text:
In the Year of the Rat, will Sony win the race?
It will soon be the Year of the Rat.
In Chinese astrology the Rat is considered a leader and a pioneer. Rats can also be controlling, having their own way whatever the cost. Although Sony were 'born' in 1946 (which makes them a Dog - incidentally the same sign as my good self), you might say there are certain attributes of the Rat that sit well with them.
If you think it is odd to mix Chinese astrology with a Japanese company then bear with us. Although the Japanese celebrate the new year on the 1st January, they send postcards to their family and friends with the relevant animal depicted on the front - harking back to when the lunar calendar and the 12 animal signs were in use throughout Japan.
So what will this year bring, and will Sony win the ratrace against their most fierce of rivals? Just how will the Dog fair against the Rabbit (Microsoft) and the Ox (Nintendo).
Burnout Paradise is our first indication that 2008 is going to be a good one for the PS3. Yes - I know... since it is being released in January it doesn't fall into the Chinese 'lunar year' which starts in February. But since the Japanese start their year in January too, we're going to run with this one!
Then it's the turn of Devil May Cry 4 to hit our screens. There was a time when I was particularly angry with the Sheep (otherwise known as Capcom) for taking DMC to other platforms. But now we've seen it looking particularly spectacular on the PS3 we're not so unhappy. Add to that some exclusive downloadable content and the grass is certainly looking greener on this side of the fence. Maybe we'll hold off on turning Capcom into lamb chops for now.
Haze can't be ignored. Although it is yet another FPS, it is a special one. I don't honestly think that it is going to compare in any way to the Rabbit's best effort (the ever present Halo franchise) but it is truly a much deeper and more involving experience than many of the existing 'shooter' offerings available on the PS3. Call of Duty 4 excepted.
Shortly after you've managed to figure out how to squeeze those three titles into your heavy social calendar, the Tiger of Rockstar will rip your diary apart with the launch of GTA: IV. Once again it is a title that will appear on the Rabbit's platform, but we're not bitter about it. I couldn't care less if it were on every platform - just as long is it rocks our world as much as we think it will!
Around this time in the Year of the Rat, we expect that two amazing innovations will have found their way on to our favourite black monolith. PlayStation Home and LittleBigPlanet.
Home promises to be more than just a 3D lobby, although admittedly the ability to launch you and your newly-made friends into the multiplayer part of any game you own is a great feature. With huge amounts of content promised for launch and throughout the life of Home, plus the 'social networking' abilities available via the web-based portal to your Home space, Home will become many things; a replacement for the XMB, a lobby, a content viewer (both yours and content from Sony and third-parties), a casual games arena, a social networking site, a marketing tool to reach non-PS3 owners, a vanity case of game achievements, a mobile blogging/photo centre and much more.
LittleBigPlanet is surely one of the most anticipated titles of the year with it's innovative mix of gameplay, creation and sharing. If there's one title that is destined to take on the marketing behemoth that is Halo 3, this is it. 'What?', I hear you cry. How can you compare LBP and Halo 3? Think about it.
There's Halo 3 characters, faceplates, headsets, controllers and skins everywhere you look on your favourite retailer's shelves. You can get ringtones, wallpapers and themes for almost any mobile device. If there is one thing I want to see this year it's a Sackboy that I can actually buy, along with fabric pens so I can modify him, just like in the game. And a Sackboy controller. And a Sackboy gift set. Sony should be marketing the crap out of this game. I want to see Sackboy on the shelves of Clinton Cards alongside that ever-present blue-nosed teddy bear. You get the idea.
As the year progresses, we'll be hit with another massive title that is definitely staying on the PS3 only. Metal Gear Solid 4 will arrive. Every indication is that this final chapter in the story of Snake will be monumental in every way. The recent previews we've seen show the game to be something really special and the ending is promising to be as epic as you would expect. Once again you're going to have to figure out how to balance still playing GTA and LBP when this one hits. Who said gaming was easy!
Although Europe will see GT5 Prologue early in the year (February we reckon), there's a good chance the full Gran Turismo 5 experience will hit our shelves in the Year of the Rat. Promising a huge amount of detail, cars, tracks and content, along with realistic damage (hooray!), real-time weather simulation, GT-TV content, My Garage homepages/social networking and - most importantly - the Top Gear Test Track, GT5 will give us petrol-heads something to really get our teeth into once we've completed everything Burnout Paradise can offer.
Finally, we'll be sinking our teeth into the Hellghast scum once again as Killzone 2 comes to the PS3. Whether or not the screenshots you have seen are 'doctored' or not, it doesn't really matter. The fact is that this game is one hell of an FPS. Incredible graphics, amazing character animation, deep storyline, real atmosphere and pixel-perfect shooting mean that this one title may just blow your mind as well as your wallet. Another PS3 exclusive, I predict Killzone 2 will be the biggest selling of them all, which is a risky bet given the massive appeal of the games we've detailed above.
Honourable mentions go to the other games that will hit this year in retail and PS Store form; Tekken 6, SOCOM: Confrontation, Madden 09, Star Wars: The Force Unleashed, Everyday Shooter and Wipeout HD to name but a few. And we've ignored the possible release of those other exclusives - Final Fantasy XIII and Final Fantasy Versus XIII - because we just don't believe they'll make it onto shelves this year.
And don't forget the additional hardware and PSP interactivity that is due. Soon you'll be able to buy PlayTV in Europe and add a twin-tuner Freeview PVR to the list of incredible things you can do with a PS3, and view live TV or your recorded programmes via Remote Play. There's so much more to come from the PS3 this year and much of it will be delivered, free of charge, via firmware updates and the PS Store.
Simply put, the Year of the Rat will be the best one yet for Sony. The Dog can learn new tricks, it seems.
Check out the gallery below for various screenshots and wallpapers...
Labels: Burnout Paradise, Devil May Cry, GT5, GTA, Haze, Home, Killzone, LittleBigPlanet, Madden, MGS4, news, Playstation 3, PlayTV, PS Store, PS3, PSN, SOCOM, Star Wars, Tekken, Wipeout
European PS Store updates for 25th October
What can I say? We have ourselves a bone fide massive EU Store update on our hands people! It's like a revelation.
Of course, much of it has been sparked off by the launch of the PlayStation Eye - and I'm not complaining in the slightest. I get my Eye of Judgement pack tomorrow so I spent a tenner on three Eye compatible titles plus the Folklore expansion. I mean really - ten pounds for three full titles and some extra folks. Value for money or what?!
Here's the full burgeoning list of updates available at the Store, which for some of the time today was clearly buckling under the pressure as it was unavailable for a couple of hours...
Pixel Junk Racers - game (£4.99)
Aqua Vita - PS Eye game (£1.99)
Operation Creature Feature - PS Eye game (£3.49)
Trials of Topoq - PS Eye game (£3.49)
Eye Create - PS Eye application (free)
Tony Hawk's Proving Grounds - demo (free)
Ratchet and Clank - demo (free)
"The Kidnapped Folk" - Folklore add-on (£1.49)
"Halloween Livery" - Motorstorm add-on (free; and a nice touch too)
"Rachel Master" - Ninja Gaiden Sigma add-on (£2.99)
Tekken 5: DR Online mode - trailer (free)
Eye of Judgment Introduction - trailer (free)
Toy Home - trailer (free)
Midnight Club LA - trailer (free)
Metal Gear Online TGS - trailer (free)
Courage Under Fire - Blu-Ray movie trailer (free)
Beowulf - movie trailer (free)
Stardust - movie trailer (free)
Keep this up SCEE and we'll forget all about the past. Like it never happened... deal?
Labels: Folklore, MGS4, news, Playstation 3, PS Eye, PS Store, PS3, PSN, Ratchet and Clank
MGS 4 website gets a facelift
Seems to be a day for new PS3 websites.
The official Metal Gear Solid 4 website has had a particularly nice facelift, and contains a message from Kojima-san, details on many of the characters in the game and all the trailers - including the recent TGS 07 video.
As an aside, there are some rumours being bandied around the 'net today that Microsoft are preparing a major bid to get MGS and FF XIII on the X360. Whether they're true or just the usual tripe, I'm not sure. We'll keep an eye on things and will update you as soon as we find out.
