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About OCHA oPt
2020 Humanitarian Response Plan
Humanitarian Programme Cycle
Coordination Structure
Cluster Contacts
Meetings / Events Calendar
Who Does What Where When (4Ws)
oPt Humanitarian Response Portal
Access Coordination Unit
Shelter and non-food items
Destruction of Property
Humanitarian Space
Movement and Access
oPt-Wide
Gaza Blockade
West Bank Barrier
Humanitarian Impact of Settlements
Weather and Natural Disasters
West Bank demolitions (Monthly)
Gaza Crossings' Operations Status (Monthly)
Protection of Civilians (every other week)
Situation Reports
The Humanitarian Bulletin (Monthly)
Flash Updates
West Bank demolition and displacement
Gaza crossings
Gaza electricity
Needs assessments and other static data
2017: 46 Bedouin communities
2017: Area C demolition orders
2015: Gaza internally displaced persons
2015: Community vulnerabilities
2013: Area C vulnerabilities
Operational tools
Area C community-driven outline plans
Lifesaving Services in Gaza
Who does what, where and when (4Ws)
Emergency Management System
How Humanitarian Aid is Funded
oPt Humanitarian Fund
Central Emergency Response Fund (CERF)
How OCHA oPt is Funded
Home » About Us » About Us
OCHA's global mission
The United Nations Office for the Coordination of Humanitarian Affairs (OCHA) is the part of the United Nations Secretariat responsible for bringing together humanitarian actors to ensure a coherent response to emergencies.
OCHA's mission is to:
Mobilize and coordinate effective and principled humanitarian action in partnership with national and international actors in order to alleviate human suffering in disasters and emergencies.
Advocate for the rights of people in need.
Promote preparedness and prevention.
Facilitate sustainable solutions.
Read more on OCHA's corporate website.
OCHA in the occupied Palestinian territory
In 2002, OCHA established its Country Office in the occupied Palestinian territory (oPt), occupied by Israel since the 1967 war, to support international efforts to respond to the humanitarian situation in the West Bank, including East Jerusalem, and in the Gaza Strip.
The major drivers of humanitarian vulnerability in the oPt are the protracted occupation, the systematic denial of Palestinian human rights, and continuing conflict, punctuated by frequent outbreaks of violence. In the West Bank, continuing settlement expansion and the lack of a horizon for ending the occupation are major sources of frustration and conflict. In the Gaza Strip, years of blockade and recurrent outbreaks of hostilities have eroded basic infrastructure, service delivery, livelihoods and coping mechanisms. The overall context is that of a protracted protection crisis driven by lack of respect for international law, and a lack of accountability for violations.
OCHA oPt works to ensure a coordinated and effective response to humanitarian needs stemming from the conflict, the occupation and other policies, as well as from natural disasters or extreme weather events.
1. coordination 2. mobilization 3. support 4. data collection 5. advocacy
1. OCHA coordinates the Humanitarian Response Plan (HRP, formerly SRP and CAP) for the oPt, under the leadership of the Humanitarian Coordinator. OCHA coordinated the 2016 HRP on behalf of 79 partners. Since 2003, humanitarian partners in the oPt have raised over $4 billion through OCHA coordinated plans.
OCHA oPt works with a range of operational partners on the ground, including UN agencies, international and local non-governmental organizations (NGOs), and the Red Cross and Red Crescent Movement, to assess and respond to the needs of Palestinians in the oPt. The office facilitates coordination between the many humanitarian organizations to ensure that these needs are addressed as quickly as possible through the provision of food, water and sanitation, emergency shelter and other emergency relief, as well as protection interventions such as legal assistance, psychosocial support and protective presence. It supports annual planning by the Humanitarian Country Team (the forum of international and national humanitarian organizations operating in the oPt) through the Humanitarian Program Cycle and annual contingency plans.
OCHA oPt also supports negotiations with the Israeli, Palestinian and other authorities in the region to facilitate access for humanitarian organizations operating in the West Bank, including East Jerusalem, and the Gaza Strip – ensuring that they and their relief items are able to reach communities who need assistance quickly and safely. For more information, please visit the website of the Access Coordination Unit.
OCHA helps make sure donor countries make funding available to support humanitarian operations across the oPt.
2. OCHA mobilizes resources through the Humanitarian Fund (oPt HF), which supports top priority projects in the HRP and assists people affected by unforeseen emergencies, and through the Central Emergency Response Fund (CERF). It works with various humanitarian donor countries to ensure that funds are available quickly to enable aid to reach the people who urgently need it.
OCHA encourages donors to support the HRP, ensuring consistent funding for humanitarian projects implemented by partners.
3. OCHA supports national authorities in outlining disaster preparedness plans.
OCHA is engaged in developing the capacities of the Palestinian Civil Defence in preparing and testing contingency plans, emergency response coordination, and information management, amongst other aspects. OCHA is also working on the regional preparedness dialogue between the State of Palestine, Jordan and Israel to ensure that the necessary practices and procedures are in place to respond effectively to humanitarian needs arising from natural disasters such as earthquakes.
