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Darvish Struggles Early on as Cubs Late Rally Falls Short
After splitting the series in Arizona the Cubs headed to LA to take on the Dodgers in a start of a three game set. The Cubs would send ace Yu Darvish to the mound in hopes of getting off to a great start. The game was scheduled to start at 7:10pm but was delayed an hour due to heavy rain. The rain ended up lightening up a little but was still coming down when the first pitch was thrown.
The Dodgers came in as one of the hottest teams in baseball and they would show it right away in the 2nd inning with Cody Bellinger making Darvish pay leaving a hanging slider over the plate putting it over the center field wall. Th Cubs however would tie the game back up in the top of the 3rd by manufacturing a run on two hits. After working a scoreless 123 bottom of the 3rd and failing to capitalize on a walking in the top of the 4th. Darvish would get railroaded in the bottom of the 4th as the Dodgers would light Darvish up getting 5 runs off him. While Darvish only gave up 1 homer run, he did get torched for 7 hits and 7 runs in only 4 innings of work. Two of the Dodger runs in the 4th would come on rookie Gavin Lux's 2RBI double. Darvish's night would be over after giving up a double in the bottom of the 5th throwing 95 pitches. In his place was Alec Mills who worked 3 innings giving up no runs on just 2 hits and striking out 4.
On the opposite side of the ball the Cubs couldn't figure out young Dodger pitcher Yaisel Sierra. He would go 8 strong innings giving up just 2 runs and striking out 6. The only blemish to Sierra's line came in the 3rd giving up 2 hits that lead to a run and a 8th inning 2 out home run to Ian Happ. Heading into the 9th with the Dodgers leading 2-5 they would send in Pedro Baez to close the door. The Cubs however had other plans as Rizzo and Bryant would go back to back trimming the lead to just 3. After getting Javier Baez to fly out to deep center. The Dodger would bring in closer Kenley Jansen to ensure a comeback would fall short. He would get the next two batters to pop out and ground out to lock up his 12th save of the season.
After the game reporters met with skipper David Ross who had this to say when asked about his teams performance "this was a tough loss to take after playing so well in the last couple games in Arizona. We need to be more patient at the plate and wait for our pitch, we were just swinging at to many pitches out of the zone which allowed Sierra to make us play his game rather the other way around." They were also able to catch up with Darvish who had his interrupter there to translate. "I just couldn't get my secondary pitches to do as I wanted, the rain was a little bit of a factor trying to keep the ball dry, but thats no excuse and i have to get better to help this team win."
Next up with be a great pitching match-up that will feature Kyle Hendricks for the Cubs and Walker Buehler for the Dodgers.


A fake WhatsApp listing on the Google Play Store has succeeded in raking in over a million installations on Android devices prior to being removed from the platform.
Imitation may be the sincerest form of flattery, though few are pleased as a fake app listing masquerading as the official WhatsApp for Android client succeeded in drawing in more than a million downloads from the Google Play Store.
The developer of the fake WhatsApp listing leveraged a Unicode white space to make it appear as if the official developer of the false client was WhatsApp Inc – and Google's security measures failed to differentiate the falsified information from the platform's official presence on the Play Store.
Users around the world regarded the app as authentic, as the white Unicode space gave the appearance of WhatsApp Inc being the official developer of the listing – meanwhile, the developer was in fact listed as WhatsApp+Inc%C2%A0.
The app, which was hence left undisturbed, was able to draw in over a million downloads; the developer in question used the false application to host ads, and thankfully did not use the listing to capture or steal the private information of users attempting to sign up to WhatsApp's instant messaging service.
The news marks a new chapter in Google's fight against fraudulent apps in the Google Play Store – while the incident proved a minor risk to those duped into downloading the fake app, the implications could have been far worse had valuable personal information been obtained.
It remains uncertain as to whether either Google or WhatsApp (through its parent, Facebook) will take further action against the developer.


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Non-Executive Director - Financial Strategy
£16,000 to £20,000 p.a. Non-Executive Directors receive remuneration that increases incrementally from appointment and is aligned to current performance review
Salford Royal NHS Foundation Trust is the first acute and community trust in the country to be rated 'Outstanding' on two consecutive occasions by the Care Quality Commission. Salford Royal is a University Teaching Trust and an integrated provider of hospital, community, social and primary care services. We provide local services to the City of Salford and specialist services to Greater Manchester, the North West and beyond. Salford Royal provides the Greater Manchester Trauma Centre and the Greater Manchester Neurosciences Centre.
Salford Royal is accredited as a Foundation Trust leader in the development of an NHS Group. During 2016/17 Salford Royal NHS Foundation Trust provided leadership and operational support to Pennine Acute Hospitals NHS Trust. From April 2017, both Trusts formalised Group working arrangements, with the two Trust Boards delegating their functions to the Northern Care Alliance NHS Group Committees in Common, to oversee the delivery of reliable, high quality, evidence-based care and services.
As the Northern Care Alliance (NCA) NHS Group we are one of the largest NHS organisations in the country, serving a population of over 1 million people, with 17,000 staff members and more than 2000 beds.
We are looking for two exceptional Non-Executive Directors to join the Salford Royal Board of Directors, and therefore the Group Committees in Common. Both roles require experience of operating at a senior level; one requires a chartered accountant with expertise in financial strategy and the ability to contribute to and critically appraise strategies, including the Group's financial strategy. The second role requires experience of successfully leading transformational change in a large and complex organisation, in order to support the Group in developing robust workforce strategies that deliver service improvement. Both roles require intellectual flexibility and a patient and community focus. Prior experience of the NHS is not required.
You will join an exceptionally strong board, complementing the skills of the existing team. And, working closely with the Council of Governors, you will work to ensure continuing local accountability. You will be able to demonstrate an ability to challenge, influence and build consensus on a wide range of issues and be able to demonstrate a successful track record and independence.
About the employer
For further details about our organisation please go to: http://www.northerncarealliance.nhs.uk/about-us/
For further reading about the board and our structure please go to: http://www.srft.nhs.uk/about-us/meet-the-team/committees-in-common/
Closing date 9am 8th November 2018
Preliminary interviews 13th November 2018
Final panel 29th November 2018
To apply for this role, please submit an up to date copy of your CV, completed fit and proper person form, along with a Supporting Statement that addresses the criteria set out in the person specification, using examples to demonstrate how you meet the essential requirements. Please provide your home, work, mobile and email contact details and let us know of any dates when you are not available or where you may have difficulty with the indicative timetable. You should also provide the names, positions, organisations and contact details for two referees, one of whom should be your current or most recent employer. If you do not wish us to approach your referees without your prior permission, please state this clearly.
Once you have submitted your application, you will receive an automated email to confirm that you have applied. If you do not receive this email, please make contact with GatenbySanderson.
Fit_and_Proper_Person_Declaration NED Chair.docx
Robin Staveley: 0113 205 6283
Provider Support Director
Leeds/London/National

