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Routing in ASP .NET MVC 5..
The ASP.NET MVC is an open source web application framework that implements the model–view–controller (MVC) pattern.
The current version of MVC is 5.1.3 released on 22nd June, 2014. There have been some noticeable changes in the current release. Attribute Based Routing is one of these.
As MVC is all about creating loosely coupled applications, most of the features in MVC compliment creating loosely coupled architecture. Routing is one such MVC feature which decouples the URL schema of the application from the rest of the application.
In ASP.NET MVC since the request is handled by action methods there has to be some way to map the URL to the appropriate action method as there is no physical file to handle the requested URL. This mapping is provided by the routing system.
In previous versions, the routing was done by adding routes to the route collection when the application is initialized as the method is called from the Application_Start method in global.asax.
Since RegisterRoutes is the common method which defines all the routes in the application ,our change could break the url handling of the application.
Since routing is setup when the application is launched we don't have any easy way to change the routing schema of the application without effecting the existing routes in the application as we need to consider the order in which we have to add our route(as routes are evaluated from top to bottom).This requires proper testing for verifying if new bugs are introduced because of a newly added route.
Also keeping the route definition separate from the controller and action methods which is the handler of the request is not much intuitive.
Using attribute based routing we can define the route in the same place where action method is defined.
So now we have attached the Route attribute to our action method our action method will be able to handle the requests which matches the URL pattern defined by the Route attribute.


text:
Coin Pushers
Juke Boxes & Music
Children's Rides
Video & VR
Spares & Components
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Coinslot International
Tag: developments
Former Pier owner's family give seal of approval to new development
The family of one of the four previous owners of Clacton Pier has given their seal of approval to the new £4 million development currently underway at the 147-year-old landmark. Michael Goss and his wife Sandra ran the Pier from 1971 until they sold it to a consortium in 1981. Shortly afterwards the couple, their son, also Michael, and daughter, Kate,...
"A sad day for Llandudno": Plans to review pier pavilion set aside
Uncategorized May 2, 2018
The Welsh Government will not call-in controversial plans for Llandudno's new pier pavilion,with the lack of intervention described as "a sad day for Llandudno" by pier owner Adam Williams. The director of North Wales leisure group Tir Prince was "astonished" at the decision as there's "nobody for this proposal whatsoever", suggesting Tir Prince "will be looking at how much to...
£1.5 million revamp pledged for Walton Pier
Business June 28, 2017
The new boss of Walton Pier is promising a £1.5 million investment to revamp the popular Essex tourist attraction in a bid to boost tourist footfall. The famous seafront construction is one of the town's top attractions and the third longest pier in the country. "People love the pier," commented Russell Bolesworth, who purchased it for an undisclosed sum last July....
Buzz Bingo launches No Nonsense Bonus Promise
Industry January 14, 2021
Electrocoin announces Led Zeppelin pinball among its 2021 launches
Government warns of "wild abandon" in bingo halls
SEGA balances nostalgia with futuristic in diverse 2021 product line-up
Bingo in 2020: A year where bingo – and much of the industry – found themselves at the back of the queue
Coinslot has served the amusements and low-stake gaming industry as a standalone publication for the past five decades and throughout that time has been widely regarded by its readers as an essential source of information for the latest products, company news, political updates, insight and analysis.
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redpajama_set_name: RedPajamaCommonCrawl


MSB Disaster Recovery Services Inc. is an employee owned full service Emergency, Restoration and Reconstruction company specializing in fire, water, wind and earthquake damage.
Our company has built and maintained a reputation for quality, integrity, service and professionalism. Our experienced staff, including the skilled professionals and craftsmen who comprise our production team, have the expertise, knowledge and dedication required to provide the highest level of quality service and cost effective solutions for each unique project we undertake.


Old Monastery of San Juan de la Peña.
The first impression is of awe, the beauty product of the building and its enclosure within a mountain. Low Church stresses its Mozarabic style, where the apses are coated with a series of Romanesque frescoes of the twelfth century.
It also stands out the Board of Councils of trapezoidal shape and the Pantheon of Nobles where two rows of niches make up the room.
The high Church is located above the Mozarabic and holds a Royal Pantheon where lie Ramiro I, Sancho Ramirez and Pedro I. A gate allows Mozarabic style from the church to the cloister, one of the jewels that we marvel over the monastery, covered by an impressive roof rock. Notable capitals.
Above the mountain is the new monastery, a must visit. From here various routes to be short-lived as the balcony of the Pyrenees, "Ermita de San Voto, Parador Oroel, issued Izarbe, Santa Cruz in the serosa.


Improper drainage can lead to a host of problems for your household, and it can be especially damaging to your foundation. However, drainage correction serving San Antonio can help you keep your foundation safe and dry , which is crucial if you want to protect your home's structural integrity. Drainage correction is not the easiest task to handle on your own, so you'll need to work with your concrete specialist to ensure that you get the results you desire. Feel free to take a look ahead as we shine the spotlight on trenching for drainage correction.
Your foundation is at the mercy of the soil surrounding it; if the soil lets in water, moisture can seep through the foundation walls and enter your home. You are particularly susceptible to this problem if your home does not have a proper drainage system. If you notice water pouring off of your roof and over your gutters directly onto the ground surrounding your house every time it rains, you are not doing your foundation any favors. This creates annoying puddles around your home, and it allows water to seep into the ground and affect the composition of your soil. Don't hesitate to call your drainage correction specialist if this is happening on your property.
Trenching is one form of drainage correction that seeks to displace the water that would land around the base of your house to a safer location. By modifying the level of the ground, your foundation repair and waterproofing professional can ensure that water does not pool around your home and seep down into your foundation. This can save you the trouble of dealing with a mold problem in the basement, thus keeping your home and family healthier.
You will need your foundation repair specialist to help you with a drainage correction technique like trenching. When done properly, trenching can protect your home from a range of moisture-related issues; when done improperly, however, it can exacerbate your problems on top of being a waste of time and money.


