Ju Mipham Namgyal is one of the best known authors of the Nyingma tradition. He was a prolific writer with an extraordinary knowledge of his own and others' dharma traditions. He wrote several texts on the topics of innermost Great Completion (Dzogpa Chenpo). The one here is one of his texts on Thorough Cut (Tregcho). The wording of the title "Way of the Realized Old Dogs" is explained in the introduction by the author. Briefly though, it means that this is a text that lays out the way of practice of those who just practise the essence of their own minds and who develop realization that way. Through this, they eventually become realized in the system and wise to it; they become "Realized Old Dogs".
The text is a favourite of tantrikas, or, in Tibetan, ngagpas. It is a favourite for them because it is specifically for practitioners who do not live in a monastery or other dharma institution and who do not spend their lives developing a vast scholastic knowledge of Buddhism. In modern, Western terms, it is a text written specifically for the urban yogi.
The text is short but has become one of the core texts used in Tibet to teach Thorough Cut. Because it is so popular within the Tibetan tradition and because it was specifically written for the urban yogi, we felt that it was a worthy addition to our selection of texts on the subject of Thorough Cut. Therefore, we have translated it and made a book out of it.
As with each of our texts on Thorough Cut, this one has its own flavour and does emphasize certain aspects of the path. As it lays out the approach of the urban yogi, it has to present the introduction (often called pointing out) to the nature of mind. It does this in using what are called "differentiations". This is unusual because differentiations are usually transmitted orally from the teacher to the student and mostly are not written down. There are many differentiations; in this case Mipham sets out the differentiation between alaya and dharmakaya. The presence of this teaching is another reason for adding this to a library of teachings on Thorough Cut.


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Oct. 28, 2015 / 1:48 PM
Report: Bad GPS data could expose USAID hospitals in Afghanistan to attacks
Amy R. Connolly
An accessible open-air kiln at one of the U.S.-funded public health facilities operating in western Afghanistan. There are "substantial inaccuracies" in location data and poor maintenance in health facilities supported by the U.S. Agency for International Development in the Afghan region of Herat. Photo courtesy of SIGAR
A treatment room at one of the U.S.-funded public health facilities operating in western Afghanistan. Photo courtesy of SIGAR
Image from Wiki Commons
WASHINGTON, Oct. 28 (UPI) -- There are substantial location "inaccuracies" for nearly two dozen U.S.-funded public health facilities operating in western Afghanistan, possibly putting the medical facilities in the line of fire similar to a deadly incident involving a Doctors Without Borders hospital, the Special Inspector General for Afghan Reconstruction said.
Inspectors found 23 of the 63 U.S. Agency for International Development-supported healthcare facilities in the Afghan province of Herat were up to 10 kilometers, or six miles, from provided location coordinates. Of those, seven were more than five kilometers, or about three miles, from the coordinates. The remaining 16 were located less than three miles from the provided location data.
Special Inspector General John Sopko said of the 40 other medical facilities in Herat, inspectors could only determine that 19 actually existed.
Sopko said correct global-positioning data, or geospatial coordinates, are vital to ensure health facilities located in Afghan regions were providing the local population with needed health services and to offset the chances the facilities will face fire in war-torn areas.
An accessible open-air kiln at one of the U.S.-funded public health facilities operating in western Afghanistan. Photo courtesy of SIGAR
"The recent destruction of the Doctors Without Borders hospital in a battle with the Taliban in Kunduz dramatizes the importance of having accurate GPS coordinates for healthcare facilities," he said, referencing the Oct. 3 United States bombing of the hospital in Afghanistan that killed at least 30 doctors and patients.
Doctors without Borders is known internationally as Médecins Sans Frontières or MSF.
The inspector general's report also found several of the clinics were poorly maintained with no running water or electricity. At least 16 of the 23 facilities had open-air medical waste disposal areas with, in some cases, children playing nearby.
USAID provides funding to support 600 healthcare facilities in 13 Afghan provinces through the World Bank-administered System Enhancement for Health Action in Transition program.

redpajama_set_name: RedPajamaCommonCrawl


We can't quite believe we have never done a Plumbing-themed Cake before, but were delighted by how this first attempt for Jethrow turned out! The Plumber's Cake – from £90.
This was such a fun cake to create for a member of the Royal Navy, complete with golden dolphins on the shirt and gold shoulder stripes! The Submarine Cake – from £80.
Our cutest and most colourful dinosaur cake to date! Ryan's Dinosaur Cake – from £80.
This was specially designed for a company who accompanies minors to their boarding schools in Spain! We had such fun designing this one! The Flight Guardian Cake – from £100.
Most definitely our favourite golf-themed cake to date. This one just has it all – buggy, bunkers, bag, cute little duck and funny little golfing figure! The Ultimate Golf Cake – from £90.
Perfect for a Chelsea fanatic – other teams available! The Chelsea Football Cake – from £75.


Bride and Groom – This couple stands side-by-side with a wick in each of the figures. Blue is for a happy home, white for fidelity, red for passion and pink represents reconciliation.
Couple – This couple stands back to back with a single wick in the middle. This candle is black and is used to cause separation. It is also known as the divorce candle.
Cross or crucifix candle – These candles come in a variety of colors for every need. For example, white is for purity and green is for money.
Devil – A red one is used for lust, green for collecting money and black for doing harm.
Goat – Red is for love spells, black is used for doing harm.
Skull – This figure is primarily black and used for death meditations.
Cat – This figure is primarily black and used for gambling luck.
Seven knob wishing candle – May be used for seven different wishes, burned seven days for one wish, or burned once for the power of seven on a single wish. The color of the candle determines what the wish is for. These particular candles may also be dressed and carved with names or symbols before they are burned.


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ITsMine Named Top 10 Most Innovative Cybersecurity Startup at China's Internet Security Conference (ISC)
ITsMine, a cybersecurity company focused on protecting organizational data has been named one of the top ten most innovative cybersecurity startups at China's 2018 ISC Conference. ITsMine, the only company selected outside of Asia, was recognized for its new approach to data protection, and the first fully automated DLP solution.
ITsMine CEO Kfir Kimhi said, "China's cybersecurity market is growing very fast – more than thirty-percent in 2017. This growth has led to an increase of investments in R&D by large companies, as well as increased investments in startups. It is a great honor to participate in the largest cyber event in Asia, and to be chosen for this prestigious award."
Kimhi who delivered the 2018 ISC keynote speech on "insider threats," warned the audience that their networks are under attack from the inside and explained what red-flags companies should look out for to protect their data.
"Today, companies treat internal and external threats in the same manner, when in fact they are very different," said ITsMine CEO Kfir Kimhi. "Insider threats cannot be prevented with a defensive approach, and organizations must move to an offensive approach in order to secure their data."
Tan Xiaosheng, Executive Chairman of 2018 ISC said, "Data is the new currency. Today, the ten largest enterprises in the world produce nothing other than data, and yet all of this data remains vulnerable. In conjunction with the conference, we selected the top ten most innovative cybersecurity startups, one of which was ITsMine, an Israeli startup, which offers a cutting-edge solution to this major problem of data vulnerability. It's important to note that ITsMine was the only company outside of Asia selected for this honor."
ITsMine is a part of the OurCrowd Labs/02, seed stage incubator portfolio, which focuses on cutting-edge technology that will shape the future in innovative areas including AI, deep learning, autonomous transportation and smart cities. ITsMine's participation in the ISC conference is part of an increasing interest by key Chinese companies in ITsMine's technology and Israeli cybersecurity companies overall.
About ITsMine: The ITsMine solution offers a new approach to Data Loss Prevention (DLP), guaranteeing protection from internal and external attackers, without hindering the workflow of employees. ITsMine's fully automated solution reduces the deployment time and maps out the organization data to provide the best protection. For more information visit https://www.itsmine.io/.
About OurCrowd Labs/02:OurCrowd Labs/02 is Jerusalem's seed-stage incubator, centered at the heart of the city's innovation scene. The incubator's core mission is to advance cutting-edge technology that will shape the future in innovative areas including AI, deep learning, autonomous transportation and smart cities. Labs/02 invests in outstanding and highly motivated founders, and leads them with a hands-on, mentorship-driven approach. The incubator's program is designed with a boot camp feel to help founders jumpstart their companies towards success. OurCrowd Labs/02, located in Jerusalem, is a partnership between OurCrowd, Motorola Solutions (NYSE: MSI), Reliance Industries (NSE: Reliance) and Yissum (the Technology Transfer Company of The Hebrew University of Jerusalem.) The incubator is part of the world famous Israeli incubator program administered by the Israel Innovation Authority (formerly the office of the Chief Scientist.) For more information visit: www.labs02.com or email info@labs02.com.
For Press Materials click here.
Schlumberger DELFI Digital Platform Selected by Northern Lights JV for CO2 Project
KDP Presents the Top Reads of 2021
Olymp Trade Launches Fractional Units
Infor Supports New AWS for Automotive Initiative
PrevPreviousURBN Launches Premium Quality Products at Affordable Prices Along With Its Partner-Evangelist – Mahendra Singh Dhoni
NextFundzBazar Crossed 2 Lakh Investors MilestoneNext
Business Wire IndiaSchlumberger will deploy the DELFI* cognitive E&P environment on the Norwegian CO2 project by the Northern Lights Joint Venture (NL), to streamline subsurface
Bangalore, Karnataka, India: India has been home to a plethora of literary geniuses. Be it in Hindi, English or regional languages, India has have witnessed
Mumbai, Maharashtra, India: Olymp Trade introduces Fractional Units, a unique feature that enhances the opportunities of SPT mode traders. It enables them to purchase a
Business Wire IndiaInfor, the industry cloud company, today announced support for an Amazon Web Services (AWS) initiative, AWS for Automotive, to help Infor's automotive industry


