged as a primary theme of the conversation. Economists have to be involved, certainly. But Ed, Sandy, and their colleagues in fruit, vegetables, cattle, and timber agreed they'll also have to more assertively tell their stories and grab hold of the narrative of Florida ag.
When producers are playing defense and combating misinformation, they said, they may have already lost the hearts and minds of decision-makers whose policies can have huge effects on the farm or in the nursery.
The discussion is richer for Ed's and Sandy's participation. Whatever action plan results from the talks will have a greater chance of success because of the insights Ed and Sandy are contributing.
Jack Payne is the University of Florida's senior vice president for agriculture and natural resources and leader of the Institute of Food and Agricultural Sciences.
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Review: For the Good of the Realm by Nancy Jane Moore
Genre: fantasy: classic retelling
Pairings: f/f (not the lead though, as far as I can tell)
Queer Representation: cis lesbian
Warnings: DNF
An homage to Dumas, FOR THE GOOD OF THE REALM is billed as a THE THREE MUSKETEERS retelling, but with a female lead. I have not read MUSKETEERS, so my review will be colored by that lack of background knowledge.
Anna d'Gart is a skilled swordswoman who serves in a queensguard. Sent on a mission by the queen, she falls in with a witch and a few others, and is eventually tasked with protecting the Realm from an ancient magic.
The premise of the book was entertaining, and I did like the attitude of Anna, our lead heroine. Unfortunately the book utterly failed to capture my attention and I Did Not Finish (DNF) about halfway through. There's a great story in there, buried under info dump after info dump, and agonizing scenes where the reader is told instead of shown.
Scenes that could have had great tension are summarized or skipped altogether, or, in the worst cases, are rendered tensionless by removing any potential peril:
On the following day, they were again traveling in their region where they had been attacked by the incompetent outlaws. While they were not concerned about those particular miscreants, it had occurred to them that the governor's abuses might have caused others to turn to robbery and worse to feed their families. The forest was thick enough here that they were riding close to the main road even though they were using the small trails made by the local people when they foraged…
Being attacked by incompetent outlaws does nothing for the tension, nor do recaps of events, or summaries of current events. The narrative structure of the book kept me at a constant arm's length from the story, and while I kept picking the book back up and trying to resume, after a few pages I'd hit another giant wall of info dump or summary and I'd have to put it back down again. There was also a repeated tendency to tell, then show, where we'd get character thoughts then we'd see the actions the character had just thought about, or that had just been summarized.
The book could have been half the length and been a really strong novella. It needed a strong editor's hand. It's possible the narrative style is similar to that of Dumas, but if so, I'd argue that a modern readership needs a more modern, cleaner style of writing (or at the very least, fewer summaries and info dumps).
This narrative style may work for some and hence, if feminist retellings of classics are your jam, you can buy the book here.
Filed Under: book review Tagged With: classic retelling, fantasy, lesbian
Review – Threadbare by Elle E. Ire
Genre: science fiction: dystopian
Queer Representation: cis lesbian, cis bisexual
Warnings: on-page, plot irrelevant rape scene
Vick is more machine than woman, due to a fatal evening with some coworkers and having inadvertently signed her body away to the military upon her death. Kelly is an empath assigned to work with Vick to help channel emotions she can no longer control. Vick has a lot of missing memories, Kelly has a lot of questions, and the military has a lot of operations that require a super soldier. Unfortunately those suppressed memories of Vick's keep turning up and leading to rage, which compromises both the missions and Vick's usefulness.
The military wants Vick alive but emotionless. Kelly wants Vick naked and in control of her life. The Fighting Storm organization is crumbling from the inside and it is up to Vick and Kelly to figure out who is out to get them, before Vick destabilizes and takes Kelly down with her.
This book.
Premise: fun-super soldier with suppressed trauma needs an empath handler. It's a natural romance opportunity. The first chapter has solid tension and a seemingly decent plot. Vick is pretty easy to like, and Kelly fleshes out the more you read. Nice start.
