query: When was St. Peter's Anglican Church built in East Maitland?

text: St Peter's Anglican Church and Glebe Cemetery are a heritage-listed Anglican church and closed cemetery in East Maitland, New South Wales. The church is at 47 William Street while the cemetery is approximetely 1.2km (0.7mi) away, approximately 400m (1,312ft) beyond the end of George St, also in East Maitland. The church was designed by Cyril and Arthur Blacket (Blacket Brothers) and built from 1884 to 1886. The cemetery is also known as Glebe Gully Burial Ground and Glebe Paddock. It was added to the New South Wales State Heritage Register on 31 August 2012.[1]

text: St. Peter's, East Maitland, is one of the oldest Anglican parishes in Australia, having been established in 1834. From 1829, Church of England services were held inside the school house on Stockade Hill, very close to the later site of the first dedicated church.[1]

text: St. Peter's church is exemplifies the highest aspirations of the Anglo-Catholic tradition in New South Wales, which from the 1890s has been the dominant in Anglican ecclesiastic tradition in New South Wales. It has a special association for those who are members of the parish or who were once members, and for citizens of the City of Maitland.[1]

title: March, Cambridgeshire

text: In Victorian times, other Anglican churches were built in March, nearer to where most of the inhabitants now lived. Thomas Henry Wyatt was responsible for the design of St John's (consecrated 1872), St Peter's (built 1881) and St Mary's (Westry, built 1874). The four March Anglican churches now share a 'Team Ministry'.

title: Milford Haven

text: The first religious building raised after Milford Haven was founded was St. Katharine's and St. Peter's, an Anglican church, it is considered to be the town's parish church due to its central position within the town and the fact that it was built by Charles Francis Greville the founder of Milford Haven. Other Anglican buildings include St. David's in Hubberston, St. Mary's (1927) and the Church of the Holy Spirit (1971) in Hakin and St. Peter's and St. Cewydd's in Steynton. St. David's is a Norman church and is believed to be the oldest building in Milford still in regular use. St. Mary's was built in 1927 largely by funds from the local residents of Hakin.

title: Peregrine Maitland

text:
Maitland, Hants County, Nova Scotia is named after him.
Maitland Street, Dartmouth, Nova Scotia is named after him.
The Church of St. John the Evangelist Anglican in Niagara Falls, Ontario was constructed in 1825 largely through the efforts of Lieutenant-Governor Sir Peregrine Maitland. The church remained in regular use until 1957.
Maitland Ontario on the St. Lawrence River is named after him (see Wikipedia, Maitland Ontario article)

title: St. Peter & St. Paul's Anglican Church (Ottawa)

text: In 2008, the church joined the Anglican Network in Canada and was renamed St. Peter's & St. Paul's Anglican Church.

title: St Peters, New South Wales

text: St Peters was named by its association with St Peters Anglican Church, which was consecrated in 1838. St Peters is the third oldest Anglican church in Sydney and has been claimed to be the first church built in Australia using non-convict labour. The church is on the Princes Highway. It was designed by Thomas Bird and built in 1838-39. In 1875, alterations were carried out under the supervision of Edmund Blacket. The church is now listed on the Register of the National Estate. The graveyard is the burial place of a few notable people, including solicitor and merchant Frederick Wright Unwin, who had Unwin Road and Unwin's Bridge named after him. It is also the burial place of people who committed suicide, patients of the Bayview Mental Asylum at Tempe, and victims of unsolved murders. Graveyard history tours are conducted monthly.

title: St Peter's Cathedral, Hamilton

text: The first Anglican church was built in Hamilton and was almost completed in 1867, but burnt down in that year. A second church was built in 1871 but was considered unsatisfactory. On land at the base of the current cathedral site, a third church was dedicated in 1884 and consecrated in 1887. The present St Peter's Cathedral, the fourth Anglican church in the succession of buildings, was completed in 1916. It was modelled on a 15th-century church in Norfolk, England. The building was designed in ferro-concrete by Warren and Blechynden of Hamilton and was the third on this site.

