text:
Society named Top Rated nonprofit for 2014
GreatNonprofits has once again named Society for Science & the Public a Top-Rated Nonprofit. The leader in nonprofit reviews, GreatNonprofits, gives the award based on the quality of user reviews the nonprofit receives from the public. Reviews were written by alumni, parents of alumni, Science News subscribers, educators and others.
Read what some people had to say about their Society experiences:
A student: "I was a participant in Intel STS and I can honestly say I would not be where I am today had it not been for SSP."
A reader: "I have been reading Science News for close to 40 years since I discovered it by accident in the periodicals section of my local library. Its succinct format and quality of information provides a service I've found nowhere else. It has helped me be a more informed citizen."
A parent: "Our daughter was selected as a finalist to participate in Broadcom MASTERS the first year it launched. What an incredible experience for a 13 year-old from a small, isolated, rural area to work with other like- minded kids. She is still in touch with many of these kids from across the country that she met. Currently she is president of the after school Science Club and mentors other elementary and middle school budding scientists. She has continued to compete in science competitions in high school while juggling the most rigorous academic load offered, participating in varsity sports, working, and participating in an assortment of other extra-curricular activities. As I write this review on the sunniest, summer day in July, she is working on the draft application for the Intel Science Talent Search. You inspired a young impressible teenager that anything is possible. Thank you!"
An alum: "I have personally found the Society for Science & the Public to be an outstandingly impactful organization. As an alumnus of a variety of their student-oriented programs, I have first-hand experience of the extent to which the Society has been able to promote the sciences in education and provide exceptional experiences for the students involved; it can and has been life-changing."
The Top-Rated Award demonstrates the Society's dedication to all of the students, parents, teachers and science enthusiasts who want opportunities to keep up to date on science news, improve their research skills and share a love of science with like-minded innovators.
Read more reviews or write your own.
Letter from Maya: Happy New Year from the Society for Science
Lance R. Collins and Charles McCabe Join Society for Science Board of Trustees
Society names National Leadership Council


Juniors sing the Alma Mater in unison after receiving their rings, officially becoming upperclassmen.
Jan. 31, 2017, Thursday at 6:30 p.m. in the auditorium, students, friends and family attended the Junior Class Ring Ceremony. Sponsored by Herff Jones, who customizes class rings and graduation products, made the whole event possible.
The ceremony began with welcoming words from our junior class student council board, the National Anthem by fellow junior thespians and a speech from Harry Nerenberg, Palmetto's college counselor, who plans to retire in 2018 along with the current juniors.The student board discussed the significance and the importance of obtaining a class ring.
Juniors were instructed to follow the tradition of turning the ring 17 times and 18 times to lock it along with unboxing and placing the ring on in unison with their junior peers. This moment represented passing down a tradition that lasted generations, honoring not only students, but families.
"I feel like I've accomplished something big for my family," junior Chrisley Lopez said.
To many receiving a ring, with prices ranging from $99 to upwards of $900, it holds momentous value. Besides all the glory, a hidden meaning remains.
Others want to commemorate the joyous memories found in extracurricular activities they have participated in throughout their high school career. A junior class ring allows the wearer to reflect on the good times of the past and the future.
"On my ring, I put a fotball logo because that's the only sport that I've been doing throughout freshmen year through today," junior Nykolas Calixte.
The junior class ring ceremony represents the achievement of progressing through high school to friends, family and their peers. The junior class ring symbolizes the coming of age and a step toward adulthood as they share the traditions with their children and grandchildren as many did yesterday.


text:
Turkish / TürkçeEnglish
The mother-of-pearl's special structure that decreases damage
Other Languages Turkish / Türkçe
The hummingbirds which remember where they took their nectar
Blind Termites Building Skyscrapers
Compass in the Ant's Eye
Allah's Different Forms of Creation
Life in the Desert
Dragonflies: Flight Machines
Atlas of Creation-Vol.4
Adnan Oktar's Comments on Various Subjects
Mr. Adnan Oktar's Response to Mr. Franz Magnis-Suseno
Darwinism-Watch
The youth should be brought up as faithful, wise youngsters equipped with ideals, perfected in the spiritual sense, saved from the claws of materialism, perfectly equipped with all the knowledge regarding the belief of Creation.
Adnan Oktar Says...
Creatures in the Sea
Motherofpearl
In the development of materials to be used in the production of strong impellers in jet engines, the mother-of-pearl's structure is imitated. 95% of the mother-of-pearl on the inner layer of many shellfish's shells is chalk, but mother-of-pearl is 3,000 times stronger than chalk thanks to its composite structure. When this structure is examined, it is seen that microscopic tablets, only eight microns (1 micron=10–6 meters) in width and one half of a micron in depth, are arranged as layers. These tablets are a dense, shiny crystalline form of calcium carbonate. But the combination of these tablets is only possible with a silk-like sticky protein.
This combination ensures a two-way hardness. First, the breaks that form when a heavy load is placed on the mother-of-pearl naturally moves along the thinnest layers, yet they change direction when they try to pass the protein layers. This distributes the applied force and thus a complete break-up is prevented. A second strengthening factor is that the protein layers tighten along the cracks when a crack is formed. By means of this tension, the energy that will resume the break is dispersed.
This special damage decreasing structure of the mother-of-pearl has become a subject of research for many scientists. The fact that matter in nature has gained resistance with such intelligent methods points to the existence of the Owner of a superior intelligence. As can be seen from this example, Allah shows us His existence and the evidences of the superior strength and mightiness in His Creation with His infinite knowledge and intelligence. Therefore, the praise for the order here is for Allah, as it is in all things. In one verse, Allah reveals as such:
"His is whatsoever is in the heavens and whatsoever is in the earth; an most surely Allah is the Self-Sufficient, the Praised." (Surah al-Hajj, 64)
The Superior Creation in Bats Teaches Us How to Be Safer in our Cars
Researchers at the University of Edinburgh have conducted studies on a robot, which has "smart ears" to find its way via eco-location (using the sound waves emitted by some creatures to detect things such as the distance or size of an object) just like a bat. Jose Carmena, from the informatics faculty of the university, and his co-workers have named this robot as "RoBat." A sound source that acts like a mouth and two fixed sound detectors were placed on RoBat. Then the robot's mouth was arranged to spread sound waves (echos) just like in bats.
In the design of RoBat, other characteristics of bats were also considered to utilize the echos in the best way possible. Bats move their ears to determine the frequency intervals of sound waves, and in this way they easily overcome the obstacles in front of them and find their prey and catch it. RoBat was also equipped with such ultrasonic detectors to have a perfect mechanism like that seen in bats.
By means of such sound detectors, designed by inspiration from nature, it is thought that roads and highways will become safer one day.
However the leading car manufacturers of the world are using ultrasonic detectors that are activate when the vehicle is put into reverse gear. The driver is therefore able to recognize how close he is to another car or object standing behind him, thanks to these detectors.
These superior beings, of which we can give a few examples, and which serve as an inspiration to the technological advances of the 21st century are only some of the works of Allah, Who creates all things without prior example and in a perfect manner. In the Qur'an, Allah's name "Al-Badi (One Who Creates without example)" is revealed as follows:
"He is the Originator of the heavens and the earth.…" (Surat Al-An'am, 101)
Adnan Oktar's piece in Hiba Magazine & Truth Seeker:
http://www.hibamagazine.com/the-mother-of-pearls/
http://www.truth-seeker.info/featured/bats-teach-us-about-safety/
http://www.truth-seeker.info/featured/the-mother-of-pearl-and-damage-decrease/
Daily Comments ⇒
Evolution theory could not be proven – Once again
Science Has Once Again Declared: 'We Were Created'
Did Cavemen Really Exist?
A fact admitted even by evolutionists: Australopithecus sediba is not an ancestor of man!
Evolution fails to deny Creator
An answer to the 'Alesi' Hoax put forward by evolutionist publications such as New Scientist and Nature

redpajama_set_name: RedPajamaCommonCrawl


text:
R. J. Corman Storm Team: Company Efforts for Hurricanes Harvey and Irma
In August 2017, out of the Atlantic Ocean, Hurricane Harvey formed and made its way toward the United States coast. As a Category 4 storm, Harvey hit Texas and Louisiana on August 25th and began pouring down torrential amounts of rain on the states. Some areas hit by the storm got up to 40 inches of rain, and a 1-in-1,000-year flood submerged 30% of the City of Houston and nearby towns. Between the winds, rain and flooding, Hurricane Harvey left a wake of destruction in Texas from Corpus Christi to Beaumont.
A week earlier, knowing the storm was on its way, the railroads along the Gulf coast began preparing for the need for repairs. Burlington Northern Santa Fe Corporation, Union Pacific and Kansas City Southern Railways all contacted R. J. Corman with concerns about potential damage to their lines in Texas and Louisiana. R. J. Corman Storm Team prepared to go in and get the lines back up and running as quickly as possible.
As soon as waters went down, and the team could reach an area of damaged rail, they went in and began repairs. Getting the repairs done quickly from Hurricane Harvey was crucial to get businesses back on their feet, but also, before Hurricane Harvey could completely dissipate, another storm was forming out in the Atlantic Ocean, Hurricane Irma. It grew in strength, reaching a Category 5 storm at its peak, and made its way toward Florida. CSX Transportation, Norfolk Southern Railway and Florida East Coast Railway had asked R. J. Corman Storm Team for assistance before the storm hit and made its way inland through Florida on September 10. R. J. Corman strategically positioned their equipment and employees, maximizing their utilization of all of their Storm Team assets, so they could respond to both storms and assist with getting both the Western and Eastern railroads back on track.
Between the two massive hurricanes, R. J. Corman Storm Team quickly went into action fixing rail in Texas, Florida, Louisiana, Georgia, Alabama, North Carolina and South Carolina. By September 14, 2017, R. J. Corman had 258 employees from 24 divisions working diligently on the rails trying to get them up and running as quickly as possible. They worked over 36,600 hours using 96 small vehicles including pickups, cars and vans, 25 road tractors, 24 grapple trucks, 13 rotary dumps, 10 hi-rail excavators and 10 other pieces of specialized equipment to fix what had been damaged.
Because of the efficiency and diligence of R. J. Corman Storm Team working together with the affected railroads, all of the damage caused by Hurricane Harvey and then Hurricane Irma was repaired within a month of each storm hitting. Storm team efforts for both hurricanes were completed October 11, 2017.
R. J. Corman Storm Team: 500 Year Flood
R. J. Corman Storm Team: Massive Gulf Operation Gets Railroads Back on Track
R. J. Corman Storm Team: Crews Return To The Gulf After Hurricanes Gustav & Ike


