Piling tasks into lists is easy and tempting. You organize them. It gives you a feeling of accomplishment, but at the end of the day you end up with exactly that - just a feel and a long lists of tasks that you never complete. But Swipes changes this.
Swipes is designed for one thing - action. The moment you enter a tasks you need to take a decision. Is this something important that I will do now or later? Everything that's not urgent can be swiped to the left and scheduled for later. So say you are sitting in the office and working on a new creative project, you don't need to get constantly reminded that you need to do the laundry today, so you snooze it for later. The scheduler is like a speed dialer giving you quick snoozing options like Later Today, Tomorrow or Next Week, just to mention a few. But it's a lot more then what it appears on the surface. You can get specific with dates and time. And simply by holding on one of the icons the Time Picker will appear. In no time you will be left only with your top priority for the day.
When the right time comes your scheduled tasks will return to you. No need to worry, before you actually have to work on them.
Swipes is all about taking action on the right things at the right time. So snooze the errands for later, focus on your priority now and enjoy your productive day.


text:
Home / News / INDIA: Two hundred Adivasis made homeless over land rights
INDIA: Two hundred Adivasis made homeless over land rights
Urgent Appeal Case |India | July 30, 2003
Urgent Appeal Case: UA-35-2003
ISSUES: Indigenous people, Land rights, Poverty & adequate standard of living, Right to food,
On 21 July, about 100 police and the Maharashtra State Farming Corporation (MSFC) security personnel destroyed about two hundreds huts of adivasis – indigenous people – and more than thousand acres of crops. No notice was given to the people. Several hundred adivasi children and women have been rendered homeless. The adivasi people have been fighting the MSFC for their legal rights on land where they've lived for several decades.
The Maharashtra Agricultural Land (Ceiling on Holdings) Act, which came into effect in 1961, was intended to redistribute land among landless farmers. In Maharashtra and some other states, almost no land was successfully re-distributed. Instead, the government set up the MSFC and gave it cultivation rights over the land. However, the MSFC has never cultivated the 35,000 acres. Seeing the land lying fallow, adivasis have in recent years occupied it and staked a legal claim that is still pending before state authorities.
Meanwhile, a new amendment which will come into effect in 2003, enables the government to withdraw the land from the MSFC and grant any area of land for any "public purpose". There is a strong likelihood that much of the land will return to the hands of the former landlords, which will have a disastrous effect on those living on the land.
However, recently, the MSFC has started a brutal crackdown against the adivasi people by destroying their houses and crops. This action on 21 July was taken by the MSFC, and strongly backed by the government, despite the adivasis' claim that the land they are on is theirs and their appeal is pending before the Revenue Commissioner at Nashik. Mr John P Abraham, who is leading the fight, was detained in police custody from 10am until 7.30pm on that day. The adivasi people fear that this monstrous act will be continued.
In his email to the AHRC on 27 July, Mr John P Abraham described how miserable the current situation is and how desperately they need help from others:
"They have burnt down all the remnants of the huts. It is a heart-rending scene to see the young ones lying in the bushes without any cover above them. Only barbarians can do such acts of cruelty to a hapless people. Is there any way you can stop this atrocious act of the government machinery?……All this to return the land to the powerful landlords or to lease it out to big companies. All this land had been acquired under the Ceiling Act. Now all this is government land lying fallow for three decades. Our beloved nation, our beloved leaders. To hell with all these pious thoughts……No body wanted to listen to us. Is there anybody listening to the feeble cry of these people? We informed number of Human Rights fellows. They need papers. Bull shit. People are dying here……Let those who still have some conscience judge the way in which the government is misusing the resources acquired under Ceiling Act and government fallow land, detriment to the interest of the landless and the poor. I hope our cry for justice is heard by someone. We need your solidarity."
A hunger strike is proposed for 30 July, to bring attention to the plight of the adavasi people who have been negatively targeted by the MSFC and the government of Maharashtra.
Please support the adivasis in their fight for justice immediately.
After the independence of India in 1947, the British left behind large acres of land formerly owned by industrial corporations. The Indian government had the idea of distributing the unoccupied parts to landless people. Related to this, in the following years, the Ceiling on Holdings Act, no:XXVII in 1961 was adopted by the Maharashtra State Government with the purpose of "distribution of agricultural lands as best to serve common good". An amendment was made to the 1961 Act 14 years after "to limit landlords' holdings", to secure a still more equitable distribution of land and for the purpose of removing economic disparity and thereby for assisting more effectively landless and other persons".
The campaign of the adivasis to occupy 'ceiling' land involves documentation, community renewal, advocacy and support for the legal battle. At present, there are over three hundred families on the land being contested, and another two hundred actively involved.
Mr John P Abraham, who is leading the fight, has been under personal threat but continues the campaign for the landless. Despite a lack of resources and lack of support from the legal community, he is now attempting to file a second writ on the case (the first one failed on a technicality) and is following up on an appeal with the Revenue Commissioner who oversees the land.
In addition, a protest was filed with the Tahasildar of Rahata with the request that the adivasis be compensated for their loss, but to date nothing has happened. Other planned action includes a campaign to file First Information Reports (FIRs) on the incident at the Police Station (to date 108 have been lodged); a new memorandum to Tahasildar; and an indefinite hunger strike, to take place from 30 July 2003.
SEND LETTERS/FAXES/EMAIL TO:
1. Revenue Commissioner
Nashik Revenue Commission
Nashik Road
SALUTATION: Dear Sir
2. Police Inspector
Rahata
Ahmednagar District
3. Shri Sushil Kumar Shinde,
Chief Minister of Maharashtra
Office of the Chief Minister
Mantralaya
FAX: + 91 22 2029214
E-mai: sectocm@maharashtra.gov.in
SALUTATION: Dear Chief Minister
4. Shri. Shivajirao Bhaorao Patil
Revenue Minister, Maharashtra
Nilangekar Post Office
Shejari, Nilanga
Tehsil Nilanga
E-mail: min_rev@maharashtra.gov.in
SALUTATION: Dear Minister
5. Justice Shri Arivind Sawant
Maharashtra Human Rights Commission
6. Vijay Sonkar Shastri
National Commission for Scheduled Castes and Scheduled Tribes
c/o The National Human Rights Commission
Sardar Patel Bhavan
Sansad Marg, New Delhi – 110 001
EMAIL: nhrc3@alpha.nic.in
SALUTATION: Dear Commissioner
7. Mr. Jean Ziegler
Special Rapporteur on the Right to Food
c/o Sally-Anne Way
Assistant to the Special Rapporteur on the Right to Food
IUED, 24, rue Rothschild
CP 136, CH 1211 Geneva 21
E-mail: sally-anne.way@iued.unige.ch
8. Mr. Miloon Kothari
Special Rapporteur on adequate housing
Room 4-066
UNOG-OHCHR, CH-1211, Geneva 10. Switzerland
E-mail: rhada.hcr@unog.ch
I am very concerned about the brutal crackdown on the adivasi people currently happening in Maharashtra. On 21 July, about two hundred adivasi huts and more than a thousand acres of their crops were destroyed by about 100 police and Maharashtra State Farming Corporation (MSFC) security personnel, with no warning. Several hundred adivasi women and children have been made homeless. This incident was a result of the dispute between the MSFC and the adivasis about the ownership of land.
In addition, a protest was filed with the Tahasildar of Rahata with the request that the adivasis be compensated for their loss, but to date nothing has happened.
According to the Maharashtra Agricultural Land (Ceiling on Holdings) Act, which came into effect in 1961, advivasis do have a legal right to this land. Nevertheless, a new amendment of the Maharashtra Agricultural Land Act, which will come into effect in 2003, guarantees that the land will return to the hands of the former landlords. At present, there are over three hundred families on the contested land and they have submitted an appeal to the Revenue Commissioner who oversees the land.
I urge the Maharashtra State government to take strong action in the matter of the adivasis and the dispute over the tenure of the land, which they have been living on and have claimed as theirs. I also call upon the Maharashtra State government to order an immediate and impartial investigation into the case of violence against the adivivasis and bring those responsible before a tribunal.
I further urge the Maharashtra State government to take steps to ensure the personal and proprietary safety and security of the tribal community, and resolve the issue of land ownership. I also earnestly request that immediate action be taken to uphold justice and protect the civil liberty and human rights of the adivasis.
Document Type : Urgent Appeal Case
Document ID : UA-35-2003
Issues : Indigenous people, Land rights, Poverty & adequate standard of living, Right to food,
« INDIA: Land for India's landless returning to the hands of landlords
BURMA: Ad Hoc Commission into Burma massacre adds to pressure on Security Council »

redpajama_set_name: RedPajamaCommonCrawl


The news of the demise of Monarch Airlines has hit the industry (and passengers) hard this week. What does this mean for Monarch Aircraft Engineering, the MRO company that supported the airline?
The future is challenging but bright, says Chris Dare, Managing Director and CIO, Monarch Aircraft Engineering, as the business becomes a standalone company and secures new contracts including Virgin Atlantic and Airbus A320 NEO.


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I brag that Joe Stowell is our school's president. That we are located minutues from Grand Rapids. I also brag that we are located thirty minutes from the wonderful Lake Michigan beaches. I brag about my professors credetials one of them is the lead of the largest archaeological dig in Egypt, another is a lead scolar in his field, and another professor used to be a co-host of a tv show. All very good in their fields of study.
Cornerstone is an amazing school filled with an awesome community of people. I would never change the school I go to and I really appreciate the simplicity of Cornerstone University. I have already made lifelong friends and that is hard to come by in today's society. I have been blessed with the opportunity to attend Cornerstone University and I am loving every second of it.
The best thing about Cornerstone University is the community. The fact is the community is friendly. I love the community. They try to pull you ou t and get you to do things. You will love the community. When people leave for breaks, they can't wait to get back. I made more friends in college because of the community, more than in high school.
I like to brag about the new dorm building that I'm living in this year - it's right on the baseball field and it's very nice. I also like to talk about Evensong, which is a worship event that we have every Sunday night. It's very powerful and has helped me grow a lot in my faith, and a lot of people from surrounding colleges come to it as well.