Add a splash of color to your look with the Anuschka Ruched Box Hobo. This women's bag is made from genuine hand painted leather with a colorful and stylish design. A dual zip main compartment keeps your belongings safe and sound. An inside zippered wall pocket offers plenty of storage space. This Anuschka bag also has a two zippered rear pockets. Carry everything you need in the Anuschka Ruched Box Hobo.


text:
Indie releases
Trending Independent
Brand New features
newmusicdropping
New Independent Music Dropping Globally
New Music Dropping Music News
'Grant Barbosa' delivers an electronic gospel music genre 'Synaptic Dream Pop' with new album 'Conquest I: A Mutant Shaman God?!?!?'.
newmusicdropping 2 months ago 06 mins
Grant Barbosa is an independent music artist and the creator of Synaptic Dream Pop, an electronic gospel music genre Grant created & recorded in virtual reality. They play every instrument themselves and compose the music in an improvisational Jazz-like style – though the genre also draws on pop, rock, hip-hop, R&B, and, of course, electronic music. It also draws influences from film, television, video games, anime, etc. and they plan to synch my existing catalog with interested parties in the entertainment industry.
On December 2nd, 2022, Grant Barbosa released their 31st album of 2022, Conquest I: A Mutant Shaman God?!?!?, the first in a series. The 31st album of Synaptic Dream Pop, a brand-new electronic Gospel music genre, this instrumental album explores subject matter that is often referred to as 'dark' but remain are a part of life's beauty. This album, like all Synaptic Dream Pop albums, draws from the explicit message offered by Jesus Christ, as well as the creator's research into religions of the world, philosophy, psychology & neuroscience as well as incorporating tropes that frequently reoccur in pop culture – especially tropes from anime, video games, mythology, books, movies, & television. The reoccurring theme in every Synaptic Dream Pop album is the Message – that God loves us unconditionally, that we should love ourselves unconditionally, and that we should love each other unconditionally.
Grant says "I am an independent music artist and the creator of Synaptic Dream Pop, a new electronic gospel music genre I created & record in virtual reality. I play every instrument myself and compose the music in an improvisational Jazz-like style – though the genre also draws on pop, rock, hip-hop, R&B, and, of course, electronic music. It also draws influences from film, television, video games, anime, etc. – with a hope for it to be synched or utilized in the soundtracks for the aforementioned art forms. While making music initially started as a hobby for me to deal with trauma that led me to be diagnosed with PTSD, I have realized that my music is already inspiring people. So, while I prioritize and focus on my recovery from my initial diagnosis of PTSD on June 10th 2022, I have been spending some limited time working on music as "creation therapy". Both making and listening to this new music genre seems to have helped me learn to live with & manage my PTSD.
I never expected to become a musician – especially not one who makes music in virtual reality. However, just before I was diagnosed with Post Traumatic Stress Disorder (PTSD), I decided to try to make music in virtual reality because I was aware of the large body of evidence that art therapy is helpful for people struggling with mental illness, especially PTSD. This played a big part in my learning how to live again with what is legally a disability due to the way that the human brain is changed by extended exposure to elevated levels of traumatic stress.
For anyone who is weighing whether to take a leap and put something out there – what is the worst that can happen? If your passion is art, you already know that not everyone will like it – but if you love it, then chances are other people will love it, especially on a planet of 8 billion people. And your art could save a life – so that should be reason enough to take the chance.
The best way to keep in touch with me is on my Instagram @grantbarbosa. That provides information about new releases as well as updates from me as I continue to heal".
Tagged: Conquest I: A Mutant Shaman God?!?!? Grant Barbosa Synaptic Dream Pop
Previous: 'Phil Keegan' releases a catchy up-tempo pop song with new single 'Feeling So Free'.
Next: Following her debut single 'I'll Carry Me', 'Chloe Clouds' is back with beautiful new single "Let me be'.
Inspired by his parents, 'Mike Apt' unveils new single 'This Gift' (TikTok Version).
newmusicdropping 2 weeks ago 0
After performing at many night clubs and talent shows, J PROFITTS joins 'Mr.365' on new banger 'Mybrotherskeeper'.
newmusicdropping 2 weeks ago 2 weeks ago 0
'Realtopgreez Luciano' is a rap artist born and raised in Buffalo ,Ny who drops new single 'Too Messy'.
'Deja Renee' is currently #36 song on the iTunes Charts in the UK with new single 'Jealous'.
Who hasn't experienced a date where things started out great but then things got a bit nuts really quickly? Check out 'Crazy' from 'Cameron Sean'.
Up and Coming Country music singer/songwriter 'Jacob Perry' releases his awesome single 'Her Love Ain't Worth The Price'.
MILLENIUM8's music is distinguished by his storytelling as he unleashes new single 'NOO PUEDEEN'.
Following her debut single 'I'll Carry Me', 'Chloe Clouds' is back with beautiful new single "Let me be'.
'Phil Keegan' releases a catchy up-tempo pop song with new single 'Feeling So Free'.
Born and raised in Ilasa, Lagos-Nigeria, 'Bobby Billion' a.k.a 'richbynature' is back with new single 'Libido'.
'November Eyes' is the debut single from 'Nash McGrew'.
"The content in the song sets where I stand in the streets" says rapper 'Xu' as he drops new single 'Pretend'.
A confluence of pop hits, classical standards, Latin music, and the alternative and experimental music of his youth, 'Esteban Alvarez' releases 'Tico Tico'.
New album "Nothing Without Pain" marks a new cycle in the career of the traditional Spanish singer 'Elisa C. Martin'.
'Life Worth Living' is a sophomore effort from the NYC based electronic music producer 'M O K' out now.
New EP 'Lieb Mich' from German gothic metal band MONO INC, brings together the band's latest singles and previews from the upcoming album 'Ravenblack'.
'DJ Yoyo Sanchez' produces special Fitness Workout Music for those looking for a new Style with new single 'Salsation Is Now'.
Dripping of hunger and determination, Australian Rock Artist 'Envy Marshall' unleashes new single 'The Fire'.
After being inspired by the natural beauties of Cuba, 'Pablo Sabor' formed "Sultanes del Ritmo" who have gone on to be prenominated for the Latin Grammy Awards.
New Music Dropping published by www.discovermediadigital.com 2023.. Free Theme By BlazeThemes.


text:
Q: registration free com and Dispatch LPPICTUREDISP This is my COM interface:
[id(2)] boolean Init(BSTR User, BSTR Password);
[id(3)] boolean SetBitmap(BSTR szObjectType, IPictureDisp* szBitmap);

The following Init() function works if the COM interface is registered, or else with the application's manifests using Side-by-side Assemblies (sxs).
Init(LPCTSTR User, LPCTSTR Password)
{
    BOOL result;
    static BYTE parms[] =
        VTS_BSTR VTS_BSTR;
    InvokeHelper(0x2, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
         User, Password);
    return result;
}

However the following SetBitmap() function works only if the COM interface is registred!
BOOL SetBitmap(LPCTSTR szObjectType, LPPICTUREDISP szBitmap)
{
    BOOL result;
    static BYTE parms[] =
        VTS_BSTR VTS_DISPATCH;
    InvokeHelper(0x3, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
        szObjectType, szBitmap);
    return result;
}

*

*If I use the COM interface configured with the application manifests, the function call fails with error E_UNEXPECTED

*If I replace VTS_DISPATCH with VTS_BSTR, the function call is successful and works. In this case it looks like the dispatcher can't dispatch the object.
Any idea about what is going on?

