text:
The Bailey Theatre
1501 Cedar Avenue
Trail, BC V1R 4C7
Clinton Swanson's R&B Revue
Multiple performances available
Trail and District Arts Council's Six Beats Apart Series
Saturday December 12th at 4 pm and 7:30 pm – Maximum 50 audience members per show.
The Clinton Swanson Rhythm & Blues Revue is a high energy powerhouse eight-piece ensemble featuring the vocal stylings of Aryn Sheriff and Fraser Black. Backed by a full rhythm section and a two-piece horn section the band performs old school soul, R'n'B, and blues. The band has become a favourite in the West Kootenays performing at clubs and festivals.
Band Members include Aryn Sheriff on lead vocals, Fraser Black on lead vocals, Clinton Swanson saxophones, Michael Perkins on trumpet, Jim Fike on drums, Mark Spielman on bass, Tom Thomson on keys, and Doug Stephenson on guitar.
Tickets are $25 and on sale from noon on Tuesday, September 8th. Tickets may be purchased online 24/7 or by calling the Box Office at 250-368-9669 from Monday to Friday 12-4 pm. Only individuals in the same household, or your "double bubble", may be seated together. Tell us who you would like to sit with in the 'comments' section when purchasing your tickets on-line.
For the safety and comfort of our staff, performers and audience members, all attendees must abide by our COVID protocols.
Six Beats Apart – COVID Protocols
Maximum of fifty people per show.
Only individuals in the same household, or your "double bubble", may be seated together. Tell us who you would like to sit with in the 'comments' section when purchasing your tickets on-line. Or call us at the box office 250-368-9669.
Physically distanced seatings between 'bubbles'. All shows are General Admission so that we can better manage physical distancing.
All patrons must wear a mask until seated. We encourage you to wear your mask throughout the performance. Once seated, you must stay seated until the end of the performance. We will not have an intermission or concession/bar services.
Our box office is closed to the public. Physical tickets will NOT be issued for our Six Beats Apart performances. Ensure that you have received email confirmation of your ticket purchase before attending. Contact box office if you did not receive a confirmation.
Not feeling well? Please stay home! We'll give you a full refund.
More info about our COVID19 Protocols & Adaptations? Visit trail-arts.com.
Our Six Beats Apart Series is partially sponsored by the Columbia Basin Trust and Kootenay Savings Credit Union. Our programming is made possible thanks to funding from the Government of British Columbia, BC Arts Council, BC Touring Council, Creative BC and Canadian Heritage.
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text:
\section{INTRODUCTION}

A fundamental concept in evolutionary dynamics is that of \emph{fixation}.
In a population that consists of two (or more) species, demographic
fluctuations or competitive effects can lead to a long-time state in which
only one species remains, or fixates~\cite{M62,K83,E04,N06,CK09}.  This
fixation process has been extensively investigated in situations where the
dynamics is defined to keep the total population constant.  Indeed, in many
evolutionary dynamics experiments on controllable systems, such as bacterial
colonies, a typical protocol is to cull the population at fixed time
intervals so that the population is the same at each of these resetting
events~\cite{GMB17}.  However, in real bacterial colonies, the number of
organisms changes with time.  A pertinent example is when each species
undergoes birth-death dynamics with equal birth and death rates for each
species so that the average population is fixed but fluctuates endogenously.

We introduce the \emph{fluctuating voter model} (FVM) to understand fixation
in such a population.  Here, two distinct species of voters can change their
opinion state by voter-model dynamics~\cite{KRB10,L99,K92} \emph{and} the
populations can grow or shrink by birth and death~\cite{K49,KRB10}
(Fig.~\ref{cartoon}).  Our perspective is complementary to the modeling of
biological populations in randomly switching
environments~\cite{HLGK16,HSM17,WFM17}.  The two species are equivalent in
all respects except their identity.  In a voter model update, which occurs at
rate $v$, an AB pair transforms equiprobably to either AA or BB; that is, the
evolution is neutral.  We investigate the perfectly mixed limit, in which any
pair of opposite-opinion voters is equally likely to interact.  The voter
model update is repeated \emph{ad infinitum} or until fixation (consensus) is
reached, where only a single species remains.  In addition, each individual
can give birth to an offspring of the same type as the parent at rate
$\lambda$, and each individual can die with rate $\mu$.

\begin{figure}[ht]
  \centerline{ \includegraphics[width=0.4\textwidth]{cartoon} }
  \caption{\small Cartoon of update events in the fluctuating voter model.
    An A dies with rate $\lambda$ (red dashed oval), a B gives birth to
    another B also with rate $\lambda$ (blue oval), and a circled AB pair
    changes to AA with rate $v$ (green oval).}
\label{cartoon}
\end{figure}

By these mechanisms, the population and its composition change with time.
Except for the pathological situation where the population grows
exponentially in time (see, e.g., Ref.~\cite{MR14}), consensus is eventually
reached.  We assume that the birth and death rates equal a common value,
$\lambda=\mu\equiv b$, so that the average population is fixed, but
population fluctuations grow with time.  Our main results are: (a) For
$v/b \to 0$, fixation necessarily occurs and the distribution of fixation
times $F(t)$ scales as $t^{-3}$; at fixation, the probability $Q_n$ that the
population size equals $n$ scales as $n^{-3}$.  (b) Population fluctuations
promote fixation; the fixation time is a decreasing function of the
birth/death rate $b$.  (c) For arbitrary $b$ and $v$, the fixation time
distribution $F(t)\sim t^{-1-\beta}$, with $\beta$ a function of $b$ and $v$.

In the next section, we first treat the limit of $v/b\to 0$, where the system
reduces to two uncoupled birth-death processes.  Although the dynamics of a
single birth-death process is very well understood, the properties of
multiple birth-death processes appears unexplored, and we determine many of
its basic properties analytically (see also the appendices).  In
Sec.~\ref{sec:v>0}, we then outline our main results for the FVM.

\section{UNCOUPLED LIMIT}

In the limit $v/b\to 0$, voter model updates do not occur and the birth-death
processes for the two species decouple.  We may therefore apply well-known
results for the birth-death process to infer the extinction dynamics.  For
the single-particle initial condition, with the birth and death rates set to
a common value $b$, the probability that there are $n$ particles at time $t$
is (see also Appendix~\ref{sec:gf})~\cite{K49,KRB10}
\begin{align}
  \label{Pnt}
P_n(t) =\frac{(b t)^{n-1}}{(1+b t)^{n+1}}\qquad\qquad  P_0(t)=
  \frac{b t}{1+b t} \,,
\end{align}
from which the average population is $\langle n(t) \rangle=1$, while the
variance $\sigma^2\equiv\langle n(t)^2\rangle-\langle n(t)\rangle^2=2b t$.
Thus even though $\langle n(t) \rangle=1$, there are huge population
fluctuations between different realizations of the birth-death process.

Although the average population is fixed, its ultimate fate is extinction.
From the second of Eqs.~\eqref{Pnt}, the survival probability $S_1(t)$,
namely, the probability that a single birth-death process does not go extinct
by time $t$ is
\begin{subequations}
  \label{SF}
\begin{align}
  \label{S1}
  S_1(t)=1-P_0(t)=\frac{1}{1+bt}\,,
\end{align}
while the probability that extinction occurs at time $t$ is
\begin{align}
  \label{F1}
  F_1(t) = -\frac{d }{dt} S_1(t) = \frac{b}{(1+bt)^2}\,.
\end{align}
\end{subequations}
This birth-death process is \emph{recurrent} (analogous to diffusion in one
dimension~\cite{F68,R01}), because the extinction probability $P_0\to 1$ for
$t\to \infty$, but the average time to reach extinction,
$\langle t\rangle = \int_0^\infty dt\, t\, F_1(t)$ is infinite.

\subsection{Two  Identical Birth-Death Processes}
\label{subsec:2}

\emph{Initial state: (A,B) = (1,1)}: We study the dynamics of two uncoupled
birth-death processes in which the initial state consists of one $A$ and one
$B$, and the common birth/death rates of each process are the same and equal
to $b$.  For extinction to not occur by time $t$, the number of particles in
both of the two birth-death processes must remain non-zero.  This probability
is
\begin{subequations}
\begin{align}
    \label{S2}
  S_2(t)= [S_1(t)]^2=[1-P_0(t)]^2=\frac{1}{(1+b t)^2}\,.
\end{align}
This quantity is also the probability that the extinction time is $t$ or
greater.  Thus the probability that one of the two species goes extinct at
time $t$ is
\begin{align}
  F_2(t)= -\frac{d}{dt} [S_2(t)]= \frac{2b}{(1+b t)^3}\,.
\end{align}
\end{subequations}
Because the exponent of this time dependence is less than $-2$, the average
extinction time is finite:
\begin{align}
  \label{tav}
  \langle t\rangle = \int_0^\infty dt\, t\, F_2(t)
       = \int_0^\infty dt\, S_2(t) = \frac{1}{b}\,.
\end{align}
In contrast to a single birth-death process, the \emph{smallest} extinction
time among two independent birth-death processes is finite.  A related
dichotomy occurs in one-dimensional diffusion~\cite{R01}: the average time
for a single diffusing particle that starts at $x$ to reach $x=0$ is
infinite, but for three particles that start at $x$, the smallest time for
one of them to reach $x=0$ is finite.  Even though the average extinction
time for two birth-death processes is finite, the mean-square time extinction
time is divergent.  Thus in a finite number of realizations of two
independent birth-death processes, there will be huge sample-to-sample
fluctuations in the time when the first species goes extinct.

