text:
Warranty Time Guide
Home : Warranty Time Guide : Pricing
There is never a charge to try the program.
We allow a several week period of use so you can be sure it's as good as we say it is.
The yearly subscription cost for the dealership is $325. This includes all computers in the dealership for one year. You will also receive, at no additional charge, any updates that are made during the year. Since the program is Internet based you are able to access the information from any PC with an Internet connection.
Toyota is coming out with more and more vehicles and we all have more and more books. The $325 is like having a full set of current books at each work station along with a source book for vehicle information. We take care of the new models and the additional op code sections you now order, which seems like every month lately. Remember, you can code an operation in about 20 seconds without getting up or opening any "books" using our Warranty Time Guide.
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Lewis Hamilton has seized an unlikely victory at the German Grand Prix after pole-sitter Sebastian Vettel crashed out in a late-race rain shower.
Ahead of him the battle began unfolding on lap 15, when Ferrari called Kimi Raikkonen into the pits from third place to change off him onto the soft tyre. He emerged just ahead of the resurgent Hamilton, preventing the Briton from benefitting from running in clear air.
Verstappen was the only driver to take the bait, switching to intermediate tyres on lap 47, but the rain eased as he did so, forcing him pit again for slick tyres just two laps later — only for the rain to increase substantially two laps later.
Chaos ensued, with drivers tip-toeing over the wet circuit on slick tyres. Most were told by their engineers that it would last only a few minutes and was therefore not worth stopping for, but many almost came to blows on track, desperately trying to avoid each other around the now treacherous turns.


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Northumbria academics launch Astronaut Rehab research at the Life Science Centre's new Space Zone
A new space exhibition that features research from Northumbria University has launched at Newcastle's Life Science Centre.
Officially launched by Britain's first astronaut, Helen Sharman, Space Zone brings space exploration to life.
The permanent exhibition invites visitors to launch their own rockets, climb inside a mock-up model of part of the International Space Station, touch a genuine Moon rock and watch informative shows on a digital globe.
Guests can also discover how we're already using space technology in our everyday lives and learn how the future of space exploration is being shaped right here in the North East.
Development of the new attraction at the Life Science Centre has involved more than 150 scientists, engineers and space experts, including several academics from Northumbria University's Department of Sport, Exercise and Rehabilitation.
Lift off! Sparks flew at the official launch event of Space Zone.
Astronaut Rehab
Astronaut Rehab is an area of Space Zone that show cases the human spaceflight research conducted in Northumbria's Aerospace Medicine and Rehabilitation (AMR) Laboratory that is led by Professor Nick Caplan.
The AMR Lab has become a world leader the field of spinal changes and back pain rehabilitation in astronauts. This has been driven by Professor Caplan's growing research team including Dr Andrew Winnard, Dr Enrico De Martino and PhD students Kirsty Lindsay, Jonathan Laws and Patrick Swain.
A fully interactive display, Astronaut Rehab includes three exhibits: a BOSU balance ball, a core strength challenge and a specially created museum-friendly version of the Functional Re-adaptive Exercise Device (FRED).
FRED is an anti-gravity exercise device designed to train the muscles that help control a stable spine and pelvis during all types of normal daily movements. Astronauts often require rehabilitation for these muscles after space missions.
Dr Andrew Winnard, Lecturer in Musculoskeletal Biomechanics and lead of the Aerospace Medicine Systematic Group within the wider AMR Lab, provided consultation for the Astronaut Rehab installation. Dr Winnard explains: "While in space, astronauts float in microgravity for several months, not needing to use their postural muscles, which become smaller and weaker. This can lead to back pain and risks of prolapsed discs when they return to Earth and have to stand upright against gravity again.
"The idea of the Astronaut Rehab area is to help people understand the technology and techniques developed around space medicine and astronaut health and to show how it can help improve medical practice on Earth for everyone."
Helen Sharman, Britain's first astronaut, on the BOSU balance ball.
Other academics from the University's departments of Mathematics, Physics and Electrical Engineering, Computer and Information Sciences and Northumbria Law School also contributed to the new Space Zone exhibition.
Dr Chris Newman, Professor in Space Law at Northumbria, was a member of the advisory group who consulted on the project, sharing their expertise and ideas.
Shaping the future of space exploration in the North East
At the launch event, Linda Conlon, Chief Executive of Life, said: "There is an enormous variety of space careers in the UK and one of the main purposes of our exhibition is to get young people thinking about how they might aspire to be part of that.
"We have our fair share of challenges in the region, with lower levels of attainment in science than national average. Life is also situated very close to some areas of extreme social deprivation where kids don't think that science is for them, let alone a career linked to something as exciting as space science. So, we have a big job to do, and this new Space Zone is going to help us do it."
Helping to tackle the misconceptions surrounding space careers, the exhibition includes role models of people who do work in this field, including PhD student Kirsty Lindsay, who features as a great example of females working in STEM and human spaceflight at Northumbria.
Space Zone has been supported through the Inspiring Science Fund. The scheme is co-funded by the Department for Business, Energy & Industrial Strategy (BEIS), UK Research and Innovation (UKRI) and Wellcome.
Additional support has been provided by The Garfield Weston Foundation, the Catherine Cookson Charitable Trust and the UK Space Agency.
Find out more about Northumbria University's Aerospace Medicine and Rehabilitation Laboratory.
City's universities among UK best
Famous faces prepare to take to the stage to bring a research-based performance to life
Insights into British and other immigrant sailors in the US Navy
International appointment for law academic
Lockdown hobby inspires award-winning business launch for Northumbria student
Outstanding service of Northumbria Professor recognised with international award
Northumbria academics support teenagers to take the lead in wellbeing research
Northumbria University becomes UK's first home of world-leading spectrometer
Northumbria's Vice-Chancellor and Chief Executive to step down
Northumbria engineering graduate named as one of the top 50 women in the industry
Northumbria University signs up to sustainable fashion pledge
Northumbria demonstrates commitment to mental health by joining Mental Health Charter Programme
Virtual reality tool that helps people to assess household carbon emissions to go on display at COP26
EXPERT COMMENT: Why thieves using e-scooters are targeting farms to steal £3,000 quad bikes, and what farmers can do to prevent it
Exhibition of lecturer's woodwork will help visitors reimagine Roman life along Hadrian's Wall
Students reimagine food economy at international Biodesign Challenge Summit
Northumbria storms Blackboard Catalyst Awards
Breaking news: Northumbria's Spring/Summer Newspaper is here!
UK's first ever nursing degree apprentices graduate and join the frontline
Massive decrease in fruit and vegetable intake reported by children receiving free school meals following lockdown
Northumbria awards honorary degrees at University's latest congregations
Northumbria Open Days
Open Days are a great way for you to get a feel of the University, the city of Newcastle upon Tyne and the course(s) you are interested in.
Research at Northumbria
Research is the life blood of a University and at Northumbria University we pride ourselves on research that makes a difference; research that has application and affects people's lives.
Explore NU World
Find out what life here is all about. From studying to socialising, term time to downtime, we've got it covered.
North East universities collaborate to improve support for care-experienced people
The five universities across the North East have become the first regional Higher Education…
Northumbria hosts Holocaust Memorial Day lecture
A public lecture will take place at Northumbria University's Newcastle campus to mark Holocaust…
EXPERT COMMENT: Jacinda Ardern resignation has people wondering when to quit – but that's the wrong way to think about burnout
As Jacinda Ardern leaves office as New Zealand's outgoing prime minister after citing that…
Creative writing lecturers new play highlights elephant ivory debate
A Northumbria University lecturer, who is also an award-winning playwright and radio dramatist,…
Professor chosen as one of 10 new Senior Fellows joining UK in a Changing Europe
New research analysing responses to the displacement of people since the beginning of the 2022…
Researchers prepare for a new series of public talks at The Lit & Phil
Academics from Northumbria University have teamed up with the Newcastle Literary and Philosophical…
EXPERT COMMENT: Why food is such a powerful symbol in political protest
Activists are using food to draw attention to some of today's most pressing issues. In an article…
Theatre founder and Northumbria alum named among most influential in industry
A Northumbria University graduate, and founder of Newcastle's Alphabetti Theatre, has been…
Viruses of Microbes: Inaugural Meeting of the Viruses of Microbes-UK (VoM-UK)
Annual Social Work Conference - Social Work in times of crisis and disaster
Professor Stallard Inaugural
Lecture Theatre 002
Your Future (Employability) Virtual Event | Northumbria University, Newcastle

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: ajax and php validation my doubt is, when i put document.getElementById('myPassword').value); in the function validarDados it is correspondent to the valor, then i need another varriable, but the valor1 isn't work as i expect, the result in a echo (echo $valor1;) is undefined (echo $valor; works fine)
<input type="password"  id="myPassword"  name="password" class="text" onblur="validarDados('myPassword', document.getElementById('myPassword').value);" />

<input type="password" id="passwordMatch" name="passwordMatch" class="text"  onblur="validarDados('passwordMatch', document.getElementById('passwordMatch').value);" />

ajax
var req;

function validarDados(campo, valor, valor1) {
    if(window.XMLHttpRequest) {
        req = new XMLHttpRequest();
    }

    else if(window.ActiveXObject) {
        req = new ActiveXObject("Microsoft.XMLHTTP");
    }

    var url = "ajax/validacao.php?campo="+campo+"&valor="+valor +"&valor1="+valor1;

    req.open("Get", url, true);

    req.onreadystatechange = function() {

        if(req.readyState == 1) {
            document.getElementById('campo_' + campo + '').innerHTML = 'Verificando...';
        }

        if(req.readyState == 4 && req.status == 200) {

            var resposta = req.responseText;

            document.getElementById('campo_'+ campo +'').innerHTML = resposta;
        }
    }

    req.send(null);
}

in a php file
$campo = $_GET['campo'];
$valor = $_GET['valor'];
$valor1 = $_GET['valor1'];

any ideia?
thanks

A: You may try to use JQuery instead: http://api.jquery.com/jQuery.ajax
With regards to the code you've provided valor1 is already undefined before you submit it via ajax. Does the echo in your php printed undefined.
Try to alert the valor1 before passing it to ajax so you will see that it is undefined.
The reason why it is undefined because your onblur="(validarDados())" has only 2 parameters. To fix this add the third parameter like this:
<input type="password"  id="myPassword"  name="password" class="text" onblur="validarDados('myPassword', this.value,'your3rdparam');" />

Note: I used this.value instead of document.getElementById('myPassword').value to save space, does it has the same value base on the id you used.
You can also try to remove the third parameter valor1 in your function validarDados(). Then create a variable valor1 inside that method and specify its values. I wonder what is the purpose of valor1? anyway I hope this can be a help.

