text:
'''OpenGL extension NV.vertex_buffer_unified_memory

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_vertex_buffer_unified_memory'
_DEPRECATED = False
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 0x8F1E )
GL_ELEMENT_ARRAY_UNIFIED_NV = constant.Constant( 'GL_ELEMENT_ARRAY_UNIFIED_NV', 0x8F1F )
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 0x8F20 )
GL_VERTEX_ARRAY_ADDRESS_NV = constant.Constant( 'GL_VERTEX_ARRAY_ADDRESS_NV', 0x8F21 )
GL_NORMAL_ARRAY_ADDRESS_NV = constant.Constant( 'GL_NORMAL_ARRAY_ADDRESS_NV', 0x8F22 )
GL_COLOR_ARRAY_ADDRESS_NV = constant.Constant( 'GL_COLOR_ARRAY_ADDRESS_NV', 0x8F23 )
GL_INDEX_ARRAY_ADDRESS_NV = constant.Constant( 'GL_INDEX_ARRAY_ADDRESS_NV', 0x8F24 )
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = constant.Constant( 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 0x8F25 )
GL_EDGE_FLAG_ARRAY_ADDRESS_NV = constant.Constant( 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 0x8F26 )
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = constant.Constant( 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 0x8F27 )
GL_FOG_COORD_ARRAY_ADDRESS_NV = constant.Constant( 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 0x8F28 )
GL_ELEMENT_ARRAY_ADDRESS_NV = constant.Constant( 'GL_ELEMENT_ARRAY_ADDRESS_NV', 0x8F29 )
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 0x8F2A )
GL_VERTEX_ARRAY_LENGTH_NV = constant.Constant( 'GL_VERTEX_ARRAY_LENGTH_NV', 0x8F2B )
glget.addGLGetConstant( GL_VERTEX_ARRAY_LENGTH_NV, (1,) )
GL_NORMAL_ARRAY_LENGTH_NV = constant.Constant( 'GL_NORMAL_ARRAY_LENGTH_NV', 0x8F2C )
glget.addGLGetConstant( GL_NORMAL_ARRAY_LENGTH_NV, (1,) )
GL_COLOR_ARRAY_LENGTH_NV = constant.Constant( 'GL_COLOR_ARRAY_LENGTH_NV', 0x8F2D )
glget.addGLGetConstant( GL_COLOR_ARRAY_LENGTH_NV, (1,) )
GL_INDEX_ARRAY_LENGTH_NV = constant.Constant( 'GL_INDEX_ARRAY_LENGTH_NV', 0x8F2E )
glget.addGLGetConstant( GL_INDEX_ARRAY_LENGTH_NV, (1,) )
GL_TEXTURE_COORD_ARRAY_LENGTH_NV = constant.Constant( 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 0x8F2F )
GL_EDGE_FLAG_ARRAY_LENGTH_NV = constant.Constant( 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 0x8F30 )
glget.addGLGetConstant( GL_EDGE_FLAG_ARRAY_LENGTH_NV, (1,) )
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = constant.Constant( 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 0x8F31 )
glget.addGLGetConstant( GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, (1,) )
GL_FOG_COORD_ARRAY_LENGTH_NV = constant.Constant( 'GL_FOG_COORD_ARRAY_LENGTH_NV', 0x8F32 )
glget.addGLGetConstant( GL_FOG_COORD_ARRAY_LENGTH_NV, (1,) )
GL_ELEMENT_ARRAY_LENGTH_NV = constant.Constant( 'GL_ELEMENT_ARRAY_LENGTH_NV', 0x8F33 )
glget.addGLGetConstant( GL_ELEMENT_ARRAY_LENGTH_NV, (1,) )
GL_DRAW_INDIRECT_UNIFIED_NV = constant.Constant( 'GL_DRAW_INDIRECT_UNIFIED_NV', 0x8F40 )
GL_DRAW_INDIRECT_ADDRESS_NV = constant.Constant( 'GL_DRAW_INDIRECT_ADDRESS_NV', 0x8F41 )
GL_DRAW_INDIRECT_LENGTH_NV = constant.Constant( 'GL_DRAW_INDIRECT_LENGTH_NV', 0x8F42 )
glBufferAddressRangeNV = platform.createExtensionFunction(
'glBufferAddressRangeNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLuint,constants.GLuint64EXT,constants.GLsizeiptr,),
doc='glBufferAddressRangeNV(GLenum(pname), GLuint(index), GLuint64EXT(address), GLsizeiptr(length)) -> None',
argNames=('pname','index','address','length',),
deprecated=_DEPRECATED,
)

glVertexFormatNV = platform.createExtensionFunction(
'glVertexFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint,constants.GLenum,constants.GLsizei,),
doc='glVertexFormatNV(GLint(size), GLenum(type), GLsizei(stride)) -> None',
argNames=('size','type','stride',),
deprecated=_DEPRECATED,
)

glNormalFormatNV = platform.createExtensionFunction(
'glNormalFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLsizei,),
doc='glNormalFormatNV(GLenum(type), GLsizei(stride)) -> None',
argNames=('type','stride',),
deprecated=_DEPRECATED,
)

glColorFormatNV = platform.createExtensionFunction(
'glColorFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint,constants.GLenum,constants.GLsizei,),
doc='glColorFormatNV(GLint(size), GLenum(type), GLsizei(stride)) -> None',
argNames=('size','type','stride',),
deprecated=_DEPRECATED,
)

glIndexFormatNV = platform.createExtensionFunction(
'glIndexFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLsizei,),
doc='glIndexFormatNV(GLenum(type), GLsizei(stride)) -> None',
argNames=('type','stride',),
deprecated=_DEPRECATED,
)

glTexCoordFormatNV = platform.createExtensionFunction(
'glTexCoordFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint,constants.GLenum,constants.GLsizei,),
doc='glTexCoordFormatNV(GLint(size), GLenum(type), GLsizei(stride)) -> None',
argNames=('size','type','stride',),
deprecated=_DEPRECATED,
)

glEdgeFlagFormatNV = platform.createExtensionFunction(
'glEdgeFlagFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,),
doc='glEdgeFlagFormatNV(GLsizei(stride)) -> None',
argNames=('stride',),
deprecated=_DEPRECATED,
)

glSecondaryColorFormatNV = platform.createExtensionFunction(
'glSecondaryColorFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint,constants.GLenum,constants.GLsizei,),
doc='glSecondaryColorFormatNV(GLint(size), GLenum(type), GLsizei(stride)) -> None',
argNames=('size','type','stride',),
deprecated=_DEPRECATED,
)

glFogCoordFormatNV = platform.createExtensionFunction(
'glFogCoordFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLsizei,),
doc='glFogCoordFormatNV(GLenum(type), GLsizei(stride)) -> None',
argNames=('type','stride',),
deprecated=_DEPRECATED,
)

glVertexAttribFormatNV = platform.createExtensionFunction(
'glVertexAttribFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,constants.GLint,constants.GLenum,constants.GLboolean,constants.GLsizei,),
doc='glVertexAttribFormatNV(GLuint(index), GLint(size), GLenum(type), GLboolean(normalized), GLsizei(stride)) -> None',
argNames=('index','size','type','normalized','stride',),
deprecated=_DEPRECATED,
)

glVertexAttribIFormatNV = platform.createExtensionFunction(
'glVertexAttribIFormatNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,constants.GLint,constants.GLenum,constants.GLsizei,),
doc='glVertexAttribIFormatNV(GLuint(index), GLint(size), GLenum(type), GLsizei(stride)) -> None',
argNames=('index','size','type','stride',),
deprecated=_DEPRECATED,
)

glGetIntegerui64i_vNV = platform.createExtensionFunction(
'glGetIntegerui64i_vNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLenum,constants.GLuint,arrays.GLuint64Array,),
doc='glGetIntegerui64i_vNV(GLenum(value), GLuint(index), GLuint64Array(result)) -> None',
argNames=('value','index','result',),
deprecated=_DEPRECATED,
)

def glInitVertexBufferUnifiedMemoryNV():
    '''Return boolean indicating whether this extension is available'''
    return extensions.hasGLExtension( EXTENSION_NAME )