A: IPictureDisp parameter is not a problem for registration free COM.
What seems to be wrong here is the way you create the manifest XML. If your IDL is defined for the ActiveX DLL, and the library has the actual TLB then your client binary manifest should have the reference and not the DLL's manifest:
<dependentAssembly>
  <assemblyIdentity name='dlgd' type='win32' version='6.0.0.0'
    processorArchitecture='amd64' />
  <file name="dlgd.ocx" hashalg="SHA1">
    <comClass clsid="{guiD}" tlbid="{guiD}" description="sDlg Control"/>
    <typelib tlbid="{guiD}" version="1.0" helpdir=""/>
  </file>
</dependentAssembly>

Also, boolean IDL method result types should normally be HRESULTs instead. There are also other problems (as pointed by others) as well as your real unposted code might have even additional problems. Still, the case as you explained it can work out just fine if you fix the manifest, you can use RegFreeComPictureDisp solution with your code snippets (client, server, IDL, manifest excerpt) as a reference to fix your project (Trac, Subversion).

A: finally it was crazy bug:
we have CEF(chromiumembedded) component. and it was initialized without CEfApp object. and here is really crazy problem: ActiveX with registration works normally. without it Dispatch problem. after normal CEF initialization (or with disabled CEF initialization)it works in both cases!

redpajama_set_name: RedPajamaStackExchange


In the summer of 2015 I was tasked with inventing a visual that the Canada Revenue Agency could use to raise awareness on the rising issue of scammers pretending to be the CRA targeting the vulnerable population. Often times the scammers will contact a potential victim explaining that they are the CRA and they are owed money in X amount of prepaid credit cards and if they don't receive the funds by a deadline they will contact the RCMP. To raise awareness that this is indeed a scam, I came up with the visuals which were then launched on a nationwide campaign featuring social media and tangible posters across the country that appear at point of purchases in most places that sell prepaid credit cards or gift cards.


KAIROS CONSULTANCY is a leading HR consulting company adding value to entire hiring process of organizations. We assume it our responsibility to send best possible talent pool available so that a business can remain with its pace and prospects. Through competency mapping/JD creation, we employ practices and methodology to assess the available pool of resources for a business. The aim is to allow businesses have the best of available talent pool and professionals to add to the value.


Discussion in 'New Members' started by xrayspex, Mar 24, 2007.
Just traded my 2001 Silverado last week for a 2007 Tacoma double cab..
and had already had transmision repairs 3 times with only 59,000 miles.
also wanted to downsize and save some gas money.
Welcome to TW! Congrats on the new ride...put up pics when you get a chance!


text:
Droga do Maroka (ang. Road to Morocco) – amerykański film z 1942 roku w reżyserii Davida Butlera.

Nagrody i nominacje

Wyróżnienia

Przypisy

Bibliografia

Linki zewnętrzne
 plakaty z filmu

Amerykańskie filmy z 1942 roku
Amerykańskie filmy familijne
Amerykańskie filmy komediowe
Amerykańskie filmy przygodowe
Filmy nominowane do Oscara
Filmy w reżyserii Davida Butlera
Filmy wytwórni Paramount Pictures
Filmy w National Film Registry

redpajama_set_name: RedPajamaWikipedia


text:
Q: WPF Binding is correct, but window does not update The window does not update. When it is first started, it displays the correct data. But when the data is changed, the window won't update. I made some other classes in this way and they work properly.
The XAML class:
<Window x:Class="Kwisspel.View.PlayWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:local="clr-namespace:Kwisspel.View"
    mc:Ignorable="d"
    Title="PlayWindow" Height="450" Width="800"
    DataContext="{Binding Play, Source={StaticResource Locator}}">
<Grid>
    <TextBlock HorizontalAlignment="Left" Margin="57,34,0,0" TextWrapping="Wrap" Text="{Binding CurrentQuestion.Text, Mode=TwoWay}" VerticalAlignment="Top" Height="43" Width="649"/>
    <ComboBox ItemsSource="{Binding CurrentQuestionAnswers}" SelectedItem="{Binding SelectedAnswer, Mode =TwoWay}" HorizontalAlignment="Left" Margin="230,239,0,0" VerticalAlignment="Top" Width="120"/>
    <Button Content="Bevestig
" Command="{Binding ConfirmAnswer}" HorizontalAlignment="Left" Margin="522,270,0,0" VerticalAlignment="Top" Width="111" Height="46"/>

</Grid>

C# class:
public class PlayViewModel
{
    public QuizViewModel CurrentQuiz { get; set; }
    public QuestionViewModel CurrentQuestion { get; set; }
    public QuestionViewModel[] CurrentQuizQuestions { get; set; }
    public ObservableCollection<String> CurrentQuestionAnswers { get; set; }
    public AnswerViewModel SelectedAnswer { get; set; }
    public ICommand ConfirmAnswer { get; set; }
    private int _Counter;
    public int CorrectAnswers { get; set; }
    public PlayWindow p;

 public PlayViewModel(QuizViewModel currentQuiz)
    {
        _Counter = 0;
        this.ConfirmAnswer = new RelayCommand(_ConfirmAnswer);
        this.CurrentQuiz = currentQuiz;
        this.CurrentQuizQuestions = CurrentQuiz.Questions.ToArray();
        CurrentQuestion = CurrentQuizQuestions[_Counter];
        CurrentQuestionAnswers = new ObservableCollection<string>(CurrentQuestion.Answers.Select(a => a.Answer.ToString()));
    }

    private void _ConfirmAnswer()
    {

        _Counter++;
        CurrentQuestion = CurrentQuizQuestions[_Counter];
        CurrentQuestionAnswers = new ObservableCollection<string>(CurrentQuestion.Answers.Select(a => a.Answer.ToString()));
    }
}

A: Your properties need to raise the PropertyChanged event when they are changed. Your class should implement INotifyPropertyChanged
/// <inheritdoc cref="INotifyPropertyChanged"/>
public partial class YourViewModel : INotifyPropertyChanged
{
    /// <inheritdoc/>
    public event PropertyChangedEventHandler PropertyChanged;

