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USgamer's 20 Best Games of 2017
All our top 20 favorite games of the year in one tidy little place. Yay!
Article by USgamer Team Contributor
You've been watching us countdown our top 20 games of the year all week long, and now that we've wrapped things up, we can toss everything into one single article. We hope you enjoy our picks for our favorite games of 2017, and we'll see you next year!
20. Final Fantasy XIV: Stormblood
Available on: PS4, PC
I continue to marvel at the turnaround on this game. Final Fantasy XIV Online was a dire, dire game in its original release. In its hubris, Square Enix just released a game and expected that the Final Fantasy name would carry it forward. The mechanics were poor and obtuse, the overall story was bad, and in the end, the entire game was a chore to play.
Very few games get a second chance. Very few MMOs use that second chance to improve themselves. Square Enix did something unprecedented: they tore down everything they had built and crafted an entirely new game. And it worked. It not only worked, but since then, it has thrived.
The team behind Final Fantasy XIV has only gotten better at their craft. Stormblood takes the Warrior of Light to the occupied territory of Doma, with a story of hope and liberation. If A Realm Reborn and Heavensward represented a developer learning what worked and didn't, Stormblood is that same team doing what it does best with confidence.
Even when the last cutscene rolls on Stormblood's story, you still have brand-new dungeons, Primal fights, and raids to contend with. If you love Final Fantasy history, it's here with a supporting character that's the son of Final Fantasy III/VI's Cyan/Kaien, a raid that recalls Final Fantasy V, and a return to Final Fantasy Tactics' Ivalice. And if all you want to do is dress your character up, Stormblood already gives you a ton of options and more are on the way. Final Fantasy XIV has earned its spot on the list with main entries in the franchise and I continue to look forward to what's coming next. —Mike Williams
19. Danganronpa V3: Killing Harmony
Available on: PS4, PS Vita, PC
You can't just jump into Danganronpa V3: Killing Harmony. Even with its different cast and different setting, as with the last two games in the series, Danganronpa V3 operates on the knowledge you have from the prior games of the series. Then it tears down your expectations that lie with them. Even then, Danganronpa V3 with its class trials, bewildering murders, and cheeky villainous bear at the center is still very much a Danganronpa game.
Though by its end, something shifts. While the spirit of Danganronpa is remains, Danganronpa V3 feels like the definitive (and necessary) end for the series that was spiraling out of control, thanks in part to its massive fandom. It's a controversial finale, too, as the core fanbase remains split over how the game concludes. Some hated it, others loved it; it's a polarizing game, to say the least.
There's no question that it's a particularly ballsy ending though. And everything leading up to it is just as good, minus a couple predictable and lackluster trials in the middle of the game. All around that though is pure Danganronpa-goodness; with its diverse, eccentric characters you become acquainted with in visual novel portions and beyond. That's always been Danganronpa's strong suit, and V3 is no exception: its characters are what keeps us playing, because who knows if your new best friend is the next person you find dead. —Caty McCarthy
18. What Remains of Edith Finch
Available on: PS4, Xbox One, PC
What Remains of Edith Finch by Giant Sparrow is a specific type "indie" game. High-minded and intellectual, but joyful to play and endlessly creative in ways that only video games can be. A good "art" game should be able to balance both and Edith Finch does all that and more in under three hours.
Edith Finch follows the eponymous character as she pieces together the history of her possibly cursed family. Edith Finch is broken up into little segments that focuses on a different family member up and down the twisty, haunted family tree of the Finch clan. Giant Sparrow has such complete mastery over each character that a short 20 minute vignette is all one needs to understand a Finch family member inside and out. And as Edith works her way through her past, the players are taken on an emotionally devastating journey that only happens when a player and game become intimately linked.
In the end, What Remains of Edith Finch is a powerful experience that explores the messy, beautiful nature of family, legacy, and myth. —Matt Kim
17. Splatoon 2
Available on: Nintendo Switch
There's not too much new about Splatoon 2, at least at the start there wasn't. There was more content at launch, a shorter map cycling rotation, a new PvE mode called Salmon Run, and a better single-player campaign. Even with all that, Splatoon 2 just seemed like Splatoon 1.5. Then as the year went on, more content was added: more maps, more weapons to splat stylish squid-kids with, more music, more gear, more hairstyles, and the list goes on.
Splatoon 2 finally earned the big number two in its title, and it only took months after release for it to do it. Splatoon 2 would probably resonate a little greater if its formula hadn't already been perfected in Splatoon for the Wii U, the lesser played original in the series. Still, Splatoon 2 remains a breath of fresh air in the crowded genre of shooters. It's like a nice dessert after a hearty meal; easy to consume because of the brevity of its matches, low-consequences and low-stakes, while feeding into the urges for both the paint-focused and splat-focused player.
Splatoon 2 may have been overshadowed by the new entries of Mario and The Legend of Zelda this year, but no other game exemplified the greatness of the Nintendo Switch this year. Sometimes when I'd bring my Switch on-the-go and pop in for some Splatoon, I really did feel like I was in those silly Nintendo commercials. Maybe just a little less coordinated though, and less like an inkling waiting for a streetwear drop. —Caty McCarthy
16. Hellblade: Senua's Sacrifice
More than anything Hellblade: Senua's Sacrifice is an admirable endeavor. Developer Ninja Theory eschewed traditional Triple-A development to work on a smaller, more personal project. Hellblade still has the action-adventure bonafides the studio is known for, but core to their story of a Celtic warrior is a treatment of mental health that, while not perfect, feels genuine and brave. And it might not have landed at all if not for the powerful performance from Melina Juergens, a Ninja Theory video editor tasked with bringing to life Ninja Theory's most complex character yet.
And bring to life she did. Juergens (who won best performance at this year's Video Game Awards) brings to Senua all the fury and hell of a woman tormented by her demons. To see Juergens in action is to see the entire process behind Hellblade. Sure, the combat is rather plain and repetitive, and the puzzles are less than ideal. But Ninja Theory found something special in Senua and Juergens that let them tell a story centered around mental health.
All of the small complaints I might have had about the game melts away in the face of Juergens' powerful performance, and the clear empathy on display in the game. It might not be the best game I played all year, but Hellblade wears its heart on its sleeves and that's deserving of praise all on its own. —Matt Kim
15. Assassin's Creed Origins
Since the launch of the first Assassin's Creed in 2007, Ubisoft has released nine primary entries and a number of spin-off games. After Unity faltered in 2014 despite having a strong setting to work with, Ubisoft decided to take a year off and give 2016's entry another year to cook.
The result is Assassin's Creed Origins, which acts as a soft reboot for the entire franchise. The hoods and Hidden Blades are still here, but Ubisoft has done some work on this ride. The storytelling is improved and the game functions more like an action RPG with gear and levels. Thesee changes mark a title that heads back to ancient Egypt to tell the story of the founding of the Assassin Brotherhood.
A major draw of Origins remains the same as other games in the series. No other developer or publisher can recreate historical eras and regions like Ubisoft can. Origins will take you from sunblasted deserts to hidden swamps and glistening oases. The cities feel real and unique, from your quiet home town of Siwa, to the Roman influence of Alexandria and the Greek color of Kyrenaika. No game in 2017 looks this good and the attention to detail has to be seen to be believed.
The tale of Bayek of Siwa, a man who has to find a reason to exist beyond revenge, is a good one. Bayek himself is more than just his revenge; he has the joy and sense of humor or Ezio, the driven nature of Altair, and more nobility than Edward Kenway. He is the father of the Hidden Ones and his journey does a great job of putting Assassin's Creed back on track. —Mike Williams
14. Mario + Rabbids: Kingdom Battle
Yeah, I'm as surprised that this game is up here on this list as you are. How this title not only coasted through the pitch and development phases, but also ended up being good is beyond me.
On paper, bringing Nintendo's marquee Mario franchise together with Ubisoft's Rabbids seems like a pure cash-in. Beyond that, you'd think the result would be a platformer like the Super Mario series or a mini-game collection like many of the Rabbids titles. Instead, it's a streamlined version of the gameplay found in the XCOM franchise: isometric turn-based strategy.
Ubisoft knew what to cut. Gone were the huge squads of soldiers prone to breaking down under pressure or simply dying; instead you have a small team of core characters you build over time. Tired of having an 80 or 90% chance to hit and still missing? Mario + Rabbids has three chance types: 0%, 50%, or 100%. Getting a little bit bored of the early phases of XCOM, which are all about slowly moving into position? This games adds team movement, bouncing off a squad member to leap far distances and land on enemies' heads.
Despite these change Mario + Rabbids isn't easy. It'll still kick your teeth in, even if the presentation is bright, colorful, and family-friendly. This is still a top-notch strategy experience, it just happens to be one that stars Mario and the Rabbids. I'm shocked I'm even typing that sentence. —Mike Williams
13. Xenoblade Chronicles 2
If Xenoblade Chronicles 2 was a person, it'd be a huge, loud, and over-eager scatterbrained pal who just wants to show you a good time whether you're in the mood for it or not. You might find yourself reluctant at first, but in time, you start to realize—"Hey! I am having fun!"
I don't know if I can easily recommend this MMO-inspired RPG to anyone who didn't love the first game, though. You're generally looking at more of what Xenoblade Chronicles dished out on the Wii: Goofy protagonists with doofy British accents screaming about love and friendship (unless you turn down the voices and / or download the Japanese voice cast). The battle system is also a bit hard to grasp at first, but once you have it down-pat, you may be surprised to discover how chill it actually is.
And, like the first Xenoblade game, you can expect sweeping plains, mountainous landscapes, and an incredible soundtrack. If you have 100+ hours to donate to an RPG after Persona 5, you could do worse than commit to Xenoblade Chronicles 2. —Nadia Oxford
12. Uncharted: Lost Legacy
Available on: PS4
