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Microsoft Explains How Always On & Used Games Will Work With Xbox One
By The Movie God | @ | Monday, June 10th, 2013 at 10:00 am
Happy E3 start day everyone! Be sure to stay tuned later on today as the convention kicks off and we start getting our first looks at the exciting games of the future. But for now, a bit of "in case you missed it" news from a few days back.
It took a whole lot of dancing, but it appears Microsoft has finally decided to lay it all (or most of it) on the table when it comes to what their Xbox 360 successor, the Xbox One, will do when it comes to the two biggest question marks, always being connected to the internet and blocking used games.
The company has gone into great detail about how their system will work in regard to both of these hot button gamer issues, and you can see what they've said below.
When it comes to the "always on" concern that your console would have to be connected to the internet constantly in order to function, we've heard everything. There's been rumors galore over the months, and only now are we getting firm answers. Right after the company first unveiled the Xbox One, they were asked point blank whether or not it would always have to be connected, and they said no. But alas, this was part of the aforementioned dance.
No, your Xbox One will not always have to be connected to the internet. But it will, as has been rumored, have to connect to the internet at least once every 24 hours. Rarely do people game for 24 hours straight, and this won't be much of an issue for most, but what about all of those people who are just starting out and have trouble affording food and electricity in general, let alone internet? No Xbox One for you. The reason for this is supposedly so that the system can always be updating to make your experience a better one, but I personally never had an issue with having to do a quick update here and there. And to ban people from playing any games until you connect that one time per day? Seems a bit excessive. How many people will refuse to purchase this system because no one wants to spend thousands of their hard earned dollars to a company who maintains control of the product you're supposed to "own" and can tell you when you can and cannot play a game?
Microsoft tries to explain it all by saying:
To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:
For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.
While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you're not playing.
As for used games, that seems to get more and more complicated each time they try and explain it. With new information, it sounds like they're leaving a lot of it up to the publishers of games to decide.
"In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends.
We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games."
While that's all well and good, it was one thing that sounded like a good idea at first that was also revealed, and that was that they would allow you to give a friend a game one time. This was still not perfect, as some people like to let multiple friends borrow games, but it was a way to at least let someone borrow a game one time. Right? Wrong. What this means that you will be able to give a friend a game one time. Permanently. There will be NO letting your friends borrow games when the Xbox One is launched…but they are exploring options to change that going forward, at least.
Another big concern is the new Kinect, which was said to be on even when your Xbox One is off so that you can turn the system on or off with a simple voice command. This of course led many to worry that this machine would be watching you, recording you, listening, even monitoring your heartbeat. All exceptionally creepy. Microsoft says that this is not the case, and that the only thing Kinect will respond to is the audible "Xbox On" and "Xbox Off" commands.
Side note: who's brilliant decision was it to name the console confusingly similar to the "Xbox On" command? Surely that won't backfire. And what happens if you're playing Call of Duty with friends and tell a story where the words "Xbox" and "off" are said together during an intense battle, such as "So get this: I was trying to explain to my grandmother what the Xbox One was and the little bastard turned ON! So of course I had to scream 'Xbox Off' and then… Hello? Damnit!" Just an example, but you get the idea. Hopefully they too have thought of such things.
Here's what they said about the Kinect:
"At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.
You are in control of what Kinect can see and hear. By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you're simply having a conversation in your living room, your conversation is not being recorded or uploaded."
This is a good thing, of course, but that's not going to stop people from wondering. Just because a company says this, doesn't mean it's not happening. Which means most who do get the console will be unplugging it constantly or trying to cover the camera/microphone. Let the conspiracy theories begin!
Because most people are always connected anyway, most can swallow that, and the same goes for people who buy new games anyway and rarely/borrow lend. If the tech does exactly what Microsoft says it will and nothing more, then those people should be happy with this console evolution. But there are still going to be a significant amount of people who don't like these design choices for a handful of reasons, and who don't trust what Microsoft is doing…especially with recent news involving Verizon.
