text:
sap.ui.define([
	'jquery.sap.global'
], function(jQuery) {

	"use strict";

	/*global sinon, QUnit */

	// Configs for manifest and appdescriptor
	var oManifest = {
		"sap.app": {
			"id": "test3",
			"type": "application",
			"applicationVersion": {
				"version": "1.0.0"
			}
		},
		"sap.ui5": {
			"resources": {
				"css": [
					{
						"uri": "style3.css"
					}
				]
			}
		}
	};

	var oManifestAppdescr = {
		"sap.app": {
			"id": "test3-variant",
			"type": "application",
			"applicationVersion": {
				"version": "1.0.0"
			}
		},
		"sap.ui5": {
			"componentName": "test3",
			"resources": {
				"css": [
					{
						"uri": "style4.css"
					}
				]
			},
			"extends": {
				"component": "test3",
				"extensions": {
					"sap.ui.viewExtensions": {
						"": {}
					}
				}
			}
		}
	};

	var oManifestAppdescr1 = jQuery.extend(true, {}, oManifestAppdescr, {
		"sap.ui5": {
			"componentName": "test3",
			"resources": {
				"css": [
					{
						"uri": "style3.css"
					}
				]
			}
		}
	});

	// use the fake server to load manifest from the model above
	var oServer = sinon.fakeServer.create();

	oServer.xhr.useFilters = true;
	oServer.xhr.addFilter(function(method, url) {
		return !(method === "GET" && /manifest(1)?\.(json|appdescr)\?sap-language\=EN/i.test(url));
	});

	oServer.autoRespond = true;
	oServer.respondWith("GET", "manifest.json?sap-language=EN", [
		200,
		{
			"Content-Type": "application/json"
		},
		JSON.stringify(oManifest)
	]);
	oServer.respondWith("GET", "manifest.appdescr?sap-language=EN", [
		200,
		{
			"Content-Type": "application/json"
		},
		JSON.stringify(oManifestAppdescr)
	]);
	oServer.respondWith("GET", "manifest1.appdescr?sap-language=EN", [
		200,
		{
			"Content-Type": "application/json"
		},
		JSON.stringify(oManifestAppdescr1)
	]);

	QUnit.module("Basic");

	// declare components
	sap.ui.define("test1/Component", ['sap/ui/core/UIComponent'], function(UIComponent) {
		return UIComponent.extend("test1.Component", {
			metadata : {
				includes : [ "style1.css" ]
			}
		});
	}, true);

	sap.ui.define("test2/Component", ['sap/ui/core/UIComponent'], function(UIComponent) {
		return UIComponent.extend("test2.Component", {
			metadata : {
				includes : [ "style2.css" ]
			}
		});
	}, true);

	sap.ui.define("test3/Component", ['sap/ui/core/UIComponent'], function(UIComponent) {
		return UIComponent.extend("test3.Component", {
			metadata : {
				includes : [ "style3.css" ]
			}
		});
	}, true);

	sap.ui.define("test4/Component", ['sap/ui/core/UIComponent'], function(UIComponent) {
		return UIComponent.extend("test4.Component", {
			metadata : {
				includes : [ "style3.css" ]
			}
		});
	}, true);

	sap.ui.define("test5/Component", ['sap/ui/core/UIComponent'], function(UIComponent) {
		return UIComponent.extend("test5.Component", {
			metadata : {
				includes : [ "style5.css" ]
			}
		});
	}, true);

	sap.ui.define("test6/Component", ['test5/Component'], function(Test5Component) {
		return Test5Component.extend("test6.Component", {
			metadata : {
				includes : [ "style6.css" ]
			}
		});
	}, true);

	sap.ui.define("test7/Component", ['test5/Component'], function(Test5Component) {
		return Test5Component.extend("test7.Component", {
			metadata : {
				includes : [ "style7.css" ]
			}
		});
	}, true);

	// Start testing
	QUnit.test("Test cleanup of CSS styles after adding and removing", function(assert) {
		var done = assert.async();
		sap.ui.require(['sap/ui/core/Component'], function(Component) {

			Promise.resolve(true).then(function() {

				// Create a new component "test1" with style1.css
				return sap.ui.component({
					name: "test1"
				});

			}).then(function(oComponent) {

				// style1.css should be included
				assert.equal(jQuery("link[href$='/style1.css']").length, 1, "style1.css should be available.");
				return oComponent;

			}).then(function(oComponent) {

				// Destroy "test1" component and validate that style1.css has been removed
				oComponent.destroy();
				assert.equal(jQuery("link[href$='/style1.css']").length, 0, "style1.css should be removed.");
				return true;

			}).then(function() {

				// Create a new component "test2" with style2.css
				return sap.ui.component({
					name: "test2"
				});

			}).then(function(oComponent) {

				// style2.css should be included
				assert.equal(jQuery("link[href$='/style2.css']").length, 1, "style2.css should be available.");
				return oComponent;

			}).then(function(oComponent) {

				// Destroy "test2" component and validate that style2.css has been removed
				oComponent.destroy();
				assert.equal(jQuery("link[href$='/style2.css']").length, 0, "style2.css should be removed.");
				return true;

			}).then(function() {

				// Create a new component "test3" with style3.css
				return sap.ui.component({
					name: "test3"
				});

			}).then(function(oComponent) {

				// style3.css should be included
				assert.equal(jQuery("link[href$='/style3.css']").length, 1, "style3.css should be available.");
				return oComponent;

			}).then(function(oComponent) {

				// Destroy "test3" component and validate that style3.css has been removed
				oComponent.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 0, "style3.css should be removed.");
				return true;

			}).then(function() {

				// Create a new component "test3" with style3.css from Manifest (oManifest)
				return sap.ui.component({
					manifestUrl: "manifest.json",
					async: true
				});

			}).then(function(oComponent) {

				// style3.css should be included
				assert.equal(jQuery("link[href$='/style3.css']").length, 1, "style3.css should be available.");
				return oComponent;

			}).then(function(oComponent) {

				// Destroy "test3" component (created from Manifest) and validate that style3.css has been removed
				oComponent.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 0, "style3.css should be removed.");
				return true;

			}).then(function() {

				// Create new component "test3" with style4.css from Manifest Variant (oManifestAppdescr)
				return sap.ui.component({
					manifestUrl: "manifest.appdescr",
					async: true
				});

			}).then(function(oComponent) {

				// style4.css and style3.css should be included
				assert.equal(jQuery("link[href$='/style4.css']").length, 1, "style4.css should be available.");
				assert.equal(jQuery("link[href$='/style3.css']").length, 0, "style3.css should not be available.");
				return oComponent;

			}).then(function(oComponent) {

				// Destroy "test3" component (created from Manifest Variant) and validate that style4.css and style3.css has been removed
				oComponent.destroy();
				assert.equal(jQuery("link[href$='/style4.css']").length, 0, "style4.css should be removed.");
				return true;

			}).then(function() {

				// Create a new component "test3" and ...
				var oComponent3 = sap.ui.component({
					name: "test3"
				});

				// ... create a new component "test4"
				var oComponent4 = sap.ui.component({
					name: "test4"
				});

				return [oComponent3, oComponent4];

			}).then(function(aComponents) {

				var oComponent3 = aComponents[0],
					oComponent4 = aComponents[1];

				// style3.css should be loaded twice since Component 3 and 4 includes this CSS
				assert.equal(jQuery("link[href$='/style3.css']").length, 2, "style3.css should be available twice.");

				// Destroy component "test4" and style3.css should be still available once
				oComponent4.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 1, "style3.css should be available once.");

				// Destroy component "test3" and style3.css should be completely removed
				oComponent3.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 0, "style3.css should be removed.");
				return true;

			}).then(function() {

				// Create a new component "test3" and ...
				return sap.ui.component({
					name: "test3"
				});

			}).then(function(oComponent3) {

				// style3.css should be loaded once
				assert.equal(jQuery("link[href$='/style3.css']").length, 1, "style3.css should be available.");

				// Create new component variant with style3.css from Manifest Variant (oManifestAppdescr1)
				return Promise.all([oComponent3, sap.ui.component({
					manifestUrl: "manifest1.appdescr",
					async: true
				})]);

			}).then(function(aComponents) {

				// style3.css should be loaded twice
				assert.equal(jQuery("link[href$='/style3.css']").length, 2, "style3.css should be available twice.");

				// Destroy component variant and style3.css should be still available once
				var oComponent3Variant = aComponents[1];
				oComponent3Variant.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 1, "style3.css should be once.");

