Walnuts: Walnuts along with other nuts like almonds, peanuts, pecans and cashews; are a power house of energy, omega 3, magnesium, manganese and copper that help in maintaining brain function & nerve function to the optimum level. A regular dose of nuts in your child's diet ensures his improved attention span and quick learning abilities.
Milk: Milk and milk products like yoghurt, cheese and cream are rich in calcium, magnesium and phosphorus that enhance the nervous activity, thus promoting efficient memory, creative thinking and increased attention span. Milk combined with honey also stimulates the production of a 'brain relaxer' chemical called 'serotonin' that calms the nerves and controls irritable, over-active children.
Turmeric: Commonly used in the Indian curry preparation, Turmeric (haldi) is a source of a phytochemical called 'curcumin' that is proved to prevent Alzheimer's and enhance memory. Curcumin prevents free radical damage, stops degeneration of the brain cells and helps heal worn out brain cells. Other spices having similar effects are cinnamon, cumin and cardamom.
Greens: Green leafy vegetables like spinach, methi, onion leaves, kale, wheatgrass; and other greens like broccoli, bittergourd, ridgegourd and sources of natural chlorophyll, potassium, and calcium. The body to form haemoglobin in the blood directly uses chlorophyll. Haemoglobin carries oxygen to the brain, thus, ensuring that the brain is alert and active at all times.
Banana & Natural Sugars: Banana and other fruits like jackfruit and custard apple provide ample amounts of potassium, selenium, copper and calcium that are food for the nerves. Since the brain comprises of more than 30,000 nerves, it is essential to maintain nervous health for a healthy brain. In addition, other fruits & dried fruit are a source of natural sugar that fuels the brain and keep it active throughout the day.
Hydration: Children often tend to neglect fluids while studying due to the sedentary nature of the job. Hydration is one of the most essential lifestyle corrections during stress. Drinking enough fluids like water, juices, chaas, lemonade etc. helps flush out toxins, reduce body heat and keep the body refreshed.
It is important to avoid the baddies as much as it is to eat the goodies. Artificial sweeteners, white sugar and other commercially used sweeteners directly impact the development of brain and nervous system. Overdose of candies, chocolates, desserts, sweets, sugary cereals, aerated beverages, packaged juices, sherbets are shown to cause loss of memory, lethargy, irritability in children. In addition to these, heavy-fatty meals should be avoided as the cause lethargy.


Next message: KDenton@williams-int.com: "RE: Terminology debate again"
Previous message: Marshall Burns: "Terminology debate again"
and follow the links to Artificial Sculpture.
opening, rp-ml member Scott Sutter was in attendance.
Brian Burnett, Juhl Wojahn, and others.
A multimedia CD ROM/DVD Rom catalogue will be available in February.
exhibit as well as videos and animations of the project.
sculptures are assembled from pre-existing or user defined 3d files.


Lighthouse Reef Resort ia a charming scuba diving resort in Belize with beachfront villas on a private Caribbean island add a touch of luxury to a resort dedicated to serious divers. As the only dive resort on Lighthouse Reef Atoll - world famous for it's Great Blue Hole- Lighthouse Reef Resort boasts the best diving in Belize ,a private airstrip, the best beach in Belize, air conditioning, local cuisine and friendly people as well as 42 miles of pristine walls and reefs that will convince you that you have "dived and gone to heaven".
Lighthouse Reef Resort offers you seven nights , twenty meals, seventeen scheduled dives, palm-shaded and air conditioned beach front accommodations, and one great vacation on a private Caribbean island 50 miles off the coast of Belize. There are only four true coral atolls in the entire Western Hemisphere...and three of them are in Belize: Lighthouse Reef, Glover's Reef and Turneffe. This is the best diving in Belize and maybe the best in the entire Caribbean! The waters are pristine, the walls begin at 40 feet and there are dive sites never before seen by human eyes.
Non-diver friends and family are welcome too! The water is warm, clear and calm. Guests enjoy snorkeling and swimming and revel in the enchanted marine life. There are plenty of hammocks to enjoy a good book; kayaks to explore lagoons; and jungle areas to photograph sea birds and tropical flowers. Saltwater fly fish (permit, tarpon, and bone) or catch a fish for dinner. Our cook loves to cook fresh fish! Or...... just do nothing."
The restaurant and bar offers a variety of great dishes and drinks, you can order Epicurean delights from native conch, lobster and fish, or "if you prefer" steaks and chicken dishes.
Air-conditioned Cabanas have two Queen-size beds, practical built-in mahogany desk and hanging closet, Mexican tile floors, twin overhead fans, mini-bar, large bath with shower and a beachfront porch. The mini-suites are larger and have a living area complete with two sofas in a tropical rattan furniture to compliment the surroundings. You'll enjoy the decorator wall coverings, wet bar, modern bath, nine-foot ceilings, two queen sized beds, ceiling fans, big shaded porch and comfortable air conditioning.


This is a human skull cap that has been lined with a black organic waterproof sealer. The cap itself has been soaked in a mixture of herbs before the sealer was applied. The skull is attached to a metal stand and sealed with silicone to prevent leakage. As you can see in photos there is a crack in the metal (this doesn't effect use) A useful tool in the art of scrying.
personally this is what I get up to when scrying.
fill skull cap with water.
pack a pipe with wizardly herbs and smoke it.
place candle next to the skull cap so that you can see the flames reflection in the water.
at this point I like to put a few drops of my blood in.
Now just stare into the water and relax, let your brain fill in the gaps.
I can make these to order, either with a black or clear sealer. Personalised engraving of words, sigils or symbols possible. Just message me and ask.
Photos form part of the description so look closely.


text:
Q: simulate "inner border" in CSS? I have the following 4 divs with the CSS below.  The problem is, the border on the red span draws over the others.  How can I avoid this?  I tried adding margins to spanRed, even negative margins, neither of which worked.
http://jsfiddle.net/eh9rM/
Bonus points This doesn't work in IE (8,9 tested) at all... only the blue div shows up. :)

#spanBlue      {position: fixed;
                top: 0px; left: 0px;
                height: 100%;
                width: 10%;
                background-color: #4D9DB8;
                border-right: 10px solid #045B6F;
                z-index: 1;}

#spanGreen     {position: fixed;
                top: 0px; left: 0px;
                height: 10%;
                width: 100%;
                background-color: #A4AC79;
                border-bottom: 10px solid #34655F;
                z-index: 1;}

#spanOrange    {position: fixed;
                top: 0px; left: 0px;
                height: 10%;
                width: 10%;
                background-color: #FA9D26;
                border-right: 10px solid #045B6F;
                z-index: 2;}

#spanRed       {position: fixed;
                bottom: 0px; right: 0px;
                height: 90%;
                width: 90%;
                background-color: WHITE;
                margin-top: 20px;
                margin-left: 20px;
                border-top: 10px solid #B52024;
                border-left: 10px solid #B52024;
                z-index: 3;}

A: You have two options:

*

*Add div { box-sizing: border-box }. This switches the elements to the 'traditional' model, where borders and paddings are included in the width (supported from IE8+)

*Use the Flexible Box model (IE10+)

*Add the borders as pseudo-elements (IE8+)

Using pseudo-elements (remove the border from #spanRed):
#spanRed:after {
    content:' ';
    display:block;
    position:absolute;
    left:0;
    top:0;
    right:0;
    bottom:0;
    border:4px solid red;
}

Bear in mind that using position:fixed as the basis for a layout is very fragile.
edit: if you need IE7 support, add the extra element via JS:
$('#spanRed').append('')

Then reference it in the CSS. Be aware that you have to repeat the whole style, you can't use both selectors together otherwise IE7 ignores the rule.
Or, since these are all "useless" elements anyway, just add it to the HTML:

Here's your code using that: http://jsfiddle.net/eh9rM/2/

redpajama_set_name: RedPajamaStackExchange


text:
Send Flowers for Harold
Harold E. "Skip" Young
July 16, 1941 ~ January 5, 2020 (age 78)
Harold E. "Skip" Young, 78, of Williamsport, died, Sunday Jan. 5, 2020, at UPMC Susquehanna Williamsport. He is survived by his wife of 51 years, Karen J. (Keller) Young.
Born July 16, 1941, in Lock Haven, he was a son of the late Harold Young and Mildred (Conser) Danley.
Skip was a 1959 graduate of Lock Haven High School, and took night classes at Pennsylvania College of Technology for two years. He retired from PPL after 35 years of service and purchased and maintained four rental properties beginning in 1983. Skip enjoyed Penn State wrestling, Baltimore Ravens football, gardening, working on cars and hunting. He was a member of a hunting club. He also enjoyed woodworking until 2019 and loved to tinker in his garage and workshop. Prior to the birth of their children, Marci and Kelly, Skip and Karen owned and rode two Harley Davidson motorcycles. Skip coached Williamsport Elementary wrestling for nine years and Old Lycoming girls' softball for several years.
Surviving are two sons, Kent Young (Leane), and Steve Young (Lisa Kohler); three daughters, Beth Ann Moore, Marci Griswold (Glenn), and Kelly Ruhl (Jeremy); three grandchildren of the Williamsport area, Lisa Young, Isabelle and Keller Griswold; and 11 distant grandchildren.
In addition to his parents, Skip was preceded in death by a sister, Dianna Evers, and a beloved dog, Sly.
Services will be held privately at the convenience of the family.
Memorial contributions may be made in Skip's name to the Susquehanna Health Foundation, 1001 Grampian Blvd., Williamsport PA 17701.
To send flowers to Harold's family, please visit our floral section.
The Christian Church at Cogan Station
Susquehanna Health Foundation
1001 Grampian Blvd., Williamsport PA 17701