When strong winter storms affect the oPt, OCHA, in coordination with Palestinian Authority governorates, the Palestinian Red Crescent Society and Palestinian Civil Defence, operates an online system which provides for reporting, identification of needs and verification of response activities. The system is designed to avoid duplication in meeting needs in weather emergencies and ensure that gaps are identified and addressed.
4. OCHA collects, analyses and shares information, such as the first-of-its-kind vulnerability profile of over 530 communities in Area C in 2013, and coordinating a survey of more than 16,000 households of internally displaced persons in the Gaza Strip in 2015. Since 2005, the office's Protection of Civilians (PoC) database has served as the humanitarian community's main source for PoC-related indicators like casualties, settler violence incidents, demolitions and displacement. It is populated with data verified by OCHA's field teams and published in the weekly Protection of Civilians report, a key monitoring report provided for the humanitarian community. Other key reports are the monthly Humanitarian Bulletin and the Annual Review.
OCHA oPt provides a variety of information management services to support the humanitarian response. These include maps showing the locations of vulnerable communities, collating data on their needs, helping identify gaps in response and collating data relating to incidents of violence and the movement and access of people and essential supplies. Some of OCHA's databases have been made available through the "Data" section of this website.
5. OCHA advocates for the rights of vulnerable Palestinians, reaching hundreds of thousands of people through briefings, field visits and web-based platforms.
The Country Office promotes adherence amongst the humanitarian community in the oPt to the core humanitarian principles of humanity, neutrality, impartiality and operational independence – principles that are critical to ensuring that assistance is able to reach the most vulnerable populations in a safe and timely manner. OCHA oPt also helps humanitarian organizations to implement global humanitarian policy on key issues such as forced displacement and help develop common positions and practice such as on access and movement of humanitarian staff.
In the oPt, as elsewhere in the world, OCHA speaks out on behalf of people in need. It aims to raise awareness of humanitarian needs, how they can be addressed in the immediate term and, importantly, how they can be prevented in future. Through both public and private channels of communication, the office disseminates information and analysis on the humanitarian situation to a range of stakeholders including the Israeli and Palestinian authorities, UN member states, local and international media, the humanitarian community and to communities affected by the humanitarian situation in the oPt. OCHA oPt seeks regular dialogue with the Israeli and Palestinian authorities at various levels to promote respect for international humanitarian law and human rights law, including to protect the civilian population from violence and to facilitate the provision of assistance to those who need it.
How is OCHA funded?
OCHA oPt relies on the generosity of donors to fund its key activities. Click here to read more.
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The Firebirds' Blog
Firebirds Stand For STEM
Former Firebirds
Prospective Sponsors
Firebirds
Member of The Basketball League
"Raleigh is A Special Place, A Special Basketball Place"
Your Raleigh Firebirds Professional Men's Basketball Team played it's first season in the TBL (The Basketball League) in 2019 and had a great year. After making the playoffs in its inaugural season, the Firebirds were within 4 points of playing in the TBL Finals against the Yakima Sunkings. The Firebirds fought hard and represented Raleigh very well throughout the season, going 13-1 at home.
Star forward Darius Leonard was called up to a higher-level job playing in Argentina, while point guard phenom Keenan Palmore was called up to play in Mexico. The 2019 number one overall draft pick for the Firebirds, Julian Harris, received Rookie of the Year honors, as well as second team All-TBL. Dynamic point guard Brock Young had an awesome season and was named Player of the Week twice. Raleigh native and high-flyer Chris Lighter also turned in a great season, and was one of the spiritual leaders of The Firebirds. Kaden Lebray was the heartbeat of the team and really dominated down the stretch, dropping 35 points and 17 rebounds in a game against the Tampa Bay Titans. Jamal McKoy out of Chicago also played well for the Firebirds, and is headed to Africa to play for the summer. Jared Grady, one of our leading scorers, got the cooperate job he always wanted, so we were without him in the final two games of the season. This wasn't easy for the team, as he averaged 24 points per game in our last few games before he left. Demontez Loman proved to be a very versatile player, scoring and rebounding with the best of them. Like McKoy, he is also headed to Africa to play ball for the summer. Jamee Jackson was probably the best player on the team, but was a quiet leader throughout.
With the companies like CAM Raleigh, Guerbet, Pepsi, York Properties, Brock Contactors, Sinclair Broadcasting, and VOCA Marketing, we were able to really raise awareness of the many benefits of a STEM Education for the youth throughout Wake County. The Firebirds brought an affordable and very exciting brand of basketball to the Triangle.
Pro Basketball is Back in The City of Oaks.
Introducing The Raleigh Firebirds Show
One thing I really love about podcasts is that they're easy to find and very practical. Whether you're going for a walk, working out, or...
The Journey of Daquan Lilly: From the Carolinas to Hong Kong
Daquan Lilly is a forward for the Raleigh Firebirds; yet he's easy to overlook. He's not the most flashy player, throwing down jaw...
Has Anyone in the TBL Improved More Than Daequon Antoine?
As the end of the season continues to approach at a rapid rate, it's a time of perseverance or reflection for many teams. Some teams will...