title: St Peter's Church, Ropsley

text: St Peter's Church is a Grade I listed Anglican parish church dedicated to Saint Peter, in Ropsley, Lincolnshire, England. The church is situated east from Grantham, and in the South Kesteven Lincolnshire Vales. St Peter's is in the ecclesiastical parish of Ropsley, and is part of the North Beltisloe Group of churches in the Deanery of Beltisloe, and the Diocese of Lincoln.

title: St Peters Church, St Peters

text: St Peters Anglican Church is an heritage-listed Anglican church located at 187-209 Princes Highway, , in Sydney, New South Wales, Australia. It is one of the oldest churches in Sydney. Designed by Thomas Bird, the church is sometimes referred to as St Peters, Cooks River, as it is located in the Anglican Parish of Cooks River, New South Wales. The church is listed on the NSW State Heritage Register and on the (now defunct) Register of the National Estate.

text: St. Peter's & St. Paul's Anglican Church, formerly known as St. George's, is an Anglican church in Downtown Ottawa, Ontario, Canada.

title: North Augusta, Ontario

text: North Augusta has been home to many separate churches: an Anglican church, Presbyterian church, Roman Catholic church and three Methodist churches have all at one time served the village. The Anglican church is called St, Peter’s Anglican Church, as is located along Branch Road north of the village's centre. This church was rebuilt once; the original St. Peter’s church was a frame building constructed in the early-to-mid 1800s. According to the first church's deed, it was a frame building with a balcony, four frosted windows and a steeple and bell. According to local historians, the timber used to the build the church was salvaged from a ship which had run aground near Blue Church. The building was later used by the Orange Lodge and after that as a barn before being dismantled; original timbers from the church were used to construct a wooden cross which is located in the new St. Peter’s church. The St. Peter’s church which currently stands was built on the same site as the former church made from locally manufactured brick in 1884.

text: St Peter's Church Group site, in continuous use for religious purposes since 1829, encompasses St Peter's Church (1886), Church Hall (1840s), Rectory (1860) and other built and archaeological items. The broad avenue of William Street, principal axis of colonial East Maitland, connects St Peter's visually and spatially to the Courthouse and the Gaol, providing a powerful reminder of the interplay between church and state in colonial NSW. The Church is one of the finest examples in New South Wales of a sandstone church in the Victorian Academic Gothic style as interpreted by a leading architectural practice of the time. The Church Hall is one of the earliest substantially intact large brick school buildings still extant in New South Wales.[1]

title: St Peter's Anglican Church, Barcaldine

text: St Peter's Anglican Church and Hall is a heritage-listed church at 85 Elm Street, Barcaldine, Barcaldine Region, Queensland, Australia. It was designed by Edwin Hockings and built in 1899. It was added to the Queensland Heritage Register on 21 October 1992.

text: The Church Group is on ground rising from near Newcastle Street (New England Highway) up to St. Peter's Church which stands on the commanding eminence of Stockade Hill, East Maitland. It is thus situated at the western end of William Street, the principal axis of colonial East Maitland. This broad avenue still connects St Peter's visually and spatially to the Maitland Courthouse and the Maitland Gaol at the eastern end, providing a powerful reminder of the interplay between church and state in colonial NSW. The site, which has a double street frontage to Banks Street and William Street, slopes away to the north-west.[1]

title: Church of St Peter and St Paul, Chiselborough

text: The Anglican Church of St Peter and St Paul in Chiselborough, Somerset, England was built in the 12th century. It is a Grade II* listed building.

title: St Peter's Church, St Leonards-on-Sea

text: St Peter's Church is a former Anglican church in the Bohemia area of the town and seaside resort of , part of the Borough of Hastings in East Sussex, England. Founded in 1883 in response to the rapid residential growth of this part of St Leonards-on-Sea, the "outstanding late Victorian church" was completed and opened in 1885. Architect James Brooks was towards the end of his career but still produced a successful, powerful Gothic Revival design, which was built by prolific local firm John Howell & