text:
東京国際フォーラム(有楽町)
シーグラフアジアについて
シーグラフアジア2018 実行委員会
Art Gallery Committee
Computer Animation Festival Committee
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SIGGRAPH Asia 2019
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Aya IWAI 岩井 彩
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東京について
Tokyo City Tours & Cultural Programs(海外の方向け)
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シーグラフアジア 2018 開催概要
シーグラフアジア2018は10,000名以上のコンピューターグラフィクスの専門家が集うカンファレンスです。ご参加お待ちしております
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シーグラフアジア2018参加関連情報をまとめました
メディア関連情報をまとめました
シーグラフアジア2018来場者向け情報各種
Virtual & Augmented Reality (VR/AR) Presentations
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Date: Friday, December 7th
Venue: Hall E, Experience Hall (B2F, E Block)
Summary: "The player is the star" - Futuristic vision for Mixed Reality World is a presentation about our achievement and showing future vision for mixed reality entertainment. I hope attendees will inspire our futuristic vision and contribute to growth of mixed reality community. We can provide demo at SIGGRAPH Asia 2018.
Author(s)/Speaker(s):
Moderator: Lecturer(s):
Author(s)/Speaker(s) Bio:
Creative Director, Game Designer at BANDAI NAMCO Studios Inc. 20yrs+ experience as a game designer in the video game/entertainment industry. Previously worked for NAMCO, Ubisoft, and SEGA.
Summary: Art Plunge is a virtual reality experience where you can get the feeling of being transported into the inner worlds of famous paintings. We have created subtly animated interpretations of classics like Mona Lisa, Starry Night, the Birth of Venus and the Creation of Adam.
Martin Eklund drinks tea and explores art, technology and humanity. He likes to create digital magic and ponder the problems of the world. He has been making VR stuff, music, games and tools for programmers, musicians and architects.
Martin Christensen is a Swedish based artist, creative director and teacher active within contemporary arts, performing arts and digital visualization and production. He holds a Master of Fine Arts (Royal Institute of Art, Stockholm) and a Bachelor in Computer System Sciences (Stockholm University).
Summary: Our demo provides seated participants a sensation as if they are traveling to the several tourist sites by presenting multisensory stimulation to their whole body. They can hear and look around the environment of the playing-omnidirectional video but they cannot change the pathways of walking.
Koichi Shimizu was born on September 9, 1993. He was received the B.E. degrees in information engineering from National Institute of Technology, Hakodate College, in 2017. He is now a master course student of Tokyo Metropolitan University. His research interests include vestibular perception and virtual reality. He is a member of VRSJ.
Gaku Sueta was born on July 27, 1996. He was received the Associate degree in engineering from National Institute of Technology, Maizuru College, in 2017. He is now a bachelor course student of Tokyo Metropolitan University. His research interests include tactile and virtual reality. He is a member of VRSJ.
Kentaro Yamaoka was born on August 12, 1995. He is now bachelor course student of Tokyo Metropolitan University. His research interests include kinesthesis of leg created by virtual reality.
Kazuki Sawamura was born on December 29, 1996. He is now a bachelor course student of Tokyo Metropolitan University. His research interests include airflow and virtual reality. He is a member of VRSJ.
Yujin Suzuki was born on May 15, 1995. He was received the B.E. degrees in Bachelor of Mechanical Engineering from Tokyo Metropolitan University, in 2018. He is now a master course student of Tokyo Metropolitan University. His research interests include airflow and virtual reality. He is a member of VRSJ.
Keisuke Yoshida was born on May 8, 1994. He was received the B.E. degrees in Tokyo Metropolitan University, in 2017. He is now a master course student of Tokyo Metropolitan University. His research interests include virtual reality and machine learning.
Vibol Yem is an assistant professor at Tokyo Metropolitan University, Tokyo. He received the BS degree in Engineering Systems in 2010, and MS and PhD degrees in Systems and Information Engineering, in 2012, and 2015, from University of Tsukuba. He was a JSPS research fellow during 2013-5 at University of Tsukuba, a project researcher of JST ACCEL Embodied Media Project during 2015-7 and a JSPS research fellow during 2017-8 at the University of Electro-Communications. His research interests include development of user interface, haptic display, tactile mechanoreceptor stimulation's algorithm, robotic and virtual reality system.
Yasushi Ikei graduated from the Graduate School of Engineering, The University of Tokyo with a PhD degree in the industrial mechanical engineering in 1988. He joined Tokyo Metropolitan Institute of Technology in 1992. He is currently Professor at the department of computer science, Tokyo Metropolitan University. His research interests are in the virtual reality, ultra reality, telepresence, multisensory display, and cognitive engineering. He received paper awards and contribution award from the virtual reality society of Japan (VRSJ). He gained innovative technologies award from METI Japan in 2012,2017,2018. He is currently vice president and fellow member of the VRSJ.
Tomohiro Amemiya is a distinguished researcher/senior research scientist at NTT Communication Science Laboratories, Japan. He received B.S. and M.S. degrees from the University of Tokyo, in 2002 and 2004, and a Ph.D. degree from Osaka University in 2008, respectively. He joined NTT Communication Science Laboratories in 2004. He was also an honorary research associate at the Institute of Cognitive Neuroscience, University College London in 2014-2015. His research interests include haptic perception, haptic UI systems, and assistive technologies. He has received several academic awards including Laval Virtual "Grand Prix" du Jury (2007) and Eurohaptics Best Demonstration Award (2014).
Makoto Sato was born on February 26, 1951. He received his B.E., M.E. and Dr. Degrees in 1973, 1975 and 1978, respectively, from Tokyo Institute of Technology. From 1978 to 1986, he was a Research Associate in the Department of Computer Science, Tokyo Institute of Technology. He was appointed Associate Professor in 1986 and Professor in 1996 at Precision and Intelligence Laboratory, Tokyo Institute of Technology. .He is now a professor emeritus of Tokyo Institute of Technology, Japan.
He was born in 1965. He received Ph.D. in Mechanical Engineering from the University of Tokyo. His current affiliation is the University of Electro-Communications, Tokyo. His research interests include recognition and manipulation of object in virtual environment, development of haptic device, and haptic rendering algorithm based on physical simulation.
Michiteru Kitazaki received BA (1992), MA (1994), and PhD (1997) in experimental psychology from The University of Tokyo under the direction of Professor Shinsuke Shimojo. After working with Professor Takao Sato in The University of Tokyo, then he obtained the position of Lecturer in Toyohashi University of Technology, and now is a Professor. His research combines perceptual psychology and virtual reality to investigate perception and action of humans as mobile observers, and to design future bodies with appropriate ownership, high effectivity and novel experiences.
Summary: Flow Zone is a VR synesthetic playground where players become both DJ and dancer simultaneously, blending visuals, audio, and haptics into one synchronized experience to effectively allow players to enter a flow state. Using the body as an instrument, players dynamically create and engage with their personal immersive soundscape.
Tanner utilizes the power of technology to create transformative technologies to improve people's physical and emotional well-being. He's worked as a VR designer in both academia and industry, building off his background in cognitive science and psychology to create applications that explore and enhance the human experience. For the last two years he has created Flow Zone for his research into the flow state at Keio University's Graduate School of Media Design. He attended the Transformative Tech Academy this fall to forge a deeper connection with the TransTech community and currently works in Tokyo as an XR designer for Enhance.
Benjamin Outram completed his DPhil at the University of Oxford's Department of Engineering Science. Since completing his PhD, Ben received a Daiwa Scholarship and spent 4 years in Japan, where he completed a Postdoc in Media Technology with a focus on virtual reality. His VR work includes Crystal Vibes, Planet Juggle and Synesthesia VR which have been showcased at Sundance Film Festival, Siggraph and Tokyo Game Show amongst others. He now works at Shell in Business Development for VR/AR. Please visit his website to see more of his work, at www.BenjaminOutram.com
Graduated from the Department of Mathematical Engineering and Information Physics, School of Engineering, the University of Tokyo in 2005. In 2010, received his PhD in Information Science and Technology, the University of Tokyo and joined KMD. Member of the board of the Virtual Reality Society of Japan, the Reality Media Institute of Technology and the Superhuman Sports Society. Research activities include embodied media technology and applications that integrate haptic interfaces, embodied interactions, and 3D vision. Extensive research has been demonstrated in SIGGRAPH Emerging Technologies. At KMD, co-director of the Embodied Media project and the Superhuman Sports (http://superhuman-sports.org) project.
Summary: Games in Concert explores opportunities of collaborative music making in a virtual reality environment, blending the setting of a concert with elements known from game design. The musical work is thereby embedded in the space by multiple performers to be enjoyed by the attending audience in real-time or independently.
Simon gained my Bachelors degree in Sound Design and Music 2010 at the ArtEZ conservatory Enschede, Netherlands. Afterwards He worked as a freelance composer and interaction designer, creating music and installations for short-films, musea and festivals. He finished his masters in interaction design at the Zurich University of the Arts 2014. Now he is developing next gen VR Experiences at Somniacs SA. Next to that he is lecturing and researching at the Zurich University of Arts.
