text:
Home NYC Teams New York Yankees
4 teams competing with Yankees for Pirates' Bryan Reynolds
Matt Musico
Katie Stratman-USA TODAY Sports
We know the Yankees are in search of another outfielder for the 2023 season. One of their main targets is Pirates outfielder Bryan Reynolds. New York and Pittsburgh don't appear to be natural trade partners, though.
With that in mind, Yankees general manager Brian Cashman has built out the organization's left-field depth chart over the past few days. Reynolds requested a trade at the start of this offseason, but since he's under team control until 2026, the price is high for those interested in acquiring him.
One would think Pittsburgh isn't in a rush to make a deal, but things change. At least, that's what Jason Mackey of the Pittsburgh Gazette tells us in a recent mailbag article.
Reynolds requested a trade after extension talks with the Pirates went nowhere. The two sides are said to be about $50 million apart in negotiations. Pittsburgh offered Reynolds a record-breaking contract (more than the $70 million Ke-Bryan Hayes recently received), but it's not enough. So, with a floor of about $120 million, it's unlikely for Reynolds to stick around in Steel City much longer.
In discussing this situation, Mackey brought up two interesting points:
Reynolds will be traded, and it'll probably happen before the 2023 season is complete.
A number of people he's spoken to would be surprised if he plays for the Pirates at all in the upcoming season.
So, maybe Pittsburgh is motivated to maximize its return by dealing an above-average 28-year-old outfielder with three years of team control left. This isn't the first time Reynolds' name has been thrown into the trade rumor mill. It's happened in each of the past two years.
Mackey said more than one-third of all MLB teams have checked in on Reynolds' availability during that time. That's a pretty large and substantive market, and who knows if certain teams still have an interest. The most intriguing ones of the bunch to him (outside of the Yankees) include the Los Angeles Dodgers, Cleveland Guardians, Texas Rangers, and Toronto Blue Jays.
Here are some thoughts on this potential competition.
As of August 2022, the Dodgers had baseball's second-best farm system, according to MLB.com. They have Mookie Betts in the outfield, which is great. But the rest of this group is a little suspect. It includes Trayce Thompson, James Outman, and Miguel Vargas. These players aren't projected to do a ton, so Reynolds would be an immediate upgrade. We also know L.A. has the ability to meet his contract demands if they want to keep him around for more than three years.
Cleveland's projected outfield configuration would also make it easy to fit someone like Reynolds into the everyday lineup. Their farm system ranked third in baseball this past August, with two pitchers (Daniel Espino and Gavin Williams) ranking in MLB.com's top 100. The Guardians certainly seem like a good fit, but would they pay up for an eventual extension? The smart money says no. But, it's possible Cleveland could view the three years of control as worth the investment alone.
We've discussed the Rangers' outfield situation recently. They were among the suitors for Michael Conforto prior to his signing with the San Francisco Giants. Based on their big-money deals with Marcus Semien, Corey Seager, and Jacob deGrom in the last two offseasons, they're willing to invest in players to stick around long-term. MLB.com also ranked their farm system in the top 10 last summer.
Toronto traded Teoscar Hernandez to Seattle to make room and pursue Brandon Nimmo. That didn't work out, so they settled for Kevin Kiermaier and then traded for Dalton Varsho. While there's a fit there — acquiring Reynolds could push Kiermaier to the bench and George Springer back to center field — this seems like the least likely of all the teams mentioned here.
If you're looking for a comparison of farm systems, MLB.com ranked New York as the 12th-best in baseball back in August. However, none of their pitchers landed in the top 100 overall. One would have to imagine the Yankees could make something work if they're motivated enough to make this come to fruition, though.
But as we can see, they won't be the only ones vying for Reynolds' services.
Matt Musico can be reached at [email protected] and you can follow him on Twitter: @mmusico8.
Matt Musico is an editor for ESNY. He's been writing about baseball and the Mets for the past decade. His work has been featured on numberFire, MetsMerized Online, Bleacher Report, and Yahoo! Sports.
Yankees should pursue this under-the-radar Aaron Hicks trade option
5 potential trade partners for Yankees' Gleyber Torres
Yankees' Aaron Judge goes full Wade Boggs with his bubble gum
Yankees' Anthony Rizzo went for Aaron Judge's 'heart' during free agency
Former Yankees Mark Teixeira and Brian McCann are now stepbrothers
How Yankees' desire to trade Josh Donaldson, Aaron Hicks impacts left field
Yankees tab ex-slugger Shelley Duncan to manage Triple-A team
Ideally, Yankees' shortstop competition won't include Isiah Kiner-Falefa
These 5 Yankees prospects are absolutely untouchable
Could these 4 Yankees prospects be traded soon?


Moving is often chaotic. According to Moving.com, even a minimalist with two children will need at least ninety boxes of various sizes to move a four-bedroom house. A pack rat will need at least 190! You may find yourself with a sea of boxes, from large to small, to wardrobe and picture. Without a good strategy for labeling, you could end up in a world of confusion when it comes time to unpack.
Here is a step-by-step plan for labeling your boxes when packing for a residential move.
1. Gather the tools you will need for labeling.
Markers: High quality, permanent markers, such as thick Sharpies. Whatever pen you choose, it should be waterproof. Use a dark color, preferably black, for easy legibility. Yellow ink is difficult to read, as are other light colors.
Colored tape: You can use colored tape to create a color-coded labeling system that will enable you to quickly identify your boxes by room when you reach your destination. Colored tape is available in most office supply stores.
2. Color code your rooms.
While this step is optional, it can be an added bit of fun and will enable you to sort quickly by room when you arrive. Just place a strip of colored tape across your box for quick identification.
3. Label each of your boxes by room.
You should also label your boxes by room, in case anyone who is helping you to move does not know your color-coded system. Be as specific as possible. Instead of "bathroom," for instance, say "master bathroom" or "kid's bathroom" or "guest bathroom" if you have packed these rooms separately.
4. Label your box by contents.
You need to be a bit more specific than just the room. Also, list the contents of the box. You don't have to get too specific here, but at least use general categories. For instance, bathroom: towels and shower curtain, but not bathroom: hand towels, bath towels, washcloths, bath mats, shower rings, and shower curtain.
5. Number all your boxes.
You'll automatically know if you're missing a box because that number will be missing. Otherwise, you might not even notice a box was missing until weeks later when you go looking for an item you don't have.
Numbering your boxes makes inventorying your household items easier. You can keep a spreadsheet of what you packed in each numbered box.
Numbering your boxes makes retrieving your items easier. You may not unpack everything the first day or even week that you are in your new home, but if you need something, you can consult your inventory, which will contain the box number. If your boxes are clearly numbered, you can go straight to that box to get what you need.
Following these labeling steps will ensure all your boxes make it to your new home and get placed in the right spot for efficient unpacking. For other helpful tips, check out our blog or for a free moving quote, give us a call. One of the oldest moving companies in Austin, TX, we also offer moving services across the country!


text:
Now Viewing: Americas » Central America & the Caribbean » Haiti » Page 4
Selection Year20102011201220132014201520162017201820192020202120222023 Select Month to filterAprilAugustFebruaryJanuaryJulyJuneMarchOctober
Haiti (January 2023)
In the context of discussions on the situation in Haiti, Council members must ensure there is a focus on the violations of human rights, including women's rights, in the context of state violence perpetrated against protestors as well as alleged state involvement in attacks against civilians allegedly perpetrated by gangs (BINUH, Miami Herald). Briefings by senior UN officials and statements delivered by Council members should focus on BINUH's implementation of the full scope of its WPS mandate and include details on ways that the mission is addressing gender-based violence and SEA by UN peacekeepers and personnel. Survivors of gender-based violence, including women, girls and gender-nonconforming people, continue to face barriers to justice, exacerbated by political instability and the national lockdown, resulting from weak legal protections and limited institutional support structures and services (Pass Blue, OutRight Action Intl., Miami Herald). Importantly, the penal code reforms, which include better legal protection against gender-based violence by criminalizing marital rape, sexual harassment, and hate crimes based on sexual orientation, represent long overdue improvements in addressing gender-based violence. However, the process through which the reforms were implemented was opaque and has been referred to as unconstitutional; thus, it remains a challenge to ensure that gender-based violence prevention and protection is integrated into a procedurally clear and accepted law before and after the reforms come into effect in two years.
Select Year to filter20102011201220132014201520162017201820192020202120222023 Select Month to filterAprilAugustFebruaryJanuaryJulyJuneMarchOctober
Monthly Action Points (MAP) for the Security Council: October 2010

redpajama_set_name: RedPajamaCommonCrawl


text:
By Sam Benson Smith
Published January 31, 2020 4:39 PM
CV Links gains ground as CTC releases nearly $30 million for construction
The CV Link is one step closer to its next phase.
On Friday, Erica Felci, the Coachella Valley Association of Governments governmental projects manager, issued a news release on the release of $29.447 million in California Transportation Commission funds for the next phase of construction for the CV Link.
"The California Transportation Commission (CTC) has been a strong supporter of our vision to provide cyclists and pedestrians with a safe route across the Coachella Valley," CVAG Executive Director Tom Kirk said in a statement. "This is a vision that has been shared by a long list of community stakeholders, active transportation advocates, health care industry representatives, air quality experts and the tourism community. We are looking forward to seeing construction valleywide this year."
The next stretch of the cross-valley thoroughfare will span 13.5 miles across Palm Springs, Palm Desert, La Quinta, Indio, and Coachella, and unincorporated communities. The CV Link is expected to stretch 40 miles upon completion. For now, the only completed stretch is in Palm Springs and Cathedral City.
"Far too many people are discouraged from running and walking along our roadways because they see how dangerous it can be. We need investments like CV Link to really make a difference," La Quinta Councilman Robert Radi, Chairman of the CVAG Transportation Committee said in a statement. "We look forward to bringing this project to fruition in all of our communities."
The CTC's vote for release of funds comes just after the CVAG Executive Committee approved the initiation of the hiring process for a construction manager for the next segment of the project on Monday.
The construction management company hired, Anser Advisory Group, will be on board for a multi-year contract with CVAG. Anser was also hired on by the city of Palm Desert for its section of city-led construction on the CV Link.
Sam Benson Smith
Sam Benson Smith is the Digital Content Director for Gulf California Broadcasting. Learn more about Sam here.


