UPS (NYSE:UPS) plans to deliver more than 750 million packages globally in the 25 days between Thanksgiving and New Year's Eve. The record-breaking seasonal global delivery volume is approximately 5 percent above last year's holiday peak shipping season volume. Of the 21 holiday delivery days before December 25, 17 are expected to exceed 30 million delivered packages. With the launch of UPS® Saturday ground pickup and delivery service, customers in nearly 4,700 cities and towns across the country will benefit from five additional ground pickup and delivery days between Thanksgiving and Christmas.
According to the National Retail Federation, retail sales in November and December are forecast to increase 3.6 to 4 percent, reaching between $679 billion and $682 billion, surpassing the five-year average of 3.5 percent. During the busy holiday shipping season, UPS flexes its global delivery network to process nearly double the regular daily volume of about 19 million packages and documents.
"UPS continues to invest in the operational and consumer technologies and facility improvements that enable the company to deliver the holidays for our customers," Gutmann added. "Enhanced customer visibility tools, increased consumer convenience with expanded UPS Access Point™ network options, and the availability of the new Saturday ground delivery and pick-up services are all part of the expanding solutions UPS is providing our customers, and their consumers, to take full advantage of the holiday season." The new Saturday ground operations, driven by continuing demand for UPS services, will add about 6,000 permanent, year-round jobs when fully implemented.
Each year, UPS closely collaborates with its largest holiday shippers to develop early seasonal shipping forecasts and volume planning. To continue to meet the demand, the company is also building new, and enhancing existing, facilities. UPS completed four new and expanded facility projects to create about 1 million square feet of additional automated operations space in 2017. Both package sorting and delivery capacity is increasing by about 6 percent over last year.
Investments in new and expanded facilities include the installation of advanced package scanning and sortation technology that increases processing speed, accuracy and efficiency, as well as enables package routing flexibility to meet growing customer shipping demands. Since 2016, continuing demand for UPS services, coupled with investments in new and enhanced facilities, has created almost 8,000 additional permanent, year-round positions.
This peak season, UPS plans to employ 95,000 temporary seasonal workers, including drivers, delivery helpers who ride with drivers, package sorters, and loaders. Candidates for seasonal jobs can apply on UPSjobs.com. This holiday work often is an entry point for future permanent jobs and career advancement. Almost 35% of those hired seasonally over the last three years now have permanent jobs with the company.
The UPS Delivering the Holidays media kit with photography and broadcast-ready video b-roll is available at pressroom.ups.com/holidays.
To view and download the UPS year-end holiday schedule, including last days to ship for delivery by Christmas, visit ups.com/holidays.


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Dr. Jody Green to speak at Advancements and Challenges in Abuse Potential Evaluation Event
BY Jeannette
Our Chief Scientific Officer, Dr. Jody Green will be speaking at the upcoming Advancements and Challenges in Abuse Potential Evaluation taking place October 11-12.
Dr. Green's talk, "Novel approaches to closing the gaps in the current postmarket surveillance mosaic," will be featured on day two of the event.
About Jody Green, PhD
As Chief Scientific Officer for Inflexxion, Dr. Green provides strategic direction for epidemiologic research design, development and enhancement of public health surveillance networks, and data dissemination activities for post-market studies of prescription drug misuse and abuse. Dr. Green provides thought leadership in the areas of regulatory strategy, epidemiological methods, and drug safety and has extensive experience consulting with pharmaceutical companies in areas of risk management, New Drug Applications (NDAs), as well as advisory committee preparation to address questions related to abuse deterrence, substance abuse and epidemiology studies for prescription medications. Dr. Green is a current member of the Prevention of Overdoses and Treatment Errors in Children Taskforce (PROTECT) of the Centers for Disease Control and Prevention (CDC) which is an assembly of experts to develop strategies to keep children safe from unintentional medication overdoses. She has over 15 years of experience in drug safety surveillance aimed to advance public health and patient safety, authoring or co-authoring over 50 manuscripts in peer-reviewed journals.
Dr. Green received her doctorate in applied statistics and research methods from the University of Northern Colorado in 2000. Prior to joining Inflexxion she was the Director of Research at the Rocky Mountain Poison and Drug Center in Denver, Colorado, where she was the principal investigator on over 40 studies ranging from clinical trials to observational studies, primarily focused on pharmaceutical and consumer product safety. She was an adjunct Assistant Professor of Nursing (Research) at Vanderbilt University School of Nursing from 2007 to 2011. She is the Past-President of the Society of Clinical Research Associates (SoCRA).
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IBH announced today the launch of the industry's most comprehensive solution to help address the opioid crisis. Over 11 million people misuse prescription opioids and nearly 50,000 die each year from overdose. The CDC estimates the economic cost to the United States at approximately $80 billion a year, including the costs of healthcare, lost productivity, […]
IBH appoints Dan Clark as Chief Executive Officer: Accomplished Healthcare Executive to Drive Digital Transformation and Accelerate Growth
COSTA MESA, CA (June 10, 2019) – IBH Population Health Solutions (Integrated Behavioral Health, Inc.) announced today that Mr. Dan Clark has joined the senior leadership team as Chief Executive Officer, succeeding current CEO, Mr. Ed Bosanac. Clark will lead the strategic direction of the organization as Mr. Bosanac retires this June, after two plus […]
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Billy Joel buying 'Jaws' star's oceanfront home
Billy Joel is movin' in to Roy Scheider's oceanfront home in the Hamptons, a newspaper reported Tuesday.Scheider, who starred in "Jaws," said he was selling the five-bedroom house to the singer-songwriter for a price "close" to $18.75 million, Newsday reported."I'm so happy that Billy Joel is buying it, because it's the perfect house for him," Scheider, 74, told the newspaper.
June 5, 2007, 1:53 PM UTC / Source: The Associated Press
Billy Joel is movin' in to Roy Scheider's oceanfront home in the Hamptons, a newspaper reported Tuesday.
Scheider, who starred in "Jaws," said he was selling the five-bedroom house to the singer-songwriter for a price "close" to $18.75 million, Newsday reported.
"I'm so happy that Billy Joel is buying it, because it's the perfect house for him," Scheider, 74, told the newspaper. "He can put his piano on the second floor, overlook the beach and the farmland and write beautiful music for all of us."
Joel's agents confirmed the deal but wouldn't say more about it, Newsday reported. Representatives for Joel and his record label, Columbia Records, did not immediately return telephone messages Tuesday.
Set on an acre in scenic Sagaponack, the home features four fireplaces and various decks and porches. It was built for Scheider and his family in 1994.
The actor is waiting for a new, four-bedroom home to be finished near the village of Sag Harbor.
Joel, 58, grew up farther west on Long Island, in Levittown. He now owns waterfront homes in Sag Harbor and in Centre Island, a tony community closer to the western end of Long Island, according to Newsday. The five-bedroom Centre Island estate, on the market for $32.5 million, boasts its own tennis court, wine cellar and music room, according to the newspaper.


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La loi 3 du football intitulée « joueurs » fait partie des lois du jeu régissant le football, maintenues par l'International Football Association Board (IFAB).

Le nombre de joueurs par équipe en football est de onze maximum. Depuis le , des joueurs peuvent être remplacés sans limitation de motif en compétition officielle. Initialement de un puis de deux, le nombre de changements autorisés est monté à deux plus un gardien (en cas de blessure), puis à trois en 1995.
Depuis la reprise du football à la suite de la pandémie de Covid-19 ce nombre est porté à 5.

Aucun match ne peut avoir lieu si l'une ou l'autre équipe dispose de moins d'un certain nombre de joueurs (fixé par le règlement de la compétition, et au minimum sept).

Compétitions officielles
Dans tout match disputé dans le cadre de compétitions officielles de la FIFA ou de compétitions organisées par les confédérations et les associations nationales, il y a onze joueurs maximum, dont un gardien, par équipe. Il est possible de recourir à cinq remplaçants au maximum. À compter de  est autorisé un quatrième remplacement si une prolongation est disputée. À compter de  sont généralisés les quatrièmes et cinquièmes remplacements (six en cas de prolongation), une mesure "testée" à partir de 2019, pour les compétitions professionnelles.

Un joueur remplacé ne peut plus reprendre part au jeu.