text:
Graphia, 2006, 274 pgs., $8.99
By Catherine Gilbert Murdock
"Don't you see how you live? You do all the work they expect you to do and you don't even mind. It's like you're a cow." That was part of the speech that Brian Nelson gave D.J. Schwenk and actually got her thinking. It got her thinking about how everyone can be compared to a cow and how the things she did were cow-like. But that's not all she has on her mind. She's thinking about her little brother Curtis never talks and how her older brothers aren't talking to the rest of the family, including her. As if to add to all of that Jimmy Ott, an old family friend and their rival schools football coach, decides he wants D.J. to coach his quarterback, Brian. In a town where football is taken very seriously how could she do it? Secretly coaching her rival school's quarter back while running a farm and trying to get a better grade than an F in English would be hard, but she does it and avoids being the cow the that Brian was talking about.
This book didn't have very many slow parts and when it did it started right back up again in a new way. Some parts made me laugh but there were some parts where you wanted to make D.J. do something completely different than what she was doing. Either way the book worked and was good. This book is so original that it was hard to compare to any other books. In a way you though could compare it to Romeo and Juliet, if Romeo and Juliet had football and cows in it. Only you have to read the book to find out how it was like that. If you like to read I think you would love this book because it's fun and there's never a part you want to skip. It should get a book award.
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text:
shared_examples 'shows public projects' do
  it 'shows projects' do
    expect(page).to have_content(public_project.title)
    expect(page).not_to have_content(internal_project.title)
    expect(page).not_to have_content(private_project.title)
    expect(page).not_to have_content(archived_project.title)
  end
end

shared_examples 'shows public and internal projects' do
  it 'shows projects' do
    expect(page).to have_content(public_project.title)
    expect(page).to have_content(internal_project.title)
    expect(page).not_to have_content(private_project.title)
    expect(page).not_to have_content(archived_project.title)
  end
end

redpajama_set_name: RedPajamaGithub


text:
module Azure::ServiceFabric::V6_4_0_36
  module Models
    #
    # Describes the retention policy configured.
    #
    class RetentionPolicyDescription

      include MsRestAzure

      @@discriminatorMap = Hash.new
      @@discriminatorMap["Basic"] = "BasicRetentionPolicyDescription"

      def initialize
        @RetentionPolicyType = "RetentionPolicyDescription"
      end

      attr_accessor :RetentionPolicyType

      #
      # Mapper for RetentionPolicyDescription class as Ruby Hash.
      # This will be used for serialization/deserialization.
      #
      def self.mapper()
        {
          client_side_validation: true,
          required: false,
          serialized_name: 'RetentionPolicyDescription',
          type: {
            name: 'Composite',
            polymorphic_discriminator: 'RetentionPolicyType',
            uber_parent: 'RetentionPolicyDescription',
            class_name: 'RetentionPolicyDescription',
            model_properties: {
            }
          }
        }
      end
    end
  end
end


Tucked in the Saronic gulf, just 50 miles from the Greek capital, Spetses is an idyllic getaway with a carefree summer vibe, its tree-fringed coastline filled with charming bays and secluded coves. Once home to ship-owners and captains, the island carries its long nautical traditional with panache, the waterfront lined by sailboats and yachts combining a cosmopolitan flair with traditional charm. The waterfront is bordered by neoclassical mansions, some restored, others scarred by the passing of time.
The elegance of the architecture and the island's glorious past are evident in its modern way of life. There are no construction monstrosities - newer houses are built to respect the local traditional architecture. The nightlife is buzzy, but there is no excess of debauchery - something that often tarnishes some of the most popular Mediterranean destinations.
On weekends, Athenian weekenders join the fun-loving crowd of locals, yachters and in-the-know tourists who flock to the port's cheerful cafes, watching the coming and going of yachts, water-taxis and horse-carriages. As the day turns into night, everyone descends on the waterfront joints, strolling happily from bar to bar, sipping cocktails, chatting and enjoying the music.
A week-long extravaganza organised every September in honour of the sea-battle of Spetses that took place during the Greek revolution. The week includes exhibitions, concerts and cultural events, and climaxes with a glorious festival of fireworks and the burning of the "Turkish" ship.
Housed in an old mansion, the museum displays exhibits from the island's rich history, including findings from the ancient settlement of Agia Marina, pieces that were retrieved from underwater excavations and relics from the world's most ancient shipwreck.
Spetses played a pivotal role during the Greek revolution against the Ottoman empire. This museum is housed in the mansion that once belonged to the commander Laskarina Bouboulina, displaying relics of the war and her everyday life.
Head to the picturesque old port of Spetses to visit the traditional shipyards and stroll among both the old and new buildings that are fine examples the island's traditional architecture, or sit back at one of the waterfront's colourful cafes for a cold glass of wine and some excellent people-watching.
Despite its popularity with the jet-set, the ambiance of Spetses is perfectly easy-going.
Walk around the plaza of Dapia, the heart of the island, to see the canons, the neoclassical buildings and the charming pebble-paved streets. There, you will find museums, an array of shops that sell anything from souvenirs to the latest fashion. and then head to the quaint area of Kastelli, to feel like you have gone back to simpler times.
Cars are not allowed in Spetses, but you can rent a motorbike or use the water-taxis to move around the island. The old port boasts a great choice of bars and restaurants.
Spetses is famed for its gastronomy, so you will find some excellent dining choices here. Walk to the end of the old port to visit the church of Panagia Armata, and the Park of Mexi Chatzigianni. If you feel like walking, take a stroll through the forest of Spetses in Kastelli, to enjoy the lush surroundings and the dazzling water views.
You can get to Spetses from the port of Piraeus by hydrofoil or catamaran. The ride lasts about 2 hrs. There are also ferries and water-taxis that cross to Spetses from Costa, close to Porto Heli.
Just a breath away from Athens, Spetses is the perfect getaway for those who wish to sip into serenity in a luxurious private villa. Built the traditional way, all luxury villas in Spetses will make guests travel through time and sense the authentic old-time aura of the island within their classy ambience. Our team has created an exceptional list of holiday villas to rent that will make your visit in Spetses utterly memorable.


text:
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function

import tensorflow as tf

from tensorflow.python.platform import googletest
from tensorflow.python.summary.impl import gcs
from tensorflow.python.summary.impl import gcs_file_loader

class GCSFileLoaderTest(tf.test.TestCase):

  def setUp(self):
    self._append_contents_call_count = 0
    # A record containing a simple event.
    self._stubs = googletest.StubOutForTesting()
    self._stubs.Set(gcs, 'CopyContents', self._MockCopyContents)

  def tearDown(self):
    self._stubs.CleanUp()

  def testLoad(self):
    loader = gcs_file_loader.GCSFileLoader('/gs/some-fake-url')
    events = list(loader.Load())
    self.assertEqual(len(events), 1)
    self.assertEqual(events[0].file_version, 'brain.Event:1')
    events = list(loader.Load())
    self.assertEqual(len(events), 1)
    self.assertEqual(events[0].file_version, 'brain.Event:2')
    events = list(loader.Load())
    self.assertEqual(len(events), 0)
    self.assertEqual(self._append_contents_call_count, 3)

  # A couple of simple records.
  MOCK_RECORDS = [
      b'\x18\x00\x00\x00\x00\x00\x00\x00\xa3\x7fK"\t\x00\x00\xc0%\xddu'
      b'\xd5A\x1a\rbrain.Event:1\xec\xf32\x8d',
      b'\x18\x00\x00\x00\x00\x00\x00\x00\xa3\x7fK"\t\x00\x00\x00\'\xe6'
      b'\xb3\xd5A\x1a\rbrain.Event:2jM\x0b\x15'
  ]

  def _MockCopyContents(self, gcs_path, offset, local_file):
    if self._append_contents_call_count == 0:
      self.assertEqual(offset, 0)
    elif self._append_contents_call_count == 1:
      self.assertEqual(offset, len(self.MOCK_RECORDS[0]))
    else:
      self.assertEqual(offset,
                       len(self.MOCK_RECORDS[0]) + len(self.MOCK_RECORDS[1]))

    if self._append_contents_call_count < len(self.MOCK_RECORDS):
      local_file.write(self.MOCK_RECORDS[self._append_contents_call_count])
      local_file.flush()
    self._append_contents_call_count += 1

if __name__ == '__main__':
  tf.test.main()


This is the second week of our May, Make Your Own Garden challenge. To help us celebrate the end of winter, our challenge this month is to create your own flower garden scene.
Have a look at what the wonderful and talented Craft a Scene design team has created for your inspiration.
Now it is your turn to "Make your own garden" project. You may enter up to 3 times and as many other challenges as you wish. If you do not have a blog or account on Split Coast Stampers, then just email me a picture of the piece and I will add it to one of our posts.


text:
#include <stdlib.h>
#include <string.h>

#include "simplelink_log.h"
LOG_MODULE_DECLARE(LOG_MODULE_NAME);

#include <zephyr.h>
#include <stdint.h>

#include <ti/drivers/net/wifi/simplelink.h>
#include <CC3220SF_LAUNCHXL.h>

#include "simplelink_support.h"

#define SET_STATUS_BIT(status, bit) {status |= (1 << (bit)); }
#define CLR_STATUS_BIT(status, bit) {status &= ~(1 << (bit)); }
#define GET_STATUS_BIT(status, bit) (0 != (status & (1 << (bit))))

#define SL_STOP_TIMEOUT	 (200)

#undef ASSERT_ON_ERROR
#define ASSERT_ON_ERROR(ret, e) __ASSERT(ret >= 0, e)
#define DEVICE_ERROR	 "See \"DEVICE ERRORS CODES\" in SimpleLink errors.h"
#define WLAN_ERROR	 "See \"WLAN ERRORS CODES\" in SimpleLink errors.h"
#define NETAPP_ERROR	 "See \"NETAPP ERRORS CODES\" in SimpleLink errors.h"

#define CHANNEL_MASK_ALL	    (0x1FFF)
#define RSSI_TH_MAX		    (-95)

enum status_bits {
	/* Network Processor is powered up */
	STATUS_BIT_NWP_INIT = 0,
	/* The device is connected to the AP */
	STATUS_BIT_CONNECTION,
	/* The device has leased IP to any connected client */
	STATUS_BIT_IP_LEASED,
	/* The device has acquired an IP */
	STATUS_BIT_IP_ACQUIRED,
	/* The device has acquired an IPv6 address */
	STATUS_BIT_IPV6_ACQUIRED,
};

struct nwp_status {
	/* Callback to notify net & wifi mgmt events from SL Event Handlers */
	simplelink_wifi_cb_t cb;

	/* Status Variables */
	u32_t status;	/* The state of the NWP */
	u32_t role;	/* The device's role (STA, P2P or AP) */

	/* Scan results table: */
	SlWlanNetworkEntry_t net_entries[CONFIG_WIFI_SIMPLELINK_SCAN_COUNT];
};

/* STA/AP mode state: shared with simplelink.c */
struct sl_connect_state sl_conn;

/* Network Coprocessor state, including role and connection state: */
static struct nwp_status nwp;

/* Configure the device to a default state, resetting previous parameters .*/
static s32_t configure_simplelink(void)
{
	s32_t retval = -1;
	s32_t mode = -1;
#if !defined(CONFIG_NET_IPV6)
	u32_t if_bitmap = 0U;
#endif
	SlWlanScanParamCommand_t scan_default = { 0 };
	SlWlanRxFilterOperationCommandBuff_t rx_filterid_mask = { { 0 } };
	u8_t config_opt;
	u8_t power;

#if defined(CONFIG_NET_IPV4) && defined(CONFIG_NET_CONFIG_MY_IPV4_ADDR)
	struct in_addr addr4;
	SlNetCfgIpV4Args_t ipV4;

	memset(&ipV4, 0, sizeof(ipV4));
#endif

	/* Turn on NWP */
	mode = sl_Start(0, 0, 0);
	ASSERT_ON_ERROR(mode, DEVICE_ERROR);

	if (mode != ROLE_STA) {
		/* Set NWP role as STA */
		mode = sl_WlanSetMode(ROLE_STA);
		ASSERT_ON_ERROR(mode, WLAN_ERROR);

		/* For changes to take affect, we restart the NWP */
		retval = sl_Stop(SL_STOP_TIMEOUT);
		ASSERT_ON_ERROR(retval, DEVICE_ERROR);

		mode = sl_Start(0, 0, 0);
		ASSERT_ON_ERROR(mode, DEVICE_ERROR);
	}

	if (mode != ROLE_STA) {
		LOG_ERR("Failed to configure NWP to default state");
		return -1;
	}

	/* Use Fast Connect Policy, to automatically connect to last AP: */
	retval = sl_WlanPolicySet(SL_WLAN_POLICY_CONNECTION,
				  SL_WLAN_CONNECTION_POLICY(1, 1, 0, 0),
				  NULL, 0);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Disable Auto Provisioning*/
	retval = sl_WlanProvisioning(SL_WLAN_PROVISIONING_CMD_STOP, 0xFF, 0,
				     NULL, 0x0);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Delete existing profiles */
	retval = sl_WlanProfileDel(0xFF);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

