You'll be able to experience ATC's newest products at AXPONA 2018 in a number of exhibitors rooms; Lone Mountain Audio - Room 362, Music Direct - Room 358, Prism Sound - Room 366, and Rutherford Audio in the Expo Hall. ATC, Acoustic Transducer Company, is a British manufacturer of loudspeaker drive units, complete sound reproduction systems, and electronic equipment. ATC achieves levels of performance far exceeding the industry norm through the use of in-house designs and manufacturing, versus reliance on OEM manufacturers and parts. This "ground up" approach allows ATC to push the boundaries of what is possible and to achieve nonpareil performance.
ATC's award-winning Consumer Hi-Fi loudspeakers are the best choice for music and theater in the home. Learn why the best recording studios and artists worldwide choose ATC's. ATC Loudspeakers are distributed in the U.S. by Lone Mountain Audio and represented by Rutherford Audio.
The company invites you to the many demonstrations of their speakers at AXPONA. Hear for yourself and experience ATC's immersive and purity of sound firsthand. You'll be truly amazed at what you've been missing in the music you already own.


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Home News Cripple Creek Cripple Creek Showcases New Team of Head City Officials
Cripple Creek Showcases New Team of Head City Officials
Fireworks Show Slated for Saturday
Former Cripple Creek City Administrator Ray DuBois once vowed that the town's panel of head officials would experience some definite changes.
These changing of the guard alterations hit a definite tone of reality at last week's regular council meeting.
After DuBois' resignation, Ray White was named the interim city administrator until a permanent city boss is hired. He has a temporary contract until later this year. Meanwhile, former veteran attorney Lee Phillips has retired and has been replaced by Erin Smith. The city clerk seat is now inhabited by Deputy Clerk Janell Sciacca. Both Smith and Sciacca have current and former ties with the city of Woodland Park.
The new faces were present last Wednesday for a meeting that had a rather light agenda. The meeting commenced with reports from Steve Kitzman, the director of marketing and special events, and Bill Gray, the city's planning and community development director.
New Fireworks Show and BMX Showdown
Kitzman discussed the final plans for Cripple Creek's Salute to American Veterans Rally, which occurred last weekend. He mentioned some changes this year that included Pro Promotions, the company that puts on the rally, donating a two-page spread in their event program guide to local businesses. The other big part of the event came last Sunday when three more names were added to the veterans' memorial wall at Mt. Pisgah Cemetery. This ceremony is sponsored by the city every year and honors members of the armed services in the Pikes Peak region, who have died in the conflicts overseas. It actually represents one of the more emotional ceremonies of the Salute rally.
As for next week, the city plans to hold the fireworks ceremony they had to cancel during Independence Day, as a result of the High Chateau fire. Next Friday, the bands originally scheduled to play on July 4th, will perform behind the Brass Ass casino starting at 5 p.m. Next Saturday, August 25, the city plans to shoot off fireworks at 10 p.m. Their annual fireworks show is regarded as one of the best in the southern Colorado area.
Aug. 25 is also the day for the town's annual BMX race that takes place at their new adventure park on the west side of town from 9 a.m. to 3 p.m. On both Saturday and Sunday next week, a rock, gem and mineral show will also be held on the east side of the city.
In other action, Gray presented an update to inform council of the latest activities for his department. The highlight of the year was the approval of the Bronco Billy's casino expansion project, highlighted by a proposed four-story hotel and mega parking garage. He said that work on the casino's parking garage will start within the next 60 days.
He also brought up the fact that many local developers have expressed interest in multi-family housing projects and other expansions of current businesses. Gray mentioned that so far, the city has approved more than 70 building permits.
After these presentations, Gray presented a resolution to authorize the historic preservation commission to act as a review entity for the state income tax credit program for qualifying rehabilitation projects. Then, the city's deputy clerk asked the council approve an intergovernmental agreement. Council members voted unanimously to approve both of these actions.
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redpajama_set_name: RedPajamaCommonCrawl


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Maradona hasn't paid taxes and owe 37 million Euro. At first it was alcohol, then drugs and now – debts. How can the legendary football player surprise us?
For 1 practice in San Diego, plastic surgery is made even better with dermatology options for a full on makeover.


Please do the cancellation order when the address correction is necessary. International Buyers - Please Note. The item "Bandai Sailor Moon 20th Prism Ballpoint Pen Moon Usagi & Mamoru Set" is in sale since Monday, October 24, 2016. This item is in the category "Collectibles\Animation Art & Characters\Japanese, Anime\Sailor Moon\Other Sailor Moon".
The seller is "lush_nine*japan" and is located in Japan. This item can be shipped worldwide.


I am traveling in Slovenia at the moment, leading a group of South African business people on a fact-finding mission of this jewel of central Europe. The visit has so far exceeded all our expectations, but more about that at a later stage.
Blog posting will be absent for most of the time while I am on the road and "Words from the Wise" will also take a break next Sunday (September 13). The normal blogging service will be resumed on my return to Cape Town on September 14.


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Czech Republic Europe Germany
Honeymoon Travelogue: Potsdam, Wittenberg, and Prague
In the previous installment of our honeymoon travelogue, Cori and Ryan see Darth Vader.
After Berlin, one of our friends who lives in Germany suggested we stop at the palace Sanssouci in Potsdam, Germany on our way to Prague. What gardens!!
We decided not to go in, but spent a few hours wandering around the amazing gardens. After spending three days in a crowded city, it was nice to have some fresh air and peaceful surroundings.
We walked from one end of the grounds to the other (which was much further than expected!), just enjoying the beautiful day.
We then hopped in the car and headed to Wittenberg, Germany. The church where I was baptized is Lutheran, so my "heritage" (as much heritage as one can have after becoming a Christian at 17) is Lutheran. Which made the doors on the church in Wittenberg a Big Lutheran Deal for me — they are where he nailed his 95 Theses telling the Catholic church "Hey now, wait a minute. I think you're off base…"
The church wasn't what we were expecting. I forgot that it was originally a Catholic church, so it was a lot fancier than the simple wood church I'd conjured in my mind. The doors are also on the side of the church, not the front. The Theses are cast in bronze on the doors and were difficult to read up close because of the construction (our photos were taken through a fence).
Oh yes, and it was all under construction. Much of Wittenberg, not just the church. A big Lutherversary is coming up in 2017 — 500 years since the Reformation. BIG LUTHERAN PARTY Y'ALL. I can't help but think Luther would hate it.
We walked around Wittenberg for a while (it was really a quaint little place), trying to find a place to eat on the crowded streets. This was the only place on our entire trip where we encountered someone who didn't speak English. Which was fine — we just looked at the menu and picked something that sounded sort of familiar. I ended up with something like beef jerky on polenta. It was tasty.
We also came across these "stumbling blocks" (or "stolpersteine") which are little memorials for people who were taken from their homes and killed (and a few that survived) by the Nazis. One historian said about them: "It is not what is written [on the stolpersteine] which intrigues, because the inscription is insufficient to conjure a person. It is the emptiness, void, lack of information, the maw of the forgotten, which gives the monuments their power and lifts them from the banality of a statistic." That's exactly how it felt to look at them.
After Wittenberg we were off to Prague! The drive was a little dicey — lots of detours and hoping that our Czech (ha) was good enough to figure out which freeway we needed to be on (surprisingly, we figured it out). Our hotel (another Marriott, thank you lovely parents) was at the airport, but it was an easy train/bus ride into the center of town. I apologize in advance for all the rooftop photos that follow. Prague was the prettiest city from above!
On our first day, we spent some time in the big Prague square, which has an Astronomical Clock. With the large crowds that gathered every hour, we were expecting something incredibly impressive, but it was an understated affair when the clock chimed. Still, the fact that it's working after 600 years is pretty darn amazing.
We also climbed to the top of the clock tower to take in the views of the square and the rest of Prague. The staircase and elevator were particularly cool:
Once at the top, it didn't matter which direction we looked, it was all breathtaking and gorgeous. Other than one small bomb, Prague made it through WWII without any direct damage. It's gorgeous and old and feels like it's been there forever. We both loved it.
Because we'd enjoyed our bike tour in Berlin so much, we decided to sign up for a bike tour of Prague.
The two tours couldn't have been more different, but we loved them both. Our tiny group included our tour guide Vladimir, a fun-loving couple from Ireland, Jen and Ger, and a guy from Saudi Arabia whose name I just can't remember (sorry, friend!). The tour was cool because it was like Vladimir was just showing us his favorite parts of his city. It was a very relaxed ride and we all had a great time. Here a few of the things we saw on our tour:
Closer views of Prague Castle, which we were going to visit the next day:
The John Lennon Wall, which is filled with messages of hope and peace (and QR codes):
The "Fred and Ginger" building, one of the few modern buildings in all of Prague:
And the Theater of the Estates, where Mozart once played:
That afternoon, the five of us from the bike tour went out to eat at a little restaurant near the bike tour. I had my one and only $1.50 Prague Pilsner — pretty good, though it's way more beer than I can usually put away.
Ger and Ryan hit it off, talking Subarus and rally racing. Jen and I talked travels. Our Saudi Arabian friend was in town for a soccer match, so we talked about his travels. We had a great time getting to know them all.We said goodbye to our new friends and spent some more time watching the musicians in the square, enjoying the beautiful evening.
Ryan and I walked back to our train station over the Charles Bridge, one of the most famous landmarks in Prague. Buskers and beggars, artists and musicians, it's quite an experience. We also went to the top of the Old Town Bridge Tower to see the bridge from above (we just love seeing a city from above!):
Our walk across the Charles Bridge also afforded incredible views of Prague Castle at night.
The next morning, we started our day in the Jewish section of town, recommended by Vladimir the day before. We have very few photos from the sites we visited (no photos allowed in most places), but if you're ever in Prague, we both highly recommend it, especially the Pinkas Synagogue.
On the walls of this synagogue are written the names of the Jewish victims of the holocaust just from Moravia and Bohemia (what is now the Czech Republic). The number of names is crushing. Room after room of names on the walls, one after the other, floor to ceiling. It's unfathomable and brought me to tears. I just kept begging forgiveness for humankind for allowing this to happen. Broke my heart and I think it was one of the most moving places I've ever been.
We also visited the Old Jewish Cemetery, which was just a sight to behold. It's said that upwards of 100,000 people are buried in this tiny cemetery, with 12,000 gravestones visible. It was incredible and staggering.
We then walked up to Prague Castle, which is more of a compound than a castle. We visited the toy museum, which was fun and a nice relief after such heavy morning. It had a whole display of toy robots, which made me happy (I love robots):
The cathedral in Prague Castle was incredible. Mostly Gothic (the Gocthicky-est of Gothic), but the top was built later so it's oddly plain sandstone. You can see the part built later in this photo in the upper left:
The front of the cathedral is no less impressive (couldn't even get it one photo!):
We spent the few extra dollars to walk through the cathedral and we're glad we did. Anyone can enter the front part, but once you get past the crowds you can walk through the rest of the cathedral in relative peace and quiet. The stained glass here was absolutely the most amazing I'd ever seen. Some was very old, quite a bit was new. None of our photos do it justice, but you can get an idea here.
Ryan wanted to climb the tower at the cathedral, but my knees were finally done. After all the days on the motorcycle, our big hike, and then walking and biking around Legoland, Berlin, and Prague, I had a serious case of Old People Creaky Knees. So I decided to wait below. Ryan took a photo of me waaaaay down below:
We made it an early night and headed back to our hotel, knowing we wanted to get an early start to Austria the next day!
In the next installment of our honeymoon travelogue, Cori and Ryan careen down a mountain and around a racetrack.
« Honeymoon Travelogue – Berlin
Honeymoon Travelogue: BMW, Austria, and the Romantic Road »


Weathered stain and a textured galvanized roof bring a decorative rustic feel to your birding experience! Made with naturally insect and rot resistant premium cedar. Extra spacing to accommodate larger birds like Cardinals and Jays.


