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Synonyms: SAO Alternative Gun Gale Online
Japanese: ソードアート・オンライン オルタナティブ ガンゲイル・オンライン
Aired: Apr 8, 2018 to Jul 1, 2018
Premiered: Spring 2018
Broadcast: Sundays at 00:00 (JST)
Producers: Aniplex, Egg Firm
Licensors: Aniplex of America
Studios: Studio 3Hz
Source: Light novel
Genres: Action, Fantasy, Game, Military, Sci-Fi
Score: 7.301 (scored by 111,763 users)
1 indicates a weighted score. Please note that 'Not yet aired' titles are excluded.
2 based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Popularity: #355
Favorites: 917
Characters & Staff
Sword Art Online Alternative: ...
Ranked #2537Popularity #355Members 259,970
Spring 2018TVStudio 3Hz
Add to List Select(10) Masterpiece(9) Great(8) Very Good(7) Good(6) Fine(5) Average(4) Bad(3) Very Bad(2) Horrible(1) Appalling
Episodes: /12
Clad in desert pink and the size of a mere child, the infamous "Pink Devil" mercilessly hunts down other players in the firearm-centered world of the virtual reality game Gun Gale Online. But in real life, this feared player killer is not quite who anyone would expect.
A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer.
However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Quickly becoming friends with Karen, Pitohui insists that LLENN participates in Squad Jam, a battle royale that pits teams against one another, fighting until only one remains. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top.
[Written by MAL Rewrite]
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Adaptation: Sword Art Online Alternative: Gun Gale Online
Alternative setting: Sword Art Online II
Other: Sword Art Online Fatal Bullet: The Third Episode - Pilot-ban, Sword Art Online Fatal Bullet: The Third Episode
Summary: Sword Art Online Alternative: Gun Gale Online - Refrain
Characters & Voice Actors
Kohiruimaki, Karen
Kusunoki, Tomori
Pitohui
Hikasa, Yoko
Shinohara, Miyu
Akasaki, Chinatsu
Asougi, Goushi
Okitsu, Kazuyuki
Kusunoki, Risa
Shiraishi, Haruka
Nitobe, Saki
Asai, Ayaka
Fujisawa, Kana
Uchiyama, Yumi
Noguchi, Shiori
Tanezaki, Atsumi
Annaka, Moe
Ichimichi, Mao
Shidrowa, Milana
Morinaga, Chitose
More staff
Sakoi, Masayuki
Aketagawa, Jin
Sound Director
Kuroda, Yousuke
Script, Series Composition
Aoi, Eir
Theme Song Performance
Edit Opening Theme
"Ryuusei (流星)" by Eir Aoi
Edit Ending Theme
"To see the future" by Karen Kohiruimaki (Tomori Kusunoki)
More reviewsReviews
RebelPanda (All reviews)
160 people found this review helpful
As someone who aspires to work in the video games industry, I find Sword Art Online Alternative: Gun Gale Online incredibly fascinating. Unlike most virtual reality stories, GGO actually explores video games in interesting ways beyond just a flashy action spectacle. And yes, it has the spectacle as well.
GGO is far different, and better than the rest of the Sword Art Online franchise; for starters, you don't even need to watch the originals to watch this spinoff. There are no related characters, no Kirito. The only similarity they share is the world they take place in. The original SAO is mentioned a few times and surprisingly the new series writer frequently criticises the old one. GGO focuses on the in-depth details of its game world and the friendships between the cast, rather than the melodrama and cheesy romance of the original.
Taking place in 2026, GGO follows Karen a college student with a height complex, namely she's way taller than she'd like to be. Walking into signs, gawked at by passersby, low self-confidence, and constantly comparing herself to the group of cute short girls she sees every day. When she discovers VR games like SAO, she's hesitant because of the controversy over people being trapped in the game is still discussed on the news. But she is willing to try them if it means she'd get the chance to be shorter. The character creator system being randomized is the only outright bad game design decision in GGO, but that's just how the original series wrote it. This minor issue can be excused because it eventually leads Karen to Gun Gale Online, a gritty first-person shooter where she's able to be her ideal short height. The lead character has a pretty good motivation to play the game makes the show all the more compelling, it's perhaps a simple reason but much more than we were ever given for Kirito.
Simplistic characterization is all GGO really needs because it's main focus is on the intense firefights. The first episode serves to thoroughly explain the mechanics of the game so that the rest of the series can play with the established rules. For what is essentially an exposition episode, the information is presented by showing rather than just telling in the Battle Royale style game mode called Squad Jam. While the visuals are simply above average, the action is surprisingly engaging with the strategizing and tactics explained through banter between the protagonist, plucky pink camouflaged Karen, but with the in-game name LLENN and her partner M. Their group's dynamic is clear from the start, LLENN is the one who has to run into the fight as a decoy and draw away the attention of enemies while M takes a vantage point to snipe them while they're distracted. Their personalities perfectly fitted to their roles in the fight; LLENN is anxious with plenty of funny reaction faces, sporadically running into the battlefield. While M is patient and unwavering, coldly issuing orders with the goal of winning regardless of the danger it puts his partner in.
Played out like a game of chess, careful planning and positioning are invaluable. Seeing the strategies LLENN and others use to lead them to success is incredibly satisfying; they're not professionals so there's always a chance they will run into mistakes now and then, and their flaws are part of each character. For LLENN and M, we're given enough details to know their relationship is based in needing one another to execute their strategy, the bait and switch, but beyond that, they're two incompatible pieces. Through seeing them fight and their banter we learn the mechanics of the game; an intermittent scan reveals every challenger's location, the red lasers indicating bullet trajectory, dead players can be used as human shields, health and bullet count are detailed and are at consistent values throughout the show.
The writer's knowledge of the inner workings of a complex video game is what makes GGO so believable. Look no further than the tense action scenes, despite being acknowledged as just a game they still have stakes. The original SAO had poorly explained rules to its game, so instead it chose to contrive tension by trapping the players in the game world and punishing anyone who died in-game with death in reality. But there is no such lazy writing here. In the original SAO no one of importance ever died because they'd be gone for good, but in GGO there is no such plot armor. They're in a fight to the death after all so it's inevitable most characters will die or be gravely wounded.
GGO is tense to watch in the same way watching a professional streamer is, you're rooting for them not just because they're an enjoyable host but because you want to see them overcome the seemingly insurmountable odds they face.
The action spectacle itself is well done too, it's clear that Studio 3Hz was having a lot of fun making this. There's no shortage of slow-mo climactic moments in firefights with bullets flying past players like The Matrix. A few thrilling vehicle fights happen as well. There's even a lightsaber later on in the series used to devastating effect unlike anything else seen in the show. Considering combat is the main focus of the series, it's great that GGO is always able to keep it refreshing. Guns are rendered with excellent detail, CGI is frequently used quite well to allow the camera to move freely and to ensure action scenes are fast-paced and flow well. Character animation is fluid when it counts with close-ups and slow-motion used to raise the tension in close encounters.
Plenty of long shots of the battlefield are shown so you can keep track of the proximity of players and can follow the action as well as the protagonist does. What creates the most thrills is the visceral audiovisual feedback of the gunshots. Environments that are shot are visibly blasted, with loud shots suited to the wide variety of gun types used, and the effects on players who are shot. Violence is styled to the video game with red pixels that spurt out from wounds like blood. One might think a video game would limit the possibilities of the violence, but GGO has its fair share of decapitations and limbs being lopped off in combat. Battles gradually escalate in intensity throughout the show, the game mechanics established from the start remain consistent and they're experimented with to exciting effect. Eri Aoi's opening song "Ryusei" is well suited to the battle-oriented series along with a striking showcase of the cast. The soundtrack is equally stellar. Whether it be the hard rock or the frantic techno pieces, all of the background music serves to electrify action scenes.
Aside from the action, there is enough intrigue in GGO's characters writing for it to provide a thoughtful discussion on video games. With the writer of Kino's Journey, Keiichi Sigsawa, there's depth to the characters in spite of the series' focus on gunplay. Escapism is a theme intrinsic to any video game story, thankfully Sigsawa understands this and weaves it into every character. Karen enters the game to become a shorter, more ideal version of herself, her skill in game grants her confidence in real life to overcome her complex. The first friend she meets, Pitohui plays the game to escape stress and relieve her anger, a portrayal leaning more on the negative end of escapism which leads her to become the antagonist of the second half. The show tries to sell her as a crazed SAO fanatic, but at first it doesn't seem believable enough because we merely hear about her insanity from M. Once we see the brutal ways she kills her foes in her Squad Jam against LLENN, it becomes much easier to believe she's out of touch with reality.
Pitohui's rather serious subject matter unexpectedly fits with the show's more wryly comedic tone because of her outlandish personality and character design. From the cross tattoos on her face to scare off creeps online, to the absurd levels of frivolity she treats her enemies in combat, she's one of the most entertaining rivals of the season. In the latter half of the show when Karen's friend Fuka joins her for the Squad Jam, much of the in-depth tactics are thrown out the window by her lack of care for the game which brings about the campiest and wild action sequences the show provides. Perhaps they're not as intelligently planned out, but they make up for it with entertainment value and homages to classic action movies and moment to moment humor in the midst of chaos. All of their seiyuu do a great job of selling their overdone personalities in the game world while toning it down to a believable level in reality.
Shown in a more positive light is the gymnastics team, fans of LLENN, that play Squad Jams to communicate better with one another. In between the Squad Jams, the show revisits the real world to catch up with the cast and mainly to discuss the next game and future Squad Jams. These scenes are a good reprieve from Gun Gale's battlefields. Serving to even out the pacing and introduce characters. The gymnastics team is just a bunch of kids who walk by Karen in real life and wish to be as tall as her (a sort of role reversal) and after fighting one another in the first Squad Jam they enter the second as allies. They're admittedly a bit one note, but I wouldn't call them cliched or stereotypical. They all have an attribute in their game avatar and how they behave in-game which is reflected in their real-world counterpart.
By the end of the series, there's a noticeable change in all of the characters that is directly connected to the ways the game affected them. The ending provided a satisfying final stance on the bigger themes of positive versus negative escapism, as well as a completion to LLENN's arc that's as monumental and satisfying as the show had foreshadowed it to be. The final episode is one of the funniest, most shockingly great endings of the season that rewards you for following along with the minor story details and provides the best tongue-in-cheek comedy of the series.
Score Breakdown:
[Story: 7/10] In-depth game world, sparse plot.
[Art: 7/10] Modest budget, dynamic action scenes.
[Sound: 8/10] Great music and enjoyable seiyuus.
[Character: 7/10] Simplistic, but they each offer intrigue.
[Enjoyment: 9/10] Thrilling fights, plenty of variation, fun and likable cast.
[Final Score: 7.6/10]
Sword Art Online Alternative is the most entertaining entry in the franchise, it doesn't take itself too seriously while also providing enough depth to be compelling. What it lacks in narrative high points it more than makes up for with a well-written game world that remains consistent with its logic throughout the show. Upon first glance, the cast seems paper thin, but with time it becomes clear how much care went into interweaving their arcs with interesting video game related themes.
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Stark700 (All reviews)
53 people found this review helpful
6 years ago when Sword Art Online first aired, that piece of work caused controversy that still generates discussion to this very day. Then Summer 2014 came and we got the sequel known as Sword Art Online II. While being an improvement of the original series, it didn't really amplify itself as a big improvement. Four years later, here we are again. Except this time, it's not an actual continuation of the main series. Instead, we got this spinoff known as Sword Art Online: Alternative Online.
To be clear, you don't need to watch any of the previous series in the franchise. In fact, it doesn't even matter if it's the first time you found out this show exists. SAO: Alternative Online is the title as it suggests, an alternative story that takes place based on the SAO franchise. The original light novel is written by Keiichi Sigsawa rather than Reki Kawhara although he does provide supervision for the series. It takes place in a shared universe in the virtual world known as Gun Gale Online. The story deals with a university student named Karen Kohiruimaki who decided to join GGO under the alias "LLENN".
Now I'll be frank. I'm actually a bit of a fan of the Sword Art Online video games. I've played Sword Art Online: Hollow Realization and more recently, Sword Art Online: Fatal Bullet. The games actually contains a fair amount of enticing gameplay. After clocking a decent amount of hours in Fatal Bullet, I came to realize that Alternative Gun Gale Online isn't so much different than the game itself. My impression of the first few episodes felt like the anime dropped me inside a video game. We have the main character LLEEN as she enters the Gun Gale Online world. She's rather petite with a short height. In the real world, Karen is actually tall and has a height complex. As such, she takes on her chibi form in the virtual world to build her own self-esteem. There's quite a bit difference in their personalities between her real life and virtual character that they almost seem like two different people. However, the anime spends a majority of the time on her in-game avatar.
The show set some red flags at first because of this premise. First of all, how are we supposed to take a character like LLEEN seriously when she looks like a kid dressed in pink and a rabbit-looking hat? The first few episodes chronicles her life in the GGO world as we learn about her role. It also drops a fair amount of exposition about the mechanics of the game she participates in. Similar ro the SAO II, this series mainly involves firearms. This is also similar in comparison to the Fatal Bullet game as we see a variety of weaponry. LLEEN's choice of weapon is a pink P90 submachine-gun she nicknamed "P-chan". It matches her style because of her speed and agility. In the meantime, the episode also introduces both allies and rivals as LLEEN spends more time in the GGO world. These include characters such a Pitohui, M, and Fuzarioh. Along the way, it's easy to see LLEEN's confidence develop as a player compared to her real life persona.
Unfortunately, I can't really say the main cast of the series are memorable characters. LLENN is probably the only character that's worth investing time into despite being having a childish personality. This is a bit contrast to Pito, who seems to have some psychological issues especially when she's on the battlefield. M is a character that may feel like a comic relief after you realize his real personality. Finally, Fuka is LLEEN's partner and best friend with a big obsession with VR games. While there's definitely character chemistry between the main cast members, there's not much development at all involving them. It's a shame since the show could have really took the opportunity to make them into larger than life characters. Instead, they are just participants in the game for their roles. In real life, their characters are too average to be marketable and doesn't really sell their personalities in any appealing way. All other characters in the series are easily forgettable and in fact a disgrace to the game itself, especially the perverted men. I think at one point, LLENN even asked "Do only lechers play this game?"
By this point, you may be asking yourself if this show is worth watching. Honestly, it's not a hard question to answer but be prepared for a typical sci-fi/shounen story. The series feels like it's mainly aimed for gamers and fans of the franchise. If you're not a fan of this type of genre, then you may not get the best experience from this. Even after I played the games, I felt like show could of done more to develop the plot. Every episode that takes place in the GGO world feels the same with the battle royale-esque vibe and exposition. I do admit that the battles themselves can be quite exciting at times but once you've seen a lot of it, the hype dies quickly. The cheesy words used in dialogues borders to creep factor at times while the comedy remains generally lighthearted throughout the show. On the other hand, the real life portrayal of characters in later episodes steps it up to the plate. Some segments are genuinely heartwarming to watch and a few are rather important to establish character roles. It blurs the line between fiction and reality like the way it should be.
This is 3Hz's first attempt at adapting a light novel series. Previously, they worked on original projects and a manga adaptation back in 2016. To me, they did a fair job although not an overly impressive one. I should say that praise should be given for the battle choreography as it feels like how a video game is portrayed. It has a similar style of the Fatal Bullet game including the death scenes. Camera angles, body movements, and character expressions are also well decorated to bring out memorable moments. Even the comedic factors sells well with the clever timings. There's also a variety of weapons that are accurately portrayed from the light novel and games such as the P90, M107A1 (anti-material rifle), KTR-09 (Assault Rifle), photon energy sword, and among others. It does fell flat in the monster gallery though as the show focuses much more on conflict between the players. Unfortunately, I have to admit the overall world setting really doesn't set the bar high for a virtual game. Every battleground environment looks the same that after you've seen it once, it feels like you've seen it all. The barren landscapes may looks suitable for the show but it's extremely tedious and lacks creativity. There's not even any diverse maps this season.
