text:
#include "FuturismBossMesh.h"
#include "GameViewConstants.h"
#include "GameAssets.h"
#include "GameESPAssets.h"
#include "GameFBOAssets.h"
#include "InGameBossLevelDisplayState.h"
#include "CgFxBossWeakpoint.h"
#include "CgFxPrism.h"
#include "PersistentTextureManager.h"

#include "../BlammoEngine/Mesh.h"
#include "../GameModel/FuturismBoss.h"

const double FuturismBossMesh::INTRO_TIME_IN_SECS = 4.0;

FuturismBossMesh::FuturismBossMesh(FuturismBoss* boss, GameSound* sound) :
BossMesh(sound), boss(boss), coreCenterMesh(NULL), coreArmsMesh(NULL),
coreBulbMesh(NULL), coreShieldMesh(NULL),
leftRightShieldMesh(NULL), topBottomShieldMesh(NULL),
damagedLeftRightShieldMesh(NULL), damagedTopBottomShieldMesh(NULL),
damagedCoreShieldMesh(NULL), iceEncasingMesh(NULL),
topShieldExplodingEmitter(NULL), bottomShieldExplodingEmitter(NULL),
leftShieldExplodingEmitter(NULL), rightShieldExplodingEmitter(NULL),
coreExplodingEmitter(NULL), glowSoundID(INVALID_SOUND_ID)
{
    assert(boss != NULL);

    // Load the meshes...
    this->coreCenterMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_CORE_CENTER_MESH);
    assert(this->coreCenterMesh != NULL);
    this->coreArmsMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_CORE_ARMS_MESH);
    assert(this->coreArmsMesh != NULL);
    this->coreBulbMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_CORE_BULB_MESH);
    assert(this->coreBulbMesh != NULL);
    this->coreShieldMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_CORE_SHIELD_MESH);
    assert(this->coreShieldMesh != NULL);
    this->leftRightShieldMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_LEFT_AND_RIGHT_SHIELD_MESH);
    assert(this->leftRightShieldMesh != NULL);
    this->topBottomShieldMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_TOP_AND_BOTTOM_SHIELD_MESH);
    assert(this->topBottomShieldMesh != NULL);

    this->damagedLeftRightShieldMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_DAMAGED_LEFT_AND_RIGHT_SHIELD_MESH);
    assert(this->damagedLeftRightShieldMesh != NULL);
    this->damagedTopBottomShieldMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_DAMAGED_TOP_AND_BOTTOM_SHIELD_MESH);
    assert(this->damagedTopBottomShieldMesh != NULL);
    this->damagedCoreShieldMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_DAMAGED_CORE_SHIELD_MESH);
    assert(this->damagedCoreShieldMesh != NULL);

    this->iceEncasingMesh = ResourceManager::GetInstance()->GetObjMeshResource(
        GameViewConstants::GetInstance()->FUTURISM_BOSS_ICE_ENCASING);
    assert(this->iceEncasingMesh != NULL);

    PersistentTextureManager::GetInstance()->PreloadTexture2D(
        GameViewConstants::GetInstance()->TEXTURE_CLEAN_CIRCLE_GRADIENT);

    this->topShieldExplodingEmitter    = this->BuildExplodingEmitter(0.9f, this->boss->GetTopShield(),
        FuturismBoss::TOP_BOTTOM_SHIELD_EXPLODE_WIDTH, FuturismBoss::TOP_BOTTOM_SHIELD_EXPLODE_HEIGHT, 2.0f);
    this->bottomShieldExplodingEmitter = this->BuildExplodingEmitter(0.9f, this->boss->GetBottomShield(),
        FuturismBoss::TOP_BOTTOM_SHIELD_EXPLODE_WIDTH, FuturismBoss::TOP_BOTTOM_SHIELD_EXPLODE_HEIGHT, 2.0f);
    this->leftShieldExplodingEmitter   = this->BuildExplodingEmitter(0.9f, this->boss->GetLeftShield(),
        FuturismBoss::LEFT_RIGHT_SHIELD_EXPLODE_WIDTH, FuturismBoss::LEFT_RIGHT_SHIELD_EXPLODE_HEIGHT, 2.0f);
    this->rightShieldExplodingEmitter  = this->BuildExplodingEmitter(0.9f, this->boss->GetRightShield(),
        FuturismBoss::LEFT_RIGHT_SHIELD_EXPLODE_WIDTH, FuturismBoss::LEFT_RIGHT_SHIELD_EXPLODE_HEIGHT, 2.0f);
    this->coreShieldExplodingEmitter   = this->BuildExplodingEmitter(0.9f, this->boss->GetCoreShield(),
        FuturismBoss::CORE_SHIELD_SIZE, FuturismBoss::CORE_SHIELD_SIZE, 2.0f);
    this->coreExplodingEmitter = this->BuildExplodingEmitter(0.9f, this->boss->GetCoreBody(),
        FuturismBoss::CORE_BOSS_SIZE, FuturismBoss::CORE_BOSS_SIZE, 1.45f);

    BossMesh::BuildShieldingColourAnimation(this->shieldColourAnim);
    {
        std::vector<double> timeValues;
        timeValues.reserve(4);
        timeValues.push_back(0.0);
        timeValues.push_back(0.65);
        timeValues.push_back(0.67);
        timeValues.push_back(1.32);

        std::vector<Colour> colourValues;
        colourValues.reserve(4);
        colourValues.push_back(Colour(1.0f, 0.0f, 0.0f));
        colourValues.push_back(Colour(1.0f, 1.0f, 1.0f));
        colourValues.push_back(Colour(1.0f, 1.0f, 1.0f));
        colourValues.push_back(Colour(1.0f, 0.0f, 0.0f));

        this->bulbFlashingAnim.SetLerp(timeValues, colourValues);
        this->bulbFlashingAnim.SetRepeat(true);
    }
    {
        std::vector<Texture2D*> cloudTextures;
        GameESPAssets::GetCloudTextures(cloudTextures);

        ESPMultiAlphaEffector mistAlpha;
        std::vector<std::pair<float, double> > alphaAndPercentages;
        alphaAndPercentages.reserve(4);
        alphaAndPercentages.push_back(std::make_pair(0.0f, 0.0));
        alphaAndPercentages.push_back(std::make_pair(0.25f, 0.25));
        alphaAndPercentages.push_back(std::make_pair(0.25f, 0.75));
        alphaAndPercentages.push_back(std::make_pair(0.0f, 1.0));
        mistAlpha.SetAlphasWithPercentage(alphaAndPercentages);

        this->frostMistShader.SetTechnique(CgFxVolumetricEffect::SMOKESPRITE_TECHNIQUE_NAME);
        this->frostMistShader.SetColour(Colour(1.0f, 1.0f, 1.0f));
        this->frostMistShader.SetScale(0.5f);
        this->frostMistShader.SetFrequency(0.8f);
        this->frostMistShader.SetFlowDirection(Vector3D(0, 0, 1));
        this->frostMistShader.SetTexture(cloudTextures[0]);

        frostMist.SetNumParticleLives(ESPParticle::INFINITE_PARTICLE_LIVES);
        frostMist.SetSpawnDelta(ESPInterval(0.15f, 0.25f));
        frostMist.SetInitialSpd(ESPInterval(0.25f, 1.0f));
        frostMist.SetParticleLife(ESPInterval(1.5f, 2.5f));
        frostMist.SetParticleSize(ESPInterval(FuturismBoss::CORE_BOSS_SIZE / 4.0f, FuturismBoss::CORE_BOSS_SIZE / 1.15f));
        frostMist.SetEmitAngleInDegrees(180);
        frostMist.SetRadiusDeviationFromCenter(ESPInterval(0, 0.6f*FuturismBoss::CORE_BOSS_HALF_SIZE),
            ESPInterval(0, 0.6f*FuturismBoss::CORE_BOSS_HALF_SIZE), ESPInterval(0, FuturismBoss::CORE_Z_SHOOT_DIST_FROM_ORIGIN_WITH_SHIELD));
        frostMist.SetParticleRotation(ESPInterval(0, 359.99f));
        frostMist.SetParticleColour(ESPInterval(0.85f, 1.0f),ESPInterval(1.0f),ESPInterval(1.0f),ESPInterval(0.8f,1));
        frostMist.AddCopiedEffector(ESPParticleScaleEffector(1.0f, 1.5f));
        frostMist.AddCopiedEffector(mistAlpha);
        frostMist.AddCopiedEffector(ESPParticleRotateEffector(80.0f, ESPParticleRotateEffector::CLOCKWISE));
        frostMist.SetRandomTextureEffectParticles(20, &this->frostMistShader, cloudTextures);
    }

