The Center for Creative Leadership (CCL) is the world’s premier institution devoted exclusively to leadership research and education. For more than three decades, CCL has worked with hundreds of thousands of executives to create practical models, tools, and publications for the development of effective leaders and organizations. This important collection is drawn from CCL’s long-running publication <i>Leadership in Action.</i> The guide examines the skills that you need to successfully give and receive feedback, make use of coaching, work with difference, deal with change, achieve work-life balance, and address the larger issue of expanding the leadership capacity of your organization.
Preface (Martin Wilcox and Stephen Rush).
Part I: Creating Healthy Leaders.
Chapter 1: Skills for Leaders.
"Making the Connection: Leadership Skills and Emotional Intelligence" by Marian N. Ruderman, Kelly Hannum, Jean Brittain Leslie, and Judith L. Steed.
"Through a New Lens: A Talk with Margaret J. Wheatley" by John Alexander.
"Redefining Accountability: A Talk with Peter Block" by Stephen Rush.
"Nine Keys to Good Leadership" by David Campbell.
Chapter 2: How to Deal with Change.
"Leading Transition: A Talk with William Bridges" by John Alexander.
"Getting a Grip on Conflict" by Davida Sharpe.
"After the Storm: Leading in the Wake of a Crisis" by Gene Klann.
"Adaptability: What It Takes to Be a Quick-change Artist" by Paige Bader and Allan Calarco.
Chapter 3: How to Work Across Cultures.
"Getting the Message: How to Feel Your Way with Other Cultures" by Don W. Prince and Michael H. Hoppe.
"Global Managing: Mastering the Spin of a Complex World" by Christopher Ernst.
"One Prescription for Working Across Cultures" by Craig Chappelow.
Chapter 4: Feedback and Coaching.
"Leadership Through Feedback: Helping Subordinates Succeed" by Raoul J. Buron and Dana McDonald-Mann.
"Three Keys to Effective Feedback" by Sloan R. Weitzel.
"A Winning Recipe for Working with a Coach" by Wayne Hart and Karen Kirkland.
Chapter 5: Striking a Balance.
"Throwing the Right Switches: How to Keep Your Executive Career on Track" by Craig Chappelow and Jean Brittain Leslie.
"Putting Some Life into Your Leadership" by Marian N. Ruderman and Patricia J. Ohlott.
"Stress Takes a Toll on Leaders" by Sharon McDowell-Larsen.
Part II: Creating Healthy Organizations.
Chapter 6: What Is Leadership Development?
"The Third Way: A New Source of Leadership" by Wilfred H. Drath.
"The Missing Link: Organizational Culture and Leadership Development" by Vidula Bal and Laura Quinn.
"Leading Together: Complex Challenges Require a New Approach" by Wilfred H. Drath.
Chapter 7: Creating the Leadership Pipeline.
"Ending the Board Game: New Leadership Solutions for Companies" by Jay A. Conger.
"The Ins and Outs of Selecting Successful Executives" by Valerie I. Sessa and Jodi J. Taylor.
"Finding Success at Succession" by David Berke.
Chapter 8: The Leadership Context Is Diversity.
"Telling the Untold Story: A Conversation with Stella M. Nkomo" by Stephen Rush.
"X Marks the Spot: Developing and Retaining Emerging Leaders" by David Baldwin and Stephanie Trovas.
"Across the Divide: Grasping the Black Experience in Corporate America" by Ancella B. Livers and Keith A. Caver.
Chapter 9: Creating Teams That Work.
"Making Sure That a Team is the Right Way to Go" by Michael E. Kossler and Kim Kanaga.
"The Right Start: A Team's First Meeting Is Key" by Kim Kanaga and Sonya Prestridge.
"Cultivating Teams" by Robert C. Ginnett.
"Strategic Command: Taking the Long View for Organizational Success" by Katherine Beatty and Laura Quinn.


Here you will be updated about all the IPL Latest News, find Live Scores and all other little and important Gossips of Vivo IPL 2019.
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text:
keper (dak);
 keper (heraldiek);
 keper (weven), zie weven