Depuis 2015, les compétitions officielles amateurs organisées par les confédérations et les associations nationales peuvent déroger à ces trois règles : il est possible de modifier le nombre de remplacements (soit 3+1, soit 5+1, soit illimité), le nombre de sessions (trois +1 minimum) et un joueur remplacé peut revenir en jeu. Il s'agit de l'officialisation d'une pratique courante et répandue depuis toujours au niveau des Ligues et District, mais pourtant jamais officiellement admise.

Dans tous les cas, le règlement de la compétition doit préciser le nombre de remplaçants — entre cinq (six en cas de possibilité de prolongation) au minimum (trois chez les amateurs pour la compétition limitant les changements à trois, quatre en cas de possibilité de prolongation) et soit neuf pour les clubs soit douze pour les équipes internationales (quinze pour une compétition internationale)— qu'il est possible de désigner en tant que tels.

Mesure temporaire
À titre temporaire entre le 8 mai au 31 décembre 2020, en raison de la pandémie de Covid-19, le nombre de remplacements autorisé au cours d'un match officiel est porté de trois à cinq par équipe (six en cas de prolongations). Ces cinq ou six remplacements doivent toutefois avoir lieu au maximum lors de trois arrêts de jeu par équipe (quatre en cas de prolongations). Les remplacements effectués lors d'une mi-temps ou entre la mi-temps et la prolongations ne sont pas comptabilisé pour la limite des trois arrêts de jeu. Le 28 mai 2021, l'International Football Association Board décide de prolonger cette mesure jusque fin 2022 pour toutes les compétitions de haut niveau, et le 25 mars 2022, la règle devient définitive.

Matchs amicaux
Dans les matchs amicaux entre équipes nationales A, il est possible d'avoir recours à 6 remplacements tout au plus.

Lors de toutes les autres parties amicales, il est possible d'avoir recours à des remplacements sans contraintes particulières pourvu que les deux équipes s'entendent sur le nombre maximum des remplaçants autorisés et que l'arbitre soit informé avant le début de la rencontre.
Si l'arbitre n'a pas été informé ou si aucun accord ne survient avant le début de la rencontre, il ne sera pas possible de procéder à plus de cinq remplacements.

Remplacements
 Le remplacement s'effectue durant un arrêt de jeu
 Le joueur remplacé peut quitter le terrain n'importe où (même s'il est d'usage qu'il rejoigne le banc)
 le remplaçant ne pénètre sur le terrain de jeu qu'au niveau de la ligne médiane et après la sortie du remplacé.
 la procédure de remplacement s'achève au moment où le remplaçant pénètre sur le terrain de jeu, sans attendre la reprise du jeu. Cet aspect peut avoir de l'importance si le joueur venait à être exclu, pour injure par exemple. Un joueur qui insulterait son entraîneur avant que son coéquipier ait pris sa place est encore considéré comme en jeu. Il serait alors exclu et son remplaçant ne pourrait entrer ; l'équipe devant reprendre le match à dix. Si l'injure a lieu avant la reprise du jeu mais après l'entrée du remplaçant, le joueur est exclu du banc de touche mais l'équipe pourra quand même jouer à onze. En cas de remplacement à la mi-temps ou avant une prolongation, celui est et considéré comme achevé au moment où le remplaçant entre sur le terrain.
 le joueur remplacé ne pourra plus prendre part au jeu, sauf chez les amateurs avec l'autorisation de l'organisateur de la compétition.

Remplacement du gardien de but
Chacun des joueurs de champ peut remplacer le gardien de but pourvu que :

 l'arbitre soit préalablement informé du remplacement envisagé,
 le remplacement s'effectue pendant un arrêt du jeu.
 Si le remplacement du gardien intervient pendant une phase de jeu l'arbitre laissera le jeu se dérouler, mais avertira les deux joueurs au premier arrêt de jeu. Il est entendu que le gardien est toujours le joueur qui porte le maillot différent, et que si ce joueur touche la balle à la main il n'y a pas lieu de le sanctionner. Dans le cas où plusieurs joueurs porteraient le tenue de gardien, il y a lieu de les sanctionner systématiquement.

Remarque : La présence d'un gardien de but est obligatoire. Si un gardien de but est expulsé ou gravement blessé, il doit être immédiatement remplacé. De même, la présence d'un capitaine est obligatoire. Si un capitaine est expulsé, il doit être immédiatement remplacé

Infractions / Sanctions
Si un joueur qui s'est absenté du terrain revient sur l'aire de jeu sans autorisation de l'arbitre :

 le jeu est arrêté (sous réserve de l'avantage),
 le remplaçant concerné est averti (carton jaune),
 le jeu reprendra par un coup franc indirect accordé à l'équipe adverse, à exécuter depuis l'endroit où se trouvait le ballon au moment de l'interruption si le joueur n'a pas influencé le jeu. Si le joueur a influencé le jeu, le coup franc sera direct (ou pénalty) exécuté au lieu de l'influence. S'il a empêché un but, il sera exclu pour avoir empêché un ballon d'entrer en commettant une faute passible de coup franc direct.
 La même sanction est appliquée si un joueur ayant demandé à sortir intervient dans le jeu avant d'avoir quitté le terrain. Rapport

Si un remplaçant pénètre sur le terrain de jeu sans autorisation de l'arbitre :

 le jeu est arrêté (sous réserve de l'avantage),
 le remplaçant concerné est averti (carton jaune) et doit quitter le terrain de jeu,
 Si le joueur a influencé le jeu (en jouant la balle, en gênant un adversaire…), le jeu reprendra par un coup franc direct ou un pénalty accordé à l'équipe adverse au lieu de l'influence. S'il a empêché un but, il sera exclu pour avoir empêché un ballon d'entrer en commettant une faute passible de coup franc direct.
 Le jeu reprendra par un coup franc indirect accordé à l'équipe adverse, à exécuter depuis l'endroit où se trouvait le ballon au moment de l'interruption si le joueur n'a pas du tout influencé le jeu.
 Si c'est un officiel d'équipe qui entre influence le jeu coup franc direct (comme pour un joueur) mais expulsion automatique (si pas d'influence simple avertissement et coup franc indirect).

Si un joueur remplace le gardien de but sans que l'arbitre en ait été préalablement informé :
 le jeu continue,
 les deux joueurs concernés sont avertis (carton jaune) dès que le ballon aura cessé d'être en jeu
 si le joueur avec le maillot de gardien touche la balle à la main, pas de faute
 si l'arbitre interrompt le jeu balle à terre
 si plusieurs joueurs portent un maillot de gardien en même temps sans qu'il ne soit possible de déterminer qui exerce la fonction, il a lieu de siffler faute si n'importe lequel des deux touche la balle à la main.

Expulsion de joueurs ou de remplaçants

L'arbitre possède le pouvoir d'empêcher un joueur de disputer le match dès sa présence au stade.

Une personne (on ne peut alors parler de joueur sans feuille de match) qui commet une faute méritant l'expulsion avant l'établissement des feuilles de matchs sera interdite de participation. L'équipe pourra tout de même inscrire le bon nombre de joueurs sur la feuille de match.

Un joueur qui commet une faute méritant l'expulsion après l'établissement des feuilles de matchs sera expulsé, et son équipe ne pourra modifier la feuille de match. Elle pourra toutefois commencer la partie à onze (s'il était inscrit en titulaire, il peut être indiqué comme remplaçant, sans perdre un remplacement). Ce cas qui peut sembler théorique s'est produit le  lors d'une rencontre de Ligue Europa entre Marseille et Vitória Guimarães alors que Patrice Evra est chambré par ses supporters pendant l'échauffement du match. Il donne un coup de pied à un de ces supporters, ce qui lui vaut de recevoir un carton rouge avant même le coup d'envoi du match.

Un joueur ou remplaçant qui a été expulsé après le coup d'envoi du match ne peut pas être remplacé. S'il était sur le terrain au moment des faits, l'équipe évoluera dans le jeu avec un joueur de moins.

Si un gardien de but est expulsé, un joueur de champ peut le remplacer ou un autre portier à condition qu'un coéquipier sorte du terrain pour lui céder sa place (si l'équipe dispose encore de remplacements).

Notamment si certains joueurs sont en retard, la feuille de match doit indiquer quels joueurs sont titulaires et remplaçants avant le coup d'envoi (exemple : partie débutant avec neuf joueurs. Le capitaine ignore qui va arriver en premier et indique les 10 et 11 comme titulaire. Finalement le 12 arrive en premier : pour le faire rentrer, l'équipe devra faire sortir un joueur, ou empêcher le 10 ou 11 d'entrer, changement qui sera comptabilisé, le joueur "sortant" -celui n'étant pas arrivé au cas présent- ne pouvant plus participer au match).