At extinction, a natural characteristic is the average number of particles
$\langle n\rangle$ of the surviving species.  Since the birth-death process
conserves the average particle number and the initial state consists of 2
particles, there must be $2$ particles, on average, at any time, including
the moment when one species goes extinct.  We may also determine $Q_n$, the
probability distribution for $n$.  At time $t$, the probability that the
number of particles in either species equals $n$ is given by $P_n(t)$ in
Eq.~\eqref{Pnt}.  To obtain $Q_n$, we convolve this distribution with the
probability that the other birth-death process goes extinct at time $t$,
namely $F_1(t)$ in Eq.~\eqref{F1}.  Thus the probability that the surviving
population consists of $n$ particles when the first species goes extinct is
\begin{align}
\label{Qn}
  Q_n = 2\int_0^\infty dt\, F_1(t) P_n(t)  = 2\int_0^\infty dt\,\,
  \frac{b\,(b t)^{n-1}}{(1+b t)^{n+3}}
  =   \frac{4\Gamma(n)}{\Gamma(n+3)}\simeq \frac{4}{n^3}\,.
\end{align}
The prefactor 2 accounts for the fact that either of the two species could go
extinct first.  Fortuitously, this expression for $Q_n$ is identical to the
degree distribution in linear preferential attachment networks~\cite{KR01}.
We do not have any explanation for this remarkable coincidence.  It is also
straightforward to verify that when one species goes extinct the number of
particles of the remaining species is
$\langle n\rangle = \sum_{n\geq 1} nQ_n =2$.  \smallskip

\emph{Initial state: (A,B) = $(k,k)$}: We now briefly study the initial state
with $k>1$ particles of each species in the initial state.  The expression
for $P_n(t)$ for $n>0$ becomes more unwieldy as $k$ increases, and we only
investigate the extinction dynamics.  The probability that a single
birth-death process with $k$ particles in the initial state goes extinct at
time $t$ is $P_0(t) = \left[{bt}/(1+bt)\right]^k$ (see
Appendix~\ref{sec:gf}).  From this expression, the probability that this
birth-death process survives until time $t$ is $S^{(k)}\!(t)= 1-P_0$.  The
probability that two independent birth-death processes with the $(k,k)$
initial condition survive until time $t$ is $\big[S^{(k)}\!(t)\big]^2$.
Consequently, the average time at which one of the two species first goes
extinct is
\begin{align}
  \label{t-kk}
  \langle t\rangle &= \int_0^\infty dt\, \big[S^{(k)}\!(t)\big]^2
  = \int_0^\infty dt\,\left[ \frac{(1+bt)^k-(bt)^k}{(1+bt)^k}\right]^2\nonumber\\[3mm]
                   &= \frac{2k}{b}\big[H_{2k}-H_k\big]\simeq \frac{2\,k \ln 2}{b}\,,
\end{align}
where $H_n$ is the $n^{\rm th}$ harmonic number,
$H_n=\sum_{1\leq k\leq n}\frac{1}{k}$.  The integral was performed using
Mathematica~\cite{W}, but an important preliminary step to get a simple
result is to make the substitution $y=1/bt$ in the integrand.

\section{The Fluctuating Voter Model (FVM)}
\label{sec:v>0}

We now investigate the dynamics of the FVM when the voting rate $v$ and the
birth/death rate $b$ are both nonzero.  Let $N_A$ and $N_B$ denote the
respective number of voters of type $A$ and $B$ in a population of
$N=N_A+N_B$ individuals, and let $x=N_A/N$ and $1-x=N_B/N$ be the fraction of
voters in each state.  When the system is perfectly mixed, the total rate for
an event to occur (either voting or birth/death) for $N\gg 1$ is
$R=2vNx(1-x)+2b N$.  We take the voting rate $v=1$ henceforth and study the
dynamics as a function of the birth/death rate $b$.  With probability
$2Nx(1-x)/R$ a voting event occurs in which an AB pair changes equiprobably
to AA or BB.  With the complementary probability $2b N/R$, an individual
either gives birth or dies (Fig.~\ref{fvm}).  After each update, the time is
incremented by an exponential random variable with mean value $1/R$.  These
updates are repeated until consensus is reached.  The above defines the
event-driven algorithm~\cite{G77} for the time evolution.

\begin{figure}[ht]
\centerline{ \includegraphics[width=0.9\textwidth]{fvm} }
\caption{\small Representation of the FVM as an interval of length $N_A+N_B$.
  Top row: changes due to birth of an A, birth of a B, death of an A, and
  death of a B, respectively.  Bottom row: changes due to the voting events
  AB $\to$ AA and AB $\to$ BB, respectively.  The diffusion coefficients of
  the effective interface particles are indicated. }
\label{fvm}
\end{figure}

To understand the dynamics of FVM, it is helpful to first map its dynamics
onto that of the reunion of three diffusing particles on the line, and
finally to exploit known results about this three-particle problem~\cite{R01}
to predict the survival time distribution exponent.  We first represent the
FVM as a line interval that consists of two subintervals of lengths $N_A$ and
$N_B$ (Fig.~\ref{fvm}).  The events of birth, death, and voting lead to the
changes in the interval lengths indicated in the figure.  Whenever the
boundary between A's and B's reaches either the left or right end of the
interval, extinction of one species occurs.  The left end of the interval is
stationary, by construction, and thus has diffusion coefficient $D_1=0$.  By
examining Fig.~\ref{fvm}, we deduce that the AB interface particle and the
right edge of the interval have respective diffusion coefficients
\begin{align}
  \label{D}
  D_2 = \frac{2Nx(1-x)+2bNx}{R} \qquad\qquad  D_3 = \frac{2bN}{R}\,.
\end{align}

This 3-particle system, with particles located at $(x_1,x_2,x_3)$, can be
mapped onto the diffusion of a single particle at $(x_1,x_2,x_3)$ in three
dimensions with absorbing boundary conditions whenever $x_1=x_2$ or
$x_2=x_3$.  This corresponds to the middle particle of the 3-particle system
reaching either end of the interval.  In turn, this effective single-particle
system in three dimensions subject to the constraint that the walk dies
whenever $x_1=x_2$ or $x_2=x_3$ is isomorphic to a single diffusing particle
in a two-dimensional absorbing wedge of opening angle $\theta$, with (see
Ref.~\cite{R01} for a detailed explanation of this geometric argument)
\begin{subequations}
\begin{align}
  \label{theta}
  \theta = \cos^{-1}\left[\frac{D_2}{\sqrt{(D_1+D_2)(D_2+D_3)}}\right]\,.
\end{align}
The survival probability for the middle particle, which is the same as the
probability that extinction has not yet occurred is known to scale as
$t^{-\beta}$, with $\beta=\pi/2\theta$~\cite{R01}.  Figure~\ref{beta-vs-b}(a)
shows our simulation results for the time dependence of the survival
probability, which indicates a power-law temporal decay with a non-universal
exponent.

\begin{figure}[ht]
  \centerline{
\subfigure[]{\qquad\includegraphics[width=0.47\textwidth]{survival-prob}}\qquad\qquad
  \subfigure[]{\includegraphics[width=0.49\textwidth]{beta-compare}}}
\caption{\small (a) Survival probability $S_2(t)$ versus $t/\langle t\rangle$
  for representative $b$ values.  The data are based on $10^{10}$
  realizations.  (b) The survival probability exponent $\beta$ versus birth
  rate $b$ predicted by~\eqref{beta} (black) and the more principled
  averaging procedure discussed in the text (red).  The points are estimates
  for $\beta$ from simulations.}
\label{beta-vs-b}
\end{figure}

To determine the exponent $\beta$, we need to apply Eq.~\eqref{theta} to the
FVM.  Here we need to account for the position ($x$) dependence of the
diffusion coefficients in Eq.~\eqref{D}.  The simplest scheme is to merely
replace the true diffusion coefficients in \eqref{D} with their values when
the expressions $x(1-x)$ and $x$ in \eqref{D} are averaged over the interval.
For this prescription, we assume that the interface position is uniformly
distributed over the interval, which gives
$\langle x(1-x)\rangle=\frac{1}{6}$.  In fact, the probability distribution
of $x$ is uniformly distributed over the interval for the mean-field voter
model in the long-time limit~\cite{AC90}.  With this ansatz, we obtain, after
some simple algebra,
\begin{equation}
  \label{beta}
  \beta = {\pi}\Big/{2 \cos^{-1}\left[\frac{1+3b}{\sqrt{1+12b+27b^2}}\right]}\,.
\end{equation}
\end{subequations}
A more principled procedure would be to include the $x$-dependence of the
diffusion coefficients in the expression for $\beta=\pi/\big[2\theta(x)\big]$
and then numerically average this expression uniformly over the interval.
This procedure leads to a result that closely matches \eqref{beta}
(Fig.~\ref{beta-vs-b}(b)).

