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Game Review Random
91.3% recommendation rate, this Roguelike game shares the secret of getting along with players
Posted on July 19, 2020 Author electrodealpro	Comment(0)
Editor's note: Is the game you want to make the same as the game the user wants to play? What if there is a difference? The R&D team of "Yuanneng Out of Control" encountered such a problem. Let's take a look at how they did it.
In 2018, "Yuan Neng Out of Control" was already on fire.
At that time, Spark Studio had just been established. Producer Man Honggang and Yu Wei, "Guardian of Runestones", were full of ambitions and wanted to make a work different from the past. "Unable to Control" appeared in this context, and with the September 2018 award of CGDA's "Best Game Level Design Award", the work won preliminary recognition before its birth.
At this time, there are nearly two years to go before this work will finally be launched in 2020. Obviously, the days cannot pass by day by day, indifferently waiting. And Man Honggang's choice is to let this work fully integrate with the market, so as to avoid the fate of many independent games "DEMO is the peak" also falling into "Yuan Neng Out of Control".
The core gameplay was developed first.
Based on the consideration of different design ideas from "Footstone Guardian", Man Honggang initially designed a gameplay that focuses on action experience for "Yuanneng Out of Control". And this gameplay was pointed out by experts at Tencent Game Academy's tasting meeting that there may be problems. At the meeting, the experts said:"Compared to the experience at the action and operation levels, the focus of the user's attention should obviously be the combination of various element combinations."At an offline private gathering, the expert used "Isaac" as a friend to follow him, "Isaac" can be made into a shooting gun similar to "Resident Evil". game. But is this necessary? This user experience is not for your game, and what you want to do is not a horror game. "What you want to do is not a horror game——This statement really touched him. Combined with the feedback from the subsequent tests, he changed the game from a partial-action gameplay to a partial-A gameplay. The core experience naturally falls on the combination of various elements.
Similar to the changes, the difficulty of getting started.
Among the several Roguelike games I have tried, I have to admit that "Yuan Neng Out of Control" is more comfortable to use. Compared with the frustration caused by the appearance of too random enemies in several other games, "Yuan Neng Out of Control" is more or less optimized for novice players.
In this regard, Man Honggang said that at the beginning, he really thought about letting players understand the various collocations in the game through quick learning. But the final result is through test feedback and experience, and it is found that if the elements are not marked. That would be too obscure.
But on the other hand,The over-obvious labeling and regularity will indeed cause some damage to the "random" that Roguelike is proud of.. In order to maintain the balance among them, Man Honggang's choice is to let the player out of the unexpected situation with preparation.
For example, when the user is in the exploration state. At the same time, the physical damage caused by several mobs with additional effects has caused novice players to be in a hurry. And when this physical effect stacks up with additional effects, it is upsetting. However, considering the superposition of different effects (such as poisoning, freezing, slowness, and chaos) played by mobs with different additional effects, it is undoubtedly a huge blow for players. When this kind of blow appears repeatedly, there is no doubt that although it is not clearly marked, the player already has a choice of "withdrawing from the pit".
It is for this reason that "Yuan Neng Out of Control" does not do this.
According to Man Honggang's ideas, when the mobs with additional effects appear in the first few levels. Players can never face two such monsters on the same screen at the same time. For example, when the ice monster appears for the first time, the player will always face only one ice assassin, not five or six. The purpose of this is to enable players to fully understand the damage that this monster may cause, and thus find a solution. When this understanding is perfected through time, the difficulty gradually stacks up, and finally enters the BOSS room, although it may still face stacking damage. However, users will have at least a "ready" feeling based on their early understanding.
For these changes, Man Honggang attributed them to the changes brought about by the awe of the market. As a research and development, this is as important as maintaining awe of the prototype of the game. This question is too big to say, but the final effect is:After the game went online, it received 85% praise on Steam and 91.3% recommendation on WeGame.
The following is the interview record:
Q You did a Roguelike game like "Runestone Guardian" before, that was a few years ago. What is the difference between the Roguelike game today and the previous one?
Man Honggang: First of all, from the point of time, it was 2015 when I made "Runestone Guardian". At that time, Roguelike was still based on the RPG game, but after "Isaac's Combination" brought this concept to fire. Many works have focused their core gameplay on the shooting element. Until today, we can see the sinking gameplay of various elements based on the game "The Combination of Isaac".
"Rune Guardian" in that era did not surpass these restrictions. But today's "Yuan Neng Out of Control" my thought is, can you make some more fun Roguelike games? There are action elements, as well as cooperation and mutual pit elements that everyone plays together. Bringing this state in, and then combining random elements constitute what makes today's "Out of Control" different from other works.
Q In terms of the actual performance of the game "Yuan Neng Out of Control", we will find that one of its characteristics is that there are many element combinations. For example, there are more than 100 light weapons, in addition to chips and props, etc. So many elements combined with what you just said want to make a more fun and humorous experience, how do we do this A unified style?
Man Honggang: I used to work at 2K GAMES. At that time, there was a sharing of "Lordless Land 2" released in 2K. How is the sense of humor established in "Lord of Landless 2"? We will see that this game first gives players a serious Propositions and tasks are to save the world. But in the main line, he also introduced many nonsense elements, such as pans, salted fish and so on. This idea is a basic "building a pattern", "breaking a pattern" design idea, through the small contrast under this big proposition, and finally achieve the effect of humor-pans, salted fish, lollipops are all life The common things in the game, do players take these things to save the world?
In fact, the idea of "Yuanneng Out of Control" is similar. We made a lot of things and elements, and then groped for a long time. The final method is to produce BD content in the game. The BD effect first undergoes a preliminary test, and then combined with the existing effect, and finally go for comprehensive debugging. For example, to make a group of poison-related chips, we will set this effect for internal testing. The judging criterion is that it can form a linkage effect with other effects such as vitality flow, combustion flow, and freezing flow. In fact, this approach is equivalent to opening the perspective of God, looking at something directly from the perspective of a third party, and adjusting it.
But now I want you to say whether it is cheating or something else. In short, I think he is still built on a familiar development method that we are familiar with. As for whether other teams can quote, I think it still depends on their habits.
Q To be more specific, you just mentioned that you groped for a long time in this process. So what I want to ask is what is the point for us to try repeatedly in this process?
Man Honggang: It should still be art production.
At that time, our manpower was limited, and we couldn't find an optimal state for the unification of the entire game art style. We don't want to let "Yuan Neng Out of Control" make users think at first impression that it is a new game similar to "Telephone Baby". Here is a question of changing perspectives. How to let people see that this is a type of game that adults will like and accept? In the end we spent a lot of experience around this, and finally you will see that we buried a lot of stalks here. For example, the gloves of "Dragon Ball" and so on.
Q Regarding the establishment and unification of this style, we noticed that the first appearance of "Yuan Neng Out of Control" was in 2018, and it has been two years since then. So in the past two years, in the process of searching for this state, have we found that some users' behavior is contrary to the original thinking?
Man Honggang: This situation will certainly occur. Indeed, as you said, "Yuan Neng Out of Control" first appeared in 2018. There are indeed many friends outside the industry and even overseas users have put forward many suggestions to us. These suggestions themselves are double-edged swords in our opinion, but ultimately it depends on how R&D chooses.
For example, at the earliest time we were doing "The Loss of Control", we hoped to make a challenge for different action elements. Later, it was discovered that what the player wanted was not this part, so a lot of modifications were made to change it to go A, and the core gameplay part was highlighted above the effect combination. This setting was finally praised by the player.
Another example is the painting style problem I just mentioned. In fact, "Yuan Neng Out of Control" initially caused some attention from some KOL anchors. At that time, when we watched these anchors live broadcast the game, they accidentally discovered that they regarded the game as a Roguelike game similar to "Lost Castle". This is not a good phenomenon, because if users have such psychological expectations and get the game, but eventually found that the hands-on experience is so hard, it will inevitably have a huge split, so this is unreasonable at the market level.
Similar to our operation. At the beginning, we had envisaged allowing players to learn some mechanisms through the game relatively quickly. But the end result is that the lack of clear guidance prevents users from playing games. And after our experience, we also found that the direct effect of the weapon is not explained, but if the additional function is not explained, it is too obscure to the player.
Through these cases, we are more profoundly aware that users are changing over time. They are no longer the user group you envisaged when the initial product was established, so in this case you must actively embrace and combine these needs. These requirements are actually reflected in operation, description, art and monster mechanism.
Q Just now you said that users themselves also change over time. So from the perspective of research and development, combined with "Yuanneng Out of Control", where do you think this change is reflected?
Man Honggang: The biggest point is that the impact of mobile terminals on users may be greater than you think.
You see that our generation grew up from the host and the PC. Our network enlightenment originated from the PC and is regarded as the indigenous people of the Internet. But today, after 00, you will find that many people do not have a host or a PC. The first contact with the game is from the mobile terminal.
What changes did this change bring? It is the experience and feedback of many operations. When he chats with you, he is based on the experience brought to him by similar products on the mobile terminal. For them, mobile games are the benchmark for everything. For the research and development of our generation, our benchmark may be some games on the PC and the host side. When talking about the feel and operation, we use PS and PC as the basis.
This is a typical split between R&D and users. You can't say that this is caused by R&D not going deep into users. Because it may have been agreed to be carved into a person's bone marrow. But indeed we have to admit that users today are talking about perspectives, expressions of functions, etc., which is more mobile-oriented. This is not good or bad, because this is the original form of the current user. For different users, the platforms that can currently be reached are indeed different.
Q Compared with the props and weapons that can be encountered or selected randomly in the game, the design of the hero may be more complicated and involve a talent system. Can you share that if you add a talent growth system and design a brand new hero in a Roguelike game, are there any special things you need to pay attention to?
Man Honggang: First of all, your goal should be clear at the beginning, because all your design is done around this purpose. If the goal is not clear, it is better not to make it first, but also to clarify the goal. We must always understand, what is the dimension of a game? Which piece of function did I finally make? What functions does it serve? For a small team, I think that if you don't figure out your goal and rush into it, it may eventually be a time-consuming and energy-intensive task.
