Today we have a new challenge over at Inspiration Destination. The theme is anything goes and if you want you can use the optional twist that it is spring or pastel colors. I am not sure if I follow it but I think those colors are kind of pastel, haha.
For the image I am using Happy Fairy clear stamp that you can find in my shop. I colored it with Copic markers and fuzzy cut it. I used one of my digital papers called Easter pastel for the background. The sentiment is from Stampendous and I stamped it using pink ink from Hero Arts. To give an extra touch I added a sequin.
I hope you like the card I have for today!


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Synaide Technologies (ST) is the leading producer of prosthetic and robotic components for the Coalition, and continues to push the boundaries of science and technology. At their inception, ST specialized in artificial sapien neural networks. Following their successful line of brain enclosures, ST began extensive research and development with the goal of perfecting Celanese bodies and reducing both the risks and discomforts of the cyborgization process. Synaide Technologies went on to pioneer many features implemented in all modern Celanese models, cementing them in the megacorporation status they hold today.
Last week we mentioned that we were finalizing our newsletter bonus content for GalaCollider. We decided to offer you a free bonus card and also $5 in-game credit if you join. This offer will be around until our Kickstarter (KS) campaign launches on day 1, so if you want to find out when the KS begins and get a cool free card and some bonus currency, sign up!
We won't share your email and are not planning on sending out more than the occasional email letting you know about important happenings.
Our Beta build is now really close to being ready for debugging and playtesting. If all goes well in the next two days we should start recording gameplay post it up Friday! If all does not go well, we're pretty confident we will be able to do so next week.
The main thing we need to resolve is card sizes. Our Beta simulates retina iPad resolution even though it is on a desktop computer. So once that part is fixed we will all finally be able to enjoy the real game.
As of right now Rafael is wrapping up on all of our asteroids, nebulae and various core planet types. Here you see one of his renders.
Next week, Rafael and two other 3D modelers will switch to working on space ships.
We will be making our 3D model space ships with modular components so that it is easy to create quick variations based on different needs or player modifications.
Our team is growing but we always need more help. If you are engaged in online communities related to card games, RTS games, 4X games or board games, let us know and we would love to add you to the team!
This week we put together the start of our Kickstarter plan. We started mapping out our stretch goals and pledge levels, next week we will continue the work on this front.
We are also still actively looking for someone to help coordinate our PR arm of the project. So if you have experience managing teams, and a background in Kickstarter campaigns, reach out!
We now have an FAQ page, have a question that isn't on here? Let us know!
This last week we got the ball rolling with our video production and a basic story board. Set, scheduling and recordings will happen through June so we can edit the video in July.
At only 236 years post-transfer, Ashta Rax received the Gordie M. Prent Fellowship, making her the youngest Celanese recipient of the award in recent history. Rax is most well-known for her work in the field of deep space energy synthesization, in which she has made great strides in the application of compact neutrino collectors.
Trained in the arts of warfare from the age of five, Commodore Pellin Yurr has made it his life's work to master everything from armada conflict strategy to hand-to-hand combat. Commodore Yurr currently awaits his first military engagement as Commodore of the Ba'aul 6th squadron.
Heroes represent legendary personalities that can sway a battle, improve a sector's economic situation or support a particular player strategy.
There are some key differences between Heroes and other card types. A Hero is unique and can (logically) only be in one place at a time. The distance they can move is also limited and controlled by playing a new copy of the same card rather than moving it around like a ship.
Heroes can be killed, captured and removed from play like other cards, but unlike other cards the extra copies of the hero card provide it extra "lives".
Join us as you learn more about these and other Heroes in our future universe.
Disclaimer: As always, please note that game play mechanics, as well as the values and abilities presented in this article are not final and could still undergo balance and/or design changes before final publication; pending final testing, and community/player feedback.
Sign up and get free bonus content plus find out when you can play!
Massive progress across the board with many new contributing musicians, sound designers, new designer on our team, new PR marketing and testers added to the crew, new 3d modeling progress, new commissioned & licensed artwork and much, much more. We are probably up now to 40+ people with everyone counted.
We've had some questions about this, GalaCollider will be released initially on iPad and Desktops (Mac, Windows). We may also push for Steam at launch, or thereafter. If there is demand for a web-based player, we may consider that option too.
Long term, and also based on your interest, we are planning on supporting iPhones as well as Android phones and tablets.
We decided this week to build an FAQ page on our site. This will be a growing body of questions and answers, so that things like "which platform will this game be on?" or "how do new players catch up with content if they join later?" can be answered there. We will see if this is up next week, and if not for sure the week after and it will grow from there.
Beta1 progress is going really smooth again after a slight bump in the road last Sunday. We are now switched over to Unity5 and nearly all the cards have been converted to match the art-style we've shown you here on our blog. I would fathom that we are 1 to 2 weeks away from me being able to finally start recording turns of the game so that you can actually see the game in action. This is going to be a big milestone for us and we will also re-post our videos on you-tube and other places! Stay tuned.
We're starting to really focus on our kickstarter (KS) planning now. Part of this process involved attending a webinar on KS success, what to do and what pitfalls to look out for.
I learned that only two things make a KS successful or not: volume of visits and how many of those visitors back the project (AKA Traffic and Conversion). I also learned that the most important means to get people engaged and interested on your KS on Day 1 of the campaign is a mailing list, not social media. Which makes sense since social media may or may not reach the people you want it to reach when you send out messages.
This made us take a deeper look at how we've been doing so far. Last week we talked about slowing down our FB and twitter posts a bit. We've had good traffic from places, especially from reddit but our signup rate on our newsletter is still too slow.
In order to spice up the mailing list, and as a way to thank you for joining it, we've decided to tie a bonus to the mailing list sign up (offer will end Day 1 of the KS).
This next week we will work out if this is going to be in-game credit or if this will be a bonus or alternate art version of a card.
If you have a preference for in-game credit, bonus content or alternate art, this is the week to let us know before we finalize it!
As usual contact us if you are qualified and interested.
We really would want to show game next, but alas we need to wait for the Beta to be ready. So instead this Friday we will reveal one of the other card types in the game. One of the following three will be revealed to you, feel free to comment and let us know which one interests you more!
All your decks will first begin by selecting a Core world. On the left edge of your core-world card you will see 3 parameters, as shown in the image (left). These are, from bottom to top: Your minimum deck size, your tech slots and your flex-tech points.
Deck minimum tells you how many cards you can include in your core deck, provided your core deck is, in this case, at least 40 cards big.
You do have a four-copy limit enforced of any one card, furthermore your main deck has one additional important restriction: all the cards in it can not be any higher than tech level 1.
When the game begins you will draw an initial hand from your main deck of 5 cards.
Tech levels of cards is something you see on the bottom-left edge. The image on the right here shows a tech-level one card.
Once you are happy with your main deck, its time to build your tech pool.
GalaCollider's tech pool is perhaps best thought of as a shop of options you pre-seed before the game begins. Over the course of the game you will then select which cards from your tech pool you actually want to purchase, and add to your main deck. These could be cards that help support your strategy or they could be cards to counter enemy technological decisions.
The cost to buy a card in your tech-pool increases the higher the level of the card.
Unlike your main deck, the techpool can contain any tech level card. The current rule we are working with is that all tech levels in your pool are immediately available to buy. However the research-price of the card increases the higher the tech level it is. Making is very difficult to afford tech-level 3 cards until you've established a strong economy.
Effectively your tech-pool is a giant "what if" Swiss army knife. Do you build your pool with defenses and counters while completing epic wonders and cultural projects? Or do you forgo higher tech cards to support a more rush-style play? Or do you have several branches that lead to different synergies, depending on the type of opponent you encounter? Do I need specific counter-tech to cover my weaknesses? Or do you focus on a dominating end-game and a defensive early game? These are options you will need to consider when building your tech pool.
Above you will notice that we often talk about slots and buying slots, rather than buying "cards". This is because your tech-pool is actually defined as a fixed number of slots, and each slot can have in it up to 4 copies of the same card. When you buy a slot you actually buy all copies of that card together! The price you pay is per slot, not per card. So if you have 15 technology slots, it means that you have 15 slots: which each can contain 1 to 4 copies of a card. Buy them all and your deck will become rather big!
Each turn the lowest tech-slot option disappears and then a new research project is offered to you. So in effect you have three turns before it is disappears back into the pool.
With all these new cards coming into your deck, you might think to yourself: "shoot I can't buy too many of them or my deck will become too big", ruining its consistency. While this is true to a degree, your deck will also be shrinking in size just by playing your cards. Every time you build a ship or a development the card "transforms" into a 3D model and stays on the map, leaving your deck until destroyed.
The last value on your core-world is its flex points. This number represents how many tech-levels you can import into your deck from other factions. The import-cost of a card is equal to its tech level. So higher tech cards will eat up your flex points faster and you will be able to bring in less foreign cards of higher tech than lower tech.
GalaCollider is currently in development, join us!
Disclaimer: These are our current deck building rules that are being play-tested. I should mention that these rules could still undergo major changes before we finalize the game and make our Beta available. We will be listening to everyone, including you, to get feedback on the mechanics behind crafting your decks to ensure that what we come up with is interesting, varied and as dynamic as possible. It should also go without saying that the card-values you will see above are also tentative and may not end up being "typical" card values in the long haul.
The forum is up, but notably still. We realize our forum will probably will take off once there are demo videos and a product before things take off. But if you have suggestions or ideas for how we could already get conversation going, let us know! Don't be shy.
Various quick thumbnail sketches of Sylith corsairs. By Leonardo Peñaranda.
We've started work on our logo, we now have 3 people working in the 3d team and we've added several new people to the project over the last week, including new concept and licensing artists. We've now also shifted some budget around to focus on getting some nice motion graphics for our kickstarter video, which we will also double-purpose to be the intro credits for our game.
The game's UI itself has also been progressing. For the last months I've been filling in as the designer on the project because our previous Art Director left us (we are looking for a new art director to join us BTW). It's not ideal because I'm already working in many other areas, but so far it's been working out (we hope you will agree!).