The main features of Eq.~\eqref{beta} is that the exponent $\beta$
monotonically increases as $b$ decreases (and is slowly varying in $b$ for
$b \gtrsim\frac{1}{2}$).  The values of the survival probability exponent
$\beta$ from Eq.~\eqref{beta} as a function of $b$ is shown in
Fig.~\ref{beta-vs-b}(b).  Estimates of $\beta$ from simulation data for
various $b$ values are also shown in this figure to give a sense of the
accuracy of our analytical approach.  It is not feasible to obtain reliable
estimates of $\beta$ from simulation for smaller $b$ because the exponent
becomes quite large.  Conversely, for larger $b$, the exponent $\beta$ from
simulations is nearly constant.

\begin{figure}[ht]
  \centerline{\includegraphics[width=0.45\textwidth]{T-vs-b}}
  \caption{\small Average fixation time $\langle t\rangle$ divided by $k$
    versus $b$ for various initial populations $k$.  The data are based on
    $10^6$ realizations for each point.  The straight line is the prediction
    of Eq.~\eqref{t-kk}.}
\label{T-vs-b}
\end{figure}

There is also an important effect that is not accounted for in
Eq.~\eqref{beta}---the motions of the middle and right particles are
correlated.  When an A either gives birth or dies, the middle and right
particles in Fig.~\ref{fvm} move in lockstep.  This implies that the motion
of the effective particle in the wedge is not isotropic.  While we do not
know how to account for these two effects rigorously---averaging over the
interval and the correlation in the effective particle motions---our
heuristic approach gives the qualitatively correct dependence of the survival
probability exponent $\beta$ on $b$.  We can also get a sense of the role of
correlations in the effective particle motions on the exponent $\beta$ by
considering the $b\to\infty$ limit.  Here, voter model updates do not occur,
so there is no position dependence in the particle diffusion coefficients.
Now Eq.~\eqref{beta} should be directly applicable and it gives
$\beta = \pi/\big[2 \cos^{-1}(1/\sqrt{3})\big]\approx 1.644$, whereas, the
exact exponent from Eq.~\eqref{S2} is 2.

Finally, we investigate the dependence of the fixation time on the birth rate
(Fig.~\ref{T-vs-b}).  The primary observation from these simulations is that
the fixation time is a monotonically decreasing function of the birth rate
$b$.  That is, population fluctuations promote fixation.  In a related vein,
the more stable (less volatile) species is more likely to fixate for non-zero
voting rate.

\section{OUTLOOK}

We investigated basic properties of fixation in a fluctuating population.
The population consists of two distinct species, A and B, that are identical
in all dynamical respects, except for their label.  The population of each
species grows and shrinks by the classic birth-death process and, in
addition, AB pairs can transform to AA or BB by voter model dynamics.

In the limit of voting rate $v=0$, the system reduces to two independent
birth-death processes, for which many interesting results can be derived
analytically.  Although a single birth-death process has an infinite average
extinction time, the fixation time for two independent birth-death processes
(the time when one species first goes extinct) is finite.  The distribution
of fixation times asymptotically decays as $t^{-3}$, while the distribution
of the number $n$ of surviving species decays as $n^{-3}$.  These properties
are robust with respect to the initial condition and also to different
birth/death rates for each species.  When the voting rate is non-zero, a
basic outcome is that the fixation time is reduced by birth-death
fluctuations.  That is, population volatility leads to quicker extinction.

There are many directions for future research.  We only investigated
situations where the birth and death rates for each species are equal, and
extending to unequal birth and death rates may reveal new phenomena.  It
would also be interesting to include spatial degrees of freedom into the
dynamics, as this aspect naturally arises in any bacterial colony, and
fixation phenomena have been extensively investigated in growing bacterial
colonies (see~\cite{KAHN10} for a review).

We thank Jacopo Grilli for helpful discussions.  DB and SR gratefully
acknowledge NSF financial support from grant DMR-1608211.  JP acknowledges
support from ``Mar\'ia de Maezt\'u'' fellowship MDM-2014-0370-17-2, from Botin
Foundation, by Banco Santander through its Santander Universities Global
Division and by FIS2015-67616-P.

\newpage

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What is it? The Auditory Brainstem Implant is a prosthetic hearing device that stimulates neurons directly at the human brainstem, bypassing the inner ear and hearing nerve entirely.
FDA: On January 22, 2013, L.A.-based House Research Institute and Children's Hospital Los Angeles announced that the United States Food and Drug Administration (FDA) gave final approval to begin a clinical trial of an Auditory Brainstem Implant (ABI) procedure for children. The trial is a surgical collaboration sponsored by the House Research Institute in partnership with Children's Hospital Los Angeles and Vittorio Colletti, MD of the University of Verona Hospital, Verona, Italy.
ABI History: The auditory brainstem implant, or ABI, was originally developed for adults who developed neurofibromatosis Type 2 Nf2). These tumors often invade the auditory nerve, making the use of hearing aids or traditional cochlear implants ineffective. The first auditory brainstem implant in such a patient was performed in 1979 at the House Ear Institute. In 1992, an advanced multichannel ABI was developed and a series of patients with NF2 received this implant to study the safety and efficacy of the device. The ABI was first trialed in children in 1997 with increasing use. Over 1000 ABIs have been implanted globally. After over 15 years of case studies that prove that ABI was a viable option for children, this technology has now been approved for use.
FDA Approval for Children: In the United States ABIs were previously only approved for adults (18 & over) and only for patients with NF2. In January 2013, the US FDA approved a clinical trial of auditory brainstem implants for children. At the end of May 2013, the first child in the United States received an auditory brain-stem implant at age 3. In Europe, ABIs have been used in children and adults, and in patients with NF2 as well as other auditory complications such as auditory nerve aplasia and cochlea ossification, such as secondary to meningitis. Candidacy is infants or children who have deafness from conditions that do not allow for successful cochlear implant surgery including severe congenital malformation of the inner ear (no hearing nerve or no cochlea), scarring of both inner ears due to infection / meningitis, otosclerosis, or injury, injury to the hearing nerve or inner ear from a severe skull fracture or auditory neuropathy/dyssynchrony (AN/AD).
Normal Hearing is NOT restored: Advances such as this in hearing technology has made it more possible than ever before for a child with hearing loss to develop language commensurate with his or her age peers and, with appropriate support, attend the neighborhood school in a regular classroom. However the technology is the EASY part! Even with wonderful hearing technology these children will not have normal hearing restored. Hearing aids and implants focus on allowing communication from 3-6 feet to be perceived. Hearing is a distance sense and most people with hearing loss cannot 'overhear' communication occurring beyond this 3-6 foot bubble clearly. If you are a young child developing language for the first time this is especially true. The best results are seen when children are provided experiences that allow their brains to learn to listen, process and comprehend the auditory signals delivered by the hearing technology.
Success Depends on Much More than the Technology: Success for children with hearing loss depends on consistent use of early communication interaction strategies. Families learn these techniques through early intervention from knowledgeable, highly qualified providers, such as teachers of the deaf or hard of hearing, educational audiologists, and specially trained speech language pathologists. Even though children may keep up with learning the number of words as their age peers, there are typically delays in social communication skills, secondary to their challenges 'overhearing'.
Resources: There are many resources available to families and professionals working with children who are deaf and hard of hearing to update their skills on the changing needs of these children and how to appropriately serve them.


text:
package org.apache.jackrabbit.oak.plugins.index.solr.index;

import java.util.Set;
import org.apache.jackrabbit.oak.plugins.index.solr.SolrBaseTest;
import org.apache.jackrabbit.oak.plugins.index.solr.query.SolrQueryIndex;
import org.apache.jackrabbit.oak.query.QueryEngineSettings;
import org.apache.jackrabbit.oak.query.ast.Operator;
import org.apache.jackrabbit.oak.query.ast.SelectorImpl;
import org.apache.jackrabbit.oak.query.index.FilterImpl;
import org.apache.jackrabbit.oak.spi.commit.CommitInfo;
import org.apache.jackrabbit.oak.spi.query.Cursor;
import org.apache.jackrabbit.oak.spi.query.Filter;
import org.apache.jackrabbit.oak.spi.query.IndexRow;
import org.apache.jackrabbit.oak.spi.query.PropertyValues;
import org.apache.jackrabbit.oak.spi.query.QueryIndex;
import org.apache.jackrabbit.oak.spi.state.NodeBuilder;
import org.apache.jackrabbit.oak.spi.state.NodeState;
import org.junit.Test;

import static com.google.common.collect.Sets.newHashSet;
import static junit.framework.Assert.assertEquals;
import static junit.framework.Assert.assertFalse;
import static junit.framework.Assert.assertNotNull;
import static junit.framework.Assert.assertTrue;
import static org.apache.jackrabbit.JcrConstants.JCR_PRIMARYTYPE;
import static org.apache.jackrabbit.oak.plugins.memory.EmptyNodeState.EMPTY_NODE;
import static org.mockito.Mockito.mock;

public class SolrIndexHookIT extends SolrBaseTest {

    @Test
    public void testSingleNodeCreation() throws Exception {
        NodeState root = EMPTY_NODE;

        NodeBuilder builder = root.builder();
        builder.child("oak:index").child("solr")
                .setProperty(JCR_PRIMARYTYPE, "oak:QueryIndexDefinition")
                .setProperty("type", "solr");

        NodeState before = builder.getNodeState();
        builder.child("newnode").setProperty("prop", "val");
        NodeState after = builder.getNodeState();

        NodeState indexed = hook.processCommit(before, after, CommitInfo.EMPTY);

        QueryIndex queryIndex = new SolrQueryIndex("solr", server, configuration);
        FilterImpl filter = new FilterImpl(mock(SelectorImpl.class), "", new QueryEngineSettings());
        filter.restrictPath("/newnode", Filter.PathRestriction.EXACT);
        filter.restrictProperty("prop", Operator.EQUAL,
                PropertyValues.newString("val"));
        Cursor cursor = queryIndex.query(filter, indexed);
        assertNotNull(cursor);
        assertTrue("no results found", cursor.hasNext());
        IndexRow next = cursor.next();
        assertNotNull("first returned item should not be null", next);
        assertEquals("/newnode", next.getPath());
        assertFalse(cursor.hasNext());
    }