    // Set the weak-point material's texture
    const Texture2D* bossTexture = static_cast<const Texture2D*>(
        this->coreCenterMesh->GetMaterialGroups().begin()->second->GetMaterial()->GetProperties()->diffuseTexture);
    assert(bossTexture != NULL);
    this->weakpointMaterial->SetTexture(bossTexture);
}

FuturismBossMesh::~FuturismBossMesh() {
    // The boss pointer doesn't belong to this, just referenced
    this->boss = NULL;

    bool success = false;

    // Release the mesh assets...
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->coreCenterMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->coreArmsMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->coreBulbMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->coreShieldMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->leftRightShieldMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->topBottomShieldMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->damagedLeftRightShieldMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->damagedTopBottomShieldMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->damagedCoreShieldMesh);
    assert(success);
    success = ResourceManager::GetInstance()->ReleaseMeshResource(this->iceEncasingMesh);
    assert(success);

    UNUSED_VARIABLE(success);

    delete this->topShieldExplodingEmitter;
    this->topShieldExplodingEmitter = NULL;
    delete this->bottomShieldExplodingEmitter;
    this->bottomShieldExplodingEmitter = NULL;
    delete this->leftShieldExplodingEmitter;
    this->leftShieldExplodingEmitter = NULL;
    delete this->rightShieldExplodingEmitter;
    this->rightShieldExplodingEmitter = NULL;
    delete this->coreShieldExplodingEmitter;
    this->coreShieldExplodingEmitter = NULL;
    delete this->coreExplodingEmitter;
    this->coreExplodingEmitter = NULL;
}

double FuturismBossMesh::ActivateIntroAnimation() {

    // Glowing in the eye
    this->eyePulseGlow.SetSpawnDelta(ESPInterval(ESPEmitter::ONLY_SPAWN_ONCE));
    this->eyePulseGlow.SetParticleLife(ESPInterval(ESPParticle::INFINITE_PARTICLE_LIFETIME));
    this->eyePulseGlow.SetParticleSize(ESPInterval(0.75f*FuturismBoss::CORE_EYE_SIZE));
    this->eyePulseGlow.SetParticleAlignment(ESP::ScreenAligned);
    this->eyePulseGlow.SetEmitPosition(Point3D(0, 0, FuturismBoss::CORE_Z_SHOOT_DIST_FROM_ORIGIN_WITH_SHIELD));
    this->eyePulseGlow.SetParticleColour(ESPInterval(1), ESPInterval(0), ESPInterval(0), ESPInterval(0.0f));
    this->eyePulseGlow.AddCopiedEffector(ESPParticleScaleEffector(ScaleEffect(1.0f, 1.5f)));
    this->eyePulseGlow.SetParticles(1, PersistentTextureManager::GetInstance()->GetLoadedTexture(
        GameViewConstants::GetInstance()->TEXTURE_CLEAN_CIRCLE_GRADIENT));

    this->introTimeCountdown = FuturismBossMesh::INTRO_TIME_IN_SECS;
    return this->introTimeCountdown;
}

void FuturismBossMesh::DrawBody(double dT, const Camera& camera, const BasicPointLight& keyLight,
                                const BasicPointLight& fillLight, const BasicPointLight& ballLight,
                                const GameAssets*) {

    // Using data from the GameModel's boss object, we draw the various pieces of the boss in their correct
    // world space locations...
    const ColourRGBA* currColour;

    // Draw the core parts of the body
    const BossBodyPart* core = this->boss->GetCoreBody();
    currColour = &core->GetColour();
    if (currColour->A() > 0.0f) {
        glPushMatrix();
        glMultMatrixf(core->GetWorldTransform().begin());
        glColor4f(currColour->R(), currColour->G(), currColour->B(), currColour->A());

        this->coreCenterMesh->Draw(camera, keyLight, fillLight, ballLight);

        glTranslatef(0,0,this->boss->GetCurrArmMoveForwardOffset());
        this->coreArmsMesh->Draw(camera, keyLight, fillLight, ballLight);

        glPopMatrix();
    }

    // Draw the bulbs (weak points in the final stage of the boss)
    this->bulbFlashingAnim.Tick(dT);
    const BossBodyPart* coreTopBulb = this->boss->GetCoreTopBulb();
    const BossBodyPart* coreBottomBulb = this->boss->GetCoreBottomBulb();
    const BossBodyPart* coreLeftBulb = this->boss->GetCoreLeftBulb();
    const BossBodyPart* coreRightBulb = this->boss->GetCoreRightBulb();
    this->DrawBulbBodyPart(camera, keyLight, fillLight, ballLight, coreTopBulb, this->coreBulbMesh);
    this->DrawBulbBodyPart(camera, keyLight, fillLight, ballLight, coreBottomBulb, this->coreBulbMesh);
    this->DrawBulbBodyPart(camera, keyLight, fillLight, ballLight, coreLeftBulb, this->coreBulbMesh);
    this->DrawBulbBodyPart(camera, keyLight, fillLight, ballLight, coreRightBulb, this->coreBulbMesh);

    // Draw the shield parts of the body
    this->shieldColourAnim.Tick(dT);
    const Colour& shieldColour = this->shieldColourAnim.GetInterpolantValue();

    const BossBodyPart* coreShield = this->boss->GetCoreShield();
    currColour = &coreShield->GetColour();
    if (currColour->A() > 0.0f) {

        glPushMatrix();
        glMultMatrixf(coreShield->GetWorldTransform().begin());
        if (this->boss->IsCoreShieldVulnerable()) {
            glColor4f(shieldColour.R()*currColour->R(), shieldColour.G()*currColour->G(),
                shieldColour.B()*currColour->B(), currColour->A());
        }
        else {
            glColor4f(currColour->R(), currColour->G(), currColour->B(), currColour->A());
        }

        if (coreShield->GetType() == AbstractBossBodyPart::WeakpointBodyPart) {
            this->damagedCoreShieldMesh->Draw(camera, keyLight, fillLight, ballLight);
        }
        else {
            this->coreShieldMesh->Draw(camera, keyLight, fillLight, ballLight);
        }
        glPopMatrix();
    }

    const BossBodyPart* topShield    = this->boss->GetTopShield();
    const BossBodyPart* bottomShield = this->boss->GetBottomShield();
    this->DrawDamagableBodyPart(camera, keyLight, fillLight, ballLight, topShield,
        this->topBottomShieldMesh, this->damagedTopBottomShieldMesh);
    this->DrawDamagableBodyPart(camera, keyLight, fillLight, ballLight, bottomShield,
        this->topBottomShieldMesh, this->damagedTopBottomShieldMesh);

    const BossBodyPart* leftShield  = this->boss->GetLeftShield();
    const BossBodyPart* rightShield = this->boss->GetRightShield();
    this->DrawDamagableBodyPart(camera, keyLight, fillLight, ballLight, leftShield,
        this->leftRightShieldMesh, this->damagedLeftRightShieldMesh);
    this->DrawDamagableBodyPart(camera, keyLight, fillLight, ballLight, rightShield,
        this->leftRightShieldMesh, this->damagedLeftRightShieldMesh);
}

void FuturismBossMesh::DrawPostBodyEffects(double dT, const Camera& camera, const GameModel& gameModel,
                                           const BasicPointLight& keyLight, const BasicPointLight& fillLight,
                                           const BasicPointLight& ballLight, const GameAssets* assets) {

    BossMesh::DrawPostBodyEffects(dT, camera, gameModel, keyLight, fillLight, ballLight, assets);

    static const float MAX_EYE_GLOW_ALPHA = 0.7f;

    // Check to see if we're drawing intro effects
    if (this->introTimeCountdown > 0.0) {
        static const double START_GLOW_TIME = INTRO_TIME_IN_SECS / 1.5;
        if (this->introTimeCountdown <= START_GLOW_TIME) {
            if (this->glowSoundID == INVALID_SOUND_ID) {
                this->glowSoundID = assets->GetSound()->PlaySound(GameSound::BossGlowEvent, false, false);
            }

            glPushMatrix();
            glMultMatrixf(this->boss->GetCoreBody()->GetWorldTransform().begin());

            this->eyePulseGlow.SetParticleAlpha(ESPInterval(MAX_EYE_GLOW_ALPHA*NumberFuncs::LerpOverTime(
                INTRO_TIME_IN_SECS, START_GLOW_TIME, 0.0f, 1.0f, this->introTimeCountdown)));
            this->eyePulseGlow.Tick(dT);
            this->eyePulseGlow.Draw(camera);

            glPopMatrix();
        }

        this->introTimeCountdown -= dT;
        return;
    }

    // Draw the glowing eye...
    const BossBodyPart* core = this->boss->GetCoreBody();
    if (core->GetAlpha() > 0) {

        // Draw the core's eye glowing effect
        glPushMatrix();
        glMultMatrixf(core->GetWorldTransform().begin());
        this->eyePulseGlow.SetParticleAlpha(MAX_EYE_GLOW_ALPHA*core->GetAlpha());
        this->eyePulseGlow.Tick(dT);
        this->eyePulseGlow.Draw(camera);
        glPopMatrix();