Everything unwinds around chapter three. Nonlinear timelines between chapters don't help, and neither does the flimsy plot, which does not stand up to even a gentle prodding. Fighting Storm is a pseudo-military organization that helps people with their (violent) problems and maybe also is a government entity. The plot tries to establish and then gets repeatedly back-burnered by the romance arc, which starts and stops more often than my car. On the plus side, there's some psychic sex scenes, which aren't too bad:
Oh holy hell.
I was the reason she hadn't satisfied her sexual needs, the reason she was so overwhelmed she was practically ready to explode and had to hold herself in check.
If she'd touched herself, I would have felt it. I would have known exactly who and when and how. Yeah, that would have been awkward for both of us.
Kelly gains three dimensionality as Vick looses hers–a function of the choices Vick makes, yes, but not helpful for the narrative. And at the end we get treated to an on-page rape scene which serves no narrative purpose except tittilation, then a plot/romance conclusion that is not at all satisfying (first part below so you can get the flavor of it):
I clench my jaw as he slips the carving knife under my collar and rips downward, slicing through both my envirosuit and the uniform beneath, all the way to my waist. Another flick severs my bra between my breasts, and the material falls away, baring me to his insane leer. My nipples harden to a painful state as the chill hits them. A glance down his body tells me they aren't the only the only things that have hardened.
This is the first in a trilogy, but I won't be reading the others. The book had a lot of promise and a very nice set up for a romance, but the plot was far too flimsy and on-page rape scenes are a big no for me. There were some solid sci-fi elements, but not enough to drive the narrative. I felt like the book tried to walk a 50/50 split between romance and sci fi, and failed to meet the trope expectations of either.
You can have telepathic sex with a hot android lady by buying the book here.
Filed Under: book review Tagged With: bisexual, dystopian, lesbian, military, science fiction
Review: A Little Light Mischief by Cat Sebastian
Genre: romance: historical
Alice had her eye on that lady's maid.
Yes. Yes she did. For like the whole book, which I read in about and hour and thoroughly enjoyed. I was not expecting this to be as good as it was. Wow.
The cover is a little…well it reminds me of the kind of romance novels my grandmother used to read. I almost didn't buy the book because of it. But then I remembered how much I loved THE LADY'S GUIDE TO CELESTIAL MECHANICS, also an Avon Impulse book, and thought I would give this a try.
Not. Disappointed. This tiny novella packs a punch.
Alice Stapleton is a confirmed spinster, thanks to A) Mr. Tenpenny, the gentleman who accosted her virtue and then said she came on to him (oh the nerve!), B) her asshole father who kicked her out of the house for smearing the family name, and C) Mrs. Wraxhall, and older spinster who has brought Alice to live with her, provides everything she needs, and really would like Alice to have a better time (but isn't going to push it).
Alice likes embroidery, so she spends her free time…embroidering.
Molly Wilkins is a lady's maid who used to be a pretty decent thief and maybe still is, for the right mark. She works for Mrs. Wraxhall and is trying to stay straight (HAHAHAHAHAH ahem) but you know, Stapleton just looks so nice and pretty and is so damn proper and irritating and maybe if Molly just set her right on a few things…
Molly likes the ladies and embraces it. Alice likes the ladies and can't admit it. Mrs. Wraxhall pretends to be oblivious to everything (hilarity). But Molly dragging Alice from her shell digs up more backstory than either were planning, and the two have to help each other to forgive, forget, and even embrace parts of their pasts.
This book is adorable. And short. It has no wasted words or pages, gets right to the flirting and sass, and has decent sex scenes. Molly is every part the seductress scamp with a heart of gold and Alice, though initially irritating, proves to be a really engaging lead by the end. Her father gets a sound smacking, as does Mr. Tenpenny (I'd love to smack the guy myself), true love blooms, and Mrs. Wraxhall is hilarious in her silent aiding and abetting.
Another solid lesbian romance installment from Avon Impulse. You can get your own sassy lady's maid by buying the book here.