Labels: MGS4, news, Playstation 3, PS3
TGS 07 nearly here; Top 10 most anticipated games
Gametrailers.com have created a montage of the Top 10 most anticipated games at the Tokyo Games Show this year.
Included in the Top 10 for the PS3 are:
Last Remnant
White Knight Story (PS3 Exclusive)
Final Fantasy XIII (PS3 Exclusive)
Metal Gear Solid 4 (PS3 Exclusive)
So, 70% of the Top 10 according to Gametrailers are on the PS3, and 30% of them are exclusives. Not bad, wouldn't you say?!
Labels: Devil May Cry, FFXIII, Last Remnant, MGS4, news, Playstation 3, PS3, Resident Evil 5, Soul Calibur, TGS, video, White Knight Story
Leipzig GC 07: PS3 video roundup
Thanks to Gamespot UK, here's a bunch of videos that will bring you up-to-speed on what has been going on in the world of the PS3 at Leipzig...
1. Killzone 2 - 25 minutes of developer walkthrough
2. LittleBigPlanet - 5 and a half minutes of gameplay
3. Metal Gear Solid 4 - the new trailer shown by Kojima-san in Leipzig, albeit a day late due to technical difficulties the first time around!
For more of the same, visit Gamespot UK's PS3 GC07 video section
Labels: Killzone, LittleBigPlanet, MGS4, news, Playstation 3, PS3, video
Here it is finally - MGS4 gameplay footage
Here's the footage of MGS4 being played by Hideo Kojima at the recent MGS 20th Anniversary party.
We were hoping to have had this video last week when Kojima-san originally performed the demonstration, but it's good to have it now.
Video requires Windows Media Player or similar that will understand how to play ASX files.
Labels: MGS4, news, Playstation 3, PS3, video
PS3 features well in Famitsu's Most Wanted
Whilst Dragon Quest IX for the DS holds on to the top spot, and with Halo 3 re-entering the top 20 most wanted titles at Famitsu (position 19 in fact) , the PS3 has 8 of the 20 titles Japanese consumers want most.
In the top 5, four of them are PS3 franchises. FF XIII leads the way followed by Biohazard 5 (or Resident Evil 5 as we know it), Monster Hunter 3 and MGS 4.
The full list is available from Total Gamer Zone.
Labels: FFXIII, MGS4, news, Playstation 3, PS3, Resident Evil 5
Alas, no MGS4 demo video
Looks like security was tighter than a gnat's arse at the PlayStation Premier event.
So here's a picture you can look at from Sabra magazine's coverage of MGS3 Subsistence instead.
News from the PlayStation Premier event in Tokyo
As we heard from Kojima-san at last week's E3 keynote, he is showing a real demo of MGS4 in Tokyo today.
While we wait for any video footage we can get our hands on let's wrap up the rest of the news from today's PlayStation Premier press event.
First up, we found out after the demo that a new Metal Gear Solid title is coming our way! Kojima-san announced they are producing a PS3 version of the online game that was included in MGS3 Subsistence. It looks like they will show this at the MGS 20th Anniversary Party next week in Tokyo.
Tekken 6 is announced as a full online title. We know that we are going to get an updated Tekken 5: Dark Resurrection title on the PS Store soon that will provide online battles, so this isn't a great shock.
News from the floor is that Final Fantasy XIII is only 13% complete at this time! But that's ok, since Final Fantasy Versus XIII is supposedly less than 2% complete, so in comparison they're storming ahead.
Grand Turismo 5 Prologue, as announced at E3, is supposed to be arriving in October.
White Knight Story will be playable at this year's Tokyo Game Show which is being held in September.
And my favourite news of the day - LocoRoco for the PS3 is on the way. Slated for release via the PS Store in the near future (it is 95% complete) the tentatively titled "Buu Buu Cocoreccho! by LocoRoco" will feature over 200 LocoRoco characters and full use of the SixAxis as its control mechanism.
Check back soon for the MGS4 demo video assuming I can get my grubby mitts on it!
Labels: FFXIII, GT5, LocoRoco, MGS4, news, Playstation 3, PS3, Tekken
E3 2007: 60 fps; now that's a 'quick draw'!
1875. In a small town called Santa Monica the Rapp Saloon saw it's fair share of Wild West action.
132 years later the 'big guns' of the gaming industry took their fight to town. Or so you would think based on all the 'Sony won E3', 'MS won E3' and 'Nintendo won E3' threads that pepper the 'net today.
E3 2007 is now over. And just to make things clear, I've seen all three major keynote speeches (before anyone says I can't be objective!).
I'll be honest, there's only one clear winner - us. Regardless of whether you're a 'fanboy' or someone who buys every console, or even someone just in-between, there's something for everyone.
I already covered the Sony keynote in detail and followed up with my thoughts on why Sony did a fantastic job. I think MS spent too much time talking 'figures', which is what they do best anyway, but we all need to remember they had a year of selling over PS3 and Wii so it's no great surprise they've outsold everyone to date. Nintendo had some fun stuff but personally I still see the Wii as more of a last-gen toy than a next-gen gaming or entertainment centre.
Here's a complete wrap-up of my thoughts about Sony's E3 and what it means for everyone who owns a PS3.
First of all, we need more games for our beloved black monolith. And Sony came with new games. Over the next 'financial year' we're going to see literally hundreds of releases on both Blu-ray disk and via the Playstation Store (that's before March 2008).
PS Store downloads will include the likes of Warhawk (also available on BD), Socom, Wipeout HD and Pain. The new puzzler Echochrome will have user-generated content (but no-one can say what or how yet). We know that via the Store you'll get more and more additional content for your existing games, extending their life and adding new features. We've already had additional game modes for Motorstorm but look out for new tracks and extra levels over the next month or so.
New games coming along this Summer, Autumn and Winter include Heavenly Sword, Assassin's Creed, Haze, Guitar Hero III, Rock Band, Killzone 2, Lair, Eye of Judgement, Skate, GTA: IV and Unreal Tournament III to name just a few. 100s of titles before March next year, 15 of them exclusive to the platform.
Secondly, we needed to see improvements to the Playstation network experience. When I first saw Home at GDC I was blown away. But I wasn't prepared for the vast improvements already when Phil Harrison took the stage at E3 2007.
Now, not only do we get the single best 'network' experience available on any platform, we get to interact with it via our PCs and mobile phones. Thanks goodness I only buy Sony Ericsson phones! And we get to launch games from BD or our hard drives directly from within Home with our friends around the world. The entire Home exprience looks so compelling, and it's still free. No monthly subscriptions for us PS3 owners...
When they do launch video-on-demand for the PS3 and PSP, we'll have everything covered.
Finally, we wanted to see that the pre-rendered 'target renders' we saw at E3 2006 were actually achievable.
And we did. Oh boy, we did.
Killzone 2 looks just incredible. I wasn't a huge fan of the original Killzone - it never really grabbed me. Killzone Liberation on the PSP has been one of the outstanding titles for our mobile brother and that has kept me interested in the Killzone brand since the original PS2 game. Now it looks like the PS3 has yet another stand-out title that will shift units worldwide, and I can't wait to waste some Helghast scum!
And Metal Gear Solid 4? The latest trailer showed that the PS3 is capable of producing, in realtime, the kind of cinematic content that ensure you really feel part of the action. I'll be looking out for that demonstration in Tokyo next week...
There were issues at E3, of course. Assassin's Creed didn't look like it was close to finished by all reports - too many glitches. Some people say that's because they felt pressured to get the demo up regardless, but the issues did create a little extra pressure for the PR machine.
And then there's the whole $100 price drop/60Gb phase out thing. It's all over the 'net as you'd expect and Sony's execs seemed to be tripping up over each other to state and counter-state differing points of view.
But here's the deal. Personally, I could care less about the 80Gb model. I already have a PS3. I can upgrade the hard drive in my PS3 to 160Gb tomorrow for £50 and it will take me 5 minutes. Anyone who is buying a new PS3 may as well have the new one with the larger hard drive, but it they want to buy the smaller one and add in a new hard drive, they can.
That's because Sony made the hard drive a standard SATA unit so it's easy to upgrade. Try doing that in any other console right now.
And the 80Gb version isn't coming to Europe/UK anyway right now. Hate to be all UK-biased, but that means I really couldn't care less about the new SKU!!
There you have it. A brilliant E3 for all of us whether you own a PS3 or any of the other units. I believe that Sony really did bring everything we needed to see from them and more. Don't expect to see a Wild West undertaker coming out of his store to measure Sony up for a box any time soon...