redpajama_set_name: RedPajamaCommonCrawl


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Top 10 Hollywood Actresses With Beautiful Big Eyes
ArinaMarch 12, 2021
Top 10 Hollywood Actresses With Beautiful Big Eyes.
Hello friends how are you all? Today we are going to talk about the Top 10 Hollywood Actresses With Beautiful Big Eyes. So friends here is the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes.
10.Nicole Kidman.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Nicole Kidman is at no 10. She is the 10th Hollywood Actresses With Beautiful Big Eyes and also on our list. She is an Australian actress, producer, and occasional singer. Nicole Kidman was born on 20 June 1967 in Honolulu, Hawaii, United States and now she is 50 years old. Her full name is Nicole Mary Kidman but she is better known as Nicole Kidman. She works in many movies and TV shows like Eyes Wide Shut, Moulin Rouge, Emma Howard, Lion and Big Little Lies and more. She won many awards like Academy Award, two Primetime Emmy Awards, and a BAFTA Award. Nicole Kidman is very attractive and successful actress in the world and she has big and beautiful eyes.
9.Zooey Deschanel.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Zooey Deschanel is at no 9. She is the 9th Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American actress singer and songwriter. Zooey was born on 17 January 1980 in Los Angeles, California, United States and now she is 37 years old. Her full name is Zooey Claire Deschanel but she is better known as Zooey Deschanel. Her TV shows are New Girl, Tin Man and 2013 FOX Fall Preview and more.She works in many movies like Elf, Trolls, Almost Famous, Yes Man and 500 Days of Summer and more. She is very beautiful attractive and has big and beautiful eyes.
8.Amanda Seyfried.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Amanda Seyfried is at no 8. She is the 8th Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American model, actress, and singer-songwriter. Amanda was born on 3 December 1985 in Allentown, Pennsylvania, United States and now she is 32 years old. Her full name is Amanda Michelle Seyfried but she is better known as Amanda Seyfried. Her TV shows are Twin Peaks, House, Big Love and Veronica Mars and more. She works in many movies name Mamma Mia, Dear John, In Time, Mean Girls and Lovelace and more. She is very beautiful attractive and has big and beautiful eyes.
7.Jessica Alba.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Jessica Alba is at no 7. She is the 7th Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American actress and businesswoman. Jessica was born on 28 April 1981 in Pomona, California, United States. Now she is 36 years old. Her full name is Jessica Marie Alba but she is better known as Jessica Alba. She won many awards like the Choice Actress Teen Choice Award and Saturn Award for Best Actress. She works in many TV shows and movies names Dark Angel, Fantastic Four, Good Luck Chuck, Sin City and Into the Blue and more. Jessica is very beautiful attractive and has beautiful big eyes.
6.Olivia Wilde.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Olivia Wilde is at no 6. She is the 6th Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American-Irish actress, model, producer, director, activist, and socialite. Olivia was born on 10 March 1984 in New York City, New York, United States and now she is 33 years old. She works in many movies and TV shows like The Black Donnellys and House. She is very beautiful attractive and talented celebrity of Hollywood. Olivia works in many movies and TV shows like House, Cowboys & Aliens, Drinking Buddies, The Change-Up and Tron Legacy and more. She is very beautiful attractive and has Beautiful Big Eyes.
5.Kate Upton.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Kate Upton is at no 5. She is the 5th Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American model and actress. Kate Upton was born on 10 June 1992 in St. The Other Woman, The Layover, The Three Stooges and Tower Heist. She is very beautiful attractive and has Beautiful Big Eyes.
4.Ksenia Solo.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Ksenia Solo is at no 4. She is the 4th Hollywood Actress With Beautiful Big Eyes and also on our list. She is a Latvian Canadian actress. Ksenia Solo was born on 8 October 1987 in Riga, Latvia and now she is 30 years old. She won the Gemini Award for Best Performance. She works in many TV shows and movies like Black Swan, Pet, renegadepress.com, Turn Washington's Spies and Lost Girl. Ksenia Solo is very beautiful attractive and has Beautiful Big Eyes.
3.Anne Hathaway.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Anne Hathaway is at no 3. She is the 3 rd Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American actress and singer. Anne Hathaway was born on 12 November 1982 in Brooklyn, New York City, New York, United at and now she is 35 years old. Her full name is Anne Jacqueline Hathaway but she is better known as Anne Hathaway. She won the Academy Award for Best Actress and many more awards. She works in many movies names Colossal, The Devil Wears Prada, The Princess Diaries, Love & Other Drugs and Les Misérables and more. Anne Hathaway is very beautiful attractive and has Beautiful Big Eyes.
2.Taylor Swift.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Taylor Swift is at no 2. She is the 2nd Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American singer and songwriter. Taylor Swift was born on 13 December 1989 in Reading, Pennsylvania, United States and now she is 29 years old. Her full name is Taylor Alison Swift but she is better known as Taylor Swift. Her Net worth is 280 million Dollars. She won many awards like MTV Video Music Award, American Music Award for Artist of the Year and more. She releases many albums like Red, Fearless, Speaks Now, 1989 and Reputation. Taylor Swift is very beautiful attractive and has Beautiful Big Eyes.
1.Angelina Jolie.
In the list of the Top 10 Hollywood Actresses With Beautiful Big Eyes, Angelina Jolie is at no 1. She is the Hollywood Actress With Beautiful Big Eyes and also on our list. She is an American actress, filmmaker, and humanitarian. Angelina Jolie was born on 4 June 1975 in Los Angeles, California, United States and now she is 42 years old. Her full name is Angelina Jolie Pitt but she is better known as Angelina Jolie. Her parents are Jon Voight and Marcheline Bertrand. She won the Academy Award, two Screen Actors Guild Awards, and three Golden Globe Awards. She is the highest-paid actress. Angelina Jolie is very beautiful attractive and has Beautiful Big Eyes.
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Should We or Shouldn't We?
Sugar is one of the hottest subjects in the dietary world of today. It causes many a heated debate on the "is it good for you" subject. Again, confusion reigns supreme with schools of thought that say sugar should be avoided at all costs – it is a poison, and others that say the complete opposite, that sugar is a vital nutrient to life. So… what is the answer and how do we know it's the truth?
So here is my opinion on the subject – and please remember, that this is my opinion formed by my research and my understanding of the body, health and mental stability. For me it is truth, but for you, please do your research. NEVER believe what someone tells you until it feels so right that no matter what you hear, you are armed with the knowledge to be wise and live an uncomplicated life filled with simple truths and a happy and healthful mind!
Sugar! For me it is my friend and I feel like it has been bullied so badly that people are scared to like it. And I don't like seeing my friends treated that way 😉 And no, I do not support nor choose to eat processed foods filled with sugar like cakes, lollies, biscuits, chocolates etc. I simply look at what sugar actually is and where it is found in nature and I see that it is vital to life and actually supports and encourages the ability to live.
I have tried and experimented with most forms of diet and lifestyles and the one I have found that supports not only my body weight, but also my state of mind, my vitality and my ability to live it with ease is the high fruit, low fat, low salt "raw till 4" way of life. So simply put, that means I eat 25–30 serves of fruit per day as well as a large cooked vegan meal at night. To say that I love this way of life is an understatement. I love love it! Living like this is rewarding in so many ways, physically, mentally, emotionally, spiritually – there is no match in my books. To outsiders it may seem extreme and weird. I often get strange looks when I sit down to a meal of ten mangoes, or dig into a watermelon, or 15 bananas. I get all sorts of doctrinated thoughts and concepts thrown at me. But now-a-days for me, I see "normal" diets as extreme and weird. The senseless slaughter of animals, the environmental disasters we create in farming grains for livestock, the enormous amount of chemicals that is poured into our produce farms to produce "perfect" fruit, the sea of plastics manufactured for packaged foods that is dumped into our oceans and landfill, the huge amounts of chemicals and numbers humans are willing to consume in the name of "eating on the run"… Now, all that seems extreme and weird to me!! I don't know about you?
The simple science to why I support sugar – every cell in the body (7 trillion plus of them) is fueled by one thing. Sugars! It is the high end fuel to our Ferrari, the rocket fuel to our space ship and without enough sugar our body has no choice but to simply maintain life as best as it can. You put cheap fuel in your Ferrari and you get clogs and coughs and splutters. You get low performance right?
So in simply maintaining life, the body sacrifices what is deemed "unnecessary to living" and we end up manifesting symptoms like chronic fatigue, depression, anxiety, confusion and a general lack of vitality for life. Not to mention, if we are not consuming sugary foods (fruit), we crave and fill ourselves up on other potentially harmful foods that then go on to cause major disease within our system. Fatty foods are the first to be consumed when our fuel is low. High calorie, fast hitting fat. So the best method to avoid reaching for the "bad" foods is to simply keep your tank full. Don't run out and be willing to put in whatever is within reach. Fuel up and stay full of life. Get the Ferrari running the way it wants to, the way it was built to run. High sugar, low fat, low salt!!
But do your research and make up your own mind. I've done mine and I am convinced. Below is a link to one of my favourite Aussies. The truth speaking, bullsh*t exposing, marathon running educator of living a life that is in line with keeping this beautiful planet and all its wondrous inhabitants alive and living in a state of harmony.
Do you feel you are riding the Hormonal Roller Coaster?
Signing up is FREE – As a loyalty member you earn one point for every dollar you spend at Nurcha.
© Coastal Wellbeing Centre 2019. All Rights Reserved.
Did you know you can now get many of your favourite Nurcha products online? It's so easy!
Luvin Life is our webshop and it's the perfect solution when you can't make it into the store, or if you want to recommend us to family or friends who live further away.
Whether you're looking for genuine vegan food products, supplements and personal care products, or gorgeous gifts and homewares, you'll find it in our online store.


text:
Hongkongia wuae är en spindelart som beskrevs av Song och Zhu 1998. Hongkongia wuae ingår i släktet Hongkongia och familjen plattbuksspindlar. Inga underarter finns listade i Catalogue of Life.

Källor

Plattbuksspindlar
wuae

redpajama_set_name: RedPajamaWikipedia


And he must have been really, really inspired by Lalo. Imagine, the first sketches go back to the beginning of March 1878 and a month later the complete score was ready! He dedicated it to the violinist Leopold Auer, who graciously accepted the honour – and decided that it was impossible to perform the concerto. Bam! But it got worse. The premiere took place not in Moscow, not in St. Petersburg, but in faraway Vienna where the music critic Edouard Hanslick was roaming the venues to terminate any composer not compliant with his sense of beauty.
Here is what he wrote: "The Russian composer Tchaikovsky certainly has a remarkable talent, but he is writing pieces that are awkward and full of bad taste. Such is his new concerto for violin, a long and pretentious work. For some time it flows musically uninspired, but then coarseness flashes up and doesn't leave the first movement until its end." The second movement is too short, according to Hanslick, and the finale "smells bad". Double-trible-bam!
Right, Herr Hanslick, now that you have said your part we would like to hear a piece composed by you and see if you can do better! Of course, Hanslick, a trained law expert, never composed anything meaningful, and the polemic tone of his reviews can partly be explained by his frustration that he wasn't allowed to say anything polemic about politics. During the revolution of 1848/49 he had supported the insurgents, and when the Austrian-Hungarian Empire struck back, Hanslick had exposed himself a little too much and had to look for a new job – as a music critic.
Tchaikovsky's Violin Concerto in D Minor seems very appropriate to me to accompany you and me through the beginning of fall, with days growing shorter, frosty nights, trees growing brown, red and yellow. It is one of the most important works for the violin in the history of Romantic music and the first Russian violin concerto that became part of the standard Romantic repertoire. The vast first and last movements, a challenge in virtuosity, build the framework around a short, slow second movement, imbued – as Hanslick acknowledged – by a gently nostalgia. Originally, Tchaikovsky had written a fourth movement that later became part of the piece "Souvenir d'un lieu cher" (op. 42), finalized right after the concerto.
If you care for a real treat, I suggest you check out the daring performance of Patricia Kopatchinskaja and the ensemble MusicAEterna under Teodor Currentzis. An alternative would be the slightly more traditional recording by Isaac Stern and the New York Philharmonic under Leonard Bernstein.