That said we still need more help getting the word out. More podcast interviews but also some bloggers would be wonderful. Someone out there in the vast space known as earth must have a blog and want to write about us…? Maybe it is you?
We also had a meeting in this last week about the rate at which we are posting to our facebook and twitter and we decided to slow things down until the kickstarter is closer and the date more final, we don't want to overload our facebook and twitter pages with posts when each post itself is not getting a lot of likes and comments on it yet.
Once that starts to happen, or the kickstarter is on fire, we will ramp back up again to previous levels. This little change will let us refocus some energy on other things that need doing. We will still aim to blog at the same pace though, since people are clearly reading it!
We had our recent AMA on reddit. We really enjoyed having one and seeing how it worked, and the responses we got. The turn out was good, but not as high as we would have liked and so we will probably wait not to do another AMA right before or around our kickstarter.
PR, networking. Do you have a strong grasp of various related online communities to our game? Examples: digital; 4X games, digital or physical collectible card games, FFG LCG™ games or RTS games like StarCraft™?
Any of these speak to you and think you are qualified? Send us a resume or weblink.
Join us Friday May 15th for a new reveal, this time we will most likely go into the deck construction and deck building facets of the game.
Role: Play-test coordinator, Meta and Game Balance Controller.
About: I've been interested in card games since I was a kid in middle school thanks to the pokemon trading card game. Back then, I didn't really know the rules but still managed to have fun playing with my friends. As I got older, I got more competitive minded about the card games I played and grew a fondness for knowing a game's rules extremely well. I started to play the Yugioh tcg competitively in high school and managed to qualify for the Canadian national championship event which was a blast to play! This gave me a taste for high level play that I wouldn't be able to shake in the future. Now an adult, I focus on playing all the digital card games because I don't have as much time to frequent hobby shops. That hasn't stopped me from continuing to be competitive, however, as I've played tons of Magic the Gathering online, Solforge, Hearthstone, and Might and Magic: Duel of Champions on the pc. I even spent a few years on the design team of a digital card game by the name of Shadow Era. When I was approached to help with GalaCollider, I knew this was a golden opportunity I couldn't pass up!
What's your favorite thing about GalaCollider?: I love that GalaCollider is doing something different. A lot of card games unfairly get called "clones" of existing card games but that is very hard to do with GalaCollider. This is because it blends multiple existing genres into one giving you a new and fresh experience. I'm always excited for new experiences!
what inspires you? I'm always inspired to try out new things. I tend to sample lots of different activities so that I can find new hobbies to enjoy as well as just learn new things. The initial feeling of joy you get when you find something new to love is great!
What is your current gaming obsession?: I'm very much obsessed with card games in general, but if I had to pick one game I would say my current gaming obsession is poker. Surprisingly, the skills you pick up playing traditional card games like Magic the Gathering actually apply to poker quite well. The two actually aren't all that different. In particular, Poker helps you train your mind to think in terms of odds and percentages and these lessons can be applied to every TCG you play as well. Did I mention I love learning?
Today we go back to our cards and continue where we left off. Last time we showed you Ships, Developments and Operation cards.
Today we will focus on 2 more card types: Core-worlds and Sector cards.
Each sector you explore on the map will be connected to a card. Clicking the world brings up its card with associated stats and any special abilities. On this image the worlds on the map are a dull gray generic color, but the actual map in the game will have more color and variety. For example a sector could be a collection of ice crystals, an electrical storm nebula, a pulsar, a barren world, a jungle planet or an Eden-type Gaia world.
Core world: Kesteron, a Gomeish core-world megacity known for the quality and precision of their war-engineers. Artwork by Maciej Drabik.
Core-worlds are distinguishable from Sector cards by the fact that they have gold borders, deck building information and a faction-symbol on the top right hand corner.
Every time you start a game, you begin on your core-world. When you are building your deck, you will be able to select different core worlds to emphasize different strategies. The above Core-World Kesteron focuses on giving your Dreadnaughts (the circle symbol) a bonus to their attack.
Above the name of the card, on the right we see our three resource types, from left to right: materials, time and energy. In the case of Kesteron this core-world generates 4 of each of them for you every turn from the very start of the game.
The left edge has deck-building properties. Since we haven't talked yet about building your decks this will be better served as a topic for a future blog post; but to summarize it briefly: the 3 numbers represent, from bottom to top: The minimum size of your starting deck, how many technology-slots you can fill and how many tech levels you are allowed to import from outside of your faction.
The bottom row looks very similar to a development card on purpose since these are values that are commonly shared between developments and sectors. If you forget what developments are, they are cards that allow you to build structures on planets that add abilities or boost its values.
From left to right we read on this core-world that it has a victory value of 5, that it has an intrinsic military value of 1 and that you can build up to 3 developments on it.
Sector world: Mi-Zoth is a Methane world built in Silica that is inhabited by the lesser known civilization of the Yuturi. Art by Sebastien Hue.
Silver-border Sector cards are the cards that are connected to each of the regions of space you will explore, harass, capture and colonize over the course of the game.
They look very similar to core-world cards but simpler.
This particular world has an indigenous population of Yuturi on it. When you colonize it (cough cough "acquire it") the Yuturi are all but willing to offer you their collective knowledge and thus benefit your empire with a one-time research injection of 3 bonus time-resources.
Mi-zoth is a methane, silica world. Which for now doesn't mean much, but like all card subtypes it opens up future potential for us to trigger off of various sub types and create "tribal" card-set combinations.
Most Sectors generate much lower resources than your core-world, this world produces just 2 resources for example, split between some additional (research)-time and energy production.
If you want to produce more than this, you will need to pack your deck with developments you can build that increase your production rate, or grab more worlds.
Meanwhile this world does provide you with 4 victory points, and it can host up to 3 developments on it. A nice world to add to your empire for sure.
How are Sector cards placed?
So glad I asked myself that question. The plan is for the map to be generated in different ways. We plan on having reflected maps for serious battles (think competitive play) but also random maps and other possible shapes. The pool of Sector cards will either be known, or come from a pool that is associated with that map or the current local-conditions of the game. So for example the month of May could be a time when we move into a map area that is known for its harsh Gravity well conditions and games that take place in May will feature Sector cards of this type.
We also have plans to allow players to "seed" the map. Meaning a certain number of Sector cards on the map can be player-chosen and would represent "lost" colonies of that empire. Either from recent events (if we are fighting in an area that just suffered a disaster) or from long eons ago in another era.
Future plans also include neutral forces, space alien monsters, pirates… you name it. Everything is possible.
Strong players of GalaCollider will take the maps and local conditions into consideration when building their perfect decks. In GalaCollider you have to not only consider the evolving card pool when playing, but the environment too. Can you adapt to the universe as it changes over time? What new worlds will there be to discover?
Tomorrow we have an AMA on May 9th at 11:30 PDT on https://www.reddit.com/r/IAmA/. If you can make the time available and want to talk to us, we should be two or three of us online at that time to answer any questions you may have.
Hi folks, our interview with Indiehaven is up and available from their website. Come take a listen and hopefully you will learn more about our game!
You listened to our podcast and have now many questions, or maybe you didn't and that's why you have questions… either way it doesn't mater because we will have our AMA on this website and on https://www.reddit.com/r/AMA/ on May 9th 2015 at 11:30AM PDT.
Oh man, we are soooo close to the new features being turned on on this website, but alas still not there. It has to be up before the 9th! So it's a mater of days now. Sparkly new forum area will appear with some other improvements.
If you missed it we now have both of our core factions revealed on this blog with some concept art. The two relevant posts were Sylith revealed and Coalition revealed.
We've been busy creating a multitude of different 3D planets, asteroids and other celestial phenomena for the game map. The lighting isn't final, the planets here are a transparent when they won't be in the game, and their sizes might be a little too large, but I swear they still should give you a good impression of where we are going!
Introducing David Logan, experienced Producer, Game Designer and CEO / Co-Founder of Night light interactive. David released the multi-award winning game Whispering Willows and we are thrilled to have him join our team as Art Producer.
We've also added Rafael Morais as a 3D modeler / VFX to our team. He is working on various planets, asteroids and nebula. Some of his planets he's made for us, you can see here in this news update (above).
Our biggest need right now is for bug testing. Do you have experience creating rigorous test plans and executing them? If you have Unity3D skills that is a big bonus. We are also looking for someone who has Cinema4D experience as a Design-assistant and someone who can do composites in Unity3D with asset collections to check resolution and performance. Any of these things sound like you? Let us know.
Otherwise another great week of progress in all areas, see you Friday with our next reveal!
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About: For GalaCollider, I am creating the setting and lore for the game, including an overarching storyline that will be revealed gradually in future updates and releases. As a sci-fi writer, it's particularly exciting to get to design the various playable alien factions and flesh out everything conceivable about them – their evolution, history, culture, physiology, technology, philosophy, religion – absolutely everything. I'm writing about a whole new world, but one four billion years in the future, so it's fascinating to imagine what might transpire during that timespan.
What's your favorite thing about GalaCollider?: To me, the most striking part of GalaCollider is the unique gameplay. There are a lot of games out there with space as their backdrop, but GalaCollider manages to synthesize two traditionally separate genres into a unique and really fun game. It balances deep strategy with accessibility, which is exciting to me as a gamer who tends to avoid 4x strategy games because of their tendency to have a steep learning curve.
What inspires you?: There are really too many to count, as inspiration strikes in the most unlikely of places, from an overheard conversation to an article I've read. But there are a few inspiring works that have stuck with me through the years. Ghost in the Shell is a big inspiration to me, especially as a near-future concept of Earth. The Art of War is timeless in its communication of both strategy and psychology, and Jane Austen's novels capture the intricacies of the human psyche in elegant prose.
What is your current gaming obsession?: A bit of everything. Recently, for MMO's, I've been playing Guild Wars 2 and ArcheAge, for handheld, Super Smash Bros. and Professor Layton games, for console, Destiny and Diablo III, and for computer, Hammerwatch, Hearthstone, Psychonauts, FTL . . . I probably play a bit too much! I haven't played Bioshock Infinite recently, but I'm still obsessed with it over two years after it was released. And of course, a variety of card/board games, of which Star Realms is a current favorite of mine.