    @Test
    public void testPropertyAddition() throws Exception {
        NodeState root = EMPTY_NODE;

        NodeBuilder builder = root.builder();
        builder.child("oak:index").child("solr")
                .setProperty(JCR_PRIMARYTYPE, "oak:QueryIndexDefinition")
                .setProperty("type", "solr");

        NodeState before = builder.getNodeState();
        builder.child("test").setProperty("foo", "bar");
        NodeState after = builder.getNodeState();

        NodeState indexed = hook.processCommit(before, after, CommitInfo.EMPTY);

        QueryIndex queryIndex = new SolrQueryIndex("solr", server, configuration);
        FilterImpl filter = new FilterImpl(mock(SelectorImpl.class), "", new QueryEngineSettings());
        filter.restrictProperty("foo", Operator.EQUAL,
                PropertyValues.newString("bar"));
        Cursor cursor = queryIndex.query(filter, indexed);
        assertNotNull(cursor);
        assertTrue("no results found", cursor.hasNext());
        IndexRow next = cursor.next();
        assertNotNull("first returned item should not be null", next);
        assertEquals("/test", next.getPath());
        assertNotNull(next.getValue("foo"));
        assertEquals(PropertyValues.newString("[bar]"), next.getValue("foo"));
        assertFalse(cursor.hasNext());
    }

    @Test
    public void testSomeNodesCreationWithFullText() throws Exception {
        NodeState root = EMPTY_NODE;

        NodeBuilder builder = root.builder();
        builder.child("oak:index").child("solr")
                .setProperty(JCR_PRIMARYTYPE, "oak:QueryIndexDefinition")
                .setProperty("type", "solr");

        NodeState before = builder.getNodeState();
        builder.child("test").setProperty("foo", "bar");
        builder.child("a").setProperty("foo", "bar");
        builder.child("a").child("b").setProperty("foo", "bar");
        builder.child("a").child("b").child("c").setProperty("foo", "bar");

        NodeState after = builder.getNodeState();

        NodeState indexed = hook.processCommit(before, after, CommitInfo.EMPTY);

        QueryIndex queryIndex = new SolrQueryIndex("solr", server, configuration);
        FilterImpl filter = new FilterImpl(mock(SelectorImpl.class), "", new QueryEngineSettings());
        filter.restrictProperty("foo", Operator.EQUAL,
                PropertyValues.newString("bar"));
        filter.restrictFulltextCondition("bar");
        Cursor cursor = queryIndex.query(filter, indexed);

        Set<String> paths = newHashSet();
        while (cursor.hasNext()) {
            paths.add(cursor.next().getPath());
        }
        assertTrue(paths.remove("/test"));
        assertTrue(paths.remove("/a"));
        assertTrue(paths.remove("/a/b"));
        assertTrue(paths.remove("/a/b/c"));
        assertTrue(paths.isEmpty());
    }

}

redpajama_set_name: RedPajamaGithub


Looking for a Bed and Breakfast in Rye?
Below are upcoming Jumble Sale events happening in Rye and the surrounding area. You can add your own events here.
Northiam Village Hall Trust will be holding a JUMBLE SALE on Saturday 23rd February.
A great change to clear out those unwanted presents and clothing, and replace them with a bargain or two!
Donations can be taken to the Hall between 10am and midday on the morning of the Sale.
Jumble Sale - Clothes, Bric-a-Brac, Books, Refreshments, Cake Stall. Proceeds in aid of the The Heating Appeal.
Jumble Sale at Peasmarsh Memorial Hall.
Fairlight Nursery Jumble Sale at Fairlight Village Hall. All welcome.
Jumble Sale in aid of Rye Bonfire Society. Venue: Tilling Green Community Centre, Mason Road, Rye TN31 7BE. For further information contact 01797 229 600.
Jumble Sale, raffle, cakes, refreshments. Donations can be left from 12 noon. Venue: Stone Memorial Hall. For further information contact 01233 758560.
Venue: Icklesham Village Hall. Bric-a-brac, cakes, raffle, lots more. Proceeds in aid of Rye, Winchelsea and District Memorial Hospital.


Business models, as defined by Joan Magretta (2002: 87), '… are at heart stories – stories that explain how enterprises work… They answer the fundamental questions every manager needs to ask: How do we make money in this business? What is the underlying economic logic that explains how we can deliver value to customers at an appropriate cost?' She explained that a business model 'focuses attention on how all the elements in a system fit into a working whole' (ibid: 90).
The customer value proposition: how the business will create value for its customers. This is the most important element.
profits) and resource velocity (how fast the business needs to turn over inventory and assets and how well resources should be utilized).
Key resources: assets such as people, technology, products, facilities, equipment, channels and brand required to deliver the value proposition to the targeted customer.
Key processes: recurrent tasks such as training, development, manufacturing, budgeting, planning and sales that allow firms to deliver value in a way they can successfully repeat and increase in scale. Key processes also include a company's rules, metrics and norms.


"I'll Be Over" plays really really well atSTRONG VG+ or better. It has several superficial surface marks that DNAP and cannot be felt with a fingernail. So, visually it grades lower at VG.
"Toy Soldiers" visually grades STRONG VG- with one 1/4" light scratch and one 1/2" light scratch that cause light ticks. Play grade for this side is VG.
Notes:Monster Chicagogroup northern soul recordwith"I'llBe Over" intop play condition!
I currently have a large offering of northern soul, funk, r&b,gospel, boogie & modern soul 45s up for auction. Please check the others out!
USA: First Class is $3 +$0.50 for each additional record. Priority is $7 +$0.50 for each additional record.
Overseas: First Class Package International is $13 +$0.75 for each additional record. Orders over $300 must be shipped Express Mail International. Express Mail International costs $46 + $0.50 for each additional record.
Canada: First Class Package International is $9 +$0.50 for each additional record. Express Mail International costs $33 + $0.50 for each additional record.
M-: Like new, should be no significant defects or flaws. Should play flawlessly.
VG++: May have one or two superficial marks or smudges that do not effect play.
VG+: May have some slight wear or loss of luster but no significant scratches or marks. Might play with very light surface noise or a very light crackle.
VG: Will have wear or some dirtiness. Might have some light marks causing a few light pops or light crackle. Light to medium surface noise.
VG-: Will likely have some light to medium scratches and significant wear causing medium surface noise and light to medium pops and crackle.
G: May have heavy scratches, significant wear, or bad stains. Will play with heavy surface noise, heavy pops, or heavy crackle.
POOR: Fundamentally flawed by skipping or big scratches or cracks.


This web page took four to five hours to scan, research, and design. Thank you for supporting the Virtual Steam Car Museum!
In July 1950, D. C. Ghosh of India wrote to Floyd Clymer about building steam cars in India. This packet of information is all that is known to have survived.
On July 12, 1950, D. C. Ghosh sent this letter to Floyd Clymer about his effort to build steam cars in India. Ghosh and read Clylmer's book of steam car material, and had approached the Indian Government for funding, having had contact with Abner Doble.
Ghosh sent Clymer a copy of his letter to the Indian Government, along with a one-page estimate of initial costs.
Ghosh wrote an article for the Indian press, quoting Clymer. He sent a copy of the article with compliments to Clymer.
Ghosh's article is held together with an ingenious string paper clip. Nothing to do wtih steam cars, but interesting and fun. Life is too short not to have fun!


text:
WhatsNew2Day - Latest News And Breaking Headlines
Free cakes for hero firemen and volunteers is the most Australian response to the bushfire crisis
By Merry Last updated Jan 15, 2020
The national death toll in the 2019/2020 bushfire season in Australia was 27 from Monday, January 13, with 20 confirmed deaths in New South Wales, three in South Australia and four in Victoria.
Robert Lindsey, 77, and Gwen Hyde, 68, were found on October 9 in their burnt-out Coongbar home near Casino.
The body of 85-year-old George Nole was found in a burnt-out car near his home in Wytaliba, near Glen Innes.
Vivian Chaplain, a 69-year-old woman from Wytaliba, succumbed to her injuries in the hospital after a unsuccessful attempt to save her house and animals from the fire.
The body of 63-year-old Julie Fletcher was pulled from a scorched building in Johns River, north of Taree.
Barry Parsons, 58, was found in a barn in Willawarrin, near Kempsey.
Chris Savva, 64, died after his 4WD was dropped at the burned-out South Arm bridge, at Nambucca Heads.
A 59-year-old man was sheltered in a Yarrowitch water tank on November 7. He died of injuries on December 29.
Firefighters Andrew O'Dwyer, 36, and Geoffrey Keaton, 32, died on December 19 after a tree fell on their truck as they traveled through Buxton, south of Sydney.
28-year-old Samuel McPaul fought a fire in Jingellic, in Green Valley, about 70 km east of Albury, on the border of NSW and Victoria, on December 30, when a 'fire tornado' rolled his 10-ton fire truck.
The body of 69-year-old Ron Selth was found in his home in Charleston, which was destroyed on December 21 by the eruption of Cudlee Creek.
NEW YEAR'S EVENING BURNS
Dairy farmer Patrick Salway (29) and his father Robert (63) died on December 31 to save their property in Cobargo, near Bega.
A 70-year-old man, named Laurie Andrew by local media, was found dead outside a home in Yatte Yattah, west of Lake Conjola.
The body of a 70-year-old man was found in a burned vehicle on a road along the Princes Highway in Yatte Yattah on New Year's Day morning.
The body of a 62-year-old man was found around 11.30 am on New Year's Day in a vehicle on Wandra Road in Sussex Inlet.
A body, presumably a 56-year-old man, was found on New Year's Day outside a house in Coolagolite, east of Cobargo.
An off-duty RFS fireman, believed to be 72-year-old Colin Burns, was found near a car in Belowra after the New Year's fires broke through.
Beloved great-grandfather Mick Roberts, 67, from Buchan, in East Gippsland, was found dead in his home on New Year's Day morning.
Fred Becker, 75, was the second person to die in Victoria. He had a heart attack while trying to defend his home in Maramingo Creek.
David Harrison, a 47-year-old man from Canberra, suffered a heart attack on Saturday, January 4, to defend his friend's home near Batlow.
A 71-year-old man was found on January 6. The police were told that the man was last seen on December 31, 2019 and moved equipment on his property in Nerrigundah.
Forest Fire Management firefighter Mat Kavanagh, 43, died on Friday, January 3 when he was involved in a two-car accident on the Goulburn Valley Highway.
Bill Slade, a 60-year-old father of two from Wonthaggi, fought fire with Park Victoria in Omeo when he died on January 11. He was remembered as one of the longest serving, most experienced and strongest firefighters.
Well-known outback pilot Dick Lang, 78, and his 43-year-old son, Adelaide surgeon Clayton Lang, died in the Kangaroo Island bushfire after their car was locked up in flames.
Expert reveals 'disaster diet' of mushrooms and seaweed that could save us after a nuclear war
Everton's chef admits that the club would rather not have gambling links
Australian UFC star Robert Whitaker withdraws from megabucks fight to donate bone…
Television journalist Antoinette Lattouf thanks the viewer who saved her life by…
Television journalist Antoinette Lattouf thanks the viewer who saved his life…
Australian teenagers have half the sex of their parents
© 2020 - Whatsnew2day. All Rights Reserved.