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Profile of Photographer Pai-Shih Lee
By Charity Singleton Craig 8 Comments
If you've been a part of the Tweetspeak community for long, you've likely seen some of the beautiful photographs of Pai-Shih Lee, an amateur photographer who lives in Taiwan. The Tweetspeak team first discovered Pai-Shih through his breath-taking images on Flickr. Eventually we reached out directly to learn more about the man behind the camera.
Pai-Shih began his photography hobby in high school with a Nikon F3 traditional film SLR, which was a birthday gift from his father. Over the years, he has developed a special interest in nature, landscape, macro, and abstract photography.
"I prefer to keep my photo style simple and minimalist, " Pai-Shih said in an interview. "I offer my works to NGOs for free, and very often my photos are used by the Tzu Chi Foundation in Taiwan."
If he could, Pai-Shih would travel the world to take photos, and particularly would like to go to Paris. But since he hasn't had many opportunities to travel, he also enjoys taking photos right in his home city of Taipei or throughout Taiwan. Some of his favorite locations include WuLing Farm in TaiChung or KengTing National Park in PingTong. He also has a goal for where his photos themselves will go one day: "I would be happy enough if my photos could be on book covers, " he said. And thanks to a purchase by T.S. Poetry Press, that goal is beginning to come true as his photo of a yellow flower is featured on the cover of our most recent title, The Joy of Poetry.
When he isn't behind the camera, Pai-Shih spends most of his time working as a program director of a software development team at IBM. He also enjoys the work of Chinese poet Li Bai from the Tang Dynasty.
Below are two poems by Li Bai (also known as Li Po), illustrated with photos by Pai-Shih.
Quiet Night Thought
Moon twilight approaches, coating the ground through the window,
Resembles a touch of frost,
Moon at the window,
Taking me back to where I am from.
— Li Bai
A Farewell to a Friend
With a blue line of mountains north of the wall,
And east of the city a white curve of water,
Here you must leave me and drift away
Like a loosened water-plant hundreds of miles….
I shall think of you in a floating cloud;
So in the sunset think of me.
…We wave our hands to say good-bye,
And my horse is neighing again and again.
Photos by Pai-Shih Lee, used with permission. Post by Charity Singleton-Craig.
Megan Willome's The Joy of Poetry—part memoir, part poetry reflections, part anthology—takes readers on a journey to discovering poetry's purpose, which is, delightfully, nothing. "Why poetry?" Willome asks. "You might as well ask, why chocolate?" Poetry reflects nothing more and nothing less than the pure joy of living, loving, and being, in all of its confusion and wonder. Willome's book will gently guide you to read, write, and be a little more human through language's mystery and joy.
—Tania Runyan, author of How to Read a Poem: Based on the Billy Collins Poem "Introduction to Poetry"
BUY THE JOY OF POETRY NOW
Charity Singleton Craig
Charity Singleton Craig is the author of The Art of the Essay: From Ordinary Life to Extraordinary Wordsand co-author of the popular title On Being a Writer: 12 Simple Habits for a Writing Life That Lasts. She has served as an editor, contributing writer, and workshop leader for Tweetspeak Poetry and currently writes for corporate clients and publications such as Edible Indy. She is also a two-time recipient of the Arts in the Parks and Historic Sites Grant from the Indiana Arts Commission and the Indiana Department of Natural Resources, to write about the state parks and present writing programs to park visitors.
Latest posts by Charity Singleton Craig (see all)
Grammar for a Full Life Book Club: On Becoming Less Possessive - June 16, 2021
Grammar for a Full Life Book Club: Chilling Out on the Grammar Rules - June 9, 2021
Grammar for a Full Life Book Club: A Passive Voice - June 2, 2021
Filed Under: Blog, Featured Photographer, Nature Poems
About Charity Singleton Craig
Charity Singleton Craig is the author of The Art of the Essay: From Ordinary Life to Extraordinary Words and co-author of the popular title On Being a Writer: 12 Simple Habits for a Writing Life That Lasts. She has served as an editor, contributing writer, and workshop leader for Tweetspeak Poetry and currently writes for corporate clients and publications such as Edible Indy. She is also a two-time recipient of the Arts in the Parks and Historic Sites Grant from the Indiana Arts Commission and the Indiana Department of Natural Resources, to write about the state parks and present writing programs to park visitors.
Good to know a bit about the person behind the camera.
Charity Singleton Craig says
I felt the same way! Pai-Shih is so talented.
Bethany says
Thank you for spotlighting Pai-Shih and his work. The photograph of the landscape in the lens is phenomenal. I'm sharing this post.
I found so much of his photography to be breathtaking. Thanks for sharing!
Lisa Phillips says
Poetry and photography greet me this morning. A lovely way to start my day. Thank you, Charity.
I think it's interesting how easily poetry pairs with all kinds of visual art, maybe more than many other types of creative writing. Glad we could be part of your day.
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Everyone's fixated on getting traffic, whether paid or organic. As if, somehow, this will unlock the door to a flood of new clients.
Truth is, traffic should be the last thing on your mind. Sure, you need it, but if you don't have the right marketing system in place that attracts leads and properly nurtures them over the buying cycle, you're just burning cash with any form of online advertising.
Today I'm sharing the exact marketing system I used to attract more clients than I could handle back in the day. Plus, I reveal the tweaks that make this rock-solid system work today and into the future.
Voiceover: Welcome to Unemployable, the show for people who can get a job, they're just not inclining to get one, and that's putting it gently. If you're a freelancer or a solopreneur, Unemployable is the place to get actionable advice for growing your business, improving your processes and enjoying greater freedom day to day. The get the full experience, register at no charge at Unemployable.com. You'll get to access to upcoming webinars and more. That's Unemployable.com.
Brian Clark: Hey there. How are you? This is Brian Clark and you're listening to Unemployable. Thanks again for joining us and to kick things off, hopefully you've heard the news one way or another, but the very first Unemployable webinar, totally free, is happening on August 25th and that is taking place, I believe, at 1 pm Eastern time, which is 10 am Pacific.
I'm hoping you're going to join us. It's going to be really good. Basically, it's me and my COO Tony Clark, who is also my first partner in the tiny start-up that we initially launched off Copyblogger in 2007.
We're going to talk about the management processes that Tony put in place when we were just a three-person company, which allowed us to efficiently reach seven figures in revenue in one year, in conjunction with my content and marketing and strategy and all that good stuff. And it's the same processes that we use to grow to our current level of over 55 people virtual company, people all over the planet, and it works really well.
I do want to clarify though, you don't have to be this super ambitious entrepreneur that wants to hire dozens or hundreds of people to get benefit out of this webinar. Remember, in my companies before I met Tony, I had amazing marketing processes. I had all the clients I could handle and more, but my management processes were so bad that I almost worked myself to death.
Even then, when it was just me and some independent contractors, these processes would have really made my life a lot more enjoyable and they'll do the same for you regardless of whether or not you ever want to get bigger than you really are right now. But if you are interested or you've to that thought in your mind that someday I may need to add people and how do I do that, this will be really illuminating to you.
If you are a current Unemployable member, all you have to do is log in at Unemployable.com and go to the member area. You'll scroll down to the webinar section and you'll see the webinar description and date, and there'll be a big blue button that you can push one click and you're automatically be signed up for the webinar.
Now, you need to do that because this live webinar space is limited. If you're not already an Unemployable member, that also is completely free. All you have to do is go to Unemployable.com and register. You'll receive an email confirmation that you'll need to click to confirm your membership and as soon as that happens, you'll be given instructions about how to access the member area and, in particular, sign up for that webinar. Again, August 25th. Looking forward to diving deep with you guys.
So, some of you may be thinking, "You know, Brian, I'd like to have the problem of having more clients than I can handle. It's better than the opposite, I suppose." Yeah, if you marry great marketing processes with great management processes, you've got a pretty sweet gig going on and of course, that's the idea, which leads us to a listener question from a designer named Cathy Porter. Let's listen.
Listener Question: Is it worth it for web designers to advertise and if so, where?
Cathy Porter: This is Cathy Porter with Go To Graphics Gal in Tacoma, Washington. Is it worth it for web designers to advertise and if so, where? Thank you.
Brian Clark: Hey, Cathy. Thanks for the question. Yeah, absolutely. Advertising for any service business really can be highly effective. As for where, I think the answer is where are the people you're trying to reach? AdWords has made Google into one of the richest companies in the world because that search engine intent, when someone types in designer in so and so town or whatever the case may be, that shows an amazing intent that that person is interested in hiring a web designer.
LinkedIn comes to mind. You're basically offering B2B or B2SMB services as a designer and Facebook advertising is just lately the 800-pound gorilla because regardless of its non-business focus compared to LinkedIn, just everyone is there. You can reach just about everyone there. You can reach just about everyone in some capacity on Facebook.
Let's go back before really we had all this social advertising options. Back when I started my real estate brokerage in 2002, I started with paid traffic while I developed content to rank well in search engines and get organic traffic from search. That took time, so I obviously needed to do something before that kicked in.
Then what I figured out was that for every $1,000 I spent, I got $10,000 back in revenue and this is important, because that's the key metric, return on investment, and you're going to want to spend as little as you can, in order to get the most amount of return, right? Except a lot of people don't think that way. I was doing really well with paid traffic alone and of course when search kicked in, I cut back a bit on the spend because we could only handle so many clients. Go ahead and see those processes problems again.
The problem is it doesn't really work that well, that way, and you really want to implement a system for lead generation as opposed to overspending on ads and praying that enough clients show up to justify the thin margins that you're getting out of it.
Here's the thing, traffic is the last thing you should be thinking about. I'll tell you what, if you're in this industry and you want to get traffic, talk about traffic because that's what everyone wants. That's what they think will solve all the problems, but it's actually the quickest way to spend money getting traffic that makes no money and you don't want that. People think traffic is some kind of magic, if you're paid or otherwise. Not the case.
How do you go about this? Well, you've got to begin with the end in mind. This is one of my favorite sayings. Stephen Covey gets a lot of credit for this one, but it was actually Aristotle who said it thousands of years ago. Smart guy that Aristotle. "Begin with the end in mind." What do you really want? Do you want traffic? No. You don't want traffic. You wouldn't do anything if clients just showed up at the door, right?
Let's start with that. Who are these people? Why would they show up? What do they want? What's their problem? What's their desire? How do they think and feel about "I need a web designer?" What is that process? We always think about, "Okay, I've got to convince them to hire me," but there are other questions and perceptions and concerns in people's mind that are provider agnostic, it doesn't matter who they hire.
They have these concerns about the process, about the cost, about the end product that they're going to get. Answering the other questions as an authority figure in the sense that you are a designer and you understand this stuff and sharing that with them, answering those questions literally answers the questions they have about you in the process.
You're basically creating authority instead of claiming it, and this really knocks out 85% of the selection process in their mind without them feeling sold to, or pressured, or anything of that degree. That's what's so amazing about it. Essentially, what you're trying to do is build an email list before you try to sight the up and again. The best practice is to advertise content to get them to opt in for something and then, after educating them enough to do business with you, that's when the time to start pushing the service angle a little bit more comes in. Need to know who these people are.
You have an existing design practice. Start with past and current clients. Sit down with them if you can, if they're local. Get them on the phone. Talk to them. It's tempting to say, "Why did you hire me?" You can ask that question but it's of lesser importance than trying to get inside their head or get inside their shoes as an exercise in empathy because this will give you the information you need in order to craft content that will resonate with them and, again, performs that selling process without this overselling.
Another thing you have to understand about them is what's the buyer cycle, as opposed to the sale cycle because they start without you. They have the empowerment to research, to ask, to explore before you even know they're out there. What's the journey they have to go on in order to choose you? Then you'll know where you need to show up and the things you need to address with them in order to make them more comfortable with you as the only logical choice when it gets there.
An example from the real estate days. I primarily focused on two groups of buyers, first time home buyers and relocation buyers. My research showed me, and practice showed me, that first time home buyers would generally decide to do business with me or not at all within the first 30 days. That's a very different cycle of which I need to bid them certain types of content to address their problems and desires.
Relocation buyers, on the other hand, started looking online as early as a year ahead of time, so I had to craft a very different stream of lead nurturing, if you will, to make sure that when the time came and they actually pulled the trigger and decided to move, I was the one who was showing up and providing value month after month or as the case may be.
What's the buyer's journey? How do they start? How do they feel? How do they think? How do they perceive when they start and then what's the actual average process that they have to go through? For a design client it could be less than 30 days and I'm guessing that's correct.
Now you have this information and then you have to create content that educates them to do business with you. I guess the best way I can help with this is give some examples. With first time home buyers, the kind of things that they had in their minds that had nothing to do with whether or not they chose me, were things like how to negotiate the deal? How to choose an inspector? What repairs should they insist on? What should they be okay with? All of these type of things that are not the normal course of anyone's life and this is probably the biggest financial transaction they've had to date, maybe ever.
Those were the type of things that I dripped out in the form of a course, basically. Here is the stuff you need to know. That's what get them to sign up and then just step-by-step during that 30-day process, I gave them real valuable information that alleviated those anxieties and in the process, they said, "This is our guy." Well, not everyone obviously, but more people than if I had taken a different approach, and that's really important to do.
Back then, my technology, I had slapped together three different websites. It was really a duct tape situation. I had primitive autoresponders. The great thing about nowadays is this same procedure works like a charm, especially with the mainstreaming of online education. People are willing to pay money for courses, but therefore it becomes a great lead generation strategy. A lead magnet plus nurturing approach.
Back in 2002, my paid advertising strategy was to target according to keyword, to determine what kind of buyer they were and then let them self-select which was appropriate to them, the first time home buyer course or the relocating buyer course.
Basically, at that time, all I did was send them to a laser focused landing page based on whatever the search term was, and back then, hardly anyone was using landing pages, but certainly not people in the real estate industry. Not only were they not using landing pages, they weren't giving away free courses, they weren't allowing unrestricted access to the MLS.
All this kind of stuff that I knew people were looking for and gave them in ways that the competition wasn't. I would say these days not everyone is doing that still, but it's more par for course than the outlier type of strategy that it was back in 2002. It still works. I just think it's more necessary now. I might have gotten away with doing less back then, but I was so motivated to succeed I was going all out and that's a good attitude to have, frankly.
These days, you could send people to a focused landing page but, again, the only thing that's really changed is that people are more sophisticated, a little more wary about giving up the email address obviously. The value you present matters and that would be the actual course or whatever the other educational content may be. I prefer courses. We've been experimenting with that quite a bit lately, but there's another strategy where you actually advertise an article, a piece of content and you're starting the education right then. You're starting the value proposition right then.
These days, people are calling that a content upgrade. It's not really a new strategy but it is gaining in popularity and it's just terminology to do it. You're starting with content. You got them there by paying for the traffic. So on social networks content is shared and consumed. That's what people want. They don't want to be marketed to, but they will gladly look at content that's relevant to them.
If you're, for example, doing Facebook advertising and you're targeting correctly, which is an art to itself, and then you get the right people reading that content, they feel good about you. You're changing the frame of the offer to take this free course. That's probably the most effective way to advertise content now. As opposed to advertising the course, you advertise an article that leads to an offer for the course.
Now, after you've got all that worked out, you're ready to think about traffic and again, once you get paid working and you're making more money, then you're a busy designer. You don't want to be creating content. Maybe you hire someone to work out this initial course for you or a small investment. It starts working with paid traffic. You make more money then you can choose to reinvest some of that money with another freelance writer perhaps, to create that long term organic content strategy for social and for search and all that.
I prefer to go ahead and reinvest even when paid advertising is working because it always makes me nervous to be in reliance on Google or Facebook. In general, Google AdWords is a competitive bidding system, so for years, the price just keeps going up and that's an awkward position to be in.
Yes, use advertising. Use advertising to offer something people want instead of trying to hawk them your services right away and you'll find that you'll get way more clients than any other alternative ways. And if some people consume your course and don't hire you, it's fine. Don't sweat that. Just realize that you have more clients and more revenue and more money than you would have had with a different approach.
Then finally of course, when you have that kind of machine going and your client base grows, the cool thing is then you start getting the true Holy Grail, which is the referral business. More and more clients that are happy lead to more referrals and that's the best kind of organic traffic.
I hope this has helped a bit. We could do an entire course about this topic, but I think it's important to understand that the hardest core AdWords pros in the world, the expert Facebook paid traffic people, they don't advertise the product or service. They use content. It just works so much better, it's just not even close.
This is not kumbaya strategy. This is just grizzled old what works better. You do have to do a little bit of work upfront, but the great thing I can tell you that once it's in place, it just works, and then you can concentrate on delivering what you do best, which is design work or whatever the case maybe and that's a nice thing, which of course make sure you have good processes for when the client comes in and that's what the webinar is about.
I guess that's it for this topic. Like I said, I hope it's been helpful. If you have a question, again, go to Unemployable.com/ask. This is for registered members. If you want the webinar and you like to ask a question and you'd like all the other goodies that are coming in the near future, head over to Unemployable.com and sign up for free. All right, that's it. Hope you're having a great week. Keep going.
Thanks Brian, paid adverts pointing to articles is not something I considered before, but I reckon I'll be trying out. Nice one!
Quick question; How would you deal with clients who are skeptical or resistant to content marketing? From what I've seen, lots of small and medium businesses are "just too busy" or "don't have the budget" to run with content marketing. Article writing is just too long a play for many of them. I see them wanting and expecting a quick fix.
I'm interested in how you'd combat that.


