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What are the best PS4 games that run at 1080p and 60fps?
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The 2 must play gamesWhy?
Best PS4 games that run at 1080p and 60fps
$19.99 Sports / Racing / Soccer PlayStation 4, Nintendo Switch, Xbox One, Windows, macOS, Linux
$19.99 - -
$59.99 Action-Adventure PlayStation 4
Diablo III: Ultimate Evil Edition
$32.99 Dungeon Crawler RPG Windows, macOS, PS3, Xbox 360, PS4, Xbox One
My Recommendation for Rocket League
Great for quick play sessions
Each game has a time limit of 5 minutes, paused only when a team scores to reset the ball to mid-field. By keeping each session short, the game works well for people wanting to play a quick game without getting drawn into a long play session. See More
Top Con
Match making can be slow at times
It can take a while to find an opponent, especially if you're a higher tier player, causing the queues to be even longer. See More
Genre:Sports / Racing / Soccer
Co-Op:4 Player Online / 4 Player Couch
Controller Support:Full
Moon-like physics give a delightful sense of exaggerated abilities
The physics in this game are slightly warped, making it seem like you're on the moon. This means that cars fly around if they collide or go up ramps, giving it a feel of superpowers. See More
Minimal features
While there may be more modes added with DLC in the future, currently there are only three unique game modes. This might be off-putting for players looking for more variety. See More
Clear objectives keeps the focus on the gameplay
Get the ball in the net, soccer at it's simplest. This game is physics driven, using different cars as players, making it a fast-paced and exciting game with a basic underlying objective. Being easy to understand, just about anyone can get the hang of the game after a single play session. See More
Simple controls
Whether you use a controller or keyboard and mouse, the controls are fairly simple. You are driving a car pushing a ball around, with forward, reverse, boost, power-slide and jump as your only real abilities to learn. The difficulty comes in learning to use them at the right times. Doing this will allow you to perform in-air and off the wall maneuvers, making for breath-taking and unexpected plays. See More
Customization of cars is creative and fun
There are quite a few cars to choose from, including DLC cars such as the Delorean from Back to the Future. After picking a car, you can customized it with countless possibilities. You can change the paint scheme, color, paint type (gloss/flat, etc.), wheels, boost color, hat, and antenna toppers. This allows you to create a car that truly matches your style. See More
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My Recommendation for The Last of Us: Remastered
Option to play at original 30fps
Even though the remastered edition plays at 60fps there is an option to play at the original releases 30fps for those that feel they like it better. See More
Minor graphical issues
You'll occasionally notice texture pop-ins and characters briefly disappearing. It's not really game-breaking, but could potentially ruin your immersion. See More
Emotional story with characters you can relate to
The Last of Us is story about loss, family, and protecting your loved ones. From beginning to the end it's filled with sad scenes and touching moments, so you're in for a ride. It also deals with the harsh reality of surviving in a post-apocalyptic world. Kindness gets you nowhere and only the cold-hearted can truly survive. Even if you make the right choice, you'll still have regrets, which sticks with you and changes you. In the end everyone's just trying make the best out of a bad situation. That makes you think how far you'd go to survive and how long you'd still be your old self. Having characters you can relate to makes the story a lot more enjoyable. See More
Framerate dips below 60fps
There are framerate dips in the game, which is why users are given the choice to lock to 30fps. See More
Simple but useful crafting system
This game has a very simple crafting system where you collect scraps and combine them to make items. You can also craft weapons such as the Molotov cocktail and the nail bomb. Both weapons can take out most enemies instantly. It's quite refreshing to see such an accessible and useful crafting system. See More
Comes with all of the DLC
The Last of Us was first released on PS3, and a lot of extra content was released later. The Last of Us Remastered comes with all of that content included. This will help you save some money on DLC purchases. See More
45 Other Games Considered
My Recommendation for Journey
Beautiful visuals
Wherever you look you'll find something beautiful to look at. This can be the obstructed sun shining down on an endless desert, creating a very calming scene. It can be the very detailed and massive ruins that sometimes look mysterious and sometimes imposing. It can be the sand beautifully shifting between your character's legs as it walks. It can even be your character's red robe and scarf fluttering in the wind as you glide across the desert. Everything in Journey looks so nice you just want to keep seeing more. See More
Incredibly short
Journey is one of the shortest games ever made, clocking in just over two hours of gameplay. The ending credits will roll right as you're getting into it, leaving you unsatisfied. This may cause you to immediately replay it but it will never feel the same as your first playthrough. See More
Monika's Experience
Simple, but brings satisfaction and joy when you figure out what to do. Absolutely gorgeous and relaxing, you can almost feel as if you're gliding and flying yourself. See More
Simple but really enjoyable gameplay
Journey doesn't have any difficult mechanics, any explicit story, or even an interface. You simply run, jump, and glide through the desert, trying to reach a snowy mountain in the distance. Along the way you'll find items, enemies, and even companions, but there never are any interruptions. It all flows so nicely, it feels like you're going gently down the stream. See More
Abhishek Gupta's Experience
This is a really gorgeous game. I bought it so I could spend more time with my wife when I am playing games. She won't watch unless the game looks beautiful :) See More
Emotional soundtrack
You can really feel the effort and care that went into creating the soundtrack. From the relaxing flute as you trot along the desert. The heartfelt cello solo as you slide through the ruins of an ancient civilization. To the dramatic piece performed by an entire orchestra as you fall into an abyss. The soundtrack helps you feel the right emotions at the right moments, making Journey an unforgettable experience. See More
My Recommendation for God of War (2018)
Encourages exploration
While there's still a linear story to follow, there are plenty of optional side areas that you will have to discover on your own. While your son Atreus may point out a few of them, most are found via thorough exploration of your surroundings or taking on side quests. By traveling off the beaten path and straying away from the main storyline, you'll find collectibles, treasure chests, challenging enemies, and various loot, so it's always rewarding to poke around and seek out the secrets. See More
Block and Runics use the same button
The same button used to block enemy attacks is also used to activate some special moves called Runics. Sometimes a mixup in the heat of combat can cause a Runic to go off by accident. It's not the end of the world, but it will force you to wait for the cooldown before you can use it again. See More
Genre:Action-Adventure
Great graphics
This is one of the best looking PS4 games to date, and really sets a benchmark. It truly pushes the hardware to its limits and showcases what the system can do. The Norse-inspired landscape of rolling mountains and grassy valleys is breathtakingly beautiful featuring realistic textures and shadows. Every rock and blade of grass is done in exquisite detail. The sky and water are photo realistic. Sometimes just standing and looking at the mountain peaks in the distance can provide a sense of awe. Even the leather and fur on armor looks and reacts realistically during movement. From the textures, character models, and everything in between - it's hard to find a better looking game on any system. See More
Fixed camera can be a disadvantage during combat
Since you can't zoom in and out at will, you are always locked in the fixed view that the camera wants you to be in. This can be rough to adjust to in some combat situations, like enemies sneaking up behind you. See More
Excellent voice acting
The deep and commanding voice of Kratos, voiced by Christopher Judge, is extremely fitting and exactly what you would expect from a powerful god killer. Lines are delivered with real conviction and come off full of emotion and real depth. See More
Highly immersive thanks to attention to small details
There are a lot of small details in God of War that help add to it's immersive atmosphere. For example, when traveling with Atreus and you stop too long to admire the view, he will start complaining about how bored he is. Snowflakes will actually stick to armor when in a snowy environment. Flames on candles blow and move based on the breeze. NPCs rarely ever repeat the same lines. When looking at Kratos, you can see every vein on his muscled arms. All of these small details add up making the game world feel like a living, breathing place. See More
Engaging father-son dynamic that ties into the gameplay
The dynamic between Kratos and his son Atreus is not only for plot purposes, as it also ties incredibly well into the combat and gameplay itself. Atreus fights alonside Kratos in battle shooting his bow at enemies and occasionally stunning them. However, like a son obeying his father, will only unleash his most powerful attacks when you order him to do so. Weaving his shots and runic ability in with your own attacks creates a great synergy between the two in combat, and helps to emphasize their relationship as a father and son team. While Kratos may be the protective father and leading the charge, he also learns a few things from the boy during their journey. During exploration, Atreus will often point out side paths you have may have missed. Additionally, Atreus is the only one who can read the many Norse mythology and lore runes scattered around the game world. All of these gameplay elements combined help to constantly reinforce the dynamic between the pair. See More
Super enjoyable combat
Combat is just plain enjoyable and fun. Hacking and slashing with the axe feels brutal and impactful. Watching an enemy being cut in two in a bloody splash or staggering backwards emphasizes the power in your swings. Throwing your axe and having it boomerang back to you also never gets old. Blocking with the shield at just the right time provides some strategic elements. Unleashing special moves feels great since they reward careful timing as opposed to just mashing buttons. Atreus, your son, fights alongside you stunning and shooting enemies, and is way more of a boon than a hindrance that has to be micromanaged. God of War also sheds the cumbersome quicktime events from previous games in the series. Now you just press 1 button to unleash bloody and bone crushing finishing moves. See More
Seamless, immersive camera work
God of War is played from start to finish as one continuous camera shot without interruption. Every single frame features Kratos, so it's easy to stay intimately wrapped up in his state of mind and emotions at all times. Through moments of grief, silence, and anger - you are with him for all of it. Certain game mechanics cleverly use this camera work to their advantage. For example, fast travel around the game world is handled through the seamless camera trick of stepping through a gateway as if it's a door. Unless you die, there isn't a single loading screen. This continuous shot with an unwavering focus ensures you are fully immersed in the character and story at all times. See More
The Leviathian Axe is just a downright fun and satisfying weapon
Slicing through enemies and throwing your ice-imbued Leviathan Axe around never gets old. It starts off with a basic light and heavy attack, but as the game goes on, you'll be constantly upgrading it with new and improved powers by killing bosses. One of the most satisfying aspects is throwing it like a boomerang. It sails through the air as it cuts up enemies, and then with a 2nd button tap you can recall it back into your outstretched hand as your controller gently rumbles. If you line it up properly, you can even throw it in your foe's face for a bloody headshot. This throw effect is not only used for combat, but also for environmental puzzles and smashing obstacles. Even with no enemies in sight, it still remains fun to just toss it around and see what you can smash with it. See More
My Recommendation for Diablo III: Ultimate Evil Edition
Fun to collect loot
One of the better parts of Diablo III is collecting the piles of gold, the colorful gems, and various pieces of equipment. It's especially exciting when a legendary quality item drops from a monster since it makes a distinct sound effect and shoots a beam of orange/green light into the sky. So whenever a lot of legendary items drop all at once it just feels incredibly satisfying. See More
Endgame grinding can get really repetitive
The endgame in Diablo III consists of only two things – completing bounties and clearing greater rifts. Both of these have very little variation in them, so quite often you'll run through the same map layouts, clear the same enemies, and complete the same objectives. This gets extremely stale after long play sessions and can cause you not to pick up the game again. See More
Genre:Dungeon Crawler RPG
Decent selection of character builds to try out
There are more than 50 distinct class/skill combinations, including ranged builds, melee builds, support builds, defensive builds, pure-offense builds, and many more. You're sure to find a build that you'll enjoy playing, whether you prefer to play alone or with friends. See More
Easier to learn and enjoy than most other similar titles
Diablo III is very simple, requiring very little to no planning to succeed. You create a character, pick a skill and just progress through the game while occasionally upgrading your equipment. You can change skills and any stat points you've earned without penalties. You can also choose from one of the 17 difficulty levels, so you can always play at a level that's challenging but not too stressful. All of this creates a game that you can enjoy without worrying about messing up in the long run. See More
My Recommendation for Wolfenstein: The New Order
Plays at 1080p and 60fps
The majority of the game holds at a steady 60fps while being played in 1080p or slightly less. This makes for a visually appealing game thanks to the solid framerate in what is often full HD. See More
Dynamic resolution might feel distracting
When there's a lot of on-screen action the resolution will get scaled down to keep the gameplay running at 60 frames per second. This doesn't happen too often, but it might feel a little distracting since it feels like your vision is going blurry. See More
Genre:First-Person Shooter
Rewarding exploration
In most modern shooters you just rush through very linear set pieces, shooting waves upon waves of enemies. Wolfenstein: The New Order rewards you for taking the time to explore. You can find many collectibles, secrets, and even hidden paths, giving you easier/safer methods of clearing a level. See More
Dual wield feels out of place
Using two guns at the same time, while a cool concept does not feel fully fleshed out in this title. It is often cumbersome and does not wield great results in firefights, which asks the question of why it was included. See More
Solid gameplay
Even though the gameplay doesn't innovate, it's really solid. The controls are sharp, the guns feel great, and the stealth sections give it a refreshing amount of variation. All of this will keep you wanting to play a little more, providing your hours of entertainment. See More
Well written and acted characters
While the overarching storyline isn't anything noteworthy, the characters in it stand out due to great voice acting and surprisingly well-written lines. You'll actually enjoy listening to the characters talk, cracking jokes, and contemplating moral dilemmas, causing you to want to learn more about them. This is especially the case with the main character. You'll empathize with his situation and motivations, making you feel a deeper connection than with most modern FPS protagonists. See More
My Recommendation for The Vanishing of Ethan Carter
Challenging and rewarding puzzles
The puzzles require great observational skills with many clues being found only after thoroughly exploring the location in which the puzzle resides. Oftentimes, these clues are very discreet, well hidden, and integrated into the environment in creative ways. Piecing everything together can be quite a challenge at times as the puzzles provide no instructions, but also very rewarding as bits of the story are revealed after each successful solve. See More
Repetitive puzzle solving
Without revealing spoilers, almost every major puzzle in the game is solved using the exact same logic. While the puzzles themselves are thematically different, the way you approach them and the mechanics they use are the same. After you've figured out how the first one works, you'll be applying the same basic principles to every puzzle in the game thereafter. See More
Genre:Horror, Adventure, Puzzle, Narrative
Heavily exploration based
With the exception of a few storyline gated or locked areas, you have the freedom to explore the entire game world from the very beginning. From the dark forests to the run down old houses, you can wander and go wherever you please, stopping to enjoy the scenery or investigate locations at your leisure. There are no linear story paths to follow and most of the puzzles can be completed in any order. This unhindered exploration allows you to explore the world and unravel the mystery completely at your own pace. See More
Simplistic gameplay
There is very little direct interaction with the world outside of solving puzzles and reading notes. Much of the game is simply walking around and exploring. From time to time, you will stumble upon a location in which you can manipulate items to solve the various puzzles, read notes, and watch story cutscenes play out. See More
Immersive atmosphere
While wandering the landscape, it's easy to believe you are exploring an old forest and town lost to time. The buildings are run down and decrepit, the roads and railroad tracks are overgrown with grass, and save for the chirping of birds or the river babbling, it is eerily silent. Exploring around and poking into every dark corner of the vast wilderness, one can't help but feel a complete sense of awe and become fully immersed in the mystery. See More