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E3 2017 Hands-On: Final Fantasy XV's Monsters of the Deep Is Way More Fun Than You'd Think
Final Fantasy is one of those game franchises that defies logic. The whole thing started back on the original Nintendo (NES) when Squaresoft (one of the two companies that eventually combined together to become today's Square Enix) made a "final" game as a last ditch effort to save their organization. It worked and now several years and over 20 titles later (with 15 main-line entries) the games are still going strong.
One of the big reasons the franchise has done so well is that the dvelopers have an intimate knowledge of what their fans like and want. Part of that is leaning into the fan service and putting characters into silly and somewhat unexpected situations. Monsters of the Deep, a PSVR-excxlusive Final Fantasy XV spinoff, is one such adventure.
My demo at E3 2017 started out with me standing face-to-face with Noctis, one of the main protagonists from the core Final Fantasy XV game. He loves to fish but none of his other friends will fish with him, thus your newly founded friendship.
In my left hand I had a sonar that could be used to detect where the fish were biting and my right hand had a relatively standard looking fishing rod. By pressing the Move button on top of the right PS Move controller, flinging my wrist, and releasing the button at the peak of the throw sent my line flying into the water. The physics and accuracy of throwing out the line felt surprisingly good and I never once under or over threw it.
Once I got into the zone I'd just have to wait a few moments for a fish to bite, lift up to hook the fish, and start reeling it in with the left PS Move controller. All of the movements were so natural I quickly forgot I was holding two hunks of plastic instead of an actual fishing rod.
This isn't designed to be a realistic simulation though, despite how great the scenery was and how satisfying the mechanics felt. After I caught the first three or four fish a giant "boss" fish appeared that required me to use a crossbow to deal enough damage so it could be captured.
And that was it. It was a short demo on the pier of a tiny little lake with only a handful of fish to catch. After I was done the game loaded up an ending scene where I was sitting around the campfire with all of the protagonists from Final Fantasy XV as we ate skewers of the fish I just caught. On the table to my right was a printed out photo of my character, wearing a PSVR headset of course, holding up a fish and smiling. It was endearing and charming in a way not many VR experiences are. It really helped me feel like part of the crew.
The Sony representative told me that the full game will have multiple locations to fish from, new rods and other toosl, as well as a greatly expanded roster of fish. It's set to release sometime this September.


The company is located within Southampton Docks. There is a company provided free bus service between the business unit and Southampton Central train Station every weekday.
A driving license is not specifically needed for this role, but would be advantageous.
In year 2 you will complete a Level 4 Software Technician Apprenticeship.
Please note all applicants will be required to attend a pre-entry interview with PETA before an application can be progressed.


The tone for Raw 2018 was set, by the new leaders of the brand. The "Duo's" are taking over like- Dolph and Drew, KO&Sami, Seth&Fin and the chemistry of Matt and Bray.
WWE fans have their own take on the women not being allowed to perform this Friday.
Plus Coder joins the program early to give a first hand perspective on Raw.


Around 120 participants gather every year since 2009. And we hope to see as many this season.
It's not modest to say though it's a fact that Kyiv in May is just fantastic. It's the best time of the year to explore 1400-year-old city.
3 intensives on CI + 1 intensive on somatics.
8 jams (1 in the morning and 7 in the evening).
12 Classes by Ukrainian and international teachers.
Research labs facilitated by festival guests and participants.
Open city performances with festival participants.
Dance walking near river Dniper.
Experiments: drawing, sound and etc. (open to your ideas).
Nica Portavia (Italy), Yulia Dolgova (RU), Petri Tai Pale (Finland/Danmark), Uri Dicker (Israel/Spaine), Ruslan and Marina Baranovy (Ukraine), Sveta Pashko and Daniel Dragonesku (Ukraine-Romania), Segey Semichev (Ukraine), Violetta Matiushenko (Ukraine), Maria Bakalo (Ukraine), Toma Maximenko (Ukraine), Alex Postnikov (Ukraine), Ola Hasia (Ukraine).
We booked a hostel within 5 minutes walking distance from festival location for all fest participants who will need accomodation. So fest spirit will spread all around the city center 🙂 Approximate price per day is 8 Euro. 16 sleeping places are available.
There are planty of cafe in festival location area. Also food is very cheap in Ukraine (3-5 Euro for the meal, 1 Euro for the beer).
If (or when) festival will get extra profit (it might happen if we will have over 70 paid participants) we will share this money with local CI communities in Ukraine to support and develop dance practice. We will share this report with festival participants.


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Share this Story: In the Courts: April 15-18
In the Courts: April 15-18
A compilation of offences from Kingston's Ontario Court of Justice for the period of April 15-18, 2019. Only sentences that involved a large fine, probation or incarceration are included.
Jody Campbell, 38, was convicted of driving in mid-February with more than the legal concentration of alcohol in his system. He was fined $4,000 and prohibited for two years from driving. Campbell was charged, according to assistant Crown attorney John Skoropada, after an OPP officer patrolling Perth Road in the Inverary area came upon him trying to extricate his vehicle from a snowbank with the help of another motorist. Justice Allan Letourneau was told the officer detected alcohol on Campbell, who later provided breath samples that produced readings of 200 mg of alcohol per 100 ml of his blood volume, more than double the legal limit to drive. Skoropada disclosed that Campbell has a prior four-year-old drinking driving conviction, but he said he was not filing notice to seek a custodial sentence, in large part because of proof filed with the court by his lawyer, Lavinia Inbar, that shows he completed a 30-day residential treatment program following his arrest. Inbar told the judge her client continues to actively deal with his alcohol problem by attending support meetings.
In the Courts: April 15-18 Back to video
Brendan J. Carr, 26, was convicted of violating a bail condition forbidding him from contacting a particular individual. He was given enhanced credit on eight days of pretrial custody and sentenced to a further 18 days of intermittent jail on weekends, beginning the weekend after Easter.
Stephanie L. Chambers, 30, was convicted of theft and violating bail. She was given enhanced credit on 10 days of pretrial custody and sentenced to time served.
Sean J. Cotterell, 33, was convicted of causing a public disturbance in Kingston General Hospital in late April last year and was fined $500. Justice Allan Letourneau was told Ontario Provincial Police responded to a call from the Highway 401 ONroute truck stop above Odessa and found Cotterell in need of medical attention. Assistant Crown attorney John Skoropada said Cotterell was intoxicated and looked like he'd been in some sort of altercation, with lacerations on his face and body. The officers drove him to Kingston General Hospital, the judge was told, where at some point he became agitated and started yelling. No explanation for his behaviour was offered in court, but Skoropada said he tipped over a gurney during his display of temper. Justice Letourneau was also told Cotterell was already serving a jail sentence as he entered his plea and still has to deal with an outstanding charge in Brockville.
Chelsea S. Flynn, 30, was convicted of violating probation she received in late November last year, by changing residences without notifying her probation officer. She was given enhanced credit on 20 days of pretrial custody and sentenced to time served. Flynn was supposed to be living with her mother, Justice Allan Letourneau was told. When her probation officer was unable to reach her in late March, however, her mother was contacted and it was learned she wasn't sharing her residence and her whereabouts were unknown.
Jake R. Foulkes, 38, was convicted of illegal possession of a controlled substance. He was fined $200.
Christopher T. MacKenzie, 27, was convicted of illegally possessing 0.6 of a gram of methamphetamine in late January and subsequently violating his release undertaking by moving from the address approved for him without notifying police or the court. He was given enhanced credit on 22 days of pretrial custody and sentenced to a further 10 days in jail and probation for one year. MacKenzie was initially arrested, according to federal Crown prosecutor Courtney Cottle, after a Kingston Police patrol constable approached some eastbound vehicles that were stopped on Princess Street at 11:20 p.m. and saw a passenger in one of them roll down his window and toss out a metal cigarette container. Justice Allan Letourneau was told the action piqued the officer's curiosity. When he got closer, Cottle said, he could see that the passenger, MacKenzie as it turned out, had a large glass bong between his legs, and further investigation discovered the methamphetamine. She told the judge MacKenzie was later released on an undertaking, which required him to live at a particular address. But Kingston Police discovered in early March that he'd moved in February without notifying them.
Andrew Ritchie Jr., 21, was convicted of driving with more than the legal concentration of alcohol in his system. He was fined $2,000 and prohibited for one year from driving. Assistant Crown attorney John Skoropada said Ritchie was charged in late March after he steered his vehicle off the travelled portion of Oak Flats Road in Central Frontenac Township and parked beside the road. A passing OPP patrol stopped to investigate, Justice Allan Letourneau was told, and found Ritchie exhibiting signs of alcohol consumption. Skoropada said later breath testing produced readings of 230 mg of alcohol per 100 ml of his blood-volume, approaching three times the legal limit to drive. Defence lawyer Paul Blais, in urging the mandatory minimum fine for Ritchie, noted that he was pleading guilty and accepting responsibility "at his earliest opportunity," less than a month after the charge was laid.
Aaron P. Sutherland, 45, was convicted of assault with a weapon and common assault. He was given enhanced credit on 23 days of pretrial custody and sentenced to a further 30 days in jail, probation for 18 months and was ordered to participate in assessments, counselling and programs of rehabilitation as directed by his probation supervisor.
Roger R. White, 32, was convicted of obstructing police. He was given enhanced credit on nine days of pretrial custody and sentenced to a further 16 days in jail. White was riding as a passenger in a motor vehicle that was pulled over by police in early April. He had warrants out for his arrest and when questioned by the officer he initially provided a false name.


For the game Samurai Spirits comes the ever so popular Iroha. She's a unique anime/game character since she's not your stereotypical (zombie-looking) thin girl. The Samurai Spirits game is not much different than say Guilty Gear or Capcom vs. SNK but to this day more figures of her are coming up out of the woodwork.
most certainly possess the gift. There are some great critiques i've found below http://www.ign.com/articles/2012/05/21/dragons-dogma-review and http://dragondogmareview.com/ - basically lookin that may help you!
Feel free to surf my blog : Is Dragon's Dogma Worth Buying?