On the contrary, I will say the anime's soundtrack lived up expectations and perhaps gone a bit beyond. The battle OST creates an exciting mood as we see players fight for their lives. Character voices may sound a bit generic but I confess that they work wonderfully for their personalities. The theme songs brings back the familiar mood of the previous SAO series if you're a fan of those. In essence, it really works.
Sword Art Online: Alternative Online felt more like playing a video game than a watching an anime. After finishing this series, it felt like the creator wanted us to experience what's like being part of the GGO world. As I mentioned before, this anime seems to adhere to fans of the franchise and video game players. The sensation of battle royale games has been a phenomenon in the most recent years. It took the world by storm and may remain that way for awhile. For a show like this though, there's still room for improvement.
Zaber_san (All reviews)
Video games have been part of our everday life. Either from anime and to our real world, this type of entertainment have grown massive for years and it is still growing until now. Back in Summer 2012, the whole anime community was stunned as the first season of Sword Art Online came.
With its mixed reviews saying it was either the worst or the best series, the whole community is divided until now even a season 2 came, along with the movie Ordinal Scale. Looking back to the past recent season which was Spring 2018, we were given a ton of new shows and sequels. Along came a spin-off that will judge anime fans, who have watched Sword Art Online. That is the spin-off 'Sword Art Online Alternative: Gun Gale Online', which I am going to review on now.
The setting of the story is alternative to Sword Art Online 2, where we are first introduced to a virtual shooter game named GGO (Gun Gale Online). Alternative, meaning the characters will be different as well and the story, giving us a relief from the main problem of the original series, which are the characters.
The plot revolves around Karen Kohiruimaki (Llenn), who has a problem about her tall height. Her complexity have been her problems. From being jealous to cute, little girls and always knocking her head into a high platform, this has become a nuisance on her real life basis. But this complexity of hers is a good character quality. We, audience, have given a bit of a background of her issue which leads us speculating possible outcomes of her overcoming it and we audience are anticipating that. Unlike, the main character from the original Sword Art Online series, which is Kirito, we really don't know his past or characteristics in real life. We just know that he is a beta tester, concluding that he is good with the game SAO and with this we can speculate the outcomes that our main protagonist can get out of the game.
Here on SAO Alternative, we have a clumsy main character, who found her dream into the game of Gun Gale Online, which is to be a cute little girl (a loli). Though it sounds ridiculous, it was by chance that she got the avatar she wanted all along. We have seen her going through other games and still having that enormous height of hers. We've seen her struggle because of it making her log-out automatically. She was lucky she got the character she wanted. Another thing I want to point out to the main character of Alternative is that inspiration from the character is there. And that is her favorite singer 'Elsa Kanzaki'. This gives us another information that this MC is not really strong or confident in life (due to her complexity), that is except if she has any inspiration, which is the music of her favorite singer. This applies on real life as well. Each and every one of us have inspiration either to someone, dream or things that can support our works.
Then comes her game mechanics. On the first few episodes, I can already tell that she is easy to spot on or killed if she is not taking 'M's advices or go with him. The fact that she is so clueless to the game let us see what she can do. Is she going to be like the main character of SAO, who is so overpowered? Or is she going to be just a nuisance to the team? The answer is right through the middle. Although we see her with her sonic-like abilities, we have to agree that without strategizing, if she goes on to a team fight, she will just get shot to death.
That is why 'M' as the character supporting her in the few episodes have an impact to the situation of "overpowered characters" on anime. Unlike other characters from other series that have over the top powers, Llenn... is just a "The Flash" of GGO. A pro team can single handedly deflect her speed advantage and strategizing it to lure her and get the kill. Without M's guidance or knowledge on the first Squad Jam, Llenn would have been butchered by those "kids". Then we have 'Pitohui', the one who give Llenn more guidance to the game and her first friend. Pitohui's role on the story as a villain is quite good as for some reason her antagonistic traits comes part only at the final episodes. Her avatar does look like an assassin or a mercenary, which is have antagonistic traits, but on their first meetings, the two were friends. Though this friendship is tested by upcoming revelations throughout the episodes. Gun Gale Online's Squad Jam showed the viewers other characters but most notable supporting ones are the SHINC, which comprises of tall and strong women on the first squad jam. Earlier I talked about Llenn being useless or can easily be killed if she is not strategizing against a pro team. The SHINC made an accurate example of it on the final battle on the first Squad Jam. Then after their defeat, revelations of their real life self stunned Karen and actually made her more confident about her complexity which backsup to the 'character development' that a protagonist should have.
Along with her development and confidence on herselve in real life, we are shown by her strategic development in game on the second Squad Jam. This tells that experience is far more superior than power and along with Shinohara, Miyu (Fukaziroh), the second Squad Jam highlighted the 'Pink Devil' development. It is as if on the second Squad Jam, comparing it to the first one, Fukaziroh was like Llenn (the clueless one in the first squad jam) and Llenn was M (the one who knows what to do). This characters are very notable and unique which gives the anime itself on my opinion a better version of the original series. With its opening having the same singer from the season 2's GGO arc, to the pleasant and heart-warming ending of the anime, this show is really spot-on. Not to mention the art of this anime being simple but watcheable. Who doesn't like a pink loli going up against players and beating the heck out of them? And I am not even done yet. Like in the past, Sword Art Online was a massive, hit not only to the anime community but around the world, as its timing of its genre was very on point. With the launch of Virtual Reality and it being popular to the masses, Sword Art Online was like an intake to the VR world. Giving us questions like what are the possibilities of this technology be?..
Alternative does the same thing but not Virtual Reality but 'Battle Royale' games in a whole. For the past months, this type of games have been popular even if you only have PC, PS4, or XBOX, this type of game hits the masses. From H1Z1, Player Unknown's Battlegrounds then to Fortnite, this games have been trending for months on ever single websites on the internet. Even anime fans plays this type of games and coincidentally, Sword Art Online Alternative: Gun Gale Online came out April 2018 this year which was a month where Battle Royale games like Fortnite and Player Unknown's Battlegrounds are on the top list of online games. This anime deliver the 'Battle Royale' genre into the screen perfectly from tactics, weapons, equipments, team fights, and a whole lot more. Of course there are still some differences of the Squad Jam on GGO being different to the 'Battle Royale' games on our generation for example, the scan and it being virtual reality. Although, I could say it is very close to it and that is why Sword Art Online Alternative: Gun Gale Online is a very entertaining show. With its great protagonist and antagonist which have character developments and backgrounds along with the other characters supporting each other from the action scenes to inspiration, Sword Art Online Alternative is a great show to give a try on if you dislike the original series' intake of characters and plot.
Art: 8/10
Character: 9/10
Enjoyment: 8/10
TakamakiJoker (All reviews)
Sword Art Online or SAO for short is the most polarising anime series of all time. It is the definition a series that you will either love or hate. Like with many people on net I have a very low option of Sword Art Online because it was a terrible series. While I don't completely despise the series anymore mainly because I have seen anime that are in my opinion worse than Sword Art Online it is still a series that I really dislike with a passion
When I first heard about this series being announced a couple moths back after I watched the painfully subpar Sword Art Online movie I was really excited to check it out. The main reason why I really excited for this is because that they are completely removing three of the nasty SAO elements that made the franchise such a piece of shit.
The first nasty element of SAO which the spinoff removed was the Gary Sue preaching idiot Kirito who is by far one of the worst anime protagonists to ever exist from this medium.
The second nasty element of SAO which the spinoff removed is that it was going to be done by A1 Picture aka the EA of Anime. There's honestly not much to say on this part because if you have seen any almost anime from A1 Pictures you would know incompetent the studio and the staff are.
The final nasty element of SAO which the spinoff removed is that it was going to be written by one of the worst writers ever Rei Kawahara which was honestly the best part about that anncoument because the spinoff is actually going be done a more talented writer Keiichi Sigawa who also did the Kino's franchise.
With all of these nasty elements of SAO killed off in the spinoff I thought the spinoff could how a different and more appealing light to a series where many other such as myself hate. Now watching all 12 episodes of this spinoff as well the hilarious recap episode I have to say this
This show is a terrible SAO spinoff however on its own Sword Art Online Alternative Gun Gale Online is a pretty good anime its own right that barely functions as typical SAO product. Now with that all said hello everyone this is Shawn aka KurataLordStage and welcome to my review of Sword Art Online Alternative Gun Gale Online and with that out of the way let's begin.
The story follows a Tokyo university student named Karen Kohiruimaki, who's insecure about her height and an introvert. One day, she decides to join GGO on the advice of a friend in order to improve her self-esteem, using the name LLENN. Along the way, she makes friends as she plays the game with other GGO players and fight against hostile players aka PKers and monsters.
Not gonna a lie I thought the story was pretty good for the most part.
Right out the gate this anime makes a great first impression by introducing our main character Karen or LLENN who is trying to adapt to her new surroundings in the Gun Gale Online where instead of being this overpowered Mary Sue she actually takes her time to understand the game as trying to find escapism from the real world thanks to her height complex.
The one thing that really loved about this anime is how it was able to present all of it's game machermise to the audience to a point where anyone can understand the game machemes as well what it has to offer to the player.
Unlike the original SAO series were all the games that were featured in that series were fundamentally broken thanks to poor world-building and poorly explained game mechanics Sword Art Online Alternative Gun Gale Online actually takes it's time to build its world in the game of Gun Gale Online where it actually propley explains the games mechanics from battle locations, weapon types, weapon attachments, battle tactics, etc. This alone really makes the world of Sword Art Online Alternative Gun Gale Online feel alive. It's not just worldbuiding though. The dialogue too is great as it prefects captures the tone of the battle royal setting where character are seen actually communicating with other and working together instead of being edgy solo players in a battle royal game.
Also the way the characters in the show interact while playing the battle royal game is great as they all feel like actually gamers who would like to work together to accomplish they goal from talking about stragicly, saving teammates from death, actually honouring squad mates deaths with respect etc. These are the type of stuff that I want to see more in a anime that has a MMORPG/ Battle Royal Setting.
Another thing that I liked about SAO Alternative Gun Gale Online it how self-aware it is. VR Gaming being overall better it still has that issue where the game uses RNG to create an avatar that's she want by failing with hilarious results thanks to her height.
As much I want to continue praising the show with its solid writing and theme exploration I have now address some of the show issues. While the problems in Sword Art Online Alternative Gun Gale Online not series breaking issue still had a couple of issues that I couldn't ignore at all.
Issue 1. Plot armour. I will admit the plot armour is not as a big problem here when compare to the original Sword Art Online series by Reki Kawahara there were some plot armour moments in the show that kinda upset me. For example in episode 5 after Eva shooting down P chan she literally gets angry and fight backs hand to hand combat Kirito style killing Eva in the progress. I understand that the show want's to showcase the aggressive hand to hand combat in the series but this was just a cheap and lazy to do it.
Issue 2. Weapon damage constantly. Like with Issue 1 it wasn't really a big problem however they was a certain battle that bother me and that is one of Fukaziroh Grenade Launcher bullet's did not explode the target's face on impact. Grenade Launcher bullet's don't work like this. Unless she has some special type of grenade launcher that would not explode on impact where the show never tells us that she has bullets like that her shooting out the bland grenade launcher was an asspull and never explained.
While issues 1 and 2 were minor problems that the issue 3 one really made me upset quite a bit of how the show even kept one of it's SAO elements from the Aincrad arc and that is if you die in the game you die in real life bullshit.
The moment when M said that in episode 5 the show kinda lost me because as a person who dislikes main original series of SAO I went into to this series expecting a fun battle royal spinoff that doesn't feature any of the shitty SAO elements. Luckly that shitty SAO element only affects one to two characters and while everyone is safe from dying in real life by a video game. Speaking of episode 5 the whole episode was out of context and contrived. This was defiantly a low point from this spinoff but least it's not as bad as any arc in the original SAO series.
Overall I thought the story was pretty above average. It may have some issues but I don't think they were series breaking like in the original series.
When it comes to the characters of Sword Art Online Alternative Gun Gale Online I thought they were pretty good. They may not be well written but they were all fun, interesting and entertaining characters that I liked.
Karen is a pretty solid protagonist overall. Unlike Kirito her reasoning to escape into video games is more justice as she doesn't like her own height in the real world so to counteract this she goes to GGO and upon surprise the game let's her be that cute small girl that she's always wanted to be. This doesn't stop there she also discovers that she is genuinely enjoys being in that game and because of that GGO becomes her escapism from the real world. This is how you write a character who wants' escapism in the real world through video games. Also unlike Kirito she actually a interesting character who develops quite a bit in the show by meeting new friends, and rivals that are in GGO.
The rest of characters were pretty solid overall and while they are not excually well written characters because come on this is SAO after all but least the other characters in this show are fun, entertaining and at time interesting compare to any character in the original series.
Visuals.
Visually Sword Art Online Alternative Gun Gale Online is pretty good overall. Yes it may have it's art failures every now and then but least this show for the most remained consistent.
The characters designs are good for what they are as they look like avatars that you will see in a MMORPG games that features heavy use of guns. The background scenery for both in the game and real world is very polish and well detailed.
The animation is on the other hand is well animated and unlike the original SAO series there was no instance of messy animation.
The may come off as unpopular opinion here but really like the soundtrack in SAO Alternative Gun Gale Online more than the original series mainly because apart from swordland, confront battle and some others tracks the soundtrack for original series were not that memorable but that just me.
The soundtrack for Sword Art Online Alternative Gun Gale Online is great that is filed with techno, Sci-Fi and gaming tracks that blends well with the overall setting and scenes of the show.
The opening theme Ryuusei by Aoi Eir is a fantastic and catchy opening theme that was a joy to watch.
The ending theme To see the future by the Seiyuu of Karen Tomori Kusunoki is a great ending theme despite being different in tone.
The voice acting in this show is top notice as you expect as every Seiyuu in the show did a great job with the roles that they were given.
Hopefully this show will get an English Dub sometime in the future.
Final Thoughts.
I was honestly shocked of how good Sword Art Online Alternative Gun Gale Online. Yes it had quite a bit of issues alone the way but they were not constant problems that plagued the original anime to the bottom. The story while having some issues was still fun and entertaining. The characters ranged from good, entertaining to decent, the visuals were great and the soundtrack was awesome. As a person who doesn't like Sword Art Online this was a good and fun experience that showcased a bit of light from this rabbit hole of a series that people like to make fun off.
If you haven't seen anything Sword Art Online releated or if you hate the Reki Kawahara side of SAO then I recommend Sword Art Online Alternative Gun Gale Online. It may not be one of the better animes of the year but it was still a fairly good show that I liked for the most part.
Final Score 7.5/10
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North American Anime & Manga Releases for May
Here are the North American anime & manga releases for May Week 1: May 7 - 13 Anime Releases Boku no Hero Academia 3rd Season Part 1 DVD Boku no Hero Academia 3r...read more
May 6, 8:04 AM by Sakana-san | Discuss (6 comments)
North American Anime & Manga Releases for March
Here are the North American anime & manga releases for March Week 1: March 5 - 11 Anime Releases Code Geass: Hangyaku no Lelouch Movie Trilogy (incl. I - Koudou,...read more
Mar 4, 3:28 AM by Sakana-san | Discuss (3 comments)
Recent Forum Discussion
Poll: Sword Art Online Alternative: Gun Gale Online Episode 12 Discussion
tsubasalover - Aug 8, 2018 40 replies by lNhel »»
Jul 12, 7:36 PM
SAO Progressive Vs Alternative? Why? ( 1 2 )
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Jun 17, 9:49 AM
The Seasonal Quarterly: Spring 2018 (Part 1)
In these opening weeks of the Spring 2018 anime season, Steins;Gate 0 starts off as the by far highest rated anime, although Megalo Box is the new heavy hitter if we look past sequels. This and more in the opening edition of The Seasonal Quarterly.
by MSPOfficial