ECG200+ 12-lead ECG machine has a high resolution A4 thermal printer, a large 7" colour display and a large keypad and straightforward user interface. It is network connected which means it links to EMISWeb, SystmOne and Technomed's ECG On-Demand interpretation service.
The ECG200+ series electrocardiographs are part of Cardioline's range of connected ECG devices.
ECG200+ is easy to use thanks to its operator-friendly user interface and large alphanumeric keypad. A high-resolution 7" colour display shows the ECG in real time.
ECG200+ can be connected to the most common electronic patient record systems such as EMIS Web, SystmOne, Cerner & McKesson. Bidirectional data transfer using DICOM, HL7 & XML means ECGs can be fully integrated into existing workflows in healthcare facilities without the need to enter patient details manually.
ECG200+ works seamlessly with Technomed's ECG On-Demand® ECG interpretation service.
High resolution A4 thermal printer with multiple printing formats.


text:
<?php

require('Response.php');

class Responses {

    private $type;
    private $typeIsAgree;
    private $respID;
    private $respIDOuter;
    private $aIds;
    private $responseArray;

    function __construct($type, $typeIsAgree, $respID, $aIds) {
        $this->type = $type;
        $this->typeIsAgree = $typeIsAgree;
        $this->respID = $respID;

        $this->respIDOuter = intval($respID);

        if(strstr($respID, 's') != false) {
            $respIDArr = explode( 's', $respID );
            $this->respIDOuter = intval($respIDArr[1]);
        }

        $this->aIds = $aIds;
        $this->responseArray = array();
    }

    private function outputSubpoints($subpoints) {
        $output = "";
        $temp = 0;

        foreach ($subpoints as &$subpoint) {
            if($temp == 0) {
                $output = $output . $subpoint;
                $temp = 1;
            }
            else {
                $output = $output . "

 "  . $subpoint;
            }
        }

        return $output;
    }

    private function arrayPHPToJS($arr, $curRID) {
        $jsArr = "";

        foreach ($arr as $val) {
            $jsArr = $jsArr . "&aIds[]=" . $val;
        }

        $jsArr = $jsArr . "&aIds[]=" . $curRID;

        return $jsArr;
    }

    private function ancestorStringNonZero($arr) {
        $jsArr = "";

        foreach ($arr as $val) {
            $jsArr = $jsArr . "&aIds[]=" . $val;
        }

        return $jsArr;
    }

    private function agreeDisagreeRatio($responseID) {
        require('db/config.php');
        $mysqli2 = new mysqli($host, $username, $password, $db);

        $tempIsAgree = 1;

        if ($stmt2 = $mysqli2->prepare("SELECT COUNT(c.responseId) FROM Context c WHERE c.parentId = ? AND c.isAgree = ?;")) {
            $stmt2->bind_param('ii', $responseID, $tempIsAgree);
            $stmt2->execute();
            $stmt2->bind_result($agrCount);

            $stmt2->fetch();

            $tempIsAgree = 0;

            $stmt2->bind_param('ii', $responseID, $tempIsAgree);
            $stmt2->execute();
            $stmt2->bind_result($disagrCount);

            $stmt2->fetch();
        }

        $stmt2->close();

        if($disagrCount == 0) {
            if($agrCount == 0) {
                $ratio = 1;
            } else {
                $ratio = 100;
            }
        }
        else {
            $ratio = $agrCount/$disagrCount;
        }

        $mysqli2->close();

        return $ratio;
    }

    public function generateResponses() {
        require('db/config.php');

        $mysqli = new mysqli($host, $username, $password, $db);

        if ($stmt = $mysqli->prepare("SELECT r.responseId, r.responseText, (c.yesVotes - c.noVotes) AS voteDifference, c.yesVotes, c.noVotes FROM Responses r, (SELECT responseId, yesVotes, noVotes FROM Context WHERE parentId = ? AND isAgree = ?) c WHERE c.responseId = r.responseId ORDER BY voteDifference DESC;")) {
            $stmt->bind_param('ii', $this->respIDOuter, $this->typeIsAgree);
            $stmt->execute();
            $stmt->bind_result($responseID, $responseText, $responseScore, $responseYesVotes, $responseNoVotes);

            while ($stmt->fetch()) {

                $responseVote = -1;

                $responseSubpoints = array();

                if(is_null($responseText)) {

                    if(intval($this->respID) == 0) {
                        $arrJS = "&aIds[]=0";
                    } else {
                        $arrJS = $this->arrayPHPToJS($this->aIds,$this->respID);
                    }

                    require('db/config.php');

                    $mysqli3 = new mysqli($host, $username, $password, $db);

                    if ($stmt3 = $mysqli3->prepare("SELECT r.responseId, r.responseText FROM Responses r, ResponseSubpoints rs WHERE rs.responseId = ? AND rs.subpointId = r.responseId;")) {
                        $stmt3->bind_param('i', $responseID);
                        $stmt3->execute();
                        $stmt3->bind_result($subpointId, $subpointText);

                        while($stmt3->fetch()) {

                            $responseSubpoints[] = " " . str_replace('\\', "", $subpointText) . "";
                        }

                        $stmt3->close();
                    }

                    $mysqli3->close();
                } else {
                    $responseSubpoints[] = str_replace('\\', "", $responseText);
                }

                if(isset($_SESSION['user'])) {

                    require('db/config.php');

                    $mysqli2 = new mysqli($host, $username, $password, $db);

                    if ($stmt2 = $mysqli2->prepare("SELECT vote FROM Votes WHERE responseId = ? AND parentId = ? AND user = ?;")) {
                        $stmt2->bind_param('iis', $responseID, $this->respIDOuter, $_SESSION['user']);
                        $stmt2->execute();
                        $stmt2->bind_result($responseVote);

                        $stmt2->fetch();

                        $stmt2->close();
                    }

                    $mysqli2->close();
                }

                $this->responseArray[] = new Response($responseID, $responseSubpoints, $responseScore, $responseYesVotes, $responseNoVotes, $responseVote);
            }

            $stmt->close();
        }

        $mysqli->close();
    }

    public function outputResponses() {

        if($this->type == "Support" || $this->type == "Neutral" || $this->type == "Oppose") {
            print("
type."CircleColumn threeCircleColumnSize\">");
        }
        else {
            print("
type."CircleColumn twoCircleColumnSize\">");
        }

        print("
type."Title titleSize\">");

        if($this->type == "Support"){
            print("is supported by");
        } elseif($this->type == "Oppose"){
            print("is opposed by");
        } elseif($this->type == "Neutral") {
            print("is responded to neutrally by");
        } elseif($this->type == "Categories") {
            print("contains the category");
        } elseif($this->type == "Discussions") {
            print("contains the discussion");
        }

        print("

");

        foreach ($this->responseArray as $response) {

            if(intval($this->respID) == 0) {
                $arrJS = "&aIds[]=0";
            } else {
                $arrJS = $this->arrayPHPToJS($this->aIds,$this->respID);
            }

            print("
getResponseID()."\" onclick=\"goToRID(this, event, ".$response->getResponseID()." ,'$arrJS');\" class=\"response\">");

            print ("

getResponseID()." ,'$arrJS');\">". $this->outputSubpoints($response->getResponseSubpoints()) ."

