Here is where my idle musing go, where updates on my work which do not fit into other categories and generally keeping you up to date with the sheer absence of anything of any interest that occurs in my existence.
It is downright idiotic of me to try and fight change and, to be honest, I really don't see the point in it. When I was younger, I was always a fan of change – the idea of evolution sounded incredible to me, like it gave us, as a species, some real purpose, even if I didn't really understand what a species was. The idea of growing, developing, moving on from one thing to another; the idea of getting better. It was irresistibly appealing; in a way, it still is.
Despite that, over the last few years I've found myself growing more and more resistant to the idea of the Post-Human; now, we may not have moved on to the Homo Superior as of yet, but every day we are getting closer and closer to the Homo Digitalis – personally, I prefer the term Homo Lentus. I think that title suggests everything that I'm opposed to about the way we're heading, however; about what technology is turning us into.
Still, logically, if biology has driven us to the point where we can effectively choose our own evolution, why wouldn't we? Is that really a bad thing?
Firstly, in order to understand what the Post-Human is or could be, we really need to identify what the human itself is/was. Unfortunately, that has been a problem which has driven philosophers and psychologists insane for thousands of years, and every time a definitive definition is arrived upon, it is met with a dozen differing theories, interpretations, arguments or just plain disagreements.
Personally, I tend to think of the human as an independent creative who exists in and of themselves, though they still require something else to identify themselves against. For example, for there to be a 'self' there must be an 'other', and this is one of the obvious truths that most people agree on.
There are dozens of different characteristics which have been said to make people human, from emotions to desires and morals, to more physical and base needs such as hunger, thirst, exhaustion, et cetera. This is a strong theme in many sci-fi franchises, where the indomitable human spirit stands triumphant over advanced technology or supernatural abilities.
There are dozens of different definitions available, but most of them seem designed to fit into easy, witty remarks; ideal for those who desire to appear intelligent and sophisticated over the dinner table, even when the topics of human definition comes up.
One off phrases like "A human is an animal that laughs" and "Humans are conscious mortals" are all too easy to pass off and sound intelligent, but that's the way things are. Personally, I lean towards the idea that definitions like these are perfect for the form of humanity that we are ever closer to becoming.
If I had to create a working definition of what I consider a human to be, even though I am aware that this will be a gross, gross oversimplification of the point, I would probably say that humanity is a condition created by an overly-developed brain, with the ability to reason in practical circumstances and apply considerations as to personal morality. With regards to society, I would more lean towards the power of this personality morality, and register those who break with my code of conduct, as it were, to be inhuman.
Of course, this then leads to all manner of problematic definitions, which might eventually lead to racism, sexism, cultural misunderstandings and many, many more issues which all began as a result of misguided morality. Anyway, we don't really have a working definition of what it means to be human, but that's what we're going with for now.
So that I can definitely move this on before I get caught up in pointing out all the flaws in this pretty weak, patronising definition, I'd also point out that we'd also have to accept physical limitations of the solitary human. The pure biology of it, the lack of technology or additional accessories inherent within the living, breathing, moving human. The human has no inherent interconnectivity with the internet but has, instead, remained biologically similar since the days of Alfred the Great.
Obviously, the post human is the next stage of evolution for the species; the thing that comes after the idea of the human as we know it. It is unlikely that natural evolution will reach the post-human state; at least, not for some time. Evolution is such a slow thing that no generation will really be able to say that it is the first, definitive, post-human state, but one day, people will turn around and laugh at the idea of living without technology of the standards they currently have.
How Will Technology Create The Post Human?
For me, the post human requires technology as a tool for information gathering but, most importantly, as a method of communication. Social media has had a lot to do with this, of course, and all the old arguments about self-realisation and existentialism come crawling out of the wood work. Technology will make everything easier, and you only need to look at some of the latest TED talks to truly see what's going it be possible in the few years. Already, wearable tech is revolutionising what it means to be human, and the advertising associated is designed to make you feel less human, and increasingly ostracised, if you fail to take advantage of this new technology.
Thanks to the ides of things like Google Glass, we'll be able to access any information, anywhere with an internet connection. We'll be able to communicate with anyone, share anything with anyone; the individual human will, essentially, cease to be in favour of this constantly connected creature that is always sharing, communicating and growing.
Of course, I find this repulsive, but I'm really trying not to. I don't want to be someone who stands in the way of change, or evolution, but what do I do when my entire body is screaming out against these advances in technology? What do I do, as a human, when I am threatened by optional evolution, driven by my own species?
Are We Already At The Post Human State?
Saying that, is there anyone who can imagine living without the technology we already have? Could you live without an iPad, a laptop, a mobile phone – are we already so connected to our technology that we are so different, mentally, from the first people that we would recognise as humans? I probably could, but how far back does technology threatening a definition of humanity go? The mobile phone? The printing press? The wheel?
If technology and tools are so integral to our definition of human, technology that is 'good' or 'bad', 'positive' or 'negative', then what is the technology of the future but more of the same? More technology that gives us more options and opportunities in life, that allows us to communicate more effectively or from further distances, more toys to entertain us or tools to make our lives easier? Perhaps human, then, is so hard to define because it is entirely fluid; because it changes with every moment, because it is an ideal that constantly drives us into the arms of new technology which may, or may not, prove beneficial.
Suffice to say, we are constantly looking for ways to make our lives easier (or, rather, much smarter people are making these steps for us) and if that is human, then we should all embrace technology of all kinds with open palms – and by denying myself access to the latest technologies, I am effectively relinquishing part of my humanity; something which I happen to pride myself on.
Anyway, I'll continue this soon; see, the Post Human is an idea that I'm really interested in, even if I'm currently trying to wrap my head around all the possible arguments and decide which side, if any, I'm actually on. I've recently started reading Rosi Braidotti's, The Post Human, which has offered me a few insights, but I've yet to find the time to sit down and really get to grips with it. If you've got any ideas on the Post Human, or even if you've got a personal definition of humanity, then I'd love to hear it!
So, recently, I wrote a few blog posts covering the basics of existentialism and I was extremely quick, as I recall to jump on the ol' "Existentialism is a Humanism" argument. It occurred to me, however, as I sat here reading Gogol's Dead Souls, that many people may not necessarily be aware of exactly what humanism is. If that sounds patronising, then I'm sorry, but I didn't know what it was until I did some research on it a few years ago – although it wasn't really surprising when you consider the actual name of the ideology itself.
Primarily – and this will come as a major surprise to, well, no one – but humanists typically believe in people. Humanists believe that Homo Sapiens can live "good lives" without the need for external, religious or other superstitious and spiritual beliefs. Humanism is a practical ideology, in a way, as it encourages us to be aware of the fact that we have only one life and we should do our best with it to spread all the love that we can, that we should use our time on this earth with reason, that we should value human life above all else. Humanism tells us that we should live happy lives whenever possible, and ensure that we leave the world a better place than that which we found it.
Now, although it's already been said that existentialism is a humanism, it might be just as accurate to state that humanism is, in fact, an existentialism. For example, humanists aren't born with haloes around their heads or in shimmering white robes, nor are they carried out of the hospital in Grateful Dead t-shirts with bandannas around their heads and weed clasped in their tiny,, professional fingers.
Humanists suffer from the same "existential" worries and questions as everyone else – all the common ones, from "Why am I here?" to "What's the purpose of life?", "What will happen to me when I die?" and "Is there really a higher power?". Whereas religious or spiritual people will look for their answers from their God, Humanists will typically look for evidence that they can believe in – humanists typically make decisions based on reason and intellect and experience above all else; so most people say anyway, I'd actually dispute that, but we'll come to that later.
Humanists, according to this perception of the ideology, are more likely to be swayed as a result of their open, hungry mind always looking for the most logical answer. Humanists tend to absorb the evidence and consider these big questions for themselves, whether that leads them into the grey stone chapels or the grey stone office buildings to look for meaning.
Without evidence to some of these bigger questions, humanists don't believe in the existence of God. Personally, I tend to think that one cannot believe in people and Gods at the same time, so if humanists were swayed, by their logic and evidence to believe in a higher power, then they wouldn't be humanists at all – the ol' Catch 22!
However, in the absence of God, at least Humanists have to find reasons within themselves or society to live their god lives – which puts them one step ahead of religious people at any rate.
So, What's The Problem With Humanists?
Now, this is only my personal opinion (and even then it's kind of half-arsed), but I tend to consider Humanists as sans-knowledge. They're blank slates, in a way, automatons dedicated to logic and sensibility and they're so desperate to love their lives and make the world a better place that I would hardly call them human in of themselves – Humanism may well be loving all of humanity but, not only is that a horrible thing to do (as loving everyone essentially means you don't love anyone, and that is no way to live your life) but they cannot really love themselves by denying their stupidity and their emotion in favour of logic. Humanist don't believe in anything except other people – in a way, there are some links between Humanism, Humanism as I perceive it anyway, and socialism.
In the past, I have had no problem calling myself a humanist, but I'm a humanist in the sense that "I believe in people" – not logic, not sensibility; I believe in people and all the stupid, fury that entails. However, with echoes of solipsist in my head, I can't really prove that anyone else is human. For all I know, I could be the only human there is and, if I define myself as human, no one is exactly the same as me, therefore how could I define anything else as a human?
Of course, I'm aware that there are holes in that argument, but here we come to major crux of solipsist humanism – there's no piercing it until I can see that there is another human in the world; and that is practically an impossibility. Maybe that's why I like art and expression and literature and music so much – I'm just looking for a human.
Anyway, what do you think? Do you have a different definition of Humanism to me? Are there any glaring, humanist points that I've missed out on? Do you think religion and humanism could possibly co-exist?


