text:
namespace CGFF {

	const uint g_RequiredSystemUniformsCount = 2;
	const QStringList g_RequiredSystemUniforms =
	{
		"sys_ProjectionMatrix",
		"sys_ViewMatrix"
	};

	const uint sys_ProjectionMatrixIndex = 0;
	const uint sys_ViewMatrixIndex = 1;

	BatchRenderer2D::BatchRenderer2D(const QSize& screenSize)
		: Renderer2D()
        , m_shader(nullptr)
        , m_systemUniforms()
        , m_systemUniformBuffers()
        , m_vertexArray(nullptr)
        , m_indexBuffer(nullptr)
        , m_lineIBO(nullptr)
        , m_buffer(nullptr)
        , m_frameBuffer(nullptr)
        , m_postEffectsBuffer(nullptr)
        , m_postEffectsMaterial(nullptr)
        , m_screenMaterial(nullptr)
        , m_strTextures()
        , m_textures()
		, m_indexCount(0)
        , m_viewportSize(screenSize)
        , m_screenSize(screenSize)
        , m_camera(nullptr)
        , m_screenQuad(nullptr)
		, m_indices(nullptr)
        , m_screenBuffer(0)
	{
		init();
	}

	BatchRenderer2D::~BatchRenderer2D()
	{
		if (m_indices)
		{
			delete[] m_indices;
			m_indices = nullptr;
		}
	}

	void BatchRenderer2D::init()
	{
		m_postEffectsEnabled = false;

		m_systemUniforms.resize(g_RequiredSystemUniformsCount);

		m_shader = ShaderFactory::BatchRendererShader();

		const ShaderUniformBufferList& vssu = m_shader->getVSSystemUniforms();
		Q_ASSERT(vssu.size());
		for (uint i = 0; i < vssu.size(); i++)
		{
			QSharedPointer<ShaderUniformBufferDeclaration> ub = vssu[i];
			UniformBuffer buffer(QSharedPointer<uchar>(new uchar[ub->getSize()]), ub->getSize());

			m_systemUniformBuffers.push_back(buffer);

            const ShaderUniformList& t = ub->getUniformDeclarations();

			for (QSharedPointer<ShaderUniformDeclaration> decl : ub->getUniformDeclarations())
			{
				for (uint j = 0; j < g_RequiredSystemUniformsCount; j++)
				{
					if (decl->getName() == g_RequiredSystemUniforms[j])
						m_systemUniforms[j] = BR2DSystemUniform(buffer, decl->getOffset());
				}
			}
		}

		//QMatrix4x4 proj = QMatrix4x4();
		//proj.ortho(0, (float)m_screenSize.width(), 0, (float)m_screenSize.height(), -1.0f, 100.0f);
		//setCamera(QSharedPointer<Camera>(new Camera(proj)));

		m_shader->bind();
		m_vertexArray = VertexArray::create();
		m_vertexArray->bind();

		QSharedPointer<VertexBuffer> buffer = VertexBuffer::create(BufferUsage::DYNAMIC);
		buffer->resize(RENDERER_BUFFER_SIZE);
		LayoutBuffer layout;
		layout.push<QVector3D>("POSITION"); // Position
		layout.push<QVector2D>("TEXCOORD"); // UV
		layout.push<QVector2D>("MASKUV"); // Mask UV
		layout.push<float>("ID"); // Texture Index
		layout.push<float>("MASKID"); // Mask Index
		layout.push<QVector4D>("COLOR", 4, true); // Color
		buffer->setLayout(layout);

		m_vertexArray->pushBuffer(buffer);

		if (m_indices)
			delete[] m_indices;

		m_indices = new uint[RENDERER_INDICES_SIZE];

		int offset = 0;

		for (int i = 0; i < RENDERER_INDICES_SIZE; i += 6)
		{
			m_indices[i] = offset + 0;
			m_indices[i + 1] = offset + 1;
			m_indices[i + 2] = offset + 2;
			m_indices[i + 3] = offset + 2;
			m_indices[i + 4] = offset + 3;
			m_indices[i + 5] = offset + 0;

			offset += 4;
		}

		m_indexBuffer = IndexBuffer::create(m_indices, RENDERER_INDICES_SIZE);
		m_vertexArray->unBind();
		m_indexCount = 0;

#ifdef FRAMEBUFFER_TEST

        m_frameBuffer = Framebuffer2D::create(m_viewportSize.width(), m_viewportSize.height());
        m_screenMaterial = QSharedPointer<MaterialInstance>(new MaterialInstance(QSharedPointer<Material>(new Material(ShaderFactory::FramebufferShader()))));

        //QMatrix4x4 proj = QMatrix4x4();
        //proj.ortho(0, (float)m_screenSize.width(), (float)m_screenSize.height(), 0, -1.0f, 100.0f);
        //m_screenMaterial->setUniform("projectionMatrix", proj);
        //m_screenQuad = MeshFactory::CreateQuad(0, 0, (float)m_screenSize.width(), (float)m_screenSize.height(),
        //    m_screenMaterial);

        m_screenQuad = MeshFactory::CreateScreenQuad(m_screenMaterial);

        m_postEffects = QSharedPointer<PostEffects>(new PostEffects);
        m_postEffectsBuffer = Framebuffer2D::create(m_viewportSize.width(), m_viewportSize.height());

#endif
	}

	float BatchRenderer2D::submitTexture(const QSharedPointer<Texture>& texture)
	{
		float result = 0.0f;
		bool found = false;

		for (uint i = 0; i < m_textures.size(); i++)
		{
			if (m_textures[i] == texture)
			{
				result = (float)(i + 1);
				found = true;
				break;
			}
		}

		if (!found)
		{
			if (m_textures.size() >= RENDERER_MAX_TEXTURES)
			{
				end();
				flush();
				begin();
			}
			m_textures.push_back(texture);
			result = static_cast<float>(m_textures.size());
		}

		return result;
	}

	void BatchRenderer2D::begin()
	{
        if (m_renderTarget == RenderTarget::BUFFER)
        {
#ifdef FRAMEBUFFER_TEST
            if (m_viewportSize != m_frameBuffer->getSize())
            {
                m_frameBuffer.clear();
                m_frameBuffer = Framebuffer2D::create(m_viewportSize.width(), m_viewportSize.height());
                m_postEffectsBuffer.clear();
                m_postEffectsBuffer = Framebuffer2D::create(m_viewportSize.width(), m_viewportSize.height());
                //m_screenQuad.clear();
                //m_screenQuad = MeshFactory::CreateQuad(0, 0, (float)m_screenSize.width(), (float)m_screenSize.height(),
                //    m_screenMaterial);
            }

            if (m_postEffectsEnabled)
            {
                m_postEffectsBuffer->bind();
                Renderer::clear(RENDERER_BUFFER_DEPTH | RENDERER_BUFFER_COLOR);
            }

            m_frameBuffer->bind();
            //Test
            Renderer::clear(RENDERER_BUFFER_DEPTH | RENDERER_BUFFER_COLOR);
            Renderer::setBlendFunction(RendererBlendFunction::ONE, RendererBlendFunction::ZERO);
            if (!m_camera.isNull())
            {
                m_camera->resize(m_screenSize.width(), m_screenSize.height());
                memcpy(m_systemUniforms[sys_ProjectionMatrixIndex].buffer.buffer_pointer.data() + m_systemUniforms[sys_ProjectionMatrixIndex].offset, &m_camera->getProjectionMatrix(), sizeof(QMatrix4x4));
            }

            //QMatrix4x4 proj = QMatrix4x4();
            //proj.ortho(0, (float)m_screenSize.width(), (float)m_screenSize.height(), 0, -1.0f, 100.0f);
            //m_screenMaterial->setUniform("projectionMatrix", proj);
            //Renderer::setViewport(0, 0, m_screenSize.width(), m_screenSize.height());

#endif
        }
        else
        {
			GLCall(Renderer::setViewport(0, 0, m_screenSize.width(), m_screenSize.height()));

			if (!m_camera.isNull())
			{
				m_camera->resize(m_screenSize.width(), m_screenSize.height());
				memcpy(m_systemUniforms[sys_ProjectionMatrixIndex].buffer.buffer_pointer.data() + m_systemUniforms[sys_ProjectionMatrixIndex].offset, &m_camera->getProjectionMatrix(), sizeof(QMatrix4x4));
			}
        }

		m_vertexArray->bind();
		m_buffer = m_vertexArray->getBuffer()->getPointer<VertexData>();
	}

	void BatchRenderer2D::submit(QSharedPointer<Renderable2D>& renderable)
	{
        if (!renderable->isVisible())
            return;

		const QVector3D& position = renderable->getPosition();
		const QVector2D& size = renderable->getSize();
		const QVector4D& color = renderable->getColor();
		const QVector<QVector2D>& UV = renderable->getUV();
		//const GLuint textureId = renderable->getTextureID();
		const QSharedPointer<Texture> texture = renderable->getTexture();

		float ts = 0.0;

		if (!texture.isNull())
		{
            ts = submitTexture(renderable->getTexture());
		}

        QMatrix4x4 maskTransform;
		//const GLuint mid = (m_mask == nullptr) ? 0 : m_mask->texture->textureId();
		const GLuint mid = (m_mask==nullptr) ? 0 : submitTexture(m_mask->texture);
        float ms = 0.0f;

        if (m_mask != nullptr)
        {
            maskTransform = m_mask->transform.inverted();
            ms = submitTexture(m_mask->texture);
        }

        QVector3D vertex = *m_tranformationBack * position;
		//QVector3D tmpVertex = maskTransform * vertex;
		QVector3D tmpVertex = maskTransform * QVector3D(UV[0]);

        m_buffer->vertex = vertex;
		m_buffer->uv = UV[0];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
		m_buffer->tid = ts;
        m_buffer->mid = ms;
		m_buffer->color = color;
		m_buffer++;