Olav Lervik is from French and Norwegian descent. He studied composition in weimar and stuttgart and composition for film, theatre and media in Zurich. Olav Lervik produces music and sound for film, games and interactive installations. He teaches composition for film, theatre and media at the University of Arts Zurich. He has also composed numerous contemporary and electroacoustic pieces. Olav Lervik is also very active as an arranger. He has arranged several piano reductions of operas by Peter Eötvös and has transcribed a wide number of pieces from film scores.
Reto Spoerri is a lecturer at the Zurich University of the Arts (ZHdK) and at the University of Applied Sciences HTW Chur. He gives courses in real-time 3D visualization, 3D modeling and in information and data visualization. As a researcher at the ZHdK he has contributed to various research projects in the disciplines of game and interaction design, scientific visualisation and computer music. In 2008 Reto Spoerri founded Ludic GmbH (www.ludic.ch). Ludic produces interactive media content for exhibitions and museums. He is responsible for concept, project lead, consulting and production.
During her Bachelor's studies at Hochschule Luzern, Eleonora wrote, directed, and animated a stop motion film with Delia Hess and Shami Lang entitled Partition. The film won the ANIMA+LAB award fort he best animation at the SediciCorto Film Festival and the 1st Prize of the student competition section at the Athens Animfest. Following collaborations with Swiss directors Matthias Von Gunthen and Claudius Gentinetta and finishing her Master's studies in Interaction Design at the Zürcher Hochschule der Künste, Eleonora is currently preparing for her next stop motion film.
Margarete Jahrmann's main interest lies in the exploration and research of insight through playful mechanisms in the arts. After a decade in technoarts exhibitions, game design works and game culture publications, she recently turned her focus towards arts research on neurophilosophy, brain reading practices and data surveillance in gamified life style technologies. She exhibited in 2016-2017 at Neue Gesellschaft für Bildende Kunst Berlin, ars electronica Linz and ISEA/ connecting spaces gallery Hongkong. 2018 at AMAZE Playful media Berlin, SLSA Society for Literature Science and Arts conference at Medical Museion Copenhagen. Prof.Sen.Lect.Mag.Art.Dr.Phil. Professor Game Design, Zürich University of the Arts.
Martin Neukom studied musicology, mathematics and psychology at the University of Zurich and music theory at the Musikhochschule Zurich. He works as a lecturer for music theory, mathematics, applied informatics and sound synthesis and as a research associate at the Institute for Computer Music and Sound Technology ICST of the Zurich University of the Arts.
Summary: We developed Haptopus with built-in suction haptic presentation mechanism in HMD. Normally, it is hard to play VR experience with haptic feedback, but if you use Haputopus, you can play by wearing only HMD. We adjust the suction pressure before the experience to prevent leave a mark user's skin.
Born in Tochigi, Japan, Takayuki Kameoka enteredThe University of Electro-Communications at 2014.
Summary: We present HapTwist, a toolkit that facilitates the creation of interactive haptic proxies for hand-graspable VR objects using Rubik's Twists (RTs). The toolkit consists of the algorithm that generates RT-based structures, and a set of software scaffoldings and hardware modules to support the interactivity of the haptic proxies.
Kening Zhu is an assistant professor in School of Creative Media, City Unversity of Hong Kong.His research interest lies in the field of Human-Computer Interaction (HCI). He is now particularly working on mobile gesture interaction, tangible interfaces (for STEM & Coding education), multimodal VR/AR, digital fabrication with smart materials.
Taizhou CHEN is a PhD student in City University of Hong Kong, School of Creative Media. His research is focusing on Artificial Intelligence and Human-Computer Interaction(HCI) as well as haptic feedback in Virtual Reality(VR).
Shaoyu CAI is a research assistant at City University of Hong Kong, School of Creative Media. His research is focusing on Human-Computer Interaction(HCI).
Feng HAN was a research assistant at City University of Hong Kong, School of Creative Media. He focuses on augmented and virtual reality, network embedding and data visualization.
Yi-Shiun WU was a research assistant at City University of Hong Kong, School of Creative Media. His research interests are Robotics, Artificial Intelligence and Human-Computer Interaction(HCI).
Summary: Islands/Seom creates the extension of existence and transforms our being into a landscape.
Shih-lien (Eugene) Yen, is an interactive media/video designer from Taipei, Taiwan. He designs with moving imagery and various tactile surfaces. His recent works include: Fore!, a modern adaptation of the Oresteia, premiered at La Comédie de Saint-Étienne, toured in France and Belgium; I am the Composite of You, a digital puzzle of identity and personal social connections, exhibited at the 11th CYFEST; THE END, THE END, THE END...a theatre collage at the Edinburgh Fringe Festival; The Concourse of Messages, an interactive postcard installation; Collaboration with Ultra Combos Interactive and Anarchy Dance Theatre in the dance performance, Second Body.
Anna Grossman is a West-Coast based sound designer and programmer focused on interactive and immersive environments for Theatre, Film, and Experience Design. She's worked at the crossroads of VR, Art, and theatre as lead sound designer on "Terra Incognita: A VR Installation & Performance," and transformed elements movement, dance, and communication into a musical interface as sound designer for "Solidus" and "Uncapturable" at CalArts. Her west coast work includes assistant sound designer for The Geffen's production of "IronBound" as well as on "Shout Sister Shout" at the Pasadena Playhouse. More at www.annalibbiegrossman.com.
Jeffrey Huang, a game designer, audio designer, shader artist, and programmer who generates aural and visual landscapes. Recent works: Superconductor(game), Stage Fright (game).
Christopher Jungwoo Kim is a video artist who has worked in various types of media. His focus is to merge the video element with various media, especially new performative platform. His latest work, "Hamlet (US, 2018)", was a play, which directed by Scarlett Kim. Christopher takes part as a video designer with his unique contents. He had done a huge projection mapping on the tiled floor in this piece. Christopher holds his B.F.A. in Digital Media Design from Hongik University in South Korea. Currently, he is on M.F.A. program in Interactive Media and Performance at California Institute of the Arts.
Gahyae Ryu (Sound Designer) is a creative and passionate sound designer in theatre, film and music. Her previous selected production work includes: Hedda Gabler, Appropriate, Kiss, Peer/Gynt (CalArts, Valencia), Three Sisters (Brooklyn, NY), We Fight We Die (New Haven, CT). Associated sound design credits include: Turn Me Loose (Arena Stage, Washington DC), Until, Until, Until… (YBCA, San Francisco), A Midsummer Night's Dream (S.Korea). She is an MFA candidate at California Institute of the Arts and she holds a BM from The Hartt School of Music. She is delighted to be a team member for Islands/Seom.
Jihyun Theo HER (Art Director) is a Korea and LA based art director in films/TV, theater, and installation arts. Her previous works include: "So I Married an Anti-Fan"(TV, S. Korea), "Crossroads of Youth" (Theater, S. Korea), "Reverse Day"(Film, China). Jihyun Theo won the 1st prize at 2016 LUMA Projection Arts for "Wanderer" (animation, LA) in screenwriting and art direction. She is an MFA candidate at California Institute of the Arts, and she holds a BFA in industrial design from Sookmyung Women's University in South Korea. She is pleasured to be on the team for Islands/Seom.
Jinyoung is a Los Angeles based art director and visual artist. She is also an MFA2 scenic design student at CalArts. She holds a degree in Product/UX.UI Design from Ewha Womans University in Seoul, South Korea. In Seoul, she worked as a scenic design assistant and prop designer in several theaters. She is now focusing on entertainment and production design. She is always enthusiastic to join in creative projects.
Pei-Yu is currently a MFA3 Lighting Designer at CalArts. Pei-Yu has focused on Lighting Design since her undergraduate education and has worked on a full spectrum of lighting projects, including theatre, dance, film, and exhibition. Her theatre work in lighting design-The Seagull, which was selected for inclusion in the Emerging Artist/Imagination Exhibit from the USA for the 2019 Prague Quadrennial. She is interested in conveying ideas by creating atmospheres to support the interaction of light and space and to visualize the invisible, such as time, sentiments, culture, and history.
Summary: Our game adapted from Taiwanese comic master Yeh Hung-Chia's classic work "Little Hero". The specialty of this game is its emphasis on sociability, which can instantaneously connect VR game and interactive table together, making single player who plays Little Hero in VR game interact with other players in physical reality.
Chun-Cheng Hsu is an associate professor in the industrial design group, Institute of Applied Arts, National Chiao Tung University, Taiwan. He was a visiting scholar at Massachusetts Institute of Technology in 2013-2014. His research is devoted to applications of theory in design practices, with interests including interaction design, user experience, and application of new media technology into social and cultural issues.
Chun-I Lee is an assistant professor in the department of Multimedia and Animation Arts, National Taiwan University of Arts. Also, he is a director of NTUA Experimental Game Lab, is dedicated to creating innovative and experimental games. He was a visiting scholar at Georgia Institute of Technology in 2013-2014.
Yu-Cheng Li is a founder of Gelly Bomb Games that mainly develops XR games, introducing technology such as VR, AR and MR, and combines them with apps to apply to reality games. Gelly Bomb Games's first ARG game "Eleanor of Ayer" was the winner of the "Best AR Experience" in 2016 Vision VR/AR Awards and was nominated for IndieCade finalist in 2015.
Summary: In this work, we present an immersive experience with midair odor, which uses a steerable midair olfactory display and an airflow guiding module. Through hanging Lotus on the top of the physical space, users can receive the odors and wet air feedback additionally.