Uncharted 4: A Thief's End was the literal end of the Nathan Drake story. Our Indiana Jones, our protagonist that had shot, ducked, and leapt his way through four other adventures finally got his happy ending. It was a grand adventure that felt like an emotionally satisfying way to close out Drake's adventures.
So where could the series go next? Drake's children? Fill in the backstory of Victor Sullivan? Cover an additional adventure in Drake's past?
Instead, Naughty Dog decided to build on Drake's supporting cast. Originally planned as a downloadable add-on for Uncharted 4, Uncharted: The Lost Legacy represents the first tiny step into the franchise's future. The focus shifted to former Uncharted 2 love interest Chloe Frazier, joined by Uncharted 4 antagonist and mercenary Nadine Ross. Together, the pair have to bond under pressure, rolling from set piece to set piece, solving puzzles, and getting into all sorts of trouble.
The Lost Legacy started with the core gameplay found in Uncharted 4, but it ultimately built upon one of that game's missteps. The open-world section of Uncharted 4 felt aimless and shoehorned in. In The Lost Legacy, it was beefed up: the level design was improved, the puzzles spanned different areas, and there was a reason to hop off the beaten path. The open-world section acted as a breather for the rest of the game, which remained mostly linear.
On top of that, Chloe and Nadine are a great pair. Together, they learn how to trust and rely on each other and by the time The Lost Legacy rounds out its story, you know who you want future games to focus on. Chloe and Nadine have a different relationship compared to Nate and Sully, but they're still wonderful together. I look forward to seeing what mischief they get into next. —Mike Williams
11. Sonic Mania
Available on: PS4, Xbox One, Nintendo Switch, PC
Sonic Mania solidified once and for all that Sonic is in fact a great platformer.
Yes, there has been some question about that in my mind. As a professed Mario fan, I've always found Sonic to be too messy; too reliant on flash and not enough on substance. True, there were great levels like Chemical Plant Zone, but the bad often seemed to outweight the good. When Sonic had to slow down and actually do some real platforming, even the best games in the series seemed to fall apart.
Sonic Mania, by contrast, relentlessly ratchets up the quality, each level being better and more creative than the last. It's a glorious testament to the 16-bit era, putting both Mega Man and Mario to shame with some of the best pixel art I've ever seen. And best of all, it's available on the Nintendo Switch—the new spiritual home of the classic platformer.
In short, Sonic Mania made me really love Sonic for the first time ever. It's a tribute that stands on its own better than any throwback I've ever seen, and deepens my appreciation for the original games. It's a hell of an achievement. —Kat Bailey
10. Divinity: Original Sin 2
Available on: PC
The RPG genre within video games has its roots in the original Dungeons & Dragons pen-and-paper role-playing game. Most of the early games based their ideas on those established in D&D, like hit points, experience gain, and the colorful array of monsters that tend to pop up repeatedly. For a while, games did their best to get across that experience in a digital form. Over the past few years though, that fell by the wayside for grand epics delivered in high fidelity, with sprawling worlds and full voice acting. Now, I enjoy those games, but something was lost.
A number of games have gotten close to recapturing that original Dungeons & Dragons feeling. The revivals of early PC RPGs like Wasteland 2 and Pillars of Eternity. In that style, 2017 saw the release of a game that I feel has done the best so far at really making D&D in a digital form. That's Divinity: Original Sin 2.
Larian Studios was already working from a solid base, as Divinity: Original Sin and its following Enhanced Edition release already stood among the best in the genre. The sequel retained Original Sin's unique style of combat, which pushed the player to think of spells and skills in terms of combinations. As an example, let's say you have a target that's giving you trouble. You cast Decaying Touch, which gives them the Decay status, meaning healing hurts them. Then you cast Raining Blood, which covers the immediate battlefield in blood. Then you cast Blood Sucker on your target, which cause them to siphon up any blood in their immediate vicinity as healing. Since the Decaying Touch is active, this healing instead causes a ton of damage.
Divinity: Original Sin 2 is full of combinations like that. Some are straight-forward, like using Rain and Winter Blast together, but veteran players have found some interesting effects that I'm sure the developer didn't intend. And that's part of the fun of the game. The spells interact with each other, the characters, and the battlefield itself. Everything comes together to create encounters that are truly random and novel at times. It's a game that encourages water cooler conversations.
Some of these skills extend to explorations and general interactions with NPCs. Solve a murder by talking to the ghost of the victim. Enter a location guarded by dogs by taking a perk to talk with animals and simply befriending them. There's a number of different ways to achieve your objectives and that freedom is why Divinity: Original Sin 2 and its predecessor work.
On top of this solid core is some great writing, good voice work, and a host of alternate gaming options. Sure you can play the game alone, but there's also a cooperative multiplayer mode with up to four-players. There's a PVP arena so you can try out those combos on your friends. There's even the all-new Game Master mode, which recalls Dungeons & Dragons in the best way, as one player becomes the Game Master, using tools to craft their own stories for friends to play through in real time.
Divinity: Original Sin was already great. The sequel builds upon that by tightening up things in certain areas, like the writing, and adding a host of options on top of that. That's why Divinity: Original Sin 2 belongs at the top of the heap in 2017. —Mike Williams
9. Night in the Woods
Available on: PS4, Xbox One, PC, Mac, Linux
Even though this moody adventure game took me a weekend to clear, it's a weekend I won't forget any time soon. Night in the Woods' expressive visuals, atmospheric soundtrack, and weird-but-engaging story hooked me from moment one. Though I didn't grow up in a dying coal-mining town like the game's heroine, Mae, I had no trouble identifying with her problems and the problems plaguing her friends and family. I kept playing because I wanted to see how they'd all turn out. The answer is—well, you'll want to find out for yourself, really.
Night in the Woods perfectly portrays the troubles and anxieties of young Millenials, and it throws those struggles up against a chilly, damp backdrop for maximum effect. I'll remember my time with this indie adventure for years to come. Its chill is set in my bones. —Nadia Oxford
8. Resident Evil 7: Biohazard
A few months ago I was talking with my roommate about what makes a perfect horror game. After two heated hours of shouting, we settled on the fact that P.T., the playable teaser for Hideo Kojima's cancelled game Silent Hills, was about as perfect a horror game as we'd ever get. Then came Resident Evil 7.
It's unfair to call Resident Evil 7 a return to form because Resident Evil has never been in this particular form. Replacing the series' traditional third-person camera with a first-person perspective, a la P.T., Capcom takes the brief Kojima teaser and runs away with its own unique take.
Resident Evil 7 replaces the psychological horror of P.T. with Capcom's own white-knuckle brand of horror games. The game is an old-school horror, as down and dirty as the swamp mansion residence of the mutated Baker family the player faces off against. Along the way, Capcom can't help but return to its bread-and-butter staples. There are hidden science labs, a growing arsenal of weapons, and a distinctly uninteresting brand of goo monsters. But through it all, Resident Evil 7 manages to restrain itself where it matters, and accelerate the action when necessary to craft a horror game that's more than the sum of its parts.
We might never get Silent Hills, but Capcom is still here to ruin our good night's sleep. —Matt Kim
7. Wolfenstein 2: The New Colossus
Everyone's afraid of B.J. Blazkowicz, as they should be. He's a not very lean (he's pretty buff), mean, killing machine. The Nazis even erected arcade cabinets of games with B.J. (or Terror-Billy) as the villain in his honor. Except, B.J.'s really not always that gruesome of a guy. In-between slaughtering Nazis, B.J. is tender. He cares for his lover Anya, who's pregnant with twins, and he worries for his crew of resistance fighters.
Wolfenstein 2: The New Colossus, being the brutal shooter it is, takes its time between missions, and sometimes in them too. It balances its violence with quiet. It balances its sorrow with unabashed joy. Wolfenstein 2 is at its best when it does the unexpected: whether it's a jaw-dropping, prolonged story beat in the midst of its tale, or a silly detour quest on his home base.
But the story of B.J. wrangling a ragtag group of resistance fighters across America together is where Wolfenstein 2 postures itself confidently. Wolfenstein 2 never minces its words, nor its sights. It also feels unsettlingly familiar in 2017 in how it examines how America would deal with a sudden Nazi takeover: that is, in being complicit to Nazi cruelty. While Wolfenstein 2 fumbles in comparison to its predecessor in its claustrophobic level design and half-baked stealth, it still feels damn good to wield two guns at once, blowing away any Nazi that crosses your path. As B.J. might say, if it's good enough to kill Nazis, it's good enough for me. —Caty McCarthy
6. PlayerUnknown's Battlegrounds
Available on: Xbox One, PC
I can't help but think about Brendan "PlayerUnknown" Greene, the man behind arguably the year's biggest hit, when I think of PlayerUnknown's Battlegrounds. He's a super normal dude, almost eerily so. He bounced from web design jobs to photography jobs before he helped usher in the most exciting multiplayer genre in possibly decades. He's lived in countries all across the world. He's a seasoned adult, not some random kid who got lucky. Then Greene started making mods, and then he made the Battle Royale mod, and now PUBG, at the time of writing this, far and away has the most concurrent players on Steam at around 1,550,000 players. For perspective, Valve's own popular MOBA Dota 2 lags behind in second place with around 560,000 players.
That statistic is astonishing for a game that spent most of the year in Early Access; perhaps even more so for a game from a once-modder. But PUBG isn't like most Early Access games that come and go on Steam. PUBG is a sensation.
That's because PlayerUnknown's Battlegrounds is a pure sort of experience. At its start, it was stitched together by one aesthetically-inconsistent map (and with its new 1.0 release, a better map joins it), a handful of weapons, and general clunkiness guiding you. But even as it's evolved to be a much smoother game since its Early Access debut, the core of it has remained untouched: 100 people on an island battling one another for victory, or rather, a chicken dinner. Sometimes these battles come to fruition in duos, sometimes in squads, sometimes solo. But the core has always been the same: survive by whatever means necessary.
