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Q: Converting urls to links in a string using preg_replace() I am trying to convert urls to links in a string
I have the following string :
$x="Welcome to my [homepage](http://example.com) ,Please check our [About us](http://example.com/about-us) page for more info about this site.

I want to convert everything inside [ and ] to link title and everything inside ( and ) to value of href attribute:
Welcome to my homepage ,Please check our About us page for more info about this site.
I tried preg_replace() function, but it doesn't work
$x="Welcome to my [homepage](http://example.com) ,Please check our [About us](http://example.com/about-us) page for more info about this site";

echo preg_replace("/\[([^\]+)\]\(([^\)]+)\)/i","$1",$x);

I am getting the same string in output :
Welcome to my [homepage](http://example.com) ,Please check our [About us](http://example.com/about-us) page for more info about this site.

Is something wrong with my code?
Please help!

A: You can use the following regex like as
echo preg_replace("/\[(.*?)\]\((.*?)\)/","$1",$x);

Regex

A: $x = str_replace("[homepage]", "homepage", $x);


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Q: Having trouble identifying popu-up window close button I'm having major trouble identifying the close button on this pop-up window.
I've tried a css selector looking for "popup-close" and "icon-close" and neither work. Not sure what I'm doing wrong. Need help on this one.
 @FindBy(css = "div[class='popup-close']")
 private WebElement closeEmailConfirmationWindow

You're nearly there…

Check your email and click on the link within to reset your password. The link will expire, so get moving!

A: There are 2 issues here:

*

*The class used in the selector is not an exact match to the HTML. The div element in the HTML snippet is:

There are a few ways to address this (listed only 2 options here):
a. Use a partial starts with match div[class^='popup-close']
b. Use the entire class in the selector: div[class='popup-close close']

*Ideally, you need to click on the 'a' not the div. In this case, the 'a' tag can be identified by completing one of the css selectors above to include the child element

div[class^='popup-close']>a
OR
div[class='popup-close close']>a

redpajama_set_name: RedPajamaStackExchange


WASHINGTON -- Activists pushing to recall Wisconsin Gov. Scott Walker (R) announced on Monday evening that they have collected more than 300,000 signatures for the effort in just 12 days.
To trigger a recall election, Walker's opponents -- coordinated by the group United Wisconsin -- need to collect 540,208 valid signatures by Jan. 17, which is 60 days after the campaign launched. Organizers said they are aiming for 600,000 to 700,000 signatures.
"Scott Walker has taken to the airwaves, supported by millions in corporate cash, to defend his record of job loss and full-scale assault on Wisconsin's institutions and values," United Wisconsin Executive Director Meagan Mahaffey said in a statement. "But all over Wisconsin, the people are seeing through Walker's deceptions and are moving to take our state back."
In the first 96 hours of the recall effort, United Wisconsin and its supporters collected more than 105,000 signatures from all 72 counties in the state.
An election could occur as early as March 27, although it will likely be later if Republicans challenge the petition signatures or file lawsuits.
The Walker recall is the next step in a campaign to oust state Republicans who pushed forward controversial budget legislation stripping collective bargaining rights from state employees. In August, Democrats recalled two Republican state senators from office, but they fell short of the three needed to take control of the chamber.
There have been only two successful recall elections in history, one against California Gov. Gray Davis in 2003 and one against North Dakota Gov. Lynn Frazier in 1921.
No Democrat has stepped forward yet to announce a challenge to Walker in a potential recall race. Wisconsin Democratic Party Chairman Mike Tate said the party won't put a candidate forward until early 2012 in order to keep the fight focused as a referendum on Walker.
Former Democratic Sen. Russ Feingold has already announced he will not be running, although he is supporting the recall efforts.
Walker and his allies have struck back with an aggressive early campaign defending his record, with Republicans boosting their grassroots operation and launching television ads.
On Nov. 19, more than 25,000 protesters gathered outside the state Capitol for a recall rally.
In addition to the Walker recall petition, there are petition drives underway to recall four GOP state senators who supported the legislation going after public employees.


It's eerie how the Jerky J Eels feels and looks so much like a freshwater and saltwater eel. This soft plastic lure represents the next evolution of ultra-real baits. The uniqueness of the Jerky J Eel earned it EFTTEX's "Best New Soft Lure" award in 2012.
Since most predatory fish are opportunistic feeders in most regions of the US, eels make up a largeportion of a big fish's diet. At 7″ long, the Jerky J Eel is a deadly lure for large striped bass, zander, and European sea bass.
As you retrieve the Jerky J Eel, the patented HybriSwim technology replicates a snake-like motion.
The Jerky J Eel comes in a pack of four and is available in five exactingcolors. Pair with a Jerky J Jighead for a perfect presentation in the water.


For nearly a decade, the Turnpike Troubadours have been standard bearers for the ragtag, raw, honest, genuine type of country music favored by folks in this region. The band, fueled by the Walt Whitman and Larry McMurtry infused lyrics of frontman Evan Felker, has always stood apart from peers and imitators because they are so damn good…and so damn real. The characters in the songs, be it Jimmy, Lorrie or unspoken are people you know from your own life. Felker has the uncanny ability to distill the most specific life events into the most appealing of measures.
"The Housefire" kicks off this new collection (A Long Way From Your Heart) and is, sonically, vintage Turnpike. Booming fiddle riffs from Kyle Nix introduce the song before giving way to a quieter verse backed by the rolling steel guitar of Hank Early, all working to cradle the fantastically mundane storytelling of Felker's pen before giving way to a blistering Tele turn from Ryan Engelman. RC Edwards is the yin to Felker's yang and the low-end master of balance that holds the whole damn thing together (and so it goes for each successive song on the record). The lyrics of this song are exactly as the title would suggest and work to add another chapter to the legacy of Lorrie and remind just what a damn fine songwriter Felker is.
Track 2, "Something to Hold On To" is another version of Felker at his finest. Each Turnpike record has featured songs where the protagonist in the song is wistfully confronting love lost, love squandered and love fooled…and that's this song. He's searched around and never found a lady quite as good as the one he's let go of. What really kills him is he knows exactly what she's up to and where at the exact moment, and the fact that he can't be there too is some damn fine heartbreak put to song. And so it goes throughout the rest of the record. "A Tornado Warning" has a Bakersfield/Paul Cauthen sound that rides Engelman's groove right into Nix's fiddle as Felker paints the backdrop. It's a beautiful thing…as is this entire project. I could go on track by track…but you get the point by now. You know what to expect from this band. They know what they do best and they keep getting better at it.
When expectations are high, sometimes it's hard to meet them. Turnpike has managed to exceed them. They have yet to put out a bad album, and this just may be their best. Many bands reach the top of the mountain and flounder. Turnpike is flourishing. Whatever the process may be, it's working.
Is Felker talking to himself? The audience? A former love? Current adoration? All at once? The lyrics alternate between confidence, scorn, anecdotes and regret…sometimes in the same line. That's his genius. Everyone relates. Coupled with the fact that the backing instrumentation from the band is the finest country music being made in the world, Turnpike Troubadours have become a machine that shows no signs of slowing down.
Wow, ddas ist schön angenehm Schriftstück, meiner Schwester analysiert diese, daher Ich werde sagen, informieren vermitteln sie.


Natus Vincere has signed a streaming partnership deal with Caffeine for behind-the-scenes content and player streams.
This is one of the first streaming partnerships for a Western esports organization with a platform other than Twitch.
Last year, Caffeine secured a $100M USD investment from 21st Century Fox.
(NAVI) has partnered with streaming platform Caffeine to broadcast exclusive behind-the-scenes content and player streams. NAVI becomes one of the few high-profile Western esports organizations to sign a streaming deal with a platform other than Twitch.
Caffeine is a livestreaming platform that focuses on social engagement with viewers and ease of access for streamers. The company has made a concerted push into esports through a partnership with ESL, as well as a $100M investment from 21st Century Fox which includes esports content production. While many esports organizations in Europe and North America have signed streaming deals, the overwhelming majority are with Twitch.