    /// <summary>
    /// Notifies that a properties value has changed.
    /// </summary>
    /// <param name="propertyName">The property that has changed.</param>
    public virtual void NotifyPropertyChanged([CallerMemberName]string propertyName = null)
    {
        this.CheckForPropertyErrors();

        this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
    }
}

and then your properties should look like this:
    private QuestionViewModel currentQuestion;
    public QuestionViewModel CurrentQuestion
    {
        get
        {
            return this.currentQuestion;
        }

        set
        {
            this.currentQuestion = value;
            this.NotifyPropertyChanged();
        }
    }


text:
CMPD: Elementary Teacher Inappropriately Touched 2 Students
WFAE | By David Boraks
Published August 8, 2017 at 7:05 PM EDT
Charlotte Mecklenburg police have charged a Charlotte school teacher with sexually assaulting two children.
CMPD says Taji Brown, a 29-year-old fifth grade teacher at Billingsville Elementary School on Randolph Road, ran a mentoring and summer program for boys out of his home in north Charlotte.
In July, a parent of a 10-year-old boy went to police with a complaint. After an investigation, including a search of Brown's home, police arrested him. They say he touched two boys inappropriately during an overnight stay at his house.
He faces two counts of indecent liberties with a child and two counts of indecent liberties with a student. He was being held at Mecklenburg County Jail with bail set at $40,000. He's due in court Wednesday.
None of the alleged inappropriate activity happened at the school.
CMPD's Crimes Against Children Unit is trying to find out if there are other victims.
Local NewsSexual AssaultCharlotte Mecklenburg SchoolsCMS
David Boraks
David Boraks is a veteran North Carolina journalist who covers housing, energy and the environment, transportation, business and other topics for WFAE.
See stories by David Boraks


Denver, CO, March 04, 2019 --(PR.com)-- NextHealth Technologies Inc., a leading AI-powered healthcare analytics platform, announced today it has completed a $17 million Series B funding round led by TT Capital Partners ("TTCP"), with participation from Blue Cross of Idaho and existing investors including Norwest Venture Partners. The investment will accelerate NextHealth's market expansion and deliver innovative new product enhancements, leveraging new sources and uses of data to further personalize and support the interaction between healthcare entities and consumers while continuing to drive down healthcare costs and improve health outcomes.
With 45 million covered lives in the United States on its HITRUST-certified analytics platform, NextHealth optimizes value for its health plan customers by automating the previously manual process of identifying the most impactable populations, measuring which clinical initiatives work best for whom, and integrating data-driven decisions into workflow. By knowing what works and acting on the insights in near real time versus in months or years, NextHealth's clients derive the highest ROI from their analytics investments.
NextHealth Technologies, based in Denver, is an AI-powered analytics platform that rapidly optimizes the effectiveness of health plans' cost, quality, and service enhancement initiatives resulting in significantly reduced costs and improved outcomes. Its cloud-based solution utilizes scientifically rigorous methodologies and standardized processes, enabling and promoting a culture of measurement. The platform is HITRUST-certified, scalable, and is deployed with expert services to ensure client adoption and success. Know what works™ and make it better. For more information, visit https://nexthealthtechnologies.com. Follow NHT on Twitter @nexthealthtech.
TT Capital Partners (TTCP) is a healthcare principal investor, collaborating with healthcare technology and services companies that have the potential to become market leaders. Leveraging the insights garnered from a unique knowledge-based platform, TTCP has invested in some of the most innovative, high-growth businesses in healthcare. TTCP is part of an independent healthcare merchant bank. For more, visit: TTCapitalPartners.com.
Norwest is a premier multi-stage investment firm managing more than $7.5 billion in capital. Since our inception, we have invested in more than 600 companies and partner with over 140 active companies across our venture and growth equity portfolio. The firm invests in early to late stage companies across a wide range of sectors with a focus on consumer, enterprise, and healthcare. We offer a deep network of connections, operating experience, and a wide range of impactful services to help CEOs and founders scale their businesses. Norwest has offices in Palo Alto and San Francisco, with subsidiaries in India and Israel. For more information, please visit: www.nvp.com. Follow Norwest on Twitter @NorwestVP.