The pure PUBG experience comes from where every time you play it, something new happens. Maybe you escaped a firefight on a motorcycle, only to flip off a hill and kill yourself in the frenzy. Maybe you holed up in a bathroom with a shotgun as you heard footsteps down below, lucking out with a few kills. PUBG has been forever-tense, that's part of its M.O., but it's also been the most consistently enjoyable multiplayer game over the past year since it's launched. There's good reason why over a million are playing the game at this very second, and there's a good reason why it's consistently one of the top streaming games on Twitch. Even with a rough Xbox One port that lags far behind its superior PC version, overall, PUBG is an unforgettable, lightning-in-a-bottle sort of game. —Caty McCarthy
5. Yakuza 0
Yakuza 0 is the first Yakuza game to really, and I mean really, catch on in the west. Word of mouth propelled it on social media, as players shared their tender moments with misunderstood bad boy Majima and the stoic but kind-hearted Kiryu. At times, browsing Twitter almost felt like a gigantic Let's Play, as everyone shared their favorite moments with the two heroes, from overdramatic RC car racing to helping a father "reconnect" with his long lost daughter who works at a hostess club. The Yakuza series was finally getting its due.
When Yakuza 0 released early in the year, players were introduced to a seemingly new sort of semi-open world action brawler. Starring as two anti-heroes from opposite ends of Japan, players followed the game's surprisingly gripping tale of two Yakuza outcasts, left to weather running businesses and trying to get revenge against tattooed thugs, and, y'know, occasionally running errands like helping break people out of cults too, as you do.
The best thing about Yakuza 0 is that no two missions are the same, whether you're mainlining the story or are helping out every random acquaintance you run across in its condensed streets. It's a game that has fun with its structure and 1980s Japan setting, packed with side missions, activities, and a riveting story at the core of it all. Yakuza 0 will be remembered for years to come for how much it took the western gaming audience completely by storm during a seemingly dead period of games. Or how in reality, it was really just the start of a crazy year. Or maybe it'll just be remembered for that one amazing karaoke number with Majima. Only time will tell. —Caty McCarthy
4. Super Mario Odyssey
This is probably the most obvious pick for Game of the Year outside of Breath of the Wild. This delightfully light-hearted Mario romp arrived just as people were discussing how their appetites for a collect-a-thon game had gone unsated for many years. Well, as a successor to Super Mario 64, Super Mario Odyssey is the answer for hungry fans of collect-a-thons (sorry, Yooka-Laylee).
Each of Odyssey's kingdoms are small open worlds that you're free to explore at your leisure. You can execute a huge selection of moves to find Power Moons, and also for the satisfaction of going to areas you're technically not supposed to. Nine times out of ten, however, Nintendo will reward your nosiness with a small treat of coins or another power-up. Exploring Odyssey rarely feels stifling or punishing. There's no hand on your shoulder and voice saying, "No, why don't you go over there?"
Granted, fans of Super Mario Galaxy's tight, fast-paced environments might feel a bit let down by Odyssey's looser structure. If you've been waiting for a true follow-up to Super Mario 64, however, you'll feel right at home in New Donk City and its surrounding suburbs. —Nadia Oxford
3. Persona 5
Available on: PS4, PS3
Out of all the games I played in 2017, Persona 5 made me feel the widest range of emotions. Atlus' RPG expertly reels you in during intense moments, but it also gives you plenty of slack so you can calm yourself while you roam around. I still think about the slow, subdued version of "Beneath the Mask" that plays when you finish your daily tasks during the game's rainy season. It's a perfect cap to a long day of stealing hearts in the name of justice.
Persona 5 also boasts a unique visual style that's almost hypnotic to look at. Everywhere you look, bloody reds and watery black shadows spill across the landscape, effects befitting of a game about high schoolers attempting to clean up a corrupt world. Realism matters less and less in game graphics, and Persona 5 is a good indication of where we're going. Style garners more praise than power, and I'm okay with that.
I first sampled Persona 5 under unique circumstances. I was about three quarters through my first playthrough of Persona 4 Golden (and by extension, my first Persona game) when I decided to "just try out" Persona 5. As much as I liked Persona 4, 5 hooked me in a way its predecessor never quite managed. The visual style and characters immediately grabbed me, as did the more substantial and themed dungeons (Persona 4's dungeons are randomly generated). I also like 5's emphasis on forming bonds with your Personas: Baphomet is the Prince of Hell. Why would he hang with a pack of snot-nosed high schoolers unless he has a reason to respect them? Though the negotiation process becomes a bit repetitive by the game's dwindling hours, I much prefer bargaining with my sidekicks versus simply winning them at the end of a fight, a la Persona 4. It really does feel more like a partnership when negotiations are involved.
Persona 5 is an easy recommendation for RPG fans. Now bring on Persona 5 The Crimson for Nintendo Switch. Pleeeease. —Nadia Oxford
2. Nier: Automata
Nier: Automata, the action-RPG from Platinum Games and legendary director Yoko Taro, is a game overflowing with poignant, affecting moments, but one in particular that stuck with me happened at the start of the second playthrough. I was playing as the character 9S now, a sidekick to main heroine 2B, seeing the world through their renewed eyes. Just as with the start of the first playthrough, the game took me to its settings and laid its menu bare for me to tinker with. It was here that I quickly realized something: I wasn't in control this time. I was watching my past self get acquainted with the menus. I knew this because I remember lingering on brightness settings or something for an absurd amount of time.
That's a small example though. The tip of the iceberg, if that iceberg was intent on destroying the expectations that are inherent to video games, JRPGs, and science fiction alike. Nier: Automata isn't just a clever game playing with what we anticipate though, it's a game that by its end felt like nothing else I have ever played. It encapsulates everything my favorite games of 2017 did: giving modern game design and storytelling conventions a big middle finger. In fact, it wouldn't be surprising to see Yoko Taro actually doing the latter.
The late film critic Roger Ebert once argued that video games can't be art. They're too malleable because of their interactivity, was the crux of his argument. Art should be cemented. In a distorted way, Nier: Automata feels like the natural answer to that. It's a game that marries its interactivity with its storytelling; it's the sort of story that couldn't be told through film or a novel. Through its intricate boss fights, multiple perspectives, ever-changing gameplay, twisty-turny playthroughs that feel more like sequels than different "endings," and the upsetting decisions players have to make, Nier: Automata builds and builds and builds until it crescendos. And the whole experience is a wondrous thing. Glory to mankind. —Caty McCarthy
1. Legend of Zelda: Breath of the Wild
Available on: Nintendo Switch, Wii U
There you have it: The Legend of Zelda: Breath of the Wild is USgamer's Game of the Year for 2017. Nier: Automata had more GOTY votes than any other game, but Breath of the Wild was the only game to make everyone's Top 10.
As freelance contributor Doc Burford wrote earlier this year, Breath of the Wild certainly has its flaws. The shrines can get old after a while, the weapon degradation is a point of furious debate; and after you finally take out a Guardian or a Lynel, everything else feels trivial.
But it transcends these niggling problems with one of the finest gameplays loops I've ever seen. Where other games clumsily hold your hand from waypoint to waypoint, Breath of the Wild makes you feel like you have total freedom while effortlessly guiding you toward your next objective. No matter where you are, there's always something tempting you just over the horizon. It is the truest expression of Miyamoto's original vision for Zelda—one where deep dark caves and crumbling ruins hold the promise of endless exploration and adventure.
That core is Breath of the Wild's crowning achievement, and a daring turn for a series with an established and winning formula. It represents Nintendo at their boldest, their most creative, and their most exciting. It's a hell of a start for the Nintendo Switch; and in years to come, it will be regarded as a true classic. In what has been a vintage year for video games, Breath of the Wild stands out as the absolute best. —Kat Bailey
GOTY 2017
USgamer Team
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Workers at McDonald's franchises in California might soon have a reason to say "I'm lovin' it," now that the company has agreed to a pay out $3.75 million to settle a lawsuit against the world's largest fast food chain. The suit sought to hold McDonald's Corp. accountable, as a joint employer, for the alleged wage and hour violations of a Bay Area franchisee.
The settlement marks the first time McDonald's has agreed to pick up the tab for one of its franchisees, according to Reuters.
A 2014 lawsuit accused McDonald's and its franchisee, Smith Family LP, of not paying workers proper overtime, not providing required breaks, and other labor violations. The suit sought to hold the McDonald's Corp. liable along with the franchisee, as a joint employer. A finding that McDonald's was a joint employer would leave the McDonald's Corporation on the hook for labor violations committed by its franchise owners. The company has over 14,000 restaurants in America, most of which are run by franchisees.
Last year, a federal court ruled in the case that McDonald's wasn't a joint employer, but still "opened a different path that could be used to hold McDonald's liable for the alleged labor violations of the franchise owner by allowing the workers to argue they believed the corporation was their employer," according to the Wall Street Journal.
Opening the Joint Employment Doors?
In 2014, the California Supreme Court ruled that companies needed to have a "comprehensive and immediate level of 'day-to-day' authority over matters such as hiring, firing, direction, supervision and discipline of the employee," in order to be vicariously liable for their franchises' labor violations. But federal law could be a bit less demanding.
The National Labor Relations Board now considers "indirect control" sufficient to establish one as a joint employer. McDonald's could wield such indirect control, for example, by giving its franchisees computer systems that are used to log hours and calculate overtime. Liability could also, as the judge in the Bay Area case determined, be established through an agency theory. If McDonald's franchise owners are "ostensible agents" of the corporation, then the national organization could be responsible for their alleged violations.
The burger chain's recent settlement means those questions won't be answered in the Bay Area case, but the company is still facing litigation based on similar theories. A case before the NLRB seeks to have McDonald's treated as a joint employer for union organizing, for example. Another is trying to have the corporation held liable for sexual harassment at its franchises.
McDonald's maintains, despite the settlement, that it's not a joint employer and is not "responsible for employees of its independent franchisees."


