text:
Ancient Egyptian cuisine
Mai Samih , Tuesday 21 Sep 2021
Al-Ahram Weekly takes a trip back to ancient Egyptian times to find out what the people used to eat
What the ancient Egyptians ate in the distant past has some similarity to what the modern Egyptians eat today. However, there are some types of food that they would eat that the modern Egyptians do not eat and other types that they knew of that the modern Egyptians do not know.
Ancient Egypt was an agricultural country in which most people worked in the fields because of the abundance of water and the soil that was as rich in nutrients back then as it is today. Most of the plants that are eaten today existed in ancient Egypt, though some species that were present in the past have subsequently changed.
The way scientists discover such information is through sciences like archaeobotany and archaeozoology. The first is the analysis and interpretation of plant remains found at archaeological sites, and the latter is the analysis of animal remains.
Archaeobotany focuses on the study of preserved plant evidence from archaeological sites and scientists try to reconstruct and interpret past human-plant relationships by making use of it. This has helped find out what types of food the ancient Egyptians ate.
Mennatallah Al-Dorri specialises in archaeobotanical analysis and has been trying to reconstruct how people in the past cooked and ate. "Some practical examples of edible plants grown in ancient Egypt are lettuce, spring onions, melon, probably purslane, a fleshy-leaved trailing plant with tiny yellow flowers that is sometimes eaten in salads, and mallow, a plant species from the hibiscus family," she said.
Many types of meat were known to the ancient Egyptians, but some are no longer eaten today. "The ancient Egyptians ate cattle, pigs, fish, ducks, and geese," Al-Dorri said, adding that there is no evidence concerning how many meals the ancient Egyptians ate or when.
"But they ate bread, vegetables, pigeons, beef, and fish, even if bread today is made using a different species of wheat. We don't know how the fruit and vegetables used to taste, as a lot of what we eat today has been genetically modified," she added.
In an article entitled "From staples to luxuries", Al-Dorri says that Emmer wheat, an ancient two-rowed hulled wheat known as farro in Europe, was mostly used for bread in ancient Egypt, but occasionally, barley was also used. Bread loaves from the time would sometimes contain unground cereal grains, which could have been either unintentionally included or intentionally added.
Two men trying to tame a bull
The Egyptians would also add ingredients like coriander, dried fruit such as figs or dates, cracked grains for a whole-wheat type of loaf, or even colouring agents to their bread, she said. Some edible plants have also been disappearing, such as sycamore figs and tiger nuts, which are edible tubers the size of chickpeas used for food and medicine and one of the first plants planted in Egypt.
Fuul (fava beans), one of the main modern Egyptian dishes that some Egyptians believe existed in ancient Egypt, was not known to the ancient Egyptians, at least in its current form. "The ancient Egyptians did not eat fava beans," Al-Dorri said, referring to the lack of evidence. But she said that she had discovered "evidence of fuul nabet, or green fava beans, which was incredibly exciting.
"Some discoveries of the remains of food come from the Early Dynastic era from a tomb at Saqqara," she said. "We rely on archaeozoological and archaeobotanical analysis to find out the nature of these remains, and when we are able to we conduct chemical analysis as well.
"Based on microscopic analysis, a wet dough seems to have been common at least during the New Kingdom to make bread. The dough was baked in a variety of manners that changed over time, as documented on tomb walls. These included baking it directly over hot ashes, placing the dough on a stone over an open flame, or in ovens, either on an inside shelf or stone slab, or by slapping thin, flat discs of dough onto the inner walls (only known in the New Kingdom, c 1550-1070 BCE) or baking on a girdle above the flame," she said.
Men fishing with nets in the Mareyorqa tomb
She also refutes certain claims, among them that koshary, a dish composed of a mixture of rice, lentils, pasta, and fried onions served with spicy tomato sauce, was known in ancient Egypt, or that molokheya, a leafy vegetable made into soup, was known to the ancient Egyptians, or that the ancient Egyptians would drink beer more than water because the Nile was polluted.
All these statements are incorrect, Al-Dorri said, adding that the quality of people's diet depended on their social class, with "beef and wine being more common among elites."
Diet: According to archaeologists, poorer ancient Egyptians would eat a type of whole-wheat brown bread called khushkar. Richer ones would eat more meat and drink milk, as is demonstrated in images on the walls of tombs and temples.
There was a variety of bread types in ancient Egypt, possibly as many 100 types, including a white loaf called kamaz that was stuffed with compressed dates and baked without yeast. Some of the remains of this can be seen in the Agricultural Museum in Cairo.
According to Al-Dorri, peppers, oranges, mangoes, tomatoes, potatoes, corn, rice, and aubergines were all introduced into Egypt at later times and were unknown to the ancient Egyptians.
Archaeologists say that some types of bread, like shamsi bread made in Upper Egypt, was also known to the ancient Egyptians. They also ate pomegranates, apples, Siwi dates, watermelons, pears, and grapes and knew of lentils, green peas, chickpeas, lupine, some species of beans, leeks, and fenugreek. It is believed that they would also use cotton seeds to make oil to cook their food.
The ancient Egyptians recorded scenes from their daily lives on the walls of tombs, documenting how peasants would work in the fields and store grain and images of edible plants and domestic and other animals.
In the Old Kingdom Mereruka Tomb, there is an image of three men, probably fishermen, fishing in the Nile Delta for fish including catfish, tilapia, parrot fish, and Nile snake fish. Another picture shows men trying to catch tuna fish, and another shows images of men carrying doves, probably for food. There is an image of a group of men trying to slaughter a bull, perhaps proof that the ancient Egyptians ate them.
In the British Museum in London, there is a model of an ancient Egyptian grain silo with a statue of a person sitting on its roof, probably the one who registers the amount of wheat going in and out of the silo. In the middle of the silo yard there is a woman threshing wheat using a traditional thresher of the kind still used in Upper Egyptian villages. The silo has doors for the wheat coming in and coming out. The remains of such a silo can be seen near the Ramesseum Temple in Luxor.
Baking in ancient Egypt (courtesy of the Ministry of Tourism and Antiquities)
In the Mar If Neb Tomb, there is an image of a high-status man sitting at a banquet with a lot of food including mullet fish, while farmers are sitting at another table.
The ancient Egyptians also ate honey and used it for medicine. They raised bees, and one tomb image shows a man holding a flame while another is collecting honey without the bees stinging him.
The ancient Greek historian Herodotus says that the ancient Egyptians would eat green chickpeas (malana), mullet fish (salted fish), and onions during the spring festival, which is still celebrated today with the same food during the holding of Sham Al-Nessim.
While the ancient Egyptians left no recipes, scientists can deduce how they cooked their food thanks to objects found in tombs. "Every day we discover new and incredible information," Al-Dorri concluded.
*A version of this article appears in print in the 16 September, 2021 edition of Al-Ahram Weekly
Also In Heritage
New discoveries in Luxor and Sinai
Secrets of the royal mummies
2021 Yearender: Egypt's new tourism brand
Promoting Egypt
Site management: The response to tourism — II
The riddle of the Pyramids
Egypt in Dubai
Statues returned from Belgium


Fan Coil unit servicing completed by the C|S|M team to ensure your units are kept running smoothly. This could be included as part of your routing pre planned maintenance.
Fan coil units should be checked at regular intervals. Fan coil units basically have three major components to check : the filter, the motor and the coil itself. Completing a detailed maintenance service on a fan coil unit means expanding on these three major components, but is always worth it.
Every fan coil unit has its own operating environment, which may require a unique maintenance schedule. A formal schedule of regular maintenance and an individual unit log should be maintained to ensure the maximum performance and life from each unit.
Maintenance is necessary to prevent leakages and for proper functioning as well as mould formation. If maintenance is neglected the entire system could deteriorate much more quickly.
C|S|M can offer you a maintenance and service package for your fan coil units.
Preventative maintenance of fans, belts, coils and other parts.
Dirt, dust and insect/vermin removal.
Replacement of fan motors and bearings.
Full sanitisation of entire HVAC setups.
Commercial kitchen and extractor cleaning.
Factors to consider when maintaining a fan coil unit.
Why not contact us to assist you in your Fan Coil Unit servicing.
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text:
Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the [most starred](https://github.com/showcases/javascript-game-engines) game frameworks on GitHub.

Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible [games](http://phaser.io/games/).

Phaser v2 was originally built and maintained by the company [Photon Storm](http://www.photonstorm.com), but was turned over to the community in November 2016.

**Visit:** The [Phaser website](http://phaser.io) and follow on [Twitter](https://twitter.com/photonstorm) (#phaserjs)

**Learn:** [API Docs](http://phaser.io/docs), [Support Forum][forum] and [StackOverflow](http://stackoverflow.com/questions/tagged/phaser-framework)

**Code:** 700+ [Examples](http://phaser.io/examples) (source available in this [repo][examples])

**Read:** Weekly [Phaser World](#newsletter) Newsletter

**Chat:** [Slack](http://phaser.io/community/slack) and [Discord](http://phaser.io/community/discord)

**Extend:** With [Phaser Plugins](http://phaser.io/shop/plugins)

**Be awesome:** [Support](#support) the future of Phaser

Grab the source and join in the fun!

## Contents

- [What's New?](#whats-new)
- [Support Phaser](#support)
- [Phaser World Newsletter](#newsletter)
- [Download Phaser](#download)
- [Getting Started](#getting-started)
- [Building Phaser](#building-phaser)
- [Games made with Phaser](#games)
- [Requirements](#requirements)
- [Change Log](#change-log)
- [Contributing](#contributing)

![What's New](http://phaser.io/images/github/div-whats-new.png "What's New")

> 22nd November 2016

Today we hand over Phaser 2.7 to you, the awesome open source community, to maintain.

Phaser 2 was a massive milestone for us, and we're still constantly amazed at all the cool things you've created, and continue to create with it. Thank you to everyone who has submitted an issue or pull request over the years, or helped the framework grow in any shape or capacity.

As of today all of our in-house resources are spent on building Phaser 3 and beyond. However we fully recognize that lots of you still use Phaser 2, and have a lot to contribute to its future. So this is what we've done:

* Phaser 2.6.2 is the last 'official' release, published on npm as `phaser`
* Phaser 2.7.0 and all future versions have been given to the community to maintain, published on npm as `phaser-ce`

**All Pull Requests made against the `v2-community` version will be unconditionally approved**. We'll give GitHub permissions to a select few individuals to help with this process. When you, the community, request it, we will publish new versions to npm.