Filed Under: book review Tagged With: lesbian, romance
Review: Nottingham. The True Story of Robyn Hood by Anna Burke
Genre: fantasy: fairy tale
Pairings: f/f, trans/f
Queer Representation: cis lesbian, cis bisexual, trans man
After her brother is killed for poaching in the king's forest, Robyn takes up the role as family provider. She too is caught, and in her haste to escape must kill a man. Not wanting to bring down her whole family, she runs away to Sherwood Forest, where she meets Little John and slowly (sometimes painfully slowly) builds up a band of 'merry men' outlaws who, eventually, decided to take out the Sheriff of Nottingham, steal from the rich, give to the poor, etc. You know how this goes.
It's Robin Hood, but literally every named character is queer. Most are lesbians, except for Little John, who is a trans man. The rep is great, and the ratio of men to women in this retelling is much better than most I've read. A+ for that, especially for how Little John was handled. I rarely see such well executed trans men in lesbian fiction.
"God's nails," she said, taking a step back. "You're a woman, too."
"No," John said. "I'm not. Call me John. That's who I am. Forget it, as others have before you, and I'll leave you to fend for yourself."
"But you…" she trailed off.
"Look like an ox?"
Robyn hadn't been thinking of those words exactly, but the description fit. "As strong as one anyway," she ventured.
"That's what my late husband called me. Joan the Ox."
"I…I'm sorry?"
"Don't be. I got the last word."
Robyn wondered exactly what had happened to Joan's husband. John, she corrected herself. He'd said that was who he was, and it was no business of hers to decide otherwise.
Unfortunately, there isn't much else of note in the book. NOTTINGHAM leans too heavily on Robin Hood lore, so much so that it cannot stand on its own. It takes the stock characters and gives them backstory, yes, and gender swaps, and fun adventures, but everything still feels two-dimensional. There are too many characters and side quests, which leaves the narrative long-winded and wandering. The romance between Robyn and Marian is all but lost in the story, and Robyn herself is a frustrating lead who does not drive the plot past the first few chapters. Instead, her merry (wo)men push and pull her along, or the narrative itself does, giving every chapter a slow as molasses feel.
The side characters, in many ways, are more three-dimensional than either Marian or Robyn, even though they have far fewer lines and scenes. John is amazing, and by far the breakout character of the book. Will(a) is perfect and saucy and brazen and a damn delight. Even Gwyneth is engaging, once the narrative gets going enough to let her character breathe.
Robin Hood buffs may find this book just what the sheriff ordered, but those looking for a tight, moving plot and a romance line that carries throughout will be disappointed. From reading the front and backmatter, NOTTINGHAM appears to be Burke's first every book written (not published) and thus, the wandering and thickness make sense. Still, noting the skill the author now possesses (dear god, I will never recover from THORN), it would have been worth killing a few darlings to bring this book up to a similar quality.
Sneak into Sherwood Forest and see if Little John will let you join Robyn by buying the book here.
Filed Under: book review Tagged With: bisexual, fairy tale, fantasy, lesbian, trans
Review: The Care and Feeding of Waspish Widows by Olivia Waite
Owner of a printing business and mother of a political activist son, Agatha Griffin is going about her day, minding her own business, when she finds a colony of bees in her warehouse. This cannot stand, so she calls in a beekeeper.
Penelope Flood is a beekeeper. She is also married to a gay man with his own lover. Penelope is entirely dedicated to her bee hives, which reside on land formerly owned by a rich lady who has recently died. The land has been given to others but Penelope inherits the bees, and she is determined to keep them alive. Various other parts of the estate have been given to warring factions and there's some drama around valuables and inheritance and lewd statues.
Things progress, as they do in romance. Penelope helps Agatha with her bee problem. Both are consumed with interest in the other but don't feel comfortable talking about it. There is endless internal monologue interspersed with plot (the Queen is coming! Rich people are doing shenanigans! There's some nude statues that keep popping up in weird places and Penelope's husband randomly enters the scene and is delightfully hilarious. There's one reasonable sex scene that takes forever to get to, and several hundred pages of pining. There's a walnut dildo, but we'll get to that in a bit.