				// Destroy component "test3" and style3.css should be removed
				var oComponent3 = aComponents[0];
				oComponent3.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 0, "style3.css should be removed.");
				return true;

			}).then(function() {

				// create two components with the same stylesheet (test3 and test4)
				return Promise.all([
					sap.ui.component({
						name: "test3",
						async: true
					}),
					sap.ui.component({
						name: "test4",
						async: true
					})
				]);

			}).then(function(aComponents) {

				// style3.css should be loaded twice
				assert.equal(jQuery("link[href$='/style3.css']").length, 2, "style3.css should be available twice.");

				// Destroy component "test3" and style3.css should be available once
				var oComponent3 = aComponents[0];
				oComponent3.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 1, "style3.css should be once.");

				// Destroy component "test4" and style3.css should be removed
				var oComponent4 = aComponents[1];
				oComponent4.destroy();
				assert.equal(jQuery("link[href$='/style3.css']").length, 0, "style3.css should be removed.");

				done();
			});

		});
	});

	QUnit.test("Test cleanup of CSS styles after adding and removing extended component", function(assert) {
		var done = assert.async();
		sap.ui.require(['sap/ui/core/Component'], function(Component) {

			Promise.resolve(true).then(function() {

				// Create a new component "test6" with style6.css and inherited style5.css
				return sap.ui.component({
					name: "test6"
				});

			}).then(function(oComponent) {

				// style5.css and style6.css should be included
				assert.equal(jQuery("link[href$='/style5.css']").length, 1, "style5.css should be available.");
				assert.equal(jQuery("link[href$='/style6.css']").length, 1, "style6.css should be available.");
				return oComponent;

			}).then(function(oComponent) {

				// Destroy "test5" component and validate that style5.css and style6.css have been removed
				oComponent.destroy();
				assert.equal(jQuery("link[href$='/style5.css']").length, 0, "style5.css should be removed.");
				assert.equal(jQuery("link[href$='/style6.css']").length, 0, "style6.css should be removed.");
				return true;

			}).then(function() {

				// Create a new component "test6" and ...
				var oComponent6 = sap.ui.component({
					name: "test6"
				});

				// ... create a new component "test7"
				var oComponent7 = sap.ui.component({
					name: "test7"
				});

				return [oComponent6, oComponent7];

			}).then(function(aComponents) {

				// style5.css, style6.css and style7.css should be included
				assert.equal(jQuery("link[href$='/style5.css']").length, 1, "style5.css should be available.");
				assert.equal(jQuery("link[href$='/style6.css']").length, 1, "style6.css should be available.");
				assert.equal(jQuery("link[href$='/style7.css']").length, 1, "style7.css should be available.");

				return aComponents;

			}).then(function(aComponents) {

				var oComponent6 = aComponents[0],
				    oComponent7 = aComponents[1];

				// destroy component "test7" and just style7.css should be removed
				oComponent7.destroy();
				assert.equal(jQuery("link[href$='/style5.css']").length, 1, "style5.css should be available.");
				assert.equal(jQuery("link[href$='/style6.css']").length, 1, "style6.css should be available.");
				assert.equal(jQuery("link[href$='/style7.css']").length, 0, "style7.css should be removed.");

				// destroy component "test7" and all css files should be removed
				oComponent6.destroy();
				assert.equal(jQuery("link[href$='/style5.css']").length, 0, "style5.css should be removed.");
				assert.equal(jQuery("link[href$='/style6.css']").length, 0, "style6.css should be removed.");
				assert.equal(jQuery("link[href$='/style7.css']").length, 0, "style7.css should be removed.");

				done();

			});

		});
	});

});


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I'd like to request a showing of 8117 Foxtail Pine Place, Colorado Springs, CO, 80927 (MLS® #2658897). Thank you!


