We use Module compile paths and want the Output Path to be relative to the Module file directory, is this possible?
There's nothing in the help and I've searched on this forum, and can't find anything.
If I try to put in relative paths it resolves them relative to the IDEA bin directory, if I start with / it resolves relative to disk root.
Is there a token or something I can put in the path that expands to Module Root?
default. You don't need to enter them in any special way for this.
the Module file directory, is this possible?
Thanks for the info Dmitry, seems that IDEA was doing what I wanted by stealth then!
Perhaps the help documentation should indicate that this is the case, to prevent others having the same confusion.


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Rosja i Ameryka – Pierwszy album zespołu Emigranci, wydany w 1992 roku  nakładem wydawnictwa Izabelin Studio.

Muzycy
 Edmund Stasiak - gitara
 Paweł Kukiz - śpiew
 Robert Jaszewski - gitara basowa
 Piotr Szkudelski - perkusja
 Piotr Pruski - instrumenty klawiszone (oprócz utworu 1)
 Mariusz Zabrodzki - instrumenty klawiszowe (tylko utwór 1)
 Igor Czerniawski - instrumenty klawiszowe (utwory 4 i 8)

Lista utworów
Na falochronie - 5:15
Nic się nie stało - 4:20
Słucham i patrzę - 4:50
Prosto do słońca - 5:10
Będę z Tobą - 4:30
Rosja i Ameryka - 5:10
Nawet tu - 4:45
Ponad świat - 4:55
Piosenka EMIGRANTÓW - 2:25

Przypisy

Albumy muzyczne wydane w roku 1992

redpajama_set_name: RedPajamaWikipedia


1 Machine Gun Jetpack - Need I Say More?
The Rocketeer taught me three important lessons when I was a kid: Jennifer Connelly is smoking hot, Nazis are all evil, and the only thing cooler than a test pilot in pre-war Hollywood is a test pilot with a rocket pack stolen from Howard Hughes. Along those lines, Halfbrick's Jetpack Joyride made quite a splash on iOS, and now it's available on Android as a free game supported by in-app purchases. For the moment it's available only on the Amazon Appstore, but Amazon will kindly give you a $1 credit to download the game. That alone should be enough to catch your attention, but there's a great game in there as well.
Machine Gun Jetpack - Need I Say More?
Halfbrick's sleeveless hero Barry Steakfries, formerly the time-traveling shotgunner in the excellent Age of Zombies, returns to colorful 2D gaming. His motivation is simple: he sees an awesome jetpack which, for some reason, shoots machine guns downward as it zooms along. Your mission is to guide Barry as far as you can into the secret facility, collecting coins, dodging obstacles, and scaring the crap out of the mild-mannered scientists below him.
Gameplay could not be simpler: tap and hold the screen to blast Barry up, release it to lower him to the ground. Barry runs constantly to advance the side-scrolling level, making Jetpack Joyride a one-touch experience perfect for quick games in a spare moment. Getting used to the ups and downs takes only a little practice - within a couple of runs you can weave Barry through the basics with ease. Aside from the scurrying scientists, there are three obstacles that can give Barry a mayday: stationary and rotating floating zappers, Bullet Bill-style missiles, and lasers that zoom in and give you a limited flight area.
"You about to get Barry'd."
None of them are particularly difficult on their own - the challenge comes when these obstacles are combined, as Barry increases his lateral speed the further he goes. Complicating things are the presence of static coins and power-ups (more on that later), and tokens which allow you to play a slot machine mini-game once you're inevitably knocked out of the sky. Since the rewards from this mini-game can often total or exceed the coins that you collect in a single run, it's well worth it to go after them, even when a rocker is staring you in the stubbled face.
There's another curveball thrown into the gameplay in the form of vehicles. When you see a rainbow-colored box in the playing field, make every effort to grab it, because it grants access to a random vehicle for Barry to stomp around the laboratory in. A rocket-powered motorcycle (the "Bad as Hog", complete with Barry's signature shotgun), a bird-shaped plane that poops cash (the Profit Bird, a not-so-subtle nod to Angry Birds), a tiny Mech Warrior (Lil Stomper), the Crazy Teleporter, a gravity suit, and an actual fire-breathing robot dragon named Mr. Cuddles all shift the game mechanics in subtle ways, making for an entertaining change of pace.
"Wow, you're so much cooler than that stuffy old Falcor, Mr. Cuddles!"
The Profit Bird will let you fly indefinitely, but Barry's physics are subtly changed. Hop in the Lil Stomper or the Bad as Hog and you'll need to jump over obstacles, with short bursts of levitation provided by jets on the mech. The Crazy Teleporter lets you gradually move in any direction, holding your vertical position (and teleporting through zappers as long as you're moving vertically). Cuddles the Dragon essentially controls in reverse, rising when you release your finger and lowering on a tap. The Gravity Suit is the most interesting (and difficult) of the bunch: tap once to reverse your personal gravity and run on the ceiling, then tap again to drop to the floor, dodging and collecting coins in a continuous run-fall.
The vehicles also give Barry an extra level of protection, akin to Mario's mega-mushrooms. So despite the random nature of the drops, you'll want to grab one whenever possible. Upgrades to each vehicle and to Barry himself can be purchased with money earned in-game, though you can quickly boost your earnings with a little real-world dough.
Jetpack Joyride doesn't have levels in the traditional sense - you start the game with Barry busting into the lab, and see how far you can get (and how many slot machine tokens you can grab) before dying. That said, there's a surprising amount of replay value, as the obstacles, coins and powerups will shift each time you play. The slot machine tokens add an element of chance to even the shortest run - there's always a chance that you'll win a "second chance" and be revived, or double your coin haul for the next run, thus adding to that elusive "just one more time" quality that the best casual games possess.
I'm no fan of in-app purchases, even on free games, so when a developer gets it right I have to tip my hat to them. Such is the case with Jetpack Joyride: none of the marginal upgrades or cosmetic changes are impossible to acquire on in-game currency alone, but they're just expensive enough that one might be tempted to send a few real dollars Halfbrick's way in order to speed the process along.
Gadgets augment your abilities slightly, and extra jetpacks add a distinct visual flair to Barry's propulsion (including a Fruit Ninja inspired jetpack and - YES! - a rocket pack that's a dead ringer for Disney's Rocketeer). Costumes allow you to adjust Barry's sleeveless sartorial splendor with lab coats, Santa Suits, or even an orange jumpsuit and hair combo that's totally not Super Saiyan Goku.
Any game that lets you dress up as Goku with The Rocketeer's jetpack gets extra points in my book.
The boys and girls at Halfbrick really know how to craft a sweet-looking 2D game. The colorful sprite-based graphics show homage to the 16-bit era of gaming's past while improving upon it in subtle ways. Barry's animations and his surroundings are fluid and vibrant, and whenever you jump in a vehicle the extra speed and nifty movement is a treat to behold. If you can, keep an eye on the poor scientists as you pass and/or kill them - their terrified reactions are hilarious, in the same vein as Pocket God. All this eye candy is almost enough to make me forget that the user interface, while functional and easy to understand, is clearly copied straight from the iPhone version with no thought given to Android's navigation buttons.
Music is pretty standard fare, but this is the kind of game that you'll mostly be playing in silent mode anyway, catching a few runs while in line or on the bus. After a while the constant chinga-chinga-chinga of the machine guns or the bells of the slot machine can get on your nerves. Still, what's there is serviceable, and as always I appreciate the option to turn off the music separately so I can hear the gameplay cues while listening to my own tunes.
I don't think I've seen such a perfect balance of simple, addictive gameplay, entertaining visuals and a perfect difficulty ramp since the original Angry Birds. Jetpack Joyride is everything that a casual game should be: easy to learn, difficult to master, charming to watch, and just compelling enough to make you wish you had one more minute in the waiting room to top off that three-kilometer run.
It's even got an admirable in-app payment system that lets those willing to pay skip ahead, without denying any of the extra content to those determined to keep their digital wallets closed. You owe it to yourself to check out Jetpack Joyride - the fact that Amazon's actually paying you a dollar to do so is just icing on the cake.


Thank you for considering the Wilderness Guardians as your future home.
Register your forum account or log in. Don't forget to verify your email address.
Read the short summary of what to expect. This is required reading.
Post your application by clicking here. Keep in mind that low effort applications are always declined.
Once posted, read the #joining_wg channel on Discord to learn what to do next.
If you're not yet ready to join but still want to say hi then please consider a community introduction instead.


travel for various purposes but the two most common purposes that people usually travel Vietnam for is as a tourist or business purpose. The authority responsible for granting Vietnam visa is the Vietnam Immigration Department. Only immigration department approves your visa no other authority is responsible for visa approval.
It is very essential for Mongolian citizens to understand each and every procedure of obtaining a Visa to Vietnam. Fill in the online visa application form at our website with correct information in the respective fields. Make payment using any one of the options such as payment through PayPal or Western Union. You can also pay through internet banking or Credit card.