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This course will provide practical resources, tools, and methods that can be used by individuals moving from a staff member to supervisor role in the near future, or those who have just recently moved into a supervisory role. This intensive training focuses on the unique challenges managers and supervisors face every day.
Participants will explore useful techniques for delegating, providing effective feedback, establishing performance standards, and coaching staff, among others. Students will learn to develop a set of best practices for handling the supervisory issues that challenge them most.


text:
My Road to the Tonys: 'Falsettos' Nominee Stephanie J. Block on Making it From Disneyland to Broadway
Véronique Hyland
In early 2000, Stephanie J. Block was playing Natasha in The Rocky and Bullwinkle Show at Universal Studios when she came home to find a voicemail from composer Stephen Schwartz, who was putting together a little show called Wicked. Block had been working steadily for years by that point -- her gigs included voicing Barbie for Mattel commercials and prancing through a non-Equity production of Will Rogers' Follies in Branson, Missouri, starring Pat Boone. You might think that moment in 2000 would have been her big break -- goodbye, cavorting with a cartoon moose, hello Broadway stardom! But as Block tells Billboard, plenty of twists and turns followed, leading her to her current Best Featured Actress Tony nomination for the revival of Falsettos. Read more

redpajama_set_name: RedPajamaCommonCrawl


text:
How NIST is helping law enforcement with digital forensics
Written by Greg Otto
Dec 5, 2014 | FEDSCOOP
"Digital forensics is at a time of crisis and a time of opportunity."
This remark from Eoghan Casey, lead cybersecurity engineer at the MITRE Corp., highlighted the overarching themes presented at the first day of the National Institute of Standards and Technology forensics conference Wednesday.
Throughout the morning, a number of NIST scientists, engineers and program managers poured over the ways the agency is helping law enforcement enhance investigations tied to recovering data from digital devices or improving the accuracy of biometrics.
NSRL
One of the biggest tools NIST offers law enforcement is a vast library of computer software that allows experts to identify computer files by name, size, manufacturer and cryptologic hashes. Known as the
National Software Reference Library, the database has information on a massive amount of software, ranging from mainstream operating systems and Web browsers like Microsoft Windows and Google Chrome to enterprise software from IBM and Oracle and classic PC games like Wolfenstein 3D and Duke Nukem Forever.
Doug White, a computer scientist at NIST, explained how this library serves as a way for investigators to identify software on damaged or compromised machines or figure out if it has been manipulated in some way.
"While you can't reproduce a file from its mathematical fingerprint, it can be used for identification purposes," White said.
White highlighted a number of advancements NIST has been making to NSRL, including the addition of "download-only" software, such as mobile apps, into the library. He also highlighted the virtual machine layer built into the next generation of NSRL, which allows researchers to bolster their library with data by investigating the forensics of the entire software lifecycle.
"We can take all disk images and media images that are in the virtual library and spin them up on virtual machines," White said. "Any particular operating system or disk image, any particular piece of software, we can then publish the data about the files that we find."
Mobile Forensics
While NIST has a massive library to use when dealing with computer forensics, it is constantly evolving with the proliferation of mobile devices. When law enforcement is tasked with investigating a mobile device, there is a growing number of operating systems, memory additions and content variations that need to be accounted for. And that's only if the contents of the device can be accessed.
In order to establish the best way for law enforcement to handle mobile device investigations, NIST recently
produced a guide that outlines procedures for the validation, preservation, acquisition, examination, analysis and reporting of digital information.
Rick Ayers, a computer forensic scientist at NIST, described a number of ways mobile forensics investigations are challenging and what direction the guide can offer.
"What do you do when you find a phone in caustic material? What do you do if you find it in a toilet?" Ayers said. "If you are trying to get mobile device back to the laboratory and you are not going to do the on-site process, if you remove that battery, you could activate the deactivation device."
In addition to the guide, Ayers said NIST's
Computer Forensics Tool Testing team would be examining a number of mobile forensics tools in the coming months that will help investigators work with 20 different devices across GSM and CDMA networks.
SFRA
While a good portion of the talks were dedicated to digital forensics, NIST scientists also highlighted technological advancements in human forensics, particularly biometrics. Elham Tabassi, an electrical engineer at NIST, gave an overview of the agency's
Statistical Friction Ridge Analysis program, which aims to develop a measure of the uncertainty related to fingerprint analysis.
While fingerprints are often used as evidence in cases, lawyers and law experts have been questioning forensic examiner's bias for years. A
paper produced by NIST discusses some of these questions surrounding human error, including how an examiner's decision can be affected by the level of expertise, bias after exposure to additional information of the case, or workload that hampers focus and attention to detail. Tabassi outlined how these errors can have huge implications, using the example of Brandon Mayfield, an American lawyer who was erroneously linked to the 2004 bombing of a Madrid train station due to a fingerprint misidentification.
The resulting work from the program will be used to create universal vocabulary for explaining fingerprint analysis uncertainty in court as well as further research into better biometric discoveries.
For more information on the conference, visit NIST's
Archives, biometrics, Commerce Department, Department of Justice (DOJ), Departments, National Institute of Standards and Technology (NIST)