A 2016 report by analytics company, Comscore has leveraged data points to make sense of US digital audiences and their behavior across desktop, mobiles, and tablets. The report suggests that mobiles are becoming the drivers of online retail and that mobile ad spending will see a significant increase in 2016. I used the report to compare consumer trends for desktop and mobile online commerce. By comparing the time spent on websites, conversion rates and consumer spending we get a good idea of how mobiles are steering digital marketing in a new direction.
With the global smartphone market growing by 40% in two years (2013-2015), a larger number of people are spending more time than ever on their phone. Time spent on smartphone increased from 441,693 mins to 787,541 mins from 2013 to 2015; a 78% jump in usage time in 2 years. Desktop usage has stagnated during the period with usage time decreasing by 1%.
There is a huge disparity between time spent browsing on mobiles and actual purchases being made. 60% of time spent shopping online is on mobile but with only 16% of the total money spent on purchases. Desktops win this round with a shorter browsing time of 40% and 84% of total dollars spent.
This monetization gap for m-commerce, between browsing time and dollars spent, will continue to reduce over the years. But, bigger screens and added security measures tip the scales in favor of desktops for now.
Social networking leads the pack with 19% of the total digital time spent. 67% of people access social media via their smartphones while 21% use their desktops. Tablets users remain relatively small at 12%.
On average, smartphone users spend 16.2% of their time on Facebook with 2.1% of it spent on Instagram. With desktops, the percentages fall to 9.9% for Facebook and 0.1% for Instagram.
The total time spent on YouTube is up for both mobile and desktop. While viewing time on the desktop has increased by 8% in two years (2013-15), the time spent on mobile has almost doubled (+95%). As phones grow more powerful and internet speeds continue to improve, people have the facility to consume video wherever they are, whenever they please.
A majority of people will be exposed to a social media marketing campaign through their mobile. Social media marketers should tailor their content keeping the smartphone user in mind.
Emarketer statistics for 2014 put sales via desktop at the lead with a 75.1% share of total US E-commerce revenue while mobile lags behind at 11.2%. Most consumers still prefer to browse through items on their mobile and make the final purchase via a desktop.
But a changing trend is apparent with m-commerce seeing a Y/Y retail spending growth of 56% in 2015. Desktop e-commerce experienced moderate growth at 8%. Mobile is steadily gaining momentum to become the leading driver of revenue for online retail.
What are they spending on?
Video Games, Consoles & Accessories, Toys & Hobbies, Sport & Fitness are the fastest growing categories in online retail with the majority of their growth through mobiles. This suggests that customers are more willing to spend on inexpensive, uncomplicated items through their mobile while preferring desktops for more expensive purchases.
The article "2016 U.S. Cross-Platform Future in Focus" is made available for free by Comscore here.


Pocket-size creation to bridge the analog and digital world. Simply plug your favorite analog microphone into the XLR or ¼" jack and make quick adjustment with the intuitive onboard touch panel.
Digital condenser microphone records high-quality audio and is supported by the ShurePlus MOTIV app to enable mixing on iOS platforms. Includes headphone output for audio monitoring, 3 DSP presets to tweak gain, EQ, compression, and a desktop stand.


text:
Choose a category> Featured Articles> Show Reviews & Interviews> Rock/Pop> Punk/Hardcore> Metal/Hard Rock> Country/Bluegrass> Electronic/Gothic> Rap/R&B> Ska/Swing/Jazz> DVD Reviews
Killbox 13 (Spitfire Records)
By: Vinnie Apicella
Overkill's remained a model of consistency throughout their 20 year run as one of Metal's loudest voices. One of the few to have survived the various obstacles thrown in their way by way of trends and lackluster peer performance, fans come to know the band will deliver time and again regardless of who's in the band or what the state of the art happens to be at the moment. True, there've been those moments when the band itself lagged in the creativity department, throwing out a handful of absentee ballots on the so significant depth chart that true Metal longs for, yet such makes an album as "Killbox 13" all the more inviting once all the parts are in place. From the start, this is not another Overkill also-ran that peaks early and crawls the rest of the way home. Similar to recent highlights as "Killing Kind" or "From The Underground And Below," the album is an enthusiastic display of proud playing with nothing to lose and everything to prove. The Linsk / Tailor guitar tandem furnishes some of the bands heaviest and catchiest ax work in a long stretch, giving the songs extra motion from start to finish, akin to an epic album like "The Years Of Decay" with its unstoppable and indeterminate instrumental routes and Thrash fits. And from the opening moments of their ultra-aggressive "Devil By The Tail," "Damned," and classic-era styling of "No Lights," the character is pure evil and an exercise in ferocity. "The One" and "Crystal Clear" double up the riff and lend the off/on grind effect they've succeeded to install in newer material; not the greatest, but not as weak as maybe the middle run of "I Hear Black." "The Sound Of Dying" and "Until I Die" are an antithetical yet thematically tied display of Overkill as the lurking beast, quick to attack its prey at the first opening. "Struck Down" is a quick indication of the band's continued crushability featuring a full-on Thrash attack that recalls the glory years highlighted by more in-step dual guitar runs and Mallare's double-time drumming. The thunderous "Unholy" shows little sign of let up near the end, featuring an "I Hate" / "Bastard Nation" feel that elbows its way among their most ambitious works to date, before ending the record much like it began with "I Rise," leaving a bullet-riddled corpse where the listener once sat. D.D. and Blitz made the right move grabbing the in-demand Colin Richardson to manhandle the production pods this go round, pushing every ounce of anger and raw energy through the channels to make for a fierce, fast, and fresh sound distinguishable from previous outings. Overkill's "Killbox 13" easily ranks among the top three or four contenders of their always resurgent and respectable career.
Overkill: Killbox 13 Overkill: Necroshine
[Issue Sixty-Two // September-October 2003]
Copyright © 1997-2019, In Music We Trust, Inc. All Rights Reserved.


Once again, the amazing Yuko must use her powerful Sword of Valis to defeat the evil growing in her land. This time, take along some friends and face the challenge together! Some characters will join your quest and help Yuko along the way. Featuring the classic cinema displays and magic, Valis 3 breathes new life into the classic action theme. Only the Sword of Valis has the power to overcome the evil!
8 Meg games rarely provide the punch they promote, but this hits the mark! Valis 3 has all of the qualities of a good game: cool graphics, control, music, and cinema displays. For those who cannot afford a high priced CD player, this cart will be a pleasant addition to their collection.
Leave it to Renovation to pick great games. Valis 3 has the perfect mix of challenge, game play, length, difficulty and action. Throw in very good graphics and interesting intermissions and this is one of the few 8 meg games that is worth the higher price!
Valis 3 is a very cool action game that has a lot to offer. Great graphics and good sound highlight this sword slashing adventure. Kind of like Castlevania 3, you meet new people and then become them. A bit slow paced and too-easy, but very good. I miss the CD voices and music.
Cool! This version of the classic CD game was very satisfying and fun to play. Expecting nothing even close to the CD version, I was very surprised at the excellent detail and cinema displays (minus voices). This is certainly a worthy game on its own. Take a look at this one.
The adventures of Yuko and her Valis sword are continued in Valis III for the Turbo CD-ROM. This time, Yuko is forced into battling Glames, who happens to own the Leethus sword, the counterpart to Yuko's Valis sword. This time around, Yuko has the help of two new found friends who you can change into during play, one with a whip, the other with powerful magic. Animated cinema displays.
Valis 3 is really a good example of taking the benefits of the CD-ROM technology and pairing them with a very hot game. The quest, adventure, action, graphics, sounds, music and overall game play are killer from beginning to end. Give us more of this NEC and you can't go wrong.
This must be the month of the successive CD sequels! This game is truly a title-and-a-half over the Genesis version, containing even more levels-AWESOME cinemas, and some really intense game play with some great voice! I can't wait for the sequel!
Finally a Turbo game that blows away the Genesis version of the same name! Great music and cool cinema displays are definitely a step above the cartridge version. I don't like the mixed TurboChip/CD soundtrack, but it still sounds impressive. My one complaint is that it's easy.
Don't wait up! This is the best of the Valis trilogy yet! With number four coming soon, Valis 3 is a must for those who are looking to keep up with the series! Anyway, if you want to follow along with the story, pick up this game and grab some headphones. The tunes are superb!
Okay, so the real world isn't so bad. But Dreamland and the Dark World are absolutely killer! And you're part of it.
You become Yuko Ahso, and you get transported to the otherworld to defend Dreamland against attack from the Dark King Glames. Only by wielding the powerful Sword of Valis can Yuko and her twin sister, Valna, defeat Glames' evil hordes.
Characters like Queen Valna, Cham, and the evil Garther make this dramatic action game unlike any other.
Valis III. A game so realistic you'll have trouble separating fantasy from reality.
Dare to wield the sword of Valis!
You become Yuko Ahso, and you get transported to the otherworld to defend Dreamland against attack from the Dark King Glames. Only by wielding the powerful Sword of Valis can Yuko and her twin sister, Valna, defeat Glames' evil hordes. Characters like Queen Valna, Cham, and the evil Garther make this dramatic action game unlike any other.
Secret Act, Sound and Message Test - All you have to do to bring up this special message screen is to press these buttons at the title screen in this order: 2, 2, LEFT, RIGHT, DOWN, UP and RUN. You will now be able to watch all 6 cinema display acts and hear all the sounds and music without having to play through the entire game.
The Dark World is dying! Glames, King of the Dark World, owns the evil counterpart of the Valis sword. Cham, a young girl from the Dark World tries to save her world by stealing the Valis Sword from Yuko. After teaming up with Yuko, they manage to rescue Valna, Yuko's twin sister. Now these three brave women must defeat the minions of Glames, ultimately learning the true nature of the Sword of Valis, kept secret for all time!
Here is where you rescue Cham and practice for the challenges that lie waiting ahead.
Now it's off to save Valna, trapped in a tall tower. Valna will face her capturer alone.
On to the Ice World! It's really hard to get your footing, so jump constantly!
The third installment of the Valis series has been translated to 16-bit! The Dark World is about to fall into a vast void, and they want Earth. Take the Sword of Valis to save the world once again!
If you're totally hooked on Valis II, wait until you see Valis III.
Valis III, another hot title from Japan, continues the story of the magical Valis sword. The evil Emperor Magus (picture a "Transformer" with a bad attitude) is once again ravaging the land of Vecanti. The holder of the Valis sword is the only one with a chance of defeating Magus in over nine levels of action/adventure.
A unique feature of Valis II, and the entire Valis series, is the fact that the champion of each story is female. In Valis III three women lead the charge against evil. One carries a bladed whip, one fights with a powerful magic staff, and one wields the Valis sword. Each of the three heroines can also use four different types of magic.
Each Valis III level features incredible enemies. But this state-of-the-art game will also overwhelm you with a swarm of musical scores and fascinating animation sequences.
Fantasy-themed arcade game in which you play a beautiful babe who's quite proficient in the art of magic.
Quite fun and addictive fighting game.
Lagoon is a top-view action/adventure video game. Champion of light, must investigate the source of the worlds corrupted water and return peace to Lakeland.


text:
Q: OpenGL drawing with lighting disabled loses its "depth" Currently, I'm drawing a big room, and it's all good and pretty:

But, it's blue, so I figure, ok, I'll just disable lighting first, and then draw the room, re-enable it later, and it'll work out fine, right?