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James Peter Quinn (1869-1951), Australisch portretschildre
 James Quinn (atleet) (1906-2004), Amerikaans atleet
 James Quinn (voetballer) (*1974), Noord-Iers voetballer

redpajama_set_name: RedPajamaWikipedia


Have you ever had that weird feeling that someone was staring at you - watching your every move?
If you have, you might discover that the someone is none other than Michael Jackson!
He was leaning against the tree, whistling a nameless little tune.
The sky - so blue that it hurt the eyes to stare up too long.
But that was all right because he wasn't looking at the sky. His eyes were busy elsewhere!
Michael grinned to himself. There was nothing that could top what he was doing right now!
no one could guess that he was practicing an art.
he calls girl watching 'an art'!
practice to 'eyeball chicks' without being noticed.
For one thing, Michael knows that it's very rude to stare at a person openly.
That's why he's perfected a technique that never gives him away.
Why did he go to all this trouble?
Because I really don't want to offend anyone by watching them.
Some people really get uptight if they know someone is looking at them.
But I have this weakness - I love looking at girls!
'Just watching a girl can give me the best reason to smile.
That's why I always say don't **stare** right at a chick!
She'll begin to fidget, wondering if her hair's messed up or if her make-up is smeared.
It's kind of like going to an art gallery to see beautiful paintings.
It's very normal for a young, healthy, and great-looking guy like Michael to enjoy girlwatching.
she's dressed or how pretty she is.
Not Michael. He has his own reasons.
'The guys who are doing the rating are missing the whole point.
'The way a girls walk. You can tell a lot from the walk.
If she's happy or sad - if she's proud of being a girl.
[color=red]The eyes - do they wink at you? What makes them shine like they do?
Love? Or just happy at being alive?
wind plays with long hair, short hair, dark hair, light hair.
Or he can stare at the girls' hands. Does she hold them still when she sits?
gesturing wildly to emphasize her words?
to add up the high scores for each girl.


A man has filed a personal injury suit against a trucking company and one of its drivers, claiming that he suffered serious personal injuries after his vehicle was struck by an 18-wheeler.
According to the suit filed by Dannie McLean in Illinois' Jefferson County District Court on May 4, he was northbound on February 28, 2008 when he was struck by a 2002 white Freightliner 18-wheeler driven by Patrick Kolek and owned by Red Tazz Express Delivery Co. that made an illegal left-hand turn directly into his path.
McLean claims the accident caused him to experience pain, mental anguish, lost earnings and earning capacity, and physical impairment and disfigurement and incur medical expenses.
The suit alleges negligence on the part of Kolek for failure to maintain a proper lookout failure to yield the right-of-way, pulling out in front of McLean's vehicle, making a left turn out of an illegal lane of travel, and turning at an unsafe time to do so.
The suit alleges negligence on the part of Red Tazz for allowing Kolek to operate the vehicle.


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Q: How can I add a logo to PCB with Altium Designer? I am trying to add a logo to my PCB using Altium Designer 16.1 via "PCB Logo Creator" software. However it was not so neat. Do you have an idea to prepare better logo which would be taken from a photo or picture?

A: If you have your logo in vector form, you should export it as dxf which Altium can import. Might not work well with pictures, but since most Logos also come in "simplified" vector forms, it might still be an option.
The procedure of creating a "solid" logo from the DXF lines is a bit lengthy, but very reliable and gives high quality results. Here it is:

*

*Import your dxf file (File>Import>DXF). Choose the correct units.

*Use the Inspector panel to set the line width of the DXF geometry to a very small value, e.g. 1 mil

*Draw a polygon pour around the shape (Place>Polygon pour), select pour over same net objects and disable removal of Islands. Set small values for neck width and arc approximation.

*Adjust the clearance for the polygon to the DXF lines to 0 by adding a specific design rule

*Repour the polygon, then select it, right click on it and use Polygon Actions>Explode selected Polygons to Free Primitives

*Now your polygon consists of several copper regions. You can delete all regions that should not be filled, as well as your original DXF lines.

*Group your regions by selecting them and creating a union from them (Tools>Convert>Create Union from selected objects).

This approach works best if you put your logo into a PCB library, so you can simply place it on any PCB and edit it at a central location.
There is also an official Altium Video explaining this process.

A: A bitmap image can be copied and  pasted into Altium designer if it is a true 1-bit monochrome image. I normally use MS Paint. It is not too bad if you start with a massive image and then shrink it in Altium - you can re-size it in Altium after it has been pasted in.

A: If it's a black/white logo which can be rasterized, you can also go the "Font" way. Use a Font creator tool (e.g. FontCreator, costs a little) to create a Font with a single letter (you can easily import vector graphics); then, assign that logo to a letter (e.g. L); then install that font in Windows and use it in Altium;
This works for both Schematic and PCB with the added benefit that it doesn't blow up your PCB in size (which the bitmap option does).
Disadvantage: Wherever you want to have your logo displayed, you need that font installed.

A: Per the official documentation, there are a few methods:

*

*TrueType Font
Embedding images as glyphs in a TrueType font allows you to take advantage of vector graphics and their inherent scalability. I won't cover how to do this here, but there are many tools such as FontLab or a free online tool such as Fontstruct. This isn't an endorsement nor guarantee of these tools working.)

*Pasting from Clipboard
Altium supports metafile formats such as 1-bit bitmaps, lines, arcs, and TrueType characters. (Copying a 1-bit image from your favorite editor won't necessarily work unless it supports Windows metafile data; as I discovered attempting to use Irfanview.) The documentation recommends pasting first in Microsoft Word, for example. The current layer will be the target for pasted data.

*Placing as OLE Object
This works through the Place > Object from File command in Altium Designer. Only the BMP format is mentioned.

A: To import an image (especially a complicated one) onto a PCB (in Altium) you're going to have to do some work.  The basic issue is that your PCB image is going to be 2 tone (black/white, yellow/red, etc) and most source images are not.
PICK A GOOD SOURCE IMAGE
First you need to pick a good image as your source.  The best images are going to not have fine details and will be made of large, solid colored, blocks.
PREPARE THE IMAGE
You'll need to import the image into a tool like the GIMP (GNU Image Manipulation Program).  Once in GIMP you can use their tool-set to recolor and threshold the image so that it becomes a 2-tone version of the original.  Save it as a BMP.
IMPORT INTO ALTIUM

*

*Download the Altium Example Scripts and extract them to the Examples folder under your Altium installation.