The interest in next-gen consoles is slowly changing from seeing what the consoles will offer, to how consumers will actually respond to them when it's all said and done. All I know is, if Sony is smart, they will scream from the rooftops that they have zero used game blocks/complications and zero online requirements for non-multiplayer games (even if they initially planned these things), and that Microsoft better have an emergency backup plan that fixes some of these restrictions if it all goes to hell for them at launch.
[Source: Microsoft, IGN]
How about "No"?
Not a chance in hell I'll get a One with these limitations.
Comment by Rob — June 10, 2013 @ 11:44 am
Not a chance I will get the PS4 after seeing what the One is capable of
Same restrictions will be on both consoles in one form or another especially if it's "Leave it up to the devs"
Comment by Fweds — June 10, 2013 @ 3:21 pm
If someone is having "trouble affording food and electricity in general," then they probably shouldn't drop $500 on an Xbox One.
Comment by ProjectMelton — June 10, 2013 @ 10:07 pm
I think Sony just laid the smackdown on this machine. I'll stick to the PS4, thank you very much.
Comment by Waerloga69 — June 10, 2013 @ 11:24 pm
Devs and publishers are different mate please dont mix them up
Comment by Sam Knudson — June 11, 2013 @ 9:49 am
Really are you that blind or are you just ignorant Sony has stated a zero restriction approach to used games and doesn't need big brother checking in on you every 24 hours but nice try.
Comment by Drew Houser — June 11, 2013 @ 12:11 pm
Ps4 is doing the same thing with dmr by putting the option in the hands of the game manufacture.. Play station is just doing a better job with pr right now, and in this competitive market do you really think MS would do something that drastically defferant than Sony?? How quick people forget when ps3 came out they wanted 600 bucks for it, by the time they are released both system will be neck and neck and decisions will be based on exclusive titles
Comment by Shawn Loomis — June 11, 2013 @ 3:50 pm
No Sony stated today devs will make that choice for ps4 games as well… And everything is on 24 hours these days don't be so paranoid
The PlayStation 4 is going to be the same exact way..
Sony stated that their exclusives will be restriction free but the multiplatform game's restrictions will be left up to the developers. Do you really think the developers are going to lose millions of dollars by not putting forth these restrictions. I saw this coming a long time ago and I cant say that I can blame them. Game companies like GameStop have been making money that should be going to the game developers. It's that simple. The same thing was brought forth with ITunes, more money goes to the artist instead of the stores that sell used records and cd's. If there is a game that I'm interested in then I don't have a problem giving 60-70$ to the people who made it or published it instead of giving money to a greedy company that makes money off of ripping people off for their used games. But that's just my opinion. What are yours?
Comment by Zubbly — June 11, 2013 @ 8:55 pm
Nor the 400 for a PS4 ha
Comment by Alexander Emmitt Wensel — June 12, 2013 @ 1:23 am
I have a lot of opinions. If they're making money off of reselling used games then so be it (you could say the same thing about blockbuster/netflix, hell you could say that about goodwill too, considering people DONATE their items for free to them they don't even pay you but resell them taking money away from kohls/american and other home-related department stores). Not sure what you mean concerning iTunes though lol. But if you take away the freedom of reselling items, you take away the option of a variety of cheap games (for lets say low income gamers looking for a deal instead of affording lets say just ONE or TWO games for $60-70 each, get bored of em, and trade em in… making the problem worse). Also, if people find that the store will give them enough value for their used games, then that shouldn't be prohibited. If game developers focused on making BETTER games that people love and that the gamers want (and not get bored of…), then there will be less of those games coming into those gamestops because people want to keep them, or lend them. Eventually you can't stop that but we shouldn't prohibit a voluntary exchange, especially when there's no copyright infringements (ie not pirating). I agree they rip you off but you're not forced to sell games to them if you don't want. Also buying games a low cost allows them to offer used games even cheaper
Comment by Danny Flaws — June 12, 2013 @ 5:23 am
I have a feeling that's how it's all gonna play out sooner or later, they'll be neck and neck again (with their obvious pros/cons and other slight differences).