text:
Difference between revisions of "Ganesh Chaturthi"
From Hindupedia, the Hindu Encyclopedia
Krishna Maheshwari (Talk | contribs)
(→Origin of Ganesha)
Dinesh Kumar (Talk | contribs)
<small>By Shri Sudheer Birodkar</small>
Ganesh-Chaturthi is the festival devoted to Ganesh the elephant-headed God.
Ganesha Chaturthi is an Indian festival devoted to Ganesh the elephant-headed God. The festival celebrated around August is also called Ganeshotsava.
[[image:ganesh1.jpg|thumb]]
During the Ganehchaturthi festival, clay idols of Ganesha are specially prepared and most families in Maharashtra install an idol for periods varying from two days to eleven days. During the period when the idol of Ganesha is installed in a home, every morning and evening prayers (Aarti) are performed and hymns are sung. The singing of hymns is a popular event during this festival, especially for children. The hymns are sung to the clanging of small gongs (called jhanja), the sounds of which reverberate throughout the day .
During the festival, clay idols of Ganesha are specially prepared and most families in India install this idol for periods varying from two days to eleven days. During this time, prayers (Aarti) are performed and hymns are sung every morning and evening, a popular event during this festival especially for children. The hymns are sung to the clanging of small gongs (called jhanja), the sounds of which reverberate throughout the day.
The festival ends with the ceremony of immersion of the idols in the sea or rivers and wells. This ceremony which is called Ganesha-Visarjan which means immersion of Ganesha is as popular as the festival proper. During the immersion ceremony huge crowds move in a procession carrying idols of Ganesha towards the places of immersion. These processions which take place with great fanfare, begins in the afternoon and continue till the late hours of the night. Although this festival is observed in all parts of the country, it is celebrated with maximum fervour in Maharashtra where it is celebrated both publicly and privately.
This festival occurs on the fourth day (chaturthi). Ganesh Chaturthi occurs around August.During the festival, clay idols of Ganesha are specially prepared and most familiei install an idol for periods varying from two days to eleven days. During the period when the idol of Ganesha is installed in a home, every morning and evening prayers (Aarti) are performed and hymns are sung. The singing of hymns is a popular event during this festival, especially for children. The hymns are sung to the clanging of small gongs (called jhanja), the sounds of which reverberate throughout the day.
==The Visarjan (immersion) Processions and Ceremony==
The festival ends with the ceremony of immersion of the idols in the sea or rivers and wells. This ceremony which is called Ganesha-Visarjan which means immersion of Ganesha is as popular as the festival proper. During the immersion ceremony huge crowds move in a procession carrying idols of Ganesha towards the places of immersion. These processions which take place with great fanfare, begins in the afternoon and continue till the late hours of the night.
The festival ends with the ceremony of immersion of the idols in the sea, rivers and wells. The ceremony, called Ganesha-Visarjan(immersion of Ganesha), is as popular as the festival proper. Huge crowds move in a procession carrying idols of Ganesha towards the places of immersion. These processions which take place with great fanfare, begins in the afternoon and continue till the late hours of the night.
Although this festival is observed in all parts of the country, it is celebrated with maximum fervour in Maharashtra where it is celebrated both publicly and privately. Apart from the small idols of Ganesha that are installed in various houses, there are also many public celebrations called Sarvajanik Ganeshotsava.
==The Public Celebrations of Ganesh-Chaturthi - Started by Lokmanya Tilak==
In these public celebrations huge images of Ganesha ranging from 10 feet to 40 feet are installed and alongwith the daily prayers and hymns, there are entertainment programmes which are a major attraction. Till the turn of the last century, this festival was celebrated only in homes and temples. But during the struggle for independence against British rule, Lokmanya Tilak (an important freedom fighter who led the Indian freedom struggle before Mahatma Gandhi took over) gave it the form of a public festival. Tilak did this so as to cleverly broadcast his political message of freedom for India.
In these public celebrations huge idols of Ganesha ranging from 10 feet to 40 feet are installed and along with the daily prayers and hymns, there are entertainment programmes, a major attraction. Till the turn of the last century, this festival was celebrated only in homes and temples. But during the struggle for independence against British rule, Lokmanya Tilak (an important freedom fighter who led the Indian freedom struggle before Mahatma Gandhi took over) gave it the form of a public festival. Tilak did this so as to cleverly broadcast his political message of freedom for India.
Carried out in the garb of a religious activity, it was difficult for the British Administration to curb it. But the festival once having acquired a public form for a political purpose, retained that form even after the political purpose did not exist. Hence even today in independent India Ganeshotsava is celebrated both publicly and privately.
Carried out in the garb of a religious activity, it was difficult for the British Administration to curb it. But the festival, once having acquired a public form for a political purpose, retained that form even after the independence.
==Origin of Ganesha==
But parallel to all the rationalization of this phenomenon, mythology has an equally enthralling account that explains the birth (or more properly the creation) of this curious half-man, half-elephant God called Gajanana or Ganesha. Ganesha is a unique deity. He is no ordinary God, but is like the first among equals. All prayers start with the invocation "Shree Ganeshaaya Namaha" meaning Salutations to You O Ganesha. Shastra offers an explanation on Ganesha's elephant head as well as for his being a first among the Gods. The divine couple of Shiva and Parvati had remained childless for a long time after the birth of their first son Kartikeya.
But parallel to all the rationalization of this phenomenon, mythology has an equally enthralling account that explains the birth (or more properly the creation) of this curious half-man, half-elephant God called Gajanana or Ganesha, a unique deity. He is no ordinary God, but is like the first among equals. All prayers start with the invocation "Shree Ganeshaaya Namaha" meaning Salutations to You O Ganesha.
===Parvati makes Ganesha from Clay and Infuses Life in the Idol===
Parvati's motherly instincts made her yearn for a son and Shiva's long absence from home intensified her yearning due to loneliness. On day a bright idea came to her mind, she decided to mould a statue of clay in the form of a son. Having created this the idol satisfied her yearning for a son. She used her divine power to bring the clay idol to life. Happy as she was to have the company of a son, she went about her chores, many a times leaving the boy in charge of the house.
Shastras offer an explanation on Ganesha's elephant head as well as for his being a first among the Gods.The divine couple of Shiva and Parvati had remained childless for a long time after the birth of their first son Kartikeya. Parvati's motherly instincts made her yearn for a son and Shiva's long absence from home intensified her yearning. On day, she decided to mould a statue of clay in the form of a son. She used her divine power to bring the clay idol to life to sstisfy her yearning. Happy as she was to have the company of a son, she went about her chores, many a times leaving the boy in charge of the house.
===Shiva Confronts Ganesha===
One fine day while Parvati was busy with her daily ablutions, Shiva turned up and saw Parvati's son Ganesha, guarding the entrance to his house.
Strangers as they were to each other the son (Ganesha) refused allow Shiva to enter the house. Taken aback at being prevented from entering his own house, Shiva asked this tiny sentinel who he was. On being told that he was Parvati's son Shiva was confounded and enraged, at this insolence. In a fit of anger Shiva chopped off his head and threw it away.
Strangers as they were to each other the son (Ganesha) refused allow Shiva to enter the house. Taken aback at being prevented from entering his own house, Shiva asked this tiny sentinel who he was. On being told that he was Parvati's son, Shiva was confounded and Shiva chopped off his head and threw it away in a fit of anger.
===Shiva fetches an Elephant's Head for the Beheaded Ganesha===
When Parvati heard about this outrage she lost her temper and she demanded that Shiva restore her son to life immediately. Compelled to appease Parvati, Shiva set out to find the head of her son. Hard as he tried, he could not find the head that he had chopped off and thrown away in disgust. As he could not find the head he wanted, he thought of fitting the headless body with the head of any living being that he would come across. Having so resolved he came across a baby elephant and true to his word, Shiva chopped off the elephant's head, carried it to his beloved and to pacify her, he fitted it to the lifeless body of her son and revived him. This was how the Lord Gajanana or Gaja-Mukha came into being.
When Parvati heard about this outrage she lost her temper and demanded that Shiva restore her son to life immediately. Compelled to appease Parvati, Shiva set out to find the head of her son. Hard as he tried, he could not find the head that he had chopped off and thrown away in disgust. As he could not find the head he wanted, he thought of fitting the headless body with the head of any living being that he would come across. He came across a baby elephant and true to his word, Shiva chopped off the elephant's head, fitted it to the lifeless body and revived him. This was how the Lord Gajanana or Gaja-Mukha came into being.
===Ganesha become the first among the Gods===
To atone for his deed Shiva also granted a special status to Gajanana by issuing a divine decree that thence forth Gajanana would be the first to be invoked in every prayer and only after this, could the invocation of any pther God takes place. This was how the elephant-headed Ganesha got to acquire his privileged position. In deference to the decree of lord Shiva, Hindus today, continue to regard Ganesha as the first God to be invoked in any prayer.
To atone for his deed, Shiva also granted a special status to Gajanana by issuing a divine decree that thence forth Gajanana would be the first to be invoked in every prayer and only after this, could the invocation of any pther God takes place. In deference to the decree of lord Shiva, Hindus today, continue to regard Ganesha as the first God to be invoked in any prayer.
By Shri Sudheer Birodkar
1 The Visarjan (immersion) Processions and Ceremony
2 The Public Celebrations of Ganesh-Chaturthi - Started by Lokmanya Tilak
3 Origin of Ganesha
3.1 Parvati makes Ganesha from Clay and Infuses Life in the Idol
3.2 Shiva Confronts Ganesha
3.3 Shiva fetches an Elephant's Head for the Beheaded Ganesha
3.4 Ganesha become the first among the Gods
The Visarjan (immersion) Processions and Ceremony
The Public Celebrations of Ganesh-Chaturthi - Started by Lokmanya Tilak
Origin of Ganesha
Parvati makes Ganesha from Clay and Infuses Life in the Idol
Shiva Confronts Ganesha
Shiva fetches an Elephant's Head for the Beheaded Ganesha
Ganesha become the first among the Gods
Sudheer Birodkar, "A Hindu History: A Search for our Present History". Reprinted with permission.
BhutarutajñānaAsamprajñātaAnandamaya koshaMahādānaVaiśesika Darśana
Retrieved from "http://www.hindupedia.com/eng/index.php?title=Ganesh_Chaturthi&oldid=15139"
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Sen. Booker said the Better Care Reconciliation Act was never intended to give better health coverage, it was crafted to increase the wealth of the few.
join us for the National Call-In Day to Protect Medicaid because as early as next week, the Senate may vote on the American Health Care Act (AHCA).
Senators Booker and Menendez need to hear about the potential negative impact the AHCA and the end of Medicaid expansion would have on your clients.
NJ Policy Perspective (NJPP) reported that Obamacare repeal could take away the healthcare of 1.8M New Jerseyans – seniors, the disabled and children.
The latest version of the GOP health care bill that repeals the ACA would gut protections for people with pre-existing conditions while keeping the flaws.


