text:
British R4 Card Importer Shipping Off To Prison
Guilty plea nets 12-month sentence
by Rebecca Gunn Tue 19th Jan 2010
If you don't want the time, don't do the crime
Don't mess with Nintendo.
British resident Yun Can Meng clearly didn't get the memo when he was busy importing approximately 26,500 R4 cards, as GamesPolitics reports that Meng has been sentenced to 12 months in prison for pleading guilty to the charge. Meng was sentenced in Hull Crown Court.
R4 cards can be used to illegally download and play DS titles. They can also be used for some homebrew development but are largely considered illegal.
The Entertainment and Leisure Software Publishers Association Director General Michael Ralinson, whose company played a part in nabbing Meng, offered high fives of justice all around after the sentence.
Our crime unit is pleased with the outcome of this trial and pleased to see the Court of Appeal's copyright judgement is being robustly enforced. Intellectual property (IP) theft is an important issue for the country's videogames industry - as is protecting it.
Score one for the gaming industry.
[via gamepolitics.com]
This should be a lesson to all you pirates. Buy the freakin' games!!!
Excellent. More like this, please.
IlikeVideoGames
Awesome. Wished they would of given this guy more time.
MarcusA
@lz2010 I'm sorry I understand you're trying to make a joke but I feel it is in ill taste.
Not all flashcards are used to pirate games, undeniably most are. However I as a developer of homebrew find this appalling. You may not realise how hard it is for an individual let alone a company get rights from nintendo to develop software for their console. You need a ridiculous amount of money to BUY a permit to develop, then you need to spend the money to have your product developed, the redeveloped countless times to have it finally passed by nintendo's quality standards.
I buy games regularly and I am proud of it. However Nintendo is unfairly controlling the market for their console. Spain made the right decision.
Please don't support this ridiculous crusade against flashcarts, they're the heart and the soul of the independant developer. Our history of developing new games has been a long one, spanning all the way back to the beginning of all personal computers and gaming consoles. Bill gates, steve jobs and even Captain Crunch for you oldies all began by messing around with software and hardware to create new things.
Making flashcarts illegal is essentially making new individually developed software illegal.
By all means support anti-piracy, I do myself but don't ever let a corporation take away the right to create.
A-SWE
@MarcusA
But youre not suppose to make games for Nintendo consoles without paying them
@Marcus I do not believe any comment was in ill taste. If someone was buying 26,000 cards obviously they are up to no good. All anyone said was pretty much do not pirate, buy the game.
Firkraag
Try developing independent software for something that doesn't go hand in hand with piracy, like a PC for example. I don't sympathize with you one bit since you knew how flash cards are viewed and decided to spend time developing for it anyways.
x10power
This is why I believe all homebrewers should just work on making games for the PC since you don't have to worry about any lawsuits and have more variables to play around with.
@A-SWE but why? What nintendo has is a monopoly on a market which is illegal. The way that they have done it however, it being only on their consoles and the ability to pay to develop. That is sneaky.
Spain has ruled it is illegal and immoral what they are doing.
I would never sell a game, nintendo deserves money for that. I would not take money away from them. But if I want to develop an application, test to see how it works, then take it to nintendo. Then yes I would give them whatever cut of the profits they wanted.
But that's not the way things go. Nintendo forces people to comply. Piracy is wrong but so is complete control over what people do.
@Ilikevideogames Spain has just had a massive court ruling against nintendo in the favour of R4. I am using that as an example. I agree with the anti-piracy side of this, I was more voicing an alternate opinion on the flash cards. He deserved to go to jail.
@quickfingers that's where I started, but I want to do everything I can. I want to create, I love nintendo and I want to make things that I can show them how much I love them.
Also I'd just like to point out nintendo is hypocritical, they've given permission to retail stores in australia to install and run the homebrew channel on their wii's so as to use the USB loader. Sean was investigating this I don't know if he turned up any leads because he hasn't posted here. However I saw it first hand.
Yeah, Im just saying thats the way things are
MarkyVigoroth
Firkraag-san: However, even the DSiXL is more portable than an Acer computer.
Crunchewy
I'd love to hear what software MarcusA has worked on, because homebrew software on the DS is a complete and utter joke.
@MarcusA - re your comment on Spain, it is the only country that has ruled as such. Every other country in the world that has been forced to make a ruling on R4 has ruled it illegal. Therefore your argument is flawed and invalid. Just because Spain deems it legal, other countries will not follow suit. Re your comment on Nintendo using the Homebrew Channel, this is why we constantly have analysts, developers and even people inside Nintendo telling us that what Nintendo Australia (not Nintendo as a whole) is doing is wrong and that this is one of many reasons that Nintendo is failing in Oceania.
Also, why is it just Nintendo that are apparently being "illegal" because of the fact that they say you can't develop for them legally without an SDK? The same applies to PlayStation, Xbox 360 and their downloadable services. The same applied to Dreamcast and every SEGA system before it. If you accuse Nintendo of being illegal in what they do, you accuse Microsoft, Sony and SEGA of the same, among others.
HipsterDashie
Good for them, piracy can only be detrimental to the games industry.
Oh noes! Now I can't get one! Oh wait, there are dozens of different brands and clones of these things still floating around. I could just get one of those. Pheooph, they had me worried for a moment there.
Rapadash6
Stop trying to explain why homebrew is a good thing as we already know. Nintendo is a business, however, and it is well within their legal right to protect their assets. It is also well within their rights to put limits and rules on development on their systems. Also, as Cipher says, Nintendo isn't alone on providing these limitations, so stop accusing them of being this tyranical entity preventing you and people like you from being creative. There are plenty of by the book ways of getting your work out there so just let it go.
Chunky_Droid
@MarcusA: We're still waiting for a reply from that particular store, as far as we've investigated on that query it's only the one store in question that has the homebrew channel installed. Other stores under the same company don't have the homebrew channel installed on their Wii. Still pending investigation.
"Try as you might, you can never stop piracy. Stop R4 cards and something new will come along. It's a waste of taxpayer money to throw people in jail over this kind of stuff"
By that logic no one would ever go to jail.
PopeReal
People lose their jobs because of piracy. Corporations aren't just giant machines.
Breaking the law is breaking the law. You can't pick and choose which ones you think are important enough to punish. They all get different prison sentences (or none at all), which is why we have judges.
Down with piracy!
MarcusA is right
BTW, France also ruled against Nintendo in a similar case.
This comment was funny: "Try developing independent software for something that doesn't go hand in hand with piracy, like a PC for example. "
What??? PC has as many pirates if not more than any console!!
France even went as far as saying it could force Nintendo to open their systems so people can develop freely.
Flashcarts are a problem for Nintendo, not only because of piracy, but because they don't want you getting software for free when they could force you to pay, and I don't mean pirate software, but freely developed software. For example, why pay for a notebook app on the ds if there's one for free, why pay for a puzzle game when there's the excellent puzzlemaniak with more than 20 excellent games, etc...
It's very much about controlling what get's played on their console, but as soon as I buy one, it's mine and flashcarts give me the freedom to use it as I want. And they're not illegal
BTW, seems this guy said he was guilty, no wander the sentence was what it was....
LEGEND_MARIOID
Piracy can kiss it!
pikku
@ MarcusA
say you were a multi million $ buissness like Nintendo. would you rather
people buy your games, or steal them?
anyways they are not as xpensive as PS360 games:)
FATEM
"High fives of justice"
Brilliant. Simply brilliant.
@pikmaniac02: by that logic, all DVD-Rs, CD-Rs and computers with drives or mp3 players that allowed you to copy stuff should be illegal. Consoles are very much like computers and Nintendo can't stop people from running whatever they want on their machines. Homebrew is legal and so must be the tools needed to run it.
There was a very big precedent when content producers decide to sue video players/recorder manufacturers and guess what, content producers lost. As long as the hardware can be used for a legitimate purpose, it is legal.
Although I feel bad for homebrew developers, sadly the problems of flashcarts far outweigh the benefits. Arguing that you can't restrict the choices people make is ludicrous when it's been proven that the VAST majority of buyers use flash carts exclusively to pirate software.
That said, I'd like to hear lists of what homebrew software people are actually using. I've looked, but found very few quality applications available. The only ones I've really found worthwhile so far include:
(1) Colors! - Clearly the reason to get a flash card, as this excellent program could easily have been a full retail title.
(2) Moonshell - DS isn't powerful enough to be a media beast, but with Moonshell you at least have some options.
(3) NitroTracker - Outclassed by Korg DS-10, but an excellent (and free) way to compose on the go. Sampling and sequencing have never been easier.
(4) Zhongwen DS - Learn a little bit of Chinese on the move. It's been outclassed by the Ubisoft retail game, but is still decent.
(5) DSOrganize - UI could have been improved, but functionality is strong.
That said, there are a couple in the list below that are probably worth trying:
http://www.r4revolutionds.co.uk/world%e2%80%99s-top-10-nintendo-ds-homebrew-revealed-%e2%80%93-200-votes-500-won/
@Maka
I dont see how? CD-R, DVD-r etc. are for you to burn your stuff to like pictures or movies youve done, it is illegal to copy copyrighted music or movies or games with them.
Also, computers are made so you can use alot of stuff, consoles are not.
I'll add ZXDS, probably the best ZX Spectrum emulator around. Incidentally, the DS has exactly the same screen resolution as the Spectrum, and games look and play amazingly well (and btw, most ZX Spectrum games can be legally distributed online, see www.worldofspectrum.org which is even endorsed by Amstrad who owns the rights to the Spectrum)
Also, Puzzlemaniak is an excellent compilation of puzzles (it is a port of an opensource java game available on most computers),
Powder is a very good rogue-like game (think Mystery dungeon series which are derived from classics such as Nethack and the original rogue, opensource games that started on Unix computers long ago).
It's true, there's a lot of bad stuff out there, but just those I mentioned make the purchase of a flash cart worth, heck, even just ZXDS makes it worth to me...
BTW, isn't Korg DS-10 just an emulation of the original synthesizer? With Nitrotracker you can use any sounds and create almost any music. I used to make music with the same kind of trackers on the Amiga, back in the 90's and it was lots of fun...
"I dont see how? CD-R, DVD-r etc. are for you to burn your stuff to like pictures or movies youve done, it is illegal to copy copyrighted music or movies or games with them."
Exactly: CD-Rs aren't illegal just because they can be used for piracy. If you listen to the big recording companies, they claim 90% of CD-Rs are used for piracy, but they're legal. Downloading pirated games and playing them (on your computer or on the DS with a flashcart) is what is illegal, but the flashcart itself is legal just like CD-Rs and CD Recorders are legal.
"Also, computers are made so you can use alot of stuff, consoles are not."
But who decided this? It's not the job of Apple or Microsoft or whoever sells you a computer to decide how it will be used. You can buy a computer and never pay for software by using free open source applications. The same way, Nintendo shouldn't have the power to tell us what software we can run on their consoles. That's why Flashcards are and should remain legal.
They're trying to force a monopoly and they shouldn't be allowed to ust like Microsoft can't force you to use IE instead of Firefox, etc...
I'm with MarkusA on this one, I am also an indie developer, havent touched consoles and handhelds but I have attempted to legally get a dev kit for nintendo and they are downright draconian on the requirements.. I'm really curious at how 2dboy got one as they are not a multi million dollar company, but just 2 dudes coding in a cafe... but i cant ask them because of the NDA... go figure...