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March 31st will go down in South African history as "banana republic day"
This is the day a teacher was handed the Finance portfolio. Downgrades will follow the turbulence. The Rand already lost 5% just overnight.
by Letter to the Editor
CAPE TOWN, SOUTH AFRICA – FEBRUARY 22: President Jacob Zuma congratulates Finance Minister Pravin Gordhan after his 2017 budget speech at Parliament on February 22, 2017 in Cape Town, South Africa. (Photo by Gallo Images / The Times / Esa Alexander)
March 31st will go down in South African history as "banana republic day". This is the day a teacher was handed the Finance portfolio. Downgrades will follow the turbulence. The Rand already lost 5% just overnight.
This is equivalent to Julius Caesar crossing the Rubicon – with the intent to knock out Democracy and replace it with Autocracy. Zuma is trying to "go for control" as in the card game Hearts.
The question is whether his gamble will succeed? The DA has already filed for a No-confidence motion in Parliament, but Mbeki was recalled by his Party not ousted by Parliament. Whether the centre of power has shifted from Luthuli House to the National Assembly remains to be seen. Your first clue will be whether or not they will allow a secret ballot on the No-confidence voting. This could allow the discontent within the ANC to translate into a vote for recall, as Parliament does have those powers.
Will the SACP have the guts to stand on its principles? Its seven ministers in the Cabinet should resign, to lead the revolt against this attack on Treasury. Or have they been numbed by Capitalism like the pigs in Animal Farm? They say they will contest the 2019 election in their own right, so why not throw down the gauntlet today and spend the next two years campaigning? Against a weakened ANC.
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Best in Parliament: Here's our pick of the bunch for 2019
The failure of the proportional representation system lies behind this debacle. Luthuli House "deploys" members of Parliament, but in this case, the President merely informed the ruling party of his decisions. He is now a dictator in all but name. Only Parliament can stop him now, but MPs are not elected by their ridings. Their futures don't depend on what PEOPLE think. This is not "people-power" (i.e. Demo-cracy). This is Vanguard-power.
God help Jackson Mthembu to do the right thing. Let ruling party MPs vote by their conscience. Let them stay away or abstain if they want to replace Zuma. Let the vote be secret.
Chuck Stephens is the Executive Director of the Desmond Tutu Centre for leadership, however, he wrote this letter in his personal capacity.
Tags: African National Congress (ANC)Jacob ZumaPravin GordhanSACP


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package org.apache.ignite.internal.processors.cache.distributed.near;

import org.apache.ignite.configuration.*;
import org.apache.ignite.internal.processors.cache.*;

import static org.apache.ignite.cache.CacheAtomicityMode.*;
import static org.apache.ignite.cache.CacheMode.*;

/**
 * Test cases for multi-threaded tests.
 */
public class GridCachePartitionedBasicApiTest extends GridCacheBasicApiAbstractTest {
    /** {@inheritDoc} */
    @Override protected IgniteConfiguration getConfiguration(String gridName) throws Exception {
        IgniteConfiguration cfg = super.getConfiguration(gridName);

        CacheConfiguration cacheCfg = defaultCacheConfiguration();

        cacheCfg.setCacheMode(PARTITIONED);
        cacheCfg.setBackups(1);
        cacheCfg.setAtomicityMode(TRANSACTIONAL);
        cacheCfg.setNearConfiguration(new NearCacheConfiguration());

        cfg.setCacheConfiguration(cacheCfg);

        return cfg;
    }
}

redpajama_set_name: RedPajamaGithub


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Juncus scirpoides Lam.
Ralph E. Brooks*;Steven E. Clemants*; in Flora of North America (vol. 22)
Herbs, perennial, rhizomatous, tosometimes nearly cespitose, 0.8--7 dm. Rhizomes usually tuberous, 2--4 mm diam. Culms erect, terete, 1--3 mm diam., smooth. Cataphylls 0--1. Leaves: basal 1--2, cauline 2--3, green; auricles 1--2 mm, apex rounded, membranaceous; blade terete, 2--23 cm x 1--2 mm, distal cauline leaf blade 1.6--26 cm, equaling or longer than sheath. Inflorescences terminal panicles of 1--23(--32) heads, 2.5--9 cm, branches ascending to erect; primary bracts erect; heads 20--60-flowered, spheric or usually lobed, 6--11 mm diam. Flowers: tepals green to straw-colored, lance-subulate, 2--3.5 mm, nearly equal, apex acuminate; stamens 3, anthers 1/3 filament length. Capsules exserted, straw-colored, 1-locular, lance-subulate, 3--4 mm, apex tapering, remaining attached at tip, valves not separating at dehiscence, fertile throughout or only proximal to middle. Seeds oblong, 0.4 mm, not tailed; body clear yellow-brown. Fruiting early summer--fall. Wet sandy soil, salt marshes, lake shores, ditches, meadows, wet woods; 0--1400 m; Ala., Ark., Del., D.C., Fla., Ga., Ill., Ind., Kans., Ky., La., Md., Mich., Miss., Mo., Nebr., N.J., N.Y., N.C., Okla., Pa., S.C., Tenn., Tex., Va. , W.Va.
Perennial grasslike forb 8 - 70 cm tall Leaves: one or two basal and two or three alternate on stem, green, 2 - 23 cm long, 1 - 2 mm diameter, linear, grasslike, round in cross section, and with distinct crosswise partitions inside (septate). The leaves also have a thin and membranous, basal, 1 - 2 mm long, round-tipped, ear-like appendage (auricle) at the top of the leaf sheath. Inflorescence: a terminal, 2.5 - 9 cm long, compact, erect to ascending-branched structure with branches ending in one to thirty, spheric or lobed, 0.6 - 1.1 cm diameter flower clusters. Each flower cluster is a compact head of twenty to fifty, tiny, radially symmetric flowers. Stamens: three, slightly longer than tepals, with anthers one-third the length of the filaments. Pistil: with one superior ovary, and three stigmas. Fruit: single-chambered, straw-colored, 3 - 4 mm tall (usually taller than tepals), three-angled, very narrowly lance-shaped capsules with very slender-tapering tips. The narrow, 0.5 - 1 mm long beak at top of the capsule remains attached at its tip even after parts of the capsule sides open. Stems: sometimes almost tufted, erect, smooth, round in cross section, 1 - 3 mm diameter, and arising from 2 - 4 mm diameter tuberous rhizomes. Seeds: many, clear yellow-brown, 0.4 mm long, oblong with short-pointed or abruptly narrowed tips, but without distinct narrowed tails at the ends. Tepals: six in two whorls of three, green to straw-colored, all about equal length (2 - 3.5 mm), very narrowly lance-shaped with long-tapered, slender, pointed tips.
Similar species: Juncus scirpoides is often mistaken with odd plants of J. nodosus with three stamens, but that species differs by having longer anthers (at least half as long as the filaments), the outer three tepals are shorter than or about the same length as the inner three tepals, and the leaf sheath auricles are only 0.5 - 1.7 mm long. Very similar is J. brachycarpus, but its capsules are much shorter than the tepals, and the outer tepals are taller than the inner three. Also possibly confusing, though its flower heads are typically only hemispheric, is J. acuminatus, except its tepals are not as long-tapering and pointed, the capsule and tepals are about the same height, and the capsules are not nearly as slender with such long-tapered pointed tips.
Flowering: June to October
Habitat and ecology: Rare, localized to wet sandy shores in the dune region of the eastern Chicago Region counties.
Known in Indiana from only the dune area where it is found in open, wet sandy habitats. Of the 22 collections seen from Lake and Porter Counties only one was made later than 1913. Previous to that date the species apparently was frequent to fairly common on the dunes. No specimen could be found to confirm the reports of Barnes and of Coulter from Jefferson County. In all probability these reports were based upon collections of Juncus brachycarpus, a species common in Jefferson County and superficially resembling J. scirpoides. J. brachycarpus is the only one of all the species with small spherical heads to which Coulter's statement under J. scirpoides, "found throughout the state," is applicable.
Wetland Indicator Status: FACW
Stems slender, 3-8 dm, erect from stout rhizomes; lvs terete, conspicuously septate, 1-2 mm thick, the uppermost with a normal blade; auricles ovate-oblong, 1-2.5 mm; infl compact to divaricately branched, 3-12 cm, with 4-15 globose, many-fld heads 8-12 mm thick; fls eprophyllate; tep rigid, usually lance-subulate, 2.2-3.2 mm, green or turning brown in age; stamens 3; anthers shortly exsert; fr equaling or usually slightly surpassing the tep, trigonous-subulate, tapering to a prominent beak 0.5-1 mm, unilocular as in no. 31 [Juncus nodosus L.], dehiscent in the basal two-thirds. Wet sandy soil, meadows, and shores; s. N.Y. to Fla. and Tex., mostly on the coastal plain, n. in the interior to w. Ky., s. Mo., and Okla.; also in n. Ind. and sw. Mich.


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text:
, ufficialmente chiamato , è un tempio zen nel quartiere sakyo di Kyoto, in Giappone. È una delle costruzioni che rappresenta la cultura Higashiyama del periodo Muromachi.

Storia

Ashikaga Yoshimasa avviò i piani per la creazione di una villa di ritiro e dei giardini già nel 1460; e dopo la sua morte, Yoshimasa avrebbe fatto in modo che questa proprietà diventasse un tempio Zen. Il tempio è oggi associato al ramo Shokoku-ji dello Zen Rinzai.

Il  a due piani, è la struttura principale del tempio. La sua costruzione iniziò il 21 febbraio 1482 (Bummei 14 , 4º giorno del 2º mese).  Il progetto della struttura ha cercato di emulare il Kinkaku-ji dorato che era stato commissionato da suo nonno Ashikaga Yoshimitsu. È conosciuto popolarmente come Ginkaku, il "Padiglione d'argento" a causa dei piani iniziali di coprire la sua facciata in lamina d'argento; ma questo soprannome familiare risale solo al periodo Edo (1600-1868).

Durante la guerra Ōnin, la costruzione fu interrotta. Nonostante l'intenzione di Yoshimasa di coprire la struttura con una particolare copertura in lamina d'argento, questo lavoro fu rimandato per così tanto tempo che i piani non furono mai realizzati prima della morte di Yoshimasa. L'aspetto attuale della struttura è lo stesso di quando lo vide lo stesso Yoshimasa. Questo aspetto "incompiuto" illustra uno degli aspetti della qualità "wabi-sabi".

Come per il Kinkaku-ji, il Ginkaku-ji fu originariamente costruito per servire da luogo di riposo e solitudine per lo Shōgun. Durante il suo regno come Shōgun, Ashikaga Yoshimasa ispirò una nuova effusione di cultura tradizionale, che divenne nota come Higashiyama Bunka (la cultura della Montagna Orientale). Dopo essersi ritirato nella villa, si dice che Yoshimasa si sedette nel padiglione, contemplando la calma e la bellezza dei giardini quando la guerra di Ōnin peggiorò e Kyoto fu distrutta dal fuoco.

Nel 1485, Yoshimasa divenne un monaco buddista Zen. Dopo la sua morte, il 27 gennaio 1490 (Entoku 2, 7º giorno del 1º mese), la villa e i giardini divennero il complesso di un tempio buddista, ribattezzato Jishō-ji dopo il nome buddista di Yoshimasa.

Dopo un lungo restauro, iniziato a febbraio 2008, il Ginkaku-ji è di nuovo in piena gloria. Il complesso di giardini e templi sono aperti al pubblico. Non c'è ancora nessuna lamina d'argento usata. Dopo molte discussioni, è stato deciso di non rifinire la lacca allo stato originale. La finitura laccata era la fonte dell'aspetto originale in argento del tempio, con il riflesso dell'acqua d'argento dello stagno sulla finitura.

Il giardino
Oltre al famoso edificio del tempio, la struttura presenta terreni alberati ricoperti da una varietà di muschi. Il giardino giapponese, apparentemente progettato dal grande artista paesaggista Sōami.