I suppose not... It loses its "depth" entirely.
Can I not simply do:
glDisable(GL_LIGHTING);
glColor3f(51/255.0, 25/255.0,0.0);
drawstuffhere
glEnable(GL_LIGHTING);

Or is this influenced by my initial lighting setup?
glClearColor(0.0, 0.0, 0.0, 0.0);
    glEnable(GL_DEPTH_TEST); // Enable depth testing.
// Turn on OpenGL lighting.
glEnable(GL_LIGHTING);

// Light property vectors.
float lightAmb[] = { 0.0, 0.0, 0.0, 1.0 };
float lightDifAndSpec0[] = { 1.0, 1.0, 1.0, 1.0 };
float lightDifAndSpec1[] = { 1.0, 1.0, 0.0, 1.0 };
float globAmb[] = { 0.2, 0.2, 0.2, 1.0 };

// Light0 properties.
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDifAndSpec0);
glLightfv(GL_LIGHT0, GL_SPECULAR, lightDifAndSpec0);

// Light1 properties.
glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmb);
glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDifAndSpec1);
glLightfv(GL_LIGHT1, GL_SPECULAR, lightDifAndSpec1);

glEnable(GL_LIGHT0); // Enable particular light source.
glEnable(GL_LIGHT1); // Enable particular light source.
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, globAmb); // Global ambient light.
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); // Enable local viewpoint

// Cull back faces.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);

EDIT: Source code: http://pastebin.com/DKGpWiFB
///////////////////////////////////////////////////////////////////////////////////////////
// main.cpp
//

///////////////////////////////////////////////////////////////////////////////////////////

#include <iostream>
#include <fstream>

#ifdef __APPLE__
#  include <GLUT/glut.h>
#else
#  include <GL/glut.h>
#endif

using namespace std;
//Structures
struct perspectives {
    float ex,ey,ez,cx,cy,cz;
    int x, y, z;
};

struct coordinates {
    float x, y, z;
};

// Globals.
static float a = .1; // Blue ambient reflectance.
static float d = 1.0; // Blue diffuse reflectance.
static float s = 1.0; // White specular reflectance.
static float h = 50.0; // Shininess.
static float e = 0.0; // Blue emittance.
static float t = 0.0; // Quadratic attenuation factor.
static float zMove = 0.0; // z-direction component.
static char theStringBuffer[10]; // String buffer.
static long font = (long)GLUT_BITMAP_8_BY_13; // Font selection.
static bool cameraRotate = false;

struct perspectives camera = {0,0,12,0,0,0,0,1,0};
struct coordinates key = {0,0,11};

// Routine to draw a bitmap character string.
void writeBitmapString(void *font, char *string)
{
    char *c;

    for (c = string; *c != '\0'; c++) glutBitmapCharacter(font, *c);
}

// Routine to convert floating point to char string.
void floatToString(char * destStr, int precision, float val)
{
    sprintf(destStr,"%f",val);
    destStr[precision] = '\0';
}

//Routine to draw a ball of light
void drawMoon()
{//TODO
        // Light position vectors.
    float lightPos[] = { 3, 4, -.2, 1.0 };

    glDisable(GL_LIGHTING);

    // Light0 and its sphere positioned.
    glPushMatrix();
    glLightfv(GL_LIGHT1, GL_POSITION, lightPos);
    glTranslatef(lightPos[0], lightPos[1], lightPos[2]);
    glColor3f(1.0, 1.0, 1.0);
    glutSolidSphere(2, 20, 20);
    glPopMatrix();

    glEnable(GL_LIGHTING);
}

//Routine to draw starry sky
void drawStars()
{
    //TODO
}

void drawPumpkin()
{
    //TODO
}

void drawKey()
{
    //TODO
}

//Routine to draw walls
void drawWalls()
{
    //glDisable(GL_LIGHTING);
    glColor3f(51/255.0,25/255.0,0);
    glPushMatrix();
    //glRotatef(0,0,0,1);
    glScalef(1,1,3);
    glBegin(GL_QUADS);
    /* Floor */
    glVertex3f(-1,-1,-1);
    glVertex3f(-1,-1,1);
    glVertex3f(1,-1,1);
    glVertex3f(1,-1,-1);
    /* Ceiling */
    glVertex3f(-1,1,-1);
    glVertex3f(1,1,-1);
    glVertex3f(1,1,1);
    glVertex3f(-1,1,1);
    /* Walls */

    /* front outer */
    /* left half */
    glVertex3f(-1,-1,1);
    glVertex3f(-.45,-1,1);
    glVertex3f(-.45,1,1);
    glVertex3f(-1,1,1);

    /* right half */
    glVertex3f(.45,-1,1);
    glVertex3f(1,-1,1);
    glVertex3f(1,1,1);
    glVertex3f(.45,1,1);

    /* top half */

    glVertex3f(-1,.5,1);
    glVertex3f(1,.5,1);
    glVertex3f(1,1,1);
    glVertex3f(-1,1,1);
    /* end front outer */

    /* front door */
    //TODO

    /* end front door */

    /* back inner */
    /* left half */
    glVertex3f(-1,-1,-1);
    glVertex3f(-.45,-1,-1);
    glVertex3f(-.45,1,-1);
    glVertex3f(-1,1,-1);

    /* right half */
    glVertex3f(.45,-1,-1);
    glVertex3f(1,-1,-1);
    glVertex3f(1,1,-1);
    glVertex3f(.45,1,-1);

    /* top half */

    glVertex3f(-1,.5,-1);
    glVertex3f(1,.5,-1);
    glVertex3f(1,1,-1);
    glVertex3f(-1,1,-1);
    /* end inner */

    glVertex3f(1,1,1);
    glVertex3f(1,1,-1);
    glVertex3f(1,-1,-1);
    glVertex3f(1,-1,1);

    glVertex3f(-1,1,1);
    glVertex3f(-1,-1,1);
    glVertex3f(-1,-1,-1);
    glVertex3f(-1,1,-1);
    glEnd();

    glPopMatrix();
    //glEnable(GL_LIGHTING);
}

void drawLight()
{
    // Light position vectors.
    float lightPos0[] = { 0.0, .75, -.5, 1.0 };

    glDisable(GL_LIGHTING);

    // Light0 and its sphere positioned.
    glPushMatrix();
    glLightfv(GL_LIGHT0, GL_POSITION, lightPos0);
    glTranslatef(lightPos0[0], lightPos0[1], lightPos0[2]);
    glColor3f(1.0, 1.0, 1.0);
    glutWireSphere(0.05, 8, 8);
    glPopMatrix();

    glEnable(GL_LIGHTING);
}

// Initialization routine.
void setup(void)
{
    //Set globals

    a = 1- abs(camera.ez/15.0);

    glClearColor(0.0, 0.0, 0.0, 0.0);
    glEnable(GL_DEPTH_TEST); // Enable depth testing.

    // Turn on OpenGL lighting.
    glEnable(GL_LIGHTING);

    // Light property vectors.
    float lightAmb[] = { 0.0, 0.0, 0.0, 1.0 };
    float lightDifAndSpec0[] = { 1.0, 1.0, 1.0, 1.0 };
    float lightDifAndSpec1[] = { 1.0, 1.0, 0.0, 1.0 };
    float globAmb[] = { 0.2, 0.2, 0.2, 1.0 };

    // Light0 properties.
    glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmb);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDifAndSpec0);
    glLightfv(GL_LIGHT0, GL_SPECULAR, lightDifAndSpec0);

    // Light1 properties.
    glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmb);
    glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDifAndSpec1);
    glLightfv(GL_LIGHT1, GL_SPECULAR, lightDifAndSpec1);

    glEnable(GL_LIGHT0); // Enable particular light source.
    glEnable(GL_LIGHT1); // Enable particular light source.
    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, globAmb); // Global ambient light.
    glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); // Enable local viewpoint

    // Cull back faces.
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);
}

// Drawing routine.
void drawScene()
{

    // Material property vectors.
    float matAmb[] = {0.0, 0.0, a, 1.0};
    float matDif[] = {0.0, 0.0, d, 1.0};
    float matSpec[] = { s, s, s, 1.0 };
    float matShine[] = { h };
    float matEmission[] = {0.0, 0.0, e, 1.0};

    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();

    // Light quadratic attenuation factor.
    glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, t);
    glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, t);

    //gluLookAt(0.0, ey, ez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

    gluLookAt(camera.ex,camera.ey, camera.ez,
        camera.cx,camera.cy,camera.cz,
        camera.x,camera.y,camera.z);
    //gluLookAt(0,0,0,0,0,0,0,1,0);
    // Draw light source spheres after disabling lighting.
    drawLight();

    // Material properties of sphere.
    glMaterialfv(GL_FRONT, GL_AMBIENT, matAmb);
    glMaterialfv(GL_FRONT, GL_DIFFUSE, matDif);
    glMaterialfv(GL_FRONT, GL_SPECULAR, matSpec);
    glMaterialfv(GL_FRONT, GL_SHININESS, matShine);
    glMaterialfv(GL_FRONT, GL_EMISSION, matEmission);
    // Sphere.
    glTranslatef(0.0, 0.0, zMove); // Move the sphere.