I'm just saying that I would rather a game company that works hard on a game to get the money from THEIR game selling instead of a company like GameStop. I believe that will inspire game devs to make bigger and better games. That's why I don't have a problem with these new restrictions. And as far as Netflix, I'm pretty sure they have to pay for what they put on their stream.
Comment by Zubbly — June 12, 2013 @ 9:25 am
If its used games were talking about- doesnt that mean that it was already purchased once at full value- therefore the gaming company already made their nice chunk of change off of it? Your saying instead of employing other people at pawn shops, trade in game stores- and Gamestop type of website- you would rather the gaming company just become a tyrant and cost tons of people their income/lives that they make from reselling a game that the gaming companies already made their money off of… thats kind of dumb. Just my opinion though
Comment by robinurhood — June 13, 2013 @ 5:40 pm
This is probably one of the most civilized discussions that I've seen online regarding the new systems.
Comment by Jonathan Scarborough — June 16, 2013 @ 4:00 pm
Also I find it interesting how through cloud you can access all your games through your profile on a different console with the Xbox one or at least that was my understanding.
Nope. Not getting one. No way in hell. I have spent literally thousands of dollars on games…That I won't be able to play anymore. A HD camera in my loungeroom, that is connected to the internet? Won't be able to borrow a game to see if I like it before buying it (no…demos are crap, and I have been stung by things like bioshock infinite and crysis 3 which took a whole 12 hours to finish the single player games). Yes I have the internet (d'uh), yes I have xbox live, but I prefer single player games. I like the OPTION of multiplayer. I like the option of DLC…but no way, no how is a multinational company like Microsoft, that deals with the currency of personal information, is going to tell ME what I can and can't do with something I buy, Nor do I want them monitoring which games I play, how much TV I watch (which of course is foxtel or whatever company they will be selling our usage data to…no aerial connection in the thing, so there will be no free to air), or which movies I like, EVEN IF IT IS ANONYMOUS! You want that shit, microsoft, you can pay me for it, like the internet redundant "market research" companies used to…
Comment by Chris Smalley — June 16, 2013 @ 10:39 pm
Topics: News, Video Games
Tags: Kinect, Microsoft, Xbox, Xbox 360, Xbox One
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To raise a tell and raise it well: some odd regularities of the early Chalcolithic construction techniques and the building strategies at Tell Petko Karavelovo
Alexander Chohadzhiev Veliko Tarnovo Regional Museum of History
DOI: https://doi.org/10.53250/stprae15.149-179
Keywords: tell formation, house construction, fire & destruction, early Chalcolithic, north central Bulgaria
The paper discusses three burnt houses from the earliest levels of the tell site at Petko Karavelovo. The site is situated on the left bank of the old Yantra River bed and the early inhabitants lived not just close to, but in direct contact with the river, which affected their building strategies.
The three burnt houses belong to different occupation phases; although unique, they display striking similarities. They were built using a similar technique, burned in an almost identical manner, and later collapsed following the same pattern. It is therefore the main purpose of this paper to summarize and emphasize the similarities, rather than to describe architecture details.
Built in the same manner, the three houses were destroyed similarly by severe fires. Whether this was the result of their similar construction and combustibility or because the cause of the fires was the same, they produced almost identical debris. The early Chalcolithic building strategies were subjected to the pursuit of rapid growth of the tell, while the later stages display certain slowdown of this process at the expense of gaining stability for the entire mound structure.
The first inhabitants started a long-term project of tell formation, and during the middle and the late Chalcolithic, this 'project' was extended and carefully maintained. The process of tell formation was deliberate, desired and controlled by the community, rather than just an accumulative effect of long living at the same place.
