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Kathmandu Valley Tours and Sightseeing.
The Kathmandu valley, the political, commercial cultural hub of Nepal is famed for its natural beauty and historic, holistic place. Once a separate kingdom in itself, it contains three fabled cities, Kathmandu, Patan & Bhaktapur. Each is an artistic exposition of graceful temples, elegant palaces, brick paved courtyards and quaint streets. As a whole, the valley is surrounded by tier upon tier of green mountain walls above which tower mighty snow capped peaks. The valley is rich in places of pilgrimage for both Hindus and Buddhists. Both of their deities well side by side by both tantric symbolism and ancient animistic beliefs.
A very old Hindu text has described Kathmandu as the land of gods surrounded by beautiful mountain around. It is said that there were as many temples as there were house and many idols as there were people. In fact Kathmandu boasts one of the largest congregations of magnificent historical monuments and shrines ever built.
Kathmandu Durbar Square Sightseeing.
Duly recognized as a world Heritage site by UNESCO this particular area best known as Kathmandu Durbar Square lies in the heart of this city. The locals know this area by its old name "Hanuman Dhoka" Palace Square an ancient seat of the Nepalese Royalty. Hanuman Dhoka Palace complex consists of a huge Royal Square exposing a tremendous variety of temples dedicated to different Hindus gods and goddess. Most of the buildings we see here date from 15th to 18th century.
Swayambhunath Stupa Sightseeing.
Three kilometer west of Kathmandu city complex locates the one of the worlds most glorious Buddhist Stupa, it is said to be 2000 years old. Visitors often call it "Monkey Temple". The main structure brick and clay which supports a lofty conical spire capped by a pinnacle of copper gilt. There are the all-seeing eyes of Lord Buddha on the four sides of spire. Being situated seventy meter above the level of valley, the hill of Swayambhunath is a mosaic of small stupa and pagoda temples. Aside, in front of the temple, one of the famous goddess with the shrine of Ajima called "Harati Mata" is there. This temple of goddess believes to be famous in the way of tantric. Both the stupa of Lord Buddha and temple of a goddess are surrounded by other temples and Tibetan monasteries. Being located in the top level of valley, this place is famous for visitors for sightseeing.
Pasupatinath Temple Sightseeing.
Pasupatinath Temple Pasupatinath temple being the temple of Lord Shiva possessed its two-storied golden roof and silver doors and is famous for its superb architecture. The temple is situated 5 kilometer east of Kathmandu heart, on the banks of sacred Bagmati River. Being one of the most important Hindu temples, this is a center of annual pilgrimage. From time immortal, the Pasupatinath area has contained numerous temples, stupa, monasteries, images and inscriptions. Not only is the Pasupatinath area a pilgrimage site for the Hindus and it is also an important cultural treasury for the whole world. Only Hindus are permitted to enter from the main gate.
Bouddhanath Stupa Sightseeing.
One of the oldest and the biggest Buddhist monuments ever built in Nepal, Bouddhanath is an imposing structure standing some 36 meters. The Stupa stands on the massive three level Mandala style platform surrounded by colorful private family houses. The basic feature of this great stupa is very much like those of Swayambhunath stupa except its finial displaying. It is much bigger than Swayambhunath Stupa and lies on the valley floor where s former one stands on the hilltop. This stupa is said to have been built in 5th century AD.
Patan Durbar Square Sightseeing.
Patan located on lovely little plateau across the Bagmati is only 7-k.m southeast of Kathmandu. This city roughly inhabited by some 125000 people in considered oldest of all three cities of Kathmandu valley. This city founded in 3rd century AD. By King Veera Dev has a finest Newar crafts since time immemorial. Meaning the city of fine arts has hundreds of fascinating Hindu and Buddhist monuments scattered in and around. The most important monument area of course is Patan Durbar Square. Recognized by UNESCO as a world heritage site. The Square has been described as one of the most picturesque collection of buildings that have been set up so small a place by the piety of oriental man. Most of the monuments in this square date back to the medieval Malla period 15th to 17th century as the golden period of Nepalese art and architecture. The important things to be seen in this area include the Golden Gate and the Golden Window of the old Palace, the beautiful piece of traditional metal crafts, the famed Krishna temple with 21 golden pinnacles, the Royal bath of Sundari chowk, a perfect piece of the classic work in stone. Royal Taleju temple, Viswa Nath Temple and Char Narayan temple are the finest examples of the unique craftsmanship in wood; the temple of Bhimsen with the magnificent golden balcony overlooking the square outside plus many other shrines and sculptures scattered in and around the square.
Bhaktapur Durbar Square Sightseeing.
Bhaktapur Durbar Square Situated at an altitude of 1401 meter above sea level Bhaktapur only is a very unique old town. This city divided into 24 traditional locality covers an area of 5 square kilometers. Founded by King Anand Dev in 889 AD Bhakatapur is said to have been built in the shape of conch shell a sacred symbol of Lord Vishnu. The word Bhaktapur means the city of devotees. Before the unification of Nepal, Bhaktapur was an independent principality ruled by the Malla Kings, who were very much devoted to religion, culture and art. During the period many magnificent temples and mansions were built. This period is remembered as golden period in the Nepalese art and remains a unique example.
Changu Narayan Temple Tour.
The temple of Changu Narayan situated on the hillock of Dolagiri to the north of Bhaktapur is one of the oldest temples in Nepal. Situated at an altitude of 5000ft. This temple has its distinct historical and architectural significance. The most authentic and oldest ever inscription is located in the precinct of Changu Narayan. The oldest inscription dated 464 AD is a credited to have been set up by Lichchshavi King Manadeva. The erection of Garuda Piller by Manadeva is expression of his devotion and reverence to Chang Narayan as learnt from the inscription, points that the temple of Changu Narayan was built sometime before 464 AD
Nagarkot Tour.
There are various places around the edge of the Kathmandu Valley which offer great mountain views, but the resort village of Nagarkot is generally held to be the best mountain watchers make their way up to the village, stay overnight in one of Nagarkot's lodges or hotels than rise at dawn to see the sun appear over the Himalayas. Nagarkot is popular tourist resort of Nepal. It is situated 32 Kilometers east of Kathmandu at an altitude of 2175m. above the sea level. The panorama of the major peaks of eastern Nepal Himalayas including Mt. Everest can be seen from here. Himalayan peaks like Manaslu (8463m) Ganesh Himal (7111m) Langtang (7246m) Gaurishanker (7134m) can also clearly seen from Nagarkot. A motor able road links Nagarkot with Bhaktapur.
Manakamana Temple Tours.
Goddess Manakamana is highly noted as a wishful filling goddess through out the country. The holy temple of goddess Manakamana lies on a beautiful ridge west of Kathmandu valley. It is said that she is the younger sister of goddess Kali. She is regarded to be a very sacred goddess. The temple is important from the historical and archeological point of view. It is a famous pilgrimage site for Hindus. Manakamana is four hours walk up hill from the highway. On the occasion of Visit Nepal Year 1998, the cable cars have been plied from Kurintar Village, Chitwan to the hill of Manakamana, which takes only 8 minutes to reach there.
Pokhara Tours.
Pokhara valley is situated at an altitude of 827 meters above the sea level and is 200 kilometers west of Kathmandu valley. Prithivi Raj Marga is the highway linked with by Bhairahawa by Siddhartha Raj Marga [Sunauli border] It is a combination of the long arrays of world famous snow clad peaks, emerald lakes, turbulent rivers with deep Georges and picturesque villages inhabited by Magar, Gurungs and Thakalis. Pokhara offers the magnificent views of Dhaulagiri, Manaslu, Machhapuchhare, five peaks of Annapurna Himalayas and others. Pokhara numerous lakes known as "Tal" in Nepal offer fishing, boating and swimming, which ensure the famous Phewa, Begnas and Rupa lakes of Pokhara. Pokhara is also referred as the center of adventure. It is the starting point for most of the popular trekking & rafting destination. The serenity of Phewa lake and the magnificence of Machhapuchhare [6,977m] rising behind it, creates an ambiance of peace and magic
Phewa lake is situated at an altitude of 784m above sea level with an island temple at the middle of the lake. It is second largest lake in the kingdom. Temple situated at the island is the two storied pagoda dedicated to the boar magnification of Ajima. The reflection of Mt. Machhapuchhare & Annapurna can be seen in its serene water. Thick forest lies on the adjoining southern slopes of the lake.
Begnas & Rupa Lake: lies in the north-east of the Pokhara valley at the distance of 13kms from the main city. These lakes are locates at the foothill of Begnas, mountain and are separated by the Pachabiya hill.
Seti River Gorges carved by Seti-Gandaki is one of the natural wonder of Pokhara. K.I. Singh bridge at Bagar, Mahendrapool & Prithivi highway Bridge near bus park, provides a perfect view of the river's dreadful rush and the deep gorge made by the turbulent flow of white water.
Davi's fall locally known Patale Chhango in the southern flank of the Pokhara valley is where the stream flowing from Fewa lake collapses and surges down the rock into a deep gage, leaping through several potholes.
Mahendra cave lies at the north of the Pokhara valley. It is a large limestone cave which is one of the few stalagmites stalactite caves found in Nepal.
Tibetan Village Tashiling in the south and Tashii Palkhel in the north of Pokhara valley is the two Tibetan village which is inhabitant by the Tibetan people who keeps themselves busy by producing and trading woolen carpets and other handicrafts.
Museum: One museum display the life styles and history of the Gurungs, Thakalis and Tharu and other one Natural history museum and is functioned by the Annapurna Conservation area project. Butterflies, insects, birds and wild life found in the Annapurna region.
Mountains Views: Spectacular Panorama of the Annapurna range forms the backdrop of Pokhara valley. The mountains stretching from east to west includes Annapurna I to IV. It lies at the distance of 40kms from the valley and at the elevation of 900m. Among these Annapurna. Annapurna I (8.091m high is the highest peak. Mt. Machhapuchhare with its pyramid shape dominated all the other neighboring Peaks. The other peaks are Mt. Dhaulagiri 8167m, Lamjung Himal 6983m and Manaslu 8163m and Himalchuli.
Barahi Temple: This is the most important religious monument in Pokhara. Built almost in the middle of Phewa Lake, this two-storied pagoda is dedicated to the boar manifestation of Ajima, the protectors deity representing the female force Shakti. Devotees can be seen, especially on Saturday, carrying male animals and fowl across the lake to be sacrificed to the deity.
World Peace Pagoda a massive Buddhist Stupa, is situated on top of a hill on the southern shore of Phewa Lake. Besides being an impressive sight in itself, the shrine is a great vantage point which offers spectacular views of the Annapurna range and Pokhara city. You can get there by crossing the lake by boat and then hiking up the hill.
Bindhyabasini Temple is the center of religious activity in the old bazaar. It is dedicated to Goddess Bhagawati, yet another manifestation of Shakti. The park like grounds offer a fine picnic area, and on Saturday and Tuesday when devotees flock there to offer sacrifices, take on a festival local flavor.
Pony treks are becoming more popular by the day. With a landscape varying from the even lakeside to small hills with the most famous view in the country. Pokhara provides a magnificent opportunity for sightseeing on horseback.
Lumbini Tours.
Lumbini is the birth place of Lord Buddha, the apostle of peace and compassion. It is 21 km west of Bhairahawa and 285 km south-west of Kathmandu. It is a place of pilgrimage for Buddhist as well as place of reverence for peace lovers of any religious faith throughout the world. In Lumbini the central attraction is the sacred garden with Maya Devi temple depicting the birth of Lord Buddha, Ashoka Pillar pinpointing the birth place of Buddha and Shakya Tank where Maya Devi, the mother of Lord Buddha, is supposed to have taken a dip before bringing forth the baby - Lord Buddha. Around this holy site, there are remnants of Monasteries and Chaityas built over the centuries following Buddha's birth in 632 BC.
The work is underway at Lumbini to transform three square miles of flat, empty land into an expression of Buddha's peace and compassion creating a sculpted landscape to make the teaching of Lord Buddha accessible to all humanities. The project area designed on a north-south axis encompasses three zone each covering one square mile. The Lumbini village lies as a gateway to the outer world. The second zone, on either side of a canal and walkway will be developed into a monastic enclave where nations, institutions and organization can build places of worship that reflect varying religious ideals and styles. A meditation center will be the highlight of this zone. The third and most important zone is the sacred garden itself where the beauty of its plant life will be restored to create a reverent atmosphere in which one can experience Buddha's universal message.
Namobuddha Buddhist Monastery Tour.
This Namo Buddha is situated on a hill above Panauti and requires either drive or good hike, walk is recommended to visit this place. There is an amazing story concerning Buddha being commemorated by an ancient stone slab and a stupa with the all seeing eyes of Lord Buddha. It is an ideal place for in meditation. Monsoon i.e. May, June & July are not recommended. About two and a half hours north of Dhulikhel on foot, the stupa rest on a red-earth ledge near the tops of jungle ridge. During February-March pilgrimage season, Tibetans and Bhotias arrive by the vanload to circumambulate it. Among the houses surrounding the stupa is a dinky Tamang 'Gompa' when you can enter.
A trial leads up to a bigger Tibetan gompa on top of the prayer flag festooned ridge behind and in one of the out buildings is preserved a famous stone relief sculpture depicting the legend of Namo Buddha. According to the fable Buddha, in on of his previous lives as a hunter, encountered a starving tigress and her cubs here, and moved by compassion, offered his own flesh to her, a sacrifice that helped pave the way for his eventual rebirth as the historical Buddha. The stupa is supposed to contain the hunter's bones and hair.a
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ALDS Game 3: Rays stay alive with rout of Zack Greinke and the Astros
Mike Oz
October 7, 2019, 8:45 PM UTC
Most people expected the Tampa Bay Rays were dead in the water after falling behind 0-2 in their American League Division Series with the Houston Astros. Everybody, it turned out, except the Rays.
The Rays pounded the Astros in Game 3 on Monday to stay alive in the series, hitting four homers and winning 10-3. The Rays rebounded from a first-inning homer by Jose Altuve to score eight runs in the second, third and fourth innings. They tacked on two more runs later and hope the momentum rolls into Game 4 on Tuesday, in which they can even the series.
We heard so much about the vaunted Astros pitching trio of Justin Verlander, Gerrit Cole and Zack Greinke. The first two shut down the Rays in convincing fashion, but Greinke was vulnerable Monday. The Rays chased him from the game in the fourth inning after he'd allowed six runs on five hits.
There was a three-run Kevin Kiermaier homer in the second inning that changed the momentum of the game, then Ji-Man Choi homered in the third and Brandon Lowe went deep in the fourth. The Rays started piling on when Austin Meadows hit a two-run double over George Springer's head in centerfield.
It seemed more like the Rays' win over the A's in the wild-card game than it did the first two games of this series. The Rays were launching the ball out of the park against the A's and were doing so again Monday. Home runs aren't particularly their game. They hit fewer of them than any team in the postseason, but they're certainly better than all the strikeouts the Rays were racking up in Games 1 and 2 against the Astros.
The Rays still have an immense challenge ahead, as there's no path out of the ALDS that doesn't including beating Verlander and Cole — and winning a game in Houston. But in Game 3, this homer-happy Rays bunch proved they weren't just going to get rolled by the Astros.
The Rays jumped on the Astros early to win ALDS Game 3 and stay alive against the Astros. (Photo by Mark LoMoglio/Icon Sportswire via Getty Images)
WHO MADE THE DIFFERENCE
• Charlie Morton: There's a lot to say about the Rays' offense, but Charlie Morton deserves plenty of love here. The Rays starter, who came over from these same Astros as a free agent, delivered the steady performance Tampa Bay needed. After the first-inning homer to Altuve, a walk to Bregman and an error, Morton escaped and kept the Astros off the board for five innings. He struck out nine and allowed only two more hits.
• Kevin Kiermaier: The Rays' offensive explosion was a team effort. Everybody was hitting, but the one that got them going was Kiermaier's second-inning homer. It changed the tone of the game, giving the Rays their first lead of the series and showing the Astros this game wouldn't be like the previous two.
• Willy Adames: The Rays slick shortstop isn't an offense-first guy, but he was in the thick of the action in Game 3. He had a big double in the second inning when the Astros started to reel. He walked and scored in the fourth and then homered in the sixth. It was great production for the Rays out of their No. 9 spot.
MUST-SEE MOMENT
Keirmaier's homer was, again, very important here — awaking both the lineup and the fans inside The Trop. Here's the homer, and watch, it even came with a celebratory hop.
The Rays just took their first lead of this series
(via @MLB) pic.twitter.com/iE4BHnWm6W
— Yahoo Sports MLB (@MLByahoosports) October 7, 2019
🔁Kiermaier Homer Hop🔁 pic.twitter.com/SyXrrl5lJK
— Cut4 (@Cut4) October 7, 2019
WHAT THEY'LL BE TALKING ABOUT
The Astros' big three starters aren't infallible. Sure, Verlander and Cole looked great, but adding Greinke to the mix is what made this Astros team look like it was on another level. If Greinke is just decent, it's going to make things a little tougher for this Astros team no matter what comes next.
Now that the Rays have survived, they have to do it again Tuesday. They'll host Game 4 at 4:15 p.m. ET. The Astros are sending Justin Verlander to the mound in Game 4 on short rest. He shut down the Rays in Game 1, pitching seven scoreless innings, allowing just one hit and striking out eight. The Rays will start reliever Diego Castillo as their "opener" and use their potent relief corps after that. Castillo appeared in 65 games this season — six as a starter and 18 that he finished.
Mike Oz is a writer for Yahoo Sports. Have a tip? Email him at mikeozstew@yahoo.com or follow him on Twitter! Follow @mikeoz
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redpajama_set_name: RedPajamaCommonCrawl