#if defined(CONFIG_NET_IPV4) && defined(CONFIG_NET_CONFIG_MY_IPV4_ADDR)
	if (net_addr_pton(AF_INET, CONFIG_NET_CONFIG_MY_IPV4_ADDR, &addr4)
			< 0) {
		LOG_ERR("Invalid CONFIG_NET_CONFIG_MY_IPV4_ADDR");
		return -1;
	}
	ipV4.Ip = (_u32)SL_IPV4_VAL(addr4.s4_addr[0],
				    addr4.s4_addr[1],
				    addr4.s4_addr[2],
				    addr4.s4_addr[3]);

#if defined(CONFIG_NET_CONFIG_MY_IPV4_GW)
	if (strcmp(CONFIG_NET_CONFIG_MY_IPV4_GW, "") != 0) {
		if (net_addr_pton(AF_INET, CONFIG_NET_CONFIG_MY_IPV4_GW,
				  &addr4) < 0) {
			LOG_ERR("Invalid CONFIG_NET_CONFIG_MY_IPV4_GW");
			return -1;
		}
		ipV4.IpGateway = (_u32)SL_IPV4_VAL(addr4.s4_addr[0],
						   addr4.s4_addr[1],
						   addr4.s4_addr[2],
						   addr4.s4_addr[3]);
	}
#endif

#if defined(CONFIG_NET_CONFIG_MY_IPV4_NETMASK)
	if (strcmp(CONFIG_NET_CONFIG_MY_IPV4_NETMASK, "") != 0) {
		if (net_addr_pton(AF_INET, CONFIG_NET_CONFIG_MY_IPV4_NETMASK,
				  &addr4) < 0) {
			LOG_ERR("Invalid CONFIG_NET_CONFIG_MY_IPV4_NETMASK");
			return -1;
		}
		ipV4.IpMask = (_u32)SL_IPV4_VAL(addr4.s4_addr[0],
						addr4.s4_addr[1],
						addr4.s4_addr[2],
						addr4.s4_addr[3]);
	}
#endif

	retval = sl_NetCfgSet(SL_NETCFG_IPV4_STA_ADDR_MODE,
			      SL_NETCFG_ADDR_STATIC,
			      sizeof(SlNetCfgIpV4Args_t), (_u8 *)&ipV4);
	ASSERT_ON_ERROR(retval, NETAPP_ERROR);
#else
	/* enable DHCP client */
	retval = sl_NetCfgSet(SL_NETCFG_IPV4_STA_ADDR_MODE,
			      SL_NETCFG_ADDR_DHCP, 0, 0);
	ASSERT_ON_ERROR(retval, NETAPP_ERROR);
#endif

#if !defined(CONFIG_NET_IPV6)
	/* Disable ipv6 */
	if_bitmap = !(SL_NETCFG_IF_IPV6_STA_LOCAL |
		      SL_NETCFG_IF_IPV6_STA_GLOBAL);
	retval = sl_NetCfgSet(SL_NETCFG_IF, SL_NETCFG_IF_STATE,
			      sizeof(if_bitmap),
			      (const unsigned char *)&if_bitmap);
	ASSERT_ON_ERROR(retval, NETAPP_ERROR);
#endif

	/* Configure scan parameters to default */
	scan_default.ChannelsMask = CHANNEL_MASK_ALL;
	scan_default.RssiThreshold = RSSI_TH_MAX;

	retval = sl_WlanSet(SL_WLAN_CFG_GENERAL_PARAM_ID,
			    SL_WLAN_GENERAL_PARAM_OPT_SCAN_PARAMS,
			    sizeof(scan_default), (u8_t *)&scan_default);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Disable scans: In other words, use "one-shot" scanning */
	config_opt = SL_WLAN_SCAN_POLICY(0, 0);
	retval = sl_WlanPolicySet(SL_WLAN_POLICY_SCAN, config_opt, NULL, 0);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Set TX power lvl to max */
	power = 0U;
	retval = sl_WlanSet(SL_WLAN_CFG_GENERAL_PARAM_ID,
			    SL_WLAN_GENERAL_PARAM_OPT_STA_TX_POWER, 1,
			    (u8_t *)&power);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Set NWP Power policy to 'normal' */
	retval = sl_WlanPolicySet(SL_WLAN_POLICY_PM, SL_WLAN_NORMAL_POLICY,
				  NULL, 0);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Unregister mDNS services */
	retval = sl_NetAppMDNSUnRegisterService(0, 0, 0);
	ASSERT_ON_ERROR(retval, NETAPP_ERROR);

	/* Remove all 64 RX filters (8*8) */
	(void)memset(rx_filterid_mask.FilterBitmap, 0xFF, 8);

	retval = sl_WlanSet(SL_WLAN_RX_FILTERS_ID, SL_WLAN_RX_FILTER_REMOVE,
			    sizeof(SlWlanRxFilterOperationCommandBuff_t),
			    (u8_t *)&rx_filterid_mask);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* Set NWP role as STA */
	retval = sl_WlanSetMode(ROLE_STA);
	ASSERT_ON_ERROR(retval, WLAN_ERROR);

	/* For changes to take affect, we restart the NWP */
	retval = sl_Stop(0xFF);
	ASSERT_ON_ERROR(retval, DEVICE_ERROR);

	mode = sl_Start(0, 0, 0);
	ASSERT_ON_ERROR(mode, DEVICE_ERROR);

	if (mode != ROLE_STA) {
		LOG_ERR("Failed to configure device to it's default state");
		retval = -1;
	} else {
		nwp.role = ROLE_STA;
		SET_STATUS_BIT(nwp.status, STATUS_BIT_NWP_INIT);
		retval = 0;
	}

	return retval;
}

/**
 *  @brief SimpleLinkWlanEventHandler
 *
 *  This handler gets called whenever a WLAN event is reported
 *  by the host driver / NWP.
 *
 *  @note See the CC3120/CC3220 NWP programmer's guide (SWRU455)
 *	  sections 4.3.4, 4.4.5 and 4.5.5.
 */
void SimpleLinkWlanEventHandler(SlWlanEvent_t *wlan_event)
{
	SlWlanEventDisconnect_t	 *event_data = NULL;

	if (!wlan_event) {
		return;
	}

	switch (wlan_event->Id) {
	case SL_WLAN_EVENT_CONNECT:
		SET_STATUS_BIT(nwp.status, STATUS_BIT_CONNECTION);

		/* Store new connection SSID and BSSID: */
		memcpy(sl_conn.ssid, wlan_event->Data.Connect.SsidName,
		       wlan_event->Data.Connect.SsidLen);
		memcpy(sl_conn.bssid, wlan_event->Data.Connect.Bssid,
		       BSSID_LEN_MAX);

		LOG_INF("[WLAN EVENT] STA Connected to the AP: %s, "
			"BSSID: %x:%x:%x:%x:%x:%x",
			sl_conn.ssid, sl_conn.bssid[0],
			sl_conn.bssid[1], sl_conn.bssid[2],
			sl_conn.bssid[3], sl_conn.bssid[4],
			sl_conn.bssid[5]);

		/* Continue the notification callback chain... */
		sl_conn.error = 0;
		nwp.cb(SL_WLAN_EVENT_CONNECT, &sl_conn);
		break;

	case SL_WLAN_EVENT_DISCONNECT:
		CLR_STATUS_BIT(nwp.status, STATUS_BIT_CONNECTION);
		CLR_STATUS_BIT(nwp.status, STATUS_BIT_IP_ACQUIRED);
		CLR_STATUS_BIT(nwp.status, STATUS_BIT_IPV6_ACQUIRED);

		event_data = &wlan_event->Data.Disconnect;

		/* If the user has initiated 'Disconnect' request,
		 * 'reason_code' is SL_WLAN_DISCONNECT_USER_INITIATED
		 */
		if (SL_WLAN_DISCONNECT_USER_INITIATED ==
		    event_data->ReasonCode) {
			LOG_INF("[WLAN EVENT] "
				"Device disconnected from the AP: %s",
				event_data->SsidName);
			LOG_INF("BSSID: %x:%x:%x:%x:%x:%x on application's"
				" request", event_data->Bssid[0],
				event_data->Bssid[1], event_data->Bssid[2],
				event_data->Bssid[3], event_data->Bssid[4],
				event_data->Bssid[5]);
			sl_conn.error = 0;
		} else {
			LOG_ERR("[WLAN ERROR] "
				"Device disconnected from the AP: %s",
				event_data->SsidName);
			LOG_ERR("BSSID: %x:%x:%x:%x:%x:%x on error: %d",
				event_data->Bssid[0],
				event_data->Bssid[1], event_data->Bssid[2],
				event_data->Bssid[3], event_data->Bssid[4],
				event_data->Bssid[5],
				event_data->ReasonCode);
			sl_conn.error = event_data->ReasonCode;
		}

		(void)memset(&(sl_conn.ssid), 0x0, sizeof(sl_conn.ssid));
		(void)memset(&(sl_conn.bssid), 0x0, sizeof(sl_conn.bssid));

		/* Continue the notification callback chain... */
		nwp.cb(SL_WLAN_EVENT_DISCONNECT, &sl_conn);
		break;

	case SL_WLAN_EVENT_STA_ADDED:
		memcpy(&(sl_conn.bssid), wlan_event->Data.STAAdded.Mac,
		       SL_WLAN_BSSID_LENGTH);
		LOG_INF("[WLAN EVENT] STA was added to AP: "
			"BSSID: %x:%x:%x:%x:%x:%x",
			sl_conn.bssid[0], sl_conn.bssid[1],
			sl_conn.bssid[2], sl_conn.bssid[3],
			sl_conn.bssid[4], sl_conn.bssid[5]);
		break;
	case SL_WLAN_EVENT_STA_REMOVED:
		memcpy(&(sl_conn.bssid), wlan_event->Data.STAAdded.Mac,
		       SL_WLAN_BSSID_LENGTH);
		LOG_INF("[WLAN EVENT] STA was removed from AP: "
			"BSSID: %x:%x:%x:%x:%x:%x",
			sl_conn.bssid[0], sl_conn.bssid[1],
			sl_conn.bssid[2], sl_conn.bssid[3],
			sl_conn.bssid[4], sl_conn.bssid[5]);

		(void)memset(&(sl_conn.bssid), 0x0, sizeof(sl_conn.bssid));
		break;
	default:
		LOG_ERR("[WLAN EVENT] Unexpected event [0x%lx]",
			wlan_event->Id);
		break;
	}
}

/**
 *  @brief SimpleLinkNetAppEventHandler
 *
 *  This handler gets called whenever a Netapp event is reported
 *  by the host driver / NWP.
 *
 *  @note See the CC3120/CC3220 NWP programmer's guide (SWRU455)
 *	  section 5.7.
 */
void SimpleLinkNetAppEventHandler(SlNetAppEvent_t *netapp_event)
{
	SlIpV4AcquiredAsync_t *event_data = NULL;
	u32_t i;

	if (!netapp_event) {
		return;
	}

	switch (netapp_event->Id) {
	case SL_DEVICE_EVENT_DROPPED_NETAPP_IPACQUIRED:
		SET_STATUS_BIT(nwp.status, STATUS_BIT_IP_ACQUIRED);