redpajama_set_name: RedPajamaGithub


text:
> Avice Hall
Dr Avice Hall MBE
University of Hertfordshire, Hatfield, Hertfordshire
a.m.hall@herts.ac.uk
2018 Prediction system on-farm validation cost-benefit analysis
Hall, A., Liu, B. & Wileman, H. J., 23 Jul 2021
Research output: Non-textual form › Data set/Database
Final Report of Ceres Funding Project 1C1P1
Liu, B., Hall, A. & Wileman, H. J., 23 Jul 2021, University of Hertfordshire. 67 p.
Development and evaluation of a decision prediction tool for the reduction of fungicide applications for the control of strawberry powdery mildew epidemics
Liu, B., Hall, A., Wileman, H. J., Dodgson, J. & Mutasa-Gottgens, E., 16 Jul 2021, (Submitted) In: PLoS ONE. 28 p.
Benefits of using silicon as a nutrient in sustainable strawberry production
Liu, B., Hall, A., Wileman, H. J., Asiana, I. & Jin, X., 5 May 2021, Proc. IX International Strawberry Symposium. Mezzett, B., Baruzzi, G. & Battino, M. (eds.). Vol. 1. p. 413-420 8 p. 1309
Liu, B., Wileman, H. J., Hall, A., Jin, X. & Asiana, I., 5 May 2021. 1 p.
Controlling strawberry powdery mildew with reduced number of fungicide sprays
Liu, B., Wileman, H. J., Hall, A. & Dodgson, J., 1 May 2021.
Silicon builds resilience in strawberry plants against both strawberry powdery mildew Podosphaera aphanis and two-spotted spider mites Tetranychus urticae
Liu, B., Hall, A. & Davies, K., 8 Dec 2020, In: PLoS ONE. 15, 12, p. e0241151 e0241151.
What are the benefits of using silicon as a nutrient for strawberry growth?
Wileman, H. J., Hall, A. & Asiana, C., 18 Nov 2019.
Silicon enhances the constitutive defence pathway in strawberries against strawberry powdery mildew and two-spotted spider mites
Liu, B., Asiana, I., Hall, A. & Jin, X., Nov 2019.
Avoiding the Arms race……. a multi faceted approach : a case study with strawberry powdery mildew
Hall, A., Liu, B., Asiana, I. & Wileman, H. J., 2 Sep 2019.
Research output: Contribution to conference › Presentation
Use of a real-time decision support system to give accurate timings for fungicide applications
Wileman, H. J., Hall, A. & Liu, B., 2 Sep 2019.
Integrated control of strawberry powdery mildew
Hall, A. M. & Jin, X., 20 Apr 2017, 8th International Strawberry Symposium. International Society for Horticultural Science, Vol. 1156. p. 771-775 5 p. (Acta Horticulturae; vol. 1156).
Silicon location in strawberry plants to improve resistance to powdery mildew (Podosphaera aphanis)
Sun, Y. P., Hall, A. M., Huang, Y. J. & Liu, B., 20 Apr 2017, 8th International Strawberry Symposium. International Society for Horticultural Science, Vol. 1156. p. 821-826 6 p. (Acta Horticulturae; vol. 1156).
What is the origin of the initial inoculum for strawberry powdery mildew epidemics
Liu, B., Hall, A. & Jin, X., 2016.
The role of silicon nutrient in reducing the levels of strawberry powdery mildew and two-spotted spider mite
Liu, B., Hall, A. & Davies, K., 2015.
Phoma stem canker disease on oilseed rape (Brassica napus) in China is caused by Leptosphaeria biglobosa 'brassicae'
Liu, Z., Latunde-Dada, A. O., Hall, A. & Fitt, B. D. L., 1 Dec 2014, In: European Journal of Plant Pathology. 140, 4, p. 841-857
Exploiting genomics to improve the biological control potential of Pasteuria spp., an organisms with potential to control plant-parasitic nematodes
Srivastava, A., Hall, A., Graeme-Cook, K. & Davies, K., Nov 2014, In: Aspects of Applied Biology. 127, p. 9-14
Factors contributing to sustainable strawberry production
Liu, B., Hall, A. & Davies, K., Nov 2014, Crop Production in Southern Britain: Precision Decisions for Profitable Cropping. Orson, J. (ed.). Association of Applied Biologists, p. 301-311 (Aspects of Applied Biology; vol. 127).
Factors contributing to the holistic control of strawberry powdery mildew
Jin, X., Hall, A., Fitt, B. D. L. & Huang, Y., Nov 2014, Crop Production in Southern Britain: Precision Decisions for Profitable Cropping. Orson, J. (ed.). Association of Applied Biologists, p. 295-299 4 p. (Aspects of Applied Biology; vol. 127).
Leptosphaeria spp., phoma stem canker and potential spread of L. maculans on oilseed rape crops in China: Phoma stem canker on oilseed rape in China
Zhang, X., White, R. P., Demir, E., Jedryczka, M., Lange, R. M., Islam, M., Li, Z. Q., Huang, Y., Hall, A., Zhou, G., Wang, Z., Cai, X., Skelsey, P. & Fitt, B. D. L., Jun 2014, In: Plant Pathology. 63, 3, p. 598-612
A systems approach to the control of strawberry powdery mildew
Jin, X., Hall, A., Fitt, B. D. L. & Huang, Y., 2014. 1 p.
Liu, B., Hall, A., Jin, X. & Davies, K., 2014.
Effects of host resistance on maturation of pseudothecia of Leptospaeria spp. (cause of phoma stem canker) in Brassica napus (oilseed rape)
Sidique, S. N., Fitt, B. D. L., Hall, A. & Huang, Y., 17 Dec 2013.
Effects of host resistance on maturation of pseudothecia of Leptosphaeria maculans and L. biglobosa (cause of Phoma stem canker) in Brassica napus (oilseed rape)
Sidique, S. N., Huang, Y., Hall, A. & Fitt, B. D. L., Aug 2013, In: Acta Phytopathologica Sinica. 43, Supp, p. 20 1 p.
Research output: Contribution to journal › Meeting abstract

redpajama_set_name: RedPajamaCommonCrawl


text:
Home > Pacific News > Solomon Islands News > New Zealand to support Solomon Islands general election
New Zealand to support Solomon Islands general election
3/11/2019 Pacific News, Solomon Islands News
New Zealand Minister of Foreign Affairs Winston Peters and Minister of Defence Ron Mark Monday announced a package of support to the Solomon Islands Government ahead of the national general election on 03 April.
The election will be the first since the departure of the Regional Assistance Mission to Solomon Islands (RAMSI) in 2017.
"Supporting the Solomon Islands General Election is a tangible demonstration of New Zealand's support for good governance in the Pacific and is consistent with the Government's objectives under the Pacific Reset," Peters said.
"Our support will contribute to advancing democracy and the democratic participation of Solomon Islands citizens in their election."
Mark said New Zealand's support would include deployment of two NH90 helicopters and associated personnel for logistical support.
"The NH90s will be used to transport electoral officials and materials to reach a growing voter population in Solomon Islands," Mark said.
New Zealand will also contribute an election observer mission and has already provided polling booths to the Solomon Islands Electoral Commission.
The package of support will be provided in conjunction with election assistance from Australia.
SOURCE: NZ GOVT/PACNEWS
Solomon Islands News


EP 931 Jeff Altman, The Big Game Hunter tells you the two dirty words never to use in an interview.
There is a cascading impact that occurs when you don't show up for a job interview. I outline several things that may occur . . . and none look good for you.
Another 1 of those dumb mistakes that proves costly to you because you miss an opportunity.
This is a mistake that hangs too many people.
HINT: Everyone Has It. Few People Use It Professionally.
My friend, Rowena Patton, recently released a book, "Find Your Unique Value Proposition, In Principle and Practice." Targeted toward real estate professionals, it makes a point that is so valuable to all of us that we need to do things to differentiate ourselves from the people we compete with in order to stand out from the pack.
For example, it is not enough to tell an interviewer that you are hardworking and a team player. That is expected. It is not enough to describe yourself as a leader. If you are interviewing for a role, they will observe your behavior to see if it is congruent with their image of someone who actually is a leader and measure your previous successes to see how applicable it is to their position and organization.
It certainly won't be your skillset. After all, you trust me when I tell you that the manager you are interviewing with has reviewed many resumes and will be speaking with many people who will have similar, if not identical skills to you.
So, what makes you special? How can you differentiate yourself from the people you're competing with?
I used to say the missing ingredient in most resumes is metrics—how much money you helped a firm make or save or, perhaps time saved. That may be true for many of you but I think there is something else that is also missing in your resume and in your job interviews that is far more important. It is something that truly differentiates us from our competitors.
What's missing is . . . YOU!
You are what's unique and most resumes and certainly most interviews I conducted when I did recruiting and many of the people I now coach demonstrate deficiencies with revealing who they are and what makes them different than everyone else in their field.
I was listened to a podcast a few months ago where a manager who was trying to hire a mobile developer watched the face of the person they interviewing with simply explode with excitement as they showed off a mobile app they had developed that did an immediate and excellent translation of conversation in a particular obscure foreign language to English. Their excitement was their unique value.
A person once sent a resume to me and wrote a cover letter that described how they "absolutely hate it when a bug exists in code and that they relentlessly and ruthlessly pursued its eradication." WOW! Pretty intense but real.
There was the person I coached not long ago who told me that their eyes exploded with glee when they solved something others couldn't.
Notice how they all used strong language? Their personality came across on the page or in the interview.
Most of us are conditioned to be average and few people are encouraged to be so passionate that the world sees them as great. It's why the Steve Jobs story resonates with so many. Like him or not (and there seems to be many reasons not to have liked him), Jobs could not stand certain things and would not tolerate them.
So the real missing ingredient is YOU. YOUR Personality. YOU are missing and, perhaps, YOU have gone AWOL (absent without leave is a military term for someone who leaves without permission). It's time to come alive again.
EP 949 There should be a pact between people not to try to do this and respect one another.