This episode of The Money-Guy Show is a reflective one as Brian and Bo pay tribute to Thomas J. Stanley, co-author of the popular personal finance book, The Millionaire Next Door. They also discuss the importance of healthcare directives in light of Brian's father-in-law passing away unexpectedly.
As loss is unfortunately inevitable in our lives, Brian is also offering his wisdom on how we can turn loss into motivational fuel.
Dr. Stanley passed away a few weeks ago in a tragic car accident and Bo and Brian pay tribute to him.
The Millionaire Next Door has influenced the lives and financial decisions of so many people. Brian recalls first reading the book back in college and having his financial DNA changed. He says it was amazing to read that 80% of millionaires were first-generation rich, dispelling the myth that the wealthy commonly inherit their money.
This means that anyone could become a millionaire, and the factors of the wealthy listed in the book are attainable by anyone as well.
Income * Age * 10% = ?
Brian received a question earlier on how he turned a negative event into a positive: when his father passed away, he decided to start his own business.
Brian highlights the importance of having a living will in place so your loved ones can have peace of mind in the event you become incapacitated.
Brian's father-in-law recently went in for a routine outpatient elective surgery, and unfortunately experienced complications that led to his passing. However, because he had a living will, the family was able to honor his wishes and come to peace with the fact he had lived a long and fulfilling life at age 81.
Brian and Bo urge listeners to set up a living will for themselves, and to have an open discussion about it with their parents. If the conversation seems difficult to have, you can always use The Money-Guy Show as a catalyst to talk about it.
To help you think about what factors you need to consider, Brian recommends looking at the Mayo Clinic's guide on the subject.
None of us like to think about death, but there are positives we can take away from these situations. Make sure you reflect on what matters most to you, and take the time to craft a living will so your loved ones don't have to make critical decisions about your health without your input.


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Q: Laravel RabbitMQ with dynamic routing key I'm using https://github.com/vyuldashev/laravel-queue-rabbitmq library for rabbitMQ connection with Laravel.
Is there any way to dynamically set 'exchange_routing_key' when generating Job record?
Many thanks in advance.

A: Yes, you can use this approach:
(new YourJobClass)->onQueue('your_routing_key');

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The National Football League is poring over a handful of formal offers for a new Thursday night TV package, and sources with skin in the game believe the top bidder will be revealed within the next seven to 10 days. While the bids are effectively sealed, insiders say NBC has the best shot at landing the single-season showcase.
Submissions from current rights holders CBS, Fox, NBC and ESPN are in hand, as is an offer from former NFL partner Turner Sports. (TNT carried a slate of eight September-October NFL games from 1990-97.) Handicappers last week said that NBC likely has the upper hand in the silent auction, given its oft-demonstrated willingness to outbid rivals for high-profile sports rights and a pressing need to repair the sucking chest wound that is its Thursday night programming lineup.
A second night of NFL games also would go a long way toward alleviating the pressure on the Peacock's Thursday comedy lineup, which is currently averaging a miserly 1.1 in the adults 18-49 demo. While NFL Network's Thursday Night Football is the league's lowest-rated package, the 2.8 it delivered this season would be nothing short of a godsend for NBC.
Unless Fox comes away with the new slate, expect the NFL to keep the winning bid under wraps until after the Super Bowl (Feb. 2).


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388 Arletta Avenue is a 2011 Canadian horror-thriller film written and directed by Randall Cole and starring Nick Stahl and Mia Kirshner as an unhappily married couple who are unknowingly stalked by an intruder.  It premiered at the 2011 Toronto International Film Festival, had a limited release in Canada in June 2012, and was released on DVD in September 2012.

Plot
An unidentified stalker records video of married couple James and Amy Deakin as they hide their spare key outside their home.  When the couple leaves to go jogging, he uses the key to enter their home and set up hidden security cameras in each room.  He also makes subtle changes, such as setting their alarm to go off earlier and leaving a mix CD in their car.  Amy protests when the alarm wakes her up early, and the two argue over who recorded the mix CD.  When James finds the audio tracks on his computer, Amy considers the mystery solved, but James insists that he never downloaded them.  As they argue, James dismisses Amy's PhD research on Afghan culture as a waste of time, and she refuses to speak to him.  The next morning, as James leaves for work, he writes her a brief apology.  The stalker enters the house, reads the note, and records video of Amy's reaction to noise that she hears in the house.

When James returns home, he finds a note ostensibly written in Amy's handwriting in which she says that she has left to clear her head.  James attempts to contact Amy many times, but she does not answer her calls.  Worried, he calls her friends, including Amy's sister Katherine, with whom he has an antagonistic relationship.  James refuses to explain the situation to Katherine, and she becomes suspicious that something has happened between Amy and James.  James eventually turns to his friend Alex, who suggests that their childhood acquaintance Bill may be involved.  James contacts Bill, an Afghanistan veteran who now works nights at an animal shelter, and he apologizes for tormenting Bill mercilessly during their school years.  Although Bill accepts both the apology and a gift, a collectable baseball, he says little except that the apology does not negate the bullying.

Later, James comes to believe that his cat has been replaced when he receives taunting e-mails and the cat exhibits uncharacteristic behavior.  A police officer files a report but does not take James' claims seriously.  When James finds the remains of his decapitated cat and video surveillance evidence that an intruder entered his home, he contacts the police again, but the police remain skeptical, as the cat's remains have gone missing.  Convinced that the police will not act, James investigates the matter himself.  James receives a brief video that shows Amy bound and gagged before it deletes itself.  Frustrated, James demands the unseen antagonist reveal himself; immediately afterward, the collectable baseball is thrown through one of his windows, which initiates a violent confrontation between James and Bill.  Hidden video surveillance later depicts James as he digs a shallow grave.

James becomes erratic and paranoid, and, with Alex's help, he illegally purchases a handgun.  Katherine becomes increasingly suspicious of James and threatens to call the police, which James laughs off.  James attempts to make contact with his unseen stalker, who intentionally reveals himself as being in the house.  After a brief chase, James offers a deal: for Amy's safe return, James will stop investigating and not further contact the police.  At work the next day, James receives video footage of Amy asleep in their bed.  James leaves for his house at the same time that Alex, Katherine, and a policeman arrive.  As Katherine discovers Amy's body hidden in the basement, James attempts to confront the stalker, only to realize that he has been framed for her murder.  While still holding the pistol, James attempts to explain the situation, and the police officer shoots him dead. In his home, the still-unidentified stalker labels his surveillance tape as "388 Arletta Avenue" and sets it beside several other tapes.  He then starts the cycle again with a new family.