Garbage is everywhere — whether it's paper in your trashcan, plastic in the ocean, blobs in the sewers, or junk floating out in space.
In this episode of Here's an Idea, we talk with engineers and scientists who are finding small — and sometimes even fun — ways to take out all the trash.
Richard Duke, a research officer at the University of Surrey, is a member of a team known as RemoveDEBRIS — one of the world's first efforts to clean up the estimated 40,000 pieces of space junk currently orbiting Earth. Read the extended Tech Briefs interview with Richard Duke.
Did you print out this page? If so, do you feel bad about it? Carl Yee invented a new kind of "Disappearing Ink," so he could print paper without the guilt.
Have you heard of "fatbergs?" Researcher Asha Srinivasan told Tech Briefs how her team is turning the monstrous masses of fat, oil, and grease that are clogging our sewers into biofuel.
"One is by failing to give them nutrition. The other is by poisoning them with the chemicals absorbed to the plastics, and the third way is by inhibiting their daily migration.
These fish, these lanternfish, are accident-prone in the sense of eating plastic, because they're only feeding at night. They're in a big hurry. They dart around, and they grab anything that'll fit in their mouth, and we found up to 83 pieces in a six-inch-long fish, you know.
"It's similar to climate change where, for all the bombast about the situation, the situation continues to get worse. It gets worse fast with plastic, even faster in some ways than climate change, because the petroleum industry now is faced with the problem of electrification of transportation, which their major money-maker was fuel.
Read Captain Moore's book: Plastic Ocean.


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July 30, 2013 July 30, 2013 by jmoney34
The top 10 centers in the NBA right now
The center position in the NBA used to be the easiest one to rank for one reason, there were only a handful of good ones so it didn't matter who fell in the last few spots. That has all changed in the last few years, especially since a handful of great power forwards have moved over to the 5 spot. Whittling the list down to ten was very difficult so I've decided to mention some of the players who just missed the list. Nikola Pekovic, Nikola Vucevic, Larry Sanders, Al Jefferson, Tyson Chandler and Roy Hibbert all fell short of top ten status. Other than Hibbert, all of them are one-dimensional players who would probably make the list if they played the other end of the floor. As for Hibbert, although he was huge in the Pacers playoff run, he really struggled during the regular season. He just wasn't good enough in 2012-13 to crack the top ten.
10. Brook Lopez- Lopez is a very gifted offensive player, who can beat you with a number of different moves. The reason he lands at ten on my list is because he isn't a dominant rebounder. In fact, he is one of the worst rebounding centers in the entire league. In 2012-13, Lopez averaged 19.4 points, 6.9 rebounds and 2.1 blocks a night.
9. Kevin Garnett- Garnett is long past his prime and playing a different position than in his younger years but is still a really solid player. Garnett settles for deep jumpers far too often because he has lost a step on the offensive end of the floor but makes the list because of his defense and intensity. That doesn't mean "KG" is useless on offense as he still averaged 14.8 points and a couple of assists a night. It will be interesting to see how he blends into the talent laden Nets roster this upcoming season.
8. DeMarcus Cousins- Cousins is a terrible decision maker, especially when it comes to his shot selection, but his talent is undeniable. If he can get his head screwed on straight, Cousins will be unstoppable. For all his flaws, Cousins still managed to average 17.1 points, 9.9 rebounds, 2.7 assists and 1.4 steals a game.
7. Chris Bosh- Bosh isn't a natural center and definitely doesn't play like one. Ever since he left Toronto to try to win championships, Bosh's game has changed dramatically. With the Raptors, Bosh was a back to the basket player who could finish around the rim. In Miami, he is relegated to being a spot up shooter and garbage man. Even though that role doesn't fit him well at all, Bosh has still found a way to make his presence felt. Bosh averaged 16.6 points, 6.8 rebounds, and 1.4 blocks a game while winning his second title.
6. Greg Monroe- with the progression of Andre Drummond, there is no doubt that Monroe will be making the transition to the power forward spot in the very near future. For now though, he is a center and a very good one. Monroe can do a little bit of everything on the floor. Even though his field goal percentage has dropped three straight years, Monroe can really score the ball. He is also a really solid rebounder and a decent defender. Last season, Monroe averaged 16 points, 9.6 rebounds, 3.5 assists and 1.3 steals a game.
5. Al Horford- Horford had a great bounce back season after missing most of 2011-12 due to injury. He averaged 17.4 points, 10.2 rebounds, 3.2 assists, 1.1 steals and 1.1 blocks a game. This season should be even brighter now that he doesn't have to contend with the like of Josh Smith for touches.
4. Joakim Noah- Noah isn't your prototypical NBA big man. He can dominate a game without having to have a play run for him which is why Noah only averaged 11.9 points a game last season. Noah's main contributions come from a direct result of his hustle. Last season, Noah averaged 11.1 rebounds a game, of which 3.9 were on the offensive end to go along with 4 assists, 1.2 steals and 2.1 blocks.
3. Marc Gasol- Gasol is a great defensive player, as shown by the fact that he was the Defensive Player of the Year in 2012-13. He is also very effective on the offensive end of the floor. Gasol averaged 14.1 points, 7.8 rebounds, 4 assists, 1 steal and 1.7 blocks a game, while leading the Grizzles to the Western Conference Finals.
2. Tim Duncan- Duncan has been one of the premier players in the NBA since he entered the league in 1997. That didn't change in 2012-13 as Duncan had his best season in three years and was a huge piece of the Spurs finals appearance. Duncan averaged 17.8 points, 9.9 rebounds, 2.7 assists and 2.7 blocks a game while making the All-NBA first team for the first time since the 2006-07 season.
1. Dwight Howard- Howard was not a fit with Kobe Bryant or the Los Angeles Lakers and had his worst season in more than five years to show for it. With that said Howard is still the best center in the NBA and will be for years to come. His ridiculous physical gifts outweigh all of his crap other than his horrid free throw shooting. Even on a really down year, Howard averaged 17.1 points on 57.8 percent field goal shooting to go along with 12.4 rebounds, 1.4 assists, 1.1 steals and 2.4 blocks a game. Just imagine what kind of numbers he could put up if Howard could make a free throw.
The top 10 power forwards in the NBA right now (jmoney34sports.wordpress.com)
The top 10 small forwards in the NBA right now (jmoney34sports.wordpress.com)
Posted in basketball, Boston Celtics, free agency, nba, nba finals, sports, UncategorizedTagged al horford, Andre Drummond, brook lopez, Chris Bosh, DeMarcus Cousins, Dwight Howard, Greg Monroe, Joakim Noah, Kevin Garnett, marc gasol, National Basketball Association, nba, Roy Hibbert, Tim Duncan
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Ranking Jimmer Fredette's 10 best games of the 2019-2020 season (video)
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The BYU basketball recruiting roundup: Taking a look at the remarkable seasons delivered by the Cougars' newest recruits

redpajama_set_name: RedPajamaCommonCrawl


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Wednesday July, 17 2019
Leonard Fein Speaks at JSPAN Kickoff
Submitted on March 14, 2005 - 2:30pm
News/Policy
NEWS - March, 2004 By Susan Myers More than 120 people braved the snow and ice of a mid-March storm to hear Leonard Fein, one of the nation's leading Jewish activists, address the inaugural public meeting of JSPAN. Dr. Fein began his remarks with a series of vignettes describing several areas of the world beset by cruelties and miseries; he then introduced his audience to those individuals whose devotion to the amelioration of human suffering in these places shines forth as a beacon of hope in this difficult world. From this grew a discussion of the importance of Jewish values to meet the challenges of our time. What is the goal of Jewish survival? "We must survive in order to help repair this oh so fractured world." We are here, said the speaker, to mend, heal, fix, repair, and that is the Jewish calling. Fein urged us "to pray with our feet," "to grasp each other's hands and march," "to have the holy audacity" to fight to fix the world's ills. He challenged us to "remember how to be indignant" and to take on the tough battles. Fein is extraordinarily sensitive to injustice, suffering, poverty, and powerlessness, wherever they appear, in our country or the rest of the world, and he is feisty in his dedication to redress those ills. Leonard Fein cannot be the last angry man. The power of his remarks and the magnetism of his message for all Jews assure that others will continue to join his march. The shortest and most direct way to join that march is to sign up as a member of JSPAN, says its President, Jeffrey Pasek. -------------------------------------------------------------------------------- JSPAN invites your response to articles on the JSPAN web site. Please send all replies to JSPAN@JSPAN.org.
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The Ashkenazi Quarrel
Hamas Official Calls On Palestinians Abroad To Kill Jews
Jewish Daily Forward
Israeli Election Poster Promoting Likud Proclaims 'Make Israel Great Again'
Neo-Nazi Leader Must Pay $14M To Jewish Woman He Helped Harass, Court Rules
All the tributes planned for the 25th anniversary of the AMIA Jewish center bombing
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A B.Tech in Computer Science and with years of professional experience as working in startups of my own and others, I'm the right person to make your online presence easy & a complete hassle free which gives your business the edge of being online.
Making that perfect online presence is a very tedious task unless you have someone who not just build the application but sync with your business goal and your team.
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Preheat oven to 350 degrees, lightly oil two baking sheets or cover them with parchment paper.
Mix the flour, cocoa powder, baking powder, and salt together.
In a separate bowl, mix together the agave nectar, canola oil, and mint extract.
Add the dry ingredients to the wet in two batches, mixing with a wooden spoon and using your hands if needed to create a pliable dough.
Spoon the dough out two tablespoons at a time and roll into balls, flattening with your palm onto the baking sheet.
Bake for 8 minutes. Cool and devour!
This entry was posted in dessert, Uncategorized and tagged baking, chocolate, cookie, easy, fudge, mint, recipe, vegan, vegetarian. Bookmark the permalink.


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Caratteristiche tecniche
Portiere completo sia tra i pali che fuori dalla porta. Attua il portiere di movimento con grande abilità, essendo dotato di un buon tiro e di una discreta tecnica. Per la caratteristica di segnare spesso, è stato soprannominato "portiere goleador".