text:
Tag Archives: Need for Speed
Posted on November 21, 2020 by dreager1
Well, at long last the Need for Speed marathon is now over. Rivals was the last one I owned that I had not yet played so this was quite the milestone. It's been a lot of fun racing around and Rivals definitely does feel like a lot of effort was put into it. The graphics are definitely top notch and there's a whole lot to do here. You have fast travel here which is always a must for games where the hub world is so huge. The story may be a bit weak but you're here for the gameplay and definitely will not be disappointed.
The game starts off by asking if you want to play as the rebels or the cops this time around. I went with rebels since I played as the cops last time. Please note that you can switch sides at any time. Ideally the game is hoping you'll go ahead and complete both stories. As it is, each side is fairly long so the game did a good job of really making sure the purchase was worth the money. I don't think it would be possible for you to beat this game in under 10 hours for example. On the Rebels side the plot is basically that the main guy is trying to prove that it's best to live life on the edge getting your 15 minutes at a time as he breaks all of the rules. The cops begin getting more and more desperate to catch him. Then you have the cops who are doing everything they can to take this rebel down but it's proving to be difficult. They're also having to deal with a lot of copycat racers so all of those guys need to go down and fast.
The game has a lot of different ways to race. You've got the standard races, time trials, pursuit races which is a race while being chased by the cops, and Interceptor which is a 1 on 1 battle with you and a police car. Each chapter is divided into missions and each mission is divided into a few tasks. For example one mission might be to win 3 races, clear one time trial, and earn 100K. Once you do all of that then the mission is completed and you will move onto the next set. I like the clear plot progression here as well as the fact that none of them feel all too crazy to me. The tasks are all pretty achievable even if they may take some time. The toughest set always seemed to be the drifting ones so I didn't even try those. Typically you're given 3 options on which set of tasks you want to complete and I would go for the racing focused ones. They just seemed the most direct.
I'd say the game took around 12-15 hours but I suppose it's hard to say exactly. The final race in particular was a really tough one that took me quite a few tries. You have to drive over 30 miles nonstop in order to reach the end and if you made a wrong call or had a bad bump then there's a chance you would lose and have to start from scratch. Let me tell you, starting from scratch is never fun. Still, since it's the final level I can give it a pass. None of the other levels are nearly so long and it does make sense that you would want the final level to be a challenge. This game actually had far better pacing than most other Need for Speed games with how the levels go so I have to give a lot of kudos there. I also liked the variety. This was just a really well balanced game.
Part of what makes it work is how interactive the hub world is. It just feels alive with cars moving around at all time and the cutting edge graphics. As I mentioned earlier the game looks amazing. Definitely what you would expect form a next gen title. The soundtrack was also not all that annoying this time around which is great. The franchise is not usually known for having a good amount of solid themes so it's something that can always be a bit concerning. This way there wasn't really anything to worry about. When you pack on the replay value then you've definitely got a bargain here.
At its core what makes Rivals so good is of course the gameplay. It's all very smooth and you feel in control of the car. I like that you unlock cars which you can use and buy them with cash but there isn't the crazy level of customization that other titles have. I don't mind a little customization of course but after a point you want to be able to just jump into a car and start driving instead of always wondering how you can optimize it. This one leaves things reasonably automatic as well which I think is a great middle ground. The game also has a lot of items at the ready here as you can attack with mines and shockwaves as well as protect yourself with Jammers and stuff like that. Items can work quite well when used the right way. For racers I really don't mind not having any gimmicks but I won't complain about them either.
Overall, Need For Speed: Rivals is a great game. It really captures the essence of the series and executes on every angle quite brilliantly. There is no part of the game that I would shake my head at. Even the story which can be a bit overdramatic as you follow a lead who is so far from being a hero that you can't root for him, is okay in the end. At least it doesn't drag on which I appreciate. You don't get to see a whole lot of cutscenes but at least each one has a direct purpose. If you're looking for a good racing game to pick up then I would definitely recommend this one. You really can't go wrong with Rivals.
Posted in 8 Star Games, Game Reviews, Games, Reviews	| Tagged EA, EA Games, Game Review, Need for Speed, Need For Speed Rivals, NFS, Playstation, PS4, Racing, Review, Sony, Video Game Review	| Leave a reply
Need for Speed: Hot Pursuit Review
Posted on October 25, 2020 by dreager1
Need for Speed has had a ton of games over the years. It's took a while but I've gotten to play just about all of them now. Hot Pursuit is one of the more recent ones and it's a really solid installment. It takes the series back to its roots with a lot of solid races and the fact that you can now play on the police side as well. This makes for a pretty long campaign all things considered and there is still the free roam as well. Throw in the top notch graphics EA is known for and you've definitely got a winner here.
There is no story mode this time though so that's something to consider here. You'll instead just jump right into the races. There are around 60 races as a classic rebel who is going through illegal races and trying to be the #1 underground racer. Then you have the police side which has around 50 races as you take these guys to justice. I did all of the police levels and around 10-20 of the racer ones. There are definitely a lot of races to be had here so you really need to like the gameplay. Of course, why would you get a racing game if you don't like the genre right?
The gameplay is a bit different between the two sides. On the rebel side it's fairly standard as you try to outspeed the other racers to the goal. You also have time attack races where you just gotta go really fast. On the police side it's about busting opposing cars. Take them out via ramming or with your 4 special abilities. You can fire EMP bombs at them, call in helicopters, use barricades, or even drop spikes. The rebels have these abilities as well so this is a bit of a departure from the more street level titles of the past. The abilities are pretty fun though and help make the game fresh. That's why I played less of the rebel levels this time because I just liked the new approach here.
The gameplay is as smooth as it's ever been. You really feel like you're in control as the car zooms forward. Turns are seamless and everything feels right while you're drifting. That's good because some of the levels really call for a ton of precision so you need this level of control or you could find yourself in a lot of dangerous situations. Then you've got the graphics which are top notch as I mentioned. The game just looks really good. The cars are as realistic as they can be and that makes driving them even more fun. The rain is on point and the game looks PS4 level easy. It's about as ahead of its time as you can get.
The soundtracks for this franchise can be very hit or miss but this one's a hit without question. The main theme of the game is fantastic so whenever the game loads up you know you're in for a treat. Not just any game can pull that off. It helps you tolerate the initial loading time a lot more than you would otherwise. The tunes in the actual game are a little less memorable but still work well enough. With a soundtrack of this size you're not likely to enjoy them all but more work than the ones that do not.
With 100+ levels in here the game should last you around 12 hours if you want to complete them all but if you only aim to complete one side then around 6 hours will do. Of course that leaves a lot of replay value regardless. Earning the Distinction or Gold Medal on each level will be really difficult. You can also earn levels ups as you go through the game which unlocks more abilities and better cars. With these cars you can then go back to the older levels and it'll be a little easier to complete them. So this game does reward your continued play. You can also go for trophies but with the online not around anymore hopefully there are no online ones or the Platinum trophy will be impossible to get anyway so I'm not sure if you would really bother with it.
One thing I would say that is in this game's favor is the more Arcade like approach. I'm cool with the game just giving you the cars and you choose which one to grab. While I can see the appeal in customizing your own car and heading to the lot to buy new ones every few levels, I prefer to sometimes just get in and race. Give everyone the same cars and just let it come down to skill. If you ask me that's for the best. It's not like a game will lose points for not doing this of course, but I just really like it going this way.
Overall, Need For Speed: Hot Pursuit is really a great game. There's just a whole lot for you to enjoy. It's a complete racing game with top notch gameplay and graphics. It certainly makes a case for being the strongest Need for Speed title. Really the only thing stopping it is the fact that there is 0 story. Even if the gameplay may be the best, it's hard for me to put it above one of the titles that actually has a strong story. If you're just in it for the gameplay though then I'd say that you really can't go wrong here. There's something to be said for going back to the core basics which this game executed really well.
Posted in 8 Star Games, Game Reviews, Games, Reviews	| Tagged EA, EA Games, Game Review, Hot Pursuit, Need for Speed, Racing, Review, Sequel, Video Game Review	| Leave a reply
Need for Speed: Hot Pursuit Stats and Records
Stats time!
Play Time 5h 41m
Total Game Complete 30%
Distance Driven 527.4 Miles
Time Played As Cop 4h 19m
Cop Distinctions 23/48
Cop Cars Driven 18/49
Cop Milestones Complete 15/20
Time Played As Racer 1h 21m
Racer Golds 6/60
Racer Cars Driven 9/51
Racer Milestones Complete 3/20
Total Driving Milestones Complete 17/40
Distance Driven 2/4
Distance In Oncoming 1/4
Distance In Drift 1/4
Distance On Shortcuts 2/4
Time In Slipstream 1/4
Time At Top Speed 1/4
Time Using Nitrous 1/4
Nitrous Bars Filled 3/4
Near Misses 2/4
Total Crashes 3/4
Posted in Game Records	| Tagged EA, EA Games, Game Records, Hot Pursuit, Need for Speed, PS3, Racing, Sony, Stats and Records	| Leave a reply
Need for Speed: The Run Stats and Records
Posted in Game Records	| Tagged ', EA, EA Games, Game Records, Need for Speed, Stats and Records, The Run	| Leave a reply
Need For Speed: The Run Review