As a Teller you will be responsible for delivering a superb customer service experience to our banking clients. Beyond handling customer transactions in a timely and professional manner, this position offers the ideal candidate the opportunity to engage with customers and proactively identify ways to maximize their banking experience. Prior bank teller experience is required.
Process deposits, withdrawals, stop payments, wire transfers and any other transaction needed by customers.
Maintain favorable customer relations through proper handling of all paying and receiving transactions, according to established guidelines.
Exercise discretion, judgment, and initiative regarding transaction problems and inquiries.
Maintain, verify, balance assigned cash drawer, including appropriate trial balancing throughout the day. Keep cash drawer balance below drawer limits.
Receive and answer questions on Bank transaction services and procedures Discuss routine problems related to checking and savings transactions. Direct customers to appropriate employees for answers to special or unique problems or inquiries. Refer difficult or complex problems to Supervisor.
2+ years working in high volume cash handling environment.
Excellent decision-making skills and sensitivity when dealing with confidential information.


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Nabu-asr

nabu

neuralnetworks

trainers

trainer

Trainer

Public Member Functions |
Public Attributes |
List of all members

nabu.neuralnetworks.trainers.trainer.Trainer Class Reference

General class outlining the training environment of a model.
 More...

Inheritance diagram for nabu.neuralnetworks.trainers.trainer.Trainer:

  <map id="nabu.neuralnetworks.trainers.trainer.Trainer_map" name="nabu.neuralnetworks.trainers.trainer.Trainer_map">
<area href="classnabu_1_1neuralnetworks_1_1trainers_1_1standard__trainer_1_1StandardTrainer.html" title="a trainer with no added functionality " alt="nabu.neuralnetworks.trainers.standard_trainer.StandardTrainer" shape="rect" coords="0,112,370,136"/>
</map>

Public Member Functions

def 	__init__ (self, conf, dataconf, modelconf, evaluatorconf, expdir, server, task_index)

 	NnetTrainer constructor, creates the training graph.  More...

def 	train (self, testing=False)

 	train the model  More...

def 	chief_only_hooks (self, outputs)

 	add hooks only for the chief worker  More...

def 	hooks (self, outputs)

 	add hooks for the session  More...

def 	aditional_loss (self)

 	add an aditional loss  More...

Public Attributes

 	conf

 	dataconf

 	evaluatorconf

 	expdir

 	server

 	task_index

 	model

Detailed Description

General class outlining the training environment of a model.

Constructor & Destructor Documentation

§ __init__()

          def nabu.neuralnetworks.trainers.trainer.Trainer.__init__
          (

          self,

          conf,

          dataconf,

          modelconf,

          evaluatorconf,

          expdir,

          server,

          task_index

          )

NnetTrainer constructor, creates the training graph.

Parameters

conf	the trainer config as a ConfigParser

dataconf	the data configuration as a ConfigParser

modelconf	the neural net model configuration

evaluatorconf	the evaluator configuration for evaluating if None no evaluation will be done

expdir	directory where the summaries will be written

server	optional server to be used for distributed training

task_index	optional index of the worker task in the cluster

Member Function Documentation

§ aditional_loss()

          def nabu.neuralnetworks.trainers.trainer.Trainer.aditional_loss
          (

          self	)

add an aditional loss

Returns

the aditional loss or None

§ chief_only_hooks()

          def nabu.neuralnetworks.trainers.trainer.Trainer.chief_only_hooks
          (

          self,

          outputs

          )

add hooks only for the chief worker

Parameters

outputs	the outputs generated by the create graph method

Returns

a list of hooks

§ hooks()

          def nabu.neuralnetworks.trainers.trainer.Trainer.hooks
          (

          self,

          outputs

          )

add hooks for the session

Parameters

outputs	the outputs generated by the create graph method

Returns

a list of hooks

§ train()

          def nabu.neuralnetworks.trainers.trainer.Trainer.train
          (

          self,

          testing = False

          )

train the model

Parameters

testing	if true only the graph will be created for debugging

purposes

The documentation for this class was generated from the following file:

trainer.py

<address class="footer">
Generated by

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</address>

redpajama_set_name: RedPajamaGithub


There is an EMS station based out of Oak Lake, owned and operated by Prairie Mountain Health. It employs 2 full time Technician Intermediate Paramedics, as well as casual staff that provide advanced life support to Oak Lake and area 24/7. Anyone wishing further info regarding EMS services in Oak Lake can call the local station at 204-855-3207. Remember, in an emergency, always call 911 first!
The Oak Lake-Sifton Fire Department is a volunteer Fire Department. The Fire Department is under leadership of Fire Chief, David Houston. The Oak Lake-Sifton Fire Department protects citizens and property of the RM of Sifton and provides assistance to several surrounding fire departments through Mutual Aid.
The Oak Lake-Sifton Fire Department puts on a fundraising fish derby the last Saturday in January.


Search For "Consumer Electronics & Appliances" Companies in Emelle, Alabama - Click Here Now!
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This is a placeholder page for Brandi Allen, which means this person is not currently on this site. We do suggest using the tools below to find Brandi Allen.
You are visiting the placeholder page for Brandi Allen. This page is here because someone used our placeholder utility to look for Brandi Allen. We created this page automatically in hopes Brandi Allen would find it. If you are not Brandi Allen, but are an alumni of Binghamton High School, register on this site for free now.


text:
Q: Как переписать данные одного столбца попарно в новый df (pandas) Есть таблица:
  c1
0  A
1  B
2  C
3  D
4  E
5  F

Индексы этой таблицы нужно переписать в новую попарно:
  c1 c2
0  0  1
1  2  3
2  4  5

A: from itertools import zip_longest
pd.DataFrame(list(zip_longest(d.index[::2], d.index[1::2])), columns=['c1','c2'])

Пример для четного числа строк:
In [116]: d
Out[116]:
  c1
0  A
1  B
2  C
3  D
4  E
5  F

In [117]: from itertools import zip_longest

In [118]: pd.DataFrame(list(zip_longest(d.index[::2], d.index[1::2])), columns=['c1','c2'])
Out[118]:
   c1  c2
0   0   1
1   2   3
2   4   5

Пример для нечетного числа строк:
In [119]: d2
Out[119]:
  c1
0  A
1  B
2  C
3  D
4  E

In [120]: pd.DataFrame(list(zip_longest(d2.index[::2], d2.index[1::2])), columns=['c1','c2'])
Out[120]:
   c1   c2
0   0  1.0
1   2  3.0
2   4  NaN

redpajama_set_name: RedPajamaStackExchange


text:
Ronald F. Gustafson
Recommend Ronald's obituary to your friends
Obituary of Ronald F. Gustafson
Please share a memory of Ronald to include in a keepsake book for family and friends.
Ronald Gustafson, age 76 of Vineland, New Jersey, passed away peacefully on January 19, 2023, with his family by his side.
Born and raised in Vineland, Ronald enlisted in the United States Marine Corps and proudly served his country for four years. Following an honorable discharge, Ronald worked for Kimble Glass until his retirement. Known for his love of the oldies and all things Halloween, he will be missed by many.
Predeceased by his parents, Frederick and Ethel (Fleming) Gustafson, Ronald is survived by his sister, Linda Henry (Elmer); his brother, Donald; niece Tonya; nephew Joselito; and a host of friends, aunts and cousins.
The family would like to thank the staff at Inspira Hospital of Vineland for their care and compassion during his illness.
Graveside services will be held on Saturday, January 28, 2023, at 11:00am, at Chestnut Grove Cemetery, Richwood Road, in Elmer, NJ. In lieu of flowers, donations in his memory can be made to the South Jersey Regional Animal Shelter, 1244 N. Delsea Dr. Vineland, NJ 08360.
Arrangements have been entrusted to DeMarco-Luisi Funeral Home, 2755 S. Lincoln Ave., Vineland. Memories, thoughts, and prayers may be extended to the family by visiting dlfuneral.com.
"The sorrow we feel when we lose a loved one is the price we pay to have had them in our lives."
32 Richwood Rd
Elmer, New Jersey, United States
Ronald Gustafson

redpajama_set_name: RedPajamaCommonCrawl


Day three commenced with the usual circle of the trike to work out what needs to be done and develop a plan of action.
We looked at the list, and it was suggested I started with the front marker lights and mount them on the rear mudguard.
The list now looks like this.
The mudguards were supplied from SGF trikes and are of a GRP construction which made it easy to cut into them.
The plan was to make two slots running at 90 degrees to the leading edge of the Mudguard. Into the slot the bracket would be pushed in and secured by a couple of pop rivets.
A hole is then drilled just behind the light and the wiring fed through from the outside and then the light units are mounted on to the brackets.
The next task was sorting out the engine frame and starting to prep it for the wiring loom that will power the fog, reverse and the number plate lights. This entailed drilling several holes for the wiring and designing some mounts.
5 holes were drilled to allow the wires to be threaded through the frame. A single neutral line is sufficient for all three services mounted on this frame.
The final thing to start to today was to connect up the handbrake, and this was started by installing two guide tubes for the handbrake cables. These where installed and the cables trimmed to a more manageable length.
I have managed to start several things but unable to finish any of them due to needing other bits done, so tomorrow its on with the welding googles and more metal will be added in the form of mounts for the mudguards and the mounts for the rear lights, hopefully starting to the headlight mounts as well.