redpajama_set_name: RedPajamaCommonCrawl


Over the particular last period, meetings have gotten a negative rap principally as they're not maintained effectively, or even they tend to be not employed regarding appropriate good reasons. On that basis, it could vital to ensures you get the main achieving starts together with comes to an end on time. Conference meetings also assistance resolve turmoil and fix complex concerns.
Take a fine have a look at what precisely makes group meetings tick in addition to figure over how to help conduct a great deal better business meetings. In typically the major cases, a gathering really should take spot as in the near future as the actual difficulty from hand is actually something which are not the right way proclaimed through the telephone or by email, and face-to-face relationship with a number of people. Occasionally, you must phone some sort of business achieving to keep and even advance workforce principio.
Position quite simply, you are able to smartphone a meeting for you in order to make recommendations about an unique provider or unit or perhaps it is to own the capability to make the very inventive promotion and selling campaign. Usually sense a meeting is some getting of at the very least not one but two individuals utilizing the point of view of creating actions thru talk. Predominately, each one kind of company meetings provides its special objective.
Associated with essence, as the facilitator, you must accordingly system so you keep gatherings good corporation's requirements. Put simply, you will call a gathering to develop creative ideas pertaining to a completely new service or simply product or perhaps to help to make a innovative marketing along with advertising advertising campaign. If you have a very appointment with brand-new participants, make sure that you present them prior to as everyone start out the very conference.
A person only ought to be open to help adjusting ways events are usually conducted in your corporation. Meetings might not always end up being an excellent apply of peoples' time together with energy. You may want to want towards recap the main way the particular interacting with can be moving on along with advise they from your supposed polish time. You do have a higher protection meeting and also confidential information.
Birthdays will be expensive. You always require to arrange meetings that are included with things similar to most people gowns needed for the business. Sometimes people speak to the encounter a cellphone rather than using computer stereo.
Meeting is probably the a tad bit more important multimedia of by mouth communication. It's important to start the meeting by just clearly saying the essential goals for the conference. It's in no way important to phone a gathering for each concern that occurs at your personal workplace, and you have to be able to immediately take care of any sort of conditions that affect normal surgical procedures or staff morale.
More quickly or after, your internet business will likely practical experience issues that can have an effect on function production, functionality, effectively principio. Can be Internet business Getting together with. Before or later, your online business definitely will encountered matters that may perhaps influence output, efficiency, along with morale. Whatever the number about people these days are any section of the small enterprise, getting with each other intended for business gatherings need to be any organized tedious that most of firms carry out.
Anyone know your business, but undertake not presume that you learn how to position on any presentation. Internet business might always be talked about within an entire congregational meeting of just about all of typically the members. Your own business could possibly enjoy any thoroughly developed snack meant for a practical price. Appear for vendors working together with small organisations regularly or simply who would turn into involved at a larger amount than their goal. Read considerably more: .


text:
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ----------------------------------------------------------------------------------

using Microsoft.Azure.Commands.ManagedCache.Models;
using Microsoft.Azure.Management.ManagedCache.Models;
using Xunit;

namespace Microsoft.Azure.Commands.ManagedCache.Test
{
    public class PSCacheServiceTest
    {
        [Fact]
        public void InitializeAllFieldsFromResponseObject()
        {
            //Arrange
            string testState = "Started";
            string testSubState = "Active";
            string testName = "Dummy";
            string testLocation = "West US";
            CacheServiceSkuType testSku = CacheServiceSkuType.Premium;
            int testSkuCount = 2; //This will be mapped to 10GB display value
            string expectedMemoryInfo = "10GB";

            CloudServiceResource resource = new CloudServiceResource();
            resource.State = testState;
            resource.SubState = testSubState;
            resource.Name = testName;

            IntrinsicSettings intrinsic = new IntrinsicSettings();
            IntrinsicSettings.CacheServiceInput cacheInput = new IntrinsicSettings.CacheServiceInput();
            intrinsic.CacheServiceInputSection = cacheInput;
            resource.IntrinsicSettingsSection = intrinsic;
            cacheInput.Location = testLocation;
            cacheInput.SkuCount = testSkuCount;
            cacheInput.SkuType = testSku;

            //Act
            PSCacheService service = new PSCacheService(resource);

            //Assert
            Assert.Equal(testSubState, service.State);
            Assert.Equal(testName, service.Name);
            Assert.Equal(testLocation, service.Location);
            Assert.Equal(expectedMemoryInfo, service.Memory);
            Assert.Equal(testSku, service.Sku);
        }
    }
}

redpajama_set_name: RedPajamaGithub


text:
Facts articles- person, Adams (surname), Born in 1741,
People on Wikipedia
People from Braintree, Massachusetts
People of Massachusetts in the American Revolution
Continental Army soldiers
Deaths from dysentery
Burials in Massachusetts
People from Holbrook, Massachusetts
Elihu Adams (1741-1776)
Capt Elihu Adams ‡
29 May 1741 Holbrook, Norfolk County, Massachusetts, United States
10 August 1775 Holbrook, Norfolk County, Massachusetts, United States
John Adams (1691-1761)
Susanna Boylston (1708-1797)
Revolutionary War Militia Captain at Siege of Boston
Thankful White (1747-1822)
20 September 1765 Braintree, Norfolk County, Massachusetts, United States
Capt Elihu Adams was born 29 May 1741 in Holbrook, Norfolk County, Massachusetts, United States to John Adams (1691-1761) and Susanna Boylston (1708-1797) and died 10 August 1775 in Holbrook, Norfolk County, Massachusetts, United States of dysentary. He married Thankful White (1747-1822) 20 September 1765 in Braintree, Norfolk County, Massachusetts, United States. Ancestors are from the United States, the United Kingdom, the Kingdom of England.
",42.148" can not be assigned to a declared number type with value 42.155.
",-71.01" can not be assigned to a declared number type with value -71.009.
Capt Elihu Adams was a soldier in the Continental Army during the American Revolutionary War. He was born in Braintree, Massachusetts to John Adams, Sr. and Susanna Boylston; his elder brothers were John Adams (1735-1826), the second President of the United States, and Peter Boylston Adams, who also served as a militia captain during the Revolution. He married Thankful White in 1765, and had at least two children - Susanna, born in 1766, and John, born in 1768.
Revolutionary War Service
Adams served as captain of the Braintree Company at the Siege of Boston, and as a minuteman who fought on the Concord Green in 1775. He died of dysentery on August 10, 1775, at the age of 34, and was buried at what is today known as the "Old Section" of Union Cemetery in Holbrook, Massachusetts (then still a part of Braintree).
Offspring of Capt Elihu Adams and Thankful White (1747-1822)
Susanna Adams (1766-1826)
Elisha Adams (1770-1829)
Elihu Adams (1775-)
Elihu Adams - Wikipedia
John Adams Immigrant Ancestors
Retrieved from "https://familypedia.wikia.org/wiki/Elihu_Adams_(1741-1776)?oldid=1262243"
Adams (surname)
Gradius Wiki
IZ*ONE Wiki


Notes for @Cameron2005, Microeconometrics: Methods and Applications.
Macro-econometrics deals with modeling market and aggregate data collected by government agencies. Micro-econometrics emerged in the 1950s and deals with data on individuals, households, and firms. The Nobel Prize in Economics first recognized micro-econometrics in 2000, awarding James Heckman (selective samples) and Daniel McFadden (discrete choice).
The distinguishing feature of econometrics from statistics is the emphasis on causal modeling.
Highly parametric models are sufficiently detailed to capture the complexities of data, but these models can be challenging to estimate. Alternatively, statistical inference can be based on standard errors that are "robust" to complications such as heteroskedasticity and clustering.
Assume that unobserved heterogeneity is uncorrelated with observed heterogeneity, and the outcome being studied has no inter-temporal dependence.
one or more regression parameters varies randomly across the cross section.
A **model** is the specification of the probability distribution for a set of observations.
A **structure** is the specification of the parameters of that distribution.
Therefore, a structure is a model in which all the parameters are assigned numerical values.
Structural models capture causal/behavioral relations, while reduced form models only uncover correlations and associations. Structural models are based on specification of economic behavior, and separate variables into causes/exogenous (externally determined) and effects/endogenous (explained within the model).
In general, a structural model of variables $W = [Y, Z]$ is a known implicit function: $$g(y, z, u|θ) = 0$$ Here, $θ$ is the structural parameters. Assume the structural model has a unique solution for the endogenous variables, then the reduced form of the structural model is: $$y = f(z, u|π)$$ The reduced form parameters $π$ is a function of structural parameters $θ$. If $f$ is additively separable such that $y = h(z|π) + u$, then the regression function (conditional expectation function) of $y$ on $z$ is a natural predictor.
If the structural approach is implemented with aggregated data, it will yield estimates of the fundamental parameters only under very stringent (and possibly unrealistic) conditions.
Reduced form analysis does not always take into account all causal interdependencies, and reduced form parameters may not be interpretable without some information about the structural parameters.
Identifiability of causal economic relations.
Data source: government agencies, firms.