Carriera
Debutta nella Liga Futsal con l'Umuarama di cui è terzo portiere nella stagione 2007. Nel maggio dello stesso anno viene tesserato dal Bisceglie che lo inserisce nella propria formazione Under-21 con cui vince, nella stagione seguente, la Coppa Italia di categoria. Con i pugliesi debutta in Serie A rimanendovi fino al giugno del 2012 quando viene ingaggiato dal Kaos. nella formazione emiliana gioca per tre stagioni in Serie A, raggiungendo nella stagione 2014-15 la finale scudetto, persa per mano del Pescara. Dopo una breve parentesi nell'Associação Concordiense de Futsal, nel dicembre del 2015 ritorna nei campionati italiani per giocare con la Partenope in Serie A2. Per la stagione 2016/17 torna in Serie A accasantosi con La Futsal Isola. Dopo un avvio di campionato non esaltante si trasferisce alla Lazio, durante la finestra di mercato di dicembre, dove riprende a giocare sui suoi livelli e segnando anche alcune reti. Per la stagione 2018-19 si accorda con la Feldi Eboli.

Palmarès

Competizioni Nazionali
Campionato di Serie A2: 1
Olimpus Roma: 2020-21 (girone B)

Competizioni giovanili

Bisceglie: 2008-09

Note

redpajama_set_name: RedPajamaWikipedia


Italus is a 12-meter boat with 8-9 seats for guests divided into 3 separate outdoor spaces, a stern area with seating and table, a spacious bridge forward and a terrace (equipped with awning) equipped with table and sessions. Italus is governed by the commander Michele who is also an appreciated chef. On board there is a toilet, obviously an outdoor shower and everything you need to live an unforgettable day!
The "smart" tour start at 9.30 am with return at 13.30 or departure at 14.00 pm and return at 18.00.
The "full" tour start at 10.00 and return at 17.30.
The "smart" tour includes an aperitif with prosecco, ground or sea chopping board and pretzels, drinks and water.
The "full" tour includes an aperitif with prosecco, ground or sea chopping board and pretzels, lunch with a seafood starter, first of the sea (second course of the sea on request not included in the offer), bitter fruit, water and coffee drinks.
Our trips start from the marina of Marina di Capitana and in relation to the climatic conditions they travel along the coast of the Golfo degli Angeli in one or the other direction. In case the Mistral blows loudly, to find shelter, from Capitana it is necessary to walk along Flumini and the long Poetto beach to reach the coves on the characteristic Sella del Diavolo, under the clear rock stacks of Cala Fighera. With different winds the preferential destination is towards Villasimius, which we rarely reach enchanted by the wonders of the coast that precedes it. Guests can customize their own stops and journeys.
dell'art 49 bis del DL 18 Luglio 2005 n.171 e smi.


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More turbulence expected for the travel sector
05:25, 20 December 2019 · By David Madden
As was the case in 2018, the travel sector had many factors holding it back, and 2019 was a tough year for the industry, so much so that a big name went to the wall. Continued uncertainty in relation to Brexit, industrial action, volatile oil prices, as well as a decline in consumer sentiment, are all reasons why the business had a difficult time this year.
At the start of the year, there was a belief in the markets that the US Federal Reserve would hike interest rates three, or possibly four times, which could send the US into a recession. That was the reason why global stock and energy markets started off on a soft note. When sentiment shifted towards a less hawkish outlook from the Fed, recession fears started to wane, hence why we saw a rebound in the oil market. From early January until late April, the oil market rallied roughly 40%, a sizeable move that impacted travel groups.
Brexit dominated the headlines in the UK throughout 2019 as the UK was supposed to leave the bloc in March and October, but the country has yet to leave. The victory of Boris Johnson's Conservative party at the general election has brought about new uncertainty in relation to Brexit, as the UK could potentially leave the EU after the transition period without a deal.
Michael O'Leary of Ryanair, not everyone's cup of tea, made himself unpopular with Brexiteers as he was warning that in the event of a no-deal Brexit, flights between the UK and the EU could be grounded. Some said the comments were just scaremongering. That being said, many firms in the travel business said Brexit uncertainty impacted Easter sales.
Brexit worries have been seeping into consumer sentiment as there is evidence that consumers have been curtailing expenditure on account of the UK's impending exit from the EU. Some UK economic indicators show the UK economy in a positive light. For example, the unemployment rate has dropped to 3.8% - the joint lowest level since the 1970s. Average wages excluding bonuses are growing at 3.5%, which is well above the CPI inflation rate of 1.5%, so workers are in getting a decent increase in real wages. On the other hand, UK retail sales reports, and updates from the Confederation of British Industry, paint a picture of a fragile consumer activity. The lack of clarity surrounding Brexit has encouraged many consumers to save for a rainy day.
Some operators in the travel sector responded to the drop in consumer confidence by cutting prices in a bid to draw in consumers, which put even more pressure on margins. When company has a race to the bottom in terms of price, it is the consumers who win, while shareholders lose out.
Thomas Cook was a long-standing British brand but the company ceased trading in September. The firm endured a string of profit warnings for over a year. In 2019 the share price tumbled and endured major losses, and it went on to become a penny stock in the final phase of its existence. This year the company lurched from financial crisis to financial crisis. The group made it clear they needed additional cash, but as the year dragged, it seemed they were in need of more and more cash, which clobbered the share price. The funding crisis at the company was similar to the credit crisis in 2008, where banks were receiving rounds of funding, which seemed to be never-ending, and that is why eventually the company went to the wall.
Flybe was struggling to remain in the air at the back end of last year as the string of profit warnings hammered investor confidence. Even at the back end of last year there were reports the company was up for sale. The group listed on the London Stock Exchange in 2010 and it had a market value that exceeded £200 million, while at the beginning of 2019 the market valuation was in the region of £25 million. In March of this year it was confirmed that Connect Airways – a group consisting of Cyprus Capital, Virgin Atlantic and Stobart Air, acquired the troubled regional airline for £2.2 million. The buyout offer was 'disappointingly low' but management cautioned shareholders it was either that offer, or the company would face being wound up.
Ryanair had its fair share of profit warnings in recent years, and it wasn't just the broader issues impacting the sector that hurt the company. The pilot strike fiasco of September 2018 was resolved, and some confidence was restored to the brand. In August, the stock price fell to a four-year low, but a rebound followed. In November, the airline said that first-half revenue increased by 11%, as a 16% jump in ancillary revenues helped the bottom line. The Irish air carrier squeezed more money from its customers, which was a shrewd move. Full-year after-tax guidance was €750-€950 million, and it was narrowed to €800-€900 million.
TUI, like its peers, endured some turbulence this year as the group issued two profit warnings. A weaker consumer climate, and the Boeing 737 Max disaster weighed on the group, and it confirmed the grounding of the aircrafts will cost the firm up to €300 million. In August, the company issued its third-quarter update, and bookings 'caught up', but they are still down 1% on the financial year. TUI maintained its full-year outlook, which helped pave the way for a rally through to November.
The demise of Thomas Cook proved to an opportunity for easyJet as the company declared its intention to re-enter the package holiday market. It is likely to be a short-to-medium term success as Thomas Cook were a big player in that area, but given the overall changes in the sector, the firm might have limited success in the long-run as package holidays have been tapering-off in popularity for years. EasyJet posted a 26% decline in full-year pre-tax profit to £427 million, which was at the top end of forecasts. The group blamed intense competition as well as a more subdued consumer environment for the fall in earnings, but forward bookings are 'reassuring'.
IAG, the owner of British Airways, Aer Lingus and Iberia has come under pressure too. Savvier consumers have been seeking out the low-cost carriers, and industrial action at the company made matters worse. In September, the firm said it expected full-year operating profit to be €215 million, which would be below last year's figures. Another downward revision came last month, when the company lowered its capacity and earnings forecast for the next three years. The firm previously predicted EPS growth of 12%, but now it expects it to be above 10%. The available seat per kilometre capacity growth is now expected to be 3.4% for 2019-2023, lower than the guidance of 6%.
Last month Wizz Air raised the lower end of its annual earnings forecast. The low-cost airline now predicts that full-year earnings will be between €335 million and €350 million, while the previous forecast was €320-€350 million. In the first-half, the company saw an increase in passengers carried of 17.9%, and revenue for the time period increased by 21.7%. Wizz Air has to stay nimble in terms of air fares, but it did see revenue for ancillary services jump by over 38%, which shows it's getting more from their passengers elsewhere. In terms of share price performance, Wizz Air was the best performer of 2019. The low-cost carrier is clearly appealing to savvy holidaymakers, and its reputation hasn't been tarnished by poor consumer services or industrial action.
Wizz Air 2019 share price comparison chart
Source: CMC Markets
Looking ahead to 2020, the travel sector still faces many of the problems that held back the sector in 2019. Fuel costs could be a problem for the companies as oil has hit a three-month high, partially thanks to phase one of the US-China trade deal being agreed upon. Consumer activity in Europe appears to be weak, and that can been seen in retail sales reports and inflation updates – where it is clear that demand is weak. The latest development in the Brexit saga suggests that a no-deal scenario is still a possibility, as it might happen at the end the transition period, which is at the end of 2020. So the UK's impending departure from the EU might hang over the industry for the next 12 months, which could keep pressure on consumer confidence. Potential holida makers might hold off on making bookings for 2021 if the Brexit situation hasn't been mapped out.
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text:
Uplifting kōrero shared at moko kauae community event
updated 6:15pm, Sunday 1 May 2022. By Kelvin McDonald
Credit / Paul Taylor, Hawke's Bay Today (NZ Herald)
Whānau gathered at the Te Tira Moko Kauae o Ngāti Kahungunu community event in Hawke's Bay today have shared uplifting messages about moko kauae.
"Our moko is a flowing conversation of who we are," one wahine told those gathered this afternoon at Village Green Park in Havelock North.
She said her koro who wanted her to get a moko kauae had cried when telling her she was 'missing something'.
"There's only been one other occasion, or two, I've seen my koro cry and one of them was when my kuia passed away."
"He said, 'missed my generation, missed my children, won't miss my mokopuna.'"
"That was 26 years ago and I've never looked back," she said.
The wahine's kōrero was captured in a video shared online, which a member of the community at today's event has allowed Te Ao to share here.
Another wahine who spoke today and appears in the video shared kōrero about her own moko kauae journey, which she said she has never regretted.
She said it was at a mokopapa wānanga that she was educated about kauae and learnt that not only kuia can get moko kauae done, "So that was really meaningful for me."
"I dragged my older sister along with me too, we both were feeling the same, you know when the wairua's pulling you so strongly it's actually a feeling that you can't deny."
After speaking with their koro, she says "We did a lot of karakia that night because you have to know in your heart that it's for you."
"Only you will know in your heart whether or not it's your time, this is right for you in your journey," she said.
"In the morning, our tohu came and that's how we knew that this was right for us and I've never had a regret."
She said there will always be some people who have negative things to say.
"You just have to be prepared, people are going to throw things at you when you carry this sort of taonga, so you have to be prepared for that kind of feedback."
For her, the decision to get her moko kauae was to "uphold our mana as Māori," she said.
Te Ao contacted Piri Galbraith, who organised the event, for her reflections on today's hui. In a quick text response, she said it had been "tino rawe!!"
"It was an amazing turn out, 400 to 500 people. Aroha everywhere," Galbraith said in her Sunday evening message.
Yesterday, she explained that the event had been arranged to "whakamana Jay Scott" and "educate our people, educate tauiwi and keep pushing the positive."
Another community member at this afternoon's hui has also allowed Te Ao to share their video.
Jay Scott
Moko Kauae
Te Tira Moko Kauae o Ngāti Kahungunu