Labels: Assassin's Creed, E3, GTA, Guitar Hero, Haze, Heavenly Sword, Killzone, Lair, MGS4, Motorstorm, news, Playstation 3, PS Eye, PS Store, PS3, PSN, Rock Band, Skate
E3 Day 2 Extra: Liveblogging the Sony Keynote Speech
Because sleep is for wimps:
Jack Tretton is on stage. After a couple of PSP announcements Phil Harrison takes the stage.
He shows 'Echochrome' for the PlayStation Store which has the 'least graphics but the most gameplay'. It seems to be a puzzler based on the mind-bending drawings of M.C. Escher. Certainly has the least graphics - it's all black and white line art...
He announces both a 1080p 60 fps version of Wipeout called Wipeout HD with full online multiplayer - Pain (the Jackass-inspired game that's already been covered elsewhere) - Warhawk - and Socom Confrontation, the first next-gen Socom title. All of these titles are for the PlayStation Store. Warhawk and Socom will be available on Blu-ray disk also.
Phil talks about the new additions to Home. He shows Home running on his Sony Ericcson mobile phone!! It doesn't allow 3D but it does allow you to connect to Home to get messages etc. and has a mini-XMB interface. He takes a picture with the phone and puts it in his pocket.
Phil goes on to show a vast array of Home spaces for purchase to show the variety of new properties that will be available. He shows a Singstar video playing on a virtual TV in his virtual house which leads to a video about Singstar on the PS3 and it's downloadable content and PS Eye compatibility. Look at that! The picture he took is in a picture frame on the wall! Home Mobile uploads automatically to your Home space.
He also shows the PC element of Home where it is a full social networking experience linked to the PlayStation Home network. This is almost too much!
Is there any more? Yes - you can also launch any game from BD disk or your HD directly inside Home! He launches Motorstorm which goes straight into a multiplayer game on a NEW track called Eagles Nest that will be available for download next month... It will go straight back to Home wherever you left off when you quit the game. Stunning.
Phil leaves the stage and we go back to the announcement on the 80Gb model of the PS3 at $599 in North America and the $100 price drop on the current version. Sony announce that the PS3 has helped Blu-ray reach a 2:1 sales ratio against HD-DVD.
NC Soft is announced as a new Sony developer! NC Soft is the famous MMO developer and they will be developing MMO titles exclusively for PS3 - excellent announcement.
As expected Haze is announced as a timed exclusive on PS3. Words were chosen very carefully - "if you want to play it this Summer you'll only be able to do that on PS3" - which means it will go to other platforms but not until Autumn/Winter at least. Ensuing Haze video shows features such as vehicle control, gun control on helicopters and the ability to 'play dead' to catch out enemies.
A multi-stage deal with Epic and Midway is announced that allows for a fully optimised version of the Unreal Engine for the PS3. 100 games are in the works for this engine and Unreal Tournament 3 is confirmed as a PS3 exclusive this year! User created mods from the PC version can be brought over to the PS3 version. UTIII is released this November in the US and the video Sony shows looks absolutely stunning.
Sony show other titles that are coming this year. They include Call of Duty 4, Assassin's Creed, Kane & Lynch: Dead Men, Resident Evil 5, Burnout Paradise, Madden NFL '08, Harry Potter & The Order of the Phoenix, The Simpsons Game, Guitar Hero III: Legend of Rock, Medal of Honour: Airborne and Rock Band (see, it IS coming for PS3).
One more exclusive is announced. It is available only on PS3. It's Metal Gear Solid 4. Hideo Kojima takes the stage. He says "I safely made it to E3 again! MGS is celebrating it's 20-year anniversary this year. I've been creating this franchise for 20 years but MGS4 will be the FINAL in the series. The story of Snake will end in this game and this will be my last game in the series. So all the story plots and mysteries will be revealed. The game itself will be a stealth game but with new elements in the battlefield. Stealth in the battlefield. I promise you I'm putting all my skills and experience of the last 20 years into MGS4. Today I brought with me the newest trailer. It's not a movie, it is real-time footage from the PS3 so welcome to the premiere".
The trailer is completely outstanding in every way. You'll be able to download it via the US PS Store today. Afterwards Kojima-san asks "How was it!" and gets a big round of applause. He assures everyone that what they saw was real-time footage and you will be able to play in that quality. He says that next week at a show in Tokyo he will show a real demo of the gameplay!
Phil Harrison re-takes the stage. He's back in the Home theatre to show some more exclusives. Ratchet and Clank Future: Tools of Destruction is the first up. It is said that the level of detail and sophistication is only achievable on the PS3. Next up is Folklore. Folklore looks incredible and seems to have a real mix of action, RPG, beautiful graphics and a 'dark' storyline. Heavenly Sword now features. There's been so much news about this game I need to add nothing extra!
NBA '08 is announced next and looks incredible in 1080p 60 fps with realtime roster updates direct from the real NBA. If a player gets an injury in real life, he gets an injury in your game! One of my personal favourites, LittleBigPlanet, is next. Sony show a video of the 'create' part of the game, with the concentration on the game evolving naturally as players create new levels and share them with the entire PSN. The final game Phil wants to show us from his virtual self in Home is Uncharted: Drake's Fortune. Once again we're treated to an awesome video where the lead character has over 3,000 animations alone all seamlessly linking to provide realistic movement, emotion and characterisation.
Next up from the real Phil is Infamous, another exclusive from Sucker Punch. A teaser trailer is shown that gives you a sneak preview of an 'anti-hero' game where you have to decide whether your superpowers save or destroy the world.
GT5 Prologue is announced with full online multiplayer as a stopgap whilst we wait for the full GT5 experience. It looks outstanding and should appease the masses who are always complaining about the delays in the current stock of GT titles.
One more announcement from Phil. A video starts and it's Killzone 2. Everything we are about to see is realtime. They show a video similar to the one I featured earlier in the Day 2 round-up, so go experience it for yourself now. This video shows much more real gameplay and the game looks completely amazing. Imagine everything you wanted Resistance to be and more...
The press are invited to play many of the games in the room next door which of course I can't do because I'm stuck here in the UK watching this all on a live feed. That's it. It's all over. Frankly, it's a great keynote from Sony with lots of brilliant announcements and I can't wait to see what the real writers make of the advancements in Home and the batch of exclusives Sony announced. Goodnight all..
Labels: E3, Guitar Hero, Hardware, Haze, Heavenly Sword, Killzone, Lair, MGS4, Motorstorm, news, Playstation 3, PS Store, PS3, PSN, Rock Band
E3 Day 2: Sony Skate and Rock an Assassin's Soul in his Killzone
Another day, another E3 PS3 round-up...
Killzone 2 - HD video (the one we've all been waiting for!), developer interview
Rock Band - HD video (not the same gameplay video that Viacom keep pulling from YouTube)
Assassin's Creed - HD video
Soul Calibre IV - video
Skate - video
If you have a US PSN account, you should be able to get the latest MGS4 trailer direct via the PlayStation Store by now - enjoy!
It's Sony's keynote today at 11:30 PST (19:30 UK) so look out for a round-up of the big event tomorrow.
Labels: Assassin's Creed, E3, FPS, Killzone, MGS4, news, Playstation 3, PS3, Rock Band, Skate, Soul Calibre, video
E3 Day 1: Destroy All Mirror Patriots III
So E3 has begun. A new leaner, meaner E3.
I'll come clean. It's not so easy covering E3 from the UK due to the 8-hour delay. There comes a point where I do actually have to sleep!
So each day I'll be bringing you a summary of the top PS3 stories followed by a more substantial wrap up once the dust has settled...
Destroy All Humans : Path of the Furon - story, story
Mirror's Edge - story
Metal Gear Solid 4: Guns of the Patriots - story, multi-platform story (P.S. someone should tell Konami that the price drop has already increased sales by 2800%)
Guitar Hero III - story, story
See you tomorrow for more...
Labels: E3, Guitar Hero, MGS4, Mirror's Edge, news, Playstation 3, PS3
Motorstorm gains two more tracks
Burnout demo now supports eight online racers
PS Store; a quick update
Happy New Year; PS3 Attitude's Big Three
PS3 Attitude - Christmas Cheer
Burnout's Paraside City is quite large
US PS Store updates for 20th December
European PS Store updates for 20th December


