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Jamestown Man Accused of Causing Two Separate Fatal Crashes
December 6, 2022 By Julia Gress Chautauqua County, Crime, News, Video 0
App users, tap here to watch video report.
JAMESTOWN, NY (WNY News Now) — Less than a year after allegedly hitting and killing a 15-year-old in Jamestown, the same man is accused of causing another fatal accident this past weekend.
"There was a multi-vehicle accident that occurred at about 10:30 p.m. or 10:40 p.m. on Saturday evening December 2. It occurred in the town of Arkwright right around the intersection of Route 83 and Center Road. Unfortunately, there was a fatality involved, and that individual, Mrs. Kraemer passed away. Her and her husband were traveling home from a concert at SUNY Fredonia," says Chautauqua County District Attorney Jason Schmidt.
DA Schmidt says 59-year-old Randall Rolison is accused of causing a fatal crash after not stopping at a stop sign last weekend.
71-year-old South Dayton resident Linda Kraemer was ejected from the pickup and later pronounced dead at the scene. Her husband was also severely injured and remains hospitalized.
So far, no charges have been filed, however an investigation continues which will include whether either of the drivers were impaired at the time of the accident.
Rolison is still under investigation after allegedly hitting a Jamestown teen last New Year's Eve with his semi-truck, where he is said to have been driving while under the influence of drugs and fleeing the scene. He was later released on bail.
"Back on December 31, there was a motor vehicle fatality in the city of Jamestown which a 15 year old Lexi Hughan lost her life after she was struck by a commercial vehicle operated by Mr. Rolison. Subsequent to completion of the investigation we presented the case to the grand jury and we obtained a three count indictment against Mr. Rolison," says Schmidt.
The D.A's office sought a $500,000 cash bail for Rolison, and a million dollar property bond. Judge David Foley, however, set bail at $35,000 cash bail and a $70,000 bond.
"There have been laws imposed upon us by the legislators in Albany. Some of those laws are related to the bail statutes. They've made it incredibly tough for law enforcement and incredibly tough for the community. I certainly felt the request that I made was appropriate under those statutes, the statutes under which we live now," explains Schmidt.
DA Schmidt is among the many, personally frustrated with this horrible circumstance.
"I think a lot of these laws that impact the entire state, there were some good reasons behind them. I think that the application of them may be more favorable in certain communities such as the downstate area, the New York City metropolitan area. I think here we're in a different position," says Schmidt.
The D.A.'s office now plans to petition the judge to revocate bail for Mr. Rolison as the DA says he has committed a "qualifying offense" to do so.
"We did obtain a three-count indictment related to the December 31 event charging Mr. Rolison with manslaughter in the second degree which essentially is a reckless act recklessly causing the death of another person. In the alternative, there's a criminally negligent homicide, which is a criminal theory of negligence and then driving while ability impaired," says Schmidt.
Rolison is currently hospitalized for injuries related to the accident.


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Home » The JRPG: An Intricate Genre » Pacing
Posted by Alice Kojiro on Oct 19, 2012 in The JRPG: An Intricate Genre | 0 comments
If you haven't yet, it'd likely be prudent to check out the first article in this series; it provides a proper context for what you're about to read. You may also wish to read the previous article. The featured image also doesn't make any sense unless you see it in full, so here it is.
Like the battle system, pacing can make or break an RPG. It's a very common gripe, especially for those new to the genre, that older RPGs have slow pacing. Take almost any Dragon Warrior game for example: you almost have to stop and grind to get the best equipment available at every single town in order to survive the next dungeon. In today's story-focused RPG scene, that's unforgivable. Now, to someone like myself, who grew up with such a structure, today's "rush through the gameplay to get on with the story" is intolerable. Yeah, the story's great (though to me, it usually isn't; try playing Live-A-Live or Rudra no Hihou if you want a story with some actual depth), but I feel like I'm not getting any time to play the game part of the game. If I want a good story, I'll read a book. At the time of my writing this, my gaming backlog is at 97 (144 if you count games I have to go back and finish with other characters, etc.); my backlog of books is 3 (6 if you count books of Sudoku puzzles). I think it's pretty evident that I'm more interested in games than stories, especially when I'm playing a game. Again, I love a good story in a game, but it's just the syrup; make the ice cream good first before you concentrate on the topping.
The toppings contain potassium benzoate…
Ranting aside, pacing needs to find a good balance, but it's so much more than that. Pacing also needs to be consistent; I don't think anyone likes breezing through a game, only to hit a brick wall final boss out of nowhere. Ancient Magic: Bazoo! Mahou Sekai is a great example of a final boss that just stomped my stupidly over-leveled party. I also had to double my levels from where I'd fairly easily beaten the final boss of Dragon Quest 8 in order to stand a chance against the post-game boss gauntlet; that's a lot of grinding. Likewise, I've heard many complain about struggling through a game only to sneeze at the final boss and have it die. The three of you out there that have played Guardian's Crusade on the Playstation will recall a fairly challenging game whose final boss repeatedly spammed the everliving crap out of an attack that had a hit rate of approximately 15%. Big, floaty, spiky thing that breathes black smoke at nothing: my anticlimax.
There are two typical types of difficulty curves that work well in RPGs: an exponential curve and a zig-zag. The exponential curve is the ideal difficulty curve for any video game; it starts out easy and gets gradually harder as the game goes on, continuously challenging the player's growing level of skill. The zig-zag, also intuitively named, is when there are particular dungeons or bosses that are more difficult than others, giving the player some challenges, but a nice stroll afterwards to give him or her a break. Of course, the curve designed by the developers might not necessarily reflect the player's experience. In every game, video or otherwise, the more you play it, the better you get at it; practice makes permanent and all that. The thing is, when RPG elements are involved (like, say, in an RPG), the characters themselves also become better at the game. You might be able to anticipate the player's proficiency with a game at a certain point, but maybe the player decided to grind a little longer, making an otherwise difficult section very easy. To a certain extent, it's up to the player (and the player's patience) to decide the difficulty curve. Some players might even do low-level runs through a game, beating it at a level much lower than the developers had anticipated. So, while it can be argued that an intended difficulty curve can be made quite irrelevant, for the purposes of this analysis and the games involved, we're going to assume that the player is following the suggested level structure.
Valkyrie Profile 2: Silmeria is probably the worst example of pacing in any RPG I've ever played. I had to stop and grind for days on end at times, and for something with only a few chapters, lots of cliffhangers, and a heavy focus on story, that's a very poor design choice. Part of the problem was the aforementioned broken battle system, which I found myself circumventing by over-leveling. The final boss was especially ludicrous because his defense was so incredibly high that only your main character could damage him more than 1 HP at a time, and not by nearly enough to make up for an entire party of 4. To make matters worse, you don't even get that main character until right before you fight him, so the character in question has absolutely no chance to build up to make up for your other party members being completely useless. Of course, you can get that member in your party, or so I've heard, by making it all the way through the optional dungeon and defeating a large number of optional super bosses, each of whom are even harder. I wouldn't know; by that point, I was so disgusted with the whole thing that I just wanted to end it as soon as possible.
Vay is another example of bad pacing. It's very consistent throughout the game, but when the standard is spending several days grinding before each dungeon, it becomes tiring. The levels progress very slowly, and you have to advance quite a few of them in order to just survive. The old "grind until you can afford the best equipment" trick won't get your levels high enough to survive, either. It's a great example of a game with an excellent style and a well-written script (with some legitimately funny moments; a rarity) that was totally ruined by poor pacing. The battle music being reminiscent of a dance aerobics class from the early '90s didn't help to ease the strain of grinding, either. Bishoujo Senshi Sailor Moon: Another Story had a pacing problem, too. You start out pathetically weak, getting ripped to shreds by the weakest encounter. Each of your Sailor Senshi are alone, so this becomes an even bigger problem. All of a sudden, you find two accessories that turn you into a goddess, rendering the former juggernauts a helpless pile of slurry. Fast forward to a later chapter, during which everyone has her accessories, and you're treated to a boss gauntlet. These bosses are incredibly punishing, you cannot heal between them, and if you saved at the beginning of the chapter, you are unable to go back and grind to make them bearable. Enjoy starting over from the beginning.
Esper Dream 2 is not technically an RPG; it's an Action-Adventure with RPG elements. However, it is one of the best examples of perfect pacing in a game with levels that I can imagine. There aren't that many levels to begin with, they progress at a decent pace, and it's never much of a chore to stop and grind. Part of this, of course, is that the battle system is fun; it's basically an overhead Zelda with guns when you're fighting. It's a great example of how a good battle system can compliment pacing.
Legend of Dragoon is another example of a game that makes grinding more fun with its engaging battle system. You're not just taking a mental nap while running back and forth, pressing the confirm button over and over again; you're closely watching every character's moves, timing the hits in order to deal maximum damage. It wasn't just the battle system that made it tolerable, though; it had multiple goals to achieve. Most RPGs have only one secondary goal to leveling your characters up, and that's usually acquiring enough gold to buy all of the best equipment in the current town. That works quite well, because it gives you a more tangible goal with more easily perceived benchmarks than just "get strong enough". How do you know when you're strong enough? Unless you're playing a second time (at least!) or are using a guide with level suggestions, you don't. Having those secondary goals makes progress a lot less trial-and-error. With Legend of Dragoon, you have the Additions to level up, and even Dragoon Levels to build up, which gives you more benchmarks, and that is fortunate, since money is very rarely a problem. Building skills, classes, money, or what have you makes grinding levels a lot more bearable, especially to the more neurotic, number-focused of us.
A good place to put a grind session is at the beginning of an RPG. Doing so causes the player to become acquainted with the ins and outs of the game. The experience is also still fresh exciting, so grinding is not yet tedious. Likewise, the end of an RPG, while a common place to put a grind session is a poor one. You're at the climax – the thrilling conclusion – the last thing you want to do while the world's exploding and raining demons is to stop and build your levels again. The best way to handle the rest of the game is to break the grinding up into little bits; short sessions separated by time spent exploring and dungeon crawling. Don't make it an overwhelming chore, but don't ease up and let the player become lazy and self-entitled, either; it happens even to me.
Now, there are other solutions to player boredom that have been explored over the years. A particularly interesting approach to pacing was Legend of the Ghost Lion. How to keep the player from getting bored with grinding levels? Remove experience points altogether! That's right, Legend of the Ghost Lion doesn't allow you to gain levels from battle; it hides them in treasure chests, so you cannot over-level. This keeps the game challenging throughout. This, however, poses the very problem it attempts to solve: the difficulty curve makes the game quite frustrating. The difficulty curve is well-mapped, but with the inability to grow beyond a certain point, it is inappropriate to the game in question. By the end, every single random encounter (which, if you've ever played an NES RPG, you know is a frequent occurrence) is a knock-down, drag-out fight for your life. It's good to have a challenge, but when every single battle is like that, it becomes tedious and tiring before you even reach the dungeon itself, not to mention that this is before the days of save points and heal points, debilitating you greatly by the time you reach the final boss. It's challenging, sure, but not very fun; to me, fun should be the goal of every game.
Another solution has been to remove levels altogether and have the characters' stats increase independently of each other. If you hit a bad guy, you get stronger; take damage, and your defense and HP increase; use certain spells and weapons to use them more effectively; dodge attacks, and your speed increases; etc. It's an interesting concept, and somewhat realistic, but as you might recall, realism isn't necessarily fun. Final Fantasy 2 was the first game to use this concept, and it was later used throughout the SaGa series (the first three of which are known as Final Fantasy Legend in North America). It was because of this system that Final Fantasy 2 is my least favorite of the games in the series that I have played (from the beginning, up to and including 9). While it is a unique idea, some stats are difficult to build, and the most efficient method to doing so becomes absolutely ludicrous. Take your party into an area with weak enemies, defeat all but one of them, and proceed to club the living snot out of your own party members. Interesting? Yes. Fun? Depends upon your definition; I enjoy being lit on fire for brief periods of time, and I didn't find it fun. The SaGa series deals with this a little better, particularly in SaGa Frontier, the series's seventh installment; stats are tied to different methods of attack, and using them builds said stats. Swords are tied to a few, guns to others, spells to others still, and there's a bit of overlap, making it a more sensible option, but one that caters to how you use each character.
That's for leering at my 8-bit cleavage, you stupid… Guy!
Chrono Cross also did the "stats leveling independently of one another" thing, but took a different approach. You cannot gain stats most of the time; the biggest boosts that come to you will be from boss fights. Defeating a boss also nets you another star, which caps out at ninety-nine; you can acquire a total of forty-eight per playthrough. While stars represent the number of summons you can use without staying at an inn, getting a new star also enables your characters to gain a new set of stat boosts, which happen after regular battles. They will grow for only so long before the stat gains stop, forcing you to wait until you defeat the next boss to grow again. It evens out grinding quite a bit and eliminates a lot of the guesswork involved in determining whether or not you're strong enough for the next boss. Money is also rarely an issue, so grinding is something that happens in small spurts on your first few playthroughs and not at all in subsequent runs. The game is very streamlined in this regard, and were it not for a few drawn-out scenes – like a rock opera that actually managed to be extremely boring; how do you even do that!? – it would be one of the best-paced RPGs ever crafted.
Pacing is not only very important in an RPG, but much more difficult than in most other genres. For Platformers, Brawlers, Fighters, Racers, Shooters (both of the Horizontally- or Vertically-Scrolling kind and of the First- or Third-Person variety), and even Puzzlers, pacing essentially writes itself; it's all action, and the difficulty curve is more the concern. With something slower and more deliberate, and with more diverse gameplay, like Action-Adventures and RPGs, you have more of a dilemma, forcing developers to think about how quickly the players will want to progress and balancing that carefully throughout the game.
Game Title (Alternate title: Region). Developer, Original system of release, Original Release Date
Ancient Magic: Bazoo! Mahou Sekai. Hot B, Super Nintendo Entertainment System, 07/23/1993.
Bishoujo Senshi Sailor Moon: Another Story. Angel/Bandai, Super Nintendo Entertainment System, 09/22/1995.
Chrono Cross. Squaresoft, Sony Playstation, 11/18/1999.
Dragon Warrior (Dragon Quest; Japan). ChunSoft, Nintendo Entertainment System, 05/27/1986.
Dragon Quest 8: Journey of the Cursed King (Dragon Quest 8: Sora to Umi to Daichi to Norowareshi Himegimi; Japan). Level 5, Sony Playstation 2, 11/27/2004.
Esper Dream 2: Aratanaru Tatakai. Konami, Nintendo Entertainment System, 06/26/1992.
Final Fantasy 2. Squaresoft, Nintendo Entertainment System, 12/17/1988.
Guardian's Crusade (Knight and Baby; Japan). Tamsoft, Sony Playstation, 09/23/1998.
Legend of Dragoon. SCEI, Sony Playstation, 12/02/1999.
Legend of the Ghost Lion (White Lion Densetsu; Japan). Kemco, Nintendo Entertainment System, 07/14/1989.
Live-A-Live. Squaresoft, Super Nintendo Entertainment System, 09/02/1994.
Rudra no Hihou. Squaresoft, Super Nintendo Entertainment System, 04/05/1996.
SaGa Frontier. Squaresoft, Sony Playstation, 07/11/1997.
Valkyrie Profile 2: Silmeria. Tri-Ace, Sony Playstation 2, 06/22/2006.
Vay (Vay: Ryuusei no Yoroi; Japan). Sims, Sega CD, 10/22/1993.
Alice Kojiro looks at the JRPGs of today and muses at how they've changed and some of the remarkable things they've achieved along the way. This series also takes a look at what actually makes a JRPG work and what doesn't.