Un joueur inscrit sur la feuille de match qui a été expulsé doit quitter le terrain et l'aire de jeu. Il reste néanmoins sous l'autorité de l'arbitre, ce qui permet de siffler une faute pour l'équipe adverse s'il venait à en commettre. Dans ce cas rapport. Il peut toutefois intervenir en tant que soigneur.

En France la présence sur le banc est limitée aux remplaçants plus cinq personnes licenciées (généralement un dirigeant, un entraîneur, un entraîneur adjoint, un medecin, et un préparateur physique).

Une équipe doit toujours compter huit joueurs minimum sur le terrain. Le forfait s'appliquent quand ce nombre n'est pas atteint, par retard ou par expulsions.

Parties débutant avec les mauvais joueurs
Ce fait ne devrait normalement pas se produire, l'arbitre devant s'assurer de l'identité des vingt-deux joueurs débutant la rencontre. Comme le capitaine peut modifier les statuts titulaires/remplaçants jusqu'au coup d'envoi, dans l'hypothèse où ce cas se produit, l'arbitre laissera le jeu se dérouler et mettra en conformité la feuille de match dès que possible. Pas de faute.

Changements illégaux avec accord de l'arbitre
Exemple : sixième remplacement, quatrième session de remplacement, remplacement d'un joueur que l'arbitre a oublié d'expulser après deux jaunes, retour d'un remplacé sur le terrain…
Ces faits ne devraient normalement pas arriver, l'arbitre devant tenir avec rigueur les données administratives du match. Dans l'hypothèse où ce cas se produit, l'arbitre est autorisé a rétablir les conséquences de l'erreur, y compris si le jeu a repris. Il devra remettre la situation en conformité: en annulant le sixième remplacement (mais le joueur sorti pourra revenir prendre part au jeu), en annulant le changement s'agissant du retour d'un joueur déjà sorti (mais le joueur sorti à sa place peut revenir prendre part au jeu et le changement n'est pas comptabilisé), ou en annulant le changement d'un expulsé et en refoulant son remplaçant (qui pourra rentrer si l'équipe dispose encore de changements), l'équipe devant reprendre le jeu avec un joueur de moins. Dans ce cas tous les faits de match (buts, cartons…) jusqu'au dernier arrêt de jeu restent acquis. L'erreur résultant d'une mauvaise gestion du corps arbitral, la reprise du jeu sera une balle à terre à l'endroit où est situé du ballon, sous réserve d'avantage pour l'équipe adverse, y compris en cas d'influence. Évidemment, en cas de faute du joueur concerné (autre qu'une simple influence), le coup franc ou pénalty qui s'impose sera accordé. Les joueurs ne seront pas avertis. Rapport.

Joueur avec identité négative
Concernerait un joueur, avec maillot, dont on se rend compte que sa mauvaise identité ne lui permet pas de participer au match. Sur le plan administratif, considérant que le capitaine est responsable de la tenue de son équipe, il convient de refouler le joueur, et d'empêcher le capitaine de procéder à un remplacement : l'équipe en question devra ainsi jouer avec un joueur en moins. Avertissement au capitaine. Bien que sur le plan sportif, une faute ne puisse être sifflé que contre un acteur du jeu, il y a lieu dans ce cas particulier de considérer l'élément extérieur comme un joueur. Coup franc direct à l'endroit où la personne a influé sur le jeu. Rapport.

Identification des joueurs

En cas de réserve : interdiction de saisir cette pièce

En cas de réserve : saisie obligatoire de la pièce

Si le joueur refuse de se dessaisir de sa pièce, il ne pourra pas jouer

En France, la présence d'un joueur suspendu sur la feuille de match entraîne le perte automatique par forfait (même si le joueur n'est pas amené à jouer).