Lesson learned: Just shell out the cash for games and HELP Nintendo to see we like them to continue making games.
(Enjoy your stay in prison and don't drop the soap! )
No, because a computer is not made by one company but consoles is. I bet if Microsoft was the only way to get a PC then youd have to pay to make games for that as well.
@SpoonyBard
so what is the difference between stealing games and stealing your groceries.... why not just walk into the store and take what you want...
Starwolf_UK
Thing is we're no clearer to what Yun Can Meng was exactly charged for. Seriously, read the articles very carefully. All we know is he pleaded guilty to the charges press on him and he was arrested for importing R4 cards. He could have smuggling the cartridges, avoiding customs and as a result not paying tax on the R4 or associated earnings.
Will gaming-related journalism ever escape from amateur night?
I would love an R4 card, and I would love free games, just like I love getting free music and movies and software from torrents. I just thought I would be honest and let everybody know from now on that I am a bad guy. I just don't have the money for all of these things, and when all you have to do is click a button or two in the privacy of your own home without the possibility of getting caught to get whatever form of digital entertainment you need, it's hard to stare at your computer and stare at your hard earned money and justify leaving your house to spend 20, 30, 50, 60, 100 dollars on each item that you fancy. I'm not justifying it, just stating how hard it is to turn to the bright side. It just doesn't feel like stealing to me. I could never leave a store without paying for my groceries.
iphys
Flashcarts shouldn't be illegal, because a lot of people do want them for homebrew, and just because you make a gaming system doesn't allow you to monopolize making games for it (which is why Tengen could sell unlicensed games for the NES). I think the problem is the companies that make the flashcarts also make software to allow people to use them to pirate games and advertise that their products play roms. I don't think there'd be any case against flashcarts otherwise.
@spaceboy well, thanks for being honest.
"No, because a computer is not made by one company but consoles is. I bet if Microsoft was the only way to get a PC then youd have to pay to make games for that as well."
Well, Macs are only made by Apple, and I can still use any software I want on them, not just software made by Apple. What makes a console so different to a computer? Mac OS X is already pretty different from Windows and that doesn't mean a thing.
I think what happened here is that this guy didn't have the means to defend himself properly and that might be why he was convicted unlike the cases in France and Spain which weren't against one person.
BTW, talking about Apple, not only can anyone code for the Mac or iPhone platforms, but Apple even gives you the tools for FREE. Look at the success of the iPhone and the App Store. It's even becoming a worthy competitor in the handheld gaming market. Nintendo should take a hint and learn a thing or two...
Yeah, but Macs are crap.
Klapaucius
@chunky_droid Which store??
shinkukage09
I don't people realize just how big of tools they are to Nintendo. They'll believe just about ANYTHING Nintendo says about it. I own an Acekard. What do I use it for? Music, Homebrew, and reading(No, I don't pirate books; not licensed books that I read, I read unlicensed ones with it). Every so often, yeah, I'll download an old DS game that you can't buy anymore. Or I'll download a game I'm incredibly iffy on. If I like it, I buy it. If not, I delete it.
You people are such tools that you're anti-piracy schpiels make you look even stupider.
Stuffgamer1
There is a precident for flash carts being legal if not advertized for the playing of ROM's. My brother bought a flash cart at Best Buy once; it's labeled specifically for homebrew (even providing a suggested website to download stuff from). I'd assume since it was sold out in the open at Best Buy that it was legal.
I hate blatent piracy as much as anyone, but I do believe that there are certain grey areas that aren't really a problem. I'll happily download games that are not made available to me in ANY legal form (Mother 3 w/ fan translation, various ROM's of games that were never released in America such as Terranigma and Mario's Super Picross, etc.). I'm also not against the idea of using ROM's as "demos" for VC games, as long as you do so legitimately (if you like the game, BUY IT!). In fact, emulating ANY old game you can't buy in a way that profits the creators is okay to me (Earthbound or any other rare, not-on-VC game you can think of).
If nobody loses profits, it's okay!
Sean007s
YOU ARE A PIRATE!!!!!!!!!!!!!!!!!!!!!!!
yeah i must say i agree with suffgamer for the most part.. i also tend to preorder ds games and pirate them the second they are out in US so i dont have to wait for the much belated EU release.. thats a bit shady i know... but I do buy the game in the end
Caliko
MarcusA said "then you need to spend the money to have your product developed, then redeveloped countless times to have it finally passed by nintendo's quality standards."
Then you must really be a sucky developer. Have you EVER played Block Party??!!?!?!??
Caliko you do not know how insanely difficult it is to get a dev kit
3230ru
@MarcusA I agree about homebrew sofware. as the best example - music software, chiptune synths for GB and so on... but there is always the other side of the moon. so I think nintendo should solve the problem to let hombrew software be developed and played at someones own risk(and thats it - because when I buy something it is mine and I can run hombrew on my own risk and its my decision), but games should have protection! and by the way - I think that offering demos for most part of the games could really reduce pirate market!
See? A message to all the pirates out there. Don't illegalise 'em, just buy the darn games, ok? BUY 'EM, I SAY! Good going, Nintendo. Enforce this out, make 'em scared, make 'em run to Mummy.
I find it odd that it's apparently so insanely difficult to get a dev kit from Nintendo, yet all these utter crap companies came up out of the woodwork when the Wii released. And, as was questioned earlier, how did two guys programming in a cafe get one?!? It just doesn't fit together right.
@Stuffgamer1
Well, WoG was made for the PC and was a hit, so I guess Nintendo didnt need much convincing about it getting ported
MiiMiiMii
Seems to me that going after the flashcarts is an easier way of trying to deal with the issues (piracy) than trying to shut down the actual sites allowing pirated ROMs. They are taking the easy road and affecting what should and could be a thriving community of devs. Nintendo should befreind these people and help that community - although much homebrew is free, there's always more profit in keeping a bunch of people on board instead of alienating them. We all love WiiWare (hurry to me Meat Boy!), and its one area Wii is really doing well to attract some indie developers - but the way they are cracking down on flashcarts will only alienate the next generation.
Nintendo, IMHO would be better advised concentrating on a solution to how to stop sites allowing illegal ROM sharing.
I'm on the fence regarding the rights and wrongs of Nintendo blocking access in the way suggested above (morally/illegally). It's a bit shady under competition, but then DS is a product within a market (video games) not the market in itself - though I suspect thats a huge greay area under law! But I think it would be advised to bring the dev community in from the cold and provide them help. It will benefit in many real ways from that.
And those pirating games can still get what's coming to them.
@Gamelord08 - I've yet to see anyone get scared over this. It's only Britian that's done it recently. And in the US, we already know that flashcards aren't illegal, (though piracy is, yes, but since flashcards aren't always used for it, they're not going to outlaw them.) homebrew is not, and Nintendo can't say jack about it. Besides, you want to see a better example on Nintendo telling you what you can and cannot do? The new Action Replay DSi(MAX?) was blocked on the DSi before it was even out. And Nintendo didn't allow them to have a bypass. Meaning anyone who wanted to use one got screwed.
Nintendo doesn't make the laws, however much they like to twist them.
Its only a matter of time before something replaces this. Piracy will never disappear.
DarkEdi
Here in México the R4 and RTTS (whatever the name is) are very common in all places. The only thing i´m tempted to buy one are the nes, snes, arcade, etc, games, not the DS games. But i don´t have any pirate thing and i prefer my original games but to play things what can´t be get in vc or cartridge is very tempting.
bluecat
Thu 21st Jan 2010
Mabbit
my friend has one of the r4 cards as well as about 20 games on it :3
letschat6
JUST BUY THE FREAKEN GAMES! oh yeah and NEVER mess with nintendo
Sat 23rd Jan 2010
"Its only a matter of time before something replaces this. Piracy will never disappear."
"Try as you might, you can never stop piracy. Stop R4 cards and something new will come along. It's a waste of taxpayer money to throw people in jail over this kind of stuff."
Both true. And there are well above 30 different kinds of devices for this type of thing.
Not saying I support it, and not saying that wasn't a nice catch, but you really can't eliminate it all.
Two more comments:
First, if Nintendo would allow homebrew on their consoles without the need for one of these devices then that would remove the need for them except for piracy. Also, there are some flashcarts that can only be used for homebrew. Anyway, I'm not sure the actual manufacturers are really the ones that do any protection cracking. Seems to me the cracking is done by other people who then release the necessary patches/roms that then work on regular flashcarts (but maybe I'm wrong). So flashcart manufacturers don't seem to be doing anything illegal, just giving you a tool that can be used to break the law, but has other uses too (just like a knife, or almost any other tool). But Nintendo's actions would certainly gather more support if they'd concentrate the fight on real piracy and wouldn't try so hard to stop homebrew with the excuse of fighting piracy.
And second. I'd like to see the same kind of comments against infringing copyright on this site when a news item about a fan translation for an existing commercial game is posted here. Translating a game's text means creating a derivative work which if done without permission means: copyright infringement too. Which is illegal. There are many reason publishers wouldn't want a fan translation to be released, especially if it's easy to apply. While it can drive a few sales of the original Japanese game, it can also hinder a possible release in English and most probably will just drive more people to pirate the game. I'm not personally against fan translations, especially of games that have almost no chance of being released here, just pointing out that they're not really legal too (And if it's true there will be no Retro Game Challenge 2, I'd love to see a patch for the Japanese version as I loved the first one which incidentally I imported from playasia)
Meffaliss
Mon 1st Feb 2010
I think i saw someone i know with one of those cards
pichon64
Wed 3rd Feb 2010
When I think about something illegal it comes to my mind some prices in my country: Nintendo DS Lite console: U$S 365. A game like, for example, 'Mario & Luigi: Bowser's Inside Story': U$S 170.
legendofzeldacool
Tue 9th Feb 2010
What should be Illegal is paying 34 dollars for one game.1. Why does nobody see the pricetags!?!?
Rensch
Wed 10th Feb 2010
I find this kinda weird. They could say USB drives or writable DVD's are illegal too.
wildMissingnoappered
Sun 27th Jun 2010
I think makingyour own orignial games is fine but giving away free games which usaly people have to pay for
THAT IS DOWNRIGHT WRONG
miketh2005
@shinkukage09: I HIGHLY doubt you can't get an old DS game on eBay, unless it's REALLY REALLY crappy and / or they only made so much of the game, then why would you want to buy it anyway? Just an excuse...
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It is a common thing for everyone to insure everything that is valuable to them, such as their homes and cars. Jewelry also comes in the list of the valuable things, which you would ever buy. However, most of the people do not consider insuring it, mostly because it is an unknown concept to them.
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The Lois Lenski Collection, contains many first editions of her books, including "first copies" from the publisher. Featured in the collection are 75 boxes of manuscript and autobiographical materials, including original illustrations and book dummies, notebooks, sketchbooks, diaries, medals, and degrees from various universities. The contents of the Lenski boxes are listed in the Blackmore Library online catalog.
The Capital University Archives are located in the Lower Level of Blackmore Library.
The Archives are accessible by appointment only. Please call 614-236-6351 or email refdesk@capital.edu to schedule an appointment.