Stefan Meylansky is a team leader who has worked for a number of travel companies around the world. He specialises in turning round the fortunes of failing teams. This is one example from his recent experience.
"A well-known travel and leisure group asked me to spend a season with a sales team based in the Mediterranean. The group had spotted the obvious signs of team failure – a sharp drop in sales and a rise in customer complaints. It wanted me to reverse these trends, and discover any other failings and correct them.
"A few days later, I joined the team as a temporary team leader. Without delay, I held a meeting and asked for people's feelings about current team performance. Even allowing for a natural reluctance to speak in front of someone from head office, I was surprised at everyone's reticence. Most of them had significant work experience, but they lacked any 'get-up-and-go'. They were a team without direction.
"At this first meeting, I was at pains not to lay down the law but to listen. To avoid long periods of silence, I came prepared with various questions to stimulate discussion.
"These soon ran out, so I passed out a self-assessment questionnaire to each team member. This consisted of a series of questions aimed at finding strengths and weaknesses.
"The exercise went surprisingly well because I received back comprehensive answers from everyone within an hour. I then closed the meeting and asked everyone to return the following morning.
"That afternoon and evening, I collated and analysed the results of the strengths and weaknesses questionnaire. I then drew up a chart that contained the names of the team and their particular abilities. I left out the weaknesses, but made a separate note of them.
"The next morning, I showed the chart to the team. The team members were surprised at just how strong their combined abilities were. I then asked them why, in view of these obvious skills, the team was failing. This set them thinking, and a very lively discussion ensued.
"I wrote down the main points that came from this discussion. I wasn't surprised to find that the team members felt demotivated; lacked clear direction; and were uninterested in their work.
"My job was now to resolve this situation, and thereby improve the team's performance. The first thing I did was organise a night out for the team at a local restaurant, followed by a trip to the local casino. To help, I convinced head office to pay for the meal.
"The outing was a success because it brought the team members together in a relaxed and informal way. They particularly enjoyed the casino: two of them had a successful night on the roulette table with the rest of the team cheering them on.
"After this, I arranged regular weekly meetings with the team. Before each one, I invited suggestions for the agenda. I then ensured that everyone knew what we were to discuss.
"I also delegated various tasks, using the strengths and weaknesses analysis from earlier on. For example, I asked one team member who was good at statistics to present the sales figures to the team each week, and another to keep a record of these in graphical form using her computer skills.
"By giving team members specific responsibilities, I obliged them to take an active part in every meeting. This improved communication no end.
"The other major issue I wanted to address was motivation. Emphasising sales targets helped a little, but these had already been in place anyway. More importantly, I made a point of speaking to each team member outside the meetings, and listening to what they had to say.
"When the team members realised I was considering their ideas - and in some instances putting them on the agenda of meetings and implementing them – motivation improved.


Keep your gifts on trend with clothing and accessories from Kirkland's! Treat yourself or a friend to fashion accessories that fit any style emergency. Find the perfect stylish makeup bag or tote for a trip to the mall. You can even find scarves and watches to complete any ensemble. Shop now and find a gift for every fashionista in your life.


text:
Phyllonorycter nipigon är en fjärilsart som först beskrevs av Freeman 1970.  Phyllonorycter nipigon ingår i släktet guldmalar, och familjen styltmalar. Inga underarter finns listade i Catalogue of Life.

Källor

Guldmalar
nipigon

redpajama_set_name: RedPajamaWikipedia


text:
Home / Media / Collin Sexton Breaks Cavs Rookie Record Set by LeBron James
Collin Sexton Breaks Cavs Rookie Record Set by LeBron James
Collin Sexton has been on an offensive tear as of late and in Saturday night's loss to the Dallas Mavericks, he crossed a threshold that not even LeBron James could surpass when he was a rookie.
Sexton recorded 28 points versus the Mavs, marking his fifth straight game of 20 or more points. James managed to record only four consecutive 20-point games in his rookie campaign.
#Cavs Collin Sexton has now done something that not even LeBron James did as a rookie: Score 20-plus points in five straight games. Sexton up to 22 tonight.
— Chris Fedor (@ChrisFedor) March 17, 2019
It's an incredible achievement for Sexton and a sign of just how much he has grown as an offensive weapon this season. Over his last five games, Sexton is averaging 26.4 points on a staggering 55.7 percent shooting from the field and 51.5 percent shooting from deep.
At the start of the season, Sexton was struggling in many facets of his game. While he certainly still has room to grow as a passer and a defender, there is little doubt that he has the potential to be a premier score-first point guard in the NBA.
The Cavs have 12 games left on their regular season schedule and Sexton will certainly look to finish strong.
While it's unlikely he will win the Rookie of the Year award, there is little doubt that he will be considered amongst the most exciting sophomore players when the 2019-20 season rolls around.
cleveland cavalierscollin sextonfeaturedlebron jamesnews ticker
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text:
Former Catholic school to become housing site for seniors
David Czurak
The former St. James School is situated in a residential neighborhood and would be the site of a housing development for senior citizens. Courtesy Colliers International of West Michigan
The near west side of Grand Rapids is getting another residential development.
While Rockford Construction has started work on a four-building market-rate apartment complex at 600 Douglas St. NW, the Genesis Nonprofit Housing Corp. is putting together its plan to turn the former St. James School into an affordable residence for senior citizens just a few blocks west of where Rockford is building.
Genesis bought the elementary school building from the Catholic Diocese of Grand Rapids for $465,000; the transaction closed Dec. 6. Colin Kray and Colliers International of West Michigan represented Genesis in the deal, while Stan and Mary Anne Wisinski of NAI Wisinski of West Michigan did the same for the diocese.
The two-story brick building at 750 First St. NW gives Genesis 42,238 square feet of space to develop. The structure sits on 1.5 acres, which offers plenty of space for an expansion. The property has 92 parking spaces.
Genesis Executive Director John Wynbeek said his organization bought the building because it is near downtown and the project will meet a residential need there. At the same time, Genesis wants to increase its presence on the city's west side.
"We already are a stakeholder on the west side. We developed and operate Iroquois Apartments above the Swift Printing building at Bridge and Mount Vernon. And our offices are in the Bridge Street Depot building across from El Sombrero," he said.
"I've personally enjoyed having our office and apartments here. It was about a year ago when I was looking around the neighborhood and saw that the school was available and thought, 'Boy, this would be a great place for housing,'" he added.
Wynbeek said Genesis is in the process of deciding how many units it will construct in the former school and how many will fit into the expansion it plans to make to the building.
"What we're looking at is to create apartments in the school building and add some new construction, as well. There is a nice large parking lot there that I think can be useful, and I think it will enhance the neighborhood a little bit by filling in First Street with additional housing, which benefits everybody," he said.
Wynbeek said the individuals he has spoken with have agreed the location will be a good one for senior housing. That stretch of First Street, just west of Stocking Avenue, doesn't get a lot of traffic so the locale should be fairly quiet.
In addition, there isn't a lot of senior housing in that immediate area. The closest, perhaps, is Villa Maria, which offers seniors apartments at the corner of Walker Street and Valley Avenue.
"We kind of think, too, there is so much movement toward housing downtown and we're really close to downtown. Some people would say the west side is part of downtown. So we're thinking that is a draw, as well — the close proximity to downtown and all that's happening there," he said.
Wynbeek has already talked to city officials about what Genesis plans to do with the building and the property, and he said he has received favorable feedback. He said Genesis will explore all the resources available to help develop the site, such as a PILOT, or payment-in-lieu-of-taxes, for the affordable units at St. James.
The Roman Catholic elementary school closed in June 2007. At one time, St. James was one of three elementary schools the diocese operated in what is now known as the Steepletown District. The schools at St. Adalbert and St. Mary's were the other two.
Genesis is a nonprofit membership corporation that offers senior housing and supportive housing, meaning affordable apartments for low-income individuals and families and those with disabilities. Dwelling Place of Grand Rapids, the Inner City Christian Federation and Hope Network are the corporation's members.
"We are a separate 501(c)3, and each of those organizations appoint board members to our board. But we are separate from those organizations, as a whole," said Wynbeek.
Genesis isn't a newcomer to housing development. The organization owns and operates at least six developments from its office at 528 Bridge St. NW. The newest senior housing facility is Heron Manor, an apartment complex with 55 units that began providing assisted living services in 2009 at 2106 Leonard St. NE.
Right now, Genesis is building a supportive housing development called Genesis Woods on Wilson Avenue near the old 44th Street in Grandville. Wynbeek said construction is about one-third completed. Genesis Woods is the first project the organization has built in Grandville and probably the first affordable housing complex in the city.
"We have 33 apartments under construction and the units will be for low-income people with special needs," he said. "We hope to open it in the spring."
As for converting St. James School into senior residences, Wynbeek said Genesis' next step is to refine the project's specific target population. "We're looking at seniors. We're looking at affordable. But we're kind of focusing on a more specific niche there. We'll be continuing with our development plans for the school, the new construction. We'll be submitting a tax-credit application initiative, probably in August, and then also aligning up any additional funding that might be required."
Genesis Nonprofit Housing
Rockford Construction
St. James School
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David Czurak is a former Grand Rapids Business Journal staff reporter who most recently covered city and county government, real estate, construction, architecture and design and sports business.
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text:
During the 1930s, the Roosevelt administration implemented the New Deal, which would develop the Works Progress Administration (WPA). The WPA was a federal jobs program that hired thousands of citizens to construct public works projects. Hobart, Indiana, received funding for multiple public works projects, including the construction of the city's first federal post office and painting of "Early Hobart", the post office lobby's mural.