    //glutSolidCube(1.5);
    drawWalls();
    drawMoon();

    glutSwapBuffers();
}

// OpenGL window reshape routine.
void resize (int w, int h)
{
    glViewport (0, 0, (GLsizei)w, (GLsizei)h);
    glMatrixMode (GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60.0, (float)w/(float)h, 1.0, 100.0);
    glMatrixMode(GL_MODELVIEW);
}

// Keyboard input processing routine.
void keyInput(unsigned char key, int x, int y)
{

    int mod = glutGetModifiers();

    if (mod!=0)
    {
        switch(mod)
        {
            //Shift key
        case 1 : cameraRotate=true; break;
            //ALT key
        case 4 : ; break;
        mod = 0;
        }

    }

    switch (key)
    {
    case 27:
        exit(0);
        break;
    case 'a':
        if (a > 0.0) a -= 0.05;
        glutPostRedisplay();
        break;
    case 'A':
        if (a < 1.0) a += 0.05;
        glutPostRedisplay();
        break;
    case 'd':
        if (d > 0.0) d -= 0.05;
        glutPostRedisplay();
        break;
    case 'D':
        if (d < 1.0) d += 0.05;
        glutPostRedisplay();
        break;
    case 's':
        if (s > 0.0) s -= 0.05;
        glutPostRedisplay();
        break;
    case 'S':
        if (s < 1.0) s += 0.05;
        glutPostRedisplay();
        break;
    case 'e':
        if (e > 0.0) e -= 0.05;
        glutPostRedisplay();
        break;
    case 'E':
        if (e < 1.0) e += 0.05;
        glutPostRedisplay();
        break;
    case 'h':
        if (h > 0.0) h -= 1.0;
        glutPostRedisplay();
        break;
    case 'H':
        if (h < 128.0) h += 1.0;
        glutPostRedisplay();
        break;
    case 't':
        if (t > 0.0) t -= 0.005;
        glutPostRedisplay();
        break;
    case 'T':
        t += 0.005;
        glutPostRedisplay();
        break;
    default:
        break;
    }
}

// Callback routine for non-ASCII key entry.
void specialKeyInput(int key, int x, int y)
{

    if (key == GLUT_KEY_UP){
        if(camera.ez - .1 >= 0)
        {camera.ez += -0.1;
        camera.ex += 0;}
    }
    if (key == GLUT_KEY_DOWN){
        camera.ez += 0.1;
        camera.ex += 0;
    }
    if (key == GLUT_KEY_LEFT){
        camera.cx -= .1;
    }
    if (key == GLUT_KEY_RIGHT){
        camera.cx += .1;
    }
    printf("This is my ez %f\n", camera.ez);

    a = 1- abs(camera.ez/5.0);
    glutPostRedisplay();
}

// Routine to output interaction instructions to the C++ window.
void printInteraction(void)
{
}

// Main routine.
int main(int argc, char **argv)
{
    printInteraction();
    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize (600, 600);
    glutInitWindowPosition (100, 100);
    glutCreateWindow ("scaryRoom.cpp");
    setup();
    glutDisplayFunc(drawScene);
    glutReshapeFunc(resize);
    glutKeyboardFunc(keyInput);
    glutSpecialFunc(specialKeyInput);
    glutMainLoop();

    return 0;
}

A: OpenGL is a state based drawing API. Once you've drawn something OpenGL doesn't remember it. Everything happens at the time of drawing, and if there's no lighting setup at the moment of drawing, that's it.
I have no idea why your room comes out blue; I'd have to see the full code for that. However I can give you the advice, that you should not try to "initialize" things at a certain time, and then "live" with that. OpenGL is a state machine, meant to have every attribute that matters being set right before you actually need it. So I suggest you move the lighting and color setup as close to the actual drawing as possible.
Update
You're setting material state in your drawScene function. Those will effect on everything drawn after setting those states until you change them. You intended them to affect only the sphere, but it will affect also the other stuff. Take note that glColor won't have an effect on illuminated drawing, unless you enable and set a so called color material state.
However I strongly suggest you don't bother with the arcane fixed function pipeline at all. You've run into a few pitfalls already :) I suggest you learn modern OpenGL, which also avoids all those weird peculiarities. A very good tutorial can be found at http://arcsynthesis.org/gltut

redpajama_set_name: RedPajamaStackExchange


It strikes us as unexpected, ironic to have come across an article in the media in which 'commute' and 'riot' are in the same sentence. We also recently came across a seriously intriguing animated map referring to recent riots in England. The map plots home address and location of charges laid against rioters. It's quite something to see just how far indviduals travel to participate in rioting. London tended be a convoluted mass of locations and journeys reflecting its existence as a massive agglomeration of suburbs and centres packed close together. In secondary cities the edge-to-centre pattern of journeys to riot are very distinct. We don't think it's a stretch to say that the use of a motor vehicle is indicated by many of these movements. Incredible really to think of people going out of their way, quite literally, to get in on destructive, anti-social behaviour in the centre of the communities they live in or near. The obvious metaphor is a biological one: spermatozoa journeying to ovum. What to make of one young man who paid a hundred pounds to alter the return date on his airplane ticket, preferring, apparently, to riot than vacation.


Health is our most valuable possession ; without it we can do very little or nothing at all. Besides it is not something to care of only sometimes it should always be taken care of.
Your participation is completely anonymous, you may use a nick name if you so desire.
Perhaps you might first want to read a true story about someone with eating problems, click here.
One way of taking part is by answering our surveys and see the results; you may go to the survey page by clicking here.
The thousands of people who visit us can subscribe to our mailing list through which they can receive information about the update of our pages.
Another form of participation is by signing our guest book, it is very simple; you have only to put your name, your email address (if you so desire) and any text you like.
It is truly a pleasure for we who try to sustain this web site which helps many people to improve their health. Seeing how people all over the world have signed our guest book (in English and Spanish languages) shows that there is always someone somewhere making an effort to improve.
If you sign it also you are letting all the others know that they are not alone in their health problem whatever it may be.
You can go through what others have written and add your own message besides your personal data and the place where you live, an encouraging comment or some experience that you may have had regarding this subject.
Remember to adhere to the rules of "netiquette".
The best thing to do is to take active part in our forum.
In a forum you may have the chance to ask questions and get answers from all over the world from people who have already gone through a similar experience and help us to resolve this doubt or to save this obstacle. In the same manner your advice can help many people.
Important note: Everything mentioned in this forum should be taken carefully; our advice is always to consult your doctor in advance.
Always respect others; some people do not due to the anonymity which exists in the Internet.
Please refrain from using offensive language or anything similar. What is considered good manners in one part of the world may have a completely different meaning in another.
Try to express yourself in a kindly manner; we all have different levels of susceptibility.
Be clear in the idea that you are trying to transmit.
Perhaps the most important thing is to be creative and to participate; You can be a great help and also be helped.
First of all find out what a forum consist of and what you can contribute to same.
Second, analyze how you can take part and navigate accordingly.
You will quickly see your doubts cleared away one way or the other by people who might live far away who have already gone through a similar period.
Instructions for adding, messages, subjects or topics can be found in the forum.
You can create a discussion forum if you so desire and you will see the participation grow.
Note: Although you can create a forum on any topic, we ask you to stick only to problems, solutions, experiences and doubts regarding health.


text:
Ovanåkers distrikt är ett distrikt i Ovanåkers kommun och Gävleborgs län. Distriktet ligger omkring Edsbyn i västra Hälsingland.

Tidigare administrativ tillhörighet
Distriktet inrättades 2016 och utgörs av Ovanåkers socken i Ovanåkers kommun.

Området motsvarar den omfattning Ovanåkers församling hade 1999/2000.

Tätorter och småorter
I Ovanåkers distrikt finns tre tätorter och fyra småorter.

Tätorter
Edsbyn
Roteberg
Viksjöfors (del av)

Småorter
Knåda (norra delen)
Knåda (södra delen)
Ovanåker
Ämnebo

Referenser

Noter

Indelningar i Ovanåkers kommun
distrikt i Gävleborgs län

redpajama_set_name: RedPajamaWikipedia


Are You Looking For Your Product Sale?
Are You Serious About Promoting Affiliate?
You Tried Lot But No Success?
Then You Are At Right Place!!!
You might have tried a lot of strategies to boost your affiliate products or sales in the past, but the result was not as per the expectation or say no success at all. In spite of you have a very good website to sell your product which is hosted on very fast and reliable server and you bought human clicks too to boost your site ranking and you paid thousands of dollars for Bing or Google advertisements or other solo ad services but the result was NO SALES. You researched extensively the Key Words and you paid subscription fee to the websites for getting auto-pilot kind of stuffs for sales. You put all your best efforts to boost your sales or to make your first sales, but no success at all. And, now you are tired and you don't have any further idea or energy to boost your product sale or affiliate.
We are going to provide you a super shot Solo Ad Campaign, brand new formula and an amazing trick to market your product or affiliates. We will run a solo ad mail campaign for your product or affiliate. This is a trusted formula for sales boost, the only thing is to setup the campaign for solo ad very tactfully and strategically.
Let it be your blog or website or product affiliate link, we will set up a powerful solo ad mail campaign and send the mail ads to 10,000 targeted hungry buyers of any niche from our own researched subscribers list. This list is fresh and getting updated on a daily basis. Our subscription list contains 90% subscribers from Tier 1 countries.
Since launching of this solo ad service we have served more than thousands of customers. And, it is very rare that we had run second solo ad campaign as a result of no optin or sales. Unlike others, we don't give false commitment of guaranteed sales as it all depends upon the quality of your product or service and we believe that you also understand this fact very well. We are very much sure that your mail and keywords based search campaign will give you superb leads and subsequent sales. Of course the optin is guaranteed, otherwise we will run second solo ads free for you.
Previous articleHide the Children. The Polar Bears Have Invaded.