Zie ook
 Keperboog
 Keperverband
 Keperbinding

redpajama_set_name: RedPajamaWikipedia


text:
By Donal G. Burke on March 17, 2015 in Uncategorized
If you're reading this and living in the United States and if you knew John B. Madden, born in Richmond County in the State of New York in 1910, who served as a sergeant in the United States army in World War II and who died in Indian River County in Florida in 1990, then you may have known the senior-most descendant of the last O Madden chieftain and head of the O Maddens.
If you are his male descendant then you may be the head of the O Maddens.
The leading line of the family had descended from late sixteenth century chieftains in east Galway to the position of minor landed gentry in Connemara in the early nineteenth century. Almost all of the leading branch of the name immigrated to America in the late 1840s.
Until now the fate of the leading line of the O Maddens in the United States has not been traced beyond 1902. Now I believe we may be in a position to discern what became of this family and identify the head of the name in the late twentieth century.
Donal O Madden, the last Gaelic chieftain of the name rose to power in his ancestral territory after killing the then chieftain Hugh O Madden, of a rival line to that of Donal, in 1567. (Donal himself was the son and nephew of earlier chieftains who had also been killed by internal rivals.) By the time of Donal the English administration had gradually begun to reassert its authority west of the River Shannon and, like many chieftains, Donal aligned himself with the Crown in an effort to secure his precarious position. He was charged under English law with the murder but the Bishop of Clonfert and the diocesan clergy declared him not guilty and the Crown recognised him as 'Captain of his Nation' (ie. of the O Maddens) in that same year. Some time thereafter he came to occupy Longford Castle in the parish of Tiranascragh in east Galway, the principal castle attached to the office of chieftain.
Longford Castle in the parish of Tiranascragh, the principal castle attached to the office of chieftain and, from its architectural features, the earliest of surviving castles associated with the O Maddens.
Under Gaelic law a wide number of members of the ruling house, including brothers, nephews and cousins of a recent chieftain, were eligible to attain the chieftaincy and could do so if they had sufficient support. On becoming chieftain they had use of the castles and estates attached to that office. Under Gaelic law Donal was in possession only for the duration of his time in office of the extensive lands attached to the chieftaincy and when he would be succeeded by another chieftain, that property would support the next chieftain. However, in Donal's time he and many of the leading landholders signed up to an agreement whereby they recognised English law and its system of succession. In so doing they agreed that any lands they held were their personal property and would descend to their sons rather than be divided up among their wider family under Gaelic law. As Donal was then in possession of the lands attached to the chieftaincy, those lands were recognised as his and would be inherited by his eldest son and so on. The same agreement ensured that the Gaelic office of chieftain was abolished. A consequence of this agreement also ensured that, although Donal of Longford's father would appear to have been a younger brother of another chieftain, the recognised head of the family over the next number of generations would be the eldest son of the eldest son and so forth of Donal of Longford Castle, the last officially recognised chieftain.
Síl Anmchadha, later known as the barony of Longford, (shown in yellow) the ancestral territory of the O Maddens in the east of County Galway, as it stood in the early modern period. Modern villages and towns shown in red.
Donal died in March 1605 and his eldest son Ambrose was his principal heir. He, in turn, was succeeded by his son John. The family resided at Longford castle until about the mid 1650s, at which time their lands were taken by the Cromwellians and they was allocated other lands elsewhere within east Galway. When the monarchy was restored John Madden was confirmed in possession of those lands while Longford castle and much of his ancestral lands were confirmed in the possession of others. (They may have continued to live for a short time thereafter at Longford, but if so, they were renting part of their former property from the new owners.)
John's eldest son Daniel was regarded as the head of the O Maddens in the early eighteenth century. The descent from each succeeding generation to this Daniel O Madden was recorded by Roger O Ferrall in his 1708 genealogical work 'Linea Antiqua.' The generations from Daniel up to 1902 were recorded most fully by the noted antiquarian John O Donovan in his mid nineteenth century 'Tribes and Customs of Hy Many' and Dr. Thomas More Madden, whose article on the family was published posthumously in the 1902 edition of the Journal of the Galway Archaeological and Historical Society.
Select pedigree of the senior-most line of the O Maddens from the last chieftain to 1745. Female members and descendants of junior lines are omitted for clarity.
Over succeeding generations the leading line declined in wealth and position and by the early nineteenth century the head of the O Maddens was Ambrose Madden, eldest son of Brasil Madden. In 1810 Ambrose married Anne Coneys, the daughter of Walter Coneys of Streamstown, near the town of Clifden in Connemara in the west of County Galway. The Coneys had been transplanted by the Cromwellians to this area and have maintained a presence there to this day. As a result of his marriage Ambrose came to live at Streamstown House (also known at one time as Streamstown Lodge), a comfortable two-storey house overlooking Streamstown Bay in Connemara, rented from the Coneys. In addition to three daughters, John O Donovan, writing in the early 1840s, described Ambrose of Streamstown as having had five sons; Brasil, Ambrose, Thomas, Walter and John. His account of the family ended with the marriage of the eldest son Brasil with Juliet, daughter of Francis Lynch of Omey, first cousin of the largest landowner in that region, John D'Arcy of Clifden Castle.
Streamstown House, near Clifden in Connemara, still in the possession of members of the Coneys family.
View of Streamstown Bay from the front lawn of Streamstown House.
Streamstown Bay, viewed from the east on an overcast day.
Dr. Thomas More Madden, a descendant of a junior line descended from the last chieftain, took up the story thereafter in an article on the O Maddens published posthumously in 1902. He gave a brief outline of the sons of Ambrose of Streamstown in his time. Brasil, the eldest, he said died without sons, while both Thomas and John died young and also without sons. More Madden described Ambrose as 'of Buffalo City, U.S.A.' and as having had two sons; Ambrose, who had died by 1902 and Walter, who was living in that year. Of Walter, the only other then surviving brother of Ambrose of Buffalo City, More Madden gave him as having four sons; John P. Madden, who died in 1900 or 1901, Walter, Ambrose and Brazil.
Other than the brief details given by More Madden, who must have corresponded with at least one of the family, no research appears to have been undertaken to trace their descendants or to identify the present head of the Maddens until now.
Combining evidence from Irish provincial newspapers, U.S. graveyards, U.S. Federal and State census records and other sources, it is possible to follow the lives of the Maddens just before and after they immigrated to the United States.
Ambrose of Streamstown Lodge, father of Brasil, Ambrose, Thomas, Walter and John, appears to have remained in Ireland and died in 1872. The description in at least one modern source of Brasil, the eldest son of Ambrose, as 'of Eyrecourt' is incorrect. Brasil was in fact Brasil P. Madden who rented about two hundred and forty acres on the small windswept tidal island of Omey off the west coast of Connemara, near Clifden, in the 1840s and into at least the mid 1850s from the Eyre family, who replaced the D'Arcys at Clifden Castle. He and his wife lived in an isolated house on one side of the island, separated by a lake in the middle of the barren landscape from his tenantry who lived in a cluster of cottages on the far side of the island.
Map of County Galway (in yellow) showing the location of Omey Island and Streamstown House in Connemara in relation to that of Longford Castle in east Galway. The ancestral territory of the O Maddens in the east of the county, as it formerly stood in the late medieval and early modern period, is shown outlined by a dashed line.
Omey Island in the distance, accessible at low tide across a sandy strand in the foreground.
The family appear to have been Roman Catholic in the early nineteenth century. Brasil P. Madden of Omey contributed monies to the Association for the Propagation of the Faith in 1842 and in 1844 he was chairman of a committee who honoured the local Roman Catholic curate with a public dinner. (One of the Coneys served as secretary and Brasil's brother Ambrose junior was also a member). Almost two years later, the local Roman Catholic Parish Priest officiated at the wedding ceremony at Streamstown of their eldest sister Mary, who married one of the Coneys of nearby Aughrus.
The family appear to have been in a poor financial position in the late 1840s, possibly as a result of the social and economic devastation caused by the Great Famine. Brasil's father still lived at Streamstown Lodge in 1847 as his wife Anne died of typhus fever there in that year and he thereafter moved to a smaller house on the side of the road in the nearby townland of Letterdeen.
The location of Ambrose Madden's residence by a narrow stream in the townland of Letterdeen following his departure from Streamstown.
The year after their mother's death Walter and John appear to have immigrated to the United States and settled initially in the State of New York. John didn't live long in his new country, dying two years later at the age of twenty-one years of inflammation of the lungs at Corning and their brother Ambrose junior appears to have emigrated that same year.
In the years after the Great Famine the population of Omey Island had almost halved and the coastal settlement of tenant's cottages fell into ruin and disappeared. No trace of the settlement would appear on maps later in the century and the nearby ruins of a medieval church lay under sand until the early 1980s. Although More Madden made no mention of the fact, Brasil P. Madden appears to have emigrated or at least left Ireland at some stage after his younger brothers. He died in America in 1867 and was buried at St. Joseph's Cemetery in the town of Scio, Alleghany county in New York State. (At least one of his brothers and a number of his brother's family would be buried later in the same burial place.) As Dr. Thomas More Madden described Brasil as dying without issue, his brother Ambrose junior became the senior-most member of the family. Brasil's house back on Omey Island appears to have become a ruinous shell by the end of the nineteenth century and no longer survives.
View of part of New York City in the 1850s © U.S. Library of Congress, Prints and Photographs Division, Lithograph Collection. Artist; Theodore Muller.
Despite their social position among the minor gentry in Connemara prior to their departure, the family found themselves among the working class in America and Ambrose junior and Walter found employment on the railroad. Ambrose junior, born between 1817 and 1821, worked for many years as a railroad foreman and in 1871 married his wife Faith, an emigrant from England. Ambrose junior worked as a foreman for the railroad until about his mid sixties and thereafter in older age the head of the Maddens was occupied as a labourer, a flagman, a switchman and a watchman. His wife worked as a teacher.
Ambrose junior and Faith Madden rented part of a house on 515 Swan Street in Buffalo City, New York and had two sons. More Madden was correct in identifying them as Ambrose and Walter. Their eldest son was born in 1873 and the youngest in 1876. More Madden was also correct in stating that the eldest son died before 1902. In fact he died before 1900, in which year Walter, the only surviving son of Ambrose junior and Faith Madden was an invalid and was living with his parents on Swan Street. He appears to have died by 1905, about the same time as his father. Faith was living alone as a widower from 1905 until at least 1917 at Swan Street. Both of Ambrose and Faith's sons were single into their twenties, living with their parents and died young and do not appear to have had children. Following their death and that of their father the headship of the name would have passed to the family of Ambrose junior's brother Walter, settled in the town of Scio in Alleghany County.
Walter was about twenty-four years old when he arrived in the United States. He married Mary Brown, of Irish extraction, and the couple lived for a time in a number of New York counties before moving to the town of Scio. Mary's father John Brown, who worked as a gardener, lived with them there for a time. Walter worked as a railroad overseer while in Scio but appears to have acquired a ninety seven acre farm there 'at the mouth of Knight's Creek' by 1875. His occupation was given as a farmer thereafter.
More Madden was also correct in saying that Walter and Mary Madden had four sons. They had in fact four sons and four daughters. More Madden was only incorrect in the order of the sons. He gave John P. Madden as the eldest, explicable probably as he was the most prominent among his siblings, whereas he was in fact the second son. By 1880 Walter and Mary Madden were living on Knight's Creek Road in Scio and were parents of eight children; Ambrose T. Madden, born about 1859 (the dates of birth vary over succeeding census records), John P., Basil F., Walter Joseph, Mary J., Anna, Margaret E. and Agnes, the youngest, born in 1874. Their eldest son was twenty-one years in 1880 but none of the children were married and all were at that time attending school. With the exception of the parents, all were born in New York.
All of the girls died relatively young and unmarried with the exception of Margaret, who never married and worked for many years as a stenographer for the City of New York. Of the boys, only John P. and Walter married and of the two only Walter had children.
Many of the boys worked as telegraph operators at some point, as did John P., the second son of Walter and Mary. He later found employment as a journalist, became involved in Democratic Party politics and eventually rose to the prominent position of Deputy Commissioner of Highways of the Borough of Queens, where a number of his surviving brothers and sisters were then living. He suffered ill health, however, and was forced to leave New York for a more beneficial climate further west. Before departing in 1899 he married Alice Kane of Middletown, New York but died in El Paso in late February of 1901. His body was brought back to New York and he was buried with others of his family in the family burial plot in Scio.
John P. Madden, Deputy Commissioner of Highways, from his obituary in 'The Brooklyn Daily Eagle' of February 1901.
John P. Madden's younger brother Walter J. Madden was the only one of his siblings to have children. Walter J. Madden married a woman named Anna Dolan, born in New Jersey but whose parents were both born in Ireland. His father Walter died in 1907 and three years later, while his siblings and mother were living in Queens, Walter J. was about thirty-eight years, working as a telegraph operator and living in the township of Marian Harbour in the Borough of Richmond, New York State, with his twenty-seven year old wife and their two children; Walter J. Madden, aged five years and Margaret, aged two years. The couple had another child who had not survived to 1910 and later that same year, on the 13th August 1910, they had another child, a son, named John B. Madden.
Walter Madden and his wife Anna lived in the upper part of no. 5 Washington Place in the borough of Richmond, with their three children in 1925. Both husband and wife, however, died within a number of weeks of one another in the following year. Both were buried at St. Joseph's cemetery in Scio.
With all the earlier generation of male Maddens deceased by the mid 1930s, the only surviving descendants of the Maddens who immigrated to the United States were the two young brothers Walter J. and John B. Madden. Both were living with their aunt Margaret in Queens in 1940. At that stage Margaret was in her sixties and the only surviving of her siblings. Her nephew Walter J. was then a thirty-three year old insurance salesman and the twenty-nine year old John B. Madden was working as a steamship steward.
In his mid and late twenties the youngest, John B., served as a ship steward or waiter on a number of vessels such as the 'Calamares,' 'Antiqua,' 'Siboney,' 'Ancon' and 'Uruguay' out of the Port of New York, sailing for the most part from ports in Jamaica, Honduras, Cuba, San Francisco, the Canal Zone, Mexico, Haiti to New York.
Both brothers were unmarried in 1940 and had no dependants.
Select pedigree of the senior-most line of the O Maddens from 1745 to the sons of Walter J. Madden, died 1926. Female members and descendants of junior lines are omitted for clarity.
The United States entered World War II in 1941 and both brothers enlisted as privates in the United States Army at Fort Jay, Governors Island in New York in 1942, the elder in May and the younger on the 6th June. By the following year both held the rank of sergeant in the army.
The eldest brother, Walter J. Madden, served as a sergeant in the 4th OMA (Operation and Maintenance of the Army) Regiment of the United States Army. He died in 1943 at the age of thirty-seven years at Camp Ellis in Indiana from injuries received after being struck by a car. He was unmarried at the time of his death as he was described in his obituary in 'The Andover News' as being survived by his brother, Sergeant John Madden and an aunt. He was buried at St. Joseph's Cemetery.
His aunt Margaret died in 1954 at the age of about eighty-four years and was also buried at Scio with her family.
From a comparison of army records and social security number records it is clear that Sergeant John B. Madden survived the war. He was released from the army on 10th October 1945.
And there I have come to the fate of the only surviving great-grandson of Ambrose Madden of Streamstown in Connemara. From his social security number of 714077292 it appears that John B. Madden may have worked for a time on the railroad after the war, at least prior to 1951. He also appears to have lived in the State of Florida at some stage, having a post office box number (no. 1334) address at Lake Worth, Palm Beach County in Florida.
John B. Madden died of natural causes, aged seventy-nine years, in Indian River County in the State of Florida on 27th June 1990.
It is unclear if he was aware of his ancestry, an ancestry that could be traced back in an unbroken line to Maine mór, son of Eochaidh feardaghiall, chief of a tribe of people who established themselves as the dominant group in the south-eastern region of Connacht by about the end of the fifth century A.D. It is unclear if he was aware that he was the senior-most descendant of the last Gaelic chieftain of Síl Anmchadha, the ancestral territory of the O Maddens, later known as the barony of Longford in the east of County Galway and may have been in his time, in line of descent, the head of the O Maddens.
It is also unclear if he was the last of his line. If he had no male issue, then the next senior-most member of the name would be a descendant of an early eighteenth century Madden of a junior line. If, however, John B. Madden was married and had a son in the United States, then, although the office of the Chief Herald of Ireland no longer continues the practice of recognizing 'Chiefs of the Name', it is possible that that son or his son may have been, in line of descent, the current head of the O Maddens.
This article is a little like putting a message in a bottle and setting it out to sea. I'm sending it out to sea in the hope that some of my readers in the United States may have known John B. Madden or have further information relating to his family or his life.
Bon voyage.