redpajama_set_name: RedPajamaCommonCrawl


The Division is a co-op focused third-person shooter open-world loot-whoring RPG hybrid. Think of a glorious mash up between Gears of War , Rainbow Six , and Destiny - it takes the best elements... The Division Tracker is an unofficial fan site. We are not affiliated with Ubisoft. Ubisoft owns everything The Division related. We are not affiliated with Ubisoft. Ubisoft owns everything The Division related.
Ubisoft detailed Patch 1.5 for Tom Clancy's The Division. It will add new World Tier 5 where enemies level will be 34, max gear score for weapons and gear dropped will be 256.... All pieces have to be classified. You can mix and match classified/non-classified, but you won�t be able to get anything more than the 4 piece bonus.
26/10/2016�� You can get there quickly, however. Even if you start anywhere close, once you can even get a toehold in World Tier 4, being carried by a few other players in � how to get on cupcake wars The Division Global Event 4, Ambush, Starts January 23. When the Global Event Starts, which modifiers are activated, what kinds of loot can you expect, and other important bits of info a right here.
Method 1: Buy Gold High-End Weapons with Phoenix Credits at the Base of Operations. Once you�ve reached level 30 in The Division, you�ll gain access to a few new vendors in the game which will sell you Gold High-End Weapons and Gear.
9/11/2016�� There's a few people complaining that 1.5 is (finally after 5 months by the time this releases) raising the GS cap. Well, there's a little thing called World Tiers people, if you want to NOT raise your GS it's exceedingly simple : just set a lower world tier and blam-oh, your wish will have been granted.


We are starting a new tradition of crowning an athlete of the month, each month!
The member that has stood out the most recently is none other than the lively and cheerful Michael Maiorano! Michael has been awarded Athlete of the Month or not only his hard work and positive attitude, but his genuine optimism for others around him.
Michael has been consistently improving since joining Caffeinated CrossFit. Although, family, sickness, and work keep him away for some days at a time, he is never one to complain, and is never afraid of a challenge!
Our coaches have remarked on how great it is to coach Michael. He is dedicated, eager to learn, and follows direction well. He also makes it a point to introduce himself to everyone in the gym and spread genuine enthusiasm through the classes he attends.
Coach Way Joe Lee adds: "I love that Michael comes in ready to tackle anything thrown at him everyday. Michael is always positive and his enthusiasm and work ethic is contagious to people around him."
So there we have it! Caffeinated Crossfit's 1st ever, Athlete of the Month! What better way to celebrate, then a workout for Michael?


There is a need to ensure a dog's life is comfortable and your life as a pet owner is easy. You can do this by purchasing the right apparel and accessories. Waling your dog is easier with a dog collar or harness. With a warm jacket, your dog will be warm and fashionable in the cold season. There are also light jackets for the warmer days that keep your dog comfortable and are fashionable. Pet carrier bags come in various style and make carrying your dog easier and you remain fashionable too. All these dog fashion items make your dog's life enjoyable and also keep them healthy at all times. We are often spoilt of choices when it comes to buying these items. There are usually many brands and stores to choose from. Choosing an item is therefore very overwhelming. Below are a few tips for purchasing dog accessories and apparel.
You should be aware of your dog's temperament. As a dog owner, you will be aware of how your dog is like. The kind of clothing items your dog wears will be heavily determined by their temperament. The size of the clothing item is to be considered. For a stubborn jacket, a small jacket will be enough. The dog's temperament is to be considered when choosing a collar or harness. As stated earlier, a harness and collar are useful when walking your dog. You will find controlling a dog you are still training or one often chasing after birds easier with a harness.
The other thing you need to ensure is that the apparel you are buying is machine washable. As dogs often get dirty, their clothes will also be. It is important that the apparel of your dogs are clean at all times. Your dog will be susceptible to infections if their clothes are not clean at all time. Therefore, ensure that the items can be washed by machine. The apparel will be washed on a regular basis. It is important that the items don't shrink with each wash. If this is the case, you will end up spending on more items.
It is essential to make sure that the items don't compromise the overall health of your pet. Ensure that you know of your dog's allergies before buying accessories. Some materials that make these items may cause an allergic reaction from your dog. Ensure that also you don't buy items with choking hazard if your dog likes chewing on things. Buying accessories and apparel for your dog will be easier with these tips.


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First look at the £150m development to create 834 new homes in Newton Mearns
The 'new community' of Maidenhill will include housing, a non-denominational primary school and a community faith facility
Plans for 834 new homes in Newton Mearns to a cost of £150 million have been unveiled as the developers ready themselves to start work.
The new housing at Maidenhill will range from two bed to five bed homes, as well as space for affordable housing, with the project kickstarting a number of further developments in the area, including a new primary school, community faith facility and a multi-use games area and 3G pitch.
Monumental milestone in regeneration of North Glasgow as council strike £250m deal
Homebuilders CALA Homes (West) and Taylor Wimpey West Scotland have now released a video showcasing the plans for Newton Mearns, with details of greenspace set aside for residents and more on the land for Maidenhill Primary, the new non-denominational school with 444 places and 120 nursery spots.
Liana Canavan, sales and marketing director for CALA Homes, said: "We are excited to bring the vision for Maidenhill to life through this brand new video – and to launch our website. This represents a pivotal point in the journey to making this fantastic new community a reality."
Audrey Ross, sales and marketing director for Taylor Wimpey West Scotland, added: "Viewers will be able to see first-hand how the neighbourhood will be laid out, and find out more about the community benefits that come with the development of Maidenhill.
"We are also giving prospective buyers a first look at the wonderful wider community they could be part of."
Finish line in site as Glasgow's Hospice homes in on £21million funding target
The Maidenhill development has long been contested, with some residents protesting that it will cause further flooding problems in the area, but was approved by East Renfrewshire Council in June last year.
CALA and Taylor Wimpey broke ground at the Newton Mearns site in February this year, and you can follow the progress of the huge Maidenhill project here.