Federal Post Office

Beginnings
According to The Hobart Index: The Commonwealth, a local newspaper, in March 1936, the government requested bids for the construction of a new post office. Although the first Hobart post office appeared about 100 years earlier, this was the city's first federal building. Each interested applicant could obtain one copy of drawings and specifications for the building, which required return to the government. Companies that "consistently failed to submit proposals" were not furnished with specifications. All proposals were to be publicly opened on April 15, 1936, in Washington, D.C.

According to the specifications supplied by the U.S. Government, the new building was to be 62 by 58 feet, built with brick and steel, and trimmed in stone. Additionally, "the new structure [was] to be erected on the east side of Main Street between 2nd and 3rd on ground purchased from the Killigrew estate" for $9,000. A total of $67,000 was allotted for the project, leaving $56,000 available after the purchase of the land.

On Wednesday, June 24, 1936, the government obtained absolute title to the land purchased from the Killigrew estate, after "condemnation proceedings were filed in the South Bend Federal Court". The term "condemnation proceedings" refers to eminent domain, in which the government is able to take private property for public use upon compensation to the owner. The next day, Joseph Mellon, the Hobart Post Office postmaster, stated that the formal awarding of the contract was to be expected soon, meaning work could start on the building as soon as late July.

It was not until July that the formal award of the contract came to the Structural Engineering
Corporation of New York City. The corporation was awarded the contract because they estimated construction at $46,123, the lowest bid. The contract required the corporation to start work on the building within 30 days of the formal award and allowed 250 days for the completion of the project.

That same month, John W. Murphy, president of the Structural Engineering Corporation of New York City, arrived in Hobart to "complete final details of the job". Part of the remaining details included subletting the contract and buying materials. Murphy explained that he "planned to buy practically all materials for the construction work locally, as well as hire all local help possible on the job".

Murphy kept his word by contracting the William Scharbach Sr. & Sons Lumber Company of
Hobart to supply all lumber and building materials used in construction. Furthermore, Murphy granted the plumbing contract to Gary Heating and Plumbing and had intentions of subletting the "electrical, roofing, excavating, and foundation work". Although excavation was to begin on August 17, no excavation contract had been made as of August 13, which could have potentially delayed the start date significantly.

Breaking ground
On Tuesday, August 18, only one day later than expected, excavation work began. The excavation contract was awarded to the Fred Shearer Construction Company of Gary, Indiana. Hobart citizens were present for the ceremony "wherein the first shovel of dirt was turned over by Mayor Frank Davis assisted by Postmaster Joseph E. Mellon". According to Robert Adams' and Dorothy Ballantyne's book, Along the Route: A History of Hobart, Indiana, Post Offices and Postmasters,
Hobart was a fast Republican Party stronghold in a Democratic Party county and, at the time, a Democratic federal government. Dyed-in-the-wool Republicans were a bit dubious about accepting Democratic favors, but pride in a federal building for Hobart grew until, when the building was ready for use, it was dedicated with a great deal of enthusiasm.

Excavation on the land progressed smoothly, but in mid-September progress slowed due to an inability to obtain enough carpenters. The Hobart Index: The Commonwealth reported on September 24, that Don Stewart, a Wisconsin resident and the construction superintendent, said after finding enough carpenters (half from Hobart and half from neighboring towns), work was again moving along nicely and the framework for the walls would be ready within a few days. This setback was not the last, or the most scandalous during the construction of the Hobart post office.

Scandal erupts
On Monday, November 16, Don Stewart fled the state with company funds after being fired from his superintendent position for inefficiency the previous Saturday. Per normal routine, Stewart received $400 to deposit into the bank for payroll, early on Friday. However, instead of depositing the money, he kept it, and wrote checks to employees, although he knew the funds were insufficient. After relieving him of his superintendent duties, Stewart's supervisors told him that he would be able to remain on the site and work as a carpenter. However, "when he failed to report to work on Monday along with the fact that several local merchants reported they were holding bad checks, a search was instituted."

When authorities called William Krull, the man Stewart had been boarding with since August, they learned "he had departed shortly after daybreak, taking his entire luggage with him and driving away in his car". Accompanying Stewart was his father, David Stewart, who worked as a carpenter on the post office project. The new construction superintendent, Ingvald Thompson, notified police, who issued a warrant for Stewart's arrest and notified the police in Stewart's hometown, Janesville, Wisconsin.

In December 1936, the Janesville police arrested Stewart on embezzlement charges. According to The Hobart Index: The Commonwealth, "Hobart's police chief, Frank Traeger, announced immediately that he plan[ned] to leave by rail ... to return the fugitive." In addition to being wanted by the Structural Engineering Corporation of New York City, Stewart was also wanted by the Westchester Finance Company of Valparaiso, Indiana, who held "the mortgage on a used car he had purchased from Roper Brothers Garage shortly before he fled town taking the car with him".

On February 16, 1937, Stewart faced Judge William Murray of the Lake Criminal Court in Crown Point, Indiana. Stewart plead "not guilty", claiming that he only took $100 of the funds because the corporation personally owed him that money. As for the remaining $300, Stewart stated that he "placed it in an envelope and left it in the tool shanty". Officials of the case believed that he took the entire amount and, ultimately, he was sentenced to a 2- to 14-year sentence at the Michigan City Penitentiary for embezzlement. "Appearing against him were John Murphy, president of the corporation, who came here from New York City to testify, Byron Findling of the First State Bank, Chief Traeger and Ingvald Thompson."

Dedication
Work on the post office continued during the Don Stewart scandal and by May 8, 1937, it was ready for its dedication. The ceremony was scheduled for 3 o'clock, with an invocation presented by Reverend C.A. Brown. In addition, postmaster Joseph Mellon gave a history of the Hobart Post Office. After the ceremony, the building was open to visitors for "a complete round of inspection".

Mural: "Early Hobart"

Search for historical scenes
A little over a year after the post office's dedication, the U.S. Treasury Procurement Division authorized the painting of a mural for the lobby of Hobart's new post office. The artist, William Dolwick, was contracted on March 1, 1938, and spent the following Thursday in Hobart, collaborating with a Mrs. Floyd Demmon. Dolwick's goal was to gather "all old historical scenes ... available" and requested that The Hobart Index: The Commonwealth "broadcast an appeal to readers to submit to him any old prints of early local scenes which they might have". Dolwick stated that he intended to paint the mural at his home in Cleveland, Ohio and then bring it back to Hobart.

Completed art
The mural depicts early scenes of Hobart, ultimately receiving the title, "Early Hobart". After completion The Hobart Index: The Commonwealth of July 21, 1938, printed an image of the mural with the following description.
The mural entitled, "Early Hobart", is the artist's conception of how Hobart appeared the year of 1870. The building in the extreme left foreground represents an early day trading post and post office combined. Scholler's old blacksmith shop is in the left center with the large building to the right being a gristmill. The old sawmill is at the extreme right. The three characters in the foreground represent early settlers of this city. An Indiana squaw is shown sitting on the trading post steps while her husband is bargaining with the storekeeper inside.

Artist's other murals
William Dolwick painted other murals while employed by the P.W.A.P. One, entitled "A French Scene", was the reference for style expected by Dolwick for the Hobart Post Office mural. "Early Cleveland" is installed in the Carnegie-Lorian Branch Library of Cleveland and "Gas City in Boom Days" is installed in the Gas City, Indiana, Post Office.

"Early Hobart" nearly destroyed
In 1965, the post office underwent renovations. By this time, the mural had become "dingy and deteriorated" and was scheduled to be discarded. Edmen Rippe, the postmaster during this time, believed that it should be preserved rather than destroyed and in 1966 enlisted the help of a local artist, Victor Sable, to restore the mural. The mural still hangs today.

Preservation
The Hobart Historical Society has done an excellent job promoting and preserving the existence of "Early Hobart". It is registered with the Office of Fine Arts and Historic Preservation in Washington, D.C. Additionally, the mural has been featured in various research publications, from books to magazine articles. Preservation of these unique elements of America's history requires great effort and the city of Hobart has succeeded in their endeavor to preserve and promote "Early Hobart".

