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Will to Power: Does it Lead to the "Coldest of all Cold Monsters"?
This article discusses what we can learn about promising and about Nietzsche's critique of morality from his discussion of sovereign promising in the opening sections of the second essay of On the Genealogy of Morals. It argues that the philosophical focus of GM II: 1–2 is not the nature of promising in the narrow sense of making a pledge to do something for someone else, but the nature of pledging or committing oneself in general. It identifies the root difference between a moral obligation and a Nietzschean account of promissory fidelity. It argues that, in its focus on the difficult questions of what it means and how it is possible to bind oneself to a course of action, the Nietzschean account is philosophically deeper than the moral obligation account. Finally, the article considers misconceptions of revisionist readings of GM II: 1–2.


Welcome to the Eastern Region!
In honor of National Native American Heritage Month, the USDA Forest Service (USFS) would like to highlight a successful 20-year partnership with member Tribes of the Great Lakes Indian Fish & Wildlife Commission (GLIFWC).
Air Quality Awareness Week raises mindfulness about the importance of air quality issues. This year, the Forest Service is proud to feature one area where air resource management is essential - wildland firefighting.


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Home Forums > Gaming > General Gaming >
Discussion in 'General Gaming' started by Lavitz, Apr 13, 2015.
Vote for the game we play for the next month
Poll closed Apr 15, 2015.
Bioshock (5 People)
Deus Ex: Human Revolution (5 people)
Borderlands 2 (4 people)
Bioshock Infinite (4 people)
Dark Souls (4 people)
Fallout: New Vegas (4 people)
Metroid Prime (4 people)
Psychonauts (4 people)
Multiple votes are allowed.
Sykikal Administrator Staff Member
I ordered Deus Ex: Human Revolution for Wii U. It's scheduled to arrive on Monday. I'm kind of annoyed because I would have expected Saturday with my prime shipping but I suppose I'll be pretty preoccupied on Saturday/Sunday anyway.
CROWley Inactive
Just because you're busy isn't an excuse for sorry ass shipping time. I'm waiting on an item from amazon to get shipped myself. It's been a couple days and I haven't even got an update.
shadowray7 Resident Maki Worshipper
Obligatory FFXXVII picture
shadowray7, Apr 16, 2015
Lavitz likes this.
Sounds like a mixed bag.
Shadow likes this.
Lavitz Inactive
Started the game, ended up shooting all the guys in the intro and regretted it, so I started a new game and tried sneaking past them instead. The game just hands you a gun so naturally you'd assume you're supposed to shoot them, but you don't have to. I realized it's very easy to die, so I think sneaking is the best option. I played through the first mission and rescued the hostages before the gas went off, also didn't kill anyone but I was detected a few times. I think playing stealthily will get easier as I unlock more augmentations. I like how the game rewards you with EXP for finding the best route to get by undetected, or at least I think that's what the "traveler" bonus means, I noticed I got it when I traveled through a vent instead of trying to navigate my way through a room with a bunch of patrolling enemies.
I find the energy thing really annoying, you have to recharge after using a takedown on an enemy so now I'm mostly just avoiding them. It probably gets better with energy and takedown upgrades eventually.
Lavitz, Apr 16, 2015
Fenrir Luminary of the stars!!
got through the first area of the game , i love how you can go about doing things differently if you feel like it , the game can be annoying at times though , i guess it will just take time to get used to.
Fenrir, Apr 19, 2015
As a little warning, if you're not playing the Director's Cut version, the boss fights get really really dumb. Especially if you went stealth mode in previous parts of the game.
Also the endings and final boss are incredibly dumb.
shadowray7 said: ↑
I'm playing the original version because I don't feel like buying the Director's Cut
im playing the original too!
Shadow ಠ_ಠ
Playing the directors cut version (I have both though)
So far the game at least seems interesting but kinda all over the place, it wants to be a stealth, RPG, FPS, open world game. I just got access to the streets (Detroit?)
The guns I noticed are fairly weak, however I'm glad headshots work well in this game. I realized from just browsing the tutorials that you can sneak and that it was the preferred method the game likes to go on with, as well as the option you were given for a lethal or non-lethal weapon, I always go non-lethal in games, makes it more challenging. However I ran out of ammo for my gun and tried my best to sneak around, it being 3am and me pretty tired, I wasn't very patient so I ended up killing a lot of people during the intro and somehow missing the hostages
I'll likely go back tomorrow and try things over again with a better grasp of the game concepts, and the layout of the intro map. I have almost no clue what the story is about (I have a basic grasp of what has happened so far) and the setting isn't entirely my cup of tea, but I'll stick with it.
I'll likely be heading for the stealth orientated augs, as soon as I can get access to the one that shows me a cone range of the enemies vision, it'll make it a lot easier I think. I like having to hide bodies too since I'm a fan of Splinter Cell and the Thief games. I don't have an issue with the take down energy thing, makes it more challenging and reinforces the concept of sneaking around and not confronting the enemies.
Shadow, Apr 20, 2015
I just shut down the transmission in Derelict Row, getting there was a pain in the ass and getting out without being seen or killing anyone was an even bigger pain in the ass. Lots of saving and reloading. After that I was sent to the LIMB clinic where the woman told me everything was fine and sent me on my way. My next mission is to go back into Derelict Row and get back to the helipad where I shut off the signal... WHAT WAS THE POINT EVEN LEAVING??
The place is filled with enemies, getting seen pretty much means you're dead. I just upgraded my energy cells and I'm going to start buying the stealth camo augments with the next Praxis I get, I feel like they'll make it much easier to get around.
vengvong Limit Breaker
Are any of you interested in doing EarthBound for the next monthly game? It's $10 on the eShop, or 250 Club Nintendo coins, and if needed, you could always pirate it.
vengvong, Apr 20, 2015
There is only one version of Earthbound, right? Always wanted to play it but never did
Pointy (☞゚∀゚)☞
Shadow said: ↑
There were actually three games released in the Earthbound series, however the second and third were never released in the States (because Nintendo).
But when everyone talks about Earthbound they're mainly referring to the first game in the series, playing the first one will be a great experience (allegedly, never played the game myself).
Pointy, Apr 20, 2015
Pointy said: ↑
Earthbound is actually the second game
Mother 2 = EarthBound
Ah, what they said then.
I just got the game today, Director's Cut. I'm liking the story so far. I went through the tutorial/intro mission and first main mission where you're supposed to retrieve Sarif's secret device. I made it through non-lethal without killing anyone, but I got detected a few times. I also never actually spotted any of the hostages other than the girl at the end who you're supposed to retrieve through dialog.
vengvong said: ↑
I never really liked Earthbound. I found it a bit dull. I want to like it because it's so popular, and I feel like I'm unsophisticated or something for not liking it. I played it back when I was a kid on the SNES, got to some giant footprint and couldn't figure out how to proceed forward with the game and gave up. I eventually tried playing it again on an emulator a few years ago but it just doesn't interest me all that much.
There are two easy to miss sidequests in Detroit that must be completed before going to China, I ended up missing them because you're supposed to seek them out yourself and one is really easy to miss. I was going to finish one of them, but I forgot to go check my computer when Sarif told me he was sending me something Sidequests are really rewarding though, I did some in China along with the main story and got 6 Praxis stocked up without realizing I had that many.
Some things about Augmentations I've noticed: Energy cell upgrades are completely useless since you only recharge one of them automatically no matter how many you have, the only way to charge more is to use consumable items, so I think I wasted two upgrades. I maxed out the Cloaking System and energy recharge rate and it recharges really quickly, it also seems to start recharging as soon as you execute a takedown, so it will charge through the animation. As far as I can tell, you really only need one or two energy cells. Cloaking System is really nice, you can walk right in front of enemies without them noticing you, fully upgraded it lasts 7 seconds per energy cell and you can use it every 20 seconds with maxed out recharge rate. I said I was annoyed about energy cells before, but it's a lot better now with faster recharge and the double takedown ability, most of the time you'll only be dealing with two enemies at a time anyway.
Using a full stealth build, I didn't have much trouble with the first boss. I hit him three times with the rocket launcher and he died. I just hope the later bosses aren't too much trouble without upgraded offensive abilities. Right now I'm still in China, but I think I'm almost done there.
I just played the game for the second time this week, I'm hoping to get more time in this week so I can catch up . I started some optional sidequests. One involving investigating the murder of some girl, I think it was Adam's girlfriend or something, the other is helping a friend recover some security footage. They also had the main quest of recovering that chip from the "purity" person. I finished the security footage quest, got the chip, and got the information from the computer to blackmail that cop in the lobby. There's another blue marker but it's behind this electrocuted floor so I'm not sure how to get there.
I fired a gun inadvertently and alerted a cop. I went into the police station hoping it'd remove my alert level, ironically none of the cops went after me once I was inside the station, but the moment I left they're all on me even more than before, and I don't have all that many good weapons, I'm not entirely sure what to do at this point. Both my last auto save and previous one lead to after I triggered the alert, and the last save I made before that is quite a ways back and I don't want to start over from there. I'm worried it's like GTA 5 or something where when I kill a cop more come at me, and my weapons aren't all that good at the moment so it's hard to escape. I guess I'll look for a way out tomorrow.
I've finished the game, I kinda wanted to play it little by little over the month but I got hooked since it's so good. I managed to make it through without killing anyone, and the bosses didn't give me too much trouble. By the end of the game, I had more Praxis than I needed so I didn't really waste any after all. I'm playing the "DLC" now, but I believe that's included in the main story of the Director's Cut.
Sykikal said: ↑
One involving investigating the murder of some girl, I think it was Adam's girlfriend or something
Megan Reed, the girl who was with you when you were nearly killed
There's another blue marker but it's behind this electrocuted floor so I'm not sure how to get there.
Next to the police station, right? There's another way around there, and you can find a switch to turn off the electricity as well.