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text:
Pokémon version rouge et Pokémon version bleue, couramment appelés Pokémon Rouge et Pokémon Bleu, sont les deux éditions du premier jeu vidéo de rôle japonais de la série Pokémon développé par Game Freak sous la direction de Satoshi Tajiri. Elles sont originellement éditées par Nintendo sur la console portable Game Boy au Japon en 1996 sous le nom de , puis en Amérique du Nord et en Australie en 1998 et en Europe en 1999.

Le joueur contrôle le personnage principal via une vue aérienne et le dirige dans l'ensemble de la région fictive de Kanto, inspirée de la région de Kantō sur l'île de Honshū, au Japon. Son but est de capturer, d'entraîner et de faire combattre des créatures fictives appelées « Pokémon » afin d'obtenir le titre de « Maître Pokémon ». L'objectif ultime est de compléter le Pokédex par l'obtention des 150 Pokémon disponibles ; Nintendo a par la suite annoncé l'existence d'un  Pokémon secret, Mew. Les versions rouge et bleue sont quasiment identiques : la seule différence réside dans la présence ou l'absence de certains Pokémon, de sorte qu'il est nécessaire pour un joueur cherchant à tous les obtenir de réaliser des échanges avec l'autre version du jeu via un câble link, qui permet également d'organiser des combats entre joueurs.

Les jeux connaissent une très grande popularité dans les pays développés et deviennent les premiers produits d'une licence qui deviendra en une dizaine d'années la deuxième plus grosse franchise de l'histoire des jeux vidéo, après Super Mario, également propriété de Nintendo. La série se décline en une série de dessins animés, des films d'animation, des jeux vidéo dérivés et un jeu de cartes, qui connaissent aussi de gros succès. Le produit relance les ventes de la Game Boy, une console déjà ancienne à l'époque, ainsi que du câble link. Le jeu original est réédité dans plusieurs versions par la suite : Pokémon Jaune, une édition spéciale reprenant des éléments de la série télévisée, sortie environ un an plus tard, puis Pokémon Rouge Feu et Vert Feuille, des rééditions en couleur sorties en 2004 sur Game Boy Advance.

Synopsis

L'action de Pokémon Rouge et Bleu se déroule dans la région fictive de Kanto, inspirée de la région de Kantō sur l'île de Honshū, au Japon. Elle est constituée de dix villes peuplées par des humains et de routes terrestres ou maritimes qui les relient entre elles. Chaque zone géographique de la région est habitée par différentes espèces de créatures appelées Pokémon (abréviation de « pocket monsters », « monstres de poche » en anglais), chacune des 150 espèces possédant une zone de répartition différente.

Le protagoniste silencieux de Pokémon Rouge et Bleu est un jeune garçon du nom de Red qui vit au Bourg Palette. Alors qu'il s'est aventuré dans les hautes herbes à la sortie du bourg, une voix l'interpelle. Le professeur Chen (Oak), un célèbre chercheur Pokémon, lui explique que des Pokémon sauvages vivent dans les hautes herbes et que les rencontrer, seul, peut être dangereux. Il emmène le personnage à son laboratoire où celui-ci retrouve son ami d'enfance, Blue le petit-fils du professeur, qui se révèlera être un rival dans la quête du joueur. Le joueur et son rival doivent alors choisir un « Pokémon de départ » pour leurs voyages parmi les trois proposés par le professeur Chen. Les deux garçons peuvent choisir entre Bulbizarre, Salamèche et Carapuce (Bulbasaur, Charmander et Squirtle). Le rival défie ensuite immédiatement le joueur dans un combat où s'affrontent leurs deux Pokémon de départ ; il continuera de combattre le héros tout au long de son aventure.

Le joueur entame alors une quête à travers Kanto, capturant des Pokémon sauvages, les entraînant et combattant avec ceux des autres dresseurs Pokémon, avec pour but de d'obtenir le titre de « Maître Pokémon ». Pour cela, il rencontrera dans certaines villes des établissements spéciaux appelées « arènes », à l'intérieur desquelles demeure un Champion que le joueur devra battre dans un combat Pokémon pour obtenir un badge. Une fois les huit badges acquis, le joueur sera autorisé à combattre la Ligue Pokémon, qui se compose des meilleurs dresseurs de Pokémon de la région. Le héros devra défaire les quatre membres de la Ligue puis, in fine, son rival pour devenir Maître Pokémon.

Tout au long du jeu, le joueur devra combattre les forces de la Team Rocket, une organisation criminelle qui vole les Pokémon. Le huitième et dernier Champion s'avérera être Giovanni, le chef de la Team Rocket ; sa défaite face au joueur marque la fin de l'organisation.

Système de jeu

En solo
Comme de nombreux jeux vidéo de rôle, Pokémon Rouge et Bleu adoptent une perspective en vue aérienne à la troisième personne, le joueur contrôlant directement le protagoniste dans le monde de fiction, tout en interagissant avec divers objets et personnes. En parcourant ce monde, le joueur traverse différents types de terrains, comme les hautes herbes, les forêts, les grottes ou les mers, dans lesquels résident différentes espèces de Pokémon sauvages, qui apparaissent aléatoirement. Le joueur peut les capturer à l'aide de Poké Balls pour ensuite les faire combattre pour lui. Des dresseurs de Pokémon non-joueur sont également présents dans ces zones pour combattre le joueur avec leurs Pokémon. Lorsque le joueur rencontre un Pokémon sauvage ou un dresseur, l'action passe à une scène de bataille au tour par tour, où les Pokémon du joueur combattent avec leurs pouvoirs le Pokémon adverse.

Un aspect majeur du jeu est le développement des Pokémon par leurs combats contre d'autres Pokémon, qu'ils soient sauvages ou appartiennent à d'autres dresseurs. Ce système, caractéristique de tous les jeux vidéo Pokémon, permet au Pokémon d'acquérir des points d'expérience en cas de victoire et, par accumulation, d'augmenter de niveau, ce qui améliore ses statistiques et lui permet d'apprendre de nouvelles attaques. La majorité des Pokémon, lorsqu'ils atteignent un niveau donné, évolue en un nouveau Pokémon plus puissant. L'ultime but du jeu est de remplir les 150 entrées du Pokédex, une encyclopédie recensant l'ensemble des espèces de Pokémon, en obtenant de nouveaux Pokémon par capture, évolution ou échange avec d'autres joueurs.

Le jeu comprend de nombreux bugs mineurs comme la capacité de dupliquer des objets ; en outre, il existe un certain nombre de « Pokémon-bugs », le plus célèbre étant MissingNo. Décrit par Nintendo comme une « bizarrerie de programmation », MissingNo. apparaît en combat comme un amas de pixels et peut souvent causer des dysfonctionnements au jeu.

Connectivité

Les jeux Pokémon Rouge et Bleu permettent aux joueurs d'échanger des Pokémon entre deux cartouches de jeu par l'intermédiaire d'un câble link connectant les deux Game Boy. Cette méthode d'échange est nécessaire afin de compléter le Pokédex : en effet, chacune des deux versions comporte des Pokémon exclusifs rendant nécessaire un échange pour les obtenir sur l'autre jeu. De plus, quatre Pokémon nécessitent un échange pour évoluer et le choix de certains Pokémon l'empêche d'en obtenir d'autres, rendant nécessaire d'importer d'une autre version ceux qui n'ont pas été choisis. Le câble link permet également de combattre avec sa propre équipe de Pokémon l'équipe de l'autre joueur, ouvrant les possibilités de combat Pokémon au-delà des seuls dresseurs non-joueurs.

Les cartouches dans des langues différentes ne sont pas compatibles entre elles : de tels échanges entraînent l'effacement des fichiers de sauvegarde. En outre, si les jeux sont utilisés avec une Game Boy Advance, l'échange requiert l'utilisation non pas du câble « Game Boy Advance Game Link » mais du câble « Universal Game Link » de la Game Boy et de la Game Boy Color.

La connectivité peut être effectuée avec Pokémon Jaune de la même manière qu'entre Pokémon Rouge et Bleu. L'échange – mais pas le combat – est également possible avec la deuxième génération de jeux Pokémon, Pokémon Or, Argent et Cristal ; toutefois, il n'est possible qu'en l'absence, dans l'équipe du joueur, de tout Pokémon et de toute attaque introduits avec la deuxième génération. Les versions rouge et bleue ne sont par contre plus compatibles avec les générations suivantes de jeux. En utilisant le Transfer Pak pour la Nintendo 64, les Pokémon ou les objets de Pokémon Rouge et Bleu peuvent également être utilisées dans les jeux Pokémon Stadium et Pokémon Stadium 2 sur Nintendo 64.