Works cited

Buildings and structures in Lake County, Indiana


text:
Japan upset by South Korean 'comfort women' comics at French show
Date: February 3, 2014Author: justiceforcomfortwomen 0 Comments
ANGOULÊME – Japan has expressed its "regret" at a South Korean exhibit at an international comic book festival in France featuring "comfort women" forced into wartime sex slavery in Japanese military brothels.Japan's ambassador to France, Yoichi Suzuki, said he "deeply regrets that this exhibition is taking place", saying it promoted "a mistaken point of view that further complicates relations between South Korea and Japan".
Up to 200,000 women from Korea, China, the Philippines and elsewhere were forced into brothels catering to the Japanese military in territories occupied by Japan during World War II, according to many mainstream historians.
Franck Bondoux, director of the Angouleme International Comics Festival in western France, told AFP that Japan had not asked for the expo to be canceled.
South Korea's Gender Equality and Family Minister Cho yoon-sun was present at the opening of the South Korean exhibit, entitled "The Flower That Doesn't Wilt", on Thursday.
"The subject was proposed by the South Korean government but the artists were completely free to evoke the subject independently," Bondoux said.
The politically-charged issue of comfort women has stoked regional tensions, with South Korea and China insisting that Japan must face up to its World War II-era sexual enslavement of women from across occupied Asia.
In a landmark 1993 statement, then-chief Japanese cabinet secretary Yohei Kono apologized to former comfort women and acknowledged Japan's role in causing their suffering.
But in remarks in 2007 that triggered a region-wide uproar, then-Prime Minister Shinzo Abe said there was no evidence that Japan directly forced women to work as sex slaves.
Last week, the Japanese government distanced itself from remarks by the head of the NHK public broadcaster, who had said the Japanese Imperial Army's system of wartime sex slavery was commonplace "in all countries during war".
Katsuto Momii later apologized for "causing trouble" with the statement.
The French regional Sud Ouest daily newspaper received a petition, ahead of the festival's opening, from Japanese women indignant at the South Korean exhibit.
On top of the comfort women row, the festival's organizers shut down the booth of a Japanese association that displayed revisionist WWII content and swastika images among the comics on display.
— Agence France-Presse
News from GMA Network.com
AFPAngouleme Comic FestivalComfort womenGMA networkWar time sex-slavery
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For work, I had to go into the edge of the Tenderloin one afternoon just as schools were letting out. I didn't get what I needed for work, but I did witness a drug deal, so I suppose I got my afternoon's entertainment out of the trip. I hopped on a 47 on Van Ness to get back to Market Street.
Then, at the next stop, a crazy guy got on. For some reason, probably because it was the only open spot, he stood next to me. He was carrying on to himself at a normal volume at first, and I just looked out the window and pretended he didn't exist. But then he got louder.
At this point I was trying to figure out what would attract more attention: staying where I was or scuttling away, toward the cloud of screaming teens in the back. I decided to stay where I was and keep him in my peripheral vision, should I suddenly need to defend myself.
And then, a stop later, he got back off the bus, right in front of a cop. I was hoping like hell the officer would notice this guy's lunatic, homicidal, makeup-critiquing ravings, but the man wised up and got quiet.
Fortunately, the remaining three blocks of bus ride were relatively uneventful.
I guess I can't say it's ALL of Muni's problems in one route — after all, nobody threw up on me.
Don't worry, at this point, the cops were on the F train with me, chatting with tourists.


← Chilled dimanche à Paris.
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Dr. Bruno was elected to the Board of Directors in 2003. She serves as a member of the Corporate Governance and Technology Committees. Dr. Bruno is the President of the Brady Education Foundation in Chapel Hill, North Carolina and a Research Associate Professor in the Developmental Psychology Program at the University of North Carolina at Chapel Hill, and has appointments at the Frank Porter Graham Development Institute and the Center for Developmental Science. Dr. Bruno also serves on the editorial board of the Journal of Marriage and Family and the Early Childhood Research Quarterly, as a reviewer for several other journals, and on a number of other non-profit boards. She is the granddaughter of William H. Brady, Jr., the founder of Brady Corporation. As a result of her substantial ownership stake in the Company, as well as her family's history with the Company, she is well positioned to understand, articulate and advocate for the rights and interests of the Company's shareholders.


* No country has won the Eurovision Song Contest and the World Cup in the same year. In 1982, West Germany was close by winning the song contest, but the German soccer team lost the World Cup final in Spain against Italy. This year it will not happen either, because Eurovision winner Austria did not qualify for the World Cup in Brazil.
* With an average age of 25 years, the South Korean team for World Cup 2014 in Brazil is the youngest squad in the history of the Asian country in a World Cup soccer tournament.
* On the contrary, Brazil has a squad of an average age of 28 years at the World Cup 2014. This is for the third time in a row, before 2006 this never happened.
* The Russian preselection holds a name who was present at the last World Cup in which Russia participated 12 years ago: Alexander Kerzhakov of Zenit Saint Petersburg.


Rio Rancho Location – O.L.D. School Of Driving Inc.
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Old School Of Driving Platinum Package: $2999 tax included.
We do ALL 50 hours of supervised driving!
Our class curriculum consists of lecture/presentations, bookwork, films, guest speakers, field trips, and out-of-class assignments.


text:
package dbseer.gui.panel;

import dbseer.gui.DBSeerExceptionHandler;
import dbseer.gui.dialog.DBSeerFileLoadDialog;
import dbseer.gui.DBSeerGUI;
import dbseer.gui.xml.XStreamHelper;
import net.miginfocom.swing.MigLayout;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.FileNotFoundException;

/**
 * Created by dyoon on 2014. 5. 18..
 */
public class DBSeerPathChoosePanel extends JPanel implements ActionListener
{
	private JButton openButton;
	private DBSeerFileLoadDialog fileLoadDialog;
	private JLabel pathToDBSeerLabel;

	public DBSeerPathChoosePanel()
	{
		super(new MigLayout());

		fileLoadDialog = new DBSeerFileLoadDialog();

		openButton = new JButton("Change Root Path");
		pathToDBSeerLabel = new JLabel();
		pathToDBSeerLabel.setText("Current DBSeer Root Path: " + DBSeerGUI.userSettings.getDBSeerRootPath());
		pathToDBSeerLabel.setPreferredSize(new Dimension(500, 10));
		openButton.addActionListener(this);

		add(openButton);
		add(pathToDBSeerLabel, "wrap");

	}

	@Override
	public void actionPerformed(ActionEvent actionEvent)
	{
		if (actionEvent.getSource() == openButton)
		{
			fileLoadDialog.createFileDialog("Select DBSeer Root Directory", DBSeerFileLoadDialog.DIRECTORY_ONLY);
			fileLoadDialog.showDialog();
			if (fileLoadDialog.getFile() != null)
			{
				String rootPath = fileLoadDialog.getFile().getAbsolutePath();
				pathToDBSeerLabel.setText("Current DBSeer Root Directory: " + rootPath);
				DBSeerGUI.userSettings.setDBSeerRootPath(rootPath);
				DBSeerGUI.liveDataset.updateLiveDataSet();

				XStreamHelper xmlHelper = new XStreamHelper();
				try
				{
					xmlHelper.toXML(DBSeerGUI.userSettings, DBSeerGUI.settingsPath);
				}
				catch (FileNotFoundException e)
				{
					DBSeerExceptionHandler.handleException(e, "Failed to save the root path configuration.");
				}
			}
		}
	}
}


text:
package kobe.verticalviewpager_fragment_example;

import android.os.Bundle;
import androidx.fragment.app.Fragment;
import androidx.fragment.app.FragmentManager;
import androidx.fragment.app.FragmentPagerAdapter;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by kobe on 27/05/2017.
 */

public class MyFragmentPagerAdapter extends FragmentPagerAdapter {
    private List<Fragment> mFragmentList;
    private int[] mLayoutIds = new int[] {
            R.layout.page_1,
            R.layout.page_2,
            R.layout.page_3
    };

    public MyFragmentPagerAdapter(FragmentManager fm) {
        super(fm);

        mFragmentList = new ArrayList<>();

        for (int i = 0; i < mLayoutIds.length; i++) {
            Bundle bundle = new Bundle();
            bundle.putInt("layoutID", mLayoutIds[i]);
            mFragmentList.add(new FragmentPage());
            mFragmentList.get(i).setArguments(bundle);
        }
    }

    @Override
    public Fragment getItem(int position) {
        return mFragmentList.get(position);
    }

    @Override
    public int getCount() {
        return mFragmentList.size();
    }
}


The Governor's Executive Order on Tribal Consultations, effective beginning in 2014, directs each state agency to develop a formal tribal consultation policy. This ensures tribes have input when the state is contemplating actions that have tribal implications.
"Consultation, communication, and cooperation between state agencies and Utah's tribal nations are already taking place and yielding positive results," Governor Gary R. Herbert said when issuing the Executive Order. "This consultation executive order will build upon these successes and shows our strong commitment to strengthening the government-to-government relationship between the state and the tribes."
The full text of the executive order is available in HTML and PDF (begins on page 5). The press release announcing the order is also available.
Through the executive order, each state agency will be required to compile a report of consultation activities annually. These will be submitted to the governor and lieutenant governor, shared with tribal leaders, and posted for public review.