Horrible character models
They are very plain and look almost cartoonish in nature, which is a stark contrast to the photo realistic environment they inhabit. The same level of work that went into the game world didn't quite make it into the character models, and as a result, they are disappointingly bad. See More
Very surreal and mysterious storytelling
While the game starts out with the premise of a detective trying to solve the disappearance of a young boy, the story quickly takes a sharp turn and begins mixing in some very surreal, strange themes. These themes border on the paranormal and supernatural, and it quickly becomes apparent this is not a clear cut missing persons case. During the course of the game, the story keeps you guessing and invested as you try to figure out exactly what's going on. Additionally, due to the way you explore the nonlinear world, you might be witnessing events out of order which makes it even more mysterious. See More
Not much dialogue
For a game that is heavily steeped in storytelling, there is a surprisingly low amount of actual dialogue and spoken lines. While it doesn't detract much from the experience, some people might be expecting a lot more writing for a game that boasts its story as a selling point. See More
Gorgeous, state-of-the-art graphics
During development, real objects were photographed, scanned, and put into the game world using a process called photogrammetry. As a result, everything in-game renders as photo realistic without jagged lines or appearing pixelated. Everything from buildings and trees down to the smallest details like rocks and blades of grass look great. See More
Pacing feels unbalanced
There is one notable part of the game where the player spends an uneven amount of time in that the environment is lackluster as well as holds many frustrating puzzles. This makes for what feels like unbalanced pacing and is an aggravating section of the game. See More
Ability to cap at 30fps
Users who do not like to see frames dropping can set the game to play at a constant 30fps in the settings. See More
Framerate drops from 60fps
There are framerate drops in the game but they never go below 30fps and do not tear due to the progressive vsync. See More
Runs at 1080p and 60fps
The game runs at 1080p and 60 FPS. See More
My Recommendation for Outlast
Using every horror genre trick up its sleeve, Outlast is a very scary game that will make the user jump plenty of times. See More
While the game is extremely scary, once the player learns the ins and outs hiding from monsters is pretty easy to do, which makes advancing in the game on the easy side. See More
Steam Rating:Overwhelmingly Positive
Genre:Horror / First-Person / Survival
Co-Op:None
Corridor games tend to be less taxing on hardware due to not having to render huge open environments or hordes of enemies or NPCs at one, because of this utlast is easily able to run at 60fps and 1080p. See More
My Recommendation for Metal Gear Solid V: The Phantom Pain
Allows players to create their private military company
Throughout the game, you will be trying to rebuild your private military company. Your base of operations is the "Mother Base", which is a giant structure similar to an oil rig. You can expand it and add new facilities such as Research and Development. You'll also be managing your personnel, allowing you to recruit (capture) enemy soldiers and assign them work in their area of expertise. This can be research, development, various upkeep tasks around the base or earning resources out in the field. All of these things truly make you feel like you're running a PMC. See More
High learning curve
MGS V can feel really overwhelming at the start. First the controls have various nuances such as different ways of crawling. Then you get a bunch of mechanics thrown at you, such as stealth, base managment, etc. It will take quite a while until you can fully enjoy the game. See More
Freedom in approaching a mission
Metal Gear Solid V gives players multiple choices on how to approach a mission. You can choose to use stealth, taking out enemies only when it's absolutely necessary. You can run in guns blazing, killing everyone on sight. You can get on a high vantage point and take out everyone with a sniper rifle. Or you can call in air support to do all the work for you. The choice is up to you and the game doesn't penalize you for sticking to a single way. This helps keep the gameplay fresh for a long time. See More
Micro transactions make multiplayer pay-to-win
You can buy bundles of in-game currency, which can be used to gain an advantage in multiplayer. This makes multiplayer not fun for the players who don't intend on spending extra money. It also makes it boring for the ones who spend the money. Both of these things negatively impact the longevity of the multiplayer. Some of the bundles go for $79.99, which is more than the game's price. It's sad seeing Konami milk their fans with microtransactions like this. See More
Reflex system helps you stay unnoticed
Time will slow down for a short time if you're spotted by an enemy. This allows you to take them out before they can sound the alarm or alert other soldiers. This is quite refreshing compared to other stealth games, where messing up means an immediate end to being stealthy. See More
Large assortment of weapons and tools
MGS V has a lot of weapons, including pistols, shotguns, machine guns, and sniper rifles. There are both lethal and non-lethal variants, allowing you to find something suitable for any playstyle. There are also many tools such as the Fulton device, which allows you to capture enemy soldiers and animals, sending them to your base. It's a ton of fun experimenting with new gadgets. See More
Enemy AI adapts to your playstyle
The enemy will pick up on your habits and react accordingly. For example, if you use tranq darts to knock enemies out, they will try to wake up their comrades at first. Do this for a couple of missions and they'll immediately run to sound the alarm when they spot someone knocked out. This way the game expertly keeps you out of the comfort zone, having the later missions feel as tense as the first. See More
My Recommendation for Tom Clancy's Rainbow Six Siege
Excellent slow-paced gameplay
Rainbow Six Siege is unlike most modern FPS games. Instead of a super fast, twitch-based gameplay, it focuses on a very slow, methodical, and tactical approach to combat. You'll carefully navigate a building, peeking around every corner, using gadgets to scout out rooms, rappelling on walls, and listening to every sound around you. It's less about just shooting first and more about finding the enemy while staying hidden yourself, which is a refreshing change in the over saturated competitive FPS genre. See More
Genre:FPS
Destructible environments make for a lot of fun
Even though you can't raze buildings to the ground, you can make considerable amounts of structural damage to them. You can destroy walls, floors, and various other objects in the environment using gunfire, explosions, or by just slamming something with your weapon. This is a lot of fun, especially when you're new to this game since everything will seem so amazing. See More
Great variety of playable classes
You can choose from 10 characters on each side (total of 20) to find the ones that suit your preference, or to explore new, unfamiliar aspects of the gameplay. As an example, there is Sledge who uses a hammer to break through walls, Flash who can blind the enemy with flash bombs, and Frost who can set up traps to neutralize enemies. Having such a wide variety of classes not only adds depth to the gameplay, but also keeps it interesting for a long time. See More
My Recommendation for Grand Theft Auto V
Not 60fps
My Recommendation for Far Cry 5
You can explore however you want while still making story progress
You have a lot of freedom to do whatever you want while still making progress with the story as you go. You're part of the Resistance against the game's violent cult, so you get what are called resistance points every time you take out one of their bases, kill a group you find out in the open, or just disrupt their operations in any way you can. Once you get enough points, that triggers the next boss in the story. This means can go wherever you want on the map right from the start without worrying about "falling behind" with the main plot. It's a cool system that really puts the open world gameplay first. See More
The story is unfocused
Gameplay comes first in Far Cry 5 at the cost of a story that doesn't have much direction. The plot is disjointed because of how scattered the missions are in between your open world shenanigans. This might not be a problem for players who care more about gameplay, but anyone else who wants a meaty, polished story will probably be disappointed. See More
Steam Rating:Very Positive
Genre:Action-Adventure, First-Person Shooter
Co-Op:Two-Player Online
Unique open world setting in rural America
The fictional location of Hope County, Montana in rural America is a new type of setting that looks realistic and works well for the game. It's a modern version of Montana with people who look like real residents of the area, and a bunch of small, shoddy buildings everywhere that are spread out across farmlands and forests. Not many games are set in these types of places, making this setting a breath of fresh air. See More
Your character is only an avatar without much presence
You can choose whether to have a male or female character, and you'll get to customize their clothes, but that's about everything you can do to make them feel like someone. Other characters just call you Deputy while they do all the talking, like filling you in on plot details and reacting to the story's events. You're very removed from the plot without getting to make any real decisions, like you're only along for the ride more than anything. See More
You can co-op the whole campaign with a friend
You can bring a friend along with you for the single-player campaign through co-op. Your progress will only be saved to the host's playthrough, so the guest won't be able to continue alone from where the two of you left off. This is still a great way to have fun with a friend if you don't want to play a dedicated multiplayer game. See More
My Recommendation for Trine 2: Complete Story
Genre:Puzzle / Adventure / Platformer
Co-Op:Local / Online
My Recommendation for Trials Fusion
My Recommendation for Minecraft
Great creativity tool
It allows you to draw up ideas for buildings and structures before letting you create them. See More
Genre:Indie / Survival / Sandbox
Co-Op:8 Player Online / 8 Player Couch / 8 Player LAN
Controller Support:Yes
Enthralling, unpredictable gameplay
Exploring and fighting expands on what is a randomly generated world, never knowing what's going to happen next or what the player will find. There are no set goals and no end to reach: it is all a sandbox experience that the player formulates as they go along, making it all the more thrilling. See More
Long and complicated adventure
It is a very long game, usually taking over 150 hours to beat. That's thanks to its very long list of objectives, and each part can be done however and for however long the player wants. It can get quite cryptic, but it does have features such as achievements that help you find out what your next goal is. And as long as it is, there's a lot of post-game content, and simply exploring the infinite world a bit further is already enough to get more out of it. See More
The whole game runs at 1080p and 60fps, making for a very smooth game to play and watch. See More
Defined by originality
There are not many games that have become so iconic due to their original characteristics. See More
Splitscreen local multiplayer
For those that enjoy playing with friends locally on one TV, Minecraft allows for splitscreen local multiplayer. See More
Amazing extended community
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and Youtube play sessions, there is enough out there to help one find what they are looking for. See More
Console versions have downloadable official mini-games
Minecraft has a variety of mini-games available for download on the console versions, which can tailor to different sizes of groups. See More
My Recommendation for Child of Light
Combat is boring
Story and experience may not stand out
The users experience of the game may not truly stand the test of time as the story feels a bit too familiar, having a feel of been there done that. See More
Genre:Platformer/RPG
Child of light plays at 1080p and 60fps, which allows for a smooth gameplay experience. See More
Mix of real time and turn based battles
The combat system is an interesting mix of real time and turn based battles. See More
Balanced RPG mechanics
Child of Light strikes a good balance of RPG systems and options. See More
Enjoyable hand painted art style
Child of Light uses an interesting hand drawn art style for its graphics, something that definitely gives it an appeal to the eyes. See More
My Recommendation for Metro Redux
Enhanced graphics over original release
Metro Redux is an improved version of Metro 2033 and Metro: Last Light in one game. The graphics have been improved as well as the balancing of the game. This makes for a definitive version of the game for those that have yet to experience the it, as well as for those that have. See More
Bleak depressing world
The setting of the game may not appeal to everyone as it is a very dark and cruel world that one will be spending a large amount of time in to complete both games. This may wear down the player. See More
Plays at 60fps at 1080p
The game holds at a steady 60fps while being played in 1080p. This makes for a more visually appealing game thanks to the solid framerate in full HD. See More
Project CARS: Complete Edition
My Recommendation for Project CARS: Complete Edition
The target frames are 60fps and the resolution is at 1080p, though there are dips in frames. See More
AI can vary wildly
Even though the player can preset the AI before a race, the AI can still behave in strange manners, some drivers being really aggressive while others too passive. It is a strange mix that can make for some uneven racing. See More
Genre:Racing
Co-Op:
Controller Support:Partial
Fine tune AI
Users can set what kind of AI they will be racing against per each race, making for a way to make the game easy or difficult depending on mood. See More
Framerate dips below 60fps often
The game does not hold a consistent 60fps, which is pretty disappointing for a racing game. See More
Accessible to non sim players
While Project Cars is a hardcore racing sim the game still stays accessible through easy to understand design. See More
My Recommendation for Tomb Raider: Definitive Edition
Lara Croft's origin story feels authentic
This reboot of Tomb Raider tells a thoughtful, personal story of how Lara Croft became a seasoned explorer. She's wide-eyed and curious at the beginning of the game, growing into a more confident character as the plot progresses. Once she is left to fend for herself on the island she's stranded on, you see her fear and vulnerability over the unknown, and in how she struggles to learn how to hunt and survive. Each of her accomplishments are memorable because of how hard she fights to reach her goals. By the end, you have a full story of how and why Lara transforms into the iconic character many know her as from the previous games. See More
Not enough tombs to explore
It's odd that this is a reboot of Tomb Raider without the tombs. There are a handful of tombs here and there, but you won't find the amount that you may expect, especially if you're a fan of the series. The game mostly focuses on the combat and parkour segments without giving you the chance to go raid tombs for unique treasure. More tombs with puzzles to solve would have been nice as a side activity to break up the regular gameplay from story missions. See More
Genre:Third-Person Shooter, Action-Adventure
Exciting third-person shooting combat
The combat in Tomb Raider works really well and feels great, challenging you to stay active. You start off with only a bow and arrow, gradually working your way up to guns and bigger weapons like rocket launchers. Shooting with guns or arrows feels satisfying with plenty of feedback, especially the hard kick from the game's many different shotguns. The enemy AI is aggressive without feeling cheap, keeping you moving from place to place as you take down everyone in your path. When an enemy gets too close, you can use whatever Lara's holding in her hand, like her gun or an arrow for a bloody, cinematic finishing move. Combat is fast-paced and fun, constantly keeping you on your toes. See More
Generic and predictable finale
The way that the story concludes is disappointing because you can see it coming from a mile away. Throughout the game, you learn a lot about the cool history of the island you're stranded on as you fight for a way to escape and get back to civilization. You might think that the ending lives up to all the historical intrigue in a creative way. Sadly, the finale goes about the way you'd expect it without doing anything new. It's boring and cliche, feeling a lot like a lost opportunity to do something different and unique. See More
Stealth sections shine
Instead of going in guns blazing during combat, you can take a strategic, stealthy approach. You have plenty of opportunities to quietly take out bad guys if that's what you'd rather do. You can either rack up carefully-aimed headshots with your bow and arrow, or sneak up behind enemies and choke them out one at a time. Silently traversing tight quarters all while taking everyone out unseen is quite enjoyable. See More
No dedicated servers for multiplayer
The multiplayer is peer-to-peer where your connection depends on the quality of one of the people in the lobby, who is the host. This means that you have to deal with lag, rubberbanding, and frequent disconnects when the host's connection is bad. Having dedicated servers could have drastically reduced this problem. See More
Great cinematic cutscenes
Beyond Lara's personal story, the overall presentation of the plot is gripping in how cinematic it is. Some of the set pieces are wild, like Lara falling from impossible heights into the sea at the start of the game and managing to survive. The way she thinks herself out of tough situations is also impressive, such as with the way the camera follows her with closeups as she wriggles her way out of traps or takes down enemies who seemingly have the upper hand over her. The direction and acting are similar to those in action movies, telling a grand and intense story. See More
Excessive violence and gore
There are times when the violence is way too over-the-top. During cutscenes when Lara gets injured such as by falling and getting brutally impaled, the blood and gore can be extremely uncomfortable. To make it all worse, Lara's screams of pain are bloodcurdling and visceral, really making you feel for her. Even if you're used to violence in games, some of the scenes in Tomb Raider might be difficult to watch. See More