I want to reach out to as many passengers especially the first-time cruisers because they don't have a clue what they're walking into. I'll tell you about it later but for now let's take a look at some tips on how you can enjoy your time inside the freedom of the Seas.
Thirty-three hours after leaving San Francisco we landed in Malawi, Africa. All 54 of us were together as my team met the other team in Cairo and flew together to Malawi.
Before you start applying to job openings you should take a step back to assess your strengths and experience and see if they match your current job or if you would be more qualified for another job. It's never too late to make a career change if you have the right qualifications, so think about this before you start writing your resume and send job applications.


Favorite Adoption Story: While adoption has not occurred in my immediate family I do have several friends who have been adopted. It has been interesting to hear from them, as mature adults, regarding their adoption experience. Many of them were adopted during the era when adoption was 'secretive'. Based on their personal experience the new emphasis on 'open' adoption is heartily supported by them. It is exciting to be a voice for children in all stages of their development, especially for the unborn. Since I also struggled with infertility for many years I am able to relate to many people who call searching for solutions. After years in corporate America it is my joy to work for an organization that directly and positively impacts the lives of children and adults.
Education: Kimberly Tyson has more than 40 years of marketing and leadership experience developing and deploying leading edge technology products and services for top-tier companies. An accomplished corporate marketer, her vision and expertise in business performance have brought goal-oriented success in the medical, education and general business sectors. She received her BA from Colorado State University in Business Administration-Marketing with a minor in Political Science.
Responsibilities: The Nightlight federal grant programs have been directed by Kimberly for the past 10 years. Under her leadership with Embryo Adoption Awareness Center was created, providing families with educational training, videos and online resources to learn more about this unique adoption alternative. In 2015 Kimberly was given responsibility for leading the Snowflakes Embryo Adoption Program. Her skilled team of experts has increased program participation over 150% in the past three years.


cPanel Tutorials, articles, and guides for the ultimate resource for managing your hosting via the cPanel Control Panel.
Whether you are new to the cPanel control panel, troubleshooting, or looking for more detailed help, I hope you will find what you need to #MasterTheWeb here.
Having trouble signing in to the cPanel control? Check this comprehensive guide and troubleshooting tips to help log in.
Email filters in cPanel help you control what email you receive including to help reduce spam. Learn how to set up cPanel email spam filters with this detailed guide.
We look at how to create an Auto-responder in cPanel so you can automatically respond to emails if you are unavailable.
A quick tutorial showing how to set up cPanel Email Domain Forwarding as well as forwarding from a specific email address to another.
Horde vs Roundcube vs SquirrelMail - Which cPanel Webmail is best?
We compare SquirrelMail, Roundcube and Horde, and discuss which webmail application is best for you.
A short tutorial showing How to Delete your Email Account in cPanel. The process can be carried out within a minute with just a few clicks.
A detailed tutorial on how to create a cPanel email account.
A Short tutorial showing How to Update Your Email Account Password in cPanel. With our tutorial this can be done in seconds with just a few clicks.
cPanel is a popular control panel used for managing web hosting. It features a graphical user-friendly interface so you do not need any technical knowledge to manage your hosting.
Because it is easy to use, it is very popular with many web hosting providers. You can manage your files, email addresses, domains, backups, and databases through the cPanel control panel. You can view our tutorials showing how to carry out many tasks within cPanel here.
Furthermore, many hosting providers install add-ons allowing easy integration with third-party services such as CloudFlare, or Codeguard (backup service). One popular add-on is Softaculous, a one-click software installer, allowing you to install WordPress, Joomla, Drupal, and hundreds of other software in just a few clicks.
There are other control panels available, such as Plesk and DirectAdmin. You can read about the differences here.


Can a Hysterectomy Cure your PCOS?
Even the organization which "governs" my specialty, the American College of OB/GYN, has acknowledged that about 70% of hysterectomies are not indicated, and it is documented that approximately 45% of hysterectomies performed on premenopausal women do not have pathology findings which match the preoperative diagnosis. As bad as that all sounds, I'd like to share additional concerns.
Some gynecologists are recommending to women with PCOS that they have a hysterectomy to treat their condition. In some cases, the recommendation includes removing both ovaries as well. And these recommendations are to remove organs which do not contain cancerous or precancerous cells.
First and foremost, many gynecologists have little to no foundational knowledge of PCOS. If your physician is one of them, I highly and emphatically urge women to become armed with the facts to protect themselves from medically induced harm.
PCOS is fundamentally a problem of intra-body hormonal communication, not of structural or anatomic issues. The development of multiple tiny cysts on the ovaries, giving the condition its name, is a consequence of the hormonal dysfunction, not the cause. The remedies can involve major lifestyle changes, detoxification, various nutraceuticals, pharmaceuticals, and possibly hormones. Unless the unfortunate development of cancer occurs or advanced endometriosis or problematic fibroids develop, surgery is not indicated.
Removing the uterus has potential consequences in premenopausal women. Such surgery has a small association with increased incontinence and some women feel it changes their sexual responses, but the biggest issue is that it can accelerate the onset of menopause by reducing the blood supply to the ovaries. And of course, pregnancy is no longer a possibility.
Removing the ovaries is horrific for women with PCOS, from a metabolic perspective. Estrogen is essential to the proper metabolic functioning of the female body and women with PCOS have dysfunctional estrogen receptors and need the estrogen produced by their ovaries. With lower levels of estrogen, disorders such as hypertension and diabetes escalate in frequency, and obesity can worsen! For some women, there is a benefit of reduced levels of testosterone and improved acne, but for others it does nothing for their skin as their acne stems primarily from the high levels of DHEA and the pervasive systemic (body-wide) inflammation.
Many women with PCOS have menstrual dysfunctions-heavy periods, cramps, and irregularity. In virtually all women, these symptoms can be greatly reduced through the utilization of the treatment modalities mentioned above. Therefore, it would be the rare woman who should resort to surgery as a treatment for PCOS.
If surgery is suggested to you as the treatment of choice, please get another opinion. And of course, as a practicing integrative gynecologist, this is an essential part of my job. I'm here for women; to listen to them, care for them, particularly when it comes to a misunderstood, often times misdiagnosed and poorly treated PCOS.