SCHAUMBURG, Ill. (November 28, 2016) — Mark your calendar for Friday, December 16 as the Schaumburg Boomers, presented by Wintrust Community Banks, invite you to Boomers Stadium from 3 p.m. to 5 p.m. for free refreshments and photo opportunities with Santa and mascot Coop for our annual Hotdogs with Santa holiday event.
Kick off your holiday festivities with our Decorate the Tree Contest, which begins now and concludes with a special visit from Santa Claus at the Boomers Hotdogs with Santa Holiday Event from 3-5 p.m. at Boomers Stadium on Friday, December 16! Download and print this year's version of the Boomers ornament and have your little elves decorate as many as they like! Simply stop by the ballpark anytime during regular business hours or bring your finished artwork with you to the event on December 16 for the chance to win fabulous Boomers prizes.
At the Hotdogs with Santa event, attendees will have the opportunity to take pictures with Santa Claus and Coop, enjoy a free hotdog, plus the holiday staple milk and cookies, and help put the finishing touches on the Boomers Christmas Tree! It's the perfect way for families to jumpstart their holiday celebrations!
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Modern architecture plays a vital role in our everyday lives. From iconic and historical buildings that invoke memories instantly to cool houses and innovative corporate structures, architecture envelops our surroundings and inspires us daily.
However, most people don't think about the people behind these life-changing homes and buildings. All they see is what's in front of their eyes.
With that in mind, we'll explore the world of the most brilliant modern architects to understand how they have paved the way for eye-opening innovation and ingenious architectural concepts.
These are the pioneers of our newly built environment. Read on to learn more about the greatest modern architects of our time.
Born on May 12, 1946, Daniel Libeskind is an architect of Polish-American descent. Since he considers himself a de-constructivist, Daniel has developed a unique architectural style of the same name.
Daniel's architectural designs convey an intense, emotional, and authoritative message. Some of his architectural works include:
Addition to the Royal Ontario Museum (Toronto);
Imperial War Museum North (Greater Manchester, England, United Kingdom);
Jewish Museum (Berlin).
Libeskind's designs have a specific appeal. He manages to express bold statements with his works and showcase multiple styles. Thanks to his diverse knowledge and skills, Libeskind perfectly recapitulates the history in honor of the culture, economy, and modern social aspects of society.
Antoni Gaudi dedicated an entire career to his life's work in Barcelona, where he built all of his masterpieces. His most popular work is La Sagrada Familia – the 1883 famous Spanish cathedral. This stunning building is still under construction.
Gaudi's architectural mastery is an ornate mix of Victorian, Moorish, Gothic, and Baroque elements. He would often feature natural forms and ornamental tile-work in his works. His structures rely on architectural elements such as the undulating facade and tree-like columns.
One of his famous works is the apartment block known as the Casa Milla in Barcelona.
Many experts describe Gehry's creations as the most inspiring, innovative, and distinct architectural works worldwide. Gehry creatively used deconstructive forms to invent iconic architectural forms.
The way he implements this creativity and innovation into his creations is what drives tourists to his structures worldwide. According to Vanity Fair, Frank Gehry is the leader of contemporary architecture.
His biggest contribution to modern architecture was the ability to manipulate surfaces and forms and use unique materials to create magnificent, logic-defying spaces.
Frank Lloyd Wright is an architectural mastermind who thought of interior and exterior design as one. Even though he never received a formal architecture education, Wright was ahead of his time.
He invented new construction methods and building forms that reshaped architecture and introduced organic influences and prairie-style structures. His natural and organic forms allowed entire neighborhoods to become one with their surroundings.
Richard Meier
Born in 1934, Richard Meier is one of the most distinctive American architects and abstract artists. His geometric concepts are well-known for their classical and timeless influences and design principles.
Meier was among the pioneering American architects who incorporated white color and natural daylight as architectural standards. Geometry and order dominate his compositions.
However, his introduction of context behind the placement and form of construction helped to invent innovative ways for bringing the environment and architecture together.
Some of his most famous contemporary works include the High Museum of Art in Atlanta, the Jubilee Church in Rome, and the Barcelona Museum of Contemporary Art.
An Italian architect, Renzo Piano, was born in 1937 in Genua. Piano has dedicated his life's work to inventing functional, abstract, and contemporary architectural concepts. He founded the RPBW architecture firm along with his partners.
The company operates across New York, France, and Italy and focuses on participative and collaborative project developments.
Piano's architectural designs aim to address people's needs. He tries to communicate his concepts to clients by focusing on non-physical elements, such as texture, shadow, and light.
Born in Baghdad, Iraq, Dame Zaha Mohammad Hadid (1950–2016) was an Iraqi-British architect who died aged 65.
Her jaw-dropping architectural concepts brought an innovative way of looking at designs, resulting in her winning the Pritzker Prize, aka Nobel Prize of Architecture, in 2004.
Hadid was the pioneer of introducing geometrical shapes and curves into architecture. Her works brought another dimension and identity to architecture.
She's best known for Vitra Fire Station, Phaeno Science Center (Germany), and BMW Administration Building.
I.M. Pei
Coming from China, Ieoh Ming Pei (1917–2019) was the master of modern architecture. Although many professionals don't consider his designs traditional, Pei used strong cultural and traditional influences of the past in his works.
Pei developed sharp-edged and clean architectural concepts using simple geometric lines and shapes that he incorporated in some of his monumental architectural works. The Rock and Roll Hall of Fame in Ohio is one of his most notable works.
Born in 1974, Danish architect Bjarke Ingels is known for his ambitious, innovative, and futuristic architectural approach.
He aimed to break traditional architectural stereotypes and bring information-driven designs into corporate and residential spaces.
His most notable work is the 8 House in Denmark – a structure that combines office and retail spaces with residential housing.
Hugo Alvar Henrik Aalto (1898–1976) was a Finnish designer and architect. He was famous for using paintings, sculptures, glassware, textiles, and furniture in his architectural works.
Aalto developed multiple architectural styles to match Finland's rapid industrialization and economic growth.
During his career, Aalto's styles ranged from organic modernist and modernism styles to technical experimentation and nordic classicism.
Oscar Ribeiro de Almeida Niemeyer Soares Filho (1907–2012) was one of the most notable Brazilian architects of the global modernist movement. He is considered one of Brazil's greatest architects in history.
During his life, Niemeyer created over five hundred architectural designs scattered all over Europe, Africa, and the Americas.
His works, such as the Ministry of Education and Health in Rio De Janeiro, became an international attraction and a milestone in modern Brazilian architecture.
British architect Norman Foster was a massive fan of Buckminster Fuller and Frank Lloyd Wright. His cooperation with the former made him a well-recognized inventor of the geodesic dome.
Foster is an architectural visionary who incorporated Fuller's tessellated triangular forms and patterns into his design features.
However, his invention of surface treatments for facades made him famous for designing international building icons, such as The Gherkin skyscraper in London.
David Childs
American architect David Childs is the man behind an innovative home design focused on context.
Childs designed some of America's most iconic buildings, such as 35 Hudson Yards, One World Trade Center, and Time Warner Center.
He was one of the first American architects to introduce urban concepts for creating great urban and rural neighborhoods with precision and care.
As the first chairman of Skidmore, Owings & Merrill (SOM), Childs dedicated his career to designing and building religious buildings, airports, transportation facilities, and institutional projects.
These are some of the most notable architects worldwide who made their mark across the globe. Their styles encompass versatility, creation, and innovation that have helped define an era. From ornate creations to a minimalist approach, their architectural designs are unmistakable.


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« Founding Fathers' Rap Remake!
The original Founding Fathers track was recorded a decade ago, with a track created by Adrienne Spiridellis, JibJab Founding Brother Evan Spiridellis' wife. For Founding Fathers 2010, we got the help of audio master John Frrizzell, who spruced up the original track, running a recording through his iPhone, through a megaphone and back into a microphone to get the desired effect… how cool is this?
This entry was written by paulhanges and posted on June 23, 2010 at 6:49 pm and filed under Behind the Scenes. Bookmark the permalink. Follow any comments here with the RSS feed for this post.	Trackbacks are closed, but you can post a comment.


Russia tries yet another pistol as a replacement for the legendary Makarov.
On June 13, Deputy Prime Minister Dmitry Rogozin, who oversees the defense industry, said that the new Strizh gun by Arsenal Firearms (which will be marketed abroad as the Strike) will be adopted by the Russian army as a replacement for the outdated Makarov. The new gun, which, according to Rogozin, surpasses pistols like the Austrian Glock, is expected to be put into service within the next few months.
The Russian Defense Ministry has long been planning to get rid of the Makarov, which was put into service in the late 1940s. The Makarov has a low fire rate, high recoil and infamously low shooting accuracy rates. However, the Strizh is not the first gun the Army has considered as a replacement.
In 2003, two new guns were proposed as a replacement – the Pistolet Yarygina (PYa), produced by the Izhevsk Mechanical Plant and the GSh-18 Gryazev-Shipunov pistol, produced by the KBP Instrument Design Bureau in Tula. The GSh-18 has been issued to officers as an award weapon since 2005, while the PYa, launched in mass production last fall, was first distributed among officers of the Western Military District in February.
Some experts question the promises made about the Strizh. Viktor Myasnikov of the Independent Military Review newspaper notes that Arsenal Firearms was only registered last year and the Strizh was developed in a record three months; development of a new gun usually takes at least five years. The looks "unpersuasive in the context of the possible adoption of hundreds of thousands of the pistols," Myasnikov said.
The Arsenal Firearms experts responsible for the Strizh made use of their trademark design system and unique virtual testing system, which enabled them to assess the characteristics of the gun depending on the materials, type of powder and cartridges used.
The gun has a capacity of 17 rounds with the regular magazine and will have the option of a 30-round assault magazine, with eject buttons on both sides of the handle. The pistol has flashlight and target marker options and is designed to fit a standard Picatinny rail.