		//vertex = *m_tranformationBack * QVector3D(position.x(), position.y() + size.y(), position.z());
		vertex = *m_tranformationBack * QVector3D(position.x() + size.x(), position.y(), position.z());
        tmpVertex = maskTransform * QVector3D(UV[1]);
		m_buffer->vertex = vertex;
		m_buffer->uv = UV[1];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
		m_buffer->tid = ts;
        m_buffer->mid = ms;
		m_buffer->color = color;
		m_buffer++;

        vertex = *m_tranformationBack * QVector3D(position.x() + size.x(), position.y() + size.y(), position.z());
        tmpVertex = maskTransform * QVector3D(UV[2]);
        m_buffer->vertex = vertex;
		m_buffer->uv = UV[2];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
		m_buffer->color = color;
		m_buffer++;

        vertex = *m_tranformationBack * QVector3D(position.x(), position.y() + size.y(), position.z());
        tmpVertex = maskTransform * QVector3D(UV[3]);
        m_buffer->vertex = vertex;
		m_buffer->uv = UV[3];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
		m_buffer->color = color;
		m_buffer++;

		m_indexCount += 6;
	}

    void BatchRenderer2D::drawString(QString text, const QVector3D& position, QVector4D& color, QFont font)
    {
        //Test
        int size = font.pixelSize();
        int width_ = size * text.size();
        int height_ = size;

        // create the QImage and draw txt into it
        QImage textimg(width_, height_, QImage::Format_ARGB32);
        {
            QPainter painter(&textimg);
            textimg.fill(Qt::transparent);
            painter.setBrush(QColor(color.x() * 255, color.y() * 255, color.z() * 255, color.w() * 255));
            painter.setPen(QColor(color.x() * 255, color.y() * 255, color.z() * 255, color.w() * 255));
            //font.setPixelSize(height*0.8);
            painter.setFont(font);
            painter.drawText(0, height_*0.8, text);
        }

        QSharedPointer<Texture> strTexture = Texture2D::createFromImage(textimg);

        m_strTextures.append(strTexture);

        float ts = 0.0f;
        ts = submitTexture(strTexture);

        QVector3D vertex = *m_tranformationBack * position;

        m_buffer->vertex = *m_tranformationBack * position;
        m_buffer->uv = QVector2D(0, 1);
        m_buffer->tid = ts;
        m_buffer->color = color;
        m_buffer++;

        m_buffer->vertex = *m_tranformationBack * QVector3D(position.x()+ width_, position.y(), position.z());
        m_buffer->uv = QVector2D(1, 1);
        m_buffer->tid = ts;
        m_buffer->color = color;
        m_buffer++;

        m_buffer->vertex = *m_tranformationBack * QVector3D(position.x() + width_, position.y() + height_, position.z());
        m_buffer->uv = QVector2D(1, 0);
        m_buffer->tid = ts;
        m_buffer->color = color;
        m_buffer++;

        m_buffer->vertex = *m_tranformationBack * QVector3D(position.x(), position.y() + height_, position.z());
        m_buffer->uv = QVector2D(0, 0);
        m_buffer->tid = ts;
        m_buffer->color = color;
        m_buffer++;

        m_indexCount += 6;

    }

    void BatchRenderer2D::flush()
	{
		//Renderer::setDepthTesting(false);

		m_shader->bind();

        for (uint i = 0; i < m_systemUniformBuffers.size(); i++)
			m_shader->setVSSystemUniformBuffer(m_systemUniformBuffers[i].buffer_pointer.data(), m_systemUniformBuffers[i].size, i);

		for (uint i = 0; i < m_textures.size(); i++)
			m_textures[i]->bind(i);

		m_vertexArray->bind();
		m_indexBuffer->bind();
		m_vertexArray->draw(m_indexCount);
		m_indexBuffer->unBind();
		m_vertexArray->unBind();
        m_shader->unBind();

        for (uint i = 0; i < m_textures.size(); i++)
            m_textures[i]->unBind(i);

#ifdef FRAMEBUFFER_TEST
        if (m_renderTarget == RenderTarget::BUFFER)
        {
            m_frameBuffer->unBind();
            Renderer::setBlendFunction(RendererBlendFunction::SOURCE_ALPHA, RendererBlendFunction::ONE_MINUS_SOURCE_ALPHA);

            // Post Effects pass should go here!
            if (m_postEffectsEnabled)
            {
                m_postEffects->renderPostEffects(m_frameBuffer, m_postEffectsBuffer, m_screenQuad);
            }

            Renderer::setViewport(0, 0, m_screenSize.width(), m_screenSize.height());
            Renderer::setBlendFunction(RendererBlendFunction::SOURCE_ALPHA, RendererBlendFunction::ONE_MINUS_SOURCE_ALPHA);

            if (m_postEffectsEnabled)
            {
                m_postEffectsBuffer->getTexture()->bind();
                m_screenMaterial->setTexture("tex", m_postEffectsBuffer->getTexture());
            }
            else
            {
                m_frameBuffer->getTexture()->bind();
                m_screenMaterial->setTexture("tex", m_frameBuffer->getTexture());
            }

            m_screenMaterial->bind();
            m_screenQuad->bind();
            m_screenQuad->draw();
            m_screenQuad->unBind();
            m_screenMaterial->unbind();
        }
#else
        Renderer::setViewport(0, 0, m_screenSize.width(), m_screenSize.height());
#endif

        m_indexCount = 0;
        m_textures.clear();

		m_strTextures.clear();
	}

	void BatchRenderer2D::end()
	{
		m_vertexArray->getBuffer()->releasePointer();
		m_vertexArray->unBind();
	}

	void BatchRenderer2D::close()
	{
		m_mask.clear();
		m_textures.clear();
		m_strTextures.clear();
	}

	void BatchRenderer2D::setCamera(QSharedPointer<Camera> camera)
	{
		m_camera = camera;

		memcpy(m_systemUniforms[sys_ProjectionMatrixIndex].buffer.buffer_pointer.data() + m_systemUniforms[sys_ProjectionMatrixIndex].offset, &camera->getProjectionMatrix(), sizeof(QMatrix4x4));
		memcpy(m_systemUniforms[sys_ViewMatrixIndex].buffer.buffer_pointer.data() + m_systemUniforms[sys_ViewMatrixIndex].offset, &camera->getViewMatrix(), sizeof(QMatrix4x4));
	}

    void BatchRenderer2D::drawLine(float x0, float y0, float x1, float y1, QVector4D color, float thickness)
    {
        const QVector<QVector2D>& uv = Renderable2D::getDefaultUVs();
        float ts = 0.0f;

        QMatrix4x4 maskTransform;
		const GLuint mid = (m_mask == nullptr) ? 0 : submitTexture(m_mask->texture);
        float ms = 0.0f;

        if (m_mask != nullptr)
        {
            maskTransform = m_mask->transform.inverted();
            ms = submitTexture(m_mask->texture);
        }

        QVector2D normal = QVector2D(y1 - y0, -(x1 - x0)).normalized() * thickness;
        QVector3D vertex = *m_tranformationBack * QVector3D(x0 + normal.x(), y0 + normal.y(), 0.0f);
        QVector3D tmpVertex = maskTransform * QVector3D(uv[0]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[0];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        vertex = *m_tranformationBack * QVector3D(x1 + normal.x(), y1 + normal.y(), 0.0f);
        tmpVertex = maskTransform * QVector3D(uv[1]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[1];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        vertex = *m_tranformationBack * QVector3D(x1 - normal.x(), y1 - normal.y(), 0.0f);
        tmpVertex = maskTransform * QVector3D(uv[2]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[2];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        vertex = *m_tranformationBack * QVector3D(x0 - normal.x(), y0 - normal.y(), 0.0f);
        tmpVertex = maskTransform * QVector3D(uv[3]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[3];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        m_indexCount += 6;
    }

    void BatchRenderer2D::drawLine(const QVector2D& start, const QVector2D& end, QVector4D color, float thickness)
    {
        drawLine(start.x(), start.y(), end.x(), end.y(), color, thickness);
    }

    void BatchRenderer2D::drawRect(float x, float y, float width, float height, QVector4D color, float thickness)
    {
        drawLine(x, y, x + width, y, color, thickness);
        drawLine(x + width, y, x + width, y + height, color, thickness);
        drawLine(x + width, y + height, x, y + height, color, thickness);
        drawLine(x, y + height, x, y, color, thickness);
    }

    void BatchRenderer2D::drawRect(const QRect& rectangle, QVector4D color)
    {
        drawRect(rectangle.x(), rectangle.y(), rectangle.width(), rectangle.height(), color);
    }

    void BatchRenderer2D::fillRect(float x, float y, float width, float height, QVector4D color)
    {
        QVector3D position(x, y, 0.0f);
        QVector2D size(width, height);
        const QVector<QVector2D>& uv = Renderable2D::getDefaultUVs();
        float ts = 0.0f;

        QMatrix4x4 maskTransform;
		const GLuint mid = (m_mask == nullptr) ? 0 : submitTexture(m_mask->texture);
        float ms = 0.0f;

        if (m_mask != nullptr)
        {
            maskTransform = m_mask->transform.inverted();
            ms = submitTexture(m_mask->texture);
        }