redpajama_set_name: RedPajamaCommonCrawl


text:
Tunic may refer to :

Tunic, a simple garment type. Sub-types or specific uses include :
Tunic top, commonly known as a T-shirt
Tunic (military),  a type of medium length coat or jacket, worn by military forces
Priestly tunic, an undergarment or shirt worn by the High Priest and priests when they served in the Temple in Jerusalem
Tunic suit, also known as a Mao Suit or Yat-Sen Suit, a type of chinese menswear often associated with mid-late 20th century chinese leaders.

Tunic (video game), an action adventure video game

See also

Tunica (disambiguation)
Tunicate
Tunick (surname)

redpajama_set_name: RedPajamaWikipedia


Patti Labelle Gets Rave Reviews for DWTS Salsa to "In Da Club"
Home Dancing DWTS Patti Labelle television Patti Labelle Gets Rave Reviews for DWTS Salsa to "In Da Club"
Miss Patti is lighting up on the ballroom on this season of Dancing with the Star. The legendary singer got her groove with a salsa choreographed to a song she says is one of her favorites. Watch her and her partner, Artem, rock it.


text:
WHERE'S THE "MY BAD" CLAUSE IN SARBANES-OXLEY?
October 30, 2005 AlexLeave a comment
"My bad. I bit off more technology projects than my colleagues could chew."
Overstock.com CEO Patrick Byrne, on overspending on IT that quadrupled his company's losses, TheStreet.com, 28 October 2005
USER-DEGENERATED CONTENT
"Wikipedia may have its problems, but the output of traditional media can be pretty crappy too."
Print 1.0 publisher Tim O'Reilly, on how the Web is bringing other media down to its level, Wired News, 27 October 2005
"With the changes, information cannot be extracted from it."
Neville Pattinson, director of technology and government affairs for Texas RFID card maker Axalto, on the features of a new and improved U.S. passport chip, 26 October 2005
JUST !@#$ING GOOGLE IT
"We are testing a new way for content owners to submit their content to Google."
Google marketer Tom Oliveri, on the latest way his company is trying to get publishers to do its work for it, Google Blog, 25 October 2005
EMBRACE AND CAPITULATE
"The day I come to the Gartner audience and say we have a better Unix than Linux will be a very interesting day."
Microsoft CEO Steve Ballmer, admitting to a large group of IT executives that his products suck, eWeek, 19 October 2005
IT WAS A DARK AND STORMY RIGHT
"Our members want to have their content on the Internet, but they don't want it taken without their approval."
Patricia Schroeder, president of the Association of American Publishers, on her plan to follow up the Google lawsuit by stationing armed guards at libraries to prevent unauthorized reading of books, NewsFactor Network, 20 October 2005
VIRUSES 2.0
"Ajax only lets you send JavaScript down. You will see that extend to other capabilities in the Windows environment."
Microsoft CEO Steve Ballmer, on bringing the security and stability of Windows to the Web, News.com, 19 October 2005


Windows Media Encoder is a collection of tools dedicated to content producers who want to enjoy the innovations in Windows Media 9 Series, such as HD video quality, support for mixed-mode voice and multichannel sound.
- Windows Media Encoder 9 Series, Windows Media File Editor, Windows Media Stream Editor, Windows Media Profile Editor, Windows Media Encoding Script and User documentation.
With Windows Media Encoder you will obtain professional results, and both audio and video quality is very high.
For instance, you can create audio ranging from voice-only content to multichannel, and you can encode video from low data rate screen capture to HD quality (1080i/1080p). Compressed videos can be fine-tuned by using the new encoding modes.
Windows Media Encoder's advanced features are also available on older operating systems, like Windows XP and Windows 2000, so you don't need to upgrade to the latest OS to create high-quality video content.
Some other advanced options of Windows Media Encoder that you may be interested in are its new codecs that improve output quality, the two new encoding modes (constant-bit-rate and variable-bit-rate) that allow you to adjust fine-tune settings, language support for specifying the language of your content, support for sourcing from additional file formats, and frame-level seeking.
Windows Media Encoder is also available in a x64 edition, which includes the features of the 32-bit edition and some extra updates (the VC-1 video codec and the DRM Protect Utility).
Windows Media Encoder has not been developed anymore since 2011 and it may be outdated for most users.
Nevertheless, this powerful utility is an excellent choice if you are still using Windows XP and you want to create high-quality video and audio contents.
Write a review or just post a comment about Windows Media Encoder 9	.