text:
Las Vegas Weekly: The 10 Best Steakhouses in Vegas
Photo: Beverly Poppe
Every restaurant in Vegas would be a steakhouse if it could be. Ask any restaurateur on or off The Strip and they will tell you that steaks 'n' spuds are what sells, and nothing whets a Las Vegas tourist's appetite like a big plate o' prime beef. What follows are our top 10 beef emporiums, listed according to the quality of their meat (and the cooking of that meat), how interesting and well-done their nonsteak items are, and the overall restaurant experience you will have when dining in them. These are the best in town (and, by extension, among the best steakhouses in the world). None of them are cheap, because great prime beef isn't, either. But at any of them, you will get some of the best beef money can buy, and a superb dining experience no matter what you order.
A note about "wet-aged." There really is no such thing. "Wet-aging" seals the meat in airtight plastic that actually inhibits the aging process. When done right, dry aging tenderizes and intensifies the flavor of the meat. "Wet-aged" is a marketing ploy that chefs like because there's less shrinkage, and they can therefore make more money on more volume (but less flavor). But by valuing size over substance, they deliver a product that has a serumy/bloody/metallic edge, rather than the naturally tenderized, luscious, mineral-rich, brown-roasted, beefy flavor that true carnivores crave.
Click here for the link to today's article in the Las Vegas Weekly, or continue reading after the jump.
1. CARNEVINO
The best steak in town? The answer is simple. If you're a connoisseur of aged beef, order one of the 6-to-8-month-old, dry-aged beauties from Molto Mario's Italian steakhouse in The Palazzo.
Think 30 days is "aged"? Those are for vegans. Sixty days seems like an old piece of beef to you? A mere tyke. The last one of these ancient porterhouses we had was 260-plus days old and tasted like beef from another planet. The texture is almost ham-like, the flavor like steak infused with some vague, subtle, blue cheese essence. You know you're eating steer muscle, but it's beef that has transcended its humble roots and metamorphosed into something ethereal—earthy, funky, silky and soft—with an umami depth charge that lasts a full five minutes after you've swallowed a morsel.
Carnevino chef Zach Allen tells us they are the only steakhouse in America aging their beef for this long, and if youvwant one of these "riserva" steaks, you need to call in advance. Those just wanting the second-best steak in town—Carnevino's 60-day, dry-aged strip or rib-eye—can get one any night of the week, or also at lunch.
These steaks alone would qualify Carnevino for our top spot, but it also features Batali's boffo pastas and Italian specialties, most of which take a back seat to none in town. Combine all of this with one of the best Italian wine lists on the planet, and you have the recipe for Las Vegas's greatest steak house. At the Palazzo Las Vegas, 3325 Las Vegas Blvd. South, 789-4141. Click here for more info.
CUT is all about variety in a lineup of carnivorous delights. For a price, it will put before you three cuts of the best steaks in the world: A-5 true Kobe (Wagyu) beef from the Kagashima Prefecture in Japan; prime, hormone-free, corn-fed sirloin from Nebraska; and 35-day dry-aged beef from Illinois. Those steaks are presented in raw form first, perfectly trimmed, and ready to tempt you off that low-cholesterol diet you've been struggling with.
If those aren't enticing enough, chef Matthew Hurley whips up a bone-marrow flan, warm veal-tongue salad and oxtail bullion that is nose-to-tail eating at its finest. At the Palazzo Las Vegas, 3325 Las Vegas Blvd. South, 607-6300. Click here for more info.
Craftsteak
3. CRAFTSTEAK
The trouble with ranking Craftsteak in any steakhouse competition is you could eat here forever and never think about ordering a piece of beef. The vegetables (many trucked in from the Santa Monica Farmer's Market) are some of the most pristine anywhere, and chef Matt Seeber has a fine way with fish as well—making this a steakhouse even vegetarians can love. If it's steak you're after, though, the American wagyu skirt steak—almost purple-red and rich with beef flavor—is the best deal on the menu. At the MGM Grand, 3799 Las Vegas Blvd. South, 891-7318. Click here for more info.
4. DELMONICO
Along with Prime in the Bellagio, Emeril Lagasse's bastion of beef in the Venetian was among the first of our great meat emporiums. As with Carnevino, all of this top-shelf beef (and Cajun specialties like killer crab cakes and N'Awlins gumbo) are available at lunch. Sometimes the Bam Man can go overboard with his caloric creations, but there's no denying the perfection of his dry-aged rib eye, matched with one of super-sommelier Kevin Vogt's wines from the Wine Spectator Grand Award list. Caesar salad lovers should note this one is made tableside (the way it should be), and is one of the best versions around. At the Venetian, 3355 Las Vegas Blvd. South, 414-3737. Click here for more info.
Stripsteak
5. STRIPSTEAK
If butter basting is your thing, then Michael Mina has got the cut for you. The conceit here is to sous-vide (vacuum poach) the meat at a low temperature before finishing the cuts over a wood-burning grill. This results in a rib eye or porterhouse that is as tender as these cuts can get. Like many steak chefs, Mina puts a lot of love into his sides. His spinach soufflé, duck-fat fries, foie-gras sliders and Kobe shabu shabu might be even more interesting than that large slab of steer muscle that brought you here. At Mandalay Bay, 3950 Las Vegas Blvd. South, 632-7414. Click here for more info.
The guy whose name is on the door—Jean-Georges Vongerichten—comes to Vegas about as often as I go to a monster truck rally, but this place has bred some serious talent over the years—including molecular wizard Wylie Dufresne and Kerry Simon. Rob Moore (now at Jean-Georges Steakhouse in Aria) has supervised the stoves over the past five years and even with his departure, you can be assured this place will rarely miss a beat. It may be the most expensive steakhouse in town, but it is also the most beautiful, and the six-peppercorn-encrusted strip steak (and the short ribs and the veal chop), along with outstanding side dishes, keeps Prime in the pantheon of perfection. At Bellagio, 3600 Las Vegas Blvd. South, 693-7223. Click here for more info.
7. NERO'S
Once called the Spanish Steps, a steakhouse has been located on this corner of the sprawling Caesars casino as long as we can remember. Now called Nero's, it serves some of the best dry-aged steaks in town. The Black Angus beef comes from Creekstone Farms—one of the top purveyors of hormone and antibiotic-free beef in the country—and are better by far than the steaks in better-known places. The New York strip competes with the best in town, but we love the chateaubriand, served with a nice vegetable assortment and a perfect Béarnaise sauce that is so good, you know there's a Frenchman—in this case corporate executive chef Eric Damidot—behind things in the kitchen. At Caesars Palace, 3570 Las Vegas Blvd. South, 731-7731. Click here for more info.
SW Steakhouse
8. SW STEAKHOUSE
The room has never been one of our favorites—huge, open and with all the charm of a bus station inside the Wynn—but there's no denying the succulence of the steaks, or of chef David Walzog's tasty sides. That big open space and stupid, intrusive Lake of Dreams light show does nothing to deter the crowds though, which show up every night for dinner. Before coming to Las Vegas, Walzog made his name at Strip House in New York, where he perfected his potatoes rosti, signature creamed spinach, truffled creamed corn and lots of other things to make your heart beat faster. At Wynn Las Vegas, 3131 Las Vegas Blvd. South, 248-3463. Click here for more info.
9. N9NE
Welcome to fabulous … Jerkyville? (2/4/10)
Find all steak restaurants in Las Vegas.
Military-jet afterburner decibel levels and wall-to-wall poseurs do nothing to deter the throngs who pack this place nightly in hopes of spotting an Ashton here or a Gaga there. The food is secondary to the scene, but doesn't have to be. The Kobe burger is top drawer, and the kitchen is justifiably proud of the crab-stuffed 'shrooms, fried rock shrimp, colossal lump crab cake and braised beef ravioli with melted root vegetables. We also love the super-charred steaks (grilled at 1,200 degrees) and could spend all night sitting at the bar watching hotties do their celebrity-spotting in between bites of our sirloin. At the Palms, 4321 W. Flamingo Road, 942-7777. Click here for more info.
Meat ages for the Steakhouse at Circus Circus.
10. THE STEAKHOUSE AT CIRCUS CIRCUS
Another forerunner of our plethora of prime rates a wave for longevity (24 years), dry-aging its beef on premises, and for cooking the steaks just right over super-hot mesquite charcoal. Its biggest drawback is that you have to walk through the seedy, low-rent, no-tell-motel smells of the Circus Circus to get to it. Once inside, all of that will be forgotten as you tuck into a superior steak, in clubby, masculine surroundings, for 10 bucks less than the same piece of meat costs in swankier digs. At Circus Circus, 2880 Las Vegas Blvd. South, 794-3767. Click here for more info.
HONORABLE MENTION: GOLDEN STEER
Nothing about this joint is as good as it was years ago (or even five years ago), but when you've been open for 52 years, respect should be paid. The ghosts of the Rat Pack still haunt this place, and it's a hoot to tuck into Sammy or Dino's tuck and roll booth and then into a sirloin. And if you listen carefully, you can almost hear "Beyond The Sea" playing amidst the tinkling of highball glasses and whiffs of cigarette smoke. 308 W. Sahara Ave., 384-4470.
John Curtas is the food critic for KNPR 88.9-FM and holds court online at eatinglv.com.
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Chefs, Food, Reviews, Zinessteakhouses, steaks
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6 thoughts on "Las Vegas Weekly: The 10 Best Steakhouses in Vegas"
I hope you also had the tough job of consulting on the photo shoot and picking the models.
If I'm paying…Neros is still my top pick. Carnevino was nice but it costs a fortune to eat there and have those delicious 8 month aged steaks when really…the 30 day aged tastes just fine.
atdleft says:
Well, I do want to try Carnevino soon to see what all the talk is about. Since I'm a vegetarian, I won't really have a chance to see what the meat's all about. I'll have to take a carnivore with me to try that stuff while I see if the pastas are worth my praise.
My wife and I split a ribeye there last evening. Perfect dry aged wonderfulness paired with a 95 Flaccianello .
Foster Pennelle says:
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Peacemaker's Bizarre Opening Credits Dance Scene Released By HBO
HBO Max has released the bizarre opening credits for DC's Peacemaker, which sees the anti-hero and the cast dancing in an elaborately choreographed sequence.
HBO Max released bizarre DC opening credits Peacemaker, which sees the anti-hero and the cast dance in an elaborately choreographed sequence. In Peacemaker, John Cena takes over the role of murderous vigilante Christopher Smith from James Gunn The suicide squad. Gunn created the series, which debuted on HBO Max on January 13.
Downloaded HBO Maxfrom YouTube, the sequence takes a drastic twist on other superhero shows, seeing the titular character dance on stage to the sound of Wig Wam."Do you want to taste it?Smith is joined by the rest of the Project Butterfly crew, who also perform the routine with stern, unwavering expressions. The rest of the cast soon joins, including the anti-hero's pet eagle. , eagly, which gives a posed group photo. below the title of the show. Check out the wild and unusual opening credits from Gunn and HBO Max below.
Related: Peacemaker Soundtrack Guide: Every Song From James Gun's DC Show
Gunn offered some explanation for the unusual opening, with the director saying he just wanted to create a fun dance sequence that could also dispel audiences' preconceptions about the show. Despite this, Gunn also suggested that the tone of the opening would shift and hint at later events as the series progresses into darker tones of much later episodes. speaking on Podly: the peacemaker's podcast, Gunn hinted that the opening credits dance sequence would become more serious and less humorous.
Peacemaker stars Cena, Danielle Brooks, Freddie Stoma, Chukwudi Iwuji, Jeniffer Holland, Steve Agee and Robert Patrick. The series is written by Gunn, who is a director alongside Brad Anderson, Jody Hill and Rosemary Rodriguez. Consisting of 8 episodes, the series airs every Thursday on HBO Max.
Next: Peacemaker: Every Member of Task Force X Replaces Suicide Squad
Source: HBO Max
The Batman (2022)Release date: March 04, 2022
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Black Adam (2022)Release date: July 29, 2022
Shazam! Fury of the Gods (2023)Release date: June 02, 2023
James Gunn defends Peacemaker's decision to kill Rick Flag
Nathan Graham-Lowery
Nathan is a young writer whose interest in film began when he watched behind-the-scenes movies on DVD as a child. He earned a degree in film studies. He is interested in stories, how they can affect and inspire people. Nathan also has a fondness for comics and games, doing his best to keep up to date.
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Microsoft has announced a new way of protecting your data when using the Microsoft Account.
The company has announced an updated version of its email service called Microsoft Accounts and Microsoft Teams.
Microsoft says it's a more secure, secure and secureified version of Microsoft Teams that doesn't use the Microsoft Teams API.
Microsoft has said this is due to "the fact that some users have been unable to sign in to Microsoft Teams as they do with the Microsoft Accounts service, and we are working to address that".
It says that it is the first time the company has used a service to protect your email data on the Microsoft Team service.
Microsoft also has a new "Microsoft Teams" email service that it says has "improved the customer experience".
This is a new service, which means it will be available to all users starting on November 7, 2018.
It's a big deal for users.
The Microsoft Account is the company's main way of managing and transferring your data.
If you have any Microsoft accounts, you can manage them and transfer your data between them.
This means that if you have a Microsoft Account and want to switch to a different service, you have to do so.
Microsoft Teams will offer the same kind of service, but will require you to use an account for the service.
It will also be possible to manage and transfer data between Microsoft Teams accounts, but the services will only be available for those accounts.
Microsoft will be rolling out the new service in the coming weeks.
Microsoft is already rolling out its own email service, the Outlook email service.
There are also new services that will offer some form of email support to Microsoft's Office 365 customers.
The Outlook email app is available on iOS, Android, Windows Phone, BlackBerry and Windows 10.
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Elton John - "Your Song"
This performance of 'Your Song' was Elton's second appearance on Top Of The Pops, airing on January 14th 1971. This was just one week before the song became his first-ever entry on the UK Singles Chart. Taken from Elton's eponymous second UK album, the now classic ballad peaked at #7 and spent 10 weeks inside the Top 40. This performance, recorded at the BBC Television Centre, features band members Nigel Olsson on drums and Dee Murray on bass.
It's a little bit funny this feeling inside I'm not one of those who can easily hide, I Don't have much money but boy if I did I'd buy a big house where we both could live
If I was a sculptor, but then again no Or a man who makes potions in a traveling show Oh I know it's not much but it's the best I can do My gift is my song And this one's for you
And you can tell everybody this is your song It may be quite simple but now that it's done I hope you don't mind I hope you don't mind That I put down in words How wonderful life is while you're in the world
I sat on the roof and kicked off the moss Well a few of the verses well they've got me quite cross But the sun's been quite kind While I wrote this song It's for people like you that Keep it turned on
So excuse me forgetting But these things I do You see I've forgotten If they're green or they're blue Anyway, the thing is, what I really mean Yours are the sweetest eyes I've ever seen
And you can tell everybody this is your song It may be quite simple but Now that it's done I hope you don't mind I hope you don't mind That I put down in words How wonderful life is while you're in the world I hope you don't mind I hope you don't mind That I put down in words How wonderful life is while you're in the world
Songwriters: Bernie Taupin / Elton John Your Song lyrics © Sony/ATV Music Publishing LLC, Universal Music Publishing Group, BMG Rights Management, Songtrust Ave