Secondly, in the aspect of overall planning, I think the producer must have a panoramic picture in the early stage of his mind. This panorama should include two things. One is where are you located? The second is which one do you serve? To put it plainly, this is a big picture for R&D. Because in my opinion, the hero in the game is actually a key point that affects all other content, so you should be cautious when you do it. This must be designed on time.
For example, we have fewer team designers. So in this case, it is ultimately controlled by one person. Of course, a larger team is controlled by more people in order to build a better world view. We can see that "World of Warcraft" has designed five main core standards under this idea, and we have almost two to three standards in the end. The establishment of this standard determines that your game has its own unique place in both single-player and multiplayer online modes. At the same time, we also need to allow a player to use a certain attribute to achieve single player clearance when the player is in a single player state. Of course, some players are really not interested in some elements, but in the end, the weapon types and elements he uses cannot be less than one-third of the total number in the game. This is actually a similar thing to the five-dimensional map.
Q Just now you mentioned that heroes are involved in game content. I think it is very interesting. Because it does involve many aspects, how do we make heroes reflect their own differences in the design of heroes? That is, the hero's own personal characteristics must be obvious, but at the same time, it must be able to ensure that the player can have a good experience by combining props and weapons.
Man Honggang: First of all, as I said earlier, you have to think about positioning. For example, if you design a hero, first of all, you need to think clearly about his position in the game. He controls the field? Or strong output? Or is it a nurse? Think about this, so that you will not be a repeating hero in the process of research and development.
But in the actual game, if you say how to do his optimized experience well. Then I think more of the work is on post-mortem testing, because you have to constantly adjust according to the specific environment and changes in circumstances. This is like a game like League of Legends. If you want to optimize the experience, it will take a long time to adjust all aspects of the ability.
But in general, I think this is also related to a research and development experience. The three factors of time, money and people are indispensable in this area.
Q Just now we mentioned that the weapon level. As a 2D game, how do we present a different sense of shock? Especially after the entire game was later changed to A, it must have been groped for a while in the weapon operation feel, then how did it finally try to express the characteristics of this humorous weapon through 2D, so that it has a different blow feeling of?
Man Honggang: First of all, the gameplay is changed to go to A. I think that at first we didn't think about the goal clearly. That is, "Yuan Neng Out of Control" should initially be an action game? Or to do a Roguelike game? Do you want players to put more energy on combinability? Still in action? This problem has troubled me for a long time, but after the product was launched, we found that users are more focused on how to make something more fun, so our choice in the operation is to make it as simple as possible and better match their user habits. .
As a matter of fact, when we first went to the tasting meeting of Tencent Game Academy, the experts communicated with us. But at the time, our idea was still to make this game according to our own ideas. After the product came out, Tencent's experts tried to chat with us seriously and said that this thing may not be particularly easy for players to accept because of the players' concerns. Not here at all. You see a game like "Isaac" can be made into "Resident Evil", but it is not necessary. Because the content that the core of the player wants to experience is not a gun shooting with fear in his heart, in other words, this user experience is not for you. What you do is not a horror game.
In any case, we stepped on a hole in this matter, and further realized that the game itself is also an Internet product, and ultimately still serve the user. So where do players care, where do you go to serve? This is another way of "striving for strengths and avoiding weaknesses". In this way, we will make our own strengths, and then optimize the short board. For example, there are only one option in some gameplay games before, can I open more options? For example, for auxiliary aiming during an attack, you can choose auxiliary aiming in addition to automatic aiming. These changes are all aimed at the user experience level, but the core changes of the game are not big by comparison. In general, we groped for a long time in this area.
Q You just said that you fumbled for a long time, then it seems that it is a subtraction process at this stage in combination with what you just said. So in addition to simplifying the operation experience at the action level, what simplified work have we done to optimize the user experience?
Man Honggang: There is also a classification of the effects of the chip. Allow users to get a better user experience.
What is this approach? Do you see the game "The Killing Spire"? In the game, the cards obtained by the player are not drawn by themselves, but are sent by the system. But here he chose to deal cards rather than draw cards. The ultimate goal is to make the player's gaming experience better. Because if you draw completely randomly, it is actually very difficult to make such a perfect hand. The choice of licensing mode is also based on the player's current situation so that he can be more excited and happier.
Our approach is similar. We first classify the chip effects internally. Then it allows players to get the chips a little easier, and can form some combinations relatively easily. The description tells the player that the drop of the weapon may be related to this. And behind this is actually a compensation mechanism, that is, when the user has not harvested for a long time, the system will give him an additional drop stimulation or compensation. For example, when you have a relatively low life, you will lose a heart, and when you have no more life, you will lose an extra heart. The purpose of this approach is to prevent players from easily interrupting the game experience. Because we have to consider that the game is over after the Roguelike game is dead.
In fact, settings similar to this are reflected in many games, such as "Resident Evil 4" in high difficulty, players will appear new herbs every once in a while to replenish their blood. But for us, it took a long time to realize this. For players, one of the more important changes is that it may be smoother to play in the current version. It is not easy to interrupt the game experience like it was a year ago.
Q Just now you mentioned that this game participated in the tasting meeting of Tencent GWB, so what advice and help did the experts give us at this time?
Man Honggang: In fact, participating in the tasting meeting was when the product was relatively early, probably in 2018. At that time, Tencent's experts gave us opinions on the operation feel and content production. In the end, their concerns were indeed verified by the market.
Speaking of Tencent's help to us, I don't think it can be described in too much detail. It is undeniable that some details will indeed provide developers with a lot of help. But more importantly, they can communicate and coach you through the feedback of the platform and their own development experience. This may be lacking by many developers, and in the process of communication, I feel that everyone is a game developer, so chatting is more fortunate. But in contrast, I have a very obvious feeling, that is, Tencent's ability to master and grasp the market and users is indeed much stronger than ours, and at the same time, the mentality is also more mature than us.
Q "Yuanneng Out of Control" I noticed that it is a game where Steam and WeGame platforms interoperate. What was their attitude towards this piece when talking to WeGame at the time?
Man Honggang: My feeling is that WeGame is relatively open, so it's relatively smooth when it comes to cooperation and communication.
From the user's point of view, we can actually see that more and more games are beginning to cross-platform communication, such as "Fortress Night" and so on. Because the user's own composition is complex, the needs are also diverse. In this case, it is unfair to force a user to play on only one platform.
Q Back to the game experience, we can notice that the starting difficulty of many Roguelike games is on the same level. This makes it very unfriendly to many novice users, so how does "Unable to Control" do in terms of user experience optimization?
Man Honggang: We mainly refer to the performance of some similar Roguelike games in the initial stage, and combined our games to make changes. We found that many similar games are unfriendly when players start playing. Because you will see that many unexpected situations in the game are too sudden for users. For example, the monster can be resurrected after being killed, or the additional state of monster attack can let me drop blood through the shield. These settings can't be overstated, but if you consider that there is no prompt in the system to the player, it really looks unfriendly.
How do we change in this situation? Maybe we will not make a prompt, but when the player first encounters a monster that can cause a poisoning effect. He will always face only one such monster, instead of suddenly appearing five monsters that can poison the user for a superimposed effect attack. Secondly, when monsters of other states appear, our final choice is to let these monsters appear one by one instead of groups. In addition, although the map is random, some of the content with teaching nature will be gradually opened to players.
This practice makes the overall experience brought to the user by "Yuanneng Out of Control" still relatively smooth, such as when the player encounters a monster that can be frozen. There will always be a small frozen assassin first, but there will never be two or three at the same time. The setting of the ground thorn is the same. At the beginning, only a small area has obvious ground thorns. But starting from the third level, players will find that in addition to the edge of the center zone, there are also thorns.
As another example, the damage caused by the effect of the tracking class will not be set very fast at the beginning. Players will definitely be given time to react, but the speed will gradually increase in the later period. There are also monsters like slime. When he was wiped out, the blast burst on the ground and left a mark on the ground. The player knew that these could not be stepped on. Through the settings of these mobs, when they finally enter the BOSS room, they are already familiar with the mechanics of this game. Therefore, the idea of "I haven't seen these things before, why you suddenly gave them to me, of course I can't beat them" does not appear. All we have to do is to design a line through such a mechanism, and then let the player slowly become familiar with this process. The idea of "why are you unreasonable" will not be angry in the game.
Q What about the consideration of connecting multiple people? There is a lot of elemental combination in "Out of Control", each player may want to be different. In this case, will there be a conflict between the stand-alone mode and the multiplayer mode?
Man Honggang: This challenge is very big. In fact, there is a situation in the online mode that we have not completely avoided today.
In a multiplayer online collaboration model. Every player wants to be a unique hero. But the problem is that the cooperation mode needs cooperation, who is the treatment, who is the output, and who is the human shield. However, in the case where the content of the Roguelike game is randomly generated, there is a possibility that everyone will be exactly the same.
The emergence of this situation poses great challenges to cooperation. Every player longs for self first, and secondly for random effects, and then hopes that my random effects are different from others. We need to ensure that all three factors exist at the same time, because only in this case can the game played by players in the cooperative mode be different. And this difference has a strong communication effect, that is, I think you have a good combination of this round, and I want to try it in the next round. Instead of "how come our two sets are exactly the same?" This makes no sense.
Finally, our solution is to drop them separately, each of which changes slightly when distinguished. The final result is that although everyone is in a game, even the same hero may have different content elements randomly selected by each person. This situation causes different choices and avoids the exact same situation.
Q Next, let's talk about things at the team level. Many R&D teams will have a phenomenon. Just now you mentioned that after the line was found to be disconnected from the needs of users, how do we integrate with the needs of users in this case?
Man Honggang: Every game developer will say "the player is a friend". But I think this can't be just talking. Because the player's definition of a research and development is complicated. He is not only a friend, but also a challenger, your user, and finally the person you want to serve.