Make storage room in open space under the garage roof using basic carpentry skills and available building materials or manufactured garage storage racks. Use diy overhead garage storage to make room for cars. And not have to rent a storage device or set up a shed on your property to store those things you use less frequently. You will appreciate the neat organization, convenience and time saved by taking advantage of all your garage space.
Create simple diy garage storage plans based on your budget, storage needs and garage structure. Using simple strategies such as mounting 5 cm x 10 cm (2 x 4 inch) "U" shaped racks hung from the roof beams to hold long items such as fishing rods. Hang a pulley to hoist the bike or hooks on the roof beams to hang winter clothes. Lay plywood or rocket panel over open beamed ceilings. Access to the area with a curtain staircase when you need to store light boxes or clothes, baking.
Add complete garage ceiling storage racks diy by installing the floor and a loft pull-down stair unit. These for easy access if there are open beamed ceilings or a finished garage roof with open framing over it. Reinforce the ceiling framing if you want to store heavy stuff there. Install sufficient light fixture controlled by a switch near the staircase. Buy metal storage rack kits for DIY garage installation. Measure the height clearance for your garage roof and the dimensions of usable areas to specify rack sizes and capacities. Manufactured garage storage racks give you a turnkey solution to add overhead garage storage space.


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Залізняк (, , ) — загальна назва оксидів заліза.

Староукраїнські назви — залізовець, желізнець.

Залізняк — осадова порода, яка або осідає безпосередньо у вигляді залізистого осаду, або створена шляхом хімічної заміни, яка містить значну частку сполук заліза, з якої можна виплавляти залізо.

Світові запаси залізняку складають близько 160 млрд т, з них 27,4 млрд т в Україні.

Різновиди залізняку
Розрізняють:
 блискучий залізняк (блиск залізний);
 бурий залізняк (1. природна прихованокристалічна суміш, яка складається з гетиту, лімоніту, гідроксидів кремнезему і глинистих мінералів; 2. лімоніт);
 бурий шлакоподібний залізняк (стильпносидерит — відміна лімоніту, яка містить кілька процентів Р2О5);
 вохристий червоний залізняк (суміш гематиту з лімонітом);
 вуглистий залізняк (суміш сидериту з вугіллям і глиною);
 глинистий бурий залізняк (вохристий гематит, часто змішаний з глиною);
 глинистий червоний залізняк (глина в суміші з лімонітом, гематитом або сидеритом);
 жовтий залізняк (лімоніт);
 магнітний залізняк (застаріла назва магнетиту);
 магнітний титановий залізняк (титаномагнетит);
 магнітний шлаковий залізняк (титаномагнетит);
 смолистий залізняк (стильпносидерит);
 титанистий залізняк (застаріла назва ільменіту);
 титанистий октаедричний залізняк (застаріла назва титаномагнетиту);
 хромистий залізняк (застаріла назва хроміту);
 червоний залізняк (гематит у вигляді щільних агрегатів);
 червоний оолітовий залізняк (тонкокристалічний гематит у вигляді оолітів);
 чорний залізняк (застаріла назва псиломелану);
 шпатовий залізняк (частково лімонітизований сидерит).

Найпоширенішими є бурий, магнітний і червоний залізняк.

Див. також

 Залізні руди

Література

Мінерали заліза
Залізні руди


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1929 26′ Chris Craft Upswept "My Fair Lady"
My Fair Lady came to us after having sunk to the bottom in shallow water. We inspected the bottom and determined it had problems in many areas, it was beyond repair and needed to be replaced entirely. The boat has been in the family since shortly after it was made, and has been on Lake Winnipesaukee its entire life. The family is very attached to the boat, we decided to move forward with a new "enhanced traditional" bottom. The inner layer would be 1/4″ solid mahogany, a layer of Dynel cloth would be laid up with resin next, followed by 1/2″ mahogany planks.
After pulling the old bottom off we discovered a few areas that needed addressing. A section of the keel was beyond repair and needed replacing, two sections of chine also displayed serious rot, a few frames would be replaced and the stem needed to be rebuilt from the backrabbet line out. The customer also complained about the boat listing to port quite a bit, which required him to sit in the center of the front bench seat when riding alone. We decided to add a taper to the bottom on the port side from the rear cockpit aft to compensate for this.
A new keel section was cut, chine sections were replaced, a new stem "cap" was laminated into place, necessary frames were replaced and the final prep work was made before adding the first layer. After installing the first layer of 1/4″ mahogany we then added a layer of Dynel cloth impregnated with epoxy. We then began adding the 1/2″ mahogany planking, starting with the garboards and working our way out, bedding the planks down with Sikaflex 1A.
Fitting a forward plank
Once the planking was completed we filled, faired, and sealed the wood with epoxy sealer, we were ready for the primer. We used a two-part barrier coat primer and applied four thick coats. Finally we added three coats of Interlux Perfection Rochelle Red 2-part paint, stood back and called the bottom done!
We then turned the boat back over. Next we'll be replacing the two forward side planks, the transom planks, some paint and varnish followed by final reassembly.
Stay tuned for further updates on this project.
17' 1947 Chris Craft Runabout "Wood Duck"


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GORUCK and St. Baldrick's
In yet another departure from my normal subjects, I would like to talk about two fantastic organizations.
The first, GORUCK, is both a company that produces field gear for soldiers and some other apparel and equipment, and also an organization sponsoring several events designed to, as their website says, "teach others lessons learned on teamwork, leadership, and survival." These events include the GORUCK Challenges, which range from the "Light" challenge to "Selection," testing the participants' mettle with some of the training that the GORUCK cadre, all US Army Special Forces (aka Green Beret) veterans or active duty members, had undergone in their careers. These events were started, according to the company's founder, as a way to test their new "rucks," or the packs that soldiers carry their gear in. While I am nowhere near in good enough shape to attempt one of these (not even the 4-5 hour long "Light" challenge), I am in more than good enough shape to attend one of their non-physical events, "War Stories and Free Beer." This event is exactly what it sounds like; it's a bunch of people telling their stories of war and the military, with a lot of free beer.
GORUCK patch given to each attendee at War Stories and Free Beer
Held at the Crossfit Boston gym, about 100 people (having sold out the tickets to the event, which were $10 to cover costs) gathered to drink some PBR and hear the stories of some of our best trained soldiers. Speakers, of which there were five, were a major in the Green Berets, an Israel Defense Forces recon sniper who trained American snipers in urban combat and ended up unofficially becoming a patrolling member of a Marine sniper unit in Fallujah, Iraq, two enlisted Green Berets, and an enlisted member of the 160th Special Operations Aviation Regiment (Airborne), the elite "Night Stalkers" of Black Hawk Down fame. Their stories ranged from poignant (one Green Beret's description of a mission to rescue a kidnapped 11 year old boy named Wi'am) to hilarious (the description of shitting his pants during that unexpectedly long mission). The IDF soldier's story of losing his brother Marines (because he did, in effect, become one of them) to a pair of IEDs, that he barely survived, was heart-wrenching, and he could not even complete that part of his War Story as it was still, after all this time, too painful for him. The stories of embedding in Afghan villages told by the major and one of the enlisted soldiers were hilariously different, as the officer talked about the positives and how he was proud of what he did, and the enlisted man discussed his boredom and the immature (his word, not mine) activities that took place during these missions. After each story, though, I felt like I, as someone who has never served in the military, had a better sense of what these men and women go through and experience, and I had a really great time. If you get the opportunity to attend one of these events, do so; it is a really, really fantastic opportunity. A lot of the money that GORUCK makes, through donations, sales, and event fees, goes to charities that work with veterans and military personnel.
St. Baldrick's Foundation is straight up charity. Devoted to curing childhood cancer, St. Baldrick's events are all about shaving your head. As their website says, "It's an easy and fun way to raise money for a very serious cause--like a walkathon, but without the blisters." I have a few charities that I really care about and donate to every year, and this is the one that, no matter how short money may get, will never go a year without getting something from me. Many of my friends participate through their work, and I have a rule; whoever asks first gets my donation. This year I donated in honor of someone very near and dear to me, the woman who ran the daycare I went to as a child, who is like a member of my family and who spoiled me rotten, and who is suffering a second time from brain cancer. In FY2012, 82% of the money raised (over $33 million) went to research, 16% went to fundraising efforts, and just 2% went to management and other expenses. If it comes in, it goes out; they do not hold on to money, they put it to work. Compare this to most other charities, and you will not see many who come even close.
Labels: Army, Cancer, Charity, GORUCK, Highly recommended, IDF, Military, Research, Soldier, Special Forces, St. Baldrick's, Veterans
Prune (New York City, NY)
Boston Trip (Boston and Cambridge, MA)
Tacos Lupita (Lynn, MA)