text:
Q: Find the basis for one direct complement of $M$ If $M=\{p\in P_4: p(2x)=p(x+1)\}$ find the basis for one direct complement of the subspace $M$ in vector space $P_4$.
I'm having difficulties finding the basis for $M$.
$p(x)=ax^4+bx^3+cx^2+dx+e$
$p(2x)=16ax^4+8bx^3+4cx^2+2dx+e$
$p(x+1)=a(x+1)^4+b(x+1)^3+c(x+1)^2+d(x+1)+e$
$p(2x)-p(x+1)=0 \Rightarrow 15ax^4+(7b-4a)x^3+(3c-6a-3b)x^2+(d-4a-3b-2c)x-a-b-c-d=0$
From here I get that $a=b=c=d=0$. Is that correct?
$M=\{p(x)=ax^4+bx^3+cx^2+dx+e: a=b=c=d=0\}$
So I get that $M$ is a space of constant polynomials. Is then a basis for $M$ any real number?
Can one  direct complement be $\{x,x^2,x^3,x^4\}?$

redpajama_set_name: RedPajamaStackExchange


text:
HomePhonesSamsung Z1 officially announced in India – a Tizen powered, sub-$100 smartphone
Samsung Z1 officially announced in India – a Tizen powered, sub-$100 smartphone
DJs Mobiles January 14, 2015
The entry-level Samsung Z1 has been officially announced for the Indian market. The device runs Tizen OS and comes with an affordable INR 5,700 ($90) price.
The Samsung Z1 features a 4 inch display with a 480 x 800 pixel resolution, 4GB of internal storage which can be expanded by an additional 64GB of microSD, a 3.1MP rear camera, a 0.3MP front camera, a 1500mAh battery and a 1.2GHz dual-core processor with 768MB of RAM.
On the software front you get Samsung's own Tizen OS. The company promises that Tizen is very light and wouldn't bog down the phone's hardware, offering a seamless user experience. Tizen offers its own app store.
Samsung has even bundled the device with a free media and entertainment hub (dubbed "Joy Box"), which will allow Z1 users to stream and download movies, tv shows, and music.
source - Samsung
Phones Samsung Tizen Z1

redpajama_set_name: RedPajamaCommonCrawl


> as an intentional incompatiblity, it must be a bug.
> because it's fairly complete and doesn't use any dirty trick.
> It manipulates all kinds of types, each of them as exprs, patts and ctyps.
> don't really know how I can help.
> record field with an optional mutable flag?
However there is some exceptions to that rule.
A private type is a type surrounded by a node "private".
That's now the same thing for mutable types.
Or rewrite a little the code to take a better profit of this change.


As a member of the Leadership team and Managing Director of Family Wealth Management, David Calvert brings significant expertise in self managed super funds (SMSFs), retirement and investment strategies to Dixon Advisory's clients.
David believes that the greater popularity of SMSFs is due to people wanting greater control over, and involvement in, their retirement savings and greater investment flexibility. He also says that the firm's service offers excellent support to people wanting to run an SMSF, providing professional and personalised support from qualified professionals in a cost-effective manner.
A strong believer in the firm's SMSF service, David says, "We are a market leader because we specialise in services to SMSF trustees, hire professionals of the highest quality, offer a capped fee structure and have an experienced Investment Committee. Our clients appreciate the cost-effective service and the sensible, long-term retirement strategies. We get a lot of client referral through word of mouth, and as we've grown we've continued to provide clients with quality, personalised service".
David joined Dixon Advisory in 2002 and along with Alan Dixon and Robert Turner, he has played an instrumental role in the development of the firm's specialist SMSF support service. Prior to this he spent over 10 years in a range of accounting and commercial finance roles. He is a CPA and holds a Bachelor of Commerce from the University of Canberra.


7 Day Organizer, Standard, AM/PM, Removable - 1 Count , Pocket Med Pack is manufactured by APEX MEDICAL, which is one of the world's well-known support surfaces product manufacturer and a leader in the medical industry worldwide.
Pocket Med Pack with 7 Day Organizer, Standard, AM/PM is manufactured by APEX MEDICAL, which is one of the worldss well-known support surfaces product manufacturer and a leader in the medical industry worldwide. Anyone who is on a medicine regimen knows how important it is to keep up with the many different pills and when it is time to take them. Life definitely can get in the way and cause one to forget what pill to take on what day. And trying to remember if a certain medicine was taken can result in sheer frustration. One of the best ways to keep your medicine schedule intact is with a pill tray.
This product is great for those who need to keep up with their daily medicine intake. The trays come in different colors that are very noticeable. There are seven trays for each day of the week and labels for the morning and evening time. Each tray is labeled accordingly based on the time of day. Each letter is clear and easy to read. The compartments can be removed and used individually when traveling, outdoors, or for any other reason. The tray size is pretty large. Each tray is large enough for most pills to fit inside and for the top to close. Sorting of pills have never been made so easy with this pill tray. Not only will it keep you organized when taking medication, but it will be able to keep track of medications and keep them from getting lost in the shuffle.


Windows 10 finally positioned Microsoft to bring the full power of Windows to a mobile device. The promise of a unified core inspired my January 2015 analysis that Microsoft might bring a seven-inch inking-focused device to market running full Windows.
Rather than being a phone with a large display... the … will be a tablet with telephony functionality ... with the full functionality of a tablet and ... range of capabilities of a Windows 10 ARM-based tablet, but will also be capable of functioning as a phone...A productivity tablet with software enhanced to take full advantage of a digitizer pen, full access to a host [of] multimedia and leisure apps with the additional ability to place and receive phone/Skype calls and Skype/SMS messaging is an easier sale than a seven-inch smartphone.
This early analysis didn't benefit from what we now know of Core OS, CShell and Project Andromeda. But it's founded on OneCore and Microsoft's long-time vision of bringing the full power of Windows to a mobile form factor. Most important is that it reflects what's being borne out today.
Surface creator Panos Panay's attention to detail and perseverance inspired my analysis that begged the question, "Will the Surface phone be a reimagined Surface Mini?" in November 2015. Panay still uses a Surface Mini (which was canceled in 2014) as a digital journal or Moleskine.
Also despite the poor performance of the first two iterations of Surface and a billion dollar loss he kept the ideas that worked and persisted until Surface Pro 3's success.
I added his commitment to an idea, his continued use of inking via the Mini (which was intended as a digital notepad) to my previous analysis to advance the narrative that Microsoft's mobile device would have an inking focus. This device via UWP and Continuum would also be a phone, PC and replace a tablet.
A digital notepad and PC replacement, "Leave your laptop behind," Microsoft's mobile vision, circa 2015.
In November 2015, consistent with the established narrative, I explained Microsoft's shift away from the smartphone space to the creation of a new mobile PC category in my analysis, Microsoft's mobile offensive is about changing the game.
Early in 2016, I expanded that analysis with a controversial statement, "smartphones are dead", as the backdrop for an exposition on Microsoft's pursuit of an ultramobile PC category with full Windows, context-conforming hardware and software, Continuum and an inking focus.
In a November 2016 analysis of a Microsoft future vision video we delved into Microsoft's foreshadowing a folding mobile device. The Windows 10 on ARM announcement in December 2016 made the path to such a device even clearer.
The evolving Windows-on-mobile ideology, rather than a focus on particular OS iterations (that come and go), framed my understanding of Microsoft's strategy. In February 2017, I highlighted Microsoft's strategy to move telephony-enabled PCs into the mobile space rather than making smartphones more like a PC. This complemented the ongoing analysis that Microsoft's mobile device would not be a phone but a new PC category.
The always-connected, all-day battery and instant-on capabilities of cellular PCs, as predecessors to this new device category, is making this analysis clearer to those who couldn't see it a year ago.
Since this device will run Windows Core OS, this summer I shared my thoughts on why the death of Windows 10 Mobile is a good thing. Core OS finally achieves the power of Windows on all devices. Microsoft's one OS strategy differs from its competitions multi-OS approach.
Though we didn't have concrete proof of Microsoft's plans over the years, we had enough evidence to paint an accurate picture. I even shared my analytical process with readers this year hoping they'd apply a discerning eye to Microsoft's investments and see the emerging strategy.
Now, here on the cusp of 2018, we're wondering if this will be the year Microsoft finally puts a mobile-friendly PC in our pockets. Perhaps. Though what I've shared reflects my process (though not comprehensively) and why I'm convinced of Microsoft's plans, the evidence does seem to point in that direction.


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Une plaque Mather (en ) est un type de plaque commémorative honorant le conservationniste Stephen Tyng Mather que l'on trouve dans de nombreux sites gérés par le National Park Service, aux États-Unis. En bronze, les plaques Mather comprennent une représentation par Bryant Baker du profil gauche de celui qui fut le premier directeur du NPS devant un paysage de montagnes bordé par une forêt. Les premières ont été commandées en 1930.

Exemples
 Dans le parc national des Canyonlands, la plaque est visible au sol près de l'entrée de l'office de tourisme du secteur des Needles.
 Dans le parc national des grottes de Carlsbad, au Nouveau-Mexique, la plaque est placée le long du sentier de randonnée appelé Carlsbad Caverns Trail à proximité immédiate du Bat Flight Amphitheater.
 Dans le Colorado National Monument, au Colorado, la plaque se situe à l'extérieur du Saddlehorn Visitor Center.
 Dans le parc national volcanique de Lassen, en Californie, la plaque est installée sur la façade du Loomis Museum, un musée volcanologique.
 Dans le parc national de Petrified Forest, en Arizona, la plaque se rencontre le long du Giant Logs Trail.
 Dans le parc national de Rocky Mountain, au Colorado, la plaque se trouve près de l'entrée du Beaver Meadows Visitor Center, un office de tourisme inscrit au Registre national des lieux historiques et même classé National Historic Landmark.
 Dans le parc national de Yosemite, on observe la plaque depuis le Happy Isles Bridge, dans la vallée de Yosemite.
 Dans le parc national de Zion, on trouve la plaque à gauche de l'entrée du Zion Human History Museum.

Liens externes

  « Mather Plaques — A History », site web du National Park Service.