The 2017 entrants in the cryptocurrency industry have now experienced both the immediate bull market and the subsequent downtrend of 2018. As a result, this group of community members is now more experienced and knowledgeable about the general affairs which concern crypto. This may have a positive effect on the entire industry, since participants are likely to make better decisions.
The great bull market of 2017 was the first to receive mass media attention. The crypto market had seen multiple cycles of boom and bust in the past. However, none was on the scale of the 2017 phenomena. Nearly every major news outlet was reporting on the dynamics of the cryptocurrency market. Celebrities were representing various projects from the field, while online crypto forums were growing by the day. The exponential increase in the price of cryptocurrencies and the wide media coverage it received has led to an influx of new people who got involved. While some joined the industry because of the technology, others simply could not resist the money-making opportunity.
Unfortunately, not every new entrant in 2017 was tech savvy or knowledgeable about financial markets. This means that even though many profited from their investments, a larger number of speculators have lost their funds in scams or while day trading. Many investors also lost funds in the numerous exchange hacks that occurred.
Many had to learn the hard way, as the advice from industry influencers mostly fell on deaf ears. For instance, some investors would not have lost large sums on exchanges had they kept their assets in wallets over which they had full control. Others invested way more than they could afford to lose.
Also, influencers like Tone Vays were unable to save many naive investors from losing money in scams like Bitconnect. People kept investing in scams disguised as legitimate crypto projects, in spite of the several episodes of YouTube videos dedicated to calling out and explaining the scams. While some investors genuinely fell for the scams due to their inexperience, others knowingly got involved to make quick gains.
Matters were made worse when it became apparent in 2018 that the bear market had kicked in. This is where the resolve of those who claimed they were in for the long-term was truly tested. Still, some investors who bought into crypto because they truly believed in technology, convinced themselves that they could withstand a long "crypto winter." "Hodl", a misspelling of the word "hold", was often used to express this conviction.
All hope of a quick rebound was effectively wiped out by July 2018 when the bitcoin price settled around the $6000 level. Eventually, most community members grew bored of the market towards the end of 2018. There was a marked reduction in the level of activity on cryptocurrency subreddits by November 2018. The "sell" pressure was also high, as the price plummeted below 4,000 for the first time in 2018. At this point, the negative sentiments in the community were palpable. Many new investors who thought they could go through a bear market had capitulated and sold.
As mentioned earlier, the largest group of entrants into the cryptocurrency community got involved with these assets in 2017. The market is currently at a point where this group has learned from both bull and bear cycles. A cursory glance through posts and comments on crypto related forums also suggests that community members are more "mature" than before.
A recent post by Reddit user u/KnownCoder encapsulates most of the lessons learned in the past two years. First, it is better to buy small amounts of crypto periodically than to buy large amounts due to greed or the Fear Of Mission Out (FOMO).
There is also nothing wrong with taking some profit when prices shoot up. This helps prevent regrets of not selling at the top when prices fall later. This was the case with many investors who continued to hold their crypto assets as prices began to drop from all-time-highs in in December 2017. This, however, does not apply to true long-term holders.
Community members have learned from the numerous cases of fraud and scams in the industry. Fortunately, regulatory bodies like the SEC and CFTC of the U.S have also made it increasingly difficult for bad actors to have their way in the industry. For instance, it is harder for any group of individuals to come out with ICO projects with the ulterior motive of solely making money off unsuspecting investors.
Finally, it can be argued that those who joined the commmunity in 2017 but stuck around throughout 2018 are people with genuine interest in cryptocurrencies. Such individuals are likely to have spent time understanding crypto assets and blockchain technology. It will be interesting to find out the impact a more experienced and knowledgeable community will have on the industry, as the market moves into another cycle.
Image by Vadim Taranov from Pixabay.
When will the crypto bear market end?
The post Lessons From the 2017 and 2018 Cryptocurrency Market Cycles appeared first on Crypto Insider.


text:
Tag: Republicans
Renewable Energy Is Common Ground For Democrats And Republicans
As the battle lines are drawn for next month's hotly contested midterm elections, some Americans may be comforted to know there is at least one area of common ground for Democrats and Republicans. And, that's renewable energy.
Search For 'California Republicans' On Google And 'Nazism' Is Listed As An Ideology
A Google search for the term 'California Republicans' stated that Nazism was one of its ideologies. Google has since removed the error from the search, and has apologized.
Google May 31, 2018
People Who Hate Body Odor Are More Likely To Lean To The Right Politically
Scientists have found that there is a connection between people hating body odor and having conservative political beliefs. They also found that people who most negatively reacted to smells also supported Donald Trump.
Viral March 2, 2018
House Delays Vote On Obamacare Repeal Bill: Here's What Happened
The effort of Republicans to repeal the Obamacare with a new healthcare plan is eluding numbers within. The amendments are seeking the removal of many core provisions of the existing law with bigger a role for states.
Medicine April 28, 2017
Obamacare: Republicans Keep Draft Of Affordable Care Act Replacement Under Wraps
House GOP leaders were reportedly ready with their new Obamacare repeal-and-replace bill but kept it under wraps. It was made available on Thursday to House Energy and Commerce Committee members and staff for reading only but no one was allowed to have a copy.
Public Health March 2, 2017
WATCH: 'The Tonight Show' Breaks Political Tension By Making Real Democrats and Republicans Find Common Ground
The Tonight Show Starring Jimmy Fallon brings real Republicans and Democrats together through a simple game. The segment finds 'common ground' between members of the two parties.
Movies/TV Shows January 29, 2017
How Significant Is Climate Change? Depends On What Political Party The Person You're Asking Belongs To
When it comes to climate change, one's political inclinations might be just as important as the science behind the entire discussion.
Earth/Environment October 5, 2016
Democratic, Republican Doctors Offer Treatments Differently, Says Yale Study
The physician's political view, whether he is a Democratic or Republican, could be influencing the way he deals with the politicized health issues like abortion, marijuana and firearm use. Patients might have to choose doctors according to their own political views, suggest researchers.
Public Health October 4, 2016
Facebook Tags Users As Liberal, Moderate Or Conservative: How You Can Check And How The Social Network Does It
Facebook determines whether users are liberal, moderate or conservative and labels them accordingly for their ad preferences. How does Facebook do it, especially for people who are not outspoken on their political views?
Internet August 25, 2016
Apple CEO Tim Cook Reportedly Hosting Fundraiser For Republican House Speaker Paul Ryan
Apple CEO Tim Cook is reportedly organizing a fundraising for Paul Ryan, the Republican House Speaker. The initiative falls in line with Cook's dislike for the party's GOP nominee, Donald Trump.
Life & Style June 21, 2016
Apple Will Not Support Republican Presidential Convention Because Of Trump
Apple has informed Republican leaders that it will not be supporting the party's presidential convention this year because of Donald Trump. The candidate's controversial comments on a variety of issues do not sit well with Apple.
Apple June 19, 2016
Facebook Trending Topics Controversy: Mark Zuckerberg Sets Meeting With Conservatives
Facebook CEO Mark Zuckerberg has set a meeting with prominent conservatives in the media to discuss the Trending Topics controversy. A report last week claimed that the social network was suppressing conservative topics from appearing on the feature.
Internet May 16, 2016
Mark Zuckerberg On Facebook Trending Topics Suppressing Conservative News: 'No Evidence That This Report Is True'
A recent report claimed that Facebook is politically biased, as it is said to have suppressed conservative topics from hitting the Trending Topics section. Facebook CEO Mark Zuckerberg has now responded to the allegations.
Does Facebook Mute Conservative News? Here's Its Response To Accusations Of Political Bias
Facebook has been accused of political bias, as former employees claimed that the social network prevented articles on conservative topics from hitting the trending section. The company refuted the accusations in its response to the issue.
House Science Committee Thinks Landmark Paris Climate Agreement A Bad Deal For America
Politicians in Washington believe that the 2015 Paris Climate Agreement is a bad deal for America. In a hearing, witnesses questioned the legitimacy of the pact and of Pres. Barack Obama's pledge to mitigate climate change.
Earth/Environment February 3, 2016
Duke Nukem's Voice Actor Refused A Paycheck From A Leading Republican Party Candidate
The voice of the always-politically incorrect Duke Nukem turned down a job working for the GOP.
Geek January 15, 2016
Donald Trump Is Popular Because He Speaks To Voters Like They're Fourth-Graders: Study
Donald Trump may not think that you are smarter than a fifth grader. A study showed that Trump gave his presidential candidacy announcement using language that corresponds to fourth-grade level speech.
Internet Culture October 23, 2015
This New Platform Helps GOP Political Candidates With Their Campaigns
Forget about grassroots campaigns. Republic VX is a new platform designed to help campaign managers for Republican candidates keep track of staffers, voters and volunteers.
Apps/Software August 5, 2015
Sage Grouse And Lesser Prairie Chicken May Be In Trouble Following Special Protections Debate
Republicans from Oklahoma are proposing an amendment to the defense bill that aims to exclude the lesser prairie chicken from the list of endangered species for 2021.
Earth/Environment May 12, 2015
University Of California's Proposed Tuition Fee Increase Postponed
The delay in tuition fee increase is the latest move in a budget standoff between UC President Janet Napolitano and state Democrats, including Governor Jerry Brown.
Society February 20, 2015
Poll Shows Most Republicans Support Presidential Climate Action
Nearly half of American Republicans believe global warming is a serious issue, although one group holds firm to their beliefs the process is not harmful. What could this mean for the future of politics?
'Ted Cruz Saves America' In This Bizarre Coloring Book
A new eight-page supplement to the one of the strangest coloring books on the planet depicts Ted Cruz soaring through the air like a superhero.
Internet Culture November 13, 2014
The top 5 things you need to know this Election Day
Voting in the midterm elections takes place today. In case you haven't been following the races closely, here are the important things you should know.
Internet Culture November 4, 2014
Politics of television: What Democrats and Republicans are watching
Politics may be more heated than ever, but if there's one thing everyone can agree on, it's that TV is awesome. However, it seems like the parties won't be agreeing on what to watch anytime soon...
Movies/TV Shows November 3, 2014
What do Democrats and Republicans agree on? Taylor Swift, apparently
Everybody loves Taylor Swift. At least that's what a new study from Facebook on the cultural preferences of Democrats and Republicans on the social network says.
Army War College revokes Sen. John Walsh's master's degree over plagiarism charges
The U.S. Army War College found Democratic Sen. John Walsh guilty of plagiarism and decided to revoke his master's degree. Walsh disagreed with the college board's decision but humbly accepted it nonetheless.
Society October 12, 2014
Why are politicians hypocrites for participating in the ice bucket challenge?
Politicians are participating in the popular ice bucket challenge to raise money for ALS, but voted to cut funding for the research. The cuts are a result of the Budget Control Act of 2011 that prevented the government from going into debt.
Movies/TV Shows August 22, 2014
Michelle Obama slams GOP, backs healthy school lunch rules
First lady Michelle Obama isn't happy about the GOP plan to soften the stance on healthy foods in schools. According to the first lady, she plans to fight this battle to the very end.
Life July 10, 2014
IRS: We're not sorry about lost emails and we haven't lost any more since
The IRS won't be apologizing for lost emails as part of a probe of the agency by Congress. It has led to increased tensions over how the IRS continues to investigate political groups.
Money June 20, 2014