redpajama_set_name: RedPajamaCommonCrawl


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This four bedroom home is situated in a new Estate. All bedrooms have built-ins, the main has en-site and walk-in robe. The open plan living features a well appointed kitchen and spacious lounge/dining area that opens onto the covered entertaining area. The attached double garage has internal access and there is a large secure yard. The home has two reverse cycle split system air conditioners for all year round comfort.


"Worked entirely in garter stitch, this backpack is an easy fun accessory even a beginner knitter can make. The worsted weight yarn knits up quickly on large needles. What a great bag for school, dance, or just running errands!"
Gauge given is in garter stitch, before felting.


GONZALES - Police in Gonzales are looking for a man who stole hundreds of dollars worth of drills from a hardware store.
Authorities say the man walked into the Gonzales Home Depot Monday and stole two Dewalt drills valued at $548. A surveillance camera captured a snapshot of the man as he walked out with the merchandise.
Police are asking for the public's help in identifying the man.
Anyone with information on the man can call the Gonzales Police Department at 225-647-9583.


A strong and simple design for a strong and, well, NOT simple, woman. If you love this, check out the Shopper. It's pretty sweet. Art by Haley Johnson. 9.5"w x 7.25"h. 95% recycled post consumer material has a crushed, wrinkled look when sewn.


We have an exciting opportunity for someone to join our Pathways to Settlement team as a manager in Invercargill, making a difference in the lives of former refugees from Colombia.
Are you an experienced social worker with leadership skills who is passionate about making former refugees feel at home in New Zealand?
As part of the largest humanitarian aid organisation in the world, New Zealand Red Cross plays a vital role in providing assistance to vulnerable people in New Zealand and overseas. New Zealand Red Cross is an organisation with 10,000 volunteers and 400 staff.
To see some of the work we do with former refugees in Invercargill, please see here - https://www.redcross.org.nz/stories/new-zealand/happy-birthday-invercargill/.
If you wish to discuss this opportunity please contact Sue Price at New Zealand Red Cross by phoning 027 512 1781, or press Apply Now to view the position description and apply online.
Applications close at 5pm on 1 May 2019.


Chernigov City Meeting - 44867 Svetlana Chernigov (Ukraine) 43 y.o.
Profession:music director of the kindergaden.
I enjoy traveling, aerobics, arts, movies, music, cooking, literature, fashion, sea, nature,dances, theater. I like active outdoors.I like walks on nature, to travel and to learn interesting people.
I like active way in life. I like ski, diving, embroidery, painting, music, singing. I am fond of learning foreign languages. I like to meet my friends, travel and see new cultures and people. I am sure I will know the right person when I meet him.
I am looking for communicative, confident man. I dream to meet a kind and responsible man. I would like him to be the only person I can trust to and the only person I want to open my heart too.


text:
Q: is it possible to get notified when lxc container (unprivileged) is stopped I want to run simple shell script when lxc container is stopped.
I try to use
lxc.hook.post-stop = script I want to execute
in my lxc container config file,
but the script is not being invoked when the lxc container is stopped.
Is there any other way to achieve the same.
my system details:
Ubuntu : 16.04 LTS,
LXC version : 2.0.8
the shell script contains:
#!/bin/bash
##Start the container if it is stopped
lxc-start -n nameofthecontainer

My intention is to keep the container running all the time, hence looking for some notification when the container is stopped so that I can restart.
Thank you for the help.

A: Verified with latest LXC version 3.0.1 and hooks are working as expected. The issue was older LXC version

redpajama_set_name: RedPajamaStackExchange


text:
Puy es un término geológico usado localmente en Auvernia, Francia para designar una colina volcánica. La palabra deriva del Idioma franco-provenzal puech, con el significado de colina aislada.

