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Yintah
Hadih!
Is Reconciliation Really in Our Stars? Landmark Supreme Court Decision Recognizes Tsilquot'in Title
I really didn't think reconciliation was possible in a country that has continually denied the genocide that has occurred on our lands. I knew the Tsilquot'in decision was coming and was going to be a big one, but I had not been prepared for Chief Justice Beverly McLauchlin's words that read, "governments and others seeking to use the land must obtain the consent of the Aboriginal title holders" (emphasis added). I cried the same spontaneous tears that I cried this morning when I saw my newborn nephew squish up his little wrinkly face and let out a howl to let us know another Wet'suwet'en was born. But, as I sat there reading the decision, it was Gisday'wa's face I saw. I imagined his old cheeks slowly wrinkling into a grin, as our hereditary chief who passed only a few short months ago, would have felt joy and relief with news of this victory for the Tsilquot'in. So, while I celebrate this win, it is with a heavy heart that feels the pain our people, culture, languages, and lands have endured through centuries of denial and oppression. I hope he and all those who have fought on the lands, in the courts, and on the streets—our people who have lived and died as the dispossessed--can feel this somehow and can see a light at the end of the dark tunnel for our children.
It took about three hours to read through the decision and I was waiting impatiently for the catch. The limitations and restrictions. Eagerly I read and analyzed every word and phrase to see what this would mean for my nation, for the Tsilquot'in, and our brothers and sisters. In sum, McLauchlin concluded:
I would allow the appeal and grant a declaration of Aboriginal title over the area at issue, as requested by the Tsilhqot'in. I further declare that British Columbia breached its duty to consult owed to the Tsilhqot'in through its land use planning and forestry authorizations (Tsilhqot'in Nation v. British Columbia, 2014 SCC 44).
What made this declaration truly unique from all previous decisions was the amount of detail included in an attempt to clarify the issues that abound on unceded Indigenous lands. The ruling, for example, not only clarified what title meant for the Tsilquot'in but, what it meant for all our nations who have yet to have title recognized. By summarizing the case law to date, McLauchlin noted that all the communities asserting title to lands must continue to be meaningfully consulted and accommodated. She stressed this did not just mean sending a few letters and continuing on with business as usual. Rather, she stated,
I add this. Governments and individuals proposing to use or exploit land, whether before or after a declaration of Aboriginal title, can avoid a charge of infringement or failure to adequately consult by obtaining the consent of the interested Aboriginal group (Tsilhqot'in Nation v. British Columbia, 2014 SCC 44).
As we can see in the media, there is a hope that this will be a new day for relationships, specifically for resource extraction on the territories. For the Tsilquot'in, "Crown lands" are now theirs to manage and decide upon their use (traditional or modern) for their people and for future generations. Section 94 asserts that, "This gives them the right to determine, subject to the inherent limits of group title held for future generations, the uses to which the land is put and to enjoy its economic fruits. As we have seen, this is not merely a right of first refusal with respect to Crown land management or usage plans. Rather, it is the right to proactively use and manage the land" (Tsilquot'in Nation v. British Columbia, 2014 SCC 44). The Tsilquot'in now stand a fighting chance to better the situation for their people and to show our nations what justice looks like!
The catch, however, is that provincial laws still remain and that Aboriginal Title and Rights can still be infringed by the Crown if the laws and the infringements can meet certain tests. Namely, the infringement must be for the greater common good and not counteract constitutionally protected rights and title. While the decision attempts to bring as much clarity to infringement processes as possible, I forsee this being the next era of legal battles that ensue for nations post-title. The following passage, I believe, decreases the value of the economic trump card:
First, the Crown's fiduciary duty means that the government must act in a way that respects the fact that Aboriginal title is a group interest that inheres in present and future generations. The beneficial interest in the land held by the Aboriginal group vests communally in the title-holding group. This means that incursions on Aboriginal title cannot be justified if they would substantially deprive future generations of the benefit of the land (Tsilhqot'in Nation v. British Columbia, 2014 SCC 44).
If we can move forward, with the agreement that future generations' ability to benefit from the land is our common vision, then true reconciliation may be possible. This dream however is reliant upon new relationships being built that recognize our common humanity, our place in nature, and tackles the enormous problems our generation faces in creating human environments that balance and correct the damages done to our planet. If this cannot be agreed upon, we can count on centuries more to see that rights and title are truly recognized and respected.
While I believe this has been an outstanding decision made by the Supreme Court of Canada, the next steps will also rely on people and nations taking action and ensuring that respectful relations can ensue. For nations achieving recognition of title new divisions of power will have to be outlined as well as laws, governance, and management plans for title lands. Furthermore, restitution for damages to our lands will still be necessary. To explain this further, if someone steals your car and they are caught and convicted, then the car would be returned. If the rear end is smashed, however, the thief is liable for the damages. In this case, the car was stolen and the owner locked in the garage and their children were kidnapped during the joy ride! Hopefully, this decision leaves room for restitution to move forward by stating,
Once title is established, it may be necessary for the Crown to reassess prior conduct in light of the new reality in order to faithfully discharge its fiduciary duty to the title-holding group going forward (Tsilhqot'in Nation v. British Columbia, 2014 SCC 44).
For those of us still trying to get our "car" back we must move swiftly to prepare our own nations. For the Wet'suwet'en, I would like to thank our lucky stars that we didn't sign a modern day treaty and that we know we have the three tests of title in the bag. The long shot, of having 100% of our 22,000 km2 recognized and affirmed is not a pipe dream anymore. However, our biggest hurdle is to have all of our communities—Hagwilget, Moricetown, Wet'suwet'en First Nation, Burns Lake Band, Skin Tyee, and Nee Tahi Buhn along with our hereditary chiefs of all of our clans to sit at the same table and envision our future together as a united nation. With the promise of recognition of our title and rights, I think the conversation has changed and that we will see the benefit of working together with the solid boundaries set by our ancestors and the trespass laws that are enshrined in our hereditary governance system. Imagine the possibilities!
I will sign off with my deepest gratitude and congratulations to the Tsilquot'in and to all those who have fought for Indigenous peoples' rights and title. I hope everyone working in this field, actually, for every person in this country to read this decision to understand why we have never, ever given up fighting. I will no doubt write more about this in the future, so please leave a comment on areas or questions you would like me to tackle.
Awet'za!
***Read the Supreme Court Decision here.
Harper & Co. approve Northern Gateway despite enormous resistance
10,000 Drums Rally 2013, Wet'suwet'en Territory