text:
State judge lets court challenge to Maryland's congressional maps move forward
By Bryn Stole and Jeff Barker
Republican legal challenges to Maryland's newly redrawn congressional districts can mostly move forward, a state court judge ruled Wednesday as she largely rejected a request by attorneys for the state to throw out the dual lawsuits.
Judge Lynne A. Battaglia dismissed one count that argued partisan gerrymandering of the congressional maps violated a clause in the Maryland Constitution that says state legislators must enact laws "necessary for the preservation of the purity of elections."
But Battaglia is letting the rest of the case move forward, at least for now.
The two lawsuits, which are being considered together, both argue that partisan gerrymandering of the congressional districts by Democratic state lawmakers violates provisions in the state constitution, claims that have not been tested previously in Maryland courts.
A group of Republican state lawmakers backed by Fair Maps Maryland, an anti-gerrymandering advocacy group tied to Republican Gov. Larry Hogan, filed one of the lawsuits. The other was brought by the national conservative activist group Judicial Watch on behalf of 10 Republican voters in the state, including two Republican congressional candidates, state Del. Neil Parrott and Jeff Werner.
Maryland's congressional districts have been criticized widely as among the most heavily gerrymandered in the nation. Democrats currently hold seven of the state's eight seats in the U.S. House of Representatives even though Republican voters usually make up at least a third of the state's electorate.
The new map, passed over Hogan's veto in December by the Maryland General Assembly with only Democratic votes, likely shores up the Democratic Party's hold on those seven seats and gives a Democratic challenger a more realistic shot at knocking off the state's lone Republican congressman, U.S. Rep. Andy Harris, by adding more Democratic voters to his Eastern Shore-based district.
Battaglia, a retired state appeals court judge assigned to the cases, is considering both lawsuits at once and probed lawyers for all sides in two separate hearings before issuing her decision Wednesday.
The Fair Maps lawsuit contends the congressional maps are "filled with grotesque examples of extreme partisan gerrymandering" and claims that clauses in the state constitution guaranteeing fairness and "purity" of elections should prohibit politicians from skewing district boundaries for political advantage.
A 1972 amendment to the section of the constitution on the state legislature decrees that its legislative districts "shall consist of adjoining territory, be compact in form and of substantially equal population" and that lawmakers must consider natural boundaries and the borders of political subdivisions like counties and cities.
But the Maryland Constitution includes no such rules for congressional districts.
Lawyers for Maryland Attorney General Brian Frosh, a Democrat defending the state's position, maintain that the challenges fail to demonstrate any actual violations of the Maryland Constitution. Assistant Attorney General Andrea Trento has argued that the framers of the state's constitution anticipated that politics would play a role when they assigned the job of drawing districts to state lawmakers.
Trento argued in Anne Arundel District Court again on Wednesday that the legal challenges are baseless, since in his view nothing in the Maryland Constitution or state law stops politicians from gerrymandering congressional districts, and that voters fed up with the practice should demand that lawmakers — not the courts — outlaw the practice.
Striking down the congressional map as unconstitutional would "involve essentially amending the [Maryland] Constitution by judicial fiat," Trento said.
Robert Popper, a Judicial Watch attorney challenging the map, likened partisan gerrymandering to stealing elections by unfairly stacking the deck against voters of differing political views. Popper argued that, although no single provision of the Maryland Constitution clearly blocked the practice, several more general provisions protecting the rights of Marylanders should be seen as limiting or prohibiting the practice.
A separate set of lawsuits over the redrawn districts used to elect state lawmakers to the General Assembly are pending before the Maryland Court of Appeals, the state's highest court.
Successful challenges to either map could upend Maryland's scheduled primary elections June 28. Election officials already are scrambling to implement the newly passed maps by then and Trento told the judge last week that any significant court-ordered changes likely would force a delay of the primary.
The deadline for potential candidates to file for the election already has been delayed because of the uncertainty. The deadline, originally set for this past Tuesday, is now March 22. State law requires that candidates for legislative seats live in their districts, meaning that any changes to the boundaries could upend who is legally qualified to appear on the ballot.


text:
Functional and emotional outcomes after transient ischemic attack: A 12-month prospective controlled cohort study.
Sackley CM., Mant J., McManus RJ., Humphreys G., Sharp L., Mares K., Savva GM.
BACKGROUND: Symptoms of transient ischemic attack are believed to fully resolve within 24 h of onset. Emerging evidence suggests that there may be prolonged functional and psychological impact, although studies have not been able to robustly identify whether these are the effect of transient ischemic attack or changes usually associated with ageing. We describe trajectories of disability and risk of anxiety and depression among patients seen at transient ischemic attack clinics over 12 months, compared to healthy controls. METHODS: Thirty transient ischemic attack clinics across England participated. A total of 1320 participants were included: 373 diagnosed with transient ischemic attack, 186 with minor stroke, 310 with "possible transient ischemic attack," 213 with another condition mimicking a transient ischemic attack and 238 controls recruited from primary care providers. Participants completed questionnaires after diagnosis then after 3, 6 and 12 months. Outcomes were the Nottingham Extended Activities of Daily Living Scale and the Hospital Anxiety and Depression Scale. Mixed effects regression was used to estimate group differences and trajectories. RESULTS: At baseline, confirmed transient ischemic attack patients scored 1.31 HADS-Anxiety points (s.e. = 0.28; p < 0.001) , 0.51 HADS-Depression points (s.e. = 0.26; p = 0.056), and 2.6 NEADL points (s.e. = 1.1; p = 0.020) worse than controls. At 12 months, the deficits were 0.78 (s.e. = 0.30; p = 0.008), 0.97 (s.e. = 0.23; p < 0.001), and 0.96 (s.e. = 0.92; p = 0.294) respectively. Differences among patients diagnosed with minor stroke were like or worse than transient ischemic attack patients. CONCLUSIONS: Transient ischemic attack clinic patients may have functional and emotional impairments compared to the general population irrespective of final diagnosis. The presence of emotional symptoms or risk of developing anxiety or depression did not always fully recover and may increase.
Int J Stroke
Ischemic attack, emotional outcome, functional outcome, transient


Morning routine established now so wake, shower, dress, meet, walk, breakfast, walk, warm up, dress, train, cool down, shower, dress, walk and lunch.
Light technical session on the ice this morning. movement off the puck, accurate passing and shooting under pressure.
The girls had an aerobics class after lunch which was a mixture of workout and dance and after a short break the girls worked through their two S&C circuits.
Today is a 'rest' day meaning there is no game so after aerobics and workouts we took the individual player photos, all seemed really pleased that they were looking their best.
Returned to our apartments and surprised all the girls with pizzas.
Relaxed and rested before walking down to the beach barbecue for a sauna, followed of course by the compulsory (to Finns at least) dip in the lake, Arto our Finnish host told us that it was warm, but then again it is frozen in the winter so warm is subjective!
BBQ'd sausages, chicken, ribs, salad etc and a chill out around the fire pit watching the sun go down before a walk back to our apartment and bed.


Congregation Ahavath Torah hosts Ezer Mizion Shabbat, Shabbat of Heroes, led by Rabbi Yisrael Meir Lau, former Israel chief Ashkenazi rabbi, and Cantor Yitzchak Meir Helfgot, a world-renowned cantor. Ezer Mizion is the world's largest Jewish bone marrow registry; the Englewood community Shabbaton honors the IDF soldiers who are members of its registry. Kabbalat Shabbat services 7 p.m.; program continues all-day on Shabbat beginning at 9 a.m., Kiddush sponsored by Ezer Mizion; Mincha/Seudah Shlishit, 6:15 p.m.; musical Havdalah with Simcha Leiner at 8:45, with Israeli wines, cheese, and halava from Shuk Machane Yehuda. 240 Broad Ave. (201) 568-1315 or ShabbatOfHeroes.com.


