June 8, 2016, Boston, Mass. – State legislators joined the Toxics Use Reduction Act (TURA) program today to recognize 2016 Champions of Toxics Use Reduction at the Massachusetts State House. The annual event recognizes outstanding leaders who are making the Commonwealth a safer place to live and work.
"Change is not easy but these leaders are finding safer solutions that protect health and the environment, while improving competitiveness," says Michael Ellenbecker, director of the Toxics Use Reduction Institute at UMass Lowell. "While the TURA data shows us that companies continue to reduce toxics use, it's these stories of success from companies, municipalities, communities and researchers that continue to inspire us."
Siemens Healthcare Diagnostics in Norwood, an innovator in implementing proactive chemicals management systems, leads the TURI Peer Mentoring Workgroup to share their lessons learned with industry peers. Other businesses participating in the workgroup include Waters Corporation, Gentex Optics, Analog Devices, and Entegris, among others. The company is also currently partnering with UMass Lowell faculty to develop safer surfactants for one of their primary products to eliminate the use of a chemical of concern.
Merrimack Ales in Lowell tested electrochemical activation technology for cleaning and sanitizing equipment used during the beer brewing process. The safer technology could eliminate, or greatly reduce, the use of caustic sodium hydroxide used for cleaning and the acids used for sanitization. Merrimack Ales and TURI are conducting further testing to maximize effectiveness.
Mike's Auto Body in Fall River has reduced the use of lead, solvents, acids and other toxic chemicals by using safer alternatives for wheel weights, wheel cleaning, paint gun washing, brake cleaning and general degreasing.
Rainbow Bears Child Care Center and WORD Inc. Child Development Center in Fall River are switching to using safer cleaning, sanitizing and disinfection products and methods. Both day care centers also worked with Bentley University to reduce flame retardants and phthalates that can be found in nap mats and plastic toys.
Assistant Professor Christopher Hansen of UMass Lowell, a material scientist, has worked with TURI to develop safer alternatives to some of the most challenging toxics, including styrene, hexavalent chromium and high volume solvents.
Bentley University, "Safe, Healthy, Affordable, Responsible Environments (SHARE) for Early Childhood Education." The project team helped to reduce exposure of children to phthalates and flame retardants, classes of chemicals known to disrupt hormones. The chemicals are typically found in plastic toys, sleeping mats, cushions and other products used in childcare centers. The project team worked with several childcare facilities to investigate and pilot more environmentally preferable options. They collected data on product testing results, the cost of product replacement and the childcare providers' awareness of environmental health and chemical exposure issues. The results will be used to help other Massachusetts early childhood education facilities implement toxics use reduction plans to protect the health of children.
Greenfield Health Department, "Go Green Safer Sanitizers for Food Service." The project team helped to reduce toxics use in food service by sharing information on certified green cleaning products, practices and benefits. The Health Department held public and private information sessions with food establishments to introduce alternative less toxic sanitizers and cleaners. They worked with the TURI Lab to compare the effectiveness of greener sanitizers versus traditional sanitizers, which helped to convince restaurants to make the switch.
Town of Natick, "Pesticide Reduction in Residential and Municipal Land Management." Town of Natick's Land Facilities and Natural Resources team piloted pesticide-free organic land care practices on three municipal properties – the Bacon Free Library, Memorial Elementary School soccer field and the new John J. Lane Park. After they monitor the pilot properties for two years, the project team will use the data to transition the town's additional 67 acres of school properties, playing fields and other lands. The team also educated residents and landscape professionals by hosting a garden tour and workshops on organic lawn care.
Silent Spring Institute, Newton, "Reducing Reliance on Flame Retardants Used in Gymnastic Facilities." The project team investigated fire standards and flame retardant alternatives to polyurethane foam cubes used in gymnastics facilities. Flame retardant chemicals, which have been found in gymnasts, have been linked to thyroid disruption, memory and learning problems, early puberty, reduced fertility and cancer. Researchers at Worcester Polytechnic Institute tested the safer alternatives in the Fire Protection Engineering Laboratory. Results were shared with gym owners, fire marshals, industry, gymnasts, coaches and parents.
YWCA of Lowell, "Girls Going Green- Naturally Beautiful." The project team held workshops and events for teenagers about safer beauty and personal care products. A team of YWCA youth leaders offered the trainings that emphasized creating your own cosmetics, eating well and exercising. The project team reached out to other community partners in Lowell and regionally to share information about toxics in cosmetics and recipes for making safer products.
The Massachusetts Toxics Use Reduction Act (TURA) of 1989 is designed to protect public health and the environment while enhancing the competitiveness of Massachusetts businesses. Under TURA, companies that use large amounts of toxic chemicals are required to report chemical use and conduct toxics use reduction planning every two years. Companies benefit from the joint efforts of three agencies – the Toxics Use Reduction Institute, the Office of Technical Assistance and Technology and Massachusetts Department of Environmental Protection – that provide training, grant funding, free confidential technical assistance, research and regulatory guidance.


Jewerly has been inspiring humankind for centuries, Tiffany cabinet hardware, resembles the perfect shapes and purity of those who last forever. With a handful of elegance and refinement, adorn your designs with our cast polished brass handle, together with estremoz marble. An exclusive furniture handle to adorn you designs, cabinetry, sideboards.
"In this article, we'll explore the style and inspiration of three stunning Hardware Products and we'll tell you why they are so popular amongst PullCast's buyers! It's impossible to stay indifferent to these amazing pieces!"


text:
package fmts

func init() {
	const lang = "env"

	register(&Fmt{
		Name: "dotenv-linter",
		Errorformat: []string{
			`%f:%l %m`,
		},
		Description: "Lightning-fast linter for .env files. Written in Rust",
		URL:         "https://github.com/dotenv-linter/dotenv-linter",
		Language:    lang,
	})
}

redpajama_set_name: RedPajamaGithub


Hans Music has been servcing instruments since 1973 and we've always been proud of the quality of servcing we provide to all customers and all instruments. We work on pretty much anything musical. We have two instrument Luthiers onsite doing fretted instruments, percussion, stringed orchestral & world instruments. We also have four contracted Repairers off site doing woodwind, brass, amplification and instrument refinishing (including French Polish, Nitro & poly blends). Our workmanship is to the highest standards and always comes with a 3 month warranty on workmanship to cover changes in moisture, tempreature and normal wear-and-tear and full 12 month warranty on parts. A rough guide to our services, charges & time required are listed below, but it is important that we see the instrument directly to accurately and quote on the work required and time frame.
If you're sending your instrument to us please address it to Repair Shop c/- Hans Music Spot, 77-79 Main St Croydon VIC 3136 with a brief description of the fault or any other concerns. Please include your full name, contact details including address, phone number & email address.
*Quote costs are credited to the repair if you proceed.