text:
News Sports Lifestyle Opinion Hollogram Obituaries E-Edition Legals
Holloman to transition to training mission
Tech. Sgt. Matthew Rosine
49th Wing Public Affairs Office
HOLLOMAN AIR FORCE BASE – Holloman Air Force Base will be re-assigned to a new major command during a ceremony scheduled to be held at 9 a.m. Sept. 28 here.
The base re-alignment will move Holloman's 49th Wing from Air Combat Command to Air Education and Training Command.
The move will allow Air Force leaders, as well as key subject matter experts, to more effectively highlight and support the Holloman mission and its impact on global operations.
"The Fightin' 49ers at Holloman have a long history of aviation excellence and service to our nation," said Col. Joseph Campo, 49th Wing commander. "Our transition from Air Combat Command to Air Education and Training Command is going to improve our ability to forge combat airpower for the United States while aligning our wing under the experts for training and education in the Air Force."
Air Education and Training Command's mission is recruiting, training and educating America's Airmen to serve their country in a time of war. This means providing the best training to today's Airmen and developing them into the future leaders of tomorrow.
As the premiere MQ-9 Reaper and F-16 Viper training installation in the Air Force, the 49th Wing will be even more effective and proactive in its formal training units once under AETC.
"Our number one mission is developing combat-ready Viper and Reaper aircrew," said Campo. "This transition is only going to improve our ability to succeed in this endeavor. Combat airpower starts at Holloman Air Force Base."
Holloman's current operations support national security objectives around the world with mission-ready MQ-9 pilots and sensor operators, F-16 pilots, an Air Transportable Medical Clinic and Base Expeditionary Airfield Resources assets. The wing deploys combat-ready and mission-support forces, which support Air Expeditionary Force operations, Overseas Contingency Operations and peacetime contingencies.
Following the Sept. 28 ceremony, Holloman will officially join AETC's 12 other major installations on Oct. 1.
Jobs Homes Classifieds Education Reviewed USA TODAY Sports+ 10Best Reach Local
© 2022 www.alamogordonews.com. All rights reserved.