            <form name=\"input\" action=\"index.php?rId=".$this->respID."".$this->ancestorStringNonZero($this->aIds)."\" method=\"post\" class=\"constructive\">
                <input type=\"hidden\" id=\"rPID\" name=\"rPID\" value=\"".$this->respID."\" />
                <input type=\"hidden\" id=\"rID\" name=\"rID\" value=\"".$response->getResponseID()."\" />
                <input type=\"hidden\" class=\"vote\" name=\"vote\" value=\"-1\" />

");

                print("getResponseVote() == 1){
                    print("yesButtonDepressed");
                }else {
                    print("yesButton");
                }
                print("\" onclick=\"submitVote(".$response->getResponseID().", 1);\" >Constructive(".$response->getResponseYesVotes().")");

                print("getResponseVote() == 0){
                    print("noButtonDepressed");
                }else {
                    print("noButton");
                }
                print("\" onclick=\"submitVote(".$response->getResponseID().", 0);\" >Not Constructive(".$response->getResponseNoVotes().")");

                print("

                       </form>

");

            if($this->typeIsAgree == 0 || $this->typeIsAgree == 1 || $this->typeIsAgree == 2 || $this->typeIsAgree == 4) {
                $ratio = $this->agreeDisagreeRatio($response->getResponseID());

                print("");
            }
        }

        print("

");
    }

}
?>

redpajama_set_name: RedPajamaGithub


text:
Patient Participation Group Report
Patient Participation Group Report 2011/2012
This report has been produced for patients along guidelines required by the Department of Health Directed Enhanced Service and requested by NHS South West London Cluster.
a. - A description of the profile of the members of the Patient Participation Group.
Cheam Family Practice is a practice of 11,895 patients situated within the London Borough of Sutton, and part of NHS South West London Cluster.
Age/sex statistics show that the practice is split 48% male and 52% female patients. The largest age group, nearly 34% patients being aged between 35-54 yrs. See appendix 1 for detail of age/sex/ethnicity breakdown of Patient Participation Group
Unfortunately demographic information available from practice records in respect of ethnicity is very incomplete. This data has been collected since 2008. 64% of the practice population do not yet have ethnicity recorded, with a further 4% of patients from whom this information has been requested choosing not to release this information.
Of the 32% of the practice for whom ethnicity information is available nearly 14% have the ethnicity of a black and ethnic minority. This data also reflects the percentage for ethnic minorities given by the Borough of Sutton (15.2%), as available in the Borough profile for 2009. (No more recent figures being available). We can therefore assume some knowledge of our ethnic demography.
The Patient Participation Group has 36% ethnicity of black and ethnic minority with 19% of the group aged between 35 – 54 years thus reflecting the demographic make up of the practice.
In order to obtain the widest possible view of patients it was decided to run a small 'reference' group that would meet at the surgery to discuss survey subjects and draft an action plan. The results of these meetings would then be shared with, and approval sought from a Patient Participation group of 26. The survey and results would then be sent to a larger Patient Survey Group of 100. The results of the survey and action plan being published on our website and in the surgery so that information would reach the widest possible number of patients.
b. the steps taken by the practice to ensure that the Patient Reference Group and Patient Participation Groups are representative of its registered patients and where a category of patients is not represented, the steps the contractor took in an attempt to engage that category.
This group was made up of patients who had responded to notices in the waiting area, information on our website and requests from staff to join a 'virtual' patient participation group, by completing an expression of interest form. All ages and backgrounds were targeted. (See appendix 1 for demographic information.)
In order to ensure that the most representative group of patients were contacted, including those who do not have access to the internet, it was decided that the survey should be handed out to specific groups of patients.
To do this the following groups of patients were targeted:-
Patients attending general surgery clinics during a week in November.
Housebound patients and nursing home managers. In order to target our patients in nursing homes which currently make up nearly 2% of our list size
Patients who may not be able to attend during the day due to work commitments were targeted when they attended our late night clinics
Women and their partners were targeted when they attended ante – natal clinics in order to target another group of patients who may not often attend the surgery for other reasons.
Altogether a total of 315 surveys were sent out and 268 (85%) responses were received back.
c. details of the steps taken to determine and reach agreement on the issues which had priority and were included in the local practice survey.
In order to obtain the widest possible view of patients it was decided to run a small 'reference' group that would meet at the surgery to discuss survey subjects and draft action plan. The results of these meetings would then be shared with, and approval sought from Patient Participation group of 26.
Initially we chose a small patient reference group that we could discuss and survey subjects and draft an action plan. These were patients that had been coming to the surgery for a while. Some had experience of leading patient groups and others in union work. When asked they were willing to meet and share their ideas. More agreed to attend, but were unable to make the meetings in the end due to other commitments.
Ten patients responded: all in agreement with the subjects to be surveyed. On receipt of the responses, questions were devised and a survey developed. The survey was then sent to the patient participation group again for comment and approval. This time of the 26 patients in the group 7 responded; 5 in favour and 2 in favour but with suggestions for improvement. The questionnaire was also proof read by staff. After agreement from the lead GP the questionnaire was uploaded onto the website and sent to a wider group of 100 patients who had informed us that they were happy to take part in the survey and consented to give us their email address. Of the 100 patients contacted 61% completed the survey.
The survey and results would then be sent to a larger Patient Survey Group of 100. The results of the survey and action plan being published on our website and in the surgery so that information would reach the widest possible number of patients.
d. the manner in which the contractor sought to obtain the views of its registered patients.
Formation of patient reference group for face to face discussion. (3-4 patients attending)
Approval for action plan sought from larger Patient Participation group who had initially expressed interest in being involved. (26 patients via email)
Survey sent to larger virtual group. (100 patients via email)
Surveys handed out in reception areas.
Given to patients on home visits during flu season
Specific clinics targeted as above in point b.
e. details of the steps taken by the practice to provide an opportunity for the Patient Reference Group and Patient Participation Group to discuss the contents of the action plan.
A meeting of the Patient Reference Group was arranged in December 2011 to discuss the results and comments of the survey and to develop an action plan. Three out of the 5 members of the group attended at the arranged time. An action plan was developed. This was then emailed to the attending members for checking for errors and omissions, and their approval. Once approval had been given by this group the action plan was emailed to the larger Patient Participation Group for their comments, suggestions and approval. Seven patients responded all in agreement with the actions suggested.
f. details of the action plan setting out how the finding or proposals arising out of the local practice survey can be implemented and, if appropriate, reasons why any such findings or proposals should not be implemented.
See appendix 2 for action plan.
All items on the proposed list were approved except 1. It had been requested that patients were offered 3 options when ringing for an appointment.
1. An appointment that day
2. An appointment on a different day (pre – bookable appointment)
3. A triage call with a GP.
The later was rejected for a number of reasons
1. Contacting patients back (triage) proved to be ineffective when used extensively in the past and was stopped in Oct 09.
2. Many patients had to be brought down to the surgery to see a clinician after the call, thus duplicating work which was felt to be not best use of GP's and patients time.
3. If triage was resumed, we were concerned that it would mean a loss of face to face appointments.
4. When triage was in use A&E attendance increased. Since removal of triage information from Nelson Commissioning Group shows A&E attendance of patients from our practice has declined.
This will be kept under review.
g. a summary of the evidence including any statistical evidence relating to the findings or basis of proposals arising out of the local practice survey.
See appendix 3 for summary of survey evidence
See appendix 3b – Questions from Patient Questionnaire.
h. details of the action which the practice, intend to take as a consequence of discussions with the Patient Reference Group in respect of the results, findings and proposals arising out of the local practice survey.
Promote greater use of internet and increasing number of appointments available on the internet as per action plan in Appendix 2.
Changing of telephone arrangements from 0844 to local 020 number.
See action plan – appendix 2.
i. the opening hours of the practice premises and the method of obtaining access to services throughout the core hours. See appendix 4.
Access available by phone and visiting surgery.
j. where the contractor has entered into arrangements under an extended hours access scheme, the times at which individual healthcare professionals are accessible to registered patients.
Individual healthcare professionals are available under an extended hours access scheme on Monday evenings 6.30pm – 9.30pm.
Appendix 1 - Demographics of Patient Group
Appendix 2 - Action plan from meeting 9th December 2011
Appendix 3 - Updated Survey results for group 16th December 2011
Appendix 3b - Questions from Patient Questionnaire Sept 11
Appendix 4 - Surgery Opening Times


A quick and easy recipe for ginger nut biscuits - if worried about the sugar content then I think this could be reduced perhaps without affecting the final results.
Rub in the butter using your fingers until it resembles bread crumbs.
Add the syrup and beaten egg and continue mixing with the spoon/spatula.
Bring it together to form a smooth pastry dough.
Roll out the dough to about 8-10mm (1/4 inch) thick.
Cook for 10-15 minutes until golden brown.
Use a knife to move them to a cooling rack.


What is mine to do? What is yours? I am a worker; I have always been a worker; I barely take time for personal needs when intent on any project, creative or domestic; weeding, planting, cleaning, cooking, decorating, writing, I stay on task like nobody's business.
I am not good at delegating; I regard my efforts as superior; I don't like interruptions; I don't like direction; I don't want interlopers in my workspace territory. Uh, doesn't sound like I'm a pleasant person to be around! That's not true; but, I have never been a team player; I am a one-woman show.
Well, let's look at it this way; I taught school for thirty-seven years. My world was inside the four walls of my classroom; I was queen of my territory; there was no king. My subjects I truly loved and enjoyed; they knew how my world worked, what their responsibilities were, and the expected outcomes were to be accomplished on my time schedule; their work to be evaluated by me and me alone. This is sounding worse.
It is hard work being perfect. It is hard on me, my family, my co-workers, my friends. I can't say I don't want to be perfect; I do want to be perfect. But it is exhausting. It is also impossible. I set myself up for constant self-recrimination, self-criticism, self-punishment, self-assessment, all sounds self-ish doesn't it!
I am shocked! I would never have said I was selfish. I am generous with my time, talents, and counsel. Hmmm … counsel … wonder if that's appreciated. It smacks of, "Why don't you try it my way!" My time, talents, mine … mine … mine … not yours … mine; maybe there's a better way; maybe someone could actually achieve different and better results. I am not liking what I am seeing as my fingers hit the keyboard and these letters, these words, these sentences throw truth in my face. It is not pleasant nor is it pretty.
Dear Lord, forgive me for even thinking my way is the only way! No wonder I haven't followed You well; I have been so busy setting off with my own map, with my own agenda, with my own supplies, with my own compass; I am miserably lost and don't even know it! My family, my friends, my co-workers know I am lost; why don't they tell me?
Uh … that's it … they know I won't listen.
Why do You stay with me, Dear Lord, when You know I am hell-bent on my way? I am unbelievably convicted; I am totally unworthy; I am in dangerous territory. Dear Heavenly Father, You have patience with me I don't even have with myself and definitely don't have with others. I see; I understand; I realize; I don't know how to change. Help me!
Don't overlook the obvious here, friends. With God, one day is as good as a thousand years, a thousand years as a day. God isn't late with his promise as some measure lateness. He is restraining himself on account of you, holding back the End because he doesn't want anyone lost. He's giving everyone space and time to change.
I was in four separate local productions of Godspell. One of the songs is based on the following hymn.
nor till that hour shall God's whole will be done.
Territory: land under the jurisdiction of a ruler or state; an area defended by an animal or group of animals; an area defended by a team or player; an area in which one has certain rights or for which one has responsibility; land with a specified characteristic; an organized division of a country not yet admitted to the full rights of a state; an area of knowledge, activity, or experience.
Next Next post: Relax … What's Your Hurry?