ENGE 391 - Principles of Teaching English in Middle and Secondary Schools (3).
Description: Study & application of skills of planning, instruction, management, and assessment of students in English. Includes a review of the ethical and legal responsibilities of English teachers. Notes: Offered in fall. Prerequisites: Admission to Teacher Education Program.
ENGE 391H - Principles of Teaching English in Middle and Secondary Schools (3).
ENGE 392 - Field Experience in Teaching English (1:0:8).
Description: Students will spend a minimum of 8 hours per week in the classroom under the supervision of an English education professor and will work with a mentor teacher, in preparation for the final internship experience. Notes: A grade of S or U will be recorded. Offered in fall. Prerequisites: Admission to Teacher Education Program. Corequisites: ENGE 391, EDUC 390.
ENGE 519 - Adolescent Literature (3).
Description: Study of literature appropriate for students preparing to teach at the secondary level with emphasis on literature written for adolescents. Notes: Offered in spring. Prerequisites: WRIT 101 and HMXP 102; minimum of sophomore status.
ENGE 591 - Principles of Teaching English in Middle and Secondary Schools (3).
Description: This course addresses specific instructional needs and techniques related to the teaching of English and is designed for students in the MAT program. Prerequisites: Admission to Teacher Education Program.
ENGE 592 - Field Experience In Teaching English (1:0:8).
Description: Students will spend 8 hours in the classroom under the supervision of an English Education Professor and will work with a mentor teacher, in preparation for the final internship experience. Notes: A grade of S or U is recorded. Prerequisites: Admission To Teacher Education Program at Graduate Level. Corequisites: ENGE 591.


DUCATI'S Hypermotard has long suspension, a tall, hard seat, an aggressive riding position and a punchy twin-cylinder engine. Hence it's name: Hyper Motard – as in supermoto.
The factory-fitted panniers have 50 litres of storage capacity and although they look relatively modest in size, you can easily zip a full-face helmet into each. If packing light is an issue, the 31-litre top box, which is available as an extra, offers even more space.
Ducati have also adapted the Hypermotard's riding position to make the Hyperstrada more comfortable for the longer journeys. There are easy-to-reach grab handles for your passenger, two 12V sockets, the handlebars are 20mm higher, a 'touring' windscreen has been added and both the pillion and rider's bottoms should be well cushioned with the broader, padded seat which, at just 830mm, is much lower than the MV Agusta Stradale 800's (870mm). A 20mm-lower version is also available as an accessory if you're struggling on tippy toes.
The Hyperstrada is like a cross between a Hypermotard and a Multistrada. That strong engine and an agile chassis combined with some of the creature 'comforts' of a tourer. But bear in mind that this is Italian, so don't get carried away by its touring ability. It's not German. Or Austrian. Or English.
It is huge fun though. So although it lacks what some might consider bare essentials for touring, like a centre stand, a fuel gauge (no, really, it doesn't have one), a clock and a gear indicator, there is still a good chance that you'll reach your destination with a smile on your face.
The Hyperstrada isn't really a long-distance tourer, but it's comfortable enough for a full day's riding. It feels quite compact when you first climb on (if you're a six-footer like me). There's ample legroom and the windscreen offers adequate protection for legal limits, but you'll still feel the wind blast on your shoulders and helmet. The 53.5mpg fuel consumption is quite reasonable considering its pedigree and you could get more than 180 miles from the 16-litre tank. Compared to a rival like the thirsty (41mpg) MV Agusta Stradale 800, the Ducati is positively frugal.
It's also £800 cheaper than the MV, and should you ever need to carry a pillion, they will be noticeably more comfortable on the Ducati than perched on the postage stamp-sized passenger seat of the Stradale.
The Hyperstrada's handling is more neutral, too. It falls into corners without protesting but it's not so sharp you're at risk of cuts. The wide handlebars offer good leverage for side-to-side flicks and, once over, it holds its line well. The non-adjustable front forks and Sachs preload and rebound adjustable rear suspension don't buck or wallow too much and although it won't deck out on every bend, the ground clearance is a limiting factor.
With the absence of 'hero blobs' hanging beneath the footpegs, there's little warning when you're about to reach maximum lean. The upside is that you can push the Hyperstrada just that little bit further. The potentially painful and expensive downside is that the brake and gear levers are the first to touch down, and the gear lever is inclined to bend under pressure.
friendly and rewarding and the engine has plenty of low-down grunt. Stopping power is like the rest of the bike's performance; good without being eye-popping.
The Hyperstrada doesn't have the comfort or reassurance of a fully-fledged tourer. It's no sports bike, either. It's tough to know what it is, really, but it does at least have way more to offer than a simple supermoto.


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Bison tripped up on the road at Cazenovia
Gallaudet (6-8-1, 4-5-1 NEAC) 1 0 1
Cazenovia (11-4-1, 7-2-1 NEAC) 1 2 3
1st - 12:07 - Cassidy Rattray (Cazenovia)
1st - 19:09 - Sharon Castillo (Gallaudet)
2nd - 76:03 - Michaela Breeze (Cazenovia)
2nd - 82:43 - Cassidy Rattray (Cazenovia)
G: Sharon Castillo - 1
A: Sabina Shysh - 1
Sv: Silvya Levesque - 12
G: Cassidy Rattray - 2
A: E. Lewis-Ellison - 2
Sh: 2 Players (#12, #23) - 6
Sv: Caitlin Kelleher - 1
CAZENOVIA, N.Y. - The Gallaudet University women's soccer team lost, 3-1, to Cazenovia College here Sunday afternoon in a North Eastern Athletic Conference (NEAC) match at a chilly Christakos Field.
The two teams scored goals early in the first half before Cazenovia (11-4-1, 7-2-1 NEAC) netted a go-ahead goal in the 76th minute and an insurance goal in the 83rd minute to put the game away.
Gallaudet (6-8-1, 4-5-1 NEAC) is still in the conference playoff hunt but sit in seventh place, currently, and need a win in its last NEAC match on Wednesday to have a chance to move up. The top six teams in the conference standings will make the playoffs.
Sophomore midfielder Sharon Castillo (Dallas, Texas) scored her second goal this season off an assist from senior midfielder Sabina Shysh (Tucson, Ariz.) in the 19th minute to tie the match at 1-1.
Cazenovia scored the game's first goal in the 12th minute on a Cassidy Rattray goal.
The teams remained tied at 1-1 at the half even though Cazenovia held a 12-5 advantage in shots.
In the second half, Gallaudet had limited scoring opportunities and only got off one shot. Cazenovia logged 16 shots and scored twice off the foot of Michael Breeze in the 76th minute and Rattray, again, in the 83rd minute.
Junior goalie Silvya Levesque (Ballston Spa, N.Y.) made 12 saves in the loss.
BISON TRACKS
Cazenovia held a 28-5 edge in shots
Senior forward Brittany Mallach (Milton, Ontario) was held without a shot for the first time this season
The Wildcats had a 7-1 advantage in corner kicks
Gallaudet is 1-1-1 in the state of New York this fall
Gallaudet will close out the NEAC regular-season schedule on Wednesday, Oct. 24, on the road against Lancaster Bible College (6-6-2, 5-3-2 NEAC) at 5 p.m.
Copyright © 2019 Gallaudet University
800 Florida Ave. NE, Washington, DC 20002