It's time to look at the next Need for Speed game in the series. The Run definitely makes things pretty intense here with how high intensity the story is. Unfortunately the story is extremely short though. I was surprised when I initially found out just how short the title was. It just strikes me as odd that you wouldn't have made the game a few hours longer at least. When you went to all the trouble of setting up the gameplay and locations it just makes sense to put more content in right? Ah well, I applaud the series for trying to do something different here. It may not have ended up being quite the biggest payoff but it was a worthy attempt.
So the main character is in some trouble with the law. A lady shows up and offers to clear his record if he enters an illegal cross country race on her behalf. He'll earn lotsa of money so it's a pretty solid deal. The lead agrees to do this and little does he know that this journey is about to get pretty interesting. It's a long trip across the country all the way to New York after all and some people want to shoot him down. He'll have to rely on his slick car skills to get through this one and it definitely won't be a walk in the park.
This Need for Speed game has a lot less variety on the kinds of races you do. Gone are the drifting events and things of that nature. There are now only two real events, racing against people and checkpoints. You also have boss races but they play the game as the normal races. Just make sure you pass the opponent and stay ahead in order to win. Instead of laps the game goes by miles which makes sense since you're effectively in a nonstop race which doesn't end until you hit New York. It's a pretty interesting concept and one I can get behind. The levels are also pretty short as a result so you should really be blasting through most of them with ease.
Honestly the game's not very hard at all. I was having some pretty bad controller issues and I still beat most of the levels without a hitch. There are checkpoints in each of the levels and you have 6 lives that you can use to clear the game. With all of this at your disposal you can see why winning the races won't be all that hard. Don't get me wrong though, it's no walk in the park. You still need to run a clean race and not bump into anything. The final boss in particular can be tricky as it's a 10 mile race and you even have to dodge incoming trains at times. That was pretty cool, I definitely don't think I've had to do that in any of the other games.
Then this one also throws in some quick time events as the character runs from the cops. It's been a while since I played a proper quick time event match so that was pretty neat. It definitely adds to the theatrical feel of the story. When the main character starts jumping across buildings you may find that a bit suspect but it just goes to show how athletic he is. There are even some human fights here and there which was intense. The main character isn't particularly heroic though so you may have a hard time rooting for him at all. That's a pretty common theme for the Need for Speed games though.
As for the length, the game is only a little over 2 hours long. Even for games which are short this one really stands out. That's just not a lot of time at all. Now, there is some bonus content here like challenge mode and replaying the story but that's about it. I suppose there is going for the PS3 trophies but with the servers down that means a Platinum is completely out of reach if you are gunning for one of those. If that is the case then it lowers the replay value down even further. Make no mistake, this game is all about your initial playthrough and then I believe you'll probably be putting it down. Still, the gameplay is really solid and at the end of the day that's probably why you're getting these games right? In that case you have nothing to fear. It's just a very solid experience from start to finish.
The graphics are definitely top notch. EA always tends to go ham on the graphics which makes sense since their sport games tend to sell a lot and they reuse so many assets that the profit margins should be pretty crazy. It should come as no surprise that they're able to execute at a high level. The stages also look really sharp along with the cars and effects. There's definitely no issue here. Then you've got the soundtrack which has quite a lot of tunes in it from various singers. It is impressive how EA licenses so many songs for the games. The quality will vary quite a bit so hopefully you like the tunes. They are all pretty fast paced to match the game's atmosphere.
Overall, The Run is certainly a Need for Speed title that makes pretty big changes compared to most of the usual titles. This one isn't afraid to go for a rather different feel the whole time which I can appreciate. The quick time events are fun and the story is pretty solid. It's definitely a serious story with a real plot. Some times the story can go a little while without much of a real cutscene though. I'd say something big would usually happen every 3 levels and with only 10 in the game that does mean there is a lot of dead time as well. If you can find this game for a good price then I recommend checking it out. It may be short but the game is still very high quality when it comes to things like gameplay and graphics which you definitely don't want to overlook. I'm now one step closer to being caught up with the Need for Speed series.
Posted in 7 Star Games, Game Reviews, Games, Reviews	| Tagged EA, EA Games, Game Review, Need for Speed, Quick Time events, Racing, Review, The Run, Video Game Review	| Leave a reply
Need For Speed Undercover Review
Looks like the Need for Speed marathon is finally at an end. I'll play through the next one at some point but at least for right now this will be it. Undercover is definitely a very solid installment in the series though. Not only does it have a lot of content to go through but it also takes us back to the more plot driven direction of the earlier games. It could stand to have more of a focused story but even just having boss battles is a big improvement over the last few. It's just hard to top that and I wonder what they'll do for an encore.
The game starts with the main character being tasked with the assignment of going undercover in order to take down a bunch of renegade racers. Gangs are popping up everywhere and you have to stay undercover until you find the big boss. The tricky thing is that you start to sympathize with some of these racers who are just trying their best to live and survive in what is considered a pretty frightening world. Is there any way that the hero can let them off easy? He'll have to also avoid attracting too much attention since some characters already think that he's probably compromised. It sure is difficult to keep getting these guys arrested while the lead is somehow safe.
I feel like the villains should have known something was up the instant we busted an entire gang, leaving the main character as the only guy left. At this point we joined another gang and did the same thing but really? That's super suspicious. The main character doesn't get to appear all that much and even gets censored during the quick cutscenes with the cops so we don't see him all that clearly. I suppose he seems like a nice enough guy but also a very gullible one who is easy to manipulate. His driving skills are second to none though and the villains learn that the hard way. The ending has a lot of things happening so you'll need to pay attention to that.
Unfortunately the sound mixing wasn't very good. The gameplay and music while in the race are much louder than the actual cutscenes. What this means is that you'll be playing normally when suddenly a cutscene occurs and you need to raise the volume. If you don't then what ends up happening is you won't be able to hear what's going on quite as well. I don't really get how something like this would make it past the play testing since it seems like a quick fix. Beyond that, it has the usual EA soundtrack. There are a lot of songs here and they're all pretty fast paced so I'd say that you're bound to find at least a few that you'll like. I'd be surprised if you didn't. The ending song is definitely a pretty intense one and ends as if this was a theatrical movie. Pretty epic if you ask me.
Then you've got the graphics which are solid as always. EA has never disappointed in this area and I wouldn't expect them to start now. The cars look excellent and so driving through the city is a lot of fun. It's all or mostly all in the daytime though so surprisingly we're still not getting a lot of night levels. I know those can be risky since it can be hard to get the night look while not getting too dark but I think they can pull it off. Regardless, the hub world is quite huge and the fact that you can drive around the whole thing and pick up missions is a blast if you ask me. The cutscenes also look really good like the big boss battle at the end where the car jumps off the road. It helps really get you into the swing of things.
The gameplay is easy enough to describe. It's the same 3D racing that you're used to and is as fun as always. Using your nitro to get away is nice or quickly spinning a 180 and zooming away as the other racers get confused is just as satisfying. You really can't go wrong with the gameplay here. There are no bonus competitions like drifting or any of that this time. It's all about racing and I wouldn't have it any other way. This makes the most sense in context after all. You will get new cars as you go through the game and can upgrade them but the process has been very simplified compared to how it was in other titles. I think this game has pretty much nailed down the formula so they should really stick to this going forward. You still need to take a look at your car every now and again but not constantly. Aside from free roam you can also use the GPS to jump straight into a race. You can tell which events are story ones because the icon will be wrapped in a circle which looks very fancy.
If you complete a level very quickly you will have "dominated" it which allows you to permanently increase a stat. You don't get to choose which one but they certainly add up. I recommend going for the dominate as much as possible because the stats and discounts add up very quickly. Without them I imagine that this would be considerably more difficult. The main game's campaign took me a little over 10 hours so when you add up all the extra events that should probably take you to around 14-15 hours. Pretty good deal for the game if you ask me. You certainly won't be wanting for content by the time you're done with all of this. Undercover is really the complete package for a Need for Speed title.
Overall, I'll definitely miss Undercover. It's definitely the most complete game in the series I've played since Underground. If you like racing around the city and enjoy Free Roam then this is definitely the game for you. It'll remind you of Driver with the added danger of having to run from the cops. The cop chases here can definitely be very intense. There's not a whole lot you can do about the hellicopters and their vans really smash your car out of the way. The game runs well and the graphics are sharp. I only encountered one glitch where I seemingly won a level too quickly which was odd so it didn't count. It seems like that's not something you would typically need to worry about though so I wouldn't sweat it. Could be a while, but we'll see where the series goes from here.
Posted in 7 Star Games, Games, Live Action Movie Reviews, Reviews	| Tagged EA, EA Games, Game Review, Need for Speed, Need For Speed Underground, Playstation, PS3, Racing, Review, Sony, Video Game Review	| Leave a reply