        QVector3D vertex = *m_tranformationBack * position;
        QVector3D tmpVertex = maskTransform * QVector3D(uv[0]);

        m_buffer->vertex = vertex;
        m_buffer->uv = uv[0];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        vertex = *m_tranformationBack * QVector3D(position.x() + size.x(), position.y() , position.z());
        tmpVertex = maskTransform * QVector3D(uv[1]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[1];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        vertex = *m_tranformationBack * QVector3D(position.x() + size.x(), position.y() + size.y(), position.z());
        tmpVertex = maskTransform * QVector3D(uv[2]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[2];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        vertex = *m_tranformationBack * QVector3D(position.x(), position.y() + size.y(), position.z());
        tmpVertex = maskTransform * QVector3D(uv[3]);
        m_buffer->vertex = vertex;
        m_buffer->uv = uv[3];
        m_buffer->mask_uv = QVector2D(tmpVertex.x(), tmpVertex.y());
        m_buffer->tid = ts;
        m_buffer->mid = ms;
        m_buffer->color = color;
        m_buffer++;

        m_indexCount += 6;
    }

    void BatchRenderer2D::fillRect(const QRect& rectangle, QVector4D color)
    {
        fillRect(rectangle.x(), rectangle.y(), rectangle.width(), rectangle.height(), color);
    }
}


text:
Where are Stoneman Douglas students, parents, officials now?
By Terry Spencer | The Associated Press 02/10/2019
FILE - In this Aug. 23, 2018, file photo, David Hogg, 18, center right, a survivor of the school shooting at Marjory Stoneman Douglas High School, in Parkland, Fla. (AP Photo/Steven Senne, File)
The massacre that left 17 dead at Marjory Stoneman Douglas High School pushed students, parents, officials and others into the national limelight, something most never sought. A look at where some of the most prominent are today:
EMMA GONZALEZ — Gonzalez, 19, became known for her "We Call B.S." speech criticizing politicians who accept money from the National Rifle Association, which she gave days after the shooting during a Fort Lauderdale rally. She, David Hogg and other March for Our Lives founders were featured on the cover of Time magazine. They spent the summer as part of the "Road to Change" tour, which registered young voters around the country. She is attending Florida's New College.
DAVID HOGG — Hogg, 18, became the most prominent spokesman for March for Our Lives, a group he and other Stoneman Douglas students founded that is pushing for stronger gun laws. It won the International Children's Peace Prize. His activism led to significant criticism, including death threats. He and his younger sister, Lauren, wrote a book, "#NeverAgain: A New Generation Draws the Line." He will be attending Harvard in the fall.
KYLE KASHUV — The Stoneman Douglas senior has become the most prominent conservative voice among the students, meeting with President Donald Trump, Republican members of Congress and Supreme Court Justice Clarence Thomas. Kashuv was a member of Gov. Ron DeSantis' transition team and is high school outreach director for Turning Point USA, a conservative group.
ANDREW POLLACK — Pollack, whose 18-year-old daughter Meadow died in the shooting, became the most outspoken critic of school and law enforcement officials among the victims' parents and a force in Florida conservative politics. He has met with Trump, and was on DeSantis' transition team. He is pushing for the removal of Broward school Superintendent Robert Runcie and is suing suspect Nikolas Cruz, the Broward school district and sheriff's office and former Broward sheriff's Deputy Scot Peterson, who was on duty at the school during the shooting but did not enter the building to confront the shooter.
FRED GUTTENBERG — Guttenberg, whose 14-year-old daughter Jaime was killed, has become an outspoken advocate for gun control and liberal causes. He drew national attention when he approached new Supreme Court Justice Brett Kavanaugh during his confirmation hearing and extended his hand, only to have Kavanaugh walk away. Guttenberg was part of the transition team for new state Agriculture Commissioner Nikki Fried, Florida's only statewide Democratic officeholder.
RYAN PETTY — Petty, whose 14-year-old daughter Alaina died, was appointed to the state commission investigating the shooting's causes. His comments tended to hit at police and school system failures he perceived. He lost a bid for the Broward County school board, but was also part of DeSantis' transition team.
MAX SCHACHTER — Schacter, whose 14-year-old son Alex died, became the emotional voice of the parents as a member of the state commission and founder of the group, "Safe Schools for Alex." He has traveled extensively looking at school security systems.
LORI ALHADEFF — Alhadeff, whose 14-year-old daughter Alyssa was killed, won a school board seat representing Parkland in August. She tried hiring a Runcie critic as her secretary, but the superintendent said the woman, a college instructor who holds a doctorate, was unqualified because she didn't have related experience. Alhadeff has pushed Runcie to set a timeline for implementing school security projects.
TONY MONTALTO — Montalto, whose 14-year-old daughter Gina was killed, is president of "Stand with Parkland," a group of parents and spouses of the victims. The group has pushed for enhanced school security measures, better mental health screening programs and universal background checks for gun purchases.
MANUEL OLIVER — Oliver, whose 17-year-old son Joaquin died, is an artist who has created projects honoring his son and condemning gun violence. He recently took on comic Louis CK, who mocked the victims during a December performance. At his website, changetheref.org, Oliver poses as a standup comedian and in the form of a joke he tells about dropping his son off the day he died. No one laughs.
ROBERT RUNCIE — The Broward County school superintendent remains in office over the objection of the victims' families, as he has the backing of a majority of the nine-member school board. DeSantis has hinted he would like to suspend Runcie, but state law won't allow it as Runcie is an appointed official, not elected.
SCOTT ISRAEL – DeSantis suspended the Broward County sheriff on Jan. 11, saying he "repeatedly failed and has demonstrated a pattern of poor leadership." Before the shooting, Israel had changed his department's policy to say deputies "may" confront shooters from "shall." Critics say that gave eight deputies an excuse for not confronting the gunman when they arrived during the shooting but stayed outside. Israel's attorneys say he intends to challenge the suspension. He intends to run again next year.
SCOT PETERSON — Peterson, a longtime Broward sheriff's deputy assigned to school, retired shortly after the shooting. Security video showed he drew his gun but did not enter the three-story freshman building where the killings took place. Instead, he took cover nearby and stayed there for about 50 minutes. In interviews with the "Today" show and The Washington Post, he said he did not know where the shots were coming from. He was subpoenaed to testify before the state investigative commission, but invoked his Fifth Amendment right to silence after it was announced he is under criminal investigation. The commission concluded that he lied about not knowing the location of the shooter, and several members called him a coward. He is collecting a pension of more than $100,000 annually.
SUSPECT AND FAMILY
NIKOLAS CRUZ — Cruz, 20, remains jailed in Broward County, charged with 17 counts of first-degree murder. His attorneys have said the former Stoneman Douglas student would plead guilty in exchange for a life sentence, but prosecutors are seeking the death penalty. No trial date has been set. In November, he was charged with attacking a jail guard who investigators say told him not to drag his sandals while walking. The guard fended off the attack, investigators said.
ZACHARY CRUZ — The suspect's 18-year-old brother pleaded no contest in March to trespassing at the school 33 days after the shooting. He was re-arrested weeks later for violating probation for driving without a license and for driving near a school, but was quickly released. He has moved to Virginia, and has shown up at some of his brother's court hearings.
FILE- In this Nov. 15, 2018, file photo, Broward County Public Schools Superintendent Robert Runcie speaks before the Marjory Stoneman Douglas High School Public Safety Commission in Sunrise, Fla. (AP Photo/Brynn Anderson, File)
FILE – In this Feb. 18, 2015, file frame from video from Broward County Public Schools, school resource officer Scot Peterson talks during a school board meeting of Broward County, Fla. (Broward County Public Schools via AP, File)
FILE- In this Jan. 11, 2019, file photo, suspended Broward County Sheriff Scott Israel, center, leaves a news conference surrounded by supporters in Fort Lauderdale, Fla. (AP Photo/Wilfredo Lee, File)
FILE – In this June 7, 2018, file photo, Ryan Petty asks a question during the Marjory Stoneman Douglas High School Public Safety Commission Meeting in Sunrise, Fla. (AP Photo/Wilfredo Lee, File)
FILE – In this Aug. 16, 2018, file photo, Homeland Security Secretary Kirstjen Nielsen, foreground, talks with Max Schachter, left, father of Alex Schachter, who was killed during the Marjory Stoneman Douglas High School shooting, as they arrive for a meeting of the Federal Commission on School Safety in the Indian Treaty Room of the Eisenhower Executive Office Building in Washington. (AP Photo/Pablo Martinez Monsivais, File)
FILE – In this Wednesday, Jan. 16, 2019, file photo, Parkland school shooting suspect Nikolas Cruz is escorted into the courtroom for a status hearing at the Broward Courthouse in Fort Lauderdale, Fla. (John McCall/South Florida Sun-Sentinel via AP, Pool, File)
FILE – In this Nov. 15, 2018, file photo, Broward County School Superintendent Robert Runcie walks to the podium to testify during the Marjory Stoneman Douglas High School Public Safety Commission in Sunrise, Fla. (Mike Stocker/South Florida Sun-Sentinel via AP, Pool)
FILE – In this Nov. 15, 2018, file photo, Andrew Pollack, center, the father of Meadow Pollack talk during the Marjory Stoneman Douglas High School Public Safety Commission meeting in Sunrise, Fla. (Mike Stocker/South Florida Sun-Sentinel via AP, Pool, FIle)
FILE- In this Aug. 9, 2018, file photo, Tony Montalto, father of Gina Rose, a victim of the Marjory Stoneman Douglas High School shooting, speaks during a news conference in Sunrise, Fla. (Taimy Alvarez/South Florida Sun-Sentinel via AP, File)
FILE- In this May 11, 2018 file photo attorney Mark Lowry makes his argument on behalf of his client, Zachary Cruz, left, during a hearing at the Broward County Courthouse in Fort Lauderdale, Fla. (Amy Beth Bennett/South Florida Sun-Sentinel via AP, Pool, File)
Tags:Shootings Florida David Hogg Parkland Florida school shooting Stoneman Douglas Categories: U.S. Florida
Politics 1 hour ago
U.S. 10 hours ago
Nothing is more powerful than God
The American President 12/18/2018
Police: 69-year-old man dies after attacking migrant jail
Police release IDs of gunman, 2 victims in dealership attack
Charges filed in killing of St. Louis-area police officer
President Trump Welcomes Members of Team USA for the Special Olympics World Games
U.S. news 07/17/2019
Latin America 07/17/2019

redpajama_set_name: RedPajamaCommonCrawl


text:
Krobielowice (Duits Krieblowitz, 1937–45 Blüchersruh) is een dorp in de gemeente Kąty Wrocławskie (Kanth) in het powiat Wrocławski in het Woiwodschap Neder-Silezië in Polen. De plaats ligt aan het rivertje Czarna Woda (zwart water), een zijrivier van de Bystrzyca. Vlak bij het dorp ligt het mausoleum van veldmaarschalk Blücher, die bij het dorp een landgoed had.