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Лоренцо Джеймс Хенри (; род. 29 июня 1993; Финикс) — американский актёр, получивший известность по роли Кристофера Манавы в сериале «Бойтесь ходячих мертвецов».

Биография
Лоренцо родился 29 июня 1993 года в Финиксе (Аризона) в семье Линды и Джима Генри. Его старший брат Дэвид Генри тоже актёр.

Карьера
Телевизионный дебют актёра состоялся в 2004 году в одном из эпизодов сериала «Малкольм в центре внимания». В том же году молодой актёр получил роль в своём первом полнометражном фильме . В последующие годы Лоренцо снялся в нескольких популярных сериалах: «Седьмое небо», «Говорящая с призраками», «Объявлен в розыск», «Детектив Раш», «C.S.I.: Место преступления Майами», «Морская полиция: Лос-Анджелес», а также появился в эпизодической роли молодого вулканца в фильме «Звёздный путь», и роли второго плана в комедии

В мае 2015 года Хенри получил постоянную роль Кристофера Манавы в сериале «Бойтесь ходячих мертвецов» канала АМС, являющегося спин-оффом сериала «Ходячие мертвецы». Первый сезон из шести эпизодов стартовал на телеэкранах 23 августа 2015 года. Выход второго сезона из 15 эпизодов состоялся в апреле 2016 года.