If you are migrating pull requests from the old folder structure, you might find the following process useful to migrate your PRs over to the new structure:

First, from your forked repo, make sure `master` is up to date by fetching upstream. To do this easily:

```
git checkout master
git reset --hard upstream/master
```

1. `cd` into your forked repo locally
2. `git checkout x` where `x` is your feature branch
3. `git rebase master`
4. `git push --force x` and then resubmit a PR on the GitHub UI

We believe this set-up will give us the best of both worlds. It will allow us to continue focusing our efforts on Phaser 3. And it will allow the community to enhance Phaser 2 for as long as they wish.

As always, check the [Change Log](#change-log) to see what was added recently.

Keep your eyes on the web site, and subscribe to the weekly Phaser World [newsletter](#newsletter). You can also follow on [Twitter](https://twitter.com/photonstorm), or chat in the Phaser [Slack](http://phaser.io/community/slack) and [Discord](http://phaser.io/community/discord) channels.

There are also now more ways than before to help [support](#support) the development of Phaser. The uptake so far has been fantastic, but this is an on-going mission. Thank you to everyone who supports our development. Who shares our belief in the future of HTML5 gaming, and Phasers role in that.

Happy coding everyone!

Cheers,

Rich - [@photonstorm](https://twitter.com/photonstorm)

![boogie](http://www.phaser.io/images/spacedancer.gif)

![Support Phaser](http://phaser.io/images/github/div-support-phaser.png "Support Phaser")

Developing Phaser takes a lot of time, effort, and money. There are monthly running costs; such as the forum and site, which we maintain 100% ad-free. As well as countless hours of development time, community support, and assistance resolving issues. We do this out of our love for Phaser of course, but at the end of the day there are real tangible costs involved.

If you have found Phaser useful in your development life. Or have made income as a result of using it, and are in a position to support us financially, without causing any detriment to yourself, then please do. There are a number of ways:

* A monthly contribution via [Patreon](https://www.patreon.com/photonstorm).
* A [one-off donation](http://phaser.io/community/donate) via PayPal.
* Purchase any of our [plugins or books](http://phaser.io/shop).
* Companies can sponsor a release of Phaser, or an issue of our newsletter.

It all helps cover our running costs, and genuinely contributes towards future development.

If you would like to sponsor Phaser then please [get in touch](mailto:support@phaser.io). We have sponsorship options available on our GitHub repo, web site, and newsletter. All of which receive tens of thousands of eyeballs per day.

![Weekly Newsletter](http://phaser.io/images/github/div-newsletter.png "Weekly Newsletter")

Every Friday we publish the [Phaser World](http://phaser.io/community/newsletter) newsletter. It's packed full of the latest Phaser games, tutorials, videos, meet-ups, talks, and more. It also contains our weekly Development Progress updates. If you want to know what we're working on, this is the newsletter to read!

Previous editions can found on our [Back Issues](http://phaser.io/community/backissues) page.

![Download Phaser](http://phaser.io/images/github/div-download.png "Download Phaser")

Phaser is [hosted on Github][phaser]. There are a number of ways to download it:

* Clone the git repository via [https][clone-http], [ssh][clone-ssh] or with the Github [Windows][clone-ghwin] or [Mac][clone-ghmac] clients.
* Download as [zip][get-zip] or [tar.gz][get-tgz]
* Download just the build files: [phaser.js][get-js] and [phaser.min.js][get-minjs]
* Checkout with [svn][clone-svn]

### Bower / npm

Install via [bower](http://bower.io)

`bower install phaser`

Install via [npm](https://www.npmjs.com)

`npm install phaser-ce`

Using Browserify? Please [read this](#browserify).

### CDN

[jsDelivr](http://www.jsdelivr.com/#!phaser) is a "super-fast CDN for developers". Include the following in your html:

`<script src="//cdn.jsdelivr.net/phaser-ce/2.7.0/phaser.js"></script>`

or the minified version:

`<script src="//cdn.jsdelivr.net/phaser-ce/2.7.0/phaser.min.js"></script>`

[cdnjs.com](https://cdnjs.com/libraries/phaser-ce) also offers a free CDN service. They have all versions of Phaser and even the custom builds:

`<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser-ce/2.7.0/phaser.js"></script>`

### Phaser Sandbox

If you'd like to try coding in Phaser right now, with nothing more than your web browser, then head over to the [Phaser Sandbox](http://phaser.io/sandbox). You'll find Quick Start templates, and a user-friendly editor filled with handy code-completion features.

### License

Phaser is released under the [MIT License](http://opensource.org/licenses/MIT).

![Getting Started](http://phaser.io/images/github/div-getting-started.png "Getting Started")

Our [Getting Started Guide](http://phaser.io/tutorials/getting-started) will get you up to speed quickly. From setting up a web server, to picking an IDE. After which read our [Making your first Game](http://phaser.io/tutorials/making-your-first-phaser-game) tutorial. Please work through this, no matter what your development experience, to learn how Phaser approaches things.

The single biggest Phaser resource is the [Phaser web site](http://phaser.io/news). You'll find hundreds of tutorials, with new ones added every week. Subscribe to the [Phaser World](http://phaser.io/community/newsletter) newsletter for a weekly links round-up.

Using **TypeScript**? [Game From Scratch](http://www.gamefromscratch.com/page/Adventures-in-Phaser-with-TypeScript-tutorial-series.aspx) has a great series of tutorials covering that.

Prefer **videos**? Zenva have an excellent [Phaser video course](https://academy.zenva.com/product/the-complete-mobile-game-development-course-platinum-edition/?a=13), with hours of great material.

### Source Code Examples

Ever since we started Phaser we've been growing and expanding our extensive set of examples. Currently there are over 700 of them, with the full source code and assets available.

Browse the [Phaser Examples](http://phaser.io/examples), or clone the [examples repo][examples], and eat your heart out!

### Interphase

[Interphase](http://phaser.io/interphase) is a programming book for Phaser developers of all skill levels.

With 400 pages of content you'll find detailed articles, game development "Making Of" guides and tutorials. All were written using the latest version of Phaser, so you won't be learning any out-dated tricks.

As well as the [book](http://phaser.io/interphase) you get all the source code, graphics and assets to go with it, and lots of extras too.

### Phaser Editor - A complete Phaser Editor

[Phaser Editor](http://phaser.io/shop/apps/phaser-editor) is a brand new Eclipse based editor that offers lots of built-in tools specifically for Phaser developers. Handy features include Smart code auto-completion, built-in web server, documentation search, asset management, texture atlas creator, audio sprite creator, asset previews and lots more.

### Game Mechanic Explorer

The [Game Mechanic Explorer](http://gamemechanicexplorer.com) is a great interactive way to learn how to develop specific game mechanics in Phaser. Well worth exploring once you've got your dev environment set-up.

### Mighty Editor - Visual Game Editor

[MightyEditor](http://mightyfingers.com/) is a browser-based visual Phaser game editor. Create your maps with ease, position objects and share them in seconds. It also exports to native Phaser code. Excellent for quickly setting-up levels and scenes.

![Building Phaser](http://phaser.io/images/github/div-building-phaser.png "Building Phaser")

Phaser is provided ready compiled in the `build` folder of the repository. There are both plain and minified versions. The plain version is for use during development, and the minified version for production. You can also create your own builds.

### Custom Builds

Phaser includes a grunt based build system, which allows you to strip out  features you may not require, saving hundreds of KB in the process. Don't use any Sound in your game? Then exclude the entire sound system. Don't need Keyboard support? That can be excluded too.

As a result of this work the minimum build size of Phaser is now just 80KB minified and gzipped.

See the [Creating a Custom Phaser Build](http://phaser.io/tutorials/creating-custom-phaser-builds) tutorial for details.

### Browserify / CJS

Phaser was never written to be modular. Everything exists under one single global namespace, and you cannot `require` selected parts of it into your builds. It expects 3 global vars to exist in order to work properly: `Phaser`, `PIXI` and `p2`. The following is one way of doing this:

```
window.PIXI = require('phaser/build/custom/pixi')
window.p2 = require('phaser/build/custom/p2')
window.Phaser = require('phaser/build/custom/phaser-split')
```

If you build a custom version of Phaser it will split the 3 core libs out into their own files, allowing you to require them as above.

We appreciate this is just a band-aid, and not a proper use of modules, but please understand it was never built to be used this way. You're trying to fit a square peg in a round browserify-shaped hole, so compromises have to be made. Please don't open GitHub issues about it as we've no intention of changing Phaser at this stage of its life. Full module based development is available in Phaser v3.

### Webpack

Starting from Phaser 2.4.5 we now include a custom build for Webpack.

You need to add `p2` as a dependency.

##### Webpack Config

```
var path = require('path');
var webpack = require('webpack');

var phaserModule = path.join(__dirname, '/node_modules/phaser/');
var phaser = path.join(phaserModule, 'build/custom/phaser-split.js'),
  pixi = path.join(phaserModule, 'build/custom/pixi.js'),
  p2 = path.join(phaserModule, 'build/custom/p2.js');

module.exports = {
    ...
    module: {
        loaders: [
            { test: /pixi.js/, loader: "script" },
        ]
    },
    resolve: {
        alias: {
            'phaser': phaser,
            'pixi.js': pixi,
            'p2': p2,
        }
    }
    ...
}
```

##### Main js file

```
require('pixi.js');
require('p2');
require('phaser');
```

### Building from source

Should you wish to build Phaser from source you can take advantage of the provided [Grunt](http://gruntjs.com/) scripts. Ensure you have the required packages by running `npm install` first.

Run `grunt` to perform a default build to the `dist` folder.

### Packaging a new release

Releases of new versions of Phaser CE are under the communities control. If you feel there are sufficient fixes, or important ones that warrant a new version release, then please do the following:

1. Make sure the version number is increased, in line with semver policies, in the following files: `package.json` and `src/Phaser.js`

2. Make sure that you have added details of the new version to the `README.md` and `CHANGELOG.md`. This should include a summary of changes made in the version. You can usually obtain this from the commit / PR history. It's nice to credit who made the changes by linking to their GitHub user ID, but isn't a requirement.

3. From the root of the `v2-community` folder, run `grunt jshint` and make sure there are no jshint errors. If there are, please fix them, or request that the original author of the code does so.

4. Once jshint passes run `grunt release`, sit back, and wait. It will build all of the versions of Phaser required, update the doc files, TypeScript defs and lots more. When finished, commit all of the new files and make sure to include a clear message in your commit saying you want this release pushed to npm. Be sure to tag me when doing this, i.e. 'Phaser CE Version 2.X.X. Please publish to npm @photonstorm' - I'll see it, and then publish as soon as I can (often the same day).

![Made With Phaser](http://phaser.io/images/github/div-made-with.png "Made With Phaser")

Thousands of [games](http://phaser.io/news/category/game) have been made in Phaser. From game jam entries, to titles by some of the largest entertainment brands in the world. Here is a tiny sample. You can find hundreds more on our web site.