plaats in Neder-Silezië

redpajama_set_name: RedPajamaWikipedia


text:
Academy for Jewish Religion > Divrei Torah > Passover
by Rabbi Isaac Mann
One of the key principles that the Haggadah follows in recounting the story of the exodus of the Israelites from Egypt is "matchil be'genut u'mesayim be'shevah" (literally, "one begins with the disgrace and ends with the glory"), i.e. one starts with the negative or low point of our history and concludes with the positive. What is the negative? On this Rav and Shmuel disagree, as recorded in the Talmud (Pesahim 116a) – "Rav said that one should begin by saying: At first our forefathers were idol worshippers, before concluding with words of glory. And Shmuel said: The disgrace with which one should begin his answer is: We were slaves.
It would appear that by following this order, whether according to Rav or Shmuel, we are focusing our attention on the glorious outcome of the Exodus story, namely our emancipation from Egypt and achievement of freedom. By starting out with what we were in the beginning, with the part that we are not proud of, both spiritually (as idol-worshippers) and physically (as slaves), we are highlighting the freedom aspect. How much more can we appreciate freedom and liberty when initially we were deprived of that. Just as one who was sick and then recovers is far more grateful for his good health, so too one who was deprived of the opportunity to worship the One God and then succeeds in being able to do so, spiritually and physically, has greater appreciation for that gift than one who never had the deprivation.
However, there is another way of understanding the above-mentioned principle. The Rabbis did not insist that we start the story of the Exodus with the negative solely to underscore the shevah, the glorious outcome, but rather they saw the genut as an integral part of the Exodus and something that is very important to our history. It is and was what shaped the Jewish nation and made it who we are. By going through a long period of slavery, we learned what it means to be a slave and how not to treat others. We became a nation that is merciful and caring, traits that are in our DNA, so to speak, because of our experience. Thus, we were forged in an oven of oppression and emerged from it to never subjugate others to such an experience that we went through. Thus. The many references in the Torah to remember that we were slaves in the land of Egypt.
In this light, we can understand why Abraham never challenged God when he was told that his descendants will become slaves in a foreign nation and that they will be oppressed for four hundred years (Gen. 15:13). Could he not have pleaded for his offspring, as he did for the inhabitants of Sodom and Gomorrah? Apparently, he understood that God's prophetic message to him was not to be understood as a punishment to be meted out, but rather it was a blessing that would allow for his descendants to become a nation chosen by God who would emulate the Almighty and become a truly kind and merciful people. That could only have happened through the experience that they had in Egypt. The low point of our history, therefore, didn't just lead to the high point – it became part of our high point.
Thanks to all of you who prayed for me, called me, and helped me during my recent illness and hospital stays. May you all have a hag kasher ve'someiah.
Rabbi Isaac Mann is on the rabbinic faculty of AJR. He is the rabbi of the Austrian Shul on the Upper West Side and serves as chaplain at Metropolitan Hospital and Bronx-Lebanon Hospital.


Luxury Golf Villas is located in Belek downtown. Belek is one of the center of Turkey's tourism industry. It is a developing golf center of Turkey. Every facilities like markets, famous stores, restaurants and cafes are at short walking distance from these holiday villas. Shuttles to Belek Beach is departing just 150 meters away from the villas. Perfect sandy beach is close to these luxury villas for sale.
Luxury holiday villas for sale in Turkey consist 3 buildings. Each building has a large private swimming pool with jacuzzi, a private car entrance road, a walking path, fitness center, Turkish bath, outdoor car parking area and 7/24 security and security camera system. Luxury villas have modern decorating and making by quality materials.
All villas have stylish interior decoration. Each villa has 5 bedrooms with private bathroom and sauna, dressing room, central heating system, air-conditioning (each room), white goods, kitchen appliances, BBQ, Wi-Fi, bathtub and satellite TV system.


text:
<!doctype html>

  <meta charset="UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"/>

<meta http-equiv="Cache-Control" content="no-transform" />
<meta http-equiv="Cache-Control" content="no-siteapp" />

  <link href="/vendors/fancybox/source/jquery.fancybox.css?v=2.1.5" rel="stylesheet" type="text/css"/>

  <link href="//fonts.googleapis.com/css?family=Lato:300,400,700,400italic&subset=latin,latin-ext" rel="stylesheet" type="text/css">

<link href="/vendors/font-awesome/css/font-awesome.min.css?v=4.4.0" rel="stylesheet" type="text/css" />

<link href="/css/main.css?v=0.5.0" rel="stylesheet" type="text/css" />

  <meta name="keywords" content="Hexo, NexT" />

  <link rel="shortcut icon" type="image/x-icon" href="/favicon.ico?v=0.5.0" />

<meta name="description" content="学习总结,思考感悟,求知奋斗">
<meta property="og:type" content="website">
<meta property="og:title" content="智慧与力量 | 求知者">
<meta property="og:url" content="http://stanhu.cc/tags/太阳能/index.html">
<meta property="og:site_name" content="智慧与力量 | 求知者">
<meta property="og:description" content="学习总结,思考感悟,求知奋斗">
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="智慧与力量 | 求知者">
<meta name="twitter:description" content="学习总结,思考感悟,求知奋斗">

  <title> 标签: 太阳能 | 智慧与力量 | 求知者 </title>

      智慧与力量 | 求知者

创作,英语,编程,学习......

  <button>

  </button>

            首页

            分类

            归档

            标签

            menu.画廊

        太阳能
        标签

                (翻译)太阳光回收材料可能会引领太阳能电池技术新的飞跃

        <time class="post-time" itemprop="dateCreated"
              datetime="2016-03-27T18:23:40+08:00"
              content="2016-03-27" >
          03-27
        </time>

Stan Hu

学习总结,思考感悟,求知奋斗

              15
              日志

                10
                标签

                     GitHub

                     ZhiHu

                     JianShu

  ©
  2016

  Stan Hu

  由 Hexo 强力驱动

  主题 -

    NexT.Pisces

redpajama_set_name: RedPajamaGithub


text:
An Act Of God
by David Javerbaum, directed by Benji Sperring
Played UK premiere 2019/2020 at The Vaults London
'Zoe Lyons is diabolically glorious' Broadway World
After many millennia, and in just 90 minutes, God (award-winning comedian Zoe Lyons as seen on Mock The Week and Celebrity Masterchef) assisted by her devoted angels Michael (Matt Tedford, aka 'Margaret Thatcher Queen of Soho') and Gabriel (Tom Bowen, Johnny Castle in 'Dirty Dancing the Musical') will answer some of the deepest questions that have plagued mankind since creation.
In this very alternative Christmas message, An Act of God sees a dissatisfied deity, weary of the original Ten Commandments, delivering a new version: a fresh set of rules for the modern world. This sinfully funny comedy delivers a new meaning to divine intervention as The "One" gives the first and last word on everything mankind has wrought on the planet.
An Act of God, written by former 'The Daily Show with Jon Stewart' writer David Javerbaum, was twice a smash hit on Broadway (starring Jim Parsons, Sheldon Cooper in the TV sitcom 'The Big Bang Theory', and Sean Hayes, Jack in 'Will and Grace'). For this UK premiere, Javerbaum has rewritten the play to feature bespoke material for Zoe Lyons and a British audience. He also continues to run the controversial Twitter account @TheTweetOfGod, through which God shares thoughts on world events with over six million followers.


I've always wanted to step into the LivingSocial building here in DC. I got a chance to do so through an event that was held there last week - Faith in Fashion's Future: Rent The Runway Pop-Up Showroom. It was a chance to rent gorgeous formal wear and party wear for that special occasion coming up, like say, Inauguration Weekend balls. There was a long line of ladies waiting to scour and try on designer dresses. Luckily, since I rsvp'd I was able to walk right on in and enjoy the scene.
Brea waiting in line to try on a very popular dress that was worn by a VERY popular lady recently.


Sets back off the road for privacy. Large 3 Bedroom, 1 1/2 bath split on main floor with wide front entry. Includes finished "lower" level with a full eat-in kitchen, family room w/wood burning stove, full bath, large laundry room & 2 additional bedrooms, makes this a 5 Bedroom, 2.5 bath home with 2 full kitchens, 2 car attached garage, detached 24x24 garage & shed, back deck with roll up awning. Partially fenced yard and gazebo. This well constructed and well maintained home includes six panel doors.


Finally available, a high quality book of the original classic edition of Letters on Astronomy - in which the Elements of the Science are Familiarly - Explained in Connection with Biographical Sketches of the - Most Eminent Astronomers. It was previously published by other bona fide publishers, and is now, after many years, back in print. This is a new and freshly published edition of this culturally important work by Denison Olmsted, which is now, at last, again available to you. Get the PDF and EPUB NOW as well. Included in your purchase you have Letters on Astronomy - in which the Elements of the Science are Familiarly - Explained in Connection with Biographical Sketches of the - Most Eminent Astronomers in EPUB AND PDF format to read on any tablet, eReader, desktop, laptop or smartphone simultaneous - Get it NOW. Enjoy this classic work today. These selected paragraphs distill the contents and give you a quick look inside Letters on Astronomy - in which the Elements of the Science are Familiarly - Explained in Connection with Biographical Sketches of the - Most Eminent Astronomers:Look inside the book: A circle cut around the apple, half way between the poles, will be the equator, and several other circles cut between the equator and the poles, parallel to the equator, will represent parallels of latitude, of which, two, drawn twenty-three and a half degrees from the equator, will be the tropics, and two others, at the same distance from the poles, will be the polar circles. ...When you have thus made a sphere for yourself, or, with an artificial globe before you, if you have access to one, proceed to point out on it the various arcs of azimuth and altitude, right ascension and declination, terrestrial and celestial latitude and longitude,-these last being referred to the equator on the earth, and to the ecliptic in the heavens. ...If, as I trust, you have gained a clear and familiar knowledge of the circles and divisions of the sphere, and of the mode of estimating the position of a heavenly body by its azimuth and altitude, or by its right ascension and declination, or by its longitude and latitude, you will now enter with advantage upon an account of those instruments, by means of which our knowledge of astronomy has been greatly promoted and perfected. About Denison Olmsted, the Author: Olmsted possessed considerable mechanical talent, which he used in promoting and perfecting the inventions of others, but while he himself frequently invented articles of convenience and comfort, such as the Olmsted stove, he seldom secured his rights by patents. ...It was followed by various text-books on natural philosophy and astronomy, but he is chiefly known to the scientific world for his observations on hail (1830), meteors and the aurora borealis (see Smithsonian Contributions, vol. viii, Washington, 1850).