Mémoire collective
National Park Service


text:
Children of the Mind (1996) is the fourth novel of Orson Scott Card's popular Ender's Game series of science fiction novels that focus on the character Ender Wiggin. This book was originally the second half of Xenocide, before it was split into two novels. At the start of Children of the Mind, Jane, the evolved computer intelligence, is using her newly discovered abilities Children of the Mind (1996) is the fourth novel of Orson Scott Card's popular Ender's Game series of science fiction novels that focus on the character Ender Wiggin. This book was originally the second half of Xenocide, before it was split into two novels. At the start of Children of the Mind, Jane, the evolved computer intelligence, is using her newly discovered abilities to take the races of buggers, humans and pequeninos outside the universe and back instantaneously. She uses these powers to move them to distant habitable planets for colonization. She is losing her memory and concentration as the vast computer network connected to the ansible is being shut down. If she is to survive, she must find a way to transfer her aiúa (or soul) to a human body.
30 review for Children of the Mind
Greg Fishbone – Mar 22, 2008
I know several readers, myself included, who were blown away by Ender's Game by Orson Scott Card. They then found the sequel, Speaker for the Dead, to be equally as riveting and eagerly reached for Xenocide, book three in the series, with the highest of expectations--only to be slammed with disappointment. This otherwise serviceable book, with an original premise and interesting characters, crashes to an unsatisfying and confusing ending that combines the worst attributes of deus ex machina and I know several readers, myself included, who were blown away by Ender's Game by Orson Scott Card. They then found the sequel, Speaker for the Dead, to be equally as riveting and eagerly reached for Xenocide, book three in the series, with the highest of expectations--only to be slammed with disappointment. This otherwise serviceable book, with an original premise and interesting characters, crashes to an unsatisfying and confusing ending that combines the worst attributes of deus ex machina and sequel hooking. Back in the mid-90s, it seemed that only the most devoted of Ender fans dared to approach the fourth book, Children of the Mind. The rest of us avoided it like the descolada virus itself. This situation may have changed over the ensuing decade as Card has published a number of prequel and sequel books in the Ender universe including a notable series about the life and times of Ender Wiggin's schoolmate, Bean. As the story world has expanded, characters have been fleshed out, political systems have been better defined, and the original quadrology has been reframed into a new context. Xenocide-burned readers may finally be ready to take tentative steps toward CotM--or at least that's my theory, after receiving an endorsement of the book from a friend who described it as "not as bad as everyone thought it would have to be." So I read the book and it was, indeed, not as bad as everyone thought it would have to be--but it's no Ender's Game, either. It helps to know that Xenocide and CotM were originally conceived as a single volume, which was divided in half when the page count climbed higher than the publisher was willing to accommodate. CotM's confusing and disjointed opening takes place only moments after Xenocide's confusing and disjointed ending, and neither book feels complete on its own. I'm sure the author did the best he could but the result still reads like a botched operation to separate conjoined twins. CoTM starts in the middle of the action with no easy recap for those of us who haven't read the previous book in a while, so a better transition would have been appreciated. Perhaps something like I've done in this episode of Book Review Theater... EXTERIOR - EXTRASOLAR PLANET WITH THREE MOONS IN AN ORANGE SKY, WHERE PEOPLE STROLL ALONG A BOARDWALK THAT SEPARATES A BEACH ON ONE SIDE FROM URBAN BLIGHT ON THE OTHER - LATE EVENING A cardboard box appears from nowhere. Peter Wiggin and Si Wang-mu emerge, look around in confusion for a moment, and confront the first man passing by. PETER: Excuse me, sir? MAN: Yeah? Whatta you want? PETER: I'm an extra-universally created simulation of Peter Wiggin, the late Hegemon of the Free People of Earth, under the spiritual control of Andrew "Ender" Wiggin who is and will remain, until his imminent death of old age, reviled and celebrated, respectively, as Xenocide and Speaker for the Dead. WANG-MU: And I am Wang-mu, a former slave with artificially-enhanced intellectual capacity, ironically named after a Chinese goddess. Also ironically, the so-called free people of my society were in fact enslaved to outside powers by virtue of their genetically-crafted OCD tendencies while peasants and slaves like myself remained actually free. PETER: With the aid of Jane, a unique artificial intelligence originally created by an alien race that's falsely presumed to be extinct at the hands of my apparent younger brother and puppetmaster, we are travelling from Wang-Mu's home world-- WANG-MU: The Planet Where Everyone Is Chinese. PETER: Right. From Wang-Mu's home world, The Planet Where Everyone is Chinese, we were meant to find The Planet Where Everyone Is A Pacific Islander by way of The Planet Where Everyone is Japanese. WANG-MU (looks around): With my advanced intellect, I've determined that this is not any of those worlds. MAN: Nah. This is The Planet Where Everyone Is From New Jersey. Got a problem with that? PETER: Not at all, my hairy knuckle-dragging friend. It would seem that Jane is playing a practical joke on us, or perhaps manipulating our journey in the same way that everyone around us seems to be constantly manipulating everyone else in some way or other. WANG-MU: Including ourselves. PETER: I'm sorry for taking up your time, but we really must be going. A fleet is approaching The Planet Where Everyone is Brazilian with the intention of blowing the whole thing up, not knowing yet that a cure to the dreaded species-scrambling descolada virus has been found, or that their actions would mean genocide for the last remaining Buggers as well as the native Piggies and Jane herself--who is unique enough to be considered her own species. Did I mention that Jane has the ability to pop people in and out of the universe, allowing them to create impossible objects, bring people back from the dead, and cure brain damage or deformities of the body? WANG-MU: Which is why we must prevent Congress from shutting Jane down by persuading some influential philosophers that the events of World War II back on Earth are still relevant in space so many thousands of years later. Peter and Wang-mu step back into the cardboard box, which promptly vanishes. MAN: What a couple of self-important jerks! Something like that would have helped a lot, although the premise does seem rather silly and far-fetched when you try to boil it down to a few short paragraphs of exposition. It also reveals a major weakness of the story world: the assumption that Earth would colonize new worlds on a nation-by-nation basis and that the resulting planetary cultures would not change or evolve noticeably from their progenitors. This detail seems glaringly unrealistic in light of Card's obsession with such anthropological details as food, architecture, and language. Ender himself hardly appears in this book, and perhaps the most memorable character from Xenocide, OCD-laden genius Han Qing-jao, is missing entirely--only represented in CotM by tantalizing excerpts from her philosophical writings, which serve as thematic chapter headers. But Qing-jao's presence would perhaps have been redundant since she is far from the series's only deep-thinking philosopher and author of impactful works that have changed the lives of billions or trillions of people. In addition to Quing-jao, this would include Ender (author of a trilogy that has stayed continuously in print for over three thousand years), Valentine and Peter (who manipulated world governments through their pseudonymous writings as Demosthenes and Locke), Aimaina Hikari (whose works inspired attempted xenocide), Grace (whose writings inspired Hikari), Malu (whose works inspired Grace), and Plikt (who, as the speaker for Ender's death, has a lock on a future bestseller as well). Only Ender's stepdaughter, Quara, seems to lack the bug for philosophizing and authorship, so of course the other characters use her as a punching bag for their verbal abuse--which highlights another annoyance I experienced with this book. Every scene is either a dramafest of angst and confrontation or an excuse for long philosophical soliloquies that usually include at least one Shakespeare quotation. Or often, both. Almost without exception, every philosophical theory presented in the book is then subsequently picked apart and discarded as childish and simplistic compared to the unexpressed deeper thoughts that all of our genius characters are keeping to themselves. This makes for one long, emotionally draining, and often pompous book. Bottom Line: Every reader of thought-provoking science fiction, age 10 through 110, should pick up copies of Ender's Game and Speaker for the Dead. My prior warning to avoid Xenocide is tempered somewhat, but anyone who continues onward in the series should read Xenocide and Children of the Mind together and be prepared for an exhausting and confusing ride.
Andrew – Jun 30, 2009
Wraps up the series neatly enough . . . until you stop to think about how ridiculous the entire premise is or how annoying it is that everything seems to fit so nicely together. I suppose I have to recant the part of my Xenocide review where I called the "birth" of Peter and Young Val "unnecessary." That was obviously a crucial episode for what Card had in store for the series conclusion. But I still won't take back the opinion that it's annoying. Positives: After starting slowly, the plot did pic Wraps up the series neatly enough . . . until you stop to think about how ridiculous the entire premise is or how annoying it is that everything seems to fit so nicely together. I suppose I have to recant the part of my Xenocide review where I called the "birth" of Peter and Young Val "unnecessary." That was obviously a crucial episode for what Card had in store for the series conclusion. But I still won't take back the opinion that it's annoying. Positives: After starting slowly, the plot did pick up around halfway through and was sufficiently interesting to keep me turning pages; there was a scene where the mothertrees started to fruit which was beautiful. . . by far the most emotional part of the book for me; there was much creativity in the solution to the Jane problem. Negatives: Overall, the book was simply annoying. We were subjected again to far too many pages of the completely useless and unbelievable Quara, the inner turmoil of Miro (this time as he's deciding between Val and Jane), the completely incredible romance between Peter and Wang-Mu, tedious scenes between Ender and the second-least sympathetic character in the series Novinha (Card, if you're going to make her this unlikeable, you can't continue to subject the reader to her), and "recaps" from the previous books that went on for long paragraphs and I ended up just skipping. The chapter intros by Qiang-Jao brought nothing, and if anything had only the effect of reminding me of one of the most annoying characters from the previous book. The entire concept of Peter and Young Val was inconsistent. They either have free will and are their own people (in which case Ender is like a God, to have enough soul to split in two), or they're not. If the former, they wouldn't need Ender anyway to continue living, and if the latter, there's no way they would ever be able to experience self-pity. There's no in between. (view spoiler)[And did it really have to end with everyone living happily ever after? Sure Ender died, but we were clearly not meant to care for him at all by this stage in the series. Miro gets his Jane and Peter and Wang-Mu get to be soulmates after the least romantic courtship ever. Wang-Mu will remain one of the most underdeveloped main characters ever, with no answer as to what was motivating her to behave the way she did. (hide spoiler)] Overall, this and Xenocide could have been greatly condensed into one 500-600 page novel and been a masterpiece. Not Bad Movie and Book Reviews. @pointblaek
Ahmad Sharabiani – Jan 20, 2020
Children of the Mind (Ender's Saga, #4), Orson Scott Card At the start of Children of the Mind, Jane, the evolved computer intelligence, is using her newly discovered abilities to take the races of buggers, humans and pequeninos outside the universe and back instantaneously. She uses these powers to move them to distant habitable planets for colonization. She is losing her memory and concentration as the vast computer network connected to the ansible is being shut down (An ansible is a category o Children of the Mind (Ender's Saga, #4), Orson Scott Card At the start of Children of the Mind, Jane, the evolved computer intelligence, is using her newly discovered abilities to take the races of buggers, humans and pequeninos outside the universe and back instantaneously. She uses these powers to move them to distant habitable planets for colonization. She is losing her memory and concentration as the vast computer network connected to the ansible is being shut down (An ansible is a category of fictional device). If she is to survive, she must find a way to transfer her aiúa (or soul) to a human body. Children of the Mind is the end of the Ender Quartet.
Alain DeWitt – Jan 07, 2013