Notes et références

Liens externes

Loi 03 du football
Règlement sportif

redpajama_set_name: RedPajamaWikipedia


Used to measure acidity or alkalinity of substances, pH is an abbreviation for the potential of hydrogen. It measures the hydrogen ions present in content with the hydroxide ions. pH meter has a full application from laboratory tests to gardening activities.
Currently, there are several pH meters in the market depending on the manufacturers and models. This article outlays the best features you should look for regardless of the use. It also provides links to the best pH meter that lets you check the latest prices and reviews.
pH meters have a broad range of use, some of which you might not even think of, like the level of acidity in wine. It is also used to check the acidity of most consumable products to ensure they are toxic free. Among the most common use of this devices include swimming pool maintenance, gardening, and water testing.
Used to test chlorine levels after pool maintenance, pH meters provide the recommended acidity of the water that is safe for swimming. Regular tests should be carried out especially after backwashing the pool filters to determine stabilizers requires and alkalinity of the water.
High acidic conditions are known to cause health problems such as skin rashes and irritation of the eyes and nose. It also has a fading effect on the swimwear, resulting in extra expenses. Regular checks should be done on the metallic connections such as pumps and pipes to ensure no corrosion.
A pool water of high alkalinity can as well cause problems such as blockage of the filters as the water will always be cloudy. It is, therefore, necessary to maintain a pH level of 7.0-7.5 by the use of a ph meter, to avoid such situations.
For the best plant growth and yield, the soil pH should be ideal to contain the required nutrients. Depending on the plant type, you need to control the ground condition to have the pH that stimulates quick and healthy growth.
pH meters for soil tests are available in a variety of models such as the handheld and those with replaceable electrodes. For the best gardening results, sample soil test from different points of the garden.
Scientific research has shown that some fish and aquatic organisms are only able to survive under specific pH and temperature conditions. To avoid extinction of such species, it is important to maintain the water at specific pH levels by the use of a pH meter.
Consider consulting with the ideal pH range that the fish can survive in before accommodating it in an aquarium water. Hard water is known to contain minerals and therefore have a higher pH level compared to the soft water.
Regular tests help to know the whether you need to add or remove minerals to the aquarium. Thorough pH testing to be done to the water before adding it to the aquarium.
Other areas where this item is applied in includes food testing, wine making, beer breweries, and hydroponics. With the wide use of pH meter, here is a short video on how to use the device.
+ /– 0.01 – 0.02 pH units are the most reliable and recommended for slight changes in pH levels. They are the best for brewing tasks and other consumable products. For low-end budget and extensive tests, you might go for a pH meter with a precision of +/- 0.1.
The most common procedures on how to calibrate a pH meter, automatic and the standard types. The manual calibration is more reliable than the electronic ones as it always calibrates and recognizes the buffer quickly.
The two mechanisms have a slight difference as in the manual calibration, one places the probe in an appropriate calibration buffers and adjusts the knob, one for offset and the other for slope. Automatic calibration, on the other hand, does this for you by buffering by itself.
Here is a short video tutorial on how to calibrate a pH meter.
pH for most substances changes depending on the temperature. It is, therefore, important to determine the temperature of the material at the time the pH is measured and for any compensation. You should always calibrate the pH meter at 25 degree Celsius, which is the suitable temperature for nominal pH.
Depending on your budget and use of the pH meter, you can either go for a manual or automatic temperature correction device.
Currently, there are different models of pH meter with varying prices. For use such as brewing, you might consider going for a device that is worth your money and has all the features you are looking for. Otherwise, you can go for a cheap testing device for general use such a water testing.
This pocket measure pH meter just weight 1.76 ounces, making it simple to bear. It incorporates a suitable packaging for capacity and convenience guaranteeing the gadget is strong. It is ideal for use at the testing research facilities and even home. It can be utilized at the pools, nourishment and wine making, and even at the bottling works.
This pH meter gives dependable and exact readings, making it a simple to utilize the device. It can quantify a pH range of 0-14 with a determination of 0.1. It additionally has excellent show that demonstrates the pH readings on the LCD show.
By submerging the pH meter terminal in the test liquid, it rapidly measures the perusing by turning the gadget on. It is a bother free stride contrasted with different devices that require correlation of the hues on a litmus strip.
This gadget accompanies a client manual for the buyers and users to have a superior comprehension of how to utilize. The different substance of the bundle incorporates the packaging for simplicity of capacity, alignment screwdriver, and pH support powder.
Digital LCD that displays the obtained readings.
Remarkably planned, HM advanced pH meter can quantify both the pH and temperature of generally substances. It has a broad utilize and applications, for example, cultivating, pools and spas, aquariums, drinking water and sustenance ventures.
This pH meter is simple and helpful to utilize. Some of its elements incorporate a smooth lightweight plan, making it fit into your pocket and convenient. It has an extensive LCD show, to give speedy outcomes. The gadget likewise has a programmed temperature remuneration (ATC), sparing you the assignment of information figuring.
The one touch programmed computerized alignment is significantly less demanding to utilize, and disposes of the utilization of shading strips that are chaotic. The alignment has an industrial facility setting to pH 7.0 that can be recalibrated to pH 4.0, 7.0, or even 10. For extensive variety of utilization, the pH rang is 0-14, with a determination of 0.1.
With a temperature exactness of +/ - 2%, the gadget can make the grade regarding 80 degrees Celsius. The thing incorporates three 1.5 volts catch cell batteries, a top, packaging for capacity arrangement and a pH 7.0 cushion. You can arrange it from most stores worldwide and can be transported at 1.9 ounces including the lodging.
The product is water resistant.
Has a data hold function, automatic switch off function and low power indicator.
Quite expensive compared to other pH meters.
With regards to the best pocket neighborly pH meter that is appropriate for both research center testing and family unit pH checks, then Digital Aid is the ideal match. It has a wide scope of utilization, for example, at the spas, hydroponics, aquariums and sustenance testing, with the capacity to gauge both pH and temperature.
Some of its simple to utilize highlights incorporate the strong and well-illuminated LCD show that dispenses with a misreading of information got. It additionally has a programmed turn off capacity and a low battery charge marker for unwavering quality purposes. The gadget is adjusted at pH 4.0 and 6.86 that can without much of a stretch be recalibrated at the field to coordinate your information.
This device accurately tests the causticity and alkalinity of substances with a pH scope of 0 – 14. For more exact information, it has a determination of 0.01 pH and a precision of +/ - 0.01 pH. The working temperature ranges 0-60 degrees Celsius, with a programmed temperature remuneration.
The bundle incorporates two 1.5 V catch cell batteries, protective sleeves, and free powders to make 4.0, 6.86 and 9.18 pH cradle arrangements. This incorporates everything that you may need to do your pH tests.
Faulty calibration that has to be done regularly.
Little with a straightforward plan, the Apera instruments are a standout amongst the most helpful and straightforward to utilize pH analyzer. The organization is outstanding for fabricating of high caliber and enduring logical devices, for example, pH meters and sensors, turbidity and conductivity meters among different items.
Among its exceptional components is the auto indication of qualities that gives consistency, making information gathering a bother free process. It likewise has an in-manufactured self-analysis handle, that promptly shows a mistaken adjustment or an off information estimation.
Other item highlights incorporate the auto alignment with buffering acknowledgment which gives you a chance to acquire information without the need of straps. For temperature exactness, this gadget has an auto temperature remuneration that wipes out massive blunders inside its temperature scope of 0-50.
The makers offer a complete item pack, with alignment arrangements of pH 4.0 and 7.0. It additionally accompanies four batteries, giving you a run time of up to 2000 hours. The glass knob test is sufficiently solid and has a six-month guarantee from the organization.
Complete kit with an excellent item packaging.
Proper care when handling the device.
The Hi-Tech waterproof pH analyzer has a lightweight plan yet sturdy than most items in the market. This gadget is especially suitable for measuring soluble compounds such as water and drinks. It has an application in cosmetics, scientific laboratories, and waste water treatment.
The gadget has some of the excellent features such as Titanium probes for accurate and reliable measurements, easy recalibration and an automatic temperature compensation to account for the different temperature differences.
The pocket pH meter has an indispensable sensor which works in a temperature scope of 0-50 degree Celsius. With a pH range of 0 – 14, the item likewise has a determination of 0.1 for exactness purposes. The package includes four batteries with a runtime of 1000 hours, a durable casing for storage, buffer powder and a user manual.
Can measure pH and temperature.
Not durable as other devices in the market.
My best pH meter is the HM Digital pH Meter. With the best audits in online stores, for example, simple and unwavering quality when utilizing, I think it is the best-positioned gadget. It has additional elements contrasted with different items in the market that make it appropriate for wide utilize.
It gives last and exact pH and temperature readings with elements, for example, the programmed temperature pay and the one touch programmed computerized adjustment framework. Its manufacturers have likewise guaranteed a sturdy item with a vigorous outline and capacity packaging.
For different preference as that of mine, this article provides other pH meters that are convenient, easy and affordable for any tests be it beer brewing, water treatments or scientific laboratory tests.
I hope you find this article engaging and meaningful. Feel free to share, to ensure high level in any substance you use.


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Alaska Crate Company owner Brett Laichak displays boxes that will be used to ship a collection of Alaska items to subscribers. (Photo courtesy Brett Laichak)
Startup offers 'Alaska in a box'
By JENNIFER WILLIAMS
Monday, September 26, 2016 9:02pm
A startup company out of Anchorage would like to sell you "Alaska in a box."
Alaska Crate Company was founded in May of this year, and will be shipping out their first crates this October. This idea is not the first of its kind, but is certainly unique to Alaska. Founder and sole operator Brett Laichak, developed the idea to embody the spirit of Alaska and make those small niches that make the state unique available to those in the Lower 48.
For a monthly fee, subscribers will be sent a box of handpicked Alaskan items specific to each month, and each crate will never be the same. Laichak was born and raised in Alaska and has been working with local companies to build a base inventory of unique items. The largest contributors are currently Denali Brewing Co. and Copper River Seafood, but over the past week 33 additional small Alaskan companies have inquired about getting their products in the crates.
"I loved seeing the amount of outreach we received, and encourage more companies to do so," said Laichak. "Right after our launch date it went off like a match. Order after orders, now that match is burning steady, and slowly each day."
Common items include: designer T's, pint glasses and accessories from local microbreweries, beanies and hats, food and candy from some of Alaska's favorites, and trinkets like hiking and fishing gear. Laichak is working to embody the true spirit of Alaska in each crate.
"We don't do foo-foo, we do Alaskan. Alaskans are a bunch of beer drinking, moose hunting, fish slaying, and mountain adventurers. We cater our crates to what it is we do in Alaska," said Laichak. "We have plans to launch a quarterly box that will include premium gear such as hoodies, glass sets, etc. this is planned for early 2017."
Laichak will be heading to the West Coast to attend sportsmen's shows starting in January of 2017 to promote the boxes, and the partner companies that are involved. Laichak will be sending out press releases to each city he will be showcasing AKCC to, including Denver, Sacramento, Salt Lake City, and Phoenix.
"I use the word 'we' a lot when referring to Alaska Crate Co. It's usually just me. I get help from friends and family when it comes to advice, but the creation, implementation, media, and social media is just me," said Laichak
Since the launch date, the company has exceeded hopes to receive 30 subscriptions, and has received over 100 subscriptions this past week. Eighty percent of those are going to be sent out of Alaska.
"I believe Alaskans have told their friends and family about us, and got them to sign up," said Laichak. "I would like to really get it established at home first. I have subscriptions going to Nome, Homer, Bethel, and Fairbanks currently."
All of the crates are typical fiberboard boxes that have the AKCC logo stamped, painted, or burned into it. The crates are handmade out in Kasitsna Bay (11 miles south of Homer by boat).
"Most of our creativity and media comes from Kasitsna Bay, but we plan to adventure into the rest of Alaska to film our boxes and partners' products too," said Laichek. "It's the perfect gift for yourself, spouses, friends, family, and college students from Alaska who have ventured out of state."
They will be shipped out through USPS priority mail, and are available to be shipped internationally.
Find Alaska Crate Company online at http://www.alaskacrate.co.
Photo: Pickin' and strummin'


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Rendering of 4240 Chestnut Street. Credit: DAS Architects.
By: Vitali Ogorodnikov 7:30 am on January 20, 2023
4240 Chestnut Street. Photo by Jamie Meller. January 2023
4240 Chestnut Street will replace a parking lot and a vacant grassy parcel, replacing an unsightly gap in the streetscape with a high-density building. The only downside to the proposal is that it will block a blue-green-toned floral mural that was painted on the side of the adjacent prewar rowhouse to the east which was painted around fall 2009. Otherwise, the building will be a fine addition to the centrally-located, transit-adjacent (the 40th Street Station on the Market-Frankford Line sits a few blocks to the east) neighborhood.
The development is the latest addition to the expansion of the ongoing construction boom in University City, where high demand continues to drive real estate development westward. In recent years, a large number of mid- and high-rise buildings rose on the surrounding blocks, with more in proposal stages. Some of the nearby in-progress developments include an 11-story, 100-unit mixed-use building at 4400-14 Market Street and a seven-story, 63-unit mixed-use building at 26 South 42nd Street, both located within a three-block radius of the proposal at 4240 Chestnut Street.
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1 Comment on "Construction Underway at 4240 Chestnut Street in Spruce Hill, West Philadelphia"
Craig M Oliner | January 26, 2023 at 12:48 pm | Reply
The other loss, in addition to the mural, is that of two ornate three stories on the western portion of the development site, the home of Intercultural Family Services.