In design, we talk a lot about trends, those changes in style and the direction of our industry. But why do trends happen, and how are they sourced and predicted? Is a trend defined by its newness, or are we at the point where everything we do is recycling a style previously used?
The idea of using the past as an inspiration for the future has long been around, but with the rise of hipsterism and the new valuation put on all that is old is good, it's a particularly relevant discussion. Why do we now value this antique style of design, these hand lettered badges and retro tones?
Trends are how we interpret what's happened before, to help us try and understand and predict the future. The idea is that we want something different than we have now, but not too different. A gradual change from what was to what will be. And what we have now will soon be what was in the past, ready for re-analysis and adoption at a later point. In the end, design is cyclical— continuously pulling from the past.
Contemporary is what people mean when they often say modern. Contemporary is the terminology for what's newest. It's technically defined as post-WWII art and design, but often interpreted as something created in the last couple of decades, and more modern than modern design.
Modern is a broader term, referring to a movement based in the late 1800s through the 1900s. A reaction to the industrial revolution and the world wars. Watch this video to get a better idea of what that means.
Mid-Century Modern is a great example of a trend right now — think the simplicity and 1950's shapes of Eames and Herman Miller you see littering every blog.
Retro is the inspiration of the most recent past, something designed to mimic the style of another decade. Though it's not confined to a certain time period, in common use it most often refers to design from say, the 1950s-90s.
Antique implies design that is at least 100 years old. The oldest of the old.
While we think of the trends changing our designs now as something contemporary, they have all been used in concept in the past. Most often it was in other forms of art, and design as one of the newer genres, is sampling from the experimentation gone through the older ones — like painting.
Flat design has made itself visible for thousands of years. The first designs to happen didn't have the nuances of the realists. The most famous example, the ancient Egyptians, created designs of limited color palettes and a high degree of symbolism to. A complex visible language. Similarly, the flat design of today's UX has established sets of symbols commonly understood to represent certain actions. Taking a cue from ancient simplicity, a simplified style of design helps users adapt to the changing medium.
This is not the first time in history that designers or artists have strived to make a 2D object look 3D. A great example is the Trompe-l'œil technique, originating in the 17th century Baroque period. The term is French for "deceive the eye," and the goal is to use paint to create the illusion of an additional dimension, using perspective, color and texture. Just like Skeumorphism.
Film photography had long gone the way of the photo-fantatics by the time Instagram came around. But the company found success playing off of the crazy color queues of cult-classic films like Kodak's Kodachrome, no longer in production. The fading, the light leaks, the off-kilter colors, they're all derived from decades of film use, harkening back to the days when the results of our photos were much less realistic or expected.
Some of the first graphic design the world ever saw was in the form of hand-lettered advertisements. Complex, text-based concepts plastered to window fronts, displayed in newspapers. And today we're embracing that same thing. The focus on type and an imperfect take on a classic font, even the layered layouts of hand-sketched imagery is all taken from an original template.
This colorful design by Ace_Saiah responds to the terms "retro" and "vintage" for Jet Pack Movers, referring back to the 1950s style with a mascot and layout.
It's an amorphous thing, impossible to really understand. The key to knowing what's coming up, or becoming a trend-leader yourself is to pay attention. To the past, to the disruptions of new technology, to what others are doing around you, both good and bad. As a designer, you've got to find ways that you can react to current conventions, finding your own spin to them, and making them yours.
What do you think lies in store for the future of design trends? Show us in the comments!
Excellent article! Very interesting and informative really resonates with why we learn the history of graphic design. In addition contemporary can just mean what is current.
Interesting topic! Things are going to change day by day and take place new technology..
Jet Pack Mover's mascot looks like Elroy Jetson!


TASMAC Recruitment for 500 Junior Assistant Vacancy: – Tamilnadu State Marketing Corporation Limited (TASMAC) has released its notification for recruitment of 500 Junior Assistant. If you want to make a career with the TASMAC Recruitment, then this is your chance. Apply for this TASMAC Recruitment and make the most of this opportunity.
The last date to apply for this TASMAC Vacancy is 14 September 2018. Read the article to know in detail about the salary, pay scale, total vacancies, important dates and Here are some of the important Highlights of the TASMAC Recruitment Notification 2018.
Department:-Tamilnadu State Marketing Corporation Limited.
Age Limit:- Maximum 57 years.
Exam Fee:- Rs.354 for General/OBC and Rs.177 for SC/ ST/ Ex-Servicemen.
Name of post:- Junior Assistant.
Eligibility: – Must possess a Bachelor's degree in any discipline or its equivalent degree of any Institution or University recognized by UGC.
Centre for Examination:- The written examination will be held at Chennai, Coimbatore, Madurai, Madurai and Trichy.
How to apply: – The candidates can apply online application through the website http://www.tasmac.co.in/ from 13 August 2018 to 14 September 2018.
Starting date for online application – 13 August 2018.
Last date for online application – 14 September 2018.