Nei periodi successivi della storia del giardino giapponese, le pietre fini furono trasportate da un giardino in rovina o impoverito a uno nuovo. Secondo il libro Landscape design: A Cultural and Architectural History di Elizabeth Barlow Rogers, "Nel 1474, dopo il suo ritiro dallo shogunato, Yoshimasa (1436-1490), aveva alcune delle pietre e dei pini del Palazzo Fiorito e della Sala Muromachi entrambi devastati dalla guerra civile, trasferiti nella sua villa alla base di Higashiyama (le colline orientali), dove visse dal 1438 fino alla sua morte, quando la villa fu convertita in tempio Zen, Jisho-ji, o Ginkakuji (il Tempio del Padiglione d'argento), come è meglio conosciuto."

La cultura zen non è interamente rappresentata in questo giardino perché è stata finanziata dallo shogunato come un ritiro e l'uso primario era il godimento estetico. Invece di essere progettato da e per l'uso di monaci, praticanti di zazen o meditazione da seduti.

Il Ginkakuji fu costruito in relazione ai suoi dintorni. Questo è descritto nel Journal of Asian Studies di Ichito Ishida e Delmer M. Brown, "L'angolo sudorientale del primo piano ha aperture nelle pareti, dal momento che un laghetto si trova in quell'angolo dell'edificio, oltre il quale la luna sorge tra le vette di Higashiyama e poiché un lago che si estende verso nord-est riflette una luce che è sufficiente anche per la lettura, la stanza nell'angolo nord-est è stata progettata come una biblioteca, quindi gli oggetti naturali non circondano semplicemente l'edificio, deformandolo ma fornendo motivazione intrinseca per la progettazione strutturale." Il Karesansui o giardino di sabbia del Ginkaku-ji è diventato particolarmente noto; e il mucchio di sabbia accuratamente formato che si dice simboleggi il Fuji è un elemento essenziale nel giardino.

Note

Bibliografia
 Keene, Donald. (2003). Yoshimasa and the Silver Pavilion: The Creation of the Soul of Japan. New York: Columbia University Press. ; OCLC 52268947
 Titsingh, Isaac, ed. (1834). [Siyun-sai Rin-siyo/Hayashi Gahō, 1652], Nipon o daï itsi ran; ou, Annales des empereurs du Japon.  Paris: Oriental Translation Fund of Great Britain and Ireland.
 Ichirō Ishida and Delmer M. Brown. "The Association for Asian Studies ." Zen Buddhism and
 Muromachi Art, vol. 22, no. 4, Aug. 1963, pp. 417–432., doi:10.15417/1881.

Voci correlate
 Sentiero del filosofo

Altri progetti

Collegamenti esterni

Siti paesaggistici speciali del Giappone
Monumenti storici dell'antica Kyoto
Templi buddhisti di Kyoto

redpajama_set_name: RedPajamaWikipedia


Three days before an exam, I'm in exam mode doing a lot of practice questions. Whether it's Adapt exams/quizzes, questions from the ASM/Actex manual, the SOA sample problems, or whichever other source, I do as many questions as I can. At this point, my goal is to not only build on what I already know, but also jolt my memory on the topics I'm not as strong with. For those topics I haven't seen as often but I'm at least vaguely familiar with, I like to reinforce my memory going into the exam, so seeing those types of questions near exam time can be very beneficial. What I like doing during the course of learning the material for each exam, is to take note of which questions I've ran into difficulty with. This is a good time to redo those questions, as it makes for a great refresher of the topics I find challenging.
What I avoid doing is learning obscure topics that I'm completely unfamiliar with up to this point. There's a point where you realize that you either know something or you don't. If it's the case that you don't, there's probably a more efficient way of using the little time you have left, such as making sure you get the topics you are familiar with right.
Two days before the exam, I continue my review of practice questions, but I also allot some time to review my formula sheets. These exams are very formula heavy and what frequently ends up happening is the SOA decides to put questions that are quick and easy to do if you know the formula, which are almost always the formulas that rarely appear during your studies. This is a great time to review those formulas. Knowing the steps to complete a question but not being able to remember a formula is not fun, so taking some time out of the day to make sure you can apply those formulas can make a big difference on the exam.
It's always great to understand how formulas work and know how to derive it when a situation occurs, but that's not the case quite often and there's not always a lot of time to learn every topic in that kind of depth either. It also doesn't take too long to memorize formulas, so when you're running low on time, this can be an efficient way of utilizing your time.
The day before the exam, take a break and relax. There's nothing worse than over-studying and burning yourself out when it's exam time. The chances of one more day of studying being the difference between passing and failing are extremely low. Not only is getting those extra hours in unlikely to be a difference maker, but it also puts a lot of pressure on you right before the exam, which is exactly what you do not want to happen. You want to come into the exam feeling fresh and ready to pass that exam. Personally, having a day to de-stress myself by hanging out with friends, watching my favorite TV show, and getting a full night's sleep goes a long way in putting me in a great mindset for writing the exam. Everyone learns differently and has their own preferences to studying, but these have been the tips I've received that have really helped me on my last 72 hours before the exam. Hope this helps and good luck on your exams!


text:
Bulgaria: The Day of Saint Demetrius marks a Turning Point in the Season and the Beginning of Winter
Society | October 26, 2022, Wednesday // 09:27
Saint Demetrius
On October 26, the Bulgarian Orthodox Church honors the memory of Saint Demetrius and Prep. Dimitra Dorostolska. Bulgarian celebrate St. Demetrius Day or "Dimitrovden" – Димитровден.
The folk proverb says: "Saint Demetrius brings the winter, and Saint George brings the summer". According to belief, the first snowflakes fall from the saint's white beard. "When Dimitrov Day comes, so does the snow" – say the Bulgarians.
Saint Demetrius is an Orthodox saint. In the folk calendar, the holiday Dimitrovden marks the turning point in the season and the beginning of winter. According to the belief, at midnight on the eve of the holiday, the sky opens, after which the first snow is expected. The saint is considered the patron of winter, cold and snow.
Saint Demetrius was born in the 3rd century in the city of Thessaloniki, and his father was the then mayor. After his death, Emperor Maximinus Hercules assigned this post to Demetrius, who was received with great joy and respect by the townspeople. As governor of Thessaloniki, Demetrius openly professed and glorified the Christian faith. Dissatisfied with his behavior, the emperor Galerius threw him into a dungeon, and later, on October 26, 306, ordered him killed. Then the Christian church proclaimed him a martyr of the faith and a saint, and the inhabitants of Thessaloniki began to honor him as the patron saint of the city. The feast of Saint Demetrius has been celebrated in Thessaloniki since the 5th century, and soon after it was transferred to Thrace and Macedonia.
In the folk calendar, the celebration of Saint Demetrius is associated with a turning point in the season and the beginning of winter. According to belief, the first snowflakes fall from the saint's white beard. "St. Demetrius brings winter, and St. George brings summer" - says a Bulgarian proverb. Then the farmers put their plows under the eaves and arrange the firewood.
This day is also known as Mitrovden or Raspus. It ends the period for which seasonal workers such as cattlemen, shepherds are hired, and they are paid. Sometimes, in addition to the fixed sum, more clothes and a pair of turbans for each of the winter months are given as wages. The procurement of workers for the next year also begins. According to popular belief, from Dimitrov Day onwards, preparations for the so-called "mice holidays" begin. In the "Stara Planina" areas, the owners keep an eye out for the first guest who crosses the threshold of the house. If they are a good and wealthy person, they believe that the next year will be rich, healthy and fertile. If there is a full moon on the night before Dimitrovden, the bees will swarm and the hives will be full of honey. This night is also important for people looking for buried treasure. They believe that then the sky "opens" and the buried gems flash with a bluish flame.
It is also believed that Saint Demetrius is the brother of Archangel Michael - the patron of the afterlife, of dead ancestors. On October 26, lamb meat is prepared, rooster stew, apple pie, brandy, as well as various vegetable dishes are served on the table.
Today, the relics of St. Demetrius are preserved in the eponymous basilica in Thessaloniki, erected on his lobular site, and St. Demetrius is revered as the patron saint of the city of Thessaloniki. On the day of his memory, pilgrims from all over the world flock to the city.
The respect for the Great Martyr Demetrius of Thessalonica spread throughout the Balkan Peninsula and especially on Mount Athos, where fragments of his relics are preserved. In the iconography, he is depicted as a rider on a red horse, who kills the warlord Lee with his spear.
The name of St. Demetrius (Dimitar) is also connected with the history of the Bulgarian people. In 1185, during the two centuries of Byzantine slavery, the boyar brothers Asen and Peter announced in Tarnovgrad that they no longer recognized Byzantine authority. This happened on October 26, on the temple holiday of the church they built, named after St. Demetrius. Protected by him, the insurgents brought the struggle for independence and the restoration of Bulgarian statehood to a successful end: in the spring of 1187, after an unsuccessful siege of the town of Lovech, the Byzantine emperor signed a peace treaty that recognized the authority of Asen and Peter over Northern Bulgaria. Thus began the history of the Second Bulgarian Kingdom. The martyr saint is one of the most revered in our country. Many churches throughout Bulgaria are dedicated to him, and on the day of his celebration, festive liturgies will be celebrated everywhere.
And don't forget to congratulate your relatives and friends who have the names Dimitar, Dimitrina, Dimo or Mitko and the like, who celebrate their name day on October 26.
Society » Be a reporter: Write and send your article
Tags: Demetrius, dimitrovden, Bulgarian, church
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Big also claims to have the largest breasts in Europe after having breast implants before her October wedding in Hawaii which made her a size 32S.
Here's a contemporary version of white man's burden.
Carmine Sabia reports for The Federalist Papers that "social justice warriors" filled with white guilt have created the Twitter hashtag #MyWhitePrivilege to apologize for being white.
Christopher Rivas, a Latino who calls himself a storyteller and actor, actually broke up with his girlfriend because she is white.
O.K., let me just get to it. I think I broke up with my last girlfriend because she's white. Actually, no, I definitely broke up with her because she's white….
Maybe I wouldn't have broken up with her if it hadn't been for all the judgment coming my way. Over the years I have dated brown women and black women, but mostly white women. I hadn't thought about why that was, but when some brown and black people in my community started giving me a hard time about dating white women, I sensed they'd be happier if I stopped….
I see people watching me with a stink eye, noses turned up, as if they think black and brown people would somehow be better off if I dumped my white girlfriend. It's a lot of pressure. Along with each watchful eye, the whispers of, "Pick a side, Chris, pick a side," fill my already noisy mind….
How did we get here? If everyone is so woke, why are things so terrible? Maybe everyone isn't so woke. Anyway, what am I supposed to do? How do I love as a brown body in the world in a way that makes everybody happy? I fell for a white woman and she fell for me — simple as that — yet I feel as if I'm doing the wrong thing by dating her.
Am I the problem or is everyone else? Do white women find me attractive or do they see me as some exotic idea they should find attractive? Do I find white women attractive or do I see them as some exotic idea I should find attractive? Do I even know whom I'm attracted to or why?….
So here I stand, trying to be woke, and not dating white women, and feeling kind of bad about that. Because I'm definitely dating, and thinking that the decision to no longer date white women might not be my own, that any decision to choose a side doesn't help the whole hashtag-woke thing because how do we solve anything if we just separate and isolate? And also, I mean, a lot of white women are really cool.
Obviously white women are cool. All women are cool….
See the whole interview with Holder here.