"The procedure entry point ucrtbase.terminate could not be located in the dynamic link library api-ms-win-crt-runtime-l1-1-0.dll."
Install this update to resolve issues in Windows. For a complete listing of the issues that are included in this update.
See the associated Microsoft Knowledge Base article for more information.
After you install this item, you may have to restart your computer.
I'm working as an I-T Manager in renowned I-T industry & have 8 years of experience in desktop support. I can install any software & driver & also fix wireless printer issues.I can provide remote desktop connection. Experience in windows 7, 8, 10 & MAC.


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Posted by: bluesyemre | August 30, 2020
#BigDeals survey shows that Latin America spends a little over USD $100 Million per year on information resources
11 Latin American countries participated in the survey
82% of the surveyed countries say their expectations of Big Deals negotiations have been transformed by the importance of the Open Access movement.
79% of the expenditures (a little more than USD $81 million) are directed to 5 large publishers.
The First Regional Big Deals Survey 2019 showed that 11 Latin American countries spend a little over USD $100 million on information resources (journals, databases, and ebooks). This data does not include pays per APC (Article Processing Charges) either subscriptions hired by universities and other institutions that require this kind of resources.
María Soledad Bravo-Marchant and Alberto Cabezas-Bullemore, authors of the study, explain the aim was "(…) to quantify the expenditure our countries make in subscriptions to academic journal packages through contracts and licenses" (p.4)
This work dates back to Segunda Reunión de Consorcios de América Latina y El Caribe, held in October 2018 in Santiago, Chile. The research focuses on Big Deal contracts with five major publishers: American Chemical Society, Elsevier, Springer-Nature, Taylor & Francis and Wiley.
The authors note that the Big Deal must be understood as a subscription to a set of hundreds of journals, sometimes all of the publisher's journal titles, without the buyer being able to suppress some titles or even select a collection based on local needs" (p.7).
The authors explain "we face a failure in a market that must be intervened with specific public policies because, in the market of scientific communication, the "price" does not perform the role which the economy has always assigned it as a regulator of supply and demand" (p.6).
13 countries were invited to participate in the study with 11 countries responding to the survey: Argentina, Brazil, Colombia, Costa Rica, Chile, Ecuador, El Salvador, Nicaragua, Panamá, Perú and Uruguay.
According to the study, national governments are the main entities in charge of Big Deals' negotiations in Latin America (46%), followed by universities consortium and other organizations (36%).
55% of the participating countries say they have a committee which oversees policies related to licensed electronic resources. These committees are usually composed of information sciences specialists and representatives from members of the consortium or the national program.
55% of the countries indicated that universities played some role in the negotiation processes, with majority (84%) having a role as a lead negotiator, and 36% as funders of the licenses.
In terms of contract negotiations, countries major concerns were: cost reduction, integrity of the collections that are contracted, and cost control.
73% of the surveyed countries explained that they have a national open access policy or strategy. However, (…) 91% of the Big Deal contracts that were taken into account in this research, do not include a clause reflecting this aspect" (p.17).
In order to support open access, several countries say that in future negotiations they want to include clauses about open access, especially concerning Green open access.
82% of respondents indicated that their expectations about the negotiation and contracting processes have changed because of the importance of the Open Access Movement. For example, it was mentioned by one respondent:
"We have introduced this topic into the negotiation process, in spite of the indisposition of some publishers. We were successful in including clauses of Green Open Access in some of the contracts (Springer, Wiley). We have seen marginal discounts because of some titles in open access format (OUP, Wiley, Annual Reviews, Elsevier with the SCOAP3)" (p.18).
In terms of Gold Open Access, the survey asked whether the national access programs had some kind of monitoring system capable of collecting data about funds directed to pay APCs (Article Processing Charges), and just one of the countries said it collects this information. The survey also asked whether subscriptions and pay-to-publish (APC) were included in the same contract, to which all countries answered no.
Countries reported a total of 139 contracts, but this number is just an estimation as 73% of the countries said that there is not an organization at a national level responsible for collecting and processing information about all contracts in that country.
Huge costs
The eleven respondents reported an approximate total annual spend in electronic resources (journals, databases and ebooks) of USD $102.788.847. This amount excludes payments for APC and subscriptions contracted by individual universities and other institutions, so the reported amount underestimates the regional spend" (p.25).
Predominantly (55%), these funds come from universities and government agencies.
Survey participants reported a total of 31 contracts with the five major publishers mentioned above, amounting to USD $81.343.894, representing 79% of total expenditures.
Regarding each publisher, 62,06% goes to Elsevier, followed by Springer-Nature (22,62%), the last spots are occupied by Wiley (7,80%), Taylor & Francis (3,85%) and American Chemical Society (3,68%). The eleven surveyed countries consider that Elsevier is the publisher that is the most difficult to negotiate an agreement with.
Another aspect addressed was the duration of the contracts. A few more than 33% are for less than a year, 26% of the contracts are for 2 years, and just 13% are for 5 years. The authors think: "the disparity speakers to a region that lives in a permanent process of contract negotiation with all the pressure that this implies both for national and institutional budgets, as well as for the teams in charge" (p.40).
Finally, the authors make a call to strengthen the scientific communication in the Latin American region and identify some efforts that have been made in recent years:
"There are relevant actors at the region like SciELO, started in Brazil in 1997, and other initiatives like LA Referencia, which connects repositories in ten countries, and that works with international standards with the aim of making more visible Latin America scientific production " (p.45).
Find the report here (spanish version)
http://www.lareferencia.info/en/blog-masonry/news/item/275-big-deals-survey-shows-that-latin-america-spends-a-little-more-than-usd-100-million-per-year
Posted in Databases, Reference | Tags: big deal, big deals, databases, latin america, reference
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#Libraries in #Movement »