redpajama_set_name: RedPajamaCommonCrawl


Minimal and Elegant gives you access to infinite, free watch faces created by M&E users.
Now you can download & manage your favourite faces with super ease.
Download Watch Face Manager and give it a try.
You will love well-organized galleries allowing you to download or apply your favourite face with just one click/touch.
Well, then use the Watch Face Manager scheduler and set the time or day when you wish your favorite watch face to be activated.
Never before has downloading of watch faces been so simple and super-fast.
Never before have you been able to search for new watch faces according to colors or phrase.
This application is designed to work with Minimal & Elegant Watch Face only.
This is not a stand-alone application.
Application is installed only on your phone and needs connection to your watch.
It's simple: Scheduler sends the Watch Face Preset only when connected.
But anyway... you probably have your watch always connectd to your phone, right?
just get it and setup to your needs!
Wake Lock - to make sure preset is sent to the watch (released after a few seconds).


Are you stressing your students enough?
We know that moderate stress can help us perform better (public speaking, exams are just a few of the examples). But what about long-term effects on learning?
Carl Hendrick is asking similar questions: do we 'distress' or 'eustress' our students, and do our teaching methods help them retrieve information rather than just store it? Read his article to find out about the 'sweet spot', or optimal stress, the 'stress-is-enhancing' mindset and about why regular low-stakes testing works better than re-reading and highlighting.


In this simple quiz all you have to do is to name the animals missing from the song title. I give you the artist and the year in which it was released together with the title excluding the name of the animal. The asterixes in the brackets indicate the number of letters in the animal's name. Most are fairly easy but some of the more modern ones you may find a little tricky (or is that just my age??).


Dirk Lewandowski is a professor of information research and information retrieval at the Hamburg University of Applied Sciences, Germany. He is the editor of Aslib Journal of Information Management (formerly: Aslib Proceedings), a ISI-ranked information science journal. Dirk holds a diploma in library science and M.A. in philosophy, information science, and media studies. He received his Ph.D. from Heinrich Heine University Düsseldorf. Dirk has published extensively in the areas of Web information retrieval, search engine user behaviour and the role that search engines play in society.


text:
using System.Collections;
using System.Diagnostics;
using System.IO.PortsTests;
using System.Text;
using Legacy.Support;
using Xunit;

namespace System.IO.Ports.Tests
{
    public class ParityReplace_Property : PortsTest
    {
        //The default number of chars to write with when testing timeout with Read(char[], int, int)
        private const int DEFAULT_READ_CHAR_ARRAY_SIZE = 8;

        //The default number of bytes to write with when testing timeout with Read(byte[], int, int)
        private const int DEFAULT_READ_BYTE_ARRAY_SIZE = 8;
        private const int s_numRndBytesPairty = 8;

        private delegate char[] ReadMethodDelegate(SerialPort com);

        #region Test Cases
        [Fact]
        public void ParityReplace_Default_BeforeOpen()
        {
            using (SerialPort com1 = new SerialPort())
            {
                SerialPortProperties serPortProp = new SerialPortProperties();

                Debug.WriteLine("Verifying default ParityReplace before Open");

                serPortProp.SetAllPropertiesToDefaults();
                serPortProp.VerifyPropertiesAndPrint(com1);
            }
        }