On Wednesday, 2 December 2015, the German-French Economy Award was awarded for the third time in Paris for exemplary German-French cooperation in activities involving industry, environment, innovation, human resources and startups.
The award was established in 2011 through an initiative of the German-French Chamber of Industry and Commerce under the patronage of the German and French ministries of economy. Every two years, German and French companies are presented with this award for exemplary cooperation projects between both countries.
Besides the consortium consisting of Kelvion, Technip and Wieland, BASF France SAS also applied for the award with an agriculture project and CANSON SAS with an application from the chemical engineering field.
Kelvion had applied with the DIESTA joint project. DIESTA has been developed under the R&D partnership between Kelvion, Technip and Wieland. It is an innovative finned-tube technology for air-cooled heat exchangers that makes it possible to increase equipment efficiency and to reduce design costs in the field of natural gas liquefaction.
More than 400 leading French and German personalities from business and politics were invited to the award ceremony at the Pavillon Gabriel, including Günther Oettinger, EU Commissioner for Digital Economy and Society, Iris Gleicke, Parliamentary State Secretary to the Federal Minister for SMEs and Tourism, and Matthias Feikl, State Secretary of the French Ministry of Foreign Affairs.


Enjoy an unforgettable culinary experience in our GourmetBar, around culinary themes inspired by the flavors of the world.
The Novotel Lyon Confluence hotel is located in the city's trendiest district, which offers cinemas, 4-star shopping, concert venues and sport and leisure activities. This modern hotel is perfect for families and business travelers alike. Place Bellecour and Vieux Lyon are within easy reach by water taxi along the River Saône. Relax in our lounge bar and on our terrace overlooking the river. Whether it's for an active holiday or relaxing weekend getaway, enjoy a comfortable stay with Novotel.