Copy of passport, or Seaman's Passport.
Six color photographs (1¼'' x 1¼'') or (3 cm x 3 cm) with applicant name written in the back.
Title or valid training course.
Letter of experience (company's letterhead) indicating current and previous positions held on board, OIM: 4 years of experience required - Barge Supervisor: 3 years - Ballast Control Operator: 1 year.
Discharge books with last two years of experience, or a letter demonstrating experience.
Letter of experience (company's letterhead). Indicating current and previous positions held on board One year of experience required for AB MOU.


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This looks much worse than Raven Wolf (which ended up being OK) to me. Perks and HUD clutter popping up to highlight your new unlocks. Dated graphics. QTE takedowns. Linear levels with "cinematic" intermissions all the time. Tinny-sounding guns and bland action. It is like a collage of creative bankruptcy and uninspired, half-baked ideas.
Then don't play it. Simple.
Only the opening of the game is strictly linear, other sections of the game will feature a HUD style level design similar to what Wolf 2009 had.
Graphics look good, solid art design. Running on idTech5 and I like how it looks. It looks like Wolf in the RAGE engine.
But, my point remains. It sounds almost exactly like how people were talking about Wolf 2009 before it came out. "Dated graphics, it's linear, combat looks like crap..." on and on.
My copy is pre-ordered and it's the only game coming out this year I'm excited for.
Same although the only other game i am excited for is Watch Dogs and it comes out a week later. :rollyeyes:
I pre-ordered on Green Man Gaming but they still haven't sent the codes out yet, i guess it's because of the Doom Beta codes but i hope they send them out so i can pre-load the game before release.
Have no interest in Watch Dogs.
I did when it was first announced, but now... meh. Nothing about it looks interesting.
Other then Wolf...
Alien: Isolation, but I'm expecting it to get delayed. The Evil Within, I'm not sure how great it will be... but I'm still gonna get it.
Dying Light... hard to get excited when there's no idea of when it's coming out.
akimbo guns... mech.... consolish animations.... hipster music.... no ******* way. This is no Wolfenstein its FEAR 2: Re-reborn
Last edited by Morbid; 04-24-2014 at 06:41 AM.
Find More Posts by Morbid
I don't think the visuals look that bad at all, it's everything else that turns me off.
cutscene / handholding / cutscene / handholding / ad infinitum. (Like most everything else these days)
Such is why I rarely game any more.
I've watched the second stream, it'll probably be uploaded soon. I think I've already complained enough about it, pre-release, and didn't want to make another post like that... guess you already know what's coming.
The first 15 or so minutes were so horrible, I literally had to force myself to continue. Facial expressions are so deep in the uncanny valley that I can't believe they made it into the final game. The most cliche and out-dated story-telling and progression mechanics plague every step of the way - disconnected cutscenes, waiting for the player to 'press a button', etc... it never ends. Everything wrong with games put together.
Also, I know the game is not supposed to be realistic, I get it. When BJ reacts at the last moment, gets out of his coma and kills a soldier... I can buy it. That's 'action movie' style but totally acceptable. But when 30sec later he is sliding into cover, throwing knives and pulling triggers like crazy after 14 years long coma, that's bullshit. No part of me can buy that, even within this semi serious universe. 'Legs are like jelly, fingers are numb', a couple of visual effects... done. People will buy that! If at least that one level was all about barely avoiding enemies, limping from cover to cover... but no. Too much logic hurts, I suppose.
The good news is that once it stops playing the "watch the cutscene / push a button / see how nothing makes sense" game and focuses on combat... it actually looks pretty good. I really had a lot of fun watching this next segment. Shooting looks promising, as does the sound design. Simple, but fairly competent level design, along with cool secrets. Destructibility, art style. And it's just the beginning of the game so that's not bad. When Wolf is 'a shooter', I want to play it, I really do.
So that's the hope - that shooting will actually feel good. Because that's the only thing that can still save the day.
More than half of the video is plot bits. I hope you can skip all this nonsense in the final release
Also, I know the game is not supposed to be realistic, I get it. When BJ reacts at the last moment, gets out of his coma and kills a soldier... I can buy it. That's 'action movie' style but totally acceptable. But when 30sec later he is sliding into cover, throwing knives and pulling triggers like crazy after 14 years long coma, that's bullshit. No part of me can buy that, even within this semi serious universe.
I was more weirded out by the fact he's somehow maintained his Mr. Olympia-tier muscle mass throughout the entirety of the coma
OMFG so many cutscenes and "interactive" cutscenes (press "X" occasionally so that... the cutscene continues playing), so much bullshit... Didn't manage to watch it 'til the end, I fell asleep.
Last edited by Morbid; 04-24-2014 at 06:27 PM.
Yeah, when I saw the cutscene when Anya was bathing him, I was like "Dang, how did keep himself so huge?"
Well... I'm gonna go with... it's a video game. Seriously, it's Wolfenstein... there's only gonna be so much realism.
And, there are people in the world that are naturally built like that. Without exercising or anything.
Well, Wolfenstein is not known for it's logic :P
Anyways, I'm still excited for this game.
More gameplay
As long as it sticks to the gameplay, it looks decent, in my opinion. Seems like a fun combat experience.
Replaying Return to Castle Wolfenstein right now. Then, I'll jump into Wolfenstein... be all up and fresh when The New Order comes out.
The gameplay in that video looks so damn wonderfully awesome.
X-Vector
Nice to see MachineGames are apparently allowing players to turn off the HUD, but I wonder how Blazkowicz is able to shoot people in the head with a pistol at a considerable distance without using iron sights or a reticle to aim.
That dual wielding mode is rubbish BTW, just takes away the feeling of power of the individual heavy weapons.
We're on an express elevator to hell... going clown.
HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness.
Some days you just can't get rid of a bomb
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Sys Reqs
64-bit Windows 7/Windows 8
Intel Core i7 or equivalent AMD
4 GB System RAM
50 GB free HDD space
GeForce 460, ATI Radeon HD 6850
Steam account and activation required
Holy shit. According to the site "The system requirements are based on the game being a next-gen experience running at 60fps. These are the system requirements to deliver the PC game as it was intended to be experienced." Sounds like 'recommended' reqs but then why not give the minimum ones? Probably because there are none. id Tech 5 doesn't have graphical options at all so these are the only reqs they can give. Wow. I'm falling short on both CPU and card. :/
I wish they would be a bit more specific with their requirements, there are lots of processors that fall into the i7 range, i have a 3.4GHz 2600k i7 processor in my gaming rig (it's old but still does the trick) and a 2.0GHz 3537U i7 processor in my laptop.
It least it doesn't require an 8 core processor like Watch Dogs.
It's for Ex-box 360 and P.S. 3 also, so I wouldn't worry...
The requirements listed are to run the game at max settings at 60FPS.
Bethesda stated on their forums that those are the specs to run the game as it's intended to be run.
I'm not overly worried.
With the ram and GPU requirements, the listing of an i7 doesn't bother me much. idTech5 scales wonderfully across a wide variety of CPUs. The more cores and the faster, obviously the better... but, a slower model with less cores will just scale down the texture detail.
Also, those specs are probably to run the game at 1080p with AA cranked up.
While RAGE lacked a selection of graphical options, chances are Wolf will have more options so people can tweak the game to get a good balance of visual/performance.
Also, it's funny how people read i7 CPU and instantly jump to the thought that it'll require the newest, fastest model.
I'd bet it's listing a base i7 as the recommended CPU. Not the newest one, but a standard 3.0ghz quad core one.