The above printable, downloadable handout is a great resource for elementary school students and kindergartners and nursery school students at Beginner (pre-A1) level. It is excellent for honing your groups' Spelling and Reading skills. It centers around the vocabulary topic of Numbers.
AdelSagitova is from/lives in Russia and has been a member of iSLCollective since 2012-12-02 16:33:19. AdelSagitova last logged in on 2016-03-14 08:59:23, and has shared 4 resources on iSLCollective so far.


Show Related Q&As What Does a Control Engineer Do? What Does an Electrical Engineer Do? What Does a Concrete Engineer Do? What Does a Marine Engineer Do?
What does it take to become an automation engineer? Read on to learn about desired qualifications and skills, as well as potential salaries and job growth stats for the career. Schools offering Industrial Engineering degrees can also be found in these popular choices.
Automation engineers are involved in researching, designing, developing and troubleshooting machines or systems that operate automatically. Critical thinking and complex problem-solving skills are very crucial to this profession. Check out the following table for more details.
According to the Automation Federation, the profession of automation includes everything from the creation to the implementation of techniques to improve, monitor and control production and delivery of products and services. Automation engineers typically design and maintain automation systems for industrial tasks. They are also required to manage their teams and documentation related to the machinery and its parts. Usual work sites include food processing and car manufacturing plants.
Most automation engineers hold a bachelor's degree in electrical or mechanical engineering from an ABET (Accreditation Board of Engineering and Technology)-accredited institution. Students from other engineering fields can also become automation engineers. Some engineers also hold a master's degree.
A considerable amount of related work experience is required to become an automation engineer. The engineers are, therefore, provided on-the-job training. Alternatively, engineers can also opt for vocational training. The training period varies from position to position and depends on the engineer's level of work-related skills and knowledge.
Most states require high-level engineers to acquire the Professional Engineering (PE) license. As automation engineers are required to manage their own projects along with other engineers, acquisition of the PE license is mandatory. The licensing requirements vary from state to state.
Although certification is optional, it is highly recommended. Certifications can improve one's chances to get a job or promotion.
According to the U.S. Labor of Statistics, the demand for automation engineers is likely to grow in concert with rapid technological innovations. The increasing innovations, especially in the sector of solar energy and communication technologies, will create various automation jobs in the production sector. The overall employment of electrical and electronics engineers is projected to grow at 7% from 2016-2026. In May 2017, the top 10% of electronics engineers earned more than $160,360 and the bottom 10% earned less than $64,030, per the BLS. For comparison, the top 10% of electrical engineers earned more than $150,340, while the bottom 10% earned less than $60,250.


text:
Sonepar USA to Acquire Springfield Electric Supply
With the addition of the Springfield, Illinois-based distributor, Sonepar is expanding its footprint in the Midwest.
Sonepar USA Holdings Inc., a Charleston, South Carolina-based subsidiary of the privately held Sonepar Group, announced that it has agreed to acquire Springfield Electric Supply Co., Springfield, Illinois. Financial terms of the deal weren't disclosed.
Family-owned since 1912, Springfield Electric serves electrical contractor and commercial accounts. The company operates in Illinois, Indiana, Missouri and Iowa with 19 branch locations and 350 associates. In 2020, Springfield Electric recorded sales in excess of $200 million.
The Springfield Electric acquisition expands Sonepar's footprint in the Midwest and signals the distribution giant's intent to grow its business in the seventh-largest electrical market in the country.
"Springfield Electric's geographic footprint and strong performance makes this a highly strategic fit for us," said Rob Taylor, president of Sonepar North America. "Its strong leadership team and culture of outstanding customer service aligns very well with ours. This acquisition offers Sonepar USA a very solid platform for growth and expansion in territories where we are not currently represented."
Said Dan Dungan, executive chairman of Springfield Electric: "We had choices and chose Sonepar as our partner. Culturally they are a fantastic fit for our associate owners and align closely with our family values."
Added Chris Scarbrough, CEO of Springfield Electric: "Joining Sonepar presents great opportunities for both our customers and associates. We look forward to working with Sonepar to leverage their resources and enhance our business capabilities, especially around digital solutions and customizable services. This union is the next chapter in our growth story."
The acquisition is expected to close in August.
Sonepar USA Promotes McCulloch to President of North Coast Electric
Prior to his promotion, McCulloch served as executive vice president at North Coast Electric, among…
Sonepar USA Names Harper to Newly Created Position of SVP for Supply Chain and Logistics
Sonepar USA hires Harper as it ramps up capital investments in the automation of its…
Womack Electric Supply President Announces Retirement
Burke Herring will be retiring after nearly four decades of service with the electrical distributor.
Filed In: Operations, Mergers & Acquisitions
Senior Editor Eric Smith is an award-winning business journalist whose coverage focus includes economic news and insights, industry trends, M&A, and analysis of small businesses and public companies across the wholesale distribution marketplace. Reach him at eric@mdm.com or 720-207-0335.


text:
"A suggestion for Music Commerce" via Rockrap, I think it makes some sense, although there are artists who make great music that have no plans to tour or play anywhere. We need to factor them into the equation. Discuss...
STOP THE SNIVELING ABOUT FREE MUSIC DOWNLOADS
My name is Jack Ely and I'm the one whose voice is heard daily on The Kingsmen's 1963 recording of Louie Louie, (may it rest in peace) so you know I have some music business experience.
First I'd like to express an opinion that probably will not be very popular but which oozes with truth. In the early '60's when I was recording, records were thought of as a tool to help promote live performances. The live performances were the main revenue stream and the records were just promotional tools to get people to come see the shows. Somewhere this mode of thinking got turned upside down. Consequently in years hence, record companies, producers, et. all, have made recordings, hoping to profit from the sale of those recordings alone, regardless of whether or not the artist could ever pull it off live. This did some things to the music business that weren't very healthy. First it made available to the general public, music of artists who may or may not be good live performers; almost anyone can make a good recording with enough cut-ins and loops. And... it made music by groups of players who never ever intended to perform that music live, and who may or may not have ever been able to get along with each other long enough to really sustain any kind of a road show.
Music is meant to be played for the enjoyment of the audiences. For instance, if I go into the studio with an acoustic guitar and simultaneously play and sing on a recording, people would come to see me perform in that same mode; I.e. playing guitar and singing as a solo act. I don't think they would come to see me expecting a full band. Conversely, if I advertised a 'Night with Louie Louie" people would come expecting to see a rock band that they could dance to, and would be quite disappointed if I showed up with just my acoustic guitar.
The suggestions that recordings are produced today just to sell recorded music is all backwards and the sooner the record companies and producers and artists figure this out the sooner they will all quit sniveling over the fact that the entire world is freely sharing their music digitally and isn't willing to stop; and in fact will do anything to circumvent their efforts to get paid for the recordings alone.
The days of producers and musicians putting bands together just to get a recording deal so they can get paid by the record company for a product that usually never even gets released; those days are over. It's time record companies went back to their roots and became what they started out to be; entities who record working acts in order to 1) capture the performance for posterity, and 2) make a promotional tool to get audiences to the next show.
The solution is to give the world all the free music it wants, but to give the recording entity, whether it be a record company or a producer, or whomever, a cut of every live performance. That will do at least two things and maybe more that I haven't even thought about yet. First it will give everyone involved in the recordings a source of revenue (pay day) for all their hard work of producing and promoting the recordings. Second, it will weed out all the so-called "recording artists" who couldn't, in a live venue, perform their way out of a paper bag. In a down economy the public craves live entertainment, so what better time to get back to basics. The timing couldn't be better for a profitable turn around. So now is the time to get it going.
I send you these thoughts in hopes that just maybe a new/old perspective on the subject of recorded music can be presented to the entire recording world and they can all start making a real profit.
Jack Ely
Posted by Lindsay Hutton at 5:18 PM 3 comments:
"A suggestion for Music Commerce" via Rockrap, I t...


The best price of Huawei nova 3i 128GB in Sri Lanka is Rs. 41,000 sold at Smart Mobile with 1 Year Hardware and Software Warranty.
The Huawei nova 3i 128GB is available in Smart Mobile , Dealz Woot, New Present Solution, Selfie Mobile, Greenware, iDealz Lanka, daraz.lk, Takas.lk.
The best price of Huawei nova 3i 128GB is Rs. 41,000 in Smart Mobile , which is 25% less than the cost of Huawei nova 3i 128GB in Takas.lk (Rs. 54,650) .
Huawei nova 3i 128GB prices varies regularly. Please keep on checking our site to keep updated of lowest price of Huawei nova 3i 128GB.