Wyoming Special Olympians ran with, and not from, the law through Natrona County on Tuesday.
"Today's run is to raise awareness and hopefully some donations and funds for the Wyoming Special Olympics athletes," Casper Police Sgt. Joe Nickerson said.
"It gives us in law enforcement to spend time with these great athletes and community involvement," Nickerson said.
Besides local police departments, other agencies such as Casper Fire-EMS, Natrona County Sheriff's Office, Natrona County Fire Protection District gathered at a convenience store in Bar Nunn near Interstate 25 to ride motorcycles, police cars, fire trucks, and bicycles south on Poplar Street, east to Center Street and then to downtown.
At Center and C streets, the torch was lit and handed to Brian Doolan, who carried it for the final leg of the run to the Hall of Justice.
"I liked it, it was fun," Doolan said.
He heard about the program and began participating five years ago, he said. "I do basketball, snowboarding, soccer."
Doolan will be competing in basketball and track when the Wyoming Special Olympics starts its summer games in Laramie on Thursday.
The other competitive events are power lifting and aquatics, said Priscilla Dowse, the organization's president and chief executive officer.
The summer games are among five major events during the year for the 1,500 participants in 20 of 23 of the state's counties, Dowse said.
The law enforcement-sponsored torch runs began in Kansas in 1981 and began in Wyoming six years later, Dowse said. Tuesday's run is part of a state-wide circuit that was in northeastern Wyoming on Monday and will finish in Laramie, she said.
"Over the course of time, we've had thousands of police officers that have raised money, run the torch, presented awards, volunteered, done more and more things for Special Olympics Wyoming," she said.
Law enforcement and other first responders in Wyoming intend to raise $100,000 for the programs with awareness from the torch run, pledges, merchandise sales and special events, Dowse said. "They're a pretty determined group of people."


text:
FlyFF, Fly For Fun (en español: «volar por diversión»), es un Videojuego de rol multijugador masivo en línea 3D desarrollado por la compañía surcoreana Gala Lab Corp. FlyFF se destaca de la mayoría de los otros videojuegos de rol multijugador masivos en línea ya que tiene un sistema de vuelo, en el que los jugadores pueden volar usando una tabla, escoba voladora, motos, alas u otros items como medio de transporte en todo el mundo virtual del mismo. También ofrece PvP (Player vs. Player, jugador contra jugador), parties (grupos), guilds (clanes) y muchas quests (búsquedas) y actualmente el nivel máximo es 155 (desde la actualización v17).
El juego es F2P (free to play) y será gratuito para siempre, pero se puede usar dinero para comprar items especiales, como vestuario, Scrolls e items. También el juego utiliza el GameGuard como sistema anti-trampas, el cual es un rootkit. Desde la versión decimocuarta se necesita DirectX SDK para jugar.

Clases
Como es común en los juegos de RPG en línea, se puede elegir entre varios oficios (Jobs) a medida que subes de nivel, esta tabla muestra el avance elecciones de cada Job.

Primer Oficio

Al llegar al nivel 15 podrás escoger el oficio en uno de estos:

 Mercenary (Mercenario): Ataca con espadas y hachas. También puede usar escudos. Se destaca por ser el más fuerte en el combate cuerpo a cuerpo y tener mucha defensa.

 Acrobat (Acróbata o Arquero): Ataca con arcos y Yo-Yo's. No usan escudo. Su ataque es a distancia. Tienen diversos skills para el arco y el Yo-Yo's

 Assist (Asistente): Ataca con palos (sticks) y puños (knuckles). Se destaca por sus skills de soporte (buff), cuando lleva el stick puesto, y por la fuerza de su knuckle para ataque cuerpo a cuerpo.

 Magician (Mago): Ataca con varas y bastones, cuando tiene la vara puesta puede usar escudo, mas no con bastón. Se destaca por sus poderosos ataques de elementos (agua, fuego, tierra, viento y electricidad)

Segundo Oficio
Las clases siguientes se van desarrollando dependiendo de qué clase anterior sea el personaje:

 Mercenary: En el nivel 60 se puede escoger entre Knight o Blade.

 Blade: Ataque rápido cuerpo a cuerpo. Ataque muy poderoso, pero posee una defensa normal. Se basa en la velocidad de sus golpes y se le permite llevar dos espadas o hachas. Utiliza armaduras estilo ninjas.

 Knight: Mucha defensa, pero ataque cuerpo a cuerpo terrible. Especialista en AoE (Area of Effect o ataques de Área de Efecto). Sus armas de dos manos son poderosas y usa armaduras estilo edad media. Su ataque es muy lento.

 Assist: En el nivel 60 se puede escoger entre Ringmaster o Billposter.

 Billposter: Buenos atacantes cuerpo a cuerpo, con defensa normal. Sus skills se distribuyen entre poderes de ataque y ataques con puños (knuckles).

 Ringmaster: Esta clase se destaca por sus skills de soporte o mejor llamados buff de larga duración. Se dedican completamente al support de otro jugador: curan, dan buff y sólo poseen los skills de ataques de assist (antes de lvl 60), y en el nivel 80 un poderoso skill llamado Merkava Hanzelrusha con el cual es capaz de matar monstruos en AoE (Area of Effect o ataques de Área de Efecto)

 Magician: En el nivel 60 se puede escoger entre Elementor o Psykeeper.

 Elementor: El más poderoso, la peor defensa. Maestros de los cinco elementos (Aire, Tierra, Fuego, Agua, Electricidad), sus habilidades infringen los mayores daños a los enemigos. Sus skills están basados en las magias de estos cinco elementos. Utilizan varas (staffs).

 Psykeeper: Buen ataque mágico, defensa normal. Pueden ser de varias clases (builds), las más conocidas son: Crucio (full STA), en donde tendrás una masiva cantidad de HP y te valdrás del ataque de tus enemigos para subir de nivel; o bien ser full INT y realizar duros ataques utilizando tu Spirit bomb y dejando inmóviles a los enemigos con Satanology. Utilizan varitas (wands).

 Acrobat: En el nivel 60 se puede escoger entre Ranger o Jester.

 Ranger: El de más ataque, defensa normal. Maestro de los arcos. Sus skills están basados en mejorar el ataque de los arcos. La especialidad del Ranger es el Bloqueo, ya que posee un alto porcentaje de tasa de bloqueo, utilizando 3 AoE puede matar en grandes cantidades sin sufrir muchos golpes por su alto nivel de Bloqueo.
Existe una variante de esta clase, los Yoyo ranger. Son ranger que utilizan yoyos como armas, aprovechándose de las propiedades de esta clase. En esta variante, muchos no toman en cuenta la skill "Perfect Block" (Aumenta la capacidad de bloqueo casi al max.), algo que hace inútil esta variante.

 Jester: Buen ataque, buena defensa. Maestros de los yo-yo's. Sus skills están basados en mejorar el ataque de los yo-yo's y darles complementos como veneno. Atacan a corta distancia.
Existe una variante de esta clase, los BowJester. Son jester que distribuyen sus GP (grow points, puntos de crecimiento) para maximizar la destreza (DEX) y atacan con arcos. De esta forma logran fácilmente llegar a 100% de ataques críticos, un nivel de ataque alto y veloz (100% atk speed), aunque cuando un Acrobat se convierte en Jester, su crítico aumenta casi x4 (con arco o yo-yo), lo que hace algo innecesario distribuir los Grow points a DEX (Full DEX). Los principales puntos negativos de esta variante son la baja HP y que no pueden hacer uso de sus habilidades como Jester.

Tercer Oficio
Después de completar las misiones y re-nivelar puedes conseguir la misión de HERO y obtener el nivel 121 después de esto puedes subir hasta el nivel 130 puedes evolucionar a la tercera clase con su respectiva clase y puedes seguir subiendo de nivel hasta el nivel 175

Templar

El último guardian. su epitome es la defensa estos guerreros portan unas armaduras legendarias portador de una espada brillante y un escudo puede portar al igual que en su oficio anterior hachas estos guerreros inspiran a sus aliados en la batalla no olvidemos que este oficio cuenta con ataques de soporte así como los físicos. Lo recomendable es mejorarle su velocidad así como la precisión ya que si antes no lo has hecho puedes arrastrar el problema de que falla los movimientos del personaje

Slayer
"Su verdadera defensa es su endudable poder ofensivo" son maestros en el campo de batalla son capacitados para portar armas en ambas manos con una sobrehumana destreza que abate sus enemigos sin igual sus habilidades van centradas en matar enemigos de un solo golpe lo recomendable en estos casos es mejorar la velocidad ya que la ausencia de Seraph en combate y un Slayer mal construido hacen de estos injugables

Seraph
Elegante y benevolente son lo que se les describe a estos grandes curanderos su gran debilidad son sus defensas y que ya de antemano han tenido una mala build de vida estos vienen descendientes de rhisis estos seres místicos son capaces de recrear lo que es la inmortalidad propia

Force Masher
Maestros del cuerpo y de la mente solo necesitan unos nudillos para cubrir sus manos seguidores y predicadores de sus artes secretas y son descritos como imbatibles es un oficio de gran capacidad ofensiva y defensiva la fuerza de rhisis esta en ellos sus habilidades están enfocadas en una versión mejorada del Billposter

Crackshooter
Mientras que algunos prefieren el cuerpo a cuerpo estos prefieren observar y pelear desde la más lejana distancia son sombras andantes su gran cualidad son la velocidad y su habilidad pueden tener muy pocas defensas sus habilidades van enfocadas en manipular el enemigo y matar múltiples objetivos al mismo tipo

Harlequin
Grandes estrategas en la batalla este oficio proporciona habilidades para mater un centenar de enemigos su mayor fuerte es la habilidad y la defensa inteligentes y habilidosos hace que en los grupos sean bien acogidos

Arcanist
Obtiene los grandes dotes de los elementos del universo y del cosmos son maestros en eso su mayor fortaleza es la vida y la magia sus habilidades van enfocadas en una versión mejorada del elementor añadiendo un poder más destructivo

Mentalist
Controladores de la mente y Ocultistas estos pueden en batalla manipular la mante de sus atacantes su mayor fortaleza es la magia y la velocidad sus habilidades están enfocadas al elementos oscuridad así como la creación de estados

Skills
Una skill (habilidad) es un poder especial que consume FP o MP dependiendo del trabajo; estas pueden ser de ataque o de buff (que aumenta las estadísticas del personaje que las recibe).
Se dispone de tres skill cuando se es vagrant, pero tras realizar el quest de primer job se agregarán nuevos skill dependiendo de la clase y el nivel del personaje.
Estos skill suben de nivel con puntos que se otorgan cada vez que el personaje sube de nivel, cada vez que una skill aumenta su nivel, aumenta el daño, bono otorgado, probabilidad de suceso o tiempo de la habilidad. A medida que los skill y el personaje alcancen ciertos requisitos de nivel, otros skill se irán desbloqueando.

Los SP (Skill Points o Puntos de Habilidad) otorgados por nivel son diferentes, a mayor nivel, mas SP se otorga por cada nivel del personaje. Cuando un personaje realiza su cambio de trabajo obtiene un bono de SP. Los SP otorgado varia según el trabajo elegido.