In 2007, when Northern Gateway was just beginning to rear it's troublesome head I wrote in The Dominion, that Aboriginal Rights and Title were going to be the strongest defense against pipeline developments in British Columbia. I knew an uphill battle was coming as I wrote, "blockades are used as a last resort when the laws and policies of the Canadian state fail to take into consideration constitutionally protected Aboriginal rights and title". Seven years later, we are now faced with this last resort. Over the years, we have spent countless energy trying to protect our water, our salmon, our air and our very cultures from fossil fuels being pumped through out yintah. In that article years ago, I asked, "Where do we go from here? Sit idly by as pipelines cut new borders and deep wounds in the earth?" Luckily, we have not been idle, and have actually declared that we will be Idle No More!
Thanks to Enbridge, peoples from across Turtle Island have become politicized to the ongoing crisis to protect our lands. As citizens to our various nations we have had to take it upon ourselves to consider the next seven generations and uphold our responsibility to speak for them in the face of relentless greed and consumption of natural resources. "Resources" that we hold sacred. Countless people have taken to the streets in peaceful protest in the assertion that--we will not, cannot, entertain the idea of a pipeline spill in our Yintah. We have suggested alternatives, asked for cumulative assessments, sat through hearings and referendums and the answer from the people, even our children, is a resounding "NO! We do not want a spill. We do not want climate change. End of story."
Sadly, it is clear that this story is long from over. The government's agenda is to get the land locked fossil fuels to the coast as quickly and expediently as possible. The Joint Review Process which, was not cumulative in scope, was fast-tracked and ignored the evidence that the people and the land do not want Enbridge. Environmental laws were changed, sketchy deals made behind closed doors, and every attempt was made to silence the people—those crazy radicals who are terrorizing the Canadian government.
The cost of Enbridge has already been huge. Relationships in communities have been broken, people have lost their jobs, freedom of expression has been stifled, and our precious time has been wasted. Seven years have passed which could have been spent finding solutions to global and local problems rather than trying to wake up our own governments. Indigenous nations across the carbon corridor have spent considerable time and energy preparing for meetings, reviews, and assessments that were ignored. We've protested, rallied, had sit-ins, hosted free workshops, built communities of solidarity, wrote articles and blogs and songs and poems. In hindsight, it would have been better if all of us realized years ago that our voice did not matter and that the economy is the one and only trump card. We have a debt to pay and politician's visa expenses, corporate jets, and poodled purses are more important than our salmon, than our culture, and our relationship to the state.
Nevertheless, I think this seven year's war has been necessary to wake up the majority of people and prepare them for the battle that lies ahead. The laws and policies have failed to protect not only our Aboriginal rights and title, but our collective human rights. I believe we have enough people now to take on this next challenge which is going to require a change of tactics including physically halting access to our lands, legal battles, and aggressively pursuing alternatives to fossil fuels. We can't just fight this one company anymore, we must change the way we live so our future is secure. The ocean's will be rising at least one-metre in our generation, the salmon may go extinct, our water may be our most precious resource we have…so when we stand in front of the pipelines in solidarity, know you are standing up for our future.
This is not just an Indian problem or an environmentalist's problem anymore, finding a way to stop our fossil fuel dependency is a cause for every human on this planet. Not even the wealthy can drink dirty water or breath filthy air. Let's use this momentum that has been created to find real solutions, to assert title to our lands (for Wet'suwet'en…as one united nation) that has never been ceded, and work together to make this world a better place. Let's drop the language of consultation and accommodation. In unceded lands we speak the truth of free, prior, and informed consent. Push that agenda, protect our lands, and defend our communities.
Strength and love to my people, my friends, over the next roadblock that has been put in our way. All my relations.
Colonization/Decolonization
Love Of The Land
Nationhood
Rights And Title
Sixties Scoop
Traditional Medicines
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What do Donald Trump, Bernie Sanders and Bernie Sanders have in common? The answer? They all think that big pharmaceutical companies put profits before patients.
Bernie Sanders outlined a 6 point strategy to lower prescription drug prices. He also correctly noted that the United States has the highest drug prices in the world. The cost to fill a prescription is so high that nearly 1 in 5 adults didn't get their prescriptions filled last year.
So if everyone agrees that drug prices need to come down, will they?
A report today suggests big pharma is spending $10's of millions on an ad campaign to win our hearts and minds! Not only is the pharmaceutical industry raising a $100 million for its war chest, they want to spend millions to show us they are good guys.
The trade publication Endpoint News says much of pharma's money will be spent on advertising the "exciting breakthroughs in science" made possible by the pharmaceutical industry and also the high costs necessary to bring a new drug to market.
Maybe so. We don't deny either of those premises are true. But prices for the same drugs in Canada are often half of what they cost in the U.S. And why did companies such as Valeant and Mylan dramatically raise prices on certain critical drugs virtually overnight?
One poll says that only 9% of Americans believe that the industry puts patients first. With a public approval rate that abysmal, we don't think any amount of advertising will change the public's mind.
We know that the industry will try to spend their way out of the things. A $100 million war chest seems like a huge amount to spend on a PR campaign. Remember, however, that the drug companies are making billions of dollars each year.
So, what can be done to hold the industry accountable?
First, make sure you let you let your elected representatives know exactly how you feel. Big pharma is one of the biggest donors to political campaigns. During this last campaign, the pharmaceutical industry donated an average of between $32,000 and $82,000 to every House and Senate member. That's millions of dollars each year.
This year, the Republicans received more than the Democrats. But candidates from both sides are getting big checks. It's no wonder why a resolution to lower drug prices failed in the Senate last week.
All the donations in the world are meaningless if your representative doesn't get re-elected. That is why it is critical to let these folks know exactly how you feel. They may like the big check they get from the drug companies but they still need your vote.
Next, report wrongdoing. For that average consumer that is difficult but if you are one of the tens of thousands of people working in the industry or a healthcare provider, read on. You may be eligible for an award.
The False Claims Act is a Civil War era anti-fraud law that is still on the books and more powerful than ever. Under the Act, whistleblowers with inside information about wrongdoing can earn a substantial cash award.
To qualify for a pharma whistleblower award, one should be the original source of information relating to misuse of federal or state funds and programs. A large percentage of prescriptions drugs are paid through Medicaid, Medicare, the VA or Tricare. That means tax dollars.
There are several fraudulent pharma schemes that may be eligible for an award. These include prescribing drugs for a use not approved by the FDA (off labeling), allowing contaminated or understrength products into the market (cGMP violations) and not giving the government the best prices (Medicaid). With average awards in pharma case exceeding $1 million, big whistleblower awards are possible.
We understand that pharmaceutical companies are entitled to make a profit. Some of the recent conduct by big pharma, however, is outrageous. If you have inside information about fraud or corrupt greed involving the pharma industry, call us.
or by phone at (414) 704-6731 (direct). We welcome calls and questions! You can also visit our pharmaceutical fraud whistleblower page. All inquiries are protected by the attorney – client privilege and kept confidential.