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Someone from a different part of the country recently asked what the 2011 season was like, especially in the central to eastern Corn Belt. The best answer from the audience was "inconsistent." Variation from area to area and even field to field was the norm, not the exception.
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• Nitrogen is vulnerable to denitrification in the nitrate form.
• Stabilizer helps keep N in the ammonium form longer.
• Nitrogen in manure hangs around longer if inhibitor is included.
One of the variables that affected yield last season turned out to be nitrogen. How much rain came after it was applied?
Amir Faghih, product manager for Instinct nitrogen stabilizer for Dow AgroSciences, makes it his job to know how to prevent nitrogen losses to the greatest degree possible.
With green corn behind him where nitrogen had been applied with Instinct, Faghih used field-day opportunities in 2011 to explain where the product fits and how it works.
The longtime stabilizer used for anhydrous ammonia applications is N-Serve. For years there was not an effective stabilizer for liquid UAN solutions. That's one place Instinct fits, the product manager says. He also sees it fitting well in situations where livestock producers apply liquid manure. It can be applied with manure in either the fall or the spring. Depending upon the situation, the label allows higher rates of Instinct with manure in the fall.
Jeff Vetsch and John Lamb from the University of Minnesota Extension note that based on 2010 trials, adding Instinct to swine manure increased yields about 10 to 12 bushels per acre.
In the same study, the researchers found that anhydrous ammonia applied with N-Serve yielded the same as manure applied with Instinct, when both applications were made at the same time in late fall. Incidentally, delaying application 30 days into November increased corn yields about 11 bushels per acre. In a much larger set of field trials in Iowa, Instinct increased corn yields about 5 bushels per acre, compared to N applied without Instinct.
The goal is to keep nitrogen in the ammonium form as long as possible, no matter when applications are made, Faghih notes. Once the ammonium form converts to nitrate, it is more easily lost by leaching, or by denitrification into the atmosphere. In fact, denitrification can't occur unless N is in the nitrate form.
Saturated soils tend to have less oxygen. When there's less oxygen in the soil, the rate of denitrification tends to increase, meaning greater N losses if it is in the nitrate form. Soil temperature also plays a role. If other conditions are met, such as saturated soils, then warmer temperatures favor the bacteria and also increase the rate of denitrification.
What any inhibitor does, Faghih says, is slow the conversion process, keeping N in the ammonium form longer.
Explain the process: Amir Faghih uses the depiction of N applied to the soil and green corn behind him to explain how N inhibitors help decrease N losses and improve yields.


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AFAIU, copay's server implementation is bitcore-wallet-service.
From its README, I can deduce that a multi-sig wallet will use the /v1/txproposals/ endpoint to create a new transaction proposal that the other co-signers will receive.
But, if the wallet is not multi-sig, what's the endpoint for broadcasting a transaction?
Multisig and singlesig wallets use the same flow. A Tx proposal need to be created in singlesig wallets also. Copay syncronize across devices, so you can have a non-signing copayers in a 1-1 wallet that submit proposals, for later approval.
create => publish => sign => broadcast.
I think I should leave a comment with a small correction to the flow ematiu posted after 1 day trying to figure out why I couldn't sign my transaction.
the actual flow is: create => publish => get published => sign => broadcast.
Bitcore-wallet-client "Server response could not be verified"