Фильмография

Примечания

Ссылки

redpajama_set_name: RedPajamaWikipedia


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// Copyright 2000-2018 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license that can be found in the LICENSE file.
package com.intellij.psi.codeStyle.arrangement.std;

import com.intellij.psi.codeStyle.arrangement.ArrangementEntry;
import com.intellij.psi.codeStyle.arrangement.match.ArrangementEntryMatcher;
import com.intellij.psi.codeStyle.arrangement.match.ArrangementMatchRule;
import org.jetbrains.annotations.NotNull;

import java.util.Comparator;

/**
 * Allows to define custom ordering rules for entries if none of standard rules can be used.
 *
 * @see StdArrangementTokens.Order
 * @see ArrangementMatchRule#ArrangementMatchRule(ArrangementEntryMatcher, ArrangementSettingsToken)
 * @see ArrangementMatchRule#getOrderType()
 */
public abstract class CustomArrangementOrderToken extends ArrangementSettingsToken {
  protected CustomArrangementOrderToken(@NotNull String id, @NotNull String name) {
    super(id, name);
  }

  @NotNull
  public abstract Comparator<ArrangementEntry> getEntryComparator();
}

redpajama_set_name: RedPajamaGithub


Nieu-Zebra is situated in the heart of the quaint village of Nieu-Bethesda, the home of the world famous Helen Martin`s Owl House.
The Owl House Backpackers and Self-catering offers you a clean, bright, welcoming home from home in the heart of Nieu Bethesda. It is on the main street, a five-minute walk from the Owl House.


My first thought with all of these is to err on the side of being a little verbose. I like the format [manufacturer]-[model-name]: htc-droid-incredible, motorola-droid, motorola-milestone, etc. That way phones with really short names don't get an ambiguous/confusing tag like x.
Not the answer you're looking for? Browse other questions tagged support tags retag-request tag-synonyms .
How should we handle Android Version Tags?


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The Black Rat
88 Chesil Street, Winchester, Hampshire SO23 0HX
Lunch Saturday & Sunday: 12noon – 2:15pm
Dinner Monday – Sunday: 7:00pm – 9:15pm
The Black Rat is a local restaurant and bar serving high quality food with locally produced ingredients. The Black Rat was converted from a pub into a quaint and quirky restaurant that is situated on the fringe of the town centre, along Chesil Street. A year after opening, the team acquired one of the most prestigious accolades in catering, a Michelin Star. The food is sourced from the best and most local suppliers that can be found, including The Black Rat's own forager and vegetables and herbs are grown in the allotment behind the restaurant. inspiring the kitchen team to create a "Modern British" menu. The wine list boasts some 80 wines with a balance between Old and New world. The atmosphere is relaxed but homely, and the service is informal but attentive with a personal touch. There is also a private dining room upstairs for all occasions, plus a comfy lounge and well-stocked bar where guests can have pre-dinner drinks whilst perusing the menu, or enjoy a digestif or coffee after their meal. The team is a small brigade of young experienced hospitality characters that try to push The Black Rat to the boundaries of its star. The menu is seasonal and may change slightly from day to day, as we strive to use the freshest ingredients from our local suppliers. We have our own forager, and grow vegetables and herbs in our allotment behind the restaurant. Upstairs above the restaurant there is a private dining room that seats a minimum of 10 and a maximum 16 - a quaint homely room which is an ideal for many different occasions.
View The Black Rat in map
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Home > TV and anime	> Agatha Christie's Marple: A Caribbean Mystery (2013)
January 11, 2014 David Marshall	Leave a comment Go to comments
Agatha Christie's Marple: Season 6, episode 1. A Caribbean Mystery (2013) demonstrates an old truism about amateur sleuths who infest villages. At some point in their careers of solving crimes in these self-contained communities, the authors run out of people who have motives to kill people. Or, to put it another way, there's no-one left alive. The desperate authors must therefore send their sleuths away on holiday. At this point, estate agents (or realtors for my American readers) become relevant because the substitute for a gripping plot is location, location, location. In this case, as the title suggests, Agatha Christie sends Miss Marple (Julia McKenzie) off to the West Indies where, somewhat improbably, she meets up with Ian Fleming looking for inspiration for his first spy novel. If ever there was a clear signal Charlie Higson, the scriptwriter, thought he was in trouble, this is it. Trying to distract us with jokes about eccentric twitters who announce themselves to the world as Bond, James Bond is the ultimate act of desperation.
Anyway, throughout this ninety minute extravaganza, we're treated to shots of palm trees in daylight, palm trees as the sun goes down in a dramatic sunset, and palm trees in contrived jungle conditions. And then there's the beach, and two dramatic and big rocks overlooking a dangerous cliff top, and the shanty town replicating the West Indies of the 1950s. And all those marvellous old cars. . . As always with these productions, everything looks right. Even the clothing is almost entirely unsuitable for a hot climate and very much in fashion for middle class holiday getaways. So where are we? Tim (Robert Webb) and Molly Kendall (Charity Wakefield) run a quaint little hotel called the Golden Palms on the fictitious island of St. Honoré — and just to prove how fictitious the entire exercise, the locations for whole episode were apparently in and around Cape Town, South Africa. Not that there's ever any obligation to use the real setting for "foreign" locations but it seems a long way to fly to get the result.
Nice looking beach
As is required for these Golden Age murder mysteries, a group of eccentric white guests huddle in their hotel oasis surrounded by all these foreigners. For the most part, they are afraid to leave and this creates the necessary ring fence more usually engineered by snow fall, bridges being washed away in sudden storms, and so on. Culture can trap people just as effectively as geography and extreme weather events. Leading the pack is a slightly over-the-top Antony Sher as Jason Rafiel who later triggers the events described in Nemesis. He's accompanied by Warren Brown taking a rest from Luther, and avoiding Oliver Ford Davies as the delightfully boring Major Palgrave who has pictures of all his favorite murderers with which to regale the other guests. Then there's the usual cast of "characters" from the slightly loopy clergyman to the loud American couple.
I suppose the virtue of plots like this is that, the more nonsensical they are, the more clever we're supposed to think them. If only we were brighter, we could have picked up that "clue" earlier. Yes, well, pigs will fly one day. So for inspection by Miss Marple and Jason Rafiel, we have a group of people who, for one reason or another, all know each other. Imagine how this works. Here's this hotel on an island and, having travelled the world, here comes Major Palgrave with his photographs. This is not his first visit, you understand. So it never occurred to him that he might have met one or more of these people "somewhere else". He's old. He only has one eye. And he's old, so he has never noticed until sitting beside Miss Marple, that one of the people in his line of sight is that well-known murderer. . . Well, he's old and so he gives a great start of surprise and alerts said murderer that the Major's one eye and two little grey cells have finally identified the fiend. Naturally, said murderer cannot permit the Major to live another day. He might tell the same story again to someone who might actually believe him and that would never do. Now let's switch the point of view. All the guests have had the chance to see the Major over their visits so, to avoid any embarrassment of the old guy suddenly pulling out his photographs and remembering, the killer simply needs to stay away, or leave early if it's the first visit. Or if the fiend is one of the hotel owners or staff, it's a simple matter to reject the Major's request to stay — sadly the hotel is fully booked this year. The entire premise of this story makes even less sense than usual for a Christie.
Having killed off the second most interesting actor on display, we then get a story about people holidaying on an island and, every now and then, Miss Marple walks into shot. There's an incredible amount of action and dialogue shown as filler to create atmosphere and suspicion until our sleuth can do her thing and overhear something or gossip to glean facts. I suppose the second murder is quite ingenious but, as is often the way with screen adaptations, the melodrama of the shooting at the end is laughable. And the screen romance which may be coming to fruition. . . Well let's just say it's one of these remarkably unlikely outcomes that Christie might have enjoyed. If there's anything to like about this episode at all, it's the performance of Antony Sher. It's nicely judged and, for once, there's real chemistry with Julia McKenzie. Put all this together and A Caribbean Mystery is nothing to mention in a postcard from a holiday destination that, at times, actually looks worth visiting — such great palm trees.
Categories: TV and anime Tags: Agatha Christie, Antony Sher, Charity Wakefield, Julia McKenzie, Marple, Miss Marple, murder, mystery, Oliver Ford Davies, Robert Webb, Warren Brown
Elementary: Season 2, Episode 12. The Diabolical Kind (2014) Trilemma by Jennifer Mortimer