Otras colinas volcánicas parecidas a las de Auvernia son también conocidas por los geólogos como puys; ejemplos pueden encontrarse en Eifel (en Alemania y Bélgica) y en los pequeños conos de la bahía de Nápoles, mientras que restos de puys erosionados son numerosos en el Jura de Suabia de Württemberg, como ha señalado W. Branco. Sir A. Geikie ha demostrado que el tipo de puy como consecuencia de la erupción era común en el área británica durante el Carbonífero y el Pérmico, como se atestigua su abundancia en el centro de Escocia con restos de antiguos volcanes.

Etimología
Del latín podium (loma, protuberancia).

Equivalencias
La palabra francesa puy tiene diferentes equivalentes en occitano: poët (Le Poët, Le Poët-Laval, Le Poët-Sigillat...), puèi , puech, puèg, pioch o puòg (Collet du Puèi, Le Puech, Pech-Montat, Puech de Montgrand, Pueg Gerjant). En idioma catalán, se habla de puig (Puigmal, Puigcerdá, El Puig).

En general, la denominación de Puy puede referirse a:

Puys volcánicos
 Puy de Dôme (Puy-de-Dôme).
 Puy Griou (Cantal).
 Puy de Sancy (Puy-de-Dôme).
 Puy Mary (Cantal).

Puys no volcánicos
 Puy de Sarran (Corrèze).
 Puy Saint Georges (Tarn).
 Puy Pendu (Corrèze).
 Puy de Gaudy (Creuse).
 Puy Saint-Ambroise (Allier).

Poblaciones con Puy
 Le Puy, comuna francesa situada en Doubs.
 Le Puy, comuna francesa situada en Gironda.
 Le Puy-en-Velay (Auvernia).
 Puy-d'Arnac (Corrèze).
 Puy-Guillaume (Puy-de-Dôme).
 Puy-Saint-Gulmier (Puy-de-Dôme).
 Puy-Sanières (Altos Alpes).
 Saint-Julien-Puy-Lavèze (Puy-de-Dôme)

Otros
 Camino de Le Puy, via Podiensis.
 Distrito de Le Puy-en-Velay.
 Jean Puy, pintor fauvista francés.
 Le Puy du Fou, parque temático.
 María del Puy, actriz española.
 Virgen del Puy, patrona de Estella, Navarra.

Referencias
 Sir A. Geikie, Ancient Volcanoes of Great Britain (1897).

Accidentes volcánicos


text:
Яман-Порт () — деревня в Нуримановском районе Республики Башкортостан Российской Федерации. Входит в состав Красноключевского сельсовета.

География

Географическое положение
Находится на левом берегу реки Уфы.

Расстояние до:
 районного центра (Красная Горка): 34 км,
 центра сельсовета (Красный Ключ): 4 км,
 ближайшей ж/д станции (Иглино): 83 км.

Население

Примечания

Ссылки
 Совет муниципальных образований Республики Башкортостан.

https://vk.com/port_express

Населённые пункты Нуримановского района
Населённые пункты на реке Уфа


Samir tried to discourage Olivier from going out with John.
Everyone is still staring at Emily.
Don't you think that Murph was a little weird?
Kenton did it the way I told him to.
I'd be very surprised if Ian isn't at the party tonight.
Jeremy wants to be respected.
Eliot is going abroad next year.
Noam attempted to persuade Spy to go to church with him.
What exactly was your problem with Jeanette?
I thought it'd be fun to surprise Pete.
Leigh was in Boston for three years.
Mats isn't sure where to go.
Bernard couldn't have been more helpful.
Konstantinos left his bed unmade.
Just a moment. Let Winston finish.
Troy doesn't like to use the term "a person of color" because he thinks it implies that white people have no color.
I tossed one to Leung.
Phiroze handed Roberto a cup of coffee.
Why didn't you tell Mahmoud you were in pain?
You don't have to like Blayne. You just have work with him.
Al left his car in the long-stay car park before catching his flight.
I suppose you didn't even talk to Victor.
Does Harmon know my name?
Your name is Herbert, right?


ERNAKULAM, which is situated about 10 kms from Mattancherry, was a very laid back business center compared to Mattancherry which was the business hub of Kochi, till about the year 1970. But it still attracted the business minded Jain community with some families migrating here from Kutch in Gujarat as way back as 1932.
Even though their numbers were minimal compared to the Jain families settled in Mattancherry and who had a fine temple established there, the Jain's in Ernakulam always felt the need to have their own temple. With this objective in mind they established the Jain Sangh in the year 1988, which included families from the Shwetambar Murktipujak, Digambar Sthanakvasi and Terapanthi. Meetings were a regular feature with a sole agenda of initiating the construction of a Jain Temple within Ernakulam.
Finally in the year 1990, when Shri Jaytilak Vijayji Maharaj Saheb, who was on his way to Erode after visiting Mattancherry, agreed on to stay for a few days in Ernakulam. The Jain Sangh decided to seek his holiness blessings for a Jain temple in Ernakulam, and according to his holiness suggestions it was choosen to install the 12th Tirthankara of Jain's Sri Vasupujja Swami as the 'Mulnayak' (the presiding deity of the temple), and the idol be made of Panchdhatu (made of 5 different metals). It was also decided that the 'Anjan shalakha' (Description) of the idol be performed at Erode during the "Prathistha Mahotsav".
A building was rented for the temple and on 27th January 1991, the idol of Prabhu Sri Vasupujja Swami was brought from Erode and it was taken in a grand procession and installed in a Ghar Derasar on T.D.Road, fulfilling a long cherished dream of the Ernakulam Sangh, which by this time had about 40 families from Gujarat and Rajasthan residing in the city.
By July the same year a newly built house was purchased on Srinivas Mallan Road in Ernakulam and the 'Ghar Derasar' was shifted from the rented building to the new one, which had provision for the transit stay of Maharaj. Sahib's and Sadhviji's began to come to Ernakulam 'Ghar Derasar' and it became difficult to accommodate them all in the Ghar Derasar. Finally the year 1993 with due inspiration and blessings from Acharya Bhagwant Shri Nayprabha Surishvanji Maharaj, a new building was purchased and it was named 'Aradhana Bhavan' and it was utilised for the stay of Maharaj.Saheb and Sadhviji's.
Muni Shri Abhaysen Vijayhi Maharaj, two sadhu's and 6 sadhviji, thana (disciples) eight, was the first muni to conduct his 'Chatumaas' in Ernakulam, Jain Derasar in the year 1996. During his stay, Mahapoojans were arranged for 15 days that were attended by a large number of people. He encouraged the people to observe 'Maskshaman' (a 1 month fast), 15 days fast, and also the 'Athai' (8 days fast) Ever since 'Ambilodi' is conducted according to the Gujarathi calendar in the months of Aaso and Chaitra. During this function Shravak's are invited to conduct 'Paryushan'.
Now there are around 80 families with a combined strength of around 350 member's residing in Ernakulam under the Sangh and it is their heart felt desire to have a 'Shikhar Bandh' Derasar in Ernakulam. Discussions are going on with the Sri Raveshekhar Vijayji Maharaj of Salem and hopefully with his blessings the Sangh may be able to conduct a 'Bhoomi poojan' for the same before the end of the year 2004.


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Online shopping megastore Spring is currently offering 30% off Levi's apparel when you spend $100 or more.
Foldable masks that, once adorned, transcribes music into hypnotic illuminations. Not sure of the use case here, but they are kind of cool. About $28 during pre-orders, which end tomorrow.