Chohadzhiev, A. (2021). To raise a tell and raise it well: some odd regularities of the early Chalcolithic construction techniques and the building strategies at Tell Petko Karavelovo. Studia Praehistorica, 15, 149-179. https://doi.org/https://doi.org/10.53250/stprae15.149-179

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Anasazi People
Date Submitted: 01/16/2012 12:02 PM
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The Anasazi People
The Anasazi people were Native Americans who had a distinct and interesting culture. The type of dwellings they built and lived in and the places where they put their villages were unique. The pottery and other artifacts found at their archaeological ruin sites are another part of this special culture.
The type of structures that the Anasazi lived in changed between A.D. 500 to 1300. The earlier Anasazi built small villages of pithouses, which were small square living rooms dug into the ground, on top of mesas. Each pithouse had a small attached room for storage and a fire pit. They later lived in pueblos, which were larger villages. These pueblos were made up of above -ground square rooms that were attached to each other. Each room was built out of four wood poles and adobe, which is a mud brick ("Crow Canyon"). Inside these communities were a few deep pithouses that were used for gatherings and for rituals. These pithouses later developed into kivas which were big round underground rooms located in the centers of the villages and used for gatherings and for religious and spiritual ceremonies. These Ancestral Puebloans began to build larger villages of attached dwellings of stone masonry with large kivas, like the ones in the Lowry Ruin. The kivas in this 50 unit village had plastered walls which were decorated with geometric designs. These indians also built multilevel structures and towers. The ruins in Hovenweep are a good example of this. These three and four story towers are square, oval, circular, and D-shaped. It looked like a castle ("History Colorado"). The type of dwellings that the Anasazi lived in improved a lot over time. The square rooms dug in the ground grew into huge villages and towns of stone apartments, hundreds of attached units, meeting areas and towers. The Mitchell Springs Ruins are the only ones found where structures from Pueblo I, II, and III architectural periods are found, one on top of the other...
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Redford Automotive Service Center is your Detroit area Dodge auto repair service specialist. We provide major, minor and routine maintenance repair for your Dodge. At Redford Automotive Service Center located in Redford MI our goal is to make sure your car is running hassle free and enjoyable to drive..
After the Dodge Brothers death, the widows carried on and with the help of good managers, brought the company to the forefront as a leading builder of light trucks. In the 1960s the Dodge Charge brought more positive recognition as it lead sales and won races on the NASCAR circuit.


Dinah tells Dad about her new case.
"…waiting on someone to dig up a set of bones."
David Hewson left school at the age of 17 to become a cub reporter on the Scarborough Evening News, and over the next two decades worked as a journalist for The Times, The Independent and The Sunday Times. A resident of Canterbury, England, he never lost the desire to write fiction, or his love of the world's different cities. His first book, Semana Santa, now reissued as Death in Seville, appeared in 1995 and was later turned into a movie. Hewson has written more than 20 books since 1995.
David has been an integral part of Audible Originals for more than a decade, beginning with The Chopin Manuscript (2008 Audie Award winner for Audiobook of the Year) and including three projects based on the works of Shakespeare: Macbeth: A Novel; Hamlet, Prince of Denmark: A Novel (Audible's 2014 Audiobook of the Year); and Romeo and Juliet: A Novel.
Editor Kat Johnson professes her love of true crime books that are the right balance of being engaging and salacious.
Whether you're a scary movie fan or looking to expand your horror repertoire, here are some spooky suggestions.
For me, full cast audio plays are one of the best things about Audible, and this is an excellent example. Wonderfully produced with scene-setting sound effects that enhance without intruding and enough character building that the individuals stand out clearly, this one is also full length so not a one-sitting listen. Like most people I think, I listen while doing other things so I don't want a story that requires my full attention but rather stays interesting and makes other tasks less mundane whether its driving, exercising or housework. This fits the bill exactly!
loved everything about this one!
If you've ever wondered what it must'vee been like listening to a program on the radio before TV, this surely must be as close as well ever get to enjoying that experience. What a treat! The story was good and the actors were superb! Give this one a go...you won't be sorry.