text:
Board index Projects Resources
Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Is the resource ENTIRELY my own work?
If no to the previous one, do I have permission from the original author?
If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Location: Industrial District
Post by Dynamo » Fri Dec 11, 2015 10:04 pm
Welcome to my humble shop, where everything is on the house. Because lately I've made several threads showcasing some resources I've brought for the community to use, I figured I might as well make a single topic and update it whenever I have something new to show. Most of this will be rips from old games (I don't take requests in that sense), but in case I have something custom made I'll put it here as well.
If you want to see the goods, get caught up with these
Spoiler: CYBERMAGE: DARKLIGHT AWAKENING Resources
After a long wait, I am very pleased to announce that this game's files have finally been opened I am sure a lot of people will find it very useful. It has an unique sci-fi/cyberpunk setting fused with fantasy elements, not too distant from Strife.
ENEMIES, VEHICLES AND NPCs
Download here!
Download speech file here. UPDATED: This now includes all of the game's speech in separate files, but not only the english version, it also includes the dialogue from the French and German versions of the game. That might be handy for projects who wish to use speech in such languages, like a Wolfenstein project perhaps.
Download game extraction tools here.
Cheers and enjoy!
Spoiler: ERADICATOR Resources
Hello Many attempts were made at this, but ultimately, there has never been a truly complete rip of the game Eradicator......... Until now. What to say about this? Eradicator is a game which on first look might seem like it uses the Build engine due to many similarities, but it's actually a custom built one. It's an extremely enjoyable game, with 4 playable characters, a HUGE arsenal and much more! I'll let the graphics speak for themselves!
I would like to point out that inside the game files there are quite a few unused/placeholder graphics which do not appear in the game itself, and the palette for them is missing so they display in the wrong colors. Nonetheless, I've included them in case anybody could find them useful after some recolors.
Playable Characters and NPC's
LOTS of enemies and 4 playable characters, complete with all required rotations, jumping/crouching frames and even sprites for the gibs, such as ripped off legs/torsos (duke3d-style). I included mostly the smaller enemies, but there are a lot more including some truly massive bosses which are a sight to behold.
Mostly techbase-oriented, but there are also some rock textures to be found, including some imo quite useful flats. Switches and animated textures are included.
There are more than 13 guns in the game I believe
Decorate your maps with these props, which should prove very versatile.
Effects, Projectiles & Misc
Spice up your favorite weapons, or come up with new creative traps with these!
The other two skies will require editing, I guess...
Sounds & Music
All of this available at this link!
Here are the tools and source code used to get the game's resources. These can also be used to browse through the beta versions of the game which have some unique art scrapped for the final release.
I hope you will find these useful, and I wish you all happy holidays! Once again big thanks to Yagotzirck for making this possible!
Spoiler: DISRUPTOR Resources
Hey once again! It has been some time since a new rip has come out, but there has been a reason for this: Disruptor, a game which troubled rippers for a long time, has finally been unlocked! There is still some polishing I wanted to do, which is why it's taken that long, but this should be good for the time being Huge thanks to Yagotzirck for making this possible!
The game has 28 enemies in all, which is a very large amount! There's a lot of types of enemies, from mutant flies to sentry robots, from freaky demons to heavily armed space marines. Whichever style you're aiming for, these enemies are sure to please!
Effects and Projectiles
Explosions, plasma beams, fireballs... You name it, you have it!
A wide variety of sci-fi weapons, in full quality, no screenshot rips this time
Items, Textures and Sounds
Enjoy and take care! See you next time
Spoiler: REALMS OF THE HAUNTING Resources
Hello!! Finally we have returned with some amazing new content: a full rip of the legendary Realms of the Haunting! This took a long time to make in part also because of the sheer content of this game - it really is like 5 games in one by the HUGE amount of assets there are. Let's take a look shall we?
This game has a large number of enemies, ranging from pistol-wielding demon men in black (what?), to demonic knights, skeletons, and several demons and monsters of various kinds. But the most impressive aspect of the enemies is their incredibly fluid animation. It has to be seen to be believed, at times they barely even look like sprites! here's an example:
Just like the enemies, the weapons also have an amazing amount of animation. It seems like they just recorded themselves using items and then added in relevant effects. The weapons may seem underwhelming if seen in static screenshots, but their animation truly elevates them to the next level.
Oh boy, where do we even begin. This game has an absolutely insane amount of textures, depicting several locations, from haunted mansions to mythical realms to dark caverns to infernal prisons. The few (*cough*) examples I put here hardly demonstrate the full scope of the game. I can only assure you that whatever you're aiming to do, these textures have you covered!
Given that this is a half-FPS, half point and click, there are tons of items to be found and collected throughout the game, including a lot of types of keys. Here are a few examples.
There are a lot of props in here as well, used to decorate the main mansion but also many of the realms you visit throughout the game. Needless to say, they are of very high quality indeed.
Because the Sky is the daily bread of the imagination, and what better bread than skies that animate?
Sounds, Music, Effects, HUD and Speech
You didn't think we'd forget these did you? Due to the massive size of the speech file, it is available in a separate file.
Once again, huge thanks go to Yagotzirck, whose impressive and tireless efforts have brought us one of the best rips to grace the boards yet. And thanks to his ability the source code for the tools used to rip the game is also made available to everyone, for whoever wishes to investigate the game further for whatever purpose. Thanks Yagotzirck!
Get the main file here!
Get the speech file here!
Get the game extraction tools here!
This has been a lot to take in, so I hope it will satisfy modders' needs! Let us know if it comes in handy for any of your projects. Cheers!
Spoiler: TARGET Resources
Hi once again I know a few people were waiting for this to happen, so here it is! Target, the polish windows game, is now ripped. This is a quite unique FPS, it uses a build-like engine and has quite high resolution/detailed graphics, definitely less cartoonish than a lot of shooters from the era, and I'm sure a lot of this will be useful for people.
Lots of urban stuff in this one, very useful if you want to make some buildings (as well as interiors). There's also some non-urban textures in, of course. I would like to point out that some textures are small pieces that probably should be merged together into larger textures, and you can choose which ones to place where, making them quite flexible.
All the pistols and shotguns you'll need in a FPS, alongside some melee weapons (baseball bats, crowbars), heavy weapons (rocket launchers, miniguns), and some truly unique things (for example there's a small remotely controlled wheeled robot carrying a TNT charge).
Definitely some nice stuff here, alongside regular enemies there are also several civilians, complete with "panic" frames that might be very useful for urban maps. I would like to note that at present time due to the way the game's graphics are stored, torso and legs are separated in many of the NPC sprites. This might be addressed in a future update but for now they're provided as-is.
Items & Props
Lots of stuff here Keycards, keys, ammo, weapon pickups, and just general props like computers, chairs (those have rotations too, btw), several trees and office plants among other things. Useful for decorating your zdoom maps for sure!
To be fair these look more like landscapes, buuuut. not bad all the same.
HUDs & FONT
They're useful too, right?
And without further ado, here's the link!
Big thanks to Yagotzirck for making this possible! Cheers, see you next time
Last edited by Dynamo on Mon Sep 04, 2017 4:54 am, edited 47 times in total.
Re: Dynamo's One-Stop Resources Shop (NEW! Prime Target)
Post by Dynamo » Tue Dec 22, 2015 10:46 am
Spoiler: PRIME TARGET Resources
Hello once again This time I bring to you a Macintosh game called Prime Target.
It runs on the Marathon 2 engine and it's as far as I know the only Marathon 2 engine that hasn't been ported to Windows. It's set in some presidential building being swarmed by mercenaries. As a result, the resources reflect this and might work well in levels set in urban or washington-themed areas. Some healthy competition for Duke it out in D.C.. The graphics have somewhat of a comic book look to them, which makes them stand out but it's definitely most evident in the weapon and enemy sprites rather than the rest.
TEXTURES & FLATS
PICKUPS & EFFECTS
PROPS & DECORATIONS
HUD (needs to be filled obviously)
Download at this location!
Take care everyone, and I'll see you next time Thanks to Yagotzirck and wildweasel for their help on this
Spoiler: DAMAGE INCORPORATED Resources
Hi there, it's time for another rip, once again a Marathon engine one - unlike Prime Target this one was actually ported to windows but remains a relatively obscure game, I think there's some useful stuff in here which is why I decided to share it here. Hope you enjoy!
NPCs and Enemies
This game employs a sort of realistic warfare theme, at least compared to most other fps games of the time. Despite it definitely looking like a Marathon engine game in terms of art style, it does have some unique characters that are sure to be useful for some situations, I especially like the suicide cultists and that weird tank droid.
Once again there is quite a bit of variety, both for outdoors and indoors there's some nice brick textures and some decent rock flats, additionally there are various fences and an array of nice looking switches.
The weapons are quite nice although I find it rather weird how some hands cut off below, not noticeable in game of course but still I wonder why they made it that way.
Props & Items
And finally an assortment of extremely useful props and some nice pickups to go with them! These would probably work really well in duke3d-style maps.
Almost forgot the skies! To be fair these look a bit like they came out of a SNES sidescroller, but not bad nonethelss
And as always, get it here!
The rip is currently missing the 131 MB speech file, I will probably add that later in a separate download.
Cheers! See you next time
Spoiler: QUIVER Resources
Hello there I'm bringing you another rip of an old DOS FPS game, this time, Quiver. Here's a video if you want to see the game in action:
It's an old shareware game released in 1997 by a very small team (basically an indie team) that has almost been forgotten by time. There's a few unique things about this game, the most notable of which is that this uses the doom palette! Or, well, a near exact replica of the doom palette, with only a change regarding a few brightness differences in like two values. So, this means these textures would do perfectly for any project wishing to remain within the doom palette. The textures are nice overall, the sprites, not so much, but hey.... better than nothing right? Also included is two different software for playing the game's sounds and music via DOSBox. Files are in .tga format, which is easily read by Slade 3.
DOWNLOAD: https://www.mediafire.com/?r1ttyrxh5hty3id
Here's a sample of the resources in this:
SPRITES & MISC
SKY GRAPHIC well, just one....
And as before, here is the source code of the stuff that has been used into cracking open the game. This might be useful for anybody wishing to explore the game further for whatever purpose.
EXTRACTOR SOURCE
http://www.mediafire.com/download/nrysh ... er_src.zip
Cheers and enjoy, hope it's useful. Big thanks to Yagotzirck for making this possible.
Spoiler: Miscellaneous Stuff
Duke Nukem 3D Texture Pack
Of all games, Duke Nukem 3D, you ask? Well, it just so happens that the packs available for it are for some bizarre reason in the doom palette, in low quality as well as resized. I'm not sure why that is, except that they must have been made a LONG time ago and nobody has bothered to update them. Well, that is, until now. But rather than providing the original true quality textures only, I've decided to go to the next level: in fact, included in this pack are textures from Duke Nukem 3D, the atomic edition, the unique textures from the PSX version (total meltdown), from the N64 version (duke nukem 64), as well as from the official expansion packs Duke it out in D.C., Duke Caribbean and World Tour. As a further bonus I've also included all textures from Lameduke. In total, there's about 2850 textures in here! (if I've forgotten any, let me know). Definitely a bliss for anyone wishing to make duke nukem 3d or duke nukem 3d-styled maps. I might also make a separate pack for props as well eventually. Get them here.
Marathon Texture Pack
Despite being a fairly popular game, I've never seen Marathon texture packs available. So here is a complete pack featuring all textures and skies for Marathon 1, Marathon 2 and Marathon Infinity. The textures have also been renamed for Doom use. Enjoy! Some of these are great indeed.
System Shock Textures
Now I know this has been uploaded on Realm667 before, but it was incomplete. It was missing all of the switches, doors, wall decorations etc. This includes them all or almost. I couldn't find the screen portraits of the characters, but everything else is included. It's not organized in subfolders but still this should provide some useful stuff to mappers.
Unreal Textures
All of the textures and effects from the first Unreal game (taken from Unreal Gold). Tons of great stuff in this pack, click here for download.
NOTE: Images are named .pcx, but are actually .bmp files. The program extracted them this way for some reason. They work fine in SLADE regardless. Images also lack transparency.
Unreal Tournament Textures
All of the textures and effects from the first Unreal Tournament! Get them over here
Same situation as the pack above. This applies to all Unreal engine packs, in fact.
The Wheel of Time Textures
Now here's something very interesting. This licensed game uses the Unreal engine, some have said that it has some of the best texture work from that era of games, and having looked at the files I have to say I definitely agree! When it comes to marble, stone and other such things, it rarely gets better than this. Recommended for sure, get it here.
Deus Ex Textures
Well, if it isn't Deus Ex! I'll be honest, I always thought this game had very poor texture work, but looking at the actual game files... That's not the case at all. I mean sure, there's a lot of fairly generic slum textures (but what else are they supposed to use in slums?), but other than that there's a lot of good stuff in here. I suspect it was mostly the game's lighting making the textures look not as good as they should have. In any case here they are.
Mobile Forces Textures
So here we have the textures for Mobile Forces, an online-only FPS from 2002, using the unreal engine 1. It is quite an interesting games with well done graphics which compare favorably to Counterstrike textures. If you are in need of more urban/contemporary style textures you certainly can't go wrong with this.
Klingon Honor Guard Textures
All textures and effects from Klingon Honor Guard, an early Unreal engine game. You will have to excuse me for this but there are quite a few doubles - this is just the way the game archives were structured. That said, there's some nice computer screens and such to be found in here. You can grab them at this link.
Gunman Chronicles Textures
All of the textures from the game Gunman Chronicles. A lot of nice textures in here, some in similar style to Unreal. Download here.
NOTE: Images are in TGA format. Images also lack transparency.
SiN Textures
All textures from the game SiN, these were not ripped beforehand I'm pretty sure, so there you go. Thanks to Yagotzirck for making the converter.
No One Lives Forever Textures
All textures from No One Lives Forever. There's a lot of great stuff in here, urban stuff, castle stuff, grassland stuff... Get it here.
Shogo Mobile Armor Division Textures
All textures from Shogo: Mobile Armor Division. Get them here.
Chaser Textures
All textures from Chaser. Get them here.
Sanity: Aiken's Artifact Textures
Yet another texture pack from a LithTech game, get it here.
Purge Textures
All textures from the Lithtch-engine online FPS Purge. Get them here.
Spiderman 2: The Game Textures
Originally ripped by DrDoctor, I've renamed these textures for doom use and they can be found here.
Extreme Paintbrawl Textures and Props
This is widely considered to be one of the worst FPS games ever made... But! Surprisingly, the textures are pretty good, as are the props. Get them here.
Space Hulk Resources
I have this laying around on my hard drive: this is the first Space Hulk game. The sequel, vengeance of the blood angels, was ripped, but afaik this one was not. There's not much in here that's useful for Doom modding, but since I have it, may as well share it.
CyClones sounds
As far as I'm aware, this early Raven Software FPS never had its sounds ripped, until now. Get them here.
Corridor 7 Sounds
This game uses the Wolfenstein 3D Engine, but the sounds had not yet been ripped successfully until now. Here's the complete sound package from the CD version of the game.
Witchaven Sounds
This game uses the BUILD Engine, but I had not found a package of the sounds. There are some good sounds here, including ambient sounds that could be useful. Get it here.
Alien Sky Soundtrack
This PC sci-fi shoot em up has a quite decent MIDI soundtrack that may be useful for the Lunatic/Valiant aficionados looking for some new tunes to blast enemies to. Here it is.
Well, my artistic skills are unfortunately non-existant (a big regret of mine), but the few stuff I've done (more or less) I will post here:
Here's a few banners done using the action doom banner as a base. I planned to use these in a duke nukem 3d map, but may be useful for any urban decoration. I might make more in the future.
Here's some paintings assembled from the stage select in Kid Icarus Uprising which can be used to decorate houses or mansions.
A big painting depicting a Casino, can be put on the walls for a casino or another affluent building.
And that's it for now.
Diopticum - Game Resources - by the great Diodeus!
Zero's Resources by Zero X Diamond!
Game Rips by torridgristle!
Ozy81 Rips by the tireless Ozymandias81!
Happy dooming!
Last edited by Dynamo on Thu Jul 19, 2018 12:45 pm, edited 12 times in total.
phantombeta
Location: Brazil
Post by phantombeta » Sun Jan 03, 2016 7:40 pm
This is awesome. You're awesome :D
Keep 'em coming :D
Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)
Post by Dynamo » Sat Apr 30, 2016 8:41 am
New rip now available, Disruptor! A lot of people tried to open this one but it's finally been done! A bit of a WIP atm but it's sure to please. The sprites and most of the game's graphics are in the first post, but there's more:
The Disruptor texture pack, ready for Builder use can be found here.
I've also uploaded a bunch of texture and sound packs in the Misc section, hope they come in handy
Last edited by Dynamo on Tue Dec 15, 2020 7:26 am, edited 7 times in total.
YukiHerz
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.
Post by YukiHerz » Sat Apr 30, 2016 10:35 am
You are amazing!
Post by Dynamo » Sat Apr 30, 2016 11:28 am
Thanks But the better recognition goes to hard-working people like Yagotzirck, whose amazing skills made the difference with these rips. I hope people find use in them at any rate.
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Post by Dynamo » Fri May 13, 2016 5:38 pm
I've updated the thread with another package, this time Damage Incorporated, the marathon engine game. Enjoy! More to come soon hopefully!
HMNuke93
Location: Deadside, Marrow Gates
Post by HMNuke93 » Sat May 14, 2016 4:38 am
Great job on these! Would be great to get Last Rites & Killing Time rips.....I tried to rip LR, but TiledGGD messes up the palette making it too dark.
Post by Dynamo » Sat May 14, 2016 4:43 am
Thanks! I really appreciate the support, and yes, Last Rites (alongside some others) is definitely planned for the future
mutator
Post by mutator » Sat May 14, 2016 5:03 am
This is great stuff are you planning to make mod with these sprites or just put the frames?
Thank you Well, I am using some of this stuff for some mods I am working on, yes, but the main purpose of this thread is to give the community access to these resources, in the hope that they can be used to make interesting zdoom/eduke maps and mods. Personally when it comes to mapping and modding in general I get heavily inspired by playing other games so, I can see that for some people it works the same way.
you know what my plan is? I want to make mod with hd guns with very smooth animations and add campaign into it so the mod has realistic weapons and the separate campaign megawad.. I think of completing rage mod for doom if you ever heard of that game
Yagotzirck
Post by Yagotzirck » Sat May 14, 2016 7:03 am
HMNuke93 wrote: I tried to rip LR, but TiledGGD messes up the palette making it too dark.
That's because like most DOS games, LR's palette intensity values range between 0-63 rather than 0-255... Multiply each palette color's RGB components by 4, problem solved
Also if you could share what you discovered so far about LR that would be useful since that would speed up the process, at this point I've only understood the weapons' files(.SIF) and where the palettes are stored
Yagotzirck wrote:
The graphics are stored in the .lif files (miss01.lif,ecc....). They're found at the beginning of the file (at least in TiledGGD) and their tile size is 8x8. Each .lif file has its own palette, which is stored at 50000 offset,its format is 3 bytes x colour,RGB. Thank you for the info about the palette,but unfortunately im a real noob and i don't know how to multiply the palette colors
Post by Yagotzirck » Sat May 14, 2016 10:11 am
If you're not practical with coding your own tools the easiest way is saving the palette with .pal extension, import it in slade then right click->Palette->Tweak, then set Luminosity to 200% twice.
Anyway I checked the beginning with 8x8 tile size like you suggested, but all I see is http://imgur.com/yKjr2YS
Some tiles in the middle vaguely make some sense, but size definitely isn't 8x8
Return to "Resources"