Florence – a place I've always wanted to visit. I've dreamed of actually being in the same room as the fabulous Uccello, Botticelli and other master works in the Uffizzi for as long as I can remember. As it turns out, August is the very busiest, hence worst, time of year to visit. No-one told me booking gallery tickets in advance might be a good idea….until it was too late. As I refuse to spend half a day queueing for anything, getting into the Uffizzi will have to remain a dream for the time being…not that I mind, there's so much else to see. Read on (unless you're allergic to pictures of angels or stone lions) to find out what I did manage to discover, and why I'll never be the same again.
Isn't it extraordinary how we've managed to make something as intrinsically fabulous as flying – actually leaving the ground, reliably, safely and reasonably economically – so tedious and stressful. Nothing will ever manage to completely deaden the magic of take-off itself, but almost every other aspect of the process has become dull beyond belief.
Looking around at random, I'm not entirely re-assured to realise that this is not just me being miserable, either. It's mid-August, so it seems reasonable to suppose that most of the people around me are holiday-bound, but almost everyone looks stressed, bored, tired or irritable. So much so that the odd face showing anticipation, enjoyment…or any of the more or less positive emotions generally associated with 'holiday' stick out like a sore thumb….to the extent that I begin to suspect them of employing chemical assistance, probably quite unjustly.
Maybe it's just something about these transitory spaces – departure lounges, motorway service stations, bus stations and the like – places that will only ever be on the way to somewhere else. Dead spaces that are never true destinations themselves. Apart, that is, from the great railway stations – honourable exceptions that are worth visiting for their own sakes. Is it, I wonder, something to do with the romance of rail ? Or is it that places like St. Pancras, Grand Central or Gare du Nord share a certain spirit…built as temples of transport, when going somewhere else could still be an adventure, something to be celebrated.
Nothing celebratory, it seems to me, about even the best of 20th or 21st century transitory spaces (and Manchester Airport, whilst not the worst, is far from being the best). Architecturally wonderful though some of them may be, they are simple too efficient to celebrate anything apart from their own efficacy at moving stupendous numbers of people smoothly through their shiny, soul-less bowels. We all benefit, and one should be grateful, but looking around it's hard to spot anyone that seems to be enjoying themselves.
Abstract brooding about the difficulties of balancing efficiency and humanity in designing these places recedes, as it becomes increasingly apparent that something has gone wrong, that the first of my two flights to the sun (all change at Zurich) will be delayed.
There is now a small group of folks – would-be passengers of flight 395 – clustered anxiously around one of the information screens. We gaze hopefully up at the blinking display, acolytes of some strange information cult. As it becomes more and more obvious that 'more information in 15 minutes' is simply a black lie, a loose camaraderie develops. We're all in this together long enough to overcome traditional British reserve – to the extent that I now know the names of 2 of my fellow strand-ees, and can recognise several more by sight ! Connor, a chatty history student from Manchester, is going to visit friends in Zurich…anyone else going to Florence? Yes, says Vicky, cross-legged next to me on the floor. Right, let's see … 15mins later I've not only managed to re-book the connecting flights which we were obviously going to miss, but have also got someone to contact my hotel in Florence and arranged a night's refund! Vicky has been busy too, having selflessly queued at the information desk, she tells us that it's apparently something to do with faulty runway lights here at Manchester, but the flight's definitely not cancelled, only delayed. Oh, and we can go and get something to eat upstairs, courtesy of the airport. Which has very small pockets, as it can only afford £4 a head which will just about cover a sandwich and a drink at the inflated 'hah, we've got you now, where else can you go' prices charged here.
And we do, finally go (nearly 5 hours late). Despite everything, it's a sunny afternoon, and as we break through the clouds into the wide blue yonder I'm gazing out of the window and grinning like a fool. Nothing ever spoils this magic moment.
A short, pleasant flight, a lot of waiting and some irate (and pointless) ranting by a gentleman with a dodgy haircut and no patience later, our jolly band of travellers is finally on it's way to the Zurich Airport Hilton for the night. Courtesy (and they have been extremely courteous, and efficient) of the airline.
Except we're not, because the idiot in the Merc in front has apparently driven down the wrong bit, and doesn't have the pass, or spell, or whatever it takes to get through the yellow barrier in front of him. For some reason, resolving this eventually involves the idiot, the driver of our mini-bus and a bulky, frowning security person… and a lot of earnest discussion. Welcome to Zurich.
Canvassing the folks in the bus, whilst we wait, I'm happy to discover I'm not the only one who looked out of the window on the way here and thought that the whole country looked remarkably neat and well-kempt. I suspect I am, however, the only person who subsequently amused themselves imagining a giant, field-sized hoovery/comb contraption, industriously wielded by well-organized gangs of rubicund Swiss farmers. According to a complicated rota.
Peversely, I now long to meet a messy, disorganised Switzer with no respect for authority. (The idiot in front doesn't count, the Merc bears German plates) Not likely in the hotel, where all is bland, polite efficiency, tastefully subdued lighting and seemingly endless corridors. I could have sworn it looked like a multi-story building from outside, yet the lift only appears to go downwards. Is it built in a huge hole ? Two floors down and yet there's a service road outside my window. Eh? I'm confused.
We've been given vouchers for a meal, but it's late, and I'm too tired to be hungry. Can I trade it in for a drink or two, instead? I spend a bizarre but enjoyable sojourn in a very plush bar with Vicky (who I learn works for a theatre company in Lancaster as a DSM) and a refugee from 'Auf Wiedersehn, Pet' , geordie accent and all. I never did learn his name, but he'd a great fund of tales of dodgy doings all over Europe.
Despite the comfortable bed, too much to drink late at night combined with general anxiety ensures I get very little sleep. It's so early it's still dark when the minibus decants me – bleary eyed, head full of lead and stomach churning – back at the airport. Not exactly an auspicious start.
This flight is on time, and it's half-empty. It's become a lovely sunny morning and there's hardly any cloud, so I can look down and enjoy the Alps on the way.
Clutching these signs of good fortune to my chest, I choose to believe that it gets better from here on in.
Hi Alan – it seems that as most lands have been discovered, colonised and recolonised, travel has lost it's romance and airports are a cross between a vast holding pen and temple of high priced shopping. As you say, air travel is still something to marvel at and yet the waiting experience is ghastly, perhaps they do this to make sure people know that they are just passing through! Looking forward to reading the rest of your adventures!
Agree about the sad demise of the romance of travel, and that certainly doesn't help any, but I do think there is something missing at the heart of a lot of modern architecture…maybe something to do with all the constraints people have to design within, I don't know..


text:
Home RFID News Manufacturing RFID New UHF RFID IronTag is Made to Tolerate Various Harsh Types of...
New UHF RFID IronTag is Made to Tolerate Various Harsh Types of Conditions
IronTag – Rugged UHF RFID Tag
(RFIDWorld.ca) Canadian radio frequency identification (RFID) technology provider, RFID Canada, is introducing a new UHF Tag called the IronTag™.
The IronTag UHF transponder, is optimally engineered for high performance when mounted on metal surfaces. Originally designed for tracking aircraft parts, the rugged IronTag devices tolerate the harsh conditions of manufacturing and processing, as well as vehicle and equipment operation. They are the ideal tag for tracking metallic assets subject to demanding conditions, delivering:
Extreme durability
An exceptional size-to-performance ratio
Advanced anti-collision capability and fast data rate communication
The IronTag is waterproof; resistant to shock, vibration and chemical exposure; and able to withstand temperatures from -40°C to +180°C (-40°F to +356° F).
The compact unit measures only 53mm x 23mm x 7 mm (2.1" x 0.9" x 0.27") and when mounted on metal, delivers a read range of up to 4m (13ft). Available in an 896 MHz version to meet EU standards, or 915 MHz for NA standards, the contactless chip provides a 512-bit user memory in addition to 96-bit EPC and 64-bit TID. IronTag can be mounted with industrial glues, or adhered with the optional high-temperature-resistant adhesive sticker.
IronTag 176 transponders are compliant with UHF EPC Class 1 Gen 2 and ISO 18000-6C, and meet ATA Spec 2000 and SAE AS5678 specifications.
The Iron Tag™ is manufactured by HID Global.
About RFID Canada
RFID Canada is a technology provider. Products include all Passive frequencies – Low (LF), High (HF) and Ultra High (UHF) as well as Active frequency. RFID Canada is the Canadian distributor for Texas Instruments, Feig Electronic and Agrident.
RFID Canada provides the vital foundation to any RFID-based system and has been involved in successfully implementing over 200 systems globally.
RFID Canada, with its network of partners, has successfully implemented applications such as Animal Identification, Document Tracking, Traceability, Asset Tracking, Work-in-Process, Stock Replenishment, Personal Identification and Sporting Events in a wide range of industries including Agriculture, Manufacturing, Transportation, Supply Chain and Distribution, Retail, Healthcare, Pharmaceutical, Libraries, Government and many others.
About HID Global
HID Global is the trusted source for secure identity solutions for millions of customers around the world. Recognized for robust quality, innovative designs and industry leadership, HID Global is the supplier of choice for OEMs, system integrators and application developers serving a variety of markets. These markets include physical and logical access control, including strong authentication and credential management; card printing and personalization; visitor management systems; highly secure government and citizen ID; and identification RFID technologies used in animal ID and industry and logistics applications. The company's primary brands include ActivIdentity(R), EasyLobby(R), FARGO(R), LaserCard(R) and HID(R). Headquartered in Irvine, California, HID Global has over 2,000 employees worldwide and operates international offices that support more than 100 countries. HID Global(R) is an ASSA ABLOY Group brand.
IronTag is a registered trademark of HID Global in the U.S. and/or other countries. All other trademarks, service marks, and product or service names are trademarks or registered trademarks of their respective owners.
HID, the HID logo are trademarks or registered trademarks of HID Global in the U.S. and/or other countries. All other trademarks, service marks, and product or service names are trademarks or registered trademarks of their respective owners.
RFID Canada Introduces New UHF Tag for Curved Surfaces
RFID On Metal Tags Tracking Shipping Containers
RFID and Video Surveillance: Perfect match for asset tracking
IronTag
RFID Canada
UHF EPC
UHF RFID
waterproof rfid tags
Previous articleRFID Keycards Provider Acquired by Lodging Access Systems
Next articleNew TI Products Help Smart Meter Developers Simplify Designs & Complexity with NFC Capabilities


hotel properties, two upscale shopping destinations, nightlife, and historical attractions all within walking distance of the center. The Boylston Street hallway offers attendees one-of-a-kind views of the Back Bay, the Charles River, and Cambridge.
The Hynes Convention Center is accessible via several bus routes and is just steps away from four subway stations: Hynes Convention Center, Copley, and Prudential on the Green line and Back Bay on the Orange line. See here for the public transit map.
Cab stands are located across the street from the Prudential Center and just outside of the Boylston Street entrance to the Hynes.