Yang-Sheng Chen received his M.S. from Graduate Institute of Networking and Multimedia at National Taiwan University and the Director of Awepire Inc. He received the Laval Virtual Award regarding Siggraph 2017 at Aug. 2017. His major research and study feild in Computer Graphic and Computer Vision. In addition, His interests also include Multimedia, Entertainment Engineering, and Creativity in Engineering Education.
Ping-Hsuan Han is a PhD candidate at the Graduate Institute of Networking and Multimedia at National Taiwan University. He is currently a lecturer in the Department of Interaction Design at the National Taipei University of Technology. He received his M.S. from Master Program in Toy and Game Design, and B.S. from Department of Digital Technology Design all at National Taipei University of Education. His current research interests include Human Computer Interaction (HCI), Virtual Reality (VR), Mixed Reality (MR), and Haptic Technology, and he also focuses on Creativity in Engineering Education.
Kong-Chang Lee received the B.S degree from the Department of Electrical Engi-neering, Tamkang University, Taiwan, in 2017. He is currently a product manager in his own workshop - Nothing Studio, cooperates with some companies and university laboratories by helping them develop interactive devices.
Chiao-En Hsieh received the B.S. degree from the Department of Digital Technology Design at National Taipei University of Education. She is currently a Research Assistant in the National Taiwan University and the Creative Director of Raise Digital Studio. She received the Laval Virtual Award regarding SIGGRAPH 2017. Her current research interests include Virtual Reality (VR) and Haptic Technology, and also focuses on Creativity in Engineering Education.
Jui-Chun Hsiao received his M.S. from Graduate Institute of Computer Science and Information Engineer at National Taiwan University. His major research and study feild is haptic feedback in virtual reality. He received the best demo award of UIST'16 in Japan and the Laval Virtual Award regarding Siggraph 2017 at Aug. 2017. He interests in Multimedia, Entertainment Engineering and Creativity in Engineering Education.
Che-Ju HSU received the B.S degree from the Department of Electrical Engineering, Tamkang University, Taiwan, in 2018. He is currently studying at Tamkang University, Department of Electrical Engineering master's program the first grade, cooperates with some companies and university laboratories by helping them develop interactive devices.
Kuan-Wen Chen received the B.S. degree in computer and information science from National Chiao Tung University, Hsinchu, Taiwan, in 2004, and the Ph.D. degree from the Department of Computer Science and Information Engineering at National Taiwan University, Taipei, Taiwan, in 2011. He is an assistant professor in Department of Computer Science, National Chiao Tung University and director of CoVis Lab from Feb 2016. His current research interests include computer vision, pattern recognition, visual surveillance, multimedia, and computer-human interaction.
Chien-Hsing Chou received the B.S. and M.S. degrees from the Department of Electrical Engineering, Tamkang University, Taiwan, in 1997 and 1999, respectively, and the Ph.D. degree at the Department of Electrical Engineering from Tamkang University, Taiwan, in 2003. He is currently an assistant professor of electrical engineering at Tamkang University, Taiwan. His research interests include image analysis and recognition, human computer interaction, ma-chine learning, and interactive learning.
Yi-Ping Hung received his B.Sc. in Electrical Engineering from the National Taiwan University. He received an M.Sc. from the Division of Engineering and Division of Applied Mathematics, and a Ph.D. from the Division of Engineering, all at Brown University. He is currently the Dean of Research and Development and professor at the Graduate Institute of Animation and Film Art at Tainan National University of the Arts, and professor at the Graduate Institute of Networking and Multimedia at National Taiwan University. His current research interests include computer vision, pattern recognition, image processing, virtual reality and human-computer interface.
Summary: We propose an approach that breaks down the haptic experience into multiple elements and assigns optimal devices to each element, either a physical device or an electronically-controllable device. As an example of this design approach, we built a VR system that provides the experience of Mochitsuki.
Yuto Mori is a Master's student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2018. His research interests include virtual reality and visuo-haptic interactive systems.
Kyuma Watanabe is a Master's student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2018. His research interests include virtual reality and olfactory displays.
Masayuki Iwata is a Master's student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2018. His research interests include virtual reality and auditory AR systems.
Hideki Kawai is a Master's student in the Division of Information Engineering, Graduate School of Science and Technology, Meijo University, Nagoya, Japan. He received B. E. in 2017. His research interests include virtual reality and haptic AR systems.
Yasuyuki Yanagida is a professor in the Department of Information Engineering, Faculty of Science and Technology, Meijo University, Nagoya, Japan. He received B.E., M.E., and Dr. Eng. degrees in mathematical engineering and information physics from the University of Tokyo in 1988, 1990, and 2000, respectively. Yanagida was a research associate at the University of Tokyo from 1990 to 2001 and a senior researcher at Advanced Telecommunication Research Institute International (ATR), Kyoto, Japan from 2001 to 2005. His research interests include virtual reality, telexistence, and interactive interfaces that make use of various sensory modalities.
Summary: We present an interactive mixed reality (MR) experience using pre-recorded and live streamed 360° panoramic videos shown in head mounted displays (HMDs). This experience provides the illusion of interacting with creatures in a video, which are actually 3D virtual objects seamlessly composited into a 360-video background.
Dr. Taehyun Rhee is an associate professor at Victoria University of Wellington, a founder/director of the Victoria Computer Graphics Research Lab, deputy director/research director of Computational Medial Innovation Centre, and a founder and leader of the mixed reality startup, DreamFlux. Before joining Victoria in 2012, he was a principal researcher in the Mixed Reality Group, Future IT Centre at Samsung (2008-2012). Also, he was a senior researcher/researcher of Research Innovation Center at Samsung Electronics (1996-2003). His current research activities is focused on cinematic real-time lighting and rendering, mixed reality rendering, immersive visualization and interaction, and human digital content interaction.
Summary: Muscle Action VR is an embodied learning virtual reality environment to promote embodied, multi-modal mental simulation of anatomical structures and functions. Users can draw muscles directly on a skeleton, manipulate them, and dynamically simulate movements in a 3D environment.
Dr. Jinsil Hwaryoung Seo is an interactive artist/researcher focusing on aesthetics of interactive experience. Currently she is an associate professor in the Department of Visualization at the College of Architecture and a faculty fellow in the Center for Health Systems & Design at Texas A&M University. Seo received a Ph.D. in Interactive Art and Technology from Simon Fraser University in Canada and an MFA in Computer Arts from School of Visual Arts (SVA). Her current research concentrates on designing for immersive aesthetics in the contexts of arts and education
Brian Michael Smith has a Master of Fine Arts in Visualization and works in the intersection of art, science, and technology, to develop creative applications using interactive immersive technology. He has a strong interest in using physical computing and digital fabrication techniques to create tangible virtual and augmented reality interfaces and controllers. He primarily works with virtual and augmented reality technology to create immersive educational experiences, artist installations, and audio/visual performances.
Michael Bruner is an Interactive developer and artist with a focus on creating immersive experiences. He is a graduate of Texas A&M University from the Department of Visualization where he focused on game design and development. He is now pursuing a M.F.A in Design and Technology for live performance from the University of Texas. His work is focused on how emerging technology can be integrated into environments to create moving experiences.
Austin Payne is a Unity Developer at Soft Interaction Lab. He recently graduated with a Bachelor of Science in Visualization with minors in Computer Science and Game Design & Development at Texas A&M this past year. He currently helps with development in virtual reality and augmented reality applications for educational and research purposes in Anatomy, CyberSecurity, and other various topics.
Margaret Cook is a third year Master of Science student in the Department of Visualization, at Texas A&M University. She received her Bachelor of Science in Biomedical Sciences from Texas A&M as well. Her research interests involve merging comparative veterinary anatomy with art and technology, to create educational tools for anatomy courses in higher education. For her thesis dissertation, she is exploring the use of 3D models and animation in augmented reality, to visualize the clinical effects upon canine muscle movement, produced by user interaction with the nerves of the thoracic limb.
Erica Malone has a background in anatomical science education with a bachelor's degree in Biomedical Sciences from the Department of Veterinary Medicine and Biomedical Sciences and a master's degree in Visualization Science from the Department of Visualizations, both from Texas A&M University. As an undergraduate, she minored in Art and Creative Studies from the Department of Visualizations and Educational Psychology respectively. Erica is currently pursuing a doctoral degree in Physiology & Developmental Biology from the Department of Veterinary Medicine and Biomedical Sciences where she is doing research in life-science education and the impact of visualization models as instructional aid