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Q: Enum vs non-member discriminated union I've just noticed that there's only a little difference in declaring a non-member discriminated union:
type Color =
    | Red
    | Green
    | Blue

and declaring an enum:
type Color =
    | Red = 0
    | Green = 1
    | Blue = 2

What are their main differences in terms of performance, usage, etc? Do you have suggestions when to use what?

A: In addition to what Robert has said, pattern matching on unions is done in one of two ways. For unions with only nullary cases, i.e., cases without an associated value (this corresponds closely to enums), the compiler-generated Tag property is checked, which is an int. In this case you can expect performance to be the same as with enums. For unions having non-nullary cases, a type test is used, which I assume is also pretty fast. As Robert said, if there is a performance discrepancy it's negligible. But in the former case it should be exactly the same.
Regarding the inherent "incompleteness" of enums, when a pattern match fails what you really want to know is if a valid case wasn't covered by the match. You don't generally care if an invalid integer value was casted to the enum. In that case you want the match to fail. I almost always prefer unions, but when I have to use enums (usually for interoperability), inside the obligatory wildcard case I pass the unmatched value to a function that distinguishes between valid and invalid values and raises the appropriate error.

A: Enum are stucts and are therefore allocated on the stack, while discriminated unions are references types so are heap allocated. So, you would expect DU to be slightly less performant that enums, though in reality you'll probably never notice this difference.
More importantly a discriminated union can only ever be one of the types declared, where as enums are really just an integer, so you could cast an integer that isn't a member of the enum to the enum type. This means that when pattern matching the compiler can assert that the pattern matching is complete when you've covered all the cases for a DU, but for an enum you must always put in a default catch all the rest case, i.e for an enum you'll always need pattern matching like:
match enumColor with
| Red -> 1
| Green -> 2
| Blue -> 3
| _ -> failwith "not an enum member"

where as the last case would not be necessary with an DU.
One final point, as enums are natively supported in both C# and VB.NET, were as DUs are not, enums are often a better choice when creating a public API for consumption by other languages.