I just finished this book and I read it not too long after reading 'Xenocide'. I really should review 'Xenocide' but I wanted to get this out while it was still fresh since 'Children of the Mind' was so awful. A full review of 'Xenocide', though, isn't really necessary since both books are terrible and suffer from the same flaws. The big problem with this book is that Card violates the 'Show, Don't Tell' rule of writing. This book consists almost exclusively of long dialogue between characters an I just finished this book and I read it not too long after reading 'Xenocide'. I really should review 'Xenocide' but I wanted to get this out while it was still fresh since 'Children of the Mind' was so awful. A full review of 'Xenocide', though, isn't really necessary since both books are terrible and suffer from the same flaws. The big problem with this book is that Card violates the 'Show, Don't Tell' rule of writing. This book consists almost exclusively of long dialogue between characters and very long monologues and/or character ruminations. Even though a lot is happening in the book - colonies of buggers, pequeninos, and Lusitanians are moving off-world; the Starways Congress Fleet is traveling to Lusitania to destroy it; Peter and [the hyper-annoying] Wang-Mu are conducting Card's ridiculous idea of shuttle diplomacy - Card only ever has characters talk about it, rather than have the reader along for the ride. Card even takes the excitement out of space flight for Pete's sake. Then there is Card's half-baked morality/philosophy baked into the crust of this mud pie. For example, Peter's 'mission' is to sway political opinion against the fleet's use of the Molecular Disruptor (M.D., or the Little Doctor, first seen in 'Ender's Game'). They do this by going to exactly two planets - neo-Japan and, I'm not making this up, neo-Samoa! They have exactly two meetings (one on each planet) with two philosopher/academic types. These meetings consist of some pseudo-philosophical claptrap that is supposed to pass for weighty jousting of ideas of serious moment and then, presto! change-o! political opinion in the Congress of ONE HUNDRED WORLDS is changed and an order goes out telling the fleet not to use the Little Doctor! Then there is the pointless conflict and endless hand wringing over where Jane's soul (or aiua) will go. It's obvious that Jane will end up in the Young Val that returns from the initial faster-than-light space flight at the end of 'Xenocide'. But that doesn't stop Card from allowing his characters (such as they are) from arguing and bickering endlessly about it. As if that's not bad enough, the conflict is repeated (albeit on a blessedly smaller scale) with the question of where Ender's soul will go when he dies. (If you haven't figured out that it's Peter, hit yourself in the head with a hammer.) Which brings me to yet another annoying thing about this book - the endless bickering between the characters. It's not enough that the book is endless dialogue. It's a lot of endless bickering, sniping and malicious psychoanalysis between the characters. First of all, very, very few people (and when I say 'very, very few' I mean none) has the acumen that Card's characters have. No-one really knows what anyone else is really thinking or why they do what they do. This makes it all the more unforgivable for Card to saddle the book with loads of shrill attacks between Jane and Ender, Jane and Miro, Young Val and Miro, Peter and Wang-Mu, Ender and Novinha, Quara and everyone! It reminded me of why I stopped reading Card's Homecoming series, which suffered from the same shortcoming. Also, Card doesn't pass up the opportunity to re-hash all his earlier sermo - I mean, arguments from the previous three books about how it is wrong for one species - in this case, humans - to exterminate another - in this case, the buggers (notwithstanding the fact that the buggers were attacking humankind). Except that he doesn't even make an argument; it's simply an assertion. He doesn't explain why it was wrong of Ender to destroy the buggers' home world when they had attacked humans. He just declares that it is (and saddles poor Ender with the guilt). It was unconvincing the first several times Card made it and unnecessary in this volume. I think this book suffers from the Forced Franchise Syndrome. That's my own term for when a filmmaker, or in this case author, takes a perfectly good standalone property ('Ender's Game' in this case) and tries to string it out to create a series when it's not supported by the material. My two favorite examples of this are the Pirates of the Caribbean and the Matrix movies. I rarely give up on a book once I have started it. I thought long and hard about it with this one. In the end, the reason I didn't was because the book was relatively short and it only took me a little over three days to get through it.
Christopher – Aug 05, 2010
Whoo, finished, finally. Sometimes you get sucked in a series and you just can't wait until its over because of the command over your whole attention that it has on you. Andrew Wiggin is somebody who we would all like to become; understanding, compassionate, brilliant, and charitable. Yet he is a tragic character who carries the burden of humanity on his shoulders, always taking on more responsibility than is seemed his share. This final novel is the fast paced, engaging, climax to the series. Sp Whoo, finished, finally. Sometimes you get sucked in a series and you just can't wait until its over because of the command over your whole attention that it has on you. Andrew Wiggin is somebody who we would all like to become; understanding, compassionate, brilliant, and charitable. Yet he is a tragic character who carries the burden of humanity on his shoulders, always taking on more responsibility than is seemed his share. This final novel is the fast paced, engaging, climax to the series. Speaker for the Dead and Xenocide were mature, slow and ponderous; albeit very fascinating. (In my opinion, Xenocide could have done with a hundred less pages.) Yet all of them were anticlimactic; Card left much of the plot lines unresolved or those that were resolved done with diminished excitement. Children of the Mind made up for it. I found it satisfying and was unable to put it down. He developed and expounded all that was missing from the first two (yes, two, I don't consider Ender's Game part of this series, its character and mood and purpose are entirely different than these three. I view it as a prequel) novels. I've read complaints about Speaker or Xenocide that were resolved in this last one. His characters drive his stories. Their challenges, brilliance, and road on life are the heart of the story. I do recommend the series. They read fairly quickly, are enjoyable and powerful.
Spider the Doof Warrior – May 23, 2009
I have to find that quote in this book that PISSES ME OFF. It made me take away a star. Why so RACIST? To asians and whites! Ever think that maybe Peter just wants to sit in a chair because chairs are more comfortable than kneeling? Sorry, but what he wrote about Hiroshima and Nagasaki is OFFENSIVE AS ALL FUCK! I hate this book. I hate OSC's writing. Why did I EVER think he was a good writer? Oh, that is IT Orson Scott Card. I'm going to go out and DESTROY THE NUCLEAR FAMILY! I will destroy gender I have to find that quote in this book that PISSES ME OFF. It made me take away a star. Why so RACIST? To asians and whites! Ever think that maybe Peter just wants to sit in a chair because chairs are more comfortable than kneeling? Sorry, but what he wrote about Hiroshima and Nagasaki is OFFENSIVE AS ALL FUCK! I hate this book. I hate OSC's writing. Why did I EVER think he was a good writer? Oh, that is IT Orson Scott Card. I'm going to go out and DESTROY THE NUCLEAR FAMILY! I will destroy gender roles, make boys play with dolls and girls play with trucks and turn everyone in the world gay and then have a gay pride parade in your town full of strippers and topless lesbians! There will be transgendered people, gender queers like me and SO MANY PEOPLE WHO WILL BREAK DOWN SOCIETY! We will take over the schools and such and encourage EVERYONE to be hedonistic heathens because he is getting on my damn nerves THAT MUCH! I swear this computer is trying to tell me to read Harry Potter instead. Why the hell would you tell a woman who was battered by her husband such TRIPE? How was it good to have a man who beat their mother and made them unstable? Libo was a frigging WUSS for not taking responsibility for his kids and the woman he loved. It's like I can't even think of a character of his as a good guy because they FRIGGING SUCK THAT MUCH AS A PERSON! His sick world view permeates every word. That's it's better to have an unhealthy family as long as it's a heterosexual family with proper gender roles than to have a happy healthy gay family! How is it protection for them if they are screwed up because of this awful, abusive man? Families should NEVER be about abuse. Or gender roles, but love and trust! And why must Novinha be in this book? I. Hate. Her. I regret rereading Xenocide and Children of the Mind. In the past, I loved the Ender's Game series, but rereading them too many times and reading Ender in Exile killed that. I thought these books were better than Ender in Exile, but they are the same. Every single paragraph is poisoned by Orson Scott Card's world view. Characters exist only to express it and spout out his philosophy. Characters argue and bicker and act bitchy and stupid when the fate of people are at stake. People fall in love in two days and get married, even if the person they are marrying is 14! Most of the characters spout on about getting married and religion every three seconds. If there are characters of colour, they are more like racial caricatures. Are all Samoans fat? All Asians obsessed with honour and being humble? OSC seems to think so! I'm sorry, but he's just not a good writer. He can't write women for shit. He just conquers characters and make them lecture the reader. His plots are thin and based on characters doing ridiculous things. If these characters are such geniuses, why the hell are they so damn stupid? It's three thousand years into the future! It's like nothing has changed or gotten any better and people move to segregated planets to live like stereotypes. I can't believe that in 30 years Novinha's stupid children never changed. Quim was just as self righteous, Grego, ready to instigate things, and Quara, arg! Why was she in this book? She was such a BITCH for no reason at all other than to irritate everyone and the reader. Only Ela had any sort of sense. What is the point of Science Fiction if things don't change? Yes, people are on other planets, but wouldn't they have developed MORE than this? Octavia Butler has way more complexity to her stories. Read her instead! That is it. I gave him a chance. I'm going to go out and write subversive literature and I'm not even going to read the Bean series when I could read Harry Potter instead and be happy instead of cranky. I could have practiced piano!
Dave – May 14, 2019
The End Children of the Mind is the end of the Ender Quartet and the story of the passing of the torch to the next generation of Ender's "Children." His children include memory creations of his siblings, his adopted family, and the connected one, Jane. It's a fitting conclusion to a series filled with wonder, with magic, with spectacle. It has thus far met with rather mixed reviews, but if you've been following these characters, it's like revisiting old friends when you open up the next book. You The End Children of the Mind is the end of the Ender Quartet and the story of the passing of the torch to the next generation of Ender's "Children." His children include memory creations of his siblings, his adopted family, and the connected one, Jane. It's a fitting conclusion to a series filled with wonder, with magic, with spectacle. It has thus far met with rather mixed reviews, but if you've been following these characters, it's like revisiting old friends when you open up the next book. You want to know if the fleet ever reaches Lusitania. You want to know if Jane survives when the Ansible system is shut down. You want to know if somehow someone figures out how to persuade the Starways Congress. But you never imagined this ragtag band on this backward planet would survive. It is recommended that the reader start the series at the beginning or else you could find yourself lost and drifting in the cosmos. The story is now a mix of science fiction and metaphysics and Eastern philosophy is explored. Instant space travel exists, changing everything. And, spirits can jump from one container to another. A bold satisfying read. Card continues presenting his themes of ethical quandary such as how do we know if an alien species is intelligent and how do we know if they threaten our existence. As we travel through space and encounter aliens 👽, the question becomes whether we can understand them and vice versa and should we strike first. The science 🧬 part of the book gets a little crazy. First, we have traveling at lightspeed where we age a few months while the rest of the world lives out thirty years of real time. Then, because that doesn't move the story along fast enough, we get instant space travel where the Jane entity moves ships outside of reality and then brings them back wherever she wants. Of course, that's far more easy to understand than the sound of people or souls of networks in the case of Jane flirting around through psychic Webs of connection. Kind of a New Age crystals and mind reading thing, but Card makes all this stuff work well in the context of the story.
Monica – Nov 23, 2013