text:
COVID-19: Cases Quadruple in Six Weeks Amid New Event Concerns
Michael Roberts July 27, 2020 7:54AM
Few masks were seen among those attracted to Carlos Barkley's Mexican rodeo and concert on July 26 in Weld County.
According to the latest data from the Colorado Department of Public Health and Environment, COVID-19 cases in the state have more than quadrupled in less than six weeks. Meanwhile, a rodeo and concert in Weld County on Sunday, July 26, at which mask use and social distancing were rare commodities, highlighted continuing concerns about large events and the conflicts between Governor Jared Polis and local officials with differing views about balancing safety and personal freedom.
Here's the latest big-picture data about the novel coronavirus in Colorado, updated at 3:58 p.m. on July 26:
44,336 Cases
6,268 Hospitalized
63 Counties
494,626 People tested
457 Outbreaks
1,794 Deaths among cases
1,661 Deaths due to COVID-19
Last month, the number of new COVID-19 cases was falling steadily. The June 15 total of 128 positives reported that day was the lowest since 120 on March 20, during the early days of the pandemic. But since then, the figures have been trending higher, as seen in stats from the most recent ten-day period available.
July 25 — 618
The peak date for new COVID-19 cases in Colorado was April 25, with 725 reported in a single day. But if case numbers continue to rise, that record could be in jeopardy soon.
In better news, daily deaths are decreasing. The high for passings attributed to coronavirus was 37 deaths on April 9, April 13 and April 22, but over the most recent ten days for which the CDPHE has shared information, single digits have predominated:
July 23 — 1
The news regarding hospital data isn't as good. On June 26, only 127 people testing positive were being treated at medical facilities in the state — the lowest number since 116 on March 24. Each of the past ten days have seen more than twice that many COVID-19 patients hospitalized, though there are some signs of plateauing.
The single day with the most hospitalizations in Colorado was April 14, when 888 people were under care for the virus. As for the 241 counted on the July 26, they may not be the only COVID-19 patients hospitalized, since only 59 percent of Colorado's medical centers reported data on that date — way down from the previous six days, during which between 83 percent and 90 percent of such facilities took part.
Meanwhile, the CDPHE was forced into action over the weekend as a result of Carlos Barkley's Mexican rodeo and concert, planned for a property in the Weld County community of Hudson. By around 4 p.m. on July 26, thousands of people were reportedly heading to the site, which was not permitted for an event of that size. But while Weld County Sheriff's Office deputies were monitoring the scene, they took no action to shut down the proceedings, in part because of a recent declaration by county commissioners that they wouldn't enforce Governor Polis's statewide mask requirement. The reason: The mandate was an executive order, not a law passed by the state legislature, which won't be back in session for months.
As a result, the ball wound up in the court of the CDPHE, which issued this statement: "We rely on event organizers to follow state law, and we rely on local officials to help with enforcement. If local authorities aren't enforcing local or state orders, the state can issue a cease and desist order. ... Mass gatherings, especially without physical distancing or mask wearing, are particularly irresponsible."

redpajama_set_name: RedPajamaCommonCrawl


By far, the most common reason for frame loss is a queue overrun. The kernel sets a limit to the length of a queue, and in some cases the queue fills faster than it drains. When this occurs for too long, frames start to get dropped.
As illustrated in Figure 8.1, "Network receive path diagram", there are two major queues in the receive path: the NIC hardware buffer and the socket queue. Both queues need to be configured accordingly to protect against queue overruns.
Replace ethX with the NIC's corresponding device name. This will display how many frames have been dropped within ethX. Often, a drop occurs because the queue runs out of buffer space in which to store frames.
You can help prevent queue overruns by slowing down input traffic. This can be achieved by filtering, reducing the number of joined multicast groups, lowering broadcast traffic, and the like.
Append the appropriate rx or tx values to the aforementioned command. For more information, refer to man ethtool.
You can also increase the rate at which a queue is drained. To do this, adjust the NIC's device weight accordingly. This attribute refers to the maximum number of frames that the NIC can receive before the softirq context has to yield the CPU and reschedule itself. It is controlled by the /proc/sys/net/core/dev_weight variable.
Most administrators have a tendency to choose the third option. However, keep in mind that there are consequences for doing so. Increasing the number of frames that can be received from a NIC in one iteration implies extra CPU cycles, during which no applications can be scheduled on that CPU.


text:
<link rel="import" href="../bower_components/polymer/polymer.html">
<link rel="import" href="../bower_components/paper-styles/typography.html">

<!-- shared styles for all elements and index.html -->
<dom-module id="shared-styles">
  <template>
    <style>
      .page-title {
        @apply(--paper-font-display2);
      }
      paper-menu {
        z-index: 100;
      }
      neon-animated-pages {
        position: relative;
        height: 100%;
      }
      app-section > ::content paper-material, neon-animated-pages > ::content paper-material {
        border-radius: 2px;
        /*height: 100%;*/
        padding: 16px 0 16px 0;
        width: calc(98.66% - 16px);
        margin: 16px auto;
        background: white;
      }
      paper-menu iron-icon {
        margin-right: 33px;
        opacity: 0.54;
      }
      paper-menu a > *, paper-menu paper-item > *, paper-menu paper-icon-item > * {
        pointer-events: none;
      }
      paper-menu:not(.dropdown-content) a {
        padding: 12px 16px;
      }
      paper-menu a {
        display: -ms-flexbox;
        display: -webkit-flex;
        display: flex;
        -ms-flex-direction: row;
        -webkit-flex-direction: row;
        flex-direction: row;
        -ms-flex-align: center;
        -webkit-align-items: center;
        align-items: center;
        font-family: 'Roboto', 'Noto', sans-serif;
        -webkit-font-smoothing: antialiased;
        text-rendering: optimizeLegibility;
        font-size: 14px;
        font-weight: 400;
        line-height: 24px;
        min-height: 48px;
      }
      a {
        text-decoration: none;
        color: var(--text-primary-color);
      }
      paper-menu.dropdown-content {
        cursor: pointer;
      }
      #toast .toast-hide-button {
        padding: 0 10px;
      }
      #toast {
        z-index: 100 !important;
        height: 64px;
      }
      app-drawer-layout {
        position: absolute;
        top: 0;
        left: 0;
        right: 0;
        bottom: 0;
      }
      app-toolbar [bottom-item] {
        padding-left: 16px;
        padding-right: 16px;
        box-sizing: border-box;
      }
      [drawer] app-toolbar [bottom-item] {
        padding-bottom: 8px;
      }
      app-toolbar {
        height: 64px;
      }
      app-toolbar.tall {
        height: 192px;
      }
      .app-name {
        font-size: 60px;
        font-weight: 800;
        opacity: 0.87;
        @apply(--layout-horizontal);
        @apply(--layout-center);
      }
      .middle-container {
        width: 100%;
      }
      [drawer] app-toolbar {
        color: var(--primary-text-color);
        border-bottom: var(--drawer-toolbar-border-color);
      }
      [drawer] app-toolbar .app-name {
        font-size: 24px;
      }
      app-header-layout, paper-menu, paper-menu < paper-item {
        color: var(--text-primary-color);
      }
      paper-menu a {
        color: var(--menu-link-color);
      }
      /*paper-menu a.iron-selected {
        background-color: #546E7A;
        color: var(--text-primary-color)
      }*/