redpajama_set_name: RedPajamaCommonCrawl


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Printed from https://ideas.repec.org/a/eee/ecolec/v91y2013icp48-56.html
The effect of government expenditure on the environment:An empirical investigation
Halkos, George E.
Paizanos, Epameinondas Α.
This paper examines the impact of government spending on the environment using a panel of 77 countries for the time period 1980–2000. We estimate both the direct and indirect effects of government spending on pollution. The indirect effect in particular operates through the impact of government spending on income and the subsequent effect of the income level on pollution. To take into account the dynamic nature and the potential endogeneity in the relationships examined, appropriate econometric methods are used. For SO2, government spending is estimated to have a negative direct impact on per capita emissions, while the direct effect is insignificant on CO2 pollution. The indirect effect on SO2 is negative for low income levels and becomes positive as income increases, while it remains negative for CO2 for the most part of the sample range. The resultant total effects follow the patterns of the indirect effects, which dominate their respective direct ones for each pollutant. Policy implications from the results vary depending on the income level of the considered countries.
Handle: RePEc:eee:ecolec:v:91:y:2013:i:c:p:48-56
DOI: 10.1016/j.ecolecon.2013.04.002
File URL: https://libkey.io/10.1016/j.ecolecon.2013.04.002?utm_source=ideas
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Nahla Samargandi & Jan Fidrmuc & Sugata Ghosh, 2014. "Is the Relationship between Financial Development and Economic Growth Monotonic? Evidence from a Sample of Middle Income Countries," CESifo Working Paper Series 4743, CESifo.
Tiba, Sofien & Frikha, Mohamed, 2019. "The controversy of the resource curse and the environment in the SDGs background: The African context," Resources Policy, Elsevier, vol. 62(C), pages 437-452.
Saima Nawaz & M. Idrees Khawaja, 2016. "Fiscal Policy, Institutions And Growth: New Insights," The Singapore Economic Review (SER), World Scientific Publishing Co. Pte. Ltd., vol. 64(05), pages 1251-1278, December.
Ho Thuy Ai & Ping, Lin, 2018. "Impacts of fiscal policy on economic growth: Another look from institutional perspective," Economics Discussion Papers 2018-45, Kiel Institute for the World Economy (IfW Kiel).
George Halkos & Iacovos Psarianos, 2016. "Exploring the effect of including the environment in the neoclassical growth model," Environmental Economics and Policy Studies, Springer;Society for Environmental Economics and Policy Studies - SEEPS, vol. 18(3), pages 339-358, July.
Yongfu Huang, 2011. "Private investment and financial development in a globalized world," Empirical Economics, Springer, vol. 41(1), pages 43-56, August.
Yongfu Huang, 2006. "Private investment and financial development in a globalized world," Bristol Economics Discussion Papers 06/589, School of Economics, University of Bristol, UK.
Halkos, George E. & Tzeremes, Nickolaos G., 2013. "Carbon dioxide emissions and governance: A nonparametric analysis for the G-20," Energy Economics, Elsevier, vol. 40(C), pages 110-118.
Halkos, George & Tzeremes, Nickolaos, 2012. "Carbon dioxide emissions and governance: A nonparametric analysis for the G-20," MPRA Paper 40387, University Library of Munich, Germany.
Hajamini, Mehdi & Falahi, Mohammad Ali, 2018. "Economic growth and government size in developed European countries: A panel threshold approach," Economic Analysis and Policy, Elsevier, vol. 58(C), pages 1-13.
Halkos, George, 2011. "Economy - environment relationship: The case of sulphur emissions," MPRA Paper 45480, University Library of Munich, Germany.
Cheng-Feng Wu & Fangjhy Li & Hsin-Pei Hsueh & Chien-Ming Wang & Meng-Chen Lin & Tsangyao Chang, 2020. "A Dynamic Relationship between Environmental Degradation, Healthcare Expenditure and Economic Growth in Wavelet Analysis: Empirical Evidence from Taiwan," IJERPH, MDPI, vol. 17(4), pages 1-17, February.
Lachaud, Michee Arnold & Bravo-Ureta, Boris E. & Ludena, Carlos E., 2015. "Agricultural productivity growth in Latin America and the Caribbean and other world regions: An analysis of climatic effects, convergence and catch-up," Working Papers 40, University of Connecticut, Department of Agricultural and Resource Economics, Charles J. Zwick Center for Food and Resource Policy.
Michée Arnold Lachaud & Boris E. Bravo-Ureta & Carlos E. Ludeña, 2015. "Agricultural Productivity Growth in Latin America and the Caribbean and Other World Regions: An Analysis of Climatic Effects, Convergence and Catch-up," IDB Publications (Working Papers) 91036, Inter-American Development Bank.
E. Tsanana & X. Chapsa & C. Katrakilidis, 2016. "Is growth corrupted or bureaucratic? Panel evidence from the enlarged EU," Applied Economics, Taylor & Francis Journals, vol. 48(33), pages 3131-3147, July.
Saima Nawaz & Nasir Iqbal & Muhammad Arshad Khan, 2014. "The Impact of Institutional Quality on Economic Growth: Panel Evidence," The Pakistan Development Review, Pakistan Institute of Development Economics, vol. 53(1), pages 15-31.
Government expenditure; Environment; Direct effects; Indirect effects;
E60 - Macroeconomics and Monetary Economics - - Macroeconomic Policy, Macroeconomic Aspects of Public Finance, and General Outlook - - - General
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Tribes, Crocodiles & Dolphins? Scenery? Food? The Incredible cultural and religious variety?
It is all of the above….and more. Why visit Malaysia? Here at Emperor Tours we will tell you why.
Kuala Lumpur is known as a first-class city, the areas surrounding are still traditional, creating a vast contrast of the old and the new. This is also heavily reflected in the landscape itself. Malaysia is part of some of the oldest tropical jungles in the world. If you take that into account, along with the vast cultural diversity, Malaysia is something to truly marvel at. You will see so many Asian ethnicities beautifully celebrating one another, their heritage and their blended futures. All living in absolute harmony, in this incredibly unique and sumptuous country. The vast and varied religions and multi-cultural heritage brings a huge influence of the architectural landscapes and temples.
The language of Malaysians is fascinating, as the majority of the local people use all of the languages they know as the speak, jumping in one sentence between their mother tongue, English, and Malay terminology. If you listen closely… You may even hear other languages which have worked their way into their vast vocabulary.
While Kuala Lumpur has been hailed as a first-class city, its surrounding areas are still pretty traditional, creating a mixed landscape of old and new. Its newer and more prominent buildings still derive their design from traditional Malay architecture, thus creating monuments with eclectic flair. Much of the Malaysian landscape is similar and still transitioning from antique to modern.
Malaysia is right on the equator meaning that the tropical climate and the matching humidity, jumps from high heat to sudden down pours. The variation can put off some people, but in our opinion and many others this adds to the charm, it can be beach lounging weather AND jungle exploring climates on the same day!
The pangolin Pangolins! solitary, primarily nocturnal animals, with a full armour of scales. A startled pangolin will cover its head with its front legs, exposing its scales to any potential predator. Then if touched it will roll up completely into a ball, while the sharp scales on the tail can be used to lash out.
These are just a few of the many reasons that Malaysia should be on your bucket list…Emperor Tours have some incredible guided and safe tours which will take you to all see all the sights and scenes mentioned above, plus so much more! Why wait? Call us and book your tour of a lifetime today!!!