text:
Videos of Battlefield V with RTX
CpRBe
Saturday, December 1, 2018 | 4:00 PM
After the rainy weekend we had, we've decided to show you the new RTX technology by nVidia on the brand new Battlefield 5 released a few days ago. Battlefield V is the first game to benefit from this famous tech and we can tell you that it is not yet fully optimized. Once the RTX is activated, the number of FPS will be divided by 2, no less! Here are 2 videos in 1440p with RTX set to low to maintain a framerate above 60 FPS. The last video is in 4K, but was obviously recorded without RTX.
Update : New video with RTX on Ultra (1440p)
Hardware used to capture these video
- Intel i7 8700k @ 4.Ghz
- 32 GB DDR4 3000 MHz
- Gigabyte GeForce RTX 2080Ti Windforce OC
- Capture software: Mirillis Action!
Multiplayer #1 (PC - 1440P - RTX)
Multiplayer #3 (PC - 4K)
Multiplayer #4 (PC - 1440P - RTX Ultra)
Thanks for the videos.
Any chance we can see more RTX videos with the RTX quality set to High/Ultra at 1080p, 1440p and/or 4k?
I feel like that would be a much better indication of the potential visual quality of this technology in future titles - regardless of the performance hit at the moment, than having it at low settings, with not enough distinction to truly appreciate the visual quality to its fullest.
Thanks for the videos. Any chance we can see more RTX videos with the RTX quality set to High/Ultra at 1080p, 1440p and/or 4k? I feel like that would be a much better indication of the potential visual quality of this technology in future titles - regardless of the performance hit at the moment, than having it at low settings, with not enough distinction to truly appreciate the visual quality to its fullest.
"Once the RTX is activated, the number of FPS will be divided by 2, no less!"
too huge of a compromise. that forces the hardware to be twice as much in order to handle this. It looks amazing but there's no way the next consoles will be using this. which brings the question, what are the next gen consoles planning to do?
I predict game assets to see a nice 2x boost in geometry model fidelity, and overall fidelity. it will be a welcoming increase to gaming. ray-tracing will likely not be in consoles as it's too apparent in performance. A custom API could be developed to improve screen-space effects, in order to help closer the gap between ray-tracing. screen-space is the next to best thing.
"Once the RTX is activated, the number of FPS will be divided by 2, no less!" too huge of a compromise. that forces the hardware to be twice as much in order to handle this. It looks amazing but there's no way the next consoles will be using this. which brings the question, what are the next gen consoles planning to do? I predict game assets to see a nice 2x boost in geometry model fidelity, and overall fidelity. it will be a welcoming increase to gaming. ray-tracing will likely not be in consoles as it's too apparent in performance. A custom API could be developed to improve screen-space effects, in order to help closer the gap between ray-tracing. screen-space is the next to best thing.
GriftGFX
Commented on 2018-11-27 19:16:06 In reply to GunsnSwords
Posted by GunsnSwords
ray-tracing will likely not be in consoles as it's too apparent in performance. A custom API could be developed to improve screen-space effects, in order to help closer the gap between ray-tracing. screen-space is the next to best thing.
Doubtful.
[quote=GunsnSwords]ray-tracing will likely not be in consoles as it's too apparent in performance. A custom API could be developed to improve screen-space effects, in order to help closer the gap between ray-tracing. screen-space is the next to best thing.[/quote] Doubtful.
So wonderful, the effect needed to be shown on the thumbnail with a PR bullshot. RTX is the new nvidia physix shenanigans.
but worse.
So wonderful, the effect needed to be shown on the thumbnail with a PR bullshot. RTX is the new nvidia physix shenanigans. but worse.
Commented on 2018-11-28 00:33:57 In reply to nostradamus
Posted by nostradamus
DXR isn't proprietary. Nvidia is just the first to provide implementation of it. The future of realtime ray tracing is definitely less than certain, and the this generation of Nvidia products is not going to deliver it to mainstream audiences, but I'm still hopeful that it's a step in the right direction. I hope that next generation consoles support some implementation of raytracing. Microsoft definitely should. They're one of the companies helping to pioneer this.
[quote=nostradamus]So wonderful, the effect needed to be shown on the thumbnail with a PR bullshot. RTX is the new nvidia physix shenanigans. but worse.[/quote] DXR isn't proprietary. Nvidia is just the first to provide implementation of it. The future of realtime ray tracing is definitely less than certain, and the this generation of Nvidia products is not going to deliver it to mainstream audiences, but I'm still hopeful that it's a step in the right direction. I hope that next generation consoles support some implementation of raytracing. Microsoft definitely should. They're one of the companies helping to pioneer this.
agni_rzm
Correct me if I'm wrong but I feel using BFV to promote RTX was not that much of brilliant idea. what are we gaining here with RTX? some reflections on the water and shiny surfaces that we won't even notice in the heat of battle?
RTX is supposed to shine in games with an interior set (horror games are my best bet).
Correct me if I'm wrong but I feel using BFV to promote RTX was not that much of brilliant idea. what are we gaining here with RTX? some reflections on the water and shiny surfaces that we won't even notice in the heat of battle? RTX is supposed to shine in games with an interior set (horror games are my best bet).
bazylisheq
i cant download any BV files.
Commented on 2018-11-28 21:44:33 In reply to GriftGFX
Posted by GriftGFX
I hope that next generation consoles support some implementation of raytracing. Microsoft definitely should. They're one of the companies helping to pioneer this.
A feature that compromises more than a few FPS is usually not used in console implementation. there are still a few existing features that don't have such a compromise and have yet to make it to consoles. like VXAO, hair works and fluid effects or even character tessellation.
to say the least I'm far more anxious to see what type of API emulation they can pull off next gen. the effects used in ROTR were some of the best i'd say.
The Waterfall cinema in ROTR left me impressed to this day. which was completely in-game. proof.
https://streamable.com/xtvjx
https://streamable.com/lazmf
and that's why i say, far more anxious to see what type of API emulation they can pull off next gen.
[quote=GriftGFX] Doubtful.[/quote] [quote=GriftGFX]I hope that next generation consoles support some implementation of raytracing. Microsoft definitely should. They're one of the companies helping to pioneer this.[/quote] A feature that compromises more than a few FPS is usually not used in console implementation. there are still a few existing features that don't have such a compromise and have yet to make it to consoles. like VXAO, hair works and fluid effects or even character tessellation. to say the least I'm far more anxious to see what type of API emulation they can pull off next gen. the effects used in ROTR were some of the best i'd say. The Waterfall cinema in ROTR left me impressed to this day. which was completely in-game. proof. https://streamable.com/xtvjx https://streamable.com/lazmf and that's why i say, far more anxious to see what type of API emulation they can pull off next gen.
it felt kinda weird when I saw this first. can't put my finger on it but it doesn't look like water
does anything come close to it i wonder. perhaps Nvidia/UE4 fluid effects. it's been out for years now. https://www.youtube.com/watch?v=4Fot-9T7Vj8
but it needs to be tweaked in order to look proper. the water molecules are a little thicker in the simulation. UE4 can simulate up to 400,000 particles.
does anything come close to it i wonder. perhaps Nvidia/UE4 fluid effects. it's been out for years now. https://www.youtube.com/watch?v=4Fot-9T7Vj8 but it needs to be tweaked in order to look proper. the water molecules are a little thicker in the simulation. UE4 can simulate up to 400,000 particles.
Commented on 2018-11-28 22:34:57 In reply to agni_rzm
Posted by agni_rzm
It looks like pre-rendered super imposed water effects from an entirely different program. It's lit completely different to the scene itself and just doesn't feel like it's actually there. I found it jarring as hell tbh.
[quote=agni_rzm]it felt kinda weird when I saw this first. can't put my finger on it but it doesn't look like water[/quote] It looks like pre-rendered super imposed water effects from an entirely different program. It's lit completely different to the scene itself and just doesn't feel like it's actually there. I found it jarring as hell tbh.
spacemanjupiter
Everyone is laughing at RTX. It's a big joke already. This isn't even 5% of real ray tracing. It's going to take quantum computing to do real time RT justice, or another 10 years of the old tech we are still stuck on. PC tech is going WAY too slow for me and has been for the past 10 years.
This is the first generation of DXR implementation. Many hardware level features have launched "too slow" for general consumption. The first several generations of hardware tessellation were slow. Ambient occlusion used to be expensive. You're making a big assumption by figuring that it will always cost too much, especially a few generations of hardware down the line where the returns on "traditional" rendering paths will appear severely diminished versus where we are now. Raytracing has potential workflow benefits too when we can finally toss out all of the tech we use to approximate it.
It will be a damn shame if Nvidia, AMD, and Microsoft abandon this path.
[quote=GunsnSwords]A feature that compromises more than a few FPS is usually not used in console implementation. there are still a few existing features that don't have such a compromise and have yet to make it to consoles. like VXAO, hair works and fluid effects or even character tessellation.[/quote] This is the first generation of DXR implementation. Many hardware level features have launched "too slow" for general consumption. The first several generations of hardware tessellation were slow. Ambient occlusion used to be expensive. You're making a big assumption by figuring that it will always cost too much, especially a few generations of hardware down the line where the returns on "traditional" rendering paths will appear severely diminished versus where we are now. Raytracing has potential workflow benefits too when we can finally toss out all of the tech we use to approximate it. It will be a damn shame if Nvidia, AMD, and Microsoft abandon this path.
Posted by KORNdog
It looks like pre-rendered super imposed water effects from an entirely different program.
that... was a complement actually. the watter is 3D (Can confirm) but was animated, not simulated. obviously simulation would be far too stressing.
this watter cinema uses no more than 300,000 polygons for animation. (using a GTX970 in the comments below under "what's your GPU?".)
https://www.youtube.com/watch?v=xIxUZpRk4Ac
the end result is far more stable in performance.
[quote=KORNdog] It looks like pre-rendered super imposed water effects from an entirely different program.[/quote] that... was a complement actually. the watter is 3D (Can confirm) but was animated, not simulated. obviously simulation would be far too stressing. this watter cinema uses no more than 300,000 polygons for animation. (using a GTX970 in the comments below under "what's your GPU?".) https://www.youtube.com/watch?v=xIxUZpRk4Ac the end result is far more stable in performance.
This is the first generation of DXR implementation. Many hardware level features have launched "too slow" for general consumption. The first several generations of hardware tessellation were slow. Ambient occlusion used to be expensive. You're making a big assumption by figuring that it will always cost too much
the reception of these older features is still mixed. VXAO and tessellation each will take more than a 5 fps hit on any game. some PC gaming sites will often not use these features for benchmarking.
...but hey, if RTX turns out to be more playable by mid-term next gen, then i will definitely be gaming with it enabled.
[quote=GriftGFX] This is the first generation of DXR implementation. Many hardware level features have launched "too slow" for general consumption. The first several generations of hardware tessellation were slow. Ambient occlusion used to be expensive. You're making a big assumption by figuring that it will always cost too much[/quote] the reception of these older features is still mixed. VXAO and tessellation each will take more than a 5 fps hit on any game. some PC gaming sites will often not use these features for benchmarking. ...but hey, if RTX turns out to be more playable by mid-term next gen, then i will definitely be gaming with it enabled.
The water in rise of the tomb raider isn't geometry within the game itself. If it was, it would at least gel better within the games rending engine and not stand out like bad 80's green-screen. Uncharted 4 used similar techniques for its volumetric smoke In a few scenes I believe to produce effects well beyond that of the computational specifications of the PS4...Also fixed camera, non interactive cutscenes I might add.
Unless you have evidence showing that scene with the water and a free moving camera? Shouldn't be difficult to do on a PC right?
So show me it from a different angle!
The water in rise of the tomb raider isn't geometry within the game itself. If it was, it would at least gel better within the games rending engine and not stand out like bad 80's green-screen. Uncharted 4 used similar techniques for its volumetric smoke In a few scenes I believe to produce effects well beyond that of the computational specifications of the PS4...Also fixed camera, non interactive cutscenes I might add. Unless you have evidence showing that scene with the water and a free moving camera? Shouldn't be difficult to do on a PC right? So show me it from a different angle!