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Joker Set Photo Suggests the DC Movie Inspired by This Film
While The King of Comedy is a widely reported inspiration for the Joker origin movie, new clues from the set hint that another Martin Scorsese/Robert De Niro classic — Taxi Driver — could also be an influence.
The King of Comedy and Taxi Driver are both profiles of deranged and broken men, delusional urban loners who criminally lash out at those they feel have rejected them, and the Joker movie — penned by director Todd Phillips (the Hangover trilogy) and co-screenwriter Scott Silver (8 Mile, The Fighter) — certainly sounds like it's in a similar vein. The official plot synopsis for Joker describes Joaquin Phoenix's Arthur Fleck as "a man disregarded by society" and the DC film as "not only a gritty character study, but also a broader cautionary tale."
Author TrafficblastPosted on 30. September 2018
The Bard's Tale IV: Barrows Deep Review – Lament
InXile Entertainment's resurrection of this long-lost series from the age of Ronald Reagan and Max Headroom takes the role-playing genre back in time for better and worse. The Bard's Tale IV: Barrows Deep's visuals are a charmingly nostalgic reminder of the origins of 3D role-playing games, but most of the game's features are too outdated to hold up to today's standards.
Actually, the first challenge here is remembering what the Bard's Tale franchise is all about. The plot is supposed to follow 1988's The Bard's Tale III: Thief of Fate, although most of us will have to take their word for it given the 30 years between major franchise installments. Skara Brae and a rogues' gallery of familiar villains from the original Bard's Tale trilogy are the main hallmarks here, along with new live-action cutscenes that brings to life the iconic cover art from those '80s RPG classics. They are beyond cheesy, but these clips provide plenty of old-school atmosphere.
Other shout-outs to RPG history are evident in the core design, which is minimalistic by comparison to modern role-players. This isn't necessarily a bad thing, as the straightforward character development and combat systems are easy to learn. Your group is depicted via portraits in the "party bar" along the bottom eight slots (for the six party-member maximum plus two for summoned allies) on the screen. Movement is handled fluidly with the party being directed as one in real time while exploring. Encountering enemies switches the game over to turn-based combat where you give orders to attack, cast spells, and so forth based on objective and spell points. Overall, it's a tried-and-true system for a retro RPG experience, especially if you want something basic.
But with that said, Bard's Tale IV is too simplistic. Characters come with just four core stats (strength, constitution, armor class, and intelligence) that can basically only be adjusted with equipment and skills earned when leveling up. If you want to raise your constitution (which functions here as hit points, unlike a more traditional D&D system), for example, you need to put on armor, wield a bonus-granting weapon, or take a skill that gives a corresponding buff.
Serious customization is hard to come by. There aren't a lot of character choices provided beyond standard fantasy races like humans, elves, dwarves, and the goblin-like trow, and classes like fighters, practitioners (mages), rogues, and bards. Bards do feel somewhat unique due to their ability to power skills and magic in battle by chugging booze. Leveling up provides some ability to tweak your heroes, but choice is limited because you're allocated just a single point with each advancement to distribute among the four skill trees
Combat has a narrow focus. A handful of objective and spell points are given to the party to use collectively each turn, and you have to spend them on just four selected skill masteries from your overall pool of abilities. Attacks always hit, so strategizing involves looking through each hero's masteries, choosing what does the most damage, and deciding on the best enemy target. You can deal physical damage via melee and ranged attacks or mental damage via spells.
Masteries deal with one type of damage or the other, which causes problems as there is no way to switch them up once a battle has begun. As a result, readied masteries regularly don't match up with what enemies bring to the table. For example, heavily armored foes are vulnerable to mental damage, but if your ready-to-go masteries don't have enough mental attacks, you're out of luck. You can try to build a balanced party, but many masteries aren't shared across classes, so there's not a great range of options if you want a group that's prepared for everything. Because of that, combat feels gimmicky, with you failing at times through no fault other than not guessing what the game is about to throw your way.
The one positive aspect of combat–and it's a positive with definite drawbacks–is that every region is populated with the same four or fives types of enemy. So once you take on the first mob of goblin fire archers, cultist sorcerers, skeletons, assassins, or whatever in a particular location, you know what to expect in that entire area and can go on autopilot when it comes to battle strategizing. Enemies help out by not being very bright, either. They waste their own objective points on moving around unnecessarily, do nothing in the back row, ignore wounded heroes and threats like spellcasters, and so on.
Surprises still happen, though. Difficulty jumps around. You can be steamrolling all comers for ages and walk into a brutal fight against an all-new creature with a never-before-seen ability like regeneration, or undead that revive unless you send them all back to the afterlife in one turn. You learn how to fight different creatures as they appear, but because there's no save-on-demand feature–you instead save at totems strewn around the landscape–this can lead to frustrating trial and error.
Making matters worse is the inaccuracy of the enemy warning system. Look at a mob of foes and they highlight green, yellow, or red. To try to make matters even clearer, party members chime in by assessing the potential bout as a cakewalk, a challenge, or suicide. None of this is very accurate, though. While green scraps always seem easy, some yellow are murderous, and some red are a lot more painless than expected. As a result, you can get a nasty shocker and get killed in a fight that looks like no problem–which is a major pain if you haven't been able to save in a while.
Stability is a also problem. Crashes are a frequent occurrence, especially at the end of battles. Usually the game went down with an error message, but a few times it froze up at the end of a fight while looking at the loot that dead foes left behind. Because of these crashes, it's wise to save constantly–even when you have to run back significant distances to find a save totem after a tough battle.
More serious issues arise due to problems with the level design and structure of the game's locales. The maps are huge and labyrinthine and that's befitting the history of dungeon crawlers, of course, but the game is too loaded with narrow corridors with minimal incentives. Despite the maze-like appearance, you are led in a linear fashion from Point A to Point B in the dungeon ruins of Skara Brae, the forest of Inshriach, or the tundra of Stronsea. There is little room for creativity, as both plot and maps run on rails from start to finish. Inaccessible areas are crudely blocked off with rubble or piles of crates, as well, reinforcing the feeling that you're playing a game of connect-the-dots with extra steps.
While there is a good variety of brainteasers in the game, ranging from switching gears to moving blocks to shoving faeries around an obstacle course to routing blood into connected streams, there are far, far too many of them. Puzzles are used to pad out levels too often. Instead of having to face one or two of these innovative enigmas at a time, you get five or more in a row, almost always of the same type, which gets very monotonous, very fast.
Aspects of the map design appear unfinished. While loads of NPCs are ready to chat, these encounters generally lead to dead ends. Some wayward monk or lovelorn peasant will tell you a story of woe that seems to be leading somewhere, as their conversations tend to revolve around boilerplate RPG quests like hunting for an artifact or finding a lost girlfriend. But then these talks either come to an abrupt halt or the guy or gal turns into a merchant. Your only response to somebody pouring their heart a lot of the time is to ask if they've got any stuff to sell.
Most areas offer little beyond solving puzzles and fighting. Loot drops are limited. You collect the same swords, helmets, and armor constantly from defeated enemies and the crates and barrels scattered across the landscape, along with various types of food and drink that both recover hit points and can be used in crafting. There is little sense of reward. For every cool sword you discover, you smash open 50 barrels and chests filled with vegetables and bottles of water. There's nothing like taking 10 minutes to solve a puzzle leading to a chest…and then finding nothing in it but three carrots and a potato.
The visuals aren't technically impressive and cause even the best systems to chug and stutter when moving the camera on all graphics settings. Character faces have an oddly disturbing appearance in the middle ground between a mannequin and a melted candle, and animations are stiff and jerky, both in real-time dungeon delving and in turn-based battles. Still, the look of the game remains charming. Everything is given a Celtic/Scottish look that could have been taken from Braveheart, and a bright color palette evokes an '80s RPG mood recalling the vivid hues of classic D&D art.
Audio is hit and miss. Well-acted dialogue perfectly handles the Scottish brogue of most characters. Enemies repeat cheesy taunts in combat, though, and party chatter consists of juvenile insults. Some audio effects don't fit with what's taking place on-screen. Gulping down water triggers the same crunching and lip-smacking that accompanies eating a cabbage or apple. At least the music has a beautiful Celtic flavor with plucked strings, fiddles, and choral odes that make the game sound like Enya outtakes.
Other quirks add aggravation. Load times are long and frequent; it takes over a minute to transition between areas, even when leaving a tavern to hit the streets. Level maps can be misleading. Key items like save totems aren't included, and you can't make notes. There is no way to sort character inventories, leading to tedious item management.
Common wisdom and clichés aside, The Bard's Tale IV: Barrows Deep proves you can go home again. But why would anyone want to? While the game re-creates what we played in the 1990s, misty water-colored memories of hours spent with Eye of the Beholder are not enough to fix numerous design miscues, performance problems, and bugs. This is a tough sell to all but the most dedicated and patient retro fan.
Final Fantasy XV: Pocket Edition HD Review – Nintendo Switch