		/* Ip Acquired Event Data */
		event_data = &netapp_event->Data.IpAcquiredV4;
		sl_conn.ip_addr = event_data->Ip;

		/* Gateway IP address */
		sl_conn.gateway_ip = event_data->Gateway;

		LOG_INF("[NETAPP EVENT] IP set to: IPv4=%d.%d.%d.%d, "
			"Gateway=%d.%d.%d.%d",
			SL_IPV4_BYTE(sl_conn.ip_addr, 3),
			SL_IPV4_BYTE(sl_conn.ip_addr, 2),
			SL_IPV4_BYTE(sl_conn.ip_addr, 1),
			SL_IPV4_BYTE(sl_conn.ip_addr, 0),

			SL_IPV4_BYTE(sl_conn.gateway_ip, 3),
			SL_IPV4_BYTE(sl_conn.gateway_ip, 2),
			SL_IPV4_BYTE(sl_conn.gateway_ip, 1),
			SL_IPV4_BYTE(sl_conn.gateway_ip, 0));

		nwp.cb(SIMPLELINK_WIFI_CB_IPACQUIRED, &sl_conn);
		break;

	case SL_DEVICE_EVENT_DROPPED_NETAPP_IPACQUIRED_V6:
		SET_STATUS_BIT(nwp.status, STATUS_BIT_IPV6_ACQUIRED);

		for (i = 0U; i < 4; i++) {
			sl_conn.ipv6_addr[i] =
			  netapp_event->Data.IpAcquiredV6.Ip[i];
		}

		if (LOG_LEVEL >= LOG_LEVEL_INF) {
			char ipv6_addr[NET_IPV6_ADDR_LEN];

			net_addr_ntop(AF_INET6, sl_conn.ipv6_addr,
				      ipv6_addr,
				      sizeof(ipv6_addr));
			LOG_INF("[NETAPP EVENT] IP Acquired: IPv6= %s",
				    ipv6_addr);
		}

		break;

	case SL_DEVICE_EVENT_DROPPED_NETAPP_IP_LEASED:
		SET_STATUS_BIT(nwp.status, STATUS_BIT_IP_LEASED);
		SET_STATUS_BIT(nwp.status, STATUS_BIT_IP_ACQUIRED);

		sl_conn.sta_ip = netapp_event->Data.IpLeased.IpAddress;
		LOG_INF("[NETAPP EVENT] IP Leased to Client: "
			"IP=%d.%d.%d.%d",
			SL_IPV4_BYTE(sl_conn.sta_ip, 3),
			SL_IPV4_BYTE(sl_conn.sta_ip, 2),
			SL_IPV4_BYTE(sl_conn.sta_ip, 1),
			SL_IPV4_BYTE(sl_conn.sta_ip, 0));

		break;

	case SL_DEVICE_EVENT_DROPPED_NETAPP_IP_RELEASED:
		LOG_INF("[NETAPP EVENT] IP is released.");
		break;

	default:
		LOG_ERR("[NETAPP EVENT] Unexpected event [0x%lx]",
			netapp_event->Id);
		break;
	}
}

/**
 *  @brief SimpleLinkGeneralEventHandler
 *
 *  This handler gets called whenever a general error is reported
 *  by the NWP / Host driver. Since these errors are not fatal,
 *  the application can handle them.
 *
 *  @note See the CC3120/CC3220 NWP programmer's guide (SWRU455)
 *	  section 17.9.
 */
void SimpleLinkGeneralEventHandler(SlDeviceEvent_t *dev_event)
{
	if (!dev_event) {
		return;
	}

	LOG_INF("[GENERAL EVENT] - ID=[%d] Sender=[%d]",
		dev_event->Data.Error.Code,
		dev_event->Data.Error.Source);
}

/**
 *  @brief SimpleLinkFatalErrorEventHandler
 *
 *  This handler gets called whenever a driver error occurs requiring
 *  restart of the device in order to recover.
 */
void SimpleLinkFatalErrorEventHandler(SlDeviceFatal_t *fatal_err_event)
{

	switch (fatal_err_event->Id) {
	case SL_DEVICE_EVENT_FATAL_DEVICE_ABORT:
		LOG_ERR("[ERROR] - FATAL ERROR: "
			"Abort NWP event detected: "
			"AbortType=%ld, AbortData=0x%lx",
			fatal_err_event->Data.DeviceAssert.Code,
			fatal_err_event->Data.DeviceAssert.Value);
		break;

	case SL_DEVICE_EVENT_FATAL_DRIVER_ABORT:
		LOG_ERR("[ERROR] - FATAL ERROR: Driver Abort detected.");
		break;

	case SL_DEVICE_EVENT_FATAL_NO_CMD_ACK:
		LOG_ERR("[ERROR] - FATAL ERROR: No Cmd Ack detected "
			"[cmd opcode = 0x%lx]",
			fatal_err_event->Data.NoCmdAck.Code);
		break;

	case SL_DEVICE_EVENT_FATAL_SYNC_LOSS:
		LOG_ERR("[ERROR] - FATAL ERROR: Sync loss detected");
		break;

	case SL_DEVICE_EVENT_FATAL_CMD_TIMEOUT:
		LOG_ERR("[ERROR] - FATAL ERROR: "
			"Async event timeout detected "
			"[event opcode =0x%lx]",
			fatal_err_event->Data.CmdTimeout.Code);
		break;

	default:
		LOG_ERR("[ERROR] - FATAL ERROR: "
			"Unspecified error detected");
		break;
	}
}

/* Unused, but must be defined to link.	 */
void SimpleLinkSockEventHandler(SlSockEvent_t *psock)
{
	ARG_UNUSED(psock);
}

/* Unused, but must be defined to link.	 */
void SimpleLinkHttpServerEventHandler(SlNetAppHttpServerEvent_t *http_event,
				      SlNetAppHttpServerResponse_t *http_resp)
{
	ARG_UNUSED(http_event);
	ARG_UNUSED(http_resp);
}

/* Unused, but must be defined to link.	 */
void SimpleLinkNetAppRequestEventHandler(SlNetAppRequest_t *netapp_request,
					 SlNetAppResponse_t *netapp_response)
{
	ARG_UNUSED(netapp_request);
	ARG_UNUSED(netapp_response);
}

/* Unused, but must be defined to link.	 */
void SimpleLinkNetAppRequestMemFreeEventHandler(u8_t *buffer)
{
	ARG_UNUSED(buffer);
}

/* Note: SimpleLink WiFi scan also can return the following:
 * - BSSID
 * - Whether network hidden or visible
 * - Other types of security
 */
void z_simplelink_get_scan_result(int index,
				 struct wifi_scan_result *scan_result)
{
	SlWlanNetworkEntry_t *net_entry;
	int sec_bmp;

	__ASSERT_NO_MSG(index <= CONFIG_WIFI_SIMPLELINK_SCAN_COUNT);
	net_entry = &nwp.net_entries[index];

	(void)memset(scan_result, 0x0, sizeof(struct wifi_scan_result));

	__ASSERT_NO_MSG(net_entry->SsidLen <= WIFI_SSID_MAX_LEN);
	memcpy(scan_result->ssid, net_entry->Ssid, net_entry->SsidLen);
	scan_result->ssid_length = net_entry->SsidLen;
	scan_result->channel = net_entry->Channel;

	/* Parse security bitmap: */
	sec_bmp = net_entry->SecurityInfo;
	if (SL_WLAN_SCAN_RESULT_SEC_TYPE_BITMAP(sec_bmp) & 0x6) {
		scan_result->security = WIFI_SECURITY_TYPE_PSK;
	} else {
		scan_result->security = WIFI_SECURITY_TYPE_NONE;
	}

	scan_result->rssi = net_entry->Rssi;
}

int z_simplelink_start_scan(void)
{
	s32_t ret;

	/* Clear the results buffer */
	(void)memset(&nwp.net_entries, 0x0, sizeof(nwp.net_entries));

	/* Attempt to get scan results from NWP
	 * Note: If scan policy isn't set, invoking 'sl_WlanGetNetworkList()'
	 * for the first time triggers 'one shot' scan.
	 */
	ret = sl_WlanGetNetworkList(0, CONFIG_WIFI_SIMPLELINK_SCAN_COUNT,
				    &nwp.net_entries[0]);
	LOG_DBG("sl_WlanGetNetworkList: %d", ret);

	return ret;
}

void z_simplelink_get_mac(unsigned char *mac)
{
	u16_t mac_len = SL_MAC_ADDR_LEN;
	u16_t config_opt = 0U;

	sl_NetCfgGet(SL_NETCFG_MAC_ADDRESS_GET, &config_opt,
		     &mac_len, (u8_t *)mac);
}

int z_simplelink_connect(struct wifi_connect_req_params *params)
{
	SlWlanSecParams_t secParams = { 0 };
	long lretval;

	if (params->security == WIFI_SECURITY_TYPE_PSK) {
		secParams.Key = (signed char *)params->psk;
		secParams.KeyLen = params->psk_length;
		/* This is only mapping handled for now: */
		secParams.Type = SL_WLAN_SEC_TYPE_WPA_WPA2;
	} else {
		secParams.Key = (signed char *)NULL;
		secParams.KeyLen = 0;
		secParams.Type = SL_WLAN_SEC_TYPE_OPEN;
	}

	lretval = sl_WlanConnect((signed char *)params->ssid,
				 params->ssid_length, 0, &secParams, 0);
	LOG_DBG("sl_WlanConnect: %ld", lretval);

	return lretval;
}

int z_simplelink_disconnect(void)
{
	long lretval;

	lretval = sl_WlanDisconnect();
	LOG_DBG("sl_WlanDisconnect: %ld", lretval);

	return lretval;
}

int z_simplelink_init(simplelink_wifi_cb_t wifi_cb)
{
	int retval;

	__ASSERT(wifi_cb, "callback must be supplied");

	/* Init the board: */
	CC3220SF_LAUNCHXL_init();

	/* Configure SimpleLink NWP: */
	nwp.status = 0U;
	nwp.role = ROLE_RESERVED;
	nwp.cb = wifi_cb;

	(void)memset(&sl_conn, 0x0, sizeof(sl_conn));

	retval = configure_simplelink();
	__ASSERT(retval >= 0, "Unable to configure SimpleLink");

	return retval;
}


Traditionally, presidents have tried to at least pretend to have a healthy, happy marriage. Even the Clintons, despite their marital troubles, have appeared to have moments of genuine affection, humor, and connecting. But from almost the first moments of Inauguration Day, during the ceremonial arrival at the White House, it seemed something was incorrect with the Trumps.
Perhaps you've seen the video: Donald and Melania's black S.U.V. arrives at the White House, where Barack and Michelle Obama are waiting to receive them. Donald bolts from the car and walks up the stairs, leaving behind Melania, in her powder-blue, Jackie-esque suit, carrying a large Tiffany box. Presidents Obama, Bush, and Clinton all escorted their wives at this moment, which is exactly what your husband should do. This part of the Trump marriage was soon followed by other odd moments. For example. during Franklin Graham's blessing, Donald turned around to look at Melania. She would smile momentarily. But once his back was turned, her face fell into a sad frown. Later that night, as the president and First Lady had their "first dance," twice over, to "My Way," she was often stiff and pulling away from his face.
#SaveMelania and #SadMelania were soon trending on social media network Twitter. The next day, activists at the Women's March carried signs that said, FREE MELANIA. A fashion feature who's known the Trump clan for decades shared his fantasy: "My dream is that Michelle Obama will convince her to leave him, and she'll become this great feminist icon. She will walk into the middle of everything and say, 'He's crazy. This is nuts. I don't know what I was doing!' ".
Nevertheless, a Hollywood ending this exciting is quite unlikely. After two high-maintenance wives, Donald Trump seems intentionally to have chosen as his third a woman who would be both beauty and cipher, a physical testament to his manhood and awesomeness. She would be decorative and polite, not needy and annoying. "I'm not a nagging wife," Melania has declared a couple of times—her manifesto. According to some of Trump's friends and associates, she has stuck to it.