Lytle, Clyde Francis. Leaves of Gold. An Anthology of Prayers, Memorable Phrases, Inspirational Verse and Prose. From the Best Authors of the World, Both Ancient and Modern. Photo available. Williamsport. Coslett Pub. Co. 1948. 200 pps. Octavo. Embossed and gilt decorated leather. String ties. Reprint. Important reference work. Fine copy.
Macaulay, David. Pyramid. Photo available. Boston. Houghton, Mifflin and Company. 1975. 80 pps. 4to. Hardcover. Reprint. Illustrated. Fine (owner name on end paper) copy in fine dust jacket (in mylar).
Macaulay, David. Underground. Photo available. Boston. Houghton Mifflin Co. 1976. 112 pps. 4to. Hardcover. Reprint. Illustrated. Fine copy in fine dust jacket (in mylar).
MacDonald, Craig. Ghost Town Glimpses. Photo available. San Francisco. Anthelion Press. 1975. 100 pps. Octavo. Soft cover. First edition. Illustrated in black, white and color. Important reference work. Fine copy.


text:
Flooding leaves town battered and soaked
By Jackson Holtz / Herald Writer
Friday, November 10, 2006 9:00pm
INDEX – In the little mountain town of Index, people said the smell of dampness hangs in the air.
The raging North Fork Skykomish River swept through town early this week, sending floodwaters into low-lying areas and forcing the main bridge into town to close for several days.
Many residents took the floods in stride.
"We're so used to it," said Lisa Stowe, the city clerk and treasurer.
Along the opposite shore, a few miles up the Index-Galena Road, the river took many homes in its stride.
Flooding near Index caused the worst road damage in the county, officials said Friday.
The homes that remained were badly damaged by trees, logs and roots that came rushing downstream.
Tim Beaver was evacuated from his cottage Monday. When he returned Tuesday, he found a 130-foot tree speared through his home.
"It skewered it like a toothpick through a martini olive," he said.
Friends with shovels and chain saws were helping to clean up Friday.
The flood caused about $100,000 in damage to his property, Beaver said.
A few miles farther up the road, the river gnawed the banks back 15 feet and devoured two cabins, Chris Hall of Index said.
He's lived in the area for 24 years and has watched as the river destroyed a community of cabins that once lined the river near his remote home.
"It worked like a saw blade" cutting back the banks and eating up people's homes, Hall said.
At the foot of Hall's driveway, crews blocked Index-Galena Road with orange cones.
Not far away, the river is running over the roadbed. That's cut off access to a handful of cabins and the people who decided to ride out the storm there.
Snohomish County officials on Friday didn't know precisely how much damage was done to Index-Galena Road, only that it's extensive, said Steve Thomsen, county public works director.
"We've been trying to get Search and Rescue to get us in there," he said Friday.
"We've had one flight in there. As near as we can tell, there's several miles of damage along the highway. It's probably the hardest hit road in all of Snohomish County as far as damage goes."
Thomsen said repairs will easily reach several million dollars. The road may need to be completely rebuilt, which could take several months, he said.
Other roads fared better.
Blue Bridge, along the Mountain Loop Highway east of Verlot, has been sufficiently repaired to allow traffic to resume.
On Friday pumps began moving water out of flood basins and back into the river at French and Marshland Sloughs. Diking District 13 opened the floodgates, said Chris Badger, deputy director of the Snohomish County Department of Emergency Management.
So far, the county has received word from people reporting roughly $500,000 in damage to their homes and possessions, she said.
That number likely will rise as people return to flooded areas, she said.
County officials are expecting damage from the flood to total in the millions.
Heavy rains forecast for the weekend likely will make cleanup a damp, messy process but are not expected to cause more flooding.
An American Red Cross shelter in Everett was scheduled to close this morning.
People returning to flooded homes are being urged to exercise caution.
"Nobody knows what was in that flood water. When you go to pull a wallboard back you never know what you will find," Badger said.
Herald writer Lukas Velush contributed to this report.
Reporter Jackson Holtz: 425-339-3437 or jholtz@ heraldnet.com.
Two environmentalists from state plead guilty to arson
Why it wasn't worse