A: You should use Prototype instead: http://www.prototypejs.org/
And then, using Ajax.Request or Ajax.Updater, you just need to send to PHP the parameters "login" and "password".
new Ajax.Updater({success: "DIV ID HERE"}, "PROCESS.PHP", {
    parameters: "login="+login+"&password="+password, method: "post"
});
As for your code, there is an error here:
<input type="password"  id="myPassword"  name="password" class="text" onblur="validarDados('myPassword', document.getElementById('myPassword').value);" />

It is missing the 3rd parameter "valor1".

redpajama_set_name: RedPajamaStackExchange


text:
Q: postgresql/postgis division by zero error I have a query where I am calculating acreage of two intersecting tables and what percentage that new acreage is compared to the old acreage.here is the error
ERROR:  division by zero
********** Error **********

ERROR: division by zero
SQL state: 22012

query
select p.objectid,acreage old_acreage,p.shape,sum(st_area(st_intersection(p.shape,lulc.shape))/43560) as new_acreage,
    sum(st_area(st_intersection(p.shape,lulc.shape))/43560)/acreage as agr_use_percentage

from base_layers.modiv_parcels_2015 p join base_layers.lulc_huc_hl_clip lulc on st_intersects(p.shape,lulc.shape)

where lu12 in(2100,2200,2300,2400,2140,2150) group by p.objectid,acreage,p.shape

what can be done to circumvent this error?

A: You need to guard against dividing by zero, as the exception suggests. You are dividing by the field acreage, so if that is ever 0 then the query will fail. Add this to your where clause:
AND acreage > 0

A: Another option to avoid the 'Div by 0' errors would be to wrap the expression with a case statement.
select
    p.objectid,
    acreage old_acreage,
    p.shape,
    sum(st_area(st_intersection(p.shape,lulc.shape))/43560) as new_acreage,
    case
        when acreage = 0 then -1 -- some value to indicate div by 0 result
        else sum(st_area(st_intersection(p.shape,lulc.shape))/43560)/acreage
    end as agr_use_percentage

from base_layers.modiv_parcels_2015 p
    join base_layers.lulc_huc_hl_clip lulc on st_intersects(p.shape,lulc.shape)

where lu12 in(2100,2200,2300,2400,2140,2150) group by p.objectid,acreage,p.shape;


This book is full of amazing facts about the world we live in. Purple Band non-fiction titles provide more in-depth information and technical vocabulary than in previous bands. Contains full teaching support including learning outcomes, curriculum links and follow-up activities.


Samantha Ronson has been official charged by the San Bernardino County D.A. with two counts of misdemeanor DUI stemming from her arrest on last week on her way home from Vegas. Girl blew over twice the legal limit… at like 10:30 am. Talk about a bender!
Anyhow, if she is convicted, Sam faces up to six months in the pokey where Lindsay Lohan would have to pay her a visit. But chances are that Sam will only be placed on probation… this is her first time.
But… question is…. will this be her last?


text:
La Biblioteca de Cort es una biblioteca de Palma, Mallorca, Islas Baleares. Fue inaugurada el 19 de septiembre de 1935, convirtiéndose en la primera biblioteca municipal de la ciudad.

Es la más antigua de las bibliotecas municipales de la ciudad y está ubicada en el mismo edificio del Ayuntamiento de Palma. Actualmente forma parte de la red de bibliotecas municipales de Palma, Bibliopalma. Sus fondos pueden consultarse en línea en el Catàleg Bibliogràfic de les Illes Balears (CABIB). El centro se concibe al servicio de la cultura, la información y el entretenimiento. Por ello, periódicamente se realizan exposiciones, presentaciones, conferencias, clubes de lectura, etc., además de su función como biblioteca.

Historia

En junio de 1931, durante la Segunda República se creó la Comisión de Cultura presidida por Emili Darder, la cual sentó las bases para la creación de la Biblioteca. Dicha Comisión supervisó todo el proceso de nombramiento de la bibliotecaria, asignación de partidas para la adquisición de libros y suscripción a revistas, así como la reforma y acondicionamiento del local.

La primera directora fue Martina Pascual, nombrada en 1931. Fue una pionera en las Islas Baleares, se formó en la Escola Superior de Bibliotecàries de la Mancomunitat de Catalunya y aplicó criterios técnicos y profesionales en la futura Biblioteca. Fue ella quien inició la política de orientarla hacia el fondo local, camino que ha mantenido hasta hoy.

Fondo

El fondo inaugural disponía de 7000 volúmenes, procedentes en gran parte de la colección de Antoni Villalonga, peculiar noble que destacó per su militancia en el republicanismo federal, y de Jaume Garau i Montaner, cuyo fondo había sido adquirido por el Ayuntamiento unos treinta años antes. En el fondo de reserva se encuentran los libros antiguos, raros y preciosos. El más antiguo se remonta a 1521 y es una obra de Ramon Llull, Blanquerna.

Actualmente, la biblioteca tiene un fondo de unos 20.000 volúmenes, dispone de cuarenta puntos de lectura y atiende a unos 39 000 usuarios. Está especializada en fondo local de la ciudad, constituido por una importante colección de monografías, folletos y publicaciones periódicas.

Secciones

Dada su vocación de biblioteca popular y para fomentar la cultura, en sus primeros años se creó una sección infantil y una filial en la escuela del barrio de la Soledad.

Además, en 1961 se inauguró un bibliobús para el préstamo de libros y tebeos que hacía un recorrido diario por los barrios y que cada quince días visitaba los centros de enseñanza, escuelas, escuelas parroquiales y colegios privados. Dicho servicio era básicamente un servicio de préstamo con un fondo inicial de 2.500 libres, gestionado por la misma Biblioteca. Funcionó hasta 1977, cuando empezó a plantearse y desplegarse el desarrollo de una red de bibliotecas y servicios bibliotecarios.

El Día Internacional del Libro de 1993 se puso en marcha uno de los servicios más importantes: la sección de préstamo bibliotecario.

Edificio

La Biblioteca se encuentra en la planta baja del edificio principal del Ayuntamiento de Palma. Antaño el edificio se encontraba en muy mal estado y en 1892 se inició una profunda remodelación dirigida por el arquitecto municipal Manuel Chápuli. Durante las obras, en febrero de 1894, se declaró un incendio que se extendió por todo el edificio, provocando su destrucción y la planta baja tuvo que ser completamente remodelada. La biblioteca nació a partir de esta nueva articulación del espacio.

La biblioteca se construyó entre 1904 y 1927, cuando el arquitecto responsable era Gaspar Bennazar (Chápuli había dimitido de su cargo en 1895). Así, Bennazar fue el responsable de la construcción del nuevo vestíbulo y la escalera principal del edificio; por tanto, no es aventurado atribuirle también el diseño de la biblioteca.

La estancia de la Biblioteca consta de una gran librería de madera que rodea toda la sala y que aparece partida horizontalmente en dos por una pasarela en voladizo apoyada en ménsulas talladas con formas zoomorfas, posiblemente inspiradas en la biblioteca del Convento de Montisión de Palma.

Referencias

Bibliotecas de las Islas Baleares
Bibliotecas de España del siglo XX

Edificios y estructuras de Palma de Mallorca
Arquitectura de España de 1935

redpajama_set_name: RedPajamaWikipedia


text:
Burns meets Krishna, discusses PM's visit to Washington
US Under Secretary of State for Political Affairs William J Burns met External Affairs Minister S M Krishna here on Friday and is reported to have discussed matters relating to Prime Minister Manmohan Singh's visit to Washington next month. Burns was accompanied by US Ambassador to India Timothy J. Roemer. "The main purpose of the visit is to help prepare for Prime Minister Singh's state visit to the White House next month. It is no accident that the Prime Minister's visit will be the first state visit to Washington during the Obama administration. That reflects a high priority that President Obama and Secretary Clinton and the entire administration attach to our relationship with India," Burns said. "We have a very rich agenda for cooperation and partnership between United States and India on a wide range of regional and global issues before us ranging from health to education to civil nuclear cooperation to defence to clean energy to climate change," he added. "I remain very optimistic about the prospects for further progress in relations between our two countries in months and years ahead. I remain convinced that US-India partnership is one of the keys to global prosperity in 21 century," he said. Burns also called on Health and Family Welfare Minister Ghulam Nabi Azad. Prime Minister Manmohan Singh will be the guest at President Barack Obama's first State Dinner, to be held on November 24.


text:
Custom Business Cards
Personalized Notepads
Point of Purchase (POP) Displays
Although we're proud of our products, services and technology, nothing matches the pride we have in our staff. We learned long ago that we're in the business of building relationships. For that reason, we put a premium on hiring only the most qualified individuals to serve on our team. Every person on our staff is committed to providing first-rate customer service and producing the highest-quality products.
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உங்க வாழ்கையில பாவம் மழை கூட சதி பண்ணி இருக்கு..
Thanks Praveen for the comments.. I thought of going this weekend to this movie.. Luckily I have got the oppurtunity to read your movie review. You have saved my money.
SUN-a – Viza vachitan – Vettaikaran / Surula vachitan Sura….
It has been officially accepted that Sura has been a disaster and distributors are quarrelling with sun pictures to get their money back. Vijay has flown to Bankok to escape from criticism.
Dai Veena ponavane, vayiru eriyuthda unna vachi padatha eduthutu..
Enna – inimae Antha "ETHIRAN" THAN KAPPATHUNUM….
@செல்வா.. இந்த விமர்சனம் உங்கள் பர்சை காப்பாற்றியதை எண்ணி மகிழ்ச்சியடைகிறேன். அது சரி.. அங்காடி தெரு அழுகாச்சி படம்னு சொன்னாங்களே..