On platforms where the full experience exists, Final Fantasy XV: Pocket Edition is in a strange position. The version of Final Fantasy XV released two years ago is a sprawling behemoth of a game where it's fully expected and encouraged for players to just meander around for the first three to five hours, getting to know Noctis and his friends, toying with the mechanics, and meeting the people of Eos. It's one of the scant examples of a game where an extremely pared-down experience–which is, ultimately, what Pocket Edition is–remains as engrossing and immense an experience as the average 30 hour JRPG designed to be such.
The main story and the fundamentals of the game's combat are reproduced here, save a few minor narrative beats and some of the fancier gameplay flourishes, like Link Attacks. But regardless, it's still the story of the warring kingdoms of Insomnia, Niflheim, and Altissia. The three countries are on the verge of a peace that will only be solidified if Insomnia's King Regis signs a treaty with Niflheim and if the prince of Insomnia, Noctis, enters an arranged marriage with Lunafreya of Altissia. Noctis, still immature and lackadaisical about his future, is fond of Lunafreya, but not necessarily ready for the responsibilities that come with marriage, and as such, decides to take one last road trip with his three best friends, Prompto, Ignis, and Gladiolus, toward the altar. When the signing of the peace treaty turns out to be a trap, leaving Insomnia devastated and the prince without a home to go back to, Noctis is forced to gain the divine blessings of his ancestors and claim his birthright ahead of schedule.
Like most demakes, a lot of Final Fantasy XV: Pocket Edition's charm is largely in seeing how it compares to the original game. In this case, FFXV's stunning locales and photoreal CG have been redone in a bright, abstract, cartoon aesthetic, akin to watching the game acted out by Funko Pop figures. There's an element of warm, familiar nostalgia to it all. Having to fill in the visual blanks of a heavy scene being played out by these expressionless dolls gives you the feeling that you're just playing a souped-up 32-bit Final Fantasy game. The visual dissonance of blocky, polygonal Cloud mourning an equally blocky Aeris can very easily vanish when you're swept up in the moment. It's much the same here, watching giant-head Noctis grieve his father and the fall of Insomnia. It only stands out as dissonant because unlike, say, Final Fantasy VII, you've likely seen what a photoreal version of these same scenes looks like.
Really, losing nuance from the world itself is more noticeable than losing out graphically. One of Final Fantasy XV's greatest strengths was leaving a lot of narrative details about the world of Eos to the environment, hearing stories from the people you meet, overhearing gossip, and taking on sidequests. The vast majority of that has been stripped away. Also, the wide-open world has been pared down to an ongoing series of linear top-down maps. Pocket Edition's quest is, quite literally, a critical path only that only communicates the essentials, with very little ability or reason to wander off. Yes, that means no fishing, no photography, no Hunts, no Justice Monsters Five, no Formouth Garrison, no Pitioss Ruins, no messing around. Ignis' recipes are still part of the mix, but in a much more limited capacity. It says a lot about just how dense and layered Noctis' journey was to begin with that even having so much of the original game and its narrative jettisoned off still leaves enough material for a very traditional, linear JRPG to take place.
With these limits in mind, it's rather impressive how meticulously the most vital locations and story beats in the game had been reproduced. Having played the main game twice, it's a delightfully surreal experience seeing how much of the world I was able to move through by sheer memory, knowing where traps, shop, and enemy ambush locations would be long before the game decided to point them out. A new player will likely have to refer to the map fairly often, but each area, even the more twisty dungeons in the game, is small enough where the potential to get lost is diminished relative to the original game.
Combat is similarly streamlined, though this is the one area where the main game's depth is deeply missed. The fundamentals are, as mentioned, the same: hold the attack button and Noctis will spam attacks until you let go. You can dodge and roll out of the way, and you also have the Warp Strike, allowing you to close great distances and strike hard against a target clear across the screen. The arsenal is here, but there's far less actual thought that needs to go into the majority of encounters in the game. Only one magic spell can be held at a time, and there's a strange delay before Noctis can even cast it. Weapons like the Greatswords and polearms only vary in terms of striking speed, but generally do the same damage. And even when Noctis dies, with only a few exceptions later in the game, it's so much easier to either throw yourself a potion or wait for an ally to revive you. For most of the fights in the game, you're just holding attack and the left stick in the vague direction of the thing you want to kill. That likely made sense when Pocket Edition was solely a mobile title, but it's a bit undercooked on consoles.
Thing is, though, as flashy as it could be, combat wasn't exactly a shining example in the genre in the full game either. Final Fantasy XV's brilliance shone forth in the interactions Noctis had with the people of Eos, friend and foe. Family friends reappear in Noctis' life to offer guidance and comfort. Locals in every town have their own inner lives, surviving under the occupation of the Empire, and will gladly take Noctis on a tour of their town to see what life outside his kingdom is really like. The bounty hunter who tries to kill him while on a secret mission will later escort Noctis' group through a dungeon and speak honestly about her own government job for the first time. The characters, their stories, and how they all contributed to Noctis growing into the man he needs to be to become king were the soul of Final Fantasy XV.
All these things have been admirably translated, in a way far less intimidating to newcomers and logistically fascinating to veterans. You get the parts of that experience that count the most towards the narrative from Pocket Edition, and the gameplay, rudimentary it may be, has been as elegantly streamlined as possible to obtain that experience. This is still, ultimately, Final Fantasy XV, and while there's a lot of the game that you might want out of Pocket Edition, there's an argument to be made that this version of FFXV will serve you just fine.
Why Aren't There More MCU Comics?
There's an unusual relationship between Marvel Comics and Marvel Studios. The comics are the original source material, and they've inspired every MCU film to some degree or another. At the same time, the MCU tends to make big, ambitious changes to that source material, a lot of which winds up inspiring similar changes in the comics. Sometimes comic creators find inspired ways of working these new elements into their books (Exiles introducing an MCU-inspired version of Valkyrie being one recent, notable example), and other times… we get Nick Fury, Jr. The constant back-and-forth relationship between the comics and the movies begs the question – why doesn't Marvel publish more comics that are actually set in the MCU? Why aren't they exploring that mostly untapped storytelling potential?
Fortnite's Floating Island Is Moving Around The Map
The mysterious island floating above Loot Lake in Fortnite has started moving, though to exactly what end remains unclear. For those that haven't been keeping up with the latest happenings in Fortnite, a strange purple cube appeared in the game and plunged itself into Loot Lake just before the start of Season 6. Once the season kicked off, however, it floated into the air, taking a chunk of land up there with it.
Currently, the cube and the attached island seems to be just moving between locations on the Fortnite map. Fans have speculated that the it's moving between the runes that the cube left on the map towards the end of Season 5, before it dropped into Loot Lake.
Data miners also seem to have discovered evidence that, in addition to travelling around the map, the cube will grow in size. A folder called "CubeGrowth" has been discovered in game files, which could lend further weight to the speculation that this is all part of upcoming event that developer Epic Games is planning.
As previously stated, Season 6 of Fortnite has kicked off and there have been some pretty significant changes to the game. In addition to a few new areas on the map–some thanks in part to the cube, again–Epic has also introduced a number of new items, including Pets. While they are undoubtedly the cutest new addition, you'll probably be wanting to see all the cool new skins and cosmetics, and we have a Season 6 rewards gallery for that. If you need help unlocking these, you can complete Fortnite's latest challenges using our Season 6 challenge roundup.
Another surprise fans received alongside the launch of Fortnite Season 6 was cross-play on PS4. On September 28, Sony Interactive Entertainment said it had "identified a path towards supporting cross-platform features for select third-party content," including Fortnite. An open beta that allows for "gameplay, progression, and commerce" across PlayStation 4, Xbox One, PC, Nintendo Switch, Mac, Android, iOS of the game is currently underway. If you need a hand with linking your console accounts to Fortnite, we've got a guide.
Dragalia Lost Currency and Materials Farming Guide
Maximize earning resources in Dragalia Lost with this guide.
Alexander Skarsgard and Michael Shannon Play Spy Games in New AMC Thriller
This September, IGN is featuring the best TV coming your way in the 2018-2019 season. Today we're spotlighting The Little Drummer Girl, an upcoming AMC limited series based on the 1983 spy thriller from novelist John le Carré – the second AMC adaptation of the author's work, following 2016's The Night Manager. The Little Drummer Girl stars Florence Pugh as Charlie, a British actress who falls in love with a man named Becker (Alexander Skarsgård), only to discover she's actually being recruited into a complex plot to hunt down a Palestinian terrorist. Little Drummer Girl is also notable for serving as the TV directorial debut for acclaimed Korean filmmaker Park Chan-wook. We were able to talk with showrunners Simon and Stephen Cornwell about the new series, why it's as much a love story as a thriller, and why Park was so eager to participate in the show. Scroll down to find out what they had to say and to see exclusive photos from the upcoming series.
UK Daily Deals: The Cheapest Place to Buy FIFA 19 on Xbox One, PC and PS4
IGN have teamed up with SCDKey to get readers the best deal when purchasing a copy of FIFA 19.
The Best 4K Gaming Monitors
Acer's Predator XB271HK is the best 27-inch 4K monitor available right now, with an affordable price and quality picture.
FIFA 19 Wonderkids You Need to Sign
Make sure you get these players on your team in FIFA 19.