The first View of Omkareshwar was Magnificent. A Must Visit Place near Indore, Night stay Is Also a great experience in Omkareshwar, River View Morning. Very Beautiful Place and Morning In Boatride.
Originated By The Sweating Of LOrd Shiva.
So Much Spiritual Positive Vibes. Yo Can Feel So much Energy around You. This is How It Looks Like After The Sunrise. The Shlokas OF Lord Of The Lord - ''Shiva''. (MahaDev) Will Purify Your Inner Soul.
Anonymous Traveller* is a group of Traveller who Explores the untouched Locations and Shows the Magnificent Beauty Of India. Join Our Travel Travelers Group and Share Your Travel Experiences. Page is open for every Explorer.
Mud island of Lord shiva. The place itself is in shape of Hindu symbol Om, hence named.


text:
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text:
Q: In Apigee, how to get a custom attribute value for a developer using the AccessEntity policy and later in Javascript? There is a custom attribute assigned to a developer called 'XYZ'. In the API proxy, how can the AccessEntity policy (along with the AssignMessage and ExtractVariable policies as given in the tutorial: http://apigee.com/docs/api-services/content/retrieve-entity-profiles-using-accessentity) be used to retrieve the value for it so that it can be accessed further in Javascript? The example given in the tutorial doc is not very clear.
I have the following configurations that are not working. 'XYZ' is the name of the developer's custom attribute:
AccessEntity policy-
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AccessEntity async="false" continueOnError="false" enabled="true" name="access-developer-attribute">
    <DisplayName>AccessEntity Developer Attribute</DisplayName>
    <FaultRules/>
    <Properties/>
    <EntityIdentifier ref="XYZ"></EntityIdentifier>
    <EntityType value="developer"></EntityType>
</AccessEntity>

AssignMessage policy -
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AssignMessage async="false" continueOnError="false" enabled="true" name="convert-accessentity-xml-to-message-request">
    <DisplayName>Convert AccessEntity Xml To Message Request</DisplayName>
    <FaultRules/>
    <Properties/>
    <Set>
        <Headers/>
        <QueryParams/>
        <FormParams/>
        <Verb/>
        <Path/>
        <Payload type="text/xml">AccessEntity.access-developer-attribute</Payload>
    </Set>
    <AssignVariable>
        <Name>name</Name>
        <Value/>
        <Ref/>
    </AssignVariable>
    <IgnoreUnresolvedVariables>true</IgnoreUnresolvedVariables>
    <AssignTo createNew="true" transport="http" type="request">accessentity.XYZ-attribute</AssignTo>
</AssignMessage>

ExtractVariables policy -
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ExtractVariables async="false" continueOnError="false" enabled="true" name="retrieve-developer-attribute">
    <DisplayName>Retrieve Developer Domain</DisplayName>
    <FaultRules/>
    <Properties/>
    <IgnoreUnresolvedVariables>true</IgnoreUnresolvedVariables>
    <Source>accessentity.XYZ-attribute</Source>
    <VariablePrefix>developer_attribute</VariablePrefix>
    <XMLPayload stopPayloadProcessing="false">
        <Namespaces/>
        <Variable name="xyz" type="string">
            <XPath>/Developer/Attributes/XYZ</XPath>
        </Variable>
    </XMLPayload>
</ExtractVariables>

Javascript -
var xyzValue = context.getVariable("developer_attribute.xyz");

A: The EntityIdentifier ref in AccessEntity refers to a variable that identifies the developer to be referenced. There are multiple types of data you can pass in to identify the developer (developeremail, developerid, appid, consumerkey). It is best to include the type of data being used in the EntityIdentifier element. In the example below, the consumer key is stored in the variable client_id:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AccessEntity async="false" continueOnError="false" enabled="true" name="access-developer-attribute">
    <DisplayName>AccessEntity Developer Attribute</DisplayName>
    <EntityIdentifier ref="client_id" type="consumerkey"></EntityIdentifier>
    <EntityType value="developer"></EntityType>
</AccessEntity>

Also, your AssignMessage policy is not correctly retrieving from the AccessEntity.access-developer-attribute variable. You need curly braces around the variable name, otherwise the payload will be the text "AccessEntity.access-developer-attribute".
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AssignMessage async="false" continueOnError="false" enabled="true" name="convert-accessentity-xml-to-message-request">
    <DisplayName>Convert AccessEntity Xml To Message Request</DisplayName>
    <Set>
        <Payload type="text/xml">{AccessEntity.access-developer-attribute}</Payload>
    </Set>
    <IgnoreUnresolvedVariables>true</IgnoreUnresolvedVariables>
    <AssignTo createNew="true" transport="http" type="request">accessentity.XYZ-attribute</AssignTo>
</AssignMessage>

You'll notice also that I've deleted unused fields in the policies. This makes the policies more readable.
Your ExtractVariables and JavaScript should work fine.

redpajama_set_name: RedPajamaStackExchange


text:
Q: subprocess.CalledProcessError: returned non-zero exit status 0 What is the meaning of this paradoxical error?

subprocess.CalledProcessError: Command '/home/travis/build/fritzo/pomagma/build/debug/src/cartographer/cartographer' returned non-zero exit status 0

It happens when I start a subprocess, then tell that subprocess to cleanly exit via a zmq socket. It appears that while zmq is polling, the process exits cleanly (exit code 0), and then this error is raised.
Here's the whole traceback (from a travis log):
Traceback (most recent call last):
  File "/home/travis/virtualenv/python2.7_with_system_site_packages/bin/pomagma.make", line 9, in <module>
    load_entry_point('pomagma==0.2.8', 'console_scripts', 'pomagma.make')()
  File "/home/travis/virtualenv/python2.7_with_system_site_packages/local/lib/python2.7/site-packages/parsable.py", line 181, in dispatch
    dispatch(argv)
  File "/home/travis/virtualenv/python2.7_with_system_site_packages/local/lib/python2.7/site-packages/parsable.py", line 129, in dispatch
    parser(*args, **kwargs)
  File "/home/travis/virtualenv/python2.7_with_system_site_packages/local/lib/python2.7/site-packages/parsable.py", line 64, in parser
    fun(*typed_args, **typed_kwargs)
  File "/home/travis/build/fritzo/pomagma/pomagma/make.py", line 130, in test_atlas
    _test_atlas(theory)
  File "/home/travis/build/fritzo/pomagma/pomagma/make.py", line 59, in _test_atlas
    assert actual_size == expected_size
  File "/usr/lib/python2.7/contextlib.py", line 24, in __exit__
    self.gen.next()
  File "/home/travis/build/fritzo/pomagma/pomagma/cartographer/__init__.py", line 14, in load
    client.stop()
  File "/home/travis/build/fritzo/pomagma/pomagma/cartographer/client.py", line 207, in stop
    self._call(request)
  File "/home/travis/build/fritzo/pomagma/pomagma/cartographer/client.py", line 35, in _call
    self._poll_callback()
  File "/home/travis/build/fritzo/pomagma/pomagma/cartographer/server.py", line 66, in check
    self.log_error()
  File "/home/travis/build/fritzo/pomagma/pomagma/cartographer/server.py", line 73, in log_error
    raise CalledProcessError(self._proc.poll(), BINARY)
subprocess.CalledProcessError: Command '/home/travis/build/fritzo/pomagma/build/debug/src/cartographer/cartographer' returned non-zero exit status 0

A: According to the docs, if your subprocess returns non-zero then it will raise that exception. This is also the standard convention in Linux.
https://docs.python.org/2/library/subprocess.html
Try to include your subprocess client code
    try:
        <...>
    catch:
        <...>
    finally:
        sys.exit(0)


All animated screen savers with 3D clock, moving bubbles and virtual fish in one! A big underwater clock helps you to always know current time, enjoy moving tropical fish and relax with floating colorful transparent bubbles. Screen saver free download is available for Windows 7/8, Vista and XP.
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This bubbles screen saver decorates your Windows desktop with 3D animated bubble background, big underwater clock and sea bottom with tropical fish swimming among light rays! The soothing underwater visual effects and transparent bubbles flowing on the screen wash away the tiredness and stress of a long business day and 3D clock helps to know the exact time.
Every second of our life is precious. Just display additional digital clock to know current time and date and live in Present Time! When the moving bubbles rise and burst, you can hear a dulcet relaxed sound. The 3D options lets you change the color underwater clock and water and density of the animated bubbles floating on computer screen.
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Federal high Court orders EFCC,DSS, police not to arrest Fani-Kayode, Odumakin: Federal high court sitting in Abuja, has issued a restraining order to the Economic and Financial Crimes Commission, EFCC from arresting former Aviation Minister Femi Fani-Kayode and spokesman of Pan-Yoruba group Afenifere, Chief Yinka Odumakin, over allegations of spreading fake news.
Fani Kayode in a post via his twitter handle, a while back, accused the EFCC of surrounding the residence of embattled Chief Justice of Nigeria, Walter Onnoghen, to arrest and possibly prosecute him.
The anti-corruption agency had immediately threatened to drag the duo to court for peddling fake new against it.
However Fani Kayode and Odumakin approached the court, filing an ex-parte motion on Monday, for an order to restrain both the EFCC and other security agencies from taking any action against them, pending the determination of their joint-suit.
The order which was filed through their lawyer Chukwuma-Umachukwu Ume, SAN, was granted by Justice John Tsoho. The judge also fixed February 4 to commence hearing on the matter, while ordering all the parties not to take any action, capable of affecting the subject matter of the suit before it.
The judge also ordered the serving of hearing notices on all the Defendants in the case.
The Department of State Services, DSS, and the Nigeria Police Force, NPF, also parts of the defendants in the case.


text:
Rimowa And Aesop Reveal Köln Travel Kit
German luggage-maker Rimowa has teamed up with Australian beauty brand Aesop to realize a limited-edition travel kit. The collaborative set, dubbed Köln Travel Kit, features nine, travel-sized Aesop products for skin, hair, body and teeth packaged in a miniature Rimowa aluminum shell inspired by the brand's travel humidor.
"I have always admired Aesop as a brand, both for the quality of their products, and their overall design aesthetic, from packaging to stores," wrote Alexandre Arnault, Rimowa's chief executive officer, on his Instagram page. "Ever since my first day at Rimowa, I have wanted to do something together. Today is the day."
Inside are Aesop's Classic Shampoo and Conditioner, Geranium Leaf Body Balm, Parsley Seed Anti-Oxidant Serum, Mouthwash and Toothpaste, among other items. The Köln Travel Kit, which will be on sale for €350.00 (about $400 USD) starting October 26 at Aesop's website and RIMOWA's website, as well as select Aesop and RIMOWA locations.
RIMOWA is known for its collaborations, having worked with Fendi and Supreme in the past. In addition to the Aesop project, the brand also recently teamed up with Off-White on a line of extremely Instagrammable suitcases. The limited-edition designs feature a transparent polycarbonate cabin case that comes in both black and white. A new case that's part of the collaboration called "Personal Belongings" will be available to shop online soon.
AesopgroomingRimowaTravel
Concrete Completes Hotel Norge by Scandic in Bergen, Norway
StudioAC Designs A Minimalistic Loft Inside A Converted Church In Toronto
Mason Studio Reveals The Untold Story Of Toronto With The New Kimpton Saint George Hotel
The First Canopy by Hilton in Asia Pacific Landed in Chengdu


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text:
Beginki i begardzi (beginat) – ruch religijny i społeczny wywodzący się z franciszkanizmu, głoszący, że człowiek może osiągnąć doskonałość bez pośrednictwa Kościoła, propagujący życie proste i ubogie.