If you're into standard lesbian fare movies, where both women feel the urge for the love that dare not speak its name (even though literally everyone around them is totally cool), long, measured eye glances, and basically this plot, then this book is your jam. The bees and estate management and nude statues are entertaining, but the romance aspect just meanders and takes far too long to get anywhere. The characters aren't nearly as engaging as the ones in THE LADY'S GUIDE TO CELESTIAL MECHANICS, and seem to be bashed around by the plot instead of interacting with it. Both are reasonably strong women, but I never really connected with either of them. What I did connect with was the cover, which has two women clearly just checking out each other's cleavage. Hilarious. Fantastic. On-brand.
It's the same time period and world as CELESTIAL MECHANICS (early 1800s), so readers looking for a tie-in will be pleased (this is the printer that prints the guide from book one):
"Not as full as I like to keep it, to be honest. We've got ten or so more pages in the new edition of Celestial Mechanics and then we're clear," Downes replied. "I'd planned on getting started on some of the next issue's embroidery plates, but there's room if you want to add something."
Waite plays around with language in the book, which is entertaining and something to look forward to it you're skimming to get away from the deluge of internal monologue:
Agatha shivered, as if the sun had ducked behind a cloud. You're wearing her husband's clothes, Agatha reminded herself, and felt extremely queer about it.
As well as some stellar one liners:
It was an entirely frustrating thing to attempt to supervise two young people resentful of your intrusive presence, while trying not to make obvious calf's-eyes at the woman who'd fucked you senseless the night before.
Aside from the pacing, my main gripe in the book is the walnut dildo the two women use towards the end of the book:
"Anything?" Agatha breathed. But she was still surprised when Penelope pulled a small box from her bedside table and opened it up to reveal…well, a respectably sized dildo made from sleek walnut.
To which I say ABSOLUTELY NOT! Well oiled or not, we do not need to be sticking problematic and semi-toxic woods up our vaginas. Heat, pressure, and moisture pull extractives out of wood like you would not believe and THOSE THINGS DON'T GO IN VAGINAS! Yes yes, it's a period piece but I beg you to ask why not maple!? Beech? Poplar? WHY WALNUT!?!?
If you're a lover of a traditional romance and don't mind a lot of 'is she thinking this, what will people think, what do I think' back and forth, and/or really like bees, this is your book. It's not a strong follow up to CELESTIAL MECHANICS but it's still worth your time. You can invest in your own beehive and try to snag a cross-dressing beekeeper by buying the book here.


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Home Chevron icon It indicates an expandable section or menu, or sometimes previous / next navigation options. Small Business
A stay-at-home mom who makes 6 figures freelancing shares how she turned her side hustle into a full-time job
Brina Patel
Elna Cain.
Courtesy of Elna Cain
Elna Cain is a freelance writer for B2B businesses who earns six figures a year.
She started finding higher-paying work when she optimized her website and guest-posted on blogs.
Engaging with potential clients on social media before reaching out directly also helped her.
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Elna Cain, 42, started freelance writing in 2014 when her maternity leave was coming to an end. A special-education support worker and behavior therapist at the time, she wanted to continue staying home with her newborn twins, so she started looking for a way to earn money remotely.
"I was on sites like Elance (now Upwork) and Guru, but a lot of jobs on there were only paying two cents a word," Cain, who's based in Thunder Bay, Ontario, Canada, told Insider. "It wasn't a sustainable way to replace my former income."
So she turned to job boards like Freelance Writing, ProBlogger, and Blogging Pro, as well as LinkedIn, to find higher-paying gigs. But, she said, her business really took off once she optimized her website, started guest posting for blogs in her niche, and reached out to potential clients through social media.
Today, she makes six figures a year in income writing B2B SaaS content — essentially bridging the gap between a person's problem and how a particular SaaS product can help them solve it — for brands like Walmart, Optinmonster, and Blogging Wizard and selling online courses to aspiring freelance writers. (She declined to provide an exact number, but Insider has verified her income with documentation.)