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This hilarious meme was not only inspired by the fantastic photography of Linnea Lenkus but also by Russ Jones and his two wonderful boys. Russ writes a funny parenting blog you must check out especially if you are a stay at homer. Get ready to laugh!
Can you identify with this funny kid meme? For more inspirational memes, funny child quotes and more inspirational memes about life, children and family set to the classic photography of Los Angeles Fine Art Portrait Studio Photographer, Linnea Lenkus, then please click on the links to the right to motivate, inspire you and most of all to make you smile! Don't forget to share that smile with others!
See a collection of Linnea's fine art portrait photography on her main portrait photography website. If you enjoyed this funny kid meme you will be sure to laugh at this funny baby meme .
Linnea Lenkus specializes in Maternity photography, Children, Family and Celebrity studio photography as well as Fine Art Boudoir Photography. Linnea is a highly experienced, internationally published, professional studio photographer with worldwide commercial success. In a portrait photography session with Linnea, clients receive the benefit of her artistic eye and her technical mastery honed over decades of photography experience.
Portrait studio locations are conveniently located in Southern California in the cities of Pasadena and Long Beach. We also have incredible associate photographers that go on location and service both the Los Angeles and Orange County areas. If you insist on having Linnea (because she is the absolute best) then you are in luck because she is now offering on location sessions. Please call 562.981.8900 for more information. We also have a very friendly and creative staff of specially trained photography experts who oversee every step of the process to ensure our clients have a thoroughly enjoyable experience and receive stunning portraits of the highest quality.


If you're experiencing issues with importing Snaps, charging your Spectacles, or are running into an error, try giving your Spectacles a Power Cycle! It won't delete any Snaps or unpair your Spectacles, so it's no sweat.
Press and hold the button on your Spectacles for 20 seconds.
Release the button on the 20 second mark. You should see all LEDs flash once.
Note: Try not to hold the button for more than 20 seconds total. If the LEDs didn't flash, please wait ten seconds before retrying. Pressing the button too quickly may Hard Reset your Spectacles.
Swipe up to Memories and tap on the Spectacles icon on the top-right corner.
Tap on your Spectacles under the 'MY SPECTACLES' section.
Tap 'Restart Spectacles' under the 'ACTIONS' section.
Keep in mind that our first-generation Spectacles (Black, Coral, Teal) have a different Power Cycle process than the one mentioned above. To learn how to Power Cycle those, go here!
Try charging your Spectacles for at least 20 minutes before retrying a Power Cycle.


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Řecká národní knihovna (řecky: Εθνική Βιβλιοθήκη) se nachází v blízkosti centra města Athény. Byla navržena dánským architektem Theophilem von Hansenem a založil ji Joannis Kapodistrias. Na čtyři roky je volen generální ředitel a sedmičlenná správní rada na tříleté či čtyřleté období.

Dějiny
Myšlenka Johanna Jakoba Mayera z roku 1824 na zřízení Národní knihovny byla realizována v roce 1829 novou řeckou vládou Joannise Kapodistriase. V té době seskupili Národní knihovnu s dalšími intelektuálními institucemi, kam patřily školy, národní muzea a tiskárny. Všechny byly umístěny v budově (tehdy používané jako sirotčinec) na ostrově Aigina pod dohledem Andrease Moustoxydise. Ten pak zároveň byl předsedou výboru sirotčince, ředitelem Národního archeologického muzea v Athénách a ředitelem Národní školy.

Moustoxydis instituci pojmenoval Národní knihovna, k roku 1831 měla celkem 1018 svazků tištěných knih, které byly shromážděny od Řeků a filhelénů. Roku 1834 byla knihovna přemístěna do Athén, kde byla umístěna ve veřejných lázních na římském fóru Agorà romana.

Knihovna odkupovala knihy ze soukromých knihoven, velkou část přijala ve formě darů, a poměrně rychle se rozrůstala. Například od Christofora a Konstantina Sakellariových získala 5 400 svazků a od Markose Renierise 3 401 svazků.

V roce 1842 se Veřejná knihovna spojila s knihovnou Athénské univerzity a byla umístěna do budovy Ottovy univerzity. Knihovna získala dary a vzácné cizojazyčné knihy z různých míst Evropy. Roku 1866 se královskou listinou sloučily obě knihovny pod názvem Řecká národní knihovna.

Novou neoklasicistní mramorovou budovu navrhl baron Theophil von Hansen, základní kámen byl položen roku 1888 a na stavbu dohlížel Ernst Ziller. Až do roku 1903 zůstala knihovna ve starší univerzitní budově, pak byla přemístěna do budovy Vallianeio Megaron. Tam se část knihovny nacházela do roku 2017 a další dvě budovy jsou v severním předměstí Agia Paraskevi a Nea Chalchidona (Nový Chalcedon).

Nová budova navržená Renzem Pianem a financovaná Nadací Stávrose Niárchose v Kallithée byla otevřena v červnu 2016. Roku 2020 zde bylo celkem 570 000 svazků.