What is my monthly outgo?
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The tenure of the loan is also dependent on the customer's profile, age of customer at maturity of loan, age of property at loan maturity, depending upon the specific repayment scheme as may be opted and any other terms which may be applicable based on prevalent norms of EFHLL.
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Fixed Rate – 1 Year Fixed Rate Rate of Interest will be depending on the risk profile of the customer and the product opted by the customer.
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text:
Technofizi.net
13 Apps Like Apple Music and Its Alternative Music Streaming Services
Abhiyanshu Satvat
We are significantly energetic about music. It's a power that is driven and motivated us from the very beginning. So we've embarked on improving it. To carry you more music than any other time in recent memory with access to a massive number of songs. To give you individual proposals from individuals who know and love music. To develop the association amongst artisans and fans. To reconsider radio with every minute of every day, worldwide station.
Individual plans are $9.99 per month. Also, family plans are only $14.99 every month. Indeed, even without an enrollment, you can tune in to Beats 1 radio, see what craftsmen are posting on Connect, and hear our advertisement upheld stations.
Clients select music to stream to their gadget on-request, or they can tune in to existing, curated playlists. The service likewise incorporates the Internet radio station Beats 1, that communicates live to more than 100 nations 24 hours per day. The administration was declared on June 8, 2015, and launched on June 30, 2015, in more than 100 countries around the world. New supporters get three-month free time for testing before the administration ends up paid-as it was.
Initially entirely a music benefit, Apple Music started venturing into video in 2016. Official Jimmy Iovine has expressed that the administration aims to wind up a "social stage," and Apple purportedly needs the administration to be a "one-stop search for popular culture." The organization is currently putting intensely in the creation and acquiring of video content, both regarding music recordings and show a film that helps music discharges, and also web arrangement and highlight films.
Alternatives to Apple Music for
all platform
All (13) Windows (13) Android (11) iOS (12) OS X (12) MAC (2) Website (9) Linux (4) ChromeOS (3) Android Wear (4) Amazon Alexa (5) Google Home (4) Android TV (5) Kindle (9) BSD (1) Xbox One (2) Apple Watch (6) PS (1) XBOX (3) Blackberry (5) Apple TV (3) Apple Homepod (3) Google Assistant (3) Fire TV (1) PS 3 (1) PS 4 (1) Vita (1) XBMC Media Center (1) OpenBSD (1) Haiku (1) Java Mobile (1) Symbian (1)
any lincense
All (13) FREE (5) Freemium (8) Open Source (1) Personal (1) Premium (1)
Auto Update
Automatic Tagging
Better Tags Service
Gapless Playback
Mic Music Playing
Plugins and Extensions
Replay Gain
Waveform Seekbar
foobar2000 is an advanced freeware audio player for Windows, Mac, iOS, and Android developed by Peter Pawlowski. The foobar2000 music player is known for its modular design, tons of features and user-friendly UI. Launched in December 2002, it is stil...
Chromecast Support
Collaborative Playlists
Offline Play
Google Play Music is Google's another venture for music streaming publicly launched on 16th Nov 2011. Like most of the music streaming services, it is also a Freemium service allowing users to listen upto 50000 songs from their libraries. Google Play...
Auto Volume
Crossfading
iPhone/iPad Sync
Playlists Management
Songs Selection
iTunes is one of the best music services providing a platform to organize and enjoy your favorite songs, playlists, albums, artists, movies, TV shows you already have on your local storage. You can also shop for the ones you want to get. You can also...
last.fm scrobbler
Spotify Integration
Last.fm is a music website, founded in the United Kingdom in 2002. Using a music recommender system called "Audioscrobbler," Last.fm builds a complete profile of each user's musical taste by recording aspects of the tracks the user listens to, either...
IFTTT Integration
Songs Upload
Unlimited Music
SoundCloud is an online audio streaming and distribution platform which lets you upload, promote and share audio as an artist. SoundCloud is another favorite music streaming website and also wants you to register before you begin to use. The service...
Download Songs
Integrated Search
Select Songs
Songs Recommendations
Spotify is one of the youngest music streaming services, yet the most popular one! The streaming service currently available in 65 regions owned and maintained by a Swedish Company Spotify Technology. Spotify is a freemium service providing DRM-prote...
FM Radio Support
Geo-location based
XBMC Media Center
TuneIn Radio is an American music-streaming service delivering content on radio, news, sports, music, and podcasts with over 60 million monthly active users. The company was founded by Bill Moore in 2002 initially named as RadioTime. Currently, TuneI...
Google Drive Integration
integrated codecs
Voice Pitch Visualization
VLC Media Player as known as VLC is a free and open-source, cross-platform media player developed by VideoLAN Project. It is a very versatile media player with the support of maximum video formats. Released on February 1, 2001, more than 17 years ago...
Mix Music
tag based
8tracks.com is a web radio, and long range interpersonal communication site rotating around the idea of streaming client curated playlists comprising no less than 8tracks. Clients make free records and can either peruse the site and tune in to other...
automatic lyrics finder
stream audio
Java Mobile
Deezer is an Internet-based music streaming administration. It enables clients to tune in to music content from record marks including EMI, Sony, Universal Music Group, and Warner Music Group on different gadgets on the web or disconnected. Made in P...
Personalised Recommendation
Pandora Radio (otherwise called Pandora Internet Radio or Pandora) is a music streaming and robotized music proposal web radio service fueled by the Music Genome Project. As of August 1, 2017, the service, worked by Pandora Media, Inc., is accessible...
Auto tag music
Built-in CUE Sheet Editor
Built-in Tag editor
Doesn't rely on any Eco-system
Extensible by Plugins/Extensions
Graphical user interface Feature
Soundcloud integration
Virtual Tags
MusicBee is a freeware media player for playback and association of sound records on Microsoft Windows, assembled utilizing the BASS sound library. MusicBee Features: Sound playback: MP3, AAC, M4A, MPC, OGG, FLAC, APE, Opus, TAK, WavPack, WMA, WAV, M...
download-music
Amazon Music (already known as Amazon MP3) is a music streaming stage and online music store worked by Amazon.com. Propelled in full beta on September 25, 2007, in January 2008 it turned into the leading music store to offer music without advanced ri...
Abhiyanshu loves technology and has been addicted to it since childhood. He believes AI, automation, and every day new tech will change our future. He works as a Tech Journalist at TechnoFiZi and has a significant craze for smartphones and laptops. He also loves watching Superhero/Sci-fi movies, playing games and traveling to new places.
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text:
Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis
H. G. van den Boorn, E. G. Engelhardt, J. van Kleef, M. A. G. Sprangers, M. G. H. van Oijen, A. Abu-Hanna, A. H. Zwinderman, V. M. H. Coupé, H. W. M. van Laarhoven
APH - Methodology
CCA - Imaging and biomarkers
Background Clinical prediction models are increasingly used to predict outcomes such as survival in cancer patients. The aim of this study was threefold. First, to perform a systematic review to identify available clinical prediction models for patients with esophageal and/or gastric cancer. Second, to evaluate sources of bias in the included studies. Third, to investigate the predictive performance of the prediction models using meta-analysis. Methods MEDLINE, EMBASE, PsycINFO, CINAHL, and The Cochrane Library were searched for publications from the year 2000 onwards. Studies describing models predicting survival, adverse events and/or health-related quality of life (HRQoL) for esophageal or gastric cancer patients were included. Potential sources of bias were assessed and a meta-analysis, pooled per prediction model, was performed on the discriminative abilities (c-indices). Results A total of 61 studies were included (45 development and 16 validation studies), describing 47 prediction models. Most models predicted survival after a curative resection. Nearly 75% of the studies exhibited bias in at least 3 areas and model calibration was rarely reported. The meta-analysis showed that the averaged c-index of the models is fair (0.75) and ranges from 0.65 to 0.85. Conclusion Most available prediction models only focus on survival after a curative resection, which is only relevant to a limited patient population. Few models predicted adverse events after resection, and none focused on patient's HRQoL, despite its relevance. Generally, the quality of reporting is poor and external model validation is limited. We conclude that there is a need for prediction models that better meet patients' information needs, and provide information on both the benefits and harms of the various treatment options in terms of survival, adverse events and HRQoL.
van den Boorn, H. G., Engelhardt, E. G., van Kleef, J., Sprangers, M. A. G., van Oijen, M. G. H., Abu-Hanna, A., Zwinderman, A. H., Coupé, V. M. H., & van Laarhoven, H. W. M. (2018). Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis. PLoS ONE, 13(2), [e0192310]. https://doi.org/10.1371/journal.pone.0192310
van den Boorn, H. G. ; Engelhardt, E. G. ; van Kleef, J. ; Sprangers, M. A. G. ; van Oijen, M. G. H. ; Abu-Hanna, A. ; Zwinderman, A. H. ; Coupé, V. M. H. ; van Laarhoven, H. W. M. / Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis. In: PLoS ONE. 2018 ; Vol. 13, No. 2.
@article{bc877372f1b045ef825ee067e8227f31,
title = "Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis",
abstract = "Background Clinical prediction models are increasingly used to predict outcomes such as survival in cancer patients. The aim of this study was threefold. First, to perform a systematic review to identify available clinical prediction models for patients with esophageal and/or gastric cancer. Second, to evaluate sources of bias in the included studies. Third, to investigate the predictive performance of the prediction models using meta-analysis. Methods MEDLINE, EMBASE, PsycINFO, CINAHL, and The Cochrane Library were searched for publications from the year 2000 onwards. Studies describing models predicting survival, adverse events and/or health-related quality of life (HRQoL) for esophageal or gastric cancer patients were included. Potential sources of bias were assessed and a meta-analysis, pooled per prediction model, was performed on the discriminative abilities (c-indices). Results A total of 61 studies were included (45 development and 16 validation studies), describing 47 prediction models. Most models predicted survival after a curative resection. Nearly 75% of the studies exhibited bias in at least 3 areas and model calibration was rarely reported. The meta-analysis showed that the averaged c-index of the models is fair (0.75) and ranges from 0.65 to 0.85. Conclusion Most available prediction models only focus on survival after a curative resection, which is only relevant to a limited patient population. Few models predicted adverse events after resection, and none focused on patient{\textquoteright}s HRQoL, despite its relevance. Generally, the quality of reporting is poor and external model validation is limited. We conclude that there is a need for prediction models that better meet patients{\textquoteright} information needs, and provide information on both the benefits and harms of the various treatment options in terms of survival, adverse events and HRQoL.",
author = "{van den Boorn}, {H. G.} and Engelhardt, {E. G.} and {van Kleef}, J. and Sprangers, {M. A. G.} and {van Oijen}, {M. G. H.} and A. Abu-Hanna and Zwinderman, {A. H.} and Coup{\'e}, {V. M. H.} and {van Laarhoven}, {H. W. M.}",
van den Boorn, HG, Engelhardt, EG, van Kleef, J, Sprangers, MAG, van Oijen, MGH, Abu-Hanna, A, Zwinderman, AH, Coupé, VMH & van Laarhoven, HWM 2018, 'Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis', PLoS ONE, vol. 13, no. 2, e0192310. https://doi.org/10.1371/journal.pone.0192310
Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis. / van den Boorn, H. G.; Engelhardt, E. G.; van Kleef, J.; Sprangers, M. A. G.; van Oijen, M. G. H.; Abu-Hanna, A.; Zwinderman, A. H.; Coupé, V. M. H.; van Laarhoven, H. W. M.
In: PLoS ONE, Vol. 13, No. 2, e0192310, 2018.
T1 - Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis
AU - van den Boorn, H. G.
AU - Engelhardt, E. G.
AU - van Kleef, J.
AU - Sprangers, M. A. G.
AU - van Oijen, M. G. H.
AU - Abu-Hanna, A.
AU - Zwinderman, A. H.
AU - Coupé, V. M. H.
AU - van Laarhoven, H. W. M.
N2 - Background Clinical prediction models are increasingly used to predict outcomes such as survival in cancer patients. The aim of this study was threefold. First, to perform a systematic review to identify available clinical prediction models for patients with esophageal and/or gastric cancer. Second, to evaluate sources of bias in the included studies. Third, to investigate the predictive performance of the prediction models using meta-analysis. Methods MEDLINE, EMBASE, PsycINFO, CINAHL, and The Cochrane Library were searched for publications from the year 2000 onwards. Studies describing models predicting survival, adverse events and/or health-related quality of life (HRQoL) for esophageal or gastric cancer patients were included. Potential sources of bias were assessed and a meta-analysis, pooled per prediction model, was performed on the discriminative abilities (c-indices). Results A total of 61 studies were included (45 development and 16 validation studies), describing 47 prediction models. Most models predicted survival after a curative resection. Nearly 75% of the studies exhibited bias in at least 3 areas and model calibration was rarely reported. The meta-analysis showed that the averaged c-index of the models is fair (0.75) and ranges from 0.65 to 0.85. Conclusion Most available prediction models only focus on survival after a curative resection, which is only relevant to a limited patient population. Few models predicted adverse events after resection, and none focused on patient's HRQoL, despite its relevance. Generally, the quality of reporting is poor and external model validation is limited. We conclude that there is a need for prediction models that better meet patients' information needs, and provide information on both the benefits and harms of the various treatment options in terms of survival, adverse events and HRQoL.
AB - Background Clinical prediction models are increasingly used to predict outcomes such as survival in cancer patients. The aim of this study was threefold. First, to perform a systematic review to identify available clinical prediction models for patients with esophageal and/or gastric cancer. Second, to evaluate sources of bias in the included studies. Third, to investigate the predictive performance of the prediction models using meta-analysis. Methods MEDLINE, EMBASE, PsycINFO, CINAHL, and The Cochrane Library were searched for publications from the year 2000 onwards. Studies describing models predicting survival, adverse events and/or health-related quality of life (HRQoL) for esophageal or gastric cancer patients were included. Potential sources of bias were assessed and a meta-analysis, pooled per prediction model, was performed on the discriminative abilities (c-indices). Results A total of 61 studies were included (45 development and 16 validation studies), describing 47 prediction models. Most models predicted survival after a curative resection. Nearly 75% of the studies exhibited bias in at least 3 areas and model calibration was rarely reported. The meta-analysis showed that the averaged c-index of the models is fair (0.75) and ranges from 0.65 to 0.85. Conclusion Most available prediction models only focus on survival after a curative resection, which is only relevant to a limited patient population. Few models predicted adverse events after resection, and none focused on patient's HRQoL, despite its relevance. Generally, the quality of reporting is poor and external model validation is limited. We conclude that there is a need for prediction models that better meet patients' information needs, and provide information on both the benefits and harms of the various treatment options in terms of survival, adverse events and HRQoL.
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85041926466&origin=inward
UR - https://www.ncbi.nlm.nih.gov/pubmed/29420636
van den Boorn HG, Engelhardt EG, van Kleef J, Sprangers MAG, van Oijen MGH, Abu-Hanna A et al. Prediction models for patients with esophageal or gastric cancer: A systematic review and meta-analysis. PLoS ONE. 2018;13(2). e0192310. https://doi.org/10.1371/journal.pone.0192310