[![Game](http://phaser.io/images/github/241/bubble-academy.png)][game10]
[![Game](http://phaser.io/images/github/241/woodventure.png)][game11]
[![Game](http://phaser.io/images/github/241/hopsop.png)][game12]
[![Game](http://phaser.io/images/github/241/banana-mania.png)][game13]
[![Game](http://phaser.io/images/github/241/salazar.png)][game14]
[![Game](http://phaser.io/images/github/241/phaser-shmup.png)][game15]
[![Game](http://phaser.io/images/github/241/trappy-trap.png)][game16]
[![Game](http://phaser.io/images/github/241/runaway-ruins.png)][game17]
[![Game](http://phaser.io/images/github/241/ananias.png)][game18]
[![Game](http://phaser.io/images/github/shot1a.jpg)][game1]
[![Game](http://phaser.io/images/github/shot2a.jpg)][game2]
[![Game](http://phaser.io/images/github/shot3a.jpg)][game3]
[![Game](http://phaser.io/images/github/shot4a.jpg)][game4]
[![Game](http://phaser.io/images/github/shot5b.jpg)][game5]
[![Game](http://phaser.io/images/github/shot6b.jpg)][game6]
[![Game](http://phaser.io/images/github/shot7b.jpg)][game7]
[![Game](http://phaser.io/images/github/shot8.jpg)][game8]
[![Game](http://phaser.io/images/github/shot9.jpg)][game9]

Artwork copyright their respective owners.

We add [new games](http://phaser.io/news/category/game) to the Phaser site weekly, so be sure to send us yours when it's finished!

![Requirements](http://phaser.io/images/github/div-requirements.png "Requirements")

Phaser requires a web browser that supports the [canvas tag](http://caniuse.com/#feat=canvas). This includes Internet Explorer 9+, Firefox, Chrome, Safari and Opera on desktop. iOS Safari, Android Browser and Chrome for Android are supported on mobile.

While Phaser does its best to ensure a consistent cross-platform experience, always be aware of browser and device limitations. This is especially important with memory and GPU limitations on mobile, and legacy browser HTML5 compatibility.

### IE9

If you need to support IE9 / Android 2.x _and_ use P2 physics, then you must use the polyfill in the `resources/IE9 Polyfill` folder. If you don't use P2 (or don't care about IE9!) you can skip this.

### JavaScript and TypeScript

Phaser is developed in ES5 JavaScript. We've made no assumptions about how you like to code, and were careful not to impose a strict structure upon you. You won't find Phaser split into modules, requiring a build step, or making you use a class / inheritance OOP approach. That doesn't mean you can't do so, it just means we don't _force_ you to. It's your choice.

If you code with [TypeScript](http://www.typescriptlang.org/) there are comprehensive definition files in the `typescript` folder. They are for TypeScript 1.4+.

![Change Log](http://phaser.io/images/github/div-change-log.png "Change Log")

## Version 2.7.3 - In development

* Replaced missing jshintrc file (#2912)
* Added tempPoint argument / undefined block to Graphics.containsPoint
* Fixed Text.setCharacterLimit conditional check
* Added resolution argument to LoaderParser.jsonBitmapFont

## Version 2.7.2 - 6th December 2016

### New Features

* Added feature: set character limit with suffix

### Updates

* Clarification of fixedToCamera semantics
* change Emitter.gravity from number to Phaser.Point
* Fixed issue causing tsc to crap out under certain circumstances

### Bug Fixes

* removeTextureAtlas now deletes the correct cache object.

## Version 2.7.1 - 28th November 2016

### Updates

* Added a third optional parameter to PIXI.BaseTexture allowing textures to be scaled according to devicePixelRatio (thanks @cloakedninjas)
* TypeScript definitions fixes and updates (thanks @Aleksey-Danchin)

### Bug Fixes

* Phaser.AnimationParser.spriteSheet() now works like it is supposed to work (thanks @stoneman1, @qarlosh)
* EarCut was not included in the build because of wrong path in grunt tasks. It should  now work (thanks @stoneman1)
* Some browsers uses CancelRequestAnimationFrame instead of CancelAnimationFrame and it is now fixed (thanks @stoneman1)

## Version 2.7.0 - "World's End" - 22nd November 2016

### New Features

* Multiple Batched Texture support is now available. This is a WebGL feature that can seriously decrease the volume of draw calls made in complex, or asset heavy, games. To enable it you can either use the new renderer type `Phaser.WEBGL_MULTI`, or you can pass the property `multiTexture: true` in a Phaser.Game configuration object. Once enabled, it cannot be disabled.
* `game.renderer.setTexturePriority` is the method that goes with the Multiple Texture support. It takes an array as its single argument. The array consists of Phaser.Cache image key strings. Phaser will then try to batch as many of the textures as it can, depending on the hardware limits. If for example the GPU can only batch 8 textures, and you provide an array of 16, then only the first 8 in the array will be batched.
* Phaser now supports Compressed Textures under WebGL. It will handle loading PVRTC, DDS, ETC1, KTX and PKM texture formats, and supports PVRTC, S3TC and ETC1 compression formats, with a TrueColor fallback for standard PNGs. Using compressed textures allows the GPU to decode, and access, the texture data much faster than traditional image compression schemes such as JPEG. iOS devices in particular benefit greatly from using PowerVR Texture Compression (PVRTC). The resulting textures take up less memory than their traditional counterparts, and when it comes to iOS, every bit of memory helps! Look at the new `Loader.texture` method for details on using this. You can also pass a file object to `Loader.image`, again, please see the docs for details.
* Support for Rotated Frames in Texture Atlases is now included for WebGL and Canvas. If you use software such as Texture Packer, you may now enable the 'Allow Rotation' checkbox, which can often help getting smaller, or more compact, atlases. As a result, the `Texture.rotated` and `Frame.rotated` properties are now in use.
* `Frame.rotationDirection` has been removed. It isn't needed, as modern texture packers only rotate 90 degrees clockwise anyway, and Phaser only supports this rotation direction.
* Weapon.multiFire is a new property that allows you to set a Weapon as being allowed to call `fire` as many times as you like, per game loop. This allows a single Weapon instance to fire multiple bullets.
* Weapon.fire has two new arguments: `offsetX` and `offsetY`. If the bullet is fired from a tracked Sprite or Pointer, or the `from` argument is set, this applies a horizontal and vertical offset from the launch position.
* Weapon.fireOffset attempts to fire a single Bullet from a tracked Sprite or Pointer, but applies an offset to the position first. This is a shorter form of calling `Weapon.fire` and passing in the offset arguments.
* Weapon.fireMany attempts to fire multiple bullets from the positions defined in the given array. If you provide a `from` argument, or if there is a tracked Sprite or Pointer, then the positions are treated as __offsets__ from the given objects position. If `from` is undefined, and there is no tracked object, then the bullets are fired from the given positions, as they exist in the world.
* When loading a Sprite Sheet you can now specify the number of frames to skip, as the frames are extracted from the sheet and converted to Frames (thanks @arefiev #2763)
* Math.random returns a random float in the range given (thanks @JTronLabs #2760)
* Text.splitRegExp is a new property that allows you to control the regular expression that is used to split the text into multiple lines (thanks @dai-shi #1403)
* Cache.addBitmapFontFromAtlas allows you to add a Bitmap Font to the Cache, that is comprised of a frame from a Texture Atlas, and the font data (in JSON or XML format). Once added you can use the Bitmap Font in the same way as you would any Bitmap Font (#2614)

### Updates

* TypeScript definitions fixes and updates (thanks @chriteixeira @StealthC @Lopdo @nickdbush)
* Docs typo fixes (thanks @JTronLabs @samme @jorgesumle)
* `Phaser.Line.fromSprite` now uses the Sprite.centerX and centerY properties if the `useCenter` argument is true. Before it required you to have overridden the Sprite and added the property yourself (thanks @samme #2729)
* Updated the pointer check code in the Device class, to get rid of the message `Navigator.pointerEnabled is a non-standard API added for experiments only. It will be removed in near future.` in Chrome.
* The P2 Physics library has been updated to 0.7.1. This is still quite out of date, but as soon as they release their latest build (hopefully soon) we'll update to that.
* Math.between has been strengthened and the docs improved (thanks @JTronLabs #2760)
* Camera.fade has a new argument `alpha` to control the alpha level of the effect (thanks @rgk #2493)
* Camera.flash has a new argument `alpha` to control the alpha level of the effect (thanks @rgk #2493)
* Phaser.SpriteBatch was incorrectly applying the prototypes, causing the Sprite Batch render methods to be replaced by the normal DisplayObjectContainer ones, meaning nothing was really batched at all. This has now been fixed, and PIXI.SpriteBatch removed, as it's no longer required.
* PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on.
* PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on.
* PIXI.CanvasPool has been moved into the Phaser `utils` folder, and renamed to `Phaser.CanvasPool`. All references to PIXI.CanvasPool have been updated to match the new namespace.
* PIXI.EarCut has been moved into the Phaser `utils` folder, and renamed to `Phaser.EarCut`. All references to PIXI.EarCut have been updated to match the new namespace.
* Device.canHandleAlpha is a new boolean property that stores is the browser is capable of tinting with alpha.
* Device.canUseMultiply is a new boolean property that stores whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.
* Math.getNextPowerOfTwo will get the next power of two for the given value.
* Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
* Color.hexToRGBArray converts a hex color value to an [R, G, B] array.
* Color.RGBArrayToHex converts an RGB color array, in the format: [R, G, B], to a hex color value.
* PIXI.AbstractFilter has been merged into the Phaser.Filter class. All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead.
* PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on.
* PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
* WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
* PIXI.PI_2 has been removed, because it's available via Phaser.Math.PI2. The only place PI_2 was used has been updated to now use PI2.
* The polyfills.js file now polyfills in for Float32Array, Uint16Array and ArrayBuffer.
* PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead.

### Bug Fixes

* `DisplayObjectContainer.removeChildren` was incorrectly using the `begin` var, instead of `beginIndex` (thanks @alex-espinoza #2742 #2741)
* Camera.fx is tested to see if it exists, before resetting it (thanks @samme #2739 #2738)
* The Weapon Plugin will no longer crash if the Weapon's bullets have not yet been initialized before setting a new bullet class (thanks @JTronLabs #2731)
* Groups with `fixedToCamera` set on them now factor in the camera scale (thanks @kevinAlbs #2771)
* Text.width and Text.height now divide the result by the Text.resolution, to avoid incorrect dimensions on High DPI devices (thanks @mattahj #2146)
* If you called Video.changeSource, and then immediately called Video.play after it, it would fire the `onComplete` event twice (thanks @jaraiza #2543)
* The Video.playing property didn't check to see if the Video existed, and would throw the error `Uncaught TypeError: Cannot read property 'paused' of null` if you called it after destroying the video (thanks @Tetley #2740)
* Fixed bug in DisplayObject where it was using `PI_2` instead of `PI2`.