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- Select Main Category - *Service Co-operatives Sector (27) Thrift & Loan (19) *Credit Co-operatives Sector (19) Training / Consultancy (14) *NTUC Co-operatives Sector (13) Property / Facility related (12) Services (12) HR / Manpower related (7) Healthcare (5) Food related (5) Maritime Support & Services (4) Retail (4) *Campus Co-operatives Sector (4) Security (4) Insurance (2) Media & Publication (2) Hospitality / Tourism related (2) Childcare (1) - Select Category -
Mr Ang Hin Kee, NTUC'S Assistant Director-General, to helm the Singapore National Co-operative Federation
Category: News Highlight
Mr Ang Hin Kee, newly appointed CEO of SNCF
Seasoned unionist Ang Hin Kee will from 1 November 2020 be the Chief Executive of the Singapore National Co-operative Federation (SNCF), succeeding Ms Dolly Goh.
Mr Ang's appointment will be concurrent with his current roles as the Assistant Director-General of the National Trades Union Congress (NTUC), and its Director of Operations and Mobilisation.
Mr Ang brings to SNCF more than 15 years' experience in working closely with the ground to ease employment and employability concerns. Most recently, from May 2011 till June 2020, he was the Member of Parliament in the Ang Mo Kio Group Representation Constituency.
In taking over the SNCF baton, he will be steering a co-operative movement that has been rooted in Singapore for more than 95 years, and whose resilience and adaptability is yet again being tested by the sudden, widespread changes from COVID-19. Brick by brick, the co-operative movement has helped build the nation by providing affordable daily essentials, education and training, healthcare, financial services, recreation, and employment opportunities, as well as increase inclusion of the less advantaged, such as the elderly and vulnerable.
Mr Ang said, "Co-operatives exist to benefit members and help to improve lives. COVID-19 underscores the social role of co-operatives in helping members tide over difficult times from holding prices of everyday essentials to providing special loans, monetary and other forms of donations. In sharing a common set of values and principles to enhance the cohesiveness of society, co-operatives have shown again and again the power of Singaporeans working together to ride out the fiercest storms."
He continued: "COVID-19 has disrupted the old ways, changing the way people live, work and play. It also presents opportunities for the co-operative movement to help build a new normal that is more caring and inclusive. I am humbled to have this fresh opportunity to steer the co-operative sector to help businesses and individuals to adapt and thrive in these volatile times. I also look forward to working closely with our co-operatives to strengthen their businesses so that they can better serve the interests of their members and meet the needs of the broader community."
Alongside the Government's many financial lifelines to help Singaporeans tide over the pandemic's severe impact, the co-operative movement rolled out initiatives to support the community through this challenging time. Demonstrating co-operative values of self-help, mutual help, care for community and co-operation, one of SNCF's youngest members, GP+ Co-operative, joined hands with the Singapore Statutory Boards Employees' Co-operative Thrift and Loan Society to enable the distribution of more than 10,000 masks to migrant workers. NTUC FairPrice Co-operative had also pledged S$500,000 for those in need.
SNCF Chairman Kwek Kok Kwong said Mr Ang has much to contribute to the movement from his many years at the forefront addressing evolving employment and societal needs. Mr Kwek said, "With his extensive experience in labour matters and grassroots connections, Hin Kee will help us identify faster, and in more targeted ways, how best to reinvent our businesses and support our stakeholders."
As SNCF is also a strong advocate of lifelong learning, Mr Kwek is heartened that Mr Ang is well-acquainted with upskilling and reskilling issues, an area that is much needed for workers to stay relevant in a fast changing world. From 2012 till 2018, Mr Ang was the Executive Secretary of the Education Services Union. He is currently Advisor to the Ngee Ann Polytechnic Academic Staff Union.
Mr Kwek said: "I look forward to Hin Kee leading the co-operative movement to better engage the youths of today in our unique model of business to do good and do well. Their embracing of the co-operative principles of self-help and mutual assistance will do much to sustain collectively in these disruptive times."


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The Varsity Sports 1925
the-varsity-sports-1
This video has no sound
Sports Day between Oxford and Cambridge includes high jump, hurdles and running.
Item title reads - The 'Varsity sports. Oxford just beat Cambridge in thrilling athletic duel and 3 new records were established. Queen's Club, London.
Various shots as one man does the high jump using a pole. M/S of a man doing the high jump in the rain, he tries three times but keeps knocking the pole down.
Intertitle - 'Lord Burghley won the 120 yards hurdles and broke record in the 220 yards.'
L/S as the athletes jump over the hurdles, some are knocked over, they run through the finish line. M/S of Lord Burghley after the race.
Intertitle - 'Magnificent running between W.E. Stevenson, Oxford, and D.G.A. Lowe, Cambridge, in the quarter mile.'
L/S of the runners poised to start, they begin and run past the camera. M/S of the winner out of breath, he puts his coat on.
L/S of a tennis court, M/S as players come to the net and shake hands, people congratulate the winner. Various shots of the match, various shots of a man trying to do the high jump, but knocking the pole down, another man uses the pole to jump. M/S of one man putting his trousers on. Someone attempts the high jump. A man takes his coat off in the rain. M/S of the high jump again.
Intertitle - 'A.E. Porritt, the brilliant New Zealand sprinter broke record in 100 yards - time 9 9/10th seconds.' M/S as Porritt puts his jumper on after the race.
Note: the cuts run from 01:22:42 to the end of the item.
Burghley
W.E.
D.G.A.
Porritt
Inter-Varsity Sports
Athletics events between Oxford and Cambridge Universities.
The Varsity Sports
Oxford University athletes win 8 events to 3 over Cambridge at the 'Varsity Sports'.
Cambridge beat Oxford in inter-'varsity sports at Stamford Bridge, Chelsea.
Slow motion shots of events such as high jump and sprinting in sports competition.
Cambridge beat Oxford in the inter-varsity sports day at White City. London.
Inter Varsity Sports
Hurdles, sprinting and high jump are part of inter-varsity sports in Ireland.
King George V watches Queen's Clubs Varsity Sports.
Cambridge Varsity Sports
Cambridge University students compete in athletics event.