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Sigiriya & Minneriya National Park Safari Full Day Tour
We start 7.30am in your location. Sigiriya lion rock finish after around village area then lunch go national park see animals back hotel 6pm. Luxury jeep, English speaking driver,Hard full day tour.
Dambulla And Sigiriya Day Tour
A day tour of Sigiriya and Dambulla will suffice for you to explore Sri Lanka's Majestic past. Leave about 6.00 a.m., enjoy the scenic four hour drive to your destination, explore the two cities. See the Golden Rock, a cave temple which dates back to the 1st Century B.C. Sigiriya – visit the renowned Rock Fortress of Sigiriya, which tells a tale of power, intrigue and tragedy.
Day tour sigiriya to anuradhapura
Anuradhapura (Sinhala: අනුරාධපුරය, romanized: Anurādhapuraya; Tamil: அனுராதபுரம், romanized: Aṉurātapuram) is a major city in Sri Lanka. It is the capital city of North Central Province, Sri Lanka and the capital of Anuradhapura District. Anuradhapura is one of the ancient capitals of Sri Lanka, famous for its well-preserved ruins of an ancient Sinhala civilization. It was the third capital of the kingdom of Rajarata, following the kingdoms of Tambapanni and Upatissa Nuwara.
Full Day Tour To Sigiriya Rock Fortress And Ancient City Of Polonnaruwa
We Will Make your day trip unique and specialized , and safeguard from hidden dangers. in this Tour. We will send a experience and expert driver with good quality of conditioned car or van, who will drive you carefully Between This Attractions, well expert in activities, trustworthy of your day tour. first visit to Sigiriya Lion Rock which you will climb to reach the Sigiriya Rock Fortress. And after the lunch visit to Polonnaruwa UNESCO world heritage site.
Private Day Tour Of Sigiriya & Dambulla
Explore the cave temple complexes at Sigiriya and Dambulla on this full-day tour. Depart from your hotel in a private air-conditioned vehicle with a driver-guide and head to Dambulla Cave Temple. After some time there, continue to Sigiriya Rock Fortress and admire the lion-shaped rocks and cave temples. At the end of the day, return to your hotel.
Day tour from Kalutara to Sigiriya,Pidurangala Rock & Cave Temple
In this day excursion to Sigiriya you will be able to climb the UNESCO World Heritage Site "Giant Sigiriya Rock Fortress" and then catch glimpses of bright plumage among-st the greenery and try to identify them. Also get a chance to see some of the other wildlife. The Sigiriya forest is ancient and has high biodiversity despite nearby human populations. Water tanks created by King Kasyappa for his kingdom have assisted in keeping the ecosystem balanced, with lush greenery and good watering holes for the wildlife. Much of the wildlife in the sanctuary are birds, both endemic and migratory, but it's also possible to spot elephants, reptiles, and other creatures
Private Day Trip To Anuradhapura Ancient City
Visit The Ancient ruins of Anuradhapura are one of South Asia's most evocative sights. The sprawling complex contains a rich collection of archaeological and architectural wonders: enormous dagobas (brick stupas), ancient pools and crumbling temples, built during Anuradhapura's thousand years of rule over Sri Lanka.
Wilpattu National Park Safari From Sigiriya
After Breakfast or take away breakfast. We pick you up at 6:00 Am, we leave for the Wilpattu National Park via Chilaw. We proceed to Wilpattu National Park via the ancient capital of the city of Anuradhapura to see some attractions of this historic city After we proceed to the Wilpattu National Park is a park. The unique feature of this park is the existence of "Willis" (Natural lakes) - Natural, sand-rimmed water basins or depressions that fill with rainwater. After the lunch, we will start the WildLife Safari and watch the Elephants, Sloth Bears, Leopards, water Buffalo, Sambhur, spotted deer, mongoose, mouse, and shrew are more of Wilpattu's residents. After the WildLife Safari, we will take you back to your hotel in Sigiriya. ❏ You can visit the ancient capital of Anuradhapura on the way back or on the way to the national park(It depends on the time)
Kandy City Tour from Sigiriya
Immerse yourself in the history and culture of Kandy on this comprehensive private tour. You and your group can travel at your own pace and enjoy commentary tailored to your interests as you visit the sacred Tooth Relic, the Royal Botanical Gardens in Peradeniya, and local artisans for some souvenir shopping. All private transportation is included, making this an easy door-to-door experience.
Polonnaruwa Ancient Kingdom and Wild Elephant Safari from Sigiriya
(SKU: LK60211500)This tour takes you to Polonnaruwa and Minneriya, on a remarkable archaeological and nature-filled journey. Wonder at the ancient structures of the kings. Be mesmerized by the old religious temples of an era long past. Go on an exciting half-day safari in Minneriya National Park. This is a tour for all ages.
Sigiriya Cycle Safari Tour From Sigiriya
Batticaloa is a major city in the Eastern Province, Sri Lanka, and its former capital. It is the administrative capital of the Batticaloa District. The city is the seat of the Eastern University of Sri Lanka and is a major commercial city. It is on the east coast, 111 kilometres (69 mi) south of Trincomalee, and is situated on an island. Pasikudah is popular tourist destinations situated 35 km northwest with beaches and flat year-round warm-water shallow-lagoons. Explore Yala National Park and the Udawalawe elephant transit home on this private tour in Sri Lanka. Traveling with a private guide ensures personalized attention and a flexible itinerary. Additional stops include the turtle conservation project, the Dutch Fort in Galle, the gem mine, and a visit to the stilt fishermen.
Wasgamuwa National Park Safari from Sigiriya
(SKU: LK60212900) Wasgamuwa National Park is a haven for many species of flora and displaced fauna. Nature lovers find Wasgamuwa interesting with its high biodiversity.
Wilpattu National Park from Colombo
After Breakfast or take away the breakfast. We pick you up at 5:00 Am, and we leave colombo for Wilpattu National Park We proceed to Wilpattu National Park via the ancient capital of the city of Anuradhapura to see some attractions of this historic city. Arrive to the Wilpattu National Park is a park. Start the wildlife safari on the way we'll arrange you the lunch. After the Wild-life Safari we will take you back to your hotel in colombo.
Trincomalee City Tour from Sigiriya
Combine personalized attention with a tour to the eastern coastal harbor town of Trincomalee on this private tour. Take a boat ride to Pigeon Island, visit the ancient Thirukoneswaram Temple, and see the mysterious hot wells of Kinniya. Listen to in-depth commentary from your guide and enjoy the ability to ask questions and move at your own pace.
Polonnaruwa Ancient City, Day Tour From Sigiriya.
We can prepare your day tour unique and specialized - and safeguard from hidden dangers. in this case. We will send a experience and expert driver with good quality of conditioned luxury car or van, who drive carefully in Sri Lankan Roads, well expert in activities, trustworthy of your day tour. Explore the amazing city in which Kings ruled the central plains of Sri Lanka from Polonnaruwa 800 years ago, when it was a thriving commercial and religious center. The glories of that age can be found in the archaeological treasures that still give a pretty good idea of how the city looked in its heyday.
Matale Highlands and Cooking Experience from Sigiriya
Explore the less-visited parts of Matale on a private tour from Sigiriya. Your dedicated guide will provide in-depth commentary as you visit Nalanda Gedige, the ancient rock temple Aluvihara, and the Euphoria Spice and Herbal Gardens, where you'll watch a cooking demo and have lunch. Finish up with a tuk tuk ride to watch the sunset at Sembuwatta Lake. Round-trip transportation with pickup and drop-off makes this multi-stop tour easy and convenient.
Jeep safari at minneriya or Kaudulla from Habarana, dambulla, Sigiriya
Get the experience of real jeep safari at Minneriya national park or Kaudulla national park to see a gatherings of eliphants at the reservoir bank or playing with water, and look out ather animals leopards, dears, monkeys and meny kind of birds, this safari is ideal for adventure too.
Anuradhapura Buddhist Icons Tour from Sigiriya
Combine visits to two must-see sites—the Aukana Buddha Statue and the cultural hot spot of Anuradhapura—on this full-day private tour. You'll enjoy personalized attention and the ability to travel at your own pace through sites such as Thuparamaya and Sri Maha Bodhi. All round-trip transportation is provided, which makes for an easy, comfortable journey.
Day Excursion to Anuradhapura from Sigiriya or Dambulla
Sigiriya Rock and Countryside from Sigiriya
(SKU: LK60212300) During this full day tour to Sigiriya, you will visit a renowned UNESCO World Heritage Site! Enter into a kingdom hailed as one of the greatest in Sri Lanka's history. Start your journey at the Sigiriya Rock Fortress also known to be the world's 8th wonder, spend time exploring archaeological history. Later, visit a Local Village in Sigiriya and enjoy the traditional way of living in Sri Lanka and village culture and make the journey to the historically significant Habarana Lake to do Bird-watching in Sri Lanka and greet the diverse avian life present in the area as you explore in search of rare birds. Catch glimpses of bright plumage amongst the greenery and try to identify them.
Private Full Day Trip Pidurangala & Madirigiriya from Sigiriya/Habarana
Climb the rock offering you the most amazing panoramic view in Sri Lanka's Cultural Triangle. Then see the best specimen of a typical Sinhale circular temple (Vatadage) from the Anuradhapura period. Finally, take part in a jeep safari in one of the world-famous "Elephant Gathering" national parks. Our experienced drivers are known for careful driving. They have been doing these tours for 5 years. Their cultural & historical expertise well-founded.
Sigiriya Rock and Wild Elephant Safari from Sigiriya
Combine three top Sri Lankan destinations—the Sigiriya rock fortress, a traditional rural village, and Minneriya National Park—on this full-day private tour. With all transportation provided, you won't have to worry about driving or directions; you can just enjoy the scenery. Benefit from personalized attention and a flexible itinerary while you eat lunch in the village, explore the fortress, and embark on a jeep safari in the park.
Private Day Trip to Anuradhapura Kingdom & Mihinthalaya Temple From Sigiriya
Travel through countryside to the Sacred City of Anuradhapura, Sri Lanka which is one of the greatest thing that you can do if you are a person with religious interests. You will be able to discover Sri lankan history and Buddhist religious views in Mihintale Temple and you can learn many things about Buddhism When Visiting These Places.
Yapahuwa Ancient Kingdom from Sigiriya
Easily combine several stops—the ruins of Sasseruwa, the Aukana Buddha Statue, and the rock fortress of Yapahuwa—on this private tour. You'll enjoy all round-trip private transportation and personalized attention from your guide. Learn about the historic and religious elements of the area through guided commentary tailored to your interests.
What are the best Full-day Tours in Sigiriya?
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redpajama_set_name: RedPajamaCommonCrawl