        // Draw spark/smoke/etc. effects for any of the dead bulbs
        // TODO

        // If the core is destroyed, draw the exploding emitter...
        if (this->boss->AreAllBulbsDestroyed()) {
            Point2D corePos = core->GetTranslationPt2D();
            glPushMatrix();
            glTranslatef(corePos[0], corePos[1], 0.0f);
            //this->coreExplodingEmitter->SetParticleAlpha(core->GetAlpha());
            this->coreExplodingEmitter->Tick(dT);
            this->coreExplodingEmitter->Draw(camera);
            glPopMatrix();
        }
    }

    const BossBodyPart* topShield    = this->boss->GetTopShield();
    const BossBodyPart* bottomShield = this->boss->GetBottomShield();
    const BossBodyPart* leftShield   = this->boss->GetLeftShield();
    const BossBodyPart* rightShield  = this->boss->GetRightShield();
    const BossBodyPart* coreShield   = this->boss->GetCoreShield();
    this->DrawShieldPostEffects(dT, camera, FuturismBoss::TOP_BOTTOM_SHIELD_X_OFFSET,
        FuturismBoss::TOP_BOTTOM_SHIELD_Y_OFFSET, topShield, this->topShieldExplodingEmitter);
    this->DrawShieldPostEffects(dT, camera, FuturismBoss::TOP_BOTTOM_SHIELD_X_OFFSET,
        FuturismBoss::TOP_BOTTOM_SHIELD_Y_OFFSET, bottomShield, this->bottomShieldExplodingEmitter);
    this->DrawShieldPostEffects(dT, camera, FuturismBoss::LEFT_RIGHT_SHIELD_X_OFFSET,
        FuturismBoss::LEFT_RIGHT_SHIELD_Y_OFFSET, leftShield, this->leftShieldExplodingEmitter);
    this->DrawShieldPostEffects(dT, camera, FuturismBoss::LEFT_RIGHT_SHIELD_X_OFFSET,
        FuturismBoss::LEFT_RIGHT_SHIELD_Y_OFFSET, rightShield, this->rightShieldExplodingEmitter);
    this->DrawShieldPostEffects(dT, camera, 0.0f, 0.0f, coreShield, this->coreShieldExplodingEmitter);

    // Check to see if the boss is frozen, if so then draw the ice...
    // NOTE: This should be the very last thing we draw for the boss
    if (this->boss->IsFrozen()) {

        // Update the ice material...
        MaterialGroup* iceMatGrp = this->iceEncasingMesh->GetMaterialGroups().begin()->second;
        CgFxPrism* iceMaterial = static_cast<CgFxPrism*>(iceMatGrp->GetMaterial());
        iceMaterial->SetSceneTexture(assets->GetFBOAssets()->GetFullSceneFBO()->GetFBOTexture());

        // Draw the ice...
        glPushMatrix();
        glMultMatrixf(this->boss->GetAlivePartsRoot()->GetWorldTransform().begin());
        glRotatef(this->boss->GetIceRotationInDegs(), 0, 0, 1);
        glColor4f(1, 1, 1, 0.7f);

        this->iceEncasingMesh->Draw(camera, keyLight, fillLight, ballLight);

        this->frostMist.Tick(dT);
        this->frostMist.Draw(camera);

        glPopMatrix();
    }
}

Point3D FuturismBossMesh::GetBossFinalExplodingEpicenter() const {
    return Point3D(this->boss->GetCoreBody()->GetTranslationPt2D(),
        FuturismBoss::CORE_Z_DIST_FROM_ORIGIN);
}

void FuturismBossMesh::DrawDamagableBodyPart(const Camera& camera, const BasicPointLight& keyLight,
                                             const BasicPointLight& fillLight, const BasicPointLight& ballLight,
                                             const BossBodyPart* bodyPart, Mesh* nonDmgMesh, Mesh * dmgMesh) const {
    assert(bodyPart != NULL);

    const ColourRGBA& currColour = bodyPart->GetColour();
    if (currColour.A() > 0.0f) {
        glPushMatrix();
        glMultMatrixf(bodyPart->GetWorldTransform().begin());

        const Colour& shieldColour = this->shieldColourAnim.GetInterpolantValue();
        glColor4f(currColour.R()*shieldColour.R(), currColour.G()*shieldColour.G(),
            currColour.B()*shieldColour.B(), currColour.A());

        if (bodyPart->GetType() == AbstractBossBodyPart::WeakpointBodyPart) {
            dmgMesh->Draw(camera, keyLight, fillLight, ballLight);
        }
        else {
            nonDmgMesh->Draw(camera, keyLight, fillLight, ballLight);
        }

        glPopMatrix();
    }
}

void FuturismBossMesh::DrawBulbBodyPart(const Camera& camera, const BasicPointLight& keyLight,
                                        const BasicPointLight& fillLight, const BasicPointLight& ballLight,
                                        const BossBodyPart* bodyPart, Mesh* mesh) const {

    const ColourRGBA& currColour = bodyPart->GetColour();
    Colour finalColour = currColour.GetColour();
    if (currColour.A() > 0.0f) {
        if (this->boss->AreBulbsVulnerable()) {
            if (bodyPart->GetIsDestroyed()) {
                finalColour = 0.25f*currColour.GetColour();
            }
            else {
                finalColour = this->bulbFlashingAnim.GetInterpolantValue();
            }
        }

        glPushMatrix();
        glMultMatrixf(bodyPart->GetWorldTransform().begin());
        glTranslatef(0, 0, this->boss->GetCurrArmMoveForwardOffset());

        glColor4f(finalColour.R(), finalColour.G(), finalColour.B(), currColour.A());
        if (this->boss->AreBulbsVulnerable() && !bodyPart->GetIsDestroyed()) {
            mesh->Draw(camera, this->weakpointMaterial);
        }
        else {
            mesh->Draw(camera, keyLight, fillLight, ballLight);
        }

        glPopMatrix();
    }
}

void FuturismBossMesh::DrawShieldPostEffects(double dT, const Camera& camera, float xOffset, float yOffset,
                                             const BossBodyPart* shield, ESPPointEmitter* explodingEmitter) {

    if (shield->GetAlpha() > 0.0f && shield->GetIsDestroyed()) {
        glPushMatrix();
        glMultMatrixf(shield->GetWorldTransform().begin());
        glTranslatef(xOffset, yOffset, 0.0f);
        //explodingEmitter->SetParticleAlpha(shield->GetAlpha());
        explodingEmitter->Tick(dT);
        explodingEmitter->Draw(camera);
        glPopMatrix();
    }
}


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Alek Minassian of Richmond Hill, Ontario, faces 10 counts of first-degree murder and 16 counts of attempted murder in connection with the April 23 attack.
Justice John McMahon on Tuesday scheduled the trial for Feb. 3, 2020. He set aside up to four months for it.
Authorities haven't disclosed a motive. But they have said Minassian posted a message on social media referencing a misogynistic online community before he plowed a rental van into crowds of pedestrians. Eight of the 10 killed were women.
Minassian wasn't present in court for Tuesday's hearing. Minassian lawyer Boris Bytensky says it's too early to talk about a plea.


In October of 2009, an ad hoc committee formed on campus comprised of faculty, staff and students dedicated to improving the climate for LGBTQ persons, with support from the Office of the President/Affirmative Action, the Luann Dummer Center for Women, the Office of Student Affairs, the University Advocates for Women and Equity, and the Office of Institutional Diversity.
Our committee was formed through invitations and nominations solicited from various deans and administrative leaders on campus, and we have continued to welcome new members who have expressed interest. Our initial training was done through the Minnesota GLBTA Campus Alliance www.mncampusalliance.org.


DescriptionA beautifully proportioned mid-19th century French deep golden oak farmhouse coffee table. With one very large and one smaller drawer each with an iron swan neck handle. Extremely sturdy and in very good condition and with stunning patina and wax finish.