text:
Pope marks anniversary of 'Laudato Si'' with call to prayer, action
Junno Arocho Esteves | Catholic News Service
May 26, 2020 • 2 Min Read
A homeless man sleeps in a doorway in Manchester, England, in mid-May, during the COVID-19 pandemic. Commemorating the fifth anniversary of his encyclical "Laudato Si'," Pope Francis called on Christians to join in prayer and acts of care for the earth and for the poor. (CNS photo/Phil Noble, Reuters)
Commemorating the fifth anniversary of his encyclical on the environment, Pope Francis called on Christians to join in prayer and acts of care for the Earth and for the poor.
After reciting the "Regina Coeli" prayer May 24, the pope encouraged Catholics to participate in the celebration of the "Special Laudato Si' Anniversary Year," a yearlong series of initiatives dedicated to putting the encyclical's teaching into action.
"I invite all people of goodwill to join, to take care of our common home and of our most fragile brothers and sisters," he said.
According to the Dicastery for Promoting Integral Human Development, the yearlong celebration from May 24, 2020, to May 24, 2021, will emphasize "ecological conversion in action" through a series of events dedicated to environmental care, education and the economy.
The pope also said that "it would be beautiful" for Catholics to recite the prayer dedicated to the anniversary celebration of the encyclical.
The prayer, which is available on the dicastery's "Laudato Si' Week" website, asks God to "be present to those in need in these trying times, especially the poorest and those most at risk of being left behind."
"Help us to show creative solidarity in addressing the consequences of this global pandemic. Make us courageous to embrace the changes that are needed in search of the common good," the prayer states.
This is the prayer card the Dicastery for Promoting Integral Human Development published to mark the fifth anniversary May 24 of Pope Francis' encyclical "Laudato Si' on Care for Our Common Home." (CNS photo/Dicastery for Promoting Integral Human Development)
In a statement released by the Vatican press office May 16, the dicastery also detailed the rollout of a "seven-year journey toward integral ecology" for families, dioceses, schools, universities, hospitals, businesses, farms and religious orders.
Among the events is the ecumenical "Season of Creation" initiative, which runs from the Sept. 1 Day of Prayer for Creation through the feast of St. Francis of Assisi, Oct. 4.
The initiative, explained at www.seasonofcreation.org is "an annual celebration of prayer and action to protect creation" that will include an online prayer service, a webinar and conferences.
In a May 25 statement announcing the initiative, the Dicastery for Promoting Integral Human Development said that in light of the coronavirus pandemic, "the Season of Creation is especially relevant this year."
The dicastery, it said, "is currently engaged in work to develop a comprehensive response to the pandemic, addressing both the immediate needs of those who suffer today and the long-term need to create more just societies."
Throughout the anniversary year, Catholic dioceses, schools and institutions also will be encouraged to implement the use of clean renewable energy, as well as the sober use of resources and energy and updating educational curriculum "to create ecological awareness and action, promoting the ecological vocation of young people, teachers and leaders of education."
The dicastery also instituted the "Laudato Si' Awards," which will recognize individuals, educational institutions, dioceses and parishes for their efforts in encouraging and promoting the care of the environment.
Laudato si, Pope Francis
Junno Arocho Esteves
Junno Arocho Esteves writes for Catholic News Service. You can follow him on Twitter: @arochoju
'Laudato Si'' at five: Project seeks to foster prayerful climate action by Dennis Sadowski February 20, 2020
Vatican readies to roll out 'spectacular' action plan for 'Laudato Si' by Inés San Martín May 17, 2021
Vatican launches seven-year Laudato Si' action plan by Elise Ann Allen May 26, 2021


The Kansas Dental Board accepts courses from any provider who is ADA approved.
Dentists: Required 60 hours every two year licensing period, all of which may be taken by home study. Dentists that hold a sedation permit must have proof of 8 hours limited to sedation, which shall include the complications associated with airways and intravenous sedation and their management every two year licensing period.
Dental Hygienists: Required 30 hours every two year licensing period, all of which may be taken by home study.
Please contact the Kansas Dental Board at (785) 296-6400 or http://www.dental.ks.gov/docs/default-source/laws/kansas-dental-practices-act-(july-2014)9e0a3c600997623f8994ff0000a74f6d.pdf?sfvrsn=2 for additional information regarding your continuing education.


text:
A bosworthi csatát, amely lezárta a rózsák háborúját, 1485. augusztus 22-én vívták az angliai Bosworth közelében. Az összecsapásban halt meg III. Richárd.

Előzmények
A York-házbéli IV. Eduárd angol király 1461-ben legyőzte a Lancasterek seregét, és ezzel a győzelemmel a York-ház került Anglia trónjára. Halála után öccse, Glouchester hercege lett a régens. A Tudor-korabeli történetírók szerint megölette Edward fiait, akik halála után 1483-ban maga foglalta el a trónt III. Richárd néven.

A csata
A Lanchester-házzal is rokonságban álló Tudor Henrik, aki franciaországbeli száműzetéséből tért vissza hazájába, VIII. Károly francia királytól kapott segítséget. A dél-walesi Milford Havenből indulva hadával London felé nyomult. Richárd Dadlington falu közelében, egy az idő tájt "Redemore"-nak nevezett, mocsaras réten várta be a támadókat. Az ütközetet azért nevezték el bosworthi csatának, mert Bosworth volt a csatamezőhöz legközelebbi vásárváros. A csata hadtörténeti érdekessége, hogy a Brit-szigeteken ekkor használtak először mezei hadak összecsapásában ágyúkat.
A király seregének nagyobbik felét a Stanley testvérek hadai, egyenként 3000 fővel alkották. Ezek támogatását azonban III. Richárd Lord Thomas Stanley fiának elraboltatásával kényszerítette ki.

Richárd serege Leicester felől, 1485. augusztus 21-én ért a helyszínre, és az Ambien-domb magaslatán hadrendbe állva várta Henrik hadait. Lord Thomas és Sir William Stanley seregei csak másnap érkeztek meg, de nem csatlakoztak Richárd egységeihez, hanem a csatamező másik szélén álltak fel. Henrik csapatai augusztus 22-én reggel, Atherstone felől értek a helyszínre, és gyakorlatilag menetből bocsátkoztak ütközetbe. A csata a Richárd oldalán harcoló Norfolk hercegének lovasrohamával vette kezdetét. A lovasok Henrik jobbszárnyát támadták meg, amelynek parancsnoka Oxford grófja volt. A kialakuló közelharcban Henrik testőrségével elszakadt a főerőktől. Richárd rátámadt és mintegy 1500 lovagjával igyekezett ellenfele közelébe férkőzni. Egy Vergil nevű, a csatáról a 16. század elején beszámoló történész szerint "A hadak közt mocsár húzódott, és Henrik ügyelt arra, hogy ez seregétől mindig balra legyen, védelmezve azt. Így cselekedvén a napot is hátuk mögött tudhatták." Henrik oldalt kerülő manőverének másik oka az lehetett, hogy érkező csapatait Richárd serege ágyútűzzel fogadta.

Az ütközet elején Richárd állt nyerésre, de ekkor Thomas Stanley és William Stanley seregükkel együtt átállt Henrik oldalára. Richárd haderejét így átkarolták és bekerítették, gyalogságát felmorzsolták. Richárd serege megsemmisült. A király halálát egy véletlen okozta: Richárd lova egy sárgödörbe lépett és elsüllyedt, a királyt és közvetlen kíséretét a túlerő lekaszabolta. Erre utal Shakespeare III. Richárd című királydrámájának híres mondata: "Lovat! Lovat! Egy lóért országomat!"

A csata közvetlen következményei
Mihelyst a csata sorsa eldőlt, Henrik kíséretével felvonult a Stoke Golding-hoz közeli, akkoriban "Garbrode"-nak nevezett dombra, és sebtében királlyá koronázták a győztest. Ennek emlékére a dombot azóta "Crown Hill"-nek nevezik.

Az elesettek emlékére Dadlingtonban építettek kápolnát – valószínűleg az egykori tömegsírokhoz közel.

Henrik feleségül vette IV. Edward lányát, Yorki Erzsébetet. Ezzel egyesítette a Lancaster-házat a York-házzal, azaz megalapította a Tudor-házat, aminek ő volt első uralkodója.

III. Richárd földi maradványai
III. Richárd csontvázát a Leicesteri Egyetem kutatói 2012. szeptember 12-én találták meg a városuk egyik parkolójában feltárt, "Greyfriars"-nek nevezett középkori kolostor maradványai között. A maradványokat családfakutatással és DNS-vizsgálattal azonosították. Megállapították, hogy a király karcsú, nőies testalkatú férfi volt. A győztesek ellenséges hangvételű leírásaival ellentétben nem volt részlegesen béna, gerince viszont valóban meglehetősen görbe volt. A csontvázon tíz, valószínűleg fegyverek okozta sérülést találtak, ezek közül nyolcat a koponyán – e tényből gyanítható, hogy a király halála előtt elveszíthette sisakját. Nem tudni, hogy a sebek közül melyeket kapta életében, és melyeket (esetleg) halála után. Richárd kezét a temetés előtt valószínűleg összekötözték.