Historia
Laickie stowarzyszenia religijne kobiet (beginki) i mężczyzn (begardzi) powstały na początku XII wieku na zachodzie Europy, głównie na terenie obecnej Belgii i Holandii (Niderlandy). Przypuszcza się, że inspiratorem ruchu beginek i begardów był ksiądz Lambert le Bège z Liège, który w 1170 głosił potrzebę ustanowienia stowarzyszenia kobiet poświęconych życiu religijnemu i działalności dobroczynnej, nie związanych ślubami zakonnymi, a więc niebędących zakonnicami, które dobrowolnie mogły swobodnie opuścić wspólnotę (beginat). Jedna hipoteza wiąże nazwę stowarzyszenia ze św. Begą, inna wskazuje na kolor habitów beginek z niefarbowanej bawełny – beige jako możliwe źródło nazwy.

Czasy wypraw krzyżowych spowodowały, że wiele kobiet w Zachodniej Europie zostało wdowami lub samotnicami. W ruchu beginek odnalazły swoje miejsce i pomysł na życie. Begardzi zajmowali się głównie pracą rzemieślniczą, a beginki dziełami miłosierdzia, pielęgnowaniem chorych w szpitalach, nauczaniem dzieci. Wspólnoty beginek i begardów były autonomiczne i rządziły się własnymi, specyficznymi dla danej wspólnoty prawami, posiadały swojego przełożonego domu, utrzymywały się z własnej pracy, posiadały wspólną kasę, budynki (beginaty lub beginaże), wspólne posiłki i nabożeństwa. Niektóre wspólnoty znalazły się pod wpływem potępionych przez Kościół myśli albigensów oraz tzw. Herezji Wolnego Ducha. Wiele beginatów przeszło na tercjarstwo franciszkańskie i przyjęło regułę trzeciego zakonu św. Franciszka z Asyżu jako prawo własne w swojej wspólnocie oraz duchową opiekę franciszkanów. Inne znalazły się pod opieką duchową dominikanów, przyjmując tercjarstwo dominikańskie, lub karmelitów. Wspólnoty pozostające pod wpływem biczowników zostały ostatecznie uznane przez Kościół katolicki za heretyckie. W 1311 Klemens V oskarżył ruch beginek o rozprzestrzenianie herezji (p. Małgorzata Porete). Sam zaś ruch wraz z jego pierwotnymi ideami został zrehabilitowany przez Eugeniusza IV w XV wieku.

Największy rozkwit beginatów nastąpił w XIV wieku. Najbardziej znane beginaty, które liczyły nieraz tysiące członków, to Mechlin, powstałe w 1207, Bruksela (1245), Leuven (ok. 1232), Antwerpia (1234), Brugia (1244), Lier, Kortrijk, Gandawa, Amsterdam (słynny Begijnhof). Beginat z Amsterdamu znacząco wpłynął na rozwój tego miasta. W następnych wiekach ich zgromadzenia zostały w większości rozwiązane w ramach ruchów reformacji. Niektóre beginki, które przeszły na protestantyzm, zostały diakonisami.

Beginki mieszkały na Śląsku, w XIV wieku były zwalczone przez inkwizycję, np. we wrześniu 1332 inkwizytor Jan Schwenkenfeld wytoczył tam proces 20 beginkom.

Między rokiem 1293 a 1300 biskup włocławski Wisław osadził w swoich dobrach pięciu begardów. Wznieśli oni jedyny na ziemiach polskich kościół i klasztor, od którego powstała nazwa miejscowości Kaszczorek (dziś dzielnica Torunia). Po potępieniu begardów na soborze w Vienne następca Wisława Gerward podjął starania o usunięcie begardów z Kaszczorka, co udało mu się zrealizować po zatwierdzeniu wyroku sądowego przez postanowienie papieża Jana XXII z 23 stycznia 1321 roku. Gerward przeniósł begardów do swoich dóbr w Dobrzejewicach, gdzie przebywali do śmierci. Znane są imiona trzech z nich: Rudolf, Henryk, Jan.

Ostatnia na świecie beginka – Marcella Pattyn – zmarła w Belgii 14 kwietnia 2013 roku w wieku 91 lat.

Przypisy

Bibliografia

 J. Maciejewski, Likwidacja Bractwa Begardów w Kaszczorku w świetle ugody z biskupem włocławskim z 1320 roku, Nasza Przeszłość, t. 84: 1995

Chrześcijańskie związki wyznaniowe
Ruchy katolickie
Tercjarze

redpajama_set_name: RedPajamaWikipedia


SILCOR® 560 is a high performance, low odour, one-part, fast-curing, high solids, pure polyurethane elastomer waterproof membrane.
External (non-exposed) - balconies, roof-decks, sill or window flashings, podiums, planters.
SILCOR® 560 LS a high performance, low odour, one-part, fast-curing, high solids, pure polyurethane elastomer waterproof membrane.
SILCOR® 575 is a one-part, high performance, polyurethane membrane. When combined with SILCOR® Top Coat 80, provides a durable, UV-resistant, foot-trafficable waterproofing system for roofs, decks and plant rooms.
SILCOR® 580 is a tough, resilient, polyurethane elastomer-based layer rubber barrier giving long-life waterproof protection. It is a premium grade, low VOC elastomer using the latest technology to provide long-life, protective barriers to prestige construction projects.
SILCOR® 780 HI-LP is a two-part, moderately fast-curing, hybrid polyurea, spray-applied elastomeric coating. It provides a premium quality, high build, long-life protective coating to concrete and metal substrates on major civil, infrastructure and commercial construction projects.
SILCOR® 900MP is a premium performance two-component spray-applied seamless waterproofing membrane that cures within 2 minutes to form a high-strength, elastomeric, and fully-bonded waterproof membrane. SILCOR 900MP is extremely durable with excellent wear and chemical resistance and does not normally require additional protection against mechanical damage.
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SINTA™ M is a synthetic fibre for concrete, manufactured from 100% virgin polypropylene in a monofilament form.
SILCOR® is a high performing seamless, liquid waterproofing system for podium decks, green roofs and terraces. Based on advanced chemistries, SILCOR® products are fully adhered, elastomeric waterproofing barriers offering design and application flexibility through spray as well as squeegee application.
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When it's time to invest in waterproofing, invest in a proven technology that comes from one of the world's most trusted manufacturers. GCP has been in the liquid waterproofing business for more than 20 years. SILCOR® liquid waterproofing has been used in projects ranging from Australian Embassy in Bangkok to Crossrail in London.


text:
Q: image fade on click HTML :
<img class=change src="http://{{$image_server}}/web/product/medium/{{$prod_info.image_medium}}" style='width:380px;' />

JQUERY :
var images = [ "01.jpg", "02.jpg", "03.jpg" ];

$(function() {
    index = 0;
    $('.change').click(function(e) {
    var image = images[index++];
    if(index == images.length)
       index = 0;
        $('.change').parent().fadeOut(200, function() {
            $('.change').attr('src', ''+image);
              $(this).fadeIn(200);
        });
    });
});

I used this code for image fade in/out on click.
But, new image didn't fade in on my system.
An old image faded out/in and suddenly appear a new image!
I wanna know how to fade in new image smoothly.

A: Try like this
Increase your fadeIn time to get exactly what you want
$(function() {
index = 0;
$('.change').click(function(e) {
var image = images[index];
index++;
if(index == images.length)
   index = 0;
    $('.change').parent().fadeOut(200, function() {
        $('.change').attr('src', image);
          $(this).fadeIn(800);
    });
});
});

See Demo

A: Use .on(),
$(document).on('click', '.change', function () {
});


text:
Q: Why $stmt->fetch(PDO::FETCH_NUM); is returning arrays with numeric indices ans columns name? Trying to get array from database rows with numeric indices only with:
$sql = "SELECT * from resumenes";
    $stmt = $db->prepare($sql);
    $stmt->execute();
    $stmt->fetch(PDO::FETCH_NUM);
    foreach ($stmt as $row) {
        print_r($row);
    }

I'm getting both, numeric indices and associative indices as if he had used PDO::FETCH_BOTH

A: 3 possibilities :

*

*Use $row returned by $stmt->fetch(PDO::FETCH_NUM) in a loot

$stmt = $db->prepare($sql);
$stmt->execute();
while ($row = $stmt->fetch(PDO::FETCH_NUM)) {
    print_r($row);
}

*Specify request fetch mode :

$stmt = $db->prepare($sql);
$stmt->setFetchMode(PDO::FETCH_NUM); // Fetch mode for this statement
$stmt->execute();
foreach ($stmt as $row) {
    print_r($row);
}

*Specify default fetch mode, tipically after connection :

$pdo = new PDO(...);
$pdo->setAttribute(PDO::ATTR_DEFAULT_FETCH_MODE, PDO::FETCH_NUM);


Historic Cattoge House with more than 300 years old,is located in the beutiful area of LLubi,only 25 minutes by car from Palma City and only 10 minutes away from the beach and Golf Course, with wonderful scenery and unique fields with three,grazing sheep and much privacy becouse the plot is not visible !
It is on the same floor level, consist on 11 rooms in total,wich are: -4 bedrooms with ensuite bathrooms wich two of them also with private terrace,-3 livingrooms,-1 dinng room with unique and original fireplace ,1 library and 1 office and not forget the spacious kitchen with a small laundry room and pantry!In the master bedroom is the sauna that works perfectly!Central heating along the floor of the house,protection technology overvoltage,mains connection,emergency lights in combination with motion sensor,lightning protection,radio and TV of all germans and local channels,telephone and fax,ceiling insulation quality,solar panels,2 water tanks under the house.
Land arround 3.300 m≤,the grass is green all time of the year,has irigation sistem,beutiful plantation areas,old oak threes over 200 years,a modern swimming pool of 52 m ≤ with aquatic lightning systems and heating,3 tiered water ponds with underwater lighting,beutiful water source!
The house has 2 main entrances with steel doors,one front and one back with a covered carport and parking with possibility to park up to 6 cars.


text:
package com.google.gerrit.server.restapi.change;

import com.google.common.base.Joiner;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Lists;
import com.google.gerrit.common.Nullable;
import com.google.gerrit.entities.PatchSet;
import com.google.gerrit.extensions.registration.DynamicMap;
import com.google.gerrit.extensions.restapi.AuthException;
import com.google.gerrit.extensions.restapi.ChildCollection;
import com.google.gerrit.extensions.restapi.IdString;
import com.google.gerrit.extensions.restapi.ResourceNotFoundException;
import com.google.gerrit.extensions.restapi.RestView;
import com.google.gerrit.git.ObjectIds;
import com.google.gerrit.server.PatchSetUtil;
import com.google.gerrit.server.change.ChangeResource;
import com.google.gerrit.server.change.RevisionResource;
import com.google.gerrit.server.edit.ChangeEdit;
import com.google.gerrit.server.edit.ChangeEditUtil;
import com.google.gerrit.server.permissions.ChangePermission;
import com.google.gerrit.server.permissions.PermissionBackend;
import com.google.gerrit.server.permissions.PermissionBackendException;
import com.google.gerrit.server.project.ProjectCache;
import com.google.gerrit.server.project.ProjectState;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import org.eclipse.jgit.lib.ObjectId;
import org.eclipse.jgit.revwalk.RevCommit;