Développement

Genèse
Le concept de Pokémon est l'œuvre du concepteur de jeux japonais Satoshi Tajiri. L'idée lui vient de la passion qu'il avait étant enfant pour la collection d'insectes, un passe-temps populaire au Japon. En vieillissant, il constate une diminution de la population d'insectes dans la ville où il a grandi, du fait de l'urbanisation, et que les enfants jouent plutôt dans leur maison qu'en extérieur. Il conçoit alors l'idée d'un jeu vidéo basé sur la capture et la collection de créatures rappelant ses insectes : les Pokémon, auxquels les enfants pourraient se lier en les nommant individuellement et en les contrôlant. Comme Satoshi Tajiri ne voulait pas remplir son monde vidéoludique de violence inutile, il décida que ses monstres ne saigneraient pas ni ne mourraient et perdraient un combat en s'évanouissant.

Tajiri fonde la société Game Freak avec son ami Ken Sugimori en 1989. L'année suivante sont dessinés les premiers croquis de ce qui s'appelle alors Capsule Monsters<ref>{{lien web|url=http://www.unseen64.net/2009/02/04/pokemon-red-blue-beta/ |auteur=Tilemaxx |titre=Pokemon Red / Blue (Capsule Monsters) [GB - Beta / Concept] |éditeur='Useen 64 |année=2009 |consulté le=9 octobre 2012 }}.</ref>. On y retrouve les premiers Pokémon : Rhinoféros (Rhydon), premier Pokémon créé, ce à quoi rendraient hommage les statues à son effigie récurrentes dans Pokémon Rouge et Bleu, ou encore Nidorino et Ectoplasma (Gengar), représentés dans un combat qui constitue la séquence d'ouverture de Pokémon Rouge.

En 1991, Tajiri découvre la Game Boy, qu'il trouve idéale pour son concept de jeu en raison de la liaison par câble link, dont il envisage qu'elle serve à des échanges de Pokémon. Ce concept d'échange était nouveau dans le monde des jeux vidéo : auparavant, les câbles de connexion étaient utilisés seulement pour les affrontements. Tajiri a aussi été influencé par The Final Fantasy Legend : il expliquera que ce jeu lui a donné l'idée que pouvaient être développés pour la Game Boy bien plus que de simples jeux d'action.

 Japon
Lorsqu'il propose son idée de jeu à Nintendo, Tajiri pense qu'elle sera refusée. Nintendo accepte néanmoins, moins intéressé par le concept du jeu, qu'elle ne comprend pas vraiment, que par la qualité des précédents travaux de Tajiri. Shigeru Miyamoto, le père des succès mondiaux Super Mario et The Legend of Zelda, prend Tajiri sous son aile. Il lui propose la création de plusieurs versions du jeu avec des Pokémon différents dans chacune, notant que cela pourrait aider le jeu au niveau commercial : ce seront Pokémon Vert et Pokémon Rouge.

Le développement du jeu prend six ans, pendant lesquels Game Freak connaît d'importantes difficultés financières : Tajiri renonce temporairement à son salaire et cinq de ses salariés démissionnent. Ken Sugimori dirige l'élaboration des dessins et des graphiques de l'univers des Pokémon, alors que la musique est composée par Junichi Masuda. Masuda crée les effets sonores et les cris des Pokémon ; il compose également le thème d'ouverture du jeu, qu'il réalise avec l'image de scènes de bataille à l'esprit, en utilisant du bruit blanc pour refaire le bruit de la marche et imiter la caisse claire. Tajiri attribue des noms par défaut aux personnages principaux : Satoshi, son prénom, et Shigeru, pour Miyamoto ; par la suite, ces personnages seront nommés « Red » et « Blue » dans Pokémon Or et Argent. L'exploitation du code du jeu par les fans a également mis en évidence qu'il était prévu de pouvoir affronter le Professeur Chen en tant que défi ultime du jeu.

À la fin du développement, après le retrait d'éléments servant au débogage qui ont libéré un peu d'espace dans la mémoire du jeu, un programmeur de Game Freak, Shigeki Morimoto, introduit secrètement un  Pokémon appelé Mew. Sa première intention était que seul le personnel de Game Freak soit au courant de l'existence de ce Pokémon et puisse l'obtenir ; cependant, Tajiri révélera son existence au public quelques mois après la sortie des deux jeux et permettra aux joueurs de l'obtenir par le biais d'un événement promotionnel de Nintendo. Ce Pokémon insaisissable fut à l'origine de nombreuses rumeurs sur les moyens de le capturer jusqu'à ce qu'un glitch soit découvert en 2003 pour l'attraper.

 Équipe de développement
 Réalisateur : Satoshi Tajiri ;
 Programmeurs : Takenori Ohta, Shigeki Morimoto, Tetsuya Watanabe, Junichi Masuda, Sousuke Tamada ;
  : Ken Sugimori, Atsuko Nishida ;
 Musique : Junichi Masuda ;
 Effets sonores : Junichi Masuda ;
  : Satoshi Tajiri ;
  monstres : Ken Sugimori, Atsuko Nishida, Motofumi Fuziwara, Shigeki Morimoto, Satoshi Ohta, Rena Yoshikawa ;
 Scénario : Satoshi Tajiri, Ryohsuke Taniguchi, Fumihiro Nonomura, Hiroyuki Zinnai ;
 Conception paramétrique : Koji Nishino, Takeo Nakamura ;
  carte : Satoshi Tajiri, Koji Nishino, Kenji Matsushima, Fumihiro Nonomura, Ryohsuke Taniguchi ;
 Producteurs : Shigeru Miyamoto, Takeshi Kawaguchi, Tsunekazu Ishihara.

 Occident
Malgré le succès que les jeux connaissent au Japon, leur publication en Occident présente de nombreuses difficultés, la première étant le manque d'engouement du public occidental pour les jeux vidéo de rôle, particulièrement sur Game Boy. De plus, il apparaît nécessaire d'adapter le jeu à son nouveau public : les références à la culture japonaises sont limitées, et les noms des Pokémon sont adaptés en anglais. Des craintes sont également exprimées quant à l'aspect mignon des Pokémon, qui pourraient ne pas être bien reçu par le public américain : l'équipe d'adaptation suggère de repenser et de renforcer leur design ; le président de Nintendo, Hiroshi Yamauchi, refuse, considérant qu'il s'agit d'un défi à relever. D'un point de vue technique, il apparaît impossible de simplement traduire les textes du jeu japonais en anglais en raison de la fragilité de leur code source, conséquence de leur développement inhabituellement long ; les jeux sont donc entièrement reprogrammés à partir du code-source de Pocket Monsters Bleu. Enfin, les deux jeux sont renommés « Pokémon », contraction de «  » devenue courante au Japon, à cause du jeu de figurines , dont le nom était trop proche.

À part les versions japonaise et anglaise du jeu, seules les versions française et allemande ont eu droit à une traduction des noms de Pokémon. Le traducteur français Julien Bardakoff explique en effet que Nintendo avait du mal à envisager d'abandonner les noms japonais et anglais pour les versions européennes, à la fois parce que les développeurs y étaient attachés, et parce que chaque nouveau nom devait faire l'objet d'un dépôt de marque. Les noms français retranscrivent plusieurs idées présentes dans le nommage japonais. Premièrement, on y retrouve des jeux de mots liés à leur apparence, comme par exemple le mot-valise composé de "neuf" à l'envers, de "feu" et de "renard" pour Feunard. Deuxièmement, des références culturelles, telles que D'Artagnan, Mike Tyson, Nosferatu ou le léviathan dans Dardardgnan, Tygnon, Nosférapti et Léviator. Troisièmement, une gradation des termes utilisés quand les Pokémon évoluent, ce qui s'illustre avec les mots "cool", "coups" et "carnage" dans les noms Roucool, Roucoups et Roucarnage. Quatrièmement, des sonorités qui évoquent les régions du pays ; les noms Racaillou et Piafabec ont été choisis en partie pour évoquer les sonorités respectivement provençales et bretonnes. Cependant, le nommage français ne s'appuie pas autant que le nommage japonais sur l'utilisation d'onomatopées, car celles-ci sont moins nombreuses et moins spécifiques en français. De plus, en japonais, les Pokémon dits "légendaires" ont un nom simple et élémentaire pour refléter leur caractère exceptionnel, tandis qu'en français le caractère exceptionnel est mieux retranscrit par un nom plus complexe comportant par exemple une référence mythologique. Par exemple, Electhor, qui fait référence en français au dieu nordique Thor, s'appelle サンダー (Sandā) en japonais, ce qui est la transcription de l'anglais "Thunder", signifiant simplement "tonnerre". Certains Pokémon ont gardé leur nom japonais, en particulier Pikachu qui, en tant que mascotte, devait conserver le même nom à l'international.

Les noms japonais des personnages principaux sont « Satoshi » (le héros) et « Shigeru » (le rival), en référence à Satoshi Tajiri et Shigeru Miyamoto. Ils deviennent « Ash » et « Gary » en version anglaise, et « Sacha » et « Régis » en version française, pour garder les sonorités des noms japonais et ainsi conserver cet hommage. De plus, en français, Régis renvoie au sketch des Nuls Régis est un con.Pokémon version rouge et Pokémon version bleue sortent finalement le  en Amérique du Nord, plus de deux ans et demi après les débuts Pokémon Vert et Rouge au Japon. Ils paraissent dans la foulée en Australie, le , et un an plus tard en Europe, le . Chaque lancement s'accompagne de celui de toute la franchise Pokémon : dessin animé, cartes à jouer, mangas, jouets, etc. Les jeux sont extrêmement bien reçus par le public occidental et Pokémon devient une franchise majeure de Nintendo.