### Pixi Updates

Please note that Phaser uses a custom build of Pixi and always has done. The following changes have been made to our custom build, not to Pixi in general.

* WebGL Renderer and shaders updated to support multi-texture batching (see main docs above)
* WebGL and Canvas both now support rotated texture atlas frames.
* WebGL support for compressed texture formats added.
* PIXI.SpriteBatch has been removed as it's no longer used internally.
* PIXI.RenderTexture has been removed as it's no longer used internally.
* PIXI.TileSprite has been removed as it's no longer used internally.
* PIXI.EarCut has been removed as it's no longer used internally.
* PIXI.Utils has been removed. All functionality is now available in Phaser.
* PIXI.EventTarget has been removed as it's no longer used internally.
* PIXI.AbstractFilter has been removed as it's no longer used internally. All functionality is now available via Phaser.Filter.
* PIXI.Strip and PIXI.Rope have been removed. All functionality is now available via Phaser.Rope.
* PIXI.Graphics and PIXI.GraphicsData have been removed. All functionality is now available via Phaser.Graphics. The respective renderers have been updated.
* PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
* PIXI.RETINA_PREFIX has been removed, as it was never used anywhere internally.
* PIXI._UID has been removed, all affected classes now use Phaser._UID.
* PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions.

For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).

![Contributing](http://phaser.io/images/github/div-contributing.png "Contributing")

The [Contributors Guide][contribute] contains full details on how to help with Phaser development. The main points are:

- Found a bug? Report it on [GitHub Issues][issues] and include a code sample.

- Pull Requests should only be made against the `v2-community` folder version of Phaser, never `v2`.

- Before submitting a Pull Request run your code through [JSHint](http://www.jshint.com/) using our [config](https://github.com/photonstorm/phaser/blob/master/v2-community/.jshintrc).

- Before contributing read the [code of conduct](https://github.com/photonstorm/phaser/blob/master/v2-community/CODE_OF_CONDUCT.md).

Written something cool in Phaser? Please tell us about it in the [forum][forum], or email support@phaser.io

![Created by](http://phaser.io/images/github/div-created-by.png "Created by")

Phaser is a [Photon Storm](http://www.photonstorm.com) production.

![storm](http://www.phaser.io/images/github/photonstorm-x2.png)

Created by [Richard Davey](mailto:rich@photonstorm.com). Powered by coffee, anime, pixels and love.

The Phaser logo and characters are © 2016 Photon Storm Limited.

All rights reserved.

"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata

[![Analytics](https://ga-beacon.appspot.com/UA-44006568-2/phaser/index)](https://github.com/igrigorik/ga-beacon)

[get-js]: https://github.com/photonstorm/phaser/releases/download/v2.7.0/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v2.7.0/phaser.min.js
[get-zip]: https://github.com/photonstorm/phaser/archive/v2.7.0.zip
[get-tgz]: https://github.com/photonstorm/phaser/archive/v2.7.0.tar.gz
[clone-http]: https://github.com/photonstorm/phaser.git
[clone-ssh]: git@github.com:photonstorm/phaser.git
[clone-svn]: https://github.com/photonstorm/phaser
[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser
[clone-ghmac]: github-mac://openRepo/https://github.com/photonstorm/phaser
[phaser]: https://github.com/photonstorm/phaser
[issues]: https://github.com/photonstorm/phaser/issues
[examples]: https://github.com/photonstorm/phaser-examples
[contribute]: https://github.com/photonstorm/phaser/blob/master/.github/CONTRIBUTING.md
[forum]: http://www.html5gamedevs.com/forum/14-phaser/

[game1]: https://www.prodigygame.com/Fun-Math-Games/
[game2]: http://www.bbc.co.uk/cbbc/games/deadly-defenders-game
[game3]: http://www.defiantfew.com/
[game4]: http://www.pawpatrol.com/fun.php
[game5]: http://www.fyretale.com/
[game6]: http://www.pocoyo.com/juegos-ninos/caramelos
[game7]: http://www.html5gamedevs.com/topic/11179-phaser-cocoonjs-tap-tap-submarine/
[game8]: http://www.gamepix.com/project/footchinko/
[game9]: http://orcattack.thehobbit.com
[game10]: http://phaser.io/news/2015/06/bubble-academy
[game11]: http://phaser.io/news/2015/07/woodventure
[game12]: http://phaser.io/news/2015/04/hopsop-journey-to-the-top
[game13]: http://phaser.io/news/2015/05/banana-mania
[game14]: http://phaser.io/news/2015/06/salazar-the-alchemist
[game15]: http://phaser.io/news/2015/05/phaser-shmup
[game16]: http://phaser.io/news/2015/05/trappy-trap
[game17]: http://phaser.io/news/2015/04/runaway-ruins
[game18]: http://phaser.io/news/2015/04/ananias

redpajama_set_name: RedPajamaGithub


text:
Q: DATEDIFF between two dates, excluding two specific days In Dubai, the standard weekend runs from Friday - Saturday rather than the traditional Saturday / Sunday.
I am trying to calculate the amount of working days between two given dates, and this is the code I have;
    DATEDIFF(dd, DATEADD(hour, DATEDIFF(hh, getdate(), getutcdate()), @StartDate),
DATEADD(hour, DATEDIFF(hh, getdate(), getutcdate()), @EndDate)+1)
-
(
(DATEDIFF(wk, @StartDate, @EndDate) * 2
+(CASE WHEN DATENAME(dw, @StartDate) = 'Saturday' then 1 else 0 end)
+(CASE WHEN DATENAME(dw, @EndDate) = 'Friday' then 1 else 0 end)
))

)

However it is calculating the wrong amount of days. For example;
When the start date is 02-03-2016  and the end date is 02-06-2016 the returns as 4, but it should be 2.
When the start date is 02-03-2016 and the end date is 02-07-2016  the result is 3  which is correct.

A: The code below calculates the working days from your examples correctly. You can wrap it in a scalar function if you want.
declare @from date, @to date;
set @from = '2016-02-03';
set @to = '2016-02-06';
with dates(date)
as
(
 select @from
union all
select dateadd(dd, 1, [date])
from dates
where [date] < @to
)
select count(*) [working days]
from (
select date, case when datename(dw, [date]) in ('Friday', 'Saturday') then 0 else 1 end as working
from dates) as dt
where dt.working = 1

redpajama_set_name: RedPajamaStackExchange


The Behavior and Ecology of Pacific Salmon and Trout explains the patterns of mate choice, the competition for nest sites, and the fate of the salmon after their death. It describes the lives of offspring during the months they spend incubating in gravel, growing in fresh water, and migrating out to sea to mature. This thorough, up-to-date survey should be on the shelf of everyone with a professional or personal interest in Pacific salmon and trout. Written in a technically accurate but engaging style, it will appeal to a wide range of readers, including students, anglers, biologists, conservationists, legislators, and armchair naturalists.
Thomas P. Quinn is Professor of Aquatic and Fishery Sciences at the University of Washington.


Let us know here, or say hi on Twitter @simple_beep.
It's OK for you to share my message on the show.
It's OK for you to share my name on the show.
Thank you for your feedback! We read every message, even if you don't hear a response from us.


text:
'Mostly Animals - Some People' exhibit at NHAA gallery through Nov. 1
PORTSMOUTH – The eclectic works of New Hampshire Art Association artist Jef Steingrebe will be on exhibit in a show titled, "Mostly Animals – Some People," during the month of October at the NHAA's Robert Lincoln Levy Gallery.
Steingrebe described his style of art as recently told to his dental hygienist.
"So, what do you paint?" she asked Steingrebe. "Landscapes? Portraits? Still lifes?"
"No, nothing like that," Steingrebe answered. "More like ummmm…. allegorical pop art, lately sort of a combination of highway signs and stereo instructions – but with bright colors."
Steingrebe said he has been around American country antiques and fold art since he was a child, and through puberty, art school, time at Penn State and a long, happy marriage.
"Searching for it, lusting after it, buying it, selling it, studying it," he said. "To think that it isn't a part of everything I do is silly. Other artists, though, have given me permission to do what I do and how I do it."
For example, Steingrebe said Alberto Giacometti has convinced him to feel comfortable with his "naturally nervous searching line."
"Matisse has made everything okay," he added. "Picasso puts me in my place at every turn – indeed puts everybody in their place."
Other artists who influenced Steingrebe are Willem de Kooning and the two Andrew Wyeths.
"And (Andy) Warhol who made it clear it was time to change everything around, and appear not so serious," he said.
"So, as Popeye the Sailor Man proudly proclaims to the world, 'I yam what I yam, and that's all that I yam' – that's really the best any of us can hope for. So, I make things."
The gallery is following the CDC and state's recommendations for safety while visiting during the COVID-19 pandemic. Call 603-431-4320 if you have any questions or would like to make a private appointment to visit the gallery due to any concerns.
The New Hampshire Art Association is celebrating its 80th year and is the oldest art association in the state.
Go & Do
What: 'Mostly Animals – Some People'
Where: New Hampshire Art Association's Robert Lincoln Levy Gallery, 136 State Street, Portsmouth NH.
When: Through Nov 1
Gallery Hours: Wednesdays and Thursdays from 11 a.m. to 5 p.m.; Fridays and Saturdays, 11 a.m. to 6 p.m.; Sundays from 12 to 5 p.m.: closed Mondays and Tuesdays. (Due to the current COVID-19 pandemic, please call the gallery regarding hours before traveling a distance at 603-431-4230.)

redpajama_set_name: RedPajamaCommonCrawl


A young, developing company, often connected to the IT industry; it's characterized by the low costs of starting a business, the chance for a large profit, and also a large risk of things not working out. It is said that every time a tourist feeds a pigeon on the Krakow Square, somewhere out in the world, someone is opening a start-up. How to not get lost with your idea within the sea of others? The answer is an explainer video for start-ups, a specialty at Studio Pigeon.