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Summer is fast approaching and that means pool parties, BBQ, and good company! All of this equals up to everyone's favorite thing – entertaining! With entertaining comes serving ware. I was actually searching for wedding gift inspiration when I stumbled upon the idea of these neat chalkboard serving trays. I decided to give it a go and make one as a wedding gift for my best friend in addition to using the tray at her bridal brunch. I definitely fell in love with the finished product and wanted to keep it for myself. 🙂 Needless to say, I will certainly be making one for us pretty soon! If you need a great gift idea this is it!
Begin by either finding a piece of scrap wood in your garage, or by cutting a board to your chosen dimensions. I had managed to find the perfect size of scrap board in our garage that was left over from a previous project we had done – no cutting required! Use an electric sander to round all corners and edges of the tray. I wanted to add a unique feature to the back of the tray so I chose to wood burn my logo into the lower corner. If you would like to add a special feature of your own just follow these simple steps! Print out the image or text onto a piece of paper at the size you want. Lay the paper onto the wood and use a pencil to trace the outlines you wish to display. Press hard when tracing with the pencil to make indents on the wood. Remove the paper when you are finished and make sure all of the outlines you want are pressed into the wood. Simply trace the outlines with your wood burning kit and you are ready for staining.
Note: I recommend working in a well-ventilated space because the burning wood can get stinky! Please be careful when working with wood burning kits as they can burn more than just the wood!
Select your choice of stain color and apply with an old rag or paper towels. Apply additional coats until you reach the desired color, allowing for adequate time to dry between each coat. Next, use a sponge brush to apply a thin coat of polyurethane, allowing for adequate time to dry between each coat. I decided on two coats of polyurethane to be sufficient for the tray.
Once your tray is nice and dry, apply painter's tape around the edges to form the area that will become the chalkboard surface. Before applying the tape, I recommend 24-48 hours drying time depending on the weather. Using the painter's tape, create a 1" border along the length of the tray with a 2" border along the widths where the handles will be added later. Be sure to press tape down firmly around all edges to ensure the chalkboard paint will not bleed underneath.
Time to pop open your can of chalkboard paint and get to painting! I must admit this is when I walk outside, find a stick in the yard, and use it to stir my paint. 🙂 I am not too sure professionals would recommend this method, but it works for me. Use a sponge brush to apply a thin coat of chalkboard paint to your tray within the taped off work space. When painting at the tapes edge, make sure your brush is lightly soiled with paint and paint with strokes moving away from the tape, not towards. If you paint with stroke towards the tapes edge you are liable to end up with paint under the tape resulting in an unclean line after the tape is removed. When painting the length of the area, follow the edge of the tape with your brush to ensure all strokes move in the same direction. Apply additional coats until you reach the desired thickness of chalkboard surface, allowing for adequate time to dry between each coat. I chose to do five coats of chalkboard paint to build up the surface some compared to the stained surface.
Note: Read all the directions on each product before use. Remember to stir the paint before use, do not shake. I recommend wearing a mask and gloves when applying paint along with working in a well-ventilated space. A well-ventilated space creates a cleaner workspace to breathe in and faster drying time.
After your new chalkboard surface is completely dry, especially at the tapes edge, carefully remove the tape by pulling at a slight angle towards the painted surface. The only thing left is to attach your decorative handles! Mark off the locations for your screws, use an electric drill to make small pilot holes, lay the handles in place, and drill in the screws.
You're done! Look at that beauty! Now you have a fun and beautiful chalkboard serving tray for all your summer festivities!
Thinking about making this tray or have already done so? Leave us a comment below to share!


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Q: Google Map to OSMdroid For a project at school we have to work on an android app. This project involves porting the app which is working with Google Map to OSMdroid in order to use openstreetmaps. Our method was to replace Google Maps classes by their equivalent in OSMdroid.
We don't know if it's a good idea as it's our first android project. But we are having troubles finding some classes, like the equivalent of the class Google Map (we've found IMap but it's an interface and we haven't found any class implementing it.)
So here is our question: Can our idea work ? If yes, do you know the equivalent to Google Map class in OSMdroid ?
Thanks for reading

A: Osmdroid is almost full replacement of Google Maps v1, so the idea of replacing Google Maps classes with their equivalent could be good idea if the first app using Google Maps v1 but with Google Maps v2 things are different.
But yes! most of Google Maps functionalities supported by osmdroid. However, you need to convert the app by looking for how to implement each function using osmdroid not by replacing classes with equivalent.
About the second part of the question. No, there is no one class in osmdroid that support all functions that Google Map class provides, but you can find most of that class functions in different osmdroid APIs.
For a good sample on how to use osmdroid take a look at OpenStreetMapViewer sample project https://github.com/osmdroid/osmdroid/tree/master/OpenStreetMapViewer

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by David Bolton May 30, 2018 9 min read
databaseGraph DatabaseHierarchical DatabaseKey Value StoresObject-Oriented DatabaseRelational Database
In 1962, the first database, Integrated Data Store (IDS), made its debut. It was a hierarchical type, the only kind available at that time. It wasn't until the early 1970s that relational databases appeared and SQL took over.
Some 56 years later, relational databases remain popular, but a few alternatives have emerged, some only recently. Let's see what's available, as well as their strengths and weaknesses.
Hierarchical Databases
Also known as navigational databases, hierarchical databases are a means of organizing data with one-to-many relationships. Parent structures (e.g., tables) can have many "children," but each child can only have one parent.
Adding and deleting new data is easy in this system; but when you need to find data, the hierarchy can get in your way. Hierarchical was popular when tape storage was the main thing, but the days of tape are firmly in the rear-view mirror; and in addition, hierarchical does not support many-to-many relationships.
Because of the disadvantages, you wouldn't expect to find hierarchical databases in wide use, but there's one in every copy of Windows, powering the Registry. They are also used in banking and telecoms; probably the best-known example is IBM IMS (Information Management System), which turns 50 years old this year.
When you see the word "database," it almost always means a relational database, in which data is stored in tables with relations between tables. The first commercial one was released by Oracle in 1979. According to the Db Engines website, relational databases currently make up 77.6 percent of all databases in use.
The advantages of relational over other types of databases include the use of SQL, ease of changing the structure of tables, greater consistency in data, and handling of many-to-many relationships. However, relational databases are slower than hierarchical and NoSQL, and joins between tables can become very slow if the tables are large.
A Quick Aside: Key Value Stores
A key value store is similar to the Dictionary data type in C# and other programming languages. It maintains a list of keys and their associated values, and can retrieve them very rapidly.
A popular example of this is the open-source Redis, which holds everything in RAM for speed, and persists changes by either dumping memory to disk or appending to a journal log file.
Key-value stores have a simple structure and are highly scalable, which makes them faster than relational databases with ACID (Atomicity, Consistency, Isolation and Durability). In general, non-relational databases don't have ACID, but the price of higher performance is less consistency, reliability and security.
Consistency is poorer because after the updated value is written, reads may still fetch older data for a short while. The term for this is "eventually consistent," and this scheme is known as BASE consistency. For games, blog posts, and the like, BASE may prove suitable; but for high-value financial transactions, you want ACID consistency. It would be bad if your account showed you as having more funds because a previous update hadn't become consistent yet (and you spent money that you didn't have as a result).
Key-value is one category of NoSQL databases; others include document and content stores. A document store is a specialized key-value store—instead of storing data across columns in a table or multiple tables, it's all held in one document. It's also possible to store complex structures in a document, perhaps by using arrays.
A content store handles other data types such as media (e.g., videos, images, music files and so on). These typically include full-text search, versioning, hierarchically structured content, and access control.
NoSQL databases have found uses in places such as online games. Zynga used a precursor to Couchbase in their games; it was capable of 500,000 operations per second. In games such as "Farmville," when you move the cursor to harvest a number of crops, each individual crop harvest is an update to a database. You might do 20 per second; a relational database could not cope with that volume of updates, but NoSQL databases can.
Object-oriented databases have been around since the late 1980s, but have never been as popular as relational databases. They attempt to solve a problem known as object-relational impedance mismatch. Handling relational tables as objects isn't always easy, especially with multiple linked tables.
This mismatch happens because using a relational database with object-oriented code requires workarounds. What if your object has variable length lists? How do you store those in the database? For a number of years, there has been ORM middleware (object relation mapping) such as Hibernate that solves these problems and allows relational databases to work with object-oriented code.
The object-oriented database (OOD) lets you define your object as a class and takes care of persisting it for you. Compared to relational databases, structure changes are harder with OOD. And as there's no standard query language like SQL, you have to code your own queries.
In mathematics, a graph is a set of points together with unordered (or ordered) pairs of points (known as edges or lines). A graph database uses graph structure to store data. There's no schema as there is with relational databases. You can store complex structures of data in a graph database, which would be hard or impossible in a relational database; the points could be data about people, businesses, accounts, or any other item. It's their relationship that is stored and quickly retrieved in a graph database.
For example, imagine a family tree with all the couples, offspring and relationships to each other. A search to find distant cousins would be complex in SQL but a lot easier in a graph database. Relational databases do well when there's only one or two levels of relationships; graph databases handle far greater depths.
Time Series Databases
When I worked in finance, writing code to evaluate instruments against time data curves, I could really have used a time series database. These are written to store data items with an associated time stamp. Sure, you could do that with a relational database, but data tends to accumulate quite quickly. How do you deal with all that data? How long will you need to keep it?
Given the volume of data, being able to down-sample is handy; this means using every tenth or perhaps hundredth value and storing that out. If you run queries against very large datasets without some kind of down-sampling, you could run out of memory. Some databases (e.g., OpenTSB and InfluxDB) support down-sampling and storing rollups, as they're called.
While time series databases may seem to have limited utility, there are probably more uses than you realize. For instance, monitoring Internet of Things (IoT) devices, asset tracking and trading systems; one way of think of them is as a sophisticated event-logging backend.
You probably wouldn't go wrong if you chose a relational database as your first choice for an application, but if your use case matches one of these other types, give it a go!
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2 Responses to "Database Types from Hierarchical to Graph: An Industry Breakdown"
Dan May 30, 2018
Inaccuracies galore.
1. Before Hierarchial there was PICK, developed in the 1960s and available till today (e.g. Jbase)
2. In between Hierarchial and Relational there was the Network database.
3. Before Oracle showed up in 1979, IBM had System R (1975), UC Berkeley developed Ingres (also 1975), AT&T had POLARIS (1977). And where did Adabas disappear to?
4. If anything, SQL made things worse, not easier for RDBMSs. Kludgy language with convoluted grammar. Ingres' Alpha based syntax was so much more intuitive.
5. Key-value stores were first developed at AT&T Bell Labs by Marc Rochkind in early 80s.
6. Entity-Relationship model DBMS was also developed at Bell Labs in early 80s.
Need I go on?
Dan.
Jay Quincy Allen December 6, 2018
Relational databases weren't available until Oracle Rdb from SDL (later named RSI, then Oracle) in 1979. You might also include Multics (MRDS 1976) and Ingres (RTI).
E.F. Codd's paper on relational data theory was publicly published in 1970. IBM System R, first developed in 1974, was not commercially available until 1977 and then it was only used by Pratt & Whitney.
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Sunderland visits Oakwell in search of another 3 points. Both teams so far are having tough times in the league and will be looking for a positive outcome.
Barnsley lost to newcomers Sheffield United last round. The game was rather nervy with both teams getting plenty of cards. The outcome was decided after 17 minutes when Billy Sharp met a low cross into the penalty area and scored for the final score of 1-0.
Sunderland got stunned last game. The team played Leeds United at home and was supposed to get something out of the game. Well it didn't work as The Black Cats lost to United with 0-2 letting a goal in each half.
Barnsley currently have just 3 points from their opening 4 geames. The team Suffered defeats on the road against Sheffield United and Bristol City along with a hom defeat to Ipswich. The only point came from a home soil victory over Nottingham with 2-1.
Barnsley plays with a lone striker in the face of Tom Bradshow in a 4-1-4-1 formation benefiting from the width this formation gives. Still the team sometimes looks to be too fond to attack and players often forget to track back. This leads to unnecessary opportunities for the opposition.
After departing from the Premier League Sunderland were expected to fight their way back into the top flight. Still the team is far from impressive this season and has onl y 5 points. 2 draws against strong opponents like Wednesday and Derby and a victory away against Norwich. All these games along with the loss to Leeds were against tough opponents but the team show a worrying lack of consistency.
Sunderland plays a typical 4-4-2 with Grabban and James Vaughan leading the attack. The team is also very dependent on the runs of experienced winger McGEady on the left and Honeyman on the right. They're the ones to support the team with width.
Just 2 games between the sides and they were played back in the 2006-07 campaign.
Both games finished 2-0 for Sunderland.
Both teams here need the points. Sunderland is the better team but they still look to inconsistent. Barnsley are obviously the underdogs here but with home advantage and Sunderland's problems they may get something out of this. Barnsley have scored in 4 of their last 5 games in all competitions while Sunderland only failed to score against Leeds in their last 6 in all competitions. The two zeros are looking unlikely here.
Sunderland is the better team with more ambition. They cannot fail again as the gap between them and the top will widen. Despite their struggles Sunderland are still the favourites here.
BTTS: Yes for 1.67 with Betway.
Sunderland to win and BTTS:Yes for 4.00 with bet365.