redpajama_set_name: RedPajamaCommonCrawl


cl-html-diff CL-HTML-DIFF is a tiny little Lisp library for generating a human-readable diff of two HTML documents, using HTML. It's really just a Lisp translation of Aaron Swartz' HTML Diff for Python.CL-HTML-DIFF is copyright John Wiseman and is covered by the MIT license.CL-HTML-DIFF uses CL-DIFFLIB.
html-encode A library for encoding text in various web-savvy encodings.
metatilities-base These are metabang.com's Common Lisp basic utilities.


text:
sue campbell
Tim Powles chats to DB Magazine
TimEbandit chats with DB Magazine about the Future Past Perfect show – read below : the church Recent events have conspired to return the church to the public conscience. Industry recognition came last year with the band's induction into the ARIA Hall of Fame accompanied, of course, by Steve Kilbey's inspired acceptance speech. In April there was the one-off 'Psychedelic Symphony' concert at the Opera House to celebrate their thirtieth anniversary. Perhaps most crucial of all has been the success and critical acclaim for their 2009 album 'Untitled # 23'. From his Sydney home on a rare day off, drummer Tim Powles reflects on a hectic but rewarding 2011. "The band haven't been in the same place since the Opera House show but we've been working on plenty of things including the TV special and the forthcoming DVD and double live CD from that show as well. But recently we've been working on bringing the 'Future, Past, Perfect' tour to Australia that we toured through America in February." That tour will see the church perform not one, but three albums in their entirety, namely 'Starfish', Priest = Aura' and 'Untitled # 23', an ambitious concept with humble origins. "Our website moderator Sue Campbell inadvertently came up with the three album thing and suggested one per decade as a solution to an argument about what we would actually play. We were always going to do two, and we always came back to 'Starfish' and 'Untitled # 23' as being the oldest and most recent 'classic' records. Then we felt there wasn't enough that was different in there because we'd covered the records, not totally, but reasonably within the last three or four years in our touring. So the idea of adding 'Priest = Aura' in so we had an eighties […]
TimEbandit chats with DB Magazine about the Future Past Perfect show – read below :
Recent events have conspired to return the church to the public conscience. Industry recognition came last year with the band's induction into the ARIA Hall of Fame accompanied, of course, by Steve Kilbey's inspired acceptance speech. In April there was the one-off 'Psychedelic Symphony' concert at the Opera House to celebrate their thirtieth anniversary. Perhaps most crucial of all has been the success and critical acclaim for their 2009 album 'Untitled # 23'.
From his Sydney home on a rare day off, drummer Tim Powles reflects on a hectic but rewarding 2011. "The band haven't been in the same place since the Opera House show but we've been working on plenty of things including the TV special and the forthcoming DVD and double live CD from that show as well. But recently we've been working on bringing the 'Future, Past, Perfect' tour to Australia that we toured through America in February."
That tour will see the church perform not one, but three albums in their entirety, namely 'Starfish', Priest = Aura' and 'Untitled # 23', an ambitious concept with humble origins. "Our website moderator Sue Campbell inadvertently came up with the three album thing and suggested one per decade as a solution to an argument about what we would actually play. We were always going to do two, and we always came back to 'Starfish' and 'Untitled # 23' as being the oldest and most recent 'classic' records. Then we felt there wasn't enough that was different in there because we'd covered the records, not totally, but reasonably within the last three or four years in our touring. So the idea of adding 'Priest = Aura' in so we had an eighties record, a nineties record and a new millennium record was actually just a comment in an email. But it was a great idea. Marty Wilson-Piper came up with the 'Future, Past, Perfect' title and we all kind of leapt into it. I think this is as focused as the band has ever been learning something. What it's done is actually raise the standard of our live show by another fifty percent. It's really stretched everybody. 'Priest = Aura' and 'Untitled # 23' particularly are not easy records to play live."
That complexity coupled with the sheer length of the performance leaves band and audience feeling tired but exhilarated. "It's a good exhaustion, though. It's an amazing feeling. You forget the beginning of the night when you come off. It's an amazing journey. In my opinion it's the best show we've done in terms of a musical adventure and it has pretty much bits of everything that the church do. There's no encore, just the three records. It clocks in at three hours twenty minutes or something by the time you've had a short break between them."
After many years of hard graft, Powles is certainly enjoying the recent critical and commercial success, but as ever the band continue to forge their own path. "It does feel good. But it will also feel good when we've done the tour and hopefully people have come out to see it! It's a risky venture, we're doing this ourselves. We've chosen to take the risk, so I guess we'll know by New Year's Eve what happened!"
the church bring their 'Future, Past, Perfect' tour to the Norwood Town Hall on Thu 29 Dec. To read the full interview with Tim Powles, go to http://www.dbmagazine.com.au/535/iv-TheChurch-544.shtml
By James McKenzie
© 2023 The Time Being | Steve Kilbey. All Rights Reserved.


"Right," Olivia replied. "Just like… all employment?" Luckily we found EZ Boy Tours, who was happily running tours all weekend.
Eventually, we were back in the water for one last snorkel stop, The Hol Chan Marine Reserve itself. At this point I had to coax a sunbathing Olivia back into the water, and I was glad I did — it was by far the best stop of the day. While the site was extremely crowded, I'm assuming in part due to the holiday weekend, the fish were still far more abundant than humans. And this time, our group was broken into two groups and led by a guide who pointed our various fish and marine life. I resisted the urge to loudly shout the name of each fish right before he said it, not because I didn't want to be a smarty pants but more because I've seen Open Water far too many times to risk being left behind by a pissed-off captain.
EZ Boy Tours did not pay or perk me to write this review — sponsored content will always be disclosed. All underwater photos in this post were taken with Canon PowerShot S100 and its Canon PowerShot S100 Underwater Housing. See a full list of my photography gear here.
This looks incredible Alex! How did you feel about "only" snorkelling rather than diving? I always think it's the sign of a beautiful spot if I don't mind leaving my tank behind!
Wow Alex, this is so awesome! Thanks for sharing. Love your under water pictures. Were all of these taken on a go-pro?


text:
Remarks on a paper of Kotani concerning generalized reflectionless Schrödinger potentials
Zero, one and two-switch models of gene regulation
September 2010, 14(2): 515-557. doi: 10.3934/dcdsb.2010.14.515
Taylor expansions of solutions of stochastic partial differential equations
Arnulf Jentzen 1,
Faculty of Mathematics, Bielefeld University, Universitätsstr. 25, 33501 Bielefeld, Germany
Received August 2009 Revised January 2010 Published June 2010
The solution of a stochastic partial differential equation (SPDE) of evolutionary type is with respect to a reasonable state space in general not a semimartingale anymore and does therefore in general not satisfy an Itô formula like the solution of a finite dimensional stochastic ordinary differential equation. Consequently, stochastic Taylor expansions of the solution of a SPDE can not be derived by an iterated application of Itô's formula. Recently, in [Jentzen and Kloeden, Ann. Probab. 38 (2010), no. 2, 532-569] in the case of SPDEs with additive noise an alternative approach for deriving Taylor expansions has been introduced by using the mild formulation of the SPDE and by an appropriate recursion technique. This method is used in this article to derive Taylor expansions of arbitrarily high order of the solution of a SPDE with non-additive noise.
Keywords: Taylor expansions, Stochastic partial differential equations..
Mathematics Subject Classification: Primary: 60H15; Secondary: 35K9.
Citation: Arnulf Jentzen. Taylor expansions of solutions of stochastic partial differential equations. Discrete & Continuous Dynamical Systems - B, 2010, 14 (2) : 515-557. doi: 10.3934/dcdsb.2010.14.515
Lorenzo Zambotti. A brief and personal history of stochastic partial differential equations. Discrete & Continuous Dynamical Systems, 2021, 41 (1) : 471-487. doi: 10.3934/dcds.2020264
Quan Zhou, Yabing Sun. High order one-step methods for backward stochastic differential equations via Itô-Taylor expansion. Discrete & Continuous Dynamical Systems - B, 2021 doi: 10.3934/dcdsb.2021233
Rainer Buckdahn, Ingo Bulla, Jin Ma. Pathwise Taylor expansions for Itô random fields. Mathematical Control & Related Fields, 2011, 1 (4) : 437-468. doi: 10.3934/mcrf.2011.1.437
Yaozhong Hu, Yanghui Liu, David Nualart. Taylor schemes for rough differential equations and fractional diffusions. Discrete & Continuous Dynamical Systems - B, 2016, 21 (9) : 3115-3162. doi: 10.3934/dcdsb.2016090
Min Yang, Guanggan Chen. Finite dimensional reducing and smooth approximating for a class of stochastic partial differential equations. Discrete & Continuous Dynamical Systems - B, 2020, 25 (4) : 1565-1581. doi: 10.3934/dcdsb.2019240
Qi Lü, Xu Zhang. A concise introduction to control theory for stochastic partial differential equations. Mathematical Control & Related Fields, 2021 doi: 10.3934/mcrf.2021020
Tomás Caraballo, José Real, T. Taniguchi. The exponential stability of neutral stochastic delay partial differential equations. Discrete & Continuous Dynamical Systems, 2007, 18 (2&3) : 295-313. doi: 10.3934/dcds.2007.18.295
Sergio Albeverio, Sonia Mazzucchi. Infinite dimensional integrals and partial differential equations for stochastic and quantum phenomena. Journal of Geometric Mechanics, 2019, 11 (2) : 123-137. doi: 10.3934/jgm.2019006
Tomasz Kosmala, Markus Riedle. Variational solutions of stochastic partial differential equations with cylindrical Lévy noise. Discrete & Continuous Dynamical Systems - B, 2021, 26 (6) : 2879-2898. doi: 10.3934/dcdsb.2020209
Zhongkai Guo. Invariant foliations for stochastic partial differential equations with dynamic boundary conditions. Discrete & Continuous Dynamical Systems, 2015, 35 (11) : 5203-5219. doi: 10.3934/dcds.2015.35.5203
Mogtaba Mohammed, Mamadou Sango. Homogenization of nonlinear hyperbolic stochastic partial differential equations with nonlinear damping and forcing. Networks & Heterogeneous Media, 2019, 14 (2) : 341-369. doi: 10.3934/nhm.2019014
Kexue Li, Jigen Peng, Junxiong Jia. Explosive solutions of parabolic stochastic partial differential equations with lévy noise. Discrete & Continuous Dynamical Systems, 2017, 37 (10) : 5105-5125. doi: 10.3934/dcds.2017221
Minoo Kamrani. Numerical solution of partial differential equations with stochastic Neumann boundary conditions. Discrete & Continuous Dynamical Systems - B, 2019, 24 (10) : 5337-5354. doi: 10.3934/dcdsb.2019061
Yueyang Zheng, Jingtao Shi. A stackelberg game of backward stochastic differential equations with partial information. Mathematical Control & Related Fields, 2021, 11 (4) : 797-828. doi: 10.3934/mcrf.2020047
Djédjé Sylvain Zézé, Michel Potier-Ferry, Yannick Tampango. Multi-point Taylor series to solve differential equations. Discrete & Continuous Dynamical Systems - S, 2019, 12 (6) : 1791-1806. doi: 10.3934/dcdss.2019118
Ishak Alia. Time-inconsistent stochastic optimal control problems: a backward stochastic partial differential equations approach. Mathematical Control & Related Fields, 2020, 10 (4) : 785-826. doi: 10.3934/mcrf.2020020
Nhu N. Nguyen, George Yin. Stochastic partial differential equation models for spatially dependent predator-prey equations. Discrete & Continuous Dynamical Systems - B, 2020, 25 (1) : 117-139. doi: 10.3934/dcdsb.2019175
María J. Garrido–Atienza, Kening Lu, Björn Schmalfuss. Random dynamical systems for stochastic partial differential equations driven by a fractional Brownian motion. Discrete & Continuous Dynamical Systems - B, 2010, 14 (2) : 473-493. doi: 10.3934/dcdsb.2010.14.473
Bin Pei, Yong Xu, Yuzhen Bai. Convergence of p-th mean in an averaging principle for stochastic partial differential equations driven by fractional Brownian motion. Discrete & Continuous Dynamical Systems - B, 2020, 25 (3) : 1141-1158. doi: 10.3934/dcdsb.2019213
Kai Liu. Stationary solutions of neutral stochastic partial differential equations with delays in the highest-order derivatives. Discrete & Continuous Dynamical Systems - B, 2018, 23 (9) : 3915-3934. doi: 10.3934/dcdsb.2018117
Arnulf Jentzen