redpajama_set_name: RedPajamaCommonCrawl


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Ground Beef with Linguica and Fries!
I love Portuguese food and I love Portuguese cooking, it's all about using the ingredients you have on hand and making substantial filling meals. Your senses are assaulted with the taste of garlic, olive oil and fried onions and let's not for get the wine.
With this in mind, I recently received some Linguica from Mello's Chourico, to try out. I remembered seeing a recipe on a portuguese food blog for using up leftover ground beef and I figured this was exactly what I was looking for.
Let me tell you though, the Linguica from Mello's Chourico was SO SO SO good, I'm definitely buying from them soon.
I fried my potatoes in olive oil, you can also use vegetable oil but I prefer the olive oil, it tastes a lot better to me. Reserve.
Brown the ground beef with a little bit of olive oil, add the linguica, garlic, salt and pepper, paprika, bay leaf and the mixed herbs. Cook for about 15 minutes then add the homemade fries, stir well.
I like adding olives to mine and serving with a salad.
Very simple dish but very tasty, my kids love it.


Cloud security is one of the most crucial aspects of cloud computing. Organizations want their cloud infrastructure to attain maximum security which will allow them to deploy their data, resources and focus on their business rather than getting worried about security threats. RDS is the relational database service provided by AWS and it is the need of the hour to make sure that your database is safe from any kind of potential security attack.
What is AWS RDS snapshot?
Amazon RDS (Relational Database Service) provides various utilities to their users. One of them is the provision of creating multiple snapshots of your relational database. Snapshots are basically the backup of your instances created and stored in AWS S3 for the recovery purpose of the data. RDS creates a storage volume snapshot of your DB instance and backs up the entire DB instance instead of taking backup of just individual databases.
Why are public RDS snapshots a major threat to your cloud security?
It is recommended that your RDS snapshots should not be public in order to prevent potential leak or misuse of sensitive data or any other kind of security threat.
If your RDS snapshot is public, then the data which is backed up in that snapshot is accessible to all other AWS accounts. Other AWS users can not only access and copy your data but can also create a volume out of it. There might be a situation where you can have numerous snapshots created in your cloud infrastructure and you might be unaware of any public snapshot which may contain any sensitive information which is not supposed to be shared.
Centilytics lists down all your RDS public snapshots in your cloud infrastructure and allows the user to analyze and act against them from the AWS console.
OK If RDS snapshot is private and cannot be accessed by any other AWS account without permission, then there will be a green indication corresponding to that RDS snapshot.
CRITICAL If a snapshot is marked public and can be accessed by other AWS accounts, then there will be a red indication corresponding to that RDS snapshot.
1.Account Id: Shows the respective account ID of user's account.
Region: Shows the region in which the corresponding snapshot exists.
DB Snapshot Identifier: Shows the corresponding name of the snapshot.
DB Instance Identifier: Shows the corresponding database instance name.
Identifier: This column shows the unique ARN or Amazon Resource Name corresponding to the resource. ARN is defined as a unique file naming convention which is used to identify and differentiate between multiple resources across AWS.
Region Applying the region filter will display data according to the selected region.
Resource Tags Applying resource tags filter will display those resources which have been assigned the selected resource tag. For e.g., A user has tagged some public snapshots by a resource tag named environment. Then selecting an environment from the resource tags filter will display all those resources tagged by the tag name environment.
Resource Tags Value Applying resource tags value filter will display data which will have the selected resource tag value. For e.g. – Let's say a user has tagged some resource by a tag named environment and has a value say production (environment: production). Hence, the user can view data of all the resources which have "environment:production" tag assigned. The user can use the tag value filter only when a tag name has been provided.
Previous articleWhy AWS S3 buckets should not be publicly accessible?
AWS EBS Volumes – Why it should be encrypted?


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MUSIC PROMO
Icewear Vezzo "Up The Scoe" ft. Lil' Durk
by NO JUMPER on April 19, 2021
Written by Logan Woodard
The King of Detroit is back with another banger titled "Up The Scoe" featuring Chicago's very own Lil' Durk. It's truly an effortless, energetic record from Vezzo, who's been on quite the streak since the explosion of the Detroit rap scene. The production however, strays a tad from it's usual high BPM, wonky bass characteristics and centers more on a Chicago drill type of sound (akin to a Chief Keef type beat.) Vezzo doesn't have any problem flowing on this type of production though; and with a rapper like Durk on his side really helps glue the record as a whole together. The color palette of the music video is mesmerizing. It's hypnotic and enthralling all at once, with both rappers crews in the back pointing to the sky as Icewear Vezzo raps: "Up the Scoe!"
Since his rise, the Detroit rapper hasn't only been making a name for himself in the culture, but also has been sticking to his roots in his hometown. Vezzo has begun to invest in his community, buying commercial property, building a restaurant and car wash in his native East Side of Detroit. It goes to show his dedication to where he was brought up and who really helped him get to where he stands now. It's one thing to put on for your city; however it's another thing to invest and give back to your city. And it's definitely something that Detroit needs right now. Shout out to Icewear Vezzo and Lil' Durk, go stream "Up The Scoe" in the link below.
NEW SHIT
© No Jumper . All Rights Reserved


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Q: Getting the background of inner divs with one event handler I have one click event handler. It handles the click of the outer div. Inside that outer div are multiple divs each with a different background style. I'd like to alert the background color of that specific div that was clicked style. Here's my code

document.getElementById("buttonBox").onclick = function() {
  alert(this.target.backgroundColor);
}

  Background:

A

B

C

D

E

Here's the link to fiddle: https://jsfiddle.net/ymcuxgpz/
Is there a way I can display the background of the inner div that was clicked with one click handler? For example, if I click the "A" div, the alert box will show "orange"?

A: document.getElementById("buttonBox").onclick = function(e) {
   alert(e.target.style.backgroundColor);
}

You are close. This is possible through event delegation. Do a google search on event delegation and you will find a lot of material that covers this. This way you don't have to attach an event listener to each element.

A:

var btns = document.querySelectorAll('.btns');

btns.forEach(function(btn,i){
  btn.addEventListener('click',function(){
   alert(this.style.backgroundColor);
  });
});

  Background:

A

B

C

D

E

redpajama_set_name: RedPajamaStackExchange


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Research news (10)
(-) Kimberly Nixon, Ph.D. (1)
(-) Maria A. Croyle, Ph.D. (3)
(-) Michael Johnsrud, Ph.D. (1)
(-) Somshuvra Mukhopadhyay, M.B.B.S., Ph.D. (6)
Carolyn Brown, Ph.D., FAPhA (2)
Jamie C. Barner, Ph.D., FAACP, FAPhA (1)
Jennifer Ridings-Myhra, M.Ed. (1)
Karen Vasquez, Ph.D. (3)
Leticia Moczygemba, Pharm.D., Ph.D. (3)
Rueben A. Gonzales, Ph.D. (1)
Molecular Pharmaceutics and Drug Delivery (3)
(-) Kimberly Nixon, Ph.D.
(-) Maria A. Croyle, Ph.D.
(-) Michael Johnsrud, Ph.D.
(-) Somshuvra Mukhopadhyay, M.B.B.S., Ph.D.
Research Provides Further Insight into Causes of Manganese-Induced Parkinsonism
Somshuvra Mukhopadhyay, M.B.B.S., Ph.D., associate professor in the Division of Pharmacology and Toxicology and Hamm Centennial Fellow in Pharmacy, and a team of researchers have released new findings defining the first homeostatic regulatory pathway for manganese in mammalian systems. Identifying these pathways opens up new possible options to prevent or treat manganese-induced parkinsonism and other disorders linked to elevated manganese exposure.
Nixon and Hill Earn Faculty Promotions
Two of the College of Pharmacy's distinguished faculty were recently promoted due to their outstanding accomplishments in research, outreach and education. Dr. Kimberly Nixon of the Division of Pharmacology and Toxicology will assume the rank of professor and Dr. Lucas G. Hill of the Division of Pharmacy Practice will become a clinical associate professor.
Has a UT Professor Found a Way to Stop COVID-19 Vaccines From Spoiling?
Molecular Pharmaceutics and Drug Delivery Professor Maria A. Croyle, Ph.D. received extensive coverage in the March 2021 edition of Texas Monthly regarding her innovative peelable film drug delivery research. Among its many potential applications, Dr. Croyle's technology could deliver COVID-19 vaccines through a small oral strip, without need for refrigeration or extensive storage and transportation infrastructure.
Croyle Earns Funding for SARS-CoV-2 Research
Molecular Pharmaceutics and Drug Delivery professor Maria A. Croyle R.Ph., Ph.D. earned 2021's David Lehr Research Award from the American Society for Pharmacology and Experimental Therapeutics (ASPET). Dr. Croyle will receive research funding to investigate novel regulatory mechanisms of drug metabolism in the context of active infection with SARS-CoV-2 and after recovery.
Cherish Taylor Wins Three Minute Thesis Competition
Neuroscience graduate student Cherish Taylor took home the top prize in the Graduate School's Three Minute Thesis competition. Taylor is a graduate student in the lab of Somshuvra Mukhopadhyay, M.B.B.S., Ph.D. in the College of Pharmacy's Division of Pharmacology and Toxicology.