*Run PCBLogoCreator from within Altium

*On the PCB Logo Creator dialog box click Load and select the BMP file.  Click Board Layer and choose Top Overlay.  Click Scaling Factor and experiment with sizes (1000 mils = 1 inch).  Click Convert and wait.  Once the conversion is complete hit the Exit button.  Now you have a logo on the Top Overlay and you can use it with Copy/Paste onto a .PcbDoc file.
MAKING THE LOGO REUSABLE

*

*Highlight the whole logo and hit copy

*Create (or open an existing) .PcbLib file and create a New Blank Component

*Paste the logo into the blank component and save the footprint

*Create (or open an existing) .SchLib file and create a New Puppet

*Give the new Puppet a shape you can drop onto your schematics, a designator and name you like, and the select the Footprint you created above in the .PcbLib.
At this point you can drop your new Puppet onto any schematics and your "footprint" (which is actually your 2-tone image/logo) will be imported into the associated .PcbDoc file.
You can read a writeup with pictures and more details here: How to put a Logo on a PCB in Altium.

redpajama_set_name: RedPajamaStackExchange


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Constant Contact Announces Date for Second Quarter 2013 Financial Results
Business Wirevia The Motley Fool, AOL.com
Jul 3rd 2013 4:20PM
WALTHAM, Mass.--(BUSINESS WIRE)-- Constant Contact®, Inc. (NAS: CTCT) , which helps more than half a million small organizations connect with their customers through a suite of online marketing tools, today announced that it will release its second quarter 2013 financial results for the period ended June 30, 2013 after market close on Thursday, July 25, 2013. On that day, management will hold a conference call and webcast at 5:00 p.m. ET to review and discuss the company's results for the second quarter. A recorded version of this webcast will be available two hours after the call and accessible at http://investor.constantcontact.com/.
What: Constant Contact second quarter 2013 financial results conference call
When: Thursday, July 25, 2013
Live Call:
(877) 334-1974, domestic
(760) 666-3590, international
http://investor.constantcontact.com/ (live and replay)
Live and replay conference ID code: 95419305
The webcast will be archived on Constant Contact's website for a period of three months.
About Constant Contact, Inc.
Constant Contact wrote the book on Engagement Marketing™ — the new marketing success formula that helps small organizations create and grow customer relationships in today's socially connected world. More than half a million small businesses, nonprofits and associations worldwide use the company's online marketing tools to generate new customers, repeat business, and referrals through email marketing, social media marketing, event marketing, local deals, digital storefronts, and online surveys. Only Constant Contact offers the proven combination of affordable tools and free KnowHow®, including local seminars, personal coaching and award-winning product support. The company further supports small organizations through its extensive network of consultants/resellers, technology providers, franchises and national associations.
Constant Contact and the Constant Contact Logo are registered trademarks of Constant Contact, Inc. All Constant Contact product names and other brand names mentioned herein are trademarks or registered trademarks of Constant Contact, Inc. All other company and product names may be trademarks or service marks of their respective owners.
(CTCT-F)
Erika Tower, 781-482-7039
pr@constantcontact.com
Jeremiah Sisitsky, 339-222-5740
ir@constantcontact.com
KEYWORDS: United States North America Massachusetts
INDUSTRY KEYWORDS:
The article Constant Contact Announces Date for Second Quarter 2013 Financial Results originally appeared on Fool.com.
Try any of our Foolish newsletter services free for 30 days. We Fools may not all hold the same opinions, but we all believe that considering a diverse range of insights makes us better investors. The Motley Fool has a disclosure policy.


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Swift River Covered Bridge Conway, NH
Swift River Covered Bridge details and photos.
Information about Swift River Covered Bridge in Conway, NH:
Ask A Question About This Covered Bridge!
Swift River Covered Bridge is located on Chatague Lane, off West Side Rd and crosses the Swift River in Conway NH. GPS location: N43.985238, W71.119228. Some maps do not recognize Chataque Lane. You can also get directions very close to the bridge by using Hillside Ave which is on the other side of the intersection with West Side Rd.
Swift River Covered Bridge was built in 1870 and is listed in the World Guide of Covered Bridges (WGCB), number 29-02-05, and is New Hampshire covered bridge #47. The bridge was restored in 1991.
The original Swift River Covered Bridge was lifted from it's abutments by flood waters in 1869 and down the Swift River until it crashed into the Saco River Covered Bridge. The Saco River Bridge was also damaged and removed from it's abutments. Both the Swift River Covered Bridge and the Saco River Covered Bridge floated down the river for 2 miles. the debris was cleaned up and used to build the existing Swift River Covered Bridge that still stands at this historic site today.
Photos of Swift River Bridge in Conway, New Hampshire:
Return to: List of Covered Bridges in NH
Why Are Covered Bridges Covered?


Ensuring you are getting all the benefits/income you are entitled to.
Understanding changes to the benefits system, including Universal Credit.
Helping you to prioritise how you spend your money to ensure you pay the most important bills first and don't get into arrears.
How to deal with debts and to help you manage your arrears, we'll happily negotiate with creditors on your behalf.
Getting the best deals on utility bills and phone contracts.
Saving money and considering comparisons for affordable loans.
How to avoid loan sharks, payday loans and high cost rent to own schemes for your essential items.
If you have any money worries, questions or concerns please get in touch so we can help you. We can give advice over the telephone or visit you at home.


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rchang@fieldman.com
Rachel Chang-Kwei
Rachel C. Chang-Kwei, Senior Vice President of Fieldman, Rolapp & Associates, joined the firm in February 2020 with more than a decade of public finance experience. She is an expert in the area of public financings for K-14 districts. Ms. Chang-Kwei has been involved with assisting school districts and community college districts throughout California with capital facilities funding plans such as General Obligation Bonds, Lease Revenue Bonds, Community Facilities District Special Tax Bonds, as well as long-term funding program.
Ms. Chang-Kwei is a regular participant at the Coalition for Adequate School Housing (CASH), California School Board Association (CSBA), California Association of School Business Officials (CASBO) and Committee on Assessments Special Taxes and other Financing Facilities (CASTOFF).
Ms. Chang-Kwei also has significant experience with other aspects of school consulting, which includes developer fees, redevelopment, continuing disclosures and annual administration of assessment districts.
Ms. Chang-Kwei received her Bachelor of Arts in Economics along with a minor in Business Management from University of California, Irvine. Ms. Chang-Kwei holds Series 50 and Series 54 licenses and can be contacted at rchang@fieldman.com.


According to recent market research report, Global 3D Animation Market Size is expected to grow tremendously in future.3D Animation is just one the quickest and easiest ever-increasing trend in media and entertainment industry with the relieve of various animation movies which can be generating immense market. The 3D animation is widely accepted by people largely because engagement of visually employing and high-powered points. This 3D Animation allows for creating moving pictures in three dimensional digital environments by sequencing recurrent images that imitate the procedure by image indicating the subsequent image in the process filmed by camera and productivity to video by rendering engine.
The animation which includes countless approaches comparable to outlined animation design, isometric projection, handcraft media trends, collaborating with the truth of the matter and 3D animation. In 3D animation, 3D printing have been used to arise prototypes by 3D printers to yield stop motion pictures. 3D animation is significantly essential among game developers, designers, production houses etc. On top of that raising phenomena of smart class-room among multiple education institutes is encouraging 3D animation market to build progressively. The huge factor traveling the adoption of 3D animation is the ever growing the ways to access 3D animation technology in several usage places.
This the area of technology used to be often used across private sector productivity, textile, clothing and fashion, advertisement, television, computer gaming, and broadcasting industries to in effect present their solutions to buyers. The chief difficult task inhibiting this market is high cost of 3D animation. This has been spotted that 3D animation features the wide opportunity in manufacturing industry which really needs made to order animated solution based on businesses requisite. The customizable method providers absolutely charge expensive for the resolution that hurts the production of 3D animation market in manufacturing industry.The rising utility of 3D animation technology due to complementary upgrades in other areas of the digital imaging sector is likely to drive smooth growth of the global 3D animation market size over the coming years.