It's no secret that I'm a Star Citizen backer. As I've written about many times, it's what brought me back to PC gaming. I jumped on the bandwagon back in late 2012 when the kickstarter started and if nothing else, it's opened up a world I'd forgotten about for years and helped me discover a multitude of other games as I immersed myself in the gaming community. I've made new friends and the experience overall has been thoroughly enjoyable.
Since that fateful day in November 2012, I've watched over the years as the game has endured both its triumphs and its controversies. From those first excited days of seeing the hangar module get produced and realising I didn't have a DX11 graphics card to be able to try it, to grumbles over delays (dogfighting module, social module, persistent universe, Squadron 42 vertical slice anyone?) and of course the various controversies including Derek Smart declarations of financial collapse, Crytek lawsuits, mega expensive game packages costing tens of thousands of dollars and more. Star Citizen has had it all. I've watched a lot of content, spent a lot of time in game, moaned at delays along with the rest of the community, been to CIG events and largely followed the game where I can (time permitting).
Over the years I've gotten to meet several employees of Cloud Imperium Games and have managed to get some online or physical face time with the people making the game. Several years ago I wrote a series of articles explaining at a high level how the software development process works (I'm a Product/Project Manager by trade, although I work in electronic trading in finance) and speculatively relating it to the development of Star Citizen. Well thankfully, I was recently given the opportunity to get some face time with Eric Kieron Davis, the LA Studio Director and Production Lead for CIG to talk about the development process and how things work there.
If you're unfamiliar with the software development process, feel free to have a look at the series I wrote previously (part 1, part 2, part 3, part 4 and part 5) if you want to understand more. Without further ado, The Wccftech Exclusive Interview with Eric Kieron Davis!
Wccftech: Thanks for taking the time to speak to me Eric! I wrote a series of articles about the software development process several years ago and speculatively associated with some of what I assumed to be the development process at CIG on Star Citizen so it's great to get the opportunity to speak with you and verify some of this. So let's start out with a simple one, are you guys using some form of Agile or Scrum?
Eric Kieron Davis: What I assume Adrian is that we're going to talk mostly about the development practices, not the support teams and other areas. I joined in 2015 and the project has naturally evolved. What we determined early on is that we wanted to allow for the teams in each location to work closely together but in a system that works well globally. When we first started, you remember we had each studio was like a pod and operating in a silo. We've made hires over the years so those key words that you just used like Agile and Scrum are deeply embedded now and I'm having daily conversations with product owners and scrum masters. We have story points and as you know with the new quarterly release plan, every single release we have more data points which guide the timelines, so we're taking that data and using it to project and say "here's where we see 3.3 and 3.4".
Over time as we have people that are with the company for longer, you get to know people and what they can and can't deliver. It helps that as we get to know people, I know if I give something to "Jill", she's going to slam it out in a day, but if I give it to "Chuck" maybe he's not so strong in that area and it'll take him a few weeks.
So learning the team, the management structure, the code, these are all factors to developing the product so as we go through these cycles and these teams form, it naturally falls into place and you don't have to think so hard anymore and you know that generally you're going to have certain tasks going to one person or team naturally vs others.
The quarterly release cycle we have now, a little restructuring is a positive thing and it is helping us get better at delivering.
W: So talking about versions and releases, what's your branching strategy? Presumably you have a working main that everyone contributes to, at some point in time you take a cut and say this is feature complete then you'll stabilise it, merge and reconcile for the next one? How does it work with Star Citizen?
EKD: Adrian, you just literally said what I was gonna say. That's exactly what we do, there's no magic in that. When I got here, we used to call our main repository "main" in perforce funnily enough. We've renamed it so it's called "gamedev" now which is our branch which holds everything. When we get ready to start releasing into a branch, we'll call it SC3.2 branch and that's our quarterly release. We have an inclusion/exclusion process to make sure certain assets go in or stay out if they aren't ready and so it starts going from this big jumbly mess to this nice refined package that we'll ultimately release to PTU.
For instance, we did a bunch of fixes to the gravlev system, we didn't just want that to be on the 3.1 branch and then Squadron doesn't have it so we're naturally putting it back in to gamedev. Generally pretty much everything is going back unless we do what's called a "no merge" if for example it's something we put into the 3.2 release but we want to do a bit of a better implementation in the future so we don't want to put it back to gamedev because it may break other systems we're working on.
W: Yep I know that! My teams do a lot of hacks as well!
EKD: Hah! We have to be careful, it's a term that a lot of people don't like unless you know how to do it and how it works. Doing things in this way can meet objectives to give the community what they want but then we engineer it properly after.
W: So I'm curious, you guys have been doing the quarterly release thing for a while for Star Citizen and it feels like you're getting into a regular rhythm now, how long are your merges back to main taking?
EKD: It's a pretty quick process now, we had this of course back in the version 2 days and so a process for it has been around for a while. In general it's pretty quick but it depends on the release and what we're trying to achieve with that release. If it was a really big one and we kind of bit off more than we could chew but got everything in there in the end, that can take more time to put back into gamedev. We'll have the merge happening throughout the PTU and live phase, but with 3.2 we were talking days. It has to be because we know we have to move quickly right for the next branch.
We've got Sean Tracy, another name you know, guys like him are super focussed on the technical health of our builds and maintaining our gamedev repository in a good state.
W: So you've reminded me of another topic I wanted to discuss when you talk about technical health. One of the things I always hate when I change jobs, you're digging and digging and trying to see how deep the rabbit hole goes. Invariably, if you've got a project with a bunch of legacy code, you're going to find there's a bunch of technical debt in there which needs to be paid. As someone who joined in 2015, what was your impression of the level of technical debt in the Star Citizen code base and what's your honest assessment of the level that's in the code base today?
You used the negative term "tech debt", honestly when I first joined, there was what I'd consider a normal amount. It wasn't like I was "whoah! This is all tech debt!" and the team did a good job of keeping track of stuff in the backlog that we needed to address. What's been really cool is that as we've scaled the team and continued development, we've brought a lot of that stuff into our 2 week periods (sprints) and the rate of tech debt has gone down significantly over the last 2 years.
We always have a long list of things we want to do right and we know we've just got to keep paying off that tech debt. Item 2.0 was a big one for us, that wasn't the perfect version we wanted and every time we do a release we're doing an upgrade to it. It's become a very healthy attitude of getting ahead of our tech debt and we're continuously improving there.
W: One of the things we always hear is about the shared code base between Squadron 42 and Star Citizen and it has surprised the community at times that the single player stuff hasn't come sooner. How much of a dependency is there from the single player game on stuff like Item 2.0 and network bind culling and things like that considering it's obviously single player and not online?
EKD: It's a shared code base but obviously there are some things that will be more critical than others and you're right in that because it's a single player game, the online components aren't so important. That much said, there is a lot in Star Citizen that is going to be utilised in Squadron 42 so it's an interesting question, a lot of stuff I can't talk about but ultimately we want to make it the best game we can. At a high level, people look at Star Citizen and see "$200 million, 500 people" and ask why it isn't out yet.
W: Yep, the old "9 women can't have a baby in a month".
EKD: Yeah, that's my favourite example of productivity I use all the time.
W: I don't want to discuss specific people as there has been some controversy over it in the past, but staff churn is a fact of life for any company. How are you guys finding your baseline velocity affected with staff churn and people leaving/new people joining and needing to be onboarded etc?
EKD: In the old days it was pretty dependant on who it was that was leaving. If it was a concept artist who was got a job offer to work on the next Iron Man suit, maybe we had another guy who could pick things up pretty quickly but if it's an engineer who is deeply embedded in one specific code area, it was harder and we'd take a velocity hit. I think it was more of a problem when we were smaller and everyone was hyper-focussed on one area but as we've scaled and grown, we have a much greater ability now to shift work around. As we've grown the company and are all making careers here and want this to be the place we work for the rest of our lives, we're really sharing knowledge and the follow the sun development model also helps because we're all working on multiple components.
There are places you can always get better and improve upon but we're always working towards that.
W: One of the challenges is you always want a degree of cross-pollination in development teams so that you don't have "that one guy" who knows everything and maybe gets run over by a bus, but cross pollination also takes time so it's always a bit of a balancing act. Are you guys doing sprint planning as global teams?
EKD: It's global and it has to be. We found years ago that if we weren't doing this stuff globally, we're just going to hit blockers and we'll need to wait for someone to wake up in another office to help remove a problem. Some stuff of course happens locally because we gain efficiency like that but we have tools to help us and we are using Confluence and Jira, we have shared boards so you won't have somebody sitting in another office going "I didn't know that was coming!" so it has to happen globally at some level. We're obviously not getting all of our developers in one room.
We may realise "oh we have to do this piece in 3.3 because it's super crucial to 3.4" everyone should be aware of that and that's the way we've designed the company to make sure that knowledge spreads.
W: Slightly tricky one you probably won't want to answer! I've worked in several places where you've got some guy, he's really senior in the company and he's a coder and he was one of the founders and does what he wants to do and goes in and says "this shouldn't work like that!" and he does whatever he wants in the code base. In many ways, everyone in the company reports to Chris, but at the same time, if Chris is cutting code for Star Citizen, he needs to report to someone. So what happens in that? Is Chris coming into sprint planning and being allocated tasks and his tickets are on a Jira board where everyone can see what he's doing? Is someone peer reviewing his code? Or is he like "nah, f**k all that, I'm doing what I want and you guys deal with the fallout"?
EKD: That's a tricky one! What's really important to us at all levels, especially at the leadership side is to keep as closely in touch with the product as we can and it takes a lot of effort to manage that. But on the coding side, absolutely, everyone has a peer review, Paul Reindell is our Star Citizen Engineering Director and we have other insanely talented engineers and Chris works very closely with them. There is definitely a level of maintained respect at all levels. Sean Tracy knows everything about Perforce, everything in our engine and he's a super smart guy. He said he was going to try to do a check in request that would purge the entire database just to see what would happen and thankfully it's blocked! We have checks and balances everywhere. We do a lot of testing and there's a complete sense of shared responsibility across everything that we're doing.
Back in the day maybe things were different when there are 10 people, but as we've grown, we need to ensure that the creative process still allows for our independent natures but still works in such a way that we can get things out with better timelines and higher quality and everyone is on board with that.
EKD: Maybe… I'm kidding! Of course. You have to understand, this grew from nothing. If you go work at Activision, they have everything in place to design and build games. For us, in the early days it was just hire people and get stuff done. So we're building not just a game, not just a company, but also all the processes to make this stuff work. Would I take a junior engineer and give them some really complicated R&D or architectural work or would I give it to my CEO or Tony Zurovec? The answer is obvious. When you're producing any product, there's the R&D phase which is going to be a bit looser and you prototype so these are things I'm going to put different resources on to those kinds of tasks.
There's an art to producing and working to get the best out of people that's not necessarily written in a book, particularly when you're working on creative stuff.
W: Earlier on in the project, you guys did a reasonable amount of outsourcing for Star Citizen. I've had some experience in this area and it's an extremely useful tool, but at the same time, the degree of precision required to get it producing appropriately is extremely high. Apart from Turbulent who are more focussed on the website, are there any core game components still being outsourced and how do you control them if so?
EKD: As you know, there are strengths and weaknesses to both outsourcing and going in house. When we started, we did some outsourcing to try to ramp things quicker and that also allowed us to learn what our strengths were internally. As we ramped studios, now it's like "I have this insanely talented team in Germany and they know this stuff inside out and I talk to them every day and they're in my Jira and in my processes" so we use that. We obviously still use some outsourcing now but it's less core game dev and much tighter controlled. We've seen stuff that we outsource now we're able to get the best usage out of it and turn things around really quickly.
W: Talking about Germany, the guys there are mostly ex-Crytek so it feels like there are what I'd call "centres of excellence" around the company. As much as there is global operation and teamwork with handoffs, are there things which are always going to go to Germany or stay in LA?
EKD: Absolutely, but we don't want too much of that as we don't want to make too many dependencies on one person or group.
W: Many thanks for your time Eric! This has been a great introduction to the process of Star Citizen and CIG, perhaps see you at an event sometime!
EKD: Absolutely, and see you in the 'verse!