I wanted to love this. I really did - after all, I love Miro, who is given a lot more page space, and I was excited to see what Peter would bring to the table. But after Xenocide, it was pretty weak. Now to make a few comments (ehem, rants)… a) Why is it that the only truly negative bits in the series come from the women? You know, the only truly unforgivable, unredeemable, unreasonable, and supremely infuriating bits… Let me summarize what these bits were: QUARA, Qing-Jao, and Novinha. Welcome t I wanted to love this. I really did - after all, I love Miro, who is given a lot more page space, and I was excited to see what Peter would bring to the table. But after Xenocide, it was pretty weak. Now to make a few comments (ehem, rants)… a) Why is it that the only truly negative bits in the series come from the women? You know, the only truly unforgivable, unredeemable, unreasonable, and supremely infuriating bits… Let me summarize what these bits were: QUARA, Qing-Jao, and Novinha. Welcome to the Hate Club. QUARA: I've never read a nastier b**** than Quara. She should've been sacrificed to her beloved descolada. No one should have to put up with the kind of crap behavior, attitude, and total disregard of authority and sense that Quara consistently subjected everyone to. She is the only absolutely unredeemable character in the books. Screw the daddy issues. She was a [horribly] flawed character without any saving grace. Not a one. I quite successfully hated her. QING-JAO: represents the kind of brainwashed religious fanatic that is ultimately pardonable, and pitiable, because they truly believe they are doing the right thing. But man, what a waste of a highly-educated and once perfectly rational mind. This is the unreasonable bit. (*note: Qing-Jao appears in Xenocide.) NOVINHA: So Ender finally commits himself to a woman, and he has to choose a massively-scarred, emotionally-wrecked, paranoid, vitriolic control freak who, it was revealed, never really gave him her unconditional love and devotion (view spoiler)[ (He wanted kids so badly yet she was not interested in disrupting her career! Selfish hag!!! After all he went through, and all he did for humanity, and for her family, to rob him of that irreplaceable experience…) (hide spoiler)] and who treated him like trash in this last book. HE DESERVED WAY BETTER. Witch. I totally blame her for (view spoiler)[his premature death. (hide spoiler)] To sum this rant topic up, though, one does not have to think long when wondering why it was only women who were written into this role, whereas all the men eventually reach some state of grace (or are naturally already paragons of wisdom. Semi-sarcastic eye roll). The series is clearly male-centric, even in the tipping of the moral scale. b) I was somewhat surprised by the excessive support given to the marriage institution. The concept of marriage is absolutely upheld. It was like love = marriage, and no other equation exists. Even Novinha's adultery was eventually painted as the manifestation of a "marriage of the heart." (view spoiler)[ I was slightly annoyed by the insta-marriage decisions of Miro and Jane and Peter and Wang-mu. I mean, of course I was rooting for them, especially Miro and Jane. And I recognize that Card is not an author of romantic fiction. But still. He could have given us more, especially for Miro and Jane - it should've been knock-off-your-socks awesome to finally realize that they could actually be together - before peremptorily engaging them. And really, Peter and Wang-mu just friggin' met each other and barely even discovered their love, and suddenly they tie the knot. (hide spoiler)] Overall I felt that there was unnecessary underlining of the concept, clearly based on the author's personal moral beliefs. c) Jane is AWESOME. Period.
Kevin – Dec 21, 2011
I couldn't wait to finish this book. The Ender quartet started so strong and got progressively worse with each book. I hated who the characters became in this book (particularly Wang-Mu) and the long-winded monologues about the difficult love relationships got excessive. The tired philosophy and ruminations on the human condition were boring and unwanted. Children of the Mind started with so much potential but it was poorly executed. I was really hoping to see the ruthless Peter emerge, having b I couldn't wait to finish this book. The Ender quartet started so strong and got progressively worse with each book. I hated who the characters became in this book (particularly Wang-Mu) and the long-winded monologues about the difficult love relationships got excessive. The tired philosophy and ruminations on the human condition were boring and unwanted. Children of the Mind started with so much potential but it was poorly executed. I was really hoping to see the ruthless Peter emerge, having been given only the worst of himself from Ender. Then Ender would have to act on his promise to stop Peter. But of course this didn't happen. Peter is just a brat, and embarks on his mission to save Lusitania with the ever annoying Wang-Mu. The fleet that was sent at the end of book 2 finally got to Lusitania and the actions of the Captain was probably the best part of the book. Comparing his ethical quandary to that of Ender was really interesting but couldn't make up for everything else that made this book so bad. I wanted to like this book, but I couldn't. After reading Children of the Mind it will take time before I want to read another book by Orson Scott Card.
Mario – Mar 23, 2010
Don't get me wrong, Orson Scott Card is one of the greats. Ender's series is one of the best series of all time. However, this book was his weakest due to being monotonous and preachy. The characters were going back and forth, stating the same dialogues. I understand the message and the characters' purposes, but the book lasted way too long; thus,I barely finished the book. Of course, there were many moments, but the bad outweighs the good. Don't get me wrong, Orson Scott Card is one of the greats. Ender's series is one of the best series of all time. However, this book was his weakest due to being monotonous and preachy. The characters were going back and forth, stating the same dialogues. I understand the message and the characters' purposes, but the book lasted way too long; thus,I barely finished the book. Of course, there were many moments, but the bad outweighs the good.
Warren Pagel – Jul 20, 2013
The last book in the sci-fi series following Ender Wiggin is disappointing to say the least. It takes all of the amazing characters introduced in Ender's Game, Speaker for the Dead, and Xenocide and devolves them into what boils down to a soap-opera-in-space. Card excels at creating interesting characters, but he obviously struggles with writing romance; this is all the more apparent when, in a series that until this book never had any focus on romance between characters, suddenly has romance fo The last book in the sci-fi series following Ender Wiggin is disappointing to say the least. It takes all of the amazing characters introduced in Ender's Game, Speaker for the Dead, and Xenocide and devolves them into what boils down to a soap-opera-in-space. Card excels at creating interesting characters, but he obviously struggles with writing romance; this is all the more apparent when, in a series that until this book never had any focus on romance between characters, suddenly has romance forced down the throats of nearly every major character. He also seems to forget entirely about the science-fiction aspect of the series and abandons it entirely for the supernatural, including religious revelation to minor characters, and the discovery of instantaneous interstellar travel based solely around "close your eyes and wish really hard." Further evidence of why this book should probably never have been written is its weakening of the universe Card has created. The Hundred Worlds up until this novel had been fairly believable because we had only encountered a few different planets. Each of those planets seemed to revolve around a particular culture, but it was fairly easy to believe why the culture was so limited. For example, the world of Path maintained its ancient-Chinese style culture because Starways Congress had genetically engineered them to be that way for its own purposes. Lusitania was entirely comprised of Brazilian Catholics because of its inability to expand across the electrified fence separating them from the pequeninos. So, why then, do we have an entire planet of Samoans, and another planet of Japanese? Why would we not have multiple cultures on planets that have been in existence for over 3000 years, instead of people maintaining the traditions of people that lived millenia ago? This situation would be the same as if we on Earth still had essentially the same culture from 1000 years before the birth of Christ. This also brings us to the question of why technology has not advanced since the time of the First Xenocide (the events of the first novel in the series). 3000 years have passed, and yet humanity has not progressed in the sciences in any notable fashion. All in all, the main problem with Orson Scott Card's novel is that it ruins the magic established by the previous novels in the series by abandoning its main character, forcing romance where it doesn't belong, and ruining the suspension of disbelief by bringing the universe's most glaring inconsistencies into the foreground.
Matt – Aug 14, 2011
This book actually led me to break two rules of mine: 1) Never give up on a book more than 30 pages in, and 2) Nobody needs to read my review of a book, so what's the point in writing one. But this time I just... I just couldn't do it. What I loved about Ender's Game was that it's not a blatant, lasers'n'aliens sci-fi novel (although there is NOTHING wrong with laser'n'aliens), so much as it's the story of a boy placed in relatively difficult circumstances, "up against it" if you will, who learns This book actually led me to break two rules of mine: 1) Never give up on a book more than 30 pages in, and 2) Nobody needs to read my review of a book, so what's the point in writing one. But this time I just... I just couldn't do it. What I loved about Ender's Game was that it's not a blatant, lasers'n'aliens sci-fi novel (although there is NOTHING wrong with laser'n'aliens), so much as it's the story of a boy placed in relatively difficult circumstances, "up against it" if you will, who learns through simple necessity how to handle himself in difficult situations, and it all just so happens to be told against the backdrop of a science fiction universe. With the rest of the series (barring Ender's Shadow, et al.--I'm talking about the main "Quartet") Orson Scott Card seemed to say, "Of you like stories of moral dilemma told in a science fiction world? Well gettaloadathis!" It's the literary equivalent of saying to me, "Hey, I really like this sandwich. The bread and butter pickles really bring out the flavor." And then the next time I make you a sandwich, it's just a pile of bread and butter pickles. And maybe a glass of pickle juice on the side. Too much! He really lays it on thick with the inner monologue and moral indecision. And with sentences like "It was so complex--and yet so simple" peppered throughout, it feels more like a satire than an actual, I'm-taking-myself-seriously novel. I tried, oh how I tried, to finish this book. But I got to a point where I realized I still had 100 or so pages of this, and I just had to put my foot down. Which leads me to broken rule #2: The purpose of this whole review is so that someone might save themselves the trouble of reading this novel. I know it's tempting, especially after reading the three that lead up to it, but save yourself the trouble and just look it up on Wikipedia. Then maybe re-read Ender's Game so that someone, somewhere, can once again send positive vibes toward Orson Scott Card.
Arielle – Nov 16, 2014
A solid conclusion to the Ender Quartet. It was thoughtfully written and obviously much more than just a science fiction book. A few of my favorite quotes: "But we were there, and during the time we lived, we were alive. That's the truth—what is, what was, what will be—not what could be, what should have been, what never can be. If we die, then our death has meaning to the rest of the universe. Even if our lives are unknown, the fact that someone lived here, and died, that will have repercussions A solid conclusion to the Ender Quartet. It was thoughtfully written and obviously much more than just a science fiction book. A few of my favorite quotes: "But we were there, and during the time we lived, we were alive. That's the truth—what is, what was, what will be—not what could be, what should have been, what never can be. If we die, then our death has meaning to the rest of the universe. Even if our lives are unknown, the fact that someone lived here, and died, that will have repercussions that will shape the universe." "Miro, I'm so sorry. I always felt such pity for you humans because you could only think of one thing at a time and your memories were so imperfect and... now I realize that just getting through the day without killing someone can be an achievement." "Changing the world is good for those who want their names in books. But being happy, that is for those who write their names in the lives of others, and hold the hearts of others as treasure most dear.
Shayna L – Dec 04, 2007
Children of the Mind flows from the rest of the Ender saga. Aside from the issues that carry over from the previous book, there's less focus on all the philosophy in the universe and more story. It's mostly about Jane and her bid for survival along side all the peoples and aliens on the world of Lusitania. Like the other books, it's pretty enthralling and opens up the type of moral and philosophical issues that probably have entire sections of the library dedicated to understanding them. The big Children of the Mind flows from the rest of the Ender saga. Aside from the issues that carry over from the previous book, there's less focus on all the philosophy in the universe and more story. It's mostly about Jane and her bid for survival along side all the peoples and aliens on the world of Lusitania. Like the other books, it's pretty enthralling and opens up the type of moral and philosophical issues that probably have entire sections of the library dedicated to understanding them. The biggest criticism I can offer is the role of Ender in this, the final part of Ender's series. It seems like he's been shunted off in the background for the most part. Technically he is playing a large role in the whole fight for alien survival. But it seems as if this character with such great potential, if not as the main hero then as a really cool supporting role, is almost completely useless from the third book on. I was expecting much more from Ender... It's his series, after all.
Stephen – Aug 11, 2008
4.0 to 4.5 stars. Book four of the classic Ender series. Not quite as good as the previous books but still excellent and highly recommended.
Asa – Sep 19, 2010