Need For Speed Undercover Stats and Records
Play Time 10h 1m
Total Drive Distance 658.4 Miles
Total Cash Earned 912,690
Longest Pursuit 5m 20s
Career Complete 100%
Game Complete 63%
Wheelman Level 15
Total Cost to State 928,886
Total Zone Points 575,910
Events Dominated 69/157
Events Won 119/187
Posted in Game Records	| Tagged Game Records, Need for Speed, Need For Speed Underground, Playstation 3, Racing, Sony, Stats and Records, Underground	| Leave a reply
Need For Speed Nitro Review
I've really been making great headway on these Need for Speed titles haven't I? Nitro is the only Need for Speed game that I have on the Wii and it makes for a very different experience. All of the other Need for Speed titles that I've played have felt a lot more on the realistic side compared to this one. Maybe at most you could say that Hot Pursuit II was closer to Arcade style but even that one wasn't to the same extent. This one's definitely going for that retro feel and it works out quite nicely. While I would have to say that it's probably the weakest Need for Speed game by default, it does understand the series a lot more than Drift.
You start the game by being introduced to the main campaign. There are 3 cups, Bronze, Silver, and Gold. Effectively they are all the same game but just with different difficulty levels. You have to do them in order though. When you enter the Bronze cup you are given around 5-6 cities. Your goal is to earn 100 stars which will let you enter the Grand Prix. Once you win that, you will unlock the Silver Cup so rinse and repeat until you've won them all. Not a bad deal right? The star system is very similar to Drift. It means that you don't necessarily have to win every race but it does help. There is less margin for error here compared to Drift as you do need the majority of the stars in order to qualify. I believe there are 128 stars in each world so you can only miss 28. I recommend not losing.
On a more serious note, this game does introduce a certain amount of RNG within the game that means you can't always guarantee yourself a victory. Sometimes things will happen that you just can't control. For example, a new mechanic to this game is the Shield weapon that you can use. What this does is it summons the cops to attack a player of your choice. It's a pretty powerful attack because there's not much you can do. They run you off the road or if you're really unlucky they'll keep spinning you in a circle so that you can't reset. It's a fun way to include the cop presence here since there's no free roam available. Drift probably should have done something similar although I'd say in just one kind of mode. For the most part I still like my normal racing.
This is the kind of thing that's good as a side gimmick because of how it's a change of pace. I don't know if it would work quite as well if this was happening constantly. As the title suggests, this game also focuses a whole lot on the Nitro mechanic. So you've really got to make sure and boost a lot. It's also crucial for a lot of the bonus stars which are score related. When you do a super boost it really has a noticeable impact on your points. I dare say that getting some of these bonus stars would not be possible otherwise. Boosting is fun though so I recommend it either way. It really gives you a jump on the competition.
The game can be a little tricky at times but really just because of the controls. I played this one through the Wii U so I wasn't able to use the adapter to play it. As a result, I had to use the ole Wii remote. Surprisingly they don't let you hold the remote sideways, you have to use it pointing at the screen and tilting which is an odd way to approach this. I suppose I'll give the game some credit for going in a different way but I dare say that it was the wrong way. In particular this gets tough for the drifting levels where you have to try not to hit too many objects as you get to the goal. Not to be confused with the Drift levels where you max out your score. I believe the former is officially called Time Attack here.
I do like the graphic style though. It's definitely going for a bit more of a cartoony hand drawn style. You have little cutscenes before every world which I appreciated. It at least makes the game appear to have more of a story. It may not be much but it's a start I suppose. The game isn't particularly long if you stop after 1 cup but playing all 3 should stretch the time out to around 7 hours which is pretty solid. Once again, the cars you buy are important here. There's no upgrading so just focus on buying. I say try to survive on your present car for as long as possible and then upgrade. It can be a difficult thing to do of course, but it really pays off in the end.
Overall, Need For Speed Intro is definitely very original and in this case it worked out in a good way. Perhaps total free roam would have been a little too much for a quick Wii game so going full on arcade racer was the next best thing. With non motion controls this game would be even better. I like how fast you can drive around and the level designs were on point. I feel like this game had a good amount of energy behind it which really makes a difference here. It didn't feel phoned in or anything like that. If you're looking for a more upbeat kind of Need for Speed title then this is the one for you. It's very easy to just plug and play which is probably the idea.
Posted in 7 Star Games, Game Reviews, Games, Reviews	| Tagged Car, EA Games, Game Review, Need for Speed, Need For Speed Nitro, Racing, Review, Video Game Review, Wii	| Leave a reply
Need for Speed Shift Review
It's time to look at another Need for Speed title. This one takes the series in a much different direction compared to the rest of the titles in the series. For starters, there is no actual running from the cops in this title or anything like that. You're actually racing on a pro track the whole time as you work to become the best. It's interesting that the series would go in this direction but it doesn't work particularly well. By doing this, the game becomes "Just another car game" which is not something that a franchise wants to be. It had such originality and creativity before this. Still, I can't deny that the game has quite a lot of content at its disposal and the controls are good so it's still solid.
The main campaign mode here consists of you jumping into a bunch of different races and doing your best to obtain stars. These stars are what allow you to unlock more races to get into. Once you have obtained enough stars then you unlock the championship where you can race to be the best. The star system means that you don't necessarily have to complete every race in first. You can also skip some if you're not confident. The important thing is getting as many stars as possible so that you qualify. An average race will usually have 5 stars, you get 3 for coming in first, 1 for breaking a lap record, and one for some kind of miscellaneous achievement. On average if you're placing first in events then you don't need to worry about the bonus stars but this way if you come in second or third a lot then you should be okay.
You will definitely still need to play a lot of races though. The game may give you extra stars to work with but it's not like you can take that as an excuse to lose every race. You want to realistically still win quite a lot. The game can be difficult, but I wouldn't call it crazy either. A lot of the races are very winnable since your car can keep up. I'd say it's once you go around 2 tiers higher than where you start that the game really starts to jump the difficulty up pretty high. It gets hard to deal with and you have to upgrade your car quite a bit to stay ahead of the game. Money gets to be a concern because you run out of it very quickly. So you always have to balance out upgrading with buying a new car. It's also best to stay with the older car as long as possible because that'll allow for better cars to be on the market.
Personally I've always preferred just having 1 car so you don't have to worry about all of that but I understand that this does make things more realistic. I suppose it increases the replay value as well as you have fun customizing the car to your liking. It's definitely something that it vitally important to the career mode so keep that in mind. The game is fairly long and I imagine it'll take over 10 hours to complete. That's due in part to the difficulty but also because there are just a lot of races here. You're not going to finish it too quickly to be sure and that's a good thing. It's always nice to have a lot to do in a game even before you consider the replay value. Need For Speed tends to always deliver on that front.
So there's not much to say about the gameplay but it's your standard 3D racing title. You speed through the streets in one of the cars you've chosen and try to stay in the lead. There are also other kind of events like drifting where you keep a turn for as long as possible and other such events. The Nitro is always a fun boost as well. I definitely have no problem with the controls. It's all very smooth and on point. Meanwhile the graphics are also top notch. The backgrounds are rather limited so it's not as impressive as some of the other installments but I think the studio still did a good job of keeping it as smooth as possible. Then of course you've got a pretty big soundtrack although not all of the songs will be great. I recommend keeping the music low so you can focus on the driving.
At its core my main problem is that this just doesn't really feel like a Need For Speed game. There are no cop chases throughout the game nor are there any night levels with fun backgrounds. As a result you feel rather closed in the whole time. I also don't like the new mechanic that causes you to lose a level if you go off the track too often. That limits your freedom even more and the game should let you explore. If I see a shortcut, why shouldn't I take it? That's always been the spirit of the series. While minor, I also didn't appreciate the new realistic collision mechanic. Now when you bump into something the screen gets really dizzy as you recover from the concussion. It's definitely realistic I guess but you can actually get pretty dizzy from that. I tend to crash a lot as well which doesn't really help matters.
Overall, Need For Speed Shift is definitely a very different kind of game for the series. It was an experiment, but one that I don't feel worked out very well. It just feels a little soulless and if you want such a game there are many others to choose from. You should always have a real story to back a title up even if it's brief. If you really enjoy racing games then I suppose this is a good one to go for, but otherwise I would say to give it a pass and pick just about any other up. It's true that this is a very solid game, but at the same time it doesn't offer you anything that the others don't even improve on. As a result there is little reason to go back to this one.
Posted in 7 Star Games, Game Reviews, Games, Reviews	| Tagged Game Review, Need for Speed, Playstation 3, Racing, Review, Shift, Sony, Video Game Review	| Leave a reply
Need For Speed Nitro Stats and Records
Stage Stats
Singapore 13/32
Dubai 19/32
Cairo 20/32
Madrid 19/32
Rio De Janeiro 29/32
Posted in Game Records	| Tagged EA Games, Game Records, Grand Prix, Need for Speed, Nintendo, Racing, Spinoff, Stats and Records, Wii	| Leave a reply