DePaola is the highest-paid long snapper in the NFL. It'll either be TE Lee Smith or OL Jon Feliciano up next.
Raiders have ruled out LS Andrew DePaola for tonight with knee injury. Looked to be significant.
Carr to Cooks again for good gain, flags in the secondary. A 28-yard gem. Against the Rams. Cook having himself a night.
Gruden dialing up some nice plays tonight.
Lynch dumped for loss . . . five yards . . . Rams blew up Raiders line on that one.
Jared Cook: three catches, 84 yards. Nearly three full quarters remain. Rest of Raiders receivers have 33 yards.
Carr keeps it, channeling his inner Gannon, for 6 yard gain to the 9. Gruden wants him to do that on occasion.
Carr calls time before playclock expires. Need to iron that out for second half when the timeouts will matter a lot more.
Offense isn't executing, but I'm a big fan of what Gruden has schemed up. I'm not optimistic that he can build a roster, but he can sure as hell create a good gameplan.
#Rams could really only do some educated guessing on defensive game plan for Jon Gruden.
Lee Smith with a clean snap and Mike Nugent knocks in a 24-yard chip shot to give the Raiders a 10-7 lead.
Raiders TE Lee Smith is the emergency long snapper. Andrew DePaola (knee) out for game. Field goal good. Raiders up 10-7 on Rams in second quarter.
Raiders have 14:26-3:03 advantage in time of possession.
Arden Key and Frostee Rucker at DE to start this drive.
Gilchrist breaks up first down pass from Goff to Cooks.
Pretty easy PI call there.
Cooks runssideline, , Rashaan Melvin gets a big PI . . . to the Raiders 43.
If Gruden was on the air, he'd be talking about how impressive Rams execution is under McVay despite sitting starters out for exhibition season.
Goff did Arden Key dirty. Wicked pump fake.
Nicely timed blitz forces Rams incompletion. Third-and-8 at the 20.
Leon Hall blitzes, and Goff throws incomplete to Kupp, who tips ball that's almost intercepted by Gilchrist. Raiders first INT last season came in Week 12 by Bowman.
Bruce Irvin strip-sack, but the Rams recover. Irvin wants 10 sacks this season for first time in his career. There's one.
Ball security while going through progressions — one of few things Jared Goff didn't do well last year. That was almost a huge turnover.
Greg Zuerlein wide right from 46. Irvin sack pushes Rams back, and Raiders catch a break. Still up 10-7.
Raiders DE Bruce Irvin with third-down strip sack. Their first sack post-Khalil Mack departure. Ensuing field-goal attempt sails wide right. Raiders hold at 10-7.
The forced fumble sets up a missed field goal, and it's Raiders ball!
Raiders open at the 36 . . . need to avoid penalties and early negative plays to properly execute this offense.
Bruce Irvin provided commentary as Khalil Mack dominated Sunday night. A day later, on Chicago time, Mack doing same.
Doug Martin gets three on first down . . . doubtful you'll see Raiders abandon run in close games this season.
On a big third down, @BIrvin_WVU11 makes a big play.