text:
L'Union sportive carmausine ou US Carmaux est un club de rugby à XV situé à Carmaux, dans le nord du département du Tarn.
Le club est champion de France 1951.

Bien que sacré en 1951, sans internationaux, le club a fourni depuis quelques joueurs à l'équipe de France, comme Jean-Pierre Romeu, ouvreur lors du grand chelem 1977 ou Marc Andrieu.

C'est un des seuls clubs avec l'US Quillan à avoir remporté le titre national en première, deuxième et troisième division.

Il est issu de la fusion de deux clubs de la ville en 1940, et ses équipes jouent en rouge et vert.
Le club évolue aujourd'hui au niveau de la Régionale 2 et joue ses matchs au Stade Jean-Vareilles, anciennement Stade de la Tour.

Histoire

Deux clubs de rugby rivaux à Carmaux dans l'entre-deux-guerre

L'US Carmaux résulte de la fusion de deux Clubs. L'Olympique de Carmaux, fondé en 1921, était le club de la Société des mines de Carmaux (qui exploitait la houille du bassin). Il jouait sur le Stade des Mines au football et au rugby dans des couleurs rouge et noir. Le Football Club Carmausin, fondé en 1922, était, lui, le club municipal, créé par la mairie. Omnisports (il avait aussi une section d'athlétisme).

Premiers succès dans les années 1920

L'Olympique connut un certain succès avec trois finales nationales consécutives en deuxième série (, victoire en 1927), Honneur ( division, perdue en 1928) et promotion (, perdue en 1929).

Le FC n'était pas en reste au niveau des résultats, avec deux titres de champion de France ( 1923,  1926) entrecoupés d'une finale de  en 1924.

La rivalité entre les deux clubs était considérable et incontournable dans une si petite ville, d'autant qu'en 1931, les deux clubs se retrouvèrent en première division.

Fusion en 1940 entre le FC Carmaux et l'Olympique de Carmaux

La fusion n'intervint qu'en , alors que le Régime de Vichy avait imposé le regroupement des sociétés sportives.
Les dirigeants habillèrent le regroupement forcé d'une déclaration de bonnes intentions pour « reconnaître qu'il importe de mettre fin à la vieille rivalité de leurs deux groupements sportifs ».

C'est ainsi que naît l'Union Sportive Carmausine.
Un additif aux clauses du contrat de mariage précisait même qu'en cas de désaccord, chaque club aurait pu repartir de son côté, l'OC avec le football et le basket, le FCC avec le rugby et le cyclisme !
Cela ne sera pas le cas, et l'USC omnisports compta rapidement neuf sections. C'est de ce double héritage que l'USC dérive aussi les couleurs de son écusson, le vert du FCC, le rouge de l'OC, portées sur un maillot blanc.

Une économie minière prospère
Dans les années cinquante, la commune recense  dont un quart de mineurs. La formation dispute ses rencontres dans le stade des Amouriès (aujourd'hui disparu). Situé à proximité des sites d'extraction minier, il était réputé pour ses odeurs d'ammoniaque, incommodant les visiteurs.

Montée en puissance après la seconde guerre mondiale
Bien classé en championnat de France de deuxième division en 1947, Carmaux obtient le droit de disputer une poule d'accès au championnat de France de première division en 1948.
Devancés par Périgueux, Saint-Jean de Luz et Niort, Carmaux reste en deuxième division.

Carmaux rejoint finalement la première division l'année suivante en 1949.
Il termine alors à la quatrième place de sa poule avec 4 victoires, 1 nul et 5 défaites mais n'est pas qualifié pour les huitièmes de finale.

L'USC monte alors en puissance et atteint les quarts de finale du Championnat la saison suivante.

Le club est alors soutenu par les Houillères du Bassin d'Aquitaine, mais n'est en aucun cas un club d'entreprise comme l'AS Montferrand. Tout au plus, la société minière prête son autocar pour les déplacements et employait les joueurs. Ainsi cinq de ceux qui participent à la finale du championnat de France 1951 sont descendus dans la mine.
C'est une équipe solidaire, dépourvue d'internationaux, qui arrive au Stadium municipal de Toulouse dans la position du petit poucet. Vingt autocars et un train sont affrétés pour emmener les supporters dans la cité des violettes.

Champion de France 1951

L'US Carmaux élimine le SU Agen en quart-de-finale (5-0) puis l'AS Montferrand en demi-finale (11-9 après prolongations).

Ce , l'US Carmaux devient champion de France, en battant le Stadoceste tarbais 14-12, après prolongation. Le troisième ligne Louis Aué marque l'intégralité des points carmausins (un essai, une transformation et trois pénalités).
Les deux équipes sont à égalité (9-9) à la fin du temps réglementaire. Elles marquent un essai chacune en prolongation mais seul Aué de Carmaux réussit la transformation, ce qui donne la victoire à l'US Carmaux.

Composition de l'équipe championne de France 1951 : Raymond Carrère, Louis Combettes, Jean-Marie Bes, Jean Gervais, Alexis "Bruno" Dalla-Riva, René Pailhous, Louis Aué, Jean Régis, René Pagès, Gérard Lasmolles, René Deleris, Gustave Golajewski, Georges Cassou, Francis Cassou, Jacques Sagols

Le club succède au palmarès à un autre club tarnais, le Castres olympique double champion de France de  1949 et 1950. Dans le Tarn, après Castres, Carmaux est le seul autre club à avoir aussi été champion de France.

Le retour à Carmaux est l'occasion d'une immense liesse. Le Bouclier de Brennus est promené dans les rues de la ville, dans un défilé où se côtoient les joueurs et les notables (le maire et les députés du Tarn). Il est également rendu hommage à Augustin Malroux, ancien capitaine et résistant mort en déportation. Les festivités ont duré des mois et l'année suivante, le club a été incapable de se qualifier pour les phases finales.
Par la suite, Carmaux disputera encore un 1/ de finale en 1954 suivi de 4 seizièmes de finales consécutif.

Vainqueur du challenge de l'Espérance 1955

Carmaux remporte un autre trophée national, le challenge de l'Espérance après une large victoire sur le TOEC en finale 23-3.

Composition de l'équipe : Teychene (Entraineur), Jean Mons, Raymond Carrère, David, Jacques Revellat, Jean Régis, Louvet, Louis Aué, René Pailhous, Duplan, Hernnandez, Andrieu, René Deleris, Cuq, Sirera, Fuchez.

Les années 1950, l'US Carmaux régulièrement en phases finales

En 9 saisons, des saisons 1949-1950 à 1957-1958, 7 participations aux phases finales
 1950 : quart de finale
 1951 : champion de France
 1954 : huitième de finale
 1955 : seizième de finale
 1956 : seizième de finale
 1957 : seizième de finale
 1958 : seizième de finale

Déclin de l'USC des années 1960 à nos jours
Ensuite, Carmaux reste en première division mais ne se qualifie plus pour les phases finales.
Elle garde toutefois la réputation d'une équipe solide particulièrement coriace à domicile dans son mythique stade des Amouriès.

En 1960, le deuxième ligne Hervé Larrue est sélectionné en équipe de France.
C'est le premier international du club mais il quittera Carmaux pour le XIII Catalan.

En 1968 avec un jeune ouvreur à l'avenir prometteur, Jean-Pierre Romeu, Carmaux joue un seizième de finale.
Carmaux sera battu de peu 14-12 par le Stade toulousain.
Ensuite, le club ne se qualifiera plus pour les phases finales du championnat de France de première division. Fortement dépendant de la bonne fortune des mines de charbon de Carmaux, le club est frappé de plein fouet par la crise économique et commence par perdre ses meilleurs éléments comme Jean-Pierre Romeu qui partira en fin de saison pour l'AS Montferrand.

En 1970, Carmaux manque de peu la qualification au profit d'Angoulême.
La saison suivante est plus difficile pour Carmaux qui termine dernier de sa poule et descend en deuxième division.

Champion de France de  division en 1972

Les Carmausins sont champions de France de deuxième division en 1972 après une victoire en finale sur Nice des  Jean-Claude Ballatore, André et Daniel Herrero ou Jean-Pierre Mouysset.

Dernières saisons en première division (1973-1982)
Carmaux retrouve la première division en 1972-1973 mais le championnat est scindé en deux groupes de 32 clubs en fin de saisons.
Carmaux évolue ainsi en groupe B.
Le futur centre international quitte alors le club en 1979 pour Béziers.
Finalement, Carmaux reste en première division jusqu'en 1982, année où il est relégué en deuxième division.