My Recommendation for Plants vs Zombies: Garden Warfare
Fun mix of tower defense and third person shooter
Has local multiplayer splitscreen
PvZ:GW allows for splitscreen local multiplayer for those that wish to play at home with friends or family on one screen. See More
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Cultures Quotes
Reading and share top 317 famous quotes and sayings about Cultures by famous authors and people.
Top Cultures Quotes
Browse top 317 famous quotes and sayings about Cultures by most favorite authors.
Favorite Cultures Quotes
1. "It is good to recall that three centuries ago, around the year 1660, two of the greatest monuments of modern history were erected, one in the West and one in the East; St. Paul's Cathedral in London and the Taj Mahal in Agra. Between them, the two symbolize, perhaps better than words can describe, the comparative level of architectural technology, the comparative level of craftsmanship and the comparative level of affluence and sophistication the two cultures had attained at that epoch of history. But about the same time there was also created—and this time only in the West—a third monument, a monument still greater in its eventual import for humanity. This was Newton's Principia, published in 1687. Newton's work had no counterpart in the India of the Mughals."
Author: Abdus Salam
2. "Sexually progressive cultures gave us literature, philosophy, civilization and the rest, while sexually restrictive cultures gave us the Dark Ages and the Holocaust."
Author: Alan Moore
3. "It's been interesting to see how similar audiences in the East and West are, actually, and how it makes you realize that when politicians emphasize the differences between our cultures, it's usually because it benefits them more so than us."
Author: Asghar Farhadi
4. "Verse 12 [of Ex. 12) tells us that the judgment of Yahweh is not only on the Egyptians but also on their deities. This is probably an allusion to the fact that Egyptians would often pray for the safety of their firstborn, particularly firstborn sons, as was the custom in many ancient patriarchal cultures. The death of the firstborn would be seen as a sign of the anger or perhaps the impotence of their gods. This is worth pondering when it comes to the death of Jesus as God's only begotten, or beloved, Son. Would Jesus' contemporaries have assumed his death was a manifestation of God's wrath? Probably so. In any event, Yahweh is showing his superiority over the spirits behind the pagan deities, and thus we should not overlook the supernatural struggle that is implied to be behind the contest of wills between Moses and Pharaoh."
Author: Ben Witherington III
5. "A lot of cultures believe you take the placenta and you bury it and plant something."
Author: Brooke Burke
6. "Literature presents you with alternate mappings of the human experience. You see that the experiences of other people and other cultures are as rich, coherent, and troubled as your own experiences. They are as beset with suffering as yours. Literature is a kind of legitimate voyeurism through the keyhole of language where you really come to know other people's lives--their anguish, their loves, their passions. Often you discover that once you dive into those lives and get below the surface, the veneer, there is a real closeness."
Author: Chaim Potok
7. "Art is the bridge across the gap between peoples and cultures. Writing is one of the arts that can help link people."
Author: Charles Ray
8. "Marriage," "mating," and "love" are socially constructed phenomena that have little or no transferable meaning outside any given culture. The examples we've noted of rampant ritualized group sex, mate-swapping, unrestrained casual affairs, and socially sanctioned sequential sex were all reported in cultures that anthropologists insist are monogamous simply because they've determined that something they call "marriage" takes place there. No wonder so many insist that marriage, monogamy, and the nuclear family are human universals. With such all-encompassing interpretations of the concepts, even the prairie vole, who "sleeps with anyone," would qualify."
Author: Christopher Ryan
9. "[A propos du faux évolutionnisme] Il s'agit d'une tentative pour supprimer la diversité des cultures tout en feignant de la reconnaître pleinement. Car, si l'on traite les différents états où se trouvent les sociétés humaines, tant anciennes que lointaines, comme des stades ou des étapes d'un développement unique qui, partant du même point, doit les faire converger vers le même but, on voit bien que la diversité n'est plus qu'apparente. L'humanité devient une et identique à elle-même ; seulement, cette unité et cette identité ne peuvent se réaliser que progressivement et la variété des cultures illustre les moments d'un processus qui dissimule une réalité plus profonde ou en retarde la manifestation."
Author: Claude Lévi Strauss
10. "Contemporary fantasists all bow politely to Lord Tennyson and Papa Tolkien, then step around them to go back to the original texts for inspiration--and there are a lot of those texts. We have King Arthur and his gang in English; we've got Siegfried and Brunhild in German; Charlemagne and Roland in French; El Cid in Spanish; Sigurd the Volsung in Icelandic; and assorted 'myghtiest Knights on lyfe' in a half-dozen other cultures. Without shame, we pillage medieval romance for all we're worth."
Author: David Eddings
11. "If the life of natural things, millions of years old, does not seem sacred to us, then what can be sacred? Human vanity alone? Contempt for the natural world is contempt for life. The domination of nature leads to the domination of human nature. Anything becomes permissible. We return once more to the nightmare cultures of Hitler, Stalin, King Philip II, Montezuma, Caligula, Heliogabalus, Herod, the Pharaohs; Christ sacrificed himself in vain."
Author: Edward Abbey
12. "These atheist cultures were certainly diligent in preserving the relics of their saints."
Author: Elizabeth Kostova
13. "In the history of humanity there are no civilizations or cultures which fail to manifest, in one or a thousand ways, this need for an absolute that is called heaven, freedom, a miracle, a lost paradise to be regained, peace, the going beyond History... There is no religion in which everyday life is not considered a prison; there is no philosophy or ideology that does not think that we live in alienation.... Humanity has always had a nostalgia for the freedom that is only beauty, that is only real; life, plenitude, light."
Author: Eugène Ionesco
14. "One must not judge other cultures by the standars of one's one,' said Aunt Hilda"
Author: Eva Ibbotson
15. "The tremendous historical need of our unsatisfied modern culture, the assembling around one of countless other cultures, the consuming desire for knowledge--what does all this point to, if not to the loss of myth, the loss of the mythical home, the mythical maternal womb?"
16. "I have observed, too, that the people of the many countries that I have visited are showing an ever increasing interest in the classical and traditional music of their own cultures."
Author: George Crumb
17. "It didn't take me long out there, in the landscapes my father had painted, to realize that as much as I loved my country [Australia], I barely knew it. I'd spent so many years studying the art of our immigrant cultures, and barely any time at all on the one that had been here all along....So I set myself a crash course and became a pioneer in a new field: desperation conservation. My job became the documentation and preservation of ancient Aboriginal rock art, before the uranium and bauxite companies had a chance to blast it into rubble" (pp. 345-346)"
Author: Geraldine Brooks
18. "Every age, every culture, every custom and tradition has its own character, its own weakness and its own strength, its beauties and ugliness; accepts certain sufferings as matters of course, puts up patiently with certain evils. Human life is reduced to real suffering, real hell, only when two ages, two cultures and religions overlap. A man of the Classical Age who had to live in medieval times would suffocate miserably just as a savage does in the midst of our civilization. Now there are times when a whole generation is caught in this way between two ages, two modes of life, with the consequence that it loses all power to understand itself and has no standard, no security, no simple acquiescence. Naturally, everyone does not feel this equally strongly. A nature such as Nietzsche's had to suffer our present ills more than a generation in advance. What he had to go through alone and misunderstood, thousands suffer today."
19. "... in fact any good mind properly taught can think like Euclid and like Walt Whitman. The Renaissance, as we saw, was full of such minds, equally competent as poet and as engineers. The modern notion of "the two cultures," incompatible under one skull, comes solely from the proliferation of specialties in science; but these also divide scientists into groups that do not understand one another, the cause being the sheer mass of detail and the diverse terminologies. In essence the human mind remains one, not 2 or 60 different organs."
Author: Jacques Barzun
20. "Our working hypothesis is that the status of knowledge is altered as societies enter what is known as the postindustrial age and cultures enter what is known as the postmodern age."
Author: Jean Francois Lyotard
21. "The films I enjoy seeing are those that reveal lives I was unaware of... in different cultures or whatever."
Author: Jim Broadbent
22. "My gods or your gods, who know which are stronger?' That's why we honor them all - just in case. There are more cultures even than Gods in the Eight Worlds, and among them you'll find people who are willing to kill you, or each other, over any difference in belief or lifestyle or physical appearance you can imagine - and some you can't. They all think they're right. There's no Truth, Tammis, only differences of opinion."
Author: Joan D. Vinge
23. "Different members of different cultures will think that some things are beautiful."
Author: Jock Sturges
24. "Why is it that some Christians cross land and sea, continents and cultures, as missionaries? What on earth impels them? It is not in order to commend a civilization, an institution or an ideology, but rather a person, Jesus Christ, whom they believe to be unique."
Author: John R.W. Stott
25. "Because of our social circumstances, male and female are really two cultures and their life experiences are utterly different."
Author: Kate Millett
26. "Sure, they became frustrated with students at times and occasionally displayed impatience, but because they were willing to face the failures of teaching and believed in their capacity to solve problems, they tried not to become defensive with their students or build a wall around themselves. Instead, they tried to take their students seriously as human beings and treated them the way they might treat any colleague, with fairness, compassion, and concern. That approach found reflection in what they taught, how they taught it, and how they evaluated students, but it also appeared in attempts to understand their students' lives, cultures, and aspirations. It even emerged in their willingness to see their students outside of class."
Author: Ken Bain
27. "Growing up in any big city, you get exposed to so many beautiful cultures. I've grown up with a lot of open eyes around me that's influenced my eyes to open."
Author: King Krule
28. "Il est parfaitement juste et légitime de considérer comme "bonne" les manières que nos parents nous ont apprises et comme sacrées les normes sociales et les rites qu'ils nous ont légués par les traditions de notre culture. Mais ce dont nous devons nous garder, avec toute la puissance de notre responsabilé rationnelle, c'est notre penchant naturel de croire inférieurs les normes sociales et les rites des autres cultures.- Konrad Lorenz, L'agression - une histoire naturelle du mal"
Author: Konrad Lorenz
29. "The idyllic mayhem of two cultures colliding just doesn't seem as funny anymore."
Author: Kris Kidd
30. "The necessity of political struggle especially means confronting and contradicting those on the left who say that resistance is futile. Such people have no place in a movement for justice. For actionists who choose to work aboveground, this confrontation with detractors - and some of these detractors reject the idea of resistance of any kind - is one of the small, constant actions you can take. Defend the possibility of resistance, insist on a moral imperative of fighting for this planet, and argue for direct action against perpetrators. Despite what much of the left has now embraced, we are not all equally responsible. There are a few corporations that have turned the planet into a dead commodity for their private wealth, destroying human cultures along with it."
Author: Lierre Keith
31. "The land flourished because it was fed from so many sources--because it was nourished by so many cultures and traditions and peoples."
Author: Lyndon B. Johnson
32. "There are many madnesses in every culture! All cultures need reason!"
33. "It's like two cultures had a massive fight over hisface and neither won."
Author: Melina Marchetta
34. "You experience other cultures to give you a kind of shock that makes you look at your own culture. You appreciate it more as a result of being out of it, but you also realise there are some things lacking in your culture."
Author: Mem Fox
35. "The human community and individual people are more likely to hurt or undernourish children they think of as 'bodies' to be used. Cultures and people are more likely to raise children to be mere economic interns rather than fully developed humans if they see children as 'bodies' to be forced into certain economic and social molds."
Author: Michael Gurian
36. "I have a pretty good knowledge of the Indian world by virtue of living on several different reservations and being exposed to several different cultures and languages."
Author: N. Scott Momaday
37. "The world has become more complex as technology and easy travel mixes cultures without homogenizing them."
Author: Norman Spinrad
38. "I think brown marks a reunion of peoples, an end to ancient wanderings. Rival cultures and creeds conspire with Spring to create children of a beauty, perhaps of a harmony, previously unknown. Or long forgotten."
Author: Richard Rodriguez
39. "If our well-being depends upon the interaction between events in our brains and events in the world, and there are better and worse ways to secure it, then some cultures will tend to produce lives that are more worth living than others; some political persuasions will be more enlightened than others; and some world views will be mistaken in ways that cause needless human misery."
Author: Sam Harris
40. "If you go to the craft market you will see them everywhere. They represent the mix of cultures and races here in the Dominican Republic, that are the result of centuries of international commerce, colonization, conquest, and the slave trade. The facelessness means that there is no 'typical' Dominican woman."
Author: Sandra Rodriguez Barron
41. "In the Middle East, the conflict today is a matter of generations and not of cultures."
Author: Shimon Peres
42. "Reuben says in many cultures, the wedding ceremony and all of it's rituals are much the same as a funeral: a transition into another phase of life.It is like dying and being reborn, if you believe in the afterlife. If you don't believe in an afterlife, then you are toast"
Author: Suzanne Finnamore
43. "As an actor, you come in contact with so many different people and cultures. It makes you a more accepting person."
Author: Taylor Spreitler
44. "Cultures should not be like water that dissolves them evenly, but like colours that stand out distinctly."
Author: Vinita Kinra
45. "These other cultures are not failed attempts to be us; they are unique manifestations of the spirit—other options, other visions of life itself."
Author: Wade Davis
46. "All cultures through all time have constantly been engaged in a dance with new possibilities for life. Change is the one constant in human history."
47. "If diversity is a source of wonder, its opposite - the ubiquitous condensation to some blandly amorphous and singulary generic modern culture that takes for granted an impoverished environment - is a source of dismay. There is, indeed, a fire burning over the earth, taking with it plants and animals, cultures, languages, ancient skills and visionary wisdom. Quelling this flame, and re-inventing the poetry of diversity is perhaps the most importent challenge of our times."
48. "Neo-Spenglerians who are attuned to the racial view of history (call them "racists" for convenience) hold that the "final" phase of a Culture—the imperialistic stage—is final only because the cultural organism destroys its body and kills its soul by this process. Obviously, if we are to draw analogies between cultures and organisms we must agree that the soul of the organism dies only because of the death of the body. The soul can sicken—the soul of the West is now diseased and perhaps mortally ill—but it cannot die unless the organism itself dies. And this, point out the racists, is precisely what has happened to all previous cultures; death of the organism being the natural result of the suicidal process of imperialism."
Author: Willis Carto
49. "The tango is really a combination of many cultures, though it eventually became the national music of Argentina."
Author: Yo Yo Ma
50. "Since the so-called Age of Enlightenment, our shaky anthropocentric, rationalist egos have been brainwashed to forget what 'primitive' cultures once understood: Animals can be manifestations of celestial beings in disguise; they possess supernatural abilities, and they can be our spiritual guides and healers."
Author: Zeena Schreck
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In 1976 I wrote a lot about women trying to claim the right to work."
Author: Cathy Guisewite
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Cox, Castle & Nicholson, one of the largest full-service law firms specializing in real estate in the United States, delivers strategic legal counsel and services to developers, lenders, investors, joint ventures, pension funds, landlords, tenants, high net-worth individuals and others to manage their complex real estate, business and litigation challenges. Founded in 1968, Cox, Castle & Nicholson has more than 130 transactional and litigation attorneys in offices in Los Angeles, Orange County and San Francisco. Cox, Castle & Nicholson has received many awards and distinctions for its dedication to clients and success in the legal and business community including, most recently, Law360's 2015 list of California Powerhouses, Law360's list of Mightiest Real Estate Practice Groups and "2015 Law Firm of the Year" for land use and zoning by U.S. News & World Report and Best Lawyers.