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redpajama_set_name: RedPajamaGithub


Do you want to win a random jackpot? For this article/news we are going to give you a few tip how to win a random jackpot more than one time in a week !
2. To know the random jackpot which you want to drop randomly, you have to look at the random values found in one of the games in 918Kiss. Usually, the random jackpot will easily fall when the random jackpot value is worth RM2000 to RM5000. If the random jackpot is higher than the RM5000, do not play on the certain game. The random jackpot value will return at RM1000 after it falls.
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Q: More than one sub folder in content organiser rule I have a client who has a requirement that documents sent to their record centre are stored as such:
Department Library
 - Country (folder)
    - Fund (folder)
      - Doc Type (folder)
Country, Fund, Doc Type are all managed metadata TermSets. I know out of the box, the content organiser rules only allow you create one sub folder level. So I would only be able to store at the country level in my example.
Has anyone come across or got a solution to this issue? I am looking at finding a solution that is simple as possible. So far i have considered the following solutions:

*

*Remove the Content Organiser and create a custom ItemAdded event handler on the drop off library, but this presents the problem that ItemAdded fires after upload of document and potentially before the user has captured their metadata.

*Custom Workflow on each library to create the extra levels if needed, and move the document into them.

*Somehow to build a custom Content Organiser rule that will enable this, which would more than likely require some form of Custom router as well.