text:
Vera Institute of Justice | PROMOTING SAFETY, TRUST, AND JUSTICE IN A…
Annual Report 2019: A Vision for Change
FROM THE BOARD CHAIR
SPOTLIGHT ON OUR PRIORITIES
CLOSING MASS INCARCERATION'S FRONT DOOR
BRINGING HUMAN DIGNITY TO LIFE BEHIND BARS
PROMOTING SAFETY, TRUST, AND JUSTICE IN A MORE DIVERSE AMERICA
REFRAMING THE CONVERSATION
A TRIBUTE TO FRED PATRICK
THE YEAR IN PHOTOS
VERA ON THE MOVE
FINANCIAL INFORMATION 2019
AN INTERVIEW WITH LILI LYNTON
WHY INVEST NOW IN ENDING MASS INCARCERATION
Reshaping prosecution
A black box. For far too long, prosecutors have exercised power in ways that have fueled mass incarceration and racial injustice. This historic overreliance on locking people up, rather than addressing their underlying issues, has not made us safer. And it has brought disproportionate harm to the most vulnerable members of our communities—people who are poor (especially people of color) and those with histories of substance use or mental health issues, as well as their families and communities.
The good news is that these issues are rising to the forefront, as communities demand a new approach to justice through the election of reform-minded prosecutors in high-profile races across the country. To support this growing movement for change, Vera's Reshaping Prosecution program is equipping prosecutors with the tools that they need to deliver on their campaign promises to end mass incarceration, reduce racial disparities, and increase transparency and accountability to the communities they serve. We are using in-depth analysis and training to inform prosecutors' decision making, measure progress, and fuel transformation in culture and practice within prosecutors' offices at all levels, from the executive office to frontline staff.
Vera also connects with community leaders and organizers—many of the people who have helped to elect reform-minded prosecutors—to help each prosecutor's office shape top priorities for reform. We are already working with offices in Burlington, Vermont; Contra Costa County, California; Kansas City, Kansas; and St. Louis, Missouri, and we are expanding the program to three additional jurisdictions in early 2020.
When I was elected as the first African American prosecutor of the City of St. Louis, it was an amazing feeling. As I began to implement the reforms that I promised voters, I was quickly reminded of the daunting challenge that reforming a broken criminal justice system presents. Working with the Reshaping Prosecution team at the Vera Institute of Justice has been a vital component in our efforts. Vera's longstanding data-informed approach, guided by research and evidence-based experience, provided the informed insight needed to implement a criminal justice reform agenda within the Circuit Attorney's office, including increasing our use of diversion, limiting our reliance on cash bail, and [implementing] other policies that recognize that incarceration in many of our cases should be the last resort."
—Kimberly M. Gardner, Circuit Attorney, City of St. Louis, Missouri
Centering racial equity in prosecution. Vera has also partnered with the Institute for Innovation and Prosecution at John Jay College to bring together 25 racial justice scholars, reform-minded prosecutors, and key stakeholders in a new effort called Dignity, Racial Justice, and Prosecution. Together, this group of experts is confronting the ways traditional prosecution dehumanizes people—particularly Black and Latinx people—forging a vision for reform, and formulating a practical plan for prosecutors to uphold human dignity and pursue racial equity. Importantly, their work has been shaped by the expertise of advocates and people impacted by the justice system. By next year, this group will launch a multimedia toolkit of actionable guidance for prosecutors, which Vera will pilot with three partner offices.
Combating attacks against Black women prosecutors. Finally, although most reform-minded prosecutors face op- position from police unions and other stakeholders seeking to maintain the status quo, lead Black women prosecutors implementing change have faced an unprecedented level of racialized and gendered attacks. These have included law- suits, appointments of special prosecutors, and racialized intimidation—including death threats, use of racist language, and even a noose that was delivered to one prosecutor. This virulent outbreak of intimidation led Vera's team to organize a retreat in August for 12 Black women prosecutors. Designed to create a space for these women to regroup and strategize, the retreat included opportunities for professional support and sessions with experts on navigating hostile political environments. On September 13, Vera convened a meeting of more than 30 leaders to coordinate additional support for the communications, legal, and funding needs of Black women prosecutors. Vera continues to lead this coordinated effort to provide ongoing support.
Keeping immigrants and their families safe and together
The desperate situation at our nation's border—and in immigrant communities all across America—is nothing short of horrific. Detentions, deportations, and family separations happen every single day. Many people are left facing the terrifying prospect of navigating the complexities of immigration law alone, simply because they cannot afford or get access to legal counsel.
However, for Mariana and hundreds of immigrants with similar successful outcomes, an attorney was a crucial last line of defense that enabled them to access their rights, keep themselves safe, and stay with their families and communities. And these success stories are consistent with studies showing that immigrants who have legal counsel are more than 10 times more likely to establish a right to remain in the United States than those who do not. This fact is what drives our efforts to sustain and expand our SAFE Network, a partnership of local governments, legal service providers, and advocates dedicated to defending the rights of immigrants facing detention and deportation in their communities. We share a bold and ambitious goal of achieving universal representation to ensure that everyone at risk of deportation has access to due process and high-quality legal representation, even if they cannot afford an attorney.
Over the last year, as indiscriminate immigration enforcement and inflammatory anti-immigrant rhetoric have continued to escalate, Vera grew the SAFE Network by 50 percent, bringing this work to a total of 18 partner sites across 11 states. This work has helped put the issue of universal representation on the map, and we are now taking full advantage of this unprecedented opportunity to build a national movement to achieve widespread and lasting change. Over the next three years, Vera will expand SAFE to a total of 25 jurisdictions and workwith local government partners to expand and sustain public funding for legal representation programs. We will expand our partnerships with national and local advocates in the immigrant rights movement and ramp up our use of polling, media, and social media to support our partners and build broad national public support for reform. Vera is committed to this urgent work over the long term, and our team will not rest until our country has established a system of universal representation that protects the rights of all immigrants facing deportation.
Mariana recounted emotionally that immigration court was 'horrible, so, so stressful ...' She described feeling physically ill when she went to court and tried to defend herself alone ... 'because you don't even understand what they're telling you. You just hear them say all these court words and saying all these codes and stuff.' Mariana's feelings about the process changed when she received a lawyer. She reflected: 'With the lawyer it's just so much different because they understand all these things.' Mariana has now been reunited with her children while she awaits a decision on her case, and the family is working to repair the damage caused by their separation.
—From The Human Impact of Universal Representation, produced by Vera, 2019
Transforming the culture of policing
Today, someone is arrested every three seconds, and American policing is at a difficult crossroads. Its overreliance on punitive enforcement and arrest has significantly contributed to mass incarceration, racial inequities, and fractured trust between police and the communities they serve—especially communities of color. To fundamentally reimagine the role of police in our communities, arrests should be monitored carefully and used sparingly, and alternatives must be explored and implemented. To further this end, Vera designed and launched Arrest Trends—an innovative data visualization tool that collates and analyzes key data on various law enforcement-related indicators. Arrest Trends features interactive infographics, charts, and a 50-state map that allow users to explore policing trends over time for a selected agency, county, state, or region and compare those results to other locations or agencies. By making this information accessible to policymakers and the general public, Arrest Trends has begun to generate dialogue about the role of policing and police-community cooperation, underscore how local decisions about enforcement can act as a driver of mass incarceration, and highlight alternatives that might better address the root causes of crime. Arrest Trends is helping fuel our work to transform the culture of policing from one that focuses on punitive enforcement to one that delivers equal justice for all through active community engagement.
BRINGING HUMAN DIGNITY TO LIFE BEHIND BARS REFRAMING THE CONVERSATION


text:
package io.datakernel.codec;

import org.jetbrains.annotations.Nullable;

import java.lang.reflect.Type;
import java.util.List;
import java.util.Map;

/**
 * This is an abstraction that allows you to write data in uniform way
 * in different forms with different implementations of this interface
 */
public interface StructuredOutput {
	void writeNull();

	void writeBoolean(boolean value);

	void writeByte(byte value);

	void writeInt(int value);

	void writeLong(long value);

	void writeInt32(int value);

	void writeLong64(long value);

	void writeFloat(float value);

	void writeDouble(double value);

	default void writeBytes(byte[] bytes) {
		writeBytes(bytes, 0, bytes.length);
	}

	void writeBytes(byte[] bytes, int off, int len);

	void writeString(String value);

	<T> void writeNullable(StructuredEncoder<T> encoder, @Nullable T value);

	<T> void writeList(StructuredEncoder<T> encoder, List<T> list);

	<K, V> void writeMap(StructuredEncoder<K> keyEncoder, StructuredEncoder<V> valueEncoder, Map<K, V> map);

	<T> void writeTuple(StructuredEncoder<T> encoder, T value);

	<T> void writeObject(StructuredEncoder<T> encoder, T value);

	default void writeTuple(Runnable encoder) {
		writeTuple((o1, v1) -> encoder.run(), null);
	}

	default void writeObject(Runnable encoder) {
		writeObject((o1, v1) -> encoder.run(), null);
	}

	void writeKey(String field);

	default <T> void writeKey(String field, StructuredEncoder<? super T> encoder, T value) {
		writeKey(field);
		encoder.encode(this, value);
	}

	<T> void writeCustom(Type type, T value);
}

redpajama_set_name: RedPajamaGithub


MILLBRAE, Calif. — A Facebook executive is demanding answers after her brother died in a police encounter south of San Francisco this month. Ebele Okobi told USA Today that her brother, 36-year-old Chinedu Valentine Okobi, suffered from mental health issues and was unarmed when he died Oct. 3 after being repeatedly Tasered by San Mateo County Sheriff's deputies.
Ebele Okobi, Facebook's director of public policy for Africa, told USA Today that she wants to know whether the deputies were trained in crisis intervention for people struggling with mental illness, and why they continued to Taser her brother rather than call for medical help. The incident occurred less than 20 miles from the Silicon Valley headquarters of the technology giant, and Ebele Okobi, who is African American, told the paper she has received an outpouring of support from her colleagues there.
"I think this has helped people who aren't African American and who aren't in the African American community recognize that this is something that every black person faces," Okobi, who lives in London, told USA Today. "I definitely think within Facebook, for a lot of my friends and my colleagues, there has been this realization and this recognition that this is a significant national problem."
The sheriff's office said in a news release that Okobi was running in and out of traffic on a busy thoroughfare in Millbrae when a deputy first encountered him around 1 p.m. that day. San Mateo County District Attorney Stephen Wagstaffe, who is investigating the death, told CBS News the deputy approached Okobi because he was worried about his safety. He said Okobi resisted officers, and when they couldn't gain control of him using their hands, two deputies deployed their Tasers.
Okobi was Tasered between three and four times, Wagstaffe said.
Wagstaffe said Okobi was taken into custody, but quickly went into cardiac arrest. He was rushed to a hospital, where he was pronounced dead.
A news release from the San Mateo County Sheriff's office said Okobi "immediately assaulted" the first deputy, who radioed for assistance, and that's when more deputies responded. The release said no gunfire was used, but made no mention of a Taser. It directed media inquiries to Wagstaffe.
Wagstaffe said there was a physical altercation between Okobi and the officers, but said he wouldn't characterize it as an assault and wanted to first review evidence.
Wagstaffe said there are multiple videos of the incident including dashcam video, surveillance video and bystander cell video, though none capture the entirety of the incident. The sheriff's office does not yet have body cameras, he said.
John Burris, a prominent civil rights attorney who is representing the Okobi family, told CBS radio affiliate KCAL that officials' account of Okobi's behavior "is not a death warrant."
"If in fact he was walking in the manner which has been reported, then that might suggest there was a mental problem taking place," he said. "If that's the case, then the officers should have been properly aware of such and treated him differently than a felony suspect."
Burris said if the Taser was used improperly, that should merit criminal prosecution for the officers, who are currently on paid leave.
The family is also calling for the public release of all video.
Wagstaffe said he hopes to release video of the incident within 45 days, but said he would share the video and any other information with the family before making it public.
"They are entitled to that as a grieving family, and I grieve for them," Wagstaffe said. "It doesn't matter how it came about, this family lost a loved one."
Wagstaffe said he met with the family Wednesday morning, and understands that they want answers. He said he's investigating whether the deputies committed a crime by using excessive force. His office is awaiting more information from the medical examiner's office to determine whether the Taser played a role in Okobi's death.
Ebele Okobi told USA Today that her brother, who was a father and graduated from Morehouse college with a degree in business administration, was diagnosed by one psychiatrist as bipolar and by another as schizophrenic. He held down a job, attended church and wrote poetry, Okobi said. He was managing the condition until December or January, she told the paper, when Okobi said she feared her brother stopped taking his medication.
The paper reports that a service was held for Chinedu Okobi at the San Francisco Christian Center Tuesday and was attended by several Facebook executives. A Facebook fundraiser benefiting the Equal Justice Initiative in Okobi's memory describes him as a "person, a son, a little brother…. and a father. He was loved. He was also an unarmed black man with mental health issues who committed no crime. Remember his name. Black Lives Matter."


text:
The General Arab Insurance Federation was established in September 1964 after a treaty was signed in Cairo, Egypt, in response to demands for such an organization by insurance companies. The headquarters of the Federation has also been in Cairo since 1964.  The Secretary General of the Organization is Dr. Abdle Khalik Raouf Khalil, Born in Iraq.
The General Arab Insurance Federation's(GAIF), main goal is to improve and encourage inner Arab Communication between Insurance sectors, and to develop the Insurance industry in the Arab States.