text:
TMORBG - Temper's Massively Overblown Ranting Blog [about] Gaming
After 25+ years of gaming, it's fair to say that some opinions written here may be older than some of its readers.
Author: VanadromArda
Previous Posts Guild Wars 2 - Profession Workshops Alpha July 25th How To Prepare for the Guild Wars 2 Launch Friendly Hardcore Guilds – They Live Again in Guild Wars 2! Arena.Net, This June We Need Action! WvW Mini-Dungeon in Guild Wars 2 Wanted: Insane Enthusiasm? What's wrong with Guilds today?
Archives August 2012 (1) July 2012 (4) June 2012 (4) May 2012 (3)
Latest Comments MMOExposed writes in
Guild Wars 2: Predicting Zhaitan
June 23, 2013 @ 6:34PM Prenho writes in
Guild Wars 2 Redefines Open World PVP
August 20, 2012 @ 12:44AM Digna writes in
Recounting the Asura in Guild Wars 2 BWE #3
July 31, 2012 @ 7:42AM laolsgesge writes in
Guild Wars 2 Profession Workshop @ 6pm EST July 25th
July 25, 2012 @ 10:12PM helthros writes in
What's wrong with Guilds today?
July 14, 2012 @ 3:23PM BereKin writes in
Guild Wars 2 - Profession Workshops Alpha July 25th
July 14, 2012 @ 7:12AM Sara.jp writes in
How To Prepare for the Guild Wars 2 Launch
July 3, 2012 @ 9:46PM Zoyita writes in
Friendly Hardcore Guilds – They Live Again in Guild Wars 2!
June 23, 2012 @ 11:35PM dageeza writes in
Arena.Net, This June We Need Action!
June 14, 2012 @ 12:22AM vee41 writes in
Wanted: Insane Enthusiasm?
May 15, 2012 @ 3:11PM
Posted by VanadromArda Saturday July 14 2012 at 6:56AM
- TemperHoof (July 2012)
Does Guild Wars 2 have Open World PVP or does it not? There still confusion on this subject and it feels like almost every day there is someone debating it. The answer to the question is not exactly YES and not exactly NO: I intend to argue that it's something of both. This is because ArenaNet is not applying their game to the classic, chaotic ideals of Open World PVP as the genre has known it for so many years. Instead of adhering to the tried-and-true, they are rewriting the rules and redefining what it means for a game to have Open World PVP.
"The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn't 'true' open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP." — Mike Ferguson
Indeed, World versus World is ArenaNet's version of Open World PVP. Unlike many games which allow for chaotic and boundless regions of non-level restricted and unbalanced player on player violence — ArenaNet has taken the elements of what they felt worked best from those games and made an effort to rebuild their own in a new way. Despite popular belief, WvW is not simply a static set of zones full of just structures to capture and upgrade. ArenaNet's WvW is modeled off of classic Open World PVP mechanics, just with a bunch of new toys added to the mold.
Introduced in more recent Beta Weekend Events, it has become noticeably clear that WvW does indeed have thriving Player versus Environment content. In June alone saw the introduction of several dynamic events, bosses, and skill point challenges which often populate the standard PvE zones throughout the game. This content will likely increase during Beta Weekend Event #3 and fans of WvW will find that the various zones have a method to the madness. Like all Open World PvP games, WvW has level progression — and the maps reflect it.
I'm no stranger to Open World PVP. I know what it's like and I know what it means to be part of that context. While perhaps it wasn't the most hardcore of examples, my most recent experiences with Open World PVP have come from DC Universe Online. Players could join into a PVP server, which pretty much meant there were no limits to what could take place. Players of all level ranges could dive right out of the sky onto whatever zone they wanted and start beating up on people who just started a character. This gave the feeling of danger, and it was that constant threat of death that led a lot of people to work closely together and defend their own.
Ultimately, I feel that is what Open World PVP is about — the constant threat. Like an animal in the wild, you have to keep peeking over your shoulder for the signs of predators lurking in the bushes. The only difference is that DC Universe meant that many of those predators looked exactly like Ronald McDonald and were named something remotely close to Burgers McSpankYoAss. Does Guild Wars 2 compare to this? Well yes it does, because like DC Universe, a player has to start from the bottom and work their way up the food chain. With every level they gain, the more they can compete with other players until they are the one that everyone is afraid of.
Guild Wars 2 does not prevent a player from becoming the ultimate predator, it just changes the rules. Guild Wars 2 offers reason versus chaos and structure where there was no structure. ArenaNet is striving to redefine what it means for an MMORPG to have Open World PVP.
The popular definition of Open World PVP is: "Combat can occur between players in a non-instanced fashion anywhere in the game world where permitted by the server rule-set. Virtually all Open World PvP games place some limit on where and/or when this type of PvP can occur. This is typically done by zone, area, or character level. Regardless of the restriction, if this type of combat can occur, it is considered Open World PvP (Rift Wiki)."
Guild Wars 2 does indeed offer a non-instanced game world and four set zones for Open World PVP to take place in. They've made an effort to make two game worlds to suit this purpose. The basic world, Tyria, is the PvE segment of Guild Wars 2 that is in essence a giant safe-zone where people can enjoy a full game without limits and without the threat of other players. Here they can choose to relax, not having to constantly feel threatened and be able to calmly enjoy the game at their own pace. The Mists however is an alternate world within the Guild Wars 2 universe that could be the closest thing it has to an afterlife.
The Mists
"The Mists is the oldest thing in existence and the space between worlds and realms, connecting to all worlds and binding the multiverse together, including the past, present, and future, and is the source of all things and where creatures from across the worlds converge. The Mists is the proto-reality that exists between the worlds which in turn are the building blocks of reality. It is where the various afterlives and the homes of various gods and other powerful entities reside. The Mists resonate from the worlds around them, forming bits of their own reality - islands of existence that reflect the histories of their worlds." — Guild Wars Wiki
World vs World is considered a war within the Mists, a war between worlds, a war between separate realities which clash time and again until the ending of all things. It is within this world that ArenaNet has chosen to construct Open World PVP within Guild Wars 2. While you as a player are not bound to the rules and restrictions of most Open World PVP games, preventing you from instantly progressing to the highest and most difficult zone — Guild Wars 2 does not. And it is from here that confusion about the Open World PVP system stems.
"In the Mists, players all fight at the same level. Any character below level 80 will be adjusted so they are roughly equivalent in power to what they would be at level 80. This makes combat among characters of any level not only possible, but actually fun!" — Mike Ferguson
Since players are instantly balanced to level 80 upon entering WvW, they know no limits. They can easily miss the careful design of the zones within the mists, or simply the developers have not fully encouraged them to pay attention at all to that design — mainly because it's just not been finished and won't be finished until August 25th. World vs World now offers five very sizable maps, three of which service as homelands for each world. These are identical in nature, as they are supposed to be alternate parallel realities of the same world.
Settled in the north of every homeland is a protected Citadel. This is supposed to be the central hub for an entire server. Within the boundaries of that Citadel a person can find safety as the primary guards are indestructible and do instant-kill damage to anyone who approaches that doesn't belong. Players of an enemy faction may find it extremely difficult to accidently come across these instant-kill guards, as the city is nestled high upon a mountain and is the highest point on every map. A sharp escarpment in the south separates it from the rest of the map, allowing only players of its faction to jump down in relative safety.
Like any Open World PVP game, Guild Wars 2 provides a safe zone. Here players can shop, craft, gather supplies, and form groups. This is also the place where new players are supposed to begin their experience within World vs World. This was clear during BWE #1, when only the Citadel had a Tutorial NPC. They have expanded to all other zones since then, but that doesn't change the fact that that Citadel is the official starting point.
But there is much more evidence proving that ArenaNet intends players to start with the Citadel at low-level, showing a keen sense of foresight when the game is post release and the world is scattered with several predatory players. The general area around the Citadel is nothing short of low-level content. The Citadel itself is home to a comfortable little town that can potentially be home to Renown Hearts in the future. But it's the gathering nodes for Harvesting, Logging, and Mining that are all level 0 within this region — meaning that people at low level will earn the greatest amount of experience points here instead of jumping directly into the Eternal Battlegrounds; WvW's central map and high level PVP content.
Heading either directly east or directly west of the Citadel will provide content that caps out roughly at about level 14. Mining Points offer a key indication of the regions difficulty by upgrading from Copper to Silver which can only be successfully harvested from level 10 players. While players can approach this point and mine from it freely at any level, they will not get bonus experience points for the daily, weekly, and monthly gathering achievements or acquire the precious ore to utilize for quick experience points in craft. The areas in the far-east and far-west are home to Skill Point challenges and basic 2-step Dynamic Event chains. Players in the surrounding region must kill a certain number of a creature to spawn a boss event that completes the chain.
With such large scale events in the north and a plethora of low level content, there is bound to be a large population of players at one point. This population will make it an uninteresting target for many predatory players due to the sheer number of activities within the region — inevitably offering greater protection for those new to the World vs World experience. Yet this does not hinder the brave or the bold from taking a strike party into the far north of each map. It is entirely possible for a small band of hardcore griefers to establish a small network of Ballista on one of the hills to camp this region if they so choose.
In the upper region of the East resides Mistwrought Dungeon, a small jump puzzle that is extremely rewarding for its minor challenge. But the path to Mistwrought is easily ventured for an enemy army, meaning that if players were to try risking this dungeon alone — they may find unhappy endings as enemies can easily single them out here without being noticed. Predatory players will likely be using Mistwrought as a popular camping spot, considering the tight quarters, the numerous ledges for clever hiding places, and the bonus rewards for raiding an enemy dungeon once a day.
During the Beta Weekend Events, Mistwrought's enormous treasure chest would net a plethora of siege blueprints, decent gear that could be salvaged for runes, and Medals of Honor; the point rewards related to killing players and key targets in WvW. There is little doubt that people will see the value in these chests and realize that when in enemy territory the chance of getting even better blueprints and equipment increases exponentially. Without a doubt, the developers of Guild Wars 2 have placed this here as an incentive to create conflict and increase risk and constant threat.
The central portion of the map reveals Iron Ore to be the primary mining node, meaning that players should be at the very least level 10 for this region to get the most benefit towards their experience. Also this area introduces Veteran Boss Dynamic Events which are no walk in the park for a new player, and these will scale depending on how ever many players are present trying to kill them too. Each of these bosses are easily soloed at around level 15. This portion also introduces players to potentially facing up against NPCs like the Guards and Lords if the enemy had claimed structures in this area. Taking down a Tower or Keep is no easy business, but the player is encouraged to see how it is done within this region first before progressing to the Eternal Battlegrounds.