Once again Rodriguez Jr. proves he's a man of many talents. As well as presenting a fantastic new live show, he is also well known for serving up top notch DJ set which is just what he's done for the new mobilee podcast. Featuring tracks by Sebo K, Rhythm and Sound, Robag Wruhme and more it's not to be missed.....enjoy!
Rodriguez Jr. debut album "Bittersweet" is coming out on the 26th of Sept 2011. The teaser single - mobilee084 - will be available exclusively on Beatport on the 12th of Sept 2011.
We're really excited to be releasing brand new music from the London lady of the label, Miss Jools! To accompany the release, we asked her to prepare the next edition of the mobilee podcast for us and here it is. An intricately woven selection of minimal beats and deep bass lines. Enjoy!
mobilee´s annual invite-only rooftop parties at Barcelona´s Hotel Silken Diagonal have been a debaucherous staple of the Sonar Festival calendar since 2007. Once again we have put together a special package of events, including this 'mobilee and friends' party at the rooftop of Hotel Diagonal!
In celebration of their brand new and long awaited EP on mobilee, 'Fantasy Camp', Exercise One have compiled the new mobilee podcast and you can expect a lot more than just an average DJ mix! Put together by the duo exclusively for mobilee, it features a lot of their own material and unreleased gems. Enjoy!
Keeping it deep, Ray Okpara steps up to the mix for the latest mobilee podcast. Effortlessly, he moulds together warm house cuts, that are filled with grooves to keep you moving. Thank you Ray!