redpajama_set_name: RedPajamaStackExchange


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Ultimate Spider-Man (PS2, GCN, XBX, PC) Retro Review
Ultimate Spider-Man was a great comic book series. The game of the same name was also quite good. Mentioned many times on SuperPhillip Central as one of the best Spider-Man games ever devised, you might be wondering why we say that continually. Here's the review of the game for our answer.
Go for the Ultimate Spin
From 2000 to 2009, Ultimate Spider-Man existed as part of a new universe of Ultimate comics from Marvel. During the midpoint of its original run, Activision and Treyarch brought forth a video game based on the comic book series. Using an art style that was reminiscent of the comic books the game was modeled after, Ultimate Spider-Man released in 2005 to great success. Was there good reason for this success, or you should you neglect to fall into Spider-Man's web?
The story of Ultimate Spider-Man the video game begins with the Venom saga of the comic book of the same name. Peter Parker and Eddie Brock's fathers were working on a special Venom suit that would heal the wearer, particularly to cure cancer. Peter, as Spider-Man takes the suit out for a spin. While it gives him a boost to his superhuman powers, the suit tries to consume him, leaving him in a weakened state. When Eddie finds this out, he wants to see the power of the suit for himself, thus becoming the creature known as Venom. The writing in the game and witticisms by Spider-Man are as good as what is found in the Ultimate Spider-Man comic book, both written by all-star Brian Michael Bendis.
This is how Spider-Man goes
on a leisurely stroll.
Ultimate Spider-Man's short campaign (approximately 5-6 hours long) has you switching between the old webhead and Venom, occasionally having the two cross paths in the story. Story missions contain things like chase sequences, rescuing civilians, and boss battles with Ultimate versions of familiar foes like Rhino, Electro, the Green Goblin and more. While the campaign is short, there is plenty outside of the story to do. In fact, in order to progress to the next part of the story, Spidey will need to complete City Goals. These are tasks like collecting certain objects, saving denizens from danger and attacking gangs committing crimes.
I'm guessing you're not here for
a Mini Cooper.
Speaking of collecting, there is plenty to nab. There are loads of secret tokens to be found within the open world confines of Queens and Manhattan, there are icons that unlock comic book covers from the Ultimate Spider-Man comic book series, there's combat tours, where Spider-Man must go from point to point, taking out enemies, and there's waypoint races to be completed. Completing these unlocks new abilities for Spider-Man as well as unlockable costumes.
Chasing Electro through the city streets
of Manhattan certainly lights up the joint.
As stated, Ultimate Spider-Man mixes things up by having you take on the roles of Spider-Man and Venom. Spider-Man has a more streamlined approach to his web swinging than what was seen in Spider-Man 2. However, like Spider-Man 2, Spidey must be near a building to web swing by it. He can perform a Web Rush by having you press the shoulder buttons to cross over long distances much faster than normal, as well as climb the walls of buildings. Taking down foes is no problem with Spider-Man's spider sense. When the prompt is displayed over his head, that's your cue to jump out of danger's way.
What, were you expecting Tarzan?
On the other hand, Venom is a completely different beast-- literally. He does not have any web-swinging abilities. Instead, he can leap large distances with a press of the right shoulder button. The suit Eddie Brock wears is constantly feeding on him, wishing to consume his very essence. In order to avoid this, Brock must use the Venom suit to feed on enemies in addition to unlucky, innocent New Yorkers. Otherwise his health will continue to deplete.
Feed me, Seymour. Feed me!
It's a shame that a game like Ultimate Spider-Man didn't show up on a system on this generation, as not only would the cel-shaded comic book art style look even more fantastic than it already does, but a lot of the technical issues that haunt the game would probably be gone or at least remedied a bit. For instance, the draw distance isn't the most impressive and there is a consistent amount of objects popping up into the environment out of nowhere, especially with regard to vehicles. None of this really affects the gameplay, but they are without a doubt noticeable and could bring down the experience to some players.
The cutscenes are really well done in Ultimate Spider-Man. They are made to look just like comic book panels, but with some pizzazz. Seeing Venom leap out from one panel with the camera panning with him into another panel is an awesome sight. The voice acting is really good, adding to each event that happens in the story.
These comic book panel-styled
cutscenes are brilliant.
Overall, Ultimate Spider-Man is not the perfect Spider-Man game, but it is the closest 3D entry to approach that benchmark. From its gorgeous cel-shaded art style to its myriad of side tasks that make the short campaign not seem so bad, Ultimate Spider-Man delivers the web-slinging charm that fans of the webhead will no doubt enjoy.
[SPC Says: 8.75/10]
Labels: activision, game, gamecube, playstation 2, ps2, retro, review, treyarch, ultimate spider-man, xbox
Pokémon X and Pokémon Y (3DS) Gameplay Trailer 5
A new trailer for the duo of new Pokemon games has been uploaded to the Pokemon YouTube channel. In it we see several new Pokemon making their debut in this new generation of Pokemon games. October 12 is when both Pokemon X and Pokemon Y will hit store shelves worldwide.
Labels: 3ds, game freak, nintendo, pokemon x, pokemon y, the pokemon company, trailer, video
Ratchet & Clank: Into the Nexus (PS3) Debut Trailer
One of the SuperPhillip Central crew's favorite PlayStation franchises is Ratchet & Clank, and the duo is returning to its roots with Ratchet & Clank: Into the Nexus, primed to make a landing on the PS3 for a budget price. After two less-than-spectacular attempts at expanding the franchise with All 4 One and Full Frontal Assault, it's nice to see Insomniac look like they're getting the series back on track.
Labels: debut, insomniac games, into the nexus, playstation 3, ratchet and clank, sony, trailer, video
SuperPhillip Central's Top 100 Games of All Time (50-41)
On June 5, SuperPhillip Central turned five years old. We're celebrating big the only way we know how, with a list of our favorite 100 games of all time. SuperPhillip Central's staff has come together to come up with this list. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, we hope you'll at least agree with our picks, and if you don't, at least you can read our rationale for our choices. Regardless, for ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking.
If you missed a previous edition of our countdown, look no further than these links:
Games of All Time (100-91)
Games of All Time (90-81)
Let's return to the countdown!
50) The Legend of Zelda: Skyward Sword (Wii)
This seems to be a love or hate kind of game. Some just can't come to terms with the motion control sword movements of The Legend of Zelda: Skyward Sword, while others (such as us) have no problem with them. Years of promises of the potential of the Wii led up to Link's latest adventure. While there was no doubt a good deal of padding within the game, we enjoyed our time with the earliest in the Legend of Zelda franchise. We felt like total bad asses slaying goblins and vicious rooted plants that got in our way, and we enjoyed having to think about our sword movements before attacking. Waggling will definitely get you nowhere in a hurry. Then there's the presentation-- a glorious warm art style with a soundtrack that is one of the series's best. The fandom of the Zelda franchise might be split on this game, but we're in the camp that adores it.
49) Sonic & SEGA All-Stars Racing (Multi)
Our favorite kart racer of this past generation was Sonic & SEGA All-Stars Racing. Unlike its sequel that came out last year, Sonic & SEGA All-Stars Racing had tracks that were easy to see where to go, a cast of characters that we enjoyed (curse you, Sumo Digital, for removing Billy Hatcher and Ryo Hazuki from the roster!), and the game had far less glitches than its successor. We also preferred using SEGA Miles to purchase new content like characters, tracks and music. The track design was spectacular, the mission mode got us hooked and the racing was superior in both fairness and fun to Mario Kart Wii. Sonic & SEGA All-Stars Racing was a fantastic first effort by Sumo Digital and a love letter to SEGA fans both young and old.
48) Sonic the Hedgehog 2 (GEN)
The original Sonic the Hedgehog was a speedy romp compared to its rival Super Mario World. The sequel turned up the stakes and the speed even more so. The amount of zones in Sonic the Hedgehog 2 was around double the amount seen in its predecessor, offering rides through an ocean of oil, a submerged series of ruins and a casino paradise, for starters. It wasn't quantity over quality, however. Sonic the Hedgehog 2 possessed a wide range of wonderfully designed levels for players to endure. The sequel introduced Sonic's best bud Tails (aka Miles "Tails" Prower) into the mix, allowing two players to play through the game together simultaneously. Tails could carry Sonic for a limited amount of time. Sonic the Hedgehog 2 is everything a sequel should be-- bigger, better and bolder.
47) Kid Icarus: Uprising (3DS)
One of the most content-rich handheld games of all time, Kid Icarus: Uprising was a game from the mind behind Kirby and Super Smash Bros. that, like Skyward Sword, had its share of lovers and haters. A good portion of players loved the controls, the flight levels and ground-based combat. Others (especially those who are left-handed) found the game to be taxing. We're on the former side. Kid Icarus: Uprising contained 25 chapters of action that was accompanied by some of the wittiest dialogue seen in a video game for a long time. We kept wanting to play not just because we were having fun, but also because we wanted to see what was going to happen next and hear what was going to be said next! We said Uprising was content-rich, and that is very true-- an abundance of achievements that when completed each unlock features, online multiplayer, and a myriad of weapons and skills made for a game that one could easily spend hundreds of hours playing.
46) Super Mario World 2: Yoshi's Island (SNES)
We're hesitant to call Super Mario World 2: Yoshi's Island a true Mario game, as it stars Yoshi with Mario is a backup non-playable role. We'd call it more of a Yoshi game than a Mario game, but that's just arguing semantics. That said, Yoshi's Island brought with it a splendid art style that looked quite unlike any game at the time. It featured Yoshi in the leading role, needing to escort Baby Mario, who rides on his back, through the game's various levels. Getting hit meant Baby Mario would start whining and float around in a bubble. If the timer hit zero, Baby Bowser's minions would nab the hero-to-be and you'd have to restart the level from the beginning or a checkpoint. There was a lot of collecting to be had-- red coins, flowers and stars-- all used to get that much desired score of 100 on each level. Yoshi could swallow enemies to create eggs, which could then be used to attack foes from afar and interact with other objects. Super Mario World 2: Yoshi's Island is one of Nintendo's finest platformers on the Super Nintendo, and it's criminal that we have yet to see it appear on the Virtual Console in its original form.
45) Crash Team Racing (PS1)
Following hot off the heels (or is it wheels?) of Diddy Kong Racing, Naughty Dog decided to take the Crash Bandicoot license and give the wild mascot a set of wheels of his own. The end result was Crash Team Racing, one of the best mascot kart racers that isn't Mario Kart. Though you began with buy eight characters, you could unlock more for a total of fifteen manic racers. The main attraction to CTR was the story mode, modeled after Diddy Kong Racing. In it, you competed in various race types, from normal races to races where you had to nab the letters C, T, and R and cross the finish line in first place. Outside of the story mode, many sleepless nights were had, passing around the controllers as family and friends raced and raged against one another, vying for first place and bragging rights. Crash Team Racing would be the final Crash Bandicoot Naughty Dog would develop, but what a way to go out!
44) Rayman Origins (Multi)
The origins of Rayman returned to what the series was known best as-- a terrific 2D platforming series that looked and played darned nice. That was exactly what Rayman Origins offered, a game that you can find on almost every past generation platform under the sun. It was just a fun time running, jumping, and slapping across the 40+ levels Rayman Origins contained. Adding to the fun was the prospect of multiplayer, which made the game easier and even more entertaining than playing alone. By far the most appealing levels were the treasure chase levels. These had you needing to have perfect runs as you chased a treasure chest through a platforming obstacle course. Don't forget about the gorgeous graphics and stellar music that wrapped up Rayman Origins in a nice and neat package. With how much we enjoyed Rayman Origins, is there any wonder why the news of Rayman Legends being delayed six months totally bummed us out?
43) Uncharted 2: Among Thieves (PS3)
Nathan Drake returned, but this time he brought even more friends into the fold. Uncharted 2: Among Thieves is our favorite of Naughty Dog's premiere PlayStation 3 franchise. The pacing was pitch perfect in this roller coaster of a action-adventure ride. Uncharted 2 feels like an interactive movie with all of the spectacle and fascinating set pieces a Hollywood blockbuster could give you, but with much more control and interaction. As for the gameplay, among Thieves had the series's stupendous mix of shooting, platforming, climbing, and puzzle solving, all tied neatly together by an entertaining story and stellar dialogue. When the campaign was cleared and you wanted a taste of something fresh, Uncharted 2 contained both online cooperative and competitive multiplayer to treat players to action-packed shootouts with friends and total strangers. Uncharted 2: Among Thieves delivered a healthy dose of excitement to the majority of players who inserted the disc into their PlayStation 3s.
42) LittleBigPlanet 2 (PS3)
We gave the original LittleBigPlanet our game of the year award in 2008. LittleBigPlanet 2 didn't quite reach those heights (though it still won runner-up for the game of the year category), but we love the sequel all the same. What you got with LittleBigPlanet 2 was everything you loved about the original only with much more content, features, and creative abilities. We're glad LittleBigPlanet 2 doesn't have a counter displaying how much time we've spent in the creation mode, as we would no doubt be embarrassed or depressed with regard to how many days we've spent in there. The level of complexity that a given person could put into their levels was mind-boggling. The community constantly shows off how amazing it is, creating not only fantastic platforming levels, but things like first-person shooters and spectacular cutscenes that make some other game's cutscenes look like student films. LittleBigPlanet 2 successfully expanded on its predecessor and made for one of the most wonderful creative communities on consoles-- one that a person might say rivals what is found on PCs.
41) Xenoblade Chronicles (Wii)
Nintendo purchased Monolith Soft, the makers of the Xenosaga series. After working on games like Soma Bringer and Disaster: Day of Crisis (both of which never made it to North America), the team worked on their best project yet, and one of the best JRPGs in the modern era, Xenoblade Chronicles. The combat felt like an MMO-lite, the world to explore was absolutely massive-- spanning miles, and the little things like fast travel and changing the time of day made for extra convenience and less headaches. Death in the game didn't mean you had to restart from your last save point. Instead, you would return to a continue point with all of the experience you had acquired-- something very kind to players and making all the hard work not for naught. Perhaps the only complaints one could have regarding Xenoblade Chronicles is how some side quests aren't very meaningful, and that the game didn't appear on more powerful hardware. That said, Xenoblade Chronicles is still plenty impressive HD or not.
We've crossed over the halfway point of our countdown of our favorite video games of all time. As always, come here next Wednesday for the next ten games on our list.