If a concept consisting of more than one term is entered into PubMed, it will be searched for in the phrase index. If it is not found, the program will use Automatic Term Mapping to process the search. Each term in the phrase will be searched in all fields and combined, often resulting in some off-target records. To focus the search specifically on the concept, it is possible to search for a phrase in PubMed using quotation marks, e.g. "kidney allograft." Automatic Term Mapping will be bypassed and the exact phrase will be searched for in all fields. The retrieval will have fewer off-target records.
To access the indexed phrases, use the Advanced search builder show index list. After selecting a search field, (Text Word [tw] is recommended for subject searches), enter the beginning of a phrase and then click Show index list.
This entry was posted in Tips, Tricks & Tutorials by Isabel. Bookmark the permalink.


I am going to write the continuation of previous post. I started to write it on impulse, but it is going to be long post. Moreover, I have the premonition of the content is going to be scattered. Please lead with patience.
After that, I went to Norway from that northern Denmark, I started to go on a trip of Scandinavia. On the way to that trip, the thing common sense in my mind totally changed occurred. That story is here→いるものいらないもの. In summary only one sentence, "necessity was actually not necessity. I just realized that I can live without a face foam. It was only that, but for me, it was really shocking thing which I absolutely and always need stuff did not need actually.
After that thing occurred, I became to reconsider about things around me " I wonder if those are really necessary?" something like this. That one of the thing is "working", this working is necessary?


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John Platt
Photo by Gus Philippas
Over his 50-year career in professional radio, John Platt has been, among other things, a disc jockey, a program director, a producer, a marketing and promotions director, and a communications director. He's also witnessed the evolution in music over the decades. Now retired from full-time employment, he's devoting his time to his weekly Sunday Supper program and enhancing the world of contemporary folk music.
John got into radio as progressive rock was gaining a foothold on FM radio in the late '60s. He was working as the program director of the Princeton University radio station when, thanks to being in the right place at the right time, he began his professional career at WMMR in Philadelphia. After graduation in 1970, Platt headed to Chicago, where as program director and air personality he helped launch the eclectic music format at nationally-renowned WXRT. He stayed in Chicago through the decade, a fertile time for folk music there, as the careers of Steve Goodman and John Prine took off.
At the close of the '70s, John moved to New York as the program director of another legendary station, WRVR. After the station changed ownership and format in 1980, John produced several national radio series and wrote for MTV until he hooked up with Pete Fornatale at WNEW-FM in 1985. He produced Pete's influential Mixed Bag program (later known as The Sunday Show on K-Rock) for 11 years, filling in when Pete was on vacation and interviewing artists such as Tom Waits, Randy Newman and Bonnie Raitt. All the while John was working full-time as the Promotion & Marketing Director at WNEW-AM and WYNY and later, having converted to public radio, as the Marketing & Communications Director at WNYC. It was his work with Pete Fornatale which prompted WFUV to contact Platt in April 1997.
For 21 years until October, 2018, John divided his time at WFUV between full-time management positions and host of a weekly program, originally "Sunday Breakfast" and later "Sunday Supper." (It continues to air Sundays from 5-6pm.) The show has featured theme sets, artist salutes and artist interviews, ranging from icons like Pete Seeger, Joan Baez, and Graham Nash to up-and-comers such as the Milk Carton Kids, Red Molly, and the Brother Brothers.
John's commitment to emerging artists led to the creation of On Your Radar, a monthly showcase he curates at Rockwood Music Hall in New York City, as well as regularly hosting concerts throughout the metropolitan area. That commitment has also inspired the not-for-profit New Folk Initiative and the website newfolk.org as a platform for his on-air and online endeavors within the folk community.
The father of two grown daughters and grandfather of three, he lives on Long Island with his wife of more than 45 years, Sheila Sheffield Platt. He is active in his church and community.
Brother Sun
Rosanne Cash
The Indigo Girls
Susan Werner
Red Molly
Chris Stamey (Photo by Daniel Coston from artist's PR)
Sunday Supper for June 23
Ray Davies (Photo by Alex Lake/Stem Agency)
Pete Seeger (Photo courtesy of Appleseed Records)
Sunday Supper: Seeger Centennial


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Posted tagged '1980s'
Movie Review: Eddie and the Cruisers II: Eddie Lives!
Almost two years ago, I took one for the team and watched – and reviewed – the craptacular movie known as Eddie and the Cruisers, the 1983 film about a fictitious Jersey Shore band that was a complete rip-off of Mr. Bruce Springsteen and his E Street Band. Though I was less than impressed with the movie and its dumb plot, it did capture the spirit of the Jersey Shore pretty well. And though I swore back then that I'd never watch it again, I did feel compelled to watch its sequel, 1989's Eddie and the Cruisers II: Eddie Lives! – admittedly for no other reason than to have something to blog about.
To understand this film, I'll first give a brief recap of its predecessor. Back in 1963, we're introduced to singer/guitarist Eddie Wilson and his band, the Cruisers. They play the Jersey Shore bar scene, make an album, and get popular. Then they make a second album, but the record label didn't like it, so the overly sensitive Eddie freaks out and steals the tapes, hides them, and kills himself. After an excessively long and drawn out plot, which hints that Eddie could have possibly faked his own death, his former bandmates find the lost tapes and sell them to the record label.
Fast-forward 20 years to when Eddie and the Cruisers II: Cruise Control takes place, and the band's music is more popular than ever. That makes things weird for a particular construction worker in Canada who – spoiler alert – is really Eddie! Turns out he didn't kill himself and just wanted to escape the spotlight by taking a blue-collar job in some alternate version of Montreal where no one speaks French and everyone has an American accent. To blend in, all Eddie has to do is grow out a pornstache and change his name to Joe West, and no one has a clue about his former identity.
Eddie looking just like a porn star…or gym teacher
However, his little secret is getting harder to keep. Not only did the record label release the album that they originally hated, but they also released the super secret tapes that Eddie recorded without his Cruisers. So, now that his music is all over the radio (and discussed on TV by special guest stars Martha Quinn of MTV fame and a rather spry 1989 version of Larry King), Eddie's tough exterior is starting to crack. He even confides in his new love interest, Diane, about his real self. (more…)
Categories: Music, Reviews
Tags: 1980s, Asbury Park, Bruce Springsteen, Jersey Shore, movies, Music, reviews, shitty movies


For NYC based events the Hedge Fund Group (HFG) will be partnering more and more with TAAPS a great alternative networking group based in Manhatten. On June 18th the TAAAP will be offering an educational networking event on hedge fund and private equity startups. I will be moderating a panel for this event where we will discuss challenges, best practices and new trends which are affecting the growth of fund startups right now. To attend please RSVP through the form below, to get the location and cost details please click here or on the image below the RSVP form.


text:
`getServerSideProps()` surfaces a `ServerResponse` object through the `res` property of its `context` arg. This object is not intended to be accessed or changed after `getServerSideProps()` resolves.

This is because the framework tries to optimize when items like headers or status codes are flushed to the browser. If they are changed after `getServerSideProps()` completes, we can't guarantee that the changes will work.

For this reason, accessing the object after this time is disallowed.

#### Possible Ways to Fix It

You can fix this error by moving any access of the `res` object into `getServerSideProps()` itself or any functions that run before `getServerSideProps()` returns.

### Useful Links

- [Data Fetching Docs](https://nextjs.org/docs/basic-features/data-fetching)

redpajama_set_name: RedPajamaGithub


I rarely drive over to Sanibel since I think the $6 toll to get on the island is obnoxious, but after seeing these photos from Norm Zeigler's Fly Shop I might just make a trip there right away. Sight fishing for snook in the clear waters of Sanibel's beaches is amazing and you can even get a shot at some tarpon and really big jacks, too. An added bonus is that the winds are especially calm right now in the mornings and early evenings, which happen to be the best times for targeting these fish. If you plan on making a trip over there give Norm's shop a call at 239-472-6868 and ask them where the fish are hitting. I've always found them to be very open with their information and that's the sign of a great fly shop.