text:
Q: SQL Server - Convert Epoch to datetime I have a table that contains data imported in the epoch date format (exported from Influx , now stored as varchar(50)).
I need to convert this to human readable datetime.
I have tried
 SELECT [DATE],DATEADD(S, CONVERT(BIGINT, SUBSTRING([DATE], 4,10)), '19700101')
FROM [DIM_GO_GOROUTINES]

But that returns

Whereas I know the date should be Monday 15th Feb !

A: Well, I think this substring is what causes problem for you.
When I write it only like this:
select DATEADD(SS, CONVERT(BIGINT, '1613347200'), '19700101')
I get result: 2021-02-15 00:00:00.000

A: select  dateadd(s, [Date], '19700101') as mydate from [DIM_GO_GOROUTINES]

redpajama_set_name: RedPajamaStackExchange


Students aiming to become professional benefit enormously from contact and advice from professionals. The members of the Ensemble William Byrd are always ready and willing to share their experience and know-how in the form of master-classes. Good amateurs also benefit from workshops led by the singers and the director of the Ensemble.
Vocal chamber music from the 16th and 17th centuries in its historical and practical context.
Most vocal music if this period was conceived for an ensemble of soloists. How did the singers of the period do it, having in front of them only their own separate parts, and generally no conductor?
2001-2002: The creation of the Chœur Master, a workshop/master-class for choral conductors and singers in the Val d'Oise. Over the two years, the choir worked on two different aspects of Renaissance music – sacred "Palestrina-style" polyphony, and early 17th century Italian madrigals – each year culminating in public concerts in Royaumont and Pontoise. Singers from the Ensemble William Byrd participated both in the preparation, in workshops, and in the concerts.
2002-2003: Graham O'Reilly rehearsed Carpe Diem, the Sannois music school choir, and conducted the group in concerts of French Renaissance and Italian Baroque music.
2004-2005: Weekend choral conducting course (technique, interpretation and performance) for choir directors from the Val d'Oise, in which six participants conducted a regional amateur choir.
2006-2007: The Ensemble was once again invited to create the Chœur Master of Val d'Oise in a format designed to consolidate the lessons of the conducting course. The repertoire was of English music of the 16th and 20th centuries.
2006: The Choir of the Ambronay Festival. Preparation over six week-ends and a four-day course, followed by three concerts, one of them within the festival.
2007: At the request of Argenteuil's Cultural Development Department, Graham O'Reilly and some members of the Ensemble gave 50 children aged 10 to 13 from the Argenteuil Children's Choir an introduction to English Renaissance music culminating in a concert at Argenteuil Cathedral.
2006: Masterclass on the vocal music of Charpentier during the Stockholm Festival.
2007: he was invited by the chamber choir Cori Spezzati to rehearse and direct a programme of English music.
2007: Masterclass and workshops on Portuguese 17th century music during the Festival of Evora (Eborae Musicae).
2008 : he was invited to conduct the Choir of Radio France in a programme of 17th century Iberian music, a repertoire repeated with the Maitrise de Caen in 2010.
2011/2012: Again with the Maîtrise de Caen, he conducted a programme of the music of Percy Grainger in 2011, and repeated the programme with the Choir of Radio France the following year.
2013 : he gave introductory talks on the interpretation of Early Music to students of the Clermont-Ferrand Conservatoire. He also gave a master-class on English baroque repertoire to the Singing class.
2014 : Masterclass on the Monteverdi Vespers with the Atelier Baroque de Brunoy.
2014 : Masterclass on English Renaissance music with the singing class of the Conservatoire de Toulon.


text:
\section{Introduction}

Over the last few decades, astronomers have identified hundreds of stars in young moving groups near Earth (for reviews see \citealt{ZS04,Torres:2008,Malo:2013}). These moving groups have ages of $\sim$10--100~Myr and provide a sample of stars useful for the study of the planet formation environment. Previous work has relied heavily on identification of these stars at X-ray wavelengths with the ROSAT All-Sky Survey (RASS).
Recent work has demonstrated that low-mass members can be successfully identified by utilizing the GALEX \citep{Martin:2005} ultraviolet survey \citep{Rodriguez:2011,Rodriguez:2013,Shkolnik:2011}.

Among known low-mass youthful stars within 100 pc of Earth, a modest number stand out with special interest because of the presence of both surrounding dust and gas. The first such star to be recognized was the late-K type star TW Hya; the first known member of the $\sim$8~Myr-old TW Hya Association (TWA; see \citealt{Ducourant:2014} and references therein).
Relatively recently, \citet{Looper:2010a,Looper:2010b} identified a remarkable pair of dusty mid-M type stars (TWA 30A \& B) that are members of TWA and that exhibit surrounding gas that is both accreting and outflowing.
As part of the GALEX Nearby Young-Star Survey (GALNYSS; \citealt{Rodriguez:2013}) we identified a pair of mid-M dwarfs that exhibit strong UV emission and excess mid-infrared emission. As we show in Sect.~\ref{results}, this very dusty binary, {LDS~5606}, is a likely member of the $\sim$20~Myr-old $\beta$~Pic moving group and is an older analog of the TWA~30 binary.
Dusty low-mass stars such as these serve as excellent laboratories in which to study the planet forming environment of the most abundant stars in the Galaxy.

To date, only a handful of binaries far from molecular clouds or star forming regions are known in which both stars host circumstellar disks.
LP~876--10, recently recognized as a widely separated companion (158~kAU) to Fomalhaut \citep{Mamajek:2013}, has now been shown to host a cold circumstellar disk \citep{Kennedy:2014}. The HD223352 triple system hosts a circumbinary disk around the close binary and a circumstellar disk around the $\sim$3000~AU companion, HD223340 \citep{Phillips:2011}. Both systems are older than 100~Myr.
At the intermediate age range ($\sim$10--100~Myr) of most nearby young moving groups, only TWA~30 is a known binary hosting a pair of disks. The TWA~30 system is comprised of an M4+M5 pair separated by $\sim$3400~AU \citep{Looper:2010a,Looper:2010b}.
Among star forming regions, there are many more cases where both stars in a binary system each host disks. \citet{Monin:2007}
conservatively list 40 multiples with pairs of disks (either accreting or not), but argue that more non-accreting disks pairs remain to be discovered in these $\sim$few~Myr-old regions.
It is clear that, while binary systems do host disks, these dissipate on faster timescales than around single stars \citep[e.g.,][]{Rodriguez:2012}. The presence of two disks within a $\gtrsim$8~Myr binary is a rare occurrence; LDS~5606 presented here is only the 4th example after Fomalhaut, HD~223352, and TWA30.

{LDS~5606 is a 26\arcsec\ binary listed in the Luyten Double Star catalog \citep{Luyten:1997}. Other than an entry in the Washington Double Star catalog \citep{Mason:2001}, this system has gathered little attention since its discovery.
Given that both stars have nearly identical 2MASS magnitudes, spectral types, and similar UV and IR excesses, it is difficult to unambiguously designate one or the other as the brighter primary.
Hence, we adopt the notation introduced in the LDS and WDS catalogs that the primary star (A) is the western component of the binary (see Fig.~\ref{fig:chart}).
Both stars are detected in GALEX yet, curiously, the secondary component (B) was not identified as part of GALNYSS given that its near UV (NUV) emission is stronger than the selection criteria (see \citealt{Rodriguez:2013}), a situation similar that of the actively-accreting TW~Hya.}
In this paper, we demonstrate that LDS~5606 is a new member of the $\beta$~Pic moving group. In a related paper (Zuckerman et al., submitted to ApJ), we discuss in more detail the disk and accretion signatures of both stars.

\begin{figure}[t]
\begin{center}
\includegraphics[width=88mm,angle=0]{chart1_v2}
\end{center}
\caption{2MASS J-band finder chart illustrating the location {and components of LDS~5606}.}
\label{fig:chart}
\end{figure}

\section{Observations}

\subsection{Magellan-MagE}

On 2013 January 31 (UT) we used the 6.5m Clay Magellan telescope and Magellan Echellette Spectrograph (MagE; \citealt{Marshall:2008}) to obtain optical spectra of LDS~5606A.  MagE is a cross--dispersed optical spectrograph, covering 3,000 to 10,000~\AA~ at medium resolution.  Our observations employed a $0.7^{\prime\prime}$ slit aligned at the parallactic angle (resolution $\lambda$/$\Delta \lambda \sim$ 4000). Observations were made under clear conditions with an average seeing of $\sim$0.6$\arcsec$.  At the time, we had not identified LDS~5606B so no spectrum was acquired on that source.  A 300s integration was obtained for LDS~5606A followed immediately by a 3s ThAr lamp spectrum for wavelength calibration.  The spectrophotometric standard GD~108 was observed for flux calibration (120s). Ten Xe-flash and Quartz lamp flats as well as twilight flats were taken at the start of the evening for pixel response calibration. The data were reduced using the MagE Spectral Extractor pipeline (MASE; \citealt{Bochanski:2009}) which incorporates flat fielding, sky subtraction, and flux calibration IDL routines.