I've got a 3.4 quad core AMD... so I'm sure I'll have a very nice experience with the game.
Come on May 20th.
Desktop i7s are physical 4 cores but are logical 8 cores because of Hyper-threading.
Originally Posted by Morbid
Well if the PC gets the Xbox One/PS4 version(maybe even with some PC enhancements) and there are important cross-generational differences this may not help much.
Last edited by Kristian Joensen; 05-05-2014 at 03:55 AM.
Launch trailer
The console versions have, as usual, already leaked. Streams are up and whatnot. I'm not gonna spoil anything I've seen but I'm having a STRONG feeling this game will be a massive ******* dud
---------- Post added at 01:49 AM ---------- Previous post was at 01:35 AM ----------
Maybe I'll just leave this:
Small peek at how bad the AI is
Hm, I wonder if that's why it'll have a 5/7gig day one patch on consoles.
It's already been pointed out that that footage was captured on the easiest difficulty setting.
Watch any of the streams that have been done by places like GameTrailers... the enemies are very quick to attack.
Wolf will be fecking awesome.
I believe that because the footage looks awesome. People I know that have had hands on time with it... love it. And TotalBiscuit... didn't like it. And... he's a douche...
I've watched about half of a full stream on Über and today some gameplay on Easy of the 2nd route and you're wrong, it is that bad. For what it's worth, I could notice difficulty changes affect damage output and enemy accuracy and that's it. Stealth remains odd, pathfinding remains bad. In "larger-scale" battles, enemies would often follow the player up to doorways but not come in due to poor pathfinding, and then the guy playing would just peek and fire at stuck enemies. The game has several issues like this, and I'm pretty sure the day one patch is meant to in part address some of these.
The game is RUSHED in several ways, and about halfway through it's really noticeable how unfinished and half-baked it is. The much-touted plot rushes to conclusion and set pieces become laughable in their banality. I can't give examples without spoiling stuff, but I'm pretty sure this game will go down as the worst Wolfenstein ever. It should be utterly (and justifiably) stomped
by reviewers.
Still will be better than Rise of the Triad (2013). lol
Well then, we just wasted our money and we'll just have to live with that.
OR... you could be completely wrong, and we'll love the game and find it to be one of the best shooters in a long time.
Guess I'll just have to play it for myself and make up my own damn mind.
In the wake of the embargo lifting and this game bombing (and me feeling like a smartass for calling it ) here's a funny (and very true) image that's going around:
It would be clever, had it not already been done with Zone of the Enders and the Metal Gear Solid 2 demo... and Zone of the Enders HD with the Metal Gear Rising demo. lol
Zulie, people did the same thing with Borderlands GOTY Edition and access to the DNF demo.
Echo Black, Seems you have some magical view into the future or something... as I can't find a single review anywhere.
EDIT: Specially since Bethesda just stated on their forums that the embargo lifts first thing Tuesday on the 20th.
Last edited by Damien_Azreal; 05-18-2014 at 12:58 PM.
I wanted to refer to the fact the lift is imminent, not that it had already happened. Guess I shouldn't have used "in the wake"
Also, pre-release embargoes are a telltale sign of mediocre games. If you have confidence in your product, it's far better to allow reviews to pop up before the actual release day
Embargoes mean nothing to me.
Neither do "professional" reviews. I can't remember the last professional review I agreed with.
Otherwise I'd think CoD is great, RotT was a good throw back... and Singularity was meh, Thief was awful.
Sorry... but CoD is trash, RotT was trash... Singularity is beyond awesome and Thief was great.
I'll trust my judgement and that of friends with similar tastes.
MrBlackCat
Seems you have some magical view into the future or something... as I can't find a single review anywhere.
Well... Zulie does state she has Augmented Vision. apparently this augmentation includes future-vision.
YES! I do wear my Duke Xtreme t-shirt every day!* :)
*(Not really, sometimes I wear my Time to Kill t-shirt... like while I am washing my other Duke shirts for instance.)
Find More Posts by MrBlackCat
Originally Posted by MrBlackCat
It was actually me who tried to predict the future
Anyways, before the game releases, I must praise what I saw of praiseworthy:
The character models and VA are mostly excellent. They seem to use different, more hi-poly models during in-engine cutscenes, or at least it seemed that way. The facial animation varies from "videogamey" and plastic to utterly excellent, and thankfully almost all members of your hideout are of the later variety. I'm not a huge fan of a focus on plot and exposition in shooters, but I must admit there are some scenes that reach a very unique dramatic quality you don't often see. I'm pretty sure a certain scene prior to and including Spoiler:
BJ taking LSD and watching Not-Jimi-Hendrix play guitar while the former trips balls
will be praised by quite a bit of people. There's some other dramatic stuff in there that is a bit more daring than your usual FPS fare, as you might expect of a game about a worldwide nazi reign. There's even a Spoiler:
relatively explicit sex scene.
Sadly most of the polish seems to be concentrated on the first third to half of the game. It's hard to articulate just how hard it all falls apart and rushes ahead after a certain point. This game almost certainly needed another 6-8 months to reach its full potential. The gameplay could probably be classified as "good enough" regardless of that, just as Wolf 2009's could.
I feel there's a fair chance the more, erm, "social justice"-inclined review venues could score this a bit higher than it deserves precisely because it shoots for some very easy social justice brownie points (sometimes to the point of absurdity - I may expand on this after release). Then again, the exact opposite effect could be had, as these people are extremely hysterical and oversensitive about this kind of stuff. Just ask Germany.
On its 70s on Metacritic. Should stabilize at the mid-60s, which is pretty bleh for the modern reviewing scale. I'm pretty happy with the accuracy of my predictions
I said it would go down as the worst Wolfenstein, and I was right. It's presently a smidgen higher on metacritic than Wolf 2009, but will surely go down - Day one reviews are always the most positive ones, as publishers are very selective about who gets their review code.
Are you high? At the moment you are completely off base.
Upper 70s average at the moment, and even the 70s reviews are positive.
Also the worst Wolfenstein is Mission 2 and 3 for Spear of Destiny. Awful maps. Awful graphics. And bosses recycled between the two games.
^ When I posted that, it was true. It seems to have climbed a bit. 78 right now
It's actually possible it will end a bit above Wolf 2009. Oh well
I'm playing it right now, I'm about halfway through. They say it's a "20 hour campaign" but easily 50%+ of that are cutscenes. I wanted more action. I really liked Wolf 2009 much better in this regard, as there was precious little plot exposition and a "honest" 8-10h campaign, even if it was average. By the way, TNO's cutscenes are not in-engine, as I previously thought - Hence the 50GB filesize. I can also confirm the game doesn't look much (if any) better than the console versions. Thankfully, the day one patch does seem to have fixed the most egregious AI niggles
To Damien or anyone else that preordered, how do you check your Doom 4 Beta eligibility? They say it's keyless and ties to your Steam account, so there must be a way for me to confirm I got it
Last edited by Echo Black; 05-20-2014 at 01:12 AM.
If you pre-ordered on STEAM, you don't get a key. The Doom beta will be automatically added to your library when it's available.
Retail copies, there's a key in the case that you register at Wolfenstein: TNO's website.
Let's talk about performance. Ok, I know my rig is outdated and I know I'm far from the recommended specs. But this game performs horribly for me. I've got everything turned down to min and it's bad. Sometimes it's REALLY bad. The cutscene at the start of the asylum? The animations were so out of sync that the sounds have finished playing halfway through the scene. I'm sorry but this game looks nowhere near good enough to justify that. I should be able to get acceptable framerate, at least on the lowest settings.