redpajama_set_name: RedPajamaCommonCrawl


"Borun" or the "Company"), a leading producer and distributor of corn-based edible alcohol in China, announces today that on December 19, 2018, it received notice from the New York Stock Exchange ("NYSE") that the Company did not meet the NYSE's price criteria for continued listing standard because the average closing price of the Company's American Depositary Shares, or ADSs, was less than $1.00 per ADS over a consecutive 30-trading-day period. Under NYSE rules, the Company has six months following receipt of the notification to regain compliance with the minimum share price requirement.
BEIJING, Nov. 30, 2018 /PRNewswire/ -- China New Borun Corporation (NYSE: BORN) ("Borun" or the "Company"), a leading producer and distributor of corn-based edible alcohol in China, announces today that it will hold its annual general meeting of shareholders at 10:00 a.m. Beijing/Hong Kong time on December 28, 2018 at the Company's corporate office located at Bohai Industrial Park (Yangkou Town), Shouguang, Shandong province, People's Republic of China. Record holders of ordinary shares as of the close of business on November 30, 2018, New York time, are entitled to notice of, and to vote at, the annual general meeting or any adjournment or postponement thereof. Holders of the Company's American depositary shares ("ADSs") who wish to exercise their voting rights for the underlying ordinary shares must act through the depositary of the Company's ADS program, The Bank of New York Mellon.
"Borun" or the "Company") today announced that Mr. Yuanqin Chen, the company's Chief Financial Officer, has resigned to accept a position with another company, effective as of July 13, 2018. Mr. Chen confirmed that his resignation did not result from a disagreement with the Company on any matter relating to its financial policies or practices, including its internal controls or audit related matters. The Company's board of directors is proactively seeking Mr. Chen's replacement.


Despite UK businesses having a legal obligation to protect their employees, 44 per cent have insufficient measures in place to protect their staff when working alone, according to recent research.
A study undertaken on behalf of communications business Daisy Group found that over three quarters (79%) of people were required to work alone as part of their job, either regularly or occasionally, and a fifth of all of those surveyed (19%) said their employer never checked the welfare of staff when working alone.
Of those required to work either alone or off-site (for example attending meetings), 60 per cent said that the monitoring arrangements in the organisation they worked for were haphazard. Just one in seven (14%) said they were aware that they had responsibilities to let others know of their whereabouts and to 'check in' with colleagues when working alone.
If incapacitated due to an accident whilst working alone, one in four lone workers said that they would expect it to take up to seven hours for their colleagues to notice they were missing.
The Office of National Statistics estimates that there are approximately six million lone workers in the UK, however the research suggests that the number could be much higher when taking into consideration occasional lone working, such as attending client meetings, doing site visits or making deliveries.
Marie Wheatley, Group Head of HR at Daisy Group, said: "Most businesses are very proactive about looking after their staff whilst they are on site, but it seems that there's a real case of 'out of sight, out of mind' when it comes to their lone workers.
"Whether staff are spending the majority of their time unsupervised or just occasionally going to client meetings, businesses need to acknowledge their responsibilities to educate their lone workers about procedures and to take adequate steps to make sure that, in the event of a problem, staff have an adequate support network.
"Lone worker protection used to be very expensive, but there are now a variety of options available to suit businesses' needs and budget, whether it's lone worker devices or apps, GPS tracking for staff smartphones, or simply getting a special phone tariff for inter-company calls to operate a buddy system.
Establish good practice. Most employees are unaware that they have a responsibility for their own safety. Remind staff to inform colleagues of their intended whereabouts and to check in on a regular basis when working alone or off site.
Assess the risk. Some work situations are more dangerous than others. Identify what likely scenarios the lone worker could come up against, and what level of protection is required to mitigate the situation.
Multi-task. Assess whether you could make use of your company's existing telecoms or IT provision, or if it could be adapted to better protect lone workers, such as through using lone worker apps on mobile phones, GPS tracking on mobile devices, or getting a better rate on intercompany calls so that colleagues can stay in touch without phone bills shooting up.
Test the system. Check whether, in the event of a problem, staff would know when and how to report it. Are there any situations when processes wouldn't work? Could you get in touch the employee's next of kin, should you need to?
Ask for feedback. Many lone workers will be aware of potential problems before they happen, such as areas with a poor phone signal or high instances of violent crime, so work towards solving problems before they occur. Ask staff whether they have any safety concerns and work together to alleviate them, such as switching mobile phone networks to improve signal.