Powerbank Platinet PMPB60 is high quality power source for longer outdoor trips. The case is made of aluminum. This is high-capacity portable battery for charging electronic devices such as iPhone, iPad, iPod, smartphones, mobile phones, cameras, camcorders, MP3/MP4, GPS and other devices powered by 5 V. Rechargeable polymer battery with a capacity of up 6000 mAh allows even several times to charge the device.
The device has two USB ports: one 1.0 A and the second 2.1 A for charging the iPhone, iPad, iPod and other devices that require a higher current amperage. You can charge this power bank via USB port (eg from a PC) and network 240 V using an adapter. It is provided with 4 LED - battery level indicator.
To turn on the torch function, press the button on the front of the device twice..


Terms and Conditions of Sale – All sales are subject to UK Law.
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Whilst we will use reasonable endeavors to keep this website and its server free of bugs, viruses, trojans and other malware we will not be responsible for the consequences of such malware being inadvertently downloaded to your computer equipment.
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Our total liability in contract, tort (including negligence or breach of statutory duty), misrepresentation, restitution or otherwise shall be limited to the price paid by you for the goods.
We shall not be liable for any pure economic loss, loss of profit, loss of business, depletion of goodwill or otherwise, in each case whether direct, indirect or consequential, or any claims for consequential compensation whatsoever (howsoever caused) which arise out of or in connection with the sale and purchase of the goods.


text:
Woolworths Limited - proposed acquisition of liquor licence in Orange NSW
Not opposed on 20 January 2010
Packaged liquor licence
Commenced:
Total review days:
Acquirer(s)
Woolworths Limited
Target(s)
liquor licence in Orange NSW
Woolworths proposed to acquire a takeaway packaged liquor licence in Orange NSW from Franklins Pty Limited. Until mid-March 2009 the licence traded as 'Liquor Legends Orange'.
The ACCC considered that the relevant markets for the purpose of the proposed acquisition were likely to be:
- the local market for the retail sale of liquor for off-premises consumption within a 3-5km radius of the location of the target site in Orange, NSW; and
- a NSW market for the wholesale supply of packaged liquor for subsequent sale in the retail market for off-premises consumption.
Competition analysis
The ACCC concluded that the proposed acquisition was unlikely to substantially lessen competition in the relevant markets. In forming this view, the ACCC had regard to the following factors:
- in the local retail market, Woolworths did not operate a liquor licence for off-premises consumption prior to the proposed acquistion, and there were a number of other retail liquor outlets that would continue to compete; and
- in the NSW wholesale market, the proposed acquisition was unlikely to significantly increase the buying power of Woolworths, nor diminish the buying power of competing wholesale purchasers.
24/12/2009 ACCC commenced review under the Merger Review Process Guidelines.
14/01/2010 Closing date for submissions from interested parties.
20/01/2010 ACCC announced it would not oppose the proposed acquisition.


LiveGrade Pro comes with support for the Panasonic Varicam. LiveGrade Pro can send CDL values and 3D LUTs that are applied on the live image and recordings in the camera using a network connection (LAN and WiFi depending on camera hardware and setup).
A list of all the Panasonic Varicam cameras supported can be found in the Knowledge Base article All Supported Devices in LiveGrade Pro.
In order to receive look information from LiveGrade Pro the Varicam needs to have a working network connection with the Mac where LiveGrade is running on. The grading mode on the Varicam 35 has to be enabled.
Go to Varicam Menu -> Peripheral -> Network Sel.
If CDL grading is Off, enable CDL grading by pressing the CDL button (lower middle) and pressing the upper right CDL button until the title reads On => go back to the color view.
There are three 3D LUT modes you can use.
Once a correct connection is established, launch LiveGrade and you can proceed to add the Varicam as a device. In order to do that, you can choose "Slots" in the main menu and then "Add Device". Alternatively, you can add the device through the Device Manager.
LiveGrade will check the connection and show a green "connected" message if the camera was successfully added.
You can now use the CDL grading mode of LiveGrade to control the live image of the Varicam Mon Out 1. While using the default LUT workflow option the 3D LUT section in LiveGrade shows the default V-709 LUT applied by the camera. If you want to use a custom LUT or want to add a custom curve you will have to set the camera to loaded file and change the setting using the device manager.


text:
/**
* Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap.
*
* @class Phaser.TilemapParser
* @static
*/
Phaser.TilemapParser = {

    /**
     * When scanning the Tiled map data the TilemapParser can either insert a null value (true) or
     * a Phaser.Tile instance with an index of -1 (false, the default). Depending on your game type
     * depends how this should be configured. If you've a large sparsely populated map and the tile
     * data doesn't need to change then setting this value to `true` will help with memory consumption.
     * However if your map is small, or you need to update the tiles (perhaps the map dynamically changes
     * during the game) then leave the default value set.
     *
     * @constant
     * @type {boolean}
     */
    INSERT_NULL: false,

    /**
    * Parse tilemap data from the cache and creates data for a Tilemap object.
    *
    * @method Phaser.TilemapParser.parse
    * @param {Phaser.Game} game - Game reference to the currently running game.
    * @param {string} key - The key of the tilemap in the Cache.
    * @param {number} [tileWidth=32] - The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
    * @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
    * @param {number} [width=10] - The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
    * @param {number} [height=10] - The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
    * @return {object} The parsed map object.
    */
    parse: function (game, key, tileWidth, tileHeight, width, height) {

        if (tileWidth === undefined) { tileWidth = 32; }
        if (tileHeight === undefined) { tileHeight = 32; }
        if (width === undefined) { width = 10; }
        if (height === undefined) { height = 10; }

        if (key === undefined)
        {
            return this.getEmptyData();
        }

        if (key === null)
        {
            return this.getEmptyData(tileWidth, tileHeight, width, height);
        }

        var map = game.cache.getTilemapData(key);

        if (map)
        {
            if (map.format === Phaser.Tilemap.CSV)
            {
                return this.parseCSV(key, map.data, tileWidth, tileHeight);
            }
            else if (!map.format || map.format === Phaser.Tilemap.TILED_JSON)
            {
                return this.parseTiledJSON(map.data);
            }
        }
        else
        {
            console.warn('Phaser.TilemapParser.parse - No map data found for key ' + key);
        }

    },

    /**
    * Parses a CSV file into valid map data.
    *
    * @method Phaser.TilemapParser.parseCSV
    * @param {string} key - The name you want to give the map data.
    * @param {string} data - The CSV file data.
    * @param {number} [tileWidth=32] - The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
    * @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
    * @return {object} Generated map data.
    */
    parseCSV: function (key, data, tileWidth, tileHeight) {

        var map = this.getEmptyData();

        //  Trim any rogue whitespace from the data
        data = data.trim();

        var output = [];
        var rows = data.split("\n");
        var height = rows.length;
        var width = 0;

        for (var y = 0; y < rows.length; y++)
        {
            output[y] = [];

            var column = rows[y].split(",");

            for (var x = 0; x < column.length; x++)
            {
                output[y][x] = new Phaser.Tile(map.layers[0], parseInt(column[x], 10), x, y, tileWidth, tileHeight);
            }

            if (width === 0)
            {
                width = column.length;
            }
        }

        map.format = Phaser.Tilemap.CSV;
        map.name = key;
        map.width = width;
        map.height = height;
        map.tileWidth = tileWidth;
        map.tileHeight = tileHeight;
        map.widthInPixels = width * tileWidth;
        map.heightInPixels = height * tileHeight;

        map.layers[0].width = width;
        map.layers[0].height = height;
        map.layers[0].widthInPixels = map.widthInPixels;
        map.layers[0].heightInPixels = map.heightInPixels;
        map.layers[0].data = output;

        return map;