Hospitals, Clinics, Distributor anyone who related to healthcare are increasingly using e-marketing system through — tablets, smartphones, and occasionally wearable computers such as Google Glass — to access electronic medical records, both at the patient's bedside or in the operating room. Sometimes they use the devices to show patients their X-rays or other images.
At the Beth Israel Deaconess Medical Center in Boston, doctors are just as likely to store iPads in their white coat pockets as stethoscopies.
The center's clinicians use mobile devices — tablets, smartphones, and occasionally wearable computers such as Google Glass — to access electronic medical records, both at the patient's bedside or in the operating room. Sometimes they use the devices to show patients their X-rays or other images.
Though it is among the first to bring Google Glass into the operating room, Beth Israel isn't alone in its pro-technology approach. A growing group of health centers are incorporating mobile devices into medicine, allowing providers to immediately access patient information from the Internet cloud, often during examination or treatment. George Washington University plans to offer iPads to first-year medical students starting in the fall; Georgetown University requires that medical students be competent in providing care while using handheld computers.
Although supporters claim that these devices cut paper waste and keep clinicians up-to-date about patient status, detractors warn that the devices can be distracting and note that nationwide adoption is slow.
Depending on their daily routine, clinicians buy the device that best fits their workflow, Halamka said. Nurses who need to view charts and tables favor iPhones. Physicians who enter patient data into medical records prefer iPads or tablets with large keyboards; they also prefer large screens to show patients X-rays or charts. And since December, Beth Israel's emergency department has been using Google Glass so that they can examine patients while using voice control to scroll through relevant medical records.
"It turns out we have had several lives saved with the use of mobile devices at [patients'] bedside," Halamka said. When a patient arrives unconscious, for instance, emergency staff can use Google Glass to look up medical records, identifying serious allergies before administering medication.
Nurses also use their phones to scan bar codes on patient medication to ensure that the right medication is being administered to the right person, Halamka said.
The center has had to adjust to the influx of mobile devices. Clinicians are now required to disinfect devices in between patient visits to prevent germs from spreading. And a couple of years ago, the emergency department reported that devices — often quite expensive — were being stolen in between shifts, so Beth Israel installed large safes where clinicians could store and charge them.
Still, adoption of mobile devices is gradual. Today, about 41 percent of clinicians reported regularly using all device types — tablets, smartphones and computers — in practice, according to a recent survey conducted by medical software company Epocrates.
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Do dogs see in color or black and white? How did my dog know that a thunderstorm was coming? Why does my dog bark when no one is there? How curious the dog's world must be for them to respond so differently to their surroundings than we would often expect. Though we share the same surroundings, dogs perceive their environment quite differently than humans do. To begin to understand these creatures, we must try to wrap our heads around how they perceive their environment.
Having a clear concept of the dog's point of view will enable owners and behavior professionals alike to interact appropriately with the dog and to help him to cope with anomalies in his world in an appropriate manner. Furthermore, it will allow the human to gain a more accurate understanding of the behavior of dogs, making the dog-human relationship far more satisfying.
Dogs, like humans perceive their environment by employing sight, hearing, a sense of smell, taste, perception of pain, and a sense of special orientation. So if the human and the dog share this commonality, why do we not completely understand our dog's reactions? The simple answer is that though we have some of the same perceptions, our anatomy is completely different than that of our canine friends.
A dog's vision is quite different than that of humans. It is far better in lower light conditions such as what occurs at dusk or dawn. Additionally, his vision is dichromatic. While this term is often compared to what we call colorblindness, the dog is actually not completely colorblind.
The dog's vision is quite reactive to movement. This enables him to spot prey more easily. Have you ever been sitting quietly and suddenly your dog is at full alert, potentially jumping into the air or running around? You notice now that he has found a fly. You would have eventually noticed the fly but your dog has noticed it first because his visual acuity is more reactive to the fly's movement than yours is. This is one characteristic to which owners and behavior professionals should pay close attention. It is this particular aspect of a dog's vision as it relates to his prey instinct that will cause him to react to the spastic movements of a young child. The visual perception of movement can also trigger a reaction in a formerly abused dog.
A dog's hearing is quite acute. He hears far above the frequency that a human hears, a frequency that is referred to as ultrasound. This ability allows him to hear rodent activity that may not be detectable to the human ear. It has even been posited that puppies communicate with their mothers at ultrasonic frequencies (Peters and Wozencraft, 1989). Again this aspect of a dog's environmental perception is something that can trigger certain behaviors. For example, a dog that has phobic reactions to storms may actually be reacting to ultrasonic frequencies.
My Treeing Walker Coonhound would start to bark like crazy, whereupon I would look out the windows at nothing particular happening outside of our home. Minutes later a delivery truck would come rolling down the street. She heard the truck enter the area long before I did and long before it was within eyesight, demonstrating the ultrasound capability of canines.
The sense of smell possessed by the dog far surpasses the human's experience. Dogs are able to detect pheromones with the vomeronasal organ – an organ that humans do not possess. Additionally, the dog has the increased ability to detect scents, or to put it differently, his threshold for scent detection is lower than that of humans. Dogs perform behaviors that will communicate with one another through the use of scent, such as urine marking. Some hunting breeds can sniff out prey, some have been trained out to sniff out contraband while others have even been known to detect cancer in humans with their amazing sense of smell.
A dog's sense of smell can be a powerful tool for the behavior professional. Often dogs that are more visually reactive can be redirected with their sense of smell. An example of using this sense to the advantage of the behavior professional is to employ the use of a guessing game where the dog cannot see the treat. This exercise can be challenging enough that it will serve to curb other behaviors.
Other perceptions such as taste, pain perception and special orientation are crucial to how the dog understands his environment. Taste is intricately linked to the dog's olfactory cortex (Bubna-Littitz in Jensen, 2007). Thus, even though the dog's sense of smell is predominant, the dog is still able to use his sense of taste to determine those items that are edible versus inedible. The working of these two senses in tandem can have bearing on the dog's behavior.
Pain perception varies greatly from dog to dog as it does from human to human. There is evidence that a pup is able to detect pain far more than even an adult dog (Bubna-Littitz in Jensen, 2007), a fact that has been lost on those who would dock a pup's tail sans anesthesia shortly after birth. It is prudent for owners and behavior professional to recognize the behaviors that are consistent with pain for the betterment of the welfare of the dog.
The spatial orientation of dogs to their environment as well as that from one object in the environment to another is key to how a dog responds to his environment. This information is helpful in training a dog, as the dog has a perception of distance. Teaching a dog to remain on one side of a threshold or to give a person more personal space by sitting at a certain distance from the human is possible due to the ability of the animal to sense spatial orientation. Spatial orientation is a concept that is often used as a challenging outlet for dogs with a high energy level, such as herding dogs. This is the case for dogs who are involved in flyball or agility events. These exercises can provide a much needed application of the spatial abilities of the dog in a challenging and safe environment. Additionally, it can provide a place where energy is dissipated for those animals that react quickly to visual movement. Visual cues are combined into these and other training and sporting events which may help to deter the dog from negatively reacting in visually stimulating situations.
It is clear that the human perception of the world around us is far different than that of the dog. Understanding these differences will allow us to better connect with our canine counterparts. However, owners and behavior professionals can also use this knowledge in strategies designed to address unwanted behaviors and to help to shape more appropriate behaviors. This understanding will lead to better relationships with our canine companions and will ultimately improve our lives with them and lead to an improved welfare on the part of the animal.
Jensen, P., Editor (2007). The Behavioral Biology of Dogs. CAB International.
Peters, G., & Wozencraft, W. C. (1989). Acoustic communication by fissiped carnivores. In Carnivore behavior, ecology, and evolution (pp. 14-56). Springer US.