I installed the NextGen FlashViewer (NextGEN FlashViewer) and later I tried the Simpleviewer.
I did everything according to the Readme file and uploaded the contents of the zip files to i.e. /public_html/wp-content/plugins/nggflashviewer and added the TiltViewer.swf , viewer.swf and autoviewer.swf in that folder.
The problem is that when I try to link to one of the galleries at my nextgen gallery it does not work. I only see the code and that's it!
I'd like to use the tiltviewer. Can someone please help me?


An embroidered kitty face adds a signature touch to this roomy Charlotte Olympia duffel bag. Front PVC pocket and side mesh pocket. Large zip compartment for shoes. 3 top zips and lined interiors. Top handles.


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Genetic Techniques Quickly Build Crop Disease Resistance
By Alan, on April 26th, 2016
Wheat stem rust (John Innes Center)
26 April 2016. Plant scientists in the U.K. developed genetic engineering techniques that quickly clone resistance to plant diseases affecting wheat, soybeans, and potatoes. The techniques are described in articles appearing in the 25 April issue of the journal Nature Biotechnology (paid subscription required).
Teams from the John Innes Centre and Sainsbury Laboratory in Norwich — with colleagues from academic and industrial labs in the U.S., Australia, Malaysia, and Brazil — are seeking faster and more reliable tools to build resistance to plant diseases in crops, which take high toll on growers' yields. While disease-resistance traits can be transferred to crop plants, finding resistant genes in large plant genomes and breeding new varieties is a long and laborious process. The alternative for growers in many cases is to use chemicals to kill the blight.
The researchers, led by Brande Wulff at John Innes Centre and Sainsbury Lab, devised a 3-step technique they call MutRenSeq that quickly identifies genes in wild type plants resistant to disease. In their papers, the researchers then apply the technique to develop new blight-resistant varieties in the lab for wheat, soybeans, and potatoes. The authors say this technology can reduce the time for breeding new varieties to 2 years, a process that now takes 10 to 15 years.
The key to the technique is finding a minimal set of genes in wild-type varieties with natural resistance to blight, which in the past was an extended and difficult task. "With MutRenSeq," says Wulff in a joint statement, "we can find the needle in the haystack: we can reduce the complexity of finding resistance genes by zeroing in from 124,000 genes, to just a single candidate gene."
MutRenSeq begins with creating mutations in wild-type plants resistant to blight, resulting in a variety without that resistance, using ethyl methane sulfonate, a chemical known for causing genetic variations. The researchers then sequence the genomes of the original wild-type plant and mutated version, followed by matching the two genomes to identify the differences responsible for blight resistance.
The team first applied MutRenSeq to wheat stem rust, a fungal disease that according to 2Blades Foundation, a sponsor of the research, causes devastating epidemics leading to losses of 50 to 100 percent of yields. Using MutRenSeq, the team cloned a variety of wheat with resistant genes Sr22 and Sr45 identified in the genomic analysis, with another resistant gene Sr33. The researchers say Sr33 was already known for its resistance to blight, but scientists were not able before to isolate the two other genes.
Another team used MutRenSeq to develop a variety of soybeans resistant to Asian soybean rust, a fungus that affects soybean crops in North and South America, as well as Asia, causing yield losses of up to 80 percent. Asian soybean rust is so far treatable only with fungicides, and no resistant genes have yet been cloned. The researchers used MutRenSeq to identify a resistant gene, CcRpp1, in pigeonpeas, a close relative, which was cloned into commercial soybean varieties. Lab tests show the cloned variety is fully resistant to Asian soybean rust.
A third team applied the MutRenSeq technique to potato blight, known historically for wiping out the Irish potato crop in the 1840s and still a serious problem for growers. The researchers added single-molecule real-time or SMRT sequencing to their tools to identify the resistant gene Rpi-amr3 in American black nightshade plants, a relative of potato. Rpi genes, say the researchers, are known to be resistant to potato blight fungi, but breeding resistant varieties up to now is difficult and slow. The researchers report successfully cloning a potato variety with the Rpi-amr3 gene.
Institutions and individual researchers filed patent applications for the technologies in these papers.
Gene Editing Enlisted to Fight Citrus Greening
Crop Disease Images Collected, Available Via Smartphones
Patent Awarded for Slower Digested Wheat
Oilseed Plant Engineered for Biofuel, Chemical Feedstocks
Crop Biotech Acquires Genomic Engineering Technology
Joint ventures/collaborations, New products agriculture, biotechnology, Europe, genomics, life sciences, patent, U.K.


I was wondering if anyone knows how to solve the crackling and popping sound? It works great but out of my PA it sounds a little like bacon cooking. If I use the four wire method on my Peavey Ranger 212 I don't hear it. It's driving me crazy!! It sounds like a camp fire popping and crackling. I can play but if I stop and just slightly touch the strings it kicks off a bunch of this sound. If I mute the strings I don't hear it.