text:
Select other Islanders Bailey, Josh Barzal, Mathew Beauvillier, Anthony Boychuk, Johnny Cizikas, Casey Clutterbuck, Cal Dal Colle, Michael Eberle, Jordan Fritz, Tanner Greiss, Thomas Hickey, Thomas Johnston, Ross Komarov, Leo Kuhnhackl, Tom Ladd, Andrew Leddy, Nick Lee, Anders Martin, Matt Mayfield, Scott Nelson, Brock Pelech, Adam Pulock, Ryan Toews, Devon Varlamov, Semyon Islanders Roster
Jordan Eberle
Team: New York Islanders Height: 5-11 Born: 5/15/1990
Position: RW Weight: 187 Birthplace: Regina, Saskatchewan
Game Logs 2018-2019
Date Opp Result G A Pts +/- PIM SOG SPct. PP PPA SHG SHA GWG TOI
10/04 @ Car W 2-1 0 0 0 1 0 4 - 0 0 0 0 0 17:05
10/06 Nsh L 3-4 0 0 0 -1 2 1 - 0 0 0 0 0 18:35
10/08 SJ W 4-0 0 0 0 0 0 1 - 0 0 0 0 0 17:29
10/13 @ Nsh L 2-5 0 1 1 0 0 1 - 0 0 0 0 0 21:09
10/17 @ Anh L 1-4 0 0 0 -2 0 3 - 0 0 0 0 0 21:28
10/18 @ LA W 7-2 0 1 1 1 0 5 - 0 1 0 0 0 16:27
10/20 @ SJ L 1-4 0 0 0 -2 0 0 - 0 0 0 0 0 14:49
10/24 Fla OTL 2-3 1 0 1 0 0 1 100.0% 1 0 0 0 0 15:21
10/27 @ Phi W 6-1 0 1 1 0 2 0 - 0 0 0 0 0 15:10
10/30 @ Pit W 6-3 2 0 2 -1 0 3 66.7% 1 0 0 0 1 15:45
11/01 Pit W-SO 3-2 0 0 0 0 0 1 - 0 0 0 0 0 17:39
11/03 NJ W 3-0 1 0 1 0 0 5 20.0% 1 0 0 0 1 15:25
11/05 Mon L-SO 3-4 0 0 0 0 0 2 - 0 0 0 0 0 17:26
11/08 @ TB L 2-4 0 0 0 -4 2 1 - 0 0 0 0 0 13:55
11/10 @ Fla L 2-4 0 0 0 0 0 0 - 0 0 0 0 0 18:16
11/13 Van W 5-2 1 1 2 2 0 2 50.0% 0 0 0 0 1 17:50
11/15 NYR W 7-5 0 1 1 1 2 0 - 0 0 0 0 0 15:51
11/18 Dal L 2-6 0 0 0 -2 0 3 - 0 0 0 0 0 13:47
11/21 @ NYR L 0-5 0 0 0 -2 0 2 - 0 0 0 0 0 15:10
11/23 @ NJ W 4-3 1 0 1 0 0 5 20.0% 0 0 0 0 0 17:33
11/24 Car W 4-1 0 0 0 1 2 2 - 0 0 0 0 0 15:04
11/26 Was L 1-4 0 0 0 -1 0 1 - 0 0 0 0 0 18:19
11/29 @ Bos L-SO 1-2 0 0 0 0 0 2 - 0 0 0 0 0 19:41
12/01 Cls W 3-2 0 2 2 2 2 3 - 0 0 0 0 0 14:53
12/04 Wpg L 1-3 0 0 0 -1 0 1 - 0 0 0 0 0 17:53
12/06 @ Pit L 2-6 0 0 0 0 0 0 - 0 0 0 0 0 14:38
12/08 @ Det W 3-2 0 0 0 -2 0 2 - 0 0 0 0 0 15:15
12/10 Pit L-SO 1-2 0 0 0 0 0 1 - 0 0 0 0 0 14:07
12/12 VGK L 2-3 0 0 0 -2 0 2 - 0 0 0 0 0 18:16
12/15 Det W-SO 4-3 0 0 0 0 0 1 - 0 0 0 0 0 20:41
12/17 @ Col W 4-1 1 1 2 1 0 2 50.0% 0 1 0 0 0 14:32
12/18 @ Ari W 3-1 0 1 1 1 0 3 - 0 0 0 0 0 16:05
12/20 @ VGK L 2-4 0 1 1 -1 0 0 - 0 0 0 0 0 17:44
12/23 @ Dal W 3-1 0 0 0 0 0 2 - 0 0 0 0 0 18:04
01/05 @ StL W 4-3 1 0 1 1 0 1 100.0% 0 0 0 0 0 13:11
01/08 Car L 3-4 0 0 0 3 0 3 - 0 0 0 0 0 16:27
01/10 @ NYR W 4-3 1 0 1 -1 0 2 50.0% 1 0 0 0 0 15:07
01/12 NYR L 1-2 0 0 0 -1 0 2 - 0 0 0 0 0 16:37
01/13 TB W 5-1 0 1 1 0 0 3 - 0 1 0 0 0 14:04
01/15 StL W 2-1 1 0 1 1 0 1 100.0% 0 0 0 0 0 14:42
01/18 @ Was W 2-0 0 0 0 0 0 0 - 0 0 0 0 0 14:29
01/20 Anh W 3-0 0 0 0 0 0 4 - 0 0 0 0 0 16:44
01/22 @ Chi L-SO 2-3 0 0 0 0 0 4 - 0 0 0 0 0 18:58
02/01 TB L-SO 0-1 0 0 0 0 0 3 - 0 0 0 0 0 16:45
02/02 LA W 4-2 0 0 0 -1 0 4 - 0 0 0 0 0 15:27
02/05 @ Bos L 1-3 1 0 1 -1 0 2 50.0% 1 0 0 0 0 18:33
02/07 @ NJ W-SO 2-1 0 0 0 0 0 3 - 0 0 0 0 0 16:48
02/09 Col W 4-3 1 1 2 1 0 3 33.3% 0 1 0 0 0 17:48
02/10 Min W 2-1 0 0 0 0 0 2 - 0 0 0 0 0 17:22
02/12 @ Buf L 1-3 0 0 0 -2 0 2 - 0 0 0 0 0 15:38
02/14 @ Cls W 3-0 0 0 0 0 0 3 - 0 0 0 0 0 18:18
02/16 Edm W 5-2 0 0 0 0 0 1 - 0 0 0 0 0 14:08
02/20 @ Cgy L 2-4 0 1 1 1 0 2 - 0 0 0 0 0 17:10
02/21 @ Edm OTL 3-4 0 1 1 0 0 1 - 0 1 0 0 0 15:50
02/23 @ Van W 4-0 0 0 0 0 0 2 - 0 0 0 0 0 14:28
02/26 Cgy L 1-3 0 0 0 0 0 1 - 0 0 0 0 0 19:06
02/28 Tor W 6-1 0 2 2 2 0 4 - 0 0 0 0 0 15:38
03/03 Phi L 1-4 0 0 0 -1 5 1 - 0 0 0 0 0 15:42
03/05 Ott W-SO 5-4 0 0 0 -1 0 1 - 0 0 0 0 0 16:25
03/07 @ Ott W 4-2 0 0 0 1 0 1 - 0 0 0 0 0 14:53
03/14 Mon W 2-1 0 0 0 -1 0 1 - 0 0 0 0 0 15:03
03/16 @ Det L 1-2 0 0 0 1 0 3 - 0 0 0 0 0 18:53
03/17 @ Min W 3-2 1 0 1 1 0 1 100.0% 0 0 0 0 0 15:54
03/19 Bos L 0-5 0 0 0 -1 0 2 - 0 0 0 0 0 18:20
03/21 @ Mon L 0-4 0 0 0 0 0 3 - 0 0 0 0 0 16:37
03/24 Ari W 2-0 1 0 1 1 0 3 33.3% 0 0 0 0 1 15:02
03/26 @ Cls L 0-4 0 0 0 -1 0 1 - 0 0 0 0 0 17:47
03/28 @ Wpg W 5-4 2 1 3 3 0 4 50.0% 0 0 0 0 1 16:34
03/30 Buf W 5-1 1 0 1 1 0 1 100.0% 0 0 0 0 0 16:05
04/01 Tor L 1-2 1 0 1 -1 0 1 100.0% 1 0 0 0 0 18:22
04/04 @ Fla W-SO 2-1 0 0 0 0 0 2 - 0 0 0 0 0 17:38
04/10 Pit W 4-3 1 1 2 2 0 5 20.0% 0 1 0 0 0 16:38
04/14 @ Pit W 4-1 1 0 1 1 0 4 25.0% 0 0 0 0 0 15:46
05/01 @ Car L 2-5 0 1 1 -1 0 3 - 0 1 0 0 0 17:00
Vancouver at Boston, 4:00 PM PT5:00 PM MT6:00 PM CT7:00 PM ET5:00 PM MT7:00 PM ET0:00 GMT8:00 AM 北京时间4:00 UAE (+1)19:00 ET
Ottawa at New Jersey, 4:00 PM PT5:00 PM MT6:00 PM CT7:00 PM ET5:00 PM MT7:00 PM ET0:00 GMT8:00 AM 北京时间4:00 UAE (+1)19:00 ET
Philadelphia at Pittsburgh, 4:00 PM PT5:00 PM MT6:00 PM CT7:00 PM ET5:00 PM MT7:00 PM ET0:00 GMT8:00 AM 北京时间4:00 UAE (+1)19:00 ET
Calgary at Columbus, 4:00 PM PT5:00 PM MT6:00 PM CT7:00 PM ET5:00 PM MT7:00 PM ET0:00 GMT8:00 AM 北京时间4:00 UAE (+1)19:00 ET
Chicago at Tampa Bay, 4:30 PM PT5:30 PM MT6:30 PM CT7:30 PM ET5:30 PM MT7:30 PM ET0:30 GMT8:30 AM 北京时间4:30 UAE (+1)19:30 ET
Carolina at Toronto, 4:30 PM PT5:30 PM MT6:30 PM CT7:30 PM ET5:30 PM MT7:30 PM ET0:30 GMT8:30 AM 北京时间4:30 UAE (+1)19:30 ET
Nashville at Winnipeg, 5:00 PM PT6:00 PM MT7:00 PM CT8:00 PM ET6:00 PM MT8:00 PM ET1:00 GMT9:00 AM 北京时间5:00 UAE (+1)20:00 ET
Edmonton at Dallas, 5:30 PM PT6:30 PM MT7:30 PM CT8:30 PM ET6:30 PM MT8:30 PM ET1:30 GMT9:30 AM 北京时间5:30 UAE (+1)20:30 ET
San Jose at Arizona, 6:00 PM PT7:00 PM MT8:00 PM CT9:00 PM ET7:00 PM MT9:00 PM ET2:00 GMT10:00 AM 北京时间6:00 UAE (+1)21:00 ET
Minnesota at Los Angeles, 7:30 PM PT8:30 PM MT9:30 PM CT10:30 PM ET8:30 PM MT10:30 PM ET3:30 GMT11:30 AM 北京时间7:30 UAE (+1)22:30 ET