Superior all the way from the opening line until the final train sounds.
It was an OK story but a great performance. I liked the sound effects. It was difficult to tell some of the characters apart but it wasn't so bad that it took away from the story.
Maybe too many cooks in the Kitchen.
This was okay, I think it may have been too many, voices on this project, and I'm still on the fence with all the sound effects. the story was very predictable, kind of knew the ending before it ended. In all Good performance, I just thought the story was believable, and basic forensic knowledge made me yell at my Jeep's Stereo multiple times.
I enjoyed this story very much. Glad I chose it. Get it, well worth it!
I had no idea this book included lots of sound effects and live action! Once I figured it out it was interesting and a different way to listen to a book--a little loud on occasion!
Story was good, actors were good, I think the ending could have been better but maybe there's a sequel in mind.
If you like twists and turns in your crime books, this one is for you!
This is another high-quality audio production from Audible Studios. The star of the show for me was Laurence Bouvard as feisty cop turned PI Dinah Collins. She's very impressive and ably supported by the whole cast who all play their parts very well. The production values overall and the soundscape are maybe not quite as impressive as some of the other recent productions but it's still pretty good. The brief snatches of incidental music may annoy some but I actually found them good little breaks to assimilate the preceding events.
The story itself is a classic Private Investigator drama with enough twists, turns and patches of action to keep most thriller aficionados happy. The female take on it with her family in the background works very well and the chemistry between Dinah and her cantankerous father adds genuine warmth. In addition, the traditional opposition from a senior police officer that's a hallmark of these dramas is provided by Lachele Carl as Lenora Parks.
Put it all together and this is a very worthwhile listen and a great way to spend a credit. The time passed very quickly listening to it which is always a very good sign.
A riveting compelling story full of twists and turns it will keep you guessing fabulous.
This format was a first for me and I loved it. I did struggle initially and think this was because i wasn't used to it but soon settled into the background noises that enhanced the storyline. As to the story - I listened continuously almost - couldn't bear not to keep listening cos i needed to know what would happen next. I did guess the baddie and the end but it didn't detract from my enjoyment. All actors/narrators were very good. Music and sound effects just improved the whole experience. Will definitely try another one.
Found this hard to follow..and the performance style was just not for me. I love audiobooks rather than semi radio plays and for me this somehow had the worst elements of each format.. Also found the story slow and it never captured my imagination as it did for other reviewers..colour me disappointed!
Excellent twisting plot, very well presented/produced. Very enjoyable (But a bit grisly) as an Audio book.
After 30+ minutes listening to this you would expect to (a) know what's going on, (b) be 'hooked in' so you want to find out more. This fails on both of these points. If you've a choice between this and another title, spend your money / use your precious credit on the other book!
The story lacked bite and was quite difficult to finish due to the plot being dragged out. The performances were good but were let down by the dreary; predictable dialogue. Some of the writing was a bit lazy at times, however the Fisher angle was a good twist that could have been explored much deeper.
Good listening with a steaming cup of something.
I appreciate this medium of storytelling and entertainment.
The production value good, with sound effects supplying a corporeality the central character/narrator's experience; prioritising narrative over atmosphere.
The story with its twists & turns is cleverly executed and satisfying, we the listener have vicariously shared the hard work of our detective protagonist, feeling a sense of accomplishment.
Told in a prosaic style that is easy to follow, avoiding the pitfalls of embellished emotional description.
Without spoiling it, the main plot's loose thread is revealed after the principle arch is concluded, in a postface which is rather lacklustre in explanation and ending.
The weakest part of the work.
not bad but lots of back ground noises which made it difficult to hear the story sometimes. didn't like the ending. it felt a little lost at the end lie the author didn't really know how to finish the story.
Like listening to the old radio plays. Good twists but a little far fetched at times. Enjoyed the read.
I found it a bit hard to get the context of the story where the character's where and what was happening around them. It took a while too get in to but loved it in the end.