Well, now I've finished the "Ender Quartet" (or saga, as it's called here) at a very leisurely pace. The first book, Ender's Game, was excellent. Second was Speaker For The Dead, which was great. Then there were Xenocide and this one, both of which were merely okay. It seems that Xenocide and Children Of The Mind were originally meant to be one book. I suspect that if Xenocide had stayed within its own borders, it would have been much better. These two books are weighed down by a lot of ideas. Th Well, now I've finished the "Ender Quartet" (or saga, as it's called here) at a very leisurely pace. The first book, Ender's Game, was excellent. Second was Speaker For The Dead, which was great. Then there were Xenocide and this one, both of which were merely okay. It seems that Xenocide and Children Of The Mind were originally meant to be one book. I suspect that if Xenocide had stayed within its own borders, it would have been much better. These two books are weighed down by a lot of ideas. They're usually very interesting ideas, but that doesn't excuse their interference with the story. It's not only ideas that bloat the two books, though. For example, I don't think Wang-Mu and Qing-Jao are both needed. It's quite interesting to see their personalities clash, but it's not necessary. One character could have served the functions of both. I also feel that much of the plot of Children Of The Mind was not needed. A lot of it follows the path of "Oh no, this terrible thing is going to happen!" "Wait, maybe if this extremely unlikely event takes place, the terrible thing won't happen!" "Hooray, the event took place!" I didn't see a lot of value in that. The characters were written weakly as well. Perhaps this is my own lack of comprehension, but their dialogue sounded like the same person most of the time (except for the queen and the tree, who sounded like each other). Furthermore, they were virtually flawless, which makes it hard to care about them. Sure, there was a lot made of their flaws, but these flaws all seemed superficial, and pretty much everyone was a super great person doing the best they could. The only truly flawed ones that I saw were the minor characters Quara, Plikt, and Lands. There were still a few great moments. I particularly enjoyed (in a bad way) Miro's last scene with Young Val. The confrontation between Peter and Lands was also very enjoyable.
Evan – Jan 22, 2015
This is more of a review for the entire series. I didn't care much for the first book (Ender's Game), but the surprise ending captivated me enough to read the next book (plus the series was a Christmas present and I didn't want to leave it unread). The second book (Speaker for the Dead) was much better and I love the Speaker for the Dead idea. This is where things in the book get complicated. The third book (Xenocide), whoa, huge leap in time, love how chaotic everything is with the race to save This is more of a review for the entire series. I didn't care much for the first book (Ender's Game), but the surprise ending captivated me enough to read the next book (plus the series was a Christmas present and I didn't want to leave it unread). The second book (Speaker for the Dead) was much better and I love the Speaker for the Dead idea. This is where things in the book get complicated. The third book (Xenocide), whoa, huge leap in time, love how chaotic everything is with the race to save [insert one of many things here]. The ending of the third book threw me off a bit though. The fourth book (Children of the Mind), I can't say much about this book without giving SOME part of it away, so I will keep it simple. Amazing conclusion. Note: certain things in the book may seem a little weird, not in a bad way, just strange
Leah – Mar 01, 2021
I really enjoyed it but the ending was lacking. It didn't feel significant or suspenseful. The first quarter of the book had a really good recap of the previous book as well as the series and tied it into this book well. What I love most about this book and series is the philosophical out of the box thinking the character's have. Also about moral and doing what is right. "...back when people lived on only one world, all the nations and races and religions and philosophies crushed together elbow to I really enjoyed it but the ending was lacking. It didn't feel significant or suspenseful. The first quarter of the book had a really good recap of the previous book as well as the series and tied it into this book well. What I love most about this book and series is the philosophical out of the box thinking the character's have. Also about moral and doing what is right. "...back when people lived on only one world, all the nations and races and religions and philosophies crushed together elbow to elbow, with nowhere to go but into each others land's, for the sky was a ceiling then, and space was a cast chasm that could not be bridged." "Everyone dies. Everyone leaves. What matters is the things you build together before they go. What matters is the part of them that continues in you when they're gone." (view spoiler)[ i thought and hoped that the hive queen would betray ender or the humanity cause. Or the pequininoes would have some ulterior great motive for everything happening for them. I was expecting something twisting and epic to happen and nothing happened. I liked the whole Jane going through all the auias and storing her data in the mother trees and going into young Valentine. Ender fading and turning to dust was kinda weird and way too soft a way for him to pass away. The whole starfleet, congress, little doctor, missile was really boring and felt thrown in there for no real reason but to try and put something epic into the story. (hide spoiler)]
Dr Bolderdash – Sep 25, 2011
Ender's game was really fun and interesting read. It made me excited to explore more of Card's work. With each subsequent book of the Ender Saga I have enjoyed it less and less. Throughout the entire series there has been a strong drive to explore philosophical notions of war and survival and the connections between people. In Ender's game it is not too heavy handed and mostly submerged beneath the narrative. By Children of the Mind Card might as well be bludgeoning you over the head with it. I h Ender's game was really fun and interesting read. It made me excited to explore more of Card's work. With each subsequent book of the Ender Saga I have enjoyed it less and less. Throughout the entire series there has been a strong drive to explore philosophical notions of war and survival and the connections between people. In Ender's game it is not too heavy handed and mostly submerged beneath the narrative. By Children of the Mind Card might as well be bludgeoning you over the head with it. I have no problem with a deep exploration of philosophy in literature but Card has become so enraptured with his own ideas that the book has very little forward momentum. I understand that is not a sequel but actually the second half to Xenocide; but the only time anything happens is in the last few pages of the book. It feels like he has sacrificed story to just get his point across. Another unappealing aspect of the novel is the racism and limitations inherent in Card's vision of the future. Every world we encounter has one presiding culture and no other. It is simply taking countries and believing that their culture is maintained across thousands of years as we know it know. Never mind that you can watch culture evolve over the space of a century. This also leads to the "Japanese planet"; "The Chinese planet" and the "Pacific Islanders planet". On the Pacific islanders planet one character makes reference to how unambitious the people are and wonders if it is something to do with their racial character or their genome. I can't even comment on this, but I am sure the Nazi's would have been happy. Lastly, the aspect of religion in these novels just never made much sense to me. It is logical that certain religions would found colony planets that continued their beliefs. But their is no portrayal of agnostic/atheist world or planet. Neither is there any attempt to reconcile the "universal truths" that are discovered with the concept of a Catholic or Christian God. For all his pages and pages of characters talking about the nature of being we never get an explanation how some deeply religious characters can learn things without trying to reconcile their world view. Stick to Ender's Game. Read the next one, Speaker of the Dead, if you really want to; but avoid Xenocide and Children of the Mind as far as possible.
Djuna – Jun 02, 2007
These books are a great combo of sci-fi and philosophy, but I feel like the Ender series begins with the best book and then they gradually lose appeal. The first book in the series was skillfully crafted to weave complex strategy lessons for a child, and I was very pleased with how clever the author was, with only a few areas that were a bit heavy-handed. The subsequent books got a bit more convoluted, and lost some of the brilliance. It seemed like Card spent most of his effort on coming up wit These books are a great combo of sci-fi and philosophy, but I feel like the Ender series begins with the best book and then they gradually lose appeal. The first book in the series was skillfully crafted to weave complex strategy lessons for a child, and I was very pleased with how clever the author was, with only a few areas that were a bit heavy-handed. The subsequent books got a bit more convoluted, and lost some of the brilliance. It seemed like Card spent most of his effort on coming up with the species and characters and fascinating theories, but not as much on the plot twists and fine detail as he did with the first book. I still enjoyed them, but I can imagine some people would rather stick with the first book and not read further.
Olivia Sussex – Jul 10, 2018
This book was not good :( -the female characters were all written badly -the plot wasn't captivating, everything they wanted to happen just kinda worked out -it was too self aware? as if every event had to be justified by the unrealistic conversations of the previous page It's disappointing but I just didn't enjoy it. That being said, I'd still recommend reading the first two books of the series, as I think they hold their own nicely & I think they're brilliant. This book was not good :( -the female characters were all written badly -the plot wasn't captivating, everything they wanted to happen just kinda worked out -it was too self aware? as if every event had to be justified by the unrealistic conversations of the previous page It's disappointing but I just didn't enjoy it. That being said, I'd still recommend reading the first two books of the series, as I think they hold their own nicely & I think they're brilliant.
♥ Rebecca ♥ – Dec 20, 2007
An excellent conclusion, a great outcome, almost happy all around. Speaker for the Dead is still my favourite of the four, and Xenocide is still my least favourite. But of the two left, Ender's Game and Children of the Mind, I'm not sure which I prefer. Ender's Game is absolutely brilliant, but so different from the others its hard to figure out where it fits. Ender's Game is like the introduction to Ender's character, his background, but the last three are the story. I must admit, I have a grea An excellent conclusion, a great outcome, almost happy all around. Speaker for the Dead is still my favourite of the four, and Xenocide is still my least favourite. But of the two left, Ender's Game and Children of the Mind, I'm not sure which I prefer. Ender's Game is absolutely brilliant, but so different from the others its hard to figure out where it fits. Ender's Game is like the introduction to Ender's character, his background, but the last three are the story. I must admit, I have a great weakness for romance mixed into science fiction. I almost always find the romances within a sci-fi novel, movie, or tv series, more satisfying than pure romance/drama. So, this book was quite a bit of fun for me, in that sense. It is also the only book to make me cry, as far as I can remember. I cried several times while reading this. So many confessions of love for a sci-fi novel! I'm such a softy.
Kara – Mar 15, 2019
I'm torn on what to rate this. I was told by many internet people to stop reading after Speaker for the Dead, and I almost did because I loved that book so much on its own. Buuuuut I didn't want to leave the world. And if all you want to do is stay in the world, then the last two books in the quartet are good (though this is the weakest, I think). But if you're more interested in a satisfying conclusion, then you should know the writing and storytelling does get progressively weaker after Speake I'm torn on what to rate this. I was told by many internet people to stop reading after Speaker for the Dead, and I almost did because I loved that book so much on its own. Buuuuut I didn't want to leave the world. And if all you want to do is stay in the world, then the last two books in the quartet are good (though this is the weakest, I think). But if you're more interested in a satisfying conclusion, then you should know the writing and storytelling does get progressively weaker after Speaker—never bad, but weaker. Stopping with Speaker is what I would advise if I was recommending the series to friends, but I'm glad I continued, and the flaws of the last two books don't ruin my experience of Speaker. This is a pretty negative review so far, but I actually did enjoy Children of the Mind! I loved spending more time with the characters, and apparently I can't get through any book in this series without crying, so if that's your jam, then godspeed.
Oliver – Jan 06, 2022
As Children of the Mind is essentially the second half to Xenocide I don't really have much to add apart from the fact that it somehow manages to be more unnecessary and boring. My recommendation remains that I strongly suggest reading Ender's Game and Speaker of the Dead, but stop there if you can. As Children of the Mind is essentially the second half to Xenocide I don't really have much to add apart from the fact that it somehow manages to be more unnecessary and boring. My recommendation remains that I strongly suggest reading Ender's Game and Speaker of the Dead, but stop there if you can.
Nancy O'Toole – Dec 08, 2011