      .toolbar-overlay {
        @apply(--layout-horizontal);
        @apply(--layout-center);
        position: fixed;
        top: 0;
        right: 0;
        height: 64px;
        z-index: 1000;
        padding: 0 16px;
        color: #FFF;
      }
      paper-toast {
        z-index: 100;
        @apply(--layout-horizontal);
        @apply(--layout-center);
      }
      /* Breakpoints */

      /* Small */
      @media (max-width: 600px) {

        app-section > ::content paper-material, neon-animated-pages > ::content paper-material {
          --menu-container-display: none;
          width: calc(97.33% - 32px);
          padding-left: 16px;
          padding-right: 16px;
        }

        .paper-font-display1 {
          font-size: 12px;
        }

        .page-title {
          font-size: 24px!important;
        }

      }

      .nav-overlay {
        min-width: 774px;
      }

      @media (min-width: 1441px) {
        .nav-overlay {
          min-width: 1032px;
        }
      }

      /* Tablet+ */
      @media (min-width: 640px) {

        [drawer] {
          border-right: var(--drawer-toolbar-border-color);
        }

        app-section > ::content paper-material, neon-animated-pages > ::content paper-material {
          width: calc(98% - 46px);
          margin-bottom: 32px;
          padding-left: 30px;
          padding-right: 30px;
        }

        section[data-route="products"] {
          display: table;
        }

        neon-animated-pages section:not([data-route="products"]),
        neon-animated-pages app-section:not([data-route="products"]) {
          padding: 48px 62px;
        }

      }
    </style>
  </template>
</dom-module>


text:
Wta Melbourne (Summer Set 2)
Amanda Anisimova vs Daria Kasatkina
WTA Melbourne (Summer Set 2) 2022 - Jan, 8th 2022.
Amanda Anisimova
Daria Kasatkina
Hard court - Tennis betting guide Videos available
A. Anisimova vs D. Kasatkina - Point by Point
A. Anisimova
D. Kasatkina
0-15, 0-30, 0-40, 15-40.
0-15, 15-15, 15-30, 30-30, 40-30, 40-40, A-40, 40-40, A-40, 40-40, 40-A.
0-15, 0-30, 15-30, 30-30, 30-40.
0-15, 0-30, 0-40.
15-0, 30-0, 30-15, 30-30, 40-30, 40-40, A-40.
15-0, 30-0, 30-15, 30-30, 40-30, 40-40, 40-A, 40-40, A-40, 40-40, A-40.
0-15, 0-30, 0-40, 15-40, 30-40.
A. Anisimova vs D. Kasatkina Predictions (from BetzCenter's Experts)
There is no real favorite in this match. In terms of odds, the current favorite is Amanda Anisimova. But, with moneyline odds of -108, she only has a 52.08% implied probability of winning. Her opponent, Daria Kasatkina, is a balanced underdog and currently priced at -102 on the money line; which means a 50.51% implied probability.
Speaking about form status and latest results, our algorythm has given Amanda Anisimova's form a 8/10. With 3 wins in her last 3 matches, Amanda Anisimova has proved to be in nice form.
Her opponent, Daria Kasatkina has won 3 of her last 3 matches and has lost 0. Our system has assigned a 8/10 value to Daria Kasatkina's form.
-108 - -102
-120 [-0.50] -120
Your best bookmaker to bet on WTA Melbourne (Summer Set 2)
A. Anisimova vs D. Kasatkina Odds Movement
(To see A. Anisimova vs D. Kasatkina Predictionss on the graph, please log in)
Irina-Camelia Begu - Amanda Anisimova
Amanda Anisimova - Sorana Cirstea
Alison Van Uytvanck - Amanda Anisimova
Daria Kasatkina - Nuria Parrizas-Diaz
Daria Kasatkina - Madison Keys
Daria Kasatkina - Anna Kalinskaya
6-1 3-0 away ret
E. Svitolina vs A. Anisimova (24 Feb 2020)
A. Anisimova vs E. Alexandrova (23 Feb 2020)
G. Muguruza vs D. Kasatkina (23 Feb 2020)
A. Anisimova vs B. Strycova (17 Feb 2020)
D. Kasatkina vs E. Alexandrova (11 Feb 2020)
B. Bencic vs D. Kasatkina (13 Jan 2020)
S. Williams vs A. Anisimova (11 Jan 2020)
A. Anisimova vs E. Bouchard (10 Jan 2020)
A. Anisimova vs D. Kasatkina (08 Jan 2020)
A. Anisimova vs K. Kozlova (07 Jan 2020)
Tweets by Amanda Anisimova
Tweets by Daria Kasatkina


We may use the email address to respond to their inquiries, questions, and/or other requests. If User decides to opt-in to our mailing list, they will receive emails that may include company news, updates, related product or service information, etc. If at any time the User would like to unsubscribe from our mailing list, we include detailed unsubscribe instructions at the bottom of each email.


text:
Q: Replacing both spaces and " - " in filenames and directorys I have been reading this this discussion and this find . -depth -name '* *' \ | while IFS= read -r f ; do mv -i "$f" "$(dirname "$f")/$(basename "$f"|tr ' ' _)" ; done
helps me deleting spaces in files and directories.
Beat Boy becomes Beat_Boy. This is ok.
What I don't get  right is how to deal with this:
Beat Boy - Best of becomes Beat_Boy_-_Best_of while I want it to be Beat_Boy-Best_of.
I would appreciate any hint which way to go...
Regards

A: You can add sed to substitute "_-_" with "-"
f="Beat Boy - Best of"

echo $f | tr ' ' _ | sed 's/_-_/-/g'
#Beat_Boy-Best_of

In your case, you would want:
find . -depth -name '* *' |
    while IFS= read -r f ; do
        mv -i "$f" "$(dirname "$f")/$(basename "$f" |
            tr ' ' _ |
            sed 's/_-_/-/g')" ;
    done

Edit
You can also replace tr ' ' _ | sed 's/_-_/-/g' with sed 's/ /_/g ; s/_-_/-/g'.