Carmaux en deuxième division (1982-1994)
Carmaux évolue ensuite en deuxième division jusqu'au début des années 1990.
Le futur centre international Jean-Marc Aué remporte le titre de champion de France Balandrade avec Carmaux en 1991 puis débute en équipe première la saison suivante avant de signer à Agen.

Champion de France de  division en 1995

Redescendu en troisième division, il s'offre un dernier titre national en remportant le championnat en 1995 face à Saint Junien.

Descente de la  à la  division au niveau amateur depuis 2014

Le club évolue en Fédérale 3 jusqu'en 2014. Il dispute ses rencontres à domicile au Stade Jean Vareilles, anciennement Stade de la Tour, depuis le milieu des années 1970.

L'US Carmaux évolue actuellement en Régionale 2.

Arrêt de la Promotion Honneur à cause du Covid (2020)

La saison 2019-2020 est interrompue à cause de la pandémie de coronavirus. Les Carmausins jouaient alors le maintien. Pierre Pauzies assure vouloir maintenir l'USC en promotion honneur et souhaite développer le rugby chez les jeunes (cadets/juniors)

Frank Hermet manager général de l'US Carmaux (depuis 2022)

Elodie Quintard-Durand devient la nouvelle présidente de l'US Carmaux en 2022.
Frank Hermet est nommé manager général, Matthieu Thomas entraîneur des arrières, Stéphane Briard entraîneur des avants et touche.
La nouvelle présidente souhaite notamment redynamiser l'USC, restructurer le bureau et l'école de rugby.

Formation carmausine et ses environs

Rassemblement des écoles de rugby du Carmausin-Ségala (2021)

En juin 2021, est fondé le "Rassemblement des écoles de rugby du Carmausin-Ségala" dans les locaux de l'US Carmaux en présence des maires de Carmaux, Cagnac, Blaye et du président du Comité du rugby du Tarn.

Les écoles de rugby de l'US Carmaux, Cagnac-Blaye et Ségala Ovale se regroupent dans le cadre de la communauté de communes afin d'optimiser les moyens de ses clubs amateurs.

Maillot

Le club joue en vert et noir, vert représentant l'herbe et noir représentant le charbon.

Stade Jean Vareilles

Le stade de l'US Carmaux porte le nom de Jean Vareilles qui était l'ancien maire de Carmaux dans les années 1950.

En 2022, les Boucliers du terroir au stade Jean Vareilles ont récompensé des équipes de rugby amateures tarnaises.

Palmarès

Finales de l'US Carmaux

Championnat de France

Challenge national

Personnalités du club

Entraîneurs
  Marcel Dax (il était l'entraîneur de l'équipe championne de France 1951)
  Patrick Puel et Matthieu Thomas

Joueurs emblématiques
  Hervé Larrue, international à sept reprises.
  Jean-Pierre Romeu, né et formé à Carmaux, international sous le maillot de l'AS Montferrand.
  Marc Andrieu, vingt-six sélections en équipe de France de 1986 à 1990.
  Hervé Couffignal, une sélection en 1993.
  Jean-Marc Aué, une sélection durant le Tournoi des V nations 1998.
  Thierry Maset, troisième ligne du Stade toulousain dans les années 1980.
  Patrice Serre
  Yves Donguy
  Frédéric Manca
  Gaëlle Hermet capitaine du XV de France féminin.