text:
It's Time for a Better Poverty Measure
By Mark Greenberg Posted on August 25, 2009, 9:00 am
Download this memo (pdf)
Introduction and summary
The federal poverty measure shapes our understanding of how many people are in poverty, who is in poverty, and how much poverty goes up or down when economic conditions and policies change. But the official measure is deeply flawed. The dollar figures used to determine if families are in poverty are low and in many ways arbitrary. The rules don't consider some resources, such as tax credits and food stamps, and some key family expenses that determine a family's available income. As a result, the poverty measure often doesn't show the impacts of important policies that are intended to improve the economic well-being of families. It needs to be updated and improved.
No alternative is perfect, but it's possible to develop a substantially better measure than the current one. Pending legislation, the Measuring American Poverty Act, would take a significant step forward by directing the Census Bureau and Bureau of Labor Statistics to adopt a new measure drawing recommendations from the National Academy of Sciences, or NAS. The legislation would also charge a new NAS panel with developing a "decent living standard" measure that would likely be considerably higher than even an improved poverty measure. Moreover, the Obama administration could adopt a new poverty measure and "decent living standard" administratively without awaiting legislation.
Now is the logical time for the administration or Congress to act to improve the poverty measure. Doing so would provide a more accurate picture of how many people are falling into poverty during the recession and who they are, and it would ensure that the administration's policies and performance can be gauged against a consistent measure that reflects the impacts of a broad range of policies.
How the current poverty measure is calculated and why it's deficient
A poverty measure typically has two components: the thresholds used to determine whether an individual or family's income is below the poverty line, and the resource-counting rules used in making that determination.
Current poverty thresholds were established in the 1960s. At that time, research indicated that the typical family spent about one-third of its income on food, so poverty thresholds were derived by multiplying a low-cost food budget by three. Since then the thresholds have only been adjusted for inflation. A family is considered poor if its pre-tax cash income falls below the applicable poverty threshold.
The current measure has received many criticisms, including the following:
The thresholds are low. Living costs and standards have changed in many ways since the 1960s. Food now comprises only about one-seventh of an average family's expenditures. The poverty line represented nearly 50 percent of median income for a family of four in the early 1960s, but now represents only about 28 percent of median income. So the level at which a family is considered poor has fallen further and further outside the mainstream.
The thresholds are essentially arbitrary because they simply represent a number calculated more than 40 years ago and then adjusted for inflation, and they no longer represent anything in relation to family incomes or costs.
The resource-counting rules both understate and overstate resources. They fail to reflect the effects of policies such as refundable tax credits, near-cash benefits such as Supplemental Nutrition Assistance Program (formerly food stamps) or subsidized housing assistance. At the same time, they also do not consider the impact for family budgets of tax liabilities, work expenses, or health care costs.
The rules make no adjustment for geographical variation despite the large variations in costs across areas and regions of the country.
Conservatives sometimes assert that the poverty measure is flawed because it fails to count available resources. But in fact, the measure both undercounts and overcounts resources. Moreover, because the rules don't reflect the impacts of tax policies, noncash benefits, child care assistance, and assistance with medical costs, the current measure doesn't show a reduction in poverty when such policies are expanded or an increase in poverty when they are contracted.
The National Academy of Sciences recommendations
In the early 1990s, Congress provided funding for a panel of the National Academy of Sciences to examine the poverty measure. In its 1995 report, "Measuring Poverty: A New Approach," the NAS panel recommended a new measure, seeking to address each of the principal concerns with the current poverty measure.
The NAS panel urged that there should be a logical relationship between how poverty thresholds are constructed and resource-counting rules. Any effort should start by deciding what the threshold is trying to measure and establish resource-counting rules consistent with it.
The panel recommended that a poverty threshold be an amount of money intended to meet a set of basic needs: food, clothing, shelter, and a little more. Accordingly, the panel recommended that cash and noncash resources available to meet food, clothing, and shelter should be counted. At the same time, resources not available to meet those needs because, for instance, they were going to pay taxes or meet health care or work-related expenses should not be counted.
Specifically, the NAS recommended that:
Poverty thresholds should be calculated by using current data about how much families actually spend on food, clothing, and shelter, with an adjustment for "a little more." Operationally, the NAS panel recommended using an amount somewhere between the 30th to 35th percentile of family costs as measured in the Consumer Expenditure Survey, along with a multiplier of 15 to 25 percent for other necessary expenses.
Thresholds should vary geographically to reflect variations in the costs of meeting the needs in the thresholds.
All resources available to meet the needs in the thresholds should be counted, including tax credits, food stamps, the value of subsidized housing, and other benefits that can meet those needs.
Funds that are not available to meet the needs in the thresholds—because they are used to meet tax liabilities, pay child support, or pay out-of-pocket medical costs or work-related expenses—should not be counted as resources.
How would an NAS measure affect the poverty rate and who's counted as poor?
As discussed below, it's impossible to state the precise effects on poverty rates and numbers if the NAS recommendations were adopted, because in some cases the panel specified a range of acceptable approaches, and because Congress or the administration may wish to adopt an approach drawn from but not identical to the NAS recommendations—as would be the case in the Measuring American Poverty Act.
Still, several things seem clear, both from experimental work done by the Census Bureau and Bureau of Labor Statistics, and from the experience of New York City, which has recently implemented a local poverty measure based on the NAS recommendations:
Poverty thresholds would be higher than under the current measure. For example, in 2007, the official poverty threshold for a two-parent, two-child family was $21,027. For that year, according to the Census Bureau, an NAS-style threshold would have been in the range of $23,465 to $27,744, depending on how home mortgage principal and medical costs were treated. In New York City, the threshold for a family of four calculated under an NAS approach was $26,138 in 2006, as compared with the official threshold of $20,444.
Poverty rates would be higher. In 2007 the official rate was 12.5 percent, but the census experimental work suggested that the poverty rate would have been in the range of 15.1 to 16 percent under the approaches most similar to the NAS recommendations. Under New York City's calculations, the poverty rate for the city would have been 23 percent in 2006 under an NAS approach, versus 18 percent under the official measure.
Elderly poverty would go up. How much it would go up would particularly depend on how households without mortgage costs were treated, but it seems clear that elderly poverty would rise, both because thresholds were increased and because medical expenses were given consideration.
Extreme poverty—having an income below 50 percent of the poverty line—would go down, because the measure would count noncash benefits such as SNAP and housing assistance.
Immigrant poverty would likely go up because of the higher thresholds and counting of work expenses, and because immigrant households are less likely to participate in some of the counted benefits programs than are other comparably poor households.
Poverty would likely go up in high-cost urban areas relative to other areas, all else being equal, though it doesn't follow that poverty rates would necessarily go down in other areas, given the NAS thresholds and resource-counting rules.
Strengths, weaknesses, and issues in the NAS approach
An NAS approach would directly address many criticisms of the current poverty measure by:
Applying thresholds that actually reflect the costs families incur to meet a set of basic needs.
Ensuring a logical relationship between the thresholds and resource-counting rules.
Using resource rules that both better reflect family resources and expenses such as health care, work-related costs, and child support paid, and that do a far better job of showing the effects of key policies.
Providing for geographic variation in the thresholds to reflect variations in actual costs.
Each of these is important, but it's particularly worth emphasizing how valuable it would be to have a measure that better reflects effects of policies. For example, the American Reinvestment and Recovery Act, or ARRA, contains a number of provisions intended to help poor and vulnerable groups, but key parts of that help will not show up in the current measure of poverty, because the expansion of tax credits—the Earned Income Tax Credit, Making Work Pay, and Child Tax Credits—as well as SNAP benefits and child care assistance under ARRA will all have no effect on the current measure. Similarly, if Congress allows the tax credits to expire or doesn't sustain the law's child care funding, there will be no effect on measured poverty. Adopting an NAS-type approach would fix this problem.
However, the overall conceptual approach and specific details of the NAS approach also face a number of criticisms. Among them:
The NAS recommends that a poverty measure should measure economic deprivation by assessing whether households can afford to meet a set of basic needs. But international comparisons and many other developed countries use a "relative" measure of poverty based on the share of families below 50 or 60 percent of median income, on the premise that in a developed society, measuring the number of families far from the median provides a better measure of whether families are outside of the social mainstream.
The NAS approach has also been criticized for "aiming too low," because a body of work using self-sufficiency standards, basic living budgets, and family budgets often concludes that the amount of income a family needs for a reasonably decent life or similar formulation may be twice the current poverty line or higher.
Thresholds that only reflect food, clothing, shelter, and "a little more" do not adequately reflect the developmental needs of children.
Even for thresholds that seek to reflect food, clothing, and shelter, it's not clear why using expenses in the range of the 30th to 35th percentile of what all families spend is the best measure to use.
Because health care and work-related costs are not included in the thresholds, the measure can be easily misunderstood as suggesting they're not important, and by only subtracting actual expenses, the measure provides no recognition that some families have low or no expenses because they are going without needed health or child care.
In changing the relative poverty status of particular groups—for example, the elderly, people who live in high-cost and low-cost areas—there are questions as to whether the results of new measures would or should be consistent with other research about hardships and well-being for these groups.
Another concern relates to any substantial change in the poverty measure. Currently at least 82 federal or federally assisted programs use information about numbers of people in poverty in some way in formulas for allocating funds to states or localities, or use some percentage of poverty in calculating benefits eligibility. Any shift in the official measure could create "winners" and "losers" in states and could have disruptive effects on how benefits eligibility is determined.
The Measuring American Poverty, or MAP, Act discussed below has a number of provisions intended to build on the NAS approach while seeking to address many of these criticisms.
The Measuring American Poverty Act's approach
The Measuring American Poverty Act, introduced by Rep. Jim McDermott (D-WA) in the House and Sen. Chris Dodd (D-CT) in the Senate, would direct the Census Bureau and Bureau of Labor Statistics to adopt a "modern" measure of poverty drawing from the recommendations of the NAS. Among the bill's key provisions:
Thresholds: The Census Bureau and BLS would be required to adopt thresholds along the lines recommended by the NAS. The bill would also provide for geographic variation, and provide authority to further develop the thresholds to better reflect the needs of children, including young children. The bill would provide for lower thresholds for households owning their homes free and clear, and authorize additional threshold development for other subgroups if reliable data indicated substantial variation in the amounts of money needed by the subgroups to purchase similar quality shelter.
Resources: The bill would adopt the NAS approach of counting tax credits, noncash benefits such as food stamps, and housing subsidies if they are available to households to meet the needs in the thresholds. At the same time, per the NAS, the bill would provide for subtracting expenditures for health care, necessary work-related expenses, and child support paid.
The historical measure: The bill would treat the current official poverty measure as the "historical" measure, and require that calculation and reporting of poverty rates should be done for both the modern and historical measure.
Use of the new measure: The bill would specify that adoption of the modern measure would have no automatic effects on program funding formulas or eligibility rules that currently use the official poverty measure. Instead, Congress could over time make whatever adjustments it considered appropriate on a program-by-program basis.
Decent Living Standards and Medical Care Risk Measure: The bill would direct that new National Academy of Sciences panels make recommendations for Decent Living Standards and Medical Care Risk measures. The Decent Living Standard would be defined as "the amount of annual income that would allow an individual to live at a safe and decent, but modest, standard of living," that is, an amount intended to be above that of the poverty thresholds. The Medical Care Risk measure would calculate the extent to which individuals are at risk of being unable to afford needed medical treatment, services, goods, and care, taking into account both uninsured and underinsured statuses.
Calculation of relative measure: While the bill would not mandate reporting of relative poverty measures using percentages of median income, it would require that public online tools be made available to allow members of the public to calculate poverty using alternative approaches, including calculations based on 50 and 60 percent of median income.
Evaluating the MAP Act approach
The MAP Act recognizes the value and importance of moving to an NAS approach. At the same time, it addresses a range of concerns that have been raised. In particular:
In addition to establishing a "modern" poverty measure the bill would lay the groundwork for developing a Decent Living Standard measure. This is intended to recognize that while both research and public opinion tell us that a family needs far more than to exceed the current poverty line in order to have a "reasonably" decent life, it would not be feasible or desirable to have a new poverty line that is twice as high (or higher) than the current one. Over time, a Decent Living Standard recognized in federal law could become an important vehicle for analyzing and talking about the need to increase the number of families that can attain a decent living standard, as well as reducing the number of families in poverty.
While the bill does not adopt a relative measure, it would make it far easier to calculate such a measure and to foster discussion over time about the strengths and limits of such measures.
The bill addresses several concerns about NAS thresholds by directing further threshold development to better reflect the needs of children and by recognizing the distinct status of households that don't face substantial monthly housing costs because they own their homes free and clear.
The bill ensures that there would be no immediate effects on existing funding or eligibility rules by specifying no automatic effects on program funding formulas and benefits eligibility. Over time there may be good reason to adjust funding formulas and eligibility rules, but there are many reasons why this should happen after additional research and experience and on a program-by-program basis.
Either Congress or the administration could create a new poverty measure. The current measure is contained in a directive of the Office of Management and Budget, and the administration could change the measure without congressional action. In many respects the best result would be administration action, so that the measure could be developed and continually refined without locking in the detailed rules contained in parts of the MAP Act. Still, the introduction of the MAP Act is an important step forward in showing how the administration or Congress can build on the recommendations of the National Academy of Sciences and the subsequent learning and experience to develop a significantly better poverty measure and lay the groundwork for a Decent Living Standard.
Mark H. Greenberg is a Senior Fellow at American Progress.
Implications of a New Poverty Measure for Program Funding Formulas and Benefits Eligibility by Mark Greenberg
Get the Latest on Poverty