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HC at Belmont
Stas Knop
Kanye West: At It Again
By Kaila Divak • Belmont Contributor • Entertainment April 10, 2019 at 3:00pm
Although Kanye West is seen as a huge influence in many ways, he's also notorious for his frequent outbursts and controversial comments. Who could forget when he stormed the stage at the 2009 MTV VMA's to ruin Taylor Swift's Best Female Video Award speech to announce that Beyoncé should have won? Or recently, when he went on a pro-Trump rant during the live taping of Saturday Night Live in New York City? He often tweets absurd things, such as a 13th Amendment tirade, and gets plenty of backlash from the public by doing so. Recently, Kanye enacted a lawsuit against EMI Music Publishing . . . and they sued him right back. He wants to become an independent entity and handle his own publishing, to which EMI responded that he was in breach of contract. Someone who is as prone to lawsuits as Kanye may have a leg up in this situation, depending on the lawyers on EMI's side.
In January 2019, with what seemed like another Kanye-esque rant, West claimed that he wanted to be released from his record and publishing deals. He sued EMI, Roc-A-Fella, Def Jam, UMG Recordings, and Bravado International Group. He accused EMI of "trying to lock him into a contract of 'servitude' that could last his entire life," and he claimed that he would not be able to decide when he wanted to call it quits as a songwriter. EMI Publishing responded that he has signed multiple contract extensions with their company, and that he is unable to terminate his contract with them due to this factor. He attempted to have the case decided under California law. However, there is a clause in the contract that clearly states that the jurisdiction must take place in New York, and that any issues will be resolved under New York state law. EMI is trying to get the case to go to federal court, and they want West's original lawsuit to be dismissed.
Last month, EMI Music Publishing fought back against West's claims. They moved the lawsuit to federal court, and they argued that Kanye's assertions are against copyright law. They also went against Kanye saying that he was not providing personal services. His contract essentially does prevent him from retiring during the contract's term. He signed it before he hit it big with mainstream success. Regarding his effort to change the lawsuit from under New York law to California law, EMI is sticking to their guns. He has no way around this due to the clause in his contract. They claim that Kanye's lawyers have made a "flagrant attempt to forum shop his way around" those clauses and that his contracts "remain in full force and effect in their entirety." It is thought that Kanye might debate that companies cannot go against California's crack at limiting "contractual servitude." According to Variety.com, there's even the idea that EMI Music Publishing is trying to "block his 1st Amendment rights to petition the government for a redress of grievances." It does not exactly say that Kanye cannot retire from the music business, rather that he cannot take an "extended hiatus." Apparently, this is a common part of a contract in the music publishing world. His contract with EMI has been renewed a few times during his career, which is a key point in the lawsuit. He should have known about this part of his agreement, and if he did not initially, he has had several opportunities to notice. His point is that he has been with EMI Music Publishing since 2003, and in California, there is a law that does not allow for personal-service contracts for more than seven years. One of the final things he wants to fight has to do with getting the ownership back of everything he has distributed since 2010. This claim allowed EMI can take the case to federal court from state court, which happened on Friday, March 1st. His option period for these songs would come up in 2045, thirty-five years after publication of the works. To see how this plays out and the disagreements that he will come forth with to this accusation will really show who will come out on top.
It will definitely be super interesting to see where this lawsuit goes. There are fair arguments on both sides. Kanye West has a pretty good chance at winning if he is able to get the court date to go under California law, while EMI Music Publishing has just about everything else on him. By the end of this process, the world could see Kanye West as a completely independent artist, in control of all of his works. Kanye West is a professional at lawsuits at this point in his life, and it will be very fascinating to see how he does in a case that does not involve copyright infringement.
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Kaila Divak (Belmont '21)
Hi friends! I'm Kaila, I'm a sophomore Music Business major from New Jersey. I love classic rock, comedy, film, dogs, and reading. I am super into traveling and spontaneous adventures, too! I'm always here if you need a good laugh.
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This domain family is found in bacteria, archaea and eukaryotes, and is approximately 30 amino acids in length. The family is found in association with PF00005. There is a conserved AYLG sequence motif. This family is the C terminal of an ATP dependent branched-chain amino acid transporter.
This domain is found C-terminal in branched-chain amino acid transporter LivG [PUBMED:2993238]. It is approximately 30 amino acids in length and contains a conserved AYLG sequence motif.
For those sequences which have a structure in the Protein DataBank, we use the mapping between UniProt, PDB and Pfam coordinate systems from the PDBe group, to allow us to map Pfam domains onto UniProt sequences and three-dimensional protein structures. The table below shows the structures on which the BCA_ABC_TP_C domain has been found. There are 15 instances of this domain found in the PDB. Note that there may be multiple copies of the domain in a single PDB structure, since many structures contain multiple copies of the same protein sequence.