The Independent Pilots Association is a Professional Association that was formed by Flight Crew, promotes the welfare and interests of Flight Crew and is owned and managed by Flight Crew.
Spread the news…….. the IPA works for its members as individuals and listens to you the member!
Thinking of becoming a self-employed pilot?
The IPA has recently secured full settlement of a case involving a pilot flying a private jet on a contract, rather than as an employee, where the company refused to pay holiday monies owning after the aircraft was relocated.
So, you want to be a pilot – Hope you've got rich parents!
The current cost of obtaining a frozen ATPL and type rating for say, an A320, is circa £130,000 yes, £130,000. If you have been to university before this, you probably already have a debt of circa £110,000 as well.
Is aviation in that list of 15M? Yes of course it is. Are pilots at risk? Probably some but not all.
Our fantastic new website is live, please have a look and tell us what you think.
As part of our new website launch we now have a social feed, please have a look and let us know what you think.


text:
Il Daewoo Challenger Tennis 1994 è stato un torneo di tennis facente parte della categoria ATP Challenger Series nell'ambito dell'ATP Challenger Series 1994. Il torneo si è giocato a Seul in Corea del Sud dal 12 al 16 settembre 1994 su campi in terra rossa.

Vincitori

Singolare

 David Nainkin ha battuto in finale  Michael Joyce 6-7, 6-3, 7-5

Doppio

 Bill Barber /  Ari Nathan hanno battuto in finale  Óscar Ortiz /  Laurence Tieleman 7-6, 6-2

Collegamenti esterni

redpajama_set_name: RedPajamaWikipedia


text:
11 books in series
Caldera Book 1 Publisher's Summary
For years, the biggest threat that Yellowstone was thought to offer was in the form of its semi-dormant super volcano. Little did anyone realize the threat was real and slowly working its way to the surface, but not in the form of magma. Lying deep within the bowels of the Earth itself, an ancient virus waited. Recently credited with the extinction of Neanderthal man, the virus erupts into a crowded Yellowstone. The park is packed with sight seers and party goers during a benefit concert who are all now fodder for the ancient rage virus.
Follow along as park rangers and local sheriffs find themselves overwhelmed with a park full of infected human cannibals.
©2017 Devil Dog Press (P)2018 Heath Stallcup
Caldera Book 1
Solid but not outstanding.
By PotsnPans on 24-07-2019
Infected Ragers on one side, Marauders on the other, Hatcher and his people find themselves pinned between a rock and a hard place. On the off-shore Navy frigate Kauffman, an infected researcher threatens the lives of everybody onboard the new floating CDC laboratory. Within the infected, certain disturbing traits are observed that cause survivors to question everything they thought they knew about the virus that devastated mankind.
Not Available on Audible.com.au
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Sometimes a book goes temporarily out of print - and sometimes no audio version has ever been recorded. Audible wants to give you the most complete selection we can and we'll keep adding series and filling in gaps as quickly as possible.
The End Is Here
While Hatcher and the survivors strengthen the defenses of their new home, the people's resolve begins to waver. New and unexpected faces join their ranks, and the survivors must deal with the threats that the new world throws at them. The Marauders have been broken, but Simon continues his crusade. His forces are scattered and face uncertain fates while he plots his revenge. If he can't have his toys, nobody will.
Simon Sez


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Situated on the first floor of the Commercial Athenaeum, in the heart of the city, opened in July 2012. Project blowing cuisine and culture, here are shared creative experiences at affordable prices and in a relaxed atmosphere. It aims to make known artists and put people from different areas to communicate through free events.


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Call for Volunteers: ARL/SAA Mosaic Program Advisory Group and Mosaic Program Selection Committee
The Society of American Archivists and the Association of Research Libraries have been awarded a three-year, $487,000 grant from the Institute of Museum and Library Services to develop a diversity recruitment program extending SAA's Mosaic Scholarship program. The two organizations will collaborate to provide 15 master's students in archival science or special collections librarianship with financial support, paid internships in libraries and archives, mentoring relationships, leadership development, and career placement assistance. Read more here.
Although the program is, at its core, a diversity recruitment program, its comprehensive design aims to: prepare the next generation of archivists and special collections librarians to succeed in the digital age; produce archives and library professionals who are prepared to advocate for the diverse collections and communities served by the profession; and encourage Mosaic Scholars to consider, prepare for, and pursue leadership positions within archives and special collections.
SAA Vice President/President-Elect Danna Bell-Russel seeks volunteers for five positions on the Mosaic Program Advisory Group and three positions on the Mosaic Program Selection Committee. Two additional positions on the Selection Committee will be appointed by ARL. One member of the Advisory Group will serve as chair of the Selection Committee.
If you're interested in serving, include in an email message directed to saahq@archivists.org your full name, title, institution, and experience within SAA and the profession, along with a brief statement of interest and qualifications (specifically related to your background/expertise or particular interest in diversity issues). Please use one of these two subject lines, depending on the group for which you're applying: Mosaic Program Advisory Group (Your Last Name) OR Mosaic Program Selection Committee (Your Last Name). Deadline: Monday, June 24.
Mosaic Program Advisory Group
I. Purpose
The Mosaic Program Advisory Group provides ongoing support for the Association of Research Libraries/Society of American Archivists Mosaic Program, which provides financial support, practical work experience, mentoring, career placement assistance, and leadership development to individuals who are from traditionally underrepresented racial and ethnic minority groups. The Mosaic Program work is funded by a three-year, $487,000 grant from the Institute of Museum and Library Services.
II. Task Force Selection, Size, and Length of Term
Following an open call for participation, the SAA Vice President/President-Elect will appoint five SAA members of varying levels of experience within the profession. One of those individuals will serve as the chair of the Advisory Group. Another of those individuals will serve as the chair of the Mosaic Program Selection Committee. All appointments are effective from July 1, 2013, to May 31, 2016.
III. Reporting Procedures
The Advisory Group will submit periodic reports to the Project Director on a schedule that ensures that all IMLS grant reporting requirements are fulfilled.
IV. Duties and Responsibilities
Advisory Group members will contribute their time and perform all functions as extra-professional activities.
The Advisory Group will:
Establish the selection criteria for Mosaic Scholars, within the parameters outlined in the grant application.
Provide input on drafts of calls for applicants, marketing materials, and mentor training materials (e.g., webinars).
Work with the site coordinator from each partner institution to recruit on-site internship supervisors.
Work with the site coordinator from each partner institution to recruit on-site mentors.
In consultation with the SAA Executive Director, the SAA Program Coordinator, and the Project Director, develop the curriculum for the annual Mosaic Program Leadership Symposium to be held in conjunction with the SAA Annual Meeting.
Work with the Project Director and assigned staff to establish a "career placement service" that will, with the cooperation of mentors, develop programs and services to facilitate effective transitions into the professional workforce for all program participants.
Work with the Project Director and Program Coordinator to develop and monitor outcomes-based assessment of the program.
V. Meetings
The Advisory Group will accomplish its work primarily via email, conference call, and/or other electronic means and may meet in conjunction with the SAA Annual Meeting (although funding is not provided for a face-to-face meeting).
Mosaic Program Selection Committee
The Mosaic Program Selection Committee is responsible for reviewing applications and selecting each cohort of Mosaic Scholars (five individuals in each of three years).
II. Selection, Size, and Length of Term
The Selection Committee comprises five individuals. Following an open call for participation, the SAA Vice President/President-Elect will appoint to the Committee three SAA members of varying levels of experience within the profession. The Association of Research Libraries will appoint two individuals to the Committee. The chair of the Selection Committee will also serve as a member of the Mosaic Program Advisory Group. All appointments are effective from July 1, 2013, through May 31, 2016.
The Selection Committee will submit periodic reports to the Mosaic Program Advisory Group and Project Director on a schedule that ensures that applicants receive prompt notification and all grant reporting requirements are fulfilled.
Selection Committee members will contribute their time and perform all functions as extra-professional activities.
The Selection Committee will:
Review the applications received in response to the call for applicants issued for each cohort (2013, 2014, and 2015) based on selection criteria established by the Mosaic Program Advisory Group within the parameters outlined in the grant application.
Provide timely reports of its decisions to ensure that all applicants receive prompt notification.
The Selection Committee will accomplish its work via email, conference call, and/or other electronic means.