I believe that many R&D will have this experience. At the beginning, we happily made a project that is challenging for us. We think players will love it. But the final result is that players not only don't like it but also give us a blind eye. When this happens, my opinion is whether you have communicated your kernel to your players in the most appropriate way? The game is ultimately user-oriented, so you can't pretend to be high and don't be conceited. If you do so, you will end up being backlashed by the market.
Let's not talk about games, let's experience the interaction between people. Maybe you made a smoothie for your girlfriend out of good intentions, and you think the weather is too hot. But what you overlooked is that today she has a fever of 39 degrees and cannot eat smoothies. In this case, your expression may be unreasonable, but if you make an ice pack with ice cubes to give her a cold compress, at least it is a reasonable expression at the moment.
So when we go back to game development, we have to say that research and development must be very considerate and consider players' suggestions at every step. Then stick to your core gameplay. But on the other hand, we must choose an appropriate expression to externalize the player.
Q But there is a degree here, which is what you can listen to? What words are just listening?
Man Honggang: The key to this problem is that you have to listen to the player's opinion, but in the end to experience the game, you have to do it yourself.
After all, players are players, not developers. Therefore, he may overestimate some content, and may also underestimate some content. In the expression, it is more likely that the content of some subtexts he did not say. In this case, you need to take a look at the game in person, experience it, think according to his suggestions, and finally get the relevant answers.
From this perspective, in fact, I really hope that there will be some data platforms for us to send us a summary of user feedback in a timely manner. It may be difficult for individual developers to obtain these things, so all we can do is communicate with the players and experience the game. At the same time, think about what the player said, what does it mean to give this feedback? What kind of experience does he want? It's not a simple one. If the player says it's bad, I'll change it, or if the player says it's bad, I'll ignore him.
Q actually talks about player feedback. One thing is more common, that is, some small and medium-sized teams have a good reputation before the product is launched, and they are also looking forward to it during the test. But after the real launch, they suddenly experienced a situation of word of mouth collapse. When large users flooded in, their ratings began to decrease, and players' negative opinions began to increase. So what do you think of this?
Man Honggang: I will answer your question from a personal perspective.
First of all, I think that from the beginning, if the funds are not very sufficient, it is possible to devote to one of them to make a game that has ideas and is a big production. In fact, at least the beginning is good. We can see some teams, a dozen of them, have invested a lot of energy and cost, and the team is also hard enough. What is more valuable is that their original intention was simply "we Chinese should also be a 3A" or "China should have such a product." In this case, I think you can't say that he is here to cheat money. Maybe he did not do well, but combining this situation is not unacceptable.
Secondly, from another perspective, I think R&D should also be clearly aware of the reality that when you are testing in a small area, the players who can definitely come in are a group of core people. He is not generally interested in this type of game, but very enthusiastic. In this case, the test scores are good, the score is good and the final market-oriented are two concepts. In particular, there will also be some positive and positive reports from some media, but in the process, it will actually blind the eyes of the research and development. He mistakenly thought that these people talked to themselves, and those who spoke for themselves were all People. In the end, he can see these people, and he can ignore those who can't. As a result, any product changes he made were aimed at this small group of people. From this perspective, gamers should also have some tolerance. When a product has just officially launched and a large number of users are pouring in, you need to do enough psychological construction work and then make changes based on the opinions of these pan-users. The game is finally facing the market is actually a sinking process.
Q Just now you mentioned a point of view is the self-sustainability of research and development. Indeed, we can feel that some R&D is vulnerable to this issue. What do you think about affordability?
Man Honggang: First of all, I think my affordability is not bad, because I have experienced success and also experienced failure.
Secondly, jumping out of the game, we can see a phenomenon that is a famous player from the past to the present, and there is no undefeated battle. On the contrary, a general who can only win the battle, eventually we will find that he cannot win the battle level victory! Putting this into the game industry is equally applicable. A R&D that has not experienced failure cannot be said to be successful, but he may not be able to make a big deal.
What does failure bring you? It is experience, thinking. Today I am full of awe for the market, but after a few years of retreat, I am not the mindset of the market today. I was in awe of game design and the game itself. Seriously study and research various development knowledge and models, but I do not care about the market and users. But in the end, the setback really told me that this would not work. From this perspective, R&D itself must have a certain psychological capacity.
Q Back to the Roguelike game, let's not say that "Yuan Neng Runaway" From the perspective of the developer, we can see that there are many teams that make this type of game on the market today. But basically the original form is a few works such as "Isaac" and "Magic Confrontation". In this case, what do you think is the breakthrough point of the Roguelike game?
Man Honggang: This situation does exist, and he gradually saturated the market. From a market perspective, I personally think that if Roguelike is the only way to do Roguelike, then there is really not much space and content to be tapped. But the same, can we cut in from another dimension and do some dimensionality reduction attacks?
What does it mean? You jump out of the battle to see if you can combine Roguelike and Fandom? I think this may be a more promising direction. Can we try in the field of or interactive narrative? I remember that there is a game in France like this, a novel can be combined through various randomly combined pages. So can you change the narrative angle through random elements? In fact, if we start from the battle alone, then I think the depth of Roguelike has been dug up and the market is relatively full. But if you look at this market from other aspects, there is still a lot of room for expansion.
For example, "Thirteen Fighter Defense Circle", if this plot-oriented product is made into Roguelike, what will he look like? In fact, I think one field or another industry, his progress depends on diversified attempts. For example, when we first started the game, we had to manually adjust the lens, but afterwards, we could complete this work with one-click automatic adjustment. Of course, we also admit that each team is good at the field, the producer's research and development ideas are different, they all have their own persistence and design principles. Everyone's starting point for a game project is also different. But in short, I still think that Roguelike should not get together in a field. Instead, it is necessary to try a diversified combination to expand its market audience.
Q There is a question here. If you really do some Roguelike plus games as you said, then I would like to ask what the order should be? That is, should we add XX plus Roguelike or Roguelike plus XX?
Man Honggang: Everyone's ideas and angles are still different from this point of view. From my perspective, I should try the XX plus Roguelike ideas. Act according to your actual situation. I'm not good at this, but what is certain is that there are some things that can be explored from the work itself. Perhaps the expansion of this circle outward is a new continent.
We can see that Ken Levine, the producer of the "Network Adventure" series, is like this. When he first gave a speech at GDC, many people thought he was bragging. And when the first generation of his "Network Adventure" appeared, it really did not make people feel what he said of "artificial intelligence." But when the product evolved to "Network Adventure 3", people finally realized what he was going to do? As a result, he shocked the world successfully. But you see this process is very interesting, Ken Levine is very visionary, but he also understands what is necessary for me to achieve this vision. In fact, it is the same for many of our developers.
Q You just said that you can do what you can. Then I asked if I said something was different. What kind of exploration can we do, and what should we wait for?
Man Honggang: This question is easy to answer. Look at how much money you have? Before going to estimate your exploration costs, can you accept these?
For a production team, anything you do is a project. So everyone should be responsible for their own food, clothing, housing and transportation, and therefore consider these. You can't say that it's because you are pursuing your ideals, or because you are willing to be an old ox, forcing others to be an old ox with you, and making others hungry. This is an irresponsible practice.
In the final analysis, there are several points: First, you have a good vision. Second, you have a way to achieve your vision. Third, you have to go through this approach. You can convince investors or you can convince members of the team. Then you can do this. Then your success or failure depends on the market, time and many comprehensive factors.
Author: sea CIS
Source: Tencent GWB Game Unbounded
Original address: https://mp.weixin.qq.com/s/yY0XJiZd7wWgoWAD0MYsbQ
Tagged eachother, Game, Plan, Players, product analysis, rate, recommendation, roguelike, secret, shares, Youzi, Yuan out of control
Cars & Motobikes Random
Suzuki XL7 2020 – cheap MPV will return to Vietnam – exposing equipment in the Indonesian market
Posted on January 25, 2020 Author electrodealpro
Post Views: 982 A few days ago, the interior and exterior images of the cheap Suzuki XL7 2020 MPV model in Indonesia were leaked online. This is the version for the Southeast Asia market of Suzuki XL6 launched in India last August. In addition to the pictures taken at an internal event of Suzuki Indonesia, […]
There was a player who smashed PS4 Pro to protest Genshin Impact
Posted on October 20, 2020 Author electrodealpro
Post Views: 32 Up to this moment, it can be confirmed that Genshin Impact is a successful game. With nearly 30 million downloads and a revenue of more than 100 million USD, Genshin Impact is one of the most prominent fantasies of the game world in 2020. Before the success of Genshin Impact, many people […]
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Kingo Android ROOT: Get full rooting on your mobile phone
Posted on November 13, 2019 November 13, 2019 Author electrodealpro
Post Views: 41 Android as the operating system is one of the most popular mobile operating systems in the era of Smartphones that we live in today, and is based on Linux. In any case, many of the basic applications of the system need permission to access some of your operating system. A process that […]
11 extremely useful tips that wearers must know
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text:
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Moẓaffarid Dynasty
Iranian history
Moẓaffarid Dynasty, (c. 1314–93), Iranian dynasty that ruled over southern Iran. The founder of the dynasty was Sharaf od-Dīn Moẓaffar, a vassal of the Il-Khanid rulers of Iran, who was governor of Meybod, a city lying between Eṣfahān and Yazd. In 1314 his son Mobārez od-Dīn Moḥammad was made governor of Fārs and Yazd by Abū Saʿīd, the Il-Khanid ruler. After Abū Saʿīd's death, Moḥammad expanded his possessions. In 1340 he married the only daughter of Shāh Jahān, the last ruler of the Qutlugh dynasty in Kermān, thus gaining possession of that region. By 1356, after a series of campaigns, Moḥammad had become the undisputed ruler of southern Iran. In 1356 he attacked and captured Tabrīz, but he was unable to hold it. In 1358 he was deposed by his two sons, Qoṭb od-Dīn Shāh Maḥmūd (reigned 1358–75) and Jalāl od-Dīn Shāh Shojāʿ (reigned 1358–84), who divided the Moẓaffarid territories between them.
Shortly before his death in 1384, Shāh Shojāʿ divided his possessions among his three sons. The Moẓaffarid power was thus fragmented, and Shāh Shojāʿ's sons were forced to become vassals of Timur, who in 1393 extinguished the dynasty by defeating and killing its last ruler, Manṣūr (reigned 1384–93).
Iran: The Il-Khans
…in 1353 Shīrāz became the Muẓaffarid dynasty's capital, which it remained until conquest by Timur in 1393.…
Timur
Timur, Turkic conqueror, chiefly remembered for the barbarity of his conquests from India and Russia to…
Iran, a mountainous, arid, and ethnically diverse country of southwestern Asia. Much of Iran consists of a central desert plateau, which is ringed on all sides by lofty mountain ranges that afford access to the interior through high passes. Most of the population lives on the edges of this…
Achaemenian Dynasty
Achaemenid Dynasty
Arsacid dynasty
Mughal dynasty
Tang dynasty
Umayyad dynasty
ʿAbbāsid caliphate