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Dragon Quest VI: Realms of Reverie
December 28, 2022 ~ thealmightybacklog
Part of the point of working through a series like this is so I can, very self-indulgently, get to games I have already played before; I basically just made this blog to waffle about games that I love and needed some other stuff to fill it out! Dragon Quest VI, then, is the last one in this lengthy playthrough of Enix's premier JRPG franchise for a little while that is new to me since the subsequent trio of games are ones I actually have played before. Still, it's been a joyous journey to get to this point, tracking the evolution of the franchise and seeing how it reached the point of the games I already know.
Dragon Quest VI: Realms of Reverie (Android, iOS, NDS [reviewed], Super Famicom)
Released Dec 1995 | Developed: Heartbeat | Published: Enix
We begin with a wonderfully evocative opening; probably one of my favourites in a Dragon Quest game so far. Your party is huddled around the embers of a campfire in a darkened wood. Our hero rouses from a restless slumber and trudges to a lonely clifftop jutting out over yawning black seas below. He is joined by his two companions, the hulking martial artist Carver and the snarky sage Milly, and together you summon up the courage to advance upon the looming fortress ahead. The silence that descends upon you as you enter the halls is deafening, with an eerie emptiness which sets the party on edge as you sneak through the castle, ready for encounters that never come. Finally you reach the throne room and raise your arms and armour ready to fight against the beast you've come to slay: the Dread Fiend Murdaw! Vast and scale-green, he squats upon his throne, looking down on your trio and cackling. You don't even get a chance to attack; with a lazy wave of his arm he casts your bodies aside and begins casting a magic spell of incredible power. As his parting words ring in your ears, everything rushes to white.
Your hero lurches awake, as if from a terrifying nightmare. Thankfully he's safe in his sleepy village, a tiny hamlet perched atop a cliff named Weaver's Peak, where he lives an easygoing, idyllic life looking after his sister, palling about with his friend, Buddy, and running errands for the village mayor. After that opening though it's hard not to shake the feeling that something is distinctly off. Dragon Quest VI isn't the first game to pull this kind of prophetic dream opening, but it is one of the most effective at making you question it and the circumstances you find yourself in following it. The sense of unease it imparts upon you takes a long time to leave or be answered, and as a result the first parts of the game are an exercise in slow burn discovery. Naturally, things don't stay easy and peaceful for the hero for long; after being sent on a task to a nearby village, the hero finds himself thrust into a dramatic rescue of a local craftsman but in doing so a huge hole that opens up in the ground below him and down he tumbles – not to his doom, but instead to another world far beneath.
You might think he's dead though given he appears in a ghostly form; no-one can see or hear him, other than some animals sensing his presence. Before long you come across a path back to your own world above, and the first big gameplay conceit of Dragon Quest VI becomes apparent as your quest starts to take you back and forth between the worlds above and below. Both worlds are under the grip of terror of Murdaw, the Dread Fiend from the opening and so, like any hero worth their salt, your quest starts to take shape and focus in on his defeat. Along the way both Carver and Milly make a reappearance; although they can't remember you, they have a nagging sense in their minds that the three of you were destined to unite and defeat Murdaw and so in grand JRPG tradition you need to take up arms, quest across both of Dragon Quest VI's vast worlds, gather allies to your side and get in some good old-fashioned level grinding before taking on the dark lord that threatens the world.
For a series that relies so much on rigid, unchanging tradition, Dragon Quest VI might be the most typical game in the franchise that I've played for a while – the most Dragon Quest-y Dragon Quest, if you will, since at least Dragon Quest III. The three games which saw a release on the DS – that's IV, V, and VI – all bring some interesting gimmicks, but VI is the only one of the trio that lacks a strong central identity to the way its plot unfolds. I suspect that's part of why it's sometimes considered the weakest of the three; in contrast, IV used chapters to create focused structure as you progress through the game, with each one focusing on a different set of characters and their own localized troubles before bringing it all together, while V used the structure of following one character across the biggest milestones of their life. Both of these made for exciting and engaging alterations to the framework of JRPG narratives, whereas VI kind of takes things back to basics.
That's not to say there's nothing good about the story; far from it, actually. VI showcases some frankly brilliant character writing as a way of exploring the relationship between the two worlds, which are mirrors of one another with different iterations of characters and towns appearing between the two. Although Dragon Quest worlds are always high fantasy, the world above in 6 is a bit more mystical, with more instances of weird magics being used to shape things, like the typical town of sorcerers and mages existing only in this world, whereas the world below is more earthly; it's telling that the closest analogue to the magic town there is a town of ascetics and priests who spend their time communing with the gods.
It's sometimes easy to confuse the worlds though. The two have distinct but definitely similar world maps, and occasionally it's tricky trying to remember where something specific is across the two worlds. You even have to manage different ways of traversing the worlds; two maps means two different ways of traveling the waters, and two different means of air travel, some of which are only relevant or work in one of the two worlds. The series staple fast-travel spell, Zoom, has here been upgraded with an ability to instantly switch worlds which is super handy, but in true Dragon Quest fashion you have lots of back-and-forth questing so you'll be spending tons of time dipping into menus to travel first between worlds and then to wherever it is you need to go; it's that or go wandering around looking for the wells, holes, and staircases that act as natural portals between the two.