A: As of F# 4.1 there are struct discriminated unions.
These have the performance benefits of stack allocation, like enums.
They have the superior matching of discriminated unions.
They are F# specific so if you need to be understood by other .Net languages you should still use enums.

redpajama_set_name: RedPajamaStackExchange


text:
University RDF
Radboud University Nijmegen (The Netherlands)
Renmin University of China (China)
Rhodes University (South Africa)
Rice University Funding Organization Organization
Rio de Janeiro State University (Brazil)
RMIT University (Australia)
Rockefeller University Funding Organization
Rocky Mountain University of Health Professions
Rocky Vista University, College of Osteopathic Medicine
Roma Tre University (Italy)
Rosalind Franklin University of Medicine and Science, Chicago Medical School
Roseman University of Health Sciences, College of Dental Medicine
Ross University, School of Medicine (West Indies)
Rowan University, Cooper Medical School
Rowan University, School of Osteopathic Medicine
Ruhr University, Bochum (Germany)
Ruprecht Karl University (Germany)
Rush University Funding Organization
Rush University Medical Center Funding Organization
Rush University, Medical College
Rutgers University Organization
Rutgers University New Brunswick
RWTH Aachen University (Germany)
S.V. University (India)
Saba University School of Medicine (Dutch Caribbean)

redpajama_set_name: RedPajamaCommonCrawl


text:
By prefecture
 Lists of schools in Tokyo
 List of high schools in Chiba Prefecture
 List of junior high schools in Chiba Prefecture
 List of elementary schools in Chiba Prefecture
 List of junior high schools in Kanagawa Prefecture
 List of elementary schools in Kanagawa Prefecture
 List of junior high schools in Saitama Prefecture
 List of elementary schools in Saitama Prefecture

By municipality
 List of schools in Narita, Chiba
 Tokyo is treated as a prefecture
 List of schools in Adachi, Tokyo
 List of municipal schools in Shinjuku (for Shinjuku City, Tokyo Metropolis)

By type
 List of international schools in Japan
 List of single gender schools in Japan

Official Japanese schools (certified by Japanese Government)

Public high schools

 Fukui Prefectural School for the Blind
 Fukui Prefectural School for the Deaf
 Yokosuka High School
 Fukuoka Prefectural Fukuoka High School
 Inagakuen Public High School
 Uwajima Fishery High School
 Saga Technical High School

Private high schools

 Chiben Gakuen Middle School (Campuses in Nara and Wakayama)
 Fukuoka Daiichi High School
 Friends School
 Horikoshi High School
 Joshibi High School of Art and Design
 Musashi Junior & Senior High School
 Kaisei Academy
 Yamamura Kokusai High School
 Taku Senior High School
 Seien Girls' High School
 Kobe Ryūkoku Junior High School, High School
 Nada High School
 Keio Shonan-Fujisawa Junior & Senior High School
 Kobe College Senior High School

International schools (not certified by Japanese Government)
 American School in Japan
 Canadian Academy
 Christian Academy in Japan
 Columbia International School
 German School Tokyo Yokohama
 International Christian Academy of Nagoya
 International School of Sacred Heart, Tokyo
 KA International School
 KAIS International School
 KIU Academy, Kyotanabe, Kyoto
 Kyoto International School
 Marist Brothers International School
 New International School (Tokyo), Tokyo
 Nishimachi International School, Tokyo
 Osaka International School
 St. Mary's International School
 Saint Maur International School
 Seisen International School, Tokyo
 Tokyo International School
 Tokyo Korean School
 Tokyo West International School
 Tohoku International School
 Tsukuba International School
 Yokohama International School

See also
 List of schools
 List of high schools in Japan
 List of universities in Japan

References

External links
 List of Elementary and Middle Schools in Japan
Coto Japanese Academy

redpajama_set_name: RedPajamaWikipedia


Everybody likes a good fitness tracker, but nobody is thinking about the children. The poor dears are being left out of the wearable revolution — looks like it's up to Adidas to put a gadget on every wrist and a smile on every PE teacher's face. The athletic-goods company aims to equip whole classrooms with standardized heart-rate trackers with the Zone system (no relation to Adams and Archer).
The Zone wristbands track heart rate and nothing else, which is a bit limited for a fitness wearable — but it's also perhaps the one thing that matters to a PE teacher: activity. Get those kids moving! Doesn't matter if they're running, jumping rope, playing hoops or cage fighting. The band will show a kid's heart rate and a color will indicate the level of activity being registered (low, moderate or "vigorous").
How is each student identified? The kids aren't chipped (what district can afford it?) so NFC it is — the PE teacher's laptop will know that when wristband number 22 taps in during fourth period, it's Nisha and not Neil.
They cost $139 each, or $3,995 for a big case of 28 (a bit optimistic when it comes to class sizes) that doubles as a charge station, though presumably someone will have to hose them down regularly. Teachers can also request up to a dozen devices to test for a month.
That's "vigorous" on the right, there.
Naturally, with all this data about children's health flying around in the ether, there are security concerns. Adidas is working with Interactive Health Technologies, which claims to reach 600,000 kids at hundreds of schools. Heart-rate graphs will be integrated with IHT's other data, like mile run times, maximum push-ups and any other metric the teacher cares to track.
But while skepticism is always warranted where the next generation is concerned (children that is, not the next generation of wearables), it's laudable in a general way to try to match the capabilities of technology with the needs (well, "needs") of educators, and specifically PE, an hour of the school day often overlooked.
Can we quantify our children? We can sure try. Is it worth it? Companies like Adidas, Nike and Under Armour sure think so, but the ones who are in a position to know are the teachers.


Misty passed away on May 14th, 2016.
Her energy, determination, and happiness will be forever celebrated and missed.
Last November I had to have two heart valves replaced, and I had a stroke to the right side of my brain effecting the left side of my body from a blood clot due to my blood thinner dose being too low. I just about lost all coordination in my left hand, but spinning poi has gotten my arm motion and finger coordination back in check. I can open and close my hand again, and move my arm all the way around in circles (when it wants to listen to my brain!). The doctor/surgeon said I would never be able to spin poi again after they cut my sternum open for heart surgery but they were wrong. I started spinning as soon as my chest didn't hurt any more in the nursing home physical therapy room. The physical therapist there saw my progress and let the elderly spin bean bags as well if they wanted to try what I was doing. It greatly improved their progress because they were having fun. Some even came to my room outside of p.t. time to get lessons.
I also have a terminal disease called TSC-LAM for short. My lungs, kidneys, and brain are being invaded by blood cells that turn into smooth muscle cells; they pile up and cause benign cystic growths- tumors. The ones in my lungs pop releasing air into the body cavity collapsing my lungs (this has happened four times in 8 months). The brain tumors grow and cause blurry vision, migraines, disorientation, and loss of coordination. The ones on my kidneys pop and don't do much damage but because I'm on blood thinner for my heart valves, I have had internal bleeding from them 3 times since December.
I went to Lamposium (the conference about my rare disease) to learn more because none of the specialists in Arizona had ever even heard of my condition. They had a gala to wrap up the weekend and let the patients meet the doctors, investors, etc. I ended up bringing my glow poi with me to the conference and I spun at the gala on the dance floor with a whole room full of people who had never seen poi before watching.
Dr McCormick came up to me with an oxygen sensor a few minutes later to put on my finger because earlier that day I had failed my pulmonary function test (they made me walk for 6 minutes to see if my oxygen levels would drop just walking around, and it did make my oxygen levels drop to an extremely low unsafe level which means I require extra oxygen for exercise now). But when I was spinning poi my levels stayed pretty normal, above 85, because of the way poi makes you keep your breathing in check.
I was the 687th person in history to be diagnosed with TSC-LAM. I'm very sick, but I've been spinning poi for almost 10 years and couldn't give it up for the doctors. It's definitely helped to keep me off of supplemental oxygen longer than the doctors expected (quote from dr McCormick lead lam/ pulmonary specialist in the United States @ NIH HOSPITAL).