All of this work only takes her five to six hours a day. She shared with Insider how she set up her marketing and lead-generation channels to provide her a steady stream of clients.
Building a website that showcased her skills and targeted her ideal client
When building her personal website, Cain said she started out by looking at other freelancers' websites that she found by searching on Twitter, Google, and LinkedIn. She took note of how easy they were to navigate as a potential customer and specific pages freelancers tended to include, such as an "about" page that didn't talk about the freelancer's education or love of writing but their client and how they could help them with their knowledge and expertise; a "hire me" page that detailed the freelancer's onboarding process and what they did to make their content stand out; and a testimonials section that outlined success stories they had with past clients. She also used other freelancers' portfolio pages as inspiration for jobs she wanted to chase.
She took a quality-over-quantity approach. "I don't have thousands of people coming to my website each month, only about 400," Cain said. "But of those 400, I'm converting a good amount of them."
Converting a website visitor into a client, she said, comes down to making it super clear what services you offer, what problems you can solve, and why you're uniquely qualified to solve them. "You have to ask yourself why a business is hiring a writer in the first place," Cain said. "Is it to save time? To help them grow their brand? Because they lack writing skills?" Figure out which problem you want to target, she said, and build your services around that. On Cain's "hire me" page, for example, she pinpoints one of her ideal client's biggest problems: finding time to create valuable copy.
Blogging to build up her portfolio and credibility
As she was never formally trained in writing before she began freelancing, nor did she have a background in writing, Cain set out to prove she could handle the task for clients by building up a portfolio of work through guest posting and blogging.
"I found that this was an easier avenue to get experience in writing quality content, even though I wasn't getting paid," Cain said.
She found opportunities and publications to write for by Google searching "Write for us" and her niche."Look at their guidelines, see how frequently they publish blog posts, and whether it's a topic you can speak to," she said. One guest post on Blogging Wizard, she said, drove an increase in potential clients reaching out to her.
Using 'warm engagement' to expand her services and clientele
In 2021, Cain decided to expand beyond small businesses to offer copywriting and email-marketing services for SaaS companies. She said she'd been feeling "jaded," and another writer in the industry inspired her to make a change.
But delving into a new speciality required climbing a "client ladder," she said — a pipeline of clients you have to take on to get to your ideal client. Cain's ultimate goal was to work on sales funnels for SaaS businesses, so she started out by finding fellow mompreneurs and following them on social media to see how she could potentially help them out.
"You want to think about warm engagement versus cold pitching," Cain said. "Comment on their posts, engage with their stories, show them that you're invested in their lives and what they have to say." She'll then take a look at her potential clients' websites and examine areas she can improve.
After two to three months of engaging with them publicly, Cain will send them a direct message and pitch her services. "I keep it casual," Cain said. "Usually I'll say, 'Have you thought about adding a funnel to your email? If you haven't already, I can help you with that.'" Having already landed several clients this way, Cain said she's ready to move to the next rung of her client ladder.
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BI-freelancer freelance writing Six Figures


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Локомотив е български футболен клуб от Варна.

Основан е през 1935 г. под името ЖСК (Варна). През 1944 г. участва в Държавното първенство, но отпада в първия кръг от Спартак (Варна) с две загуби (0:1 и 0:1), първенството обаче така и не завършва заради Втората световна война. През пролетта на 1945 г. ЖСК се обединява с Черноморец (осн. 1941 г.) и Победа (осн. 1930 г.) под името Свобода. На 5 октомври 1945 г. "железничарите" се отделят под името Локомотив. През 1953 г. отбора завършва на 2 място в Североизточната "Б" група. На следващата година обаче се представят по-слабо и завършват едва на 10 място. Участват за последно в Североизточната "Б" група през 1956 г. като завършват на 3 място. След поредните промени през 1957 г. "железничарите" загубват идентичността си. През 1963 г. ФД "Локомотив" е възстановен. През 1968 г. успява да влезе в Северната "Б" група, но просъществува до 6 март 1969 г., когато се слива със Спартак под името ЖСК-Спартак. В двубоите на Локомотив след обединението са присъдени служебни загуби.