Nowadays, with the growing popularity of computers, students were paying less and are less attention to handwriting. According to a recently survey, many students don't want to improve their recent handwriting for various reason. 52 percent of them think that they can just use a computer, reasons so it is no need to waste time improving our handwriting. 32 percent believe that they are there their too busy with the study that they have no time to practising, and 16 percent think that so(此处不改,在后面 that 前加 so 或 that 改为 so, 也给分 此处不改, 也给分) practise 此处不改 practising handwriting is useless. As the saying go, writing style shows the man. Beautiful and neat handwriting is goes ∧ great benefit, especially for students. Therefore, in my opinion, the more importance of/a should be attached to handwriting from now on.


Coming into question for existing outside of the law, the resolution to the saga surrounding some of these jetties could be viewed as government agencies and operators meeting in the middle.
At about 7pm daily, fishermen set sail from the Seletar Jetties and head for the waters around Pulau Ubin where they fish mainly for pomfret. They return by midnight, and transfer their catch to Senoko where it is sold.
For several groups of these fishermen, this humble way of life came under threat in early 2012 when the Maritime and Port Authority of Singapore (MPA) and Singapore Land Authority (SLA) found at least three jetties to be illegally built. Both agencies issued a joint statement several weeks later, explaining what had occurred. They noted that since Seletar coastal area was approved as mooring bases for sea craft in 1993, SLA had originally issued three temporary occupation licences (TOL) to the representatives of the craft owners for the use of state land, including fishing equipment within the TOL boundary. However, approval was not given for the makeshift jetties and structures outside the TOL boundary which "lack professional certification and pose safety hazards".
While the owners were first told to remove these illegal structures, they were informed at the end of March that the jetties could remain as long as they were certified safe by professional engineers. By May, it was placeed that the Jetties were being made safe and legal, with only one actually dismantled. Some of the items removed included floating storage containers further out at sea which the fishermen used to store equipment, in return for which SLA granted two operators additional storage space on the shore.
Speaking to some of these fishermen a year later, the events of 2012 still seem to weigh heavily. There is a sense of resentment over the costs put into the professional certifications and imposed renovations which included on-site toilets. Still detecting an air of uncertainty surrounding their long-term futures, they go about their business cautiously and furtively, doing their best to tow the line that they seem to have.


text:
Tourism: Passion-4 Band in the storm of 2017 Calabar Carnival
BySolomon Essien Udofe
Tourism is increasingly becoming a source of significant income generating item of some countries. Tourism as economics means the attraction of non-resident of a place to a particular residence with the view of attracting gains from the expenditures made by the visiting persons. Tourism could be organized to focus on varied items. It could focus on Religion, History, Culture, Medical, Sports, Geography and recently on Entertainment Festival as in the example of Calabar carnival. Calabar carnival is known as Africa's biggest organized street party. The aim of creating such event was to make the Cross River State of Nigeria the number one tourist attraction for Nigerians and tourists all over the world. The name "Calabar carnival" suggests a focus on celebration, festivity, social merry making or entertainment.
The carnival which began in 2004 had been in existence in the past thirteen years. It often kick-off from 1st December but the latest one lasted till 31st December. Since its commencement, it has promoted talents and creativity; while entertaining the millions of spectators within and outside the country thereby boosting the entertainment industry and the country's cultural heritage.
Above: Governor of Nigeria's Cross River State, Professor Ben Ayade and his wife on Red scorpion Tricycle. (Pix by: Solomon Essien Udofe).
The 2017 edition of Calabar carnival themed "Migration" was unique and full of ecstasy and thrillers. The Governor – Professor Ben Ayade personally participated in thrilling the audience with a stylish ride on his red-scorpion trike (tricycle) during the bike carnival parade which headlined the carnival displays. No fewer than 250 bikers from within and outside the country also featured collectively in the carnival. Besides, the carnival featured an outpouring of colours, sounds, dancers and spectators that are incomparable with any other carnival in Africa.
Several competitive bands and non-competitive bands also featured in the event. These bands comprise of approximately 500 revelers each including kings and queens that are wearing large scale costumes that interprets the annual theme and set the tone for other outfits. It is obviously the largest cultural festival in Africa with over 50 million television views on both local and international television stations. Many of the costume revelers create variety of colours and sparkles
Above: One of 2017 Calabar Carnival Costume of a beauty Pageant. (Pix by: Solomon Essien Udofe)
They also showcase their talents and skills along the streets accompanied by live music, D.Js, well decorated floats and steel bands. The carnival parade starts at various approved locations around Calabar Municipal and ends at the U. J. Esuene Stadium which is the final end point for announcing the winning band of the year. Other features include carnival football competition, traditional drumming arts, crafts and Food festival, Calabar Beauty Queens pageantry, music shows featuring Hip-Hop artistes from within and outside Nigeria.
Above: 2017 Carnival Groove by one of the perfoming Band during the Festival (Pix by: Solomon Essien Udofe).
The Passion-4 Band emerged winner of the latest Calabar Band competition while Freedom Band and Bayside Band emerged 1st and 2nd runners-up respectively. The pronouncement was made by Mr. Gabe Onah who headed the Carnival Commission. The announcement stirred up jubilation from small number of the spectators while a huge number roared in disagreement with the announcement.
A male participant show-casing his large scale costume during the 2017 Calabar Carnival. (Pix by: Solomon Essien Udofe).
The prize has lifted the Passion-4 Band to its 8th trophy in the past 13 years of the carnival. By this win the band is being recognized as the most successful band in the Calabar carnival festival, having being eight editions champion, and two editions 1st runner-up in the last 13 years of the Carnival existence. A post script evaluation of the 2017 Calabar carnival would raise some questions among thinking 'CrossRiverians'. Having spent believably huge amount of money on the 2017 carnival in this austere period, it is logical that one should not do jamboree for jamboree sake. It is therefore imperative for the crop of 2017 effective organizers to let the public know how much was spent on the latest carnival and how much was realized?
Also, how has it impacted on the economic and social life of the people of Cross River State? For example the carnival usually extended overnight till about 3 am during which miscreants dispossess spectators of their money, phones and other invaluable. Besides, how much has the state profited from the carnival in terms of building International Relations for the improvement of the People and Government of Cross River State?
Olu Alabi Celebrates Spiritual Ministry and Warns …
Man who called the First "Adhan" at Wesley College Ibadan, Passes on.
By Solomon Essien Udofe
Historical Outplays Brighten Iberekodo First Summit.
Oct 15, 2019 PublicTimes Nigeria
NPYFN: Youths that Lag are either in Wrong Environment or …, says Prof. Adekunle.
4 thoughts on "Tourism: Passion-4 Band in the storm of 2017 Calabar Carnival"
Hallie Lagraize says:
With thanks! Valuable information!
Lucile Sulla says:
Rosalva Prindall says:
Lashon Russak says:


text:
Sonorização é o reforço de som para que um evento dependente da produção de som (como uma palestra ou uma apresentação musical) possa ser assistido por uma massa de espectadores que, pelo tamanho ou quantidade de pessoas, não conseguiria ouvir o evento.

A palavra aplica-se também a ambientes, ao cinema, à televisão e ao rádio.

Som no cinema
A sonorização é parte fundamental de um filme mesmo antes do cinema falado. Até 1926, as sessões de cinema eram acompanhadas por música ao vivo, geralmente executadas por piano, órgão ou até mesmo por orquestras.

O Cantor de Jazz, de 1927, foi o primeiro filme sonoro a ser lançado, mas na época o som ainda era gravado em disco. Após, a técnica foi sendo aperfeiçoada, passando a existir gravação simultânea entre imagem e som sincronizado, gravado numa faixa lateral que acompanhava os fotogramas. A seguir, foi desenvolvido um sistema que permitia gravar o som sincronizado com as imagens, em uma película separada daquela que registrava essas imagens.