redpajama_set_name: RedPajamaCommonCrawl


text:
Sep. 29, 1985 ABC
ActionAction & AdventureAdventureCrimeDrama
The Golden Triangle Oct. 06, 1985
Thief of Budapest Oct. 13, 1985
The Gauntlet Oct. 21, 1985
The Heist Nov. 03, 1985
Trumbo's World Nov. 10, 1985
Last Stand Nov. 17, 1985
Hellfire Nov. 27, 1985
The Prodigal Dec. 08, 1985
Target MacGyver Dec. 22, 1985
Nightmares Jan. 15, 1986
Deathlock Jan. 22, 1986
Flame's End Jan. 29, 1986
Countdown Feb. 05, 1986
The Enemy Within Feb. 12, 1986
Every Time She Smiles Feb. 19, 1986
To Be a Man Mar. 05, 1986
Ugly Duckling Mar. 12, 1986
Slow Death Apr. 02, 1986
The Escape Apr. 16, 1986
A Prisoner of Conscience Apr. 30, 1986
The Assassin May. 07, 1986
The Human Factor Sep. 22, 1986
The Eraser Sep. 29, 1986
Twice Stung Oct. 06, 1986
The Wish Child Oct. 20, 1986
Final Approach Oct. 27, 1986
Jack of Lies Nov. 03, 1986
The Road Not Taken Nov. 10, 1986
Eagles Nov. 17, 1986
Silent World Nov. 24, 1986
Three For the Road Dec. 15, 1986
Phoenix Under Siege Jan. 05, 1987
Family Matter Jan. 12, 1987
Soft Touch Jan. 19, 1987
Birth Day Feb. 02, 1987
Pirates Feb. 09, 1987
Out in the Cold Feb. 16, 1987
Dalton, Jack of Spies Feb. 23, 1987
Partners Mar. 02, 1987
Bushmaster Mar. 23, 1987
Friends Apr. 06, 1987
D.O.A.: MacGyver Apr. 27, 1987
For Love or Money May. 04, 1987
Lost Love (1) Sep. 21, 1987
Back From the Dead Oct. 05, 1987
Ghost Ship Oct. 19, 1987
Fire and Ice Oct. 26, 1987
GX-1 Nov. 02, 1987
Jack in the Box Nov. 09, 1987
The Widowmaker Nov. 16, 1987
Hell Week Nov. 23, 1987
Blow Out Dec. 21, 1987
Kill Zone Jan. 04, 1988
Early Retirement Jan. 18, 1988
Thin Ice Feb. 01, 1988
The Odd Triple Feb. 29, 1988
The Negotiator Mar. 07, 1988
The Spoilers Mar. 14, 1988
Mask of the Wolf Mar. 28, 1988
Rock the Cradle Apr. 18, 1988
The Endangered May. 02, 1988
Murderer's Sky May. 09, 1988
The Secret of Parker House Oct. 31, 1988
Blood Brothers Nov. 21, 1988
The Outsiders Nov. 28, 1988
On a Wing and a Prayer Dec. 05, 1988
Collision Course Dec. 12, 1988
The Survivors Jan. 09, 1989
Deadly Dreams Jan. 16, 1989
Ma Dalton Jan. 23, 1989
Cleo Rocks Feb. 06, 1989
Fraternity of Thieves Feb. 13, 1989
The Battle of Tommy Giordano Feb. 20, 1989
The Challenge Feb. 27, 1989
Runners Mar. 13, 1989
Gold Rush Mar. 27, 1989
The Invisible Killer Apr. 10, 1989
Brainwashed Apr. 24, 1989
Easy Target May. 01, 1989
Renegade May. 08, 1989
Unfinished Business May. 15, 1989
The Legend of the Holy Rose (1) Sep. 18, 1989
The Black Corsage Oct. 02, 1989
Cease Fire Oct. 09, 1989
Second Chance Oct. 16, 1989
Halloween Knights Oct. 30, 1989
Children of Light Nov. 06, 1989
Black Rhino Nov. 13, 1989
The Ten Percent Solution Nov. 20, 1989
Two Times Trouble Dec. 11, 1989
The Madonna Dec. 18, 1989
Serenity Jan. 08, 1990
Live and Learn Jan. 15, 1990
Log Jam Feb. 05, 1990
The Treasure of Manco Feb. 12, 1990
Jenny's Chance Feb. 19, 1990
Deep Cover Feb. 26, 1990
The Lost Amadeus Mar. 19, 1990
Hearts of Steel Apr. 09, 1990
Rush to Judgement Apr. 16, 1990
Passages Apr. 30, 1990
Tough Boys Sep. 17, 1990
Humanity Sep. 24, 1990
The Gun Oct. 01, 1990
Twenty Questions Oct. 08, 1990
The Wall Oct. 22, 1990
Lesson in Evil Oct. 29, 1990
Harry's Will Nov. 05, 1990
MacGyver's Women Nov. 12, 1990
Bitter Harvest Nov. 19, 1990
The Visitor Dec. 03, 1990
Squeeze Play Dec. 17, 1990
Jerico Games Jan. 07, 1991
The Wasteland Jan. 21, 1991
Eye of Osiris Feb. 04, 1991
High Control Feb. 11, 1991
There but For the Grace Feb. 18, 1991
Blind Faith Mar. 04, 1991
Faith, Hope & Charity Mar. 18, 1991
Strictly Business Apr. 08, 1991
Trail of Tears Apr. 26, 1991
Hind-Sight May. 06, 1991
Honest Abe Sep. 16, 1991
The 'Hood Sep. 23, 1991
Obsessed Sep. 30, 1991
The Prometheus Syndrome Oct. 07, 1991
The Coltons Oct. 14, 1991
The Walking Dead Oct. 21, 1991
Good Knight MacGyver (1) Nov. 04, 1991
Deadly Silents Nov. 18, 1991
Split Decision Dec. 02, 1991
Gunz 'N Boyz Dec. 16, 1991
Off the Wall Dec. 30, 1991
The Stringer Apr. 25, 1992
Mountain of Youth May. 21, 1992
Lee David Zlotoff
Richard Dean Anderson
Angus MacGyver
Pete Thornton
Jack Dalton
Michael Des Barres
Murdoc
MacGyver is an American action-adventure television series created by Lee David Zlotoff. Henry Winkler and John Rich were the executive producers. The show ran for seven seasons on ABC in the United States and various other networks abroad from 1985 to 1992. The series was filmed in Los Angeles during seasons 1, 2 and 7, and in Vancouver during seasons 3–6. The show's final episode aired on April 25, 1992, on ABC. Episode List
The show follows secret agent Angus MacGyver, played by Richard Dean Anderson, who works as a troubleshooter for the fictional Phoenix Foundation in Los Angeles and as an agent for a fictional United States government agency, the Department of External Services. Educated as a scientist, MacGyer served as a Bomb Team Technician/EOD during the Vietnam War. Resourceful and possessed of an encyclopedic knowledge of the physical sciences, he solves complex problems with everyday materials he finds at hand, along with his ever-present duct tape and Swiss Army knife. He prefers non-violent resolutions and prefers not to handle a gun, but will if necessary.
Original title MacGyver


Emily Strauss has an MA in English, but is self-taught in poetry, which she has written since college. Over 300 of her poems appear in a wide variety of online venues and in anthologies, in the U.S. and abroad. The natural world is generally her framework; she also considers the stories of people and places around her. She is a semi-retired teacher living in California.


Hello! Welcome to Te Mapua.
Here at Te Mapua we are passionate about youth in Christchurch.
Te Mapua children translates to "the precious children". Precious young lives that need support, love, nurture guidance and care right here in Aoteraroa. We believe in bringing this value to light in schools, communities and homes and seeing children overcome hardship, disadvantage and obstacles to their social, emotional, physical, educational and spiritual health.
Our hearts have broken and the circumstances many face, and as a team/whanau we have wholeheartedly committed our love and care to Christchurch children since 1995 and base ourselves in a community that we can serve for generations to come.
At Te Mapua we care, love, nurture, guide, teach, mentor, encourage, clothe, feed, comfort, and pray for each child we are fortunate to share life with, through a range of support programmes. For some of our children, their needs are complex and challenging, for most their needs are what we all need – faith, hope and unconditional love.
You can partner with us to see our precious children honoured, cherished and held close – allowing them to be slowly transformed by a team who see their value and will give all they have to care for children in need.
children supported throughout the community.
volunteers helping out in the community.
Contribute through monthly direct debit payments.
Make a one off donation through Paypal.
Arrange a fundraising event or attend ours throughout the year to raise funds and awareness for Te Mapua and our precious children.