text:
DX.Next: The near and nearest future of hardware graphic acceleration
Warning: The article deals with new technologies (either developing or developed but not yet announced) and hence, is mostly based on unofficial information. The general picture is compiled from various more or less official sources (such as ATI and NVIDIA published presentations in GDC for developers), as well as from Internet media rumours. It should be borne in mind that any ATI or NVIDIA information on the coming version of API DirectX is not ultimate as it is still being developed. Thus, any parameters can be changed, even in the last days before the release.
So read the article at your own risk, here and now, and any coincidence with future events is to be regarded as just a lucky accident. Although, "luck favours the most prepared ones", as they say, and I tried to compile this article basing on the most reasonable and trustworthy bits of information.
It's only the beginning
It is known that new-generation products are about to be announced. ATI and NVIDIA officials repeatedly stated that, vaguely hinting at possible deadlines. Some sites, such as Anandtech, even publish rumours about concrete names and dates:
«Recently we received confirmation that the first retail samples of ATI's R420 (AGP Radeon X800) will debut April 26 as Radeon X800 Pro. NVIDIA's NV40 (GeForce 6800) officially launches April 13th, but retail availability will occur around April 26th. Notice the NV40 product to be released April 13th is GeForce 6800, not GeForceFX 6800. ATI's naming scheme for R420 has been closely guarded as well, but the open term we hear from vendors is Radeon X800.»
Well, time will show if these rumours have any grounds. And now we're going straight to the article issues.
Bus issue
To begin with, let us speak about graphic platforms' rapid transition to a new bus, named PCI Express (further referred to as PCX). This is about what we'll see in the next generation of NVIDIA and ATI graphic chips.
ATI have come up with two chip versions, R420 and R423. The former supports the AGP 8x bus, the latter supports PCX (word has it that this version will be announced somewhat later than early summer). There are no other fundamental differencies between them. As we have previously mentioned, the first generation of desktop PCX will have one slot for graphics (16x) and a number of peripheral slots (1x). The 16x PCX slot's throughput is 4 GBps for each of the two simultaneous directions (the so-called "full duplex"). The AGP 8x throughput is 2.1 GBps for the system-to-accelerator path, and much lower (~200 MB) for the opposite direction.
NVIDIA counts on a separate chip (bridge) that makes a PCX->AGP transformation. This bridge can be used with both future chips and the current NV3X series. But it's not so simple as that — we find out that the throughput of such scheme (AGP chip + PCX bridge) is not limited by values typical of AGP 8x. How can that be? Here's the scheme:
First comes the system, then the 16x PCX slot, and the chip of the HSI (High Speed Interconnect) bridge. The chip connects to either a graphic NV3X chip or a future-generation chip via its standard AGP pins. But in case the graphic chip works with the HSI bridge allocated at a minimal distance from it, we can reach a twofold increase of the speed at which the graphic chip's AGP 8x bus interface functions. Thus, we get a throughput analog of a virtual AGP 16x bus, and the throughput rises to 4GBps. But that's not all — in contrast to a typical AGP-standard system capable of only one-way maximum data-transmission speed, the modified AGP interface between the HSI bridge and an NVIDIA accelerator transmits data at 4 GBps both ways. But the transmission is not simultaneous: at any moment of time, data will only be sent one way, with a peak speed of 4 GBps. And besides, it takes some time to switch the status from data transmission to data reception.
Interestingly, the bridge chip works two ways: if placed the other way round, it can serve as a bridge for creating AGP 8x cards based on PCX chips. These are the chips that NVIDIA plans to start producing in a while (some rumours say it will be no sooner than in a year).
Here are the theoretical drawbacks of the solution:
A board with the bridge is more complex and more expensive, and the risk of breaks or defects is higher. But the price rises due not so much to the chip itself, as to its installation. Besides, it leads to a higher energy consumption.
A bridgeless solution will be more effective (theoretically) if there is a frequent switching of data transmition directions and/or if the reverse data flow from the accelerator is massive.
On the other hand, practical advantages are evident. The approach enables NVIDIA not to put into production two accelerator versions (a rather expensive process). Besides, the company can execute a flexible regulation of PCX-AGP cards ratio, basing on a particular market situation. A possible loss in performance is not so important, in our opinion — at least for the current API (DX9) version and the NV4X generation. API and most applications are made (and will be made for at least another two years) considering AGP features and a maximum-density data arrangement in the local memory of the accelerator.
So, the main problem for NVIDIA is the card's complexity resulting from an additional bridge chip and hence, additional responsibility for card manufacturers. ATI's prime concern is delivery (a potential deficit or overproduction of PCX or AGP versions). Only time can tell whose approach is more suitable.
Issue of 3.x shaders
Concerning the coming generation of NVIDIA products, the future seems quite predictable to us. NVIDIA materials for developers and the latest GDC clearly gave us to understand that new NVIDIA products would provide a hardware support for vertex and pixel shaders 3.0.
Let us begin with vertex shaders. According to the actual standard, version 3.0 needs the option to select texture values from both pixel and vertex shaders. This option shouldn't be underestimated. It can be applied for a lot of techniques, from DM (Displacement Mapping) on the vertex level to various distortion degrees or even generation of new geometry (though, only with a known number of vertices for now). It is undisputably convenient. But what about its practical realisation? The two main questions that arise here are: will filtration of texture values be supported at selection, and what texture formats will be possible to use (in particular, will the floating-point format be supported). There's nothing definite we can say about it at the moment, but evidently, the current approach to the pixel pipeline architecture almost totally excludes the use of the same TMUs for both pixel and vertex pipelines. A more probable situation is that next-generation accelerators will use separate TMUs for vertex processors. As a result, the TMUs will have a somewhat narrower functionality (for instance, filtration may be cut out). But as soon as new products are officially announced, we'll study this aspect in details.
Another important feature of both vertex and pixel shaders 3.0 is a dynamic control of instruction execution, that is, real dynamic conditions and branchings like in CPUs. While everything is quite clear with vertex shaders (NV3X chips enabled to use dynamic branchings as early as in shaders 2.x and certainly in OpenGL), practical realisation of pixel shaders is a much more complicated thing. First comes the performance issue. If you have read the DX Current article you probably remember the scheme of a pixel 3X pipeline and its detailed analysis we made. If you don't, then you'd better brush up this aspect of NV3X architecture.
So, to remind you, pixels in pixel pipelines are processed in fours (in quads). And there are various possible solutions concerning dynamic jumps and conditions in this case:
Always process pixels one by one, leaving out quad-based optimization;
Execute all possible branches of condition over the quad using an extended predication mechanism (see the article "DX Current")
Degrade the quad down to one pixel in case truly dynamic branchings are executed.
The second and the third approaches are more probable (also possible to use both in various proportions, depending on the shader code). While the first one will surely require too much of transistor resources, as it is too early to give up quads. Especially considering the fact that truly dynamic shader branchings won't be frequent in real applications, and will be even more rare as long as this generation of accelerators holds leading positions. The most probable compromising solution seems to be like this: fast shaders 2.0, quite fast shaders 3.0 with insignificant branchings, rather slow shaders 3.0 with intensive dynamic jumps and branchings (but with no flexibility restrictions). This solution seems optimal for the future generation, while the approach to the next architectures (R5XX and NV5X) may and must be somewhat different, but we'll speak about it later.
The tendency is only natural: sacrifice performance for flexibility. The more we digress from a specific similarity of graphic algorithms (one-type interchangeable primitive sets and one-typr operations with them), the less profit we get from massively parallel solutions, so widely realised in different accelerator units. Moreover, digression from similarity of data and instructions results in an increasingly chaotic access to initial memory data, which, in turn, makes caching far less effective (remember small caches in graphic processors).
However, it is not at all so gloomy. The second approach allows for certain optimizations: for instance, if all pixels of the quad belong to one condition branch, there is no need to put them through instructions of another branch. This condition will be observed in many algorithms, and neighbouring pixels have every chance to get the same condition values, and thus, performance decrease will be significantly hampered.
On the other hand, storing predicates and condition parameters requires temporary registers for each quad pixel, and evidently, it will take bits from temporary general-purpose registers. Thus, if branchings are too complex, we get a yet another performance-decreasing factor.
Anyway, as soon as new products appear, we'll study thouroughly all performance aspects of shaders 3.0 and try to make certain conclusions about their realisation.
According to some wide-spread Internet rumours, pixel processors of next-generation ATI accelerators (R420 and its architecture-based variants) won't support dynamic branchings in pixel shaders. Only static conditions, cycles and branchings (that is, specified by the vertex shader)will be accessible, and their use will still decrease performance substantially. It is unclear whether there are enough static branchings to declare pixel shaders 3.0-corresponding. It all depends on the Microsoft company that can either introduce a new profile for 2.x shaders (say, 2.B, using the 2.x pattern), or set mild requirements for a product to be admitted compatible with pixel shaders 3.0. All these innovations will appear in DirectX 9.0c, expected to be released soon after new ATI and NVIDIA announcements. Another possible compromising solution for ATI is the variant where vertex processors will have a support for hardware execution of shaders 3.0, while pixel processors — only an extended version of shaders 2.0 (2.B or 2.X). In principle, there are no hindrances to that, but the current DX SDK version doesn't support such option.
But we are happy with another aspect: that pixel calculation precision in R420 has reached the standard 32 bits.
So, NVIDIA will support shaders 3.0 wherever possible, whereas ATI strategy is absolutely unpredictable: they can come up with support of anything from base 2.x shaders in vertex and pixel processors, a tandem of more advanced vertex ones and compromising pixel ones, to 3.0 in both, perhaps with substantial restrictions on shader length or without dynamic jumps in pixel shaders.
It can be said the the situation repeats that with pixel shaders 1.4, when one manufacturer supported the innovation and the other one ignored it. As a result, many application developers chose 1.1. Now the situation is more copmplicated and there can be several possible developments. But anyway, absence of standard pixel shaders 3.0 may diminish ATI cards' popularity with developers and rethrone NVIDIA. Whereas real applications developed on NV4X will only come out by the time next-generation architectures appear (in 18 months or more). But because those architectures will be made for shaders 4.0, they'll obviously execute any 3.0 code without restrictions. As for standard games, in the coming two years they'll have pixel shaders as an additional option at best (we must say, an option not obligatory and not liked very much). But that, in fact, does not minimize their importance for DCC applications and various systems of realistic graphics.
To sum up the prognosed situation:
VS 2.0
Yes (fast) Yes (fast)
VS 2.X/2.B
Highly probable (fast) Yes (fast, moderately fast for dynamic jumps)
Probable (moderately fast with possible restrictions) Yes (moderately fast)
PS 2.0
PS 2.X/2.B
Yes (fast or moderate) Yes (fast)
PS 3.0 static jumps
Yes, with restrictions (moderately fast or average) Yes (fast)
PS 3.0 dynamic jumps
Probably not Yes (probably average)
Soon, as the cards are announced, we'll put into practice all the suppositions.
Other DX9 features to expect in the next GPU generation
For now we can only guess about new anisotropy and AA algorithms we might see in the new GPU generation. Still some other features are already forecastable on the base of GDC presentations. NVIDIA's new architecture will finally obtain the long-anticipated MRT feature allowing writing several color values from a single pixel shader to different buffers. Besides, they mention good support of floating-point frame buffer (both write and blending.) Thus exactly this generation will enable us to speak of the fully-fledged floating-point color values in both calculations, and frame buffer. We are also likely to see some new floating-point texture features in pixel shaders, e.g. bilinear filtering. It's not clear how ATI is going to implement these, but, most likely, floating-point frame buffer blending will be realized anyway. Besides, it will already be the second GPU generation with gamma correction in pixel calculations.
It's not long before other details follow, and we'll sadly state that the first innovative generation is always spoiled before it spins. And only the second floating-point pixel architectures will finally provide us with a more or less smooth (orthogonal) FP features image projected from products of both market leaders.
DX Next, the matter of time and place
We don't know the official name of the next DirectX version, so we'll call it "DX Next" (don't consider it an official name, I repeat, we don't know it yet.) But we can point to its approximate release date - the early 2006. Yes, the good old DirectX 9 will have been living for a long time, that's why it already features the ahead-of-time Shaders 3.0 support. Early in 2006 we should also see Longhorn OS, seemingly the most revolutionary and innovative since Windows NT 4. In many respects these innovations are required by the new concept of device support, including graphics cards. Therefore the release of the next DX version is a part and parcel of the new OS core, so we might not even see this API on the previous operating systems (XP, 2000 and older.) Why? Let's discuss it in detail below.
Virtual memory and software-hardware interface
Today the location of data, be it card's memory or RAM, and method of its update generally depends on the programmer. You can offload it to DX, but it often knows nothing on data usage (often or rare updates and rewrites), so programmers provide various flags defining the location of vertex buffers, textures, etc. However the paradox is that programmers themselves can't always determine an optimal location for the above. Especially considering that local memory varies from card to card and resource popularity changes from level to level and is even more variable in every single frame, while some game settings might radically change the picture in general. It's not wise to confide in man in such situations, but to avoid this we'll need well thought-out continuous data loading and performance (resource access frequency) monitoring algorithms. Looks familiar? Right you are, it's virtual memory based on paging considering access frequency. It's a widely known CPU technology.
3dlabs already tried to create a hardware supported virtual memory mechanism that would have its local memory and PC RAM unified into a single whole from the angle of accelerator internals (outside memory controller.) But this effort couldn't be considered complete, as a really transparent mechanism will require not only API DirectX (or OpenGL, realized by at least one vendor) support, but also OS support, yet unavailable. So, the new OS codenamed Longhorn will offer all necessary mechanisms, while DX Next will be primarily designed for this new approach to resource management. DX Next GPUs (most likely, R5XX, NV5X, etc.) will support hardware data paging into local memory from RAM and hardware data offload to RAM that will base on independent (background) data usage analysis:
As a result, from the shaders' angle, applications and in many respects APIs will have data located in a single linear virtual address space, and their physical location will be determined by GPU hardware considering data usage statistics. To do this, they will likely use classical approach to page catalogue familiar from CPUs. Of course, there are some nuances. E.g. freeing memory won't require offloading data unchanged since loading. Besides, some data types, like Z-buffer, will be tied to card's local memory. It would be irrational to drive Z-buffer data to RAM and back again, as it's too expensive for acceptable fill rate.
It's clear that many data types, like textures, are better stored as tiles or either size that meets optimal paging granularity. According to some information, minimal page (1st level page) size will be equal to a typical OS page size of 4KB.
Another problem of modern APIs that also has to be solved is the low performance of state changing (texture mapping, shaders and their parameters switching, and, in particular, active frame buffer update). Developers make new hardware-API interfaces that get closer to modern reality and accelerate creation and selection of new DirectX objects, in particular, shaders, textures and active frame buffers. The policy is simple: to preprocess everything preprocessable to offload frame building. New API priority is a considerable increase in small triangle array processing performance that is the worst bottleneck of modern accelerators often preventing programmers from expanding their fantasy and simultaneously realizing lots of various effects in a single scene without at least noticeable performance falloffs. Everything offloadable from CPU to GPU is to be offloaded, including initial texture and geometry buffers processing. They should also optimize and pipe small primitive array processing. Such innovations should shift many optimization accents in future applications and, perhaps, make other imaging approaches more beneficial. Only the time will tell! All this is to bring new opportunities to programmers, but you must understand that DX Next applications are not a matter of the nearest future. We can hope that in some three years the first games balanced by the new API will reach official stores and pirate shacks :).
The most important issue of Shaders 4.0, primitive generation and random access
The key power of DX Next is Shaders 4.0 and everything architectural related. It's interesting that in many respects today the vision of this coincides with my year-ago thoughts.
Still, it's pretty logical and graphics evolution ways do not introduce any global surprises. So, here's what should (is likely) to happen to this industry:
Three logical shader types:
The new geometry shader (generates new vertices)
Vertex shader (transforms vertices)
Pixel shader (colors pixels)
The unified set of rules, instructions and supported data types for all three shader types, including texture access, registers, numeric formats, etc.
More or less random shader-to-shader data stream switching.
Random access to data from shaders (finally!) in accelerator virtual space. Naturally resulting in performance falloff.
CPU-like data types support, including integer and mixed.
Fully-fledged IEEE support for floating-point operations (signed zero, denormalization, infinity, etc.). 32-bit precision still seems to be enough.
Accelerator will actually be an array or identical processors dynamically configured for either shader or data stream processing.
Some accelerator streaming nature limitations will still remain.
So, let's describe the above in more detail. A typical accelerator will turn into an array of identical vector processors of a rather general purpose that will support both floating-point and integer formats, branching, new data generation, and either random access methods. Of course, these processors will still have lots of specific units (texture prefetch and filtering, parameter interpolator, various HSR optimizators for primitives screening before processing, etc.). But they'll be much more universal. Perhaps, these processors will still be organized as quads, but each quad will be capable of processing not only pixel, but also other (geometry) data.
At such high level of shader unification (unified architecture) there's no fundamental difference. Moreover, unification will allow creating rather complex chains for data streams processing:
The amount of shaders in such a chain can be rather high, each belonging to the above type. So data structures buffered in-between will have flexible formats. Actually DX Next will significantly limit this scheme, but at least it will provide the following:
Data prefetch
Vertex shader
Geometry shader
Vertex shader (after new geometry is generated)
Quad and triangle mapping, HSR
Pixel shader
Result logging
At that items 0, 4, and 6 will be realized by non-programmable hardware blocks, while all other - by standard shader processor. Of course, other APIs (like OpenGL) might have other configurations, perhaps, more flexible or branched. It's just a matter of logical representation of a very flexible hardware structure featuring a switched processor array.
Such architecture will finally solve the problem of erratic shader subsystems load. You will be able to dynamically (and even automatically!) redistribute resources by hardware means. This will have granularity of up to a single object (vertex or pixel), so accelerator processors are always 100% loaded (of course, if no special hardware units are bottlenecks). This approach will again make it simpler for programmers wasting much time in search for bottlenecks.
It's interesting that from the angle of programmer, such accelerator configuration can be scribed as a shader set with specified inputs and outputs. Everything else will be done by compiler and API.
All this heavenly flexibility invokes lots of hardware realization issues. Random memory access requires significantly larger caches. Lots of shaders require significantly larger intermediate buffers and instruction cache. Textures accessible by all processors will require latency issue to be solved (we'll still be able to use the "one instruction over many primitives" method, though efficiency will drop due to branching and random memory access.)
So, there are problems to be solved all around. But we don't doubt they are all solvable in DX Next in 2006.
There's another interesting thing: CPU and GPU are irreversibly converging. CPU's SIMD and MIMD (i.e. VLIW) features, HT and multi-core chips, and GPU's random memory access and still more common instruction sets and data types. These are bound to collide some time.
Will it happen in ten years? I guess more likely in 7-8. Anyway, only the time will tell!
I like this industry because I can always say, "We'll see." Everything develops in such a pace, so sometimes we, high-tech specialists, seem to grow old slower than other people :)
Alexander Medvedev (unclesam@ixbt.com)