Notes et références

Notes

Références

Annexes

Bibliographie

Liens externes

Carmaux
Sport dans le Tarn

redpajama_set_name: RedPajamaWikipedia


text:
Alice in Wonderland ◀ previous ▶ next
However, the egg only got larger and larger, and more and more human: when she had come within a few yards of it, she saw that it had eyes and a nose and mouth; and when she had come close to it, she saw clearly that it was Humpty Dumpty himself. «It can't be anybody else!» she said to herself. «I'm as certain of it, as if his name were written all over his face.»
It might have been written a hundred times, easily, on that enormous face. Humpty Dumpty was sitting with his legs crossed, like a Turk, on the top of a high wall — such a narrow one that Alice quite wondered how he could keep his balance — and, as his eyes were steadily fixed in the opposite direction, and he didn't take the least notice of her, she thought he must be a stuffed figure after all.
«And how exactly like an egg he is!» she said aloud, standing with her hands ready to catch him, for she was every moment expecting him to fall.
«It's very provoking,» Humpty Dumpty said after a long silence, looking away from Alice as he spoke, «to be called an egg — very!»
«I said you looked like an egg, Sir,» Alice gently explained. «And some eggs are very pretty, you know» she added, hoping to turn her remark into a sort of a compliment.
«Some people,» said Humpty Dumpty, looking away from her as usual, «have no more sense than a baby!»
Alice didn't know what to say to this: it wasn't at all like conversation, she thought, as he never said anything to her; in fact, his last remark was evidently addressed to a tree — so she stood and softly repeated to herself: —
«Humpty Dumpty sat on a wall:
All the King's horses and all the King's men
couldn't put Humpty Dumpty in his place again.»
«That last line is much too long for the poetry,» she added, almost out loud, forgetting that Humpty Dumpty would hear her.
«don't stand there chattering to yourself like that,» Humpty Dumpty said, looking at her for the first time, «but tell me your name and your business.»
«My name is Alice, but — »
«It's a stupid enough name!» Humpty Dumpty interrupted impatiently. «What does it mean?»
«must a name mean something?» Alice asked doubtfully.
«Of course it must,» Humpty Dumpty said with a short laugh: «my name means the shape I am — and a good handsome shape it is, too. With a name like yours, you might be any shape, almost.»
«Why do you sit out here all alone?» said Alice, not wishing to begin an argument.
«Why, because there's nobody with me!» cried Humpty Dumpty. «Did you think I didn't know the answer to that? Ask another.»
«don't you think you'd be safer down on the ground?» Alice went on, not with any idea of making another riddle, but simply in her good-natured anxiety for the queer creature. «That wall is so very narrow!»
«What tremendously easy riddles you ask!» Humpty Dumpty growled out. «Of course I don't think so! Why, if ever I did fall off — which there's no chance of — but If I did — » Here he pursed his lips and looked so solemn and grand that Alice could hardly help laughing. «If I did fall,» he went on, «the King has promised me — with his very own mouth — to — to — »
«To send all his horses and all his men,» Alice interrupted, rather unwisely.
«Now I declare that's too bad!» Humpty Dumpty cried, breaking into a sudden passion. «you've been listening at doors — and behind trees — and down chimneys — or you couldn't have known it!»
«I haven't, indeed!» Alice said very gently. «It's in a book.»
«Ah, well! They may write such things in a book,» Humpty Dumpty said in a calmer tone. «That's what you call a History of England, that is. Now, take a good look at me! I'm one that has spoken to a King, I am: mayhap you'll never see such another: and to show you I'm not proud, you may shake hands with me!» And he grinned almost from ear to ear, as he leant forwards (and as nearly as possible fell of the wall in doing so) and offered Alice his hand. She watched him a little anxiously as she took it. «If he smiled much more, the ends of his mouth might meet behind,» she thought: «and then I don't know what would happen to his head! I'm afraid it would come off!»
«Yes, all his horses and all his men,» Humpty Dumpty went on. «they'd pick me up again in a minute, they would! However, this conversation is going on a little too fast: let's go back to the last remark but one.»
«I'm afraid I can't quite remember it,» Alice said very politely.
«In that case we start fresh,» said Humpty Dumpty, «and it's my turn to choose a subject — » («He talks about it just as if it was a game!» thought Alice.) «So here's a question for you. How old did you say you were?»
Alice made a short calculation, and said «Seven years and six months.»
«Wrong!» Humpty Dumpty exclaimed triumphantly. «You never said a word like it!»
«I though you meant "How old are you?"» Alice explained.
«If I'd meant that, I'd have said it,» said Humpty Dumpty.
Alice didn't want to begin another argument, so she said nothing.
«Seven years and six months!» Humpty Dumpty repeated thoughtfully. «An uncomfortable sort of age. Now if you'd asked my advice, I'd have said "Leave off at seven" — but it's too late now.»
«I never ask advice about growing,» Alice said indignantly.
«Too proud?» the other inquired.
Alice felt even more indignant at this suggestion. «I mean,» she said, «that one can't help growing older.»
«One can't, perhaps,» said Humpty Dumpty, «but two can. With proper assistance, you might have left off at seven.»
«What a beautiful belt you've got on!» Alice suddenly remarked.
(They had had quite enough of the subject of age, she thought: and if they really were to take turns in choosing subjects, it was her turn now.) «At least,» she corrected herself on second thoughts, «a beautiful cravat, I should have said — no, a belt, I mean — I beg your pardon!» she added in dismay, for Humpty Dumpty looked thoroughly offended, and she began to wish she hadn't chosen that subject. «If I only knew,» the thought to herself, «which was neck and which was waist!»
Evidently Humpty Dumpty was very angry, though he said nothing for a minute or two. When he did speak again, it was in a deep growl.
«It is a — most — provoking — thing,» he said at last, «when a person doesn't know a cravat from a belt!»
«I know it's very ignorant of me,» Alice said, in so humble a tone that Humpty Dumpty relented.
«It's a cravat, child, and a beautiful one, as you say. It's a present from the White King and Queen. There now!»
«Is it really?» said Alice, quite pleased to find that she had chosen a good subject, after all.
«They gave it me,» Humpty Dumpty continued thoughtfully, as he crossed one knee over the other and clasped his hands round it, «they gave it me — for an un-birthday present.»
«I beg your pardon?» Alice said with a puzzled air.
«I'm not offended,» said Humpty Dumpty.
«I mean, what Is an un-birthday present?»
«A present given when it isn't your birthday, of course.»
Alice considered a little. «I like birthday presents best,» she said at last.
«You don't know what you're talking about!» cried Humpty Dumpty. «How many days are there in a year?»
«Three hundred and sixty-five,» said Alice.
«And how many birthdays have you?»
«And if you take one from three hundred and sixty-five, what remains?»
«Three hundred and sixty-four, of course.»
Humpty Dumpty looked doubtful. «I'd rather see that done on paper,» he said.
Alice couldn't help smiling as she took out her memorandum-book, and worked the sum for him:
-  1
Humpty Dumpty took the book, and looked at it carefully. «That seems to be done right — » he began.
«you're holding it upside down!» Alice interrupted.
«To be sure I was!» Humpty Dumpty said gaily, as she turned it round for him. «I thought it looked a little queer. As I was saying, that seems to be done right — though I haven't time to look it over thoroughly just now — and that shows that there are three hundred and sixty-four days when you might get un-birthday presents — »
«Certainly,» said Alice.
«And only one for birthday presents, you know. There's glory for you!»
«I don't know what you mean by "glory,"» Alice said.
Humpty Dumpty smiled contemptuously. «Of course you don't — till I tell you. I meant "there's a nice knock-down argument for you!"»
«But "glory" doesn't mean "a nice knock-down argument,"» Alice objected.
«When I use a word,» Humpty Dumpty said in rather a scornful tone, «it means just what I choose it to mean — neither more nor less.»
«The question is,» said Alice, «whether you can make words mean so many different things.»
«The question is,» said Humpty Dumpty, «which is to be master — that's all.»
Alice was too much puzzled to say anything, so after a minute Humpty Dumpty began again. «They've a temper, some of them — particularly verbs, they're the proudest — adjectives you can do anything with, but not verbs — however, I can manage the whole lot of them! Impenetrability! That's what I say!»
«Would you tell me, please,» said Alice «what that means?»
«Now you talk like a reasonable child,» said Humpty Dumpty, looking very much pleased. «I meant by "impenetrability" that we've had enough of that subject, and it would be just as well if you'd mention what you mean to do next, as I suppose you don't mean to stop here all the rest of your life.»
«That's a great deal to make one word mean,» Alice said in a thoughtful tone.
«When I make a word do a lot of work like that,» said Humpty Dumpty, «I always pay it extra.»
«Oh!» said Alice. She was too much puzzled to make any other remark.
«Ah, you should see 'em come round me of a Saturday night,» Humpty Dumpty went on, wagging his head gravely from side to side: «for to get their wages, you know.»
(Alice didn't venture to ask what he paid them with; and so you see I can't tell you.)
«You seem very clever at explaining words, Sir,» said Alice. «Would you kindly tell me the meaning of the poem called "Jabberwocky"?»
«Let's hear it,» said Humpty Dumpty. «I can explain all the poems that were ever invented — and a good many that haven't been invented just yet.»
This sounded very hopeful, so Alice repeated the first verse:
'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.
«That's enough to begin with,» Humpty Dumpty interrupted: «there are plenty of hard words there. "brillig" means four o'clock in the afternoon — the time when you begin broiling things for dinner.»
«That'll do very well,» said Alice: «and "slithy"?»
«Well, "slithy" means "lithe and slimy." "Lithe" is the same as "active." You see it's like a portmanteau — there are two meanings packed up into one word.»
«I see it now,» Alice remarked thoughtfully: «and what are "toves"?»
«Well, "toves" are something like badgers — they're something like lizards — and they're something like corkscrews.»
«They must be very curious looking creatures.»
«They are that,» said Humpty Dumpty: «also they make their nests under sun-dials — also they live on cheese.»
«Andy what's the "gyre" and to "gimble"?»
«To "gyre" is to go round and round like a gyroscope. To "gimble" is to make holes like a gimlet.»
«And "the wabe" is the grass-plot round a sun-dial, I suppose?» said Alice, surprised at her own ingenuity.
«Of course it is. It's called "wabe," you know, because it goes a long way before it, and a long way behind it — »
«And a long way beyond it on each side,» Alice added.
«Exactly so. Well, then, "mimsy" is "flimsy and miserable" (there's another portmanteau for you). And a "borogove" is a thin shabby-looking bird with its feathers sticking out all round — something like a live mop.»
«And then "mome raths"?» said Alice. «I'm afraid I'm giving you a great deal of trouble.»
«Well, a "rath" is a sort of green pig: but "mome" I'm not certain about. I think it's short for "from home" — meaning that they'd lost their way, you know.»
«And what does "outgrabe" mean?»
«Well, "outgrabing" is something between bellowing and whistling, with a kind of sneeze in the middle: however, you'll hear it done, maybe — down in the wood yonder — and when you've once heard it you'll be quite content. Who's been repeating all that hard stuff to you?»
«I read it in a book,» said Alice. «But I had some poetry repeated to me, much easier than that, by — Tweedledee, I think it was.»
«As to poetry, you know,» said Humpty Dumpty, stretching out one of his great hands, «I can repeat poetry as well as other folk, if it comes to that — »
«Oh, it needn't come to that!» Alice hastily said, hoping to keep him from beginning.
«The piece I'm going to repeat,» he went on without noticing her remark, «was written entirely for your amusement.»
Alice felt that in that case she really ought to listen to it, so she sat down, and said «Thank you» rather sadly.
«In winter, when the fields are white,
I sing this song for your delight —
only I don't sing it,» he added, as an explanation.
«I see you don't,» said Alice.
«If you can see whether I'm singing or not, you've sharper eyes than most.» Humpty Dumpty remarked severely. Alice was silent.
«In spring, when woods are getting green,
I'll try and tell you what I mean.»
«Thank you very much,» said Alice.
«In summer, when the days are long,
Perhaps you'll understand the song:
In autumn, when the leaves are brown,
Take pen and ink, and write it down.»
«I will, if I can remember it so long,» said Alice.
«You needn't go on making remarks like that,» Humpty Dumpty said: «they're not sensible, and they put me out.»
«I sent a message to the fish:
I told them "This is what I wish."
The little fishes of the sea,
They sent an answer back to me.
The little fishes' answer was
"We cannot do it, Sir, because — "»
«I'm afraid I don't quite understand,» said Alice.
«It gets easier further on,» Humpty Dumpty replied.
«I sent to them again to say
"It will be better to obey."
The fishes answered with a grin,
"Why, what a temper you are in!"
I told them once, I told them twice:
They would not listen to advice.
I took a kettle large and new,
Fit for the deed I had to do.
My heart went hop, my heart went thump;
I filled the kettle at the pump.
Then some one came to me and said,
"The little fishes are in bed."
I said to him, I said it plain,
"Then you must wake them up again."
I said it very loud and clear;
I went and shouted in his ear.»
Humpty Dumpty raised his voice almost to a scream as he repeated this verse, and Alice thought with a shudder, «I wouldn't have been the messenger for anything!»
«But he was very stiff and proud;
He said "You needn't shout so loud!"
And he was very proud and stiff;
He said "I'd go and wake them, if — "
I took a corkscrew from the shelf:
I went to wake them up myself.
And when I found the door was locked,
I pulled and pushed and kicked and knocked.
And when I found the door was shut,
I tried to turn the handle, but — »
There was a long pause.
«Is that all?» Alice timidly asked.
«That's all,» said Humpty Dumpty. «Good-bye.»
This was rather sudden, Alice thought: but, after such a very strong hint that she ought to be going, she felt that it would hardly be civil to stay. So she got up, and held out her hand. «Good-bye, till we meet again!» she said as cheerfully as she could.
«I shouldn't know you again if we did meet,» Humpty Dumpty replied in a discontented tone, giving her one of his fingers to shake; «you're so exactly like other people.»
«The face is what one goes by, generally,» Alice remarked in a thoughtful tone.
«That's just what I complain of,» said Humpty Dumpty. «Your face is the same as everybody has — the two eyes, so — » (marking their places in the air with this thumb) «nose in the middle, mouth under. It's always the same. Now if you had the two eyes on the same side of the nose, for instance — or the mouth at the top — that would be some help.»
«It wouldn't look nice,» Alice objected. But Humpty Dumpty only shut his eyes and said «Wait till you've tried.»
Alice waited a minute to see if he would speak again, but as he never opened his eyes or took any further notice of her, she said «Good-bye!» once more, and, getting no answer to this, she quietly walked away: but she couldn't help saying to herself as she went, «Of all the unsatisfactory — » (she repeated this aloud, as it was a great comfort to have such a long word to say) «of all the unsatisfactory people I ever met — » She never finished the sentence, for at this moment a heavy crash shook the forest from end to end.
1 Down the Rabbit-Hole
2 The Pool of Tears
3 A Caucus-Race and a Long Tale
4 The Rabbit Sends in a Little Bill
5 Advice from a Caterpillar
6 Pig and Pepper
7 A Mad Tea-Party
8 The Queen's Croquet-Ground
9 The Mock Turtle's Story
10 The Lobster Quadrille
11 Who Stole the Tarts?
12 Alice's Evidence
Through the Looking-Glass, and What Alice Found There
1 Looking-Glass house
2 The Garden of Live Flowers
3 Looking-Glass Insects
4 Tweedledum And Tweedledee
5 Wool and Water
6 Humpty Dumpty
7 The Lion and the Unicorn
8 It's my own Invention
9 Queen Alice
10 Shaking
11 Waking
12 Which Dreamed it?
Wonderland Alice Art Gallery


This is the first of the 4 A2 graphite commissions by Andrew O-Flaherty of Air-Tec of the company Let L-420 operating in Africa. I did these from photos he provided of the aircraft, and used a rough textured paper to capture the rough terrain that makes up the back drop of the aircraft taking off from this dirt strip. This was probably the largest scale work I had attempted in truth, and I recall sitting outside at the garden table to get the best light to work from, as natural light generally always beats artificial light.


text:
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