If you're looking to sell your home this spring, there's nothing better than landscaping to increase your home's curb appeal and resale value. With the housing market just picking back up after a long slump, you need to do everything you can to make your house stand out as the best one on the street in order to entice people to take a closer look—if what's outside your home (in the form of plants, shrubs, trees, and maybe even a waterfall or pond!) makes potential buyers drool, they're much more likely to choose your home as their new one over anyone else's!
If you're looking to beautify your yard this spring, you may think of putting in some shrubs, flower beds, or trees, but you may not immediately think of how rock landscaping can provide stunning focal points to your Omaha landscaping design. Our professional Omaha landscapers know the power of a well-placed boulder or other rock feature to make a statement!
Here at Above and Beyond Complete Grounds Maintenance, our Omaha landscapers know that having a fantastically manicured landscape for your business is just as important as the one for your yard at home. That's why our Omaha landscaping professionals love coming up with landscaping and hardscaping designs for businesses, too!
At Above and Beyond CGM, a landscaping company in Omaha, we know mistakes often happen when maintaining or trying a new project, especially landscaping and hardscaping. The easiest way to avoid these common blunders is by hiring a landscaping professional, like us, to help you out!
While we all enjoy the smell of fresh cut grass, sometimes the chore of mowing the lawn isn't very appealing at the end of a long work day. This spring at Above & Beyond CGM, we can help get your yard in the best condition for the rest of the year, leaving you time to spend with your family or doing the hobbies you love.
Spring and summer is the time Omaha homeowners begin to think about all the possibilities for their yards– whether it be a fountain, a child's paradise, or an outside living area with a fire pit. At Above & Beyond Complete Grounds Maintenance, an Omaha landscaping company, we can give your yard a more appealing look and make it a wonderful extension of your Omaha home.
Are you thinking about using stone in your yard landscape this spring? Our hardscaping design experts at Above and Beyond CGM in Omaha think that is a great idea and have a few suggestions for you. Stone is cheap and an easy go-to choice for your landscaping needs. However, choosing the right type of stone can be tricky. Stone can fit into just about any of your landscaping visions, all you have to do is decide what type and style of stone you want. Easier said than done though, right?
Fire pits have become a very popular backyard fixture. They're perfect for gathering around with family and friends and they add an attractive element to your outdoor living space. However, each type has its own pros and cons. Our landscaping and hardscaping design team is here to tell you the differences between the two so you can decide for yourself.
A dark yard can be a safety issue (not to mention a pain!); you won't be able to see who or what might have made that noise, and you certainly won't be able to see well enough to enjoy that new patio that Above and Beyond CGM just installed. This is especially true in the winter months when it's dark before you even get home from work.
Do You Have Proper Water Drainage?
As we come up on the spring months, rain is going to become more prevalent, and it can cause a lot of problems if you don't have the proper water drainage system for excess precipitation. Excess water not only causes your plants and lawn to die, it can also cause flooding and structural damage to your home and foundation.