A: f="Beat Boy - Best of"
f1=${f// - /-}
f1=${f1// /_}
echo $f1

Beat_Boy-Best_of

A: This solution just replaces any number of [ ' ' or '-' ] with a single '_'. I assume that's probably what you want.
The find command still only searches for files with spaces in them, but you can change that to suit your needs.

while IFS= read -r f ;
    mv -i "$f" "$(dirname "$f")/$(basename "$f" | sed -re 's/[ -]+/_/g')";
done < <(find . -depth -name '* *')

Full credit: this takes LC-datascientist's solution and replacing the somewhat awkward combination of tr and sed. Even Doyousketch2's comment about sed didn't use s///g option to make it simpler.

redpajama_set_name: RedPajamaStackExchange


Floating stool occurs when your body is unable to absorb nutrients from foods. Learning about the causes and treatments can prevent it from recurring.
Stool usually has a solid structure and does not stick to the toilet. However, dietary changes can result in an alteration of your stool's structure and give it a floating appearance. Floating poop is usually sticky, pale, soft, or foul-smelling and is hard to flush down the toilet as well. Such stool is usually a sign of steatorrhea, meaning a high content of fat in your poop. Most of the time, such stool does not cause you too much trouble and may return to normal without requiring any treatment. However, it can be a symptom of some other diseases.
Your food intake is usually responsible for your floating stool. Dietary changes can result in an increase in gas. Foods that can increase the content of gas in your stool include those that are rich in lactose, starch, fiber or sugars, such as apples, milk, beans, soft drinks, cabbage, sprouts and sugar-free candies.
Your floating stool will take up a greasy look and develop a very foul smell if you are suffering from severe malabsorption. It happens when your body is unable to process and absorb the nutrients or when you are suffering from diarrhea. In such cases, your stool passes through the intestines rather quickly. Gastrointestinal (GI) tract infection is one of the most common causes of malabsorption. This infection is a result of bacterial or viral infection. Such infections usually do not last long and can go away without any treatment if not severe.
If you are lactose intolerant, you may have floating stool when you consume any sort of dairy products. Lactose is a sugar that is present in dairy products and people who are unable to digest it suffer from lactose intolerance. If you are lactose intolerant, consuming dairy products can lead to diarrhea and gas in your stool, and even cause malabsorption.
Celiac disease is characterized by inflammation of the small intestine's lining when a person consumes gluten. Gluten is a protein composite found in wheat and related grains. Celiac disease is an autoimmune disease which means that your own immune system becomes your enemy and mistakenly starts attacking the healthy tissues. Floating poop is one symptoms of celiac disease, along with bloating, abdominal pain, weight loss, fatigue, iron deficiency anemia, etc. It is an inherited and incurable disease, and the symptoms can only be controlled by avoiding gluten consumption.
Cystic fibrosis is characterized by production of excess mucus which is of a thick color and is very sticky in the digestive tract and the lungs. It is an inherited disease in which the excess mucus stops the pancreas from absorbing the nutrients completely, causing them to float. The only treatment is to take medications that can minimize the occurrence of the floating stool and might reduce the other symptoms.
Short bowel syndrome is a disease in which the intestines become unable to absorb the nutrients in a proper manner. An intestinal disease or absence of a part of the small intestine due to surgical removal or a genetic defect can cause this problem.
Your doctor is most likely going to ask you how long you have been having floating stool, any other symptoms, your medical history and diet. In some cases, your doctor might also ask for stool or blood tests to identify the reason why you are having such poop.
The cause of floating stool is going to determine the treatment that the doctor will recommend to you. If a bacterial infection is the reason, antibiotics will be prescribed to you. If you have diarrhea, your doctor will prescribe antidiarrheal medications. Dietary changes may be also recommended by your doctor.
If the floating stool is not accompanied with any other symptoms, your diet is most likely to be the reason. Keeping an eye on your food intake and the number of bowel movements you have can give you an insight regarding the foods that may cause floating stool. Trying to find out what the food is and avoiding this food can help you get rid of floating stool and prevent this problem in the future.
The problem of floating poop has not ceased even after a few days.
The floating stool is bloody and accompanied by other symptoms such as weight loss, fever or dizziness. Such symptoms may indicate severe malabsorption or other diseases.


text:
<?xml version="1.0" ?>
<creatures>
<creature gameID="HUMAN"  >

	<variant special="Ghost" prof="BABY" file="child.png" >
		<subsprite sheetIndex="155" zoom="2" color="xml" red="120" green="170" blue="225" alpha="200"/>
		<subsprite sheetIndex="3" zoom="2" />
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		<subsprite sheetIndex="12" zoom="2" color="bodypart" bodypart="skin" />
		<subsprite sheetIndex="13" zoom="2" color="bodypart" bodypart="skin" />
		<subsprite sheetIndex="14" zoom="2" />
		<subsprite sheetIndex="34" color="bodypart" bodypart="eyes" pattern_index="2" zoom="2" />
	</variant>

	<variant prof="CHILD" sex="M" file="child.png" >

		<!--rear pieces for shadowing between legs-->
		<subsprite sheetIndex="151" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>
		<subsprite sheetIndex="148" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="149" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="150" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>

		<subsprite sheetIndex="1" zoom="2" color="bodypart" bodypart="skin" />

		<!--all the body clothes-->
		<subsprite sheetIndex="60" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/>
		<subsprite sheetIndex="61" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/>
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		<subsprite sheetIndex="48" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="43" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="50" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="44" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="51" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="45" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="52" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="46" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="53" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="62" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/>
		<subsprite sheetIndex="63" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/>
		<subsprite sheetIndex="64" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/>
		<subsprite sheetIndex="65" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/>
		<subsprite sheetIndex="66" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/>
		<subsprite sheetIndex="67" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/>
		<subsprite sheetIndex="68" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/>
		<subsprite sheetIndex="100" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/>
		<subsprite sheetIndex="101" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/>
		<subsprite sheetIndex="102" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/>
		<subsprite sheetIndex="106" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/>
		<subsprite sheetIndex="113" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" material="Metal"/>
		<subsprite sheetIndex="70" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="73" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="71" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="74" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="104" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/>
		<subsprite sheetIndex="110" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>
		<subsprite sheetIndex="109" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="108" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="103" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/>
		<subsprite sheetIndex="105" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/>
		<subsprite sheetIndex="107" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/>
		<subsprite sheetIndex="72" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="75" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="111" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>

		<!--head-->
		<subsprite sheetIndex="2" zoom="2" color="bodypart" bodypart="skin" />

		<!--hair-->
		<subsprite sheetIndex="22" zoom="2" color="bodypart" bodypart="hair"/>

		<subsprite sheetIndex="4" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="braid"/>
		<subsprite sheetIndex="4" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="ponytails" />
		<subsprite sheetIndex="5" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="two_braid"/>
		<subsprite sheetIndex="7" zoom="2" color="bodypart" bodypart="hair" hair_min="200" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="combed"/>
		<subsprite sheetIndex="27" zoom="2" color="bodypart" bodypart="hair" hair_min="10" hair_max="200" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="combed"/>
		<subsprite sheetIndex="6" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="unkempt"/>