I often get asked how to cover dark under eye circles. I believe the best way to disguise darkness, is to think beyond concealer. You need to approach the whole face, but this doesn't mean you need to apply a full face of makeup. You can apply foundation, tinted moisturiser, or just moisturiser before you try the rest of my ideas.
Concealer colour: Of course, getting the correct concealer is important. Look for a cream or liquid concealer, so it doesn't look dry. The idea of going one shade lighter than your foundation does not work, in my opinion. All it does is highlight the area and show everyone that you are trying to cover dark circles. Your concealer will look best if you choose a shade that matches the colour of you foundation, or the colour of your skin. (This way, you can use your concealer even if you are not wearing foundation). If you are purple/grey under the eyes, go for a concealer with a touch of peach in it. The more grey your skin, the more orange/peach you want in your concealer. If you are blueish under the eyes, look for something with a hint of pink. This will brighten the area by neutralising the colour under the eye. You MUST try it on before you buy.
Application: Now that you have your concealer, you need to know where to apply it. Of course you want it under the eye, but don't forget the darkest area, between your nose and your eye. Pat it on and blend the edges with a clean finger. Many concealers can also be applied to the lid to work as an eyeshadow primer. If you have lines around your eyes, don't apply concealer to the outer corner of the eye. The more makeup you put here, the more you will create "crow's feet". Most people don't have darkness here anyway.
Mascara: To draw attention away from darkness under the eyes, I recommend you apply mascara to brighten your eyes. Apply to the top lashes, but not the bottom if you have very dark circles. You don't want to create a shadow.
Blush: Now you need blush. Coloured blush. You want to make your face look so radiant that people don't notice your dark circles. If you have olive or a warm skin tone, use a peach blush. It's great for brightening up the face. If you are really fair, you will find pink looks better. If you want to use on bare skin or over foundation that you have not powdered, go for a cream blush.
Lips: Next, put on some lip gloss or a tinted lip balm, for a bit of colour and shine.
Extra help: If you are still feeling really dark, you can apply an illuminating concealer over the top of your cream/liquid concealer. These wonderful little wands have a brush to make application really easy. They don't have a lot of coverage, which is why I love them over a heavier concealer. They brighten and reflect light away from darkness. These are also great to use under puffiness to visually bring the area under the "puff" forward. This type of concealer is great if you need to brighten the outer corner of the eye. Only apply a small amount, just above the cheekbone and blend well.
*Eye shadows and brow colour can also draw attention away from darkness. If you have time to apply them, light and gold eye shadows with a little shimmer will brighten. Penciled or powdered brows will add definition and draw attention away from under the eyes.
**If all of this fails, you can always put on the brightest red lipstick you can find. No one is going to be looking at your eyes if you have bright red lips!


So 5G is now right around the corner, cellular standards are agreed internationally, roll out plans are being announced; is it worth business paying attention?
There will be lots of mini masts to cope with the nature of the signal so urban roll out comes first.
Delegates at the recent Video Rise conference in Lisbon ran workshops on the impact on 5G. Many of the ideas that came forward were around next generation consumer games, cleverer, faster and much more readily mass participation, with on the move gamers joining in on their commutes.


Almost every week we are seeing people come to Christ at Harbor Mid-City! It's wonderful to hear the testimony of how God's Spirit is moving in the heart of men and women to bring about changed lives.
Just this past Sunday, our new friend, Moses shared how the Lord reached into his life and saved him. He spoke of how he tried to do everything on his own. He isolated himself from others. God broke through, and Moses started coming to church. When he heard the gospel message he recognized his need for salvation. His need to be connected with a body of believers. His need to be committed to Christ and his church.
Moses' testimony and the work God is doing in his life is heart warming!
Thank you Jesus, we pray that you will break through in the lives of many more and draw them to yourself as we seek to make a difference on the San Diego-Tijuana border. We pray that Moses and other new believers in the church will grow in their faith, and their lives will be truly transformed by the gospel of grace. Build your church, for your honor and glory! Amen.
Thank you for sharing what God is doing there! God bless you and yours!
I'm traveling right now, but I received a text yesterday about another person that placed there faith in Christ. It's do encouraging to be where God's Spirit is moving!
Dave, it is heartwarming to see God at work, and to know someone with an authentic faith like yours. There's a book by the same name, "Authentic Faith" by Gary Thomas. Great book and speaks on so many levels in regard to what you are doing. God bless you and yours Dave. I'll be praying for you and your mission.
Thanks so much for your encouragement and prayers. I think I've heard of that book, but I haven't had a chance to read it.
Bless you as well, and I pray that you enjoy the Christmas season with your family!
Church on a Bus in Tijuana!


Cute mexican-themed hostel. Comfy beds, and is located right near a few bus stations that can bring you anywhere in Warsaw. Very Equipped rooms, with lockers, outlets and lights. Nice kitchen, and free coffee all day long! very nice public-lounge, with sofas and computers, you can even work quietly from there.
Friendly staff and a clean room. Loved the way the hostel was themed, very colourful and bright! Good location, only about a 20 minute walk to Old town and the main Train station.
Have been to this hostel before and it's convenient location for my trips purposes is the main reason for staying there. On both occasions I've booked a room in dormitory with 6-8 beds and on both times I've gotten the whole room just for myself! I believe it's because they prefer to keeps girls and boys separated even though they sell 'shared unisex room'. I really appreciate this and will definitely stay there again in near future.
Once we got past the shock of the building work going on across the whole building, the beds were comfy enough and only two tram stops away from the Old Town.
Friendly receptionists and I love the design Good location It's my 5 or 6 time there, so I checked in once I arrived, not waiting until 14.
Fantastic place to relax. Walking distance to the old town. Really enjoyed the common area. Breakfast was enjoyable and the kitchen presents really well. The style of this hostel is a bit different from others I have stayed in. The bed was comfortable but without much privacy. There is a locker and you need your own lock. I found it to be a good place to stay.
Nice neighbourhood. Walking distance from main station/Palace of Culture where airport buses drop off (30 mins) plus walking distance to old town (20 mins). Pretty clean. Comfortable common room.
The design El Hostel is conveniently located in central Warsaw, just a 15-minute walk of Metro Ratusz Station and 1.4 mi away from historic Castle Square and popular Krakowskie Przedmieście Street. It offers individually designed, colorful rooms with free Wi-Fi and wooden floors.
All rooms at the El Hostel are spacious and come with either private or shared bathroom facilities. Lockers and linens are provided.
Guests have access to a dining room and a fully equipped kitchen with a coffee maker and a dishwasher. Tea and coffee is available 24 hours a day.
Front desk staff is available throughout the day and can assist with luggage storage. Guests can relax in a common lounge with a DVD player, PCs and a TV. Free parking is available nearby.
El Hostel is located 1.6 mi from city's main railway station, Warszawa Centralna.
When would you like to stay at El Hostel?
A bed in a simple yet elegant dormitory room with shared bathroom facilities and lockers.
Spacious room done in Orient-inspired colors. Hand-made furniture and a sofa bed are available, as well as a view of St Augustus Church.
Painted in pastel colors, this elegant room features a private bathroom and wooden floors.
Features handmade furniture and a spacious bathroom. This room can accommodate extra beds.
A simple yet elegant dormitory room with spacious lockers shared bathroom facilities.
Painted in pastel, Morocco-inspired colors, this room features a spacious, unique bathroom. There is also a seating area.
Cozy room with a private bathroom and a desk.
A spacious dormitory room in scandinavan style, with a common bathroom and hand-made furniture.
Individually designed room, done in lively Mexican colors. There is a seating area with a reading lamp. Beautiful views of the park can be enjoyed.
House Rules El Hostel takes special requests – add in the next step!
One older child or adult is charged PLN 40 per person per night in an extra bed.
Debit card El Hostel accepts these cards and reserves the right to temporarily hold an amount prior to arrival.
El Hostel accepts these cards and reserves the right to temporarily hold an amount prior to arrival.
clean. fresh. calm. good kitchen.
No toilet in the private bathroom.
its all good . clean. quiet. good bed.
There was not cooker hood in kitchen. So, the fire alarm worked once, when I made fried chicken. No trouble, but alarm sound was horrible.
It was very dirty, the receptionist was not wellcoming at all, even scary, in the room felt like ( in the middle of the night ) that there are 15 spanish people in our room because the walls are like papers between the rooms. Last time we booked to here for sure. Looking the price and the quality is rediciolus.
Very small and bed breakfast conditions. Last day they didnt have even bread and the guy denied to find bread for us. After a long discussion the refunded us 10 Zloty (2,5 euro) for 2 People. It was ridicolous and unfriendy. The hostel I would not recommend.
Apparently they sell beer in the front desk and guests are allowed to drink it in the common room. Might be a bit loud in the evenings, especially if there's local construction workers staying there etc.
When we arrived, we were shocked to find scaffolding all around the hotel, with a cover all across blocking out any view from our rooms. There was also wet cement all out side the building, some of which got on two of my friends trainers and jeans.... so not a good start. The lady we were greeted by did not speak English, but we were a little early so was told the person at 2pm could speak English but then went on to show us our rooms, rather than asking us to wait for half hour. We booked two Triple rooms, told in the confirmation "Triple room: 1 single, 1 double, one sofa bed - Triple room: 1 single, 1 double, one sofa bed" but when we arrived the lady (who did not speak English) tried to put us in a room that just had a single bed and double bed. I spoke on the phone to the owner and was told "that is a triple room". They pulled in a urine soaked looking mattress to see if that was OK for the third person in that room..... it was not. After complaining for another ten minutes, they agreed to move us to a room with three beds and one sofa bed. When we tried to leave the hotel, the wet cement had been moved to outside the front door and there was no other exit. I had to try and explain to the lady who did not speak English that we could not get out. The bathrooms are a little dated and the towels smelt of damp. Once we got past the shock of this, it turned out an OK hotel but I would not stay there again.
bed . clean . staff. comfortable bed.
The breakfast was very basic. Maybe I've expected that the staff wpuld be more friendly and eager to talk with tourists about their town. But these were my expectations.