 Accueil

Imaginés par Tajiri aux débuts de la Game Boy en 1990, Pokémon Vert et Rouge suivent un développement chaotique, principalement dû au manque de financement. D'autres jeux produits plus rapidement permettent au projet, ambitieux sur le papier, d'être maintenu en vie. Au bord de l'abandon en 1993, les développements de Pokémon Vert et Rouge sont finalement terminés en . Par manque de soutien de Nintendo et alors que la console est en fin de vie, la commercialisation pour les fêtes est manquée et n'est effective qu'en . Le démarrage du jeu, en partie dû aux dernières grandes sorties de la Super Nintendo et à celle de Resident Evil, est poussif. Mais fort du bouche-à-oreille positif, Tajiri décide de révéler au public l'existence du Pokémon secret Mew, ajouté en toute fin de développement lors de la phase de débogage. En avril, CoroCoro Comic organise un concours « Offre du Pokémon légendaire », dont les 20 gagnants se verront remettre le Pokémon introuvable :  participent au concours. Tajiri expliquera que son but était d'obliger les joueurs à échanger entre eux ce Pokémon et de maintenir l'intérêt du jeu en créant un mythe alimenté par le bouche-à-oreille. Après cet événement, les ventes explosent : le jeu reste un an et demi en tête des ventes au Japon ; avec la sortie de la version bleue, les trois versions japonaises deviennent le premier jeu à passer le seuil symbolique des  d'exemplaires vendus au Japon. Le jeu restera plus de 25 ans le jeu le plus vendu du pays, avant d'être détrôné par Animal Crossing: New Horizons fin 2022.

Au Japon, les versions verte, rouge et bleue combinées se sont vendues au total à  d'exemplaires ; en Amérique du Nord, Rouge et Bleu se vendent à  d'exemplaires et à  d'exemplaires en Europe. En 2009, les jeux sont entrés dans le Livre Guinness des records en tant que « meilleure vente de RPG sur Game Boy » et « meilleure vente de RPG de tous les temps ». À leur sortie, les jeux réalisent la seconde meilleure vente mondiale avec plus de  de jeux vendus dans le monde ; ils se sont fait depuis dépasser notamment par Wii Sports en 2006, Mario Kart Wii en 2008 ou encore Wii Sports Resort en 2009.

Le succès de Pokémon Rouge et Bleu a été attribué au côté innovant de l'expérience de jeu, plutôt qu'aux effets audiovisuels. Des documents publiés par la Columbia Business School indiquent que les enfants japonais comme américains préfèrent le gameplay d'un jeu à ses effets audios ou visuels ; en ce qui concerne Pokémon, l'absence de ces effets artificiels aurait mis en avant l'imagination et la créativité de l'enfant.  a même commenté The Guardian.

À leur sortie, Pokémon Rouge et Bleu ont reçu de la presse spécialisée des retours principalement bons, avec une moyenne globale de 88 % sur GameRankings. La critique a été plus particulièrement élogieuse sur les fonctionnalités multijoueurs d'échanges ou de combats entre Pokémon. Craig Harris, d'IGN, accorde aux jeux un 10/10, relevant que  Il commente également la popularité des jeux chez les enfants, la qualifiant de . Peter Bartholow, de GameSpot, qui attribue un 8,8/10 aux jeux, déplore cependant la faible qualité des graphismes et de la bande son, considérant qu'il s'agit des seuls défauts du jeu. Il salue le potentiel de rejouabilité des jeux de par sa variété, ainsi que leur aspect universel : .Pokémon a cependant fait l'objet de condamnations de religieux fondamentalistes de diverses confessions, qui le considérait comme contraire à leur foi. Le fait que les Pokémon évoluent a notamment été visé par des religieux prônant une lecture littérale des textes religieux décrivant la création du monde et refusant la théorie de l'évolution. En Arabie saoudite, une fatwa du grand mufti Abdul Aziz ibn Abdillah Ali ash-Shaykh a interdit l'ensemble des produits Pokémon dans le pays en 2001. Il les assimile notamment à des jeux d'argent, interdits par l'Islam, les accuse de « posséder les esprits » des enfants, de promouvoir le darwinisme et dénonce la présence sur les cartes de jeux d' et de .

 Historique des versions
 Pocket Monsters Vert et Rouge
 et  sont les jeux Pokémon originellement publiés au Japon, le . Elles ont pour mascotte l'ultime évolution des deux premiers Pokémon de départ, Florizarre et Dracaufeu (Venusaur et Charizard). Elles se sont vendues rapidement, en partie grâce à Nintendo, qui avait eu l'idée de produire deux versions du jeu au lieu d'un seul titre, ce qui incita certains consommateurs à acheter les deux. Tels quels, ces deux jeux ne franchiront jamais les frontières du Japon : ils seront entièrement remaniés au moment de leur parution en Occident pour devenir Pokémon Rouge et Bleu.

 Pocket Monsters Bleu
 est une réédition de Pokémon Rouge et Vert sortie exclusivement au Japon le  avec pour mascotte le troisième Pokémon de départ, Tortank (Blastoise). Il est d'abord édité en série limitée et vendu par correspondance aux seuls abonnés de CoroCoro Comic avant d'être commercialisé le . Par rapport aux versions originales, certains bugs sont corrigés, des dialogues modifiés et l'ensemble des images des Pokémon sont retravaillées. Les Pokémon absents de cette version sont un mélange de ceux des deux versions originales. Ce sont le code et les images de ce jeu qui serviront de base aux versions rouge et bleue éditées partout dans le monde.

 Pokémon Rouge et Bleu Pokémon version rouge et Pokémon version bleue sont les adaptations de Pockets Monsters Vert et Rouge parues hors du Japon dans le monde entier. Ces jeux sont sortis le  en Amérique du Nord, le  en Australie, à partir du  en Europe et le  en France et ont pour mascotte Dracaufeu et Tortank (Charizard et Blastoise). Bien qu'ils reprennent les Pokémon exclusifs de Pocket Monsters Vert pour la version bleue et Pocket Monsters Rouge pour la version rouge, ils ne sont pas identiques aux jeux japonais, ayant été recodés à partir du code source de Pocket Monsters Bleu.

 Pokémon Jaune

 est le quatrième titre de la série Pokémon au Japon, et le troisième en Amérique du Nord, en Europe et en Australie. Le jeu est une version légèrement modifiée de Pokémon Rouge et Bleu, avec Pikachu pour mascotte ; au contraire des jeux précédents, il est en couleur. Pokémon Jaune est sorti sur Game Boy au Japon en 1998, en Amérique du Nord et en Australie en 1999 et en Europe en 2000.

L'intrigue et le gameplay de Pokémon Jaune sont en grande partie les mêmes que dans Pokémon Rouge et Bleu, mais Pokémon Jaune dispose toutefois de changements pour rendre le jeu plus semblable à la série animée. Comme Sacha (Ash) dans la série animée, le joueur reçoit un Pikachu en tant que Pokémon de départ, lequel suit le joueur plutôt que d'être enfermé dans une Poké Ball et peut exprimer des émotions. D'autres modifications mineures de gameplay ont été faites, comme l'apparition des personnages de la série télévisée Jessie, James et Miaouss (Meowth). Comme dans Pokémon Rouge et Bleu, douze Pokémon sont introuvables dans la version.

Bien qu'il ne soit qu'une variante de Pokémon Rouge et Bleu, Pokémon Jaune s'est avéré extrêmement populaire. En Amérique, il est devenu le jeu de poche le plus rapidement vendu de tous les temps, la cartouche s'étant vendue à plus d'un million d'exemplaires durant les deux premières semaines, battant le record de Ocarina of Time. Le jeu est resté en haut des ventes durant de nombreuses semaines. Il est entré dans le Livre Guinness des records en 2001 pour son record de s'être vendu en un million d'exemplaires en seulement un mois. Au total, dans le monde, la cartouche s'est vendue à  d'exemplaires. Dans l'ensemble, Pokémon Jaune a bien été accueilli par la critique, avec un score global de 85 % sur GameRankings.

 Postérité Pokémon Rouge et Bleu sont à l'origine de la Pokémania et les fondateurs de ce qui allait devenir une franchise pesant  d'euros vingt ans plus tard. Ils sont déclinés sous de nombreuses formes et sont à l'origine de nombreux autres jeux vidéo ; ils restent aujourd'hui un jeu vidéo de référence.

 Adaptations et rééditions

Conséquence de leur succès, Pokémon Rouge et Bleu sont déclinés en série télévisée, en jeu de cartes, ainsi qu'en de nombreux mangas. De nombreux jeux dérivés sont créés, notamment Pocket Monsters Stadium (1998) et Pocket Monsters Stadium 2 (1999), ou Pokémon Pinball (1999), un jeu de flipper divisé en deux flippers différents, l'un rouge, l'autre bleu. En 2013, ces jeux sont de nouveau adaptés en une mini-série intitulée Pokémon : Les Origines, beaucoup plus fidèle à l'intrigue originale que la série télévisée principale.

L'intrigue de Pokémon Rouge et Bleu est prolongée par les jeux Pokémon Or et Argent où le joueur peut accéder à Kanto, la région de Pokémon Rouge et Bleu, pour en défier les Champions, y compris Red et Blue : Blue a remplacé Giovanni comme huitième champion et l'ultime défi du jeu consiste à vaincre Red, lequel aligne une équipe particulièrement puissante. Nintendo publiera de nombreux jeux reprenant le système de jeu de Pokémon Rouge et Bleu, chaque édition contenant une centaine de nouveaux Pokémon : Or et Argent (1999), Rubis et Saphir (2002), Diamant et Perle (2006), Noir et Blanc (2010) et Noir 2, Blanc 2 (2012), X et Y (2013), Soleil et Lune (2016), Ultra-Soleil et Ultra-Lune (2017), Épée et Bouclier (2019) et Écarlate et Violet (2022).