Odkazy

Reference

Související články
 Seznam národních knihoven

Externí odkazy

Národní knihovny
Stavby v Athénách
Kultura v Athénách
Vzniklo 1832
Řecká kultura


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Andrew Holmes @AndrewMHolmesi.am.holmes
Board Games as Science Communication
Andrew Holmes
Join us as we explore how board games can be used for science communication and what the game Evolution: Climate can teach us about its subject matter.
A version of this article first appeared on The Sciku Project.
Watercolour feast
Self-contained ecosystem
Suddenly too hot
Recently I decided to combine two of my passions – science communication through the medium of haiku and writing about board games – to create a collection of board game haiku. The haiku that leads this article is taken from that collection and is about a board game called Evolution: Climate, designed by Dominic Crapuchettes, Dmitry Knorre and Sergey Machin. As the title suggests, the game focuses on the theory of evolution and the impacts of climate on species survival.
In the game each player controls a number of species (generally 1-3) and 'evolves' those species to meet the needs of the game environment based on the current climate, the availability of food, and the other species competing for that food. The player whose various species have eaten the most food over the course of the game wins.
What makes Evolution: Climate interesting as a game are the various traits your species can evolve and the way they all interact. Some are straightforward: 'Foraging' lets a species take an extra food token from the central supply; 'Long Neck' allows a species to access the food supply first; 'Heavy Fur' and 'Mud Wallowing' enable a species to survive cooler or hotter temperatures.
Other traits are more complex, allowing players to create intelligent symbionts that feed and protect one another. Oh yes, I said protect. The game includes carnivorous, defensive and scavenging traits that turn a mild herbivorous experience into an arms race where species can, and will, go extinct due to hunger or predation.
Evolution: Climate published by North Star Games (image source).
Whilst this all sounds like it might be complicated, it's surprisingly streamlined and approachable, in part because of the science it's based on. The concept of evolution and the survival of the fittest are such well-known ideas that most people are able to grasp the game without too much trouble. But, famous though it is, the theory of evolution is also one of the most misunderstood concepts in science and researchers can spend a lot of time trying to make their subject clear for the general public.
So is Evolution: Climate science communication? Can board games even be forms of science communication?
What is Science Communication?
There are a number of definitions of science communication, but most involve something along the lines of "communicating science-related topics to non-experts" (definition from the British Interactive Group Science, Technology, Engineering and Mathematics (STEM) Communicators Network). I rather like Wikipedia's definition: "the practice of informing, educating, sharing wonderment, and raising awareness of science-related topics". "Sharing wonderment" feels like it should be the unofficial motto of my site 'The Sciku Project'.
Science communication takes place for a variety of reasons. We can benefit from an improved understanding of our existence – scientific knowledge can help us navigate an increasingly complex and technological world. Science communication can influence political decision making (for example around policy issues of health care or animal welfare) and plays a key role when it comes to popular misconceptions about cutting-edge science (think of the refuted idea that the MMR vaccine causes autism).
Some of the many traits you can give your species in Evolution: Climate (image: A.Holmes).
Better public awareness of science can also lead to greater numbers of students choosing to continue down STEM career paths, leading to global economic benefits and further advancements in every aspect of our lives. There are other economic considerations too. Research is often funded through taxpayers' money. Morally, it's important that scientists share their findings, justifying how the funding was used and what the results were (this also means that, for researchers, effective science communication can be a route to accessing further funding).
What's interesting about science communication is how it's changed over time. The traditional concept is largely one-way: an expert telling non-experts something about their subject. But as the limitations of this approach have become more apparent there has been a movement towards two-way communication.
Dr Sam Illingworth, Senior Lecturer in Science Communication at The University of Western Australia and co-director of the Manchester Game Studies Network, has one of the clearest definitions of science communication: "communication between scientists and non-scientific publics". Note that communication is with not directed at, and the term 'public' includes a whole range of people with very different experiences, educations, interests and needs. It's why science communicators are continually exploring different mediums for communication, including board games.
Board Games as 'Accidental Education'
Educational board games are not new. In 1903, Elizabeth Magie created The Landlord's Game, which served to illustrate the negative aspects of concentrating land ownership in the hands of a privileged few. Today, the game is known as Monopoly. Similarly, The Game of Life dates back to 1860 with the release of The Checkered Game of Life by Milton Bradley, who designed the game to have a moral message (that people should be continually vigilant against the vices of humanity and the world).
The Checkered Game of Life, complete with spaces such as 'Gambling to Ruin', 'Perseverance to Success' and 'Suicide' (image source).
Following a crash in popularity in the 1990s, board games have seen an enormous resurgence over the past decade, with the industry predicted to be worth an estimated $12 billion by 2023. The reasons are many – improved game designs, increased production quality, the need for human interaction and social bonding, a rejection of screens and the digital, not to mention a global pandemic that has resulted in millions of people staying at home and looking for new ways to be entertained.
With the tabletop resurgence has come a whole raft of new games designed to educate as well as entertain. Some use STEM-concepts and history as a background against which to design a game. Looney Labs have a range of science-themed editions of their hugely successful card game Fluxx, a game that has you playing cards that change the rules and even how you win as you go along. It's silly, quick and easy but designer Andy Looney worked with scientists to ensure that the Anatomy, Astronomy, Chemistry, Math(s) and Nature versions of Fluxx contain a wealth of accurate information about their subjects. These games present scientific concepts without asking the players to necessarily engage with them, operating a form of information osmosis without getting in the way of the fun.
Chemistry Fluxx, published by Looney Labs, is an elemental card game informed by science (image source).
Chemistry Fluxx and its siblings are just one of a variety of games that use scientific ideas as a background for exciting gameplay. One such game is 2019's critically acclaimed Wingspan, in which players try to place birds into their natural habitats in optimal combinations, with the game's cards crammed full of information about the different species of birds. Wingspan's designer, Elizabeth Hargrave, calls these types of games "accidentally educational" – games that teach the players about their subject without appearing to be instructive. Keeping to the natural world, Hargrave's follow up, Mariposas, has players guiding monarch butterflies in their annual migration around North America. Other games that use STEM-ideas include:
Photosynthesis – a game of cultivating trees to convert the most sunlight into energy.
CO2: Second Chance – a cooperative game where players represent energy companies trying to keep carbon dioxide levels down around the globe.
Terraforming Mars – a game that has players juggling oxygen levels, temperature and the creation of habitats in preparation for the colonisation of Mars.
Wingspan, published by Stonemaier Games, includes cards for 170 unique birds, with each card presenting information about the habitats, anatomy, behaviour and range of the species (image source).
Whilst some games use science as a background, others are designed from the ground up to educate. Genius Games specialises in such games, although the term 'educational game' tends to be avoided as it conjures up ideas of dull games that preach but don't entertain. John Coveyou, a former chemistry and physics teacher, set up Genius Games to create "great games designed accurately around hard science concepts". Coveyou has designed games that have players activating organelles inside a human cell (Cytosis: A Cell Biology Game), collecting elements from the periodic table (Periodic: A Game of the Elements), and building atoms using quarks, photons, protons, neutrons and electrons (Subatomic: An Atom Building Game).
These are games that dive deep into the science of their themes but never neglect the point that board games are meant to be fun. You don't need to know anything about the science behind the games in advance of playing but may find you know a little more at the end of the game. Intentionally educational without requiring players to do any of the pedagogical heavy lifting.
Cytosis: A Cell Biology Game, published by Genius Games, takes place within a human cell and has players activating organelles to collect resources such as carbohydrates and ATP in order to build enzymes, hormones, and hormone receptors (image source).
Nerd Words: Science!, another game from Genius Games, asks a little more from its players. Participants are divided into 2-3 teams, with a player tasked with giving one-word clues and the teams trying to work out the scientific term the clues are about. For instance, the term might be photosynthesis and clues could be sunlight, plants or oxygen. Whilst many of the games I've covered don't require any prior knowledge of the subject, in Nerd Words: Science! players need to have some understanding of the science terms in order to creatively think of and interpret the single-word clues.
Taking an even more proactive approach to educational board games, some designers are using funds to boost charitable work or inspire players to make a change in their lives. Endangered has players trying to convince UN Ambassadors to save vulnerable species (tigers and sea otters in the base game) whilst simultaneously trying to keep those species surviving long enough to be saved. The team behind Endangered worked with the Centre for Biological Diversity during the development of the game, created a 'tip jar' that allowed backers on Kickstarter to donate to the Centre, and have worked to get copies of the game sent to schools, libraries, museums, zoos, and aquariums.
Similarly, Carbon City Zero is a game created by researchers at Manchester Metropolitan University and specifically designed to get the players "talking about cleaning up our energy system". The game is a race to create a carbon neutral city and involves concepts such as fuel poverty, green mortgages, public awareness and governmental lobbying. The team (which includes Dr Sam Illingworth, of the nice science communication definition) has worked hard to ensure that the production of Carbon City Zero doesn't have a negative impact on the environment either – it's "fully reusable, replayable and recyclable".
Carbon City Zero published by Possible (formerly 10:10 Climate Action), has players trying to create a carbon neutral city (image source).
Profits from Carbon City Zero are being used to produce additional copies of the game to distribute to schools and community organisations across the UK, free of charge. The second, updated edition, Carbon City Zero: World Edition, has recently been successfully funded on Kickstarter and you can check out a great overview by the always excellent Dr Michael Heron (Senior Lecturer in Interaction Design in Games and Graphics at Chalmers University of Technology, Sweden) on his website Meeple Like Us.
Finding the Evidence
But are any of these games actually doing what their designers intended? Are these board games effectively communicating science? Well, away from the anecdotal there are an increasing number of studies emerging that look at how board games can affect knowledge, communication and behaviour. For instance, Fjællingsdal & Klöckner (2020) have shown how games such as Catan: Oil Springs, Evolution: Climate, Global Warming, and Keep Cool can be used to generate environmental awareness:
"Being able to visualize and experience environmental issues within the safe confines of the game is a unique way to immerse learners into the subject of environmental literacy, and might even represent a possible solution to the problem of environmental issues being perceived as non-salient".
Catan's availability and approachability make it a good framework for science communication. Whilst it wasn't created as a tool for education, the Catan: Oil Springs scenario has been shown to "influence people's awareness about sustainability issues and affect people's behaviour regarding sustainability issues" (Chappin, Bijvoet & Oei, 2017). A later study specifically designed an additional scenario (Catan: Global Warming) and found that the game resulted in "dialogue around global warming both at and away from the table" (Illingworth & Wake, 2019).
Catan, published by Catan Studio, is one of the most popular board games ever created and involves players settling the island of Catan, trading resources such as wheat and wood to build roads, settlements and cities (image source).
Whilst it is still a burgeoning research area, it's clear that tabletop games can and are being used as effective tools for science communication, helping to create meaningful two-way dialogues between scientists and non-scientific publics, making science "more accessible, and more informed, by the many publics that exist in our society". No area of science seems to be off limits, from the microscopic Subatomic to the interstellar scale of Planetarium, which has players creating planets in the embryonic universe.
By far the most popular area of science for board games, though, is biology, and specifically evolution. In the last decade the tabletop hobby has seen simple games that take Darwin's theory as a rough theme for a fun experience (Darwinning! and Darwin's Choice) to the complex Dominant Species that recreates the struggle for existence between taxa as the last ice age was just starting.
Dominant Species, published by GMT Games, is one of the many board games that use the 'survival of the fittest' theme (image source).
Board games have also delved into the history of the scientific study of evolution. Players can retrace Darwin's famous voyage in On The Origin of Species, discovering new species and the links between them. Those more interested in genetics can temporarily inhabit Gregor Mendel's shoes and get into the nitty gritty of pea plant cross-breeding with the fascinating Genotype: A Mendelian Genetics Game (a game that genuinely features Punnett Squares as a central mechanism).
On the Origin of Species, published by Artana, has players reenacting Darwin's famous voyage on the HMS Beagle through the Galapagos Islands, examining the local flora and fauna and making connections between them (image source).
So let's come back to Evolution: Climate, the precursor of which, Evolution, was purposefully designed by Russian biologist Dmitry Knorre to "demonstrate evolutionary principles to his students". Is Evolution: Climate an effective tool for science communication? What does it actually teach us about the theory of evolution? This last point is an important question because the concept of players overseeing the game and choosing traits for species so that they'll survive carries with it the dangerous whiff of intelligent design.
Whilst I have a Masters and a PhD in Evolutionary Biology, all those really signify is having had some luck, persistence and time in my twenties. Let us instead turn to someone far wiser than I – Stuart West, Professor of Evolution at the University of Oxford. In his review of Evolution published in Nature West said that the game "features sophisticated biology… captures key aspects of the evolutionary process and would work as a teaching aid for ages ten and up", and could "help older students tackle specific topics, such as evolutionary arms races". In fact, West was so enamoured with the original Evolution that he's listed as a scientific advisor in the credits of Evolution: Climate, along with paleoclimatologist Dr Giles Young, health data scientist Dr Joanne Demmler, and artist and scientist Catherine Hamilton, who was also responsible for the gorgeous artwork of the game.
I agree with West. Quite apart from being beautiful to look at and great fun to play, Evolution: Climate does an effective job at communicating an idea about evolution that is surprisingly difficult to understand. With up to 6 players and potentially 20 species, the nuances of how different species interact and react to one another comes through as one of the strongest elements of the game. The species created and their specialised traits depend upon all the other species currently in play and the climate at the time. Individual players can set up chains of their own species that act as self-contained ecosystems, a delicate arrangement that can be utterly disrupted by the arrival of a large predator from across the table.
The original game of Evolution, published by North Star Games – much the same as Evolution: Climate but without the effect of a changing climate (image source).
What Evolution: Climate provides is less an idea of genetic inheritance and change through random mutation, and more the external forces that shape which traits persist and which die out. It's an aspect of the subject that's frequently misunderstood; it's hard to comprehend the sheer number of factors that affect a species' survival over extended periods of time. Evolution: Climate does a fantastic job of simulating this, whilst providing an entertaining and, at times, ruthlessly competitive game.
Yes, as players you get to choose the traits that appear and influence the climate within the game – the determined could latch onto the idea of divine guidance and claim intelligent design. But that trace of pseudoscience is only there if you've never played the game, never experienced the shifting environment as species appear and disappear and the climate fluctuates. After your first game of Evolution: Climate you'll realise that evolution isn't just about the traits that appear but how those traits cause their species to thrive in their habitat… or not. Your understanding of this aspect of evolution is fundamentally changed through the simulated microworld that the players create and influence.
I think that nicely answers the question of board games being effective science communication tools.
CO₂: Second Chance
Carbon City Zero
Carbon City Zero: World Edition
Catan Scenarios: Global Warming
Catan Scenarios: Oil Springs
Chemistry Fluxx
Cytosis
Darwin's Choice
Darwinning!
Dominant Species
Evolution: Climate
Genotype: A Mendelian Genetics Game
Nerd Words: Science!
Periodic: A Game of the Elements
Subatomic: An Atom Building Game
The Checkered Game of Life
The Game of Life
The Landlord's Game
Board Game Haiku: Tabletop Games in Seventeen Syllables
2020 – Best Artwork Nominees
Harry Potter Miniatures Adventure Game to Feature 9 3/4 Sided Dice
Thematic Musings: Where are all the Parents?
Andrew Holmes is a husband, father, scientist, poet and, of course, gamer who lives in Wales, works in England and owns a Scottish rugby shirt. He has never passed up a challenge to play Carcassonne.