		<!--eyes-->
		<subsprite sheetIndex="3" zoom="2" />
		<subsprite sheetIndex="23" color="bodypart" bodypart="eyes" pattern_index="2" zoom="2" />

		<!--headwear-->
		<subsprite sheetIndex="142" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/>
		<subsprite sheetIndex="143" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/>
		<subsprite sheetIndex="147" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/>
		<subsprite sheetIndex="140" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/>
		<subsprite sheetIndex="144" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/>
		<subsprite sheetIndex="146" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/>
		<subsprite sheetIndex="145" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/>
		<subsprite sheetIndex="141" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/>
	</variant>

	<variant prof="CHILD" sex="F" file="child.png" >

		<!--rear pieces for shadowing between legs-->
		<subsprite sheetIndex="151" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>
		<subsprite sheetIndex="148" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="149" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="150" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>

		<!--hair-->
		<subsprite sheetIndex="21" zoom="2" color="bodypart" bodypart="hair" hair_min="10" hair_max="200" hair_type="hair" hair_style="ponytails" />

		<subsprite sheetIndex="1" zoom="2" color="bodypart" bodypart="skin" />

		<!--all the body clothes-->
		<subsprite sheetIndex="60" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/>
		<subsprite sheetIndex="61" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/>
		<subsprite sheetIndex="69" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" material="Metal"/>
		<subsprite sheetIndex="40" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="47" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="41" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="48" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="43" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="50" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="44" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="51" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="45" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="52" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="46" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="53" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="62" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/>
		<subsprite sheetIndex="63" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/>
		<subsprite sheetIndex="64" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/>
		<subsprite sheetIndex="65" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/>
		<subsprite sheetIndex="66" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/>
		<subsprite sheetIndex="67" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/>
		<subsprite sheetIndex="68" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/>
		<subsprite sheetIndex="100" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/>
		<subsprite sheetIndex="101" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/>
		<subsprite sheetIndex="102" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/>
		<subsprite sheetIndex="106" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/>
		<subsprite sheetIndex="113" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" material="Metal"/>
		<subsprite sheetIndex="70" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="73" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="71" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="74" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="104" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/>
		<subsprite sheetIndex="110" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>
		<subsprite sheetIndex="109" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="108" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="103" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/>
		<subsprite sheetIndex="105" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/>
		<subsprite sheetIndex="107" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/>
		<subsprite sheetIndex="72" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="75" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="111" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>

		<!--head-->
		<subsprite sheetIndex="2" zoom="2" color="bodypart" bodypart="skin" />

		<!--hair-->
		<subsprite sheetIndex="22" zoom="2" color="bodypart" bodypart="hair"/>

		<subsprite sheetIndex="4" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="braid"/>
		<subsprite sheetIndex="9" zoom="2" color="bodypart" bodypart="hair" hair_min="200" hair_type="hair" hair_style="braid"/>
		<subsprite sheetIndex="29" zoom="2" color="bodypart" bodypart="hair" hair_min="10" hair_max="200" hair_type="hair" hair_style="braid"/>
		<subsprite sheetIndex="4" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="ponytails" />
		<subsprite sheetIndex="11" zoom="2" color="bodypart" bodypart="hair" hair_min="200" hair_type="hair" hair_style="ponytails" />
		<subsprite sheetIndex="5" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="two_braid"/>
		<subsprite sheetIndex="10" zoom="2" color="bodypart" bodypart="hair" hair_min="200" hair_type="hair" hair_style="two_braid"/>
		<subsprite sheetIndex="30" zoom="2" color="bodypart" bodypart="hair" hair_min="10" hair_max="200" hair_type="hair" hair_style="two_braid"/>
		<subsprite sheetIndex="7" zoom="2" color="bodypart" bodypart="hair" hair_min="200" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="combed"/>
		<subsprite sheetIndex="27" zoom="2" color="bodypart" bodypart="hair" hair_min="10" hair_max="200" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="combed"/>
		<subsprite sheetIndex="6" zoom="2" color="bodypart" bodypart="hair" hair_min="10" equipment_class="HELM" equipment_name="NONE" hair_type="hair" hair_style="unkempt"/>

		<!--eyes-->
		<subsprite sheetIndex="3" zoom="2" />
		<subsprite sheetIndex="23" color="bodypart" bodypart="eyes" pattern_index="2" zoom="2" />

		<!--headwear-->
		<subsprite sheetIndex="142" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/>
		<subsprite sheetIndex="143" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/>
		<subsprite sheetIndex="147" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/>
		<subsprite sheetIndex="140" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/>
		<subsprite sheetIndex="144" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/>
		<subsprite sheetIndex="146" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/>
		<subsprite sheetIndex="145" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/>
		<subsprite sheetIndex="141" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/>
	</variant>

	<variant special="Military" sex="M" file="humanm.png" >

		<!--rear pieces for shadowing between legs-->
		<subsprite sheetIndex="151" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>
		<subsprite sheetIndex="148" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="149" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="150" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>

		<subsprite  sheetIndex="2" zoom="2" color="bodypart" bodypart="skin" />

		<!--all the body clothes-->
		<subsprite sheetIndex="80" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/>
		<subsprite sheetIndex="81" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/>
		<subsprite sheetIndex="89" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" material="Metal"/>
		<subsprite sheetIndex="40" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="47" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="42" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="49" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="43" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="50" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="44" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="51" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="45" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="52" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="46" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="53" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="82" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/>
		<subsprite sheetIndex="83" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/>
		<subsprite sheetIndex="84" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/>
		<subsprite sheetIndex="65" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/>
		<subsprite sheetIndex="86" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/>
		<subsprite sheetIndex="87" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/>
		<subsprite sheetIndex="88" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/>
		<subsprite sheetIndex="120" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/>
		<subsprite sheetIndex="121" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/>
		<subsprite sheetIndex="122" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/>
		<subsprite sheetIndex="126" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/>
		<subsprite sheetIndex="133" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" material="Metal"/>
		<subsprite sheetIndex="90" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="93" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="91" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="94" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="124" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/>
		<subsprite sheetIndex="130" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>
		<subsprite sheetIndex="129" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="128" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="123" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/>
		<subsprite sheetIndex="125" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/>
		<subsprite sheetIndex="127" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/>
		<subsprite sheetIndex="92" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="95" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="131" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>

		<!--head-->
		<subsprite  sheetIndex="5" zoom="2" color="bodypart" bodypart="skin" />

		<!--hair-->
		<subsprite sheetIndex="3" zoom="2" color="bodypart" bodypart="hair" />