game breaks too much it seems when the scene loads. some scenes do load while others crash. already spent too much time on this. but yes you could manipulate the cam in ROTR,
https://streamable.com/5lgsc
regarding you don't break your setup...
At least the content was in-game, apposed to a pre-rendered cinema.
Anyways developers can add better features providing the performance isn't bad.
game breaks too much it seems when the scene loads. some scenes do load while others crash. already spent too much time on this. but yes you could manipulate the cam in ROTR, example https://streamable.com/5lgsc regarding you don't break your setup... At least the content was in-game, apposed to a pre-rendered cinema. ========== Anyways developers can add better features providing the performance isn't bad.
that isn't what i asked. i want to see the scenes with the pre-rendered ELEMENTS (water at the end of the first area and the avalanche being the main examples)
the water is not geometry. it's a pre-rendered addition to a real-time scene. it's why changing setting in the second video of your second post has no affect on what is essentially the 2D water "sprite" layered over real time footage. digital foundry came to the same conclusion.
"Pre-rendered effects: One of the more interesting techniques we see here in Rise of the Tomb Raider comes from the depiction of fluid dynamics in several key sequences. This is achieved using a unique blend of real-time visuals with pre-rendered effects. The avalanche that occurs early in the game or the water bursting from a temple in Syria use this effect...
...The only real limitation centers on the fact that these effects cannot co-exist easily during sequences in which the player has control." - ie, because camera movement would break the illusion since the water has been pre-rendered from that specific cinematic camera angle.
it's why people were complaining that some cutscenes were locked at 30fps. because the water FMV was rendered at that framerate. people who forced 60fps in those scenes saw an even more jarring miss match of 60fps real time footage right besides 30 fps FMV water effects.
basically the water isn't real time in any sense of the word. it's akin to a FMV character wandering into a real time scene while playing an old game in the 90's. it's not technically impressive, it looks like utter wank and has no place in modern gaming.
[quote=GunsnSwords]game breaks too much it seems when the scene loads. some scenes do load while others crash. already spent too much time on this. but yes you could manipulate the cam in ROTR, example https://streamable.com/5lgsc regarding you don't break your setup... At least the content was in-game, apposed to a pre-rendered cinema. ========== Anyways developers can add better features providing the performance isn't bad.[/quote] that isn't what i asked. i want to see the scenes with the pre-rendered ELEMENTS (water at the end of the first area and the avalanche being the main examples) the water is not geometry. it's a pre-rendered addition to a real-time scene. it's why changing setting in the second video of your second post has no affect on what is essentially the 2D water "sprite" layered over real time footage. digital foundry came to the same conclusion. "Pre-rendered effects: One of the more interesting techniques we see here in Rise of the Tomb Raider comes from the depiction of fluid dynamics in several key sequences. This is achieved using a unique blend of real-time visuals with pre-rendered effects. The avalanche that occurs early in the game or the water bursting from a temple in Syria use this effect... ...The only real limitation centers on the fact that these effects cannot co-exist easily during sequences in which the player has control." - ie, because camera movement would break the illusion since the water has been pre-rendered from that specific cinematic camera angle. it's why people were complaining that some cutscenes were locked at 30fps. because the water FMV was rendered at that framerate. people who forced 60fps in those scenes saw an even more jarring miss match of 60fps real time footage right besides 30 fps FMV water effects. basically the water isn't real time in any sense of the word. it's akin to a FMV character wandering into a real time scene while playing an old game in the 90's. it's not technically impressive, it looks like utter wank and has no place in modern gaming.
Commented on 2018-12-01 16:02:05 In reply to Sdarts
Posted by Sdarts
New video jsut for you ! :)
[quote=Sdarts]Thanks for the videos. Any chance we can see more RTX videos with the RTX quality set to High/Ultra at 1080p, 1440p and/or 4k? I feel like that would be a much better indication of the potential visual quality of this technology in future titles - regardless of the performance hit at the moment, than having it at low settings, with not enough distinction to truly appreciate the visual quality to its fullest.[/quote] New video jsut for you ! :)
Commented on 2018-12-01 21:02:25 In reply to CpRBe
Thanks a lot, man!
Downloading it right now. I just wanted to see them RTX graphics at the highest quality possible, something you just can't do with YouTube videos.
That's the best way to judge the graphics of this new technology. Even though the performance impact is not worth it, it gives an idea of what to expect in the future, 5 years from now.
Thanks a lot, man! Downloading it right now. I just wanted to see them RTX graphics at the highest quality possible, something you just can't do with YouTube videos. That's the best way to judge the graphics of this new technology. Even though the performance impact is not worth it, it gives an idea of what to expect in the future, 5 years from now.
" it looks like utter wank and has no place in modern gaming"
??? ...UC4 used 2D backdrops!
https://youtu.be/aZJQuHZQakQ?t=1219
that has no place in modern gaming.
anyways the water looked great. ran smooth too. multiple opinions suggested that the entire scene was pre-rendered. but this was incorrect. the waterfall is animated, which i already figured it would be.
[quote=KORNdog] basically the water isn't real time in any sense of the word. it's akin to a FMV character wandering into a real time scene while playing an old game in the 90's. it's not technically impressive, it looks like utter wank and has no place in modern gaming.[/quote] [quote=KORNdog]" it looks like utter wank and has no place in modern gaming"[/quote] ??? ...UC4 used 2D backdrops! https://youtu.be/aZJQuHZQakQ?t=1219 that has no place in modern gaming. anyways the water looked great. ran smooth too. multiple opinions suggested that the entire scene was pre-rendered. but this was incorrect. the waterfall is animated, which i already figured it would be.
Yeah. I said so already...
"Uncharted 4 used similar techniques for its volumetric smoke In a few scenes I believe to produce effects well beyond that of the computational specifications of the PS4."
And it doesn't have a place in modern gaming! But moreso when it looks like rise of the tomb raider and is so poorly implemented. The water litterally has a fuzzy edge and drop Shadow where it meets the real time geometry. It's like bad Photoshop work lol.
Uncharted at least blends in well and looks convincing within the scene. The "tell" is simply that it looks too nice to be real time on PS4 hardware. But it's still
ultimately just a cheap trick and I'm honestly surprised you fell so hard for it in rise of the tomb raider given how bad it actually look. Lol.
I mean, clearly you didn't "already figure" the water was pre-rended since a few posts above you claimed it was "confirmed" to be real time geometry rendered in the games engine.
[quote=GunsnSwords] ??? ...UC4 used 2D backdrops! https://youtu.be/aZJQuHZQakQ?t=1219 that has no place in modern gaming. anyways the water looked great. ran smooth too. multiple opinions suggested that the entire scene was pre-rendered. but this was incorrect. the waterfall is animated, which i already figured it would be.[/quote] Yeah. I said so already... "Uncharted 4 used similar techniques for its volumetric smoke In a few scenes I believe to produce effects well beyond that of the computational specifications of the PS4." And it doesn't have a place in modern gaming! But moreso when it looks like rise of the tomb raider and is so poorly implemented. The water litterally has a fuzzy edge and drop Shadow where it meets the real time geometry. It's like bad Photoshop work lol. Uncharted at least blends in well and looks convincing within the scene. The "tell" is simply that it looks too nice to be real time on PS4 hardware. But it's still ultimately just a cheap trick and I'm honestly surprised you fell so hard for it in rise of the tomb raider given how bad it actually look. Lol. I mean, clearly you didn't "already figure" the water was pre-rended since a few posts above you claimed it was "confirmed" to be real time geometry rendered in the games engine.
Just watched the video.
First of all, you play really well. I don't know which framerate you normally play at, 60, 120 or 144, but I'm sure that you would have done even better with a consistent and/or higher framerate.
Second, I thought the hit to the framerate would have been worse, like playing at 30 fps or even less. You stayed above 60fps most of the time, from my glances to the frame counter every so often. Biggest drop was 46fps, if I'm not mistaken.
Of course, if you're used to playing at 120fps and above, 60fps might feel bad, but it's definitely a great target for normal games like Assassin's Creed: Odyssey and Shadow of the Tomb Raider, where you don't need 120fps. Though in SotTR's case, the people at PCGamesHardware had recorded a video of it at 1080p@60fps with the RTX settings, playing between 30 and 70fps. Stayed at 40fps most of the time, though this was 4 months ago.
Third, there's the resolution aspect as well, you were playing at 1440p instead of 2160p. Though I'm not sure there's any 4k PC monitor that reaches 120-144fps yet - I remember reading some companies were planning to make some, but did a very quick search and didn't find any.
Fourth, another point is that there weren't that many objects utilizing raytracing at that battlefield level, so it's important to note that on a game like Cyberpunk 2077, where you will be in a city full of objects and walls, the impact might be much, much bigger to the framerate. Though right now this is just theorizing, since by then the technology will have evolved as well.
So in the here and now at least, 1440p@60fps with RTX settings on Ultra - and I suppose the rest of the normal Graphics settings were on Ultra as well? - is really great imho. As mentioned above, it might only be worth it for non FPS games, but that's a very small compromise for a technology that was announced and implemented just a a while ago.
In a way, this reminds me a bit of how Nvidia's HairWorks functioned in the beginning, back then just activating it meant a very huge impact to framerate even though back then the implementation was very basic, now we have games with a lot of complex HairWorks effects, with a somewhat minimal impact in most cases.
The RTX technology is still in its infancy at the moment, but it will be interesting seeing how far it goes in the next 1-3 years. I hope more and more companies start supporting it, but that it also sees a lot of improvements to optimization.
Just watched the video. First of all, you play really well. I don't know which framerate you normally play at, 60, 120 or 144, but I'm sure that you would have done even better with a consistent and/or higher framerate. Second, I thought the hit to the framerate would have been worse, like playing at 30 fps or even less. You stayed above 60fps most of the time, from my glances to the frame counter every so often. Biggest drop was 46fps, if I'm not mistaken. Of course, if you're used to playing at 120fps and above, 60fps might feel bad, but it's definitely a great target for normal games like Assassin's Creed: Odyssey and Shadow of the Tomb Raider, where you don't need 120fps. Though in SotTR's case, the people at PCGamesHardware had recorded a video of it at 1080p@60fps with the RTX settings, playing between 30 and 70fps. Stayed at 40fps most of the time, though this was 4 months ago. Third, there's the resolution aspect as well, you were playing at 1440p instead of 2160p. Though I'm not sure there's any 4k PC monitor that reaches 120-144fps yet - I remember reading some companies were planning to make some, but did a very quick search and didn't find any. Fourth, another point is that there weren't that many objects utilizing raytracing at that battlefield level, so it's important to note that on a game like Cyberpunk 2077, where you will be in a city full of objects and walls, the impact might be much, much bigger to the framerate. Though right now this is just theorizing, since by then the technology will have evolved as well. So in the here and now at least, 1440p@60fps with RTX settings on Ultra - and I suppose the rest of the normal Graphics settings were on Ultra as well? - is really great imho. As mentioned above, it might only be worth it for non FPS games, but that's a very small compromise for a technology that was announced and implemented just a a while ago. In a way, this reminds me a bit of how Nvidia's HairWorks functioned in the beginning, back then just activating it meant a very huge impact to framerate even though back then the implementation was very basic, now we have games with a lot of complex HairWorks effects, with a somewhat minimal impact in most cases. The RTX technology is still in its infancy at the moment, but it will be interesting seeing how far it goes in the next 1-3 years. I hope more and more companies start supporting it, but that it also sees a lot of improvements to optimization.
I play all the time at 100fps with the resolution : 3440x1440 (21:9 Ratio). For the capture i need to put the game with the 16:9 ratio and all move are not the same :p
And yes all the settings are on Ultra.
If later i see some difference from update BFV or nVidia. I can make a other video.
I play all the time at 100fps with the resolution : 3440x1440 (21:9 Ratio). For the capture i need to put the game with the 16:9 ratio and all move are not the same :p And yes all the settings are on Ultra. If later i see some difference from update BFV or nVidia. I can make a other video.