Widely known as 'the Father of the German Film Industry', Oskar Messter, born in Berlin on 21 November 1866, grew up in a scientific and manufacturing household: his father Eduard founded a company in Berlin in 1859 that manufactured and sold optical equipment, eyeglasses, and medical apparatus. The firm also made optical devices for magicians and showmen, pioneered electrical lighting for theatres, and organised magic lantern projections with his own equipment. Immersed in this atmosphere from childhood, Messter acquired business, mechanical, and theatrical skills that he would fully apply to the new medium of cinema. In early 1896, Messter began to design a film projector to project Kinetoscope films, but not until he was bought a Theatrograph of Robert Paul for repair did he abandon continuously running film and find a solution in intermittent projection, using Paul's seven-sided Maltese cross gear. His first apparatus was ordered by a Russian showman, Rogulin, on 3 June, and completed on 15 June: Messter was in the film business, and he would build sixty-four more projectors by the end of the year, forty-two sold in Germany, and twenty-two in the rest of Europe.
Contrary to most historical accounts, Messter was not the only manufacturer of cinema apparatus in Germany, or even Berlin, at this time. Max Gliewe of the Optical Works Gliewe & Kugler in Berlin, had independently begun making projectors with a five-sided Maltese cross in late Spring, 1896; H.O. Foersterling was making equipment after the design of Frenchman Victor Continsouza by the Summer; Georg Bartling of Leipzig showed a projector at the Berlin industrial exhibition that opened 1 May 1896; and the established magic lantern firm of Eduard Liesegang of Stuttgart offered a machine designed by Alfred Wrench in England. Gliewe quickly came to work with Messter, and the engineer Georg Betz was also an important early collaborator. Messter's high quality of both design and manufacture was the foundation of his success, coupled with his continuous introduction of new and improved models: by October 1897 he sent a 113-page catalogue offering a huge variety of equipment to his printer. Messter began film production in late 1896 with Am Brandenburger Tor zu Berlin; he soon erected the first film studio in Germany, on the Friedrichstrasse in Berlin; a year later his catalogue offered eighty-four films, a variety of comic scenes, sports films, street scenes, miltary subjects and cabaret acts. On 21 September he took over the direction of the twice-failed theatre at 21 Unter den Linden; on 1 November he made his first projection at Berlin's famous Apollo variety theatre, and launched a projection service for theatres throughout the region.
By 1901 his involvements had grown to the point that he divided his companies into specialized firms for production, distribution and manufacture. His further career in motion pictures illustrates an energetic and innovative mind combined with an acute sense of business and of history, as he explored the new medium for both commercial and uncommercial purposes: time lapse photography of blooming flowers (from early 1897); experiments with microscopic cinematography (1900-1910); the first German projection of sound films (Apollo Theatre, Berlin, 1903); English-language sound films celebrated at the St. Louis World's Fair (1904); establishment of the star system through his promotions for actress Henny Porten (1912); five hundred theatres equipped with his Biophon synchronized sound system by 1913; introduction of his Thaumatograph Model XVII projector, an industry standard (1914); founding of a weekly newsreel (Messter-Woche, 1914); construction of high speed military reconnaissance cameras (1915); co-founder and first president of the German Film-Technical Association. In April, 1918, all of the Messter film companies were sold to the newly-founded UFA monopoly for 5.3 million gold Marks, becoming one of the cornerstones of the gigantic concern that would dominate the German flm industry until the end of 1945. But Messter, aged fifty-seven, was hardly in retirement. From 1922 he actively enlarged his collection of historical film equipment, given to the Deutsches Museum in 1932. In August, 1928, he was one of the founders of the Tobis sound film company, and in 1936 published his autobiography, based in part on a decade of meticulous correspondence with all of the living film pioneers and inventors that he could reach. He died at his retirement home on the Tegernsee on 6 December 1943.