2013. február 8-án nyitották meg a III. Richárd életét és halálát bemutató kiállítást a leicesteri székesegyházban. A király maradványait is e templomban helyezték örök nyugalomra 2015-ben.

Jegyzetek

Források

 Katus László: A középkor története (Pannonica, 2001)
 Chris McNab:A legnagyobb katonai katasztrófák. Nemzeti Tankönyvkiadó Budapest 2008

Csaták a rózsák háborújában
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text:
A Prophecy, Misread: How EA's Star Wars Battlefront II Betrays Two Distinct Legacies
by Liam Conlon | Apr 2, 2018 | Essays, Features, Video Games | 0 comments
I can hear the sweeping John Williams score in my ears, but I'm forlorn.
As I play another match in EA DICE's recently released Star Wars Battlefront II, my mind drifts to questions of open objectives, varied playstyles, and teams overcoming the odds. The game's sights and sounds reassure me, "These aren't the features you're looking for." After playing it this far, though, I know it's just a trick.
I'm left wondering what could've been.
Swedish first-person shooter developer EA DICE has created some of the most memorable multiplayer battle playgrounds in video games. EA DICE routinely manages to offer exciting avenues of exploration and unforgettable "only in Battlefield" moments. Following this vein, Pandemic Studios' Star Wars: Battlefront II came out more than 10 years ago and offered players a front seat to the bombastic conflicts in the Star Wars universe. Learning directly from EA DICE's Battlefield series design, SW:BFII (2005) gave players vehicles, multiple ways of winning large-scale battles, and intriguing emergent gameplay in a Star Wars setting. It would seem to be a match made in heaven, then, for EA DICE to take up the reins and develop 2017's Star Wars Battlefront II, right? Tragically, SWBFII (2017) learns neither from EA DICE's outstanding pedigree nor the heights reached by Pandemic's SWBFII (2005). While EA DICE has masterfully recreated the crack of blaster bolts and the locking of X-Wing S-Foils, they've done little to capture the spirit and wonder of Star Wars battles. Even outside of the game's now infamous reputation for shady microtransactions and content withholding, SWBFII (2017) is a gorgeous yet hollow mess that yearns for more open-ended gameplay design.
Battlefield's Innovative Ideas
It's hard to measure EA DICE's contribution to first-person games. While Battlefield has gotten criticism for being derivative in a stagnated AAA first-person shooter market, EA DICE's ability to create a first-person parkour darling like Mirror's Edge proves they're capable of great innovation. Instead of focusing solely on speed like classic FPS titles Quake and Starsiege: Tribes, Mirror's Edge introduced players to a whole-body kinesthetic freerunning experience. You don't need to look further than Titanfall and Dying Light to see its impact on first-person games.
Despite appearances, Battlefield isn't actually concerned with hardcore war simulation, but rather with using aspects of reality to create interesting game design wrinkles. For example, in Battlefield: Bad Company, EA DICE eschewed the FPS standard of hitscan weapons by introducing bullet travel time and bullet drop, vastly changing the nature of large-scale battles. Instead of every shot landing immediately after the trigger pull, you had to lead targets and account for gravity changing the bullet trajectory to be effective. Bad Company also introduced procedurally-generated destructibility, letting players use explosives and vehicles to destroy walls, cover, and even completely level buildings. With a little creative thinking, players could use the terrain destruction to create new avenues of attack, defensive fortifications, and more. These aspects are welcome additions not because they're a recreation of "reality," but rather because they make for interesting game design. At the core of each Battlefield is how players can fight their own battles.
One way players customize their battle experience is through character classes. EA DICE balances classes in Battlefield by giving them all unique strengths as well as specific deficiencies that force players to adhere to the range limits of their weapons, ignore certain types of enemy units in order to survive, and work with their teammates' other classes to be effective. I can always fall into a Battlefield game because I know there will be a specific role to play to my strengths.
The original Battlefield series was also the first to bring dynamic vehicle-based gameplay to competitive multiplayer FPS. Vehicles, despite being very powerful tools, are balanced in a few different ways and are also often just hard to pilot. Most vehicles in Battlefield seat multiple players that don't function at full strength without proper teamwork. While a transport helicopter can be an amazing asset to ferry a squad of soldiers into a fight quickly, it's practically useless if no one can pilot it correctly.
Battlefield accomplishes a lot just by giving players an open environment to explore and myriad game systems that interact with themselves in unique and unexpected ways. There just isn't another game series that lets you fly a jet high into the air, jump out of it, fire an RPG while midair at a pursuer and then climb your way back into your cockpit. The systems that underlie Battlefield's design are dependent on teammates interacting with each other to their benefit.
In Battlefield, you don't have to be the best shot to help your team win. You could choose a Medic class and throw down medpacks to greatly increase your squad's strength as well as revive their dead bodies to get them back into the fight faster. You could also choose the Support class to mortar enemy embankments or make it harder for them to shoot back at you with suppressive machine gun fire. You can even just 'spot' the enemies to mark them on the HUD for your teammates to shoot; because information is paramount in Battlefield, multiple playstyles are validated and even celebrated. As someone who enjoys strategic moments in competitive games, EA DICE's previous creations allowed me a ton of space to really turn the tides of battle just by providing solid intel and backup. My heart soars when a plan comes together in Battlefield because it's not just fun to win but to know we accomplished something we couldn't have done alone.
SWBFII Plays It Safe
Unfortunately, none of EA DICE's boldest ideas made it into SWBFII (2017).
If you check out the class-selection screen, you'll see some semi-familiar stuff. There's Assault, an all-around trooper; Heavy, a soldier with a fortifiable turret; Officer, a light soldier with a command buff ability; and Specialist, a long-range and subterfuge class. We're off to a good start. Unfortunately, class character is diminished with more overlap in their roles and reduced capability for them all. With the exception of the Assault's Scan Dart (which paints an area with radar to reveal enemy locations to your team) and the Officer's Command (which grants nearby teammates a temporary health boost), there's hardly any teamplay possible between players.
Instead of the granular ability to contribute to your team's success by alternate means, players have pretty much just one objective: kill the enemy team. Sometimes it's "kill the enemies next to the thing," which may be a building. Other times it's "stand next to the thing and kill anyone who tries to get close." Love it.
Even in the game's flagship Galactic Conquest mode, which features objective-based gameplay for 20v20 players, you're still funneled into a single way of winning the match. Terrain destruction has been rendered mostly useless; there are cosmetic destruction and small bits of cover that will deform, but the game doesn't allow you to use destructibility to your benefit.
THE POINTS
Then there's the Battle Points system. They're always there—when you're selecting classes, when you're running around fighting, when you're dying… Battle Points are earned by getting kills and accomplishing objectives, and they're spent on spawning as vehicles or special hero characters like Luke Skywalker and Boba Fett. That means that instead of just having vehicles exist in the world for players to climb into, they're locked behind a menu where the game practically taunts you with "Not Enough Points." Even when you have enough points, it's possible you can't even select the one you want since someone else might be occupying it and they're usually limited to one on the map at a time. Crucially, all vehicles are single-seat only, which means you don't have to rely on teamwork to use them at their full effectiveness. The single truth at the heart of SWBFII (2017) is that anything you want requires you to spend enough blood money. SWBFII (2017) offers players many ways of not using special units
These decisions combine to create an experience that feels extremely individualist. Why play alongside your teammates when you can be completely effective on your own? Why worry about class makeup when all of them accomplish roughly the same roles? Why fucking care about anything other than running back down the corridor into the meat grinder to rack up points so you can spawn as Darth Vader? All of these thoughts came up time and time again while I played SWBFII (2017), and there was just no shaking the whiplash of experiencing EA DICE's famously superb audio work backending a shallow Star Wars experience. I wondered what an actualized Star Wars competitive multiplayer shooter would look like, and then I remembered Pandemic Studios' Star Wars: Battlefront II.
Pandemic's Star Wars Vision
Released in 2005, Star Wars: Battlefront II took much inspiration from EA DICE's original Battlefield series to give players tons of Star Wars maps to choose from as well as a number of ways to tackle their objectives. Drawing from the original and prequel trilogies, SW:BFII (2005) benefited from truly creative classes and map designs to keep each battle fresh and dynamic.
Pandemic's base classes were mostly the same no matter which faction the player chose (Rebel Alliance, Galactic Empire, Separatists, etc), but their abilities mattered to more than just each individual player. I could pick an Engineer to heal my teammates, and use their fusion tool to repair vehicles and supply droids. I could also choose a Shock Trooper to deal with enemy vehicles specifically, at the cost of being weaker against single troops. Pandemic's vision for class balance, much like EA DICE's original Battlefield series, was to give each class some special attributes while also giving them limitations to encourage teamplay. Sometimes those specialties weren't directly related to killing the enemy or taking objectives, but they still contributed to the team winning.
SW:BFII (2005) included unique unlockable classes like its 2017 counterpart, but their implementation was vastly different in a few key ways. First, although the classes were also locked behind a point barrier, points were not consumed when you selected them, and the point barrier was much lower. Kills would still earn points, but the majority of your points came from capturing the large number of command posts strewn throughout each map. This worked as a gating mechanism to prevent everyone from picking these specific classes at the start of the match. Next, the unlockable classes were not especially stronger than any of the base classes, thus letting all classes retain their own special identity. Lastly and most importantly, the special classes were vastly different between factions.
While SWBFII (2017) is content to have almost identical special class capabilities between opposing factions—who could forget the B2-RP Rocket Droid, featured in a single 3D Clone Wars episode?—Pandemic leaned heavily into faction identities in their special classes. Rebels could flank the enemy with cloaking device-equipped Bothan Spies, and the Empire might send in jump-pack-equipped Dark Troopers with ARC Casters, ready to chain lightning between grouped-up enemies. The classes in SW:BFII (2005) were perfect asymmetrical multiplayer design. It's clear why EA DICE chose to simplify classes so completely in their version; it's a lot easier to balance, after all. But the risks that Pandemic took in their game have aged gracefully. There just isn't a single thing in SWBFII (2017) that can compare to the joy of rolling and bouncing around a map as a superfast Droideka before slowing your movement to a crawl to blast enemies in shielded-assault form.
http://sidequest.zone/wp-content/uploads/2018/03/Droideka.mp4
Maps in SW:BFII (2005) were designed with vehicles as a prominent part of the ecosystem: Snowspeeders on Hoth, speeder bikes on Endor, AATs on Naboo, and more. Instead of limiting vehicles to one per type per map and locking them behind a points menu, vehicles spawned naturally in the world when players captured command posts. SW:BFII (2005) vehicles were also very intuitive. You didn't need to be a Star Wars technology expert to know that Snowspeeders and TIE Bombers seated two, one pilot and one gunner. Troop transport vehicles existed for the sole reason of ferrying teammates around to important objectives and were not for fighting. The team mattered more than the individual.
Nowhere was this more evident than in the space maps. In each space battle, both factions controlled capital ships facing the other down. Players could jump into various starfighters in the hangar bay or just stay back to control turrets through the ship's computer. Fighters could choose to target support vessels to make their fellow fighters harder to take down or try to attack the enemy capital ship's shield generators. Meanwhile, intrepid players could hop into troop transports to land on the enemy ship to assault it from within. All of this felt liberating, true to Star Wars canon and endlessly interesting. Each strategy was valid and important.
EA Forgot What It Means To Be a Team
This kind of innovative design seems to have curiously inspired EA DICE themselves when they released Battlefield 2142 in 2006 with their flagship Titan Mode, where two capital ships hovered over a battlefield and players could destroy the opposing Titan's shields by capturing missile silos around the map or assault them from within by landing with drop pods and transport ships. SWBFII (2017) spits on this legacy by almost completely shunting off starship gameplay into a separate mode where there's only one way of completing objectives in each map.
Pandemic understood that Star Wars battles are interesting logistically, spatially, thematically. It's moments like the Millennium Falcon narrowly evading pursuers through a chasm, Snowspeeders attaching tow-cables to hogtie behemoth AT-ATs, and Hammerhead Corvettes slamming Star Destroyers into the Scarif shield generator that rise above the din of countless turbolasers and ion cannons. They're moments that matter because they involve teamwork.
While playing SWBFII (2017), I tried to think of an encapsulation of how different EA DICE and Pandemic's previous efforts are. To the game's credit, it answered perfectly. At the end of each Galactic Conquest match, a little cutscene plays out showing how the two factions fared: Separatist Spider Droids sieging Clone Troopers on Kamino, Rebel transports making a narrow escape to Hyperspace, and the like. In the other games, we would've been the ones to inhabit those moments. In SWBFII (2017), we only get to watch.
When EA DICE rebooted the series with Star Wars Battlefront in 2015, it was justifiably excoriated for being a content-light cash grab to tie in with the release of The Force Awakens. For Star Wars Battlefront II, EA said they were really going to address all of the previous entries' problems. It's clear now that even if you ignore all the microtransactions and withheld content bullshit, SWBFII (2017) was built from the ground-up to be an extremely safe game; it limits class gameplay to the point of rendering it moot, it obfuscates intuitive vehicle design, and it doesn't even allow players to experiment in its world. It trades the emergent team-based thrills of Battlefield and the swashbuckling soul of Pandemic's Star Wars vision for an individualist point-farming corridor shooter. This game isn't fit to bear the EA DICE nor Star Wars Battlefront name.
Liam Conlon
They were once a top JoJo's Bizarre Adventure: Heritage for the Future player in the US, but then adulthood happened. Liam now lives just outside Washington, D.C., where they spend their time writing, drawing, designing games, exploring fashion, and keeping it dialectical.