Photographer Dale Benfield started The Five-Minute Fix as a way to share his photography and business knowledge with a growing base of subscribers to his business, Benfield Photography. It has evolved into an unparalleled collection of tips, tricks, and advice for beginning through early-professional photographers, covering topics ranging from shooting to pricing to marketing. For the first time, you can find it all in one beautiful full-color book: everything from attaining shallow depth of field to responding to people who steal your images… driving more Facebook traffic to dressing for your next wedding-day assignment. Benfield's friendly, bite-size, easy-to-use tips can help any working photographer create better images and happier clients -- and earn a lot more money, too!
15 Tilt-Shift Lenses: Fad or Fancy?
55 Chin Down, Charlie Brown!
79 Have Your Picture Taken!
155 Should I Go to Bridal Fairs?
164 How Do I Find Clients in Other Markets?
179 Am I Too Cheap?
181 I Raised My Prices, Now What?


Each child is told to make a wish. She is then blindfolded and told to turn around several times. She must stand perfectly still while the bandage is removed from her eyes. If she sees the moon (on the blackboard) over her left shoulder, her wish will come true. If she sees it over her right shoulder, her wish will not come true. If she sees it directly in front of her, she will receive a gift. If her back is turned to the moon, she will live to be very old. If there are many children, let several of them be blindfolded at one time, for they simply adore this game and will want to play it several times.
Use a large dish with an equal amount of dried corn and beans. Empty it on the floor and the guests are to grab as much as they can, but boys gather the corn and girls only gather the beans. The one with the most wins, but 5 points are deducted for each wrong kernel or bean.


text:
Home>Our Speakers>Jamie Redknapp
Jamie Redknapp
Former International Footballer and Sky Sports Football Analystt,
Jamie Redknapp is one of the most popular and talented footballers of his generation. His career was cut short by injury preventing him from achieving the accolades his talent deserved. He started his career at A.F.C. Bournemouth, before going on to play for Liverpool, Tottenham Hotspur and finally Southampton. Jamie was also capped 17 times for England, although his injuries prevented a sustained run. He has moved into publishing; producing a magazine called Icon.
"Jamie Redknapp will be remembered as one of Liverpool FC's most popular players"
Jamie was active from 1989 until 2005. At club level, he scored 34 goals from 314 appearances in the domestic leagues. He won one major trophy during his career - the 1995 League Cup with Liverpool. He joined Sky Sports and is one of their principle pundits, passing on his knowledge of the sport and players. He also writes a column for the Daily Mail.
What he offers you
His retirement has seen him develop a highly successful career in the media as well as capitalising on his good looks and well known persona. He is also obtaining his coaching badges in preparation for a possible career as a manager in future.
How he presents
Jamie's amiable and relaxed manner has made him a firm favourite at events, his presentations are highly enjoyable and he is in great demand as a speaker.
He presents in English.
Give us a call or send us an e-mail to find out exactly what he could bring to your event.
How to book Jamie Redknapp?
Life and Times of Jamie Redknapp
Martin Roll


text:
Q: Updating child model with same data as parent I have four models related to each other as below:
class User < ActiveRecord::Base
    has_many :clients
    has_many :default_prices
end

class DefaultPrice < ActiveRecord::Base
    has_many :client_prices
    has_many :clients, :through => :user
    belongs_to :user
end

class Client < ActiveRecord::Base
    belongs_to :user
    has_many :client_prices
    before_create do
        user.default_prices.each do |default_price|
            client_prices.build("price" => default_price.price, "visit_type" => default_price.visit_type, "default_price_id" => default_price.id)
        end
    end
end

class ClientPrice < ActiveRecord::Base
    belongs_to :client
    belongs_to :default_price
end

Right now when a new client is created by the user, the user's default prices are applied to the client's client_prices table. How can I have new client_prices (for each existing client) created when new default_prices are created by the user? Also, how can I have the client_prices update when the default prices are changed? Each client prices has an default_price_id column that relates to the default price, if that helps.

A: class DefaultPrice < ActiveRecord::Base
  before_create :new_client_price
  before_update :update_clients_price

private
    def new_client_price
  clients.each do |c|
    self.client_prices.create(:price => self.price, :visit_type => self.visit_type, :client_id => c.id)
        end
end

def update_clients_price
  self.client_prices.each do |p|
      p.price = self.price
        p.visit_type = self.visit_type
      p.save
  end
end


text:
@interface A0SignUpCredentialValidator : A0BasicValidator<A0CredentialValidator>

- (void)setUsername:(NSString *)username password:(NSString *)password;

@end


The very latest, quite like the previous, surely like the next, likely not the last.
PattiWatch Edition #3 - Covert Assistance?
A big thank-you to Anthony Toderian for helping us fight against his company!
It's over sixteen million dollars, but its your money so they're not worried.
CSA affiliate CACN deletes their entire website, then replaces it with a duplicate, but minus any evidence of their counterfeiting board member.


text:
Q: Why does `iperf` report huge values for bandwidth? When I try to run iperf on local server it reports reasonable values
iperf -c 127.0.0.1 -p 631
------------------------------------------------------------
Client connecting to 127.0.0.1, TCP port 631
TCP window size: 2.50 MByte (default)
------------------------------------------------------------
[  3] local 127.0.0.1 port 42824 connected with 127.0.0.1 port 631
[ ID] Interval       Transfer     Bandwidth
[  3]  0.0-10.0 sec  2.40 MBytes  2.01 Mbits/sec

But when I connect to any remote server it reports ridiculously huge values
iperf -c www.google.com -p 80
------------------------------------------------------------
Client connecting to www.google.com, TCP port 80
TCP window size: 85.0 KByte (default)
------------------------------------------------------------
[  3] local x.x.x.x port 45329 connected with 110.164.12.55 port 80
[ ID] Interval       Transfer     Bandwidth
[  3]  0.0-10.0 sec  0.00 � ��s  14746527068517650432 Bytes/sec

Looks like an overflow of some kind! I'm using a PPP connection from a USB EVDO modem to connect to the Internet and my iperf version is iperf version 2.0.5 (08 Jul 2010) pthreads.
Why is this happening?

A: iperf requires you to have access on both ends. On one end you run iperf -s aka server mode, on the other iperf -c IP aka client which should connect to the server with address IP. You can't just point the client to random open port and expect it to work. It needs the iperf server on the other side.