Dr. Michelle Pine is a Clinical Associate Professor in the Department of Veterinary Integrative Biosciences at Texas A&M University. She earned her D.V.M at the University of Missouri and her Ph.D. in Toxicology from Texas A &M University. She currently teaches undergraduate Biomedical Anatomy and marine animal anatomy, and has won multiple awards for her teaching. Her research focus is student learning. Her primary goal is the development and testing of interactive and immersive teaching tools such as virtual reality and tactile kinetic models to facilitate understanding of difficult anatomy concepts.
Steven leal graduated from the Department of Computer Science at Texas A&M University. He developed multiple VR applications in Soft Interaction Lab.
Shinjiro Sueda is an assistant professor of computer science at Texas A&M University. Prior to this appointment, he was an assistant professor at California Polytechnic State University after completing a post-doctoral fellowship at Disney Research Boston and MIT. He received his Ph.D. from the University of British Columbia. His main research area is computer graphics and animation, specializing in physically based animation, biomechanical simulations, and computational fabrication.
Ben Heymann has always had a passion for 3D design in forms ranging from 3D modeling to animating in Virtual Reality. The concept that he can bring imagination into reality excites his passion for Visualization. He has a strong interest in character/asset creation along with developing in VR. Seeing the user physically-engaged in an enjoyable experience that he has created, inspires him to keep creating. Going through his undergrad in Visualization at Texas A&M and currently pursuing his master's degree has shaped him into the person and artist he is toda
Summary: Oceans We Make (OWM) is a 3-minute long immersive and interactive virtual reality (VR) experience that encourages participants to question their use of plastic. The experience blends beautiful cinematic graphics, engaging game mechanics and an emotional narrative as a novel form of VR storytelling to drive positive environmental impact.
Ashima Thomas is co-founder and CEO of Warrior9 VR, specialists in immersive narrative experiences. Formerly a journalist, she worked for CNBC, Aljazeera English and BBC, before becoming an impact storyteller. Her video documentaries have reached millions on YouTube and social media, and have appeared in The Huffington Post, Yahoo News, Mashable etc. She brings more than 15 years of storytelling experience to virtual reality, and is on a mission to uncover how best to construct VR experiences that deliver lasting impact.
Abhi Kumar has always been driven by the desire to create cutting edge visual stories. While studying in the US his play, End of the Rainbow won the University of Michigan's prestigious Hopwood Award for creative writing, which is judged by a panel of national judges. Since then Abhi has written for the stage and television. He has also written and directed multiple short films that have won numerous awards in the festival circuit. As co-founder and Chief Creative Director of Warrior9 VR, Abhi continues his work on the cutting edge by creating Augmented and Virtual Reality narrative experiences.
Race Krehel is the Creative Director of VR at Warrior9 VR where he develops narrative-driven immersive experiences. With a decade of experience in interactive art and visual effects, his mission is to use cutting-edge technology in creative ways to change how people perceive reality.
Kay Vasey is founder and Chief Connecting Officer of MeshMinds, an impact investor in creative technology for good. MeshMinds specialises in brokering public-private partnerships to build bridges between the art and technology worlds. Team members include experts covering VR, AR, 3D printing, IoT and AI, working with creators on ideas to drive the sustainable development of people and our planet. Prior to founding MeshMinds, she was an international technology lawyer focused on multimedia content licensing. Whilst Head of Arts at The British Council, she spearheaded ground-breaking artist-in-residence programmes between Singapore and the UK.
Dr Khoo Eng Tat is an educator and researcher in HCI, virtual reality (VR), augmented reality (AR) and game design. He is currently a senior lecturer at NUS EDIC. He was previously an adjunct assistant professor with the same department, and associate faculty of Singapore University of Social Sciences. Eng Tat previously held CTO/technical directorship in leading VR companies. He is also a board director of AsiaVR Association, one of the biggest VR/AR community in the region.
Tim is currently with the Griffith Film School (GFS), Griffith University, Brisbane, Australia. His research-practice explores design and development of new and emerging interactions, narrative and experience with interactive media, virtual reality and digital games for purpose. He lecturers in experimental games design, serious games and screen research. He's collaborator in the Singapore-based Asia VR / AR Impact Lab exploring how impact works to help us to tell more effective stories using immersive interactive technologies. He's previously held appointments across Europe, US, Singapore and Australia including the University of Southern California in Los Angeles and National University of Singapore.
Benjamin Li is an assistant professor in the Wee Kim Wee School of Communication and Information. He was a recipient of the inaugural Humanities, Arts and Social Sciences Postdoctoral Scholarship in 2014 and spent two years in Stanford University (USA) as a postdoctoral researcher at the Virtual Human Interaction Lab in the Department of Communication. His research focuses on the effects of virtual reality on human behavior and psychology. He has collaborated with several institutions, including the Stanford Prevention Research Center (USA), the Ministry of Health (Singapore), the Health Promotion Board (Singapore), and the KK Women's and Children's Hospital (Singapore).
Summary: Rapture of the Deep is an interactive Virtual Reality experience with eye tracking. The Experience is set in an underwater scenario using eye tracking as the main mechanism which allows the environment to react to the player's gaze and attention.
Summary: Our MR based mobile remote collaboration system supports natural collaboration process to reproduce face-to-face collaborative experience with simple requirement for the local worker holding a smart phone attached with one depth sensor while the remote expert wear a light-weight self-contain headset.
Lei is a current PhD student in the HitLab NZ working in the field of remote collaboration. He wants to find some solutions for a remote group to collaborate with each other on one task in a large room-scale workspace by using mixed reality techniques.
Huidong Bai is a Research Fellow of the Empathic Computing Lab at the University of Auckland. His research mainly focuses on three sub-areas of Augmented Reality; 1) Computer vision tracking and 3D environment reconstruction; 2) Multimodal natural interfaces (e.g., hand gesture, eye-gaze, voice, and emotion); 3) Remote Mixed Reality collaboration.
Prof. He has worked in the field of design and production of modern industry products.
Mark Billinghurst is Professor of Human Computer Interaction at the University of Auckland. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces. Prior to joining the University of Auckland he was Director of the HIT Lab NZ at the University of Canterbury and the Empathic Computing Lab at the University of South Australia, and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory.
Rob Lindeman has been doing research in the field of Virtual Reality since 1993. His work focuses on immersive, multi-sensorial feedback systems for VR, AR, and gaming, as well as natural and non-fatiguing interaction. He is Professor of HCI at the HIT Lab NZ. Prior to that, Rob was in the CS Department at Worcester Polytechnic Institute and director of WPI's Interactive Media & Game Development programme. Rob holds a BA from Brandeis University, an MS from USC, and an ScD from GW. Rob is a Senior Member of the IEEE and ACM.
Summary: Self-umbrelling is a HMD interaction system that provides an experience approximating an out-of-body-experience involving the reversal of the subjective perception of the direction of gravity. Specifically, opening an umbrella while lying on one's back switches one's view from 1PP to 3PP originating from a position just above the supine body.
Born in 1979. Received Ph.D. in Engineering from WABOT-HOUSE Laboratory, Waseda University, after graduating from the Faculty of Integrated Humanities at Kyoto University and IAMAS (Institute of Advanced Media Arts and Sciences). In 2012, became an associate professor at Graduate School of Design and Architecture, Nagoya City University. His special interest is in distorting the subjective body-image using natural materials or virtual-reality techniques, in the framework of cognitive psychology.
Summary: We present a mixed reality application utilizing 3D scene parsing. Users scan their room and interact with a virtual robot in the real room they just captured. The robot behaves correspondingly to the real object's category. Therefore, users can enjoy context-aware interaction between the virtual character and the real objects.
Hiroyuki Yabe is a machine learning researcher at Sony Interactive Entertainment Inc. His research interests focus on machine learning, VR/AR/MR, interaction technologies and AI.
Daichi Ono is a Machine Learning Researcher at Sony Interactive Entertainment Inc. where he has worked since 2014. His research interests focus on Machine Learning, Computer Vision, VR/AR/MR and AI.
Tsutomu Horikawa is a director of Research & Development at Sony Interactive Entertainment Inc., leading computer vision and deep learning project. Previously he worked system software for PlayStation® Platform.
Summary: Trajectile Command is a free WebVR virtual reality game that can be loaded and played in a web browser. It's an arcade style game where you must defend your cities from enemy missiles and bombers.
Adam is a software developer from Sydney Australia with years of experience as a fullstack/webgl developer. He is interested in experimenting with virtual reality and bringing this technology to the web.
/jp/attendees/doctoral-consortium /jp/attendees/production-gallery
Sponsored by ACM SIGGRAPH