text:
It's incorrect to say there was no resistance to safety measures around the Blitz
In World War Two, when Londoners were asked to black out their homes at night, none complained or objected.
This is incorrect. There are recorded instances of numerous objections to blackout and Blitz safety measures.
A tweet by actor Jason Alexander about the Blitz has been shared thousands of times across social media. The tweet says:
"In WW2, Londoners were asked to black out their homes at night so the enemy bombers wouldn't see the lights & know where to target. No Londoner said,"It's my right to have lights on". Cuz others would say,"your light on endangers us."Substitute "light" for "mask". Now argue."
The central claim of this tweet is that there wasn't any objection from Londoners to the preventative methods brought in during the "Blitz" bombing campaign on London from 1940 to 1941, and in particular it mentions the blackout. This is incorrect.
Suggesting that measures to combat the Blitz were happily accepted is not true. As many historians and commentators have pointed out, the "Blitz spirit" has come to be seen as a propaganda effort which lacks the nuances felt across the country.
There are numerous examples of people complaining, objecting to, and even circumventing safety guidance during the Blitz.
Blackout measures introduced in 1939, where external lighting had to be limited during hours of darkness and extinguished during air raids, were certainly the subject of complaints. Historian Robert Mackay writes that at the time, the public felt this measure was the most inconvenient aspect of the war, due to the lack of bombs in late 1939 and early 1940. He adds that those enforcing blackout, such as volunteer ARP wardens, were unpopular. Blackout measures also led to a rise in traffic and road-related deaths early on in the war, which at one point were higher than Royal Air Force and Navy deaths according to a report in the New York Times. Despite frustrations, blackout was a successful measure, with most UK cities described from the air as "comprehensively darkened".
Other safety measures weren't perfectly adhered to. The Centre for War, State, and Society at the University of Exeter notes that a significant cause of death early on in the Blitz was due to a failure to find shelter, with bodies pulled from the rubble indicating that victims had been sleeping in upstairs rooms.
An often-cited example to contrast the "Blitz spirit" argument is how much looting happened of bombed and empty buildings. The issue became so bad in London that some MPs requested a director of anti-looting measures be appointed. Other crimes, such as pickpocketing and assault, also occurred during the darkness.
In addition to this, government evacuation advice was also loosely adhered to. In the early months of the war, many people refused to follow official advice, with children returning from the countryside where they had been evacuated for Christmas and throughout early 1940. Again, by the time the Blitz bombings began these rules were being followed more closely.
The stark divide in-class experiences of the Blitz also fuelled protest and complaint. Many wealthier people were able to leave targeted cities like London for safer country houses. Those overwhelmingly affected by the bombs were those without other options—particularly poorer working-class people living in crowded conditions around the targeted docks. One notable protest saw future MP Phil Piratin lead a group to the Savoy Hotel's shelter where they demanded tea, bread and butter. This was part of a protest to draw attention to the conditions in these luxury shelters compared to those for poorer people. There was also a push for people to be allowed to shelter in tube stations. This was initially discouraged by the government, but the general public flocked to stations when heavy bombing began in September 1940.
Generally, since the outbreak of Covid-19, historians have disputed the comparisons between the Blitz and the pandemic, noting ahistorical interpretations of the "Blitz spirit" may not be the approach to take when dealing with a virus outbreak.
This article is part of our work fact checking potentially false pictures, videos and stories on Facebook. You can read more about this—and find out how to report Facebook content—here. For the purposes of that scheme, we've rated this claim as partly false because there are numerous examples of people complaining, objecting to, and even circumventing safety guidance during the Blitz.
By Rachael Krishna


text:
Q: Mac OS X 10.6.6 NetBoot imaged machines running fsck on boot I have created a NetInstall image of a OS X 10.6.6 machine in our organization for easy deployment of new machines. This has worked out great for us with the exception of the machines running fsck on boot which takes quite some time.
I have just found out that the partition on the NetInstall image does not have Journaling enabled. I assume that the two are related from what I have read on this Apple KB page:
http://support.apple.com/kb/ht2355
"In an unjournaled file system, drives are in an unknown state after a failure, meaning that there is no record of their activity just prior to the shutdown. Before the server can restart and resume services, it must perform a consistency check that requires going through the entire file system, block by block. This process can take hours on a multi-terabyte volume, resulting in an unacceptable period of server downtime."
Am I correct in assuming so? Will simply enabling Journaling via Disk Utility stop the machine from running fsck on boot?

A: Even with an unjournalled volume, it shouldn't need to run fsck unless the volume wasn't dismounted cleanly last time.  What I'd recommend trying is:

*

*Kick all netbooted clients off so you can mess with the image without breaking them.

*Make a backup copy of the netboot image (just in case).

*On the server, mount the image (just double-click /Library/NetBoot/NetBootSP0/whatever.nbi/something.dmg).

*Run Disk Utility, and repair the image volume.

*Still in Disk Utility, enable journalling on the image volume.

*Eject the image.

Then netboot a client and see if it's fixed the problem.

redpajama_set_name: RedPajamaStackExchange


text:
Q: JSoup HTML parse in android I am trying to build an app that is able to connect to a server and fill in credential in order to authenticate(like web e-mail access).
After searching a bit I found that Jsoup is suitable for such tasks.
I have searched topics on how to include the Jsoup into an android application and followed all the tips there:

*

*Download the Jsoup jar file

*Added the Jsoup jar file in the Project->Properties->Java Build paths->Libraries->Add external Jars

*Fixed the export of the jar

Here is the code:
package com.example.jsoup1;
import java.io.IOException;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.widget.Toast;
import org.jsoup.*;
import org.jsoup.nodes.Document;
public class MainActivity extends Activity {
Document doc;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    try {

        // need http protocol
    doc = Jsoup.connect("http://google.com").get();

         //get page title
        String title = doc.title();
        Toast.makeText(getBaseContext(),title,Toast.LENGTH_SHORT).show();

    } catch (IOException e) {
        e.printStackTrace();
    }
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    // Inflate the menu; this adds items to the action bar if it is present.
    getMenuInflater().inflate(R.menu.main, menu);
    return true;
}