Dead center is another Dynamic Event allowing players to lay claim to the Temple of Storms. While the weather effects which follow do provide some additional support to your team, the Dynamic Event is more or less a suitable training exercise in preparation for allied camps in the Eternal Battlegrounds. Within the Eternal Battlegrounds you can gain the affection of other races like the Ogres and the Hylek to capture Supply Depots for your server. Helping the Quaggan build their weather node in the homeland maps will prepare new players for that experience.
Progressing south means an ever increasing risk. In the southern portion of every homeland there are two Border Camps for each enemy server. Like the Citadel, these Border Camps are fully protected and offer players a safe haven for crafting and shopping. These are the only entry points for enemies of any homeland, meaning that the southern part of the map is going to be the riskiest and deadliest portions — also the most rewarding.
During the June Beta Weekend Event, ArenaNet added several new Veteran Boss Dynamic Events to this region specifically. The creatures on this portion of the map are especially dangerous and highly aggressive, making it dangerous for low level players to try and venture here without a partner or purpose. Furthermore, the gathering points in the region require level 25 tools — highly suggesting this is meant for players who are at the very least level 25 to get the greatest amount of experience. Players who venture throughout the southern portions of the map should expect to run into a lot of enemy invaders from other servers. Even the Tutorial NPC suggests as much in the screenshot below.
By highlighting the southern Supply Camp, which is already captured by Red Server in this screenshot, it's clear that ArenaNet expects this region of the map to be highly contested during release. Players who choose to spend a lot of time in this region playing out Dynamic Events and visiting gathering points between attacking and defending strategic structures will gain the greatest amount of experience. This also means these regions will be highly watched by predatory players. Anyone who ventures down here should establish a fall-back point, setting up a Ballista to rush back to if there is ever danger.
Since siege remains on the map for 30 minutes between each time it is manned, you can potentially keep a Ballista at a fall-back point permanently while you and your party are on patrol. You can also use siege to quickly take out monsters too, meaning it may be a good idea to establish one within firing range of a powerful boss. Players who are skilled can feel safer if they know how to properly arm the region they choose to play in — keeping keenly aware that each boss is nearby the rear-exit of each enemy server basecamp. This prepares players for the next stage of WvW, the Eternal Battleground.
The Eternal Battlegrounds
While anyone, at any time, can venture into the Eternal Battleground and gain experience — they may not gain it quite as quickly until they reach level 40. Unlike the homeland maps, the Eternal Battleground is the central map. No server has a Citadel here, instead there are three Border Camps and a short jog outside of each Border Camp players will find Platinum Ore gathering points; a level 40 material. Once again, the get the best experience, it is recommended to begin approaching Eternal Battlegrounds at roughly level 40. This doesn't mean that no one beneath level 40 should venture into the Eternal Battlegrounds. On the contrary, there is always something to do as battle is likely happening somewhere.
Yet people who feel they want to get the best experience out of WvW should be mindful of their surroundings and know where to go when things are quiet. As they progress through the Eternal Battlegrounds they will find creatures to be more durable and a lot tougher to take down. Even Dynamic Events become extremely challenging and either cannot be soloed or cannot be soloed with ease. At various points throughout the map they'll come across Mithril Ore; a level 55+ mining point. But the most precious gathering points are in an unexpected area. During the June BWE the new area was added beneath the Eternal Battlegrounds. While it is connected to the Eternal Battlegrounds, in many ways it is an entirely new zone.
While it was largely unpopulated by any kind of PvE element, the Jump Dungeon beneath the Eternal Battlegrounds was entirely PVP driven and included a lot of player driven traps and features. But the deeper a player ventures into the jump puzzle, the more precious the gathering points become. At the final stage of the dungeon Orichalcum Ore is plentiful. This is a level 70+ material, and it's buried in the depths of a likely to be camped dungeon complex. Predatory players may find a little thrill in here, and large groups may want to venture down to do treasure runs while at the same time pausing to partake upon the precious minerals.
As different as it may be, there is little doubt that Guild Wars 2 does have a method of leveling progression to its Open World PVP. There is structure and purpose, though that purpose is not entirely evident. The one thing that it offers is the ability to harbor an Open World PVP population and give them a place they can call their own. At the same time, it can legitimize ganking and player harassment on an entirely new level.
Instead of players beating up on a faction within their server, perhaps inadvertently diminishing the overall population of their server leading to an eventual lack of activity — they are beating up on another server entirely. This means that if they demoralize and diminish the population of the opposing server, they will not feel the adverse effects and may even feel more rewarded in the long run. Instead of being known for your name, you are instead known only by the name of your server. To many Open World PVPers this is something of an insult, as they like to bask in their own fame from time to time.
But by giving credit to your server instead of yourself, you start to share that fame with others. While sharing may not be the nature of some players, it boosts the overall morale of the server and creates a friendlier gaming experience for everyone — not just one person. In Guild Wars 2 Open World PVP has a subtle effect on PvE. Players within PvE may never once step foot into WvW, but they will bask in the generous bonuses that WvW generates for them. At the same time, WvW players can potentially benefit from PvE players who may enjoy spending more time crafting and sharing material they find due to the WvW bonuses. All that matters is how all of that material is managed.
"We wanted to make WvW fun and easy to get into, so there's no level grinding required—you can just hop into the battle using your normal PvE character, regardless of what level you are." — Mike Ferguson
As Guild Wars 2 ventures closer to release, World versus World will likely see more and more PvE content steadily introduced. ArenaNet has promised and has so far delivered upon their wish to make WvW an independent gaming experience that will appeal to the Open World PVP fan. While one can argue that since it is not like games before it, then it is not Open World PVP. But in the gaming industry there is progression and change.
ArenaNet is offering their own answer to the Open World PVP spectrum, feeling confident they have worked out much of what turned off a lot of people to the experience in the first place. While the most gritty and overly devoted hardcore player may not be swayed, I have argued my point — Guild Wars 2 does indeed have Open World PVP, and it's new.
Sure some of the elements may not be fresh and new, but the combination that ArenaNet has put together feels like it's a completely new creature entirely. I look forward to seeing how it truly plays once the game launches in late August. I hope to see you there — lurking in the bushes like the elite predatory you claim to be.
An Official Retort —
Due to the popularity of this entry, I decided to make a slight amendment to it as an addition to the debate happening within the comments. Do enjoy! — TemperHoof
And the debate continues, which I expected entirely. This Blog is not the end all, be all of answers and fact. Everything here is prospective, and it pleases me to see such a thriving community taking interest in this subject — whether it is for or even against my topic. One thing I want to point out is the idea of the "Instance".
"An instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds." — Wikipedia
There are a lot of people claiming World vs World takes place within an Instance, therefore leading to the point that it is not Open World PVP. Perhaps I should ask the general public to understand a simple fact: ArenaNet is making three games: three MMORPGs. One of which is called The Mists. It is a game complete within itself, with PVE content, level progression, end game, objectives, cities, and towns. In addition, there are NOT several copies of The Mists which spawn as it gets full. Once it is full, it's full — you will have to queue for entry just like any other MMORPG that has a full server.
Just because it exists within the same package as Tyria, ArenaNet's purely PVE MMORPG, doesn't mean that The Mists is instanced out of Tyria. When you are inside of Guild Wars 2, you can just access your main menu and choose to instantly move to World vs World at any time. You are switching from one game to another, despite the fact they exist within the same universe and are connected to the same network.
By understanding that The Mists is a game completely and 100% independent of Tyria, that means that the world is NOT instanced. It is designed to support a large population much bigger than simple Battlegrounds. Unlike DAoC, the Frontier was not an independent MMORPG that was an optional part of the game. The Mists is a fully optional MMORPG that will be populated with content familiar to Tyria, but it will support large amounts of player on player combat.
Level progression plays a large part of The Mists, and someone who is level 80 will surely dominate a level 1 with ease. Furthermore, you can gank and grief however you please. I mentioned several examples in my article where you can setup Ballista. Now understand Ballista, these are fast-shooting giant sniper bolt launchers. These can hit players from crazy distances and practically do one shot kills. If you have two or even three Ballista setup side by side, you are going to cause a lot of trouble for the lowbie players and will get your satisfactory feeling of ruining someone's day.
Furthermore you can camp Mistwrought Dungeon and kill lowbies there too! What I'm saying is The Mists is a game within a game: it is not an instance. By claiming that it is an instance, you risk devaluing the very Open World PVP games you use to support your own arguments. No MMORPG is just a big seamless world; everything takes place within a zone of some sort. Each zone can support a set number of players, just like servers. Each server can only support a given population. If you argue that World vs World is just an instance and not an MMORPG, then you are saying that every single game is also just an instance — just a bigger instance.
So the The Mists isn't a huge MMORPG, in respects to its size — which is just five zones — it is indeed fairly small. Yet that doesn't change the fact that it is still a large world for five areas, and despite it not supporting a flourishing, massively, and expansive world — ask yourself this. Do you truly understand how small the Open World PVP crowd truly is? In your imagination the size may be vast and huge, because you expose yourself to that game crowd a great deal. But does it truly give you an idea just how many people truly enjoy that game style versus the rest of the MMORPG population?
ArenaNet has created an MMORPG that they felt was large enough, at launch, for the target audience. In many Open World PVP games, you will likely spend a long time between each encounter. Or vast sections of the game turn into uneventful, useless graveyards of unused, underplayed content because the Open World PVP crowds find little use for those regions. ArenaNet has chosen to streamline it, cut the fat, keep things more straight-forward to allow for more frequent and consistent action to please the diehard PVPer with the ability to quickly drop into the game, find battle, and get the hell on with their lives.
They are reducing the need for extended camping; they are also increasing the activity by squeezing a sizable population into a smaller space. This promotes a more intense and active atmosphere, making that small world feel more alive and thrilling. There will always be something happening everywhere in The Mists, while in many other Open World PVP MMORPGs — nothing was happening but a few sparse scrims. Larger battles would take place in more popular regions as the rest of the game was vastly untouched.
My argument takes the point of view the The Mists is not an instance, nor battle maps, but a fully fleshed out mini-MMORPG married with two other MMORPGs. Therefore it is an Open World PVP MMORPG.
If you enjoyed this article and would like to make suggestions on future article topics, please send me an email at TemperHoof ( @ ) G M A I L . C O M or send me a Private Message.
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MMORPG.com » Blogs » TemperHoof » July 2012 » Guild Wars 2 Redefines Open World PVP