And that means we had a little dresser empty-ing party last night, just the two of us. Part of the fun in weeding-through clothing is to throw every last piece in a pile on the floor, and then go through it one by one. We succeeded, and went to bed way too late in the process. But man! We feel accomplished.
Two bags full of clothing-donations later and we're realizing that "the keepers" will need to undergo a round-two come mid-September. How else will we fit it all in a single suitcase?


text:
package com.jblur.acme_client;

import ch.qos.logback.classic.LoggerContext;
import ch.qos.logback.classic.joran.JoranConfigurator;
import ch.qos.logback.core.joran.spi.JoranException;
import ch.qos.logback.core.util.StatusPrinter;
import com.beust.jcommander.JCommander;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Properties;

public class Application {

    private static final Logger LOG = LoggerFactory.getLogger(Application.class);

    private static final String LOGBACK_CONF = "logback_pattern.xml";
    private static final String APPLICATION_PROPS = "application.properties";

    private static ClassLoader classloader = Thread.currentThread().getContextClassLoader();

    public static void main(String[] args) {
        Parameters parameters = new Parameters();

        JCommander jCommander = JCommander.newBuilder()
                .addObject(parameters)
                .build();

        try {
            jCommander.parse(args);
        } catch (Exception e) {
            LOG.error("An error occurred while parsing parameters.", e);
            System.out.print(CommandExecutor.RESULT_ERROR);
            return;
        }

        jCommander.setProgramName("java -jar acme_client.jar");

        if (parameters.isHelp()) {
            printHelpInfo(jCommander);
            return;
        }

        if (parameters.isVersion()) {
            printVersion();
            return;
        }

        setupLogDirectory(parameters);

        configureLogger(parameters.getLogDir(),
                (checkLogLevel(parameters.getLogLevel())) ? parameters.getLogLevel() : "WARN",
                LOGBACK_CONF);

        if (!parameters.verifyRequirements()) {
            System.out.print(CommandExecutor.RESULT_ERROR);
            return;
        }

        new CommandExecutor(parameters).execute();
    }

    private static void configureLogger(String logDir, String logLevel, String logbackConf) {
        LoggerContext context = (LoggerContext) LoggerFactory.getILoggerFactory();
        try {
            JoranConfigurator configurator = new JoranConfigurator();
            configurator.setContext(context);
            context.reset();
            if (!logDir.endsWith(File.separator))
                logDir+= File.separator;
            context.putProperty("LOG_DIR", logDir);
            context.putProperty("LOG_LEVEL", logLevel);

            InputStream is = classloader.getResourceAsStream(logbackConf);
            configurator.doConfigure(is);
        } catch (JoranException je) {
            LOG.warn("Cannot configure logger. Continue to execute the command.", je);
        }
        StatusPrinter.printInCaseOfErrorsOrWarnings(context);
    }

    private static boolean checkLogLevel(String logLevel) {
        String[] logLevels = new String[]{"OFF", "ERROR", "WARN", "INFO", "DEBUG", "TRACE"};
        boolean valid = false;
        for (String strLogLevel : logLevels) {
            if (strLogLevel.equalsIgnoreCase(logLevel)) {
                valid = true;
                break;
            }
        }
        return valid;
    }

    private static void printHelpInfo(JCommander jCommander){
        StringBuilder usage = new StringBuilder();
        jCommander.usage(usage);
        System.out.println(usage.toString());
        String format = "%10s%n";
        System.out.format(format, Parameters.MAIN_USAGE.toString());
    }

    private static void printVersion(){
        Properties prop = new Properties();
        try {
            prop.load(classloader.getResourceAsStream(APPLICATION_PROPS));
            System.out.println(prop.getProperty("version"));
        }
        catch (IOException ex) {
            LOG.error("Cannot get version information.", ex);
            System.out.println(CommandExecutor.RESULT_ERROR);
        }
    }

    private static void setupLogDirectory(Parameters parameters){
        if (!Files.isDirectory(Paths.get(parameters.getLogDir()))) {
            LOG.info("Specified log directory doesn't exist: " + parameters.getLogDir() +
                    "\nTrying to create the log directory.");
            try {
                Files.createDirectories(Paths.get(parameters.getLogDir()));
            } catch (IOException e) {
                LOG.error("Cannot create log directory: " + parameters.getLogDir() + ".\nPlease check filesystem permissions.", e);
                System.out.print(CommandExecutor.RESULT_ERROR);
                return;
            }
            LOG.info("Created log directory: " + parameters.getLogDir());
        }
    }