text:
Level: Survivor
Author(s): Emoo
Ceamonks890 8 8 8 7
dmdibl 8 8 8 8
eRIC 8 9 8 8
eTux 8 8 7 8
Gerty 8 8 7 7
Jay 7 8 8 8
Jose 7 7 8 8
MichaelP 8 8 7 7
Orbit Dream 8 8 7 8
Ryan 8 8 8 7
Torry 10 10 10 9
Treeble 8 9 10 9
(14 reviews) 7.86 8.21 8.00 7.86
"Coming straight from Falls of Naga, I can safely say this was nowhere as challenging as I was led to believe. Sure, it has a lot of cool traps, a handful timed runs and everything else you'd expect, but it's still very manageable. What also makes this level great fun is the atmosphere, which replicates perfectly the one seen in the official India levels -- with, perhaps, the sole exception of the "lava" room, which was a bit odd, but only so because everything else looked great. The multilayered temple was great, and the ominous shiva statues spread across vantage points only added to the general mood. Great fun, quite linear actually (there is a bit of padding in the beginning with a series of remote levers, but it picks up shortly after that), and definitely one to recommend. 50 minutes, 3 secrets. 11/19" - Treeble (25-Nov-2019)
"Wonderful TR3 jungle style level with all the components of a great raid. You can even get through this without the aid of a walk through as everything makes sense. One pitch black area was disconcerting but sufficient flares are provided to get you through. The shiva fights were challenging and even if you find the rocket launcher, (right at the start folks) rockets are few and far between. This level is full of traps with spike walls, razor wire and blades so it keeps you on your toes. Loved it." - Torry (23-May-2018)
"This has held up relatively well for an old level. It is basically a "run the gauntlet" level, meaning that it is trap focused rather than puzzle focused, so to speak. Spiked walls, spike pits, blades, dart traps and a lengthy swimming exercise all conspire to make an entertaining level. The looks aren't too bad, either. Recommended if you like to be kept on your toes." - Ryan (14-Jul-2016)
"Here we have a good TR3 jungle level with all the old and classic features: the moving spiked walls, the shivas, the serpents, the mud rooms, the green moveable blocks, the horizontal blades, the health crystals... The level is very long, and I think some areas could be deleted 'cause the repetitive tasks; too many shivas to shoot and too many switches to pull (there are plenty of ammo and medipacks, of course). The first part was not very good, 'cause the backtracking and the rooms with mud are too dark, totally black; the second part is better, the timed runs are tight but doable (I've got a problem with a timed underwater door, 'cause Lara refused to swim, but finally got it) and the gameplay is more lineal and absorbing. A good work with the texturization and also with cameras and old TR3 musics. Recommended for all the TR3 lovers." - Jose (04-Jul-2016)
"I played this one ages ago as I still remembered quite a lot. The game does lack some camera hints though. Because the level is quite big and exploring sometimes is a must, but I got there in the end. Nice use of moveable walls though. Again I was glad for the rocket launcher, as there were quite a lot of Shiva's to vanquish. What I didn't like is that obscure tile puzzle. For the rest there is everything in it for spending a nice time raiding. A pity that Szymon isn't building anymore." - Gerty (25-Nov-2014)
"When you consider that,back in the day,Emoo churned out levels at a rate of knots (every two months,or thereabouts) and all of them being of very decent quality,it is quite remarkable that he maintained such high standards.Not that this offering is perfect,but it provides a huge amount of entertainment value.The atmosphere struggles to make much of an impression against the rather basic construction (at the end of the day,this is just a corridor adventure),although some appropriate music cues help.The lighting and textures are perfectly serviceable,but this level is all about gameplay - and it's rather a winner.Although I have reservations about levers opening doors in rooms we haven't necessarily visited yet,the extraordinarily rapid succession of entertaining gauntlets will keep players happily challenged.I don't believe I've ever encountered so many moving spiked walls in any one level,and yet they never get stale as the builder cleverly finds a way of differing each and every set-up.Enemies are well placed,but there's enough heavy ammo to deal with them without raising too much of a sweat (and health is never a problem either;as,not only do you have enough medipacks,but health crystals are lying around in potentially critical locations as well.)It's all pretty sequential (doors helpfully close behind you at potentially confusing places,so as to prevent you from performing any unnecessary backtracking),and possibly outstays its welcome (the 'Big Confrontation' occurs sometime before the rather subdued Finale);but there is unquestionably never a dull moment.A straightforward 'gauntlet level',then (as the title bluntly informs you);but a highly entertaining one." - Orbit Dream (22-Nov-2014)
"While not demonstrating anything too drastically unexpected or surprising(in comparison to the traditional TR3 Jungle level), what this release does is usually done right and will ensure a satisfying experience regardless, if you go in with the right mindset. Gameplay(albeit quite linear), improves as you delve further into the level, objects and enemies fit the environments about as effectively as you'd expect, texturing and lighting effects(despite being fairly standard), get the job done and the overall atmosphere is ultimately quite engrossing, really drawing you in. So in conclusion(despite the odd texture quirk here and there), this was another release that I had a fun time going through for the purpose of reviewing. And I can easily recommend this to any fan of jungle-themed levels in general." - Ceamonks890 (21-Oct-2014)
"It's been a while since I've played a TR3 level, and ages since I've played an Emoo level, so I downloaded this one with high expectations. It provides a decent enough raid, but it's fairly pedestrian by Emoo's higher standards, consisting mainly of pulling a switch to open a gate, going inside to pull a switch to open the next gate, etc. I like the way the Shivas come to life, however, and the way they return to their initial frostbitten state when they die. The monkeys here were unfriendly, and they're thieves as well, so the better practice is to shoot them on sight and reoover whatever pickup they've managed to steal. Harry Laudie has provided his typically reliable walkthrough, although the gameplay is so linear that it's really not needed. A good level, but definitely not the best Emoo has done." - Phil (07-Sep-2012)
"This is a nice TR3 India level, essentially involving running around pulling levers, battling with a lot of Shivas and avoiding spike walls and blade traps. It's fast paced and fun and the agility and timed elements should be within almost every player's ability. Wading through mud certainly evoked a certain nostalgia, as it's not something Lara gets to do all that often (probably just as well really). You get plenty of pickups and, although you can manage perfectly well with just the pistols, blowing the Shivas up certainly looks good. Chunks of Shiva everywhere - wonderful. For an older level, this has held up pretty well." - Jay (25-Jan-2012)
"The third and last TR 3 level by Emoo, and for sure the best. Honestly - right after the start this level wasn't very fun as you search levers to find levers and so on. However, the gameplay gets better and better during the 50 minutes I spent here as there are many traps to overcome, the builder especially seems to love spike walls as they are nearly overused here. Also, there is a bunch of Shiva statues, monkeys and snakes to kill, but fortunately the builder also provides enough weapons and ammo.
The Indian setting is quite believable and the only texturing issues were the textures that didn't clash so well, and I think the lighting in the first half of the level was quite flat in comparison to the much more atmospheric second half with the red lava room and the very high room with many Shiva statues.
I have found five secrets in this level, of which only four registered. They weren't really well hidden in my opinion as some of them could have been regular gameplay. All in all I can recommend this level to anyone who likes a pleasing TR 3 level in an ambient Jungle setting." - manarch2 (06-Jan-2012)
"This is in many ways an impressive tour de force level that has aged quite well. It builds on a fairly standard and uniform TR3 India setting and starts out easy enough and then gets more challenging along the way. Gameplay large entertains with diverse ways of avoiding moving spikewalls and plenty of Shivas. There are blade and spike traps throughout and a few smaller timed runs and a not too tricky switch puzzles as well. All rather fast paced and will still keep you busy for almost an hour. Recommended if you like action packed adventures." - MichaelP (11-Jul-2010)
"An excellent Indian level that I played years ago, and replaying it now (twice) , I think I got stuck at the same places , lol. Maybe some more cameras should have been added , especially at the beginning for example after the journey in the dark you pull a switch then run because of the moving spiked wall , it would have been a good idea to let know what this switch achieves. So I was stuck two of three times , not for too long , and I appreciated playing again this level , admiring the author's work. If the texturing is not absolutely perfect , the lighting is top notch making this raiding a delightful experience with good atmosphere. The jump room is somewhat a no event and I am not sure I appreciated the translucent tiles at the top of the arena with 3 Shivas , for there is nothing that can help distinguish between the safe ones from the deadly ones. Aside from that , gameplay was very good, with great use of moving spiked walls , placement of objects , a good puzzle with levers and doors, or the ascending with jumps back and forth. Memorable level. [ 1 hour / 3 secrets ] [ 40 minutes / 5 secrets on second play ]" - eRIC (12-Nov-2009)
"I played this years ago and enjoyed it; this was one of the India TR3 levels that got archived to my CD collection. I generally enjoy this author's work, and this is competently done. I still find it very playable, but this time was irked by the repetition. When Lara throws a switch usually there is no camera shot, but you hear a door opening. Too often Lara either has to go all the way back to the beginning, or else has to go to the farthest ends of the rooms and corridors to find the open door. There are always scything blades to jump over, or Shivas stomping around. The Shivas are fearsome, but Lara will surely get the rocket launcher, and can simply wipe the Shivas out with a couple of rockets. Some of the big rooms are impressive, but there could have been more to do outside than the bit at the end. If you want to relive the India textures and cobras and Shivas (and wade in mud, and flee from many spike walls), this will give you lots to do in under an hour of play." - dmdibl (27-Oct-2009)
"It's been a while since I played a level by Emoo, so I was almost taken by surprise by the amount of traps and enemies I encountered here. It's not maybe a JediMaster or "Run, Lara, Run" level of trap density and you do have a fair amount of chances given to catch your breath, but the author has certainly used the potential the specifics of the TR3 engine offer well and there's barely a dull moment here. And to think that it actually starts out in a fairly harmless fashion - the initial area seems fairly compact, the tasks manageable, but then the level grows and by the time you hit the finish trigger you've spent well over 40 minute here. While deviating very little from the original TR3 Indian temple concept, the looks are rather well done, but what will keep you going in the level are the tasks, as I found some of the trap setups to be quite clever and sometimes requiring more thought than agility. The enemies are also pretty much what you'd expect in an India inspired level - monkeys, cobras and more Shivas than you can shake a stick at. That also serves as a lead-in to the things I didn't care about here - and while there are a few - like the unnecessary darkness in some areas (though the in-game gamma regulation option renders this a non-issue), the obscure invisible tile puzzle closer to the end and the lack of cameras more towards the beginning, what bothered me the most here was repetition. Every now and then I felt Emoo recycled his ideas - due to this I encountered more of those moving spike walls than I cared for, and the Shivas didn't seem as fearsome anymore after encountering a handful. However, despite the shortcomings, this is a very enjoyable level with some clever moments. Worth a look." - eTux (01-Sep-2009)