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Pond kits are the easiest way to having everything you need to take on a pond project and do it right. We include all the parts and instructions you will need so you don't waste time driving from store to store. EPDM kits are more UV resistant, flexable and durable and PVC kits are more economically friendly. Feel free to browse through our size ranges below.


text:
LGBT+ History
Video Montages
LGBT+ Music
Local Reflections
LGBT+ Icons
UK AIDS Memorial Quilt Exhibition
Report Hate Crime
Step back in time with our decade-by-decade retrospective of LGBT+ history. Our four-part series of videos was curated by our trustees for LGBT+ History Month 2021, and shared as part of our social media campaign. Take a moment to watch the full set and see how far we have come in just over half a century...
NSLGBT+ Forum Support
LGBT History Month Part 1: The 70s
The first of our four videos produced for LGBT History Month 2021. We look back on the 1970s, the decade of disco, pride protests and Kenny Everett! Check out our other videos for the 80s, 90s and 21 century, and don't forget to follow us on social media - just search North Somerset LGBT+ Forum on all major platforms.
The second of our four videos produced for LGBT History Month 2021. We look back on the 1980s, the decade of Thatcher, AIDs and Section 28. Check out our other videos for the 70s, 90s and 21 century, and don't forget to follow us on social media - just search North Somerset LGBT+ Forum on all major platforms.
The third of our four videos produced for LGBT History Month 2021. We look back on the community in the 1990s, the decade of Lily Savage, Ab Fab and Queer As Folk!
LGBT History Month Part 4: The 21st Century
The final of our four videos produced for LGBT History Month 2021. We look back on the events, people and culture in the LGBT community during the 21st century so far! Check out our other videos for the 70s, 80s and 90s, and don't forget to follow us on social media - just search North Somerset LGBT+ Forum on all major platforms.
Copyright © 2022 by North Somerset LGBT+ Forum
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The Central Bank of Liberia has set up regulatory standards for the formation of the credit union across Liberia.
In a two day brainstorming session at the Liberia Credit Union National Association's (LCUNA) 5thAnnual General Assembly, which kicked off in the commercial city of Ganta on May 23, 2016, the CBL regulated that, among other things, a credit union should have at least 300 members to be eligible for license from the CBL.
The CBL also maintained that a credit union should not: lend money to non-members; conduct cross-border transactions; or take collateral, such as real estate or land that will deprive the shareholders from getting money on time.
The CBL also maintained that two credit unions should not bear the same or title as it will create conflict and confusion, but a credit union can have a window or branch bearing the same name.
"A credit union cannot directly or indirectly get into acquisition of land/property, except for officers/employees residents," the CBL regulation said.
"The credit union cannot do cross-border transaction, take deposit from non-members or lend money non-members," said the CBL facilitator Walloh.
"Credit does not engage in speculative transaction; gambling and betting," he added.
According to LCUNA Managing Director, Mr. Yarkpazuo M. Gbusiwoi, the CBL regulation will make the credit unions credible and allow them to receive donor support.
He said many a time most of the credit union leaders take the credit unions as their own private businesses and use the shareholders' money any way they felt. However, with this regulation, credit unions will able to maintain a standard that will make them vibrant and credible.
J. C. N. Howard, Deputy Head of Microfinance and financial inclusion unit of CBL, said CBL is responsible to monitor and regulate all bank and non-bank financial institutions, including credit unions, in Liberia. Based on the financial institution act, which was passed into law in 1999, the CBL since December 2015 decided to regulate credit unions.
The assembly brought together over 150 participants, representing all the credit unions in Liberia.


press release: The weather is finally cooperating for the 12th annual Grilling for Peace. A recent blast of arctic air should guarantee that the fundraiser's "venue"—Lake Wingra—will be frozen and ready for this most unusual tailgate-like gathering, scheduled for Saturday, February 2, 10:30 a.m. to 2:30 p.m., just off Vilas Park Beach in Madison.
Grilling for Peace raises funds—and food—for Savory Sunday (www.savorysunday.org), a local effort to feed hungry people in need in downtown Madison every Sunday afternoon.
The event features 67 Weber charcoal grills in peace-sign formation on the frozen lake, with participants grilling a variety of meats and vegetables. Grillers pay a fee to take part in the event, with all proceeds going to Savory Sunday. Participants also donate a portion of the food they grill to Savory Sunday to be served to their patrons. Grilled meats donated at last year's event, and stored in deep freeze by Community Action Coalition, fed Savory Sunday patrons weekly for nearly a year.
Tom Barry, founder of the event, would be thrilled by the longevity of the event and the increasing amount of food it garners each year. Barry, who passed away in August 2013 after a courageous battle with lung cancer, started Grilling for Peace out of his passion for the work of Savory Sunday and his love of grilling meat, environmental art, and social justice. All 67 grilling spots sold out for the 2019 event more than a month in advance—a testament to Barry and his many friends and family who attend the event to remember and honor his generous spirit.
Sponsors of Grilling for Peace 2019 include the Madison Mallards, PeaceButtons.info, Oak Crest Tavern, Rockhound Brewing Company, Trader Joe's, Jamaican Door Jerk Sauce, and Friends of Lake Wingra.
For more information and photos of past years' events, visit the Grilling for Peace website at www.grilln4peace.org and check out our Facebook page.


Chavo & Hector Guerrero collide with The Rock 'n' Roll Express: Mid-South Wrestling, Feb. 16, 1985.. – Sports News 9 - Chavo & Hector Guerrero collide with The Rock 'n' Roll Express: Mid-South Wrestling, Feb. 16, 1985..
Chavo & Hector Guerrero collide with The Rock 'n' Roll Express: Mid-South Wrestling, Feb. 16, 1985..
The Rock 'n' Roll Express defend the Mid-South Tag Team Titles against Chavo & Hector Guerrero: Courtesy of WWE Network.
Is this an indicator that Chavo Jr. might return to WWE?
WWE posts these old vids because someone's maybe "died" as a tribute or its something that happened on this day. Not sure about u but i see neither so whats the reasoning?
The Guacamole Experience laying it on thick and turning the R&R Express to toast!
A lot of younger fans will wonder is special about all of these guys. Allow me to explain.
Rock N Roll Express: Without them, there are no Hardy Boys, Usos or Young Bucks. Considered at this time (1985) to be the best tag team in the world at this point.
Hector and Chavo Guerrero: Eddie's older brothers. Great workers who are underrated due to Eddie's greatness overshadowing their careers.
Mid South: Considered at this time to be the best wrestling promotion in America. If not the world. Laid the groundwork for the way wrestling is presented today with episodic TV that kept you coming back week after week. Gave so many stars their break and was an amazing promotion. Check 1982-86 out if you have not.


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Minor League news #7
Home > News from the front
Posted by: Marty | 06/05/2009 at 12:28 | 3412 views
Gourmet Sound
We all know that Greg Hetson has had his own label since 1997: Porterhouse records. But it appears that since 2005 he also has his own studio (together with Steve Kravac and Josh Achziger) called Gourmet Sound. However, only recently other bands and artists can also use their studio. This is what the site says:
"Gourmet Goes Public! Our little baby has grown up, Gourmet Sound the project studio created by punk legend Greg Hetson (Bad Religion, Circle Jerks) and producer Steve Kravac (MXPX, Less Than Jake, Pepper) has gone public. After using the studio since 2005 as a private facility, 2009 marks the debut of a new option for bands and musicians, one that is affordable and where finished product sounds amazing! Welcome one and all, we look forward to serving you."
According to Greg's recent "tweets" he's producing for several bands right now.
Have a look at their site right here.
Don't Pray On Me cover
William Elliott Whitmore has done a cover of Don't Pray On Me for a so-called "Daytrotter Session". It has not been released on an album or anything, but can be checked out on the Daytrotter website.
He has this to say about it:
"One of my favorite Bad Religion songs, written by Mr. Brett. I accidentally left a verse out of the song because in the liner notes of the tape copy I own of "Recipe for Hate", a verse is missing. My apologies to Brett Gurewitz."
Brett himself responded to the news story on punknews.org:
"As the writer of the song I've got to say that I love Will's version. I wrote it as a folk song and the band electrified it later but hearing Will do it on acoustic with his unreal voice is humbling and inspiring."
William Elliott Whitmore is an artist on Anti records, founded in 1999 as a sister label of Epitaph Records.
Read more about the "Daytrotter sessions" on their site.
Bad Religion on Spotify
Spotify has added tracks by bands including The Offspring, Bad Religion and Rancid to its online catalogue after striking a deal with Epitaph. The deal means that tracks by acts on the ANTI- label including NOFX, Millencolin and The Hives, have also been added.
The first batch of new songs from the label has been made available to listen to on Spotify on May 27. In total, 14,826 new tracks have been added to the service because of the update.
Spotify is a proprietary peer-to-peer streaming music program that allows instant listening to specific tracks or albums with almost no buffering delay.
DJ Greggers in action
Last time we reported about Greg Hetson doing some DJing at Kung Pao Kitty in Hollywood. Apparently his weekly appearance is called "Against The Grain". Here are some pics of Greg having fun.
Pics shamefully taken from the Kung Pao Kitty Myspace. Sorry!
After almost 20 years, Operation Rescue is still relevant
With the murder of George Tiller on May 31, a number of blogs have connected the song Operation Rescue to it. For good reasons of course.
Here's a blog that sums it up pretty nicely: http://brendancalling.com/2009/06/01/christian-terrorists-in-kansas/
The blog includes a youtube vid from Randall Terry (founder of the anti-abortion group Operation Rescue) in which he responds to the death of Tiller. For your viewing pleasure, here's that same video. In one word: amazing.
Extra tidbit - Greg Graffin once said (in an interview for Kerrang) that Randall Terry is the person he would most like to talk to (together with Bill Clinton). Read more.
Reported by: Not specified
Tags: Greg Hetson, cover, dj, Operation Rescue, Minor League
Please keep your comments on topic. Off-topic discussions can be continued in our forum.
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User comments (10)
The Same Person
I Rock More Than YOU
LAPTOP DJS UNITE
dannyholloway
Lost Pilgrim
Location: Holloway
[quote=nropevolI]I don't like William Elliott Whitmore's version of Don't Pray on Me. This guy tries to be so cool, but he isn't. I don't believe he forgot a verse. He just wanted to sound old school by saying he had it on tape. Every idiot googles the lyrics before recording it.[/quote] He actually did forget a verse. He forgot the third verse that goes : "A bitter debate and a feminine fate Lie in tandem like two precious babes..." I, for one, liked the cover and thought it was really good.
nropevolI wrote:
I don't like William Elliott Whitmore's version of Don't Pray on Me. This guy tries to be so cool, but he isn't. I don't believe he forgot a verse. He just wanted to sound old school by saying he had it on tape. Every idiot googles the lyrics before recording it.
He actually did forget a verse. He forgot the third verse that goes : "A bitter debate and a feminine fate Lie in tandem like two precious babes..."
I, for one, liked the cover and thought it was really good.
What a stupid annoying idiot fuck! (thank you Bill Hicks)
Billy Gnosis
Randall Terry is a jerk
scwinsett
but really, seeing as to the bible is just a bunch of books written by dead people, it's sort of irrelevant if taken for anything more than an interesting collection of short stories, metaphors, and philosophical anecdotes. I mean, you're not looking for guidance from The Lord of the Rings, the Book of Mormon, or Dr. Suess stories...
but really, seeing as to the bible is just a bunch of books written by dead people, it's sort of irrelevant if taken for anything more than an interesting collection of short stories, metaphors, and philosophical anecdotes.
I mean, you're not looking for guidance from The Lord of the Rings, the Book of Mormon, or Dr. Suess stories...
Robo Pilgrim
linkage robot
Well there is a bit in the bible that says it's better to have never lived at all than to live and endure suffering. That sounds pro-abortion to me, though.
[quote=che sus]Btw does it really say anything about abortion in the bible?[/quote] The bible has a say on everything you've ever wanted to know. It just depends who's interpreting it. :)
che sus wrote:
Btw does it really say anything about abortion in the bible?
The bible has a say on everything you've ever wanted to know. It just depends who's interpreting it. :)
nropevolI
pr0n Jeremy
che sus
Oh the hypocracy, killing unborn fetuses are wrong but living humans are ok. proper execution let me guess stoning? maybe burning at the stake?Btw does it really say anything about abortion in the bible?
HomerSapien
Fuckin' Randall Terry. Whatta douche.
Fuckin' Randall Terry.
Whatta douche.
05/15/2009 - Minor League news #6
05/16/2013 - Minor League news #23
12/08/2008 - Minor League news
11/07/2016 - New Greg Graffin song: Lincoln's Funeral Train
06/28/2013 - Los Angeles Is Burning cover by Tim Timebomb
04/19/2013 - BR featured in Tony Sly tribute album - Preview is here!
06/11/2012 - American Jesus cover by Irreverend James
11/02/2011 - Pre-order Amnesty's Bob Dylan tribute album!
06/26/2011 - Bad Religion covering Bob Dylan for Amnesty International