Cast

Production
Vincenzo Natali and Steve Hoban, who had previously collaborated on Splice, served as executive producer and producer, respectively.  Natali was drawn to the film due to the script.  He said that his role in the film was minor – to offer assistance when needed.  Production began in Toronto, Ontario, Canada, in December 2010.  Writer-director Randall Cole used his own life experiences as inspiration for some of the film's events.  Cole wanted to show the downsides of increasing openness and surveillance in our lives, and he was drawn to the idea of an antagonist that documents a manipulated character study.

Release
388 Arletta Avenue premiered at the 2011 Toronto International Film Festival.  It had a limited release in Canada on 15 June 2012 and was released on DVD on 25 September 2012.

Reception
Rotten Tomatoes, a review aggregator, reports that 56% of nine surveyed critics gave the film a positive review; the average rating was 5.64/10.  Liam Lacey of The Globe and Mail rated it 3/4 stars and called it a "political horror movie" that "provide[s] a timely commentary on supposedly safe homes and distant wars."  Peter Howell of The Toronto Star rated it 3/4 stars and wrote, "388 Arletta Avenue is a superior chiller that speaks to modern fears."  John Anderson of Variety wrote that the film is "a taut, often ingenious thriller" for as long as it stays focused on its gimmick, a couple stalked via constant surveillance.  Martyn Conterio of Little White Lies wrote that the film's only shock comes from Vincenzo Natali's  involvement.  Conterio called the film "a very poor effort within the increasingly irrelevant found footage subgenre".  Darryl Loomis of DVD Verdict wrote that the film rises above its gimmick, a combination of found footage and home invasion film, to deliver "a solid story with a whole lot of tension".  Rohit Rao of DVD Talk rated it 2.5/5 stars and wrote, "388 Arletta Avenue is built around an interesting idea but its execution suffers from lapses in logic and an unsatisfying ending."

See also
 List of films featuring home invasions

References

External links

2011 films
2011 horror films
2011 independent films
2011 horror thriller films
2011 psychological thriller films
Canadian independent films
Canadian psychological thriller films
2010s English-language films
Films about security and surveillance
Found footage films
Home invasions in film
English-language Canadian films
2010s Canadian films
Copperheart Entertainment films
Films directed by Randall Cole

redpajama_set_name: RedPajamaWikipedia


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«Звичайна людина» — радянський чорно-білий художній фільм режисера Олександра Столбова, знятий за однойменною п'єсою Леоніда Леонова на кіностудії «Мосфільм» в 1956 році. Прем'єра на кіноекранах відбулася 8 березня 1957 року.

Сюжет
Відомий співак Ладигін, який здобув успіх і славу, живе в просторій квартирі, обставленій картинами, предметами розкоші. Раптово до Ладигіна приїжджає старий фронтовий друг — великий учений Свєколкін. Зрозумівши, що для Ладигіна чини і звання дорожче людських якостей, Свєколкін каже приятелеві, що працює простим касиром. Це призводить до ряду непорозумінь і комічних ситуацій…

У ролях

  Василь Меркур'єв — Ладигін Дмитро Романович
  Ірина Скобцева — Кіра
  Георгій Куликов — Олексій Ладигін
  Євгенія Козирєва — Віра Артемівна
  Серафима Бірман — Констанція Львівна
  Петро Константинов — Павло Свєколкін
  Роза Макагонова — Аннушка Свєколкіна
  Олександра Панова — Параша
  Валентина Бєляєва —  асистентка
 Іван Бичков —  майстер, який вішає картину
 Ірина Коваленко — епізод
  Володимир Марута —  академік Полін
  Михайло Трояновський —  дід-сусід
  Микола Чистяков —  старий
  Гурген Тонунц —  глядач в театрі

Знімальний група

 Сценарій:  Леонід Леонов,  Михайло Ромм
 Постановка:  Олександр Столбов
 Оператори:  Костянтин Бровін,  Вадим Юсов
 Художники:  Микола Маркін, Совєт Агоян
 Режисер:  Аїда Манасарова
 Композитор:  Борис Чайковський
 Звукооператор:  В'ячеслав Лещов
 Редактор:  Валерій Карен
 Монтаж: М. Ренкова
 Костюми: Л. Душин
 Грим: А. Патеновська
 Директор картини: В. Канторович
 Творча майстерня Михайла Ромма
 Оркестр Головного управління по виробництву фільмів: Диригент —  Арнольд Ройтман

Посилання

Фільми СРСР 1956
Фільми студії «Мосфільм»


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The Spawn Point
The Witness: is it hard or am I stupid?
General Gaming The Witness: is it hard or am I stupid?
By Bloodporne
March 17, 2019 in The Spawn Point
I'm trying to not spoil myself by looking anything up but yeah...curious what others' thoughts are.
I started playing The Witness last night, loved the aesthetics, atmosphere and puzzles.
This morning I played another hour maybe and I'm starting to hit brickwall after brickwall with no direction or clue how to even approach some puzzles.
Is the game generally considered hard or am I just rust and/or stupid in regards to solving anything requiring brain power?
Also, so far I've activated two of those lasers but have abandoned many puzzles so I hope I'll even remember where this stuff was...
Paperclyp
It gets tough dude. I got stuck on several. I need to go back to it someday.
13 minutes ago, Paperclyp said:
It's def a game to stick with rather than go back to periodically. It teaches you what you need to know and you need to keep it fresh.
If you come across a puzzle with elements you just plain don't understand, there's two possibilities: It's a sort of intro puzzle to these elements, or it's an advanced form of those and you need to seek out a simpler version where you can more easily determine the solution.
The game teaches you how to handle all the puzzle elements, but it can also be tricky. The rules can easily fall out of your head if you haven't played in a while, so "going back to it" is gonna be rough for anyone with that idea, although you can easily go back and redo the simpler puzzles to refresh yourself.
Some of them I just wasn't able to keep up with, though. Like the
sound-based ones. I dunno if I'm soundtarded or something but once it got beyond the simpler ones it was just incomprehensible nonsense for me, even looking them up and trying to listen to what the person in the video was describing just confused me more.
JPDunks4
That's right I need to go back to this too...
It gets real tough
It's hard and you're a smart and valuable person even if you struggle.
DarkStar189
This is the game that as people got farther in, would keep a notebook by their side to either make notes about certain puzzles or start drawing things out. So yes its definitely a hard game and not just you
The def star
It's a hard game that I don't think I will ever go back to. Some puzzles even with the help of guides I still could not figure out how someone would figure it out. Then after you beat the game there are more puzzles to the puzzles. I wish I would have loved it better than I did but in the end I just lost interest.
The rules of the Tetris Block styled panels are really tough and too much for me. I finally broke down and looked one up and honestly, particularly ones in their advanced versions I wouldn't have figured out without spending a ton of time on each, if ever. I saw the solution and still didn't really get how what I was doing differed greatly.
I was keeping a notepad around but kind of gave up for now. I really like it but find it brutally exhausting at once so I can't see myself doing more than popping in here and there for a few puzzles.
It's a great, eccentric little game but definitely seems tough as nails in some aspects, yea. Welp, it came with PS+.
And that tree shadow gimmick was really bizarre but cool.
The Tetris ones have very specific rules that they try to teach you by introducing you to scenarios where one thing works but a similar thing won't, so if you "accidentally" solve it, it might end up being confusing later, although they tend to have multiple intermediate puzzles to make sure you know what's going on.
Looking up a solution won't help because the solution is only useful for that single panel. You have to look up the rules, which I would recommend against because it kind of spoils the fun of figuring it out and applying it in a more advanced way. Kind of like cheating on a math test. You passed the test but you still can't do division on your own, so you only really screwed yourself.
But maybe hearing one explanation might help you wrap your mind around it easier, regarding the Tetris blocks:
They're simple, but can be hard to visualize without a little pen and paper. Personally I had MS paint open the entire time and would use/alter screenshots to make things easier. If you're on console I'm sure a picture with your phone would be just as easy to deal with.
For Tetris blocks, the exact shape doesn't need to be where the icon is. If it's a lone shape, it does, but if you're fitting multiple shapes together, as long as the entire "bundle" of pieces has each relevant icon enclosed within your lines, you're good. This can start to get very tricky, which is why it's recommended you have something to help you visualize it easier. Now that I'm typing this up, I specifically remember cutting out a few Tetris shapes because it was the fastest way to have a quick solution with each puzzle, which I found a lot of fun. Sometimes it's a complicated concept, but you end up drawing a simple line down the middle to divide the entire thing into two sections, and that's it, which is always a fun solution. Here's some unrelated examples:
At some point you deal with blocks that can be "rotated" (i.e. don't necessarily have to be the same visually) but those come with a very specific visual tell.
As a final note, it can be easy to tell yourself you solved it "basically the same way," but if you actually went back and looked at it, I'm sure you'd find that you had an extra block or part of the puzzle was excluded entirely or somesuch.
Keep at it, don't force yourself. It's a game that requires a lot of focus, so if you start to get frustrated, go check out other puzzles, enjoy the environment, or just do something else for a while. It's incredibly hard to make progress while frustrated.
As others have said the game is tough. A fair bit of it is the decent kind of tough. I really enjoyed figuring out the rules and seeing them put into practice.
But then the game seems to just keep hitting you over the head with so damn many. Once I understood a puzzle and did a couple hard implementations of it, I really started to get annoyed by just how many more they would make you do. Once the rules are known, it becomes like any other "puzzle" game people play like Sudoku. I find repeating puzzles like that boring because the ones that are "hard" are hard because they require more of a rote search than what heuristics would suggest. All I end up thinking about is how easy it would be to program an algorithm to solve it and how automating rote activity is one of the reasons I became a programmer in the first place.
Then you get to the end set and what a mess it is. They make the final puzzles hard not because they're intellectually challenging or have really nuanced rules to learn, but because they make it so you can't see it most of the time or some other visual interface nonsense. That's where I stopped. Endless rote search already grinds my gears, but making it "hard" by making the interface hard is super stupid and uninspired.
I watched the "ending" rather than finish it after that point and was completely glad I didn't waste my time for it because the ending isn't nearly as deep as they think it is.
So that's more of a review, but I felt compelled to say that yes, while it's hard, and some of the hardness is quite interesting, other ways it's hard are not at all interesting. I wouldn't feel bad looking up some of the solutions after you've already done many of them and know what to do and are just tired of it. And even if you're struggling to learn the rules, I wouldn't feel bad looking some of it up, because the game doesn't deserve a pure play through in general.
LazyPiranha
Just like Fez, I set a condition for myself that I wouldn't look up the solution to any puzzles, and I would see how far I got. I managed to get the first ending without cheating. Eventually I had to look up where a puzzle because I couldn't find it, but I didn't look up any solutions.
Whether or not you find the game hard is kind of a crap shoot. The tetris puzzles took me a long time to figure out, and there was one particular shadow puzzle that threw me for a loop until I figured out the greater trick.
10 hours ago, legend said:
All I end up thinking about is how easy it would be to program an algorithm to solve it and how automating rote activity is one of the reasons I became a programmer in the first place.
Oh, you must really hate like 99.9% of games, then.
1 minute ago, Xbob42 said:
Lol. The learning the rules is interesting and right now AI isn't good at the kind of learning generalization it requires, which makes it fascinating to think about from that angle. I often get a lot inspiration for new directions of AI from playing games.
The Tetris puzzles broke me and I kind of answered my own question: I am firmly too stupid and just don't have the patience to continue!
I sat down and tried to learn the rules staring at the tutorial sets, including the ones introducing subtracting blocks, went to continue after feeling it finally click and promptly couldn't solve the very first one I returned to for about 15 minutes. I looked up the solution in a rage just to see what the fuck I had missed for the rules once again and it made zero sense to me so instead I shut the game off, uninstalled it, cracked open a beer and put on some AC/DC to celebrate my anti-intellectualism.
I think a big reason I didn't feel compelled to just skip this particular type of puzzle for now and move on is that I've solved about 160-something panels and the game in general still felt very unrewarding without a sense of progression really. I mean, it's cool to be able to access this or that new room but ultimately, I'm too conditioned by games to expect some type of reward. There's probably some "what do video games really mean woaahhh" message here but it just kind of came off as boring and tedious despite me loving the world's aesthetics.
2 minutes ago, Bloodporne said:
FWIW, I would never judge someone's intellectual abilities from their performance on The Witness
Plot twist!
I told my friend, who tutors Calculus III, to download and play it. Can't wait to see how nuts this will drive him, fuck yeah.
stepee