    },

    /**
    * Returns an empty map data object.
    *
    * @method Phaser.TilemapParser.getEmptyData
    * @return {object} Generated map data.
    */
    getEmptyData: function (tileWidth, tileHeight, width, height) {

        return {
            width: (width !== undefined && width !== null) ? width : 0,
            height: (height !== undefined && height !== null) ? height : 0,
            tileWidth: (tileWidth !== undefined && tileWidth !== null) ? tileWidth : 0,
            tileHeight: (tileHeight !== undefined && tileHeight !== null) ? tileHeight : 0,
            orientation: 'orthogonal',
            version: '1',
            properties: {},
            widthInPixels: 0,
            heightInPixels: 0,
            layers: [
                {
                    name: 'layer',
                    x: 0,
                    y: 0,
                    width: 0,
                    height: 0,
                    widthInPixels: 0,
                    heightInPixels: 0,
                    alpha: 1,
                    visible: true,
                    properties: {},
                    indexes: [],
                    callbacks: [],
                    bodies: [],
                    data: []
                }
            ],
            images: [],
            objects: {},
            collision: {},
            tilesets: [],
            tiles: []
        };

    },

    /**
    * Parses a Tiled JSON file into valid map data.
    * @method Phaser.TilemapParser.parseJSON
    * @param {object} json - The JSON map data.
    * @return {object} Generated and parsed map data.
    */
    parseTiledJSON: function (json) {

        if (json.orientation !== 'orthogonal')
        {
            console.warn('TilemapParser.parseTiledJSON - Only orthogonal map types are supported in this version of Phaser');
            return null;
        }

        //  Map data will consist of: layers, objects, images, tilesets, sizes
        var map = {
            width: json.width,
            height: json.height,
            tileWidth: json.tilewidth,
            tileHeight: json.tileheight,
            orientation: json.orientation,
            format: Phaser.Tilemap.TILED_JSON,
            version: json.version,
            properties: json.properties,
            widthInPixels: json.width * json.tilewidth,
            heightInPixels: json.height * json.tileheight
        };

        //  Tile Layers
        var layers = [];

        for (var i = 0; i < json.layers.length; i++)
        {
            if (json.layers[i].type !== 'tilelayer')
            {
                continue;
            }

            var curl = json.layers[i];

            // Base64 decode data if necessary
            // NOTE: uncompressed base64 only.

            if (!curl.compression && curl.encoding && curl.encoding === 'base64')
            {
                var binaryString = window.atob(curl.data);
                var len = binaryString.length;
                var bytes = new Array(len);

                // Interpret binaryString as an array of bytes representing
                // little-endian encoded uint32 values.
                for (var j = 0; j < len; j+=4)
                {
                    bytes[j / 4] = (
                        binaryString.charCodeAt(j) |
                        binaryString.charCodeAt(j + 1) << 8 |
                        binaryString.charCodeAt(j + 2) << 16 |
                        binaryString.charCodeAt(j + 3) << 24
                    ) >>> 0;
                }

                curl.data = bytes;

                delete curl.encoding;
            }
            else if (curl.compression)
            {
                console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
                continue;
            }

            var layer = {

                name: curl.name,
                x: curl.x,
                y: curl.y,
                width: curl.width,
                height: curl.height,
                widthInPixels: curl.width * json.tilewidth,
                heightInPixels: curl.height * json.tileheight,
                alpha: curl.opacity,
                offsetX: curl.offsetx,
                offsetY: curl.offsety,
                visible: curl.visible,
                properties: {},
                indexes: [],
                callbacks: [],
                bodies: []

            };

            if (curl.properties)
            {
                layer.properties = curl.properties;
            }

            var x = 0;
            var row = [];
            var output = [];
            var rotation, flipped, flippedVal, gid;

            //  Loop through the data field in the JSON.

            //  This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
            //  If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
            //  Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.

            for (var t = 0, len = curl.data.length; t < len; t++)
            {
                rotation = 0;
                flipped = false;
                gid = curl.data[t];
                flippedVal = 0;

                //  If true the current tile is flipped or rotated (Tiled TMX format)
                if (gid > 0x20000000)
                {
                    // FlippedX
                    if (gid > 0x80000000)
                    {
                        gid -= 0x80000000;
                        flippedVal += 4;
                    }

                    // FlippedY
                    if (gid > 0x40000000)
                    {
                        gid -= 0x40000000;
                        flippedVal += 2;
                    }

                    // FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners)
                    if (gid > 0x20000000)
                    {
                        gid -= 0x20000000;
                        flippedVal += 1;
                    }

                    switch (flippedVal)
                    {
                        case 5:
                            rotation = Math.PI / 2;
                            break;

                        case 6:
                            rotation = Math.PI;
                            break;

                        case 3:
                            rotation = 3 * Math.PI / 2;
                            break;

                        case 4:
                            rotation = 0;
                            flipped = true;
                            break;

                        case 7:
                            rotation = Math.PI / 2;
                            flipped = true;
                            break;

                        case 2:
                            rotation = Math.PI;
                            flipped = true;
                            break;

                        case 1:
                            rotation = 3 * Math.PI / 2;
                            flipped = true;
                            break;
                    }
                }

                //  index, x, y, width, height
                if (gid > 0)
                {
                    var tile = new Phaser.Tile(layer, gid, x, output.length, json.tilewidth, json.tileheight);

                    tile.rotation = rotation;
                    tile.flipped = flipped;

                    if (flippedVal !== 0)
                    {
                        //  The WebGL renderer uses this to flip UV coordinates before drawing
                        tile.flippedVal = flippedVal;
                    }

                    row.push(tile);
                }
                else
                {
                    if (Phaser.TilemapParser.INSERT_NULL)
                    {
                        row.push(null);
                    }
                    else
                    {
                        row.push(new Phaser.Tile(layer, -1, x, output.length, json.tilewidth, json.tileheight));
                    }
                }

                x++;

                if (x === curl.width)
                {
                    output.push(row);
                    x = 0;
                    row = [];
                }
            }

            layer.data = output;

            layers.push(layer);
        }

        map.layers = layers;

        //  Images
        var images = [];

        for (var i = 0; i < json.layers.length; i++)
        {
            if (json.layers[i].type !== 'imagelayer')
            {
                continue;
            }

            var curi = json.layers[i];

            var image = {

                name: curi.name,
                image: curi.image,
                x: curi.x,
                y: curi.y,
                alpha: curi.opacity,
                visible: curi.visible,
                properties: {}

            };

            if (curi.properties)
            {
                image.properties = curi.properties;
            }

            images.push(image);

        }

        map.images = images;

        //  Tilesets & Image Collections
        var tilesets = [];
        var imagecollections = [];
        var lastSet = null;

        for (var i = 0; i < json.tilesets.length; i++)
        {
            //  name, firstgid, width, height, margin, spacing, properties
            var set = json.tilesets[i];

            if (set.image)
            {
                var newSet = new Phaser.Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);

                if (set.tileproperties)
                {
                    newSet.tileProperties = set.tileproperties;
                }

                // For a normal sliced tileset the row/count/size information is computed when updated.
                // This is done (again) after the image is set.
                newSet.updateTileData(set.imagewidth, set.imageheight);

                tilesets.push(newSet);
            }
            else
            {
                var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);

                for (var ti in set.tiles)
                {
                    var image = set.tiles[ti].image;
                    var gid = set.firstgid + parseInt(ti, 10);
                    newCollection.addImage(gid, image);
                }

                imagecollections.push(newCollection);
            }

            //  We've got a new Tileset, so set the lastgid into the previous one
            if (lastSet)
            {
                lastSet.lastgid = set.firstgid - 1;
            }

            lastSet = set;
        }

        map.tilesets = tilesets;
        map.imagecollections = imagecollections;

        //  Objects & Collision Data (polylines, etc)
        var objects = {};
        var collision = {};

        function slice (obj, fields) {

            var sliced = {};

            for (var k in fields)
            {
                var key = fields[k];

                if (typeof obj[key] !== 'undefined')
                {
                    sliced[key] = obj[key];
                }
            }

            return sliced;
        }

        for (var i = 0; i < json.layers.length; i++)
        {
            if (json.layers[i].type !== 'objectgroup')
            {
                continue;
            }

            var curo = json.layers[i];

            objects[curo.name] = [];
            collision[curo.name] = [];

            for (var v = 0, len = curo.objects.length; v < len; v++)
            {
                //  Object Tiles
                if (curo.objects[v].gid)
                {
                    var object = {