 Tabla de Skill Points por nivel.
Niveles 1 a 20: +2 SP por nivel
Niveles 21 a 40: +3 SP por nivel
Niveles 41 a 60: +4 SP por nivel
Niveles 61 a 80: +5 SP por nivel
Niveles 81 a 100: +6 SP por nivel
Niveles 101 a 120: +7 SP por nivel

 Tabla de Skill Points por cambio de Primer Trabajo
Mercenary +40 SP
Acrobat +50 SP
Assist +60 SP
Magician +90 SP

 Tabla de Skill Points por cambio de Segundo Trabajo
Knight & Blade +80 cada uno
Jester & Ranger +100 cada uno
RingMaster +100 SP y BillPoster +120 SP
Psykeeper +90 SP y Elementor +300 SP

Entre las skills de los diferentes trabajos encontraremos unas que pueden ser conectadas dentro del Action Slot (Barra de Acción). Hay 4 tipos de habilidades diferentes y varias formas de combinarlas.

Las Habilidades Iniciales que se sitúan en el primer lugar del AS (Action Slot) y dan paso a las habilidades intermedias o finales.

Las Habilidades Intermedias que solo pueden ser colocadas después de una habilidad inicial, después de una habilidad intermedia se puede colocar otra intermedia o una final.

Las Habilidades Finales que solo pueden colocadas después de una inicial o una intermedia. Estas habilidades se caracterizan por lanzar a los oponentes por los aires si dan el golpe final a la vida del oponente.

Las Habilidades Neutras pueden conectarse unas con otras sin importar el orden o el número, pueden conectarse hasta 5 a la vez. Las habilidades neutras no pueden ser combinadas con las iniciales, intermedias o finales.

Skills de Mercenary
La Fuerza (STR) y el ataque del arma determinara el daño de las habilidades del Mercenario.

 Árbol Ofensivo -  árbol de skills.

1- Slash: Habilidad inicial. Golpe básico, ataca dos veces. Nivel 15 del personaje requerido.

2- Keenwheel: Habilidad Intermedia. Ataque giratorio que golpea tres veces. Nivel 18 del personaje requerido. Nivel 3 de Slash requerido.

3- Blindside: Habilidad Final. Poderoso golpe giratorio inverso a keenwheel. Nivel 25 del personaje requerido. Nivel 6 de Keenwheel requerido.

4- Special Hit: Realiza un poderoso ataque. Nivel 30 del personaje requerido. Nivel 8 de Blindside requerido.

5- Bloody Strike: Habilidad Intermedia. Poderoso ataque que absorbe hasta un 60% del daño realizado al oponente, % de vida robada aumenta con cada nivel de la habilidad. Nivel 20 del personaje requerido. Nivel 3 de Slash requerido.

6- Reflex Hit: Refleja un % del daño que sufras la invocación de la skill, además del daño básico de la skill. Otras habilidades no se pueden reflejar. Nivel 25 del personaje requerido. Nivel 8 de Bloody Strike requerido.

7- Guillotine: Ataque a distancia. Lanza una navaja de flamas al enemigo. Nivel 30 del personaje requerido. Nivel 10 de Reflex Hit requerido.

 Árbol de Buffs - 2° árbol de skills

8- Protection: Añade +1 a la Defensa por cada nivel de la skill. Duración de la habilidad incrementa con cada nivel. Máxima defensa añadida es 20. Máximo tiempo es 180 segundos. Requiere un Escudo. Nivel 15 del personaje requerido.

9- Pan Barrier: Añade +2% la evasión contra ataques a distancia por cada nivel de la habilidad. Duración de la habilidad se incrementa con cada nivel. Máximo de evasión añadido es 40%. Máxima duración es 240 segundos. Requiere un Escudo. Nivel 18 del personaje requerido. Nivel 3 de Protection requerido.

10- Sneaker: Lanza una red a distancia para inmovilizar al oponente. Duración de la habilidad se aumenta con cada nivel. Máxima duración es 47 segundos. Nivel 20 del personaje requerido. Nivel 5 de Pan Barrier requerido.

11- Empower Weapon: Aumenta el Daño Elemental de un arma hasta un máximo de +20. El daño aumenta +1 con cada nivel de la habilidad. Nivel 20 del personaje requerido. Nivel 5 de protección requerido.

12- Smite Axe: Incrementa el Daño y la Defensa mientras se tenga un hacha equipada. Duración, incremento de daño y defensa aumenta con cada nivel. Máxima duración es 1200 segundos. Máximo ataque añadido es 50. Máxima defensa añadida es 25. Nivel 25 del personaje requerido. Nivel 4 de Empower Weapon requerido.

13- Axe Mastery: Incrementa el ataque mientras se tenga un hacha equipada. Duración y ataque añadido aumenta con cada nivel. Máximo ataque aumentado es +150. Máxima duración es 300 segundos. Nivel 30 del personaje requerido. Nivel 9 de Smite Axe requerido.

14- Blazing Sword: Incrementa el Daño y la Puntería mientras se tenga una espada equipada. Duración, ataque añadido y puntería aumentan con cada nivel. Máximo ataque añadido es 50. Máxima puntería añadida es +10%. Máxima duración es 1200 segundos. Nivel 25 del personaje requerido. Nivel 4 de Empower Weapon requerido.

15- Sword Mastery: Incrementa el ataque mientras se tenga una espada equipada. Duración y ataque añadido aumenta con cada nivel. Máximo ataque aumentado es +150. Máxima duración es 300 segundos. Nivel 30 del personaje requerido. Nivel 9 de Blazing Sword requerido.

Skills de Knight
La Fuerza (STR) y el ataque del arma determinan el daño que harán las habilidades del Knight.

1- Charge: Poderoso golpe con una gran espada. Requiere una Gran Espada. Nivel 60 del personaje requerido. Nivel 4 de Sword Mastery requerido.

2- Earth Divider: Habilidad de AoE (Area of Effect/Area de Efecto) que daña a las unidades frente al Knight y cerca de la zona de choque de la gran espada. Nivel 65 del personaje requerido. Requiere una Gran Espada. Nivel 4 de Charge requerido.

3- Paindealer: Golpe que causa un tremendo dolor y que daña la armadura del oponente, disminuyendo su defensa. Requiere una Gran Hacha. Nivel 60 del personaje requerido. Nivel 4 de Axe Mastery requerido.

4- Power Stump: Habilidad de AoE (Area of Effect/Area de Efecto) que daña a todas las unidades que rodean al Knight. Esta habilidad tiene 15% de oportunidad de aturdir a los enemigos. Nivel 65 del personaje requerido. Requiere una Gran Hacha. Nivel 4 de Paindealer requerido.

5- Guard: Aumenta la defensa a costa de disminuir el ataque. Máxima duración es 20 segundos. Máxima defensa añadida es 400. Mínimo ataque disminuido es 100. Bono añadido/disminuido aumenta/disminuye con cada nivel. Requiere una Gran Arma. Nivel 60 del personaje requerido.

6- Rage Aumenta el ataque a costa de disminuir la defensa y la puntería. Máximo ataque añadido es 240. Mínima defensa disminuida es 80 y mínima puntería disminuida es 15%. Bono añadido/disminuido aumenta/disminuye con cada nivel. Requiere una Gran Arma. Nivel 65 del personaje requerido. Nivel 5 de Guard requerido. Duración es: STA * 2.

7- Pain Reflection: Habilidad de Buff que refleja una parte del daño recibido por el Knight. Máximo daño reflejado es 50%. Bono añadido aumenta con cada nivel. Requiere una Gran Arma. Nivel 70 del personaje requerido. Nivel 4 de Rage requerido. Máxima duración es: STA * 2.

8- Powerswing: Habilidad AoE (Area of Effect/Area de Efecto) más poderosa del juego. Requiere una Gran Arma. Nivel 75 del personaje requerido. Nivel 7 de Pain Reflection requerido.

Skills de Blade
La Destreza (DEX) y el ataque de las armas determinan el daño de las habilidades del Blade.

1- Silent Strike: Ataque rápido y cruzado. Requiere 2 Espadas. Nivel 60 del personaje requerido. Nivel 4 de Sword Mastery requerido.

2- Blade Dance: Habilidad AoE (Area of Effect/Area de Efecto). Requiere 2 Espadas. Nivel 65 del personaje requerido. Nivel 3 de Silent Strike requerido.

3- Spring Attack: Asesta 4 golpes en sucesión. Requiere 2 Hachas. Nivel 60 del personaje requerido. Nivel 4 de Axe Mastery requerido.

4- Hawk Attack: Habilidad AoE (Area of Effect/Area de Efecto). Requiere 2 Hachas. Nivel 65 del personaje requerido. Nivel 3 de Spring Attack requerido.

5- Armor Penetrate: Ataque que ignora la mitad de la defensa del oponente. Requiere 2 Armas. Nivel 60 del personaje requerido.

6- Berserker: Habilidad de Buff que aumenta el ataque y la velocidad de ataque negando el uso de cualquier otra skill mientras esta este activa. Duración máxima aumenta con cada nivel. Bono añadido aumenta con cada nivel. Requiere 2 Armas. Nivel 65 del personaje requerido. Nivel 4 de Armor Penetrate requerido.

7- Sonic Blade: Poderosa habilidad AoE (Area of Effect/Area de Efecto). Requiere 2 Armas. Nivel 70 del personaje requerido. Nivel 7 de Berserker requerido.

8- Cross Strike: Poderoso Skill que da un golpe cruzado. Nivel 75 del personaje requerido. Nivel 7 de Sonic Blade requerido.

Skills de Assist
Las habilidades del asistente tienen una duración base de 180 o 240 Segundos, dependiendo del nivel de la habilidad. A nivel 20 la duración base es de 300 Segundos. La duración puede ser aumentada con la Inteligencia (INT) del asistente. Para saber el valor exacto de la duración se usa la base [180/240/300] + INT x 2 [Si la Inteligencia es 15, se multiplica por 2, lo que nos da 30] = Duración de la skill [En este caso duraría un total de 330 Segundos].

 Rama principal

1- Heal: Skill de Curación Básico. Cantidad de HP curada aumenta con cada nivel y con la inteligencia del personaje. Nivel 15 del personaje requerido.

 Rama curativa - 1.ª rama de buffs

2- Patience: Aumenta el máximo de HP. Incrementa en 10 por nivel. La duración máxima aumenta con cada nivel. Bono añadido aumenta con cada nivel. Nivel 18 del personaje requerido. Nivel 3 de heal requerido.

3- Resurrection: Resucita a otro jugador. Cantidad de HP con la que resucita aumenta con cada nivel, así como la experiencia recuperada. Nivel 20 del personaje requerido. Nivel 4 de Patience requerido.

4- Circle Healing: Funciona como Heal en todos los miembros del party dentro del rango. HP curada aumenta con cada nivel. Nivel 25 del personaje requerido. Nivel 4 de Ressurrection requerido.

5- Prevention: Recupera tu HP cuando este baja a menos del 15%. HP curada aumenta con cada nivel hasta un máximo de 100%. Nivel 30 del personaje requerido. Nivel 4 de Circle Healing requerido.

 Rama de velocidad - 2.ª rama de buffs

6- Quick Step: Aumenta la velocidad de movimiento. La tanto la duración como la velocidad añadida aumenta con cada nivel, siendo el máximo +20%. Nivel 18 del personaje requerido. Nivel 3 de Heal requerido.