Very different having all the characters playing their part and having all the background noises. Very off putting to start, but gradually got used to it. I reserve my judgement as to whether or not this is the better way to present an audible book.
In saying that a great story from an author I haven't read/listened to before.


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Home » Cooper posts net loss for quarter, year
Cooper posts net loss for quarter, year
Cooper Tire & Rubber Co. posted a net loss of nearly $7 million (including discontinued operations) on net sales of $572 million for the fourth quarter ended Dec. 31, 2005. That compares to net income of $133 million on sales of $541 million for the same period in 2004.
Quarterly sales -- a record for Cooper's tire operations -- were up 6% compared to 4Q 2004 sales. The increase was driven primarily by higher average prices and improved product mix in the company's North American Tire operations.
Cooper says its continuing operations generated operating profit of $6 million in the fourth quarter versus $7 million last year.
In addition to higher raw material costs and improved pricing and mix, operating profit for the quarter included a $12 million positive impact from a settlement in a dispute with certain suppliers. However, it was negatively impacted by the following:
* reduced operating levels in the company's North American plants ($8 million);
* scrap charges stemming from voluntary recalls of a limited number of tires in two specific product lines ($6 million);
* asset write-downs ($3 million); and
* severance costs ($2 million).
Results for the quarter also included the positive impact of a $6 million gain on the company's repurchase of publicly traded debt, and the negative impact of $9 million in taxes imposed on earnings repatriated to the United States from the Company's foreign operations at favorable rates.
For the full year, Cooper recorded a net loss of $9.3 million on net sales of $2.2 billion. That compares to net income of $201.3 million on net sales of $2.1 billion for 2004. Sales increased 4% as a result of higher prices and improved mix throughout the year.
The company's continuing operations incurred a loss of $15 million in 2005, compared to income of $27 million in 2004. Operating profit declined due largely to higher raw material prices, lower overall unit volumes, and plant inefficiencies. The plant inefficiencies were driven by three factors:
1. ongoing plant and product transitions, which were largely completed during the year;
2. the strike in the Texarkana, Ark., facility in the first and second quarters; and
3. reduced production levels in all four North American plants in the fourth quarter.
"There were many items, both positive and negative, that obscured our actual results and make it difficult to immediately recognize the improvements and progress we have achieved in our operations," says Tom Dattilo, chairman, CEO and president. "The reduced production schedules we implemented during the fourth quarter enabled us to reduce our overall inventory and rebalance it with an increased focus on products that are in greatest demand.
"Investments in our plants and the transitions to new and more efficient equipment throughout the year have increased our capacity to produce ultra-high performance and larger rim diameter tires by approximately 75%. We have already seen improvements in our sales mix as a result and ongoing trends in production efficiency and scrap rates are improving significantly."
Dattilo says raw material prices will continue to present challenge and uncertainty in the tire industry in 2006. "Stubbornly high oil prices and recent spikes in natural rubber prices will certainly have an impact on the first and second quarters of the year.
"In spite of this headwind, we remain optimistic about our opportunities for the year overall. The preliminary RMA (Rubber Manufacturers Association) forecast for the North American light vehicle replacement tire market in 2006 is for growth of around 2%.
"Based on certain customer agreements and the enthusiasm and support from our dealers overall, our internal forecasts are for growth above that in our North American operations. And we started the year well by outpacing the market in January. In addition, our acquisition of Cooper Chengshan (Shandong) Tire Co. in China will add approximately $500 million in profitable sales annually.
"As all of our efforts from the past 18-24 months come together, we expect to see continued improvements in manufacturing efficiency, improvements in product and customer mix, improving order fill rates, increasing market share in all of our key markets and particularly within key product lines, increased low-cost product sourcing and profitable international operations," says Dattilo. "We expect each of these areas to contribute to improved results in 2006."