text:
Zonular - definition of Zonular by The Free Dictionary
https://www.thefreedictionary.com/Zonular
Also found in: Thesaurus, Medical.
Related to Zonular: zonular cataract, Zonular fibres
Zon´u`lar
a. 1. Of or pertaining to a zone; zone-shaped.
Webster's Revised Unabridged Dictionary, published 1913 by G. & C. Merriam Co.
Surgeon must be aware of the following factors before taking on surgery in such compromised eyes: conjunctival scarring, low endothelial cell counts, poor pupillary dilatation, increased lens-iris diaphragm retropulsion, zonular weakness and pre-existing posterior capsular damage as well as diabetic retinopathy, low scleral rigidity, cystoid macular edema and other co-morbidities.
POST PARS PLANA VITRECTOMY CATARACT SURGERY: SURGICAL OUTCOME
Pathologic production and deposition of PEX material has been associated with development of intraocular complications (corneal endotheliopathy, iridopathy with reduced pupillary opening, ciliary body alterations, instability and degenerative changes of zonular apparatus, increased lens mobility, lens or intraocular graft decentration and dislocation, pigment dispersion, secondary open-angle and angle-closure glaucoma, pseudouveitis, anterior synechiae, and anterior chamber hypoxia).
SPECIFIC CHARACTERISTICS OF OCULAR BIOMETRIC FACTORS IN GLAUCOMATOUS PATIENTS WITH PSEUDOEXFOLIATIVE SYNDROME AS MEASURED BY OPTICAL LOW-COHERENCE REFLECTOMETRY
Dislocated Intraocular lens (IOL) might be presented during or after cataract surgery, trauma, insufficient capsular support, or zonular dehiscence (1).
Iris Fixated Intraocular Lens Implantation
Asymmetrical rhexis, especially in mature cataracts and hyper mature cataracts, deformed haptics and zonular weakness causes IOL decentration [21].
SCREENING OF PATIENTS IN MANAGING PRESBYOPIC AGE GROUP CATARACT PATIENTS AND BENEFITS OF ACRYSOF MULTIFOCAL INTRAOCULAR LENS (DIFFRACTIVE)
The words "zonular", which was worth 100 points and means "like a zone", and "phenolic", which scored 84 points and means "a synthetic resin" were among the highest-scoring words in the final.
World Scrabble Championship: 'Best ever' player wins title at Westfield London - and some ridiculous words were used in the final; A host of words you've never heard of were used in the final
The high incidence of narrow angle configuration observed in patients with pseudoexfoliation may be associated with increased iris thickness, posterior synechiae, and zonular weakness.
Evaluation of Anterior Segment Parameters in Pseudoexfoliative Glaucoma, Primary Angle-Closure Glaucoma, and Healthy Eyes
People with PXS are susceptible to open angle glaucoma and complications during cataract surgery including post-operative corneal edema, intraocular pressure elevation, lens subluxation, zonular dehiscence, poorly dilating pupil and posterior capsular rupture.
COMPARISON OF CORNEAL ENDOTHELIAL CELL DENSITY IN PATIENTS OF PSEUDOEXFOLIATION SYNDROME WITH NORMAL POPULATION
(2) Although the lenticular theories propose age-related changes to the lens, capsule, and zonular fibres, the extralenticular mechanism includes ciliary muscle dysfunction, loss of elasticity in the posterior zonular fibres, and even decreased resistance of the vitreous against the lens capsule.
Clinical applications of small aperture optics
There are different factors that could influence the level of ACO, such as CCC's initial size; IOL material and design; and some preexisting conditions (e.g., the quality of the zonular support).
Biomaterial Influence on Intraocular Lens Performance: An Overview
Radial tear may in turn lead to a series of complications such as the zonular rupture, posterior capsule tear, and vitreous presentation, insufficient capsular support for the IOL implantation or even nucleus drop during phacoemulsification.
Comparison of characteristics of femtosecond laser-assisted anterior capsulotomy versus manual continuous curvilinear capsulorrhexis: A meta-analysis of 5-year results
Pigment accumulated at the zonular attachments to the lens.
Chronic Central Serous Chorioretinopathy in a Patient with Pigment Dispersion Syndrome: A Possible Correlation
Zonular and lenticular pigmentation on posterior lens surface are also common findings in PDS patients after mydriasis.[sup][8],[9],[10],[11],[12],[13],[14],[15],[16],[17],[18],[19],[20]
Long-term Efficacy of Trabeculectomy on Chinese Patients with Pigmentary Glaucoma: A Prospective Case Series Observational Study
zone of fire
Zonula adherens
Zonula ciliaris
Zonula communicans
Zonula occludens
Zonula Occludens Protein 1
zonula occludentes
zonulae
Zonulae adherens and associated actin bundles


text:
The Musical Divide
Bridging gaps by connecting with music fans
Album Release Schedule
The Love List Café
TMD on Twitter!
May 18, 2019 May 18, 2019 Zackary Kephart
The Best Hit Songs Of 2003
For country music in general, 2003 wasn't a stellar year. That's not an indictment of song quality, but rather a note on the year in general. I mean, we lost Johnny Cash, June Carter Cash, Johnny Paycheck, and Gary Stewart in the same year.
Then of course there's discussing the year in music itself. To longtime country fans, the genre died out by the '90s, despite the quality still remaining strong up until this point in time. It's a shame, as while country music of the 2000s was targeting a new demographic, there were certainly plenty of great songs throughout the year. This feature is dedicated to talking about them.
As always, this is the only feature where Wikipedia is a handy source, as I'm counting down the best "hit" songs of 1996 (basically top 20 or close to it). Also, these are of course only my personal picks and preferences. I invite you share yours down below!
First, let's count down some honorable mentions:
Toby Keith – "I Love This Bar" (sometimes Toby Keith's drunken bemusement worked quite well)
Brooks & Dunn – "Red Dirt Road" (nostalgia done right)
Montgomery Gentry – "Speed" (one of Eddie Montgomery's best performances)
Gary Allan – "Man To Man" (this song just rolls along so easily)
Reba McEntire – "I'm Gonna Take That Mountain" (Bluegrass Reba McEntire is always a treat)
Shania Twain – "Up!" (Perhaps a controversial pick, but wow, this is such a jam)
Further honorable mentions can be found here.
On with the list!
No. 10 – Blake Shelton, "The Baby"
Some of Blake Shelton's finest singles were his first ones, and "The Baby" is a fine testament of that statement. Sure, it's meant to tug at your heartstrings in the most obvious way possible, but it's a song any young (or only) child can relate to. Even if you can see that ending coming, it doesn't make it any less effective.
No. 9 – Dierks Bentley, "What Was I Thinkin'"
This is perhaps one of the most "fun" songs in country music. It was Dierks Bentley's introduction to the country music world, with a twangy accompaniment and excellent, hilarious story. More than that, however, the song bridged the gap between a country music world caught between a post-neotraditional and current-pop-country sound. Since then, Bentley has continued to bridge that gap in a way that makes him one of current country music's best.
No. 8 – Joe Nichols, "Brokenheartsville"
Speaking of a country music climate caught between two worlds, Joe Nichols represented the ways of tradition. With a voice that could really only sing traditional country music, "Brokenheartsville" is just one of those modern day classics in the genre. Seeped in heartache with an edge of bitterness to it, this is what country music is all about. "Here's to the past, they can kiss my glass" – you tell 'em, Joe.
No. 7 – Brad Paisley, "I Wish You'd Stay"
Brad Paisley's goofier tracks are highly underrated and surely a signature part of his discography. Even "Celebrity" is another good track from this year. But part of Paisley's lasting appeal is that he's not a one-trick pony telling old jokes. When the time comes for him to deliver a classic heartbreaking country song, he can nail them just as good as anyone else. Plus, Paisley is the kind of likable performer where you actually hang on to the last note hoping this girl stays after all. But she doesn't, and that only makes his delivery all the better knowing that.
No. 6 – Kenny Chesney, "There Goes My Life"
Kenny Chesney's ballads are among his best songs, and "There Goes My Life" is no exception. Sure, it's the kind of feel-good story that could be maudlin in the wrong hands, but I'd argue "There Goes My Life" is still able to tackle a real problem in a grounded way. The play on the hook is excellent, and it's one of many songs from this year that can bring a tear to your eye.
No. 5 – Sara Evans, "Backseat of a Greyhound Bus"
On the other hand (from my No. 6 pick), pregnancies can also come with clouds of judgment. In Sara Evans's case, on "Backseat of a Greyhound Bus," the protagonist is an unwed soon-to-be mother shunned by her community, but that doesn't matter when she gives birth on well … the backseat of a greyhound bus headed for somewhere else. The only thing that matters at that point is her daughter, making it an excellent tale of love, devotion, and knowing what truly matters.
No. 4 – Billy Currington, "Walk A Little Straighter"
Billy Currington's debut single is arguably his finest, and in time would become a very different single for him. The most heartbreaking thing about the tale of a son watching his father succumb to alcoholism is that it still leads to a lesson learned. The son's future children won't have to watch their father repeat their grandfather's mistakes. Sadly, this is an example of where country music gets a bit too real.
No. 3 – Dixie Chicks, "Travelin' Soldier"
A simple, heartbreaking tale of young romance crushed under the weight of war. Just as the two main characters find what they've been looking for in each other and finally erase their loneliness, they're ripped apart from each other permanently. It may be a Bruce Robison cover, but this acoustic version is definitely the definitive version.
No. 2 – Randy Travis, "Three Wooden Crosses"
A story of redemption not only for its characters, but for Randy Travis himself. The song became Travis's first No. 1 single in just under a decade, and what a way to return. Even the most stone-cold heart has to appreciate this tale of redemption in a song where you know only one of the four characters is making it out alive. As an added bonus, Travis perfectly conveys the nuance of the lyric through his rich baritone. I consider the top three songs on this list instant classics in country music, for the record.
No. 1 – Craig Morgan, "Almost Home"
As a testament to how good this song is, Trace Adkins almost came to blows with Craig Morgan over this. Little did Adkins know that Morgan helped to write this classic country song. The song's structure has always reminded me of Porter Wagoner's "Green, Green Grass Of Home" – the main character escapes to a better place in his mind akin to heaven, and before he meets his end, he's rudely (well, in the case of "Almost Home") brought back down to reality.
But this song is of a more tender variety. Morgan only meant to shield this poor vagrant from the freezing cold, and instead, he took away the only happiness the innocent man had likely felt in a long time. It's a bit more loaded than your average simple country song, but it packs a gut-punch of a story that fits well within the genre. Beyond just a contender for best country song of the 2000s thus far, "Almost Home" would challenge some of the genre's absolute best in general.
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The investigation into the Trump campaign's links with Russia has already uncovered many layers and levels. More will no doubt be found; but the search would be assisted by a better understanding of just what has gone on in Russia these last twenty years. Hacking may have generated the most lurid headlines, but is just one of many techniques in the arsenal of what Russians call 'political technology'. And the West needs to take a closer look at itself – the U.S. election was simply the most dramatic example yet of the consequences of the dangerous combination of political technology with 'disruptive technology'.
Ukraine's prospects are under threat from developments on both sides of the Atlantic.
Something is stirring in Ukraine. The most obvious cause is Donald Trump's imminent inauguration on 20 January, and the widespread fear in Kyiv that his push for some kind of Yalta 2.0 agreement with Russia will be at Ukraine's expense.
But another parallel cause is the fear that the European Union is losing interest in Ukraine. After Dutch voters rejected the EU-Ukraine Association Agreement at a referendum in April 2016 (though many were really voting about the Netherlands and Europe), the price of bringing the Dutch government into line was high. In fact, it took a triple reassurance just to get PM Mark Rutte to take the issue back to parliament for a vote to overturn the referendum result.
Those reassurances came in the European Council's resolution of 15 December, which declares that 'the Agreement does not confer on Ukraine the status of a candidate country for accession to the Union, nor does it constitute a commitment to confer such status to Ukraine in the future'. Furthermore, it 'does not contain an obligation for the Union or its Member States to provide collective security guarantees or other military aid or assistance to Ukraine'. And finally, it 'does not grant to Ukrainian nationals… the right to reside and work freely within the territory of the Member States'. While this resolution does not roll back existing, modest, European commitments to Ukraine, it was interpreted as a major setback in Kyiv.
A decade ago, I wrote a book describing the 'virtual politics' of Eastern Europe. Many common patterns could be detected in all the post-communists states, but the paradigm was set by Russia, where the Kremlin had managed to create a world of puppets and fakes. Politics was not institutional, but theatrical, and its key principal was narrative control. The Kremlin determines a script, in Russian the dramaturgiia , that all the key players must follow, and whose carefully-staged 'achievements' are the basis of Putin's super-ratings. In Russia, so-called 'political technology' has developed ever-broader forms since 2005. Peter Pomerantsev has even argued that the system requires ever-higher doses of drama; both the domestic Russian system and Russia's tendency towards conflict with its neighbours is based on narrative escalation dominance, not on the conventional threat of military escalation.
The West has different problems. The key parts of the political system are not fake; although there are some practices that Russians might recognise, like astroturfing (running fake grassroots campaigns, and disguising the real sponsors of political messaging). Russians would also recognise the increasing abuse in US elections of what they would call 'administrative resources' – the resurrection of practices that were more common before the landmark Supreme Court judgements of the 1960s, particularly the abuse of redistricting powers by state legislatures and efforts to reduce the registration of minority voters.
But Russia's would-be democracy has always been infected by 'political technology'. In the West, the quality of democracy is under threat from technological and social change. The traditional institutions and formats of politics of the modern era, that predominated until roughly the 1980s, like political parties, broadsheet press and national TV news, are being disrupted by post-modern technologies. Moreover, new paradigms of social identity and new forms of social protest are replacing the agit-prop and door-knocking of party or trade union members with passive-aggressive activism or slacktivism. Virtuality, in the Western sense, is not an entirely fake democratic process, but the cumulative disruptive effect of technological and social changes that are now the tail wagging the democratic dog.