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Spicy Horse
Track this company
Spicy Horse was established in 2007 and is currently the largest independent Western developer in China, employing more than 70 people at their studio in Zhabei District, Shanghai. It is run by legendary game designer American McGee.
The company's development process utilizes a "core team" methodology and 100% outsourced art asset production to conserve energy directed at the core competencies of game development.
Akaneiro: Demon Hunters (2013)
Developed by Spicy Horse for MAC, WIN, PC
Akaneiro: Demon Hunters is an action role-playing game developed by Spicy Horse for Mac OS, Microsoft Windows and Web Browser. The newest game by American McGee, the game follows the Alice series, which focused on Lewis Caroll's Alice in Wonderland, but instead focuses on the tale of Little Red Riding Hood. The game was released as a Kickstarter in January of 2013 and was successfully funded a month later.
Crazy Fairies (2012)
Developed by Spicy Horse for AND, BRW, PC
Crazy Fairies is an multiplayer free-to-play turn-based artillery shooter game developed by Spicy Horse for Facebook, Web Browser, and Android. It follows in the same vein as Worms and DDTank. Unlike other artillery shooters, Crazy Fariries boast having role-playing elements such as clan building, PvE, PvP, and character modification and progression.
BigHead Bash (2012)
Developed by Spicy Horse for BRW, MAC, WIN, PC
BigHead Bash is a free-to-play shooter game developed by Spicy Horse for Facebook, Mac OS, Microsoft Windows, and Web Browser. The game features heated PvP death match battles and collectable elements of licensed goods from popular comics, music, movies and even alternative fashion.
Alice: Madness Returns (2011)
Developed by Spicy Horse for WIN, PS3, X360
Alice: Madness Returns is an action game developed by Spicy Horse and released on Microsoft Windows, PlayStation 3, Xbox 360.
American McGee's Crooked House (2010)
Developed by Spicy Horse for iOS
American McGee's Crooked House is a puzzle game developed by Spicy Horse and released on iOS.
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In the My English Book and Me 3 Texts, there are many mini – tests. We want the tests to be meaningful and to test the students (obviously).
Unfortunately, we found that many times, when assigned for homework, the tests would come back PERFECT—with NO mistakes. Mysteriously when students did similar mini tests IN CLASS in the CLASS BOOK, they would make many mistakes.
We suspect parents were 'helping' their children. Unfortunately, such help is really a hindrance. Because we know that students must write BY THEMSELVES to become strong writers.
So, we decided to CHANGE homework for the mini – tests in My English Book and Me 3 home book. This is what we do now. Pease read and look at the pictures on the dave and amy games website for clarification.
1. Kids DON'T write in the text.
2. Kids write the answers in a notebook.
4. Optional: Write points. Erase. Correct. All in Notebook.
1. The teacher can test the kids with the mini tests.
2. Students can practice for the "test" in their notebooks at home.
3. The book isn't used up super quick.
1. The student does the mini – test that was assigned for homework and practiced in a notebook— IN CLASS.
3. If the child gets high / OK points—then of course the next pages are assigned for homework.
4. But if the child does this page in class and gets low points—tell them to practice the same page again in their notebooks for homework.
1. Not really necessary. IF the child gets high // OK points IN CLASS in the mini – tests, then most likely the DID practice in their notebooks. IF they get low points, ASK—did you practice?
Whatever homework your students do, make sure it is meaningful. And that they are LEARNING from the text. Not just speeding through it.
Correct mistakes. Practice again if needed.
Circle mistakes in RED. Write the score.


text:
Sesame Street Helps Families Adjust to Caring for Wounded, Ill, or Injured Military Servicemembers and Veterans
Sesame Workshop, USAA, and the Bob Woodruff Foundation work together to launch multimedia Sesame Street for Military Families: Caregiving campaign
(New York, NY and San Antonio, TX – August 19, 2019) – When a parent or relative needs care during a long-term illness or injury, the whole family becomes part of the caregiving picture – even young children. In the United States, 3.4 million people with children provide care for a chronically ill, wounded, or injured veteran or military serviceperson; another 4.5 million civilians with children also care for disabled, aging, or chronically ill relatives. Despite the growing numbers of families in caregiving roles, very few resources exist to help little ones understand the changes caregiving can bring to their day-to-day lives. To help meet that need, Sesame Workshop and USAA today announced Sesame Street for Military Families: Caregiving, a new initiative to support military and veteran families as they care for a wounded, ill, or injured parent or relative. Additional support for the initiative is provided by the Bob Woodruff Foundation.
"Coming home from a deployment with visible or invisible injuries is a huge challenge for any servicemember or veteran – especially those with young families," said Sherrie Westin, President of Social Impact and Philanthropy at Sesame Workshop, the nonprofit educational organization behind Sesame Street. "Even beyond the military community, the reality is that most of us will serve as caregivers at some point in our lives. With this initiative, we want every caregiving parent and child to know that they're not alone, and that asking for help is always a brave thing to do."
With a host of research-based resources – including videos starring the Sesame Street Muppets – Sesame Street for Military Families: Caregiving addresses the specific challenges of family-based care from a child's perspective. The initiative was designed to help children understand: why their parent may look or act differently than "before"; how to safely express complicated or confusing feelings; how their parent's illness or injury can change over time; and how to describe their family's new situation to themselves and others. For adults, the initiative offers guidance on "re-learning" how to parent while needing care or filling a new caregiver role.
The child-facing resources in Sesame Street for Military Families: Caregiving use the weather – something even very young children understand – as a metaphor to explain the ups and downs of caregiving and recovery. On "sunny days," kids and parents feel confident, safe, and happy spending time together. "Cloudy days" have small challenges related to the parent's injury or recovery, like missing a planned outing. On "stormy days," children may worry about the future and have trouble accepting the family's new normal.
"USAA is here for military families through all of life's major events," said Stuart Parker, CEO of USAA. "We are grateful to Sesame Workshop for creating resources that help kids and parents feel strong and supported in the everyday challenges they face."
New resources in Sesame Street for Military Families: Caregiving include:
Three videos starring Rosita – a familiar face from Sesame Street – along with her mother and her father, who uses a wheelchair after an injury.
A music video that features footage of military and veteran families with an injured parent celebrating their "sunny days" together.
An activity book called "My Sunny and Stormy Days," designed for parents and children to complete together.
A mobile game for children, playable across desktop and handheld devices, plus five printable activities.
Two documentary-style videos for adults about parenting after an injury.
A series of articles for parents about tackling children's tough questions, asking for support, and embracing a sense of family togetherness as routines change.
"The Bob Woodruff Foundation is proud to work together with Sesame Workshop to serve military caregiving families, so those families have the support they need to thrive after service," said Anne Marie Dougherty, Chief Executive Officer of the Bob Woodruff Foundation. "Together, we can help children and their families navigate the challenges and find the joy in their family's journey."
The new Sesame Street for Military Families: Caregiving resources are free to families in English and Spanish at ssic.org/veterancaregiving.
Sesame Workshop is the nonprofit educational organization behind Sesame Street, the pioneering television show that has been reaching and teaching children since 1969. Today, Sesame Workshop is an innovative force for change, with a mission to help kids everywhere grow smarter, stronger, and kinder. We're present in more than 150 countries, serving vulnerable children through a wide range of media, formal education, and philanthropically-funded social impact programs, each grounded in rigorous research and tailored to the needs and cultures of the communities we serve. For more information, please visit www.sesameworkshop.org.
About USAA
The USAA family of companies provides insurance, banking, investments, retirement products and advice to 13 million current and former members of the U.S. military and their families. Known for its legendary commitment to its members, USAA is consistently recognized for outstanding service, employee well-being and financial strength. USAA membership is open to all who are serving our nation in the U.S. military or have received a discharge type of Honorable – and their eligible family members. Founded in 1922, USAA is headquartered in San Antonio. For more information about USAA, follow us on Facebook or Twitter (@USAA), or visit usaa.com.
About The Bob Woodruff Foundation
The Bob Woodruff Foundation was co-founded by Bob Woodruff and his family after he sustained serious injuries while covering the war in Iraq for ABC News, in 2006. Their own experiences inspired them to ensure our nation's heroes have access to the high level of support and resources they deserve. Today, we ask people to stand up for heroes so that we can find, fund, and shape innovative programs that help our impacted veterans, service members and their families thrive.
Brit Edwards, Sesame Workshop
brit.edwards@sesame.org
Laura Propp, USAA
laura.propp@usaa.com