The academic purpose of Saint Mary's School is to train students to be responsible and knowledgeable Christian men and women. The faculty is dedicated to the development of the whole person and hopes to lead its students to direct their thoughts, actions and will according to the Gospel, making the Beatitudes their norm of life.
Saint Mary's School lays the foundation for education by teaching basic skills in religion, reading, mathematics, language arts, social studies, and science. Responsibility and accountability are nurtured through a variety of independent learning experiences.
The faculty of Saint Mary's School shares in the process of education with our pastor and the parents of our children. This mutual support is our strong foundation.


Big rigs are feared on the roads of Virginia. At times, if you are traveling on I-64, I-81 or I-95, the interstates are choked up by these behemoths of the road. The improved economy is putting more and more commercial vehicles on the highways of Virginia. Large trucks are not involved in as many wrecks as most people think but wrecks involving 18-wheelers are often serious. Here are five large truck crash facts in Virginia.
A study by the Federal Highway Administration states driver error is the most significant cause of big rig crashes. This is not surprising given the pressures truckers are put under to meet timetables by their employers.
Inattentive driving, merging improperly into traffic and failure to stop at a stop sign were ranked by experts as the most significant causes of fatal truck accidents.
In Virginia in 2017, there were 45 fatal large truck crashes. Just 12 of those who lost their lives were the occupants of the trucks. Typically, people in smaller vehicles are afforded less protection in big rig crashes.
Big rigs are sophisticated vehicles with many systems. There is also a greater potential for serious problems. Any analysis of large truck crash facts in Virginia should look at the role of equipment failure.
According to the Federal Motor Carrier Safety Administration (FMSCA), 4,440 large trucks and buses were involved in fatal crashes in 2016, a 2 percent increase from 2015. The number of large trucks and buses involved in fatal crashes rose by 29 percent from a low of 3,432 in 2009. However, the 2016 statistic was still 15 percent lower than the 21st-century fatal wreck peak of 5,231 in 2005.
According to the FMSCA study, deadly crashes involving larger trucks are more likely to occur in rural areas and on Interstate highways. About 61 percent of all fatal crashes involving large trucks were reported in country areas – 27 percent occurred on Interstate highways, and 15 percent occurred on rural Interstate highways.
Although large truck crash facts in Virginia are useful to legislators and lawyers, big rig crashes can occur anywhere and are often tragic for those who are caught up in them. If you or a loved one has been hurt in a big truck crash in Virginia you may have sustained extremely serious injuries. Representatives from the trucking company will be at the accident scene very quickly. They will; do everything in their power to challenge your version of events. It's important to hire an experienced Norfolk trucking accident legal team to fight the expertize of the trucking company.
The attorneys at Cooper Hurley Injury Lawyers have been fighting these cases for decades and know all the tricks used by the trucking companies. Please call us for a free consultation at (757) 455-0077.


One of the trademarks of two-time NBA MVP Stephen Curry is his mouthguard. The Golden State Warriors superstar is often seen chewing on the protective gear with it half hanging out of his mouth. It also became famous during the NBA Finals when he threw it across the court and hit a Cleveland Cavaliers fan.
Recently, one of Curry's signature mouthpieces sold at a quirky auction. Curry used the item during a Warriors road game. The mouthguard, which has Curry's name on the guard and the case, fetched $3,190, according to ESPN.
SCP Auctions out of California handled the sale. Their vice president Dan Imler said a few months ago he expected it to sell for $5,000, at least. Still, over three grand for a piece of gear that hangs in someone's mouth during games is quite a haul.
In addition, there were some other interesting items on sale in the auction. Among these items was a pair of autographed Converse shoes from Dr. J's final game that took in over eight grand. Handwritten notes from Erving to reporter Peter Vecsey sold for over $10,000.
However, the item that took the prize for biggest sale was a Joe Jackson 1909 American Caramel card. That went for a cool $667,189.
Of note, the Curry mouthguard was not one he gave the auction company himself. This particular road game piece was discovered by a random fan who saw an opportunity and seized it.
Curry and the Warriors will begin their regular season at home with a big game on Oct. 25. They'll take on the San Antonio Spurs starting at 7:30 p.m. local time. Curry should be on the court, chomping away at a new mouthguard as he tries to make it rain threes as only Curry can.
Why is an Olympian fearing for his life?


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Darcy has been designing custom homes since 1992.
His career started at a high-end residential design firm where he worked for 13.5 years. He has worked extensively on architectural controls in Elbow Valley and Mahogany. Darcy has a portfolio that is beyond compare with a myriad of projects and styles from formal French country to prairie, shingle style, mid-century, colonial and craftsman to modern. There is such an amazing range to his work that once viewed, you will understand that there is no style of residence that Darcy cannot create.
With over 11 years within the residential design and construction industry, Jeff has worked with a number of established home builders and design firms providing his outstanding and highly detail oriented development permit, building permit, and construction drawings.
In 2017 Jeff has partnered with Dade Design Lab to provide a unique interpretation on architectural drawings to infuse a level of quality, clarity and creativity not usually seen within the realm of design and residential construction.


Shoreland is a delightful and authentic Art Deco (circa 1920) platinum engagement ring. This vintage beauty centers a bezel set Cushion Cut sapphire accompanied by a Guild Laboratories Certificate stating the 0.72ct sapphire is heated with Ceylon origin. The center stone is framed by a cushion shaped halo of fourteen European Cut diamonds with an additional two Single Cut diamonds lining each shoulder, all totaling approximately 0.40ct in weight. Shoreland is finished delicate milgrained edges and the shank is molded in a triple wire motif. The ring is currently a size 7.25 and can be sized to fit most ring sizes. Please contact our concierge with sizing questions.