}

redpajama_set_name: RedPajamaGithub


text:
India's budget math faces a credibility challenge
As with every other Union budget in the country, all eyes will focus on the fiscal deficit number that India's new finance minister, Nirmala Sitharaman presents on 5 July in her maiden budget speech. But for many investors and analysts, how that number is being calculated will matter as much as the headline number itself.
Over the past few years, the government has managed to keep the headline fiscal deficit figure under check. But as these pageshad highlighted earlier, and as several analysts have pointed out since then, the fiscal consolidation record of the Narendra Modi-led government has been marred by growing use of off-budget financing.
Such off-budget financing to fund its revenue and capital spending have dented the credibility of the budget numbers, analysts said.
Data on off-budget liabilities sourced from A Prasanna, head of fixed income at ICICI Securities Primary Dealership, suggests that if these expenses were to be included in fiscal calculations, India is already in a deep fiscal hole, with the 'adjusted' fiscal deficit hovering near 5 percent of India's gross domestic product (GDP).
The adjusted fiscal deficit calculations take into account the issuance of special bonds such as oil bonds, fertilizer bonds and Food Corporation of India (FCI) bonds till fiscal 2009 and National Small Savings Fund (NSSF) loans and government-serviced bonds issued by public sector entities in the more recent years.
An accounting trick that governments across regimes have used recurrently is the postponement of committed expenditure on subsidies, particularly food subsidy to FCI. Under the government's cash accounting system, deferred payments are not considered as expenses.
Under the Modi administration, the unpaid bill of carryover liabilities seems to have become larger, rendering the FCI incapable of running its business without bailout loans from sources such as NSSF.
In fact, in the last two financial years the government seems to have converted part of its already incurred expenditure on subsidies to FCI into loans from NSSF. Data from the Controller General of Accounts (CGA) show that the government reversed about ₹70,000 crores of its incurred expenditure on subsidies in 2018-19 and about ₹42,000 crores in 2017-18 just before the end of the respective fiscal years.
The government would have asked the FCI to borrow (the equivalent amount) from NSSF, said M. Govinda Rao, an expert on public finance and an emeritus professor at the finance ministry-sponsored think tank, National Institute of Public Finance and Policy (NIPFP).
The role of NSSF in picking the burden of the government's spending commitments is not limited to subsidy bills. Loans extended by NSSF to public sector entities such as FCI, National Highways Authority of India, and IRFC account for a significant chunk of the public sector capital spending in recent years.
To be sure, part of the funding from NSSF to state-owned entities in recent years is because the key borrowers in earlier years — state governments — now increasingly rely on market borrowings for their funds. This has left surplus funds with NSSF, which the Union government has tapped into. It has allowed the Union government to dump its liabilities on the books of state-owned entities, and report more presentable deficit numbers.
In addition, the government has increasingly tapped 'extra-budgetary resources' to finance its capital expenditure. In essence, this means that state-owned entities across sectors such as infrastructure, healthcare and education issue government-serviced bonds and incur capital expenditure on behalf of the government. Again, while the burden of interest payment and repayment of such bonds ultimately falls on the government, the liability of debt rests on the books of state-owned firms.
"Seen from the point of view of the state-owned companies like FCI, it definitely weakens their balance sheet if they are forced to borrow with no clarity on when the government will pay its dues," said Prasanna of ICICI Securities.
Another issue with such funding is that the government would have to maintain a higher interest rate on small savings to attract household deposits in such small savings funds. This would mean elevated costs of capital for the economy and would hinder the monetary transmission process, rendering cuts in policy rates ineffective, analysts said. The other concern with such borrowing is the problem of crowding out private borrowing.
"More you draw more from the household sector's financial savings, directly or indirectly, the money available to the private sector will be less," said Rao. "But above all it means that the budget targets and public debt figures are not sacrosanct," he added.
To be fair, the concept of off-budget financing isn't new. In the past, governments issued government-backed bonds by oil companies and fertiliser companies to defer subsidy payments. But the process has become more opaque than before. In earlier years, the economic advisory council used to provide an estimate of off-budget financing in its report on the review of the Indian economy but those estimates are not available anymore.
Though interest payment of such loans is budgeted for, the repayment of the underlying debt is not spelt out in the budget, said a Comptroller and Auditor General (CAG) report dated 8 January 2019. The same report also suggested that the total liability of the Union government at the end of fiscal 2017 stood at 50.5 percent of GDP (taking into account the understatement of public account liabilities of ₹7,63,280 crore), significantly higher than the estimate of 47.1 percent presented by the finance ministry in its Medium Term Fiscal Policy (MTFP) statement pertaining to that fiscal.
Any serious discussion on how the Indian economy has performed in recent years is hampered by, among other things, "the problem of public sector borrowing requirement (PSBR) being higher than the reported fiscal deficit because of extra borrowing by government agencies…," said a recent IDFC Institute working paper authored by the economist and Mintcolumnist Niranjan Rajadhyaksha .
There is an urgent need for the government to make its fiscal framework more transparent, analysts said. According to Rao, the most important reform which the government must take up expeditiously is to switch to the accrual accounting system to account for unpaid bills. This is a recommendation made by many of the past Finance Commissions but has not been implemented so far.
As these pages have argued earlier, instituting an independent fiscal council would also go a long way in boosting the credibility of fiscal data and in restoring the sanctity of the budget math.
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redpajama_set_name: RedPajamaCommonCrawl


(Reuters) - French international midfielder N'Golo Kante has committed his long-term future to Chelsea by signing a new five-year contract, the Premier League club said on Friday.
Kante, who joined Chelsea in 2016, helped them win the title in his first season at Stamford Bridge and was rewarded for his consistent play by being named player of the year by the Professional Footballers' Association and Football Writers' Association.
"I'm happy to extend my time with Chelsea. It has been two beautiful years and I wish for more to come," the 27-year-old two-time Premier League winner said in a statement.
Kante tasted his first Premier League title triumph with Leicester City in the 2015-16 season and also started all seven matches for France as they lifted the World Cup in Russia earlier this year.
"I'm very happy with the new contract. I am pleased for him and it's important news... He's important defensively, but he can score more and he can improve in the final 25 metres of the pitch," Sarri told a news conference.
Unbeaten Chelsea, who are third in the table, face fourth-placed Tottenham Hotspur on Saturday.


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Ie and Getty Images. Did you ever see the movie How to Be Single. There s a scene where one character dumps a bowl ee peanuts on the bar top online dating de sweeps away groups of them as she lists all of the reasons they re undateable. But cleandrug freetrangsender and out going.
Down Detector's Plenty of Fish outage map shows the hot spots around the globe where the app isn't working Source: Can someone please assist? PlentyOfFish is there problems with plenty of fish as its logged me out and i cant log in?
Free plenty of fish dating site. Plenty fish dating site free An amateur photos of fish users in the online dating a free.
You don't always need to be the strong one. It's a hard role to play.
Insert Sr Pelo scream here.
Wow. that closed captioning is. terrible. Not just there. It completely mistranslates the whole video in really horrifically bad ways.


Earlier this year, I documented my Home Theater PC project. My primary motivation for this endeavor was to find a viable alternative, preferably less expensive, to my subscription to DirecTV. I had been a customer of theirs for over 10 years, and in that time I watched my monthly fee creep from $29.95 all the way up to $59 — almost double! And what did I get for my money? Not a damn thing. I still had the same satellite decoder (circa 1999), with no DVR, and no High Definition content. Their latest rate increase that took effect at the beginning of the year was the proverbial last straw.
The customer service representative that took my call made an enthusiastic attempt to sway me. He offered a $10/month rate reduction (but only for 12 months) and 3 free months of all the premium channels (which I don't watch anyway). Then when he said he was going to transfer me to their customer retention department, I told him not to bother. I wasn't calling to complain — I had done that plenty of times in the past, to no avail — I was calling to cancel. It felt good to send that message. I know the faceless rep on the other end of the phone will not lose any sleep over it. But I do know that this is the only message I can send that will have any impact at all. I am now a statistic in DirecTV's databases somewhere. A ten-year veteran customer who got fed up and told them to take a hike. And I'm not alone. And if enough of us send this same message enough times, they will change. I know I will never be a DirecTV customer again, but maybe this will help make it better for their current subscribers. So if you're a DirecTV subscriber, you're welcome!
I recently came across your website and have been reading along. I thought I would leave my first comment. I dont know what to say except that I have enjoyed reading.


One of the scariest government reaches ever has just occurred in our nation. You won't find it in right wing or libertarian news outlets because they're so panicked about being labeled "anti-vaxx" that they can't even go out and tell the truth. It's yet another example of why our media fails so much to counter The Narrative, but that's another blog topic.
Rockland County has in effect declared Martial Law on its citizens because of the measles. The media is calling it an "unprecedented move" as it's banning children from public places.
First, if vaccines worked so well and they made us all immune, why should we be panicked about someone having it?
The whole claim is that this ends the disease and we have to therefore inject tons of dead viruses into our body in order to have a healthy society. It seems counterintuitive that we should then be scared of the same disease we were told we eradicated.
The truth is, most outbreaks of measles and mumps happen to VACCINATED people. So it appears whatever vaccine is being used is not all that effective. For outbreaks to be a big problem, this would have to be the case, and it means all the shutting down discussion on any vaccine topic by shaming anyone trying to discuss it seems to have a deeper purpose.
Second, how many people constitutes an "outbreak?" We're told it's only 150 cases in the last year or so. How many people have it now? 154 over an entire year spread out could mean as little as 4-5 people have the disease.
And yet they declared martial law.
I mean "a state of emergency" because we don't like the term martial law. That's not palatable to the populace. Please inject yourself again if you have bad thoughts about this.
It's very similar to government overreach in New Zealand based on one shooting–they're grabbing all of the populace's guns.
This is a very scary move, and as NBC says, unprecedented. The government is wont to declare martial law over something very small, banning members of the public from certain places. I can't imagine how this will be used next, and the implications are very frightening.
On the vaccine end, the discussions need to be had. Is every vaccine effective? Is putting them all together in a cocktail healthy for children? Or is there something else at play? Are these used for something else, like creating a populace who ARE chronically diseased all the time and further dependent on the government healthcare?
I've yet to see him be wrong.
Please vaccinate yourself from mainstream entertainment by backing my Kickstarter, Flying Sparks Volume 2! This is the alternative to the garbage being pedaled by us by Hollywood and the comic industry. Readers call volume 1 "the best indie comic of 2018". It's very close to funding and needs your support!
Just read the Spider-Man Alien Costume Saga Complete Collection vol 1-2, which are out of print but are still floating around there in some places. It comprises of issues 252-262 of Amazing Spider-Man along with the final 10 or so issues of Marvel Team Up and Spectacular Spider-Man 90-100, concluding in Web of Spider-Man #1. I've been super sick the last week so just been doing a lot of comic reading while trying my hardest to rest.
I'd read some of the issues in Amazing a long time ago, which was always my first priority in collecting, but didn't have a lot of those Spectacular books and the Marvel Team Up I'd never read. So a wonderful compilation.
The books hold up WAY better than I expected. Frankly I didn't want to put it down. The main conflict in Amazing Spider-Man revolves around the Rose trying to gain control of the underworld and working with Hobgoblin to do so. Spectacular, meanwhile, the Black Cat and Spider-Man are working against the Kingpin. Marvel Team Up is all over the map with one off storylines.
Just a ton of action, a lot of fun personal development for Peter and his friends. This really is what I expect out of comics.
They do rely on way too many of the same tropes over and over (peter's broke, bugle doesn't want more spider-man photos) as set up devices, but overall I think the whole arcs with the Kingpin and Hobgoblin were some of the finest Spidey moments out there.
The Black Cat relationship rang a little false, though I do love all the surrounding hijinx with her powers. Mary Jane is a much better character at this point (though I know Black Cat develops much better later).
I was surprised for how little a time he actually wore the alien costume. It went for just a handful of issues, and I'd expected it to be a lot longer given how much emphasis is placed on this.
Still, so many iconic moments, the ending in Web of Spidey 1 is brilliant to this day.
If you like the 70s-80s Spider-Man, you're going to love Flying Sparks. Back Volume 2 on Kickstarter now. Nearly funded!
…the resolution will leave you breathless.
Mob Ties picks up right where book 1 left off, and I put my foot firmly on the action gas pedal and never let up. It just gets bigger, crazier.
There's new intense romance complications.
All of this and more in Flying Sparks volume 2: Mob Ties.
It's available on Kickstarter right now, and we're running a campaign to cover the art and print costs like before. It's a new platform, but I hope you'll join me. We need to make a statement and show this wasn't just a one time thing, that you're here for GREAT BOOKS and not just because of last summer's events.
If you didn't back the first wildly successful campaign, we got you covered. There's tiers for book one and the Meta-Man special so you can catch up on the Flying Sparks universe. But also look at all the great stretch goals. We're adding more value to this books with a Digital #1s pack and more that mean this book is the best bang for your buck out there.
If you love the 80s books with Spider-Man and Batman where their whole lives dropped because they got caught in a mob war, and the epic romance you'd get with Spidey and Mary Jane or Batman and Catwoman… this is the book for you.