text:
namespace Microsoft.Azure.Management.HealthcareApis.Models
{
    using Microsoft.Rest;
    using Microsoft.Rest.Serialization;
    using Newtonsoft.Json;
    using System.Linq;

    /// <summary>
    /// IoT Connector FHIR destination definition.
    /// </summary>
    [Rest.Serialization.JsonTransformation]
    public partial class IotFhirDestination : LocationBasedResource
    {
        /// <summary>
        /// Initializes a new instance of the IotFhirDestination class.
        /// </summary>
        public IotFhirDestination()
        {
            CustomInit();
        }

        /// <summary>
        /// Initializes a new instance of the IotFhirDestination class.
        /// </summary>
        /// <param name="resourceIdentityResolutionType">Determines how
        /// resource identity is resolved on the destination. Possible values
        /// include: 'Create', 'Lookup'</param>
        /// <param name="fhirServiceResourceId">Fully qualified resource id of
        /// the FHIR service to connect to.</param>
        /// <param name="fhirMapping">FHIR Mappings</param>
        /// <param name="location">The resource location.</param>
        /// <param name="provisioningState">The provisioning state. Possible
        /// values include: 'Deleting', 'Succeeded', 'Creating', 'Accepted',
        /// 'Verifying', 'Updating', 'Failed', 'Canceled', 'Deprovisioned',
        /// 'Moving', 'Suspended', 'Warned', 'SystemMaintenance'</param>
        /// <param name="systemData">Metadata pertaining to creation and last
        /// modification of the resource.</param>
        public IotFhirDestination(string resourceIdentityResolutionType, string fhirServiceResourceId, IotMappingProperties fhirMapping, string location = default(string), string provisioningState = default(string), SystemData systemData = default(SystemData))
            : base(location)
        {
            ProvisioningState = provisioningState;
            ResourceIdentityResolutionType = resourceIdentityResolutionType;
            FhirServiceResourceId = fhirServiceResourceId;
            FhirMapping = fhirMapping;
            SystemData = systemData;
            CustomInit();
        }

        /// <summary>
        /// An initialization method that performs custom operations like setting defaults
        /// </summary>
        partial void CustomInit();

        /// <summary>
        /// Gets or sets the provisioning state. Possible values include:
        /// 'Deleting', 'Succeeded', 'Creating', 'Accepted', 'Verifying',
        /// 'Updating', 'Failed', 'Canceled', 'Deprovisioned', 'Moving',
        /// 'Suspended', 'Warned', 'SystemMaintenance'
        /// </summary>
        [JsonProperty(PropertyName = "properties.provisioningState")]
        public string ProvisioningState { get; set; }

        /// <summary>
        /// Gets or sets determines how resource identity is resolved on the
        /// destination. Possible values include: 'Create', 'Lookup'
        /// </summary>
        [JsonProperty(PropertyName = "properties.resourceIdentityResolutionType")]
        public string ResourceIdentityResolutionType { get; set; }

        /// <summary>
        /// Gets or sets fully qualified resource id of the FHIR service to
        /// connect to.
        /// </summary>
        [JsonProperty(PropertyName = "properties.fhirServiceResourceId")]
        public string FhirServiceResourceId { get; set; }

        /// <summary>
        /// Gets or sets FHIR Mappings
        /// </summary>
        [JsonProperty(PropertyName = "properties.fhirMapping")]
        public IotMappingProperties FhirMapping { get; set; }

        /// <summary>
        /// Gets or sets metadata pertaining to creation and last modification
        /// of the resource.
        /// </summary>
        [JsonProperty(PropertyName = "systemData")]
        public SystemData SystemData { get; set; }

        /// <summary>
        /// Validate the object.
        /// </summary>
        /// <exception cref="ValidationException">
        /// Thrown if validation fails
        /// </exception>
        public virtual void Validate()
        {
            if (ResourceIdentityResolutionType == null)
            {
                throw new ValidationException(ValidationRules.CannotBeNull, "ResourceIdentityResolutionType");
            }
            if (FhirServiceResourceId == null)
            {
                throw new ValidationException(ValidationRules.CannotBeNull, "FhirServiceResourceId");
            }
            if (FhirMapping == null)
            {
                throw new ValidationException(ValidationRules.CannotBeNull, "FhirMapping");
            }
        }
    }
}