Normally virtual machines are encapsulated, isolated environments. The operating systems running inside the virtual machine shouldn't know that they are virtualized, and there should be no way to break out of the virtual machine and interact with the parent hypervisor. The process of breaking out and interacting with the hypervisor is called a "VM escape." Since the hypervisor controls the execution of all of the virtual machines an attacker that can gain access to the hypervisor can then gain control over every other virtual machine running on the host. Because the hypervisor is between the physical hardware and the guest operating system an attacker will then be able to circumvent security controls in place on the virtual machine.


Mecxpression study 1 (2017) explores the concept of "mechatronic expression," the idea that mechatronic/robotic instruments are capable of producing musically expressive gestures that differ from those of human performers. This study features the robotic percussion instrument CADI (Configurable Automatic Drumming Instrument), designed by Expressive Machines Musical Instruments. Mecxpression study 1 highlights CADI's mechanical gestures, including rapid attacks, repetitive patterns, and mechanical noise. Amplification of mechanical actions through contact microphones attached to CADI's solenoids and live electroacoustic processing augment the acoustic sound of the instrument.


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Wothorpe is a village and civil parish in the Peterborough unitary authority of Cambridgeshire, England. It is in the far north-west of the district, and to the south of Stamford (in Lincolnshire). The parish borders Northamptonshire to the west.

Overview
Wothorpe Priory was a "small Benedictine nunnery", founded apparently around 1160.  All but one of the nuns died in the outbreak of Plague in 1349, with the survivor becoming part of the Priory of St Michael in Stamford.  The property was dissolved by Henry VIII, being granted to Richard Cecil.

As a parish, it was considered a hamlet within the parish of Stamford Baron, becoming a separate civil parish once more in 1866. Historically the parish was part of the Soke of Peterborough, associated with Northamptonshire. Administratively, it became part of the Stamford rural sanitary district in the 19th century, then later the Barnack Rural District of the administrative county of the Soke, then passing to Huntingdon and Peterborough in 1965 and Cambridgeshire in 1974 under the Local Government Act 1972.

Wothorpe Towers (also Wothorpe Lodge) is a Grade I listed building. The early-17th-century lodge was once part of the Burghley House estate, built by Thomas Cecil, 1st Earl of Exeter, eldest son of William Cecil, 1st Baron Burghley. After Thomas' death, the Towers were leased to George Villiers, 2nd Duke of Buckingham, then used as a dower house and finally, part dismantled to provide an eye-catcher in the newly landscaped Burghley park. The historic site including the Towers was purchased from the Burghley House Preservation Trust in 2004 by Janet and Paul Griffin; a programme of repair and consolidation of the Towers has been carried out by them, resulting in the building's removal from the Heritage at Risk Register in 2008. They established, and are trustees of, the Wothorpe Towers Preservation Trust, to which they have gifted the Towers structure. Together, they are responsible for the future care and upkeep of the building, which now stands as a consolidated monument within the grounds of the site owned and occupied by the Griffins as a private residence.

Wothorpe Farmhouse and barn remain on the Heritage at Risk Register. Both are Grade II* listed.

The former grandstand (1766) of the Stamford Racecourse is now also Grade II* listed.  It was restored for residential use in 1997.