En 2004, Pokémon Rouge et Bleu font l'objet de remake sur Game Boy Advance sous le titre de . Ces nouveaux jeux, développés par Game Freak et publiés par Nintendo, sont sorties au Japon le , en Amérique du Nord le , et en Europe le . Ils utilisent le moteur graphique de Pokémon Rubis et Saphir et reprennent intégralement l'intrigue de Pokémon Rouge et Bleu, en y ajoutant quelques défis supplémentaires une fois la ligue Pokémon battue. À l'occasion du  de la franchise, le , les versions rouge, bleue et jaune sont également rééditées sur la Console virtuelle de la Nintendo 3DS.

En , une partie de Pokémon Rouge est mise en ligne sur la plate-forme de streaming de jeu vidéo Twitch : nommée , elle permet à tous les spectateurs de jouer en même temps. Cette partie devient un mème Internet, regroupant un million de joueurs et  de spectateurs.

 Notoriété Pokémon Rouge et Bleu restent aujourd'hui des références en matière de jeu vidéo. Ainsi, ils figurent à la  du classement des cent meilleurs jeux de tous les temps établi par IGN en 2003 : les testeurs notent que le jeu a  et font l'éloge de la profondeur du jeu, de la complexité de sa stratégie, ainsi que la possibilité d'échanges entre les jeux. Deux ans plus tard, ils atteignent la place 70 du classement mis à jour, en raison de leur héritage, ayant inspiré plusieurs suites en jeux vidéo, films, émissions de télévision et de nombreux autres produits, tous enracinés dans la culture populaire. En 2007, Pokémon Rouge et Bleu ont été classés à la  du même classement, les testeurs soulignant la longévité du jeu. En 2009, VG Chartz les positionne  parmi un classement de ses cent meilleurs jeux et l'''Official Nintendo Magazine les classe  des cent meilleurs jeux Nintendo. Pokémon Rouge et Bleu sont en tête du classement des cinq jeux « Late to the Party » établi par le site de jeux vidéo 1UP.com, sélectionnant des titres qui ont  et ont fait partie des derniers jeux à sortir sur leur console ; ils sont décrits comme l'« arme secrète » de Nintendo lorsque les jeux sont sortis sur Game Boy, à la fin des années 1990. En 2012, GamesRadar+ désigne également le duo de jeux comme étant les meilleurs jeux Game Boy de tous les temps.

Notes et références

Notes

Références

Annexes

Articles connexes
 La licence Pokémon
 La série et la liste de jeux vidéo Pokémon
 Pokémon Or et Argent, successeurs de Rouge et Bleu
 MissingNo., le « Pokémon-bug »
 Twitch Plays Pokémon, une « expérience sociale » basé sur Pokémon Rouge

Liens externes
  Pokémon Rouge et Vert - Nintendo
  Pokémon Bleu - Nintendo

Bibliographie

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Rouge et Bleu
Jeu vidéo de rôle
Jeu Game Boy
Jeu vidéo sorti en 1999
Jeu vidéo développé au Japon
Jeu sur la console virtuelle de la Nintendo 3DS
Jeu Game Freak


text:
Ngā Tāngata Taumata Rau
Last names beginning with L
Llewellyn, Stephen Peter
Kōrero: Llewellyn, Stephen Peter
Haurongo tūhonohono
Whārangi 1: Biography
Soldier, historian, journalist, novelist
I tuhia tēnei haurongo e Ian McGibbon,, ā, i tāngia tuatahitia ki Ngā Tāngata Taumata Rau Ko te wāhanga , 2000.
Stephen Peter Llewellyn was born at Hereford, England, on 18 July 1913, the son of Arthur Henry Llewellyn, a government valuer, and his wife, Martha Helen Scott. He was educated at Durlston Court School (1923–27) and Felsted School (1927–31). He served an apprenticeship as a journalist for four years, then worked for nine months with the London reporting staff of the Daily Express. During the next three years he was a free-lance journalist.
Llewellyn came to New Zealand shortly before the outbreak of the Second World War. Tall, and rugged-looking, with a liking for the outdoors, he was working as a labourer with the Public Works Department in Auckland at the time of his enlistment in the Second New Zealand Expeditionary Force. Posted to the Divisional Ammunition Company, he left New Zealand with the 1st Echelon in January 1940. Soon after arriving in Egypt he suffered a skull fracture in an accident and spent six weeks in hospital. He subsequently took part as a driver in the campaigns in Greece, Crete, North Africa, and Italy.
In August 1944 Llewellyn, now a sergeant, became unit historian for the Divisional Ammunition Company. After being repatriated to New Zealand in January 1946, he was employed in the archives section at Army Headquarters, Wellington. By the time he was discharged from the army in 1947 he held the rank of warrant officer. He was then employed on contract by the War History Branch of the Department of Internal Affairs. While at army archives he completed the draft of the official history of the Divisional Ammunition Company, making good use of the diary he kept during his service. Journey towards Christmas , which was published in 1949, was highly acclaimed for its literary qualities and especially its evocation of the atmosphere of the time. Also published that year was Troopships , a short account by Llewellyn of the vessels that conveyed 2NZEF to and from the war theatres.
Seeking a change of scene following completion of his drafts, Llewellyn became a cook at a forestry camp in the King Country for a time. He then returned to the United Kingdom, where he was probably involved in free-lance journalism and broadcasting. Back in New Zealand in early 1950 he was engaged on contract to write the official history of the 18th Battalion and Armoured Regiment. It was intended that he should also later prepare the history of the Divisional Petrol Company of the New Zealand Army Service Corps.
Following the government's announcement that a military unit would be sent to join the United Nations Command in Korea in 1950, Llewellyn volunteered to serve as public relations officer, and was accepted for the force, largely on the recommendation of the editor in chief of the war histories, Major General Sir Howard Kippenberger, who extended the completion date for Llewellyn's history by one year. Llewellyn left New Zealand by air in early December 1950, and was based initially in Pusan, South Korea, and later Kure, Japan. He was an effective publicist of the force for more than two years. Much to Kippenberger's disgust he made no progress on his unit history, and after he extended his service in Kayforce his contract with the War History Branch was terminated in October 1953. Having transferred to the army service corps, Llewellyn commanded the Divisional Transport Platoon from May 1953 to February 1954. In 1953 he was made an MBE for his services. He returned to New Zealand by sea in late 1954.
Llewellyn once again returned to free-lance journalism and broadcasting. In 1957, under the pseudonym Michael Ellis, he published a novel, The score at tea-time , which was set mainly in Tokyo and based on his experiences with Kayforce. Another novel, The angel in the coffin , set on a Dutch emigrant ship to New Zealand, was published in 1960, and yet another, Kissing the four corners , was published in 1961. Some of his short stories were published in the New Zealand Listener , for which he also wrote book reviews. In December 1957 he returned to the United Kingdom because of his mother's declining health, and remained there for several years. His hopes of obtaining a post as a United Nations truce superviser came to nothing, and he returned to New Zealand. Llewellyn never married. He was residing at Waikanae when he suffered a heart attack on 14 November 1960 and died in an ambulance en route to hospital.
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Me pēnei te tohu i te whārangi:
Ian McGibbon. 'Llewellyn, Stephen Peter', Dictionary of New Zealand Biography, first published in 2000. Te Ara - the Encyclopedia of New Zealand, https://teara.govt.nz/mi/biographies/5l13/llewellyn-stephen-peter (accessed 23 January 2020)