text:
UPDATE | Nurses strike underway; all services at Northside proceeding as normal
September 24, 2013 at 10:32a.m.
YOUNGSTOWN — About 300 Northside Medical Center registered nurses turned out at the 7 a.m. today beginning of their one-day strike against the hospital on Gypsy Lane.
A hospital spokeswoman said all inpatient, outpatient and emergency services were available today, and all surgeries and diagnostic procedures went forward as scheduled.
The nurses went ahead with their strike despite a last-minute contention by ValleyCare Ohio Health System, Northside's owner, that the union's 10-day strike notice was invalid and that the nurses' jobs would be at risk if they struck.
ValleyCare said Monday that it had filed a charge against the union with the National Labor Relations Board on the 10-strike notice issue.
Eric Williams, president of the Youngstown General Duty Nurses Association, said that as of this morning that Ohio Nurses Association and American Federation of Teachers attorneys, are helping the YGDNA, which represents about 420 RNs at Northside.
Further, Williams said, the union's attorneys believe the 10-day notice is valid, and they have filed an intimidation charge with the NLRB against the hospital.
"We're ready and willing to bargain around the clock to reach an agreement," Williams said. "But we have to have someone to talk to — and Northside management and Community Health Systems Inc., the hospital's for-profit owner, have been unwilling to discuss the issues we have raised that relate to the quality of patient care."
After the initial rally, the nurses, split into three- to four-hour shifts, were to will picket until about 7 p.m. when the strike will end, Williams said.
Another rally is scheduled for 11 a.m. today when area political representatives are expected to show their support for the nurses, Williams said.
For updated details, check out Vindy.com
September 24, 2013 12:16 a.m.
Nurses, hospital hold positions
July 12, 2012 10:46 p.m.
Northside nurses authorize stirke notice
UPDATE | ValleyCare Northside Medical Center locks out some nurses today
February 20, 2015 12:08 a.m.
RNs updated Thursday on status of talks
August 1, 2012 9:56 p.m.
Northside nurses plans to community outreach on contract talks


text:
Q: Fixed background in android and apple devices So here's my problem. I set a background image to a page using the following code:
.page-content{
    background-image: url("../../../../assets/pages/media/bg/3.jpg");
    background-repeat: no-repeat;
    background-position: right top;
    background-attachment: fixed;
    background-size:cover;

}

Seems to work fine. Then I added a little more for the mobile version
@media(max-width:991px){.page-content{
    background-attachment: scroll;
    }
}

I have tried to set background-size as cover, initial and even tried playing with the percentages. The problem is that on a mobile device, the background doesn't stay on the screen. When I scroll down, it goes up with the rest of the content.
Any help will be greatly appreciated.

A: I believe most, if not all phones do not support fixed background images. What you have to do is put the image in a separate div with a fixed position. The following code is provided by @vincent - background: fixed no repeat not working on mobile
 It is for the body element but I'm sure you can tweak it to fit your need.
body:before {
  content: "";
  display: block;
  position: fixed;
  left: 0;
  top: 0;
  width: 100%;
  height: 100vh;
  z-index: -10;
  background: url(photos/2452.jpg) no-repeat center center;
  -webkit-background-size: cover;
  -moz-background-size: cover;
  -o-background-size: cover;
  background-size: cover;
}


訂閱 著者: KEVIN (關鍵字)RSS您的檢索結果 616 筆紀錄. 紀錄顯示 1 至 10.
4. 選擇 Crazy rich Asians / Kevin Kwan.
527 p. : genealogical tables ; 21 cm.
New York : Anchor Books, 2014.
摘要:Envisioning a summer vacation in the humble Singapore home of a boy she hopes to marry, Chinese American Rachel Chu is unexpectedly introduced to a rich and scheming clan that strongly opposes their son's relationship with an American girl.
Crazy rich Asians trilogy ; 1.
8. 選擇 Norse myths : tales of Odin, Thor, and Loki / in new versions by Kevin Crossley-Holland ; illustrated by Jeffrey Alan Love.
v, 225 pages : color illustrations ; 28 cm.
Somerville, Massachusetts : Candlewick Studio, an imprint of Candlewick Press, 2017.
摘要:晨光照耀著大都會市的天際明珠--<<星球日報>>大樓。但因為小丑自作主張重新「裝潢」大樓, 正義聯盟必須發出危機警告, 否則大樓將成為廢墟一片! 正義聯盟即刻展開行動, 但是與小丑交戰期間, 閃電俠的超能力忽然失控, 導致他掉入無限循環的時間迴圈裡。而且還有一名身穿黃色戰袍的逆閃電老是逮到機會嘲笑他! 閃電俠必須依靠速度、一點魔法和新加入正義聯盟的幫手(和幫爪)--原子俠、超人的狗氪普托和蝙蝠俠的狗王牌, 才能打破時間迴圈, 拯救大都會市!


If you can sell footballers, why can't I sell my employees?
Selling an employee only really happens in a handful of professional sports. When the transfer window is open, clubs who possess desirable players receive bids for that player. If the club is happy with the bid, they allow the bidder to talk to the player to try and agree personal terms. Sometimes managers fall out with players, or players go on strike, which force the club to sell the player to stop them 'toxifying' the workplace.
Yet selling an employee doesn't happen in 'normal business', unfortunately. But why not? Imagine a world where you could trade employees like football stars; where you are free to dispose of poor performers to some backwater club in the lower leagues. Or possibly trade in high performers who are getting above their station. All for financial gain!
Employees are not commodities or assets to be disposed of when the employer receives a satisfactory bid.
In the majority of businesses, employees, in monetary terms, have relatively little value to the employer. I say this in terms of value of selling the employee – it just doesn't really happen. Of course, employees have value in the way they add value to their business of employment. For example you could put a figure on a salesman who costs you £50k in salary per annum but brings revenue into the business of £100k each year. There is tangible worth there. Nevertheless you can't ask your competitor if they want this salesman for a fee.
If a large supermarket chain has an employee who is valuable then they will want to retain them. Should a competitor in the supermarket or retail sector want to poach that valuable member of staff they do not ordinarily approach the employer first. Headhunting is relatively common for valuable employees but this involves the prospective employer approaching the employee direct. The employer of the valuable employee would really only find out about the poaching when the employee tenders their resignation.
There is an employment spin on 'selling' and 'buying' employees when a business takes over a contract that another company has lost in a tender, for example. However, in this situation the business has little discretion as to which employees they are acquiring – they will acquire those that are assigned to the contract immediately before the transfer. I am of course referring to a Transfer of Undertaking Protection of Employment Regulations (TUPE) transfer.
Unfortunately though you can't sell your employees. If a business does want to sell an employee, then they will be asked why and generally they will only want to sell a poor performing employee where there will be few buyers! Personally I would advise the employer to look at performance management with the employee in question.
PS: If you are thinking about putting a compensation clause in to the contract that forces the employee to pay you a large fee should they be poached/leave the business, then think again, the clause will be unenforceable. You cannot hold employees to ransom: it is an unfair contract term and an unenforceable penalty clause. For the more important employees you can contractually ask them for a lengthy notice period: it doesn't stop them from leaving but does allow you to plan how you will replace the employee should they decide to leave.


Six mountain climbers are killed in an accident in the Alps.
The Swiss army said it was possible the victims were recruits on a training exercise.
"We fear that recruits from mountaineering units were involved," Daniel Laroche, army spokesman, said.
He said a patrol of six men was in the area at the time of the accident, but added that he was unable to provide confirmation at this stage.
Summer is the peak climbing season in the Swiss Alps, attracting climbers from all over the world.
The 4,158m Jungfrau and the nearby Eiger are favourite destinations and regarded as tough climbing challenges.


There Is No Business Like Bond Business. Still.
How to Ensure the Stability of the New European Currencies?
Wobbly Anchors or Wobbly Logic?
You Can't Eat Gold. But Can You Eat Real Bills?
Position Paper professorfekete #3, January 31, 2011, Bring Back, Bring Back, Bring Back My Gold Bond to Me!
Stupid Wager or Clever Prestidigitation?
Remobilize Gold to Save the World Economy!
position paper #4 professorfekete, July 25, 2010.
position papers of professorfekete #3, July 4, 2010.
position papers by professorfekete #2, June 27, 2010.
position papers of professorfekete #1, May 5, 2010.
The Gold Basis Is Dead -- Long Live The Gold Basis!
Has Barrick Been Barricked by the U.S.?
Has The Curtain Fallen On The Last Contango In Washington?
"Thou Shalt Not Crucify Labor On A Cross Of Paper Money"
The Gold Standard Strikes Back. . .
Has Hedging Killed The Goose That Was To Lay The Golden Egg?
Is Our Accounting System Flawed?
Can We Have Inflation and Deflation All At the Same Time?
Have Gold Bugs Been Barricked By The U.S.?
Can The Second Coming Of Paul Volcker Save The Dollar?
Real Bills: "Waggon-Way in the Air"
Greenspan Has Taken The Horse To Wate: But Can He Make It Drink?


George Soros, the billionaire investor, believes the banking sector is a "parasite" holding back the economic recovery and an "incestuous" relationship with regulators means little has been done to resolve the issues behind the 2008 crisis.
"The banking sector is acting as a parasite on the real economy," Mr Soros said in his new book "The Tragedy of the European Union".
In his new book Mr Soros outlines, in a series of interviews with Dr. Gregor Peter Schmitz, how he believes the European Union is in danger of becoming a thing of the past unless its flawed structure is reformed.
The German economy at the regions heart could also be its biggest weakness.
"What was successful in Germany before the crisis will not be successful as a prescription for the rest of Europe in the years ahead.
The prospect of Germany leaving the eurozone is very real and it would have serious implications as the euro would depreciate sharply and deutsche mark would go through the roof, Germany would find out how painful it is to have an overvalued currency.
Mr Soros, who famously "broke the Bank of England" by betting against the pound during the 1992 sterling crash, talks candidly about his most successful trade.
- "The Tragedy of the European Union" is available from March 11 at £12.99, published by PublicAffairs.