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Pakistan Journal of Neurological Sciences (PJNS)
Home > PJNS > Vol. 12 (2017) > Iss. 2
Knowledge and trends of caffeine consumption Among medical and non medical students of Lahore Pakistan
Mubashir Ahmad, Services Institute of Medical Sciences, Services Hospital LahoreFollow
Rashk E Hinna, CMH Lahore Medical College, CMH Hospital Lahore, Pakistan
Ahmad Tayyab, Services Institute of Medical sciences, services hospital Lahore
To determine the rate of the caffeine consumption among students and to assess side effects and benefits of the caffeine among medical and non-medical students. METHODOLOGY: This cross-sectional study was included medical and non-medical students of various institutes of Lahore. The study duration was three months from May 2014 to July 2014. A predesigned structured questionnaire was used to collect data from the students, Consent was obtained on the form beforehand. RESULTS: Astonishingly 98.6%(74) of medical and 97.4%(73) of the Non-Medical students said that they consume caffeine in one form or another, the most popular caffeinated product turned out to be soft drinks (39%/126 responses) followed by Tea (26.5%/86 responses), coffee (20.6%/67responces) and Energy drinks (11.2%/36 Responses), other caffeinated tablets and gums etc. were consumed by 4.8% of the cases. Almost 25.7%(73 responses) of the students said that they consumed caffeine while studying for exams and 20%(58 Responses) consume it when they have a headache, 19%(54 responses) when they are out with friends, 9.5%(27) when driving for long distances,9.9%(28) while at work,18.5%(25) consumed it when they didn't get enough sleep,60%(90) of the student select a specific caffeine product because of its taste, 8.7%(13) on the basis of affordability and price, 6.7%(10) on the basis of amount of caffeine, and 5.3%(8) on the basis of quality, 11%(17) had no special preference. Almost 44.7%(67) students consumed 0-1 caffeine product per day, 44%(66) consumed 2-3products per day, 7.3%(11) consumed 3-5 products per day and 2%(3) consumed 5 or more.62%(93) of students said that their caffeine consumption has increased since they entered the college or university due to increased study load as the main reason (45.3%) also peer pressure was a significant cause (11.3%). As far as knowledge was concerned, 46%(35) of medical students were categorized as having high knowledge of caffeine. Whereas 25%(19) of non-medical students were categorized as having high knowledge about caffeine. CONCLUSION: Most Students consume more caffeine during exams and other periods of strenuous activities and most of them do not think that caffeine can be addicting. The Percentage of medical and non-medical students consuming caffeine is 98.6 and 97.3 percent respectively. Most popular product is soft drinks and cause of increase consumption is increased academic burden. KEY WORDS: Caffeine, CNS Stimulants, Methyl xanthine, Medical students, Peer Pressure, Soft Drinks
Ahmad, Mubashir; E Hinna, Rashk; and Tayyab, Ahmad (2017) "Knowledge and trends of caffeine consumption Among medical and non medical students of Lahore Pakistan," Pakistan Journal of Neurological Sciences (PJNS): Vol. 12 : Iss. 2 , Article 5.
Available at: https://ecommons.aku.edu/pjns/vol12/iss2/5
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Around 1919, Gay experimented with planting pineapple on a small scale. In November 1922 James Dole's Hawaiian Pineapple Company, Ltd (HAPCo) acquired nearly the entire island and began the subsequent establishment of its pineapple plantation.
HAPCo was incorporated in 1901 by Dole and began its pineapple operations at Wahiawa on the Island of Oahu. Over the next two decades, the company grew in scale and prospered. Production increased from 1,893 cases of canned pineapple in 1903 to over 1,700,000 cases in 1920.
Plans for building Lānaʻi City were drawn up in early 1923, as Dole and his partners set out to make Lānaʻi the world's largest pineapple plantation.
Dole had originally proposed that his main town on Lānaʻi be named Pine City. He preferred this name for the town as a shortened version of Pineapple City.
With Hawaiian Dredging Co. contracted to build much of the infrastructure, it fell to HAPCo engineers to formulate the design of the new city's layout and its buildings. For this task they turned to HAPCo plantation engineer David E Root and his assistant James T Munro.
Root was plantation engineer for HAPCo on Lānaʻi from 1923 to 1926. HAPCo hired Munro in 1923 to assist Root by taking charge of the 'development and operation of the water system and other responsibilities.' In 1926 Munro took over as plantation engineer, a position he held until 1939 when he was transferred to the Honolulu office.
Building construction in Lānaʻi City began in 1923 using Japanese work crews under the direction of Kikuichi Honda, who was a contractor on Maui before coming to Lānaʻi City to work for HAPCo.
Honda and his crew worked on buildings (mostly residences) into 1924. Honda left Lānaʻi in mid-1924 for reasons unknown and did not return to do any more construction work.
Under Dole's tenure, the Lānaʻi plantation and city grew, and at one time the island supported nearly 20,000 acres of cultivated pineapple, making it the world's largest plantation.
Lānaʻi City blossomed upon the landscape; most of the buildings and streets which we still see today were constructed during this short period.
By March 1924, the general layout of Lānaʻi City was established and some 40 buildings—many of which remain in the present-day Lānaʻi City—were built or were under construction.
In the early years of the plantation, the largest group of immigrant laborers was made up of skilled Japanese carpenters and stone masons. Their initial work was undertaken on an almost barren landscape, overgrazed by years of sheep, goat, and cattle pasturing.
Lānaʻi City was the first planned community in the Territory of Hawaii and today is the last intact plantation town in Maui County.
It was laid out and built using the contemporary principles of the Garden City planning concept developed in the 1890s and adopted in the 1920s by the HSPA.
This was a rejection of the model of worker housing as an industrial slum. It embraced the idea that a well planned and laid out city in the midst of a greenbelt with open spaces and tree-lined streets was more conducive to worker productivity.
For seventy years, from 1922 to 1992 when the last harvest took place, the name "Lānaʻi" was synonymous with pineapple.
Early photographs of Lānaʻi City do not show it to be appreciably superior to other, contemporaneous plantation towns.
'Pineapple' was given its English name because of its resemblance to a pine cone. It was first recorded in the Islands in 1813 by Don Francisco de Paula Marin, a Spanish adviser to King Kamehameha I.
Although sugar dominated the Hawaiian economy, there was also great demand at the time for fresh Hawaiian pineapples in San Francisco; then, canned pineapple.
Up to about 1913, various types of hand operated sizing and coring machines were used to perform this operation. The ends of the pineapple were first cut off by hand. The pineapple was then centered on the core and sized.
The first profitable lot of canned pineapples was produced by Dole's Hawaiian Pineapple Company in 1903 and the industry grew rapidly from there. (Bartholomew) In 1907 Hawaiian Pineapple Company opened it cannery in Iwilei.
The early Ginaca had a production capacity of about 50 pineapples per minute and required from three to five operators depending on how much inspection of the machine product was performed at the machine.
The increase in production from 15 to 50 pineapples per minute was enough to reduce the cannery size to economical proportions and made possible the design of efficient preparation lines. Once the new preparation and handling systems were proven the industry grew rapidly.
The term "Ginaca" is now generally applied to a variety of machines which are designed to automatically center the pineapple on the core, cut out a fruit cylinder, eradicate the crushed and juice material from the outer skin, cut off the ends and remove the central fibrous core.
After a number of years of constantly increasing production, a new high-speed machine was designed at the Hawaiian Pineapple Company capable of preparing from 90 to 100 pineapples per minute depending on fruit size.
Henry Ginaca was born May 19, 1876. The records are not clear whether he was born in California or in Winnemucca, Nevada, where his father had worked as a civil engineer. His father was Italian, his mother French.
While a teenager, he became an apprentice at the old Union Iron Works in San Francisco. He also took a course in mathematics to enable him to become a mechanical draftsman.
He was hired by the Honolulu Iron Works and came to Honolulu, apparently to work on engine designs. Dole later hired Ginaca to work specifically on a mechanical fruit peeling and coring machine.
He joined Hawaiian Pineapple Co in March, 1911, at a salary of $300 per month, a substantial wage in those days. Ginaca was 35 years old.
In the first year of Ginaca's employment he came up with the initial design for his machine. From then until 1914 he added improvements and refinements to it.
Though many "bugs" had to be worked out, Ginaca's machine was a success from the beginning. The machine was awarded a gold medal at the Panama-Pacific Exposition in San Francisco in 1915.
In 1914 Ginaca and his two brothers decided to return to the mainland and try their hand at mining. The mining ventures of the three brothers were failures.
Dole bought the island of Lānaʻi and established a vast 200,000-acre pineapple plantation to meet the growing demands. Lānaʻi throughout the entire 20th century produced more than 75% of world's total pineapple.
By 1930 Hawai'i led the world in the production of canned pineapple and had the world's largest canneries. Production and sale of canned pineapple fell sharply during the world depression that began in 1929, but rapid growth in the volume of canned juice after 1933 restored industry profitability.
In 1991, the Dole Cannery closed. Today, Dole Food Company, headquartered on the continent, is a well-established name in the field of growing and packaging food products such as pineapples, bananas, strawberries, grapes and many others.
The Dole Plantation tourist attraction, established in 1950 as a small fruit stand but greatly expanded in 1989 serves as a living museum and historical archive of Dole and pineapple in Hawai'i.