        [ConditionalFact(nameof(HasOneSerialPort))]
        public void ParityReplace_Default_AfterOpen()
        {
            using (SerialPort com1 = new SerialPort(TCSupport.LocalMachineSerialInfo.FirstAvailablePortName))
            {
                SerialPortProperties serPortProp = new SerialPortProperties();

                Debug.WriteLine("Verifying default ParityReplace after Open");

                serPortProp.SetAllPropertiesToOpenDefaults();
                serPortProp.SetProperty("PortName", TCSupport.LocalMachineSerialInfo.FirstAvailablePortName);
                com1.Open();
                serPortProp.VerifyPropertiesAndPrint(com1);
            }
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void Read_byte_int_int_RNDParityReplace()
        {
            Debug.WriteLine("Verifying random ParityReplace with Read(byte[], int, int)");
            VerifyParityReplaceByte(Read_byte_int_int, false);
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void Read_char_int_int_RNDParityReplace()
        {
            Debug.WriteLine("Verifying random ParityReplace with Read(char[], int, int)");
            VerifyParityReplaceByte(Read_char_int_int, false);
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ReadByte_RNDParityReplace()
        {
            Debug.WriteLine("Verifying random ParityReplace with ReadByte()");
            VerifyParityReplaceByte(ReadByte, false);
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ReadChar_RNDParityReplace()
        {
            Debug.WriteLine("Verifying random ParityReplace with ReadChar()");
            VerifyParityReplaceByte(ReadChar, false);
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ReadLine_RNDParityReplace()
        {
            Debug.WriteLine("Verifying random ParityReplace with ReadLine()");
            VerifyParityReplaceByte(17, ReadLine, true);
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ReadTo_str_RNDParityReplace()
        {
            Debug.WriteLine("Verifying random ParityReplace with ReadTo(string)");
            VerifyParityReplaceByte(ReadTo, true);
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ParityReplace_After_Parity()
        {
            using (SerialPort com1 = new SerialPort(TCSupport.LocalMachineSerialInfo.FirstAvailablePortName))
            using (SerialPort com2 = new SerialPort(TCSupport.LocalMachineSerialInfo.SecondAvailablePortName))
            {
                SerialPortProperties serPortProp = new SerialPortProperties();

                Debug.WriteLine("Verifying setting ParityReplace after Parity has been set");

                serPortProp.SetAllPropertiesToOpenDefaults();
                serPortProp.SetProperty("PortName", TCSupport.LocalMachineSerialInfo.FirstAvailablePortName);

                com1.Open();
                com2.Open();

                com1.Parity = Parity.Even;
                com1.ParityReplace = 1;

                serPortProp.SetProperty("Parity", Parity.Even);
                serPortProp.SetProperty("ParityReplace", (byte)1);

                serPortProp.VerifyPropertiesAndPrint(com1);
                VerifyParityReplaceByte(com1, com2, Read_byte_int_int, false);
            }
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ParityReplace_After_ParityReplace()
        {
            using (SerialPort com1 = new SerialPort(TCSupport.LocalMachineSerialInfo.FirstAvailablePortName))
            using (SerialPort com2 = new SerialPort(TCSupport.LocalMachineSerialInfo.SecondAvailablePortName))
            {
                SerialPortProperties serPortProp = new SerialPortProperties();

                Debug.WriteLine("Verifying setting ParityReplace after ParityReplace has aready been set");

                serPortProp.SetAllPropertiesToOpenDefaults();
                serPortProp.SetProperty("PortName", TCSupport.LocalMachineSerialInfo.FirstAvailablePortName);

                com1.Open();
                com2.Open();

                com1.ParityReplace = 1;
                com1.ParityReplace = 2;
                com1.Parity = Parity.Odd;

                serPortProp.SetProperty("Parity", Parity.Odd);
                serPortProp.SetProperty("ParityReplace", (byte)2);

                serPortProp.VerifyPropertiesAndPrint(com1);
                VerifyParityReplaceByte(com1, com2, Read_byte_int_int, false);
            }
        }

        [ConditionalFact(nameof(HasNullModem))]
        public void ParityReplace_After_ParityReplaceAndParity()
        {
            using (SerialPort com1 = new SerialPort(TCSupport.LocalMachineSerialInfo.FirstAvailablePortName))
            using (SerialPort com2 = new SerialPort(TCSupport.LocalMachineSerialInfo.SecondAvailablePortName))
            {
                SerialPortProperties serPortProp = new SerialPortProperties();

                Debug.WriteLine("Verifying setting ParityReplace after ParityReplace and Parity have aready been set");

                serPortProp.SetAllPropertiesToOpenDefaults();
                serPortProp.SetProperty("PortName", TCSupport.LocalMachineSerialInfo.FirstAvailablePortName);

                com1.Open();
                com2.Open();

                com1.Parity = Parity.Mark;
                com1.ParityReplace = 1;
                com1.ParityReplace = 2;

                serPortProp.SetProperty("Parity", Parity.Mark);
                serPortProp.SetProperty("ParityReplace", (byte)2);

                serPortProp.VerifyPropertiesAndPrint(com1);
                VerifyParityReplaceByte(com1, com2, Read_byte_int_int, false);
            }
        }

        #endregion

        #region Verification for Test Cases

        private void VerifyParityReplaceByte(ReadMethodDelegate readMethod, bool newLine)
        {
            Random rndGen = new Random();

            VerifyParityReplaceByte(rndGen.Next(1, 128), readMethod, newLine);
        }

        private void VerifyParityReplaceByte(int parityReplace, ReadMethodDelegate readMethod, bool newLine)
        {
            VerifyParityReplaceByteBeforeOpen(parityReplace, readMethod, newLine);
            VerifyParityReplaceByteAfterOpen(parityReplace, readMethod, newLine);
        }

        private void VerifyParityReplaceByteBeforeOpen(int parityReplace, ReadMethodDelegate readMethod, bool newLine)
        {
            using (SerialPort com1 = new SerialPort(TCSupport.LocalMachineSerialInfo.FirstAvailablePortName))
            using (SerialPort com2 = new SerialPort(TCSupport.LocalMachineSerialInfo.SecondAvailablePortName))
            {
                com1.ParityReplace = (byte)parityReplace;
                com1.Open();
                com2.Open();

                VerifyParityReplaceByte(com1, com2, readMethod, newLine);
            }
        }

        private void VerifyParityReplaceByteAfterOpen(int parityReplace, ReadMethodDelegate readMethod, bool newLine)
        {
            using (SerialPort com1 = new SerialPort(TCSupport.LocalMachineSerialInfo.FirstAvailablePortName))
            using (SerialPort com2 = new SerialPort(TCSupport.LocalMachineSerialInfo.SecondAvailablePortName))
            {
                com1.Open();
                com2.Open();

                com1.ParityReplace = (byte)parityReplace;
                VerifyParityReplaceByte(com1, com2, readMethod, newLine);
            }
        }

        private void VerifyParityReplaceByte(SerialPort com1, SerialPort com2, ReadMethodDelegate readMethod, bool newLine)
        {
            byte[] bytesToWrite = new byte[s_numRndBytesPairty];
            char[] expectedChars = new char[s_numRndBytesPairty];
            Random rndGen = new Random();
            int parityErrorIndex = rndGen.Next(0, s_numRndBytesPairty - 1);
            byte newLineByte = (byte)com1.NewLine[0];

            com1.Parity = Parity.Space;
            com1.DataBits = 7;
            com1.ReadTimeout = 500;