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Home/Sports News/Fantasy Injury Updates: Josh Jacobs, D.J. Moore, Daniel Jones impacting Week 13 waiver wire pickups
Fantasy Injury Updates: Josh Jacobs, D.J. Moore, Daniel Jones impacting Week 13 waiver wire pickups
Latest News Time December 1, 2020
A handful of notable players went down in Week 12 as Josh Jacobs (ankle), D.J. Moore (leg), Daniel Jones (hamstring), and Phillip Lindsay (knee) all suffered various lower-body injuries while playing for their teams. Fantasy football owners will need to know the latest about each of these banged-up players ahead of the Week 13 waiver wire to make informed claims and make their final push for the fantasy playoffs. We'll be delivering the latest news about these four key options and how they could impact our Week 13 rankings and start 'em, sit 'em decisions.
For all the latest fantasy updates, follow us on Twitter @SN_Fantasy.
WEEK 13 STANDARD RANKINGS:
Quarterback | Running back | Wide receiver | Tight end | D/ST | Kicker
Josh Jacobs injury update
UPDATE: According to NFL Network's Ian Rapoport, Jacobs suffered an ankle sprain and will have a chance to play on Sunday against the Jets.
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WEEK 13 WAIVER WIRE: Top pickups
D.J. Moore injury update
UPDATE: Moore (ankle) had his X-rays come back negative, and Matt Rhule won't yet rule him out of the Panthers' Week 14 game after their bye. That's good news for Moore owners, but it doesn't mean that he's out of the woods just yet.
Late in the Panthers' loss to the Vikings, Moore exited the game with an apparent leg injury. The injury was of a non-contact nature, as he was leaping in the end zone to try to catch a pass and appeared to get hurt in the process. Moore left the field on a cart with trainers and didn't return, as there were only a few minutes left in the fourth quarter when he got hurt.
Moore's status moving forward is unclear. The Panthers do have a Week 13 bye, so that will buy Carolina some time to thoroughly diagnose Moore's injury. With the Panthers sitting at 4-8, they're unlikely to rush Moore back into action.
Moore owners should be focused on trying to field a worthwhile replacement for Moore during his Week 13 bye while also looking ahead to potential streamers in case he does miss time, which seems likely. Also, if Moore is out, Robby Anderson and Curtis Samuel will have far more opportunities to produce in the Panthers' receiving game, as will Christian McCaffrey if he can return from a shoulder injury that has kept him out the last few weeks.
WEEK 13 PPR RANKINGS:
Is Daniel Jones playing this week?
UPDATE: According to ESPN's Jordan Raanan, Jones is expected to miss "some time", so Colt McCoy should get his chance to start for the division-leading Giants.
Jones suffered a hamstring injury against the Bengals in the third quarter, and while he returned for a few plays, he ultimately limped off to the sideline and stayed there for the remainder of the contest.
According to NFL Network's Ian Rapoport, Giants coach Joe Judge was optimistic about Jones after the game. However, the team could still err on the side of caution with the injury just to make sure Jones is 100 percent before they put him back on the field. That could lead to Jones missing some time, though the quarterback will have an MRI soon to reveal the severity of the injury. But again, the team is hopeful that the injury isn't serious.
If Jones is out, Colt McCoy will start at quarterback for the Giants. McCoy, 34, completed six-of-10 passes for 31 yards in relief of Jones and helped lead the Giants to win. He hasn't won a start since 2014, and he is a clear downgrade from Jones due to his lack of rushing ability. Fantasy owners won't want to trust McCoy unless they're in a two-QB or Superflex league or if they're going for a dirt-cheap QB option in NFL DFS tournaments.
Also, the Giants' pass-catchers will be slightly downgraded, and Darius Slayton could perform particularly poorly as a result. Slayton had zero catches against the Bengals, and given that McCoy doesn't have the strongest arm and likes to check down over the middle of the field, he doesn't figure to do well. The likes of Sterling Shepard and Golden Tate could benefit from this while Evan Engram will still be a solid tight end. Their ceilings are all a little lower, but Slayton, a strong deep threat, will see the biggest drop-off.
Phillip Lindsay injury update
Lindsay suffered a knee injury in the second half of the Broncos' loss to the Saints on Sunday and didn't return to action. According to Mike Klis of 9News, Lindsay will be getting an MRI and a second opinion on his knee, and while there's nothing to indicate that the injury is major yet, it still seems like Lindsay could miss time.
If Lindsay is out, Melvin Gordon will go back to being the clear-cut lead back for the Broncos and can be trusted as an RB2 in every matchup. Meanwhile, Royce Freeman would be the player in line to see extra carries as Gordon's backup, so he can be added as a solid handcuff and potential low-end flex play with games upcoming against the Chiefs and Panthers.
Engineers combine light and sound to see underwater -- ScienceDaily
E-commerce is in a flux for luxury brands, with Amazon on one side and a new alliance, including LVMH, Kering, Farfetch, and Richemont, on the other (New York Times)


The dramatic finale to bestselling Gillian Flynn psychological thriller Gone Girl has been completely rewritten for the highly anticipated upcoming film adaptation by acclaimed director David Fincher, according to Entertainment Weekly.
Flynn has written a new third act for the movie, Fincher's follow-up to his reworking of another literary sensation, Stieg Larsson's The Girl with the Dragon Tattoo. The suggestion is that Fincher asked for the change after realising he had held too close to the source material for the 2011 film, which was something of a box office disappointment, despite strong reviews.
Gone Girl stars Ben Affleck opposite Britain's Rosamund Pike as a couple, Nick and Amy Dunne, who quit New York for the midwest after Nick loses his job. The pair open a bar but strains emerge in the marriage, and Amy suddenly goes missing on their fifth wedding anniversary with Nick finding himself the main police suspect.
"Ben was so shocked by it," Flynn said of the screenplay. "He would say, 'This is a whole new third act! She literally threw that third act out and started from scratch.'"
Nevertheless, the writer said she enjoyed pulling apart her own creation and reassembling it in a form befitting the big screen. "There was something thrilling about taking this piece of work that I'd spent about two years painstakingly putting together, with all its 8m Lego pieces, and take a hammer to it and bash it apart and reassemble it into a movie," she said.
Gone Girl is due in UK and US cinemas on 3 October.
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