Of course, Dragon Quest is no stranger to doing things the slow way; you might say that's perhaps the franchise's calling card more than anything else. As time has progressed the games have gotten longer and that's more apparent than ever in VI. How Long to Beat has the average runtime at around 40 hours, a significant increase on its predecessors and part of that has to come down to the pacing of major story beats. Some of the game's features, such as the job system, don't become available until at least 12-15 hours in, which is a hell of a wait for a mechanic that's touted as a major part of the game! Despite that, I'd hesitate to call the game badly paced because I really don't think it is; it's just very thorough in its expectations. There are few towns you can simply pass through, for example; basically everywhere has a problem that only you can solve, and solve it you must. There are a few optional sidequests sprinkled about here and there, but most of the game is mandatory, but although you're obviously trying to gear up to defeat Murdaw, there's not really a sense of urgency about it. I guess he's been doing his thing for a while now anyway and you wouldn't want to rush in and get merked again.
Naturally, there's only one way to go about dealing with that problem in a JRPG: level grinding! We've talked about the Dragon Quest franchise's love of the grind before, but I've also definitely mentioned that I'm one of those weirdos that doesn't mind it, as long as the combat encounters are at least a little bit engaging and in that respect Dragon Quest does generally do a good job. VI is, I think, maybe the most grindy game in the franchise since II, mainly due to a surprisingly high encounter rate; unlike II though it never stops being fun, which is a pretty critical upgrade. My idea of fun combat is obviously skewed by the fact that I like JRPGs and strict turn-based systems, which I gather is a personal problem and not something that everyone shares. Dragon Quest, then, sets itself up to appear as if specifically made for me as it continues to be religious in its devotion to ancient combat mechanics but that's part of its appeal; while other franchises evolve and try new things, Dragon Quest has always stuck by small incremental changes rather than reinvention. With that in mind, if you're not into turn-based combat or sifting through menus, as is ever the case, this latest iteration of Dragon Quest probably won't be one for you.
As I mentioned earlier, the game has a job system, which any readers of Final Fantasy reviews I've made on here will know I love. Each character obviously has their own inbuilt stats which pushes them in certain directions; Carver is a physical bruiser, for example, Milly is a mage with a mix of support and offensive magics, and the hero, as is usual for Dragon Quest, is kind of like a spellsword. Once you reach Alltrades Abbey though you get the option to train your characters in any of the classes the game has to offer, so there's nothing stopping you from making your squishy wizards into warriors or teaching Carver to live life as a dancer if you want. Most of the classes are pretty standard but there's a couple of oddball ones, like merchant if you want to bring capitalism to this poor fantasy world, or gadabout if you like that one mechanic from Pokemon where they disobey you sometimes and therefore hate yourself.
Mastering the basic classes opens up stronger prestige classes, some of which take some creative combinations to unlock. Although it's very much dependent on you wanting to put the time and effort into experimenting, I found that the 4 core classes of warrior, martial artist, priest, and mage, and their corresponding prestige classes of gladiator and sage, made up the bulk of my classes I bothered with. The end result was a party of essentially uber-folk who had insane health and strength stats but also knew all the useful healing spells so I can't say I felt anything less than unstoppable for a lot of the time. As is usually the case with JRPGs, if you put the time into the grind, the game's challenge tends to fall away although the high rate of fights in VI does mean that threshold takes a while to reach.
As I so often seem to say when talking about Dragon Quest games, I can't see this title being the thing that sells you on JRPGs if you're not into them already. Although there's nothing overly challenging about it – that is to say, the mechanics aren't especially complicated or obtuse, and neither is the narrative going to take you to difficult places – Dragon Quest remains a franchise stuck in a specific paradigm. I'm sure some folk who aren't JRPG fans must've have played this and suddenly found themselves convinced, but I just can't imagine it happening too often; it's a series for extant fans of the slow grind, and VI is no exception. In fact, it's the game where the franchise really starts taking it slower and slower in unfurling its wings; from here on out we're going to see lengthier games and events taking longer to get going, further pushing the series into the realms of being only really playable for the JRPG fandom. It's undoubtedly been a fantastic ride, and one I'm certain I'll revisit in the future when I need an easygoing comfort game, but I can't imagine it's one for everyone.
6/7 – EXCELLENT.
Games with a touch of brilliance. It might only just miss out on being an absolute favourite, but you should definitely play this.
Posted in The Almighty Backlog 1995AndroidDragon QuestEnixiOSJRPGNDSSNES
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The Congress on Tuesday demanded the resignation of Chief Minister Manohar Parrikar over "mismanagement and petty politics" while handling the Mahadayi river water dispute with Karnataka.Ahead of the crucial budget session of the State Assembly, Aleixo Reginaldo, party MLA and spokesperson, said Mr. Parrikar's stand on the row had put Goa's future in peril.Ramakant Khalap, senior Congress leader and former Union Law Minister, said, "Mr. Parrikar should resign and make way for a more responsible set up to handle the future of Goa. The Mahadayi tribunal was constituted at the behest of the Congress when Digambar Kamat was Chief Minister. The Parrikar government fought a legal battle without realising the ground realities. It ignored the moves made by the Karnataka government. This is a serious crime against Goa and Goans."Mr. Reginaldo said a revolt was brewing against the BJP leadership after Speaker Pramod Sawant and Deputy Speaker Michael Lobo, both BJP MLAs, publicly opposed Mr. Parrikar's stand on the Mahadayi issue.Mr. Reginaldo said, "Mr. Lobo and Mr. Sawant have exposed Mr. Parrikar. He should resign. We will fight this government tooth and nail. Who gave the Chief Minister the right to write a letter to Mr. Yeddyurappa?" Protests have been raging in both Goa and Karnataka for the past one month after Mr. Parrikar wrote to Karnataka BJP leader B.S. Yeddyurappa expressing his willingness to discuss on humanitarian grounds sharing water from the river for drinking purposes.Mr. Lobo and Mr. Sawant recently visited the Mahadayi project sites in Kunkumbhi and Belagavi and accused the Karnataka government of constructing underwater tunnels to divert water from the river while the tribunal was hearing the dispute. The Karnataka government has, however, denied the claim. Mr. Lobo said on Tuesday that he would move a resolution in the upcoming budget session condemning the Karnataka government's actions.Mr. Reginaldo claimed that Mr. Parrikar's leadership had compromised the interests of the State and its natural resources. He said, "Mr. Parrikar has put the future generations of Goans and the State's environment at risk to please his political bosses. Mr. Parrikar wrote the letter with an eye on the Karnataka polls."
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