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Commons: 6 December 2007
Children, Schools and Families
Volume 468: debated on Thursday 6 December 2007
To ask the Secretary of State for Children, Schools and Families what the levels of numeracy and literacy were among primary school leavers in each London borough on the latest date for which figures are available. (169230)
Jim Knight
Levels of literacy and numeracy in primary school leavers are most commonly measured by the proportions of children gaining National Curriculum level 4 and above in English and mathematics, since these represent the expected national standard. The information in the table gives the percentages of 11-year-olds achieving these levels in 2007 based on provisional data. The figures for 1998 and the national averages are also shown for comparison. Inner and Outer London boroughs are listed separately.
Percentage of pupils achieving Level 4 or above in the Key Stage 2 tests by local authority (LA), in the London Government office region (GOR)
2007 (Provisional)
London GOR
Inner London boroughs
Outer London boroughs
England (maintained schools)
Mr. Gibb
To ask the Secretary of State for Children, Schools and Families if he will make a statement on the implementation of the Rose Review recommendations in primary schools. (169933)
We have accepted all of the Rose Review's recommendations and have paid particular attention to the recommendation that phonics should be taught as the prime approach to learning to read. We have renewed the primary framework for teaching literacy to reflect this. To further support teachers and practitioners in implementing this key change, and in line with the Review's recommendations, we have worked with Jim Rose to produce a high quality phonics teaching programme, Letters and Sounds. As an alternative for schools that instead wish to use a commercial phonics programme, we have published guidance on a set of criteria which define the key features of an effective phonics teaching programme and which build directly on the Review's recommendations.
We have taken steps to ensure that local authorities have the capacity and expertise to support schools in developing effective phonics teaching. The Communication, Language and Literacy Development (CLLD) programme, specifically developed to implement the Review's recommendations, builds greater quality and capacity in the teaching of early literacy through developing work on speaking and listening; strengthening leadership and management of early literacy; and supporting all schools with phonics and early reading. The CLLD programme has provided training in early reading for every local authority and has funded additional consultants to lead this work in 50 targeted authorities.
We are also working with local authorities and the Training and Development Agency to ensure that newly qualified practitioners are equipped with the necessary skills to implement the Rose Review recommendations.