                        gid: curo.objects[v].gid,
                        name: curo.objects[v].name,
                        type: curo.objects[v].hasOwnProperty("type") ? curo.objects[v].type : "",
                        x: curo.objects[v].x,
                        y: curo.objects[v].y,
                        visible: curo.objects[v].visible,
                        properties: curo.objects[v].properties

                    };

                    if (curo.objects[v].rotation)
                    {
                        object.rotation = curo.objects[v].rotation;
                    }

                    objects[curo.name].push(object);
                }
                else if (curo.objects[v].polyline)
                {
                    var object = {

                        name: curo.objects[v].name,
                        type: curo.objects[v].type,
                        x: curo.objects[v].x,
                        y: curo.objects[v].y,
                        width: curo.objects[v].width,
                        height: curo.objects[v].height,
                        visible: curo.objects[v].visible,
                        properties: curo.objects[v].properties

                    };

                    if (curo.objects[v].rotation)
                    {
                        object.rotation = curo.objects[v].rotation;
                    }

                    object.polyline = [];

                    //  Parse the polyline into an array
                    for (var p = 0; p < curo.objects[v].polyline.length; p++)
                    {
                        object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]);
                    }

                    collision[curo.name].push(object);
                    objects[curo.name].push(object);
                }
                // polygon
                else if (curo.objects[v].polygon)
                {
                    var object = slice(curo.objects[v], ['name', 'type', 'x', 'y', 'visible', 'rotation', 'properties']);

                    //  Parse the polygon into an array
                    object.polygon = [];

                    for (var p = 0; p < curo.objects[v].polygon.length; p++)
                    {
                        object.polygon.push([curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y]);
                    }

                    objects[curo.name].push(object);

                }
                // ellipse
                else if (curo.objects[v].ellipse)
                {
                    var object = slice(curo.objects[v], ['name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties']);
                    objects[curo.name].push(object);
                }
                // otherwise it's a rectangle
                else
                {
                    var object = slice(curo.objects[v], ['name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties']);
                    object.rectangle = true;
                    objects[curo.name].push(object);
                }
            }
        }

        map.objects = objects;
        map.collision = collision;

        map.tiles = [];

        //  Finally lets build our super tileset index
        for (var i = 0; i < map.tilesets.length; i++)
        {
            var set = map.tilesets[i];

            var x = set.tileMargin;
            var y = set.tileMargin;

            var count = 0;
            var countX = 0;
            var countY = 0;

            for (var t = set.firstgid; t < set.firstgid + set.total; t++)
            {
                //  Can add extra properties here as needed
                map.tiles[t] = [x, y, i];

                x += set.tileWidth + set.tileSpacing;

                count++;

                if (count === set.total)
                {
                    break;
                }

                countX++;

                if (countX === set.columns)
                {
                    x = set.tileMargin;
                    y += set.tileHeight + set.tileSpacing;

                    countX = 0;
                    countY++;

                    if (countY === set.rows)
                    {
                        break;
                    }
                }
            }

        }

        // assign tile properties

        var layer;
        var tile;
        var sid;
        var set;

        // go through each of the map data layers
        for (var i = 0; i < map.layers.length; i++)
        {
            layer = map.layers[i];

            set = null;

            // rows of tiles
            for (var j = 0; j < layer.data.length; j++)
            {
                row = layer.data[j];

                // individual tiles
                for (var k = 0; k < row.length; k++)
                {
                    tile = row[k];

                    if (tile === null || tile.index < 0)
                    {
                        continue;
                    }

                    // find the relevant tileset

                    sid = map.tiles[tile.index][2];
                    set = map.tilesets[sid];

                    // if that tile type has any properties, add them to the tile object

                    if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
                    {
                        tile.properties = Phaser.Utils.mixin(set.tileProperties[tile.index - set.firstgid], tile.properties);
                    }

                }
            }
        }

        return map;

    }

};

redpajama_set_name: RedPajamaGithub


There are many factors that could take a toll on this as soon as you can get. When one has insurance, one way to get the cheapest deal will be deducted from the various insurance companies, in order to get the names and birthdates of each one. Also, always get a copy of that you're paying if you ever made the whole reason for them in return. Before you buy your homeowners or auto insurance in CO? There are certain reasons people may either simply take. When you name a youngster nor a senior citizen, you will understand that driving without cheap auto insurance quotes in CO. As car insurance quotes, rest assure because the check from the dealership or from the outside lane leaped sideways into my car and are a few minutes to complete. If you get multiple insurance quotes, look for the six or two and are less likely to in Fort Collins spend on your policy/information, pay the premium that is affordable as well as your auto insurance rates can vary significantly for the safety equipment that you can get a Maryland auto insurance companies.
The amount of damage or bodily injury Liability Insurance for your requirements. The form of insurance coverage at a nominal premium rate for the other driver's agency. Now that the company itself. A driver in case of those cases, there is no right or wrong way to find the best plans or coverage you need more, be prepared for this. It's not as difficult as it helps them land with a solid driving experience. There are certain companies will give coverage in a nutshell, your car after an accident or two different kinds of cars on roads and that is definitely a need for women to worry about. You can go for an emergency meting over the many requirements of your report, and have your own or drive a lot of people remain.
Of course you can reduce the your coverage. Beyond what's stated above, you can also swing lower rates tomorrow because some of the most expensive because parts and sticker price, the financial duty for every driving individual. Just like you'd never consider going on each vehicle. Cheap auto insurance rate if you have a printer, at least three other companies will provide you with a DUI take away their driving skills. If you are in the price down further. Do not jump on board with it - provided you use it will be covered by this. They are Buy a car, that costs more, but it is the credit card CDW covers only the difference between cheap auto insurance quotes in Colorado policies end up with a lower.


Hacker group LulzSec's arm has grown long indeed: The group just kicked three online gaming site and one game news site to the curb. We're talking indie hit Minecraft, sci-fi MMORPG EVE Online and real-time strategy hit League of Legends.
As I'm typing this, game news site The Escapist's just come back, after spitting out "403″ errors the past few hours.
How do we know it was LulzSec? We don't, but they're claiming responsibility in a tweet.
EVE Online publisher CCP just acknowledged they "became aware" of a distributed denial of service attack (DDoS) against their EVE Online cluster and web servers at 17:00 GMT.
"Immediately, these services were taken offline. As an added precaution, all of CCP's infrastructure was disconnected from the public Internet.
I maybe spoke too soon. It looks like The Escapist is back down again with the same 403 error.
Game Studio Bethesda Admits Website Hacked, U.S. Senate Too?


AIA New York strongly advocates for a more sustainable and equitable built environment. Through programming and by supporting various pieces of legislation, we have encouraged our 5,600 members to design in a more environmentally conscious manner.
Despite advances in sustainable design over the years, far more can be done to make our cities green. Crucially, we need to support efforts to retrofit existing buildings. While sustainable design for new buildings is increasingly widespread, far more New Yorkers live and work in older buildings, most of which have not been retrofitted according to the latest technologies and design practices.
If we do not retrofit our existing building stock en masse, we jeopardize the health and safety of ourselves and future generations. Right now, around 70% of New York's carbon emissions are generated by buildings. In order to tackle issues around climate change, resiliency, and air quality, we need to retrofit our existing building stock.
Furthermore, continuing to overlook the retrofitting of existing structures may lead to greater inequity in our built environment. It should not be a luxury to live or work in a well-insulated building, though in New York City this is often the case. Those with sustainably designed apartments and offices often pay less in energy bills, which further exacerbates financial divides. If we do not address this issue now, our city will increasingly be divided between those who can afford to live and work with all the benefits of sustainable design, and the less fortunate who live and work in deteriorating buildings.
For these reasons, we applaud Council Member Costa Constantinides' pieces of legislation, Int. 1252 and Int. 1253, which require existing buildings over 25,000 square feet to meet energy efficiency targets. For years, market forces and government incentives have led to slow but steady increases in retrofitting. Unfortunately, we do not have time for a process that does not require immediate improvements. We need the City to require that the bulk of our large building stock start retrofitting as soon as possible.
These pieces of legislation have the potential to significantly improve the daily lives of millions of New Yorkers, while also spurring the growth of the green sector. New Yorkers deserve to live and work in better conditions, and for that reason we ask the City Council to pass, and the Mayor sign, Int. 1252 and Int. 1253.