Racecourse road
Within the parish of Wothorpe is the highest point of the historic Soke of Peterborough. The high point of  is located on Racecourse Road at , next to the county boundary with Northamptonshire.  Although unmarked, the summit is of interest to participants in hill bagging who visit these high points of the historic counties of England.

References

 http://www.visionofbritain.org.uk/relationships.jsp?u_id=10287212
 http://monasticmatrix.usc.edu/monasticon/?function=detail&id=899&PHPSESSID=1e6aeff1f699c2e36de654658d0029fc
 Youngs, Guide to the Local Administrative Units of England, Volume II

External links
 Wothorpe Towers

Villages in Cambridgeshire
Geography of Peterborough
Civil parishes in Cambridgeshire

redpajama_set_name: RedPajamaWikipedia


The relatives of three people who died following flash flooding in Mandra, western Attica, in November 2017 have brought legal action against nine state officials, seeking compensation for mental anguish.
A statement issued by the legal office representing the three victims – Giorgos Alexiou, Dimitris Goutos and Serafeim Gortzas – said that they had been in a group of 10 people who had gone hunting on November 15, 2017 when they were caught in flash floods.
The causes of the tragedy and the responsibility of state officials are outlined in a prosecutor's report, the statement said.
A months-long investigation into the causes of the catastrophic floods in Mandra, which killed 25 people and resulted in massive damage to homes and infrastructure, has pointed to negligence by local and regional authorities, noting that no flood prevention works had been carried out to avert such a disaster.


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The Eleventh Hour Initiative
First of all… Remember to buy my album All Monsters and Dust!!! – http://confessionofthewholeschool.bandcamp.com/
I am taking a little break from music for a few days. Things to do you see. There's the Royal Wedding to watch:
Hmmm. Let's hope the weather stays stunning. I've read that it's due to turn. Fingers crossed! Ha ha!
It has been a full-on few months. I completed that first solo album and I've nearly finished the Eleventh Hour album. I thought I'd just talk a little bit about a few changes Bill and I have made with our collaborative project. Well… what started as the Eleventh Hour has now become THE ELEVENTH HOUR INITIATIVE. I will write more about the reasons for the change closer to the time of the album release… but basically this new band name is a better summation of what Bill and I are all about. It's a closer fit to the scope of the album. It is a mission statement in itself. We have a band name that sets an agenda.
The album title will still be Escapism. I will probably ask Bill to write a little piece on the theme of the album and the thinking behind the songs. At this stage I will say that the title of the album genuinely fits the motivation and emotion of the songs. So, the Eleventh Hour Initiative's debut album, Escapism is so very nearly complete.
I am having a ball with music at the moment. I have produced songs at a phenomenal (for me!!!) rate and I am SO pleased with the results. I listened to All Monsters and Dust through and I was knocked out by some of the inventiveness and catchiness of the tunes. Obviously I am hugely biased… but it is an album that was so long in the making that any sense of cohesion could have been lost. But on the contrary, I think the songs hang together well as a track listing and exhibit the essence of a ten year struggle with music.
On the other hand, the forthcoming Eleventh Hour Initiative album is a different Beast altogether. This will be no long drawn out affair. This will be no distillation of years of effort. This album… Escapism… will be the most concise album I have yet produced. It will be on a par with my Alexi in Winter work in that it will showcase a defined period of my life. The music has flowed and actually been 'easy' to capture on 'tape'. This is a complete, rounded album – musically speaking. With regards to the lyrics the album is also resolutely concise. Razor sharp in fact. Bill's words have encompassed many topics and taken us on many roads and pathways and many peaks and troughs. Yet throughout there has been the consistent theme of escape. The fit with the music has been total. This is total music. This will eventually be a total album. This album will rank mightily fine alongside the best of anything I have ever done. In some ways, because of the speed of its inception and the scope of its endeavour it may just be the pinnacle of my artistic life so far. Until its release you can still play the music by clicking on the album below. We want to wet your appetite and we are sure that you will be the first to download the album when it does become available. Remember… until then you really are the select few. In years to come others will trawl this website to see what we were talking about before the album's release. But my friends… you are here now. The select few.
Posted on April 27, 2011 May 11, 2011 Posted in song discussion, the Eleventh Hour InitiativeTagged alexi in winter, all monsters and dust, Escapism, The Eleventh Hour Initiative
All Monsters and Dust is released!!!


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Crime in Los Angeles jumped 11.6% in 2022
Assaults, vehicle theft hit the highest levels in over a decade
By Gabriel Kahn
As COVID-19 precautions relaxed last year and people returned to offices, restaurants and shopping malls, crime across Los Angeles began to surge, hitting its highest level in five years.
Throughout 2022, the Los Angeles Police Department reported 229,584 crimes, an 11.6% increase over the previous year. That total includes a wide range of offenses, from assault to vandalism. (There is also plenty of lawbreaking the data does not pick up, such as wage theft and most white-collar crimes.)
Does this mean Los Angeles is a much more dangerous place? Not necessarily. Despite the overall double-digit crime rise, the number of violent crimes in 2022 was just 1.1% higher in 2022 than it was in 2021, according to LAPD Compstat data. And, from an historical perspective, there are far fewer violent crimes than there were during the drug wars of the late 1980s and early 1990s.
The 2022 count was slightly below the 2017 total of 230,385 crimes. That year marked the highest level since the department began making its data public in 2010.
Other major cities across the United States, including New York and San Francisco, also reported increased crime last year, as precautions related to the pandemic were relaxed. In Los Angeles, the spike presents another challenge for newly elected Mayor Karen Bass, who has not declared if she will support granting another term to LAPD Chief Michel Moore. (The Los Angeles Police Commission will make the ultimate decision, but Bass has the power to change the make-up of the five-member panel.) The deaths of three men following use-of-force incidents with LAPD officers has made that decision all the more charged.
Though overall crime has jumped, not all types of offenses have increased. Any comparisons with the past few years are also clouded by the disruption wrought by COVID-19, which kept people indoors and off the streets for months. Initially, that acted as a widespread crime deterrent. But some offenses, such as car theft, spiked during that period.
[Get vital information about where you live in Los Angeles with the Crosstown Neighborhood Newsletter]
In order to paint a more complete picture of public safety in Los Angeles, Crosstown has compiled six charts that place a range of crimes in a broader time frame.
As soon as the COVID-19 lockdowns were announced in 2020, the number of homicides in the city began to rise, part of a pattern seen across the nation. An alarming apex came in 2021, when Los Angeles recorded 397 murders, the highest number since 2007. Last year, that count fell slightly, to 382 murders.
Guns were involved in nearly 75% of those killings.
One of the most alarming aspects of the rise in crime in Los Angeles is the number of incidents involving guns. Last year, 30.1% of all robberies involved a firearm, up from 21.1% during the pre-pandemic year of 2019.
The number of guns seized by the LAPD has also increased since the start of the pandemic. That includes a sharp rise in the number of "ghost guns," or unregistered, self-made firearms, sometimes manufactured on 3D printers, that are virtually untraceable.
Moore highlighted the problematic rise in firearms at a recent meeting of the Los Angeles Police Commission, saying, "So our pressure points continue as we move into 2023 with identifying those persons who are carrying guns, and those persons who are trafficking guns, and to interrupt that cycle."
Burglaries
Last year the total number of break-ins increased by 15.4% over 2021. However, burglary rates in Los Angeles are well below the levels they were at just a few years ago. The 14,856 burglaries reported last year are 7% below 2018, and 15% under where they were in 2010.
Beginning in March 2020, as the city went into a restrictive lockdown to prevent the spread of COVID-19, crime began to plummet. But reports of stolen cars suddenly spiked. The pace of car theft only quickened, as trends such as last summer's "Kia challenge" spread on social media, with videos revealing techniques for stealing a range of vehicle models.
Last year ended with 25,400 stolen vehicles, almost 10,000 more than went missing in 2019. Hondas and Kias from the 1990s are among the most likely to get swiped. Full-size Chevrolet and Ford pickups are also popular among thieves.
Most stolen vehicles in Los Angeles are actually recovered within a few days, according to the LAPD.
Acts of violence have become increasingly common in Los Angeles. Last year, there were more assaults reported in the city—32,336—than any year since at least 2010. That includes simple battery, as well as aggravated assault and assault with a deadly weapon. (Crosstown counts assaults relating to domestic violence and child abuse in separate categories.)
There is evidence to suggest that assaults are also becoming more violent. Last year, 41% of assaults were categorized as aggravated or assault with a deadly weapon. A decade earlier, the level was 28%.
There is evidence to suggest that assaults are also becoming more violent. Last year, 41% assaults were categorized as aggravated or assault with a deadly weapon. A decade earlier, the level was 28%.
How we did it: We examined a range of publicly available LAPD data from Jan. 1, 2010–Dec. 31, 2022. Learn more about our data here.
LAPD data only reflects crimes that are reported to the department, not how many crimes actually occurred. In making our calculations, we rely on the data the LAPD makes publicly available. LAPD may update past crime reports with new information or recategorize past reports. Those revised reports do not always automatically become part of the public database.