7- Haste: Incrementa la velocidad de ataque. La tanto la duración como la velocidad añadida aumenta con cada nivel, siendo el máximo +25%. Nivel 25 del personaje requerido. Nivel 3 de Quick Step requerido.

8- Cat's Reflex: Aumenta la evasión. La tanto la duración como la evasión añadida aumenta con cada nivel, siendo el máximo +18%. Nivel 28 del personaje requerido. Nivel 4 de Haste requerido.

9- Cannon Ball: Incrementa la DEX. La tanto la duración como la DEX añadida aumenta con cada nivel, siendo el máximo +20. Nivel 35 del personaje requerido. Nivel 4 de Cat's Reflex requerido.

 Rama de stats - 3.ª rama de buffs

10- Mental Sign: Aumenta la INT. Por cada nivel se produce un aumento de +1 siendo la máxima INT +20. Nivel 18 del personaje requerido. Nivel 3 de Heal requerido.

11- Heap Up: Aumenta la STA. Por cada nivel se produce un aumento de +2 siendo la máxima STA +40. Nivel 20 del personaje requerido. Nivel 4 de Mental Sign requerido.

12- Beef Up: Aumenta la STR. Por cada nivel se produce un aumento de +1 siendo la máxima STR +20. Nivel 25 del personaje requerido. Nivel 4 de Heap Up requerido.

13- Accuracy: Incrementa la puntería. La máxima puntería añadida es 20%. Nivel 30 del personaje requerido. Nivel 4 de Beef Up requerido.

 Rama de ataque

14- Straight Punch: Golpe Recto. Requiere Kunckle. Nivel 20 del personaje requerido. Nivel 3 de Heal requerido.

15- Stone Hand: Otorga probabilidad de aturdimiento. La duración aumenta con cada nivel, así como la probabilidad (siendo el máximo +20%). El máximo tiempo de aturdimiento es de 3 segundos. Nivel 25 del personaje requerido. Nivel 4 de Straight Punch requerido.(recomendado, ya que causa stun)

16- Burst Crack: Ataque de área de efecto (AoE) que golpea a todos los que te rodean. Requiere Knuckle. Nivel 28 del personaje requerido. Nivel 4 de Stone Hand requerido.

17- Power Fist: Version más poderosa de Straight Punch. Nivel 35 del personaje requerido. Nivel 4 de Burst Crack requerido.

Skills de Ringmaster
Se usa la misma fórmula que con el asistente para calcular la duración de las habilidades. La duración base de las habilidades de RingMaster es menor que las del asistente y en algunas es nula, en estos casos se calcula dividiendo la inteligencia entre 2 o 3.

 Rama de protección

1- Protect: Aumenta la defensa del objetivo. Por cada nivel aumenta la duración como la defensa añadida, siendo la máxima de +50. Nivel 60 del personaje requerido. Nivel 6 de Heap Up requerido.

2- Holyguard: Aumenta la defensa mágica del objetivo. Por cada nivel aumenta la duración como la defensa añadida, siendo la máxima de +50. Nivel 65 del personaje requerido. Nivel 3 de Protect requerido.

 Rama de ataque

3- Holycross: Duplica el daño de un ataque al objetivo, el efecto desaparece en 5 segundos o tras un ataque contra el objetivo. Nivel 60 del personaje requerido.

4- Spiriture Fortune: Aumenta el ataque del objetivo. Por cada nivel aumenta el ataque añadido, siendo el máximo de +140. Requiere el uso de Bless Posters. Nivel 65 del personaje requerido.

5- Geburah Tiphreth: Aumenta la velocidad y el ataque los miembros del party en rango (sin incluir al ringmaster). Por cada nivel aumenta la velocidad y el ataque añadido, siendo la máxima velocidad añadida de +25% y eñ máximo ataque añadido de +150. Nivel 75 del personaje requerido. Nivel 4 de HealRain requerido. Nivel 7 de Spirit Fortune requerido.

 Rama curativa y AoE

6- Gvur Tialla: Elimina ciertos efectos negativos que afectan al objetivo. Nivel 60 del personaje requerido. Nivel 4 de Prevention requerido.

7- Heal Rain: Version mejorada del Circle Healing. HP curada aumenta con cada nivel y con la inteligencia del RingMaster. Nivel 70 del personaje requerido. Nivel 3 de Gvur Tialla requerido.

8- Merkaba Hanzelrusha: Genera una zona sagrada alrededor del RingMaster que lo invoca, es un skill de AoE (Area of Effect o Área de Efecto) que no requiere seleccionar un objetivo. Tanto la duración máxima como el daño causado aumenta con cada nivel. Nivel 80 del personaje requerido. Nivel 4 de HealRain requerido.

Skills de BillPoster

1- Belial Smashing: Poderoso golpe rápido. Nivel 60 del personaje requerido. Nivel 5 de Power Fist requerido.

2- Bloody Fist: Golpe a las partes vitales del oponente, causando el sangrado de la víctima (Pierde HP con el tiempo). Nivel 65 del personaje requerido. Nivel 2 de Belial Smashing requerido.

3- Piercing Serpent: Skill de AoE (Area of Effect o Área de Efecto) que daña a todos los enemigos que estén enfrente del BillPoster. Nivel 70 del personaje requerido. Nivel 5 de Bloody Fist requerido.

4- Asmodeus: Habilidad de soporte (buff). Incrementa el daño mientras se tenga equipado un puño (knuckle). Tanto la duración como el daño causado aumentan con cada nivel. Requiere SkillPosters. Nivel 60 del personaje requerido.

5- Baraqijal Esna: Habilidad de Debuff (reducción de stats). Disminuye la defensa del objetivo.Tanto la duración como la defensa disminuida aumentan con cada nivel. Nivel 65 del personaje requerido. Nivel 3 de Asmodeus requerido.

6- Bgvur Tiabold: Skill de AoE (Area of Effect o Área de Efecto) que golpea a todos los enemigos que rodeen al BillPoster. Requiere SkillPosters. Nivel 70 del personaje requerido. Nivel 5 de Baraqijal Esna requerido.

7- Sonic Hand: Habilidad de ataque a la velocidad del sonido, que tiene un 30% de probabilidad de aturdir al oponente. Nivel 75 del personaje requerido. Nivel 7 de Piercing Serpent requerido. Nivel 6 de Bgvur Tiabold requerido.

8- Asalraalaikum: Habilidad ilimitada, que utliliza todo el MP del BillPoster para causar el daño. Requiere SkillPosters.
Nivel 80 del personaje requerido. Nivel 7 de Sonic Hand requerido.

Skills de Seraph

1- Breath of Life: Por cada nivel aumenta la recuperación del HP en cada segundo en el tiempo (13 segundos), Siendo el máximo de 3500 HP

2- Heavens Step: Por cada nivel aumenta la velocidad, Siendo la máxima Velocidad de +42% durante 300 segundos.

3- Divine Prosperity: Por cada nivel aumenta el HP máximo, Siendo la máxima +1500 HP durante 300 segundos.

4- Raiment of Rhisis: Por cada nivel aumenta la defensa, Siendo la máxima Def +550 durante 300 segundos.

5- Priests Grasp: Por cada nivel aumenta Las raíces de destino, Siendo la máxima de las Raíces objetivo durante 1 minuto.

6- Soul of Rhisis: Hace invulnerable al usuario hasta una cierta cantidad de daño durante 5 minutos. Solo funciona en PvP, siendo la máxima protección en PvP y protege 400K de daño,

Responsable: Reinhard Almeida

Skills de Magician

La Inteligencia (INT) y el ataque del arma determinarán el daño que provocarán las skills.

1-Mental Strike: Ataque mental básico y necesario para todas las skills de Magician.

 Rama de fuego

2- Flame Ball: Ataque básico de fuego. Nivel 18 del personaje requerido. Nivel 3 de Mental Strike requerido.

3- Flame Geyser: Ataque de daño medio de fuego. Daña al anemigo de manera continua. Nivel 25 del personaje requerido. Nivel 5 de Flame Ball requerido.

4- Fire Strike: Ataque de daño alto de fuego. Hace al enemigo perder HP por un tiempo. Nivel 30 del personaje requerido. Nivel 7 de Flame Ball requerido.

 Rama de viento

5- Swordwind: Ataque básico de viento. Nivel 20 del personaje requerido. Nivel 5 de Mental Strike requerido.

6- Strongwind: Ataque de daño medio de viento, mueve al enemigo. Nivel 25 del personaje requerido. Nivel 5 de Swordwind requerido.

7- Wind Cutter: Ataque de daño alto de viento. Nivel 30 del personaje requerido. Nivel 7 de Strongwind requerido.

 Rama de agua

8- Ice Missile: Ataque básico de agua. Nivel 20 del personaje requerido. NIvel 3 de Mental Strike requerido.

9- Waterball: Ataque de daño medio de agua, daña al enemigo múltiples veces. Nivel 25 del personaje requerido. Nivel 5 de Ice MIssile requerido.

10- Water Well: Ataque de daño alto de agua, combinado con un hechizo de electricidad provoca más daño. Nivel 30 del personaje requerido. Nivel 7 de Waterball requerido.

 Rama de electricidad

11- Static Ball: Ataque básico de electricidad. Lvl 18, Requiere Mental Strike Lvl 5.

12- Lighting Palm: Ataque de daño medio de electricidad. Lvl 25, Requiere Static Ball Lvl 5.

13- Lighting Shock: Ataque de daño alto de electricidad. Lvl 30, requiere Lighting Palm Lvl 7.

 Rama de tierra

14- Stone Spike: Ataque básico de Tierra, puede aturdir al enemigo. Lvl 18, requiere Mental Strike Lvl 2.

15- Rock Crash: Ataque medio de Tierra. Lvl 25, requiere Spike Stone Lvl 5.

16- Rooting: Inmoviliza, con cierta probabilidad de éxito, al enemigo momentáneamente. Lvl 30, requiere Rock Crash Lvl 7.

 Rama psíquica

17- Blinkpool: Te teletransporta una pequeña distancia. (A más nivel del skill, más distancia). Lvl 30, requiere Mental Strike Lvl 3.

Skills de Elementor

La inteligencia (INT) y el atque de las armas determinarán el daño producido por el personaje.

 Rama de fuego

1- Firebird: Ataque de fuego. Nivel 60 del personaje requerido. Nivel 7 de Fire Strike requerido.

2- Burningfield: Ataque que paraliza por 5 segundos, hace daño continuo a los objetivos; es un skill AoE (Area of Effect). Lvl 65 del personaje requerido. Nivel 5 de Firebird requerido.

 Rama de tierra

3- Stone Spear: Ataque de tierra. Nivel 60 del personaje requerido. Nivel 3 de Rooting requerido.

4- Earthquake: Ataque de tierra. Lvl 65 del personaje requerido. Nivel 4 de Stone Spear

 Rama de aire

5- Void: Genera una corriente de aire que daña al objetivo. Lvl 60, requiere Wind Cutter lvl 7.

6- Windfield: Genera una corriente aérea en el área cercana al objetivo, habiendo una posibilidad de ralentizar a los enemigos afectados; es un skill AoE (Area of Effect). Lvl 65, requiere Void lvl 5.

 Rama de electricidad

7- Lightning Strike: Lanza un rayo contra el objetivo. Lvl 60, requiere Lighting Shock lvl 7.