}

The problem is that I get a runtime error after starting the application on the phone.
It seems that dlavik cannot find some class used by the Jsoup I believe.
The java.awt package as I lokked for it seems not to be part of the android sdk, but somehow it is used by the Jsoup.
So what can I do to be able to run the application at least?
Here is the log:
09-17 10:53:17.134: V/ActivityThread(28297): Class path: /data/app/com.example.jsoup1-2.apk, JNI path: /data/data/com.example.jsoup1/lib
09-17 10:53:17.203: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Container;)
09-17 10:53:17.208: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Frame;)
09-17 10:53:17.209: E/dalvikvm(28297): Could not find class 'java.awt.Frame', referenced from method com.trend.iwss.jscan.runtime.Session.getContainingFrame
09-17 10:53:17.209: W/dalvikvm(28297): VFY: unable to resolve instanceof 690 (Ljava/awt/Frame;) in Lcom/trend/iwss/jscan/runtime/Session;
09-17 10:53:17.209: D/dalvikvm(28297): VFY: replacing opcode 0x20 at 0x0004
09-17 10:53:17.210: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/applet/Applet;)
09-17 10:53:17.211: E/dalvikvm(28297): Could not find class 'java.applet.Applet', referenced from method com.trend.iwss.jscan.runtime.Session.setAppletInstance
09-17 10:53:17.211: W/dalvikvm(28297): VFY: unable to resolve instanceof 681 (Ljava/applet/Applet;) in Lcom/trend/iwss/jscan/runtime/Session;
09-17 10:53:17.211: D/dalvikvm(28297): VFY: replacing opcode 0x20 at 0x0005
09-17 10:53:17.212: E/dalvikvm(28297): Could not find class 'java.applet.Applet', referenced from method com.trend.iwss.jscan.runtime.Session.setAppletInstance
09-17 10:53:17.212: W/dalvikvm(28297): VFY: unable to resolve check-cast 681 (Ljava/applet/Applet;) in Lcom/trend/iwss/jscan/runtime/Session;
09-17 10:53:17.212: D/dalvikvm(28297): VFY: replacing opcode 0x1f at 0x000d
09-17 10:53:17.213: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Window;)
09-17 10:53:17.214: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Dialog;)
09-17 10:53:17.214: E/dalvikvm(28297): Could not find class 'java.awt.Window', referenced from method com.trend.iwss.jscan.runtime.Session.closeAllActiveWindows
09-17 10:53:17.215: W/dalvikvm(28297): VFY: unable to resolve check-cast 697 (Ljava/awt/Window;) in Lcom/trend/iwss/jscan/runtime/Session;
09-17 10:53:17.215: D/dalvikvm(28297): VFY: replacing opcode 0x1f at 0x0012
09-17 10:53:17.215: E/dalvikvm(28297): Could not find class 'java.awt.Dialog', referenced from method com.trend.iwss.jscan.runtime.Session.closeAllOpenDialogs
09-17 10:53:17.216: W/dalvikvm(28297): VFY: unable to resolve check-cast 687 (Ljava/awt/Dialog;) in Lcom/trend/iwss/jscan/runtime/Session;
09-17 10:53:17.216: D/dalvikvm(28297): VFY: replacing opcode 0x1f at 0x0012
09-17 10:53:17.216: E/dalvikvm(28297): Could not find class 'java.applet.Applet', referenced from method com.trend.iwss.jscan.runtime.Session.getActiveFrame
09-17 10:53:17.217: W/dalvikvm(28297): VFY: unable to resolve check-cast 681 (Ljava/applet/Applet;) in Lcom/trend/iwss/jscan/runtime/Session;
09-17 10:53:17.217: D/dalvikvm(28297): VFY: replacing opcode 0x1f at 0x0011
09-17 10:53:17.217: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Frame;)
09-17 10:53:17.218: I/dalvikvm(28297): Could not find method java.awt.Component.isDisplayable, referenced from method com.trend.iwss.jscan.runtime.Session.getActiveFrame
09-17 10:53:17.218: W/dalvikvm(28297): VFY: unable to resolve virtual method 5008: Ljava/awt/Component;.isDisplayable ()Z
09-17 10:53:17.219: D/dalvikvm(28297): VFY: replacing opcode 0x6e at 0x005a
09-17 10:53:17.220: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/applet/Applet;)
09-17 10:53:17.220: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Window;)
09-17 10:53:17.221: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/awt/Dialog;)
09-17 10:53:17.221: W/dalvikvm(28297): VFY: unable to find class referenced in signature (Ljava/applet/Applet;)
09-17 10:53:17.224: E/dalvikvm(28297): Could not find class 'java.applet.Applet', referenced from method com.trend.iwss.jscan.runtime.PolicyRuntime.report
09-17 10:53:17.225: W/dalvikvm(28297): VFY: unable to resolve check-cast 681 (Ljava/applet/Applet;) in Lcom/trend/iwss/jscan/runtime/PolicyRuntime;
09-17 10:53:17.225: D/dalvikvm(28297): VFY: replacing opcode 0x1f at 0x0033
09-17 10:53:17.226: W/dalvikvm(28297): Unable to resolve superclass of Lcom/trend/iwss/jscan/runtime/BaseDialog; (687)
09-17 10:53:17.227: W/dalvikvm(28297): Link of class 'Lcom/trend/iwss/jscan/runtime/BaseDialog;' failed
09-17 10:53:17.227: W/dalvikvm(28297): Unable to resolve superclass of Lcom/trend/iwss/jscan/runtime/AllowDialog; (642)
09-17 10:53:17.227: W/dalvikvm(28297): Link of class 'Lcom/trend/iwss/jscan/runtime/AllowDialog;' failed
09-17 10:53:17.227: I/dalvikvm(28297): Could not find method com.trend.iwss.jscan.runtime.AllowDialog.make, referenced from method com.trend.iwss.jscan.runtime.PolicyRuntime.showAllowDialog
09-17 10:53:17.228: W/dalvikvm(28297): VFY: unable to resolve static method 4622: Lcom/trend/iwss/jscan/runtime/AllowDialog;.make (Ljava/lang/String;Lcom/trend/iwss/jscan/runtime/Session;I)Lcom/trend/iwss/jscan/runtime/AllowDialog;
09-17 10:53:17.228: D/dalvikvm(28297): VFY: replacing opcode 0x71 at 0x0014
09-17 10:53:17.229: W/dalvikvm(28297): Unable to resolve superclass of Lcom/trend/iwss/jscan/runtime/BaseDialog; (687)
09-17 10:53:17.229: W/dalvikvm(28297): Link of class 'Lcom/trend/iwss/jscan/runtime/BaseDialog;' failed
09-17 10:53:17.229: W/dalvikvm(28297): Unable to resolve superclass of Lcom/trend/iwss/jscan/runtime/OkDialog; (642)
09-17 10:53:17.230: W/dalvikvm(28297): Link of class 'Lcom/trend/iwss/jscan/runtime/OkDialog;' failed
09-17 10:53:17.230: I/dalvikvm(28297): Could not find method com.trend.iwss.jscan.runtime.OkDialog.make, referenced from method com.trend.iwss.jscan.runtime.PolicyRuntime.showOKDialog
09-17 10:53:17.230: W/dalvikvm(28297): VFY: unable to resolve static method 4818: Lcom/trend/iwss/jscan/runtime/OkDialog;.make (Ljava/lang/String;Lcom/trend/iwss/jscan/runtime/Session;Ljava/lang/String;Z)Lcom/trend/iwss/jscan/runtime/OkDialog;
09-17 10:53:17.230: D/dalvikvm(28297): VFY: replacing opcode 0x71 at 0x0016
09-17 10:53:17.232: E/dalvikvm(28297): Could not find class 'java.applet.Applet', referenced from method com.trend.iwss.jscan.runtime.PolicyRuntime.stopApplets
09-17 10:53:17.232: W/dalvikvm(28297): VFY: unable to resolve check-cast 681 (Ljava/applet/Applet;) in Lcom/trend/iwss/jscan/runtime/PolicyRuntime;
09-17 10:53:17.232: D/dalvikvm(28297): VFY: replacing opcode 0x1f at 0x0018
09-17 10:53:17.235: W/dalvikvm(28297): Exception Ljava/lang/NoClassDefFoundError; thrown while initializing Lorg/jsoup/Connection$Method;
09-17 10:53:17.235: D/AndroidRuntime(28297): Shutting down VM
09-17 10:53:17.236: W/dalvikvm(28297): threadid=1: thread exiting with uncaught exception (group=0x4101c8a8)
09-17 10:53:17.238: E/AndroidRuntime(28297): FATAL EXCEPTION: main
09-17 10:53:17.238: E/AndroidRuntime(28297): java.lang.ExceptionInInitializerError
09-17 10:53:17.238: E/AndroidRuntime(28297):    at org.jsoup.helper.HttpConnection$Request.<init>(HttpConnection.java:313)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at org.jsoup.helper.HttpConnection$Request.<init>(HttpConnection.java:299)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at org.jsoup.helper.HttpConnection.<init>(HttpConnection.java:41)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at org.jsoup.helper.HttpConnection.connect(HttpConnection.java:26)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at org.jsoup.Jsoup.connect(Jsoup.java:73)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at com.example.jsoup1.MainActivity.onCreate(MainActivity.java:23)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.Activity.performCreate(Activity.java:5247)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1082)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2162)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2225)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.ActivityThread.access$600(ActivityThread.java:151)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1301)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.os.Handler.dispatchMessage(Handler.java:99)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.os.Looper.loop(Looper.java:153)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at android.app.ActivityThread.main(ActivityThread.java:5071)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at java.lang.reflect.Method.invokeNative(Native Method)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at java.lang.reflect.Method.invoke(Method.java:511)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at dalvik.system.NativeStart.main(Native Method)
09-17 10:53:17.238: E/AndroidRuntime(28297): Caused by: java.lang.NoClassDefFoundError: java.applet.Applet
09-17 10:53:17.238: E/AndroidRuntime(28297):    at com.trend.iwss.jscan.runtime.Session.setAppletInstance(Session.java:88)
09-17 10:53:17.238: E/AndroidRuntime(28297):    at org.jsoup.Connection$Method.<clinit>(Connection.java)
09-17 10:53:17.238: E/AndroidRuntime(28297):    ... 20 more