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''Music is a living breathing entity''by Ari Neufeld (Breathless)
'If we want things to stay as they are, things will have to change.' Lampedusa
For me here in London there was no such end. The bands I loved in the early Eighties were growing in popularity and finding their own voice. 4AD and Factory, the labels best known for the brooding sounds of The Cocteau Twins and Joy Division were diversifying and embracing the dance and grunge music that was emerging from America and Europe. Simultaneously releasing breakthrough albums by The Pixies and Happy Mondays, along with those of established acts Dead Can Dance and This Mortal Coil.
Even Joy Division, surely the darkest and most melancholy band of the post punk era, metamorphasized into a dance band after Ian Curtis' suicide. And although I have no doubt that had he lived, Ian Curtis would have continued to write maudlin lyrics, musically Joy Division's sound was already evolving into that of New Order, as early as Transmission, continuing on that same trajectory until Ceremony right at the end.
Music is a living breathing entity and it cannot stand still or live in isolation, change is what feeds it, what keeps it fresh. Musicians will always be influenced by other artists and cultures and there will always be new ground breaking Innovations in technology which totally revolutionalise each generation of music makers. Building on the rich tapestry of our musical heritage so that different types of music can co exist and compliment each other.
Dark, melancholy music has always existed, from Bach's solo Cello pieces through Mahler, Billie Holiday and beyond, it is as necessary for the human spirit as oxygen is to the body, and will continue to console and inspire people irregardless of fashion until the end of time.
©Ari Neufeld
http://www.tenorvossa.co.uk
https://www.facebook.com/BreathlessBreathless