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Home Delaware Business people: Nov. 26, 2022
Business people: Nov. 26, 2022
Sheehan, Stein named to Visitors Bureau board
Jon Sheehan, chief of policy and senior advisor to Gov. John Carney, and Scott Stein, co-owner of Bardea restaurants, have joined the Greater Wilmington Convention and Visitors Bureau board.
Sheehan currently serves as Chief of Policy and Senior Advisor to Governor John Carney. Prior to joining the Governor's administration in 2017, he was a fifth-grade teacher and served as Chief of Staff at the New York City Department of Education's Division of Family and Community Engagement.
Stein is a fourth-generation restaurateur. He opened his first restaurant, Red Sky, in 2002 in Philadelphia. He has since owned and operated restaurants. In 2018, he opened Bardea Food and Drink on Market Street, his first Wilmington restaurant, with chef Antimo DiMeo.
The Bardea group has since grown to include Pizzeria Bardea, Taqueria El Chingon, and Bardea Steak. Stein is a board member of the Delaware Restaurant Association and the James Beard Foundation.
Slaysman joins Artisans' Bank as mortgage loan originator
Slayman
Artisans' Bank announced that Sarah Slaysman has joined its Residential Mortgage Loan Team as a Mortgage Loan Originator. Working out of Artisans' new Rehoboth Beach Branch and Business Center, Sarah will serve Southern Delaware and offer a full complement of home loans, a release stated.
Sarah comes to Artisans' Bank with over 20 years of experience in banking. Prior experience includes branch manager, licensed investment consultant and mortgage underwriter. Sarah has been a licensed Mortgage Loan Officer for the past seven years.
Wilmington Senior Center names director
Sam Nussbaum has been named executive director at the Wilmington Senior Center.
Nussbalm
Before joining the center, Nussbaum was CEO for Jewish Family Services in Middlesex County, New Jersey; chief development officer for The Delaware Contemporary art museum; and manager of resource development and marketing for Interfaith Community Housing of Delaware.
Nussbaum lives in Wilmington with his wife. He is the father of five adult children and has four grandchildren.
Quiñones named to board of Local Journalism Initiative
Quiñones
Sussex County Realtor José Quiñones has been elected to the Board of Directors of the Local Journalism Initiative (LJI).
Quiñones, owner/broker of Linda Vista Real Estate Services in Rehoboth Beach, is a well-known fixture in Sussex County. Quiñones, who received the 2018 Trailblazer Award from the Sussex County Chamber of Commerce, also produces the vlog " I Am Sussex," which celebrates life in Sussex County.
"I'm excited to join LJI's board so we can expand access to information and keep people informed," Quiñones said.
To learn more about LJI, please visit ljidelaware.org.
Climatologist joins A Better Delaware Advisory Board
David R. Legates has joined the Advisory Board of A Better Delaware, a public policy and political advocacy.
Legates
Legates is a retired tenured professor of climatology, geography, and spatial sciences in the Department of Geography at the University of Delaware and a retired adjunct professor in the Department of Applied Economics and Statistics.
He has served as research scientist at the Southern Regional Climate Center, chief research scientist at the Center for Computational Geosciences, and visiting research scientist at the National Climatic Data Center.
He recently served as the Executive Director of the U.S. Global Change Research Program.
Parikh named Wilmington Council Chief of Staff
Mona A. Parikh has been appointed the Wilmington City Council's Chief of Staff.
Parikh has spent the greater part of the past decade as a co-founder and in several notable business development roles. In 2012, she helped galvanize Delaware's startup ecosystem when she served as Managing Director of Start It Up Delaware, which, among other things, facilitated the opening of Delaware's first major coworking space and hub for entrepreneurs.
In 2020, Parikh was asked to serve on Governor John Carney's Transportation Infrastructure Investment Fund Council, and in 2017, she was asked to serve on the entrepreneurship sub-committee of the transition team for New Castle County Executive Matt Meyer.
Additionally, in 2017 Parikh served on an economic development task force at the request of Governor Carney pursuant to his very first executive order.
Prior to her business development and startup-ecosystem-building life, Parikh was a corporate restructuring lawyer in Wilmington.
Psychiatrist joins Bayhealth
Board-certified Child and Adolescent Psychiatrist Fiza Khan, MD, has joined the Bayhealth Psychiatry & Mental Health Services practice.
Dr. Khan worked at Samaritan Healthcare in Moses Lake, WA where she provided outpatient child and adolescent psychiatric medicine. Her work experience also includes psychiatric care for children and adolescents at the Mercy Clinic in Festus, MO.
She has a medical degree from American University of Antigua. She completed a residency in Philadelphia at Hahnemann Hospital's Department of Adult Psychiatry.
Pinnock
Pinnock joins Bayhealth primary care practice
Family Medicine physician Kyla-Gaye Pinnock, MD, is the newest addition to the Bayhealth Primary Care, Dover, West practice. Pinnock is accepting new primary care patients ages nine and older.
This practice is part of Bayhealth Medical Group.
Pinnock earned a medical degree from the State University of New York – Downstate College of Medicine in Brooklyn, New York. She went on to complete a family medicine residency and served as a clinical liaison at Mid-Hudson Family Medicine in Kingston, NY.
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Receiving unanimous critical acclaim, NME listed The Queen Is Dead as the greatest album of all time in 2013, whilst Metacritic gave the album 99/100. Many reviewers including Rolling Stone praised the satirical social commentary of Morrissey's lyrics, and complemented Marr's "witty, supple music".
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Sorry for posting this in your blog but I did not receive a good response from the Forum. I want to add Blinklist to my Feeddemon but I do not know what configuration file to use? Would be so kind to help me?
My comment isnt so much a support request as it is a feature idea, and who better to see it than the developer himself.
Nick, I went to check out the NewsGator Podcasts link you provided and I was very surprised to discover that the feed available on that page (http://blogs.newsgator.com/newsgatorpodcasts/) does NOT include the podcasts as enclosures.
Mario, it looks like your forum post was responded to earlier this week.
Derek, that doesn't sound like something many people would use. How many people would want to use an email client other than their default one?
Peter, you're right – that feed doesn't have any enclosures. I've let our feed dude know about this problem.
Thanks for your response but my question has not been answered yet. What I do not know is the information that I need to include in that file for having that feature for Blinklist. I wish you will include that feature as you have done for Delicious and Digg.
Mario, I'm not familiar with Blinklist, so I'm afraid I don't know the answer to that. Do you know whether Blinklist permits posting via a URL? If so, just reply to your forum post and let us know the URL, and we'll tell you how to configure FeedDemon to post to it.
Thanks, Critter – much appreciated!


Lisa recently visited with Paulding County, Georgia's Planner, Chris Robinson, whose career has included work at two regional planning commissions, two counties, one city, and one state agency. She asked him "over the years and in all the places where you have worked as a planner, what did you wish your planning commissioners knew?"
10. The responsibilities and duties of being a planning commissioner. Planning commission involvement is not an appointment to accept for status or a community service item activity to add to your resume. It involves training, study, and preparation for every meeting. You will need a clear understanding of the planning commission's role in administrative and legislative actions, as well as legal issues such as due process, "takings," preemption, and more.Planning commissioners are responsible for working together to ensure that the community grows and develops according to the vision established in the plan. As you consider an appointment (or accepting a re-appointment) carefully consider the significant commitment required, from the amount of time involved in preparing to make informed decisions to the (potentially lengthy) meetings each month.
9. Proper adoption of the zoning ordinance, map, and amendments is very important. Planning commissioners should be familiar with their state's code language that spells out the procedures for how a zoning ordinance and/or map can be amended. Requirements for advertising and public hearings are the most common items addressed in these procedures, but some states specify additional standards.
8. The relationship between the comprehensive plan and the zoning ordinance. Your comprehensive plan (or master plan, or something similar) is the critical guidance document for your community. It likely contains an examination of current conditions, identifying goals and objectives for the future, and a general framework for how to achieve those goals -- and why. The plan establishes the framework for decision-making and the public purpose for local government regulations pertaining to land use.


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Toppled Reading Primark crane upright again
Sunday, July 30, 2017 in World News
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The tag at the end stands for Trump's "Make America Great Again". Trump also has bitterly complained about Mueller, who he has accused of lead...
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Kelly, to the post. Mr Scaramucci, nicknamed "the Mooch", predicted Mr Priebus would resign soon and also threatened to fire the entire White...
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Donald Trump pushes out Greek-American Reince Priebus
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Trump tweeted that he is replacing Priebus as Chief of Staff with John Kelly , now Secretary of Homeland Security . Trump also thanked P...
Sentence upheld for soldier who killed Palestinian
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Trump Ousts Chief of Staff Priebus, Installs Ret. Gen. Kelly
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Glenn Scarpelli worked as a chiropractor in NY, according to the news reports . The wife had a suicide note in her pocket that read, 'i...
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In the swirl of Shakespearean intrigue that surrounds Donald Trump's White House, Priebus' fortunes have always been a source of speculation, ...
U.S. bombers fly mission over Korean peninsula after missile test
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U.S. destroys Iranian drone in Hormuz