Успехи
 Осминафиналист в Държавното първенство през 1944 г.
 2 място в Североизточната "Б" група през 1953 г.
 3 място в Североизточната "Б" група през 1956 г.

Известни футболисти
 Атанас Ставрев

Локомотив
Варна
Основани в България през 1935 година


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150th Cake
Colonels Smith
NBC5 Phil Rogers
General Colin Powell
Jaci Gist, Valerie Stoudemire, State Representative LaShawn Ford, State Representative Chris Welch, Carolyn Palmer and LaCael Palmer-Pratt
Historic Army Officer Uniform
Historic Drum
Lt. Colonel Charles Smith, Mike Withers, President of Jewel-Osco and recipient of the "Others" award and Mike Karpeles
Patricia Hemingway Hall, President and CEO of Health Care Service Corporation---recipient of The Salvation Army 2015 William Booth Award
The Salvation Army's 150th Anniversary
| June 25, 2015 | Parties
Leaders from Chicago's business and philanthropic communities came together to celebrate the 150th worldwide anniversary of The Salvation Army. American statesman, philanthropist and military leader, General Colin Powell, USA (Ret.) delivered the keynote address at the event. Also at the luncheon, Patricia Hemingway Hall, President and Chief Executive Officer of Health Care Service Corporation, received the Salvation Army 2015 William Booth Award, the highest award that may be conferred upon an individual by The Salvation Army, and named after the organization's founder. The Salvation Army honored Jewel-Osco with the 2015 "Others" Award for their long-term support as a corporate partner. Special thanks to BCS Financial Corporation, Dearborn National, Ariel Investments, Antunovich Associates and Advocate Health Care.
Photography by Victor Powell Photography


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Bastard Machine
December 19, 2019 10:02pm PT by Trilby Beresford, Lexy Perez
Billie Eilish Takes James Corden to Her Childhood Home in "Carpool Karaoke" Segment
The singer was the latest star to accompany the late-night host on his way to work in a new installment of the popular segment.
Singer Billie Eilish reserved a seat next to James Corden for The Late Late Show's "Carpool Karaoke" segment Thursday, where the pair belted out some of the 18-year-old's hits, including "Bad Guy" and "Ocean Eyes."
During the show, Eilish, who was recently nominated for album of the year and record of the year at the 2020 Grammy Awards, discussed who she was surprised to learn was a fan of hers including Billy Joe Armstrong and Justin Bieber. She recounted meeting Bieber when attending Coachella earlier this year. Explaining that she was adamant that she did not want to be surprised with a meet and greet because she wouldn't be able to "take it," Eilish details the moment she met her favorite singer.
"He just stood five feet away from me and perfectly still. He had the face mask and all I could see were his eyes. I lost my brain," she said. To prove her fandom for Bieber, Eilish then rapped the Ludacris part of Bieber's song "Baby" alongside Corden.
After singing "Ocean Eyes," Eilish got emotional because she said, "This song gave me my life" and helped establish her career. To continue making a trip down memory lane, Eilish and Corden made a visit to her childhood home that she still lives in now.
The singer also recalled working on songs with her brother Finneas, who produces and helps co-write her songs, and his promise to her: "I'm going to make you the biggest pop star in the world," she remembered him telling her.
"We made the whole album and the EP in his little bedroom in our house," she explained. Her mom later joined Eilish and Corden to express how Eilish and Finneas' songs have "never not been mind-blowing."
Earlier this month, Eilish neared a deal with Apple TV+ for a documentary that follows the singer during the making of her debut album, When We Fall Asleep, Where Do We Go?, which was released in March. The deal comes with an alleged $25 million price tag.
Trilby Beresford
Trilby.Beresford@THR.COM trilbyberesford
Lexy Perez
lexy.perez@thr.com LexyJPerez
Broadcast TV Scorecard 2019: Complete Guide to What's New, Renewed and Canceled