This happens on 2 different Nexus 7 which each have completely separate user accounts on them. Both devices have build 3.10.9 of the play store, the same as all the other Nexus devices I tested on which work perfectly. Given the recent nature of v3 of the library, there is little more than the press about the release online. Does anyone know anything about this?
Clear the cache and data of the Google Play Store, then start the Google Play Store at least once.
I had the problem when i run code on device that is not logged in Google Play Store. Change device, problem solved.


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You are here: Home / Featured Guides / National Parks: Newfoundland, Canada
National Parks: Newfoundland, Canada
Celebration Traveler Guide: Americas 2 Comments
Western Newfoundland is known for its powerful natural beauty, colorful fishing villages, Viking settlement, seaside cabins and moose burgers. Scenic Route 430 travels the length of the Great Northern Peninsula. At Gros Morne National Park, a UNESCO World Heritage site, visitors can walk on the earth's mantle and cruise a fjord under glacier-carved cliffs.
NEWFOUNDLAND, Canada
Plan Your Trip. This day-by-day guide lists details on lodging, restaurants, sports & recreation and sights described in Newfoundland: Ageless Allure. Use the websites, phone numbers and information to plan your trip.
Learn More. Visit the official tourism website for listings on recreation, lodging, restaurants, events for Western Newfoundland. Download a copy of the Gros Morne Visitor Guide, a vacation guide packed with information on the park's world-class recreation.
Newfoundland is 4.5 hours ahead of Pacific Time. This can be confusing when booking flights.Check the events calendar for Gros Morne Theater, which stages plays and entertainment on local culture and history such as the S.S. Ethie final voyage on December 1919. If you don't want to rent a car, hook up with Linkum Tours, operated by Ed English (whose grandfather captained the SS Ethie on that fateful night).
DAY 1 — Deer Lake Regional Airport, Shoal Brook, Whitehouse Brook, Woody Point
Fly from your gateway to Deer Lake Regional Airport (YDF).
Air Canada has the best connections. Plan to arrive in the early afternoon. Rent a car. Avis, Budget, National have rental desks at the airport. Drive to Shoal Brook, which is 46 km (29 miles) northwest of Deer Lake. Note: I had an easy return trip to San Francisco: a 3-hour flight to Toronto then a 5.5-hour flight to San Francisco. I left Deer Lake at 6:20 a.m. and arrived in San Francisco at 11:30 a.m.
Check into Red Mantle Inn for two nights.
This is the best location for exploring Gros Morne National Park south. Canada-Select rated, the hillside inn looks and feels more like a home. You can preview the comfortable, spacious rooms by watching the website's virtual tour. The dining room and deck overlook Bonne Bay. From the lodge you can see the Tablelands, the remarkable stretch of geology that rallies the hikers to be up and out at the crack of dawn. You'll appreciate the no-nonsence self-serve breakfast (yogurt, fruit, toast, bagels).
Red Mantle Inn
Route 431, Shoal Brook, NL
888.453.7204 toll free
Visit Gros Morne National Park Discovery Centre.
Hike Partridgeberry Hill at sunset.
The bright, yellow Discovery Centre is easy to spot. Study the maps and displays about plate tectonics and continental collisions. Ask about guided tours: park rangers open your eyes to geologic wonders that are easy to miss. The Tuckamore gift shop has guides and brochures. The Centre is open until 9 p.m. on Sunday and Wednesday.
Then hike the Lookout Trail behind the Centre for a sunset view of Bonne Bay. The 2.5 km (1.5 miles) trail winds upward through a hillside forest of black spruce, larch, balsam fir, red maple and white birch. I passed ptarmigans foraging on the forest floor in the late afternoon. It becomes a boardwalk over a wet meadow, then a staircase to a summit platform. You also may see partridgeberries (lingonberries) growing on short evergreen shrub on the slope; they are collected and used in jam, pies and sauces. We were in Newfoundland in August, when they are ripe for picking.
Discovery Centre
Route 431, Whitehouse Brook, NL
Have dinner at The Old Loft Restaurant.
Housed in a restored Newfoundland fishing loft, the restaurant has a rustic atmosphere (you sit on wooden casks once used to pack fish). Seafood is the speciality (try the lemon pepper sole, baked codfish) and traditional Newfoundland scoff (refers to a large meal late in the day). Between bites, admire the view of Bonne Bay. Minke whales might be chasing the capelin into the bay.The craft shop has a replica of a fishing dory and you can find hand-knit sweaters and handmade quilts and a variety of Newfoundland music. Theater entertainment occurs throughout the summer. Check the website for the schedule.
The Old Loft Restaurant
Woody Point, NL
DAY 2 — Gros Morne National Park south. Trout River.
Hike Green Gardens Trail.
The Long Pond trailhead leads directly to the coast. The one hour walk down to the coast winds through remarkable biological and geological wonders. The beginning section of the trail heads off across a barren landscape of frost-cracked orange-brown peridotite boulders. The trail rises to a viewpoint then turns left at the junction, and descends through forest to the coast. Wander along the coast enjoying the sea stacks, pillow lava, wild meadows, sea cave and semi-wild sheep. Then – more strenuous walking as you head back up the valley. The trail is 4.5 km (3 miles) to the beach; total 9 km (6 miles). You will be gone for a few hours at least so make sure you pack a lunch. Located 13 km (8 miles) from Woody Point.
Green Gardens Hike
Route 431, Trout River, NL
Hike Tablelands Trail.
Hiking with a park ranger, you learn about plate collisions, ice age phenomena, and the survival tactics of plants on the barren Tablelands. Several hundred million years ago at this spot, peridotite rock shot up from the earth's mantle during a plate collision. Peridotite has no nutrients to sustain plant life. This plateau is an anomaly in the Newfoundland landscape and well worth a visit. Tours last 2.5 hours; 4 km round trip.
Tablelands Trail
Have dinner at the Seaside Restaurant.
Trout River is located on Gros Morne National Park's southern coast. You'll see hand knitted gloves for sale, flapping on clothes lines in front of sturdy clapboard homes. George Crocker and his family founded a small rural fishing village in 1815 and remained its only inhabitants until 1880. Mussels, crab and lobster at the Seaside restaurant now draw people from all over the peninsula.
You'll also hear some Newfie Time entertainment on stage in the upstairs dining room. In remote villages, social gatherings are referred to as kitchen parties or "times"). Performers play button accordions, fiddles and ugly sticks: handmade percussion instruments made from a mop handle, bottle caps and small bells. Located on Route 431 (3 km from the Long Pond Trailhead).
Seaside Restaurant
Trout River
DAY 3 — Rocky Harbour, Gros Morne National Park north. Cow Head.
Pick up a bag lunch and fresh-roasted coffee.
Buy tickets for the Western Brook Pond boat tour.
Have coffee and pick up a sandwich and snacks at Java Jack's. Bag lunches are ready for pick up by 8 a.m. Local artists are displayed on the staircase and in the upstairs dining room. Next, purchase tickets for the 1 p.m. (or 4 p.m.) Western Brook Pond boat tour at Ocean View Motel.
Java Jack's Restaurant & Gallery
88 Main Street North, Rocky Harbour, NL
Ocean View Motel, BonTours desk
38-42 Main Street, Rocky Harbour, NL
Attend a ranger's talk at Green Point.
The 90-minute "Stroll Through Strata" takes you back millions of years. The trail begins on the old winter mail road and passes by coastal tuckamore, stunted balsam fir and spruce trees nipped back by frost and wind. The long cobble beach, its shales the sediment from the Iapetus Ocean, contains fossils of ancient sea creatures. Located 12 km (7.5 miles) north of Rocky Harbour.
Route 430, Green Point, NL
Cross a bog on a boardwalk.
Cruise through Western Brook Pond.
Forty glaciers worked over 2.5 million years to carve this fjord. The boat cruises through a notch in the granite wall that opens into a landlocked fjord with hanging valleys and waterfalls dropping from 2,000-foot-high cliffs. These billion-year-old cliffs were here when North America was the ancient continent Laurentia. Look closely at the wide cracks on the cliff face and discern a man's face with a sloping forehead, sunken eyes, long piston nose, and wide dropped chin. The tour narrator call him the Tin Man from the Wizard of Oz. Cash only for ticket purchases at the dock. Located 27 km (16. 7 miles) north of Rocky Harbour.
Western Brook Pond Boat Tour
Route 430, Gulls Marsh, NL
Check into a cabin on Shallow Bay for one night.
Walk along Shallow Bay beach before dinner.
In pleasant weather, walk along Shallow Bay beach to the swimming area. If you have dinner at the Shallow Bay Inn, try the Newfoundland mussels or lobster, in season from May through June. Throughout the summer, the Gros Morne Theater holds performances, such as the tale of a shipwreck, "S.S. Ethie," in which all passengers miraculously survived. The afternoon we arrived, a storm was building with white caps the size of polar bears. I fell asleep that night to howling wind and heavy rain, hoping it would bring some icebergs close to shore on the drive tomorrow to L'Anse aux Meadows.
Shallow Bay Motel & Cabins
Main Street, Cow Head, NL A0K 2A0
DAY 4 — Gunner's Cove. L'Anse aux Meadows. Quirpon Island.
Drive to the Viking settlement.
The remains of eight buildings were discovered in 1960 on a terrace at L'Anse aux Meadows: the only known site of a Norse village in North America. Norse Greenlanders discovered and attempted a colony around 1003, according to Icelandic sagas. Leif Ericson drank the dew from the grass and declared it the sweetest he ever tasted. He set up the village with wooden-frame buildings with sod roofs as a base camp for expeditions into the Gulf of St Lawrence. At the replica village you can meet Bjorn in the dining hall kindling a fire or Freya in the workshop weaving a new tapestry. She shows visitors how to spin wool with a spindle like the one excavated on the site.
L'Anse aux Meadows
Route 430, St-Lunaire-Griquet, NL
Stop for lunch in Gunner's Cove.
Try cod tongue, a local dish, or go with the fish and chips, moist cod and tasty crust with herbs. The portions are large and the prices reasonable. On Route 436, off of the Viking Trail and five minutes from L'Anse aux Meadows on the shore side.
Northern Delight
Route 436, Gunner's Cove, NL
Take the boat to from Quirpon village to Quirpon Island.
Check in for two nights.
The raw, wild North Atlantic rages around Quirpon Island. The boat will leave you off at Grandmother Cove so you can hike across the interior and up onto the coastal ridge. Across the strait is Labrador and the Canadian frontier. The trail leads to the keeper's house with a cosy parlor and dining room on the first floor and bedrooms on the second floor.
Quirpon Lighthouse Inn
Quirpon Island, NL
DAY 5 — Quirpon Island
Hike to Mountain View. Kayak in Iceberg Alley.
When morning sunshine fills the front porch, the island is bucolic. Then you can see whales spouting and (hopefully) icebergs glistening. Climb the lighthouse staircase to the outdoor desk for a better view. Along the trails, cloudberries (bakeapple) are easy to pick.
Explore the coastline in a kayak, following your guide into tiny coves to see kittiwake colonies and eider ducks nesting. You can also get a closer look at the whales and icebergs.
If gray mist shrouds the island in the afternoon, retire to an armchair in parlor for afternoon tea and conversation while Dorothy prepares a Jigg's dinner. This Newfoundland meal is typically dumplings with molasses, carrots, cabbage, salt beef, boiled potatoes and cream puff blueberry pie for dessert. If accordions and fiddles appear after dinner, you are in for a good time.
Mountain View Hike. Pigeon Cove Hike
Iceberg Alley kayaking tour
DAY 6–7 — St. Lunaire-Griquet, Gros Morne National Park north, Deer Lake.
Stop at The Dark Tickle Company for souvenirs.
Here you can buy jams, sauces, teas, vinegars, drinks, and chocolates from the wild berries that grow on the top half of the Great Northern Peninsula. These include the bakeapple (cloudberry), partridgeberry (lingonberry), crowberry, squashberry and wild blueberry. They also have Inuit crafts.
The Dark Tickle Company
Route 436, Griquet, NL
Have lunch at The Daily Catch.
Locals will tell you that this restaurant is the best value for our money. Think large portions when you are ordering. The mussels, fish chowder are good choices. Try the Fisherman's Brewis as an appetizer. You won't find this salt codfish dish outside Newfoundland. It is topped with "scrunchions," fried salt pork.
The Daily Catch
Route 436, 112 Main Street, St. Lunaire-Griquet, NL
Visit the lighthouse at Lobster Cove Head.
When it's time to stretch your legs, the sign to Lobster Cove Head appears. The Canadian Coast Guard watches over the automated light, and the house kept the light keeper's den as it might have looked in the early part of this century. An exhibit depicts how people have lived along this coast and harvested the sea for more than 4,000 years. Located 1 km (.6 mile) north of Rocky Harbour.
Lobster Cove Head
Route 430, Lobster Cove, NL
Check into Neddies Harbour Inn for one or two nights.
Check into this small inn on Bonne Bay. Book a corner room for panoramic views of the water and the Tablelands. Guests mingle and relax in the sun room. The inn has an award-winning menu and dinner is served in a high-ceiling room, also with great views.
Neddies Harbour Inn
7 Beach Road, Norris Point, NL
709.458.3089
—CT Editors. Photography by Donna Peck. Green Gardens photo by Shelton Stone/Parks Canada.
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Mavin Records' Rema sets new Apple Music record
By Stephen Charles Kenechukwu
Divine Ekubor, Mavin Records newly signed act better known as Rema, says he has set a new record as the first Nigerian artist to debut five top songs on Apple Music.
The 18-year-old hip-hop rapper and Afrobeats singer also said he made the records on the Trap charts with songs off his recently released extended play, 'Rema'.
The tracks that saw him achieve the feat include 'Boulevard', 'American Love', 'Spiderman', 'Trap out the Submarine' and 'Dumebi'.
The singer took to his social media accounts to break the news.
"This has never happened in the history of the Nigerian music industry. Check the statistics, no cap. One kid. Number 1&2 album on Apple Music. 5 songs on the top 100 chart. Number 2, 3, 7, 8 and 9 including 4 trap songs," he wrote.
"I feel glad seeing 'TRAP' records up to the Nigerian charts, the first of its kind and I'm proud to be part of it. It's a new beginning and I'm ready to fight to the end to solidify this movement! Thank you for accepting my sound, God bless you all."
New record 💽🥇 https://t.co/EdEjcUSiVW
— REMA (@heisrema) June 23, 2019
Rema is a fast-rising Nigerian recording artist and songwriter currently signed under Don Jazzy's Mavin Records and D'Prince's Jonzing World.
Despite being a newly signed teen artiste, the talented singer's songs have been met with widespread acceptance among Nigerian music lovers.
Divine Ekubor
Mavin Records
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Home / Portfolio / Guido Molinari
Guido Molinari was a Canadian artist celebrated for his vertical striped, hard-edged paintings of highly saturated colour that stimulated the eye's instabilities of perception. From the 1950s onward, Molinari was a central figure in the Quebec and Canadian art scene, as well an important educator and writer.
Molinari was born in Montreal, Quebec in 1933. He began painting at the age of thirteen and after briefly studying design he enrolled at the École des Beaux-Arts de Montréal and the School of Design at the Musée des Beaux-Arts de Montréal. During his youth, the works of American artists, Barnett Newman and Jackson Pollock, inspired him.
Molinari's paintings represented Canada at the Venice Biennale in 1968, where he won the David Bright Prize. He was awarded many other notable accolades during his career, including a Guggenheim Fellowship in 1967. He was appointed as an officer of the Order of Canada in 1971 and as a member of the Royal Canadian Academy of Arts. During his lifetime, Molinari was also an avid art collector. He had an extensive collection featuring the works of Jasper Johns, John Cage, Henri Matisse, and Piet Mondrian.
Molinari's influence on the Canadian art scene penetrated the sphere of education as well. He worked at Sir George Williams University in Montreal (today Concordia University) for twenty-seven years and was part of a small group of artists who founded the school's Faculty of Fine Arts. After his death, he was awarded a doctorate posthumously from Concordia University for his significant contributions to the university.
Today, the Fondation Guido Molinari works to promote his work as well as the work of young emerging artists. His paintings can be found in the collections of the Musée des Beaux-Arts de Montréal in Quebec, the Fondation Guido Molinari in Montreal, the National Gallery of Canada in Ottawa, and the MoMA in New York.