The end is coming. Starways Congress has sent the little doctor, a weapon that can destroy an entire planet, to the world of Lusitania, regardless of the fact that the Descolada virus has been cured. Meanwhile, they have also discovered the existence of Jane, a computer program that has grown into a being of consciousness, and is planning on destroying her due to her inconvenient interference. It will take the efforts of everyone to stop Starways Congress, save Lusitania, and keep Jane alive. Chi The end is coming. Starways Congress has sent the little doctor, a weapon that can destroy an entire planet, to the world of Lusitania, regardless of the fact that the Descolada virus has been cured. Meanwhile, they have also discovered the existence of Jane, a computer program that has grown into a being of consciousness, and is planning on destroying her due to her inconvenient interference. It will take the efforts of everyone to stop Starways Congress, save Lusitania, and keep Jane alive. Children of the Mind is the fourth published book in the Ender Saga, and originally the final volume. Before I began this book, I had noticed a trend with the previous Ender books. I enjoyed them all, but loved each book just a little less. I came into Children of the Mind wondering if this downward trend would cease or continue. By the end of the audiobook I felt frustrated and disapointed. It's true that Children of the Mind has times when it really shines, but there were far too many times when I wanted to chuck my mp3 player out the car window. Let's start out with the positive. Much how I enjoyed learning about the Chinese/Taoist inspired planet of path in Xenocide, I enjoyed seeing the Ender universe expand even further to a Japanese inspired planet, and a Samoan inspired one. I enjoyed further exploring the motivations of Young Val and Peter (created accidentally by Ender's thoughts in Xenocide).There were also moments when the novel was heartbreakingly beautiful, reminding me why I picked up this series in the first place. At the same time, Children of the Mind is a very uneven novel. One of the things that bothered me about Xenocide is I felt that there was too much infighting among the characters. Apparently Card did not agree with me because it felt like half of Children of the Mind was made up of fighting, from petty bickering to full on screaming matches, which seemed absolutely ridiculous considering the sensitive timelines the characters had to deal with. It also resulted in characters that had so far been interesting becoming unlikable, including Ender who up until this moment had been one of my favorite characters in sci-fi. I was also uncomfortable with how this book treated it's female characters. This can be seen with the harsh treatment of Young Val who was just expected to stop existing because she wasn't a "real" while Peter appeared to be somehow more legitimate, if incomplete, despite the fact that their situations were identical. This can also be seen with how so many of the female characters became marked with ugly jealous, either of Jane or another female character. Is this really written by the same person who gave us such great female characters as Valentine? The book presented more problems as well. There's really only so many times when something impossible is required to solve an issue and the characters somehow do it, before it starts to grate on ones nerves. I also felt the two romantic pairings that popped up in this book to feel shoe-horned in for convience sake. After much grappling with my own issues surrounding Children of the Mind, I have come to the conclusion that regardless of it's bright moments, there were just too many that made me want to tear out my hair to consider this to be a good book. It is worth noting that the audiobook production was put together quite well, despite the fact that it couldn't seem to decide if it wanted to be a full cast or a straight recording with multiple voices. I would really only recommend reading this if you've enjoyed the series up until now and really want to see how it ends, and even then I wouldn't rush out to get it.
Neil – Jul 30, 2010
This review has been hidden because it contains spoilers. To view it, click here. It's just getting silly now. I'm glad this book 'ends' the Ender saga (even though Card then went on to chuck out some prequels.) It was a great page turner, I think this is something Card does very well - however, the more I read of his work, the more I think this is because I have developed the knack of knowing when to skip one of his long expository paragraphs about how someone feels. As I mentioned in another review, he is very tell not show about his characterization. To be fair, he has so It's just getting silly now. I'm glad this book 'ends' the Ender saga (even though Card then went on to chuck out some prequels.) It was a great page turner, I think this is something Card does very well - however, the more I read of his work, the more I think this is because I have developed the knack of knowing when to skip one of his long expository paragraphs about how someone feels. As I mentioned in another review, he is very tell not show about his characterization. To be fair, he has so many characters, I think he would be hard pressed to develop the nuances of each individual character in the space he has, but I found myself charging through a great many passages in this book in particular - basically anything dealing with the character of Quara. OK I GET IT SHE'S A CONTRARY BITCH. But wait, is that all she is? Yup, seems like it. Also, people just randomly falling in love. What's with that? Wang Mu loves Peter in a couple of days. With no precursors. Not that I noticed. Miro gets the fever for Young Val - then flips to Jane, but it's Jane in Young Val's body and this is pretty messed up enough to warrant a good chapter or so on identity and sexual vs. mental attraction ... but we don't really get much in the way of why it's OK for Miro to want to hook up with the big 'L' of his life in the body of his recent crush. (Maybe this was made clearer and I didn't notice because I was scratching my head so much at the time...) The Japanese world felt like a halfway decent vision of how such a place might work, but I felt like Card fell into the trap he fell into with Xenocide - overemphasizing the cultural uniqueness of one society to the exclusion of all other outside influences just to have something to drive his plot forward. Actually, the more I write about this, the more I want to give it a lower score. And yet, I left the book oddly entertained. Orson Scott Card, you conflict me so.
Duffy Pratt – Aug 16, 2012
In each successive book, Card seems to have honed in on the worst points of the last book and then used them as the focus for the new one. This one mostly involves Ender's very serious identity crisis. He's three different people at once, and apparently has barely enough lifeforce or whatever to sustain two lives at once. So something's got to give. In the meantime, the Lusitania fleet is still hurtling toward the poor planet, and any minute now it might utterly destroy it. One of Ender's selves In each successive book, Card seems to have honed in on the worst points of the last book and then used them as the focus for the new one. This one mostly involves Ender's very serious identity crisis. He's three different people at once, and apparently has barely enough lifeforce or whatever to sustain two lives at once. So something's got to give. In the meantime, the Lusitania fleet is still hurtling toward the poor planet, and any minute now it might utterly destroy it. One of Ender's selves is using the wishing box to hop from planet to planet to try to convince some powerful people to help stop the fleet. And he's falling in love with Wang-mu. Another of his selves is hopping from planet to planet with the wishing box, but she's trying to find the source for the descolada virus. This is the even bigger crisis, so of course Card leaves it unresolved. But if that turns into yet another sequel, its one that I will gladly miss. And Ender lies at home, dying, his hair falling out. Meanwhile, Jane is having a blast becoming a god who can now seemingly do just about anything at all. There were a few scenes in this book that I truly enjoyed. But I got very tired of the family squabbles, the inexplicable love relationships, the very confusing and unsatisfying identity interchanges, and the sheer ponderousness of it all. When Peter finally confronts the admiral of the Lusitania fleet, it was a refreshing glimpse of how entertaining Card can be, but its also a very grim reminder of how far off the rails this whole series has gone. After Speaker for the Dead, I thought this series had so much promise that I might even go back and finish up the Shadow books. I don't see that happening now. For others interested in this series, I would recommend reading Ender's Game, Speaker for the Dead, and Ender's Shadow, and leave it at that.
John – May 07, 2011
After reading the earlier books in the series, the final installment was really a disappointment. However, since this was essentially the second half of Xenocide (which I actually enjoyed), I pushed myself to finish the book to find out what happens to Ender, the Piggies, the Descolada virus, etc. Sadly, those topics where overwhelmed by the pages and pages devoted to the love stories which were seemingly modeled after a supernatural tween romance. This can be exemplified with the following pass After reading the earlier books in the series, the final installment was really a disappointment. However, since this was essentially the second half of Xenocide (which I actually enjoyed), I pushed myself to finish the book to find out what happens to Ender, the Piggies, the Descolada virus, etc. Sadly, those topics where overwhelmed by the pages and pages devoted to the love stories which were seemingly modeled after a supernatural tween romance. This can be exemplified with the following passage (which was edited as to not give away too much of the plot): ~~~~~~~~~~~~~~~~~~~~~~~ She reached up and touched the tears on his cheek. Then she touched her damp finger to her own cheek. The tears commingled. "Let's do the civilized thing," she said. "Let's get married. "Is this a proposal?" he asked. "I'm in a hurry. And you, haven't you wasted enough time, too? Aren't you ready?" "But I don't have a ring." "We have something much better than a ring," she said. She touched her cheek again, where she had put his tear. It was still damp; still damp, too, when she touched the finger now to his cheek. "I've had your tears with mine, and you've had mine with yours. I think that's more intimate even than a kiss." ~~~~~~~~~~~~~~~~~~~~~~~ If this kind of writing had been sprinkled in a few places in the story, I could have lived with it. However, emoting protagonists became the main thrust of the book and the political and science fiction elements that I so enjoyed from the original book took a back seat. That said, there still were interesting story lines and some of the mysteries from earlier books were resolved, so it may be worth reading if you need closure on the Ender saga...
Jeff Yoak – Nov 11, 2009
This book was depressingly awful for me. I've loved this series. Early on I committed to drudging through it as a series with seven novels (before this one) and 9 short stories, ranging from good reads to loved, calls for great patience in reading the last story. I just couldn't make it. "Life is too short." took over. The first full half of the novel consists of pairing off characters, sending them to remote locations, and then switching between scenes of the pairs bickering with each other. Ter This book was depressingly awful for me. I've loved this series. Early on I committed to drudging through it as a series with seven novels (before this one) and 9 short stories, ranging from good reads to loved, calls for great patience in reading the last story. I just couldn't make it. "Life is too short." took over. The first full half of the novel consists of pairing off characters, sending them to remote locations, and then switching between scenes of the pairs bickering with each other. Terrible. The next sixth or so of the novel starts to wind up the story and close down the plot. It does so with such spectacular nonsense that I couldn't go on. Not only does it completely abandon even its own rather loose world and drift into fantasy and mysticism, but even with this emerging new world the author creates, the actions of the players don't make sense given their background and motivation. I'll still read Shadow in Flight when it emerges. I still love the series as a whole. No one would take advice to not read just the last novel in a series like this. Too bad.
Scott – Oct 09, 2012
By far the Ender's book I enjoyed the least. It's overwrought with half-baked, twice-explained philosophical discussions that add very little in terms of content, while doubling the page count. Every chapter is full of extended monologues that come out of nowhere, don't seem realistic, and appear to simply appease the author's need expound upon purely theoretical philosophies in worlds that, by definition, only exist in his head/stories, since its fiction. In Xenocide, Card is able to keep the d By far the Ender's book I enjoyed the least. It's overwrought with half-baked, twice-explained philosophical discussions that add very little in terms of content, while doubling the page count. Every chapter is full of extended monologues that come out of nowhere, don't seem realistic, and appear to simply appease the author's need expound upon purely theoretical philosophies in worlds that, by definition, only exist in his head/stories, since its fiction. In Xenocide, Card is able to keep the discussion about other alien species kind of topical and moral, but here it goes off the rails and just embellishes a bunch of terrible discourse on things that aren't real, and things that don't matter to anyone. Even worse, there's a big plot cliffhanger that isn't addressed at all as mattering, and then the next books that were published in the series are all flashbacks that won't answer one of, if not THE only interesting storylines that is in play. Frustrating, and mostly boring, is my short review.