A: Please consider the below code which is working good for me
class BackGroundTask extends AsyncTask<Void, Void, String> {

        @Override
        protected void onPreExecute() {
            super.onPreExecute();
        }

        @Override
        protected String doInBackground(Void... params) {

            try {
                URL url= new URL("http://www.google.com");
                Document doc = Jsoup.connect(url.toString()).get();
                String paragaph=doc.title();

                return Paragraph;
            } catch (IOException e) {
                e.printStackTrace();
            }

            return null;
        }

        @Override
        protected void onPostExecute(String result) {

            System.out.println(result);
            super.onPostExecute(result);
        }

    }

in your onCreate()
new BackGroundTask().execute();
enable Internet permission


text:
BitcoinBlockchainFintech Companies
24.000 French tobacco shops will start offering bitcoins
Oliver Smith
French tobacco shops, where people go to buy lottery tickets and cigarettes, will start offering bitcoins to customers from early next year via a deal with a French fintech company Keplerk.
Keplerk said it has secured a contract with a local cash register software provider to give tobacco shops the possibility to sell the cryptocurrency to their customers.
The tobacco shop owners will sell customers a voucher which can be used to obtain bitcoins via an electronic wallet owned by Keplerk. They will be the first brick and mortar shops to sell bitcoins anywhere in the world, Keplerk said.
"Tobacco shop owners are the best channel as they are trusted by customers and they are used to sell vouchers such as credit for mobile phones," Adil Zakhar, Keplerk's director for strategy and development, said.
Keplerk has been working on the project to sell bitcoins to retail investors for a year and a half.
French regulators, including the country's central bank, have warned savers about the potential risks associated with investing into cryptocurrencies.
The central bank said it does not supervise the Keplerk initiative.
"Those are purely speculative assets and not currencies. Those who invest in bitcoin or other crypto-assets do it at their own risk," the Central Bank said in a statement on Wednesday.
France's 24,000 licensed tobacco shops have already diversified to sell lottery tickets, credits for cellphone operators or video and music streaming services.
Keplerk said it will finance the project by charging a 7 percent commission fee on every transaction.
Bitcoin has attracted a mix of investors, some convinced that it can reshape global finance by displacing traditional means of payments and others attracted by rapid gains that pushed it close to $20,000 in December.
It has since lost three-quarters of its value, falling below $4,500 on Tuesday.
Ideanomics To Ring The Nasdaq Stock Market Opening Bell
Cambodia and Asia Fintech digital transformation
Digital BankingFintech Companies
Starting Monday, local banks and financial companies come under the 52-hour workweek rule, becoming late starters in South Korea 's initiative to reduce long working hours and improve the quality of life. Due to the one...
Mia Turner
Fintech Companies
TEL AVIV (Reuters) – U.S.-Israeli Pagaya, which uses artificial intelligence (AI) to manage institutional money, said on Wednesday it is issuing another $100 million actively managed asset-backed security (ABS)...
One of the world's biggest sovereign wealth funds says traditional banks can weather the rising tide of fintech rivals if they build similar offerings like mobile banking services before regulators open the flood gates...
Bitbuy & Blockgeeks Announce New International Platform For Buying Cryptocurrencies
KuCoin Welcomes Block Crafters to Join Its Global Ambassador Program
Visa Everywhere Initiative
Remitly Awarded as Technology Pioneer by World Economic Forum


I read this article and found it very interesting, thought it might be something for you. The article is called Cinema Review: Sorry to Bother You and is located at https://www.totallydublin.ie/film/cinema-reviews/cinema-review-sorry-to-bother-you/.
There will be inevitable comparisons to Get Out but really, other than a brilliantly barbed sense of humour and a double helping of Lakeith Stanfield, Sorry to Bother You is a very different film.
Whereas Get Out had a very direct point to make about systemic racism in modern day America and kept to that point all the way through its horror show structure, Sorry to Bother You is a much more free-wheeling affair and veers right off into absurdity in its denouement.
Stanfield plays telemarketer Cassius Green in a narrative that shares the same satirical bite as Spike Lee's BlacKkKlansman in that its protagonist also finds career success when using his 'white voice' (David Cross).
Green's success launches him up the corporate ladder while in paradoxical tandem; his old office buddies are planning a protest against the oppressive practices of the same corporation. He is torn between all the rights and wrongs but money is money and when he reaches the top of the ladder, things aren't quite what he expected. Or what we the audience had probably expected.
Sorry to Bother You is a fun film with a fine supporting cast (Tessa Thompson, Armie Hammer, Terry Crews, Steven Yeun, Danny Glover, Patton Oswalt) and for what it might lack in political hoodwinking and tight social commentary it instead serves up just the right amount of ingenious unapologetic batshit craziness. Sorry to Bother You is its own beast and heralds the beginnings of an illustrious career for first time director Boots Riley.