Deadwood is a small town with a colorful past. The town started out illegally in the late 1800's and has catered to people's vices ever since. It is hard to believe that the last brothels of Deadwood – like Pam's Purple Door – were closed down in 1980. If you want to read about Deadwood's history of gaming and prostitution I highly recommend reading Raiding Deadwood's Bad Lands .
Deadwood is surrounded by the Black Hills National Forest. The Mickelson Trail begins (or ends) right in town. Just minutes away are popular areas like Spearfish Canyon, Bear Butte, Roubiax Lake and Mount Roosevelt.
Enjoy a glass of South Dakota wine at Belle Joli or Schade. And, don't forget to try the truffles at the Chubby Chipmunk.
The entire town is a historic landmark. There is history preserved everywhere. Museums include: Adams House, Adams Museum and the Days of 76 Museum.
Mount Moriah is the final resting place of some of Deadwood's most famous residents. Wild Bill Hickok and Calamity Jane are buried next to each other. The grave of Seth Bullock is 750 feet above the rest of the cemetery – he requested his grave overlook Mount Roosevelt.


Meaning and definitions of minority, translation in Samoan language for minority with similar and opposite words. Also find spoken pronunciation of minority in Samoan and in English language.
What minority means in Samoan, minority meaning in Samoan, minority definition, examples and pronunciation of minority in Samoan language.