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praise for second hand
"If you're a yard sale lover…Second Hand may feel like a gift from the (Tiki) gods." -THE NEW YORK TIMES BOOK REVIEW
"How can one capture the spirit of this wondrous book in so few words? Marvelous observations about secondhand items and life in general…readers will thoroughly enjoy this book and will be sorry when it ends." -LIBRARY JOURNAL
"An uncommon sweetness and charity toward the castoffs of the world animates this book, which is both funny and moving, especially as it moves toward its surprisingly beautiful ending. Michael Zadoorian has written a fine and wonderful novel about one of the most unusual of subjects: junk, and those who care for the valuable objects, living and dead, that others have thrown away." -Charles Baxter, author of The Feast of Love
"Incisively humorous and surprisingly poignant, this is a quirky, surprisingly tender coming-of-age tale."-PUBLISHERS WEEKLY
"Witty, charming, and genuinely moving: first-timer Zadoorian strikes just the right tone throughout—somewhere between cynicism and self-mockery." -KIRKUS REVIEWS
"Second Hand hooked me right away - Zadoorian is a stylist with his own sound. He's a very entertaining writer, hip and funny.
-Elmore Leonard, author of Pagan Babies
"A charming, comic novel." -MARIE CLAIRE
"All my life I have been searching for Satori Junk, the illuminated junk store of Second Hand. Michael Zadoorian speaks to the heart and soul of the junker, but when he writes 'Junkers know that we don't have to want the things we're told to want, that it's important to love that which seems to have no worth,' he speaks to all of us searching for worth in our lives." -Mary Randolph Carter, author of American Junk
"Zadoorian conveys the oft-overlooked beauty of cast-offs, be they vinyl records, photographs, mismatched dinette chairs, or even people." -Al Hoff, author of Thrift Score
"Second Hand is a lovely object … a sensitive, yearning, and romantic story." -AUSTIN CHRONICLE
"Wonderful…a novel about finding value in the most unlikely places." -TAMPA TRIBUNE TIMES
"Anyone who has found delight in a thrift store, captured glee in finding that perfect scarf or that retro chair, will equally delight at this novel." -BOOKLIST
"Astonishingly mandatory and compelling... frequent fascinating and insightful meditations on the nature of stuff." -SAN FRANCISCO BAY GUARDIAN
"A wonderful book." -Chris Jussel, host of Antiques Roadshow
"I started it at about 4 o'clock and just kept on going. I loved it." -Lynda Barry, author of Cruddy
Winner of the Great Lakes Colleges Association New Writers Award
ABA BOOK SENSE 76 Selection
Barnes & Noble DISCOVER Selection
Borders Best of 2000 Fiction & Literature Selection
order second hand:
bookshop.org


Comcast lobbied heavily for the recent tax bill, claiming it would allow them to create thousands of new jobs. Despite that, they ended up firing more than 500 door-to-door salespeople about two weeks before Christmas. These employees were responsible for walking neighborhoods and interacting directly with potential new customers. Comcast attempted to perform the layoffs silently and even went as far as to make the former employees sign non-disclosure agreements as part of their severance package.
The Central Division is creating a new territory-based sales model that will connect more closely with residential prospects and customers in their communities. By giving highly trained sales professionals direct responsibility for entire neighborhoods, we can provide a better experience for those who are interested in our services, during and after the sale.
Periodically, we reorganize groups of employees and adjust our sales tactics and talent. This change in the Central Division is an example of this practice and occurred in the context of our adding hundreds of frontline and sales employees. All these employees were offered generous severance and an opportunity to apply for other jobs at Comcast.
Following the tax bill, Comcast announced they planned to invest $50 billion into new infrastructure over the next five years. Despite the previous net neutrality rules they claimed were burdensome and hindered their growth, Comcast was already investing at a rate very similar to this.


Meh… that's pretty much my thought on this manicure. I don't hate it, but I certainly don't love it. I like each color separately, I like the combo of them together, and it's not messy or anything. But there's something about it that I'm not thrilled about. I'm not a huge fan of French manicures for myself – I think they're pretty and classy but never enjoy the look on my own nails.
This entry was posted in Nails and tagged born pretty store, formula x, french manicure, holographic, ILNP Birefringence, konad m83, manicure, nail polish, nail stamping, nails, orange, orly luxe, purple on December 9, 2013 by doctorcrafty.