Atualmente, com a criação dos sistemas de som digitais, os estúdios de som fazem mixagem de até seis bandas de som para acompanhamento das imagens, possibilitando uma qualidade sonora extremamente realista.

Som ao vivo
A sonorização de shows, apresentações artísticas ou mesmo eventos sociais ou corporativos que necessitem um reforço sonoro contam com o apoio de sistema de sonorização, no qual se amplifica o som de instrumentos, acústicos ou elétricos.

Existem diversos tipos de sistemas de sonorização, que normalmente são dimensionados de acordo com o orçamento disponível, solicitação do artista ou contratante, ou, que seria a forma mais correta, pela definição de um profissional da área, neste caso, o Engenheiro de Som.

Ver também
Diretor de som
Efeito sonoro
Oscar de melhor edição de som
Trilha sonora
Oscar de melhor canção

Ligações externas

Som
Processos cinematográficos
Acústica


The teaching of Writing at Ellenborough & Ewanrigg incorporates three prime areas: speaking and listening, reading and writing. We recognise that these skills are vital if children are going to access all the opportunities throughout their education. There is more information on the teaching of Reading here, but we fully integrate speaking and listening with the teaching of writing through use of the Talk4Writing teaching strategy.
Once the children have internalised the text, they are then ready to start innovating on the pattern of the text. This begins in Year 2 with more advanced activities to warm up the key words and phrases of the type of text focused on so the children can magpie ideas. Younger children and less confident writers alter their text maps and orally rehearse what they want to say, creating their own version. The key activity in this stage is shared writing, helping the children to write their own by "doing one together" first. This often begins with using a boxed-up grid (innovating on the exemplar plan) to show how to plan the text and then turning the plan into writing. This allows the children to see how you can innovate on the exemplar text and select words and phrases that really work. Demonstrating how to regularly read your work aloud to see if it works is important here. This process enables the children to write their own versions through developing their ability to generate good words and phrases and also, hopefully, develops the inner judge when they start to decide why one word or phrase is best. Once they have finished their own paragraph/s children should be encouraged to swap their work with a response partner. Then with the aid of a visualiser, the whole class can also discuss some of the more successful work. Time now needs to be found to enable the children to give their own work a polish in the light of these discussions and perhaps to begin the dialogue about what works by writing their own comment on their work for the teacher to comment on.
The teacher now has the opportunity to assess the children's work and to adapt planning in the light of what the children can actually do. This stage begins with some activities focused on helping the children understand aspects that they were having difficulty with and should include time for the children to have a go at altering their work in the light of what they have just learnt so that they start to make progress. This stage will continue to focus on the next steps needed to support progress so the children can become independent speakers and writers of this type of text. Again this section will end with response partner and whole class discussion about what features really worked, followed by an opportunity to polish their work. This process also helps the children internalise the toolkit for such writing so that it becomes a practical flexible toolkit in the head rather than a list to be looked at and blindly followed. At the end of a unit, the children's work is published or displayed. The teacher will then have a good picture of what features to focus on in the next unit to move the children forward.


Local Social! Being Real and Feeling Real!
Guys, have you ever wondered, that facebook like social networking sites pretty much fall into a category of "knowing the knowns" and is only able to provide you with a virtual experience which in most cases is unable to conclude in a real meeting of sorts.
Just imagine an online world where in you know who lives next door, what are they really interested in, what events are taking place in the locality, what common governance issues the locality might be facing on which they can collaborate on etc.
Wouldn't it be wonderful going on a date with the most beautiful girl in your locality? Wouldn't it be wonderful joining people from the neighborhood for adventurous tours and trips? Wouldn't it be wonderful getting together and working for a social cause? Wouldn't it be wonderful getting recommendations for things ranging from maids to properties and from hotels to what ever topic of relevance that comes to your mind?
But all of the above cannot happen if you don't know the people living in your communities and neighborhoods, if you don't interact with them enough, if you don't share things with them, if you don't collaborate and engage with them. How about if you had an online platform which exactly did what you have always wanted all your life which is to be real and feel real, instead of being virtual and feeling virtual.
Yes, you are almost there, just a step away from accessing the most wonderful of websites that I came across just a couple of days back, called ApniStreet ( https://www.apnistreet.com/ ). This website provides you with a platform where you can interact, share and collaborate with people in your community and locality.
It is said that the global is the new local but for me, local is going to be the new global, because we are slowly and slowly losing touch with our vicinity and neighborhood, which is not at all sustainable. Man is a social being and cannot survive with virtual interactions alone. Man needs to have real and meaningful interactions which one can get only when one comes to know people living in, say, the apartment next door.
What better way to begin my morning than by seeing a very inspiring video that one of my friends happened to send me last night! I am sure many of you have already seen the same.
The video that I am talking about is of Novak Djokovic, the tennis player from Serbia, where he allows one of the ball boys to share the same seat as his, at a time when the match got stalled due to rain and offers him his racquet along with a drink.
Such small gestures speak a volume about the kind of person he is. Everyone knows that he is a celebrity in the sporting world, but to demonstrate such a humble nature is indeed one of the traits that every successful person should learn from the man.
Now, success is such a relative concept. A rickshaw puller is more successful than say a beggar. A shopkeeper is more successful than a rickshaw puller and so on. How wonderful it would be if every relatively successful person becomes kind and humble towards the next person below him in this chain.
Don't you think it would lead to increased cumulative happiness quotient in this world? Don't you think the kind of street fights/rage we have over small traffic incidents will come to a halt? Don't you think the world would become a kinder place to live in? Don't you think we all would become better individuals if we are able to imbibe this little yet huge thing in our demeanor?
Certainly it would lead to a better world and indeed we would be able to provide a better future for generations to come. I guess that's what sustainable living is all about.
So, guys out there. What are you all waiting for? Let's start this from today itself. The next person you meet in this chain below yourself, do remember this post of mine and do remember to experience the wonderful feeling after you end up doing good deeds in life.
And there he was in no mood to halt.
And then there was silence, only to be broken again by none other than F.
He was too drunk and he kept speaking.
There was silence again for a second time. And then he finally opened up.
And then he spoke no more. He was too drunk to speak and had fallen asleep.
As I got up to clear the left overs, it reminded me of a dialogue from a movie which goes something like this, "अंत तक सब कुछ ठीक ही हो जाता है, और अगर ना हो तो पिक्चर अभी बाकी है मेरे दोस्त".


As part of Union Seminary's "Faculty on the Road" program, Dr. Larry L. Rasmussen will share his thoughts on the topic, "Why Religious Communities Matter to Climate Justice," on Saturday, February 2, from 12:00 to 2:00 p.m. at Round Hill Community Church, where the Rev. Dr. Ed Horstmann, who attended Union, serves as senior pastor.
easily resourced by other communities?
Reinhold Niebuhr Professor Emeritus of Social Ethics at Union Theological Seminary in New York City. He has served as the co-moderator of the World Council of Churches unit, Justice, Peace, Creation, among other influential positions.


Located in the historic center of Seville. Palacio Calle Agua offers the opportunity to enjoy one of the most exclusive places in the city of Seville .
This magnificent building of the thirteenth century was originally part of the premises of the Alcazar . Today , it is a private residence whose yard , packed with colorful pots , is one of the most photographed of Seville.
This magnificent building of the thirteenth century was originally part of the premises of the Alcazar . Today , it is a private residence.
Located in the historic center of Seville Callejon del Agua , 2 offers guests the opportunity to enjoy one of the most exclusive rooms of this city.
We organize plans for dealing with a deeply our gastronomy and the most beautiful places in the city.


With Latest IBM Certified Data Engineer - Big Data Exam Questions as Experienced on the Actual Test!
Pass4sure is working on getting IBM Certified Data Engineer - Big Data certification exams training materials available.
Request IBM Certified Data Engineer - Big Data exam here and Pass4sure will get you notified when the exam gets released at the site.
Please provide code of IBM Certified Data Engineer - Big Data exam you are interested in and your email address so we can inform you when requested exam will become available. Thanks!


Custom-built home nestled on 2.6 acres with absolutely incredible mountain views, over 4800 sq ft designed for comfortable living & entertaining. Open floor plan offers main level master BR w/luxurious bath & tiled shower, 2 additional bedrooms on main level w/jack-n-jill BA, , gourmet kitchen with abundance of custom cabinetry, double ovens, & island, family rm w/vaulted ceiling & FP, formal DR. Upstairs offers 2 bedrooms, bonus rm, full BA & loft overlooking fam rm. Covered back porch is great for entertaining & outside dining while overlooking terraced irrigated gardens. Covered front porch, extensive professional landscaping, award winning Oak Ridge schools, short walk to Melton Lake.
Directions: Pellissippi PKY to left on Melton Lake Dr., left into Palisades S/D, across street from Calhoun's restaurant, left on, Patriot to house on right.


The Ice Maintenance and Equipment Operation course introduces participants to ice resurfacer and edger components. Combined classroom theory and on-ice instruction provide participants with industry best practices for the safe operation of ice resurfacing and maintenance equipment. Participants will learn the importance and role logbooks play in the maintenance of a quality ice surface. Participants will gain the knowledge necessary to identify and correct poor ice conditions and perform ice maintenance to provide a quality ice surface. Participants will complete both a written and an on-ice practical exam on the final day of the course.


02039657499 number has 0 comment and was searched 2 times.
Below is the information we have for the phone number 02039657499 . You can see notes and reports left by other users. Feel free to make your contribution.
Possible phone number formats are +4402039-657499, 4402039-657499,(02039) 657499, 02039-657499, +4402039657499 , tel:+44-02039-657499, +44 02039657499 , 02039657499 . If you want to know more details this numbers,click the button below.
Warn your friends against the phone number 02039657499 . Use Facebook, Twitter, Google+ to warn your friends.
Do you think the 02039657499 was a harass phone number?
Entire content of our web site is provided by our users. If you think this phone number is your private, please click here to contact the administrator to delete report. Delete phone number 02039657499 Report.


Dave has been in the fitness industry for over 5 years and typically trains mature aged clients. Dave enjoys mixing strength training with challenging high intensity exercises to push his clients to the next level.
Please select a club to see where Dave Beck trains.