text:
U.K. 2015
Opening 23 Apr 2015
Directed by: Alex Garland
Writing credits: Alex Garland
Principal actors: Alicia Vikander, Domhnall Gleeson, Oscar Isaac, Corey Johnson, Sonoya Mizuno
Ex Machina, an engaging psychological sci-fi thriller, demonstrates to audiences that in the overworked science-fiction genre, Alex Garland (writer/director) has produced a crisp, intelligent, 'stand out' film. Bravo!
Garland, a first-time director, has succeeded in writing and directing a film that masterfully draws you into the complex triangle of the film's three characters: Ava (Alicia Vikandr), Caleb (Domhnall Gleeson) and Nathan (Oscar Isaac). The story line delves into issues surrounding artificial intelligence and the unpredictable nexus of human emotions and sexuality with robots.
Caleb, a 24-year-old programmer, is working for the world's largest internet company and wins a company competition. The prize is a weeklong visit to the remote mountain home of the company's reclusive billionaire CEO, Nathan. Caleb quickly discovers that his prize is no more than a cunning ruse for him to be used by Nathan for his newest project, "Ava". Ava, a beautifully crafted human-form robot that possesses evolved sensory and human emotions, as well as having a super IQ, creates the conflict in the story.
All three actors skillfully portray characters with powerfully engaging performances. The audience is subtly woven into a dense web of intrigue and finds the exit curtain tangled with messy questions while leaving a queasy unresolved feeling in the pit of the stomach. The questions raised in regard to Artificial Intelligence leave the door wide open for examining moral and ethical dilemmas as society proceeds into the future. Well done! (Abby Myers)