text:
Train as Coach
Copy of Tools for Life
Are you interested in becoming a fully certified Dancing Minds or Sports Performance Coach?
Are you ready to join a team of coaches changing lives through performance workshops?
Ana Lau Neve
Ana Neve originally from Mexico, lives in Birmingham UK where she moved some years ago to complete her professional education and improve her irish dance technique. She has been a dancer since she was three years old. She started with ballet classes, moved into Irish dancing at the age of ten, and has practiced other dance genres along the way. She knows through experience that being a dancer requires a lot of emotional resilience. She has been working with children and adults in different settings for 10 years now, and it has become her passion to see them grow their confidence, enjoy the process, and achieve their goals. It is precisely for this reason, that she got interested in learning the Dancing Minds program. Her mission is to help creatives, performers, and athletes get rid of self-doubt and the feeling of "I could have done better". Looking back, her path to becoming a Dancing Minds coach has been set up mostly by lived experiences as a dancer, a student, and as a professional.
Ana graduated from Birmingham City University with a BA Honours in Business Administration and a MA in Events Festivals and Exhibitions Management. She has also completed several certificates in dance for health and volunteers at Birmingham Centre for Arts Therapies. She is fiercely committed to helping people, specially those within the creative and performing arts, reach their goals and their maximum personal potential with unshakeable confidence and self-belief. "Knowing that I am giving someone tools for life, lights me up!"
With her education and experience, she helps small and medium creative businesses with their business plans, admin, marketing, and digital media strategies, along with mind coaching. She also delivers dance and movement sessions for older people and small children. She believes this program allows her to combine her passions for athletic/artistic competition, performance, and helping others, with her professional education. She also wants to make sure every person, artist or athlete she works with, feels confident and ready to deliver as soon as they step on stage, whatever this may be. " I love that this program works for everyone and can be adapted in so many ways to so different fields.
analau.neve@hotmail.com
Cliodhna Walsh
Clíodhna Walsh Biography Growing up in Cork, Ireland, Clíodhna Walsh was born into the love of Irish dance. A competitive Irish dancer for many years, she learnt from a young age the dedication, resilience and hard-work that was intertwined with her beloved art form. Graduating from University College Cork with a BSc Mental Health Nursing, Cliodhna's strong passion and enthusiasm for helping those around her flourished. Along with developing factual and versatile resources for mental resilience, Cliodhna continues to dedicate herself to nurturing the well-being and mindset of those she helps. A qualified TCRG registered with CLRG, Cliodhna now teaches alongside her parents in their academy. Her insight as both a dancer and a teacher will prove to be of benefit to those working to overcome personal obstacles in their performance. Cliodhna looks forward to interlinking her previous knowledge with Sean's psychological strategies to deliver his highly successful 'Dancing Minds' programme. Aiding all creative individuals and professionals around the globe and playing a part in making each person feel like the champion that she knows is inside of them.
Follow along on Cliodhna's journey on Instagram @the.performance.mindcoach
Sean Connolly 'Dancing Minds' Coaching Programme Testimonial:
'The Dancing Minds' coaching programme not only taught me what I can do to help others build themselves, but also challenged me to build myself throughout the process. It has provided me with the tools one would need to have the ability to work under stress or in the face of any challenge that presents itself. Sean's distinct level of knowledge and experience makes this programme so enjoyable. His pure passion and belief in 'The Dancing Minds' programme motivates you each week to continue to build your understanding and confidence of the various tools and strategies. I am so looking forward to beginning my journey as a 'Dancing Minds' coach and hope I can deliver Sean's high successfully programme to many more individuals across the globe. - Clíodhna Walsh. Cork, Ireland.
cliow@icloud.com
Brenna McDonnell
Brenna McDonnell is originally from Vancouver, Canada, but has recently relocated to Dublin, where she will spend the next few years developing and growing as a mental performance consultant through the Dancing Minds program. Brenna has been an athlete for most of her life. She was an Irish dancer for 15 years, dancing at the World, International and National level before deciding to shift her focus from dancing and athletics to academics during her first year of university in 2015. Brenna was also a provincially ranked swimmer and soccer player throughout her dancing career. When she retired from dance, she also decided to take a step back from swimming, as an athlete, to pursue her coaching career and has been a competitive swim coach ever since.
Academically, Brenna spent two years at Simon Fraser University in Vancouver, working towards a degree in Biomedical Physiology and Kinesiology before moving across the country to Antigonish, Nova Scotia, to finish her undergraduate degree at St. Francis Xavier University. While attending StFX, Brenna fell in love with the concepts behind human behaviour and the science behind the genetic and environmental predisposition to crime. She graduated with her BA Honours Psychology degree with a sub-focus in Forensic Psychology in 2018. This past year, Brenna, received her MSc in Psychological Science from the University of Huddersfield, England. Her dissertation entitled, "More than a Sport: An Exploration of Post-Athletic Transition Implications between Current and Retired Elite Athletes," aimed to evaluate the relationship between depression and post-athletic transitions of current and former elite athletes.
With the diverse nature of the sports she has competed in, Brenna has also experienced a variety of injuries and the subsequent mental and physical rehabilitation associated with those injures. Considering this, she can appreciate the degree to which sport can impact a person's life as well as, the multitude of positive attributes and life skills developed through the participation of sport. Additionally, Brenna's transition from athlete to coach required a significant amount of coach development and through her experiences thus far as an athlete and a coach, she believes that the best coaches are the ones that know their athletes the best. Learning to coach, in her opinion, is a constant learning process that is most rewarding when approached with humility and intelligence. Brenna has been very privileged to have been a competitive swim coach for the past six years and she hopes to continue to work with a variety of athletes: Irish dancers, swimmers, crossfit athletes, etc in the near future as there is still a lot to be done in the field of elite sport in regard to mental health.
Brenna is absolutely ecstatic to be starting her journey of improving the mental health and wellbeing of athletes by delivering the Dancing Minds program in congruence with the extensive knowledge from her master's research and coaching experience!
The Dancing Minds Consultant Programme has been such an invaluable learning experience. I think one of the most distinguishable aspects of the course, and that sets it apart from others, is how much self-development work participants within the course are required to do on themselves. I have full confidence in this work and in this programme because of the amount of time and first hand experience spent expanding my own personal development. I have learned so much more than what was just outlined in the course programme, Sean has SO much knowledge to share! Sean, goes above and beyond to ensure that all questions are answered and provides numerous resources to look at outside of the programme hours so that we felt comfortable and confident in practicing what we learned.
brennamcdonnell37@gmail.com
My name is Peter Loughrey and I grew up in Derry.
With an early background consisting of 2 years in Karate and 7 years in Jujitsu I then discovered my passion for running.
I continue to run today having completed 18 marathons, countless half marathons, 5 triathlons as well as smaller runs.
In 2003 I qualified as a clinical hypnotherapist and began to build my client base while simultaneously running my driving school. I continued my studies and investing in myself and studied for 4 years to become an accredited counsellor, before going on to do an advanced diploma in clinical hypnotherapy. Today I work full time as a compassionate, solution orientated mental health professional dedicated to providing exceptional care, devising creative treatment plans for fears, phobias, anxiety, advanced weight loss treatment plans, PTSD, OCD, to name just a few.
I split my time between a local GP practice, online therapy, 1-1 face to face therapy and group therapy. Over the years I have worked successfully with 1000s of clients to help them overcome difficult issues.
I was at a conference where I heard Sean speak, what struck me was how Sean had taken advanced therapies and simplified it for his clients.
When Sean announced that he was training coaches I jumped at the chance as I had done some 1-1 work with Sean. This is not only an investment in me but also my clients.
The tools for life in sport programme is a process that will help you to enhance your performance in your chosen sport but also help build strong essential life skills that will give you more choice, control and security driven by a strong self-worth.
I am looking forward to running workshops, empowering individuals to perform at their maximum potential under competitive and challenging circumstances. Not everyone will be a champion, but everyone can feel like a champion.
Peter Loughrey
pcloughrey33@hotmail.co.uk
Michelle Lawrence ADCRG
I won 47 major titles in her career including 7 All Ireland and 7 World Titles. At the age of 19 I retired from competitive dancing. I had performed with the World renowned Bru Boru group from the very young age of 5 performing to audiences and appearing on many TV shows worldwide.
I became the Lead dancer of Magic of the Dance and performed at the
Cinema for Peace Gala in Berlin for stars such as Liam Neeson, Bob Geldof and
Leonardo DiCaprio before touring throughout Europe, Australia, Russia and Taiwan before moving home to become a teacher for An Coimisiun Le Rinci Gaelacha.
I opened the Lawrence Academy Dance Company (L.A.D.C) in 2010 in my hometown of Cashel, Co. Tipperary alongside my mother Carmel Lawrence TCRG. Within the first 8 years we achieved Munster, All Scotland and European titles and over 20 World Medals. I passed my adjudication exams with the An Coimisiun Le Rinci Gaelacha in June 2016 and adjudicated the World Championships 2019 in North Carolina, USA. My Mum and I opened our own Dance Studio on Main Street, Cashel in 2017. In 2021 to further my career and learn to teach both mind and body to work together simultaneously I qualified as a licenced Dancing Minds coach under Sean Connolly.
For the World Championships in Belfast 2022, I worked alongside my dancers using the dancing minds techniques and for the first time for the Munster school, their dancers became World Champions. Their dancers brought home two much sought-after World globes to Cashel, taking home first and fourth place.
I look forward to helping dancers become their best selves, not only physically but mentally using the Dancing minds program for years to come.
© 2022 by www.virtualtowns.co.uk


Evotec offers Safety and Power Site Audits to help ensure your organisation meets the new Residual Current Device (Safety Switch) legislation.
All employers and owners (controllers) of premises are required to protect workers with RCD safety switches on each electrical outlet socket where reasonably practicable by December 2014.
RCDs must be regularly tested every 6 months to 2 years, depending on the industry and records must be kept. Evotec RCD site records are maintained securely both off and on-site and backed up electronically.
Electrical and Communications Cabling Director, Peter Carr, said the new Evotec audit service would assist customers in complying with the legislation, both in fitting the RCDS and ensuring the devices are regularly tested.
"Many customers already have devices in place and will only need their RCDs tested every two years, but it's important to check that your devices are not just circuit breakers that don't comply with the new rules."
Proposal and costing for any equipment and works required to bring the site to meet the new standards.
Proposal and costing for any ongoing Evotec Electrical Safety and Environmental Maintenance Agreement to ensure your site's safety requirements are met and any opportunity to reduce power costs are identified.
Environmental Lighting Check and Test - provide obligation-free quotations and ROI estimates on replacing high-power consumption lighting with green lighting options in both fluorescent and LED lighting.
Following your free site audit, you will receive a comprehensive written report and proposal detailing our assessment of your options to meet your industry's legislative requirements. We will also offer a support agreement to carry out the required schedule of tests and checks.
If you would like to take advantage of this free offer, please contact us on 1300 133 996.


As for camper Steve Bradt, of Nashua, he too likes to keep the dishes to a minimum and does so with the help of homemade dinners he puts together through companies such as Dream Dinners, one of which is located in Bedford. Bradt said he goes to one of the Dream Dinners centers and assembles pre-cut ingredients into bags. This usually includes different meats, sauces and veggies. After that, he just brings them home and freezes them, which provides a twofer for this camper: The frozen food keeps the rest of his cooler cold without having to take up space with ice or ice packs.
Don't get him wrong: Bradt is a seasoned camper who likes to rough it.
Check out the full story plus yummy camping recipes on nashuatelegraph.com.


text:
hws47a Follow
hws47a
Happy to do some code reviews
Vladimir Fishchenko hws47a
Product Engineer @ Wayflyer. Have been Magento Developer for 10+ years. Magento Community Maintainer
Block or report hws47a
VF_EasyAjax Public
[Magento 1 Extension] It allows frontend developer to send ajax requests and return a custom information from the server without a php developer help (without any php code).
PHP 62 14
VF_AjaxCart Public
[Magento Extension] Ajax Cart without any php code based on VF_EasyAjax module.
JavaScript 35 10
VF_CustomMenu Public
[Magento Extension] Custom Menu - Use special admin page to add different types of menu elements: from simple link to LN attribute values
MTool Public
Forked from dankocherga/MTool
EXTENDED Magento developer code generator built on zend tool framework
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Fix Call to a member function getId() on int Feb 1