Labels: crash team racing, games of all time, kid icarus uprising, littlebigplanet 2, sonic the hedgehog 2, super mario world 2, the legend of zelda, top 100, uncharted 2: among thieves, xenoblade chronicles
Top Ten Soundtracks of All Time
We love music. We love video game music. In honor of SuperPhillip Central's five year anniversary, we have been listing our top 100 games ever. To go alongside that, we've decided to do a top ten regarding our collective's favorite soundtracks of all time. From classics to modern titles, this list have got them all. Obviously music is very subjective, so you don't need to agree to our choices. That said, if you have video game soundtracks of your own that you'd like to share with us, give us a holler in the comments section below.
10) Wild ARMS (PS1)
Michiko Naruke delivers a blend of old west and orchestral sounds with her Wild ARMS soundtrack, a true classic in every sense of the word. Right when the intro cutscene plays as To the End of the Wilderness accompanies it, you know you're in for an exciting adventure. Wild ARMS: Alter Code f redid plenty of the themes from this game, but we will always prefer the original music to the remixes. These are warmer sounding and are drenched with glorious nostalgia.
To the End of the Wilderness
Adlehyde Castle
Return to Ashes
9) Ys: The Oath in Felghana (PSP)
Ys: The Oath in Felghana is a remake of the SNES game Ys III: Wanderers of Ys. The gameplay is severely different from the SNES game. The music is also remade, featuring some fantastic versions of old favorites. There is a lot more rock-centered focus to Ys: The Oath in Felghana, and it is very much a welcome one. The rhythm and beats that drive the songs are a great companion as you play as Adol, trying to save the world. From the tense sounds of Snare of Darkness to the epic final battle theme The Strongest Foe, Ys: The Oath in Felghana comes with a stellar soundtrack.
Snare of Darkness
Sealed Time
Beat of Destruction
The Strongest Foe
8) Mega Man X (SNES)
No worries, SPC faithful. There will be plenty of classic soundtracks on our list, too. The first of which is the original Mega Man X. There's nothing better than good ol' synth, and that is exactly what you get with Mega Man X's soundtrack. These themes will forever be a part of video game music history, and we wouldn't have it any other way.
Armored Armadillo
Storm Eagle
Spark Mandrill
Stage Select
Sigma Palace Stage 1 (Palace Grounds)
7) Kid Icarus: Uprising (3DS)
Kid Icarus: Uprising is a Nintendo 3DS exclusive that not only brought with it hilarious dialogue, fast paced flying and ground-based action, but it also contained an amazing orchestrated soundtrack. Composed by an all-star team including Yasunori Mitsuda, Motoi Sakuraba, and Yuzo Koshiro (for starters), Kid Icarus: Uprising has a wide range of musical styles, from Aurum Island's jazz to Lightning Battle's hard rock. SuperPhillip Central didn't award the soundtrack of the year award to this game last year for no reason!
Magnus's Theme
Chapter 4: The Reaper's Line of Sight
Chapter 14: Lightning Battle
Chapter 15: Aurum Island
Chapter 21: The Chaos Vortex
6) Star Ocean: The Second Story (PS1)
Speaking of Motoi Sakuraba, if we had to choose a soundtrack of his that we would point to as his greatest, we'd point to Star Ocean: The Second Story (also available on PSP as Star Ocean: Second Evolution). The sounds of the synth the game uses fills us with warmth and the melodies heard make us wax poetic. Everything from The Venerable Forest to Pyroxene gives us such a nice feeling when we listen to it.
The Venerable Forest
Shower of Blossoms
Walk Over
Pyroxene
Breezy Afternoon
5) Donkey Kong Country 2: Diddy's Kong Quest (SNES)
The best the Donkey Kong Country series has to offer in both gameplay and music is Donkey Kong Country 2: Diddy's Kong Quest. David Wise brings his A-game, offering atmospheric and melodic tracks that are way ahead of their time. To this day, there are still soundtracks that don't come anywhere close to matching the charm and ambiance that David Wise's works on Donkey Kong Country 2 possess.
Hot Head Bop
Lockjaw's Saga
Flight of the Zinger
Stickerbrush Symphony
Snakey Chantey
4) Super Mario Galaxy (Wii)
Originally when Super Mario Galaxy was shown, it contained a synthesized soundtrack. When the game came closer to release, it was revealed that the majority of songs would be orchestrated-- a first for the Mario series and something not usually done by Nintendo. The end result is just magical. Forgive us if we use too much emotionally-charged wording here. It's no wonder people dislike what they hear regarding the New Super Mario Bros. series' music, because Super Mario Galaxy has spoiled us so greatly. Without a doubt our favorite song from the series is Gusty Garden Galaxy. So spectacular...
Gusty Garden Galaxy
Battlerock Galaxy
Buoy Base Galaxy
Waltz of the Boos
Rosalina's Comet Observatory 3
3) Super Smash Bros. Melee (GCN)
If you're like us, then you're drooling at the thought of playing Super Smash Bros. for Wii U and 3DS. If you're like us also, then you absolutely love the soundtrack of Super Smash Bros. Melee, featuring many orchestral remixes of familiar Nintendo themes. Hearing the bold brass of the Legend of Zelda theme playing in Great Bay and the awesome guitar work of Mute City brings joy and happiness to our bodies and smiles to our faces.
Great Bay
Fountain of Dreams
2) Final Fantasy Tactics (PS1)
We tried to limit this list to just ONE Final Fantasy soundtrack, but we couldn't do it in the end. Instead, we have two Final Fantasy soundtracks on our list. This one is from a spin-off series, Final Fantasy Tactics. Hitoshi Sakimoto and Masaharu Iwata teamed up to create this sensational soundtrack that plays on the emotions of its listener. From dramatic themes like Tension 1 to poignant character themes like Ovelia's Theme, Final Fantasy Tactics' soundtrack remains as wonderful as it was back in released in 1997.
Tension 1
Decisive Battle
Ovelia's Theme
Desert Land
1) Final Fantasy VI (SNES)
Here we go with our favorite video game soundtrack of all time-- Final Fantasy VI (or as it was known in the West for a period of time, Final Fantasy III). Final Fantasy VI contains Nobuo Uematsu's greatest work, and imagine having to work within the confines of the SNES sound chip to produce such a superior soundtrack. The music still sounds fantastic to this day, and we're still floored by tracks like the multi-tiered Dancing Mad, one of the greatest boss themes ever composed, as well as character themes like Terra and Celes. Nobuo Uematsu continues to be the most prolific composer in the video game industry-- at least that's our story (which we are sticking to!).
Kefka
The Mystic Forest
Kids Run Through the City Corner
Celes
You have read our thoughts on our favorite soundtracks, but which ones do you deem your favorites? They need not necessarily be the best-- they just need to be ones you enjoy the most. Let us and the SPC community know in the comments section below.
Labels: best, final fantasy tactics, final fantasy vi, kid icarus uprising, mega man x, of all time, soundtracks, star ocean: the second story, super mario galaxy, super smash bros melee, top ten, wild arms
SPC Soapbox - 7/8/13 Nintendo's Total Incompetence and Sociopathic Gamers
It is time for the return of the SPC Soapbox, where we take the opportunity to discuss issues that are important to us, and perhaps even important to you. These are usually topics that are hotly debated or relevant today. On today's edition of the SPC Soapbox, we have two topics to talk about: Nintendo's (mis)handling of the Wii U and a sect of gamer that is absolutely reprehensible.
Nintendo's Total Incompetence
The Wii U is currently a disaster of epic proportions. There is no hyperbole here with regard to sales and third-party relations that are somehow already close to Nintendo 64 levels. Not even Japan cares about the system. How Nintendo goes from selling upwards of 100 million consoles with the Wii and follows that up with the Wii U is mind-boggling. Never have we seen a system from Nintendo so early in its life have a future that looks absolutely frightening.
We've seen arguments that Nintendo's big games are not yet out, so until they are, the Wii U will continue selling poorly. However, that's all Nintendo's fault in the first place. Nintendo essentially killed off the Wii to pursue HD development, or so it would be logical to think. We mean, they basically let the Wii die off not in a blaze of glory but a pathetic whimper-- and for what?
Just what in the heck was Nintendo doing from the two years before the Wii's death (where they stopped releasing as many titles as before) and the launch of the Wii U? It was no secret unless Nintendo had its collective head in the sand like an ostrich that HD development required double (if not more) of the resources of standard definition development. A person could see that in 2005 and 2006. Yet somehow, Nintendo STILL wasn't prepared for working on HD games in 2011 and 2012, despite all of the warning signs. Is this the sign of a competent company? Heck no.
How does this happen? Is Nintendo really out of touch and living in their own bubble that they couldn't have been better prepared? Nintendo did itself no favor by ending the Wii with a whimper, putting many Wii owners in a bad state of mind because of it. They did itself no favor by releasing the Wii U, a console with laughable third party support, no enticing launch games (even though Nintendo Land IS awesome, in our eyes), and a hefty price tag. They knew what they were getting themselves involved with concerning moving to HD, yet they still weren't ready. We'd say it was hilarious if it weren't so remarkably sad and pitiful.
Don't get us started on the stupidity of naming the system the Wii U after what the company went through with the confusion of the Nintendo 3DS being thought of as a remodel of the DS line. How do you make the same mistake twice? It is said that the definition of insanity is doing the same thing over and over again and expecting different results. Well, it must mean that Nintendo is absolutely insane (and we don't mean that in our usual good way) because the Wii U is still being confused as a Wii accessory.
Please understand.
We just don't understand what the hell is going on at Nintendo HQ. We love president Satoru Iwata, but his mistakes and judgment have completely been questionable over the past few years. As much as we'd hate to see him go, his business views don't mesh well with what is needed to make the Wii U a success. He failed with the launch of the 3DS and now the Wii U. We don't want to see what happens when he gets strike three.
Sociopathic Gamers
There is something that just disturbs the hell out of us on gaming message boards and forums. That is that there is good portion of gamers who go far beyond the typical console warrior (aka fanboy) mentality. No, we have gamers (who we thought were supposed to encourage growth in the industry) honestly wanting companies to die. Sure, why not?Who cares how many jobs are lost? Who cares what that would do the industry? As long as anonymous internet gaming jerk gets to see his or her most hated faceless video game company perish, everything is all right!
We are gamers. We should want succeeding in the industry. It's fair not to agree with the philosophies of a company, developer or publisher. You need not support them. Just don't go out of your way to wish death on them. That is just sociopathic behavior, pathetic of not only someone on the internet but humanity in general. It's an embarrassment to the industry, and for all the folks that think Company A is a cancer to gaming, no, you are wrong. YOU, the sociopath that wants a company to die because you don't like the games they make, are the cancer to gaming instead. Funny how that irony works.
Labels: editorial, gamers, nintendo, spc soapbox, wii u
SuperPhillip Central's Favorite VGMs - Summer Doldrums Edition
We're in the midst of a bare month of games here in North America. There really isn't much (see: anything) to get excited about, at least for us anyway. This week on SuperPhillip Central's weekly Favorite VGMs segment, we come with music from games like Mario Kart Wii, Mega Man 8 and Resident Evil 5. We even go back to the 16-bit era with music from the SNES classic puzzler Tetris Attack. After you've listened to this week's five VGMs, why not pay a visit to our VGM Database?
v411. Mario Kart Wii (Wii) - Credits Part 2
After besting your eleven other racing rivals in all eight cups of Mario Kart Wii, you get a well deserved ceremony and the credits sequence. This uptempo tune is heard during the second half of the credits sequence.
v412. Mega Man 8 (PS1, SAT) - Wily Tower Stage 1
Mega Man 8's first Wily Tower stage has the majority of the gameplay with Mega Man on skis, just like Frost Man's stage. However, this time the challenge is much greater-- as if the challenge wasn't already high in Frost Man's level. The robotic voice telling Mega Man to jump and slide goes perfectly with this music.
v413. Rhythm Thief & the Emperor's Treasure (3DS) - Showtime
The first mission of Rhythm Thief & the Emperor's Treasure, a rhythm game with the story of a Professor Layton game, has Phantom R dancing in from of the Arc de Triomphe in Paris, the setting of the game. Showtime puts players in a hip hop mood as they tap their way to success.
v414. Tetris Attack (SNES) - Water World
Tetris Attack is one of our favorite puzzle games for the Super Nintendo. Sure, we absolutely suck at it, but that's neither here nor there. Panel de Pon has always been a favorite of ours, and it was never better than in Tetris Attack on the SNES.
v415. Resident Evil 5 (PS3, 360, PC) - Rust in Summer 2008
Electronica and club music isn't what you'd normally expect in a Resident Evil game. Well, that is exactly what you get with Resident Evil 5's Rust in Summer 2008. Blast down foes in The Mercenaries as this track keeps a driving beat and peps you up to slay all that stand in your way.
Labels: favorite, mario kart wii, mega man 8, resident evil 5, rhythm thief and the emperor's treasure, superphillip central, tetris attack, vgms, video game music
Animal Crossing Journal - New Look, New Central Edition
Phil is back with a new installment of the Animal Crossing Journal. It's been a month now since I've had my copy of Animal Crossing: New Leaf, so I would like to take this edition of the Animal Crossing Journal to show off my family's town of Central with my new and improved look in the game.
I decided to dress like I was in high school-- varsity jacket, cargo pants, and gelled in the front hair. Since Shampoodle opened, I got this new haircut. (Of course, I had to reset a couple of times because that crazy poodle gave me orange hair the first two tries!) The jacket design is not mine. It was found on another site with the QR codes for it. The cargo pants were purchased at the Able Sisters.
Thanks, Apple! You were
always my favorite.
Central has grown by a lot since it was just a town with a handful of citizens, a sparse amount of flowers and trees, and few things to distinguish it from the crowd and other villages. Now, Central has paved paths (sidewalks), multiple fixings through public works projects (we're currently working on a cafe), and it's overrun with gorgeous greenery, flowers, trees (with every kind of fruit imaginable) and bushes. Here's a tour!
Phil Manor
This is what greets guests.
The main road at the top of town...
...leads to Central's hi-tech video screen!
To the left of that is our town's lamppost.
And to that is this idyllic setting,
overlooking the river flowing
into the ocean.
Central's central bridge leads here.
Which has a path that leads off to Re-Tail.
South of that is this work of art.
Meanwhile, Biskit is fixated on me
and my prep look. ...Creep.
Central is working on a cafe right now,
but this is the most recent public works
addition to the town, a log bench!
Being the mayor is tough work.
Time for a sit down!
At the southeast portion of town is
the town hall, fountain and park clock.
Our yellow hibiscus bushes look great!
Rosie, one of my favorite villagers, offered to come by Phil Manor for a quick visit. As I love making friends jealous, I, of course, invited her over.
Welcome, Rosie!
No, the fun room is the bedroom.
Yeah, because this room is SO boring and all...
Rosie isn't even looking. I don't
think she'd be interested anyway...
Thanks for keeping a lonely prep company!
And, as a bonus for this edition of the Animal Crossing Journal, two extra shots!
This is a freaking STEAL!
If I had a nickel for every time I said that...
Labels: animal crossing: new leaf, central, journal, nintendo 3ds
Ultimate Spider-Man (PS2, GCN, XBX, PC) Retro Revi...
Ratchet & Clank: Into the Nexus (PS3) Debut Traile...
SuperPhillip Central's Top 100 Games of All Time (...
SPC Soapbox - 7/8/13 Nintendo's Total Incompetence...
SuperPhillip Central's Favorite VGMs - Summer Dold...
Animal Crossing Journal - New Look, New Central Ed...