@Singleton
public class Revisions implements ChildCollection<ChangeResource, RevisionResource> {
  private final DynamicMap<RestView<RevisionResource>> views;
  private final ChangeEditUtil editUtil;
  private final PatchSetUtil psUtil;
  private final PermissionBackend permissionBackend;
  private final ProjectCache projectCache;

  @Inject
  Revisions(
      DynamicMap<RestView<RevisionResource>> views,
      ChangeEditUtil editUtil,
      PatchSetUtil psUtil,
      PermissionBackend permissionBackend,
      ProjectCache projectCache) {
    this.views = views;
    this.editUtil = editUtil;
    this.psUtil = psUtil;
    this.permissionBackend = permissionBackend;
    this.projectCache = projectCache;
  }

  @Override
  public DynamicMap<RestView<RevisionResource>> views() {
    return views;
  }

  @Override
  public RestView<ChangeResource> list() throws ResourceNotFoundException {
    throw new ResourceNotFoundException();
  }

  @Override
  public RevisionResource parse(ChangeResource change, IdString id)
      throws ResourceNotFoundException, AuthException, IOException, PermissionBackendException {
    if (id.get().equals("current")) {
      PatchSet ps = psUtil.current(change.getNotes());
      if (ps != null && visible(change)) {
        return RevisionResource.createNonCacheable(change, ps);
      }
      throw new ResourceNotFoundException(id);
    }

    List<RevisionResource> match = Lists.newArrayListWithExpectedSize(2);
    for (RevisionResource rsrc : find(change, id.get())) {
      if (visible(change)) {
        match.add(rsrc);
      }
    }
    switch (match.size()) {
      case 0:
        throw new ResourceNotFoundException(id);
      case 1:
        return match.get(0);
      default:
        throw new ResourceNotFoundException(
            "Multiple patch sets for \"" + id.get() + "\": " + Joiner.on("; ").join(match));
    }
  }

  private boolean visible(ChangeResource change) throws PermissionBackendException {
    return permissionBackend
            .user(change.getUser())
            .change(change.getNotes())
            .test(ChangePermission.READ)
        && projectCache.get(change.getProject()).map(ProjectState::statePermitsRead).orElse(false);
  }

  private ImmutableList<RevisionResource> find(ChangeResource change, String id)
      throws IOException, AuthException {
    if (id.equals("0") || id.equals("edit")) {
      return loadEdit(change, null);
    } else if (id.length() < 6 && id.matches("^[1-9][0-9]{0,4}$")) {
      // Legacy patch set number syntax.
      return byLegacyPatchSetId(change, id);
    } else if (id.length() < 4 || id.length() > ObjectIds.STR_LEN) {
      // Require a minimum of 4 digits.
      // Impossibly long identifier will never match.
      return ImmutableList.of();
    } else {
      List<RevisionResource> out = new ArrayList<>();
      for (PatchSet ps : psUtil.byChange(change.getNotes())) {
        if (ObjectIds.matchesAbbreviation(ps.commitId(), id)) {
          out.add(new RevisionResource(change, ps));
        }
      }
      // Not an existing patch set on a change, but might be an edit.
      if (out.isEmpty() && ObjectId.isId(id)) {
        return loadEdit(change, ObjectId.fromString(id));
      }
      return ImmutableList.copyOf(out);
    }
  }

  private ImmutableList<RevisionResource> byLegacyPatchSetId(ChangeResource change, String id) {
    PatchSet ps = psUtil.get(change.getNotes(), PatchSet.id(change.getId(), Integer.parseInt(id)));
    if (ps != null) {
      return ImmutableList.of(new RevisionResource(change, ps));
    }
    return ImmutableList.of();
  }

  private ImmutableList<RevisionResource> loadEdit(
      ChangeResource change, @Nullable ObjectId commitId) throws AuthException, IOException {
    Optional<ChangeEdit> edit = editUtil.byChange(change.getNotes(), change.getUser());
    if (edit.isPresent()) {
      RevCommit editCommit = edit.get().getEditCommit();
      PatchSet ps =
          PatchSet.builder()
              .id(PatchSet.id(change.getId(), 0))
              .commitId(editCommit)
              .uploader(change.getUser().getAccountId())
              .createdOn(editCommit.getCommitterIdent().getWhenAsInstant())
              .build();
      if (commitId == null || editCommit.equals(commitId)) {
        return ImmutableList.of(new RevisionResource(change, ps, edit));
      }
    }
    return ImmutableList.of();
  }
}