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Diocese of Lansing releases report on priest accused of sexual misconduct
By News 10 |
Posted: Thu 2:43 PM, Oct 17, 2019
LANSING, MI (WILX) The Diocese of Lansing admits it did not properly handle allegations of sexual misconduct made against a priest in 1990.
The Diocese released the results of an external review into two allegations against Fr. Pat Egan. Egan was banned from the Diocese in March following an internal investigation. Egan is a priest of the Archdiocese of Westminster in England. He'd been serving as an extern priest for the Lansing Diocese since 1983, living off-and-on in Ann Arbor.
The first allegation against him was made in 1990 when a 27-year-old man accused Egan of sexual abuse during boxing training a year earlier. Egan denied it. Diocese records do not show an investigation ever happened.
The Diocese of Lansing says it turned the information over to the Washtenaw County prosecutor's office in 2003 based on new guidelines from the U.S. Conference of Catholic Bishops. Prosecutors dropped the case because of the statute of limitations.
The second allegation against Fr. Egan was reported to the Diocese in August of 2014. A priest said a man in his early 20s told him about what he considered unusual activity during a boxing session. He claimed Egan only wanted to be hit in various parts of his body, including his face and genitals. The man said Egan appeared to become sexually excited by it.
The next month the Diocese banned Fr. Egan from participating in any boxing events and from ministering to young people outside of the church or classroom.
Last September the Diocese learned Egan was trying to get back into boxing. It revoked his priestly faculties on September 18, banning him from any public ministry within the Diocese of Lansing. The Diocese of Lansing says it has asked the Archdiocese of Westminster to "give serious consideration to recalling" Fr. Egan to his home country.
The external investigation by the law firm Honigman LLP came to the conclusion that the failure to fully investigate the 1990 allegation both at the time it was made and again in 2003 does not comply with the current policy of the Diocese. It says there should have been an investigation and discipline should have been imposed. The report also found the Diocese properly handled the 2014 allegation.
Bishop Earl Boyea released the following statement regarding the investigation: "I repeat publicly now what I have said privately and personally to the victim in question: I am deeply sorry for the Diocese's past failure and all should know that the allegation would have been handled differently today."
Results of the external investigation into Diocese of Lansing handing of sexual misconduct allegations
Lansing Diocese bans Senior Priest


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text:
Virtual Villagers Origins 2
Fish Tycoon 2
Virtual Families 2: Our Dream House
Virtual Families
Virtual Town
Virtual Villagers 5: New Believers
Virtual Villagers 4: The Tree of Life
Virtual Villagers 3: The Secret City
Virtual Villagers 2: The Lost Children
Virtual Villagers: A New Home
Fish Tycoon
Plant Tycoon
Village Sim
Little Pocket Pet
Palm OS Games
Web Games
Virtual Families 3
Home - The Team
Last Day of Work (LDW) is an independent game studio
specializing in sophisticated casual games for the mainstream player. Since 2004, the company has lovingly crafted several highly successful real-time "Virtual Life" simulation games including Fish Tycoon ©, Plant Tycoon ©, Virtual Families © and the Virtual Villagers © series for platforms including PC, Mac, iPhone/iPod touch, Palm OS and Windows Mobile™ Pocket PC. LDW's games are easy to pick up and play, while at the same time providing more in-depth and complex gameplay than the typical casual game. Based in San Francisco, California, Last Day of Work was founded by CEO Arthur Humphrey who, along with his wife and LDW Executive Producer Carla, puts a great deal of nurturing into developing and publishing thoughtful games for casual audiences.
Arthur Humphrey
Founder, Lead Designer and Lead Engineer
Arthur is founder and CEO of Last Day of Work. Arthur started creating games on his VIC-20, including a lovely Pengo clone for 'public domain' release. In his spare time he plays even more games, both casual and core. Arthur holds a Bachelor in Business from UCLA and a Bachelor in Computer Science from Hayward State University and has a level 70 Druid in World of Warcraft.
Carla Humphrey
Co-Founder and Executive Producer
Carla is an executive producer and co-founder of LDW. Carla manages the game production logistics and scheduling, participates in the design of the games and brings a fresh women's perspective to the design process. A graduate in Business and Economics from the University of Trieste, Italy, prior to joining her husband Arthur in creating Last Day of Work, Carla worked for the Louis Vuitton Moet Hennessy (LVMH) luxury fashion conglomerate in Paris, France. She was born in Genova, Italy, and speaks fluent Italian, English, French and German.
Barbara began working with LDW in 2004 on Pocket PC and Palm OS games. In addition to designing game content, she participates in game development and is an executive producer for mobile games. Barbara holds a Bachelor of Science in Computer Information Systems Management. Prior to her association with LDW, she spent several decades as a flight test engineer, systems engineer, and Information Systems consultant to Fortune 100 companies. She currently lives in Colorado.
Senior Customer Support Lead
Heather started working for LDW in 2009, as Customer Support Lead, and now works as Senior Customer Support Lead. She also assists Barbara with forum management. Heather is currently going to college for a degree in Computer Information Systems, and lives in Colorado with her husband, and their two Ragdoll cats.
Lead Tester
Kathy began working with LDW in 2012 as Lead Tester, assisting Barbara in Quality Assurance. In 2015 she also took on the responsibility of beta test management. In addition to various computer science coursework, Kathy holds a Bachelors Degree in Biology, an Associates Degree in Child Development, and prior to her association with LDW, was a California Mentor Teacher. She lives in California with her 4 cats, 2 cockatiels, and 2 parakeets.
Last Day of Work
Privacy/Refunds/Legal
Fish Tycoon 2:
Virtual Aquarium
Virtual Families 2:
Our Dream House
Virtual Villagers 5:
The Secret City
The Lost Children
Virtual Villagers:
Pocket PC Games
Copyright © 2001-2023, LDW Software, LLC. All rights reserved. Last Day of Work, LDW and LDW logos are registered trademarks of LDW Software, LLC. Virtual Villagers, Virtual Families, Fish Tycoon, Plant Tycoon are registered trademarks of LDW Software, LLC.