text:
CensusAtSchool: Less texting, more social media
swarnali June 16, 2015 CensusAtSchool: Less texting, more social media2015-06-16T05:20:46+00:00 Social Media
The world today is changing at a frantic rate and modern society looks very different from 10 years ago, let alone 20
So what do today's average New Zealand school children look like?
A survey of more than 18,000 school kids has revealed that gone are the days of wooden desks you could scratch your name into with your compass, the rote learning of times-tables, an exercise book for every subject that you never kept neat and a social life spent working out your thumb by text messaging.
Instead the digital natives have taken over with kids today heading home and logging into Facebook, using computers for their school work, carrying bags that rarely hold textbooks and capturing life moments on Instagram or Snapchat.
However, some old-fashioned values are still considered important to Kiwi kids, including family time.
The long-running CensusAtSchool project has spent 11 weeks surveying kids from 391 schools around New Zealand.
The seventh round of data, collected from year 5 to 13 students, has revealed a snapshot of today's children and while much of it was consistent with previous censuses, there were some surprising differences, census team member and Otahuhu College teacher Anne Patel said.
PRIMARY SCHOOL KIDS
Olivia Kelly is a typical primary school pupil according to the children's census.
The year 6 Kahurangi School girl was born in New Zealand, speaks only one language, is righthanded and travels to school in a motor vehicle.
She also sat in the majority camp for favourite subject with art at the top of her list.
"You get to draw and paint and create things."
A creative endeavour is in her future as well, as she dreams of being an author when she grows up.
The census revealed that the average primary school child carries a 2.5-kilogram bag and goes to bed between 8pm and 10.30pm.
Year 5 and 6 teacher at Kahurangi School, Claire Brown said the census had been a great teaching tool for her class and she was surprised to see that many things remained the same as when she as a girl.
Pupils typically only carried their lunch and a few personal items in their bags and that was the same as what she had done.
HIGH SCHOOL KIDS
The average secondary school student doesn't look that different to those in primary school, but here are some differences that show the older kids' growing independence.
Secondary school kids are also mainly born in New Zealand and right-handed, but most travel to school by bus, enjoy health related subjects over art, and go to bed between 9pm and 11.30pm.
Year 13 Wellington High School student Hunter Connon ticked most of those boxes, but said the average weight of a teenagers backpack, 4.1kg, sounded too heavy to him.
All that is in his is an exercise book, a pen – when he remembers – and his lunch and water bottle.
"When I was in year 9 I would have a [netbook], charger, books and a pencil case, but I was getting quite a sore back from carrying it around. Also I got lazy and couldn't be bothered!"
Girls carried more than boys and always remembered their pens, he said.
A LIFE FILLED WITH TECHNOLOGY
The rise of technology has continued in schools, with more kids connected in more ways, census team member Patel said.
It's hard to believe there was a time that Facebook was not the king of social media.
Data collected from kids in 2009, the first time social media was a question in the census, showed that Bebo was the top site for secondary school kids, with 60 percent on it. That was compared to the lowly 30 per cent for Facebook.
But Facebook was the top site two years later and remained that way in 2015 with 80 percent of secondary kids on it. Even 23% of primary school kids said they had Facebook despite its rules stating it was for 13-year-olds and above.
But the biggest difference is not in the type of platform being used, but how many.
["source-stuff.co.nz"]
23% of primary school kids, more social media, rarely hold textbooks
« Kiss Daniel exposes 3 fake social media accounts…
What CEOs Have Learned About Social Media »


This binocular dissecting instrument is inscribed "R. & J. BECK / LONDON" on the eyepiece, and "R. & J. BECK / LONDON & PHILADELPHIA / 10235" on the wooden stand. The whole fits in a wooden box. Richard Beck, building on a form developed by Nachet in Paris, described an instrument of this sort in 1860.
Ref: William B. Carpenter, The Microscope and its Revelations (London, 1868), pp. 53-55.
R. &. J. Beck, An Illustrated Catalogue of Microscopes and Other Optical Instruments (Philadelphia, 1882), p. 63.


Three essentials for a good night's sleep.
The link between sleep and a healthy lifestyle is well documented. From being a secret weight loss weapon to other surprising health benefits, catching your ZZZs is just as important to your overall health as diet and exercise. Here are my three essentials for a good night's rest.
As small as it seems, what revolutionized sleeping for me was my pillow. I suffered for years from insomnia and migraines. I tried everything from buying a new mattress to investing in high-end sheets, wearing an eye mask, playing ambient sound, spritzing my sheets with lavender, not watching TV in bed, reading a book, going to bed early, going to bed late, and everything in between. Nothing seemed to work. Then my chiropractor introduced me to the Tri-Core Cervical Pillow and it changed everything.
It took some adjusting to sleeping on the pillow, which has a big triangle divot in the middle, but keeps me in total alignment all night sleeping on my back or side. After several years of sleeping with this pillow, I'm not only migraine-free, but can sleep soundly almost anywhere (including low-budget motels, pull-out sofas, and Ragnar vans to name a few).
The Tri-Core Pillow might not be for everyone, but most people I've introduced it to have become converts. It's a bit of an investment at $50, but a product that lasts (I'm going on three years with mine). The only downside I've found is that it's not the best for snuggling.
When I was just out of college and completely broke, I was sleeping on an air mattress for many more years than I'd like to admit. I kept putting off buying a real bed because of the sticker shock. Eventually the backaches and waking up tired every morning got to me. I know budgets can be tight, but you don't need to invest thousands of dollars to get a good night's sleep. Sometimes just adding a little extra comfort to your current mattress with a memory foam topper can make a world of difference (unless it's an air mattress). If you do have the budget for a new mattress, buy one. There's a great LifeHacker blog post by Alan Henry on how to choose the right mattress.
Life happens, and despite our best intentions we can't always get the sleep we need. When I'm in this situation, I use the sleepyti.me bedtime calculator to figure out the most optimal time to go to bed based on when I need to get up. We rest in four to five cycles a night ranging from light sleep to deep sleep and back to light sleep. To feel rested in the morning, it's best to wake up at the top of a sleep cycle and have a few long cycles versus a lot of short ones.
The sleepyti.me calculator, while great, is only an estimate based on average sleep cycle patterns. For a more accurate tool tailored to my sleep needs, I downloaded a free sleep cycle alarm clock app. I lay my phone next to my pillow at night and it records my sleep cycles based on sound and movement, gently waking me up at the top of a sleep cycle. It also provides ambient sound when going to sleep, and a graph of how how long each sleep cycle was with a recording of sounds during the night. This app helped me figure out which sounds, like my dogs shaking their collars right by my ears, were jarring me out of a deep sleep and into a lighter sleep (darn my dogs' irresistible snuggly awesomeness).
On a sad note, it seems the specific app I downloaded a year ago is no longer available. On a happy note, I did a short search for "sleep cycle alarms" or "smart alarms" and there are several apps available for both iPhones and Androids. For me, the most significant benefit was being able to see my sleep cycle and connect the graph to the sounds around me like in the picture above.
Are there any essentials you have for a good night's sleep? Share them with me in a reply below!


text:
package jmockmongo.commands;

import jmockmongo.CommandHandler;
import jmockmongo.DefaultQueryHandler;
import jmockmongo.DefaultUpdateHandler;
import jmockmongo.MockMongo;
import jmockmongo.Unsupported;

import org.bson.BSONObject;
import org.bson.BasicBSONObject;

public class FindAndModify implements CommandHandler {

	private final MockMongo mongo;

	public FindAndModify(MockMongo mongo) {
		this.mongo = mongo;
	}

	public BSONObject handleCommand(String database, BSONObject command) {
		Unsupported.supportedAndRequiredFields(command, "findandmodify",
				"query", "update");
		String collection = (String) command.get("findandmodify");
		BSONObject query = (BSONObject) command.get("query");
		BSONObject update = (BSONObject) command.get("update");

		BSONObject[] data = new DefaultQueryHandler(mongo).handleQuery(
				database, collection, query);

		if (data.length == 0)
			return new BasicBSONObject("ok", 1).append("n", 0);
		if (data.length > 1)
			return new BasicBSONObject("ok", 0).append("n", data.length);

		BSONObject result = (BSONObject) ((BasicBSONObject) data[0]).clone();
		new DefaultUpdateHandler(mongo).handleUpdate(database, collection,
				false, false, query, update);
		return new BasicBSONObject("ok", 1).append("n", 1).append("value",
				result);
	}