            //Genrate random characters without an parity error
            for (int i = 0; i < bytesToWrite.Length; i++)
            {
                byte randByte;

                do
                {
                    randByte = (byte)rndGen.Next(0, 128);
                } while (randByte == newLineByte);

                bytesToWrite[i] = randByte;
                expectedChars[i] = (char)randByte;
            }

            bytesToWrite[parityErrorIndex] |= (byte)0x80;
            expectedChars[parityErrorIndex] = (char)com1.ParityReplace;

            VerifyRead(com1, com2, bytesToWrite, expectedChars, readMethod, newLine);
        }

        private void VerifyRead(SerialPort com1, SerialPort com2, byte[] bytesToWrite, char[] expectedChars, ReadMethodDelegate readMethod, bool newLine)
        {
            com2.Write(bytesToWrite, 0, bytesToWrite.Length);

            if (newLine)
            {
                com2.Write(com1.NewLine);
                while (bytesToWrite.Length + com1.NewLine.Length > com1.BytesToRead)
                {
                }
            }
            else
            {
                TCSupport.WaitForReadBufferToLoad(com1, bytesToWrite.Length);
            }

            char[] actualChars = readMethod(com1);

            //Compare the chars that were written with the ones we expected to read
            for (int i = 0; i < expectedChars.Length; i++)
            {
                if (actualChars.Length <= i)
                {
                    Fail("ERROR!!!: Expected more characters then were actually read");
                }
                else if (expectedChars[i] != actualChars[i])
                {
                    Fail("ERROR!!!: Expected to read {0}  actual read  {1} at {2}", (int)expectedChars[i], (int)actualChars[i], i);
                }
            }

            if (actualChars.Length > expectedChars.Length)
            {
                Fail("ERROR!!!: Read in more characters then expected");
            }
        }

        private char[] Read_byte_int_int(SerialPort com)
        {
            ArrayList receivedBytes = new ArrayList();
            byte[] buffer = new byte[DEFAULT_READ_BYTE_ARRAY_SIZE];
            int totalBytesRead = 0;

            while (true)
            {
                int numBytes;
                try
                {
                    numBytes = com.Read(buffer, 0, buffer.Length);
                }
                catch (TimeoutException)
                {
                    break;
                }

                receivedBytes.InsertRange(totalBytesRead, buffer);
                totalBytesRead += numBytes;
            }

            if (totalBytesRead < receivedBytes.Count)
                receivedBytes.RemoveRange(totalBytesRead, receivedBytes.Count - totalBytesRead);

            return com.Encoding.GetChars((byte[])receivedBytes.ToArray(typeof(byte)));
        }

        private char[] Read_char_int_int(SerialPort com)
        {
            ArrayList receivedChars = new ArrayList();
            char[] buffer = new char[DEFAULT_READ_CHAR_ARRAY_SIZE];
            int totalCharsRead = 0;
            int numChars;

            while (true)
            {
                try
                {
                    numChars = com.Read(buffer, 0, buffer.Length);
                }
                catch (TimeoutException)
                {
                    break;
                }

                receivedChars.InsertRange(totalCharsRead, buffer);
                totalCharsRead += numChars;
            }

            if (totalCharsRead < receivedChars.Count)
                receivedChars.RemoveRange(totalCharsRead, receivedChars.Count - totalCharsRead);

            return (char[])receivedChars.ToArray(typeof(char));
        }

        private char[] ReadByte(SerialPort com)
        {
            ArrayList receivedBytes = new ArrayList();
            int rcvByte;

            while (true)
            {
                try
                {
                    rcvByte = com.ReadByte();
                }
                catch (TimeoutException)
                {
                    break;
                }

                receivedBytes.Add((byte)rcvByte);
            }

            return com.Encoding.GetChars((byte[])receivedBytes.ToArray(typeof(byte)));
        }

        private char[] ReadChar(SerialPort com)
        {
            ArrayList receivedChars = new ArrayList();
            int rcvChar;

            while (true)
            {
                try
                {
                    rcvChar = com.ReadChar();
                }
                catch (TimeoutException)
                {
                    break;
                }

                receivedChars.Add((char)rcvChar);
            }

            return (char[])receivedChars.ToArray(typeof(char));
        }

        private char[] ReadLine(SerialPort com)
        {
            StringBuilder rcvStringBuilder = new StringBuilder();
            string rcvString;

            while (true)
            {
                try
                {
                    rcvString = com.ReadLine();
                }
                catch (TimeoutException)
                {
                    break;
                }

                rcvStringBuilder.Append(rcvString);
            }

            return rcvStringBuilder.ToString().ToCharArray();
        }

        private char[] ReadTo(SerialPort com)
        {
            StringBuilder rcvStringBuilder = new StringBuilder();
            string rcvString;

            while (true)
            {
                try
                {
                    rcvString = com.ReadTo(com.NewLine);
                }
                catch (TimeoutException)
                {
                    break;
                }

                rcvStringBuilder.Append(rcvString);
            }

            return rcvStringBuilder.ToString().ToCharArray();
        }
        #endregion
    }
}

redpajama_set_name: RedPajamaGithub


What are the most popular JS libraries for 2019? There are about 50 of them but we'll take only the top ones. You will have no problems with searching developers and developing complex projects for your business.
One more popular JS framework is Node.js. What you get when using it is an event-driven input/output, lightweight real-time apps that work on any platform. You can develop a scalable application that will easily cope with a great number of connections. You don't lose page speed load and you get a handy scalability.
Node.js is a good choice for fast data streaming applications thanks to its nonblocking features. You get a high performance and quality of the product.
This is the top JS front-side tool that people kindly name as the baby of Angular and React. You can use it for a simple and fast development of the interface part of the software. Its advantages are two-way data binding and rendering data on the server side. Vue has some strong and weak points that we will list below.
It's a simple tool for fast and efficient product release. If you don't need complex solutions or some specific features for your project. Vue.js is the right choice for you.
This is the most powerful front-side JS framework. What you get with it are fast coding, easy testing, two-sided data binding that will help you see any changes or updates on the server side in no time. What are strong and weak points of this framework?
If you need a solution for developing a complex project with a lot of elements that should work correctly on any device, Angular.js is a good choice for you. There's a big number of certified developers and a big community that allows you to create the right product to meet your business goals.
Strong community, a lot of ready solutions make three JS frameworks the most popular ones. They're good for building projects of various complexity and in a short time. You can benefit more if you hire an outsourcing team that will also save your costs.