Last year, it was Vincenzo Nibali who soloed along the shores of Lake Com to win for the second time, in the "Race of the Falling Leaves"
The last Classic Monument race of the season will start from Bergamo and finish in Como after 241km. "Il Lombardia" will run on the same itinerary with the only modification being in the final.
Six climbs - including Ghisallo and the Muro of Sormano - before tackling the last part of the race on the climbs around Como.
The novelty of this year will be the ascent of Monte Olimpino - 1,700m long with 5% average gradient and a maximum of 9% - which ends up just 3km to the finish line.
Vincenzo Nibali is ready for the challenge: "After a good Tre Valli last Tuesday, in these last days I have tried again the Il Lombardia's finale. The condition is growing even if, compared to last year, something is still missing. We will see how the race will go, certainly as usual I will give everything I can".
Domenico Pozzovivo: "I arrived at this race after a good 7th place at Milan-Turin last Wednesday. I still have a good leg even though the season has been long and I can not be so bright. I know the route very well and I think the race will be decided after the combination of Ghisallo and Muro of Sormano has selected the group. I expect an attack on Civiglio, while the last climb I do not think I can do a lot of selection".
Sport Director Alberto Volpi: "We will be at the start in Bergamo with a very good team with a very high level riders. In addition to the brothers Ion and Gorka Izagirre, in fact, there will be Pozzovivo, Antonio Nibali, Franco Pellizotti and Matej Mohoric. I expect that in the last part there may be more men together with our captain Vincenzo. This year's route is less demanding and I believe that those who want to win will try to make the difference by climbing the Civiglio ".