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Call of Duty® Mobile in Depth: The Classes of Battle Royale
Before you even step foot onto the Battle Royale map, you'll have to decide between six classes. Read up on what they are and see which of them fits your playstyle.
by James Mattone on October 07, 2019
Call of Duty Mobile gives players the choice of six unique classes to use in Battle Royale.
Which one is right for you? Ultimately, that's for you to decide, but we do have some tips and tricks for all classes that can be used.
Regardless of what you choose, any class is always a good choice for Battle Royale. But for those looking to up their game, or find a go-to class for this game mode, read on and study up on the Clown, Defender, Mechanic, Medic, Ninja, and Scout:
By name alone, The Clown doesn't seem like a harbinger of war. But if you look deeper at its loadout — the Toy Robot and the Anti-Zombie ability — this class is no laughing matter.
In Battle Royale, you not only have to worry about the living, but also the undead. Anti-Zombie deals with the latter by reducing zombie aggression distance. Think of this perk as Dead Silence against the Dead: when traversing the map, zombies won't notice your footsteps until you get close enough to deal with them.
As for the Toy Robot, it attracts Zombies like moth to a flame. However, instead of tearing them to shreds like a Monkey Bomb, the Toy Robot brings these zombies as allies who attack any hostiles near the toy.
There is a case for using the Toy Robot at any point in battle where an enemy may be near. However, it's worth utilizing toward the end of a game, due to the limited safe area where your foes can hide from the undead. But it can be used whenever you wish; just toss it around, and they will have to deal with a mini horde while trying to fight you and any other combatants.
Bear in mind, also, that Clowns will slightly counter each other; Anti-Zombie also affects Toy Robot zombies, so if you run far away enough, you'll escape the horde-on-command… for now.
Overall, while not the most conventional soldier, The Clown is still a killer choice when it comes time to fight in a Battle Royale.
Shields up!
For the Defender, the best offense is a great defense through the Transform Shield and Reinforced Ability.
The cornerstone of The Defender's loadout is the Transform Shield, a portable barrier that blocks bullets.
Consider this as a piece of cover in unconventional places. Whether you need a bit more protection while hiding behind a ledge, or a place to hide in the middle of a street or a wide-open field, the Transform Shield is meant to protect you from enemies charging at you with a ballistics barrage.
Furthermore, use this Shield wisely, but not sparingly; thankfully, you'll be able to deploy this shield multiple times in a match. Don't be afraid to use it in a pinch should the need arise for it. It's better to use it often and stay alive than… the alternative.
The Defender's ability – Reinforced – helps you further become a quasi-juggernaut in the lobby by increasing resistance to all non-ballistic damage to you. In other words, explosions from Frag grenades and swipes from zombies will deal slightly less damage to Defenders.
This is useful at all times during battle, but you may especially find use at the end of a Battle Royale when all remaining soldiers have nothing to lose. When explosives — and maybe even zombies — are flying in from left and right with little safe area to move around in, you'll be grateful for having this ability.
This ain't no fixer-upper; the Mechanic is a war machine built on manipulating technology to gain an advantage.
The Mechanic has the EMP Drone at the ready for situations where disabling enemy tech is needed. This Drone shoots out an Electro-Magnetic Pulse — that's what EMP stands for — that interferes with enemy equipment and other technology.
Using the EMP Drone, like other pieces of equipment, relies on some creativity and placement. The Drone is a fragile machine, meaning that a well-thrown explosive or a few bullets can knock it out of the sky. Avoid this by placing it within the action, but either tucked away in corners, behind cover, or high in the air to where an average soldier won't notice.
Furthermore, the Mechanic isn't just a Mechanic, this class is also an Engineer with an ability to match. This ability augments your sight to where vehicles, hostile traps, and other equipment are highlighted in infrared light, even through walls and ceilings.
Because of this ability, the Mechanic could play a vital role in battle tactics and map navigation. Being able to spot an idle helicopter, or a speeding ATV whizzing by, or even a Trophy System can help add information to the split-second decision-making process in Battle Royale.
In other words, it never hurts to consider a Mechanic in this game mode, especially if you plan to use a lot of vehicles or want to counter tech-reliant foes.
The Medic
A team player by design, the Medic is based around the healing mechanic in Battle Royale.
The Medic's ability — Master Healer — allows the Medic to use healing items at a faster rate, as well as accelerates the revival process on downed teammates. In the thick of battle, every second matters, and this ability reduces time on two key elements of playing, and winning, this game mode in Call of Duty: Mobile.
On top of that ability, the Medic has access to the Medical Station. This equipment is a mobile machine that you place on the field of battle, and it spreads healing to yourself and all allies in a blue circle.
This may be useful immediately after a battle as most likely, you'll get a couple of scrapes after a good tussle. Dropping this while looting the area might be a good idea, as the whole team can decide which weapons and equipment to loot while soaking in all those lost hit points.
The second is during combat at long distances. In a sniper battle, having a healing circle right underneath your party while behind cover could be useful.
Because of the Medic's strengths, if you choose this class, it may be wise to take a more tactical, less aggressive role in team-based games.
Furthermore, while this class is be everyone's favorite teammate in a class, the Medic also excels in Solo games too, due to the Healing Circle and quicker healing speeds affecting yourself just as much as your friends.
The Ninja
As swift as wind, as gentle as forest, as fierce as fire, as unshakable as mountain… this is the Ninja, a class that uses the Dead Silence ability and the Grappling Hook to become the soldier based around silence and speed.
First, Dead Silence hushes movement on the ground. Against those that rely on in-game sound for knowing where to find a fight, Dead Silence is a disruptor to their gameplan.
Then there is the Grappling Hook, the catalyst for unconventional personal movement. There is no wrong way to use this hook so long as it is away from your current location.
In a pinch and need to get to high ground? Use it on a building or rock face and mantle up to what could be a safer space.
How about getting away from the collapse? At maximum distance, fire it at a tree, rock, or even the ground towards the direction of safety.
Combined with Dead Silence, the Ninja's strengths lie when traveling by foot. However, it's still great to use a vehicle to traverse the map when the safe area or place of interest is more than a few yards away. And that may even help with some stealth; drive in, get out on foot, and get the drop on enemies — especially if you can find, loot, and equip a Suppressor in the wild — to make them wish they were miles away from your stealth attack.
With the Scout, knowledge is power: the Scout has access to the Sensor Dart and the Tracker ability, both key cogs in gathering information while in battle.
When fired, the Sensor Dart reveals enemy locations — as if it were a UAV in Multiplayer — in a small area around the small spike.
While it does not reveal the enemy's vertical location (i.e. on a roof or in the basement of a multi-story building), it does show where they are on the mini-map. That alone could be enough information to determine where these enemies might be and how to best proceed in either attacking, defending, or advancing through an area.
Of course, the Sensor Dart is only as good as your perception of the mini-map. Pay attention to those red dots and act accordingly.
Tracker, meanwhile, reveals recent movement patterns of enemies by highlighting their fresh footprints in infrared light. This also involves a bit of perception: while playing as the Scout, pay attention to the ground for these footprints, and make whatever judgement calls based on that intel.
With all this intel at the Scout's fingertips, communicating to teammates about enemy locations seen through the Recon Dart and Tracker is a strong definition of being a team player. So, while playing this class with a team, turn on that microphone and speak clearly and effectively as to what you see that others don't.
Answer the Call of Duty®: Play the Game Now!
Call of Duty: Mobile is now available to play in regions around the world. Sign up for Call of Duty: Mobile on Android and iOS at www.callofduty.com/mobile to receive all the latest game updates and information. In addition, registration is also open in China; go to codm.qq.com to sign up within this region.
We'll see you on the go, and online.
Call of Duty®: Mobile Landing Site: Updated Frequently!
For the latest intel, be sure to visit the Call of Duty: Mobile website. Also check out www.callofduty.com, www.youtube.com/callofduty, and follow @CallofDuty on Twitter, Instagram and Facebook.
© 2019 Activision Publishing, Inc. Activision and Call of Duty are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.


Copier Headquarters has been a positive working and learning environment since it began in 1998. We celebrate wins as a team and push each other to perform at our best. When you work at Copier Headquarters, you get the best of both worlds – a notable and trusted product line with the family feel and care only a small business can provide.
Send your resume and cover letter attention to HR at resumes@chqs.com.
Connect with us on social media to peek at what life is like at Copier Headquarters.


Charming Craftsman style home with a classic covered front porch. The home is beautifully remodeled to showcase the original shiplap walls & ceilings. Furthermore, the living space has been developed into exactly what today's buyer will love. As a result, the wood floors were partially replaced and majority of windows replaced with energy efficient double panes. Original wood cased windows are still showcased in the sunroom.
In addition, the kitchen has had a complete redesign and remodel with concrete countertops and a large farmhouse sink. So there is now a perfect mixture of the open shelving and enclosed cabinets.
The backyard has also been impacted with upgrades. Most noteworthy is the beautiful laid brick patio. Nice trees and well planned landscaping are just part of the improvements. The detached 2 car garage has a separate workshop hence, storage.
Solar Panels were put on the home in 2014 and have very effectively kept the electric bills almost non existent. As a result there is currently an electric credit on the home.
In addition, there are many other recently added items. To name a few: Tankless water heater, window shutters, Complete re-wire & re-plumbing of the home, reverse osmosis added under kitchen sink, tile replaced in bathroom and rain barrels at each corner of the home, etc.
I'd like to know more about 1003 Talbot St.


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Fast Food Workers Shut Down Street in Durham, NC; 26 Arrested
By Leoneda Inge • Sep 4, 2014
Leoneda Inge reports on 'walk-out' and demonstration in Durham, NC to support higher wages for fast food workers.
Fast food workers wearing uniforms and 'Raise Up for $15' t-shirts sat in the middle of Morgan Street in downtown Durham.
Credit Leoneda Inge
Fast food workers in North Carolina rallied Thursday in support of a $15-an-hour minimum wage. As in New York City, Detroit and Chicago, some workers chose civil disobedience.
Fast food workers came from Charlotte, Raleigh and other cities to lock arms with workers in Durham. And at lunch time, right in the middle of Morgan Street, across from a McDonald's, dozens of demonstrators sat down, and chanted.
"We can't survive on $7.25! We can't survive on $7.25!"
A Durham Police officer tried to clear the street, saying a fire station was nearby and needed a clear path for emergencies.
"A fire station on the road, let's go!"
The crowd did not disperse. Jerika Brown was at work inside the nearby McDonalds and decided to join the crowd.
"I'm only getting $7.25 an hour," said Brown. "So, I've worked at McDonald's three years, this is the second one I've worked at, it's not fair to me."
Durham Police say they ended up arresting 26 demonstrators, after three hours of blocking Morgan Street. They were charged with impeding traffic
The North Carolina AFL-CIO and the "Raise Up" Fast Food Worker Association said about 200 fast food workers across the state walked off the job Thursday.
In a statement, McDonald's Corporation said they had no reported service interruptions because of the walk-outs. The company says local franchisees set wages for their workers.
NC AFL-CIO
Fast Food: A Symptom, Not The Cause Of Childhood Obesity
By Eric Mennel • Jan 21, 2014
jasonlam via Flickr, Creative Commons
It's easy to point the finger at fast food joints. A decade after the breakout documentary, Super Size Me, the cheap, un-nutritious, happy meal is a go-to candidate for public ire when it comes to childhood obesity.
But a new study by researchers at the University of North Carolina says that explanation might be too easy.
NYC's Fast-Food Workers Strike, Demand 'Living Wages'
By Joel Rose • Apr 4, 2013
Fast-food restaurants were a little bit slower Thursday in New York City. Hundreds of workers staged a one-day strike in what organizers are calling the biggest job action ever in that industry. It's a growing segment of the economy, but workers complain that fast-food jobs don't pay enough to survive in New York City.


A cheap local bus out of Lampang passes by the Thai Elephant Conservation Centre. It's a third class service, so an ancient bus with rust holes in the side panels, torn seats leaking foam, and the front door was tied open with a length of old rope. No seatbelts, of course.
I spent the first 5 minutes of the journey plotting my escape route and how I could best wedge myself in to prevent being thrown out if were unlucky enough to roll. Luckily, the shuddering old beast seemed incapable of going faster than 50kph.
Most visitors to the conservation centre come for the elephant show; a dozen animals and their handlers (known as Mahouts) demonstrate traditional elephant work (lifting huge logs) as well as elephant party tricks (hula-hooping and painting). The audiences clap appreciatively, and after the show line up to feed lengths of sugar cane to the animals.
I was more interested in the field hospital, where they provide care for injured, sick, or just old and abandoned elephants from all over Thailand.
At the end of my visit, I took a ride through the jungle on a bull called Sarai; it's a rather bumpy mode of transport, and you have to hang on like the blazes when he goes down a steep hill, to prevent sliding off. I loved it. Plus as all the proceeds go to support the hospital, you don't feel like you're exploiting these massive beasts.
They take photos of all the elephant rides to try and flog you the images. Normally this practice annoys me, but this time I bought a photo of Serai and myself to send to my mum as a present; the Centre presented it in a bright blue frame made from elephant dung paper.
I don't think I should tell mum what it's made from.


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