B.Pharm., Obafemi Awolowo University (Nigeria); M.Sc., Ph.D., University of Lagos (Nigeria).
Dr. Abioye was trained as a pharmacist (B.Pharm. degree) in Nigeria. He is a registered pharmacist with the General Pharmaceutical Council (GPhC) and is a member of the Royal Pharmaceutical Society (RPharmS) and Academy of Pharmaceutical Sciences (APS) in the United Kingdom. He is also a member of the American Association of Pharmaceutical Scientists (AAPS) and American Society for Microbiology (ASM) in the United States. He is a Fellow of the Royal Society of Chemistry (FRSC) and Higher Education Academy (FHEA). Dr. Abioye has 27 years of experience in various areas of pharmacy practice, including the pharmaceutical industry, community pharmacy, hospital pharmacy and academia. He has been teaching pharmaceutics and pharmaceutical sciences within the pharmacy education curriculum for over 21 years across several countries, including Nigeria, Malawi, China, and the United Kingdom. Within this period, he has held highly responsible positions within the Schools of Pharmacy including Sub Dean of the Faculty, Deputy Programme Leader, Module Leader, Admission Tutor, Chair of several Committees, Coordinator of Continuing Professional Development for Pharmacists, and member of several management boards. His main priorities in pharmaceutics teaching include academic distinctiveness and professionalism through structured integrated learning activities, research-informed scholarship of teaching, cooperative learning, personal tutoring, personal development planning, professional mentoring, and science-practice integration. His outstanding contributions to teaching and research over the years across several countries have earned him several awards and letters of commendations. Dr. Abioye's broad research focus is the development of drug delivery systems especially for poorly soluble drugs and taste masking of 'bitter' drugs. His specific research expertise includes rational design of innovative formulation strategies, quality-driven process optimization, and precision-driven targeted delivery techniques to facilitate drug revival, drug fortification and repurposing as well as personalized therapies including antibiotics, anticancer drugs, NSAIDs, and the like. Other areas of his research interest include rational design of polymer-drug nanoconjugates; nanoemulsion and nanosuspension systems; aqueous (green) crystallization techniques; controlled self- assembly of functionalized polymers; synergistic fixed dose combination of therapeutic agents, and quality control of medicines. Dr. Abioye is also interested in clinical evaluation of the molecular basis of disease pathogenesis, antimicrobial resistance and therapeutic failure of medicinal products used in life threatening diseases, and proffering possible solution models through rational formulation design and operational research. He has authored over 40 quality research articles in reputable international journals with high impact factors, and numerous oral and abstract presentations at international conferences. He has successfully supervised many postgraduate research students to completion of MSc. and Ph.D. degrees, both in Nigeria and the United Kingdom. He is a recognized expert reviewer for many international journals as well as for undergraduate and postgraduate pharmacy programs. Dr. Abioye is a man of faith, committed to leading a Christian life based on the Word of God. He looks forward to continuing his journey with the Lord in West Palm Beach, Florida. He is married to Olubukola Abioye and they are blessed with four children and one granddaughter.


Ring in the New Year with this sparkling tulle skirt. Great for children and adult. The skirt is made on an elastic band and comes with a satin silver accent bow.
The child skirt will be around knee length and kid's size 14 through adult will be 20 inches in length. A standard adult measuring chart is provided below.
Adult please use the size chart provided in the pictures.
To find your size it is always best to use the measurement of the smallest part of your waist above the navel. For child skirts pick the size that corresponds with their pant size.


As your talent measurement partner, we bring decades of experience in developing assessment programs that are highly measurable, innovative and legally defensible. From our in-house industrial organizational psychologists to our trained test proctors around the country, we are committed to providing the highest quality of service every step of the way.
The foundation of every assessment starts with psychometrics. Our team of world-class psychometricians bring a unique breadth of experience and expertise in providing services and solutions for item authoring, item banking, and automated test assembly and management to help you build meaningful assessments. Our test development specialists and psychometricians have extensive experience in all phases of test development, including job task analysis, validation studies, legal compliance support and more.
Our leadership services products include in-depth assessments for selection and development, performance appraisals (e.g., 360s) and performance management programs, executive coaching, leadership development, and employee engagement surveys. Our proprietary online platform is designed to assist employers in the recruitment, selection, and development of top quality leaders and leadership candidates. The platform, the process, and the tools can be customized for each client and have proven to be cost effective, efficient, time saving, and easy to implement and use.
Our large network of testing centers deliver high-stakes exams and provide the level of consistency in security, design, and registration procedures that yield an unparalleled commitment to quality. Each center is supervised by proctors who have extensive training in the execution and management of high-stakes assessments and the protocols associated with each specific assessment program. Proctors are retrained and re-certified every six months for each testing program they support. Additionally, our platform offers automated registration, self-scheduling tools, and real-time reporting.
We have a team of project managers to help develop and guide complex processes. Our technical support services are available via email and domestic, toll-free telephone, in English, for clients and our clients' candidates (test takers). So that we may further refine our systems, every support team interaction is logged into our tracking system, allowing us to identify common issues.


text:
Draupadi – w Mahabharacie żona pięciu braci Pandawów. Była wierną wyznawczynią Kryszny.

Draupadi powstała z ognia ofiarnego. Zmarła, przewracając się podczas wspinaczki po stromym górskim zboczu, na początku Kalijugi. Najbardziej cnotliwa córka Maharadży Draupady i częściowo inkarnacja bogini Śaci, żony Indry.

Maharadża Draupada spełnił wielką ofiarę pod nadzorem mędrca Jadźi. Dzięki pierwszej jego ofierze urodził się Dhrisztadjumna, a dzięki drugiej ofierze urodziła się Draupadi. Dzięki błogosławieństwu Śankary została ona nagrodzona pięcioma mężami, dlatego jest nazywana Panczali - Pięciu Pandawów poślubiło ją jako wspólną żonę - każdy z nich spłodził jej syna. Maharadża Judhiszthira spłodził syna o imieniu Pratibhit, Bhimasena spłodził syna o imieniu Sutasoma, a Ardźuna spłodził Śrutakirti, Nakula spłodził Śatanikę, a Sahadewa – Śrutakarmę. Draupadi jest opisywana jako najpiękniejsza kobieta, dorównująca pięknem swojej teściowej, Kunti.

Mitologia indyjska

redpajama_set_name: RedPajamaWikipedia


Hi everyone! Exciting news! "Alright to Be You" is featured on this week's episode of "The Bugcast". This podcast is based in the UK, featuring newly released independent music from around the world. Very exciting, and an honor to be included in this episode. It's is the second song. Check it out!