text:
Home -Album Review Wild Raft Records Brian DiSanto with Skeletonized - "The Lost Cosmonauts Were Just Wearing Camouflage" album review
Brian DiSanto with Skeletonized - "The Lost Cosmonauts Were Just Wearing Camouflage" album review
Before all the styrofoam got smashed, lost treasures were found, and various fatalities occurred, I saw my friend, former Rouper Brian DiSanto, at the New Year's Eve punk show at the Shop. Brian told me that he had worked on a new tape on which he did the vocals for Skeletonized, a former solo project of Triangle & Rhino's Matt Rappa that now included others on various instruments beyond drums and synths. That sounded pretty cool! I always enjoy Brian's weird lyrics and psychedelic subjects and Skeletonized's rhymic krautrock electro-rhythms. And so here is the review of The Lost Cosmonauts Were Just Wearing Camouflage.
The cover art features one of Brian's collages. Even with the big shapes, there's always more to see. Stealth fighters and strange glowing humanoids interact with eldritch beings amidst a myriad of lights and video noise. My only real issue is that the text should have a small border of some kind to make it pop or perhaps be a little larger. The wild designs make this a messy cover, and it does a good job of showing what is inside.
The Lost Cosmonauts Were Just Wearing Camouflage by Skeletonized
The first track on the first side of The Lost Cosmonauts Were Just Wearing Camouflage is a funky little jam called "Treasuring Electrocab". Brian's vocals remind me of stuff from one of my favorite Sonic Youth albums - NYC Ghosts and Flowers. It's a beat vocal trance to a fusion sound. "Quill, of Brilliant Hemisphere" has a big launch into pseudo-raga rock, a slow sway of heroic epic. I really like the little horns. It's a sunny dance track. The last track on side one goes back to the dark sounds with "Beaver Co. Static". This one has been fried by a TNT area under pine trees. The song slowly eases into UFO sonics with the vocals kind of drifting along like David Thomas' "man muttering in a crowd", as described by Greil Marcus. "We're stoned at the top of the road. Yeah, we're counting on". The end goes into a totally different groove, bass and static vox from a radio that is tuned to something else entirely but receiving this.
Side two starts with the faster, post-punk "Herb & Opal". The vocals are mixed a little low on this one. The musick sounds really good; I really like the bell sounds that run concurrent to the bassline. The drums are kind of thin. "Scorched Pog Fiduciary" is a really cool name for a song. I first encountered the word "fiduciary" in a spam email and thought it was not a real word. It is. I like the contrast between the vocals and the rest of the track on this song. The drums play fast and light with various fills. Everything builds in intensity as the song moves along until the first big cymbal hit does it. "Calico Elevator" goes back to that UFO trip down the dark country road with more beat vox to go with that trip. This is the creepiest I have ever heard Brian DiSanto's usually cheery voice. The deflated horns and cavernous humming make this a very texturally unpleasant experience (in a good way). The last track, "Translucent Pygmies", jumps up after the downbeat darkness of the "Calico Elevator". It's quite a weird one. The song gets repetitious before everything breaks down in a Jonathan Richman way. That's the way to end it.
I really enjoyed The Lost Cosmonauts Were Just Wearing Camouflage. It's quite the trip into other places, meeting other beings, and traveling by various vehicles, some of which may be venomous or inflatable. The only thing that was a little off for me was that the vocals sound a little different than the instruments in certain tracks. It works well when they are slower, beat lyrics but not so well on a more rockin' tune. It's nothing major though by any means. At the perfect length of time to travel the sonic waves, if you like sort of lo-fi, "outsider art", Brian DiSanto and Skeletonized have made an album worthy of checking out for sure. The Lost Cosmonauts Were Just Wearing Camouflage receives a Good.
-Album Review, Wild Raft Records
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text:
History of video game consoles (fifth generation)
Title: History of video game consoles (fifth generation)
Subject: Video game consoles, Sega Saturn, Nintendo 64, History of video game consoles (fourth generation), PC-FX
Collection: History of Video Games
Part of a series on the:
Golden age of arcade video games
North American video game crash of 1983
1st generation (1972–1980)
2nd generation (1976–1992)
3rd generation (1983–1995)
4th generation (1987–1999)
7th generation (2005–)
History of Eastern role-playing video games
History of massively multiplayer online games
History of online games
History of Western role-playing video games
Early history of video games
First video game
List of video games in development
List of years in video games
Timeline of arcade video game history
The fifth-generation era (also known as the 32-bit era, the 64-bit era and the 3D era) refers to computer and video games, video game consoles and video game handhelds from approximately 1993 to 2003.[1] For home consoles, the best-selling console was the PlayStation by a wide margin, followed by the Nintendo 64 and then the Sega Saturn. For handhelds, this era was characterized by significant fragmentation, because the first handheld of the generation, the Sega Nomad, had a lifespan of just two years, and the Virtual Boy had a lifespan of less than one. Both were discontinued before the other handhelds made their debut. Nintendo's Game Boy Color was the winner in handhelds by a large margin. There were also two updated versions of the original Game Boy: Game Boy Light (Japan only) and Game Boy Pocket.
The era is known for its pivotal role in the video game industry's leap from 2D computer graphics to 3D computer graphics, as well as the shift from home consoles using ROM cartridges to optical discs. The development of the Internet also made it possible to store and download tape and ROM images of older games, eventually leading 7th generation consoles (such as the Xbox 360, Wii, PlayStation 3, PlayStation Portable, and Nintendo DSi) to make many older games available for purchase or download. There was considerable overlap between this and the sixth generation of consoles, which began with the launch of the Dreamcast in Japan on November 27, 1998. The fifth generation officially ended with the discontinuation of the PlayStation (known in its re-engineered form as the "PSOne") in March 2006, a few months after the launch of the seventh generation.
Some features that distinguished fifth generation consoles from fourth generation consoles include:
3D polygon graphics with texture mapping
Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges
CD quality audio recordings (music and speech), PCM audio with 16-bit depth and 44.1 kHz sampling rate
Wide adoption of full motion video, displaying pre-rendered computer animation or live action footage
Display resolution from 480i to 576i
Color depth up to 16,777,216 colors (24-bit true color)
3D graphical capabilities such as lighting, Gouraud shading, anti-aliasing and texture filtering
Transition to 3D 1.1
CD vs. cartridge 1.2
Overview of the fifth generation consoles 1.3
Results of the fifth generation 1.4
Home systems 2
Other consoles 2.1
Add-ons and remakes 2.2
Worldwide sales standings 2.3
Handheld systems 3
Milestone titles 4.1
Transition to 3D
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the SNES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles. Early efforts from then-industry leaders Sega and Nintendo saw the introduction of the Sega 32X and Super FX which provided rudimentary 3D capabilities to the 16-bit Mega Drive/Genesis and SNES. Prime examples of this trend include Virtua Fighter and Tomb Raider (later ported to the PlayStation) on the Saturn, Tekken and Crash Bandicoot on the PlayStation, and Super Mario 64 on the N64. Their 3D environments were widely marketed and they steered the industry's focus away from side-scrolling and rail-style titles, as well as opening doors to more complex games and genres. 3D became the main focus in this era as well as a slow decline of cartridges in favor of CDs, due to the ability to produce games less expensively and the media's high storage capabilities.
CD vs. cartridge
After allowing Sony to develop a CD-based prototype console for them and a similar failed partnership with Philips,[2] Nintendo decided to make the Nintendo 64 a cartridge-based system like its predecessors. Publicly, Nintendo defended this decision on the grounds that it would give games shorter load times than a compact disc (and would decrease piracy). However, it also had the dubious benefit of allowing Nintendo to charge higher licensing fees, as cartridge production was considerably more expensive than CD production. Many third-party developers like EA Sports viewed this as an underhanded attempt to raise more money for Nintendo and many of them became more reluctant to release games on the N64.
Nintendo's decision to use a cartridge based system sparked a small scale war amongst gamers as to which was better. The chief advantages of the CD-ROM format were (1)larger storage capacity, allowing for a much greater amount of game content, and (2)considerably lower manufacturing costs, making them considerably more profitable for game publishers. Its disadvantages compared to cartridge were (1)considerable load times, (2)their inability to load data "on the fly", making them reliant on the console RAM, and (3)the greater manufacturing costs of CD-ROM drives compared to cartridge slots, resulting in generally higher retail prices for CD-based consoles.[3] A Nintendo magazine ad placed a Space Shuttle (cartridge) next to a snail (a CD) and dared consumers to decide "which one was better".
Almost every other contemporary system used the new CD-ROM technology (the Nintendo 64 was the last major home video game console to use cartridges). Consequent to the storage and cost advantages of the CD-ROM format, many game developers shifted their support away from the Nintendo 64 to the PlayStation. One of the most influential game franchises to change consoles during this era was the Final Fantasy series, beginning with Final Fantasy VII, which was originally being developed for the N64 but due to storage capacity issues was shifted to and released on the PlayStation; prior Final Fantasy games had all been published on Nintendo consoles – either the Nintendo Entertainment System or Super Nintendo, with the only other entries being on computers like the MSX.
Overview of the fifth generation consoles
There was much confusion over which console was superior to the others. Adding to the uncertainty was the fact that there were more competing consoles in this era than at any other time since the North American video game crash of 1983, with video game magazines frequently predicting a second crash due to the similar deluge of new consoles.[4] Also, console makers routinely boasted theoretical maximum limits of each system's 3D polygon rendering without accounting for real world in-game performance.
The FM Towns Marty is considered the world's first 32-bit console (predating the Amiga CD32 and 3DO), being released in 1991 by Japanese electronic company Fujitsu. Never released outside of Japan, it was largely marketed as a console version of the FM Towns home computer, being compatible with games developed for the FM Towns. It failed to make an impact in the marketplace due to its expense relative to other consoles and inability to compete with home computers.[5] While using a 32-bit word length, however, the Intel 80386SX CPU only supports 16-bit bus addressing (similar to the Motorola 68000 in 1985's Amiga 1000) and a maximum of 24-bit RAM addressing.
Despite massive third party support and an unprecedented amount of hype for a first-time entrant into the industry, the 3DO Interactive Multiplayer's $700 price tag hindered its success,[6] selling 2 million units world wide.
The Amiga CD32 was sold in Europe, Australia, Canada and Brazil, but never in the United States due to Commodore's bankruptcy.[7]
The Sega 32X, an add-on console for the Mega Drive/Genesis and Sega CD, was launched a short time apart from the Sega Saturn. The Sega Neptune was also announced as a standalone version of the 32X/CD, but ultimately canceled. Sega failed to deliver a steady flow of games for the 32X platform. More importantly, with the Saturn and PlayStation already on the horizon, most gamers preferred to save up their money rather than spend it on a console that was doomed to become obsolete in just a few months.[8]
The Sega Saturn was released as Sega's entry into the 32-bit console market.[2] It sold 9.5[6] million units worldwide. It became Sega's most successful console in Japan, but it was not the overseas commercial success that the Master System and Mega Drive had been and lagged in third place overall.
The Atari Jaguar was released in 1993 as the world's first 64-bit system. However, sales at launch were well below the incumbent fourth generation consoles, and a small games library rooted in a shortage of third party support made it impossible for the Jaguar to catch up, selling below 300,000 units. The system's 64-bit nature was also questioned by many. The 32-bit Atari Panther, set to be released in 1991, was canceled due to unexpectedly rapid progress in developing the Jaguar.[9]
The Atari Jaguar CD, an add-on console for the Jaguar, was released in 1995. It was produced in limited quantities due to the low install base of the system.
The PlayStation was the most successful console of this generation, with attention given by 3rd party developers enabling it to achieve market dominance, becoming the first home console to ship 100 million units worldwide.
Because of many delays in the release of the Nintendo 64, in 1995 Nintendo released the Virtual Boy, a supposedly portable system capable of displaying true 3D graphics, albeit in monochromatic red and black. However, in practice it is not functionally portable, though it was at first marketed as such, and because of the nature of its graphical capabilities, the system can cause headaches and eye strain. It was discontinued within a year, with less than 25 games ever released for it.
The Nintendo 64, originally announced as the "Ultra 64", was released in 1996. The system's delays and use of the cartridge format while all of its competitors used CDs made it an unpopular platform among third party developers. However, a number of wildly popular 1st party titles allowed the Nintendo 64 to maintain strong sales in the United States, though it still remained a distant second to the PlayStation.
NEC, creator of the TurboGrafx-16, TurboDuo, Coregrafx, and SuperGrafx, also entered the market with the PC-FX in 1994. The system had a 32-bit processor, 16-bit stereo sound, a 16,777,000 color palette and featured the highest quality full motion video of any console on the market at the time. The PC-FX broke away from traditional console design by being a tower system that allowed for numerous expansion points including a connection for NEC's PC-9800 series of computers. Despite its impressive specs, it was marketed as the ultimate side-scrolling console and could not match the sales of the 3D systems currently on the market. They had also lost developer support by their past partners, including Hudson Soft, who contributed only one game.
Results of the fifth generation
By the end of the 1995 Christmas shopping season, the fifth generation has come down to a struggle between the Sony PlayStation, Sega Saturn, 3DO Interactive Multiplayer, and the upcoming Nintendo 64. The FM Towns Marty and Amiga CD32 had already been discontinued; the Atari Jaguar and Sega 32X were still on the market but were considered a lost cause by industry analysts; the Neo Geo CD had proven to appeal only to a niche market; and industry analysts had already determined that the just-launched Apple Bandai Pippin was too expensive to make any impact in the market.[10]
After the dust settled in the fifth generation console wars, several companies saw their outlooks change drastically. Atari, which was not able to recover its losses, ended up being purchased by JT Storage and stopped making game hardware until the brand was revived for the Atari Flashback in 2004. Sega's loss of consumer confidence (coupled with its previous console failures) along with their financial difficulties, set the company up for a similar fate in the next round of console wars.
The Sega Saturn, ironically suffered from poor marketing and comparatively limited third-party support outside of Japan.[2] Sega's decision to use dual processors was roundly criticized, as this made difficult to efficiently develop for the console. Regardless of their reasons for including it, only Sega's first-party developers were ever able to use the second CPU effectively. The Saturn was far more difficult than the PlayStation to program for.
Sega was also hurt by a surprise four-month-early U.S. launch of their console. Third party developers, who had been planning for the originally scheduled launch, could not provide launch titles and were angered by the move. Retailers were caught unprepared, resulting in distribution problems. Some retailers, such as the now defunct KB Toys, were so furious that they refused to stock the Saturn thereafter.[11]
Due to numerous delays, the Nintendo 64 was released one year later than its competitors. By the time it was finally launched in 1996, Sony had already established its dominance, the Saturn was starting to struggle, and the Jaguar and 3DO had been discontinued. Its use of cartridge media rather than compact discs alienated some developers and publishers due to the space limits, the relatively high cost involved, and a considerably longer production time. In addition, the initially high suggested retail price of the console may have driven potential customers away, and some early adopters of the system who had paid the initial cost may have been angered by Nintendo's decision to reduce the cost of the system US$50 six months after its release. However, the Nintendo 64 was popular in North America, mostly the U.S, selling 20.63 million units in the region (more than half of its worldwide sales of 32.93 million units), and is home to highly successful games such as The Legend of Zelda: Ocarina of Time, Super Mario 64, GoldenEye 007, Banjo-Kazooie, and Super Smash Bros.. Still, while the Nintendo 64 sold far more units than the Sega Saturn, Atari Jaguar, and Panasonic/Goldstar/Sanyo 3DO, it failed to surpass the PlayStation, which dominated the market.
By 1997, 40% to 60% of American homes played on video game consoles. 30% to 40% of these homes owned a console, while an additional 10% to 20% rented or shared a console.[12]
Technical Comparison[13]
Panasonic, Sanyo, GoldStar Atari Sega Sony (SCE) Nintendo
Launch price (USD)
US$699.99 (equivalent to $1143 in 2016)[6] US$249.99 (equivalent to $408.00 in 2016) US$399.99 (equivalent to $619.00 in 2016)[6] US$299.99 (equivalent to $464.00 in 2016)[14] US$199.99 (equivalent to $301.00 in 2016)
NA 19931004October 4, 1993
JP 19940207February 7, 1994
EU 19940328March 28, 1994
NA 19931115November 15, 1993
EU 19940627June 27, 1994
JP 19941121November 21, 1994
JP November 22, 1994
NA May 11, 1995
EU July 8, 1995
JP December 3, 1994
NA September 9, 1995
EU September 29, 1995
AUS November 15, 1995
JP June 23, 1996
NA September 29, 1996
EU March 1, 1997
AUS March 1, 1997
CD-ROM Cartridge, CD-ROM (via add-on)
Cartridge (limited, Japan only)
Proprietary magnetic disk (via 64DD)
Best-selling game
Gex, over 1 million[15][16] Unknown Virtua Fighter 2, 1.7 million in Japan[17] Gran Turismo, 10.85 million shipped (as of April 30, 2008)[18][19] Super Mario 64, 11.62 million (as of May 21, 2003)[20][21]
ARM60 (32‑bit RISC) @ 12.5 MHz (10 MIPS)
"Tom" (32‑bit RISC) @ 26.6 MHz
"Jerry" (32‑bit RISC) @ 26.6 MHz
Motorola 68000 (16/32‑bit CISC) @ 13.3 MHz (2.3275 MIPS[22])
2× Hitachi SH-2 7604 (32‑bit RISC) @ 28.63 MHz (56 MIPS[23])
Hitachi SH-1 (32‑bit RISC) @ 20 MHz (12.5 MIPS)[24]
Motorola 68EC000 (16/32‑bit CISC) @ 11.3 MHz[25] (1.9775 MIPS[22])
LSI LR333x0 (R3000A compatible 32‑bit RISC) @ 33.8688 MHz (30 MIPS) NEC VR4300 (64‑bit RISC) @ 93.75 MHz (125 MIPS)[26]
2× accelerated video co-processors
"Tom" chip: GPU, Object Processor, Blitter
"Jerry" chip: DSP
Sega VDP1 (32‑bit Video Display Processor) @ 28.63 MHz (sprites, textures, polygons)[27]
Sega VDP2 (32‑bit Video Display Processor) @ 28.63 MHz (backgrounds, scrolling)[28]
Sony GPU[29]
Vector math unit (in main CPU) @ 66 MIPS
Reality Co-Processor (64‑bit MIPS R4000 based, 128‑bit vector register processor) @ 62.5 MHz
Sound chip(s)
Custom 20‑bit DSP "Jerry" chip: DSP, 2× DAC (converts digital data to analog signals)
SCU (32‑bit Saturn Control Unit)[30]
Yamaha YMF292 SCSP[31]