text:
New On Netflix Canada: November Brings Jessica Jones, The Seven Deadly Sins
Entertainment / Movies / TV
By Jason Bouwmeester
In our continued "New on Netflix Canada" series, we take a look at what's new — including the highly anticipated Marvel's Jessica Jones — and what's leaving — say goodbye to "my little friend" — for November. If you're a Netflix US subscriber, you can check out our what's New on Netflix US list.
There's no doubt that Marvel's Jessica Jones is the biggest anticipated release that's new on Netflix Canada this month, especially after the success of Marvel's Daredevil when it was released earlier this year. As we mentioned on our Netflix US list, Jessica Jones is the second of four epic live-action adventure series (including Marvel's Daredevil, Luke Cage and Iron Fist, leading up to the teaming of the characters in Marvel's The Defenders) to premiere only on Netflix. It is a suspenseful, edgy look into the life of one of the most popular new Marvel characters of the last decade, as she faces demons from within and without. The drama will premiere November 20 with thirteen one-hour episodes, and stars Krysten Ritter as the superhero turned Hell's Kitchen private investigator.
Another Netflix Original, Master of None starring comedian Aziz Ansari, Noël Wells, and Eric Wareheim, follows New Yorker Dev as he takes on such pillars of maturity as the first big job, a serious relationship, and busting sex offenders on the subway. Season one will release on November 6th.
Anime fans are in for a treat as Netflix introduces The Seven Deadly Sins in which a kingdom is taken over by tyrants, and the deposed princess begins a quest to find a disbanded group of evil knights to help take back her realm. The first season airs November 1st.
Two more Netflix Originals round out the month starting with the John Mulaney: The Comeback Kid comedy special in which the former SNL writer offers sly takes on marriage, his beef with babies and the time he met Bill Clinton. The first season of W/ Bob and Dave follows Bob and Dave's sketch comedy after being dishonorably discharged from the Navy Seals. Both titles will be available for streaming on November 13th.
Netflix Original Series For Kids
For the kids, those adorable and lovable Care Bares are back with Season 1 of Care Bears & Cousins. Available starting November 6th, the whole huggable gang is back, bringing tales of caring and sharing to a new generation with the Care Bears Cousins showing up to join the fun!
New TV Series/Season
November sees the following TV series and seasons being added to the Netflix Canada roster:
Black Books (Series 1-3)
Dreamland (Season 2)
Laid (Season 1 & 2)
The Seven Deadly Sins (Season 1)
Top Boy (Series 2)
Worst Year of My Life, Again (Season 1)
Care Bears and Cousins (Season 1)
Master of None (Season 1)
White Collar (Season 6)
Death in Paradise (Season 3)
W/ Bob & Dave (Season 1)
Cristela (Season 1)
Black Butler (Season 3)
Marvel's Jessica Jones (Season 1)
The Insider (Season 1)
The following movies are coming to Netflix Canada this month:
The Captains
Everybody Street
O Brother, Where Art Thou?
Oranges and Sunshine
The Paperboy
The Pardon
Twinsters
While We're Young
John Mulaney: The Comeback Kid
Closer to the Moon
The Seven Five
Bansky Does New York
American Heist
Boychoir
Last Chance to Watch on Netflix Canada
As always, there's a few shows that are leaving the streaming service, so we'll be saying so long to Scarface and his "little friends," as well as a few others. The following shows are leaving Netflix Canada, check out some of the suggested alternatives!
Bruce Almighty – Suggested: Billy Madison, That's My Boy
Dawson's Creek – Suggested: Being Erica, The Fosters
Leap Year – Suggested: Shadows in the Sun, Someone Like You
My Sister's Keeper – Suggested: The Secret Life of the American Teenager, The Vow
Pride & Prejudice – Suggested: Death Comes to Pemberley, North & South
Scarface – Suggested: Cocaine Cowboys, The Godfather
X-Men: First Class – Suggested: Iron Man, X-Men: Days of Future Past
Gossip Girl – Suggested: 90210, Glee
Snakes on a Plane – Suggested: Sharknado, Urban Legends
And there you have what's new on Netflix Canada and what's leaving in November, be sure to check out what's new and leaving Netflix US as well! Let us know what you're looking forward to watching this month in the comments below, or on Google+, Twitter, or Facebook.
Related Items:Aziz Ansari, Jessica Jones, Marvel, Master Of None, Netflix, Netflix Canada
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Netflix Charity Work Begins With First Of Four Adam Sandler Films
AMC Releases World Premiere Trailer For Preacher


text:
<?php

class Google_Service_ShoppingContent_BusinessDayConfig extends Google_Collection
{
  protected $collection_key = 'businessDays';
  public $businessDays;

  public function setBusinessDays($businessDays)
  {
    $this->businessDays = $businessDays;
  }
  public function getBusinessDays()
  {
    return $this->businessDays;
  }
}

redpajama_set_name: RedPajamaGithub


text:
Q: Side bar is cutting off half my words My side navigation bar is cutting off half my words if they are to long, how do i get them to go onto the next line when they reach the end of the box??
This is my code that makes the side bar, if you need the CSS as well let me know.
<?php
ob_start();

$store_categories = $this->getLeftCategories();
if ($count = count($store_categories)) {

$block_title = $this->getBlockTitle();
if ( empty($block_title) ) $block_title = 'Categories';
?>

        <?php echo $this->__($block_title) ?>

        <?php
        $i=0;
        foreach ($store_categories as $_category) {
            $class = array();
            if (!$i) {
                $class[] = 'first';
            } elseif ($i == $count) {
                $class[] = 'last';
            }
            echo $this->drawOpenCategoryItem($_category, 0, $class);
            $i++;
        } ?>

<?php
}
// if ($count = count($store_categories)) {
$mdms_blocks = Mage::registry('mdms_blocks');
if ( !$mdms_blocks ) {
    $mdms_blocks = array();
} else {
    Mage::unregister('mdms_blocks');
}
$mdms_blocks['block_left_nav'] = ob_get_clean();
Mage::register('mdms_blocks', $mdms_blocks);

I have also added a pic to show you what i mean.

Thank you.

A: You need to edit your css for the side bar
Either reduce the font size of the text to fit in or increase the width of your sidebar.
Please provide the css
I will advice you further

A: i figured out this problem, all i did was set white spacing to normal - white-space:normal;


text:
package com.github.meln1k.reactive.telegrambot.api

import java.util.UUID
import com.github.meln1k.reactive.telegrambot.models.Response

import scala.util.Try

/**
 * Class representing response from api
 * @param id unique id of the response
 * @param response response result
 */
case class ApiResponse(id: UUID, response: Try[Response])


This piece was published by The Appeal in partnership with Slate.
In Colorado, Curtis Brooks, client of attorney Dru Nielsen, finds himself at the center of a case that is inciting public debate over the felony murder rule. On Monday, the court issued a ruling that could transform the lives of the 16 prisoners in the state who were sentenced to life for felony murder when they were children.