		<!--eyes-->
		<subsprite sheetIndex="4" zoom="2" />

		<!--headwear-->
		<subsprite sheetIndex="142" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/>
		<subsprite sheetIndex="143" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/>
		<subsprite sheetIndex="147" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/>
		<subsprite sheetIndex="140" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/>
		<subsprite sheetIndex="144" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/>
		<subsprite sheetIndex="146" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/>
		<subsprite sheetIndex="145" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/>
		<subsprite sheetIndex="141" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/>

		<!--weapons-->
		<subsprite file="weapons.png" sheetIndex="0" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_PICK" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="1" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_AXE_BATTLE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="2" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_SHORT" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="3" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_MACE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="4" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_HAMMER_WAR" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="5" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SPEAR" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="20" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_AXE_TRAINING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="21" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_SHORT_TRAINING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="22" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SPEAR_TRAINING" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="7" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_DAGGER_LARGE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="23" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_MEAT_CLEAVER" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="24" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_SLICING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="25" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_BONING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="26" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_CARVING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="27" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_FORK_CARVING" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="40" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_WHIP" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="41" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SCOURGE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="42" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_FLAIL" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="43" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_MORNINGSTAR" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="5" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_PIKE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="44" offsety="-16" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_PIKE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="45" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_HALBERD" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="46" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_LONG" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="47" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SCIMITAR" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="60" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_BLOWGUN" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="61" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_BOW" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="62" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_CROSSBOW" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="63" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_AXE_GREAT" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="64" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_MAUL" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="65" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_2H" color="equipment"/>

		<!--sheilds-->
		<subsprite file="weapons.png" sheetIndex="66" zoom="2" equipment_class="SHIELD" equipment_name="ITEM_SHIELD_BUCKLER" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="67" zoom="2" equipment_class="SHIELD" equipment_name="ITEM_SHIELD_SHIELD" color="equipment"/>
	</variant>

	<variant special="Military" sex="F" file="humanf.png" >

		<!--rear pieces for shadowing between legs-->
		<subsprite sheetIndex="151" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>
		<subsprite sheetIndex="148" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="149" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="150" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>

		<subsprite  sheetIndex="2" zoom="2" color="bodypart" bodypart="skin" />

		<!--all the body clothes-->
		<subsprite sheetIndex="80" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/>
		<subsprite sheetIndex="81" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/>
		<subsprite sheetIndex="89" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" material="Metal"/>
		<subsprite sheetIndex="40" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="47" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="42" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="49" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="43" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="50" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="44" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="51" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="45" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="52" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="46" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="53" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="82" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/>
		<subsprite sheetIndex="83" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/>
		<subsprite sheetIndex="84" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/>
		<subsprite sheetIndex="65" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/>
		<subsprite sheetIndex="86" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/>
		<subsprite sheetIndex="87" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/>
		<subsprite sheetIndex="88" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/>
		<subsprite sheetIndex="120" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/>
		<subsprite sheetIndex="121" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/>
		<subsprite sheetIndex="122" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/>
		<subsprite sheetIndex="126" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/>
		<subsprite sheetIndex="133" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" material="Metal"/>
		<subsprite sheetIndex="90" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="93" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="91" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="94" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="124" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/>
		<subsprite sheetIndex="130" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>
		<subsprite sheetIndex="129" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="128" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="123" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/>
		<subsprite sheetIndex="125" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/>
		<subsprite sheetIndex="127" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/>
		<subsprite sheetIndex="92" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="95" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="131" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>

		<!--head-->
		<subsprite  sheetIndex="5" zoom="2" color="bodypart" bodypart="skin" />

		<!--hair-->
		<subsprite sheetIndex="3" zoom="2" color="bodypart" bodypart="hair" />

		<!--eyes-->
		<subsprite sheetIndex="4" zoom="2" />

		<!--headwear-->
		<subsprite sheetIndex="142" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/>
		<subsprite sheetIndex="143" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/>
		<subsprite sheetIndex="147" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/>
		<subsprite sheetIndex="140" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/>
		<subsprite sheetIndex="144" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/>
		<subsprite sheetIndex="146" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/>
		<subsprite sheetIndex="145" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/>
		<subsprite sheetIndex="141" zoom="2" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/>

		<!--weapons-->
		<subsprite file="weapons.png" sheetIndex="0" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_PICK" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="1" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_AXE_BATTLE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="2" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_SHORT" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="3" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_MACE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="4" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_HAMMER_WAR" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="5" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SPEAR" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="20" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_AXE_TRAINING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="21" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_SHORT_TRAINING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="22" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SPEAR_TRAINING" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="7" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_DAGGER_LARGE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="23" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_MEAT_CLEAVER" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="24" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_SLICING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="25" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_BONING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="26" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_KNIFE_CARVING" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="27" zoom="2" equipment_class="TOOL" equipment_name="ITEM_TOOL_FORK_CARVING" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="40" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_WHIP" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="41" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SCOURGE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="42" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_FLAIL" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="43" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_MORNINGSTAR" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="5" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_PIKE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="44" offsety="-16" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_PIKE" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="45" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_HALBERD" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="46" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_LONG" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="47" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SCIMITAR" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="60" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_BLOWGUN" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="61" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_BOW" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="62" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_CROSSBOW" color="equipment"/>

		<subsprite file="weapons.png" sheetIndex="63" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_AXE_GREAT" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="64" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_MAUL" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="65" zoom="2" equipment_class="WEAPON" equipment_name="ITEM_WEAPON_SWORD_2H" color="equipment"/>

		<!--sheilds-->
		<subsprite file="weapons.png" sheetIndex="66" zoom="2" equipment_class="SHIELD" equipment_name="ITEM_SHIELD_BUCKLER" color="equipment"/>
		<subsprite file="weapons.png" sheetIndex="67" zoom="2" equipment_class="SHIELD" equipment_name="ITEM_SHIELD_SHIELD" color="equipment"/>
	</variant>

	<variant special="Normal" sex="M" file="humanm.png" >

		<!--rear pieces for shadowing between legs-->
		<subsprite sheetIndex="151" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/>
		<subsprite sheetIndex="148" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="149" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="150" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>