We should pray much. We need to pray much. Jesus prayed much. If He needed to pray much, how much more should we pray? Secret prayer is the breath of the soul, yet many of us are weak and easily overcome by sin because we do not pray much. We will never enter into the fullness of communion with God, understand His Word, or have the power to relieve the woes of sin and Satan all around us, nor will we will make it into God's kingdom, if we do not, "watch and pray" (Mark 13:33).
One reason we do not pray more is often because we do not know what to say. We do not know how to prevail with God with prayer and we give up too easily, too soon. We are not like Elijah, who persevered in prayer, and like Jacob who prevailed against the Angel of the Lord. We lack subject matter for prayer. We do not remember the promises of God in prayer. This reason can be overcome by reading the Bible on our knees and praying to God about what we are reading, the promises we believe, confessing the weakness of our faith, and depending on His Word.
Another reason we do not pray much is that we begrudge the time spent away from His Word in the limited time we have to worship God. We long to listen to God speak to us through His Word. This reason can be overcome by recognizing that the better part of study is prayer. Spiritual things are spiritually discerned (1 Cor. 2:14), so time spent in prayer is time invested in God's Word. Jesus says, "If ye abide in me, and my words abide in you, ye shall ask what ye will, and it shall be done unto you." There is a direct proportion between the time we may spend in prayer and the benefit gained from time studying God's Word. Time praying about the Word of God is time in the Word.
A third reason we do not pray much is because we desire to work alongside Him for the salvation and joy of others. Our greatest joy is in sharing His Word and ministering to the needs of the world. We sense the presence of Christ when we do this. We crave His company and Spirit. We enjoy being refreshed by bringing refreshment to others (Prov. 11:25). Prayer is not time away from ministry — it is ministry. We may pray for the seeds of truth that we have sown with literature distribution, preaching sermons, teaching classes or ministering to the poor and sick.
The greatest victories which are gained to the cause are not by labored argument, ample facilities, abundance of influence, and plenty of means; but they are those victories which are gained in the audience chamber with God, when earnest, agonizing faith lays hold upon the mighty arm of power. (Testimonies 4:443.2).
Claim Scripture promises of being a blessing to the world, having fitness for ministry by the fruits and gifts of the Spirit (Acts 1:8; Gen. 12:3; 1 Cor. 12:6; Gal. 5:22-23) and realize we are not really taking time out from ministry in prayer. Prayer is powerful work for Christ.
A fourth reason we do not pray much more is that we forget or do not see the importance of prayer in the words of the Bible. Christ says, "Watch ye therefore, and pray always, that ye may be accounted worthy to escape all these things that shall come to pass, and to stand before the Son of man" (Luke 21:36). We need to realize that we need an experience we don't have now in order to pass through dangerous times ahead. We should keep these thoughts in mind when tempted to indulge our hearts with "surfeiting, and drunkenness, and cares of this life" (Luke 21:34), realizing that the joy of knowing Christ and preparing others to meet Him is far better than anything this world, which is passing away (1 John 2:17), now offers.


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ROYAL MARINE COMMANDOS PATROL NO-MAN'S LAND IN THE ORNE BRIDGE-HEAD [Allocated Title]
Title: ROYAL MARINE COMMANDOS PATROL NO-MAN'S LAND IN THE ORNE BRIDGE-HEAD [Allocated Title]
Film Number: A70 113-8
Summary: After the initial fighting for the capture and retention of the Orne bridge-head during June 1944, the war settles down to a relatively low pitch, punctuated by constant and frequently aggressive patrolling by both sides. In this film, Royal Marine Commandos serving with No 47 Commando's No 3 Mortar Platoon are sent on patrol in the event of a German attack on their mortar positions outside the village of Le Plein.
Description: The patrol stealthily moves through a claustrophobically dense and overgrown wood; one of the commandos is camouflaged for sniper duty. Earlier, the patrol leader, a staff sergeant, briefs his team and supervises preparations for the sortie. Prior to leaving British lines the commandos hand in all letters and identification documents, etc in the event of any one of them falling into enemy hands.
Production Details: Army Film and Photographic Unit (Production company) Connolly, J R (Production individual)
Personalities, Units and Organisations: Royal Navy, Royal Marines & Commandos (regiment/service) British Army, Div, Airborne, 6 (regiment/service) British Army, Corps 1 (regiment/service) British Army, Special Service Gp (regiment/service)
Keywords: combat, British military - sortie: patrol (object name) intelligence, military, Allied - briefing (object name) equipment, British military - camouflage (object name) La Plein, Calvados, France (geography)
Notes: Note: See A70 112-2 and 4 and 113-9, which contains footage complementary to this material, and refer to A70 110-1 and 2, which shows airborne RA units in action in the Orne bridge-head in early August 1944, and to footage showing airborne and commando units in action in Normandy on D-Day and thereafter. No 47 (RM) Commando served with No 4 SS Brigade under 6th Airborne Division's command. Remarks: Best seen with items of ciné material listed above, notably A70 113-9. Documentation/associated material: for a bibliography, refer to the publications listed in A70 112-2.
A70 113-8


Thank you, sir, for such generous words. Please see the preamble above (click 'show more' for more information and links about the video's creation.
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Your chimney–along with the flue that strains it–adds architectural fascination to your own home, but its' genuine purpose is to hold unsafe flue gases from a fireplace, Wooden stove or furnace safely out of your property.
When you relax in front of your fireplace or bask in the heat within your wood stove, The very last thing you might be more likely to be contemplating would be the condition of your respective chimney. Nevertheless, in case you don't give some believed to it prior to deciding to mild These winter fires, your enjoyment can be quite short-lived.
Chimney fires can burn explosively – noisy and remarkable sufficient being detected by neighbors or men and women passing by. Flames or dense smoke may perhaps shoot from your leading from the chimney. Homeowners report being startled by a minimal rumbling audio that reminds them of the freight teach or maybe a low traveling airplane. Nevertheless, Individuals are just the chimney fires you learn about.


The first question to ask is; "Has this happened before"?
Property prices in Melbourne have unquestionably soared over the past few years as it has done in the past and property prices will probably continue to fall over the next 18 months, as it has done before.
I am not sure what all the fuss is about as Melbourne property prices have a cycle that they go through. In fact this market slowdown is well overdue.
Let me prove my point.
In the mid 70's I was selling a house and land in the region of $15,000. Yes, you are seeing right. $15,000 for a house and land in the City of Knox.
Fast forward to today. The median price in the City of Knox is around $700,000.
Do the maths. How many times has it doubled in 40 years?
The median price of a home has doubled over 5 times in around 40 years.
Morgan Stanley also believes that the housing market will continue to weaken. They have reached this conclusion by using their Australian housing model (MSAHM), which clearly shows the housing market weakening. The basis of their findings takes into account a number of factors including the delicate balance of supply and demand, mortgage serviceability (this is affected by interest rates and employment), credit supply, house price expectations and rental market conditions.
While Morgan Stanley and CBA believe prices will continue to fall, they don't believe the property market will crash. After several years of continuous growth, the market is typically going through a consolidation phase. Their expectation is a fall of about 10% in Sydney and a little less in Melbourne.
This correction in house prices should not come as a surprise. Prices cannot rise indefinitely without a breather. What we are experiencing is the start of the mid-cycle slowdown in the 18-year real estate cycle.
If you are thinking of selling and buying in the current market, it really doesn't matter what the market is doing because it's all relative. You may sell for less but you will also be buying for less.
If you are currently selling and you are not realistic about your price, you should consider taking your property off the market and hold off selling for a few years. However, my advice is that if the price you get in today's market allows you to make the move to a better lifestyle, don't put your life on hold for a price that the market is not willing to pay you. That price you want obviously doesn't exist; otherwise, your property would have sold.
The Melbourne market is solid as a rock and predictable.
If you are considering selling and want to be sure of a good result, make sure that you email Bertram@propertyadvocacymelbourne.com.au and I will be happy to send you a complimentary copy of my eBook.
A quick and easy read that will ensure the best result.
I read an article written by Peter Switzer, which made so much sense and I have included a small section of it here.
"I'm sorry that I have to write about property prices again but I do feel compelled to give the other side to the story that's being pedalled by the media and some economists. Today, following the 22nd time the Reserve Bank has met and left interest rates on hold, there are references to a house price slump and the possibility that the next move on rates will be down, not up!
It's become fare that the media loves to gobble up because they think it sells newspapers and attracts eyes to their 'important' stories.
I have said this before and I will say it again; a slowdown in property prices has a cycle that repeats. In my 45 years in property I have seen it happen four times already.
So, why all the fuss? Why are people worried about this, when it has happened so many times before and all you have to do is look at the median price of a house today and check what it was 40 years ago in Melbourne and you will see the gain quite clearly.
In 1970 it was $12,800 and in 2016 it was $773,000.
You'll find that in each 10-year period there seems to be 3-4 years when the market is flat, 3-4 years of low capital growth, and a few years of strong price growth during the boom stage of the cycle.
When you look at the property prices that prevailed years ago, and look at property prices today, it's clear that property investment is a long-term play. You need to be patient as, over the long term, values in our major capital cities have doubled every 7 to 10 years.
With property prices stabilising, you might think it's a bad time to enter the property market. What stops people from buying property is fear. The fear of paying too much, the fear of making the wrong decision or the fear that the market may crash. But even if prices are falling right now, that's no reason to be fearful. It is important to understand that when it comes to property you are not in the game of picking the top or the bottom of the market, no one can do that.