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why innovation! Assists Singapore Airlines with their Agile Transformation
What you will read this article:
SIA embraces agile practices in IT delivery to deliver the world's leading digital airline experience
why innovation! started on its Agile Adoption coaching journey with Singapore Airlines (SIA) last March with the aim to transform its business digitally to continue thriving in a rapidly changing global environment
How Mastering Resilience Can Help Drive Agile Transformations
by Paul Oh, Senior Consultant of why innovation!
A lone tree stands in an arid wasteland, defiant from its surroundings and persistent in surviving against all odds. This is the nature of resilience. The ability to bounce back from adverse events and persevere to not only survive, but to thrive.
In an organisational context, it has become imperative for leaders to guide their teams in moving quickly through the learn-build-measure cycle in order to adapt to the market. Employee resilience could hold the key to sustaining the steady pace of change, a critical factor in organisations wanting to increase the likelihood of success in driving Agile transformations.
#WeAreWhyers EP6: An Interview with Paul Oh, Senior Consultant at why innovation!
"Completing my Honors Degree in Psychology taught me so many things - about myself, the wonderful nature of human minds and evidence-based practice. It's given me a mission to help people and organisations realise their full potential by enabling them to see beyond what they would not ordinarily see for themselves."
Discover the world of Paul Oh, Senior Consultant at why innovation!, his insights on change, the value of mentors and leading human-centred practices. Read on!
Challenging Change: Seeing the Bigger Picture
by Paul Oh, Senior Consultant at why innovation!
In an environment which is demanding more frequent change in order to remain competitive, at what point should you be able to challenge change and how do you do so in order to create constructive conflict?
Change is more or less inevitable, but I often hear stories of people being told "not to fight it". Whilst in certain situations, the scale of change may not be considered as materially significant by some, as an emphatic third party, I often see the adverse effects that holding such a closed position will have on motivation and engagement.
#WeAreWhyers EP4: An Interview with Sneha Sridhar, Senior Consultant at why innovation!
Born in the "Silicon Valley of India" - Bangalore, Sneha thrives to take up a career in IT in spite of her family's expectation on her to become a doctor.
"I started my career as a Software Developer and then changed course to Process consultancy after completing an Executive Management programme. That switch helped me gain insights beyond development and helped me understand how things worked holistically. "
Find out more about how Sneha has grown and broaden her horizons through a global career experience!
Why Innovation is the Most Important National Strategy for Singapore?
by Francis D'Cruz, Operation Manager at why innovation!
"Good design thinking was a key reason for Singapore's successful journey from third world to first, and it will be critical in the country's future transformation, for it to remain an outstanding city in the world." said Prime Minister Lee Hsien Loong at the Singapore University of Technology and Design's (SUTD) first Ministerial Forum. PM Lee explained that design is a core element of Singapore's nation-building, and "nothing we have today is natural, or happened by itself."
WE ARE HIRING! | Join why innovation! as an Innovation Consultant
Are you an innovation catalyst who can inspire others and lead the change with best practices in innovation management?
Are you able to activate teams' adoption of Design Thinking, Lean Startup and Agile methodologies?
Are you excited about working with a diversity of clients to launch innovative products and services and transform their ways of working?
If your answers are "yes", congratulations, you are 50% on your way to become a "whyer" at why innovation! Continue reading. ;-)
Storytelling – An Important Skill that Most Business Leaders Have Ignored
by Alice Yu, Marketing Manager at why innovation!
We all tell stories all the time – whether it's a night-time fairy tale for our children, or a presentation in front of our potential clients. However, as reckoned by the best-selling author J.K. Rowling, "No story lives unless someone wants to listen."
In my previous role as a newspaper reporter, the first thing I learnt was that the key points of writing a good article are the same as telling a good story. Besides capturing the essential information "5W + 1H", namely, "who, what, when, where, why and how", we have to capture the reader's attention through an attractive header and opening, maintain their attention through well knitted sentences, provide an exciting climax, and finally make a powerful CTA (Call-To-Action).
I soon realised that these guidelines don't only apply to journalism, but also every aspect of our life. I will share some examples below:
Event | Data-Empowered Product Development: featuring Shopee, ABEJA & ShopBack
Data has become the core of driving insight-driven business transactions in a digital economy. How are different industry players leveraging their data asset to gain a competitive advantage? How do they develop their own build-test-learn loop to continuously optimise their product performance and user experience?
How to Become an Artrepreneur in 4 Days?!
Over these past four days, we all realised that passion, mindset and energy are the main key points to have a very successful entrepreneurship and to start your own business.
– Team Passionaire, Diploma in Graphic Communication, Year 2, NAFA
Why innovation! ran an Entrepreneurship Bootcamp for 40 students across art disciplines from Nanyang Academy of Fine Arts (NAFA), one of the most prestigious and well-known arts schools in Singapore. The programme, which ran over four days during their summer break, reinforced the need for art students to look at their ideas from a business and sustainability perspective, to bring them to market.


In this letter, co-signed by ourselves, Reinvestment Partners, California Reinvestment Coalition, and Maryland Consumer Rights Coalition, consumer advocates weigh-in expressing disappointment in the Washington D.C. Circuit Court of Appeals' ruling declaring CFPB's structure unconstitutional. The case, PPH Corporation v. CFPB, dealt with with the CFPB's ability to order New Jersey mortgage-lending company PPH to pay a $109 million enforcement penalty after the corporation was found offering illegal kickbacks to mortgage insurance partners with the CFPB's ability to order New Jersey mortgage-lending company PPH to pay a $109 million enforcement penalty after the corporation was found offering illegal kickbacks to mortgage insurance partners. The Circuit Court's decision means that CFPB Director Richard Cordry is now subject to at-will dismissal by the President.


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Buyers Guide Bronze Sculptures And Statues
Buyer's Guide To Bronze Sculptures and Statues
Bronze has a long and fascinating history. From antiquity to the Renaissance, bronze was the choice material for metal sculptures and statues. There's a Bronze Age and a Bronze Olympic Medal, and that's not all! During the Industrial Revolution, it was a durable commercial metal that helped charge civilization into a new, modern era.
Despite its various uses and applications, bronze remains the ideal material for sculptures and art. There's something about bronze statues that radiate sophistication and command observation. But you don't have to visit a national museum to stand in awe of these metallic artforms because bronze sculptures make great interior décor!
Choosing a bronze sculpture might feel intimidating. After reading this guide, you'll know exactly how to choose the right statue and take care of it so that it shines valiantly over the years to come.
A Timeline of Bronze Throughout History
Let's take a brief walk down memory lane to understand just how influential bronze has been in the development of art, culture and civilization.
Early humans used bronze to create bronze axes for weaponry and hunting.
3300-2100 BC - The Bronze Age
During this historical period, primitive civilizations including the Ancient Sumerians heavily incorporated bronze into the development of society. During this time, the material was also used to create small pieces of bronze jewelry like bracelets and amulets.
Mesopotamian people in cities through Persia and China created ornaments, daggers, and knives from bronze.
To date, this period marks the introduction of bronze in statues and art. Ancient Egyptians, Greeks, South American and Asian civilizations used bronze to make figurines and small sculptures.
2000 BC-1904 AD
Around the world, bronze permeated into global societies as a choice material to create bells, alloys, firearms, cannonballs, ship construction, and 3rd place medals.
Modern Use of Bronze
Bronze transitioned from a decorative material to a commercial resource for industrial use. Today, manufacturers use bronze for springs, bushings, bearings, hammers, mallets, ship propellers, art, musical instruments, and sculptures and statues.
How To Make Bronze Sculptures
There are several techniques for making bronze sculptures. The most common method is called "lost-wax casting" and involves creating a rubber or clay mold. The artist creates a design using a malleable mold from an existing statue or original piece. After the mold forms, the artist pours a melted alloy bronze into the mold and lets it cool. Inside the mold, the heat causes the bronze to expand and ultimately, shrink as the temperature lowers. The impressions within the mold are what give the statue impeccable detail and shape. A bronze statue made with the lost-wax casting technique requires unparalleled mastery and precision.
Types of Bronze Statues
When it comes to choosing a bronze sculpture, there are two categories available:
Molten Bronze is the highest-quality of bronze statues, made from the lost-wax casting technique.
Bonded Bronze, also known as bronze resin and cold cast bronze, is made from a mixture of materials including epoxy, resin, polyester and bronze powder. Unlike molten bronze statues, bonded bronze contains little bronze, and is sometimes only coated with a bronze finish.
Bronze Patina
We can't write an article about bronze without mentioning patina; the two go hand in hand. Over time, bronze oxidizes and turns green. While some choose to polish bronze to avoid patina, others love the aged look of it. It's entirely preferential whether you want to preserve the bronze coloring or let time work its magic on your statue.
Famous Bronze Sculptures
Throughout history, famous bronze sculptures have shaped societies and embodied prolific historic and mythological characters. Here's a look at some of the most famous bronze sculptures of all time:
The Thinker by Auguste Rodin
Perhaps the most famous bronze statue in history is Rodin's The Thinker.
While the concept seems simple, a man sitting and resting his chin on his hand, it's renowned for its symbolism and influence. Rodin initially conceptualized a design that represented Dante at the gates of Hell in his epic, The Divine Comedy. However, the final result became much more vague, abstract, and undeniably recognizable. The Thinker presides over the sprawling Perisian gardens of Musée Rodin in Paris, France.
Dancing Girl from Mohenjo-daro
This little dancing girl is actually 4,000 years old, but she's aged well! Dancing Girl is a prehistoric bronze figurine from the ancient city of Mohenjo-daro, which is now an archaeological site in Pakistan. The Dancing Girl is currently on display in the National Museum in New Delhi, Delhi.
Bronco Buster by Frederic Remington
Designed by famous American artist, Frederic Remington, Bronco Buster embodies the Old West as depicted through the lens of Hollywood cinema. The statue features a cowboy breaking a wild bronco, and is located in the Smithsonian American Art Museum.
Prometheus by Paul Manship
A visit to Rockefeller Center in NYC will introduce you to the graceful, gliding bronze statue of Prometheus, who floats over the famous skating rink.
While the originals of these famous statues are protected by national museums and institutions, you can nab your very own replica for your home!
Tips for Buying A Bronze Sculpture
Bronze statues fill a room with life, motion and sophistication. When it comes to choosing a bronze statue, there are a few factors to consider. First, you'll have to decide if you want to buy a molten or bonded bronze statue. Molten is the highest quality bronze statue, while bonded offers an affordable, bronze-like alternative. As you can imagine, the price points between the two vary drastically. Molten bronze is an artform that often comes at a steep investment, but it'll also last long term.
Once you decide on the material, you can think about the style. Classic styles include European figurines, Asian warriors, Art Deco, impressionist and abstract pieces. The bronze sculpture you decide on will be a reflection of your personal taste. Some statues are ornate and elaborate, while others are minimal and interpretive.
You'll also want to consider the location you intend to place the statue in. Are you looking for a bronze statue to greet guests in an entryway? Perhaps you'd like a statement piece in a bright corner? Or, maybe you'd like a small figurine to place on your work desk or bookshelf.
Regardless of the style you choose, bronze statues are a timeless piece of art that brings life to any room. Whether you go with a timeless, classic piece or something modern, your new bronze sculpture is sure to turn heads and start conversations!
SHOP FOR BRONZE JEWELRY
Pewter Brass Jewelry
Jewelry Auctioned
Written - 11th May 2020
Edited - 22nd Feb 2021
Related Auctions
BRONZE EARRINGS RT 267
BRONZE RING SIZE 9 RT 349
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Tagaytay – A Cool Getaway!
We were supposed to leave early but Marlic got stuck in traffic. You know why? The people from Bourne Legacy were setting up their things in preparation for the movie's shooting. Of course, it caused traffic jam! Duh… Rumor is that their permit was for Saturday but I think they got too excited and went with the preparation days ahead of time.
John and I didn't mind. We were at Pancake House for breakfast after all. 🙂 I feel bad for Marlic because she had to suffer for 2 hours at least. Terrible huh?!
When Marlic arrived, we didn't waste time anymore. But left hurriedly for Tagaytay. 🙂 We were nearing the toll gate when she told me to prepare my camera because there's something interesting at the Coke plantation. She remembered my giant photo of the Silver Swan Soy Sauce during our Manila Roadtrip two years ago. This time, I was able to take photos of the giant canned Coke and Sprite. They're taller than the factory!
When we reached Laguna, it felt like we entered a different world. The place seemed quieter and more peaceful. Plus having trees all around was like a breath of fresh air. We were staying in Makati area. So with the high rise buildings all around, it just felt crowded to me.
This entry was posted in My Travels, Tagaytay and tagged Tagaytay. Bookmark the permalink.