text:
Q: Why do I get #### in the NUMBER column after format? I have two problematic columns: Fee NUMBER type, AdjFee also NUMBER.
After
column Fee format a5;
select Fee ID smth
from Visit;

I get
Fee    ID   smth
####  123  klkl
####  654  rfjgr

A: Yes, column names can be truncated (or) changed to the name you want
From your above select statement.
If you want to truncate 'Fee' column to 'Fe'. Here is the procedure -
col c1 heading "Fe" for a5
col c2 heading "ID" for 999
col c3 heading "smth" for a5
select fee c1,
ID c2,
smth c3
from visit;

A: You can adjust the number of digits you want SQL*Plus to use to display the numeric data just as you adjust the number of characters used to display character data.  Something like
column fee format 999999999.99

will tell SQL*Plus to display up to 9 digits before the decimal point and two after the decimal point.  You can adjust that, of course, if you know your fees are going to be smaller (or larger).

redpajama_set_name: RedPajamaStackExchange


text:
San Francisco Bans Facial Recognition and re-launches Debate
16th May 2019 16th May 2019 Jason PlantLeave a Comment on San Francisco Bans Facial Recognition and re-launches Debate
BIG BROTHER: San Francisco, the world's high-tech capital, bans the use of facial recognition tools by police and other local government agencies
The ban on facial recognition in San Francisco , the world's high-tech capital, illustrates the growing concern over this fast-growing technique of the future, which is being watched with concern over the risks of encroaching on individual freedoms.
Eight of nine California city council members voted Tuesday for the new regulation, the first in an American city to ban the use of facial recognition tools by police and other local government agencies. It is still scheduled for a procedural vote next week, but it is unlikely to change the situation.
Facial recognition has very bad press
Technically, facial recognition can scan an individual's face and compare it to an existing database. The technology can be used to unlock a phone or car, pay in store, or have his identity verified in front of a bank drop-off. But its use for judicial purposes has caused an uproar among human rights defenders because of potential errors, as this technology relies on the construction of large databases without a guaranteed monitoring system.
In addition, facial recognition has been very bad news since China announced the deployment of a comprehensive surveillance system aimed at tracking criminals. This tool could be diverted and used against the population, as its use to monitor the movements of the Uyghur Muslim minority , according to press reports.
Imperfect technology
The decision of the San Francisco authorities "is a reminder that we are not at the mercy of new technology," said Jay Stanley, political analyst at the American Civil Liberties Association. "It is certainly impossible to interrupt the research and development of new tools. But that does not mean that we can not prevent the deployment of technologies that harm our values, "he adds.
Activists of individual liberties also claim that this technology is flawed, with several studies showing a high margin of error for minorities.
"In the current state, it is inappropriate for government agencies to use facial recognition because the risks far outweigh the potential benefits," says Evan Selinger, professor at the Rochester Institute of Technology.
Tiffany Li, a law researcher at Yale University, agrees, saying that progress must be made to study the impact of this technology on freedoms. She "is not accurate, just, or safe enough for the moment. And our laws can not yet protect us from potential abuse, "she explains in a tweet.
Avoid living the world described in George Orwell's 1984 novel
Among other criticisms, Microsoft President Brad Smith said last year that it is urgent to impose limits to avoid the situations described in George Orwell's "1984" describing a world of generalized surveillance. Despite the ban in San Francisco, many US cities use facial recognition.
A 2016 study by Georgetown University found that about 64 million Americans were in at least "a virtual list", although most had no criminal record and it was difficult to really know. if the stored information was correct and did not affect anyone improperly.
Face recognition allowed at airports
The facial recognition is also deployed in US airports, with the objective of helping to get passengers on board and disembark faster, to monitor potential suspects. The San Francisco ban does not apply to airports or federally regulated sites. Experiments would also be conducted by the customs on the fight against illegal immigration. The main argument of its defenders is that of security.
Authorities "can use facial recognition to effectively identify suspects, find missing children or untraceable seniors, and secure access to public buildings," all at lower prices, says Daniel Castro, vice president of Information Technology and Innovation Foundation. "Ironically, a ban is a step backward in the protection of privacy," he says. "Rather than having humans watching surveillance cameras, facial recognition would use independent cameras," says Castro.
Tagged Facial Technology Police Privacy San Francisco Security Technology
Cherbourg: A Man Arrested in a State of Drunkenness … and Without a Driving License
Electricity: Prices will Increase by 5.9% on June 1st
NASA'S TESS Satellite Discovered a Planet the Size of Earth in a "Habitable" Area
7th January 2020 8th January 2020 Jason Plant
Disney +: Price, Catalog … Here is what the New Competitor of Netflix will Look Like
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"Industroyer": A Disturbing Virus that Attacks the Power Plants
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sailboat. : This week #10 - Ralphie's Chubby Cheeks & Orange Scented Things!
This week #10 - Ralphie's Chubby Cheeks & Orange Scented Things!
Hello and happy Sunday! I hope you've had a wonderful weekend so far. I'm back on the essay writing panic train again (seriously looking forward to the summer holidays already!) but lots of mugs of tea and some good tunes are making it not seem quite so bad! If I'm a little slack with replying to comments this week you'll probably find me under a pile of books with post it notes stuck to my face, but I'll be back on it after Thursday - pinkie promise!
Okay so I'm not exactly sure how much good this is doing my skin, I've only been using it for a couple of weeks but... it smells like oranges!! Yep, that's basically why I'm loving it. It also feels pretty nice, but you know...oranges!
As soon as I get home, the fairy lights go on and I'm reaching for my fluffiest pyjamas & slippers. The rainy evenings are no fun when you're packed on to a busy bus (after waiting 40 minutes for one to show up...oh countryside living!), but it always makes me so appreciative to have a warm home and Ralphie cuddles waiting for me. This face is just the best to come home to. Just look at those cheeks...!
These songs have featured heavily on my playlist this week. I so wish that I could sing but sadly I can't. I say sadly... I personally love wailing along (because in my head I sound amazing) but I'm not so sure my neighbours appreciate my lack of talent! Can't win 'em all, I suppose!
Are you having a lovely Sunday?
Love this! I really want to try the origins products.
really want to try out that origins moisturizer! need to grab it!
I adore the Origins moisturiser as well, that smell!
lots of love, enjoy your sunday!
Ralphie is so cute! I love that Origins moisturiser too - it smells amaaazing.
I used to have citrus scented moisturiser- doesn't it just make you feel so much more energised! I adore those gorgeous fairy lights, and Ralphie is so cute! Good luck with the essays Jennie!
I feel you on loving orange scented everything! I just ordered a little sample of the ginzing eye cream so I'm definitely excited to give it a try! And those fairy lights are so nice and festive!
Your bunny is gorgeous! I wanted to get house bunny but I'm afraid it'll chew all the wires. But they're just soooo adorable.
I work from home so have been known to wear my fluffiest PJ's all day long (one of the perks I have). Ralphie is so cute! I bet he never fails to make you smile.
Aaah, Ralphie is bloody adorable, how sweet!
I love love love the smell of that origins gin zing moisturiser but I'm slightly scared it's been a culprit in breaking me out so I've cut back using it. So I've just resorted to sniffing the pot before I go to bed haha.
I realllyyyy want to try GinZing, it sounds so lovely.