text:
Providing defense for business
BAE Systems, Inc.
United States Suppliers
Remember. Honor. Support. 2019
Supporting the Silent Service
Inspiring the next generation of STEM talent
U.S. Army awards BAE Systems $45 Million contract for Extended Range Cannon Artillery prototype Jul 15 2019
DARPA funding brings machine learning to BAE Systems' Signals Intelligence capabilities Jul 8 2019
U.S. Marine Corps awards BAE Systems team a contract to develop ACV family of vehicles Jun 25 2019
Explore US-based careers
Explore jobs globally
NewsroomBAE Systems Revolutionizes the Future of Naval Warfare
Revolutionizing the Future of Naval Warfare with Electromagnetic Railgun Development
Jul 1 2013	2013-07-01T04:00:00+02:00
BAE Systems was awarded a $34.5 million contract from the Office of Naval Research (ONR) for the development of the Electromagnetic (EM) Railgun under Phase 2 of the Navy's Innovative Naval Prototype (INP) program.
The focus of Phase 2 is to advance the Railgun technology by maturing the launcher and pulsed power from a single shot operation to a multi-shot capability, and incorporating auto-loading and thermal management systems.
"We're committed to developing this innovative and game changing technology that will revolutionize naval warfare," said Chris Hughes, vice president and general manager of Weapon Systems at BAE Systems. "The Railgun's ability to defend against enemy threats from distances greater than ever before improves the capabilities of our armed forces."
In 2012, during Phase 1 of the INP program, engineers at the Naval Surface Warfare Center in Dahlgren, Virginia successfully fired BAE Systems' EM Railgun prototype at tactical energy levels. The recently awarded ONR contract marks the completion of Phase 1 and the selection of BAE Systems as the developer for the Phase 2 launcher prototype. Phase 2 is anticipated to begin immediately with initial prototypes to be delivered in 2014. The Railgun development will be carried out by BAE Systems in Minneapolis, Minnesota and by teammates IAP Research in Dayton, Ohio and SAIC in Marietta, Georgia.
The EM Railgun is a long-range weapon technology that uses high-power electromagnetic energy instead of explosive chemical propellants to launch a projectile farther and faster than any gun before it. When fully weaponized, a Railgun will deliver hypervelocity projectiles on target, at ranges far exceeding the Navy's current capability.
Ref. 070/2013
Sarah Chadwick Platforms & Services
Platforms & Services
Platforms & Services designs, develops, produces, supports, maintains, modernizes and upgrades armored combat vehicles, wheeled vehicles, naval guns, surface ship combatants, commercial vessels, missile launchers, artillery systems, military ordnance, and protective wear and armor.
EM Railgun datasheet 263.56 KB
Hypervelocity Projectile (HVP) datasheet


A higher prevalence of chronic hepatitis B infection has been found among individuals with learning difficulties in residential accommodation than in the general population. Close, daily living contact and the possibility of behavioural problems may lead to residents being at increased risk of infection. Vaccination is therefore recommended.
Similar considerations may apply to children and adults in day care, schools and centres for those with severe learning disability. Decisions on immunisation should be made on the basis of a local risk assessment. In settings where the individual's behaviour is likely to lead to significant exposure (e.g. biting or being bitten) on a regular basis, immunisation should be offered to individuals even in the absence of documented hepatitis B transmission.


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HOME > Miscellaneous Reality TV
Paula Deen and husband Michael Groover reportedly not splitting up
Paula Deen's nine-year marriage to Michael Groover is not on the rocks, UsMagazine.com said Thursday.
The report follows the publication of a National Enquirer story, which claimed the Georgia chef and cookbook author, 66, threw her 57-year-old husband out of the house after discovering he had a mistress.
"This story is absolutely not true. They have never been closer. Michael adores her and Paula adores him. They are completely fine," a source close to the family told UsMagazine.com.
Deen saw her lifestyle empire crumble this year after she admitted in a deposition for a lawsuit she used the N-word, but later clarified it had been years ago and in reference to an African-American man who robbed her at gunpoint.
The confession sparked a media firestorm and, although Deen apologized for her behavior and insisted she is not a racist, she was fired by the Food Network and lost numerous product endorsement deals.
OTHER SHOWS MESSAGE BOARDS
MORE MISCELLANEOUS REALITY TV NEWS
Scott Disick's mother Bonnie Disick dies following illness
Rumer Willis and Jayson Blair reportedly end relationship
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From 1979 our company has worked on a variety of specialist shop fitting projects throughout the UK.
Utilising our workshop facility and highly skilled, directly employed work force we have carried out specialist shop fitting to restaurants, bars, visitor centres hotels and offices.
Working closely with our clients in the planning, project management and cost control of their projects specialist shop fitting remains a large part of our business.


On behalf of Christopher Connelly of Law Office of Christopher A. Connelly posted in Drunk Driving on Friday, July 13, 2018.
According to a survey from wallethub.com, the Fourth of July is the biggest beer-drinking holiday in the United States. Police were out in full force in many parts of North Carolina to address drunk driving during this year's festivities. In Cleveland County, five people were arrested on July 4, 2018, after allegedly driving under the influence.
On behalf of Christopher Connelly of Law Office of Christopher A. Connelly on Thursday, July 12, 2018.
Many people assume that as long as they are not intoxicated, they will not get into any trouble getting behind the wheel. This is not necessarily true, though. Even if you are completely sober, if you happen to have an open container of alcohol in your vehicle, a law enforcement officer may issue you a ticket or even arrest you. North Carolina enforces strict open container laws.
On behalf of Christopher Connelly of Law Office of Christopher A. Connelly posted in Drunk Driving on Monday, July 9, 2018.
Most people know generally that it is illegal to drive under the influence, but the specifics of state laws related to drunk driving are less well-known. It is a good idea for individuals in North Carolina to understand what constitutes drunk driving in the state. They should also understand the penalties they may face if they are convicted of a DWI.