Your properties will be pulled from Ciirus to Rentals United.
Your properties have been pulled from Ciirus to Rentals United and are now ready to be connected to our Sales Channels. Any editing of the Property information should be done in Ciirus. Once you are connected to the sales channels, the property information will be synchronised to the channels. Bookings received via the connected sales channels, will automatically be inserted into Rentals United and Ciirus. If you want to add a new property to Rentals United/Sales channels, you need to enable it from Ciirus.
If you would like to stop the synchronisation between Ciirus and Rentals United for specific property information, please navigate to PMS Settings and deselect the boxes that you wish to update manually in Rentals United and click synchronise. Now you can edit this property information directly in Rentals United in edit properties. Please bear in mind that deselecting will be applicable for all your properties and future changes made directly in your in your PMS will not be reflected in Rentals United.
Cancellation policy - Go to My Properties - Advanced Settings - Select all or some properties - Edit Charges and Taxes - Payments - Add Penalty. Click Here to add it now.
Down payment - Go to My Properties - Advanced Settings - Select all or some properties - Edit Charges and Taxes – Down payment - Click Here to add it now.
Security deposit - Go to My Properties - Advanced Settings - Select all or some properties - Edit Charges and Taxes – Down payment - Click Here to add it now.
Please bear in mind that the quality of your listings will increase significantly if you add more property information.
For the Payment setting, Click on add Billing Method (if you have not already added this).


A Twin "Hot Rail" Style Sealed Humbucker Pickup Fit For Electric Guitar or Similar Guitar Parts Replacment .
Tones Features : Sharp , Wild and Impulsive Sound .
Based on the frequency ratio of each pickup per se : Treble-40% ; Middle-35% ; Bass-25% .
Output line: 4 Conductor PVC Cable to Facilitate Complex Pickup Switching Setups.
Tips:We recommend that use in Bridge Position, It is best not use in the pickguard style guitars , otherwise the sound is more difficult to control.


"I shopped around and this was the best price going", says one of the buyer's in Raltin's survey. In order to access the best priced insurance policies, Maryland buyers will do well to compare the rates offered by several top companies. Raltin accessed information about car insurance premiums from the Maryland Insurance Administration. The liability limit chosen for this survey ranges between $50,000 and $500,000. The collision deductible and the comprehensive deductible values are $250 and $500 respectively.
The following table compares the premiums offered by the four companies with the median price for each driver category. Each box shows the difference between the offered price and the median. The values higher than the median are in pink. Those lower than the median are in light green.
Of all the 10 driver cohorts analyzed, Allstate offers lower than median prices in only three. The lowest it offers is for 23-year-old single female drivers, at $751 less than the median. For families with youthful drivers, it offers an exorbitantly high premium, at $3,457 higher than the median.
Erie Insurance offers higher than median prices for all the 10 driver categories. Families with youthful drivers bear the highest expenditure at $1,954 higher than the median. 65-year-old single female drivers pay a relatively cheaper premium, which is $101 higher than the median.
State Farm also offers premiums that feature in the higher-than-median category. Unsurprisingly, perhaps, families with youthful drivers pay the most expensive rates at $3,452 higher than the median. The company's lowest premium is for 30-year-old single female drivers, at $418 higher than the median.
In as many as four of the driver cohorts Nationwide offers lower than median prices. In a somewhat major departure from the other top companies, they offer the lowest prices for the families with youthful drivers cohort, at $894 less than the median. Their most expensive premiums are for families without young drivers, at $815 more than the median.
The following chart compares car insurance premium rates charged by the four companies with the highest market share in Howard County, Maryland.


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Gabriel Bateman (10 de Setembro de 2004, Turlock, California) é um ator mirim norte-americano, mais conhecido pelo seu papel como Martin no filme da Warner Bros. Pictures,  Lights Out. Ele teve o papel do Carter no filme original da Netflix Benji. Ele também estrelou na série da CBS, Stalker como Ethan Taylor e também em American Gothic como Jack Hawthorne. Ele participou da série do Cinemax chamada Outcast, e Wicked City da ABC Studios, e no Filme Child's Play entre outras.

Vida e carreira
Bateman nasceu em Turlock, California, porém se mudou para Southern California desde que iniciou sua carreira de ator. É o caçula de nove irmãos e também irmão da atriz Talitha BatemanE Fabio William Bateman., e no final de 2019 fez o filme "Uma mente canina na Netflix. Em 2014, Bateman atuou como Robert no filme de terror Annabelle, spin-off de The Conjuring. Em 2014 ele atuou na série da CBS, Stalker.

Em novembro de 2014, integrou o elenco da série de Robert Kirkman, Outcast. Em Junho de 2015, Bateman foi escalado como protagonista juntamente a Teresa Palmer no filme Lights Out, produzido por James Wan.Fora a atuação na TV, Bateman também fez diversos comerciais para Staples, Frigidaire, Energizer EcoAdvanced Recycled Batteries, Iams, e Cadillac CTS Sedan.

Filmografia

Filmes

Televisão

Referências

Ligações externas

Atores dos Estados Unidos
Atores de televisão dos Estados Unidos
Atores infantis dos Estados Unidos
Naturais da Califórnia

redpajama_set_name: RedPajamaWikipedia


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New Mexico – KOB4
About	KOB 4
KOB-TV started operations on November 29, 1948, after Albuquerque Journal owner and publisher Tom Pepperday won a television license on his second try. Pepperday, who also owned KOB radio (770 AM), had previously applied for one in 1943. It is the oldest television station in New Mexico, as well as the third-oldest television station between the Mississippi River and the West Coast (behind WBAP-TV (now KXAS-TV) in Fort Worth, and KDYL-TV (now KTVX) in Salt Lake City). Initially, channel 4 ran programming from all four networks—NBC, ABC, CBS and DuMont. However, it has always been a primary NBC affiliate owing to its radio sister's long affiliation with NBC radio.


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Q: Selecting an event's permalink in the post timeline does not (visually) deselect other events In the post timeline page, we can click a event's permalink to change the currently selected post.
However, clicking another permalink does not deselect the previous selected event, and the highlighted border remains displayed on multiple events.

This makes it difficult to tell which event is currently selected, so it is unclear which event will get shared when the URL is copied from the browser's address bar.
I'm sure this is an unintentional bug, as the post timeline design has been changed recently, and the class that is toggled is now border-highlight, but the class that displays the highlighted border is highlighted-post.
Win 10, Chrome v80.0.3987.122 (Official Build) (64-bit)

Also, please take a look into the top and right border of the highlighted event cell, which should remain plain or unbordered (as per previous design).