\subsection{IRTF-SpeX}
We obtained low resolution near-infrared spectroscopy of both components using the SpeX spectrograph (\citealt{Rayner:2003}) mounted on the 3m NASA Infrared Telescope Facility (IRTF).   On 2013 February 28 (UT), we used the spectrograph in prism mode with the 0.8$\arcsec$ slit aligned to the parallactic angle. This resulted in $\lambda$ / $\Delta\lambda~\approx$~100 spectral data over the wavelength range of 0.8--2.4 $\mu$m. Conditions included light cirrus and the seeing was 0.8$\arcsec$ at $K$. We observed LDS~5606A followed by LDS~5606B.  Our strategy employed 4 individual exposures of 90 seconds in an ABBA dither pattern along the slit.

Immediately after the science observation we observed the A0V star HD35036 at a similar airmass for telluric corrections and flux calibration. Internal flat-field and Ar arc lamp exposures were acquired for pixel response and wavelength calibration, respectively. All data were reduced using the SpeXtool package version 3.4 using standard settings (\citealt{Cushing:2004}, \citealt{Vacca:2003}). Figure~\ref{fig:spex} shows the spectra compared to an M5 standard.

\subsection{Keck-HIRES}

We used the HIRES echelle spectrometer \citep{Vogt:1994} on the Keck I telescope at Mauna Kea Observatory in Hawaii.
Spectra were obtained during observing runs in 2013 October and November.
The red cross disperser was combined with a 1.15$''$ slit aligned at the parallactic angle and the wavelength range between 4370 and 9000\AA\ was covered with a resolution of $\sim$40,000.
Spectra were reduced using the IRAF and MAKEE software packages.

LDS~5606A was observed on October 17 and November 16. The echelle grating settings were not the same in October and November so the wavelength coverage differed at the extreme wavelengths.
Clouds were present during both nights and hampered the integrations (which were terminated early). Integration times were 1900 and 1713 sec on October 17 and November 16, respectively.
LDS~5606B was observed on 2013 October 21 for 2300 sec. Some thin clouds were present on this night.

{By measurement of centroids of absorption lines we determine} radial velocities of
$14.2\pm0.9$~km/s and $14.6\pm0.3$ for LDS~5606A and B, respectively.
To establish the RV scale, two of the three RV standards HIP~26689, 47690, and 117473 \citep{Nidever:2002} were observed on each of the three nights of HIRES observations.
We also cross-correlated the spectra against the radial velocity standard HIP~117473 of M2 spectral type with IRAF's {\it fxcor} task to measure
$15.3\pm0.7$ and $15.6\pm0.7$~km/s for LDS~5606A and B, respectively.

\subsection{VLT-UVES}

Both components of LDS~5606 were observed on 2013 December 3 (UT) with the UVES spectrograph \citep{Dekker:2000} on the Very Large Telescope (VLT).
Observations were carried out with the standard DICHROIC2 setup with CD\#2 and CD\#4 set at 4370 and 7600\AA. This provides coverage of 3730 to 5000 and 5650 to 9460\AA\ at a resolution of R$\sim$20,000 with a 2.1$''$ slit aligned at the parallactic angle (Fig.~\ref{fig:spec}). The integration time was 900 seconds.
Data were reduced with the ESO Reflex pipeline.

To determine radial velocities, standards (HIP103039 and HIP5643) from \citet{Nidever:2002} were observed.
We cross-correlated our observations of LDS~5606 against the standards using IRAF's {\it fxcor} task to measure radial velocities of $15.1\pm1.2$~km/s for LDS~5606A and $15.9\pm0.7$~km/s for LDS~5606B.
Although the standards were taken on separate nights (2013 Oct 9 \& 23), comparison against each other reveal close agreement (within $\sim$0.1~km/s) with the literature value.

\begin{figure}[t]
\begin{center}
\includegraphics[width=88mm,angle=0]{j0448_spex3}
\end{center}
\caption{IRTF-SpeX prism spectra of LDS~5606 compared to an M5 standard. Both stars show weak Na~I absorption at 2.2$\mu$m and some possible Br-$\gamma$ emission.}
\label{fig:spex}
\end{figure}

\section{Results} \label{results}

\begin{table*}
\begin{center}
\begin{tabular}{lccl}
\hline
Parameter & LDS~5606A & LDS~5606B & Ref. \\
\hline
\hline
WISE Designation & J044800.86+143957.7 & J044802.59+143951.1 & 1\\
$\mu_\alpha$ (mas/yr)$^a$ & $24.6\pm5$ & $24.3\pm5$ & 2,3\\
$\mu_\delta$ (mas/yr)$^a$  & $-42.3\pm4$ & $-41.5\pm4$ & 2,3\\
RV (km/s)$^b$  	& $14.9\pm0.8$ & $14.9\pm0.4$ & 4\\
Distance (pc)$^c$ 	& $65\pm6$ & $65\pm6$ & 4\\
Spectral Type & M5$\pm$1 & M5$\pm$1 & 4\\
U (km/s) 	& $-12.4\pm0.9$ 	& $-12.4\pm0.6$ & 4\\
V (km/s) 	& $-16.0\pm1.9$ 	& $-15.7\pm1.9$ & 4\\
W (km/s) 	& $-6.3\pm1.4$ 	& $-6.3\pm1.4$ & 4\\
X (pc) 	& \multicolumn{2}{c}{$-61.2$} & 4\\
Y (pc) 	& \multicolumn{2}{c}{$-4.7$} & 4\\
Z (pc) 	& \multicolumn{2}{c}{$-21.2$} & 4\\
GALEX FUV (mag) & $19.98\pm0.17$ & $19.97\pm0.17$ & 5\\
GALEX NUV (mag) & $19.97\pm0.13$ & $19.26\pm0.08$ & 5\\
V (mag)$^d$ & 16.7 & 16.6 & 2,6\\
2MASS J (mag) & $11.68\pm0.02$ & $11.68\pm0.02$ & 7\\
2MASS H (mag) & $11.06\pm0.02$ & $11.07\pm0.02$ & 7\\
2MASS K (mag) & $10.73\pm0.02$ & $10.68\pm0.02$ & 7\\
WISE 3.4$\mu$m (W1 mag) & $10.22\pm0.02$ & $10.52\pm0.02$ & 1\\
WISE 4.6$\mu$m (W2 mag) & $9.77\pm0.02$ & $10.16\pm0.02$ & 1\\
WISE 12$\mu$m (W3 mag) & $7.98\pm0.02$ & $8.11\pm0.02$ & 1\\
WISE 22$\mu$m (W4 mag) & $6.18\pm0.06$ & $6.09\pm0.05$ & 1\\
$m_{bol}$ (mag) & $13.64\pm0.02$ & $13.62\pm0.02$ & 4 \\
log $L_{bol}/L_\odot$ & $-1.93\pm0.09$ & $-1.93\pm0.09$ & 4 \\
\hline\end{tabular}
\caption{Notes: ($a$) average of proper motions given in PPMXL and UCAC4.
($b$) The listed radial velocity is the weighted average of all measurements.
($c$) The listed distance is from the BANYAN kinematic analysis \citep{Malo:2013}. At 65 pc, the plane of the sky separation of the two stars is $\sim$1700~AU.
($d$) We assume V-band magnitude uncertainties of $\sim$0.3~mag.
References: (1) WISE \citep{Wright:2010}; (2) UCAC4 \citep{Zacharias:2012}; (3) PPMXL \citep{Roeser:2010}; (4) this work; (5) GALEX GR6/7 \citep{Martin:2005}; (6) NOMAD \citep{Zacharias:2004}; (7) 2MASS \citep{Cutri:2003}. } \label{tab:summary}
\end{center}
\end{table*}

\begin{figure*}[t]
\begin{center}
\includegraphics[width=17cm,angle=0]{spec4.pdf}
\end{center}
\caption{VLT-UVES spectra for LDS~5606A (top) and LDS~5606B (bottom), smoothed and arbitrarily scaled for clarity. Many prominent emission lines are evident, particularly for LDS~5606A. Emission from the core of the Na-D double at 5890 and 5896\AA, and Ca~II H at 3968\AA\ (blended with H$\epsilon$ at 3970\AA) is not labeled. All other strong, unlabeled emission lines are from the Hydrogen Balmer series, which can be seen to extend from n=3 (H$\alpha$) to n=11. Expanded portions of this spectrum highlighting a variety of spectral features, including comparison with portions of the HIRES spectra, appear in Zuckerman et al.\ (submitted to ApJ).}
\label{fig:spec}
\end{figure*}

LDS~5606 was identified as part of GALNYSS (GALEX Nearby Young-Star Survey; \citealt{Rodriguez:2013}) and immediately flagged as an interesting system; Table~\ref{tab:summary} summarizes its parameters.
The secondary component had such blue NUV-W1 colors that it was not picked up as part of the survey, but was recovered because of its common motion to LDS~5606A (see finding chart in Fig.~\ref{fig:chart}). Both stars show evidence of WISE IR excess by their red W1--W3 and W1--W4 colors (Fig.~\ref{fig:irexcess}). Their proper motions, as we describe below, place them as candidate members for the $\beta$~Pic moving group.

Utilizing the convergent point tool in \citet{Rodriguez:2013} and BANYAN tool in \citet{Malo:2013}, we find $\beta$~Pic membership probabilities of 66 and 79\%, respectively. These kinematic tools also predict radial velocities of $\sim$14.5~km/s and distances of $\sim$65~pc.
At a distance of 65~pc, both components would have $M_K\sim$6.6. With V-band magnitudes from UCAC4 and NOMAD, we find V--K is $\sim$6, consistent with an M5 spectral type. An M5 with this $M_K$ matches well the empirical $\beta$~Pic isochrone in \citet{ZS04}.
For a spectral type of M5, an old field dwarf would have $M_J\sim9.6$ ($M_K\sim8.6$; \citealt{Cruz:2002}), which, at a distance of 65~pc, would suggest an apparent magnitude of J$\sim$13.7 (K$\sim$12.7). LDS~5606 is more luminous than these estimates, consistent with a young age (see Sect.~\ref{youth}).
In consideration of group membership, we implicitly assumed that both members of the visual binary are single stars. Should both stars actually be as yet unresolved (and thus unrecognized) roughly equal luminosity binaries, then $M_K$ would be inconsistent with $\beta$~Pic membership. Our high-resolution UVES and HIRES spectra show no evidence of binarity.