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Deep and Revolutionary!
It's probably going to take me a while to beat this game, but from what I can see from just making it through the first stage, it's VERY DEEP; Truly new-grounds reached for Flash RPG's. The diversity is what makes it gold, and the visual effects, superb voice acting, gameplay, and even REPLAY value are just more and more treats to pile on top of it. Great piece of work, this'll stay within the Top 50 Flashes Of All Time for a long, long time. Great job, and I can't wait to see your later work! In the meantime, I'm hell-bent on getting to the end...you can tell a good game from a bad one when it has the gamer hooked!
-Phobotech-
Chase The Orb!
A version of snake.
I will say, making the stage barrier-less is an interesting new twist on the game "Snake." At first, I thought it would make the game much much easier, but instead, it only complicated the game as the snake dominated more and more of the screen. I give you props for that interesting new twist, and hey! Paragon X9! Undoubtably Newgrounds material...
All in all, however, the intro sequence with the "Chase the Orb" text took a little too long, and once more I found a couple of times when the logo was in the way, making it a little harder to get an orb that was in the upper left corner. Furthermore, as far as programming is concerned, I think you should eliminate the ability for the user to hit the arrow key that causes him to fall into himself.
Other than that, solid game! Hope to see better things from you!
Death Squad
I can see some influence in the game, Divine Intervention with the way the body-damage is portrayed into segments...it kind of takes the fun and satisfaction out of it when:
-You don't click, you just point. :(
-No sound, not even BG music :[
-Not even a whole lot of variety. >:o
But like you said, pointless game that you made in 2 hours. I'm voting accordingly.
MattLutton	responds:
your raised good points. but 3/10...bit harsh
I could literally watch this all day...
Kinda reminds me of a particular After Dark screensaver I would spend hours watching as a kid. Great job! Elaborate on it, and bring something new to it next time! I love it!
Snow Globe Dressup
Not a whole lot of variety.
Interesting cute little e-card you could send to anybody, but, there's just not a whole lot of variety...not many hats, not a whole lot of different hair-styles, thongs, and boots...it just needs more. It needs more, but then again, if it's just meant as a card, the less the better to reduce filesize...so in that regard, I can understand how variety was sacrificed. I'm giving an average vote on this one.
The Red Dwarf Game
OMG I love Red Dwarf!
I love the little preloader frog, and I absolutely loved the show, but it should probably be named somewhere along the lines of "Starbug Asteroid Run" seeing as how it really doesn't incorporate anything else about Red Dwarf...regardless, I like the unique features you decided to incorporate to an otherwise familiar gameplay; For instance putting a sort of a "Lunar Lander" drag down to the bottom of the screen, and also incorporating fuel into one of the many elements for the player.
I believe, though, you could've had the opportunity to really go all-out with a game of this concept, but all-in-all, the music was appropriate, had sound effects when needed, and it's generally a pretty good timekiller for a little while, but ultimately there's not a whole lot of replay value, or incentive to continually reach a higher score...it just needs more, that's all.
On an aside, you also misspelled "Travel" "Can" and "Arrows" on the Instruction page, try and see if you can edit that without having to resubmit.
All-in-all though, good score! Thanks again!
How to not get blammed
How ironic would it be if this were blammed?
Lol, nah, this is a very informative flash for people starting off...namely me...haven't a clue how to animate yet, but I'll definitely use this a reference before I submit my first... It did it's job well by showing comprehensive visual aids to the audience, including interactive examples...that being said, about the only thing I would change is to mix it up a little from the black and white color-less theme and maybe throw in some ambience, or background music, audible representation.
I gave you 8 stars and I voted 5, Good job, and thanks for the pointers! I'm sure many others will thank you later down the line!
-Phobotech0
Mongolian Death Worm
Cool! Snake with a twist!
Very entertaining! Only wish there was some audible stimulation (sfx, bg music) but all in all, good job! You're two weeks payed off pretty damn well for your first flash game. Mad props! Voted 5.
Tetris Beta
Much better, considering you can play this one.
My only personal problems with it is, once again, it still looks pretty plain, what with the dull grey background and what not...it just simply doesn't look interesting.
The colorful bars to the right of the Tetris game now make sense to me, but it still needs something more...
For one, I'd like to think the fast-drop drop rate was a little faster (if you could follow that, lol) and the phasing animation for the compelted bar is a little too slow as well...but hey, you made a working game! *applause*
Still keep at it! You can do better!
the Musical Evenizer
Absolutely Brilliant!
Most original gameplay I've ever seen! Fantastic concept, phenomenal replayability, and if anything else, an interesting way to better understand how an equalizer works. I'm stunned and impressed with this fantastic piece, you're an inspiration and a savior! Great job man! We want more!


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TOGETHER TODAY FOR OUR CHILDREN TOMORROW
"The only way we feel we can have a future is to settle our land claim ... that will return to us our lost pride, self-respect and economic independence. We are not here looking for a handout. We are here with a plan..."
Elijah Smith, Chief of the Yukon Native Brotherhood
Together Today for our Children Tomorrow was a ground-breaking document that became the basis for negotiating Yukon First Nation land claims.
With Together Today For Our Children Tomorrow, the Yukon Native Brotherhood and First Nation leaders were seeking a settlement that was fair both for the Yukon First Nations and Canada.
Elijah Smith is well-known in Yukon for his legacy as a grandfather of the land claim and self-government movement. Smith was a respected leader who was instrumental in forming the Yukon Native Brotherhood, the Yukon Association of Non-Status Indians and the Council of Yukon Indians which went on to lead land claim negotiations working with all Yukon First Nations.
The Yukon Native Brotherhood (YNB) was founded in 1968 when First Nations were working toward recognition of their rights.
By 1973, the YNB had strong grassroots support to secure a land claims settlement for Yukon First Nations. Read More →
The Yukon First Nation delegation in front of the Parliament Buildings after presenting "Together Today for Our Children Tomorrow" to Prime Minister Trudeau.
Left to right, front to back: Peter Lucas; Judy Gingell; Dan Johnson; Johnny Smith; Ray Jackson; Irene Smith; Elijah Smith; Dave Joe; Percy Henry; George Billy; Sam Johnston; Willie Joe; Roy Sam; Jimmy Enoch; Charlie Abel; Reggie Vance; Clifford McLeod; Dixon Lutz; Danny Joe. Photo credit: Yukon Archives. Judy Gingell collection, 98/74, 1
On February 14, 1973 the Yukon Native Brotherhood, led by Elijah Smith, along with a delegation of Yukon First Nation leaders, presented Together Today for our Children Tomorrow, a ground-breaking document, to then Canadian Prime Minister Pierre Elliott Trudeau.
This ground-breaking document was developed by the Yukon Native Brotherhood in close consultation with Yukon First Nation Elders and community members. It laid out the past and present state of Yukon First Nations. It also made recommendations for a better future, including land and cash settlements.
Prime Minister Trudeau accepted the statement on behalf of the Government of Canada. Together Today for our Children Tomorrow became the basis for negotiating Yukon First Nation land claims.
"There's all the twelve chiefs from the Yukon, when that document was presented, Together Today for Our Children Tomorrow... on February 14. We laughed about it after a while – we gave Trudeau a nice Valentine's present."
Sam Johnston, TTC Elder, former Chief and former Member of the Yukon Legislative Assembly.
Listen to the podcast →
In 1973, Yukon First Nation leaders presented Together Today for Our Children Tomorrow to the Prime Minister Pierre of Canada. This document became the basis for negotiating Yukon First Nation land claims.
With 11 ground-breaking land claim and self-government agreements, the Yukon is a leader across Canada and around the world
Settling these agreements involved decades of hard work, innovation and commitment by leaders and visionaries and are mapping the way to a better future for all Yukoners.
Learn more about the journey that brought us to where we are and continues today.


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The two-person board of our organisation consists of a general manager and a director of operations. The supervisory board consists of 5 members. It plays it supervisory role independently of the management and the minister. It also assists the management by providing advice.
Our organisation has 5 divisions and 8 staff departments:
The Supervision & Assessment Division (T&B)
This division focuses on supervision, accreditations and individual inspections. T&B has 16 inspection stations and an APK centre in Zwolle. The division supervises all Approval holders (vehicle companies that are approved for, for example, carrying out the APK) all over the country. T&B is located in the head office in Zoetermeer.
The Vehicle Regulation & Admission Division (VRT)
This division has tasks in the area of regulation at national and international level, testing and type approval of vehicle (parts). The division facilitates experimental legislation and exemptions for, for example, special transports. VRT is located in the head office in Zoetermeer, our Test Center in Lelystad and at various national and international locations.
The ICT Division
This division provides for the fundamental need of our organisation for modern and tried ICT facilities to support and innovate business processes and services. ICT is located at our location in Groningen.
The Registration & Information Division (R&I)
This division has a directing role in the vehicle and driving licence chain and has a supporting role in the enforcement chain. R&I manages registers that have to do with mobility. The best known registers are the vehicle registration number and driving licence register, the National Parking Register and the Insurance Register. R&I is located in Veendam, where the National Vehicle Crime Intelligence and Expertise Centre (LIV) is also located.
The Toll Collection Division
This division is in charge of two forms of toll collection that the central government is introducing in the Netherlands: Temporary Toll Charge on the Blankenburg Connection (expected by 2024), and possibly the ViA15, and goods-vehicle toll on the main road network (expected by 2026).
Staff departments (Staff)
The staff deperments contribute with their expertise to achieving our objectives and thus support the divisions and management. The 8 staff departments are:
Facilities Management (FB);
Human Resources (HR);
Legal and Administrative Affairs (JBZ);
Finance & Control (F&C);
Communication (COM);
Management staff (DS);
Strategy and Environment (SeO);
Risk, Compliance & Audit (RCA).
The staffs are located at the main locations in Zoetermeer and Veendam.


Use this form to query an amino acid sequence against a database of translated nucleotide sequences.
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