FBK welcomes the families of researchers and is working to develop and provide services, support and advice to help them adjust to life in Trento.
We understand that bringing family is an important decision to make and there are many issues foreign researchers need to consider such as housing, finance, employment, healthcare, schooling and childcare, immigration, and the social and cultural impacts on their family. The information provided is to help them understand some of the issues and concerns they and their family may face.
Temporary accomodation solutions at the University of Trento Campus can be arranged with the support of FBK Welcome Office. However, the University of Trento has a very small number of family houses suitable for parents with one or two young children. The vast majority of researchers with families prefer to live in rented housing in the community near other families with children and close to local schools and other facilities. Please click here to view a list of home rental options.
There is a lot to consider when selecting a school for a child and parents should be aware of the issues and concerns.
Children will be allocated a place in a school near where they live, so it is important that parents know where their accommodation will be before applying to a school, and may want to take this into consideration when finding a place to live. State schools can vary, so parents should check the school in person before applying. Once parents have found a couple of schools they are interested in, the best thing to do is to visit them in person and meet the head teacher in order to make sure they find the right school for their child.
Enrollment is made directly at the school. Early enrollment ("preiscrizione") is required before the end of February, while the final enrollment has to be done in June, submitting the requested documents (certificates of domicile and vaccinations).
School registration is free; meals and the school bus only are charged according to family income-based rates.
Enrollment is made directly at school and it is due in January of the year the child will turn six years old. Schools accept applications at any time of the year.
If a child has already attended some years of school in the country of origin, the school will decide in which class to admit him/her. School registration and textbooks are free, meals (for full-time options) are charged on income-based rates.
Enrollment is made directly at school.
To attend the first class it is necessary to take the "primary school certificate" in Italy, or having obtained a comparable qualification in the country of origin.
Enrolment is due in January of the year the young is attending the last year at the primary school. Schools accept applications at any time over the year.
To attend the first class it is necessary to take the "middle school certificate" in Italy, or having obtained a comparable qualification in the country of origin. When the student is attending the third year of middle school, it is necessary to apply at school by the end of January.
Schools accept late applications at any time over the year.
The study courses last 5 years and end with a "state exam" ("esame di stato"). Students who pass the final examination are awarded a diploma. After getting the diploma, they can start working or continue studying at university.
At the end of the third year at vocational schools ("professionali"), you will have to take a qualification exam. After passing it, you can start working or continue your study for further 2 years in order to obtain a final diploma.
This diploma is a more complete qualification, of a higher level, which will also enable you to continue your studies at university.