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Home Gaming Nintendo to Open its Second Retail Store in Israel After NYC
Nintendo to Open its Second Retail Store in Israel After NYC
Last month Nintendo launched its official online store in Israel to bring its popular Nintendo Switch consoles, games, and other products to its customers in the region. Now it seems that Nintendo is going to launch its second official retail store in Israel in Dizengoff Center mall in Tel Aviv next month.
The new store in Israel will be Nintendo's only second store in the world after Nintendo launched its first retail store last month in New York at the Rockefeller Center. Notably, Nintendo has also announced to open its retail store in Tokyo Japan this Fall.
According to the several reports, the official Nintendo store will be opened in Israel at the Dizengoff Center in Tel Aviv in June 2019, offering Nintendo game consoles, games, 3DS/2DS systems and other official products.
The second Nintendo store is said to take up 150 meters of space and is slated to open in June next month. The store is supposed to become a kind of meeting place for gamers and Nintendo fans.
Sources: (1 – 2 – 3)
Nintendo Israel


I'm so in love with Thatch I want to steal him for myself!
This is probably my favorite RVD book after the Eagle Elite series. And I don't say this lightly. I've loved Lucas Thorn, and Bentley and so many more of her characters. But there is something so epic about Thatcher Holloway.
"The kiss of death." He shuddered. "Kind of has a whole new meaning now, yeah?" <--- I snorted laughing at this scene. It was so d@mn funny! And it's so much a part of Thatch. He's so great. He can laugh in the face of adversity. He loves with his whole heart and he sacrifices for those he loves.
'My chest was sore. Like an idiot, I rubbed it, but nothing made the heartache dissipate. Add school stress to the mis and I was an exhausted hot mess, barely able to function without sobbing my eyes out and drinking lots of coffee so I wouldn't fail at life... or my classes' <---- I live on coffee so I don't fail at life. Though I add chocolate to mix. Because I run of faith, chocolate and coffee. It's the perfect trifecta for me.
The authors words hit home in this book on so many levels. In love there are laughter and tears, there are the moments that we connect and realize this is our person. Thatch, you are my person. Even in the bicycling pants. You are my person! ~~~~~ Check out Heather's Goodreads Review Here!