Figure~\ref{cmd} shows a color-magnitude diagram of $\beta$~Pic moving group members (from \citealt{Malo:2013,Binks:2013,Riedel:2014}) and the LDS~5606 system along with theoretical 10 and 20~Myr isochrones \citep{Baraffe:1998,Siess:2000}.
The two models differ substantially at these late spectral types, which makes identification of additional late-type members of moving groups invaluable to better constrain stellar evolution models.

With our UVES spectra, we measured the TiO5 index \citep{Reid:1995} to estimate the spectral type of both stars, accurate to 0.5 spectral types.
We measure M4.7 and M5.4 for LDS~5606A and B, respectively.
For the HIRES data, a gap between orders falls at the TiO5 {wavelengths rendering this index unusable.}
A by-eye comparison of the MagE, HIRES, and UVES spectra with active M-dwarf templates from \citet{Bochanski:2007} suggest a spectral type of $\sim$M5 is appropriate.
In the near-IR, both stars appear to be M5 either by eye or by utilizing some of the spectral type indices summarized in Table~3 of \citet{Allers:2013}.
We thus adopt spectral types of M5$\pm$1 for both components of LDS~5606.
\citet{Pecaut:2013} suggest a $T_{eff}$ of 2880~K for young (5--30~Myr) M5 dwarfs.
{With the bolometric corrections listed in \citet{Pecaut:2013} and the 2MASS magnitudes, we estimate a bolometric luminosity of 0.012~$L_\odot$ for each component. The \citet{Baraffe:1998} models suggest a $\sim$20~Myr-old object with that luminosity would have a mass of 0.13~$M_\odot$ (0.09~$M_\odot$ if $\sim$10~Myr-old).
The \citet{Siess:2000} models suggest similar masses. However, the temperatures these models predict is warmer (3170~K) than suggested for young M5 dwarfs. Matching a cooler temperature, however, suggests a mass of $\sim$0.06~$M_\odot$ for each component of LDS~5606 regardless of whether we use the 10 or 20-Myr model. This temperature (and color) discrepancy has been noted before (e.g., see \citealt{Pecaut:2013}). Hence, we adopt a mass of $\sim$0.1~$M_\odot$ for both components.
}

At a statistically de-projected separation of $1.26\times1700\approx2140$~AU \citep{Fischer:1992} and mass of 0.1~$M_\odot$, the binding energy of this wide binary is $E=G M_1 M_2 / a = 0.8 \times 10^{41}$~ergs.
This binding energy is comparable to some of the other $\gtrsim$8~Myr disk binary systems, notably TWA~30AB ($0.9\times10^{41}$; \citealt{Looper:2010b}) and Fomalhaut A--C ($0.4\times10^{41}$; \citealt{Mamajek:2013}). The HD~22352/40 A0+K1 system is more tightly bound ($115\times10^{41}$; \citealt{Phillips:2011}).
Additional binaries with comparable (low) binding energies can be seen in Figure~8 of \citet{Faherty:2011}.

{Assuming a circular orbit, the two components of LDS~5606 would orbit each other with a period of $\sim$221,000 years and orbital velocity $\sim$0.3~km/s. At a distance of 65~pc, this amounts to a motion of $\sim$0.9~mas/yr. While small, this motion can be detected by the GAIA satellite. With the V--Ic color typical of young M5 dwarfs (3.31; \citealt{Pecaut:2013}) and the G--V relationship in \citet{Jordi:2010}, we estimate a G magnitude of $\sim$15 for LDS~5606. For a G$\sim$15 star, GAIA is expected to reach a parallax error of $\sim$27$\mu$as and a proper motion error of $\sim$14$\mu$as/yr \citep{deBruijne:2012}\footnote{See GAIA's Science Performance at \url{http://www.cosmos.esa.int/web/gaia/science-performance}}.
However, while 900~$\mu$as/yr motion should be easily detectable with GAIA, the baseline will likely be insufficient to characterize the orbit or estimate dynamical masses.}

\begin{figure}[t]
\begin{center}
\includegraphics[width=88mm,angle=0]{ircolor2.pdf}
\end{center}
\caption{W1--W3 and W1--W4 colors for early to mid M-dwarfs from \citet{Rodriguez:2013} as well as labeled dusty M-dwarfs  \citep{Looper:2010a,Looper:2010b,Schneider:2012a,Schneider:2012b}. The colors of TWA~30B have been modified as described in \citet{Schneider:2012a}. Both components of LDS~5606 exhibit very red colors comparable to those of stars known to host warm circumstellar dust disks. }
\label{fig:irexcess}
\end{figure}

\begin{figure}[htb]
\begin{center}
\includegraphics[width=88mm,angle=0]{cmd_v5}
\end{center}
\caption{Color-magnitude diagram of $\beta$~Pic moving group members (as drawn from \citealt{Malo:2013,Binks:2013,Riedel:2014}) and the LDS~5606 binary system. Unresolved binaries are indicated with squares. For the sample from \citet{Riedel:2014}, we used their deblended magnitudes without uncertainties (see their Table~5). V-band magnitudes for LDS~5606 are drawn from UCAC4 and NOMAD; we assume an uncertainty of 0.3 magnitudes for these faint stars. Theoretical isochrones from \citet{Baraffe:1998} and \citet{Siess:2000} are shown for comparison.}
\label{cmd}
\end{figure}

\subsection{Youth Features} \label{youth}

\begin{table*}
\begin{center}
\begin{tabular}{llcrrr}
\hline
Object & Instr.\  & UT Date & H$\alpha$ EW (\AA) & Li EW (\AA) & Na I Index \\
\hline
\hline
LDS~5606A	& MagE & 2013-1-3 & $-73.6\pm3.1$ & $0.389\pm0.055$ & 1.16 \\
	& HIRES & 2013-10-17 	& $-99.4\pm7.9$ & $0.382\pm0.041$ &  \\
	& HIRES & 2013-11-16 	& $-135.3\pm10.2$ & $0.380\pm0.042$ & \\
	& UVES & 2013-12-3	&	$-84.9\pm7.8$	&	$0.383\pm0.054$	&	1.16	\\
\hline
LDS~5606B	& HIRES  & 2013-10-21 & $-25.1\pm2.8$ & $0.501\pm0.047$ &  \\
	& UVES & 2013-12-3	&	$-16.0\pm2.0$	&	$0.489\pm0.053$	&	1.18	\\
\hline\end{tabular}
\caption{Spectroscopic measurements for LDS~5606.
The Na~I index is the ratio of the average flux on and off the doublet (see \citealt{Lawson:2009}). } \label{tab:meas}
\end{center}
\end{table*}

\begin{table*}
\begin{center}
\begin{tabular}{lcccccc}
\hline
 & \multicolumn{3}{c}{Spectral Type Indices} & \multicolumn{3}{c}{Gravity Indices} \\
Object & $H_2O$ & $H_2O$--1 & $H_2O$--2 & FeH$_z$ & K$I_J$ & $H$-cont \\
\hline
\hline
LDS~5606A	& 5.1 & 4.2 & 5.0 & $1.020\pm0.007$ & $1.006\pm0.004$ & $1.011\pm0.006$ \\
LDS~5606B	& 5.3 & 4.4 & 5.0 & $1.031\pm0.006$ & $1.008\pm0.003$ & $1.011\pm0.006$ \\
\hline\end{tabular}
\caption{IRTF-SpeX measurements for LDS~5606 of the spectral type and gravity indices listed in \citet{Allers:2013}. } \label{tab:spex}
\end{center}
\end{table*}

The MagE, UVES, and HIRES spectra cover several indicators of youth for mid-M dwarfs. For this paper, we have measured Li absorption, H$\alpha$ emission, and the Na~I index in both stars. The results are summarized in Table~\ref{tab:meas}. We note that both components show very strong Li absorption ($>$380~m\AA) and H$\alpha$ emission.
{The presence of strong Li absorption is in agreement with other $\beta$~Pic moving group members of similar spectral types (see \citealt{Binks:2013}). The smaller equivalent width for LDS~5606A compared to B suggests
that it may be close to the Li depletion boundary and that the age of the system cannot be significantly older than $\sim$20~Myr.
}
{As further indication of a young age}, numerous emission lines are evident in the spectra (see Fig.~\ref{fig:spec}), including forbidden OI emission at 6300\AA\ (air). These are suggestive of ongoing accretion onto the central stars along with OH photodissociation in the disk and are discussed in more detail in Zuckerman et al.\ (submitted to ApJ). Although neither the MagE or UVES spectra could be telluric corrected, the Na~I index, a measure of surface gravity \citep{Lawson:2009}, has values of 1.16--1.18 and agrees well with those of other $\beta$~Pic members (see, for example, Fig.~5 in \citealt{Riedel:2014}). The numerous emission lines, strong Li absorption, and weak Na~I index all suggest a youthful age for this system.

At near-IR wavelengths, we measured the FeH$_z$, K$I_J$, and $H$-cont gravity indices from \citet{Allers:2013} and summarize our measurements in Table~\ref{tab:spex}. Unfortunately, the gravity scores in Table~9 of \citet{Allers:2013} only start at M6 and both components of LDS~5606 are M5. Nevertheless, extrapolating to M5 suggests that both components have very low surface gravity, consistent with the youth features observed in the optical spectra.

In addition to spectroscopic features of youth, both systems exhibit strong UV emission which led to their initial selection. LDS~5606B, in particular, had such strong UV emission that its NUV--W1 color fell outside the standard GALNYSS selection criteria and would not have been identified had LDS~5606A not been recovered.
Both systems also show WISE infrared excesses similar to those identified around TWA~30AB, 31, 32, 33, and 34 (\citealt{Schneider:2012a,Schneider:2012b}; see also Fig.~\ref{fig:irexcess}). These excesses indicate the presence of warm circumstellar dust surrounding both stars (Zuckerman et al., submitted to ApJ).

Neither LDS~5606 star is detected in X-rays in the ROSAT All-Sky Survey (RASS), nor have Chandra or XMM observations been carried out. Assuming a RASS flux limit of $2\times10^{-13}$~ergs~cm$^{-2}$~s$^{-1}$ \citep{Schmitt:1995}, we estimate each component of LDS~5606 has log~$L_X/L_{bol}\lesssim-2.8$. This is just above the saturation limit observed for active M-dwarfs ($\sim$--3; see Fig.~5 in \citealt{Riaz:2006}).
We note that TWA 30A was detected in the RASS (log~$L_X/L_{bol}=-3.34$; \citealt{Looper:2010a}) and expect that if LDS~5606 had been closer it would likely have been detected by ROSAT.

\subsection{Kinematics} \label{kinematics}

\begin{figure*}[htb]
\begin{center}
\includegraphics[width=17cm,angle=0]{uvwgraph_T4}
\end{center}
\caption{Average UVW velocities of LDS~5606 at two distances (65, 140~pc) compared to $\beta$~Pic and Tau-Aur members \citep{Malo:2013,Bertout:2006}. Blue and grey error bars show the average uncertainty in the group member's UVW.}
\label{fig:uvw}
\end{figure*}

As previously mentioned and listed in Table~\ref{tab:summary}, we measure radial velocities and estimate a distance for LDS~5606.
The radial velocities are in good agreement with the convergent point and BANYAN estimates.
BANYAN can take as input the measured radial velocities to return a revised membership probability of 88\% for both components. With the new BANYAN~II tool \citep{Gagne:2014}, and selecting the option for young objects with priors set to unity, a $\beta$~Pic membership likelihood of 99\% is returned.
This is reflected by the system's UVW velocities, which we illustrate in Fig.~\ref{fig:uvw} for several distances for LDS~5606 and compare to known $\beta$~Pic and Tau--Aur members (see below).