text:
Chagrin Valley Hunter Jumper Classic on, rain or shine
Updated: Jun. 30, 2015, 8:13 p.m. |
Published: Jun. 30, 2015, 7:13 p.m.
Chagrin Falls resident Meghan Naylor makes a successful jump with her horse named Doc Hollywood at the Chagrin Falls Hunter Jumper Classic.
Brenda Cain, cleveland.com
MORELAND HILLS, Ohio - In spite of near-record rain, organizers of the 50th annual Chagrin Valley Hunter Jumper Classic say the show will go on rain or shine.
According to Grand Prix spokesman Laura Hammel, the Cleveland Metroparks Polo Fields "are in fabulous shape for competition."
The Chagrin Valley Professional Horseman's Association - organizers of the oldest Grand Prix in the United States - has a specially built ring where the equestrians will compete.
Founded in 1965, the show was the first of its kind in the United States. It now attracts more than 500 horses from 30 states and several countries, as well as 30,000 spectators. It brings $4 million annually into the local economy. The Grand Prix was cancelled in 2014 when two board members passed away unexpectedly.
The Grand Prix ring is equipped with computer sensors, which constantly monitor moisture levels on the surface.
"If it is too wet, the computers suck the moisture out and if it is too dry, they will pump moisture in so the competition surface is always optimal," Hammel explained.
In addition to the grand prix surface, two additional schooling rings have been re-landscaped with limestone, sand and silica to ensure the safety of horses and riders.
In past years, the Chagrin Professional Horsemen's Association used money raised by the Classic to build all the equine buildings and schooling rings for the Cleveland Metroparks. In addition, money raised during the Classic will be donated to local charities, including the Geauga Humane Society, the Cleveland Animal Protective League and the Cleveland Police Foundation's Mounted and K-9 units.
While the area has been under several flood watches in recent weeks, Hammel said the show has never had the stables flood. Stalls are raised on padded mounds to protect the animals should the Chagrin River overflow its banks.
"We suffered through torrential rains in 2013 and while the stable area got a little wet, there was never a concern of flooding or danger to the animals," Hammel said.
She did, however, caution spectators to dress appropriately for conditions and wear boots.


text:
Front Page » Top Stories » Second Building In Planning Stage At University Of Miami Life Science Park
Second Building In Planning Stage At University Of Miami Life Science Park
Written by Miami Today on December 16, 2010
By Zachary S. Fagenson
The first building in the University of Miami Life Science and Technology Park is about six months from completion and developer Wexford Miami is already planning a larger, second building to keep a smooth supply of space on the market.
"We continue discussions with an anchor tenant for a second building," said Joseph Reagan, who heads the project here for Wexford. If no company can be found to fill that role and justify breaking ground, "we'd be pulling that trigger when occupancy [of the first building] hits 55% to 75%."
Wexford doesn't "want a situation where we've leased up all the space in the first building and have no second building," he added.
The $100 million, 252,000-square-foot building most recently landed Palm Beach-based Daya Medicals Inc., which makes over-the-counter skincare products, generic drugs and diagnostic test kits, for a 15,000-square-foot headquarters.
The building is the first in what's to become a multi-building campus housing new and established life sciences and technology companies. The University of Miami hopes discoveries by its doctors and scientists will seed companies that will take up space there.
The building's other tenants include the University of Miami's Tissue Bank, which occupies 50,000 square feet, a 30,000-square-foot "organ procurement organization" and 25,000 square feet of "soft landing space" that offers pre-built offices and laboratories to startups or international companies.
In a September interview, Mr. Reagan said "40% [of the building is] leased at this point, with another 25% in negotiations."
Neither he nor Jones Lang LaSalle Senior Vice President Richard Schuchts would provide much information on pending contracts or a recently signed one, but it's a smaller, more technology-focused company, according to outside spokesperson Aaron Gordon.
The developer opened a leasing office at the first building at 1951 NW Seventh Ave. in Miami toward the end of summer and has "seen a considerable amount of traffic," Mr. Reagan said.
Recent prospects include a Spanish technology company, a Brazilian company in September and a couple from the South Florida area.
"We've had quite a bit of interest in the retail space as well," Mr. Reagan said. Wexford is "hoping to have two different food offerings as well as exercise or fitness" facility.
The park, once complete, is to house about 1.6 million square feet of laboratory and office space in six buildings, each larger than the one preceding it.
The future of the park carries with it the hopes of many civic and business leaders who are betting the life sciences will be the region's next great generator of wealth and jobs.
The park's latest tenant, Daya Medicals, projects it one day will have about 150 employees in Miami-Dade, Mr. Reagan said.
Columbia Universtiy physician visits due soon at Mount Sinai, read the complete story in e-Miami Today.
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92- to 100-story downtown tower work to begin next year
Office projects and tenants migrate to Wynwood
Amazon's major Miami fulfillment hub nearly done
New Cocowalk to start opening in summer
The Plaza Coral Gables, city's largest development, on track
Downtown Miami's largest office lease gets boulevard…
Miami Beach Convention Center revamp nearing its end
Plaza Coral Gables to top off two buildings
Coral Gables office occupancy, demand soar
SeaVee Boats preparing to double manufacturing space
Miami-Dade County historic population boom hits a wall
Florida banks ready for a second round of PPP loans
City clears roadblock to restoration of Miami Marine Stadium
Jackson Health to build emergency medical hub in Coral Gables
County-developer deal around Dolphin Station nears
Doral transforms parks with dozen-plus sculptures
To regain magic, Lincoln Road big boxes may be limited
Raquel Regalado: New commissioner hatching plans for most county issues


How: Members of the Orangeville Chorus will serve Boston Pizza customers between 5 and 9 pm on Tuesday, April 7; the chorus will receive a percentage of the sales generated during this time.
Come out and support the chorus!!


text:
Comcast: Buyback Comeback?
The nation's largest cable TV operator has announced a plan to repurchase $5 billion worth of its stock.
By Thomas M. Anderson, Contributing Editor
When all else fails, buy shares back. Having seen its shares fall 20% over the past year, Cable giant Comcast (symbol CMCSA) says it will do just that, announcing plans to buy back $5 billion worth of its stock. If Comcast follows through with the deal, it is "a major positive step" for the nation's largest cable TV operator, says Morgan Stanley analyst Richard Bilotti.
The buyback puts the Philadelphia-based company on equal footing with Time Warner and Viacom, which have launched repurchase programs of their own over the past two years. "We believe that the share repurchases should help Comcast narrow the gap between recent trading levels and its intrinsic value," says Bilotti.
Comcast comes off a tough fourth quarter. Costs from hurricane damage and a higher tax bill battered earnings, which fell 69% from the fourth quarter of 2004. Despite the decline, the company's high-speed Internet business grew and its phone business was steady.
Competition to send you a monthly bill for phone, Internet and cable television is fierce. Phone companies, such as Verizon and ATT (formerly SBC Communications), are launching TV service. Satellite television providers, such as DirecTV and Echostar, continue to nibble at cable's audience. To keep predators at bay, Comcast plans this year to offer packages of cable, Internet and phone service that give customers a discount if they buy the whole bundle.
Putting a fair price on cable companies is never an easy task. They spend a lot to build their networks, carry huge debt loads and generate large depreciation expenses. Instead of earnings, analysts tend to base their value estimates of cable operators on free cash flow -- what's left after the building and equipment expenses are paid. Bilotti expects about $2.5 billion in free cash flow in 2006 from Comcast, but he predicts that the rollout of bundled packages and other enhancements will limit cash-flow growth through 2007.
Although Bilotti has an "equal-weight," or neutral, rating on Comcast, his 12-month target price of $35 represents a significant potential gain from the stock's recent price of $27.
--Thomas Anderson


I love this color. It is Burgundy mist without red. It has a purple undertone, that matches perfectly with the dark tortoise guard. Bindings and dots are cool! Matching headstock too. To me a very beautiful combination.