text:
Gerald Early's Complex Feelings on Fisk University
The Fresh Air commentator has been writing about the historically black institution, where he currently teachers, and shares these thoughts.
Gerald Lyn Early
African-American Issues
Other segments from the episode on November 20, 1996
Fresh Air with Terry Gross, November 21, 1996: Interview with Clint Eastwood and Richard Schickel; Review of Patrick Zimmerli's album "Explosion"; Commentary on Fisk University.
Actor Clint Eastwood Looks Back on His Film Career
Eastwood joins Fresh Air with his biographer Richard Schickel.
Richard Schickel
An Unconventional Jazz Ensemble Experiments Within Fixed Forms
Jazz Critic Kevin Whitehead reviews a CD by the Patrick Zimmerli Ensemble titled "Explosion." It's released by the Canadian music company Songlines. Patrick Zimmerli is a saxophonist living in New York.
Transcript currently not available.
Transcripts are created on a rush deadline, and accuracy and availability may vary. This text may not be in its final form and may be updated or revised in the future. Please be aware that the authoritative record of Fresh Air interviews and reviews are the audio recordings of each segment.
What Was Gained and Lost with Baseball's Integration
Commentator Gerald Early talks about baseball legend Jackie Robinson and his unintended effects on the Negro leagues.
The Absurdities of Ali's "Rumble in the Jungle" on Display in an Award-Winning Documentary
Commentator Gerald Early tells us why he was unsatisfied with "When We Were Kings" the Oscar-award winning documentary about the classic showdown between Muhammad Ali and George Forman in 1974 in Zaire.
What Historically Black Colleges and Universities Can and Can't Provide
Commentator Gerald Early considers the past and future of Fisk University.