Members
It has 20 Arab members practicing its laws, all members in the Arab League, only Comoros and Djibouti have not signed the Agreement of the Federation. 268 insurance companies are members of the GAIF in the Arab states.

Working Councils
The Federation works and functions by the following councils
General Summit.
Federation Council
Executive committee.
General Secretariat.
Specialized Private Committees.

Achievements
Integration of Arab Economic and Insurance Markets
Including the GAIF in the GAFTA's Economic Plans.
Integrating the Legalized laws of insurance in the Arab States.
continue establishing cooperative Insurance Companies between Members.

Achieved Projects
Arabizing the Insurance Language.
Creating an Arab Orange Card.
Arab Insurance Self Sufficiency.
Creating a Unified ID system for Cars across the Arab States.

External links

Economy of the Arab League
Arab League


A device that splits traffic between multiple nodes of a clustered service.
A device that allows multiple computers to access the internet through a single public IP address.
A device that filters internet content based on rules and ACLs.
A device that separates users onto separate WAPs for even distribution.
Users report that their Internet connection is slow. Zach, the network technician, has a suspicion that users are streaming video and music. Which of the following would BEST confirm Zach's theory?
Which of the following tools would Lisa, an administrator, use to determine if there is a problem with a telephone line?
The selection of the correct punch down tool to use depends on which of the following?
Which of the following network performance methods would Lisa, a technician, use with SIP phones?
Which of the following network optimization methods would be BEST to implement to increase bandwidth for an internal streaming video server?
Lisa, an administrator, is experiencing availability issues on a Linux server. She decides to check the server for an IP address conflict on the server. Which of the following commands should Lisa use?


If you guys are still adding features to the Windows Mobile version, please think about adding live tile support. For example while playing a song, you could display the cover art and artist/track name on the tile instead of just the foobar Alien. Also a lot of Windows Apps allow to pin certain things to the front screen. With foobar for example, pinning a playlist to the front screen would allow me to start my running list with just one click.
Also the foobar logo is pretty big compared to other tile icons. Maybe make it a little smaller and add some text to the tile?
I hope somebody is reading this and let's me know if WM10 is still getting love. Thank you for your hard work!
I hope WM10 is still supported. I use it every day.
But rather than adding new features (which sound good, BTW), I'd rather they finally solve the "burping" issue. It's been months, has been reported by several users, and it's still happening.
I'm new to foobar on windows mobile, but this is the one thing for now that I think would be very nice. UI on mobile are slower (not foobar's fault) to use than those on desktop and having shortcut like that for things that are used very often is more than welcome :) Thanks for thinking of us windows phone users, it is greatly appreciated.


Please refer this article for building the kernel from source. The driver needs to be selected before building the kernel by running "make menuconfig" and first selecting "Analog TV support" in Device Driver --> Multimedia support and then "STK1160 USB video capture support" in Device Driver --> Multimedia support --> Media USB Adapters.
I have used "bitbake -c menuconfig virtual/kernel" to get there, instead of "make menuconfig". It's working now, thanks.


Your AirBnB photos should showcase comfort and amenities.
In recent months the AirBnB market here in Denver has exploded and become incredibly competitive. Property owners have to set prices to satisfy demand, while not overcharging and potentially scaring customers away. However, high quality photos that capture the uniqueness of a property and showcase the features and amenities offered allow hosts to differentiate their AirBnB rental while maximizing profits with higher nightly rates.
AirBnB is booming right now, so you might be thinking: why do I need better photos? Let's just slap up some cell phone photos and get the listing started!
AirBnB guests by nature are a different type of clientele. They are not just looking for a hotel, they are looking for unique properties and, in some cases, wanting to meet new people or interact with the host(s) of a property to learn more about the town/region they are visiting. In this sense, AirBnB-ers can be meticulous.
By understanding this aspect of the AirBnB market, you can increase your profits with only a little extra leg-work when it comes to photos.
As the saying goes, "give them what they want!"
Don't leave money on the table ... If a client is willing to pay more for a unit that looks well maintained, cleaned regularly, and properly staged with well lit photos, then why not do it? Sure basic cell phone photos can get a listing started, but professional photos can make your listing stand out from the crowd. And a property that gives an air of uniqueness can attract more customers, which in turn generates more ratings/reviews. This increases your ranking in AirBnB search results and ultimately becomes a snowball effect that can make your property one of the most popular rentals in your neighborhood/region. Being one of the first properties listed in search results gives you a better chance of being booked - even with higher rates.
Clean, clean, and clean some more - Justify those new rate increases by showing you care about your property!
Stage your property - Cozy and welcoming photos will appeal to those clients who are are willing to pay more.
Showcase features and amenities that offer potential price increases (extra bedrooms, kitchen & appliances, included cookware and flatware, outdoor patio, HDTV, bicycles, pool table, hot tub, etc.).
Same unit after professional photos.
Some sample images from my AirBnB Photography Gallery are below. To get a quote for your AirBnB staging and photography session, contact me today.


text:
      <form (ngSubmit)="update()" fxLayout="column" #userForm="ngForm">

            <mat-form-field appearance="outline" floatLabel="always">
              <mat-label>Username</mat-label>
              <input matInput placeholder="Username" disabled name="username" [value]="user.username" required>
              <mat-hint>The username of the User.</mat-hint>
            </mat-form-field>

            <mat-form-field *ngIf="user.firstName || user.internal" appearance="outline" floatLabel="always" style="margin-right: 20px;">
              <mat-label>First name</mat-label>
              <input matInput type="text" placeholder="First name" [disabled]="!editMode() || !canEdit" #firstName="ngModel" name="firstName" [(ngModel)]="user.firstName" required>
              <mat-hint *ngIf="editMode()">The first name of the User.</mat-hint>
              <mat-error *ngIf="firstName.errors?.required">Enter first name</mat-error>
            </mat-form-field>
            <mat-form-field *ngIf="user.lastName || user.internal" appearance="outline" floatLabel="always">
              <mat-label>Last name</mat-label>
              <input matInput type="text" placeholder="Last name" [disabled]="!editMode() || !canEdit" #lastName="ngModel" name="lastName" [(ngModel)]="user.lastName" required>
              <mat-hint *ngIf="editMode()">The last name of the User.</mat-hint>
              <mat-error *ngIf="lastName.errors?.required">Enter last name</mat-error>
            </mat-form-field>

            <mat-form-field appearance="outline" floatLabel="always">
              <mat-label>Email</mat-label>
              <input matInput placeholder="Email" [disabled]="!editMode() || !canEdit" #email="ngModel" name="email" [(ngModel)]="user.email" [email]="user.email !== ''" required>
              <mat-hint *ngIf="editMode()">Email address for the User.</mat-hint>
              <mat-error *ngIf="email.errors?.required">Enter email</mat-error>
              <mat-error *ngIf="user.email && email.errors?.email">Not a valid email</mat-error>
            </mat-form-field>

            <app-select-applications [selectedApp]="user.applicationEntity" (onSelectApp)="onAppSelectionChanged($event)" (onRemoveApp)="onAppDeleted($event)"></app-select-applications>

Additional information

            Custom information about the user. These details are available in the user's profile.
            <mat-divider></mat-divider>

            (+) add user attribute
            <template #dynamic></template>

                <mat-form-field style="margin-right: 20px;" fxFlex="40">
                  <input matInput type="text" name="claimName" [value]="keyValuePair.key" disabled>
                </mat-form-field>
                <mat-form-field>
                  <input matInput type="text" [name]="'claimValue'+keyValuePair.key" [(ngModel)]="user.additionalInformation[keyValuePair.key]" (change)="formChanged = true;" [disabled]="!editMode()">
                </mat-form-field>
                <button mat-icon-button *ngIf="editMode()" (click)="removeExistingClaim(keyValuePair.key, $event)"><mat-icon>clear</mat-icon></button>

                <mat-form-field style="margin-right: 20px; vertical-align: middle;" fxFlex="40">
                  <input matInput type="text" name="claimName" [value]="keyValuePair.key" disabled>
                </mat-form-field>
                <mat-form-field>

                  <input matInput type="text" [name]="'claimValue'+keyValuePair.key" [value]="user.additionalInformation[keyValuePair.key] | json" disabled>
                 </mat-form-field>
                 <button mat-icon-button *ngIf="editMode()" (click)="removeExistingClaim(keyValuePair.key, $event)"><mat-icon>clear</mat-icon></button>

Actions

            <mat-divider></mat-divider>

              <mat-slide-toggle
                (change)="enableUser($event)"
                [checked]="isUserEnabled()" [disabled]="organizationContext">
                Enable User
              </mat-slide-toggle>
              <mat-hint style="font-size: 75%;">Enable or disable user to restrict application access.
                By disabled the user, he will not be able to log to their applications.</mat-hint>