To test for possible membership in other groups, we computed UVW velocities with a range of distances from 50 to 150~pc in 1~pc steps. We find a good match to the $\beta$~Pic moving group UVW velocity at a distance of $\sim$66~pc, in good agreement with the BANYAN and convergent point results. However, the UVW velocities at a distance of $\sim$90~pc are also a good match to those of the Columba Association (\citealt{Torres:2008}). The convergent point \citep{Rodriguez:2013} returns a similar high likelihood of membership in the 30 Myr-old Columba Association of $\sim$70\%, with predicted radial velocity of 15.1~km/s and distance of 95~pc. On the other hand, BANYAN \citep{Malo:2013} returns a Columba membership likelihood of only 5\%, with similar radial velocity and distance requirements (14.9~km/s, 83~pc).
Inclusion of the radial velocity only increases the BANYAN Columba likelihood to 11\%.
If LDS~5606 were to be a Columba member, then at 90 pc, its $M_K$ would place it above various younger $\beta$ Pic members with similar V--K that are plotted in Fig.~\ref{cmd}.  Thus, LDS~5606 is unlikely to be a Columba member.

The distance of LDS~5606 (see Table~\ref{tab:summary}) places it somewhat removed from most known $\beta$~Pic members.
However, while the $\beta$~Pic moving group is currently sparsely sampled at distances $>$50~pc, recent studies are identifying more candidates at similar distances as LDS~5606 (\citealt{Schlieder:2012c}, Vican et al.\ in prep.).
Nevertheless, it is worthwhile to consider if LDS~5606 may instead be a younger, more distant star. In particular, the Taurus-Auriga (Tau-Aur) star forming region at a distance of 140~pc \citep{Bertout:2006,Rebull:2011} has members in close proximity in the sky to LDS~5606.
Tau-Aur members within 8 degrees of LDS~5606 have average proper motions of $3\pm9$, $-15\pm9$~mas/yr and average radial velocities of $17.6\pm1.3$~km/s \citep{HBC, Rebull:2011}.
The proper motion and radial velocities of these Tau-Aur members differ from the measurements for LDS~5606.
Furthermore, the K-band magnitude of LDS~5606 is $\sim$1--2 magnitudes fainter than Tau-Aur members of similar colors suggesting that if it were at a distance of 140~pc, it would be underluminous compared to other stars of the same spectral type \citep{Rebull:2011}.
Finally, the UVW velocities of LDS~5606 at the average Tau-Aur distance of 140~pc are --11, --33, --8~km/s. These are markedly different from the UVW velocities listed in \citet{Bertout:2006}.
Figure~\ref{fig:uvw} compares the UVW of LDS~5606 at 65 and 140~pc with members of $\beta$~Pic \citep{Malo:2013} and Tau-Aur \citep{Bertout:2006}. There is no distance for which the UVW of LDS~5606 match those of Tau-Aur.
Given these considerations, membership of LDS~5606 in Tau-Aur is unlikely.

\subsection{Comparison with TWA~30}

LDS~5606 shows remarkable similarity to TWA~30AB \citep{Looper:2010a,Looper:2010b}.
Both systems have stars of similar spectral type ($\sim$M5) and are widely separated: $\sim$1700~AU for LDS~5606 and $\sim$3400~AU for TWA~30. TWA~30, as a member of the TW~Hya Association, is younger ($\sim$8~Myr) than LDS~5606. Both LDS~5606 and TWA~30 host warm dust disks around each component (Figure~\ref{fig:irexcess}).
The optical spectra of TWA~30AB, and LDS~5606A show numerous emission lines. However, with the exception of some [O$I$] emission, the emission lines seen in LDS~5606A are permitted transitions while forbidden transitions dominate the TWA~30 spectra (Zuckerman et al., submitted to ApJ).

\citet{Looper:2010a,Looper:2010b} interpret the TWA 30 spectra as due to a disk seen edge-on in the case of TWA 30B and nearly edge-on in the case of TWA 30A. The many forbidden lines in the optical spectra of both TWA~30 stars are produced in strong outflows nearly in the plane of the sky. The edge-on disks obscure the regions near the base of the accretion flows, regions that are responsible for the strong permitted lines expected in the magnetospheric model for disk accretion seen in many T Tauri stars.
The disks around LDS~5606, in contrast, are likely to be nearly face-on thus enabling the optical helium and hydrogen lines to be seen strongly in emission.
Furthermore, neither TWA~30A or B are detected in GALEX whereas both components in LDS~5606 are. The edge-on disk may be blocking all UV emission from TWA~30, yet this emission is unobscured in LDS~5606, a scenario likely similar to that of the face-on disk of TW~Hya itself (see \citealt{Rodriguez:2011}). In contrast, TWA~30A is detected in X-rays with ROSAT, whereas TWA 30B and both components of LDS~5606 are not. \citet{Looper:2010b} attribute the TWA~30B X-ray non-detection to the edge-on disk. The non-detection for LDS~5606 is likely due to the greater distance of this pair.
The general absence of forbidden line emission indicates that any outflows at LDS~5606 are much weaker than at the TWA 30 stars (Zuckerman et al., submitted to ApJ).

\section{Conclusion}

LDS~5606 is a widely separated (26$''$) binary system consisting of two M5 dwarfs.
These stars were identified as part of the ongoing GALNYSS program \citep{Rodriguez:2013}, which seeks to identify low-mass members to nearby young moving groups by virtue of their strong ultraviolet emission.
Our kinematic and spectroscopic analysis of LDS~5606 place it as a member of the $\sim$20~Myr-old $\beta$~Pic moving group.
We estimate a kinematic distance of 65~pc, implying a projected separation of $\sim$1700~AU.
Features of youth are seen in the spectra of both stars. In particular, LDS~5606A shows numerous strong emission lines, especially of hydrogen and helium.

Both components of LDS~5606 have IR excess at WISE wavelengths suggestive of warm circumstellar dusk disks.
As such, the properties of this binary are analogous to the younger ($\sim$8~Myr) TWA 30 binary \citep{Looper:2010a,Looper:2010b}. Both systems exhibit strong emission lines and host circumstellar disks, although the different orientation of these disks may account for the different emission lines observed and for the lack of GALEX detections for TWA~30.
To date, only a handful of binary stars located far from molecular clouds are known to host disks around each component.
Among stars with ages $\sim$8~Myr or older, LDS~5606 is one of only 4 binary or multiple systems known to host a pair of disks (TWA~30:\ \citealt{Looper:2010a,Looper:2010b}; HD223352:\ \citealt{Phillips:2011}; Fomalhaut:\ \citealt{Kennedy:2014}; and LDS~5606).
The unusual properties of the disks around the components of LDS~5606 and the accretion and photodissociation signatures in the spectra are discussed in detail in Zuckerman et al.\ (submitted to ApJ).
Identification of systems like LDS~5606 show that additional outstanding members of these young moving groups may yet be found.

\begin{acknowledgements}
We thank our referee, Eric Mamajek, for a detailed review that strengthened this paper.
This paper includes data gathered with the 6.5 meter Magellan Telescopes located at Las Campanas Observatory, Chile (CNTAC program CN2013A-135); the Infrared Telescope Facility, which is operated by the University of Hawaii under Cooperative Agreement no.\ NNX-08AE38A with the National Aeronautics and Space Administration, Science Mission Directorate, Planetary Astronomy Program; the Very Large Telescope under ESO program ID~092.C--0203(A); and the W.M. Keck Observatory, which is operated as a scientific partnership among the California Institute of Technology, the University of California and the National Aeronautics and Space Administration.
The Keck Observatory was made possible by the generous financial support of the W.M. Keck Foundation.
The authors wish to recognize and acknowledge the very significant cultural role and reverence that the summit of Mauna Kea has always had within the indigenous Hawaiian community.  We are most fortunate to have the opportunity to conduct observations from this mountain.
D.R.R. acknowledges support from FONDECYT grant 3130520.
J.K.F. acknowledges support under NSF IRFP grant 0965192.
This research was supported in part by NASA ADAP grant NNX12AH37G to the Rochester Institute of Technology
and to UCLA, and by an NSF pre-doctoral fellowship to L.V.
\end{acknowledgements}

redpajama_set_name: RedPajamaArXiv


text: Walter Edward Kotch, 78, of Chaska, MN, passed away on September 21, 2021. Walter was born on May 11, 1943 in Binghamton, NY to Walter C. and Stella C. Kotch. Walter is survived by his sister, Barbara Brunetti of Boynton Beach, FL, his previous wife Jane Swanson of Hudson, WI, his two sons - Jon (Amy) Kotch of St. Paul, MN and Michael (Lauren) Kotch of Springfield, IL., and his grandchildren, Brodie, Sylvie and Alasdair. Walter was both a proud Ohio State Buckeye as well as an Army Veteran who served as a 1st LT in the U.S. Army during the Vietnam War. He had a passion for golfing and fishing, however, his greatest love of all was spending time with his three grandchildren. Walter is preceded in death by his adoring parents Walter and Stella. A private Celebration of Life will be held and Walter will receive full military honors at Fort Snelling where he will be laid to rest. Flowers may be sent to the Willwerscheid Funeral Home or in lieu of flowers, donations made in Walter's honor to the Vietnam Veterans Association. A private Celebration of Life will be held and Walter will receive full military honors at Fort Snelling where he will be laid to rest. Flowers may be sent to the Willwerscheid Funeral Home or in lieu of flowers, donations made in Walter's honor to the Vietnam Veterans Association.


Indeterminate tomatoes can grow very tall although not as big as the one at Epcot Center. I've seen pictures of a twenty foot tomato plant but I believe it was grown somewhere warm in the south. Indeterminates will grow continuously unless killed by frost or disease.
The world's largest tomato tree was grown in the experimental greenhouse at Walt Disney World Resort. It produced over 32,000 tomatoes in the first 16 months after it was planted, and holds the record for the most tomatoes in a single year, according to the Guinness Book of World Records. Huang, from Shenyang, China, discovered the plants in Beijing, China, and after meeting with scientists responsible for those plants he brought the seeds to Epcot. The plant's single vine grows tens of thousands of golf ball-sized tomatoes which are harvested and served at restaurants across Walt Disney World Resort. According to what I've read, It is grown conventionally in a container not hydroponically. Remember too, that it is grown in a greenhouse with constant attention and lots of fertilizer, most likely beyond the scope of the home gardener, even with a greenhouse.
This entry was posted in Tomatoes and tagged epcot, gardening, greenhouse, indeterminate, thousands of tomatoes, tomato, tomatoes, tree tomato by elzbthc. Bookmark the permalink.
I can remember seeing the plants in Epcot grown without soil a couple of decades ago. I wish i could have that kind of success with mine. Blight has been really bad the past two summers and my yield has been minimal.


text:
.. include:: meta-mod_import_csv.rst

Module which adds "import CSV" button to the admin status screen.

The dropbox folder of the site is also watched for CSV files.

To determine whether it can import a file, it uses a notification::

  #import_csv_definition{basename, filename}

If the notification is not returning anything, it tries to map the
columns found in the first row of the CSV file to :term:`resource`
column names.

.. todo:: Add more documentation

redpajama_set_name: RedPajamaGithub