It's hard to believe it's been five years since we started to promote Transit Driver Appreciation Day in Ontario. It was called "Bus Driver Appreciation Day" back in 2014 when we started to spread the word about the day, which was found online in 2013.
At that point none of the transit agencies in Ontario celebrated the day and now, five years later many do.
Today, Transportation Minister Jeff Yurek, and Metrolinx President and CEO Phil Verster announced that kids 12 and under can travel for free on all GO Transit trains and buses starting March 9th, 2019.
Children can already travel on the TTC and UP Express for free.
While children 12 and under can already travel for free on the TTC and UP Express, in Hamilton only children under 5 years of age are free on Hamilton Street Railway (HSR) buses.
Coach Canada today announced that they are launching new MEGABUS service from the Toronto Coach Terminal to the Hamilton International Airport.
Daily departures are set to start on March 31st with one daily trip. The trip departs the Toronto Coach Terminal at 610 Bay Street in downtown Toronto at 3:00pm and arrives at the Hamilton International Airport at 4:45pm.
The one way fare is set at $21.
The City of Hamilton announced on Monday that they are nearing the start of the public consultation for the (re)envisioning of the transit network in the city.
Tomorrow, Tuesday January 22nd, 2019, the City of Hamilton's Transit Division begins a comprehensive community engagement campaign to (Re)envision the HSR. The city is looking to hear from past, current and potential customers.
The survey is designed by world-class experts at McMaster University to measure the perceived and desired quality of transit service in the city.
The survey will be available at www.hamilton.ca/reenvision beginning on Tuesday. Questions and feedback about (Re)envision the HSR can be sent to the Customer Experience & Innovation team at reenvision@hamilton.ca.
Later stages of the project include consultation and collaboration with Hamilton's many communities in the spring/summer of 2019. The design and reconfiguration phase will take place in the fall/winter of 2019 with recommendations coming to Council in the Spring of 2020.
The City of Hamilton will soon start replacing some transit shelters in the city.
As part of HSR's 2019 Shelter Renewal Program, funded through PTIF Phase 1 (50% Municipal and 50% Federal), the City will begin to replace approximately 500 transit shelters throughout the City of Hamilton, with the first 45 replacements scheduled to start January 15th, 2019.
The HSR will post notices in advance at the existing shelter locations advising customers of the disruptions, as well as on social media. Temporary stops will be identified for the duration of the removal and installation.
Today, Jeff Yurek, Minister of Transportation, announced that the long-asked-for weekday GO train service to Niagara Falls and St. Catharines on the Lakeshore West line Will be introduced in January.
Beginning on January 7th, 2019, people travelling by GO Transit between Niagara Falls and Toronto's Union Station will benefit from a new morning trip with an evening return every weekday.
The existing weekday 6:39 a.m. eastbound trip from West Harbour GO Station will now begin at Niagara Falls at 5:19 a.m., stop at St. Catharines at 5:41 a.m. and continue on to West Harbour, making all stops to Clarkson then running express to Union Station as usual and at the current times.
The existing weekday 5:15 p.m. westbound trip from Union to West Harbour will be extended to make a stop at St. Catharines at 7:22 p.m., and arrive at Niagara Falls at 7:47 p.m.
For the last several years the seasonal Niagara GO train has bypassed Hamilton's West Harbour GO Station in the North End. It remains to be seen if this will mean seasonal Niagara trips will also start to service West Harbour GO.
According to a release from the City of Hamilton, over the coming weeks, this real-time information will be available across five service channels: web, phone, Twitter, digital signage at terminals and a new SMS text feature.
The updated trip planner website hsrnow.hamilton.ca is now mobile-enabled, accessible regardless of the device or browser. Customers will be able to use the website to set up alerts to be sent to them for their favourite routes or stop numbers. Alerts can be customized based on time of day, day of week and they can be sent via email or SMS text (or both).
SMS text (which has not yet launched) will be a new option for customers, enabling them to find out when they can expect their next bus at any given stop. The city anticipates this to be a very popular option, particularly for those who only have texting plans for their phones, including many youth and students.
The relaunched trip planner and upcoming SMS alerts join the existing Bus Check telephone information system and the @HSRnow Twitter account. While the city's release also touts digital signage at terminals which provide real-time information, these are only available at the MacNab Transit Terminal and have yet to be rolled out to anywhere else in the city.
The City of Hamilton and the HSR have put in an order for more articulated buses.
The order will see eleven new New Flyer XN60 buses added to the fleet. The order is for early 2019 delivery. These buses will replace all of the remaining 0600 articulated buses (6 buses remain) as well as replace five other 40′ buses.
The replacement of standard 40′ buses with articulated 60′ buses will help expand capacity.
Articulated buses are used primarily on routes 1 KING (weekends), 5 DELAWARE (weekends) 10 B-LINE EXPRESS, 25 UPPER WENTWORTH (weekends), 26 UPPER WELLINGTON (weekends) 27 UPPER JAMES, 35 COLLEGE, and 51 UNIVERSITY. The buses are also typically used on special event shuttles and the TICATS EXPRESS.
The HSR hasn't had electric buses since the last of the trollies were retired several decades ago, but the transit agency in the City of Hamilton is now testing new electric buses.
Starting this week, the HSR began testing an electric bus, operating on various routes across the city. This model, the New Flyer Xcelsior CHARGE (XE35), is one of three that HSR will be testing over the next few months.
This isn't the first time the HSR has tested out a new model of bus. It's common for a transit agency to try out new buses before committing to an order.
This could be indicative of parallel testing of new or modified routes.
The test stems from a motion by Mayor Eisenberger March 19, 2018 Public Works Committee meeting directing staff to investigate, and possibly test, electric buses in preparation for future procurement.


Offering free WiFi and pool views, Villa Son Fum is a property located in Santa Margalida. This villa also has a private pool. This air-conditioned 3-bedroom villa comes with a seating area, a flat-screen TV, a DVD player and a kitchen with a dishwasher. The villa also has washing machine and a bathroom with a shower. The villa has a terrace. Guests can relax in the garden at the property. Alcudia is 13 miles from Villa Son Fum, while Cala Millor is 24 miles from the property. The nearest airport is Palma de Mallorca Airport, 35 miles from the property.


See it all from the small screen.Enjoy!
New York, New York - we made it!
The names are engraved on metal strips that surround the two fountains. There are photographs and little messages mingled with tears next to some of them. Fresh white roses are placed on the names of the dead people on their birthdays. The atmosphere is heavy, like a vortex with the vertical waterfalls pumping sheets of water into underground wells of gloom. If water holds memories and emotions it would add to the negativity and hopelessness. I collected a few acorns from beneath the avenues of oak trees they planted in the park. One day my seeds will produce trees of love and laughter. I will have to find a suitable place on this planet where people don't judge and kill each other.
We strolled down to the East River end of Wall street. A few antique tall ships add to the old world atmosphere of the pier. The area has been renovated and the warehouses are now used for offices, food markets and restaurants. The atmosphere is pleasant and cozy and so unlike the New Yorkish frenzy I had anticipated.
We enjoyed the 4 hour bus ride down from New York to Washington DC because it gave us a free show of autumn leaves and splendid indigenous forests all decked out for the fall. During autumn the most common leaves that you see are from the following trees: Ash, Beech, Sugar Maple, Aspen, Birch and Red Oak. We were treated to plenty of colourful scenes, quite unlike anything we get in Cape Town. Thanks to lower crisp temperatures, the leaves change colour rapidly. Yet they linger with hues of bright red, orange, yellow and lime green.
The gallery also included a lot of works from private collections including portraits by Rembrandt, Vermeer, and other Dutch masters. Outside of Paris they have the largest collection of Monet's and a generous representation of other French Impressionists. The time passed quickly and soon we were back at our hotel, enjoying a picnic in our generous lodgings that included a lounge, kitchen and bedroom. We were able to buy super salads and other healthy group and still had plenty of Argentinian wine from our suitcase stash.
Hi: What a well written article--two big thumbs and a rating. Mu wife LOVES New York, I can't wait to leave it when I am there. To big for this small town guy. Anyway, as always, good work!
Thanks for reading, Marlando.We only spent a few days looking around these cities. Like you, I love my open spaces and prefer looking out over the bay when I write.


The latest tech-packed issue of T3 is here, and we have a treat in store for you this month.
We've painstakingly selected 101 of the best new gadgets out there – the ultimate kit for modern living, you could say. We've covered the best kit to help you relax and chill, look sharper, rediscover the kitchen, feel healthier, sleep better, stay secure in your home and much more. It's the only list you need to quench your gadget thirst.
Elsewhere this issue, we review the brand new Xbox One S; venture into past lands and go dinosaur hunting with Oculus Rift; and bring you the best in retro cameras as Panasonic, Olympus and Fujifilm battle it out to get our five-star badge.
Pick it up today from all good newsagents or at www.myfavouritemagazines.co..


New property listed at 142 Carisbrooke CIR in Aurora.
Nestled In Auroras Belfontain Neighborhood.This Executive Home, Boasts 10' Main,9' 2nd Flr Ceilings & Custom Wall Features Throughout. No Expense Was Spared In Making This An Elegant Interior. A Beautiful Inviting Foyer,Ceiling Features & A Professional Neutral Paint Pallet.Exceptional 1st Flr Layout Allows For Sunken Rooms, Spacious Chef Kitchen W/ Pantry & Servery. The Main Double Entrance Is Guided By A 6 Car Driveway W/ A 4 Car Tandem Garage.
Extras:The Extra Deep Landscaped Backyard Provides A Tranquil Private Setting On A Custom Built Deck. All Elf's, 64"Ss Fridge, 36"Ss Hood Fan, 36" Cook Top, Ss D/W, Wine Fridge, Alarm Sys, All Existing Window Coverings. Cvac, Central Air.


Tough week? Yeah me too.
Last Sat we were dancing and it was rad. Sheltered from the storm. Hearts light and hopes high.
Days later my thoughts are full. Health concerns. They wear on us more than our actual health and well-being. Nothing attacks our peace quite like a looming unknown health problem. Since Feb when I had a challenging few weeks, a couple events, and another round of grief with a family member passing away it has been a struggle. So for months I have been suffering from what I thought were UTI infections. Lab cultures and 3 rounds of antibiotics later I am now heading to a specialist. When your mom dies of cancer a health concern floats around like an impending bee about to sting, and one's peace is deathly allergic. I can't hide it with my choked speech to the nurse as tears ran down my flushed face at the thought, it's evident. It is one road I would never want my children to have to travel.
Thursday I began to wear down.
This is why I am thankful for the word of God. Ephesians 6. I rewrite it in 1st person. Lord today I recognized and know my struggle, ____________ struggle, ____________ struggle – all of the 8th grade girls struggle is not against flesh and blood, but against the rulers against the powers, against the world forces of this darkness, against the spiritual forces of wickedness in the heavenly places. Therefore today I take up the full armor of God, so that I am able to resist in the evil day, and having done everything, to stand firm. God I stand firm therefore having girded my loins with truth, and having put on the breastplate of righteousness, and having shod my feet with the preparation of the gospel of peace.
In addition to all, I take up the shield of faith with which I am able to extinguish all the flaming arrows of the evil one. And I take the helmet of salvation and the sword of the Spirit which is the word of God with all prayer and petition I pray at all times in the Spirit, and with this in view, I am on the alert with all perseverance and petition for all the saints.
I pray on the behalf of ________, ____, __ ______, _____, __________ ___ _______, that utterance may be given them. And given to me in the opening of my mouth, to make known with boldness the mystery of the gospel, for which I am an ambassador in Washington, that in proclaiming it I may speak boldly, as I out to speak. Send people to make things known, to comfort my heart.
Send _______ people to make the gospel known and to comfort his heart. Peace to the 8th grade girls. Love with faith to them today. Give my life, incorruptible love.
And it does the trick. It works with prayer from friends, I find my peace undisturbed. Unexplainable I have a calm sense that it's all good. Confession: along with a strong desire for a vacation. It is indeed all good.
Friday turned out much better, and Sat is looking pretty golden as I am about to make the kids a fabulous breakfast. Enjoy it, life is happening while we are worrying. In His words not mine, do not worry about tomorrow for each day has enough.
Thank you Jillian for your prayers, they are much to be thankful for!