Dr. Brightman is currently a Research Professor in the War Gaming Department of the United States Naval War College in Newport, Rhode Island. He served as an Associate Professor and Chair of the Criminal Justice Department at Saint Peter's College from 2000-2008, and continues to serve as an adjunct faculty member at several undergraduate, graduate, and doctoral-level institutions. In addition, Hank previously spent fifteen years in a variety of law enforcement, investigative, and intelligence analysis positions with the U.S. Department of the Interior and United States Secret Service.
Dale is Principal Program Analyst at the FBI's National Data Exchange (N-DEx) Program Office. Prior to this, he was a principal consultant to the Implementation and Transition Unit of the Next Generation Program Office at the FBI's Criminal Justice Information Services Division.
He is a seasoned trainer, educator, and criminal justice professional with an 18-year track record. Dale spent 9 years at the National White Collar Crime Center training law enforcement officers around the US in Data mining, link analysis and financial investigations.


text:
package io.vertx.test.codegen.testvariance;

/**
 * @author Julien Viet
 */
public interface MethodWithVarAsCoParamAsCoParamInCoPos<@Analyze T> {

  MethodWithCoType<MethodWithCoType<T>> foo();

}


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Plymouth Argyle to face AFC Wimbledon in Spain
Home » News » Plymouth Argyle to face AFC Wimbledon in Spain
by Luke Folland | Jul 5, 2019 | News | 0 comments
Yesterday saw an eagle eyed member of the Green Army spot what appears to be Plymouth Argyle's latest (and most probably final) pre-season friendly arranged for the pre-season tour in Spain.
Whilst we cannot be certain until either club has confirmed the date, a Facebook post by La Manga Club, the resort in which Ryan Lowe's men will visit, publicly announced that Argyle will face League One outfit AFC Wimbledon on Saturday 20th July.
Great spot from @Kenyay here… #PAFC pic.twitter.com/fklVVXE2mb
— Frazer Lloyd-Davies (@Frazer_LD) July 5, 2019
The fixture will prove to be a good test for Ryan Lowe's men as the Wombles are (regrettably) of a higher division and despite the lack of success within recent years their new manager Wally Downes transformed the London club last term: memorably keeping them up at the expense of Argyle.
Wimbledon looked certain to face the drop before the appointment of their former player. Downes went back to basics and transformed the Wombles into a hard working efficient side. Their most notable performance would be the 2-2 draw against Luton Town at Kenilworth Road where a late strike saw the game end level despite the constant pressure from the Hatters.
Their win on Boxing Day against Argyle where they also won the game with a late winning goal was crucial- the three point swing as a result of the goal saw Wimbledon survive and Argyle eventually drop. The London outside are a side we've faced multiple times over the past few years, more than any other. The latest match-up should be a moderate test of Argyle's progression under Lowe. It will be a good representation of how Lowe's men will react to a structured dogged side. This will most likely be vital for the preparation for League Two, since the majority of sides function in a similar manner.