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Spirit AeroSystems and its Employees Contribute $30,000 to North Carolina Flood Relief
WICHITA, Kan., Oct. 11, 2016 /PRNewswire/ -- Spirit AeroSystems and its employees are contributing $30,000 to the American Red Cross for flood relief efforts in North Carolina. Almost 600 people work at Spirit's facility in Kinston, N.C., building fuselage sections and wing spar components for the Airbus A350 XWB.
"This natural disaster hit close to home," said John Beilman, chair of the Kinston Good Neighbor Fund. "Thousands of people in this region have been affected by the widespread flooding and will need help with cleanup. This is exactly what the Spirit Good Neighbor Fund was designed to do — provide help to our friends, neighbors, co-workers and communities when they need it most."
Spirit's employee-run Good Neighbor Fund (GNF) contributes to nonprofit organizations in U.S. communities where the company operates and is funded entirely through employee contributions. Both the Kinston and Wichita Good Neighbor Funds contributed to the North Carolina flood relief effort, and Spirit matched the GNF gift dollar for dollar.
At this time, it is unknown how many Spirit employees were personally impacted by the flooding. Spirit's Kinston site was shut down for more than 48 hours due to loss of power from Hurricane Matthew. Power was restored Monday and employees began returning to work Monday evening.
SOURCE Spirit AeroSystems


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Home»Baseball»Mariners: The rarity of erasing a 5-run deficit
Mariners: The rarity of erasing a 5-run deficit
By Steve Rudman April 28, 2014 2 Comments7 Mins Read
Ichiro is batting .333 in limited appearances for the Yankees while adjusting to the role as the club's fourth outfielder. / Wiki Commons
Less than a week ago, the Mariners had virtually nothing – save Felix Hernandez — going for them. They fumbled away eight consecutive games and were on the verge of tumbling into last place in the AL West behind the dreadful Houston Astros. Then Kyle Seager, batting .156 with no home runs and two RBIs, began the most impressive power surge by a Seattle hitter this season.
First came Seager's two-homer game against the Astros Wednesday that included his walk-off shot delivered to ex-Mariner Josh Fields. Sunday, Seager swatted two more home runs that rallied the Mariners from a 5-0 deficit to a 6-5 victory over division-leading Texas that enabled them to head out on a long road trip with a split in their six-game home stand.
A walk-off home run is certainly more theatrical than chipping away at and overcoming a five-run deficit, but the latter is more unusual. Before Sunday, the Mariners had not dug themselves out of such a hole since Aug. 7, when they trailed the Toronto Blue Jays 7-2 before winning 9-7 on a Humberto Quintero two-run homer.
Since 1995, the Mariners have overcome a deficit of five or more runs to win 23 times. But Sunday's game marked the first time since April 11, 2011 that Seattle allowed the first five or more runs and went on to win. In that contest, the Mariners trailed 7-0 heading into the bottom of the seventh. After Milton Bradley cut the deficit to 7-1 with a solo homer, the Mariners scored five times in the eighth and won with a two-run, walk-off single by Luis Rodriguez in the ninth.
Of Seattle's 23 winning rallies from five or more runs down, only 10 have involved a comeback of six or more runs. Over the same span (since 1995), the Mariners have hit 33 walk-off home runs.
1996 April 15 vs. Angels 8 Mariners trailed 9-1 in 4th, won 11-10
1999 July 3 at Texas 7 Down 6-0 and 9-2 in 2nd, won 13-12
2011 April 11 vs. Blue Jays 7 Trailed 7-0 in 7th, won 8-7 in 9th
1995 Sept. 22 vs. Athletics 6 Down 6-0 in 4th, won 11-10 in 9th
1997 June 15 vs. Rockies 6 Down 6-0 in 2nd, won 12-11 in 9th
1999 July 18 at D-Backs 6 Down 6-0 and 7-1, won 8-7 in 10th
2001 June 21 at Athletics 6 Down 6-0 in 2nd, won 12-10 in 10th
2006 Sept. 15 at Royals 6 Down 6-0 in 3rd, won 11-8 in 9th
2007 Sept. 13 vs. Rays 6 Down 7-1 in 6th, won 8-7 in 9th
2008 Aug. 4 vs. Twins 6 Down 6-0 in 6th, won 11-6
OPPONENT BATS: The Mariners begin a 10-game road trip through New York (3 games), Houston (3) and Oakland (4) Tuesday with a pitching staff that has been remarkably effective considering the injury absences of Hisashi Iwakuma, James Paxton and Taijuan Walker. Through Sunday, the Mariners rank third among 15 AL teams in ERA (3.74), second in fewest hits allowed (184), fourth in runs (99) and fourth in earned runs (88).
The Mariners staff also ranks No. 2 in the American League in opponent batting average with runners in scoring position, .194 to Oakland's .191. If the opponent BA remains under .233 for the season, the Mariners will set a franchise record. Lowest opponent BAs with RISP.
2014 Lloyd McClendon Felix Hernandez .303 .325 .628 .194
2009 Don Wakamatsu Felix Hernandez .321 .359 .680 .233
1990 Jim Lefebvre Erik Hanson .333 .356 .689 .242
2001 Lou Piniella Jamie Moyer .330 .388 .718 .244
2003 Bob Melvin Jamie Moyer .324 .382 .706 .245
1991 Jim Lefebvre Randy Johnson .351 .360 .711 .246
2012 Eric Wedge Felix Hernandez .323 .411 .735 .248
1995 Lou Piniella Randy Johnson .344 .405 .749 .249
STRIKEOUT PACE: With a 1986 batting order that usually featured Danny Tartabull, Phil Bradley, Ivan Calderon, Gorman Thomas, Alvin Davis, Jim Presley, Dave Henderson, Steve Yeager and Spike Owen, the Mariners set a major league record by striking out 1,148 times.
Those Mariners had a especially infamous April, fanning 202 times in 21 games, eight of which featured double digits in K's. The last five games of that month were particularly odious, Seattle batters whiffing an astonishing 67 times, including 36 times on back-to-back nights April 29-30, when Roger Clemens set them down 20 times in the first game of that terrible twosome.
Following eight more Sunday, this year's Mariners already have 212 April whiffs and are the only edition of the club since 1986 that has come close to the '86 club's 9.61 batter strikeouts per game. The most futile marks since then:
Gms.
K's/Gm.
1986 Dick Williams 21 202 9.61 20, by Roger Clemens (Bos), 4/29
2014 Lloyd McClendon 24 212 8.83 14, back-to-back games, 4/21-22
2013 Eric Wedge 29 229 7.89 19, 12 by Max Scherzer (Det), 4/17
2011 Eric Wedge 28 198 7.07 14, 8 by Trevor Cahill (Oak), 4/1
1998 Lou Piniella 27 185 6.85 12, 11 by David Cone (NYY), 4/29
On the subject of batter whiffs, the Mariners catch a break in New York this week. They will miss Japanese sensation Masahiro Tanaka, who pitched Sunday, fanning 11 L.A. Angels. Tanaka has 46 strikeouts, third-most, according to Elias, through the first five major-league starts for any pitcher who debuted since 1900, behind Herb Score (50) and Stephen Strasburg (48).
ICHIRO VS. REPLACEMENTS: After batting .262 with a .639 OPS and 0.8 WAR, Ichiro went on the trading block over the winter. Not surprisingly, the Yankees found no takers for the 40-year-old, former 10-time All-Star and future Hall of Famer after determining his time had come and gone as an everyday player. But Ichiro has adapted well in his new role as New York's fourth outfielder.
Batting .333 with a .735 OPS in 20 games, Ichiro has become the Yankees' primary pinch runner and a late-inning defensive replacement for Carlos Beltran or Alfonso Soriano.
One of the reasons the Mariners traded Ichiro to New York in mid-2012 was to give the franchise a fresh start with younger players. No one disputed the wisdom of that, but the Mariners have had a difficult time generating production out of the right field position since Ichiro vacated it.
Since Ichiro departed, the Mariners have trotted out 17 right fielders, including Jason Bay, Mike Morse, Carlos Peguero and Endy Chavez, and, more recently, Corey Hart and Stefan Romero. Since the July 22, 2012 trade, Ichiro is batting .284 with a .313 on-base percentage. His 17 right-field fill-ins are hitting .245 with a .298 OBP. In addition, all of Ichiro's replacements at the top of the order are batting .244 with an OBP of .282.
AL WEST: Houston's Collin McHugh, who allowed three hits and fanned 12 in 6.2 innings last Tuesday at Safeco Field, followed that with a 5-1 win over the Oakland A's Sunday in a game in which he whiffed seven more and allowed three hits. The Mariners are scheduled to see McHugh this weekend when they face the Astros in a three-game series at Minute Maid Park.
NEXT: RHP Chris Young (0-0, 3.50) will start Tuesday's series opener opposite LHP C.C. Sabathia (3-2, 4.78). The 6-foot-10 Young gave up three runs on four hits with five walks in a seven-inning no-decision against the Astros Wednesday. Sabathia won two straight, benefiting from a combined 24 runs by the Yankees against Tampa Bay and Boston. The Mariners went 3-4 vs. New York last year, including 2-1 win at Yankee Stadium. Seattle has not swept a three-game series in the Bronx since May 3-5, 2002.
tedsfrozenhead on April 28, 2014 1:10 pm
Nice one Steve.
But who the heck schedules Seattle to fly to the east coast for one series and then back to the AL West? Terrible call by the schedule makers.
As for Ichiro, it was a shame to see him run out of town like he was.
Da Kid on April 30, 2014 7:47 am
Well, it's finally happened. After so many years of revolving door player ignominy, I read this piece and for the life of me have no idea who Humberto Quintero, Luis Rodriguez and Josh Fields are. Or that they ever played in a Seattle uniform.
OTOH, Milton Bradley should be the guy I've forgotten, but can't.
Seventeen right fielders since Ichiro is nothing. How many left fielders were paired up with Junior? At least 29, which only goes to prove how far back Lincoln's and Late Chuckie's ineptitude extends.