Yamaha FH1 DSP (24‑bit, 128-step,[30] 4 parallel instructions)
Sony SPU (Sound Processing Unit) Reality Signal Processor (DSP)
3 MB RAM
2 MB DRAM
1 MB VRAM
2 MB FPM DRAM (4× 512 KB chips) 5152 KB (4640 KB RAM, 512 KB ROM)[23]
2 MB SDRAM
1.5 MB VRAM (512 KB sprite/texture cache, 512 KB frame buffers, 512 KB backgrounds)
1 MB DRAM (512 KB sound, 512 KB CD-ROM sub-system buffer data cache)
32 KB battery backup NVRAM
512 KB BIOS ROM
3587 KB RAM
1026 KB VRAM (1 MB frame buffer, 2 KB texture cache, 64 bytes FIFO buffer)
512 KB sound RAM
1 KB non-associative SRAM data cache
4 MB RDRAM (8 MB with Expansion Pak)
Resolution: 320×240 to 384×288 (progressive), 320×480 to 768×576 (interlaced)
Colors: 110,592 (384×288) on screen, out of 16,777,216 (24‑bit) palette
Polygons: 20,000/sec,[32] flat shading, Gouraud shading
Sprites/textures: Scaling, rotation, texture mapping
Background: 1 bitmap plane
Resolution: 320×220 to 360×220 (progressive), 320×440 to 720×440 (interlaced)[33]
Colors: 79,200 (360×220) on screen, out of 16,777,216 (24‑bit) palette
Polygons: 10,000/sec,[34] flat shading, Gouraud shading support
Sprites/textures: 1,000/frame[35] (blitter objects[33]), scaling, rotation, texture mapping
Polygons: 90,000/sec (textured, lighting, Gouraud shading)[37] to 500,000/sec (flat shading)[38]
Sprites/textures: 16,384/frame (32 bytes each, 512 KB memory), scaling, rotation, distortion, texture mapping[27]
Backgrounds: 7[36] (3-6 tilemap planes, 1-4 bitmap planes), parallax scrolling, scaling, rotation[28]
Polygons: 90,000/sec (textured, lighting, Gouraud shading)[37] to 360,000/sec[39] (flat shading)
Sprites/textures: 4,000/frame[40] (bitmap objects[29]), scaling, rotation, texture mapping
Polygons: 150,000/sec (textured, lighting, Gouraud shading) to 600,000/sec (flat shading), anti‑aliasing, Z-buffering
Sprites/textures: Scaling, rotation, texture mapping, mipmapping, texture filtering, bilinear filtering, trilinear filtering[41]
Stereo audio, with:
16‑bit sound
Dolby surround sound
Streaming CD-DA audio (16‑bit PCM, 44.1 kHz sampling rate)
Number of channels dependent on software
Synthesis (wavetable synthesis, FM synthesis, FM sample synthesis, AM synthesis)
16‑bit PCM sampling
Stereo audio, with:[31]
32 sound channels on SCSP
FM synthesis on all 32 SCSP channels
16‑bit PCM audio with 44.1 kHz sampling rate on all 32 SCSP channels
1 streaming CD-DA channel (16‑bit PCM, 44.1 kHz)
24 ADPCM channels on SPU
16‑bit audio and 44.1 kHz sampling rate on all 24 ADPCM channels
Variable number of channels (up to 100 if all system resources are devoted to audio)
Capable of playing back different types of audio (including PCM, MP3, MIDI and tracker music)
16‑bit audio and 44.1 kHz sampling rate on all channels
Accessories (retail)
MPEG cards
FZ-EM256 save memory backup unit
Gamegun
Jaguar TeamTap
Jaguar Pro Controller
Jaguar MemoryTrack Cartridge
Jaguar JagLink Interface
Saturn digital gamepad
3D controller
Light guns
Multitap (up to 12 players)
Sega NetLink (online modem and keyboard)
1.44 MB 3.5" floppy disk drive
DirectLink (LAN)
RAM expansion cartridges
PlayStation Multitap (up to 8 players)
Fishing reel controllers (Bass Landing and Reel Fishing)
Dual Analog Controller
DualShock
GunCon
Jogcon
Konami Justifier
NeGcon
PocketStation (Japan only)
PlayStation Mouse
Analog Joystick
LCD screen (for PSone systems only)
Link Cable
Controller Pak
Memory Expansion Pak
Rumble Pak
Transfer Pak
Nintendo 64DD (Japan only)
TiltPak
None Using 19.9k voice dialling (1995-?) Online mutiplayer and web browsing using NetLink in North America (1996-present), and through SegaNet in Japan (1996-2000) None Unofficial SharkWire Online in the U.S. (1999-2003), Randnet in Japan for 64DD (1999-2001)
Other consoles
These consoles were created for the mass market, like the 5 consoles listed above. These, however, are less notable, never saw a worldwide release, and/or have sold particularly poorly, and are therefore listed as 'Other'.
FM Towns Marty, created by Fujitsu. Released on February 20, 1993.
Amiga CD32, created by Commodore. Released on September 17, 1993.
CPS Changer, created by Capcom. Released in 1994.
PC-FX, created by NEC. Released on December 23, 1994.
Apple Bandai Pippin, created by Apple and Bandai. Released on March 28, 1995.
Non-mass-market systems
Playdia, created by Bandai. A console consisting of quiz games. Released in Japan on September 23, 1994, for ¥24,800.
Casio Loopy, created by Casio. Released in October 1995 in Japan, targeted at female gamers.
Add-ons and remakes
Released in September 1995[5]
Nintendo 64DD
Released in Japan in 1999
Worldwide sales standings
PlayStation 102.49 million shipped (74.34 million PlayStation, 28.15 million PSone) (as of March 31, 2005)[43]
Nintendo 64 32.93 million (as of March 31, 2005)[44]
Sega Saturn 9.5 million[6]
3DO 2 million (as of May 4, 2007)[6]
Atari Jaguar 250,000 (as of May 15, 2007)[45]
Amiga CD32 100,000
PC-FX <100,000
FM Towns Marty 45,000 (as of December 31, 1993)
Apple Bandai Pippin 42,000 (as of May 4, 2007)[46]
From 1996 to 1999 (when the PlayStation, N64 and Saturn were the major 5th-generation consoles still on the market) Sony managed a 47% market share of the worldwide market, followed by Nintendo with 28% (with a percentage of that figure from the 16‑bit SNES), while Sega was third with 23% (with a percentage of that from the Dreamcast).[47]
Production of the Sega Saturn was discontinued in 1999. Its demise being accelerated by rumors that work on its successor was underway; these rumors hurt the systems' sales in the west as early as 1997. The N64 was succeeded by the GameCube in 2001, but continued its production until 2004; however, PlayStation production was not ceased as it was redesigned as the PSone, further extending the life of the console around the release of the follow-up PlayStation 2. The PlayStation console production was discontinued in 2006, shortly after the Xbox 360 was released.
Handheld systems
Released in 1995[2]
1995–1996[3]
Game Boy Pocket
Game Boy Light
Released in April, 1998
Released in November, 1998[6]
Neo Geo Pocket Color (1999) Created by SNK
WonderSwan (1999) Released in Japan only
WonderSwan Color (2000) Released in Japan only
Milestone titles
Castlevania: Symphony of the Night (PlayStation, Saturn) by Konami Computer Entertainment Tokyo and Konami is considered one of the best PlayStation games available, and a strong argument for the relevance of 2D games in an increasingly 3D market.[50][51][52]
Crash Bandicoot (PlayStation) by Naughty Dog and Sony Computer Entertainment (SCE) would go on to become Sony's unofficial mascot in contrast with Nintendo's Mario and Sega's Sonic the Hedgehog. The game featured a marsupial bandicoot named Crash and would prove to be one of the PlayStation's most successful titles.
Dragon Warrior VII (PlayStation) by Heartbeat, ArtePiazza, and Enix was the number one best-selling title on the PlayStation in Japan, released in 2000. The game was the first main installment of Japan's national RPG series released in 5 years.
FIFA International Soccer (3DO) by EA Sports and Electronic Arts has been described as one of the most influential sports games ever made.[53]
Final Fantasy VII (PlayStation) by Square Product Development Division 1 and Squaresoft, is one of the PlayStation's most popular titles. It was the first game in the Final Fantasy series to make use of full motion videos (FMVs) and opened the door to the mainstream US market for Japanese-origin RPGs by SquareSoft. Final Fantasy became one of the biggest franchises in video gaming, with FFVII in particular having several spin-offs known as Compilation of Final Fantasy VII, including two sequels (a movie, and an action adventure game) and a prequel.
Gran Turismo (PlayStation) by Polyphony Digital and SCE broke away from the mold of traditional arcade style racing games by offering realistic physics and handling as well as a plethora of licensed vehicles.
GoldenEye 007 (N64) by Rare Ltd. and Nintendo is a critically acclaimed game that helped make the first-person shooter a potential popular genre on consoles.
Metal Gear Solid (PlayStation) by Konami Computer Entertainment Japan and Konami received critical acclaim for its involved storyline, believable voice acting, and cinematic presentation, and is considered one of the best games of all time. The series remains a best seller for the PlayStation along with the series branching off to Xbox and other Nintendo consoles after many successes.
The Need for Speed (3DO, PlayStation, Saturn) by Pioneer Productions and Electronic Arts shot well ahead of prior racing simulators in graphics and realism, and spawned a number of sequels.
Nights into Dreams... (Saturn) by Sonic Team and Sega was bundled with the Saturn's analog controller, which was almost essential to the gameplay. With its innovative gameplay and graphics, Nights, an exclusive title, aided in the selling of a number of Saturns.
Panzer Dragoon Saga (Saturn) by Team Andromeda and Sega is the highest-rated Saturn title on Game Rankings with a score of 92.87%,[54] and has been cited as one of the greatest games ever made.[52][55][56]
PaRappa the Rapper (PlayStation) by NanaOn-Sha and SCE, although only a modest success at its time of release, was highly influential in creating the music video game genre, which would grow in popularity throughout the fifth and sixth generations, thanks in large part to the popular Dance Dance Revolution.
Perfect Dark (N64) by Rare Ltd. and Nintendo was critically acclaimed, building on what made GoldenEye 007 successful, making use of the Nintendo 64 expansion pack. It received a 97/100 from metacritic and a 9.8 from IGN. The game was remade for its tenth anniversary in 2010 to positive reviews.[57][58][59]
Pokémon Red and Blue (GB) by Game Freak for Nintendo, led to a massive success in both video game sales and licensed merchandise. In addition to establishing a wildly popular franchise, Pokémon arguably helped extend the life of the handheld Game Boy system.
Resident Evil (PlayStation, Saturn) by Capcom and Silent Hill (PlayStation) by Konami Computer Entertainment Tokyo and Konami helped popularize the survival horror genre on consoles. This genre continued to grow in the sixth generation of video games, and Silent Hill and Resident Evil went on to produce many successful sequels. Both have since been adapted for films.
Sega Rally Championship (Arcade, Saturn) by Sega AM5 and Sega was the first rally racing game,[60] broke new ground by incorporating different surfaces with different friction properties,[61][62] and has been cited as one of the greatest racing games ever made.[61][63]
Super Mario 64 (N64) by Nintendo Entertainment Analysis & Development (Nintendo EAD) and Nintendo is considered to be one of the greatest games of all time, particularly for its use of a dynamic camera system, the implementation of its 360-degree analog control, and open world design.[64] Super Mario 64 is one of the best selling home console games of the era, selling 11.62 million copies worldwide.
Super Smash Bros. (Nintendo 64) was a breakthrough IP for Nintendo, featuring characters from Nintendo owned franchises fighting in a party styled game. Super Smash Bros. has since been succeeded by 4 additional titles in the series.
Spyro the Dragon (PlayStation) by Insomniac Games and SCE was another defining title of the PlayStation. The game was released in 1998 to much critical acclaim, spawning a best-selling trilogy.
Star Fox 64 (N64) by Nintendo EAD and Nintendo is the first Nintendo 64 game to use the Nintendo 64 Rumble Pak, which bundled with the game. It was a success and sold 3 million copies worldwide.
Tekken 3 (PlayStation) is considered not only to be the greatest installment of the Tekken series, but remains as one of the greatest fighting games of all time according to PlayStation Magazine.[65] It has a Metacritic score of 96, and is the 12th highest rated game ever according to Game Rankings.[66] Its predecessor achieved similar feats until its succession,[67] and the first game in the franchise was the first PlayStation game to sell over a million units.[68][69]
Tomb Raider (PlayStation, Saturn) by Core Design and Eidos Interactive popularized many elements seen in later video games and spawned several very successful sequels. The main character, Lara Croft, was named the most recognizable female video game character by Guinness World Records.[70] Two film adaptations have been released, the first of which, titled Lara Croft: Tomb Raider (2001), is the highest grossing video game to film adaptation as of 2014.[70]
Tony Hawk's Pro Skater 2 (N64, PlayStation) by Neversoft and Activision garnered widespread critical acclaim and has been cited as one of the greatest games ever made.[52]
Virtua Cop (Arcade, Saturn) by Sega AM2 and Sega introduced the use of 3D polygons to the light-gun shooter genre,[71] paving the way for future light gun shooters like Namco's Time Crisis and Sega's The House of the Dead, and was a major influence on GoldenEye 007.[72]
Virtua Fighter (Arcade, Saturn) by Sega AM2 and Sega created the 3D fighting game genre.[73] The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch.[74] The original arcade version also had a major influence on the PlayStation becoming a 3D focused console.[75]
The Legend of Zelda: Ocarina of Time (N64) by Nintendo EAD and Nintendo is one of the most critically acclaimed games of all time and often listed as one of the greatest video games of all time.[52][76][77][78][79][80][81] It transferred the playing mechanics of the previous 2D Zelda adventures to a 3D environment, with a 3rd person perspective that could switch to 1st person view. It also featured mini-games, such as fishing and horseback riding, and gave birth to the Z targeting system, which would become a mainstay in the series battles.
Commodore International
The 3DO Company
^ "System List". GameFAQs. Retrieved 2012-08-15.
^ a b c Christopher Dring, 2013-07-11, A Tale of Two E3s - Xbox vs Sony vs Sega, MCV
^ "The Format of the Future: CD-ROM or Cartridge?".
^ Carpenter, Danyon (July 1994). "The Flood Waters Are Rising...".
^ "FM Towns Marty/FM Towns Marty 2 Console Information". Consoledatabase.com. Archived from the original on 2005-05-07. Retrieved 2009-08-17.
^ a b c d e f Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time".
^ Perelman, M: "Steal This Idea", page 60. Palgrave Macmillan, 2004
^ "32X/Project Mars: Anatomy of a Failure". goodcowfilms.com. Retrieved 2007-06-22.
^ Atari Jaguar History, AtariAge.
^ "1996".
^ Helgeson, Matt. "Top 10 Embarrassing E3 Moments", Game Informer(208): 40–41.
^ http://webcache.googleusercontent.com/search?q=cache:2W7jV8xhO_QJ:www.economics.rpi.edu/public_html/ruiz/EGDFall2013/readings/From%2520Barbie%2520to%2520Mortal%2520Combat.doc
^ http://www.angelfire.com/electronic2/mariotan/
^ "Will the Release of the PSX Ignite Gamers' Interests?".
^ "At the Deadline".
^ "Tidbits...".
^ "Japan Platinum Game Chart". The Magic Box. Retrieved 2007-11-25.
^ "Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide" (Press release).
^ Gran Turismo" Series Software Title List""".
^ "Mario sales data". GameCubicle.com. Retrieved 2007-11-25.
^ "All Time Top 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. Retrieved 2007-11-25.
^ a b http://www.drolez.com/retro/
^ a b http://www.segatech.com/technical/saturnspecs/
^ http://www.dcshooters.co.uk/sega/saturn/saturn.php
^ "Saturn Overview Manual" (PDF). Sega of America. 1994-06-06. Retrieved 2014-04-25.
^ http://www.futuretech.blinkenlights.nl/sgi2.html
^ a b http://koti.kapsi.fi/~antime/sega/files/ST-013-R3-061694.pdf
^ a b http://psx.rules.org/gpu.txt
^ a b http://www.consoledatabase.com/faq/segasaturn/segasaturnfaq.txt
^ http://www.gamepilgrimage.com/NFSComp.htm
^ a b http://www.hillsoftware.com/files/atari/jaguar/jag_v8.pdf
^ http://www.ataritimes.com/index.php?page=Atari%20Jaguar
^ https://kris-genthe.squarespace.com/config
^ a b http://www.system16.com/hardware.php?id=711
^ a b http://www.gamepilgrimage.com/SATPScompare.htm
^ http://www.sega-saturn.com/saturn/other/satspecs.htm
^ http://www.8-bitcentral.com/images/sony/playstation/boxBack.jpg
^ https://archive.org/stream/nextgen-issue-001/Next_Generation_Issue_001_January_1995#page/n47/mode/2up/
^ http://n64.icequake.net/mirror/www.white-tower.demon.co.uk/n64/
^ "Atari Jaguar CD system pounces onto multimedia marketplace".
^ "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.
^ "05 Nintendo Annual Report - Nintendo Co., Ltd." (PDF). Nintendo Co., Ltd. 2005-05-26. p. 33. Retrieved 2007-11-25.
^ Greg Orlando (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming".
^ a b Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time".
^ "New Versatility in Video Game Consoles Helps Boost Sales". In-Stat (
^ "Nintendo Adds Color to Its "Rainbow" of Products With New Game Boy Color Titles".
^ Varanini, Giancarlo. "GameSpot Greatest Games of All Time: Castlevania: Symphony of the Night". GameSpot.com. Archived from the original on 2010-06-16. Retrieved 2014-01-18.
^ "Top 100 games of All Time (2005)". ign.com. Retrieved 2014-01-18.
^ a b c d Cork, Jeff (2009-11-16). "Game Informer's Top 100 Games of All Time (Circa Issue 100)".
^ Kent, Steven L. (2006-10-09). "SOMETIMES THE BEST". Sad Sam's Place. Retrieved 2014-02-02.
^ http://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html
^ "IGN Top 100 Games 2007". IGN.com. Retrieved November 24, 2008.
^ Top 100 Games of All Time: No.22, G4.
^ "Perfect Dark for Nintendo 64 - Reviews, Ratings, Credits, and More". Metacritic. 2000-05-22. Retrieved 2013-06-30.
^ "Perfect Dark - Nintendo 64". IGN. 2000-04-08. Retrieved 2013-06-30.
^ "Perfect Dark XBLA Review". IGN. Retrieved 2013-06-30.
^ "The Making Of: Sega Rally Championship 1995".
^ a b Guinness World Records: Gamer's Edition 2009, page 103.
^ Edge Staff, The Making Of: Colin McRae Rally, Edge, February 5, 2010: "The basic premise for the game was based around the car handling in Sega Rally," confirms Guy Wilday, producer of the first four CMR games. "Everyone who played it loved the way the cars behaved on the different surfaces, especially the fact that you could slide the car realistically on the loose gravel. The car handling remains excellent to this day and it's still an arcade machine I enjoy playing, given the chance."
^ "Top 25 Racing Games... Ever! Part 2".
^ "The Essential 50 Part 36: Super Mario 64".
^ PlayStation: The Official Magazine asserts in its January 2009 issue that Tekken 3 "is still widely considered one of the finest fighting games of all time." See "Tekken 6: A History of Violence," PlayStation: The Official Magazine (January 2009): 46.
^ http://www.gamerankings.com/browse.html
^ Staff (September 1997). "Top 25 PlayStation Games of All Time".
^ http://www.absolute-playstation.com/api_faqs/faq20.htm
^ http://www.dualshockers.com/2010/08/02/then-and-now-the-history-of-tekken/
^ a b "Record-Breaking Lara Croft Battles her Way Into New Guinness World Records", MCV. January 21, 2010.
^ Virtua Cop, IGN, July 7, 2004.
^ Martin Hollis (2004-09-02). "The Making of GoldenEye 007". Zoonami. Archived from the original on 2011-07-18. Retrieved 2014-01-18.
^ Leone, Matt, Essential 50: Virtua Fighter, 1UP.
^ Feit, Daniel (2012-09-05). Saved PlayStation's Bacon"Virtua Fighter"How .
^ "The Legend of Zelda: Ocarina of Time reviews".
^ "IGN Top 100 Games, #001-010 (2005)". IGN. Retrieved 2008-11-26.
^ "IGN Top 100 Games, #4 (2007)". IGN. Retrieved 2008-11-26.
^ "NP Top 200", Nintendo Power 200: 58–66, February 2006.
^ "The Greatest 200 Games of Their Time", Electronic Gaming Monthly 200: February 2006.
^ "All-Time Best Rankings".
Arcade game history
Video game console history
PC game history
Near future
By console generation
Early history (1948-1972)
First (1972–1980)
Second (1976–1992)
Third (1983-1995)
Fourth (1987–1999)
Fifth (1993–2006)
Sixth (1998–2013)
Seventh (2005–)
Eighth (2012–)
Action game history
Action-adventure game history
Adventure game history
History of role-playing video games
Sports game history
Strategy video game history
Video game consoles (Fifth generation)
Home video game console
Handheld game console
Microconsole
First (1972–80)
Second (1976–92)
Third (1983–2003)
Casio Loopy
CPS Changer
FM Towns Marty
NEC PC-FX
Design Master Senshi Mangajukuu
Emulator - Game - List - Manufacturer - War
Articles needing cleanup from August 2008
Cleanup tagged articles without a reason field from August 2008
WorldHeritage pages needing cleanup from August 2008
Articles needing additional references from January 2008
Articles to be expanded from December 2007
Articles with unsourced statements from February 2014
All pages needing factual verification
WorldHeritage articles needing factual verification from January 2008
CS1 errors: external links
PlayStation (console)
Sega, PlayStation 2, PlayStation 3, Nintendo 64, Sony
Sega, Sega Genesis, Sony, Dreamcast, Nintendo 64
History of video game consoles (fourth generation)
Japan, Sega, North America, Super Nintendo Entertainment System, Sega Genesis
Sony, Sega, Nec, Japan, TurboGrafx-16