text:
Q: Adding relative file paths in yaml (ROS) This maybe something very basic but I haven't been able to get an answer anywhere else thus far. I want to use roslaunch to run map_server and rviz consecutively in order to visualize a map. Here is how my launch file looks like -
<launch>
<node name="mapServer" pkg="map_server" type="map_server"
    args="/home/<user_name>/catkin_ws/src/mapwork/img/map.yaml"/>
<node name="visualizer" pkg="rviz" type="rviz"/>
</launch>

It works but I do not want to hard code the .yaml file location, I would prefer a way wherein I can use relative location of the yaml wrt the launch file. Any ideas on how I can do that?
(The location of the launch file is - /home//catkin_ws/src/mapwork/launch/map.launch )

A: From your launch file I assume mapwork is a package. If that is the case, you can use the find package command as follows:
<launch>
  <node name="mapServer" pkg="map_server" type="map_server"
    args="$(find mapwork)/img/map.yaml"/>
  <node name="visualizer" pkg="rviz" type="rviz"/>
</launch>

The $(find mapwork) part will return the path to the package after running source setup.bash in /home/<user_name>/catkin_ws.
This find command is similar to the ros python call rospack find mapwork.

redpajama_set_name: RedPajamaStackExchange


text:
Quercus lamellosa (synoniem: Cyclobalanopsis lamellosa) is een eikensoort die van nature groeit in de gebergtes van het noorden van het Oriëntaals gebied: van de Nepalese Himalaya in het westen tot de gebergtes van Zuidwest-China en het noorden van Thailand. De soort groeit in de het lagere deel van de gematigde en hogere deel van de subtropische zone, op hoogtes tussen de 1.300 en 2.500 m.

Het is een middelgrote tot grote groenblijvende boom, die hoogtes tot 40 m kan bereiken, en een stam heeft met op borsthoogte een doorsnee van 1,5 m. De bladeren zijn als in een spiraal aan de twijgen bevestigd en hebben een ovale tot elliptische vorm. Ze worden 16-45 cm lang en 6-15 cm breed, met een scherp gekartelde rand. De bloemen zijn katjes. De vrouwelijke bloemen rijpen tot brede eikels van ongeveer 2-3 cm lang en 3-4 cm breed. De eikels groeien in concentrische napjes die uit meerdere houtige lagen bestaan.

Quercus lamellosa wordt in warmere klimaten wel als parkplant gehouden. Introductie op de Britse Eilanden tijdens de Britse overheersing van Zuid-Azië bleek alleen succesvol in de warmste delen van Zuid-Engeland en Ierland.

Plant uit het Oriëntaals gebied
Eik


Options in India: Leadership in Turbulent times? No short cuts!!
Leadership in Turbulent times? No short cuts!!
Helping others find their voice!!
That mission statement perhaps sums up my takeaway from a day long seminar I attended last Thursday-when I had the opportunity to see Dr Stephen Covey live in Hyderabad!
I must confess I was disheartened at the end of the day (the reason why I delayed this post!) as I felt let down by the lack of energy in his lecture.
Or was it the fact that he was 77 years old-and was very measured-moving very slowly -and just filling in with 10-15 minutes of lecture in between the very slickly made video clips and the PowerPoint slides? And ironically, all those clips portrayed him as passionate and charged!!
Maybe it was to do that I was perhaps looking for 'quick fix' solutions, and here he was -sticking to the basics!! And what the heck, it was all what I knew..nothing new?
Possible that I was also looking for a better ROI- the seminar cost a bomb-certainly in the context of the present economic situation -where one is busy trying to outstretch the rupee spent. Could I have not bought all his books, audio and video CDs, and perused them at leisure?
-the concept of the emotional bank account!
Yes, over the years, some of these works had helped me find my voice!! And that's one reason why my professional and personal lives are so intermingled and often seamlessly integrated!!
Looking back, it was the time I needed to 'sharpen the saw'!!
PS there is lot of material online. But here is a good extract from another person who attended the training-with a lot of reference links! Happy hunting!


Family Law is the generic term used to describe the legal aspects of divorce and child rearing. Of these two general categories, divorce not involving children is by far the least complicated.
Texas is a no fault divorce state. This means that every resident in the State of Texas has the right to be divorced for any reason, including, simply dissatisfaction with the marital relationship. A divorce is not dependent or subject to agreement or conditions such as length of marriage or fault in the break-up of the marriage. Fault in the break-up of the marriage only pertains to a potential unequal division of property.
A divorce involving property can, on the other hand, be complicated. This is especially true if substantial amounts of community property have been accumulated, or if one party owns a substantial separate estate. Notwithstanding, the information required to establish the extent and source of marital property is relatively objective. That is, information needed to trace or value property is generally objectively obtainable.
A divorce involving a custody battle is necessarily subjective, all factors being equal. That is, when the Court is required to choose between two good parents, the Court is required to use its judgment to find out which parent should be appointed primary conservator. This requires the Court to make a "best interest" inquiry.
An experienced, professional family law attorney is crucial if you are considering a divorce, or if you have been served with divorce papers. Choosing the right attorney improves the divorce process and the outcome of your divorce. If you live in Dallas or the DFW surrounding areas, you'll want to hire an experienced Dallas family law attorney.