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Phelps Vs. Shark: The Race Is On
Who do you have your money on?
Kate Desmond 2017-06-19
Kate Desmond · June 19, 2017
Getty Images | Adam Pretty
Michael Phelps is known as the fastest man in water. The now-retired Olympian holds 39 world records and 23 gold medals to prove it. At times the lovable Phelps seems like an aquatic superhuman.
So many memories right here…. @pscpwm and @drewjohnson08 … just nuts to look at!! #mpswim #manythanksboys #watchout2017
A post shared by Michael Phelps (@m_phelps00) on Jan 4, 2017 at 1:09pm PST
But, can this superhuman athlete compete with one of the animal kingdom's fiercest (and most terrifying) swimmers? We will soon find out.
Phelps is set to race a great white shark. Yep, you heard that right. The swimmer will take on the ocean's most dangerous predator in a head-to-head battle that is set to air on the Discovery Channel this week. So, if you thought you'd already seen Phelps' last race, think again.
"Phelps Vs. Shark: Great Gold Vs. Great White" will feature as part of the channel's infamous Shark Week. According to an official press release from the Discovery Channel announcing the big race:
"They are one of the fastest and most efficient predators on the planet: Sharks. He is our greatest champion to ever get in the water: Michael Phelps. 39 world records. 23 Olympic golds. But he has one competition left to win. An event so monumental no one has ever attempted it before. The world's most decorated athlete takes on the ocean's most efficient predator: Phelps V Shark – the race is on!"
It sounds like Phelps has his work cut out for him. Great white sharks are built for speed and can reach speeds of up to 35 mph. Meanwhile, ESPN reports that Phelps' fastest swim clocked in at 6 mph. But, leave it to Phelps to overcome those stats.
According to his Instagram, he is already sizing up the competition.
I was able to do something that I had always wanted to do. Be in a cage and dive with great White sharks 🦈!! #bucketlist
A post shared by Michael Phelps (@m_phelps00) on Jun 10, 2017 at 9:52pm PDT
Be sure to tune in on Sunday, July 23 at 8 pm EST to catch the heart-pounding action. We're giving a slight edge to the shark, but if there's anyone with a fighting chance of proving us wrong, it's most definitely Phelps.
Tags:great white sharkmichael phelpsphelpsPhelps Vs. Shark: Great Gold Vs. Great WhitesharkShark Week
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