Marco Hagerman of HGR Arquitectos and Diana Arnau have designed the renovation and extension of a house in Acapulco, Mexico, that was originally built in the 60's by Eduardo and Oscar Hagerman.
The house is set on rocky, sloping ground, and is divided into three different areas. The first is the access and parking, where stairs surrounded by lush landscaping lead from the parking area down to the house.
The second area of the house has an open plan living and dining area. Below are two bedrooms that open to a terrace, and hidden from view is a TV room.
Steps lead from the second area of the home to the third area, where there's a wood deck that runs along a stone wall.
The deck provides a place to relax in the sun, a curved pool looks out to the view, and at the end of the deck is an outdoor kitchen with dining area.
In the area of the home behind the pool, there's an open plan dining and living room, with the living room featuring a couch with wood cabinetry behind it, and floor-to-ceiling windows.
Beside the living room are a couple of bedrooms that are somewhat hidden behind wood shutters off the balcony.
Located above the living and dining area, and the two bedrooms, is the master bedroom suite. In the master bedroom, the bed, home office and private living room are all raised up onto a wood platform, allowing the various areas of the room to take advantage of the expansive views.
In the bathroom, floor to ceiling glass separates the shower from the vanity, while narrow vertical windows give a glimpse of the tree view outside.
The master bedroom opens up to a large rooftop deck that's set up for alfresco dining, and glass railings make sure that the view is unobstructed.


text:
The History of Philosophy
A. C. Grayling
Man's Search for Meaning: The Classic Tribute to Hope from the Holocaust
A prominent Viennese psychiatrist before the war, Viktor Frankl was uniquely able to observe the way that both he and others in Auschwitz coped with the experience. He noticed that it was the men who comforted others and who gave away their last piece of bread who survived the longest.
INTRODUCING MORIARTY
Canadian theologian and academic Michael W. Higgins compiles the essential writings of Irish philosopher and mystic, John Moriarty.
A series of reflections, strongly influenced by Epictetus, which represent a Stoic outlook on life. It offers a range of fascinating spiritual reflections and exercises developed as the leader struggled to understand himself and make sense of the universe.
Presented in the form of a dialogue between Socrates and three different interlocutors, this book is an enquiry into the notion of a perfect community and the ideal individual within it. It addresses the purpose of education and the role of both women and men as 'guardians' of the people.
At the Existentialist Cafe: Freedom, Being, and Apricot Cocktails
Sarah Bakewell
Paris, near the turn of 1932-3. Three young friends meet over apricot cocktails at the Bec-de-Gaz bar on the rue Montparnasse. They are Jean-Paul Sartre, Simone de Beauvoir and their friend Raymond Aron, who opens their eyes to a radical new way of thinking...
Written in Greek without any intention of publication, this book offers spiritual reflections and exercises developed by the author, as the leader who struggled to understand himself and make sense of the universe. It covers topics such as: the question of virtue, human rationality, the nature of the gods, and Aurelius's own emotions.
Tao Te Ching: The Book of the Way
Applies wisdoms on themes as diverse as statesmanship, ecology and love, and intends to gives readers a serene and generous spirit. This book is the text of Taoism, the ancient Chinese school of thought.
This extraordinary treatise on the values of rationality and reason is here presented in a sparkling new translation by Roger Clarke and accompanied by copious notes and additional texts.
How the World Thinks: A Global History of Philosophy
Julian Baggini
The first ever global overview of philosophy: how it developed around the world and impacted the cultures in which it flourished


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KFC or Kentucky Fried Chicken is an American fast food restaurant chain which specializes in fried chicken dishes. It also offers rice bowls, sandwich, wraps, salads, burgers, snacks, beverages and dessert items. The company has online order and delivery services and as well as physical stores all over the world, making it one of the biggest restaurant chains in the world. TopCashback offers the latest KFC coupon codes and bonus cash back when you place your order via us, thereby helping you make additional savings on your online purchase.
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KFC is a multinational restaurant chain spread across thousands of locations around the world. KFC offers the option to order online and you get it delivered right to your doorstep. The company offers mouth-watering food such as crispy chicken, fired wings, veg and nonveg burgers, rice bowls and some amazing beverages. You can also find burger meals rice meals and even make your own bucket. You can find the latest KFC offers and food coupons on TopCashback to get a massive discount when you order online. Moreover, you can save some additional bucks by using our exclusive KC Cashback offers.


text:
package com.gof.render;

import com.gof.game.Board;
import com.gof.game.Cell;

import java.awt.*;

public class BoardRenderer {
    private Board board;

    public BoardRenderer(Board board) {
        this.board = board;
    }

    /**
     * @param g Graphics
     * @param cellSize int
     */
    public void draw(Graphics g, int borderSize, int cellSize) {
        Cell[][] cells = board.getCells();

        int x = borderSize, y = borderSize;
        g.setColor(new Color(48, 48, 48));
        g.fillRect(x, y, cellSize * board.getColumns(), cellSize * board.getRows());

        for (int i = 0; i < board.getRows(); i++) {
            for (int j = 0; j < board.getColumns(); j++) {
                if (!cells[i][j].isAlive()) {
                    g.setColor(Color.DARK_GRAY);
                    g.drawRect(x, y, cellSize, cellSize);
                }

                if (cells[i][j].isAlive()) {
                    g.setColor(Color.WHITE);
                    g.fillRect(x, y, cellSize, cellSize);
                    g.setColor(Color.DARK_GRAY);
                    g.drawRect(x, y, cellSize, cellSize);
                }

                x += cellSize;
            }
            x = borderSize;
            y += cellSize;
        }
    }
}


Congressman Jimmy Panetta (D-CA) introduced the bipartisan NATO Support Act. The legislation reiterates strong Congressional support for the North Atlantic Treaty Organization (NATO), the longest-standing and most successful military alliance in the world.
"No institution in modern history has done more to prevent war and protect America than NATO. The United States created NATO, and the mere suggestion that the United States would leave it is a grossly irresponsible gift to our enemies. With this legislation, Congress is saying to our allies, on behalf of the vast majority of Americans, that this will not happen." said Representative Malinowski.
"The North Atlantic Treaty Organization is a military alliance that has helped the security of the United States and some of our closest allies for 70 years. Withdrawing from NATO would be a dangerous step that would undo decades of U.S. diplomacy and I am proud to co-sponsor the NATO Support Act in the interests of national security," said Representative Houlahan.
"Protecting the democracies of NATO, like protecting our own elections, is extremely essential to our national security and our global standing around the world. The NATO Support Act reaffirms our mission and commitment to this valuable partnership, and helps the U.S. and our allies push back against Russian aggression and provocations," said Representative Kinzinger.