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First Hawaiian Proxy Voting Recommendation
Elizabeth Chang, April 18, 2018 ,
First Hawaiian, Inc. (FHB) operates as a bank holding company for First Hawaiian Bank that provides a range of banking services to consumer and commercial customers in the United States. Although First Hawaiian is controlled by BNP Paribas ("BNPP"), it is still worth it for non-controlling shareholders to vote and express our wishes because of the influence that can have. Most shareholders do not vote because reading through 70 pages of the proxy is not worth the time for the small difference your vote will make. Below, I tell you how I am voting and why. If you have read these posts related to my portfolio for the last 22 years and trust my judgment (or you don't want to take the time to read it), go immediately to see how I voted my ballot. Voting will take you only a minute or two and every vote counts.
The annual meeting is coming up on April 25th, 2018. I voted with the Board's recommendations 47% of the time. View Proxy Statement via SEC's EDGAR system (look for DEF 14A). If you attend the meeting and read this post, please introduce yourself to me at the meeting.
Read Warnings below. What follows are my recommendations on how to vote the proxy in order to enhance corporate governance and long-term value.
First Hawaiian: ISS Rating
From the Yahoo Finance profile: First Hawaiian, Inc.'s ISS Governance QualityScore as of April 1, 2018 is 10. The pillar scores are Audit: 1; Board: 10; Shareholder Rights: 5; Compensation: 5.
Corporate governance scores courtesy of Institutional Shareholder Services (ISS). Scores indicate decile rank relative to index or region. A decile score of 1 indicates lower governance risk, while a 10 indicates higher governance risk. Therefore, we need to pay closer attention to the board.
First Hawaiian: Board Proposals
1. First Hawaiian Proxy Voting Guide: Directors
Egan-Jones Proxy Services recommends against Matthew J. Cox, Gérard Gil, Robert S. Harrison, J. Michael Shepherd, and Michel Vial. Their rationale is the conflict of interest in holding both chair and CEO positions, lack of fully independent outside directors on key committees and poor rating with regard to Compensation Committee, as well as Corporate Governance and Nominating Committee. For failure to include even one woman director, I also voted against Allen Uyeda, who serves on the Corporate Governance and Nominating Committee.
2. First Hawaiian: Ratify Auditors
I have no reason to believe the auditor has rendered an inaccurate opinion, is engaged in poor accounting practices, or has a conflict of interest. Egan-Jones recommends in favor. I voted FOR.
3. First Hawaiian: Executive Compensation Frequency
First Hawaiian's Summary Compensation Table (p. 43) shows the highest paid named executive officer (NEO) was Chairman and CEO Robert S. Harrison at $5.8M. I'm using Yahoo! Finance to determine market cap ($3.8B) and I am roughly defining large-cap as $10B, mid-cap as $2-10B, and small-cap as less than $2B. First Hawaiian is a mid-cap company. According to the Equilar Top 25 Executive Compensation Survey 2015, the median CEO compensation at mid-cap corporations was $8.4M in 2014. First Hawaiian shares dramatically underperformed the S&P500 over the most recent one, two, and five year time periods. At least First Hawaiian does not appear on As You Sow's list of the 100 Most Overpaid CEOs. Prior reports have shown that being on that list is correlated with lower returns in subsequent years.
Egan-Jones Proxy Services takes various measures to arrive at a proprietary rating compensation score, which measures wealth creation in comparison to other widely held issuers. "Some Concerns" is their rating given on compensation issues for First Hawaiian.
Given continued underperformance and the analysis of Egan Jones, if offered the opportunity to vote on pay, I probably would have voted against. I voted for a 1 year reporting frequency, as I always do when given a chance.
First Hawaiian: Shareholder Proposals
6. Adopt Policy to Increase Diversity of Board of Directors
The Philadelphia Public Employees Retirement System submitted this proposal, which requests the Board require any initial list of Board nominated candidates be chosen from a list that should include (but need not be limited to) qualified women and minority candidates.
Since I do not follow sports, I did not realize their resolution is similar to the "Rooney Rule" in the National Football League (NFL), which requires teams to interview minority candidates for head coaching and senior football operations openings. The proposal cites research indicating implementation will likely lead to higher financial returns.
Bernice Pauahi Bishop
I would add, Hawaii's last monarch was, of course Queen Liliʻuokalani and Hawaii was traditionally a matrilineal society. Women have played key roles throughout Hawaii's history. First Hawaiian's founder and his wife probably did more than any other couple to nurture the well-being of native Hawaiians and their traditions in the modern era through the Kamehameha Schools and the Bernice Pauahi Bishop Museum. Especially in that context, it seems especially hypocritical that the largest bank holding company in our most diverse state has no women on its board. (Disclosure: Members of my wife's family attended Kamehameha and contributed artifacts to the Museum.)
Vote FOR. Egan-Jones also recommended FOR.
7. Adopt Proxy Access Right
This is our proposal (Myra Young is my wife), so of course we voted FOR. After we submitted our proposal, First Hawaiian adopted a 'lite' version of proxy access. However, we chose not to withdraw our proposal, which seeks a more robust version based on the SEC's vacated Rule 14a-11 and CII's Best Practices.
It is telling that proxy access has yet to be used at any company. One primary reason is that shareholders like Vanguard, BlacRock and State Street, which could use proxy access in combination, have never even filed a proxy proposal. Smaller, more active, funds like CalSTRS (only $232B in assets and 0.06% of First Hawaiian) would not be able to find funds with enough shares to form a viable nominating group with a twenty member limit.
First Hawaiian CorpGov Recommendations: Votes Against Board Position in Bold
In addition to votes reported by Proxy Democracy, Proxy Insight reported on Texas Teachers, as indicated below (recording differences with Calvert). I expect Proxy Insight will report out a few more votes before the meeting. Our recommended votes that differ from what the Board recommends are noted in bold.
CorpGov
CALVERT/Texas Teachers
1.1 Elect Director Matthew Cox Withhold Withhold/For
1.2 Elect Director W. Allen Doane For Withhold/For
1.3 Elect Director Thibault Fulconis For Withhold
1.4 Elect Director Gerard Gil Withhold Withhold
1.5 Elect Director Jean-Milan Givadinovitch For Withhold
1.6 Elect Director Robert S. Harrison Withhold Withhold
1.7 Elect Director J. Michael Shepherd Withhold Withhold
1.8 Elect Director Allen B. Uyeda Withhold Withhold/For
1.9 Elect Director Michel Vial Withhold Withhold
2 Ratify Deloitte & Touche LLP as Auditors For For
3 Advisory Vote on Say on Pay Frequency One Year One Year
4 Elimination of Supermajority Voting Requirement for Any Stockholder Alteration, Amendment, Repeal or Adoption of Any Bylaw For For
5 Elimination of Supermajority Voting Requirement for Any Amendment, Alteration, Repeal or Adoption of Any Provision of Certain Articles of the Certificate of Incorporation For For
6 Adopt Policy to Increase Diversity of Board of Directors For For
7 Adopt Proxy Access Right For For
First Hawaiian: Issues for Future Proposals
Looking at SharkRepellent.net for other provisions unfriendly to shareowners:
Plurality vote standard to elect directors with no resignation policy.
Proxy access "lite" provision whereby a shareholder or a group of up to 20 shareholders holding at least 3% of the outstanding common stock continuously for at least three (3) years may nominate directors, constituting up to the greater of two individuals, or 20% of the Board.
No action can be taken without a meeting by written consent.
BNPP Paribas (BNPP) can call a special meeting at any time during which BNPP hold at least 25% of the voting power. If BNPP no longer owns at least 25% of the voting power, shareholders cannot call special meetings.
Supermajority vote requirement (75%) to amend certain charter and all bylaw provisions.
First Hawaiian: Mark Your Calendar
Stockholders who, in accordance with the SEC's Rule 14a-8, wish to present proposals for inclusion in the proxy materials to be distributed by us in connection with our 2019 Annual Meeting of Stockholders must submit their proposals by certified mail, return receipt requested, and must be received by the Corporate Secretary at our principal offices in Honolulu, Hawaii on or before November 30, 2018, to be eligible for inclusion in our proxy statement and proxy card relating to that meeting. In the event that we hold our 2019 Annual Meeting of Stockholders more than 30 days before or after the one-year anniversary date of the Annual Meeting, we will disclose the new deadline by which stockholders' proposals must be received in our earliest possible Quarterly Report on Form 10-Q or, if impracticable, by any means reasonably calculated to inform stockholders. As the rules of the SEC make clear, simply submitting a proposal does not guarantee its inclusion.
Stockholders and any interested parties may communicate with the Board by sending correspondence addressed to the Board or one or more specific directors at the following address: First Hawaiian, Inc., c/o the Secretary, 999 Bishop Street, 29th Floor, Honolulu, Hawaii 96813. All communications will be submitted by the Secretary to the relevant director or directors as addressed.
Be sure to vote each item on the proxy. Any items left blank are voted in favor of management's recommendations. (See Broken Windows & Proxy Vote Rigging – Both Invite More Serious Crime). I generally vote against pay packages where NEOs were paid above median in the previous year but make exceptions if warranted. According to Bebchuk, Lucian A. and Grinstein, Yaniv (The Growth of Executive Pay), aggregate compensation by public companies to NEOs increased from 5 percent of earnings in 1993-1995 to about 10 percent in 2001-2003.
Few firms admit to having average executives. They generally set compensation at above average for their "peer group," which is often chosen aspirationally. While the "Lake Woebegone effect" may be nice in fictional towns, "where all the children are above average," it doesn't work well for society to have all CEOs considered above average, with their collective pay spiraling out of control. We need to slow the pace of money going to the 1% if our economy is not to become third world. The rationale for peer group benchmarking is a mythological market for CEOs. For more on the subject, see CEO Pay Machine Destroying America.
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text:
Natallia Helakh (Belarusian: Наталля Гелах; : Наталья Гелах, Nataliya Gelakh; nacida el 30 de mayo de 1978) es una remera bielorrusa que compitió en el 2000, 2004 y 2008 en los Juegos Olímpicos. Su compañera fue Yuliya Bichyk, con la que ganó una medalla de bronce en 2004 y 2008. También fue cuarta en la especialidad del ocho en 2000. Entre 2000 y 2011, Helakh y Bichyk también ganaron nueve medallas en campeonatos europeos y mundiales.

Referencias

Medallistas olímpicos de Pekín 2008
Medallistas olímpicos de bronce de Bielorrusia
Medallistas olímpicos de remo
Remeros en los Juegos Olímpicos de Sídney 2000
Remeros en los Juegos Olímpicos de Atenas 2004
Remeros en los Juegos Olímpicos de Pekín 2008
Deportistas femeninas de Bielorrusia
Bielorrusas del siglo XXI

redpajama_set_name: RedPajamaWikipedia


text:
Q: 2 new monitors and I can get only one to display I have a brand new Dell 8930 and new monitor.  I have a Samsung curved screen.  I use it for photography so I really like the two screens for that and work.  Problem is there is only one HDMI/DVI port on each.  Both have VGAs.  I have connected the curved monitor to the PC and checked that the new monitor works as well. I then connected the 2 monitors via VGA.  Nada.  They don't see each other and therefore I cannot extend my screen.  Should I get a VGA to HDMI converter to get them to work or did I just waste $$ on a new monitor? Help!

A: You cannot connect the Monitor/TV in this way. Most TV's are equipped with VGA-in, HDMI-in ports, but these are meant for input, not output. In order to connect to multiple monitors, you need to have all input coming from your PC. If your PC has a VGA port, connect your PC to one monitor with VGA, then connect your other monitor/TV to your PC with HDMI. If you do not have VGA on your PC, then consider purchasing an HDMI splitter, that allows you too output with two cables even if you have only one port.

redpajama_set_name: RedPajamaStackExchange


2018 has only just began and already Australia has experienced some sizzling temperatures. It becomes increasingly important to stay protected against the sun's strong UV rays. UV radiation is a leading cause of skin cancer. An interesting fact about UV radiation is: it is not part of the visible spectrum of light, unlike sunlight it cannot be seen, nor can it be felt like the sun's warmth. Our senses cannot detect UV, therefore overexposure damages our skin and eyes without us even knowing.
Australia is close to the equator and has many clear, blue-sky days. Moreover, the Earth's orbit brings countries in the southern hemisphere (Australia included) closer to the sun in summertime than countries in the northern hemisphere during summer. Thus due to the geographical location of Australia the sun has an even stronger impact.
Alice's Garden promotes making the most of the time you have to enjoy special moments outside with the family and loved ones. We understand how important this is especially as securing a good work-life balance can at times be difficult. As a result our products enable you to utilise your outdoor space and make the most of the time you have to spend enjoying the outdoors. This summer the souring temperatures means staying cool this summer is essential.
We offer a range of umbrellas and gazebos that offer excellent protection from the sun so you can enjoy your time outside without having to worry. For instance, our range of umbrellas include the SAINT JEAN DE LUZ 3x4m and FALGOS 3X3m Cantilever Outdoor umbrella. Water resistant and 360 degrees rotating and foldable this item also comes with a protective cover. The sleek and beautiful design of the Saint Jean De Luz adds elegance to wherever it is. However, not only does it look good, but by staying protected by the suns rays you will feel better.
Therefore, staying cool this summer is essential. Rising temperatures means that there is increased exposure to harmful UV rays. Alice's garden offers a great selection of products enabling you to make the most of your time outdoors. Among these items are umbrellas and gazebos which ensure great protection from the sun.


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