All weapons and items take up a certain amount of Item Slots. These slots are simply a point value that represent how much you can carry at a time. Below is the base of what you can carry at each ninja rank. How much you can carry can be modified by armor items that give additional Item Slots.
Weapons come in three different sizes: Small, Medium and Large. Each one of these types functions differently than the other and has its own considerations. Please see the following sections for breakdowns of each weapon type.
• The maximum level a weapon can be is level 100.
• All Basic Weapon Attacks are modified by Taijutsu at the normal rate of 20 stats to +5 damage, unless otherwise stated.
• All Basic Weapon Attacks gain only a single modifier. If multiple weapons are thrown or the weapon gets multiple strikes, the modifier is divided among the strikes evenly, rounded up.
• All weapons created must fall into the category of Small, Medium, or Large. The description of your custom weapon is up to you, but it must fall in one of these categories.
• Medium and Large Weapons share a pool of strikes when used together in a single attack. Use Medium Weapon strike amounts per rank with the Large Weapon using two strikes per swing.
• Small Weapons do not have levels.
• Small Weapons have a base damage defined in their creation.
• Small Weapons may be thrown or used in melee combat.
• Throwing Small Weapons is a multi-strike Basic Weapon Attack, with each Small Weapon being its own strike.
• Throwing a small weapon costs one (1) Stamina per weapon thrown unless otherwise noted by the weapon.
• The amount of Small Weapons you can add to a single attack is based on your ninja rank. Gennin (3), Chuunin (5), Jounin (7), Sennin (9).
• Once a Small Weapon is thrown it is considered used and cannot be used again for the rest of the battle.
• In a Friendly Intent battle, each player may collect the Small Weapons they threw during the battle.
• In a Hostile or Killing Intent battle, the winner of a battle may collect all Small Weapons that have been thrown in the battle, even the opponent's.
• When making a Basic Unarmed Attack, a player may choose to use a Small Weapon they currently have in hand. If they do, they replace the base damage of the Basic Unarmed Attack with the base damage of the Small Weapon.
• Basic Unarmed Attacks modified in this way are considered to be attacks that use the Small Weapon, but are not Basic Weapon Attacks.
• See Battle System 3.10; Basic Attacks for more information.
• Medium Weapons take up five (5) Item Slots.
• Medium Weapons require one (1) free hand to hold.
• As a Setup Phase action you may equip, pick up, or put away up to two (2) Medium weapons.
• Medium Weapons have a base damage that is equal to 2x, where x is equal to the level of the weapon.
• The amount of Medium Weapons strikes you can make in a single attack is based on your ninja rank. Gennin (1), Chuunin (2), Jounin (3), Sennin (4).
• When making multiple strikes with a Medium Weapon, the base damage of the weapon is split evenly (rounded up) for each strike.
• Medium Basic Weapons Attacks cost a certain amount of Stamina based on the weapon level and your current ninja rank. The ratios listed below are Stamina cost followed by weapon level.
• Gennin (1:1), Chuunin (4:5), Jounin (2:3), Sennin (1:2).
• Large Weapons take up ten (10) Item Slots.
• Large Weapons require two (2) free hand to hold.
• As a Setup Phase action you may equip, pick up, or put away up to one (1) Large weapons.
• Large Weapons have a base damage that is equal to 3x, where x is equal to the level of the weapon.
• The amount of Large Weapons strikes you can make in a single attack is based on your ninja rank. Gennin & Chuunin (1), Jounin & Sennin (2).
• When making multiple strikes with a Large Weapon, the base damage of the weapon is split evenly (rounded up) for each strike.
• Large Basic Weapons Attacks cost a certain amount of Stamina based on the weapon level and your current ninja rank. The ratios listed below are Stamina cost followed by weapon level.
• Gennin (3:2), Chuunin (1:1), Jounin (4:5), Sennin (2:3).
An Attribute for a weapon is an ability that the weapon has that can be applied to numerous different weapons. These are available to be bought from the Blacksmith's Forge or they may be approved separately from the weapon. There is no limitation on the amount of Attributes a weapon may have. Small Weapons may only gain Attributes that specifically say may be applied to Small Weapons.
A Special Ability for a weapon is a unique ability that is added to a weapon upon creation that is custom made just for that weapon. A weapon may only have at most two (2) special abilities.
Any weapon or item that is held or equipped may be dropped in any Phase as a Free Action. A weapon or item that is dropped may be picked up in a Setup Phase by the player who dropped it so long as it makes sense (you are within range, you didn't drop it into a volcano, etc).
Passive equipment can only raise a player's stats by 10% of their stat total. This means a player with 1,000 total stats can only have a maximum bonus of 100 from all of their equipment. If a player's equipment places them over that limit they choose which bonuses are in effect and which are not (must use full bonuses from equipment, cannot use fractions of bonuses from equipment). A player may at any time use their setup phase to change equipment bonuses but must use the entire phase to do so. The term equipment includes all items a character wears or uses including weapons and armor.
Armor and weapons cannot effect HP. They can only affect chakra and stamina in very rare occasions, namely legendary weapons with some type of quest attached to them and/or a large price tag. In addition, armor and weapons cannot raise stats by anything but static numbers. This includes any reference to level, age, freckles, ANYTHING.
All destroyed items are repaired after combat given a reasonable amount of time to repair them is allowed. You do not need to role play the repair, but if your armor is broken in battle and two minutes later in role play you get in another battle those items will remain broken. There must have been a reasonable way for those items to be repaired in the IC time that exists.
You may merge two pieces of armor for a fee of $20. You may not merge weapons, items, consumables or any other type of item aside armor. Staff reserve the right to not allow the merging of special pieces of armor. Armor merging is done in the Commerce subforum.
Using a scroll in battle is like using a technique but without the cost. A scroll is a one time use, and requires much pre-battle assembly. You can also buy premade scrolls from other characters, though if the technique on the scroll is a rank above you then there is a chance it will not work. If it is one rank above you (Gennin > Chuunin) then there is a 50% chance you will succeed. If it is 2 ranks above you (Gennin > Jounin), it has a 25% success rate. If it's three ranks above you (Gennin > Sennin), then it will not work. Success rolls are determined by a roll of 1d100 when the user attempts to use the scroll. If you roll below or equal to your success rate, the scroll works. If you roll above, it fails. A failed scroll is not used up, however you may not attempt to use that scroll again for the rest of the turn and the phase that you were attempting to use it in is forfeited.
In order to make a scroll for a technique, you must know the technique and be able to perform it yourself. You can only put techniques on scrolls if you have the scribe skill, and more ranks in the skill would also be useful. You can only inscribe Ninjutsu and Genjutsu techniques onto a scroll, NO TAIJUTSU. In battle, you can only use one scroll per battle. However, this can be changed by skills.
• A regular scroll is a one time use, which means after you inscribe a tech to it and then use it, it is garbage, and cannot be used again. A reusable scroll can have a tech inscribed on it, and after that tech is used it becomes a blank scroll, it can be inscribed again and used again. Very useful if you plan to use it many times.
• If you use a technique on a scroll that has an upkeep cost, it only pays the cost for the first turn; to keep the jutsu running you must pay the chakra/stamina upkeep costs yourself.
• If you record a jutsu with multiple shots in it, such as Mythical Fireball, it can only fire off 2 of the target attacks at most. After two you can fire more, but you must pay the extra chakra or stamina to do so.
• Any jutsu that has an option additional cost (such as x), the optional cost is not paid by the scroll, but may be paid by the user when the scroll is used.
• Clan or Bloodline techniques on a scroll cannot be used by people that are not in that clan or possess that bloodline. Exceptions to this rule may be allowed by majority staff vote.
Poisons are used to enhance attacks made involving weapons of any size, either adding damage or effects to the next attack. A variety of poisons are common and can be bought from various merchants in any village, by any ninja. More potent poisons can be created only by those who have studied and mastered the craft. There are two types of poisons - Liquid and Gas.
• Custom Poisons may only be created or purchased by characters with the skill 'Poison Creator'. Poisons listed in the Ninja Gear Outlet may be purchased by anyone.
• The damage and effects of poisons cannot be modified in any way once created or purchased.
• Poisons do not benefit from modifiers, offensive or defensive.
• A poison can't 'stack' with the same poison. If a player is hit with a poison while already afflicted by that poison, the new application replaces the previous one.
• Poisons are the only type of item that are allowed to modify another attack and last more than one (1) turn.
• Liquid Poisons can only be used when applied to a weapon or techniques involving a weapons. They cannot be directly applied to techniques otherwise.
• Liquid Poisons can only be applied to weapons that are designed to pierce, cut, or slash.
• Applying a Liquid Poison is a Setup Phase action that modifies the next attack with the weapon it is applied to.
• A single application of a Liquid Poison can only have its effects applied once and only to a single opponent.
• If you strike an single opponent multiple times in the same attack, the poison is only applied the first time the attack hits.
• If you strike multiple opponents in the same attack, only the opponent hit first is afflicted by the poison.
• Only one kind of poison can be applied to a weapon at a time.
• Liquid Poisons applications only last for one attack. If the attack misses the poison is used.
• Liquid Poisons do not persist after battle. If a weapon has poison applied to it at the end of a battle, the poisons is used.
• Gas Poisons are Main Phase actions, generally released in a vial or a sort of 'bomb' that disperses a gas or vapor.
• The 'bomb' is included in the price of the Gas Poison and does not need to be obtained separately. The user is free to Role Play the container to suit their needs.
• All Gas Poisons are considered Area of Effect attacks that do not include the user.
• Gas poisons are more difficult to create and are considered to be more potent, so the cost of the poison is double that of Liquid Poisons.
• Custom Poisons may only be created or purchased by characters with the skill 'Poison Creator'.
• Inducing a Status Effect is $x, where x is equal to the CP cost.
• Lowering a non-tank stat by 5 is $2.
• Lowering chakra or stamina by 1 is $3.
• Health damage can only be dealt by the 'Poison' status effect at the CP cost listed. Always use a 1:1 ratio when determining this cost.
Puppets (Kugutsu) are a specialized type of weapon-based combat. Puppets are complex weapons that are often built in the image of people or creatures, and tend to contain numerous weapons and traps that can be used by their wielders, who are known as puppeteers. Becoming a skilled puppeteer requires highly specialized training both in the art of building puppets and in their combat usage.
Puppet-based combat requires a tremendous amount of dedication and is unique to characters that possess the skill 'Path of the Puppeteer'. Puppets are considered weapons, but may not be equipped in the same way as normal weapons, instead requiring that the user perform the technique 'Kugutsu No Jutsu' to effectively equip their puppets.
All puppets are considered to be 'Constructs' and do not count as Secondary Characters or gain their own phases. The following rules pertain strictly to the usage of puppets in combat. Like most weapons, a puppet may be used by its wielder to make attacks, but due to their unique nature, puppets gain a number of benefits and limitations when attacking.
• Basic Unarmed Attacks — All puppets may be used by their wielder to perform Basic Unarmed Attacks. Basic Unarmed Attacks performed in this way are modified by the wielder's Ninjutsu statistic instead of Taijutsu.
• Basic Weapon Attacks — If a puppet possesses 'Armament Medium Weapon' or 'Armament Large Weapon' the wielder may perform Basic Weapon Attacks with the puppet as a weapon. Basic Weapon Attacks performed in this way are always modified by the wielder's Ninjutsu statistic instead of Taijutsu at normal ratios, unless otherwise stated.
• Weapon Techniques — If a puppet possesses 'Armament Medium Weapon' or 'Armament Large Weapon' the wielder may perform Weapon Techniques that correspond with that weapon type. Weapon Techniques performed in this way are treated as if they were made by the wielder with the puppet as the weapon. Taijutsu performed in this way are always modified by the wielder's Ninjutsu statistic instead of Taijutsu at normal ratios, unless otherwise stated.
• Puppet Part Action — A puppet part may have an action that the wielder may perform during their turn. These can be any type of action, including an attack action. Each part will describe how the action functions.
• Puppet Techniques — While equipped with a puppet a character may perform techniques that specifically require them to have a puppet. Ninjutsu and Genjutsu that require a puppet do not require seals.
• Other Techniques — While equipped with a puppet a character may not perform techniques aside the ones listed above unless another effect specifically allows them to do so while wielding a puppet.
Unlike normal weapons, puppets also gain a number of additional rules in regard to how an opponent may interact with them, and how a wielder may use their puppets defensively.
• Being Targeted By Physical Attacks — Unless otherwise stated, a character may choose to target either a puppet or that puppet's wielder when making an attack. Physical attacks that deal damage to a puppet deal their damage to that puppet's Durability statistics as per 'Durability Rules'. A puppet treats their wielder's Ninjutsu statistic as if it were their Evasion statistic (at a ratio of 10:1) when dodging physical attacks.
• Being Targeted By Non-Physical Attacks — Unless otherwise stated, puppets may not be targeted by non-physical attacks, including Genjutsu and other mind-affecting effects.
• Intercepting Attacks — As a Response Phase action the wielder may attempt to intercept a physical attack aimed at them with the puppet. This action has a 25% Chance to Fail and may only be used on a turn in which the puppet was not targeted with any attacks. If successful, the puppet takes the attack instead of the user.
• Status Effects — Puppets are immune to all status effects.
Puppets easily make up the most complicated form of weapon-based combat in the game, and it is recommended that players have a strong grasp on the game before attempting to play a puppeteer. For those that feel that they are ready to proceed with puppet-based combat, the next step is procuring a puppet. The key components of a puppet are the 'Size', the 'Frame', and the 'Attributes'.
The Frame of a puppet is the physical framework that composes the puppet. Puppet frames are available in three sizes, with small puppets being weaker and possessing less part slots, but being easy to control and use en masse, medium puppets being larger and more durable, while still decently mobile, and large puppets which are the most cumbersome to control, but also the most durable and easy to modify. The player may determine the appearance of their puppet as they see fit, when purchasing a puppet frame.
• Durability — The Durability of a puppet represents its ability to withstand the damage of enemy attacks. Durability functions in a way that is similar to both the Health and Defense statistics of other characters. Any time that a puppet takes damage, the total amount of damage is modified by the puppet's Durability as if it were the Defense statistic (20:5), and then it's Durability is reduced by the modified damage value. A puppet's frame grants it a base Durability and additional parts may also grant bonus Durability.
• Part Slots — A puppet's Part Slot total reflects the extent to which a puppet can be modified. The number of Part Slots that a puppet possesses is determined by the size of the puppet and those Part Slots may be used to apply Attributes to the Frame of the puppet.
• The value of x is based on the wielder's ninja rank.
Unlike a normal weapon, which has no limits on the number of attributes that may be purchased and applied to it, puppets may only possess as many Puppet Parts as their allotment of Part Slots allows. Puppet Parts that are applied to a puppet also possess an inherent bonus to the puppet's Durability statistic, increasing its Durability by that amount. Like most items, Puppets may also possess 'Special Abilities' which are unique Puppet Parts designed for a specific puppet. Small and Medium Puppets may only possess a maximum of one (1) Special Ability and Large Puppets may possess a maximum of two (2) Special Abilities. A single puppet may never have more than 10 instances of the same part.
• For a list of available Puppet Parts click here.
• If a ninja would equip a large puppet that has more Part Slots than are allowed at their rank, they choose the Puppet Parts that are 'active' on the puppet when they perform Kugutsu no Jutsu with the total Part Slots chosen being equal to or less than the maximum allowed for their rank. Puppet Parts that are not 'active' on a puppet are treated as if they do not exist. The wielder may not change what Puppet Parts are 'active' unless they perform Kugutsu no Jutsu again.


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[Fantasia 2021] KAKEGURUI 2: ULTIMATE RUSSIAN ROULETTE -- A Fun Follow-Up with Raised Stakes
The standalone Kakegurui live-action film, based on the manga, anime, and live-action TV show of the same name, was one of the highlights of the 2020 Fantasia Film Festival, and for the 2021 edition, fans can check out the sequel. Kakegurui 2: Ultimate Russian Roulette may not be as strong as a whole as its predecessor, but a thrilling final act makes it worth watching.
Set after the events of the first movie, the film follows hero Yumeko Jabami as she must resort to extreme methods and unexpected alliances to protect Hyakkaoh Academy from a hostile takeover. The tournament of the first movie might have made for a more exciting watch as a whole, but the higher stakes of this film, especially in the second half, result in some solid edge-of-your-seat tension.
For the most part, the story is building to the two main action sequences. These two scenes (one of which takes up nearly the entire second hour of the movie) are absolutely exhilarating, even if they lack the creativity of some of the games from the first film. The result is a movie that feels action-packed even though there isn't as much action as one would expect.
The themes of this film are also very overt. It isn't like the first movie was ever very subtle with its discussion of social stratification, but it's even more on-the-nose in this case. However, this time around, the focus is more on the action, so it's not that distracting to be pounded over the head with messages about class and wealth.
When it comes to the pre-existing characters in the film, the characterization is entirely dependent on the viewer having connected with the first movie. And since there are so many players in that one, all but the most dedicated fans may have forgotten some of the nuances of the dynamic.
On the other hand, the new antagonist that is introduced for this film is absolutely wonderful. Ryusei Fujii gives a performance that is wonderfully exaggerated, making the conflict all the more fun to watch. And his chemistry with the returning cast is excellent, allowing him to blend right in.
Since this movie is a little simpler with the games that are being played, it doesn't require the same level of creative and fast-paced editing. However, director Tsutomu Hanabusa still does a great job of making the viewer feel immersed in this unique high school environment through the cinematography and production design.
Kakegurui 2: Ultimate Russian Roulette is a slight step down from the unexpected success of the first film, but it still offers a fun two hours. Fans will definitely be excited to see this story continue.
Kakegurui 2: Ultimate Russian Roulette screened at the 2021 Fantasia Film Festival, which runs August 5-25.


Paula Rooney is a respected businesswoman, an artist and an award-winning floral designer for a range of discernible clients around the world. Paula's career spans 24 years, transcending the luxury floral industry, with a portfolio that celebrates work for a universal range of clients.
Paula is a member of the Four Seasons, Hook lunch group.