		<subsprite  sheetIndex="1" zoom="2" color="bodypart" bodypart="skin" />

		<!--all the body clothes-->
		<subsprite sheetIndex="60" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/>
		<subsprite sheetIndex="61" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/>
		<subsprite sheetIndex="69" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" material="Metal"/>
		<subsprite sheetIndex="40" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="47" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="41" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="48" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="43" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="50" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="44" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="51" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="45" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="52" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="46" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="53" zoom="2" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="62" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/>
		<subsprite sheetIndex="63" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/>
		<subsprite sheetIndex="64" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/>
		<subsprite sheetIndex="65" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/>
		<subsprite sheetIndex="66" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/>
		<subsprite sheetIndex="67" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/>
		<subsprite sheetIndex="68" zoom="2" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/>
		<subsprite sheetIndex="100" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/>
		<subsprite sheetIndex="101" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/>
		<subsprite sheetIndex="102" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/>
		<subsprite sheetIndex="106" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/>
		<subsprite sheetIndex="113" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" material="Metal"/>
		<subsprite sheetIndex="70" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="73" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="71" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="0"/>
		<subsprite sheetIndex="74" zoom="2" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment" pattern_index="1"/>
		<subsprite sheetIndex="104" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/>
		<subsprite sheetIndex="110" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/>
		<subsprite sheetIndex="109" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/>
		<subsprite sheetIndex="108" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/>
		<subsprite sheetIndex="103" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/>
		<subsprite sheetIndex="105" zoom="2" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/>
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text:
The Sabbath World (Hardcover)
Glimpses of a Different Order of Time
By Judith Shulevitz
Random House (NY), 9781400062003, 246pp.
"Everyone curls up inside a Sabbath at some point or other. Religion need not be involved."
The Sabbath is not just the holy day of rest. It's also a utopian idea about a less pressured, more sociable, purer world. Where did this notion come from? Is there value in withdrawing from the world one day in seven, despite its obvious inconvenience in an age of convenience? And what will be lost if the Sabbath goes away?
In this erudite, elegantly written book, critic Judith Shulevitz weaves together histories of the Jewish and Christian sabbaths, speculations on the nature of time, and a rueful account of her personal struggle with the day. Shulevitz has found insights into the Sabbath in both cultural and contemporary sources—the Torah, the Gospels, the Talmud, and the writings of the Apostolic Fathers, as well as in the poetry of William Wordsworth, the life of Sigmund Freud, and the science of neuropsychology. She tells stories of martyrdom by Jews who died en masse rather than fight on the Sabbath and describes the feverish Sabbatarianism of the American Puritans. And she counterposes the tyranny of religious law with the equally oppressive tyranny of the clock. Can we really flourish under the yoke of communal discipline, as preachers and rabbis like to tell us? What about being free to live as we please? Can we preserve what the Sabbath gives us—a time outside time—without following its rules?
Whatever our faith or lack thereof, this rich and resonant meditation on the day of rest will remind us of the danger of letting time drive us heedlessly forward without ever stopping to reflect.
Judith Shulevitz is a literary critic and a former columnist for "The New York Times" and "Slate." Her work has also appeared in "The New Republic" and "The New Yorker." She lives in New York City with her husband, Nicholas Lemann, and children.
Praise For The Sabbath World: Glimpses of a Different Order of Time…
"Shulevitz has achieved something nearly impossible. She has written a book about the Sabbath that is truly singular."—Moment magazine
"This book will make you think differently about time, religion and your job. Read it on a Saturday or a Sunday or a weekday, but do read it."—AJ Jacobs, author of The Year of Living Biblically
"The Sabbath World is not merely riveting, wise and at times breathtakingly beautiful, it just might change your life." —Jonathan Safran Foer
"One of the many wonders of this beautiful and necessary book is that it manages to explore the meaning of the Sabbath with clarity and erudition, and simultaneously to awaken in the reader a deep longing for something that lives beyond words. What a pleasure to find a book written with the head and the heart."—Jonathan Rosen, author of The Talmud and the Internet
"Many times while reading this book, I wished I had written it myself. It is enlightening and comforting to see that someone else has struggled with the Sabbath as I have—with the impossibility of removing oneself from the current of modern life, and with the equal impossibility of being forever caught in that current. Shulevitz's history of the Sabbath in Jewish and Christian traditions is thorough and honest, recalling the social and moral force that underlies our understanding of time, no matter how secular we consider ourselves to be. This is a story of impossibilities—and of why, in our hyper productive world, the impossible is exactly what we need."—Dara Horn, author of All Other Nights
"Someone once told me that Judith Shulevitz is the smartest writer in New York today. The Sabbath World contains all her formidable intelligence: It's learned, thoughtful, and elegant. But it's also much, much more. The writing is compassionate, revealing, and deeply personal. The Sabbath World is destined to become a modern-day classic."—
Bruce Feiler, author of Walking the Bible and America's Prophet
"This is a book that speaks to us all as we struggle to secure time in a frantic world. Melding history, religion, and culture with illuminating personal insights, Judith Shulevitz provides a path to a more balanced and fulfilling type of life."—Jerome Groopman, M.D., Recanati Professor, Harvard Medical School, author of Anatomy of Hope and How Doctors Think
"What a brilliant idea. In The Sabbath World, culture critic Judith Shulevitz (Slate, the New York Times) addresses the philosophical idea of the Sabbath from both a personal and a collective point of view. Part history, part meditation, the book delves into the Sabbath in Judaism and Christianity while invoking a wealth of nonreligious sources, from William Wordsworth to Sigmund Freud. Ultimately, The Sabbath World suggests, the Sabbath offers a way to live outside of time, even for a day a week—an act not just of renewal but of resistance in an obsessively over-scheduled and over-networked world."—Los Angeles Times
Coverage from NPR