}

redpajama_set_name: RedPajamaGithub


There is nothing more uplifting during the Holiday Season (or anytime for that matter) than a personal visit from Santa Claus. His appearance will bring big smiles and excitement, and create memories that will last a lifetime.
Florida Kris Kringle is a role model for others, bringing the spirit of sharing, caring, and giving to the Christmas Season. He's an experienced, professional, and award-winning Santa Claus for charitable to corporate, or any other type of event. His love clearly shows through for the young and young at heart.
Remember, it's Christmas in the heart that puts Christmas in the air.


text:
Satel Benelux
Mission Critical Telemetrie
KAR Modem – ITS
Grid Monitoring
SCADA Networks for utilities
Industrial Telemetry networks
Satel Radio Modems
Cellular Router
Fleet LoRaWAN gateway
Telemetry OEM Modules
License free Radio Telemetry
Industrial network solutions
Perimeter protection alarm systems
Sieza Human Presence Detection Systems
You are here: Home / Products / Industrial Telemetry networks / Satel Radio Modems
Radio Modems
Private Wireless Network
A Private Wireless Network is a wide area wireless radio telecommunications network developed specifically for the use of public safety, utilities, machine to machine, and business communications.
Its broad area coverage allows for a greater signal range and a lower cost of implementation. Public safety agencies and businesses utilize a Private Wireless Network to send and receive data, communicate, and receive diagnostics
information on their fixed equipment, vehicles and/or employees.
A Private Shared Wireless Network is built to operate on frequencies that are separate from those of public cellular communications networks and other publicly accessible wireless cellular or radio networks so to avoid their associated network congestion and security vulnerabilities.
A radio modem transmits data wirelessly over a point-to-point or point-to-multipoint link. Radio modem based data transfer is usually used in mission-critical applications where reliability and latency of the data transfer are essential to the operation of the system. Radio modem network is independent of mobile and satellite network operators and no cost is associated with data transfer. Private radio modem networks can use either unlicenced (e.g. ISM) or licenced frequency bands (UHF, VHF).
Range up to 100 km
The operation range if a radio network varies depending on the transmission power, antenna gain and mast height and environment. In rural areas a 1 W radio with a line-of-sight radio link may range over 20 km and even up to 50 km in ideal environments. In dense metropolitan areas, a corresponding range may vary from several kilometres to over 10 km. With a 35 W radio modem, a range of up to 100 km can be reached. By using a radio modem as a repeater station, much broader areas can be covered
IP Radio
Satel Benelux BV
Margadantstraat 36,
1976 DN IJmuiden
Phone +31 (0)255 820 009
E-mail info@satelbv.nl
www.satelbv.nl
© Copyright - Satel Benelux - Made by Groeier!
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National women's fashion retailer and clothing maker Pink Lily Boutique will expand its Warren County operation by 56 people over five years and invest more than $2 million in a permanent home for both office and manufacturing functions, Gov. Matt Bevin announced.
"Pink Lily embodies many of the qualities that make Kentucky a special place to live, work and do business," Gov. Bevin said. "They are true entrepreneurs, turning an innovative idea, determination and hard work into a thriving company with dozens of employees. It is also wonderful to see an e-commerce venture, especially one in the garment manufacturing industry, flourishing in the commonwealth. Pink Lily and Southcentral Kentucky are a great fit, and we look forward to many years of continued growth and success."
The company will expand its Bowling Green facility on Mitch McConnell Way to 50,000 square feet, which will house Pink Lily's headquarters, as well as management, marketing, finance, manufacturing, warehousing and distribution. In addition to increasing the size of the front office staff, the expansion makes it possible to keep up with high demand by stocking additional inventory and to scale up Pink Lily's monogramming and embroidery services. Already employing 45 people and bringing in more than $15 million in annual revenue, the company is preparing for continued, significant growth.
Started in 2014 by husband and wife Chris and Tori Gerbig, the company rapidly transformed from Tori's social media hobby into a successful online business for two people with already thriving corporate careers. A Facebook group where Tori shared her fashion tips and sold accessories quickly gained 10,000 followers, a number that grew to over a million with the launch of PinkLily.com. Within a year, the Gerbig's were able to devote themselves full time to a company fast developing an international clientele.
The company's first-year sales doubled month over month, with annual revenues reaching $4.1 million. By the end of year two, PinkLily.com's revenue grew by 300 percent. The company will soon pass $50 million in total sales revenue and projects $100 million in sales by the end of 2020. Their fulfillment center in Bowling Green ships over 1,000 products daily and has shipped over 1.5 million products since 2014. The website receives an average of 25,000 visits per day. The first brick-and-mortar store opened on Scottsville Road in Bowling Green in 2017. The Gerbigs are currently working with clothing manufacturers to add a Pink Lily branded line.
Rep. Jim DeCesare, of Bowling Green, expressed gratitude to those involved in making the project a reality.
Sen. Mike Wilson, of Bowling Green, said the investment highlights the efforts of state and local economic development officials.
Bowling Green Mayor Bruce Wilkerson said the company's continued expansion was another positive sign for a thriving local economy.
Warren County Judge-Executive Mike Buchanon said the company's success was indicative of the Gerbig's savvy and positive business climate in the county.
To encourage investment and job growth in the region, the Kentucky Economic Development Finance Authority (KEDFA) in February 2018 preliminarily approved Pink Lily for tax incentives up to $650,000 through the Kentucky Business Investment program and up to $45,000 in tax incentives through the Kentucky Enterprise Initiative Act. It is anticipated the company's incentive agreement will be modified at the time of final approval to reflect the additional investment and job growth.
In addition, Pink Lily can receive resources from the Kentucky Skills Network. Through the Kentucky Skills Network, companies can receive no-cost recruitment and job placement services, reduced-cost customized training and job training incentives. In fiscal 2017, the Kentucky Skills Network provided training for more than 120,000 Kentuckians and 5,700 companies from a variety of industry sectors.
For more information on Pink Lily, visit www.pinklily.com.
A detailed community profile for Bowling Green and Warren County can be viewed at http://bit.ly/WarrenCoKY.


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text:
Face Values: Going for Global Growth
Business Strategy Review, Vol. 21, Issue 3, pp. 60-63, Autumn 2010
4 Pages Posted: 4 Oct 2010
See all articles by Laura D'Andrea Tyson
Laura D'Andrea Tyson
Haas School of Business, UC Berkeley
Stuart Crainer discusses global economic issues with Laura Tyson, the former Dean of London Business School, professor at University California Berkeley and current advisor to President Obama.
Tyson, Laura D'Andrea, Face Values: Going for Global Growth. Business Strategy Review, Vol. 21, Issue 3, pp. 60-63, Autumn 2010. Available at SSRN: https://ssrn.com/abstract=1684869 or http://dx.doi.org/10.1111/j.1467-8616.2010.00688.x
Laura D'Andrea Tyson (Contact Author)
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