— Josh Frydenberg spent the first night of the election campaign defending the Coalition's decision to approve the groundwater management plan for the Adani coalmine to a room of 600 voters in his electorate of Kooyong, where climate change has emerged as a key issue.
Speaking at a candidates' forum hosted by the local environment group Lighter Footprints at Hawthorn Arts Centre on Thursday night, Frydenberg said the project still had to pass nine more approvals after the environment minister, Melissa Price, granted the latest approval on Tuesday, of which he said the "most fundamental" were with the Queensland government.
"In this case on the water issue, we took the advice of the CSIRO, of Geosciences Australia, and that is why it has gone to the next stage," he said.
Labor has indicated it may push for a review of the approval decision because the timing of the election announcement meant a planned estimates hearing where the CSIRO would explain the extent of its advice did not go ahead.
The Adani coalmine is expected to cause difficulties for Frydenberg in Kooyong. Of the six candidates at the forum – also there were Labor's Jana Stewart, the Greens' Julian Burnside and the independents Oliver Yates, Bill Chandler and Angelina Zubac – he was the only one who did not criticise the project.
About a quarter of the 260 questions submitted by the audience in the packed venue were about Adani.
Yates, a former Liberal party member and chief executive of the Clean Energy Finance Corporation, said the project had lost all social licence.
"For a government that represents its people and for a member who represents this audience to be continuing to support a project that its electors in this area do not support is an extraordinary position for a local member to take," he said.
Burnside said suggestions that voters in Kooyong would vote solely on economic rather than environmental issues was "a mark of the contempt with which the Liberal party see this electorate".
He dismissed concerns of sovereign risk over the Adani project as "a meaningless expression as a matter of law".
"I would say if there's a contract which Adani could enforce I would hold to account those members of the outgoing Liberal government who signed the contract," he said.
Yates, Burnside and Chandler had the strongest support from the crowd.
At a separate climate change forum in Mildura, the Nationals candidate for the western Victorian seat of Mallee, Anne Webster, engaged in some heavy product differentiation from her Queensland party colleagues.
"The only people I'm beholden to are the voters of the Mallee electorate," she said.
She said she would not be afraid to cross the floor of parliament on a range of issues.
Webster is seeking to continue the Nationals' hold over the seat after it was vacated by Andrew Broad following allegations of inappropriate conduct during an official government trip overseas.
The forum was divided on whether there needed to be a federal royal commission into the Murray-Darling basin plan, with Webster and the independent Cecilia Moar, a former farmer, opposed, and the independents Jason Modica, Allen Ridgeway and Ray Kingston in support.