From the days of its colonial settlement through its first decades as a state, education in New Jersey was primarily the responsibility of parents, churches or other private patrons. Parents would either teach their children at home themselves or, for those who could afford the costs, hire tutors. In some cases, groups of parents would join together to pay salaries of teachers who would hold classes in larger homes or buildings newly constructed as schools. Some paupers, orphans and indentured children received free schooling from churches or wealthy private sponsors. Girls generally did not attend school, but many were taught at home by parents, older siblings or in small groups organized by parents, tutors or others.
In 1817, the state government first assumed a role in education when the legislature established a state School Fund financed by sales of state-owned land subject to the flows of the tides. Disbursements from the Fund, however, were not made until 1829, shortly after a commission appointed by the governor recommended a series of actions to improve schools. A law was enacted authorizing distributions from the rather modest state School Fund to counties, based on the amount of taxes received by the state from each county, thus providing that wealthier counties would receive the highest allocations. The freeholders of each county would then in turn apportion school funds to municipalities based on the amount of municipal taxes received by the county, thus reinforcing the distributions based on comparative wealth of the respective towns. In addition, the 1829 law authorized the residents of each township to vote on whether an additional amount was to be raised locally "by tax or otherwise" to supplement the School Fund revenue.
Other legislation enacted in 1829 included establishing a state board of education and a state superintendent of public instruction with authority to enforce school law; requiring schools to be free to all children aged 5 to 18; and permitting local districts to appoint school superintendents. But the measures failed to provide a stable source of financing. The legislature often diverted revenues from the school fund to meet other demands and voters at annual town meetings frequently rejected raising supplemental funds, resulting in public schools being forced to close early in the school year or require parents to pay tuition to keep them open.
In 1844, a new state Constitution was adopted to replace the state's original 1776 charter. Responding to the legislature's frequent diversion of revenues from the purposes of the School Fund, the new Constitution ensured the permanency of the School Fund and also prohibited the legislature from using its revenues for any purpose other than the support of free schools. Two years later, in 1846, the legislature passed An Act to Establish Public Schools, which, although continuing the distribution formula of the School Fund from the 1829 law favoring wealthier counties, required towns to raise "at least equal to and not more than double the amount" apportioned from the School Fund. In 1851, the allocations from the School Fund by counties to local schools were revised to apportion the distribution based on each school district's student population as counted in an annual school census, rather than on a town's property tax ratables. One of the first public schools was founded in Bordentown in 1852, initially with only six students, an enrollment which surged to 600 in its second year.
After the Civil War, the state strengthened its oversight of the schools and restricted the freedom of local taxpayers to deny school funding. Towns which rejected measures to raise school revenues were denied shares of the state School Fund, forcing them to charge tuition fees or close their schools.
Legislation enacted in 1871--An Act to Make Free the Public Schools of the State-- was the first to provide that public schools would be entirely financed by a state-derived revenue source, the distribution of which was based on the population of each district's school-aged children, with each locality allowed if it so chose to to raise additional revenues. The law abolished tuition fees, required that schools be open for at least a nine-month school year, and mandated that all public schools "shall be free to all persons over five and under eighteen years of age"32 and imposed a "State school tax of two mills on each dollar of the valuation" of real and personal property.
The Legislature shall provide for the maintenance and support of a thorough and efficient system of free public schools for the instruction of all children in the state between the ages of five and eighteen years.
In the twentieth century, public schools became free for every student between ages 5 and 20, and education was made compulsory for all students between the ages of 6 and 16. As it struggled to cope with the expanding enrollment caused by the post World War II "baby boom" generation, New Jersey's school system remained largely centered on local control and financing through the tax on real property. The ability of local districts with stagnant or declining property bases to maintain school support became increasingly strained with demographic and economic changes as older cities lost population and taxable property to rapidly developing suburban communities. In 1967, riots in Newark and other cities illustrated the sharp divisions of income, property and race between wealthy and poor municipalities in the state.
In 1972, New Jersey's system of financing public education through its excessive reliance on revenues from the local property tax was ruled unconstitutional by the state Supreme Court in Robinson v. Cahill, a lawsuit brought by a Jersey City high school student and his parents against Governor William T. Cahill. The court's opinion justifying its decision primarily relied on the 1947 state constitution's provision, inherited from the language of the 1875 constitutional amendment, that the state government had an affirmative responsibility to provide a "thorough and efficient" education for all students. Despite Governor Cahill's support of the goal of the decision, he failed in his efforts to have the legislature approve a state income tax and a sales tax increase to generate new revenues for additional state aid to local schools.
After he took office in January 1974, Governor Brendan T. Byrne also advocated approval of an income tax to raise funds to comply with the Robinson v. Cahill decision, but suffered a steep drop in his popularity as his proposals were rejected by the legislature. It was only after the state Supreme Court issued an extraordinary order closing the public schools effective July 1, 1976, that the legislature mustered the majorities a week after the schools had closed to pass the income tax.
In the following years, controversies would continue over the state government role in public education, particularly the extent of its oversight of school performance in requiring reports from administrators and teachers and expanding mandatory student testing. In the administration of Governor Thomas H. Kean (a former private school teacher himself), the state also enacted laws in the 1980s mandating minimum teacher salaries; establishing a program for licensing of teachers who had not followed traditional paths of teacher education and training; and introduced a system of monitoring school performance, with districts failing to meet federal or state standards required to adopt and implement a plan to correct deficiencies.
The state Supreme Court also continued its role in education through a series of decisions in the Abbott v. Burke litigation, the successor to the Robinson case in challenging the adequacy and effectiveness of state support of education. In 1997, the Court decided that the Legislature's newly adopted "standards-based" approach to education substantively defined "a constitutional thorough and efficient education" by establishing state curriculum standards in language arts, mathematics and five other content areas. Another Abbott decision held that the state also had a responsibility to guarantee quality school buildings in poor districts, leading to the legislature's approval of an $8.6 billion statewide school building construction and renovation program, the Educational Facilities Construction and Financing Act of 2000.
Public and political support also brought legislation authorizing creation in 1997 of charter schools operated by a private, non-profit board of trustees, but with their establishment and continued operation subject to licensing by the state. The state has also implemented a program of inter-district public school choice to allow students to transfer to a school district other than their district of residence.
In 2010, the state Board of Education replaced the state-developed standards in language arts and math with the nationally developed Common Core, which had become controversial in several states where critics had contended it excessively interfered with state and local control of education. In 2012, the Board of Education approved replacement of the state's tests with national Partnership for Assessment of College and Career Readiness (PARCC) tests to measure student achievement of the Common Core. The new PARCC tests were administered for the first time in spring 2015. Shortly after, Governor Chris Christie announced he was reversing his prior support for the national Common Core program and called for new, as yet undeveloped, New Jersey-based standards while also continuing use of the PARCC tests. A task force subsequently appointed by the Governor later recommended in January 2016 keeping most of the Common Core standards.


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The Army of the Dead game is under the blood, gore, gun, killing, monsters, mouse skill, shooting, shotgun, survival horror, undead, zombies category. The army is coming for you and they arent pretty!
The My Little Army Mythballs game is under the army, side scrolling, strategy category. In the sidescrolling strategy game My Little Army you control an army of your little, curious heroes.
The Army Girl Dressup game is under the dress up, girl category. Sgt.
The Army Stacker game is under the balance, blocks, evade, mouse skill, puzzle category. Help the army's engineering team to build a tower up to the goal!
The Chic Army Girl Dress Up game is under the dress up, girl category. This army girl knows the value of looking good on a battlefield.
The Army Mastery Clicker game is under the clicker, purchase equipment upgrades category. Army Mastery Clicker is a clicker game that lets you purchase upgrades to make it easier for you to upgrade.
The Fashion Army Skirts game is under the dress up, girl category. If you love wearing army clothes, well here's a dress-up game that will suit your taste.
The Happy Farmy Barn game is under the animal, farm, management category. Welcome to Happy Farmy Barn.
The Army Green game is under the dress up, girl category. Army green, dark gray, handsome military wind.
The Underground Army game is under the action, army, defend, defense, purchase equipment upgrades category. The aim is to build your city as large as you can while defending against invading forces.
The Funny Army game is under the army, bomb, mouse skill category. Guide your soldiers with the mouse to the safe zone avoiding the mines.
The Russian Tank vs Hitler's Army game is under the action, driving, purchase equipment upgrades, shooting, tank category. Drive your tank and fight the Hitler`s army.
The Army Truck game is under the army, collecting, driving, obstacle, truck category. Hop into your Army Truck and try to escape the warzone!
The Bird Bird Army game is under the action, aircraft, animal, birds, flying, shoot 'em up, shooting category. Help the Bird Bird Army to defeat the hostile angry bird airforces!
The Navy vs Army game is under the action, army, bomb, throwing category. Make your choice and join either the Navy or Army side.
The Zombie Army Madness 2 game is under the ghost, war, zombies category. Unleash your zombie troops, turn enemy into zombie ghost, let them attack opponent graves and become the king of graveyard!
The Army HT83 Dressup game is under the dress up, girl category. Woman in military uniform can also have a unique fashion style you will love.
The Army Blaster game is under the action, army, gun, shoot 'em up, shooting category. Help Toby get rid of his enemies, the ones who told the police he'd committed a crime.
The Underworld Army - Episode-2 game is under the escape, puzzle category. Explore the underwater labs, gain clues & solve puzzles to aid you in escaping.
The Army Dead TD game is under the action, castle, defend, medieval, shooting, tower, zombies category. Launch arrows at an endless swarm of zombies to protect your castle.
The Zombie Army Madness game is under the strategy, war, zombies category. Unleash your zombie troops, turn enemy into zombie ghost, let them attack opponent graves and become the king of graveyard!
The Army S.W.A.T. game is under the action, shooting category. Shoot the terrorists and avoid the hostages.
The Immense Army game is under the army, medieval, purchase equipment upgrades, simulation, strategy, war category. Create buildings to produce units, to battle growing hordes of enemies in this fun infinite clicker.
We found 290 matches about Army Games.


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Henry Velasco
Lynwood Community Adult School
Henry Velasco began his journey at Lynwood Community Adult School in August of 2017 and will complete his high school diploma in June of 2020. His current GPA is 3.85. His GPA can stand on its own. However, when you hear the story behind the GPA, it makes the accomplishment all the more impressive. This is Henry's story, a story about Never Giving Up.
When basic needs such as running water, food, shelter, and a bed cannot be met, it stands to reason that academic success suffers. Paul of Tarsus said, "Obstacles produce perseverance; perseverance, character; and character, hope." Although written over 1,800 years ago, these words describe Henry and his 'Never Give Up' approach. Henry has lived through not having running water, food, shelter, nor a bed upon which to sleep. In addition to these obstacles, Henry comes from a single parent family, has been homeless, and a special needs student diagnosed with autism and a child of an incarcerated parent.
Most people would be crushed under the weight of such obstacles; however, Henry has not allowed these to impede him from completing courses for his high school diploma at Lynwood Community Adult School. He is a full-time student at LCAS and works 30 hours a week to help his family with bills, rent, and food. Henry has persevered and demonstrated character which gives other students hope. He has become the empathetic voice that advocates and gives hope for his fellow classmates in the classroom and beyond. An excellent student in the classroom and a leader in his community, Henry leads by example, from being the first to volunteer his service at school events to helping his instructors and encouraging his classmates. Henry is a tangible example of one who personifies the LCAS' motto of "Enter to learn, depart to serve." And it's easy to see that he is just one of the nicest and most genuine, down-to-earth people who you ever want to meet.
Henry is living proof that "obstacles produce perseverance; perseverance, character; and character, hope."
Henry writes:
"For over a year now, I've been going to Lynwood Community Adult School, and my time there so far has been great. I've never felt so motivated to learn and actually enjoy coming to school for the first time since I was in junior high. The adult school makes me feel comfortable about asking questions in class and about my credits. My teachers play a huge factor in ensuring I'm getting my work done and focusing on my future after I get my diploma. My Algebra teacher, Ms.Torres, is probably the best math teacher I've ever had. I had her for Geometry a couple of trimesters ago and the way she broke it down and taught it made geometry understandable and simple to me. Mr. Wiseman, my English/History/Government teacher, is an amazing teacher as well; he tries to make sure he connects all of our lessons to the real world and makes them fun at the same time. Last trimester I was in his economics class and he helped us make and write a plan on how to get our diploma as fast as possible, and as of now, I am doing the 2nd fastest way while working a part-time job. The last thing that keeps me here is the friends I've made here. Ever since I've been going to LCAS, I have been social again, even though I've seen people come and go because they've gotten all their credits. But it motivates me even more to get all my credits and go to college."
Lynwood Community Adult School Website
https://lcas.lynwood.k12.ca.us/