8- Electric Shock: Genera múltiples rayos alrededor del mago que lo invoca, es un skill AoE (Area of Effect) que no requiere seleccionar objetivo. Lvl 65, requiere Ligtning Strike lvl 4.

 Rama de agua

9- Iceshark: Lanza un proyectil de hielo contra el objetivo. Lvl 60, requiere Water Well lvl 7.

10- Poison Cloud: Genera una nube de veneno en el área cercana al objetivo, habiendo una posibilidad de envenenar a los enemigos afectados, es un skill AoE (Area of Effect). Lvl 65, requiere Iceshark lvl 5.

 Maestrías

11- Fire Master: Aumenta el daño de ataques de fuego (las skills de lvl 70~75 no se ven afectadas). Lvl 70, requiere Fire Strike lvl 7.

12- Earth Master: Aumenta el daño de ataques de tierra (las skills de lvl 70~75 no se ven afectadas). Lvl 70, requiere Rooting lvl 3.

14- Wind Master: Aumenta el daño de ataques de aire (las skills de lvl 70~75 no se ven afectadas). Lvl 70, requiere Wind Cutter lvl 7.

15- Ligthning Master: Aumenta el daño de ataques eléctricos (las skills de lvl 70~75 no se ven afectadas). Lvl 70, requiere Lightning Shock lvl 7.

16- Water Master: Aumenta el daño de ataques de agua (las skills de lvl 70~75 no se ven afectadas). Lvl 70, requiere Water Well lvl 7.

 Rama de AoE (Area of Effect) combinado

18- Meteo Shower: Genera una lluvia de meteorítos en el área cercana al objetivo, es un skill AoE (Area of Effect). Lvl 70, requiere Burningfield lvl 6 y Earthquake lvl 5.

19- Sandstorm: Genera una tormenta de arena en el área cercana al objetivo, es un skill AoE (Area of Effect). Lvl 70, requiere Windfield lvl 6 y Earthquake lvl 5.

20- Lightingstorm: Genera una tormena en el área cercana al objetivo, es un skill AoE (Area of Effect). Lvl 70, requiere Windfield lvl 6 y Electric Shock lvl 5.

21- Blizzard: Genera una tormenta de nieve en el área cercana al objetivo, habiendo una posibilidad de paralizar momentáneamente a los enemigos afectados; es un skill AoE (Area of Effect). Lvl 75, requiere Poison Cloud lvl 7 y Earthquake lvl 7.

 Skills de Psykeeper

1-Demonology: Poder de ataque mental, lanza una gama psyquica

2-Satanology: Evita el movimiento del enemigo, entre mayor nivel del personaje más tiempo obtiene

3-Psychic Bomb: Bomba mental que puede aturdir al enemigo

3-Spirit Bomb: Poderoso ataque de 1 vs 1, entre más MP tengas mayor daño causara

4-Crucio Spell: Refleja el daño(pero no lo bloquea) y lo devuelve con el doble de ataque, este no sirve para PvP

5-Maximum Crisi: Ataque de AoE(Area of effect) crea una barrera mental alrededor del psykeeper

6-Psychic Square: Daña al enemigo basándose en el ataque de la varita(Ataque normal, no magia)

7-Psychic Wall: Hablidad útil, crea una pared mental sobre el psykeeper que prohíbe el paso del enemigo

Skills de Acrobat
 Rama común
1- Pulling: Atrae al Enemigo hacia ti. Lvl 15

2- Fast Walker: Caminas más rápido durante algunos segundos (máximo 16). Lvl 20. Requiere Pulling Lvl 4

3- Dark Illusion: Te hace invisible por unos segundos (máximo 16).Lvl 30, requiere Fast Walker Lvl 6

4- Perfect Block: Incremente la tasa de Bloqueo.

 Rama de yo-yo

5- Slow Step: Ataque de Yoyo que puede hacer más lento al enemigo. Lvl 15

6- Yo-Yo Mastery: Aumenta el daño del Yoyo en +2 por nivel.

7- Crossline: Ataque de Yo-yo de daño medio que puede aturdir al enemigo. Lvl 30, requiere Yo-yo Mastery Lvl 4

8- Counterattack: Skill de Yo-Yo que devuelve el primer ataque recibido. Durante su uso, el personaje queda inmóvil.

9- Snitch: Ataque de Yo-yo que roba Penya. Es necesario estar en modo dark illusion y atacar por la espalda. Lvl 35, requiere Yo-Yo Mastery Lvl 8

10- Deadly Swing: Ataque de Yo-Yo que causa "Bleeding" en el enemigo.

 Rama de arco

11- Junk Arrow: Ataque de arco que lanza cuatro flechas, Es el que más pega lvl 20. Lvl 15

12- Bow Mastery: Aumenta el Daño del Arco en +2 por nivel.

13- Auto-Shot: Ataque de Arco que puede cegar al enemigo.

14- Silent Shot: Ataque de Arco que hace más daño si se usa durante Dark Illusion.

15- Aimed Shot: Ataque de Arco que hace 2x del Daño.

16- Arrow Rain:

PvP

Duelos (Duel)
Una de las características de Flyff es su sistema de PvP. Tenemos 2 formas principales de enfrentarnos contra los demás personajes, la primera son los duelos los cuales se desarrollan a voluntad de los jugadores.
Para realizar un duelo se debe hacer alt + clic a otro jugador y elegir la opción Duel, pudiendo ser realizado en cualquier lugar del mapa. Si el jugador acepta el duelo aparecerán una espada y un hacha cruzadas sobre su cabeza, indicando quién es el enemigo y comenzará después de 3 segundos. Si el duelo no termina dentro de 3 minutos, se da por empate.

Si ganas el duelo obtendrás puntos de fama (fame points), los cuales sirven para obtener un título de fama, el cual antes aparecía entre [ y ] a la izquierda del nick del personaje.

PK
En algunos los canales (clusters)(3 y 4) de los servidores de Flyff (la versión actual en español solo tiene un servidor (Drakul) con un cluster (Sparta)en el que se permite el sistema PK), se podía realizar PK (Player Kill).

En aquellos canales puedes atacar a cualquier jugador que no esté en una zona segura, estas zonas son las ciudades. En los canales con PK habilitado poseen los puntos de Karma, los cuales aumentan si matas a una persona de nick blanco. Y pasas a la regla de los 8 segundos, con tu nick de color rosado, pero si lo matas pasas ha estado PK con el nick rojo y aumenta tu nivel de disposición. Dependiendo de la cantidad de disposición que tengas, tu personaje perderá mayor o menor número de objetos del inventario cuando muera. En función del nivel de PK que tengas, así se verá reducido tu nivel de ataque.

A partir de la versión novena se debe realizar la quest de confesión, en la cual se tendrá que crear un ángel que se irá llenando de experiencia a medida que mates monstruos. Al llenarlo se devuelve al NPC y se pierde parte del PK. Al ir matando monstruos, se pierde disposición. También se pierde disposición cada vez que muere el personaje.

En las versiones anteriores a la novena, una persona que poseía Karma negativo y entraba a una ciudad era atrapada por los guardias y enviada a la cárcel. La cárcel se ubicaba en una isla aparte de los continentes comunes, llamada Kebaras Island. Aquí se tenía que hablar con el NPC Geron que entregaba las quests para regresar el karma a cero y obtener la llave para salir de la isla.
Un personaje con Karma negativo no podía ingresar a los demás canales normales.

Masquerpets

Según la historia de Flyff, los masquerpets son los monstruos creados para destruir a los humanos.
Estos monstruos (también denominados de manera popular mobs) se dividen de manera general en grupos atendiendo a los siguientes criterios:

 Clase: Atendiendo a este criterio, se distinguen los pequeños (small), los normales, los capitanes (captain) y los gigantes (gigant). En función de la clase se adquiere menos o más experiencia respectivamente. El caso de los gigantes es más especial, ya que solo aparece 1 gigante de cada tipo a la vez en el mismo cluster, siendo considerablemente más fuerte y soltando más objetos y penya a la hora de matarlo. Nota: Algunos tipos de masquerpets alteran el sobrenombre aún atendiendo a esta clasificación (Ej: Cute Nyangnyang o Soldier Chimeradon en lugar de Small Masquerpet y Creep Nyangnyang o Lieutenant Chimeradon en lugar de Captain Masquerpet)

 Elemento: Atendiendo a este criterio, se distinguen acuáticos, eléctricos, terrestres, aéreos, de fuego y no asociado. En función del elemento asociado, el masquerpet presenta resistencia y debilidad ante determinados elementos:
 Los acuáticos son resistentes al fuego y débiles ante la electricidad.
 Los eléctricos son resistentes al agua y débiles ante la roca.
 Los terrestres son resistentes a la electricidad y débiles ante el viento.
 Los aéreos son resistentes a la tierra y débiles ante el fuego.
 Los de fuego son resistentes al aire y débiles ante el agua.
 Los no asociados no presentan debilidad ni resistencia ante elementos.
 Esta asociación de elementos implica que, utilizando un ataque del elemento ante el sienten debilidad o un arma elementada con ese elemento, el masquerpet recibirá más daño; mientras que un escudo o vestimenta elementada con el elemento resistente al elemento asociado del masquerpet nos permitirá recibir menos daño ante un ataque. Esto se aplica de manera inversa.

 Nivel: Atendiendo a este criterio, cada clase y tipo de masquerpet tiene asociado un nivel, de la misma forma que los jugadores.

Vuelo
Tras alcanzar el nivel 20 a todos los jugadores se les supone una licencia de vuelo, por lo que solo con la adquisición de una tabla, escoba u otro objeto que lo permita, los jugadores pueden volar. En versiones anteriores existía además una quest que permitía obtener de manera gratuita y tras la realización de sus tres partes, una escoba de bajo nivel.

La mecánica del vuelo es bastante sencilla:

 Se coloca el objeto (tabla, escoba o similar) en la zona del inventario destinada para ello. Si el objeto está asociado a una barra de F1~F9, bastará con pulsar la tecla correspondiente o sobre él.
 Aparece el jugador volando.

Hay que indicar que al dejar de utilizar el objeto de vuelo, no importa desde qué altura caiga el personaje, ya que no recibirá daño alguno por la caída.

Requisitos

Requisitos mínimos

DirectX 5.0 o mayor es requerido, Procesador Pentium III de 800 MHz o equivalente, 256MB de Memoria RAM, Tarjeta Gráfica NVIDIA Geforce2 MX 200 o equivalente, 2~4 GB Libres en el disco duro, Acceso a Internet de 2586k.
También es necesario poseer ratón (esuom) y un teclado.

Requisitos recomendados
Procesador Pentium III de 1 GHz o equivalente, DirectX 9.0 o mayor, 512MB o más de Memoria RAM, Tarjeta Gráfica NVIDIA Geforce3 Ti 200 o equivalente,, Acceso a Internet Banda ancha recomendada. Tarjeta de sonido opcional recomendada.

Distinciones
El juego recibió un premio por parte del ministro de cultura sur coreano en junio de 2004.

Referencias

Enlaces externos
 Sitios oficiales (servidores): Corea, Japón, Tailandia, Filipinas, Alemania , China, Taiwán, Francia

Videojuegos para Windows
Videojuegos desarrollados en Corea del Sur
Videojuegos de 2004
Videojuegos de rol multijugador masivo en línea
Videojuegos gratuitos


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