Sugar Hut01277 200885work Restaurant - PubSugar Hut Brentwood brings enchantment, mystery and hospitality of the highest international standards to the heart of Essex. Formerly The White Hart Inn, the venue is believed to have been built in 1480. However, there is evidence that there was a hostelry on the site perhaps a hundred years earlier. Sugar Hut Brentwood is an impressive creation of eight individually characterised zones, united by an attention to immaculate detail underneath the award winning Sugar Hut brand. Sugar Hut Brentwood includes a fine dining restaurant, bars, a night club and a courtyard.
Sugar Hut Brentwood brings enchantment, mystery and hospitality of the highest international standards to the heart of Essex. Formerly The White Hart Inn, the venue is believed to have been built in 1480. However, there is evidence that there was a hostelry on the site perhaps a hundred years earlier. Sugar Hut Brentwood is an impressive creation of eight individually characterised zones, united by an attention to immaculate detail underneath the award winning Sugar Hut brand. Sugar Hut Brentwood includes a fine dining restaurant, bars, a night club and a courtyard.
Proudly sitting at the heart of Brentwood High Street, Sugar Hut Brentwood has changed the landscape of local expectations by offering an experience of glamour and quality in a truly unique world that can only be understood through experience.


I read this idea on http://www.aboutamom.com/2011/09/crock-pot-air-freshener.html and thought I'd give it a try.
Take one slow cooker (crock pot), add 4 or 5 cups of water, 1 tablespoon of bicarb for each cup of water, and a suitable room scent.
One day I will find a bulk supplier of bicarb. I can go through a 500 g box in a day of cleaning.
Mix everything in the slow cooker, turn it on and leave with the lid off for hours. Apparently the bicarb absorbs odours and the scent floats about the rooms. My lavender scent reached all the way to the other end of the house.
Not the most attractive looking dish! Hoping the white washes out easily.
Postscript: I thought I'd try lemons, but hubby had cleaned out the fridge. The dry old lemons I thought would be perfect were gone . I used an orange, but I really didn't like the aroma and it wasn't as strong as the lavender. I'll keep experimenting, although my slow cooker pot is looking a little worse for wear tonight.


text:
Don't call Timex's Ironman One GPS+ a 'smartwatch' (hands-on)
B. Gilbert|10.30.14
@RealBenGilbert
B. Gilbert
In this article: att, fitness, health, mobilepostcross, timex, timexironman, timexironmanonegps+
The last time we thought about Timex, we were still using landlines and adjusting the tracking on the VCR so that Teenage Mutant Ninja Turtles II: The Secret of the Ooze would display properly. Remember "Indiglo"? That's still a thing, apparently! Anyway, Timex is making a smartwatch, though it's not quite the same kind of smartwatch that the likes of Samsung and Apple are offering. It's more "fitness band" than smartwatch, though it does have the ability to make phone calls (emergency calls, anyway) and act as a GPS. I'm gonna call it a "crossover" smartwatch: it's got a ruggedized exterior capable of diving 50 meters (150 feet) under water, a 3G worldwide connection provided (free for one year, $40/year after) by AT&T, 4GB of internal storage (for music), and a tiny (1.5-inch, Mirasol) screen. It's also dramatically more expensive than other smartwatches/fitness bands out there at $399 for the base model. But maybe it's super rad? We visited Timex reps in New York City this afternoon to find out.
Gallery: Timex Ironman One GPS+ (hands-on) | 13 Photos
The first, most important thing to know about Timex's Ironman One GPS+ is that it's not really a smartwatch. Are people going to compare it to smartwatches? Yes, yes they are. Timex insists it's not a smartwatch. What is it? It's a really expensive health band. It's a "sports fitness" device. But it's not a smartwatch.
I can corroborate that assessment, as nothing about the Timex Ironman One GPS+ feels like a smartwatch. It's got a ruggedized exterior. It's got four appropriately rugged buttons. It's got a 1.5-inch Mirasol touchscreen, which looks and operates more Ironman than Galaxy Gear. The strap is tough rubber. Everything about the One GPS+ looks and feels like a sports device.
That unfortunately includes the software, which is sluggish and bare bones. If you're used to the world of GPS watches and health/fitness wearables, the One GPS+ will feel right at home in this respect. The software's functionality delivers; but the experience using it? Not so much. As such, Timex has offloaded much of the device's settings to a web-app, which then wirelessly pushes those settings to your watch via that 3G AT&T connection. This enables you to add contacts and subsequently set those contacts as "Angels" (people who can track you for safety purposes), to offload saved data, and to sync that data with a variety of fitness apps. This is really the story of most smartwatches/fitness wearables: limited functionality on the device itself, with a connected computer to handle fine tuning. It's a solid solution, but feels more and more like a workaround as these devices get more and more complex.
For instance! You can save up to 4GB of music on the One GPS+. But who wants to navigate that many songs on a 1.5-inch screen with finicky touch? Touch controls work fine on a watch when all you're doing is starting and stopping a timer. When it comes to scrolling through thousands of songs to find one, I'm more inclined to stick with my phone.
So, why does Timex's Ironman One GPS+ cost $400? An AT&T rep told me that this device should really be compared to other GPS wearables on the market rather than smartwatches. In that respect, it's priced competitively -- Garmin's equivalent is $450 for the base model. So, if you're in the market for a portable GPS fitness watch, Timex's new device may be a decent deal.
For the rest of us who compare this to the countless other wearable tracking devices, it's a very, very pricey smartwatch with relatively limited functionality. And that's fine -- this isn't really for us.
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A fight over $1.50 on the online game Call of Duty led to the death of an innocent man in Wichita, Kansas, after he was the mistaken target of a sick online trend called "swatting," but now police say they have in their custody the man who was responsible for it all.
Los Angeles native Tyler Barriss is believed to be the man who pretended to be a deranged shooter and sent police to the address of Andrew Finch in the troubling trend called 'swatting', where gamers call real-life police forces on each other as a joke.
Barriss is believed to be Call of Duty player SWAuTistic, who had a reputation for initiating "swatting" pranks against online gamers.
Apparently, Barriss intended to 'swat' another player but the other party gave him Finch's address instead, where police showed up on Dec.28, believing the clueless Finch as the deranged shooter.
Finch opened the door with his hands up. But when he briefly lowered his hands toward his waistband, a police officer shot him, believing that he could be reaching for a gun.
"I heard my son scream, I got up, and then I heard a shot," said Lisa Finch, the mother of Andrew, in a video interview with the Wichita Eagle, according to this report.
Authorities in Los Angeles extradited Barriss to Kansas, where he made his first court appearance last Friday as he is now charged with involuntary manslaughter.
"I love swatting kids who think that nothing's going to happen," SWAuTistic said in a YouTube interview conducted after Finch's death.
Yeah, how stupid and irresponsible can you get though? Apparently, his knows no bounds until an innocent man lost his life.
The report added that the arrest and charging of Barriss indicated that authorities were certain he is SWAuTistic .
The suspect is also accused of making a very similar call to police in Calgary one week before the Wichita shooting, but thankfully, nobody died as a result of that hoax.
Barriss also pled no contest to calling in a bomb threat in Glendale, California, in 2015.
The report also quoted court records that showed that in addition to the manslaughter charge, Kansas officials have also charged Barriss with giving a false alarm and interference with law enforcement. He could face more than a decade of imprisonment if found guilty of the charges.
Meanwhile, an attorney for the Finch family called for the criminal prosecution of the police officer who fired the fatal shot on Andrew.