text:
package test.example.mvc.model;

import javax.validation.constraints.NotNull;
import javax.validation.constraints.Size;

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    @Size(min=2, max=5)
    @NotNull
    private String aOne;

    @NotNull
    private String aTwo;

    public String getaOne() {
        return aOne;
    }

    public void setaOne(String aOne) {
        this.aOne = aOne;
    }

    public String getaTwo() {
        return aTwo;
    }

    public void setaTwo(String aTwo) {
        this.aTwo = aTwo;
    }
}

redpajama_set_name: RedPajamaGithub


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ALBUQUERQUE, N.M. — Being on tour is the best for Corey Tapp and crew. In fact, the members of Torches to Triggers love it.
Tapp is the bassist for the Canadian rock outfit, which just released its album "Modern Day Monsters." The band includes Kyle Wilson, Chris Krueger, Phil Schumacher and Justin Stillwell.
The album was released May 1 in North America and May 7 in Japan.
Tapp says getting the album done was quite a rush – literally.
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Wild star is optimistic that rehab will fix his back.
Zach Parise woke up on April 6 and couldn't get out of bed. He had great back pain, and his left leg was numb and tingly. His left foot had little strength.
For three months, the Wild left winger secretly was playing with a herniated disk that was pressing on a nerve in his lower back. A questionable hit by San Jose's Logan Couture on April 5 put Parise's injury over the edge. He already had reached the maximum three cortisone injections.
"I don't know if you've ever had nerve pain, but it doesn't feel very good," said Parise, talking Wednesday for the first time since being sidelined for the entire first round of the playoffs. "It's been really scary, some of the things that I was feeling. There was a lot of pain and just some of the things that were happening, it was a little eye-opening."
Parise hopes to avoid offseason back surgery.
"It's too early to tell, but I'm optimistic that therapy and the rehab is working really well, that we're going to be able to avoid that," he said.
Because of the length of rehab necessary if Parise undergoes surgery, a decision needs to come soon if he expects to be ready for the start of next season.
Zach Parise last played on April 5 against San Jose, when a penalized hit by Logan Couture aggravated a herniated disk in his lower back.
"I feel like everything is going really well and ahead of where they thought I'd be," Parise said. "To me, standing here today, I don't think I'll have to [have surgery].
"I'm not a doctor, but from all the people I've met with and talked to, in the long run, surgery or no surgery, the results have been the same. The surgery, they said, would have relieved a lot of the pain, but you'd end up in the same spot down the road."
Parise's goal is to still represent the United States in the World Cup of Hockey in Toronto in September and be in the Wild's opening night lineup in October. Parise, who turns 32 in July and led the Wild with 25 goals this season, doesn't believe the injury will adversely affect his career.
He feels as if he'll be training like he normally does by midsummer. He has been rehabbing at TRIA Orthopaedic Center in Bloomington and his trainer, Jay Schroeder, is in town working with him.
"I've got all the confidence in the world in him," Parise said. "So I'm not worried about next year, the start of next year, I'll be fine."
The most difficult part of the injury was missing the playoffs, he said.
"It was brutal watching it. You want to be a part of it, you want to go play with the guys on the road and be a part of playing here in front of the fans and the excitement of playoffs," Parise said. "That's why you play the whole year is to play in playoffs. … I don't want to speculate anything, but I'd like to think that I would have helped the team."
A few players Wednesday wondered how the complexion of the series — a six-game loss to the Dallas Stars — would have changed if Parise and Thomas Vanek (broken ribs) could have played.
"You could say that you've got to play with the players that are in the locker room, which you do," teammate Chris Porter said. "But you miss those guys and their leadership. I think it would've been a different series for sure. … But those are the cards we were dealt."
Wednesday's breakup day theme was the same as last year … and the year before — limiting the season's dramatic ups and downs that once again plagued the Wild.
Parise and others said it's critical the Wild becomes more consistent so it's not always eking into a wild-card playoff spot, something that's occurred four consecutive seasons.
"I don't know [why it happens] because I do feel like we have good leadership," Vanek said. "It's something we all need to improve at. Every team goes through ups and downs, but our ups and downs are a lot worse than good teams have, and that's not a good thing."