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Careers at DOL
Elaws
Guidance Search
Health Plans and Benefits
Industry-Recognized Apprenticeship Programs (IRAP)
International Labor Issues
Job Corps
Leave Benefits
Major Laws of DOL
Retirement Plans, Benefits and Savings
Spanish-Language Resources
Veterans Employment
Youth and Labor
Breaks and Meal Periods
Continuation of Health Coverage - COBRA
FMLA (Family and Medical Leave)
Full-Time Employment
Office of the Secretary (OSEC)
Administrative Review Board (ARB)
Benefits Review Board (BRB)
Bureau of International Labor Affairs (ILAB)
Bureau of Labor Statistics (BLS)
Employee Benefits Security Administration (EBSA)
Employees' Compensation Appeals Board (ECAB)
Employment and Training Administration (ETA)
Occupational Safety and Health Administration (OSHA)
Office of Administrative Law Judges (OALJ)
Office of Congressional and Intergovernmental Affairs (OCIA)
Office of Disability Employment Policy (ODEP)
Office of Federal Contract Compliance Programs (OFCCP)
Office of Labor-Management Standards (OLMS)
Office of the Assistant Secretary for Administration and Management (OASAM)
Office of the Assistant Secretary for Policy (OASP)
Office of the Solicitor (SOL)
Office of Workers' Compensation Programs (OWCP)
Ombudsman for the Energy Employees Occupational Illness Compensation Program (EEOMBD)
Pension Benefit Guaranty Corporation (PBGC)
Veterans' Employment and Training Service (VETS)
Wage and Hour Division (WHD)
Women's Bureau (WB)
Agencies and Programs
Meet the Secretary of Labor
Budget, Performance and Planning
Economic Data from the Department of Labor
Occupational Safety & Health Administration
Please note: As of January 20, 2021, information in some news releases may be out of date or not reflect current policies.
U.S. Department of Labor Issues Alert on Social Distancing To Keep Employees Safe at Work During the Coronavirus Pandemic
WASHINGTON, DC – The U.S. Department of Labor's Occupational Safety and Health Administration (OSHA) has issued an alert listing steps employers can follow to implement social distancing in the workplace and to help protect workers from exposure to the coronavirus.
Safety measures employers can implement include:
Isolate any worker who begins to exhibit symptoms until they can either go home or leave to seek medical care;
Establish flexible worksites (e.g., telecommuting) and flexible work hours (e.g., staggered shifts), if feasible;
Stagger breaks and re-arrange seating in common break areas to maintain physical distance between workers;
In workplaces where customers are present, mark six-foot distances with floor tape in areas where lines form, use drive-through windows or curbside pickup, and limit the number of customers allowed at one time;
Move or reposition workstations to create more distance, and install plexiglass partitions; and
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text:
(REFERENCE COPY - Not for submission) Children's Television Programming Report
WXFT-DT
Full Service Television
Children's TV Programming Report
Current Step is General Information
Children's Television Information
Digital Core Programming
Digital Core Programming Summary
Non-Core Educational and Informational Programming
Sponsored Core Programming
Liaison Contact
Report reflects information for : Second Quarter of 2018
Are attachments (other than associated schedules) being filed with this application? No
UNIMAS CHICAGO LLC
Doing Business As: UNIMAS CHICAGO LLC
Christopher G. Wood
5999 CENTER DRIVE
CWOOD@UNIVISION.NET
MACE J. ROSENSTEIN , ESQ .
ONE CITYCENTER
850 TENTH STREET NW
MROSENSTEIN@COV.COM
Station Type
Station Type Network Affiliation
Affiliated network UniMas
Nielsen DMA Chicago
Web Home Page Address
State the average number of hours of Core Programming per week broadcast by the station on its main program stream 3.0
State the average number of hours per week of free over-the-air digital video programming broadcast by the station on other than its main program stream 336.0
State the average number of hours per week of Core Programming broadcast by the station on other than its main program stream. See 47 C.F.R. Section 73.671: 6.0
Does the Licensee provide information identifying each Core Program aired on its station, including an indication of the target child audience, to publishers of program guides as required by 47 C.F.R. Section 73.673? Yes
Does the Licensee certify that at least 50% of the Core Programming counted toward meeting the additional programming guideline (applied to free video programming aired on other than the main Yes No program stream) did not consist of program episodes that had already aired within the previous seven days either on the station's main program stream or on another of the station's free digital program streams? Yes
Digital Core Programs(12)
Digital Core Program (1 of 12)
Program Title Lil' Genius (main digital stream)
Origination Network
Days/Times Program Regularly Scheduled SU, 7:00AM & 7:30AM ON 4/1 TO 5/13 & (SA, 7:00AM & 7:30AM ON 5/19 TO 6/30)
Total times aired at regularly scheduled time 28
Total times aired 28
Number of Preemptions 0
Number of Preemptions for other than Breaking News
Number of Preemptions Rescheduled 0
Length of Program 30 mins
Age of Target Child Audience 7 years to 13 years
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Super Genios (Lil' Genius) is geared towards the youngest in the household that will educate, inform and entertain them while simultaneously encouraging children to use their intelligence and creativity to discover the world around them in the areas of science, the arts, music, literature and sports. They will uncover extraordinary talents and abilities that exists within each one of them and that makes them unique. Numerous original activities and fun adventures will delight children who will learn and have fun while their thinking and reasoning is stimulated so that they can find the answers for themselves to the wonderful mysteries of life.
Does the Licensee identify the program by displaying throughout the program the symbol E/I? Yes
Program Title Reino Animal (main digital stream)
Days/Times Program Regularly Scheduled SU, 9:00AM & 9:30AM ON 4/1 TO 5/13 & (SA, 9:00AM & 9:30AM ON 5/19 TO 6/2)
Age of Target Child Audience 13 years to 16 years
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Reino Animal educates young viewers on the natural habitat of animals in an educational, yet entertaining way. With narrations and interactive segments, the series builds upon natural science concepts, sparking a sense of curiosity in its viewers. The program discussed concepts like the functions of animals in an ecosystem, the elements of animal classification, and life sciences to help teach children about the natural world, while having fun at the same time.
Program Title Better Planet (second digital stream)
Days/Times Program Regularly Scheduled SA, 9:30AM & 10:00AM
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Better Planet explores the importance of learning about our environment and ways to improve the quality of life with practical behavior changes that protect the environment and everyone in it. The series features stories from around the world showcasing the various innovative ways people are engaging to produce new products and new sources of energy, all the while saving money to better the environment. In each episode, new scientific discoveries along with practical applications are examined to show how easy it is to reduce wasteful consumption, recycle various products and improve the quality of life. Young viewers learn the science behind these changes while challenging their critical thinking about the current state of our environment.
Program Title The World is Yours (main digital stream)
Days/Times Program Regularly Scheduled SU, 8:00AM & 8:30AM ON 5/6 TO 5/13
Total times aired at regularly scheduled time 4
Total times aired 4
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. A significant purpose and key education objective of this program is to develop individual identity. Young viewers will identify the key social, economic and cultural characteristics of populations in different locations as they expand their knowledge of diverse peoples and places. Through this program viewers will visit different continents, countries, cities and towns, and explore their unique cultures, history, natural wonders and attractions, sports, art, food, music, and everything else that makes them special. The world is magnificent and young learners become aware of how things happen in one part of the world that impact other parts. The World is Yours is an entertaining, engaging and educational series for kids and entire families!
Days/Times Program Regularly Scheduled SA, 8:00AM & 8:30AM ON 5/19 TO 6/30
Program Title Aventura Animal (main digital stream)
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. A significant purpose and key educational objective of this program is to teach young children all there is to know about life science. Each episode tackles a dozen or more mind-blowing and interesting questions concerning animals and their habitat. The show is a standard question and answer format to help test how much young people really know. The investigation of the answers takes viewers on a fast-paced and entertaining tour of the amazing animal kingdom. The show explains every answer so that young viewers are able to retain and understand the information provided.
Days/Times Program Regularly Scheduled SA, 9:00AM & 9:30AM ON 6/9 TO 6/30
Program Title Walking Wild (second digital stream)
Days/Times Program Regularly Scheduled SA, 10:30AM
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Walking Wild at the San Diego Zoo is a series that explores the world of wild and exotic animals, how they live and are cared for at the San Diego Zoo. The show focuses on the dedicated people who look after these spectacular critters, all along teaching young viewers about the animal kingdom. The program gives teen viewers a unique up-close examination of how different each animal is and the different needs they have. For example the life span of an elephant and the key to their longevity. From Tasmanian Devils to Galapagos turtles the show will inspire viewers to be kind and respectful to animals.
Program Title Wild Wonders (second digital stream)
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Wild Wonders is a weekly half-hour reality series allowing teen viewers to become familiar with various wild animals at the world famous San Diego Zoo. The series focuses on various critters and examines their differences. The program also provides important information about each animal's living habits and includes interviews with people who care for them. In one episode, viewers learn about the unique relationship between a cheetah and a dog. Another episode spotlights the various eating habits of different animals. This program educates viewers on the life in the animal kingdom. Young viewers will learn and understand how animals survive in a human world and more importantly their minds will open up to new and spectacular animals.
Digital Core Program (10 of 12)
Program Title Dogs with Jobs (third digital stream)
Days/Times Program Regularly Scheduled SA, 10:00AM, 10:30AM, 11:00AM & 11:30AM ON 6/16 TO 6/30
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Each half-hour episode of Dogs with Jobs consists of informational stories about how dogs around the world do what they were bred to do. This family-friendly series features service dogs, search and rescue dogs, police dogs, herding dogs, actors and others. Young viewers will see footage of dogs on their jobs, and will learn about their rescue, training, and relationships with their owners and handlers. This show will teach about the important roles dogs play in our society.
Program Title Whaddyado (third digital stream)
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. Whaddyado is a weekly educational series that chronicles the lives of teens who are faced with challenging situations, and uses first-person interview, re-enactments, and expert instruction to teach teenagers how to respond when faced with a similar life-threatening situation. These circumstances include: a seasoned rafter who gets caught in a river hydraulic and compounds the problem by trying to hang onto the raft; a man who is working on his car when one of the jacks gives way and the car falls on top of him; a woman who begins choking on her food; and other real life stories like fire rescues, animal attacks, and adventures gone awry. Plus, this series has a segment specifically dedicated to moral dilemmas, presenting scenarios that raise moral questions.
Program Title Missing (second digital stream)
Describe the educational and informational objective of the program and how it meets the definition of Core Programming. This half-hour series is an invaluable contribution to the public interest, it serves young viewers with life-saving tips. Using real life stories of missing people this program educates young viewers about potential dangers and how to handle these circumstances. The show is supported by the National Center for Missing and Exploited Children.
Non-Core Educational and Informational Programming (0)
Sponsored Core Programming (0)
Does the Licensee publicize the existence and location of the station's Children's Television Programming Reports (FCC 398) as required by 47 C.F.R. Section 73.3526(e)(11)(iii)? Yes
Name of children's programming liaison Teri Arvesu
Address 541 N. Fairbanks Court, Suite 1190
State IL
Telephone Number (312) 467-6470
Email Address univisioneiprogramming@univision.net
Include any other comments or information you want the Commission to consider in evaluating your compliance with the Children's Television Act (or use this space for supplemental explanations). This may include information on any other noncore educational and informational programming that you aired this quarter or plan to air during the next quarter, or any existing or proposed non-broadcast efforts that will enhance the educational and informational value of such programming to children. See 47 C.F.R. Section 73.671, NOTES 2 and 3. On June 14, 2018 the station added Quest Network on it's third digitals stream, the children's programming commenced on Saturday, June 16, 2018. On the station's main digital stream the Unimas Network replaced Aventura Animal and Reino Animal with another EI Core program-The World is Yours. The children's programming block was switched from Sunday to Saturday during this quarter.
Other Matters (8)
Other Matters (1 of 8)
Age of Target Child Audience from 13 years to 16 years
Days/Times Program Regularly Scheduled SA, 9:00AM & 9:30AM
Days/Times Program Regularly Scheduled SA, 10:00AM, 10:30AM, 11:00AM & 11:30AM
Days/Times Program Regularly Scheduled SA, 8:00AM, 8:30AM, 9:00AM & 9:30AM
Age of Target Child Audience from 7 years to 13 years
The undersigned certifies that he or she is (a) the party filing the Children's Television Programming, or an officer, director, member, partner, trustee, authorized employee, or other individual or duly elected or appointed official who is authorized to sign on behalf of the party filing the Children's Television Programming; or (b) an attorney qualified to practice before the Commission under 47 C.F.R. Section 1.23(a), who is authorized to represent the party filing the Children's Television Programming, and who further certifies that he or she has read the document; that to the best of his or her knowledge, information,and belief there is good ground to support it; and that it is not interposed for delay.
I certify that this application includes all required and relevant attachments. Yes
SVP ASSOC GEN COUN GOV AND REG AFF
No Attachments.


Buttermilk Corn Cakes and Pork Belly with Bourbon Honey Dijon | The Local Palate | The Local Palate is the South's premier food culture publication.
Rub the pork belly with chili powder and red pepper flakes. Place in a pan. Pour the vinegar and Coca-Cola over the pork belly.
Whisk all ingredients together in a stainless steel bowl. Set aside.
Boil water. In a mixing bowl, combine the cornmeal, salt, and sugar. Slowly stir in the boiling water. Set aside.
In a separate bowl, beat the egg, buttermilk, and melted butter. Add to the cornmeal mixture. Then stir in the flour and baking powder.
Heat a nonstick skillet over medium heat. Ladle the buttermilk corn cake mixture onto the hot skillet to make 3-inch-size circles. Let cook until the edges of the corn cakes bubble, approximately 20 seconds. Flip corn cakes to cook the other side. Remove the corn cakes from the skillet. Lightly cover and place in warm oven to keep warm.
Cube pork belly into 8 portions and place in a warm cast iron skillet.
Caramelize each cube on one side, turn, and continue caramelizing.
When both sides are done, pour in ¾ cups of the bourbon sauce. Let the cubes sizzle to pick up the flavors.
Serve with the corn cakes.