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Healthcare Jobs Set To Expand As NYC Homeless Shelters Open
Home|Blog|Blogs|Healthcare Recruiting|Healthcare Jobs Set To Expand As NYC Homeless Shelters Open
Categories: Healthcare Recruiting
New York City has the highest homeless population in the U.S. at 78,000. And according to the 2018 State of the Homeless Report put together by the Coalition for the Homeless, 63,495 New Yorkers—including 23,600 children—use one of the 10 New York homeless shelters on a nightly basis.
In 2017 Mayor Bill de Blasio announced an aggressive plan to open 20 shelters in New York City, but heading into March 2018, only 10 were open—falling far short of de Blasio's aggressive goal. A number of reasons have been cited for the delays including finding locations, getting permits, and negotiating with non-profits.
Despite delays, what's most important is that there is an effort being made to try and expand the New York City shelter system and put a dent in the New York City homeless crisis. While even Mayo De Blasio admits they have bit off more than they could chew with the initial 2017 goal of 20 new shelters, he and his staff are persistent and the goal to open more shelters continues. At the same time, New York City non-profits are not serving as pushovers and are standing strong when negotiating funding to operate these facilities.
Because with more funding, the non-profits can provide more resources to adequately staff the homeless shelters. That's an important piece in all of this.
As shelters are built and more homeless people are off the streets, they will need more workers to provide support, including social workers. In some cases there is already auxiliary staff working in the shelters 24 hours a day. This will provide more job opportunities for social workers, including case managers with bachelor degrees, Licensed Master Social Workers (LMSW) and Licensed Clinical Social Workers (LCSW). For example, a 200-bed shelter would require a case load of 20 people per social worker. That adds up to a need of 10 social workers for one 200-bed shelter.
Atlantic Group's New York healthcare recruiters work with many local non-profit organizations and are skilled at helping companies staff up during times where a large number of candidates are needed to fill newly created jobs. At the same time, healthcare workers such as social workers seeking new opportunities—or those new to the field looking to launch an entry-level social worker career—can apply with Atlantic Group. Once these people apply with Atlantic Group they can meet with recruiters and get their resumes out to the many non-profits that Atlantic Group works with. Doing this now also gets job seekers in the pipeline, and on the go-to list of employees a recruiter can reach out to when new healthcare staffing needs come up—such as when more homeless shelters start to open in NYC.
Non-profits who partner with Atlantic Group can also gain access to a large and talented pool of healthcare workers who have already been screened and are ready to work—giving the employer several options to choose from when filling both small and large staffing needs.
New York City does have the country's largest population of homeless residents. But, despite delays, efforts are being made to solve the homeless crisis. Over time, more shelters will open, and more healthcare workers—including social workers—will be needed.
That will create movement in the job market and literally could lead to hundreds, if not thousands, of new job opportunities. Will you be ready?
Contact or register with Atlantic Group today.
Meet the Author and Team:
Matt Rosenfeld | Managing Director- Healthcare
Atlantic Group
19 West 34th Street, Suite 806 New York, NY 10001
Direct: 212.271.1585 | Email: mrosenfeld@atlantic-grp.com


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In "Captive State" aliens have taken over the world (as they will), but it's the viewers stuck watching this messy, lugubrious sci-fi thriller who may feel like the ones being held captive.
The film is a nervously-shot, dizzying hodgepodge of ideas, symbolism and conceits — and a bummer from start to finish. Reviewers were denied advance screenings of this one for good reason.
It's Chicago, 2027, nine years after an alien invasion in which, let's just say, the aliens won. Now called "legislators," these extraterrestrials apparently live underground (what, cheaper rents?) and they make the laws, such as they are. Most Chicagoans, including the police and government officials, seem to be on board (or "collaborators") with the testy aliens — authoritarianism has, ahem, been good for the economy and unemployment.
Oh, and the aliens have implanted worm-like trackers in the necks of all the humans, which are a mess to extract as you'll see. Yes, it's a surveillance state.
At the same time there's a faction of human insurgents planning an assault on the aliens at a government-sponsored stadium rally (to fete said aliens), one that shamelessly plays like the giant propagandist event that it is.
Are there any specific people in the story we need to care about? That would be yes and no: There are people, we don't care about them.
These characters in search of a soul, much less a personality and even the slightest sense of irony, include William Mulligan (John Goodman, dour and one-note), a veteran city cop (conflicted, natch) tracing the insurgents; Gabriel ("Moonlight's" Ashton Sanders), a factory drone orphaned in the initial alien attack (seen in the film's prologue); Rafe (Jonathan Majors), Gabriel's older brother, long thought dead but actually alive and leading the uprising; and Jane Doe (Vera Farmiga, wasted in a handful of enigmatic scenes), a prostitute with a penchant for Nat King Cole records and, it seems, Mulligan.
There are many more characters fashioned out of cardboard here, including others in that eclectic band of rebels, as well as a host of "collaborators" distinguished only by the familiar faces of their portrayers (Kevin Dunn, Alan Ruck, James Ransone, Kevin J. O'Connor).
It all may have been a bit more accessible if the confusing, clunkily-structured script by director Rupert Wyatt ("Rise of the Planet of the Apes") and Erica Beeney stayed focused on one lead character and a compelling central relationship instead of jumping all over the map. There's something to the Mulligan-Gabriel dynamic — and even what passes for a bit of dimension here — but it's too choppily and awkwardly rendered.
Also, the few times we see the aliens, they're so murkily or partially filmed it's hard to get a handle on them beyond that they resemble massive porcupines or cactuses. I know: Cactupines!
As for any requisite tension or thrills, forget it. Same goes for the movie itself.


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Supplementary Courses
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Nursing Friends Proudly Open Their Own Practice
Medical Aesthetics, Nursing, Practice Tracey Hotta Botox, mentoring, nurses; training; medical aesthetics; ongoing education;
Nurses taking our courses to launch new careers in medical aesthetics. For us, that's the ultimate satisfaction in providing professional training. For Tania and Elizabeth, it's a dream come true!
Tania and Elizabeth: "So excited!"
Just six months after completing the New Practitioner Courses at THMA Consulting, the two nurses and close friends since nursing school have set up their own Park Lane Medical Aesthetics clinic in Vaughan. They are already attracting new patients and steadily building a successful practice.
"We're so excited," Elizabeth told us, beaming about their new business. "To use the skills we've learned, to meet new people and help them feel better … it's just a real exciting time for us."
Elizabeth admits to a natural nervousness about the timely new venture, but said going into business for themselves was a long-term goal.
She gained an appreciation for the science behind the procedures during visits to TH Medical Aesthetics for Botox injections. The way it improved her self-esteem also left a lasting impression.
She and Tania took a college course in medical aesthetics a couple years ago. But the result didn't give them the confidence to go it alone.
"Once we got that certificate, it was good-bye and good luck," Tania said.
So, looking for more comprehensive training and ongoing education, they turned to THMA Consulting. In May 2018, they enrolled in our Medical Aesthetics Training and Preceptorship Program.
That's worked out happily for all of us.
Our training team knew from the get-go that these eager nurses were serious about turning their training into a new livelihood. They were very professional and very personable. They were committed to learning, asked a lot of questions and worked hard to hone their skills.
Elizabeth said our New Practitioner Courses, with interactive discussions as well as didactic presentations, gave her and Tania a double dose of knowledge and confidence.
Hands-on Mentoring with Oriol Rhodes
"Every course was so in-depth and so engaging at every stage," said Elizabeth, who as a Nurse Practitioner will be the on-site medical director at their Park Lane clinic. "We owe a tonne of gratitude to Tracey."
"The biggest push we got was in completing the Hands-on Mentoring course," added Tania, a registered nurse. "That's when we knew we had the ability and the confidence to do it ourselves. You can't get that kind of educational training anywhere else."
As is our promise to all participants, their education and support have never stopped. We've been pleased to answer their many questions and help them get set up in their new practice.
They realize the risks in medical aesthetics, but know the dangers can be minimized or even eliminated with comprehensive safety training and ongoing educational support.
"I love that Tracey puts nursing and patient safety on the forefront of her training," Tania said in an interview at Park Lane. "Liz and I are both proud to be nurses. This isn't simply a business. We are doing nursing and professionally offering our patients safe services and compassionate care."
https://sbk83a.a2cdn1.secureserver.net/wp-content/uploads/2019/01/Elizabeth-on-THMA-Consulting-2.mp4
At THMA Consulting, we're so proud that our training program has given these dedicated nurses the skills and confidence to take what they've been taught and turn it into their own practice. That's pretty cool.
Elizabeth and Tania are great medical aesthetic practitioners. I have no doubts whatsoever they will be very successful.
To contact Elizabeth and Tania for appointments at Park Lane Medical Aesthetics: email parklanemedaesthetics@gmail.com or call 647-241-3312.


'SNL' writers, prepare your Thor sketches.
A nice note from Bill Cosby probably isn't what Eddie Murphy was after, but that's what he got.
The former "Weekend Update" host dishes on Lorne Michaels, Bill Murray and Sir Paul in a 110-tweet yarn that blows the doors open on "SNL40."