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To the west of Mount Sinai, there is a walled compound with a chapel and monastic cells. The area around the chapel has been planted with grape vines, olive trees, and almond trees. The place is called Al Bustan, which means 'flower garden'. This comes into Greek as Μποστάνι. The site was originally isolated, but in recent years the Gebeliya bedouin town of Katrin has expanded until it is now adjacent to the compound.


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Maribel De Anda works directly with the school's college counselor to promote a college-going culture and ensure that more South LA students are motivated and prepared to attend college.
De Anda joined the organization in November of 2015. Before LA's Promise, De Anda served as the Site Coordinator for the UCLA Early Academic Outreach Program. She has worked extensively with first generation/low-income students throughout LAUSD high schools promoting college and career readiness. She also serves as an admission reader for UCLA.
De Anda attended the University of California, Berkeley, where she received her Bachelor's degree in Social Welfare. At UC Berkeley, she worked with student-initiated organizations, including Bridges Multicultural Resource Center, an organization dedicated to recruit underrepresented students into institutions of higher education, and provide resources to retain these students at the University. De Anda later attended Cal State Long Beach, where she obtained a Masters degree, with an emphasis on the Social and Cultural Analysis of Education.
De Anda has a passion for education and for increasing access to higher education for students in underserved communities. She remains motivated by her parents' words: "La educacion es algo que nadie te puede quitar" (Education is something nobody can ever take away from you.) During her free time, De Anda enjoys listening to live music, dancing, road trips, and spending time with family and friends.


The Adult Day Center (ADC) at the J has been providing quality full-day programming for adults for nearly 40 years. Our participants include seniors, as well as younger adults with brain injuries, disabilities or diseases that result in the need for a supported environment. Our highly trained, professional and caring staff provides individualized attention to our ADC participants, which makes for meaningful, enjoyable days.
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Q: Checking if Two Massive Python Dictionaries are Equivalent I have a massive python dictionary with over 90,000 entries. For reasons I won't get into, I need to store this dictionary in my database and then at a later point recompile dictionary from the database entries.
I am trying to set up a procedure to verify that my storage and recompilation was faithful and that my new dictionary is equivalent to the old one. What is the best methodology for testing this.
There are minor differences and I want to figure out what they are.

A: >>> d1 = {'a':1,'b':2,'c':3}
>>> d2 = {'b':2,'x':2,'a':5}
>>> set(d1.iteritems()) - set(d2.iteritems()) # items in d1 not in d2
set([('a', 1), ('c', 3)])
>>> set(d2.iteritems()) - set(d1.iteritems()) # items in d2 not in d1
set([('x', 2), ('a', 5)])

Edit
Don't vote for this answer.  Go to Fast comparison between two Python dictionary and add an upvote.  It is a very complete solution.

A: You could start with something like this and tweak it to suit your needs
>>> bigd = dict([(x, random.randint(0, 1024)) for x in xrange(90000)])
>>> bigd2 = dict([(x, random.randint(0, 1024)) for x in xrange(90000)])
>>> dif = set(bigd.items()) - set(bigd2.items())

A: The most obvious approach is of course:
if oldDict != newDict:
  print "**Failure to rebuild, new dictionary is different from the old"

That ought to be the fastest possible, since it relies on Python's internals to do the comparison.
UPDATE: It seems you're not after "equal", but something weaker. I think you need to edit your question to make it clear what you consider "equivalent" to mean.


text:
Death Sentence #1
By Former Contributor
By Monty Nero & Mike Dowling
If you're looking for a wild new story to check out, Death Sentence is definitely a solid option. This series has introduced an incredibly interesting premise, although it remains to be seen how much depth it will receive in future issues. While the first installment definitely has my interest piqued, this is more for the potential this story has. Despite this sentiment, Death Sentence #1 was a wild ride.
As far as a basic summary goes, this story is about an outbreak of a new STD known as G+. Those infected receive physical enhancements and/or other powers, but also end up with about six months left to live. There are some other very interesting twists throughout issue #1 which suggest that the story will get a whole lot bigger and wide-ranging than this already intriguing, yet relatively simple concept. The characters themselves are also quite provocative and add a lot to the overall plot through their backgrounds; one is an untalented rock star who is simply used as a corporate tool, exploited as a tortured artist, and now his management wants to run with the G+ infection angle. This aspect of the first issue covered some very relevant social commentary on the corporate exploitation of personality. A lot of the narration makes for great poetry and is presented with quite intelligent composition. However, for a somewhat large portion of the book, much of the story seemed devoted to shock value and a simple desire to push the envelope. When sincerely relevant to the story being told, this type of thing can be a fairly satisfying addition, especially when the story is meant to be grim and gritty. At this point though, it remains to be seen how far this aspect will take Death Sentence as a series; it was fairly effective in conveying the general tone of the story in this initial installment, but let's hope the rest of the series doesn't ignore real substance for shock. Monty Nero has crafted a very interesting concept, while the first issue has certainly hinted at some potentially big developments down the line. It felt like there was a little something missing, but this could easily change once the story is given more time to develop further; there is definitely a lot of potential here.
The artwork in Death Sentence #1 was much more consistently solid. The approach is familiar, employing simple-yet-realistic character renditions, and some solid backgrounds. The facial expressions and character poses were both quite well done, while the overall designs were interesting and make each of the apparently central characters immediately identifiable. Mike Dowling also provided the colors for this book, and they really help to convey the tone of each scene; the bright lighting effects and lush colors really shine through where appropriate, but the rest of the book is presented in a suitably drab palette which still manages to retain a depth and realism to it. The excellent shadowing and sharp illustrations really pop and bring a crisp sensibility to the book when juxtaposed with the perfectly matched colors. As the story progresses we're sure to see a lot more of the dynamic action witnessed through brief glimpses in issue #1.
This series has a great concept that was eagerly anticipated for a number of months. As an opening issue meant to grab the attention of new readers, the subsequent opinion is one of relative neutrality mixed with hopeful optimism. While the premise is interesting and quite unique, the anticipation for more substance was not fully accomplished. It remains to be seen what the protagonists will attempt to achieve in their final six months among the living, but there were definitely hints at interesting and potentially far-reaching plot developments and consequences in future issues. The story is brimming with potential, and a lot of the writing was executed with masterful precision. In the end, it is absolutely worth sticking with this series to find out what new territory it may cover.
TagsDeath SentenceG+Joey CaswellMike DowlingMonty NeroReviewsTitanTitan Comics
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