text:
Starkville will host annual garden expo
Ms. Linda M. Breazeale
MISSISSIPPI STATE -- Starkville will host one of three major spring gardening events in the state this March.
The sixth annual Everything Garden Expo will take place March 21 and 22 at the Mississippi Horse Park, located south of town at 869 East Poorhouse Road.
Gary Bachman, horticulturist with the Mississippi State University Extension Service, said March is a good month for Mississippians to plan their 2014 gardens.
"Three really good gardening shows happen in March. No matter where you live in Mississippi, you will be fairly close to one of them," he said. "These events are great opportunities for the home gardener to get inspired to plant the newest trees, shrubs, and flowering annuals and perennials."
In addition to the Starkville expo, the garden shows include the Coast Garden and Patio Show March 7-9 in Biloxi and the Jackson Garden and Patio Show March 14-16. Daily seminars will feature some of the leading horticulture and landscape professionals in the Southeast.
In addition to Bachman, the Starkville expo will host horticultural personalities Felder Rushing on Friday and Rita Randolph on Saturday. Expo hours are 9 a.m. until 7 p.m. on Friday, March 21, and from 9 a.m. until 3 p.m. on Saturday, March 22. Admission is $5 per person. Children 6 and under are admitted free.
The event will show both hobby and professional gardeners the latest in products and growing techniques. The expo features presentations by the region's leading garden and horticultural authorities on herbs, vegetables in flower beds, EarthBoxes, raised beds and container gardening, rain barrels and fire ants. A variety of vendors will show and sell equipment, plant materials and garden art. The expo will also feature cooking demonstrations, and there will be activities for children.
The Starkville Area Arts Council teams up with MSU and other sponsors to present the garden show. Contributing sponsors include the MSU Extension Service, the Mississippi Horse Park, the National Endowment for the Arts, the Mississippi Arts Commission and the Greater Starkville Development Partnership.
For more information, contact the arts council office at 662-324-3080 or visit their website at http://www.starkvillearts.org.
Select Your County Office
Dr. Shaun Robert Broderick
Ornamental Horticulture
Dr. James Dewey McCurdy
Turfgrass Extension Specialist/Weed Scientist/Weed Control-Turf and Ornamentals
Prep spring gardens now with soil tests
January is ideal time to freshen pots for spring
Navigate seed catalogs confidently this spring
Watch ornamental plants for signs of freeze damage
Master Gardener volunteers reach 1,000 salad tables built
Butterfly Plants & Mississippi Butterflies
Control Fleas on Your Pet, in Your House, and in Your Yard
Insect Pests of the Home Vegetable Garden
Mississippi Vegetable Gardener's Guide
Tomato Troubles: Common Problems with Tomatoes
Bug's Eye View
Boll Weevil Monument, Vol. 8, No. 32
Scorpionfly, Vol. 8, No. 31
Wood Wasps, Vol. 8, No. 30
Flower Fly Larva, Vol. 8, No. 29
Melon Aphid/Cotton Aphid, Vol. 8, No. 28
http://www.ext.msstate.edu/news/feature-story/2014/starkville-will-host-annual-garden-expo