Scotland Under-17s started their UEFA Elite Round qualification campaign with a defeat to Portugal.
Portugal struck early with a shot from 20 yards out, as Gerson sent a flying effort past Jamie Smith into the top right of the net with just five minutes on the clock.
Scotland's first chance of the game came a couple of minutes later when captain Connor Smith floated a corner to into the box. However, Jamie Hamilton's header was comfortably saved by Portugal keeper Samuel Soares.
Scotland were awarded a free kick outside the box in the 15th minute after a challenge from Bruno Tavares. Thomas Dickson-Peters fired the shot wide to the left of the goal.
Smith fashioned another chance from a corner for Scotland, but Connor McAvoy's header was easily collected by Soares.
Fábio Silva doubled Portugal's lead 25 minutes in. Tomás Estevez played the ball through to Silva who slipped past Dickson-Peters to slot the ball into the net.
Portugal missed a great chance to add another when Silva failed to meet the pass played across the face of goal by Paulo Barnardo.
Silva came close again after half an hour when Scotland keeper Smith produced an impressive double save to deny Portugal a third goal, minutes before Silva beat two defenders to hit the post.
Connor Smith had an attempt for Scotland from the left wing before half time, but his shot was comfortably collected by Soares.
Scotland made two substitutions at half time, with Stuart McKinstry and Reece McAlear coming on for Connor Barron and Thomas Dickson-Peters.
The Scots came out fighting after the break as they pushed into Portugal's half and put more pressure on the leaders.
Jamie Smith pulled off a great save to keep Tiago Ribeiro's shot out and the score line down.
Substitute Stuart McKinstry's narrow effort was saved by Soares, as was Reece McAlear's attempt from a free kick.
Connor Smith passed the captain's armband on to Andrew Winter when he came off for Liam Miller. Aaron Hickey was also replaced by Finn Ecrepont after receiving some treatment on the pitch.
Jamie Smith produced yet another excellent save to deny Pereira in added time.
Scotland had the last chance of the game after McAlear sent a free kick into the box, but Jamie Hamilton's header landed wide of the goal.
It finished 2-0 at the Simple Digital Arena in Paisley, meaning Brian McLaughlin's side will look to bounce back from the defeat when they return to Paisley to take on Russia on Saturday, 23 March.
Portugal: Soares; Esteves, Simoes,Araujo, Brito; Gerson, Daniel, Tavares; Ribeiro, Silva, Bernardo.
Substitutes: Almeida, Brazao, Rego, Cruz, Quizera, Pereira, Tomas, Batalha, Rodrigues.
Scotland: Smith; Hamilton, Logan, McAvoy, Hickey; Winter, Smith, Barron; Dickson, Kennedy, Dickson-Peters.
Substitutes: Slicker, Ecrepont, Morrison, Craig, Lo-Everton, King, McKinstry, Miller, McAlear.


Gary Rosenzweig answers some view questions. How to clean the mighty mouse trackball, using the tab key to navigate through buttons in dialog boxes, where to buy memory and crossbones stickers.
Closed captioning for this video is available on YouTube: MacMost Now 111: Mighty Tab Memory Crossbones.
Hi everybody and welcome to MacMost Now. I'm Gary and today I'm going to answer some of your questions.
First question today comes from Klaus. 'I'd like use the keyboard to navigate through dialogs and select a tab.' Well, you can do this in Leopard but you need to change a setting in your System Preferences. Go to your System Preferences, Keyboard and Mouse Settings and go to Keyboard Shortcuts. At the bottom you'll see a setting for full keyboard access; this determines how the tab key is used inside dialogue boxes. Usually it's set for text boxes and lists only but you can set it for all controls. Once you do that then you can control dialog boxes completely from the keyboard. So for instance here's a text edit document. If I go to Save it I get a dialogue box and now I can tab through all the controls on it including the buttons at the bottom. I get over the cancel button, which has a blue halo around it now that I've hit the tab enough times, I can press the space bar to cancel. I can do the same thing for a simple dialogue box if I go to Close I can go ahead and tab between Don't Save, Cancel and Save. Hit the save bar to activate.
The next question comes from Adam. 'I saw your MacBook Pro in a MacMost video with the crossbones underneath the Apple logo. I was wondering where you got that sticker.' Well, I got that sticker from a website called jobbyroger.com and they sell skull and crossbones for not only MacBook Pro and MacBooks but even the iPhone. Check it out.
The next question is 'I wanted to ask something about the annoying Mighty Mouse Trackball. I'm sure you've heard about how it stops scrolling down all of a sudden. I tried to use a cloth and press hard on it upside down, it worked again but stopped a few hours later. Is there an easier way?' I know exactly what you're talking about. I get it all the time and I think that everybody who has Mighty mouse gets this. It usually scroll sup okay but won't and the way I do that is hold it upside down put a little bit of rubbing alcohol onto a cloth or tissue and clean it that way. Then it works for a while again until it clogs up again and I have to reapply. I guess it's just a fact of life. Hopefully the next generation of Mighty Mouse Trackball will fix this problem.
The next question is from Will. 'What do you use to edit your videos?' Well, a lot of my editing is done on the fly. To record the Podcast I use varasoft's Wire Cast and this takes care of a lot of special effects like the text you've just scrolled right there. That happens live while I'm shooting the video. Then I take it into good old iMovie. I just use the most recent version of iMovie to quickly edit things together. I find that Final Cut Express and Final Cut are a little too broadcast oriented. Since I'm distributing to the web iMovie's just right. Now the last step I use FFmpeg X which is a great little tool for being able to compress your video a little bit better than what regular QuickTime does and that's how I upload the Podcast and upload it to places like You Tube.
The last question is a multi-part one. 'Do you have a favorite manufacturer when it comes to you're upgrading I saw on Craig's List people selling their old RAM off their MacBook Pros. Would that be a safe bet? If I to was to sell my Mac could you give me some tips on how to sell and what to do before I sell it.' Okay, first off, on buying memory there's two places I usually check right away when looking for memory for a Mac. First place I've been shopping at for probably a decade is called thechipmerchant.com. They usually have some pretty good deals and they have good customer service. Another place with good deals and customer service is crucial.com. Now there's a dozen others, these are just the two I happen to visit all the time. Now as for buying things on Craig's List I suppose Craig's List is relevant, whether you buy it on Craig's List or eBay or whatever you're buying from another individual and it's definitely risky. So you have to ask yourself is the price difference worth the risk? I mean if somebody's selling a hundred dollars worth of memory for five bucks and you figure 'well, I got five bucks to waste' then go for it. But if somebody's selling a $100 worth of memory for $90 you have to ask yourself why not just go and pay the little bit of extra money and get it from a place where you know you can get customer service and you can return it if you have to.
Now I've talked about selling or donating your computer before. The thing you want to do is you want to make sure that the hard drive completely cleaned off. So you want to use some sort of advanced program for erasing all the data on the hard drive. I mean, after all you might have used your credit card number on that machine, say entered it into a website, that might have gotten written to the hard drive and some hacker can easily go through and find those numbers on the hard drive even if the file that contained them have been deleted a long time ago.
So you want to search around or ask an expert on how to delete all the files on your drive. It really depends on how old the Mac is, what type of processor's in it, what type of hard drive it is, that sort of thing. There's a lot of utilities out there that'll do this. Now you have a computer with a completely empty hard drive which means it won't do anything. So you want to ask yourself do I want to reinstall the OS on it? You might want to use an older copy of OS X that you're not using anymore since the license for that copy of OS X will go with that machine or you may want to ask whoever you're donating or selling the computer to if they even need that. They can go out and buy their own copy of their operating system or they may already have it. As for reselling your Mac well, well I've only ever resold a Mac to somebody I know. So I don't know what it's like to actually resell online or to a local shop. But just be careful and try to avoid scams. And ask yourself 'is it really worth the trouble?' If you're going to get a $100 or $200 out of an old machine but it's going to cost you days and days of hassle in trying to figure out how to sell it you may just want to try to donate it or maybe find somebody you know that will buy it for a little cheaper.
If you've got a question for me you can email me at questions@MacMost.com. Until next time this is Gary Rosenzweig with MacMost Now.


Alborata Hotel Boutique is a 4* hotel located in Guadalajara, Mexico. It features 17 rooms and swimming pools.
Alborata Hotel Boutique is an elegant property located within a prestigious area just 15 minutes west of the historic center in Guadalajara. The hotel is famous for its colorful architecture, modern furnishings and a quiet, residential atmosphere.
Relax in the outdoor swimming pool and take advantage of a gym, complimentary WiFi and a computer area. Each guestroom is equipped with a Smart TV, fine bath amenities and luxurious mattresses. The hotel restaurant serves exquisite cuisine, which you can savor within the restaurant or in the privacy of your room. There is also a beautifully landscaped terrace that is ideal for hosting weddings or events.


Woonbeurs 2013 was amazing! I know everybody is talking about the VtWonen barn, but my favorite was the 101 Woonideeen home. I loved the colors, the kitchen and concrete bathroom.
I sow a lot of beautiful lamps, but most inspiring for me was Design City and the beautiful prints by Groovy Magnets.


text:
Home » AED
CPR Training for Parents: Why It's Important and What You Should Know
Nearly 350,000 people suffer cardiac arrest annually. Because cardiac arrest leads to the death of one youth athlete every three days in the United States, sports parents should know how to perform CPR and use an AED, which can significantly increase a victim's chances of survival.
Douglas E. Abrams, J.D.
Youth Sports Heroes of the Month: Dan and Susan Farren (Rohnert Park, CA.); Ray Antonopoulos & Jeff Meisner (West Newbury, MA)
Submitted by Douglas E. Abrams, J.D. on Fri, 05/31/2013 - 13:40. | comments
automated external defibrillator
Cardiac Safety
preventing sudden death
In a Cal Ripkin Baseball game on April 13, eight-year-old Matthew Henry was hit in the chest by a pitch and left the batter's box on his way to first base. He collapsed after a few steps, reportedly the victim of commotio cordis ("agitation of the heart," in Latin).
The value of having trained medical personnel and an automated external defibrillator nearby was never more apparent then in this month's Youth Sports Heroes blog honoring two pairs of Good Samaritans who, in an 11-day span, saved the lives of an 8-year-old baseball player and a mom watching her son play baseball.
Lightning Safety Policies: Every Club Or League Needs One
Lightning is the most dangerous and frequently encountered thunderstorm hazard that people experience every year, consistently ranking among the top 2 causes of storm-related deaths in the United States. A new position statement from the National Athletic Trainer's Association contains comprehensive recommendations about ways to minimize risk and incidence of injury.
Athletes Saving Athletes Program Gains NATA Support
The National Athletic Trainers' Association is now an official supporter of Advocates for Injured Athletes and its Athletes Saving AthletesTM program, which provides high school students with training and skills to recognize signs and symptoms of life-threatening injuries, with the aim of reducing the risk and incidence of injury and death among student-athletes.
Preventing Commotio Cordis in Youth Baseball
Young baseball and softball players who receive direct ball impact to the chest wall directly over the heart may develop sudden cardiac arrest, a condition called commotio cordis. Teaching batters to turn away from an inside pitch, and pitchers to react as quickly as possible to a batted ball hit back at them can help reduce the risk, and an AED and a someone trained in CPR should be on site at all times to increase the chances of survival.
Spring Sports Safety Tips
With spring sports beginning for over 40 million young athletes, the National Athletic Trainers' Association (NATA) has ten tips for parents, coaches, and administrators to help prevent injuries and ensure a safe and successful season.


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or Message me for an individual postage quote!