              <mat-divider></mat-divider>

                    <mat-icon>warning</mat-icon>

User does not complete registration

                  <mat-hint style="font-size: 75%;">An email will be sent to the user asking to complete his account.</mat-hint>

                <button (click)="resendConfirmationRegistration($event)" mat-stroked-button color="accent">SEND CONFIRMATION</button>

              <mat-divider></mat-divider>

                    <mat-icon>blocked</mat-icon>

User account is locked

                  <mat-hint style="font-size: 75%;">The account is locked due to too many failed login attempts. Unlock the user to regain access.</mat-hint>

                <button (click)="unlock($event)" mat-stroked-button color="accent">UNLOCK ACCOUNT</button>

              <mat-divider></mat-divider>
              <form (ngSubmit)="resetPassword()" #passwordForm="ngForm" fxLayout="row" style="margin-top: 20px;">
                <mat-form-field style="margin: 0px 15px 0px 15px;" fxFlex="70" appearance="outline" floatLabel="always">
                  <mat-label>Password</mat-label>
                  <input matInput type="password" name="password" placeholder="Password" required [(ngModel)]="password"/>
                  <mat-hint>User's password</mat-hint>
                </mat-form-field>
                <button style="min-width: 180px; height:36px; margin-top: 8px;" mat-stroked-button color="accent" [disabled]="!passwordForm.valid || passwordForm.pristine" type="submit">RESET PASSWORD</button>
              </form>

Actions

            <mat-divider></mat-divider>

              <form (ngSubmit)="resetPassword()" #passwordForm="ngForm" fxLayout="row" style="margin-top: 20px;">
                <mat-form-field style="margin: 0px 15px 0px 15px;" fxFlex="70" appearance="outline" floatLabel="always">
                  <mat-label>Password</mat-label>
                  <input matInput type="password" name="password" placeholder="Password" required [(ngModel)]="password"/>
                  <mat-hint>User's password</mat-hint>
                </mat-form-field>
                <button style="min-width: 180px; height:36px; margin-top: 8px;" mat-stroked-button color="accent" [disabled]="!passwordForm.valid || passwordForm.pristine" type="submit">RESET PASSWORD</button>
              </form>

          <button mat-raised-button color="primary" [disabled]="(!userForm.valid || userForm.pristine) && !formChanged" type="submit">SAVE</button>

      </form>

This operation cannot be undone.

        User will be deleted and will no longer be able to sign in to applications.

          <button mat-raised-button color="warn" (click)="delete($event)">DELETE</button>

User activities

        <mat-list>
          <mat-list-item>
            <mat-icon mat-list-icon>trending_up</mat-icon>

Logins count

{{user.loginsCount}}

          </mat-list-item>
          <mat-list-item>
            <mat-icon mat-list-icon>alarm</mat-icon>

Last login

              Never logged in
              {{user.loggedAt | humanDate}}

          </mat-list-item>
          <mat-list-item>
            <mat-icon mat-list-icon>alarm_on</mat-icon>

Created at

{{user.createdAt | humanDate}}

          </mat-list-item>
          <mat-list-item *ngIf="user.referenceType === 'domain'">
            <mat-icon mat-list-icon>dock</mat-icon>

Last application

{{displayClientName()}}

          </mat-list-item>
          <mat-list-item>
            <mat-icon mat-list-icon>device_hub</mat-icon>

Identity provider

{{user.source}}

          </mat-list-item>
          <mat-list-item *ngIf="accountLocked(user)">
            <mat-icon mat-list-icon>blocked</mat-icon>

Account blocked

Until : {{user.accountLockedUntil | date:'medium'}}

          </mat-list-item>
        </mat-list>


text:
Exclusive: Is this the final confrontation for the Rohingya?
Adil Sakhawat from Naikhongchhari border
Published at 07:59 am August 27th, 2017
Last updated at 09:24 am September 20th, 2017
Thousands of Rohingyas are waiting at the border for shelter in Bangladesh in a bid to flee from a fresh spate of violence in Myanmar's Rakhine State. Their houses were bombarded and torched by the Myanmar army in what they called the fight against insurgency. The atrocities carried out by Myanmar's army are haunting the Rohingya Muslims, triggering a fresh exodus of refugees to Bangladesh. Although the reports could not be independently verified, the fleeing Rohingya families carried consistent accounts of brutal military raids and the use of indiscriminate force against Rohingya villages. The latest outburst of violence marks the intensification of a long-simmering conflict between Yangon and the Rohingya Muslims, who are denied citizenship in the predominantly Buddhist Southeast Asian state. The UN has called the Rohingya one of the most persecuted people in the world. The Rohingyas, including women and children, have gathered just on the other side of a small canal lying on the international border in Ghumdum area in Naikhongchhori area of Bandarban district. [arve url="https://www.youtube.com/embed/uUyNNyXD6ZI" /] This Dhaka Tribune correspondent crossed the small canal to talk to the Rohingyas on the afternoon of August 25. From there, he learned that many of the Rohingya men were ready to join Arakan Rohingya Salvation Army (ARSA) to fight back to regain their rights. An estimated 115 Rohingya men have already left Bangladesh to join the ARSA, said the Rohingyas living in makeshift refugee camps. They took their mobile phones with them, but those were found switched off till Saturday night. On a visit to the Rohingya camp, this correspondent found recruiters collecting the names of those who wanted to join the ARSA movement and fight against the Myanmar army. Some Rohingya men looked anxiously and furiously towards the other side of the canal as they heard the sound of mortar shells and gunshots in the villages adjacent to the border. They told Dhaka Tribune that they were not here to enter Bangladesh to flee Myanmar military atrocities; they only wanted to push their family members, including women, children and elderly persons safely through the Bangladesh border.
Rohingya women and children were seen waiting on the border to enter into Bangladesh territory to escape Myanmar army atrocity |Dhaka Tribune "We want to go back to our village to join the fight against the Myanmar military. Either the Myanmar army personnel will die or we. We cannot endure such atrocities anymore. We are all members of Harakat al-Yaqeen, (the former name of ARSA)," said a Rohingya man named Irfan. Gunshots and mortar shells have increased since August 25, said several BGB men patrolling the Ghumdum border. The Rohingya men waiting at the border did not seem afraid of those heavy firing and sound of the mortars, rather they were motivated to fight back. Dhaka Tribune received an audio clip of ARSA chief Ata Ullah aka Abu Umar Al Junoni from the ARSA followers and supporters. Ata Ullah said: "I am not fighting to grab power. If there are any Rohingya brothers who are ready to fight, please join us, please save our mothers and sisters." Several Rohingyas sent pictures of ARSA leaders and fighters to the Dhaka Tribune, claiming they were freedom fighters. Dhaka Tribune could not contact ARSA leaders directly as ARSA followers said their leaders were in the battle field. Sources said ARSA was fighting with a small team, but it was getting larger as many Rohingyas were joining them. The Central Committee for Counter Terrorism of Myanmar, in a statement published on August 25, declared armed attackers and ARSA as terrorist groups in accordance with the Counter-Terrorism Law of the country, China's Xinhua news agency reported. But the ARSA followers and members told Dhaka Tribune that they started the movement as the Myanmar military's atrocities became intolerable. ARSA in its Twitter page claimed they began the resistance as a defence against the Myanmar military and security forces. ARSA supporters also said that several Rohingya Muslims had been killed in Maungdaw, Rathedaung and Buthidaung townships in the Rakhine state, but there were no Buddhist casualties during the crackdown. Supporter claimed their leader Ata Ullah and fighters were not targeting the Rakhine people, rather their target was the Myanmar military.
In many videos provided by several Rohingyas, hundreds of Rohingyas in Rathedaung were seen hiding in the nearby forests and mountains to escape the military atrocities. They were afraid of further Myanmar security forces' raid in those hideouts as well. Rohingya homes were being burned down by the state armed forces and Rakhine extremists, Rohingyas hiding in the mountains said. Most of the houses in Rathedaung, Chein Khali, Chein Halivillages were torched by the Myanmar joint forces, said the terrified Rohingyas.
URGENT: Rakhine political groups & Intl Govts MUST immediately put pressure on Burmese army to stop using Rakhine Civilians as Human Shields pic.twitter.com/MYA5nCLqON
— ARSA_The Army (@ARSA_Official) August 27, 2017
"Our region is in total chaos now. They have burnt down our homes using fire, mortars. They have seized our properties and forced us to leave our homes. We have become totally helpless. We don't know where we will go now," said one villager Zaydi Pyinover phone. Myanmar military and joint security forces are carrying out offensives in many villages of Rakhine state including Kwan Thi Pin, MiHtaikChaungWa, Nat Chaung, Taman Thar, Zee Pin Chaung, Lon Doong, Zin Paing Nya, Ye MyetTaung, Kyi KanPyin, Tharay Kun Baung, Pa Nyaung Pin Gyi, Padin, Alay Than Kyaw, ThawanChaung, ThinbawKwe, Udaung, MyintHlut, Taung Bazaar, Phaung Daw Pyin.
Fearing for life, Mohib Ullah's family wants to move to a third country
Want killing nowhere, says FM Momen on Rohingya leader Mohib Ullah murder
Asean discusses excluding Myanmar junta chief from summit
Everything you always wanted to know about Mohib Ullah
No defence witnesses at Suu Kyi incitement trial
Mohib Ullah murder: No reaction yet from Myanmar military junta
Rohingyas
Bangladesh-Myanmar Border
Myanmar army crackdown


Abstract: Most income studies do not take into account the implicit rent obtained by households who inhabit their own dwellings, a fact that introduces a potentially relevant bias in inequality, poverty, and welfare measures. In this paper we estimate these implicit rents for the Greater Buenos Aires area from information of Argentina's National Household Expenditures Survey (ENGH) of 1996/7. Based on a sample of households that rent their dwellings, quantile regressions are used to estimate observed rents from a hedonic model. Estimated coefficients are applied to households that do not rent their houses or apartments in order to predict the implicit rent derived from living in an owned house. Estimated implicit rents are added to the standard notion of household income and various inequality measures are reestimated. We find that the consideration of these implicit rents reduces inequality due to an income elasticity of spending in housing less than one, and to the relatively large proportion of house owners in the lower strata of the income distribution.
Published in Journal of Income Distribution 12 (1-2): 32-55.