Brain Dent sat on a stool in his usual spot at the bar in Pete's Gargleblasters Bar and Grill. As usual Brain nursed his Jupiter Splash while he wallowed in his never-ending pool of self pity and doubt.
Brain was in his mid forties. Day in and day out he worked a meaningless job at the local Stop 'N Go as he had for more than twenty years. Brain had never married. In fact, he rarely dated. The old cliche', "Unlucky at cards, lucky at love," did not apply to Brain. He never won a game of cards, or any game for that matter. He never won at love either. His life seemed to be an endless cascade of misfortune.
Brain was the sole great-great-great, or so, grandson of another Dent. That many-great grandparent Dent had traveled the universe and had dined with presidents at the most-distant restaurants. That many-great Dent's claim to fame seemed to be his amazing luck. Without effort he seemed to avoid catastrophes on a galactic scale. Brain's claim to fame, if indeed, he had any, was just the opposite. If there was luck in the universe, Brain was that point furthest from it.
So on this night, like countless nights before, Brain sat over a brightly colored, heavily liquored drink and begged the universe to explain why. Why he was so unfortunate? Why it was that he was always alone? Why, why, why anything? Why were we here at all?
With two-thirds of his fourth drink now in his blood and his fifth time through memories of how he managed to miss promotion to assistant manager last month, for the sixth time in seven years, Katy came by and asked if he wanted his glass topped off. Katy was the bar maid. She was not a bombshell, but not homely. You didn't need alcohol to consider her worth a second look, but she was often passed over for some of the more tightly drawn bodies that walked in the door. Brain, years and years ago, had tried to win a date with her. He tried more than once, but eventually he gave up trying as he did with all women. It just never worked. He had dated a few times. One particular lady he had dated steadily for almost two years, but it ended as they all did, not with a bang. No fighting or anything dramatic to write about. They just sort of drifted apart. Fewer calls. Fewer dates. Then one day, after they hadn't seen each other for a few weeks. Brain called to find she'd move to a new city. A job offer had come her way that she couldn't pass up, and she had simply forgotten to tell him. That's the way they all seemed to end.
So Katy offered to top off the glass, which Brain accepted gladly. He smiled and half winked, realizing it wasn't really worth the effort. But still, he liked Katy and had, even to this day, held out a little hope. After a quick gulp his blood-alcohol level began to reach its nightly saturation level, so Brain began his last drink mental tirade. Why him? Why did a great grandpa have to get all the luck in all the world? Why wouldn't anything go right? Could he, little ol' Brain, get something out of the universe for once? A little promotion? One night, just one nice evening with Katy? Could the cosmos cough up something in Brain's direction? Even one answer to just one question?
About this time a man sat down beside Brain. He wasn't old. He wasn't young. He wasn't small, but he most certainly wasn't big. He ordered a glass of water, smiled at Brain and took a sip.
"You look down, lad. What is it?" he directed toward Brain.
"What isn't it?" Brain asked into his glass.
"Come on now. It can't be that bad. What could I do to help you cheer up?" the gentleman asked.
"You are not in my way," the gentleman replied. "Humm. Set back time, eh. Deal out some luck you say? Answer the riddles of the universe. What if I told you I could do those things?" The gentleman posed this to Brain with all sincerity. He was softly spoken, yet firm in his query.
"I'm serious my friend. What if I could do those things for you. How would that make you feel?" The gentleman did not waver. It was clear that, at least to him, he wasn't joking.
"Well what loony bin did you break out of?" was Brain's reply. At first Brain had nothing against the guy. Brain was well aware of himself, and knew his demeanor dropped drastically as his evening shots rose. But this was a little too much for him. The world seemed to be against Brain as it was, he didn't need to be the target of a crazy's joke.
Just as Brain formed that last thought, the gentlemen placed his hand on Brain's shoulder and leaned close to Brain and said in a soft voice, "I'm not joking." The man was calm. He wasn't an overbearing person, the kind you see coming in the bar before they reach the front door. Nor was he meek, like Brain, the kind of person that can walk around a bar for hours and no one even notices. But there was something about the gentleman, a serenity that one could almost see. His statement startled Brain. But he quickly shook it off, realizing the coincidence was probably more noticeable to him because of his blood alcohol level. Still, it made Brain look at the man, who smiled an acknowledging smile with a little affirmative nod of his head and an almost happy wink of an eye.
"I know," replied the man. "I really do know." With that, he leaned a little closer to Brain and said in a low voice that Brain could clearly hear, but seemed not to spread past the two of them, "What if I told you that I am the supreme being?" He let that sink in for a moment and then smiled at Brain an affirming, confident smile.
"Now I know you're joking on me. There's a scam in here somewhere, and you know I'm too drunk to see it." Brain tried to stand again. But again the gentleman shot him a smile that would still a raging sea and Brain felt forced to listen.
Brain thought this through. If it was a scam, it was either a really stupid one or the most clever one ever dreamt up. But a week's worth of drinks was a nice little bit of pocket change. It wasn't a promotion or a new auto, but it was almost a third of his weekly take home pay. "So you say you're the supreme being? You're God? Okay. Make it rain." And sure enough, the door opened and a couple shoots in, quickly dodging a down pour.
"Try me again," was the gentleman's reply. "No. No, wait. Let me try you," the gentleman then quickly said.
Just at that moment Katy came up to Brain and gently tapped him on the arm as she often does when she wants to offer him another drink or get him to settle up on his tab. Brain looked up at Katy and smiled. Her face always made him feel a little better, no matter how far he had sunken in his self wallow. "Katy. Oh, yea. The bill. Just a moment," and Brain began to reach in his pocket.
Katy smiled, "Oh, yeah. The bill. That's fine. But, Brain, I was wondering. I have tickets to the Blue Surfers concert this Friday and I was wondering if you'd like to go with me?" Her voice shook a little. It was clear she didn't often ask men out on dates. But her smile was bright and her eyes firm. It was clear even to Brain's spinning mind that she was serious. "Uh, uh. Yeah. Love to," was all Brain could think to say. "Great. Meet me here at seven?" Katy asked. "Seven? Yep," was the best Brain could squeeze out of his shock. Katy winked and then began tending a patron at the other end of the bar.
"Well, no. I am the supreme being. Some people call me God. And you can ASK me anything, not for anything. I might give you the answer. I might even give you a physical gift. It all depends. But it is your turn to ask. That's what I'm saying." The gentleman's posture was firm yet comforting.
"Well. It is your turn?" queried the gentleman.
"Are you sure you want to ask that one?" the gentleman asked, sort of pushing Brain to ask something else.
"Well, yeah. I mean, if I must go through a miserable life, it sure would be nice to know why." It made sense to Brain. To be able to understand the meaning of life, the universe, and everything would surely be a wonderful thing, even if it didn't improve his daily grind.
"Are you really sure? I don't think you'll like the answer," the gentleman returned, seeming sheepish now, not the confident person he was moments ago.
"Cards," was the gentleman's reply, his head hung low.
"Cards? What does that mean, cards?" asked Brain, confused.
"What it all means. Why you're here. Cards," the man replied again. "You see, long, long ago, long before this universe, I had created a bunch of universes. Each time I would create one, hoping it would be the nice one. The one where everyone got along and all was pretty and sweet and peaceful. Well, Lucifer, you know, Beelzebub, um, Satin would always muck around in them and mess things up.
"You see, while I am the supreme being, there is a bunch of supreme beings. That's why that whole father, son and holy ghost thing is so confusing. I really tried to explain it, but I've never found a good way to get it across. Anyway, Lucifer is sort of a prankster. He's really not all that bad. We're pretty good friends, though I don't agree with a lot his way of thinking. So anyway, he'd muck up the universe, and I'd have to pop it out of existence. Then I'd try again, putting a new spin on it here or a different gate on it there, hoping I could find a mixture that would work. Something that even Lucifer would leave alone or get along with. It never happened. Try as I might, he'd just mess things up. So I quit trying. I just stopped trying.
"So, we all just went about our business, the other supreme beings and I, living in our, well I guess you'd think of it as an alternate dimension or something. Well, one day Satin and I were playing cards, and well, we made a bet, and . . ." The gentleman stopped there, his head hung low.
"Well, I lost, and I . . ." the man's voice became very low. It was clear that he was embarrassed. "Okay, okay, I lost and I had to make a universe, okay? So, that's what its all about. That's why you're here. Because of cards. I lost a damn bet at a game of cards, okay?" The man sat down, his head in his hands.
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