To use a light source as a lighting system without any problem even if a part of light emitting diodes breaks down when the multiple light emitting diodes are used for the light source.
This LED lighting system is structurally provided with: a light emitting diode line 20a composed by serially connecting a plurality of light emitting diodes 20; and abnormal-time short circuit elements 10 which are connected in parallel with the respective light emitting diodes in the light emitting diode line. When any one of the light emitting diodes breaks down, a high voltage relative to that in normal time is resultantly applied to the abnormal-time short circuit element connected in parallel with the light emitting diode having broken down, whereby the abnormal-time short circuit element is short-circuited by the high voltage, drive power from a power circuit 30 is applied to the other light emitting diodes serially connected to it, and the light emitting diodes other than the light emitting diode having broken down continuously emit light.


The people of Hallack, escaping from danger threatening their race, guided by the members of the Sword Brotherhood, pass through a Gate to a new, mountainous land, which shall be remembered under the name of High Hallack. Iynne of Garn's Clan recklessly enters a place of power and is allured by the evil powers. Elron, her relative and Gathea, a young girl, an apprentice of Zabina, a wise woman, set out on a journey in an attempt to free her. They have to cross a dangerous, uncharted land and defend themselves from magical creatures of the Dark. Elron is given a goblet of the Hunter, and becomes a liege of the Horned Lord. Together with Gunnora, the Amber Lady, they have to oppose Raidhan, Lady of the Dark Moon, and her servants.
When the Elder People deserted the Witch World, the cosmic Gate opened and human households migrated in. Though they found the land abandoned, the roads empty and the shrines unattended, they soon become aware the Old Gods still retained their dread powers.
Elron the Clanless and Gathea the Wise Woman were drawn unwillingly side by side into unexplored realms. Each had a separate quest but their fates were linked by the unknown. Each sought an unholy alliance; each was in conflict with the other.
Andre Norton has at last written the seminal Witch World novel - the book that tells of the first coming of mankind and which sets the basis for the entire series. Horn Crown is truly the keystone arch of the Witch World legendary.
When Elron's people pass through the Gate which gives passage between worlds, they trade the memories of their old land for a future in this strange new place, known only to the Sword Brothers who had come before and scouted it. Yet while on guard duty, Elron is drawn, as though by half-dorment remembrances, to an ancient, eerie shrine of the moon.
After Elron's cousin Iynne confesses a similar attraction for the shrine, she vanishes. Later, banished by his clan - declared kinless, because he had kept Iynne's shrine-visits a secret - Elron meets Gathea, an apprentice sorceress, who claims the shrine's magic powers as her birthright. Determined to seize these powers, she joins Elron in search of Iynne, on a perilous, fast-paced journey through the strange land.
Besieged and captured by creatures of the Dark, separated and reunited, Elron and Gathea are forced to learn and employ the Old Ones' magic. For together, Elron and Gathea learn that only the powers of the Old Ones - the ancient gods, goddesses, and the Horned Hunter himself - can fend off the magical sirens and other life-threatening powers of evil. Finally, in a surprising and terrifying showdown, Elron alone must rescue Iynne from the forces of Dark - and, by restoring the balance between good an evil, determine the future of the land.
Thrilling adventure set in Norton's famed Witch World.


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Béaloideas (ar lean)
(ar lean ón leathanach roimhe)
coming from Castlebar by Belcarra and Hollymount. They had been all the time under military protection as far as Shrule. Arriving at Shrule on the 24th day of their journey Viscount Mayo and arranged to end the convoy on arriving and Shrule the ancient boundary between Mayo and Galway his brother-in-law Captain Ulick Burke of Castlehackett. Captain Burke (of) had made arrangements to meet them at Shrule, but had camped on the night previous at Killamonagh within a mile and a half of Shrule on the Galway border. When Dr. Maxwell and his followers had arrived in Shrule the escort of soldiers that accompanied them left them left again for Castlebar. They had no sooner taken their departure when the Protestants were set upon and massacred and were thrown into the River. Thirty of them were thrown into a hole at the Bridge. The number estimated killed was 100 and was witnessed by Pierce Lynch of Galway who had been living at the castle. The river had soon turned red with the blood of the Protestants killed. Fr. Bryan Kilkenny Guardian of Ross Abbey Headford hastened to the scene and brought the Protestant Bishop and all that escaped to Ross Abbey. It is also given down that 40
Seosamh Ó Cathail
(ní thugtar ainm)
Gaol
ní fios


text:
Ethiopia is Unshackling the Media, but True Independence Will Depend on Reforms
Ethiopia is Unshackling the Media, but True Inde...
By Henok Fente Just a few months ago, Ethiopia was one of the countries with the highest number of imprisoned and exiled journalists. Now, a new prime minister is promising that his government will respect freedom of speech as part of a swift move toward democracy. "Building democratic institutio...
In the run-up to elections in Zimbabwe, social m...
By Alex T. Magaisa On July 30th, Zimbabweans will go to the polls to elect a president, parliamentarians, and local authorities. The forthcoming election is remarkable for at least two reasons. First, it will be the first time since independence that ousted leader Robert Mugabe will not be a candid...
The New Gatekeepers: Why the Media Development C...
The algorithms social media platforms use to personalize content on newsfeeds have been making headlines recently. In February Twitter announced that it would begin using an algorithm to filter user's newsfeeds. Then in March, Instagram, the Facebook-owned photo and video sharing platform, stated ...


text:
Dallas Wings Headed To Playoffs After Falling To Storm
Filed Under:Basketball, Breanna Stewart, Dallas Wings, Glory Johnson, Local TV, Seattle Storm, WNBA
SEATTLE (CBSDFW.COM/AP) — Breanna Stewart and Crystal Langhorne had 15 points each to help the Seattle Storm beat the Dallas Wings 84-68 in the regular-season finale for both teams Sunday.
Sue Bird sat out the game and Stewart played just 13 minutes in the game that had no effect on the Storm's No. 1 playoff seed.
Seattle (26-8) closed the season winning eight of the last nine and will begin the playoffs in the semifinals with byes through the first two single-elimination rounds and home-court advantage throughout.
That's a wrap on the 2018 regular season! 🎬
We head to Phoenix on Tuesday to take on the @PhoenixMercury in the 1st round of the #WNBAPlayoffs…✈ #RiseTogether pic.twitter.com/LKYjngW0Eb
— Dallas Wings (@DallasWings) August 20, 2018
The Storm pulled away in the second quarter with an 18-5 run to lead 41-24. Dallas (15-19) cut it to 61-50 early in the third quarter before Seattle built to its largest lead at 79-54 at the end of the period.
Glory Johnson led the Wings with 16 points. Liz Cambage added 11 points, and Azura Stevens had 10.
The Wings first-round playoff game will be against the Phoenix Mercury in Arizona.