Located in the desirable and quiet Bonita Village Community, this beautiful townhouse is a dream come true. Newly Built in 2016, this tri-level home features 3 bedrooms and 3.5 bathrooms total. Over 2,000 square feet of living space, the main level features a master suite - perfect for in-laws or guests. The Second level has an open concept layout with family room, dining room, and gourmet kitchen. Beautifully finished cabinets with granite countertops and stainless steel appliances. The Third level has 2 large master suites and is bright and airy with lots of natural lights. There is an inside laundry and attached 2 car garage for ease of use. Conveniently located near Metro Link and minutes away from Downtown Claremont, La Verne, Claremont College, La Verne University, and Cal Poly Pomona.


text:
Q: Error: kilometres cannot be resolved to a variable I am writing a java program that converts kilometres to miles. my code is:
public class Ex7Program {
public void start() {
   String userKilometres;
    double kilometres = getKilometresFromUser();
    double miles = convertKilometresToMiles(kilometres);
    printResult(kilometres, miles);
}
private double getKilometresFromUser() { // Insert your 3 methods here.
    System.out.print("Enter kilometres: ");
    String userKilometres = Keyboard.readInput();
    double kilometres = Double.parseDouble(userKilometres);

    return kilometres;

}
private double convertKilometresToMiles(double kilometres) {
    double miles = 0.621371 * kilometres;

    return miles;
}

private void printResult(double kilometes, double miles) {
    System.out.print(kilometres + " Kilometres is " + miles + " miles ");
}
}

i am getting an error at the last statement that prints the results, which says:
Error: kilometres cannot be resolved to a variable

I have spend long time trying fixing it, after many fail attempts i decided to come here. any suggestion where i have gone wrong? help would be really appreciated.

A: Your method parameter for printResult(double, double) is called kilometes, you need to rename it to kilometres.

A: There is a typo.In arguments it is  kilometes and inside you wrote kilometres
change it to kilometres at both the places.
private void printResult(double kilometres, double miles) {
    System.out.print(kilometres+ " Kilometres is " + miles + " miles ");
    -------------------^
}


text:
Culture Fail: Faux Post-Racial America… We Talk the Talk, Let's Try Walking the Walk
Lately there's been talk that America's post-racial. We've got a black president. A black Supreme Court justice. Even our most beloved media behemoth, Oprah, is a black American. It's nice to think that we have, as a nation, moved past bigotry and discrimination.
What's really happening is that we're getting very good at talking the talk, and walking the walk just enough to make it feel like we've moved completely beyond our segregationist past. But scratch the surface of our shiny new post-racial America, and discrimination and disrespect come bubbling up. While things are definitely improving, we still have quite a way to go. Don't believe me? The evidence is all around us.
Commemorating the End of Slavery
America has a bloody history, and the entrenched system of slavery that whites thrived on for centuries was perhaps our most inhumane practice. Celebrating the end of that system—and the recovery of our dignity as a nation—should be something Americans can unite around.
Juneteenth is a little-known holiday that commemorates June 19th, 1865—the day the last of America's slaves were officially freed (the Emancipation Proclamation was effective as of January 1, 1863, but Texas failed to comply until two and a half years later, when federal troops entered Galveston). We have national holidays celebrating presidents and workers' rights—the only excuse not to have a national holiday observing America's greatest movement toward equality of its citizens is this: the largest segment of our population feeling uncomfortable about its nasty past.
Securing the Right to Vote
The Supreme Court recently struck down a key provision in the Voting Rights Act of 1965 that puts states with histories of voter discrimination under scrutiny before being allowed to alter voting laws; the provision was deemed unconstitutional because it was using old data. Prioritizing bureaucratic intricacies over citizens' voting access? The court couldn't have said "Go for it" to racists in positions of power more clearly.
17-year old Trayvon Martin (who was black) was killed by an armed neighborhood watchman—George Zimmerman (white/Hispanic)—who ignored police orders to leave pursuit to the authorities, who were on their way. Zimmerman was arrested more than a month after the incident, claimed self-defense at trial, and, juried by six women—all white but one—was found not guilty in court.
The jury had the option to find him guilty of manslaughter—essentially killing without intent—but didn't. Regardless of one's position on Zimmerman's acquittal, it's hard to deny that the resulting rage, sorrow, and protests would be an inevitable reaction to not just the death of a teenage boy, but to decades of racial injustices built up within our criminal court system (visit http://www.asanet.org/images/press/docs/pdf/ASARaceCrime.pdf for more detail).
I am glad to say America's race relations seem to be maturing. But to claim we are a post-racial state? Nowhere close.
By Mica Habarad
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The Bay Area Air Quality Management District today announced a recent settlement with Chevron U.S.A to pay a $146,000 civil penalty for air quality violations at its refinery in Richmond. The settlement covers 22 notices of violation that the Air District issued for incidents that occurred between 2012 and 2014.
View press release(25 Kb PDF, 1 pg, posted 08/11/15).