Yesterday was the first day for me to see BEADS! I wasn't quite sure what to expect but I had a lot of fun. We went to the Grant Inn to start the cold day where I registered and followed along as the team selected beads and other fun things. We looked for items that are genuinely unique – from brightly colored ceramic beads to cute lampwork beads to copper components to African trade beads! All of you are going to be blown away by our Tucson Treasures and we'll try to get them on Artbeads as soon as possible.
We met Patricia Healey and grabbed a Tucson Treasure – copper bugs!
Here we are selecting our favorite Patricia Healey pieces.
We're bringing these African Trade beads back too!
There were some beads made of interesting material…these are made of snake vertebrae.
Here we are picking out glass beads and some butterflies!
I was able to chat with Patricia Healey and Libby from Fire Designs. We talked about inspiration and designing. I can't wait to share this information with you!
We even snuck in some time to do some shopping…we found a booth that had finished jewelry that were so unique (and affordable!), I walked away with 3 necklaces, 2 bracelets, 2 rings, a headband and gifts for friends and family back home.
After Grant Inn, we had a quick lunch and went to the JOGS show. They had some really interesting items there – my favorite was the huge pieces of amethyst!
We visited with Lana May at her jewelry classes and they have a huge display of amazing pieces made from all around the world. Here are a few of my favorites.
Please check out our Facebook, Flickr, and Twitter pages for the latest updates! I'll be tweeting all day as I explore To Bead True Blue and keep you posted for rest of my stay in Tucson.
I so want to be there. Is there a lot of raw material/rough?
I love bead shows, I wish I was there. The photos of the beads, stones and finished pieces are terrific.
The butterfly beads are gorgeous, want some!!
I'm interested in tha Amethyst tree. Where can we buy it ?


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The Jam Snap! UMC / Polydor 7" | LP Pre-Order
A Certain Ratio Dirty Boy / Shack Up (Remixed) 2019 sees A Certain Ratio celebrate 40 years since the release of their debut single, the first single artist release on the legendary Factory Records. The band have been touring the UK throughout the year and add festivals and European dates to the mix later this year. EP Includes 2 brand new mixes of Dirty Boy. The Chris Massey mix (featuring vocals from Barry Adamson) has already been causing a stir on the club scene, with MixMag rating it 8/10. The Shack Up remixes are by Electronic (Bernard Sumner and Johnny Marr) and have been unavailable since original release in the 1990s Mute 12" Pre-Order
David Bowie Dallas 1978 - Isolar II World Tour David Bowie, live from the Dallas Convention Centre, TX on 10th April 1978. Escaping his drug-fuelled life in Los Angeles at the end of 1976, David Bowie took up residence in Berlin, and between 1977 and 1979 he kicked his coke habit, rediscovered his love of painting, and in so doing, reinvigorated his musical career. During this period he released three albums known to Bowie aficionados as the Berlin Trilogy, comprising of the albums Low (1977), Heroes (1977), and Lodger (1979). David Bowie's Isolar II World Tour in 1978 introduced the world to the first two of these albums – Low and Heroes - and took him to 14 countries. For the first time since starting out as Davy Jones in the sixties, Bowie was Bowie, not Ziggy, not Halloween Jack, nor the sinister and skeletal Thin White Duke. This was Bowie the suffering, introspective artist. This concert, recorded by NPR and broadcast live, features Bowie's Dallas Convention Centre gig in Texas in the opening leg of the Isolar II World Tour. LP Pre-Order
roy ayers Fikisha (To Help Someone Arrive) Dynamite Cuts 7" Pre-Order