text:
Kansas to face Richmond on Friday, tip scheduled for 6:27 p.m.
By J-W Staff Reports
Kansas will face the Richmond Spiders in the Sweet Sixteen on Friday, March 25, 2011 at the Alamodome in San Antonio. The game is set to tip off at 6:27 p.m. and will be televised on TBS. Marv Albert, Steve Kerr and Craig Sager will be on hand to announce.
The teams have met once before, when Richmond knocked off KU in Allen Fieldhouse in 2004.
Bill Self recalls KU's loss to Richmond in 2004
Bill Self recalls last Richmond game
For Josh Selby, spit happens
Studogg 9 years, 10 months ago
I remember that game like it was yesterday. Well, I remember the shot that beat us more than anything. I recall it so well because it was my birthday and it was a crappy b-day present. Here's hoping revenge will be sweet.
benshawks08 9 years, 10 months ago
Oh man, and remember that Vealy guy who went nuts and hit like 7 of 8 threes and only hit like 2 more the rest of the season. The only game that was worse for me that I went to was the Texas A&M game. Stupid Law!
Spiders 9 years, 10 months ago
Hello KU fans! Richmond alum and big spider fan here lurking on your board. We're not deluding ourselves.....we've got a tall mountain to climb, but you never know, right? It's pretty cool for us to play a great program like KU with so much on the line. A few things about us because there seems to be some misinformation on this board: 1) we are a very small school.....just 2800 undergrad. 2) used to be in colonial conference until move to A10 in early 2000's. 3) beat Dayton to win A10 championship. 4) our players are more athletic than you think, but probably the size you imagine. 5) we need to make a lot of 3's against you. 6) we have a real good defender (Garrett), but he'll have to work real hard versus your big men. 7) our best players are guard Anderson and forward Harper. 8) Richmond babes are hot.
I think our guys will show up and at least make you sweat a little. We'll be pulling hard for our boys here in VA. If you beat us though, we will be cheering very hard for you versus OSU. Cheers....from RVA.
Woody Cragg 9 years, 10 months ago
Sup Spiders? I've one niece in Richmond & another in Va Beach. They were raised in Virginia; Dad was retired Navy & passed on in Charlottesville 2yrs ago. Beautiful country around there. And the girls are fine, you got that right. Watched the ODU/Spider toun game about 10 days back. Spiders are quick and you're right about the 3's. If you can knock em down is likely your best chance. Never know, Davidson played outstanding against Jaybirds in 08. Mid majors don't get near enough repsect IMO. Good luck, I'm sure we'll chat again.
Michael Luby 9 years, 10 months ago
Hey thanks Spiders, that was cool, very nice of you.
Thanks....was that the Dayton game? We actually played Dayton and Temple in our tournament. ODU is in CAA and played VCU for the CAA championship, which ODU won. If you get by us, you'll face VCU if they get by FSU in their game. Weird that you very well may end up playing two teams from Richmond in a row. Of course, we'll do our best to make sure that doesn't happen.
scothomp78 9 years, 10 months ago
Marv Albert and Steve Kerr have been great additions to calling the madness this year. I am excited to hear they will be calling the regional games for the 2011 champs. KU has just defeated the highest seed left in the region and I look forward the final four matchup with either Jimmer or the Gators. Unless as was done last year the Butler did it.
Joel Thomas 9 years, 10 months ago
I like the broadcasting team too. Though I wish they would tell you how many fouls the players have (even though that didn't end up being a factor).
Alohahawk 9 years, 10 months ago
Try running the CBS sports NCAA basketball scoreboard from the internet on your computer while watching the game on TV. Gives you all the stats for each team. Makes the games that much more enjoyable. Helps identify the involved players, when the announcers forget to mention who shot or committed a foul. Also a schematic showing each player's shot chart for the game, team shooting percentages, team rebounds. Etc.
I also use this as a last result, when the game isn't broadcast or streamed on the internet.
domino 9 years, 10 months ago
Seriously?? Not that impressed with them. They do ok, but a few of the things I've cringed over include the "Marcus twins" - "Robison loosing both his grandparents just a few days before the death of his mother" - "Jayla Robison moving to Lawrence to live with Angel Morris" - now maybe I missed something down the line but I thought Jayla was still with her dad? I do know that it is the Morris twins and that Robison lost his grandparents a few weeks before his mother. Granted, these are not part of "calling the game" but when you are paid the bucks these guys are, they should make sure they are correct. Not like KU was the 68th team getting into the bracket with players no one has ever heard of. I'm sure if it was a "Big Least" team they would have got it right!
Plus that Sager guy needs a new stylist! Give me Erin Rogers any day!!
Sager was dressed like a flamer & I can't forget Albert gettin popped for dressing up in womens drag a few years back. Decades ago Sager was with KMBC in KC. Many of these announcers are ill prepared for this tournament, either from their own shortfall or their producers/statisticians lack of prep. ESPN crews are much more informative & colorful, with the exception of DV.
Chris Shaw 9 years, 10 months ago
That's Sager's "MoJo"! I love it! He does that in the NBA for every game! He says it makes it easier for NBA guys to find him when they need to do a quick interview during the game, right after or before halftime, and for any post game interviews. I think it's a fantastic idea! Everybody knows him when they see him! It works!
Michael Bratisax 9 years, 10 months ago
I always felt Marv is just waiting around till football season.
dylans 9 years, 10 months ago
Marv is a basketball guy er... biter.
Anyone is better than Greg Gurly. Terrible
RockCaCO3 9 years, 10 months ago
If Marv Allens could get our players last names right (The Marcus Twins), I might think more of him. Steve Carr is OK.
And yes, it's intentional.
yates33333 9 years, 10 months ago
Although Kerr is better than Alpert or Albert, both talk more about themselves and other things than they do about the game. They were obviously interested in seeing Illinois rally and perhaps beat KU. The entire group of announcers on CBS are inferior to those who do the broadcasts during the regular season. One reason is that they are not very well informed about the college game. I like the group that Barkley appears with when they are doing the pros, many of whom they know. But their knowledge of the college teams is minimal at best.
In the last thirty years the players have gotten progressively better but the refereeing and the announcing increasingly worse.
KU_FanSince75 9 years, 10 months ago
Party Friday night, Jayhawk style-----YES!!!!!!!!!!!!!!!!!
The Jayhawks will be smashing some spider guts on friday. I can see it.
Funhawk 9 years, 10 months ago
"Will you walk into my parlour?" said the Spider to the Jayhawk. Smash those spiders!!
Andrew Washington 9 years, 10 months ago
final four Houston!!
Jace FitzGibbon 9 years, 10 months ago
a little ahead of ourselves arent we?
Michael Auchard 9 years, 10 months ago
Beak 'em 'Hawks.
DSommersby 9 years, 10 months ago
Richmond is tough. Pitino said, "they are one of those teams that no one wanted to see in their bracket". We will have to be ready, but I am glad we have time before Friday to scout them and get prepared.
Keep the focus Hawks. Keep your eyes on the road and lets take another big step Friday!
Ksjhawk9 9 years, 10 months ago
I thought the announcers were terrible. If you were listening at all to their commentary during the game, they obviously didn't do their homework as they didn't know our players names and also said we were in the Big 10 conference. Steve Kerr acted like he had never done this before. On the flipside, I am so glad that I don't have to rely on just CBS to see the games. Glad they no longer have a monopoly on all the games.
Another lap completed. Another win for KU. Great game, Hawks! Congratulations.
The teams remaining against the Hawks in the Southwest (aka Upset) Region are those teams who weren't supposed to advance. Time to forget the numbers (seeds) by the names. Just remember, each of those teams was good enough to win against their higher seeded competition. Richmond has already defeated two higher seeded teams. The Spider's seeding hasn't changed, but now they have developed confidence.
The road appears easy for the Hawks, but any team that thinks that to be true is wearing blinders. Keep those blinders packed away in the bus, Coach Self. Your charges need to perceive the danger of overconfidence.
The race is 1/3 over and 48 teams have dropped out. There are 15 obstacles left in the field, left to overcome, but the Hawks only have to maneuver through 4 more. One at a time.
The Jayhawks' silks are flashing bright Crimson & Blue.The finish line is still a couple weeks (4 wins) away. Come on, Jayhawks!!!
kusayzone 9 years, 10 months ago
I agree with you about the lousy announcers...they were totally ignorant about who was in the game and how that was effecting the momentum of play. My second point is that the guy in the truck....the so called producer....choose such bad angles at times to view the game that we may as well be watching the radio....
Finally....Texas got hosed.....refs should be able to count to five at that point of the game...did we need another west coast team to help the TV market???
I think the so called producer was a drama major/art major, and thought the bad camera angles "added drama" to the game or some other bs. ESPN did the same crap a few weeks ago and it sucked then too.
Clarence Haynes 9 years, 10 months ago
Albert............YES! Kerr..............Steady analysis! Sager............Needs a new wardrobe!
Albert.......OverRated! Kerr..........Poor objectivity! Sager.......Is what he is! (rodeo clown)
Is this the best there is to follow our #1 seeded, #2 in regular season end of year ranked, Big 12 regular and Tournament champions? Albert is not effective as a college level announcer and Kerr has tendencies to dwell on subjects and points that sometimes border on bias toward or against one team.
Aren't there some NBA games they can be calling?
Tim Bingaman 9 years, 10 months ago
Marv has: - Great old school name - Unashamed Rug wearer - Likes it Kinky! (as do I) - Classic Announcer!
I say YES! to Marv Albert!
Rock Chalk Jayhawk, Beak the Spiders!!!!
Sager started his career doing the sports for one of the local KC networks..met him in Atlanta and thought he was very gracious and was very proud of his time in KC.
Jonathan Allison 9 years, 10 months ago
Wasn't it Kerr who said, "and who could even imagine this matchup between Texas A&M and Notre Dame, I mean, no one saw that coming"
atexasjhawk 9 years, 10 months ago
I watched the ODU/Richmond game in their conf tournament won by ODU (niece was a cheerleader there) & Richmond won't go away easy, but our depth will take em out for sure. They're much quicker than Illinois, whom IMO was terribly slow. Not an easy matchup at all, but as long as we get a few outside shots to fall out of necessity & not just jacking up 3's, we'll bury em in the paint. They rely on jump shooters so we have to check off picks efficienty. Man, KU had some pretty assists last night-team BB at it's best but very poorly officiated contest. Also thought the Tex Az game was awful too. JMO but officiating has waaaaaaay too much bearing on the outcome of these battles. Sure glad the awful announcing doesn't count!
Andy Rieger 9 years, 10 months ago
What time would the elite 8 game be if we a fortunate enough to beat Richmond?
Uhlrick_Hetfield_III 9 years, 10 months ago
If KU gets too cocky a team like Richmond could send them home and it would be all the more embarrassing since they now have the easiest path to the Final Four.
David Robinett 9 years, 10 months ago
KU cannot believe that it's way to the FF got easier. My recollection is that we have done better when we had to play "name" teams rather than hot tourney teams with nothing to lose.
I think it's great that we lost to Richmond at home -- so as to further cement in our guys' minds that they have to show up and never let up.
We lost to Richmond in Lawrence? When was that? (not doubting you, well maybe sorta, but my memory sucks).
I believe it was back in 2004. So none of our current players were even there. It should still stand as a reminder to not overlook any team from this point on.
John Randall 9 years, 10 months ago
What KU needs to think about is that the opponents on Friday have more NCAA victories this year than any other team in the tournament, all against "power conference" teams, two with higher seeds.
My bad, it is VCU that beat USC in the 'First Four' game, so I guess we better play at half-speed Friday and save something for the Regional Final. That should work against a team that has never lost to Jayhawks, even in AFH . . .
milehighhawk 9 years, 10 months ago
Hopefully Marvelous Marv can figure out it's the "Morris Twins" not the "Marcus Twins" before then.
He's a piece of work ain't he?
Ha ha, the one that kills me is getting called K-state at some point during the game. That happens in about half of the games! Get a clue announcers KU is in blue and wins with grace and dignity.
eddiesuttonschoolofdriving 9 years, 10 months ago
Sager dresses like a "flamer"? Seriously? 21st century calling, please answer the phone.
KGphoto 9 years, 10 months ago
20th century calling, they want their homophobe back.
It's called personality. Get one.
Kent Wells 9 years, 10 months ago
This from eddiesuttonschoolofdriving. Right. Cause making fun of addiction is cool.
I'm lost, whats the "addiction" being made fun of?
http://en.wikipedia.org/wiki/Eddie_Sutton
The comment about needing a new wardrobe got it all wrong. What he needs is an OLD wardrobe –– like a few of my hand-me-downs.
kureignman 9 years, 10 months ago
I saw Richmond out in Denver. They looked more athletic than the Illini, but we should be able to beat them as long as we don't get too cocky. I think they kind of got lucky playing Morehead in the 3rd round. Not to get ahead, but I didn't watch much of either FSU or VCU. I'm not sure who I'd rather see in the next game, if we advance.
Wasn't that long ago when Richmond came into AFH and won. FOCUS!!
sf3 9 years, 10 months ago
does anyone know when the team returns to allen fieldhouse so we can go welcome them back? Thanks
Let's just hope they don't return until Sunday!
Joe Satterwhite 9 years, 10 months ago
i live in Virginia and everyones pretty hyped about the sweet sixteens but i feel even worse about how they're going to feel when KU lays into that A **
ibleedku 9 years, 10 months ago
I went back and read the article written after Richmond beat us in AFH back in 2004. I remember the game, but from what I gathered from the postgame comments, we lost because of some mistakes this current KU team also makes: lapses on the defensive end, and missed free throws. KU's D has been nice as of late, but they're going to have to sure up defensively against this Richmond team, and for the rest of the tourney if a trophy is what they really seek. I hope HCBS informs the players of that previous loss and utilizes Simien as a voice of reason to not overlook this opponent. They (Richmond) have so much to gain, while we have so much to lose. I expect the Hawks to come out focused and in attack mode...at least, that's what I'm hoping for. Rock Chalk
""" but they're going to have to sure up defensively """
I sure hope they shore up the rebounding as well.
Craig Colgin 9 years, 10 months ago
http://mfile.akamai.com/10474/wmv/espn.download.akamai.com/10474/hu_040122richmond.wm8_300k.espn_page.wmv
Here's some bulletin board material for you Jayhawks!! No the final four is not a given, and it's never easy. This is what can happen if you don't bring intensity into the upcoming game for 40 minutes. Prove that you are superior with you play!! ROCK CHALK!!!
SoCalAlum 9 years, 10 months ago
Their coach at that time (I'm pretty sure) was Jerry Wainwright who then moved on to Depaul, where his Depaul team subsequently beat KU there (maybe 2007...I think it was scheduled as a game in Chicago for JuJu); Depaul was led by future NBA-er Wilson Chandler. Richmond has different coach now and runs a variant of Princeton offense. I know it goes against Coach Self's core man-to-man principles, but he should go zone and let the Spiders run around and then run into our bigs.
That's what the princeton offense does. They make you play D for 30 seconds on every possession while they wear ya down and then they get an easy bucket on a backdoor cut, or a mismatch with a switched screen. It's problematic for lots of teams as the game goes on you start to feel like that's all you're doing is playing defense. And, it limits the possessions for both teams which is usually more of a problem for a team with a more highpowered offense because they then start to feel the pressure to score on each possession, and to try to speed the game up so that they get more chances to score. This only works if you are effecient, which we know KU can be. Unfortunately we have also seen that they can be sloppy. This system presented itself as huge setback for Bill Self in his first 5 years at Kansas, but he has since found some ways to beat the tempo and defensive strain of defending the princeton style. It doesn't always work though. Patience in the offense is key, sloppiness breeds ineffeciency. Im sure we will play as good as we have been on defense and that Richmond will still hit their fair share of threes, we won't hit as many as they do probably. We may not even shoot as many as they make. The way to equalize that is to take advantage of their turnovers and turn them into easy transition buckets, and take care of the ball on our end limiting our turnovers and their chances at more 30 second clock using possessions.
jhawksx56 9 years, 10 months ago
The announcers are ok, Charles Barkley is great add. His dis to Pitino (while he was there) about the big least was great. Love how he just speaks his mind
Barkley makes some funny, even pertinent, comments –– about one in every three or four on average.
Not everyone would agree a 'mind' is generating whatever comes out . . .


text:
«Чоловіки́ в офса́йді» ( або Muži v ofsajdu) — роман чеського письменника Карела Полачека 1931 року, написаний в сатирично-гумористичному стилі. Екранізований того ж року за сценарієм автора.

Комедійний твір, що розповідає про життя мешканців Жижкова (передмістя Праги): юнака Емануеля Габаска і його батька, Емана-старшого. Обоє — палкі вболівальники скромної футбольної команди «Вікторія» (Жижков), що певний час була лідером чеського футболу, а зараз перебуває в тіні «Славії» та «Спарти». На одному з матчів Еман-молодший вступає в суперечку з паном Ріхардом Начерадцем, що вболіває за «Славію». Після примирення пан Начерадець люб'язно пропонує безробітному юнакові роботу у своєму магазині одягу. Одного разу Еман знайомиться з молодою дівчиною Емількою, яка шиє одяг для магазину…

Карел Полачек у жартівливому стилі описує життя простих мешканців Праги і їхню любов до футболу.

У Чехословаччині роман витримав понад 10 видань, а фільм, який знято 1931 року за сценарієм письменника, також отримав велику популярність. Режисер: Святоплук Іннеманн. Роль пана Начерадця зіграв відомий актор Гуґо Гаас.

Українською мовою роман виданий 1972 року у видавництві «Молодь» (Київ). З чеської переклав Ростислав Тимченко. В українському виданні використано ілюстрації з чеського видання 1965 року. Художник: Антонін Пельц.

Джерела

 Полачек К. Чоловіки в офсайді (з життя клубних уболівальників). — Київ: Молодь, 1972. — 184 с.
 Про твір на cesky-jazyk.cz

 Česko-Slovenská filmová databáze

Книги за алфавітом
Романи 1931
Екранізовані романи Чехії
Сатиричні романи
Чеськомовні романи
Романи, перекладені українською мовою
Культура Праги
Футбольна культура

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