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text:
WEC / Breaking news
Rachit Thukral
Roman Rusinov says G-Drive Racing's plans for 2020 could depend on the kind of driver line-up it is able to assemble in the coming months.
G-Drive fielded team owner Rusinov, double Formula E champion Jean-Eric Vergne and silver-rated Job van Uitert in the European Le Mans Series in 2019, and the trio also represented the outfit in its three FIA World Endurance Championship appearances over the course of the year.
However, van Uitert has signed for rival squad United Autosports after being upgraded to gold status, while Vergne's participation in 2020 has been cast into question by his commitments in Formula E with the DS Techeetah team.
The opening round of the 2020 ELMS season in Barcelona falls on the same weekend as the Rome E-Prix, while further clashes between the two series cannot be determined until the calendar for the 2020/21 FE season is revealed.
Rusinov said G-Drive has yet to firm up its plans for 2020, but added that the team is likely to race at Spa and Le Mans for a second year on top of a full programme in ELMS.
"I would like to do the full [WEC] season, but it's very hard to put it together," Rusinov told Motorsport.com. "So I would say that we are more looking for ELMS than doing the full WEC.
"For sure I like WEC. I would like to do it but I need to put together quite a lot of components in order to make it happen. And actually it's not me who is going to decide that.
"It's something [that depends on] the drivers we are going to put in the car. Probably that's the point we decide which championship we are going to do next year."
G-Drive has already started the process of determining its line-up for 2020 as both the Russian outfit and sister TDS Racing-run squad Racing Team Nederland tested several silver-rated drivers in Bahrain this month, including Harrison Newey, Mikkel Jensen and Colin Noble. Platinum-rated Roberto Merhi was also on duty.
"We are not only testing silvers, we are testing different drivers for the next year," Rusinov said of the rookie test. "So we have to decide if JEV cannot do some races because of Formula E who can be with us and everything.
"So we are not only testing silvers, we are testing platinums, with silvers, [and] have different plans for the year.
"Vergne is our main option but it depend on his calendar in Formula E championship mainly because if you look at the Formula E calendar you'll see that it will be very hard for him to go to all the races."
G-Drive last contested a full WEC campaign in 2017, when it finished sixth in the LMP2 standings in a field of 10 full-season cars.
Rusinov said it is his "dream" to compete in the WEC's new LM Hypercar class with chassis partner Aurus, but warned that the team must make a business case before stepping up to the series' top category.
"It always depends how much it is going to cost for the teams, how many constructors there will be," he said.
"From my side it's very early to say. For me, yes, I would love to see Aurus for example because now we are racing with an Aurus 01 car here. I'd love to see Aurus in hypercar.
"But it's also not my decision, it's just my dream. But then if you can make it happen or not. So I think It's also as I told you a lot of components which we put together."
Corvette enters solo C8.R for Austin WEC race
Series WEC
Teams G-Drive Racing
Author Rachit Thukral


text:
Glyptonysius är ett släkte av insekter. Glyptonysius ingår i familjen fröskinnbaggar.

Kladogram enligt Catalogue of Life:

Källor

Fröskinnbaggar
Glyptonysius


text:
Indian Startup Uses Drones To Drop Aid In Flood-Ravaged Areas
Mahesh Sharma	@mosfreshmc / 7 years
An Indian startup, Social Drones, is using its home-grown arsenal of bi, quad, and octo-copters to survey the effects of a recent natural disaster which claimed 580 lives, and is planning to courier medicines and foods to isolated victims. Drones don't have the best reputation on the subcontinent and in the Indian state of Uttarakhand, sandwiched between war-torn regions of Pakistan, Kashmir, and Nepal, villagers no doubt harbour suspicions of the remote-controlled flying beasts infamous for dropping bombs. Social Drones hopes to change that perception.
The startup has joined forces with ten other Indian startups to form the Rise Uttarakhand campaign, where entrepreneurs will build apps and use their products to assist with the recovery effort in Uttarakhand, which was devastated by floods and landslides on June 16 and 17. There are still 5,100 people missing, including 300 foreign nationals.
About a month after the floods struck, Mane sent two of his staff and two of his $8,000 quadcopter drones to conduct aerial surveillance & navigation from up to 300 metres in the air. These images and videos are being given to organisation Help India 2013, a group of over mountaineers delivering food, water, and medical supplies to over 200 villages. Mane said the drones, which are 100% Indian-made, are operating in the areas between Uttarkashi and Gangotri, where about 5,000 local villagers have been stranded in makeshift camps since the floods completely wiped out the local infrastructure, including the 100km road that connects the two towns.
"The government didn't make any footage available to the public because they couldn't capture it so we thought, let's go film the disaster and the volunteers, who are the real heroes," Mane said.
After seeing the mountaineers trek over 20 kilometres each day through the unstable mountainous terrain, Mane saw an opportunity to lighten the load by having his devices to deliver lightweight products, such as a first aid medicine box. The four-blade quadcopters couldn't navigate the disaster conditions when the floods first struck a month ago but it's a different story now that the fierce conditions have subsided. After running some early tests he is confident of delivering the lightweight objects starting from next Monday.
"A month ago the disaster management was there and they were recovering people and finding people but right now the majority of that work has been completed," Mane said. "However, there are still people in various camps scattered across Uttarakhand and there are no linkages or channels to connect them. There's no co-ordination with the government, which is mainly repairing popular tourist regions."
Mane believes drones are the answer, and is working alongside Dutch weather forecasting firm Aeolis, which is providing real-time satellite information to military and volunteers. Also Weekend Ventures recently organised hackathons in Mumbai, Bangalore, and Delhi, where one team developed a phone-based version of the Google person finder app.
"We think the aerial delivery would be the best option, as well as developing applications to co-ordinate all the volunteers. We've already designed those and are in talks with companies to deploy web and mobile apps to these areas."
In a post-mortem of the event, Dr Saumitra Mohan, Darjeeling's (West Bengal) district magistrate and tax collector, said real-time co-ordination and communication between all government and non-government stakeholders was crucial to combating these "man-made" disasters. In the article, published on India's recent 66th Independence Day, he said poorly regulated mining and development work contributed to the severity of the landslides and flooding.
[Images: Social Drones.]
CORRECTION: The original version of this article said the drones delivered a range of objects including food and water purifiers. The quadcopters have only been tested to carry lightweight goods such as a first aid medicine box.


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text:
Q: How do I set the mail.app message font to San Fransisco (System Font) I'm using Mail.app in Mac OS X 10.11 (Yosemite).
I would like for messages I compose to appear in the new, lovely, San Francisco font. I cannot seem to make that happen because neither "System Font" or "San Francisco" are available in the OS X Font chooser.
Is there a way to make this font available for message composition?

A: Here's a way to solve this problem that you definitely should not pursue because it may be a licence violation:

*

*Download the SF fonts from developer.apple.com/fonts

*Open the downloaded fonts in Font Book.

*Boom.

Thanks to tetsujin for this answer to a similar, more general question


We expect trading partners to comply with the standards of representation and merchandising, and we expect professional knowledge about lubricants of personnel that contact end users. Complying with our requirements and recommendations, many companies develop their business with minimal risks, achieving considerable success.
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text:
'Third option' proposed by Gordon Brown for Scotland's proposed independence referendum
The former Labour leader wants to levy Brexit to gain more powers for Holyrood.
By Jasmine Andersson
Updated March 18, 2017 17:18 GMT
After the success of his vow proposal in 2014, former British prime minister Gordon Brown is rehashing the idea of an alternative "third option" for Scotland, as the country gears up for another independence referendum.
The proposal, in which Brown promised more powers to Holyrood if the Scottish voters voted 'No' in the first referendum in 2014, has taken on a new life as Brown has reshaped it to leverage more powers for Holyrood after Brexit.
More from IndyRef2
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Nicola Sturgeon calls Theresa May 'undemocratic' as UK PM blocks IndyRef2 before Brexit
Tories head to Cardiff amid Budget fallout, IndyRef2 surprise and spending scandal
In a bid to draw a line between "die-hard conservatism" and "hard line nationalism", Brown's agreement would give Scotland the freedom to set VAT rates, sign international treaties and take power over agricultural, environmental and fishing agreements.
Addressing Scotland's annual Festival of Ideas in Fife, Brown will roll out the new federal home rule and will call for £800m ($991.9m) currently paid to the European Union to be repatriated to Scotland after Brexit.
He is expected to say: "The third option, a patriotic Scottish way and free from the absolutism of the SNP and the do-nothing-ism of the Tories, is now essential because post-Brexit realities make the status quo redundant and require us to break with the past.
"The status quo has been overtaken by events because unless powers now with the European Union are repatriated from Brussels to the Scottish Parliament, the Welsh Assembly and the regions, Whitehall will have perpetrated one of the biggest power grabs by further centralising power, employment and energy.
"The patriotic way means that Scotland is not caught between a die-hard conservatism that denies the Scottish Parliament the powers it needs and a hard-line nationalism that throws away the resources we secure from being part of the Union."
Working alongside Scottish Labour leader Kezia Dugdale, the former prime minister hopes to campaign for a People's Constitutional Convention to look at how power is distributed across the nations and regions of the UK.
It appears that both the left and right factions of English government are against the call for a new independence referendum.
"The tunnel vision that SNP has shown today is deeply regrettable," said Prime Minister Theresa May. "Instead of playing politics with the future of our country, the Scottish government should focus on delivering good government and public services for the people of Scotland. Politics is not a game."
After telling the Press Association that he was "absolutely fine" with a new Scottish independence referendum, Labour leader Jeremy Corbyn said since said his party was "not in favour of a referendum".
Related topics : Brexit European Union Scottish Independence