Cappo / Senz Beats Tidal Wave Claiming Montreal as his new home town, Brussels-born Senz Beats has been building an impressive body of work with underground veterans from both coasts of the US (Dave Dub, Megabusive, Lex Boogie From the Bronx..) and beyond. Cappo, Nottingham's very own veteran MC, needs no introduction having already made waves at home and abroad with his impeccable string of solo albums as well as his work with the Nottingham super group VVV. Here, Senz Beats and Cappo join forces to present a stark reminder of where humanity is headed if we continue to place our values in capitalist ideals. The raw, driving energy of the beat offers the perfect backdrop for Cappo to deliver his warning to those caught up in the materialistic rat-race: the tidal wave is close approaching. 4 experts in their field offer up remixes of this epic track. Boot Records very own Jazz-T (Jehst, Lee Scott, J-Zone...), ex-Def Jux engineer and artist Uncommon Nasa (Vast Aire, Aesop Rock, Mr. Lif...), Lex Boogie From The Bronx (Marq Spekt, Rass Kass, Vordul Mega...), and R.E.D.A. (Insight, Main Flow, M. Sayyid...) each give this track their own distinctive flavour to devastating effect. Lastly, on the bonus track Fool's Gold, J Lawson echos Cappo's Tidal Wave warnings concerning lusting after riches at the expense of everything else, also produced by Senz Beats. One of the few remaining songs from over 2 years of collaboration roughly 10 years ago, this song has stood the test of time and is ready and eager to be presented to the world. Boot 12" New In
Goldie Saturnz Return (21st Anniversary Edition) The 21st anniversary edition of GOLDIE's impressive second full length Saturnz Return. While everyone was eagerly anticipating a repeat of the 'Timeless' formula, Goldie had other ideas. Instead, he pushed his creativity to the max and released 'Saturnz Return'. Brave, innovative, experimental and bursting with emotion, the two-disc 150-minute album proved to be one of the most bold and divisive sets in history. Yet twenty years on, his vision is thoroughly vindicated. His innovative blend of beats and orchestration has been emulated by everyone from Carl Craig to Pete Tong. London Records CD | LP Pre-Order
Morrissey The Best Of! Double LP on 180g vinyl. A long awaited vinyl release of the massive 2001 greatest hits compilation from Morrissey, collecting a selection of his most memorable work as a solo artist from his first six records. All the other studio albums the singer released between 1988 and 1997 are represented on THE BEST OF MORRISSEY with "Sing Your Life" from Kill Uncle (1991), "Do Your Best And Don't Worry" from Southpaw Grammar (1995) and "Alma Matters" from Maladjusted (1997). Other tracks on the collection include the non-album single "Sunny" and the B-sides "Sister I'm A Poet" and "Lost." Rhino LP Pre-Order
4 Down - Puzzled Together by Bullion Various Artists Nathan Jenkins (Bullion) puzzles together the fourth instalment in the label's ongoing series of cover albums, entitled 4 Down and released via his DEEK Recordings label. Having previously featured Nilüfer Yanya, Laura Groves and many more, this years' compilation launches with Westerman covering Kathy's Song by Simon & Garfunkel. Staying true to the "pop, not slop!" ethos of the label, 4 Down sees a community of new and underground artists attempting to solve the riddles of modern pop one song at a time. Born out of the community that surrounds DEEK and Bullion's work as a producer, the idea for the covers compilation was sparked by friendly collaborations with no pressure to write the material. The result is a series of covers that venture across and down the pop world. Clues of what to expect can be found on previous editions Covered In Gloria, Pun For Cover and Extraordinary Renditions. DEEK LP Pre-Order
Twin Peaks Lookout Low Twin Peaks are elated to announce their new album, Lookout Low, due September 13th via Communion Records. Where their last LP, 2016's Down In Heaven, and 2017's Sweet '17 Singles compilation were adventurous and compelling updates on their youthfully raucous formula, their fourth album, Lookout Low feels like a total revolution. Their most deliberate and seamless record yet, the album is a collaborative triumph, propelled forward by Twin Peak's near-decade-long bond. Communion CD | LP Pre-Order
Tommy Guerrero Archaic Days Originally released in 2015 on Japanese label RUSH! PRODUCTION, the indie hipster favorite got a smooth yacht rock disco remix from DJ HARVEY of "ARCHAIC DAYS". Flip to the B-side for a remix of "BY FIST & FURY" from Japanese electronic producer KAORU INOUE. Limited repress! Rush! Production 12" Pre-Order
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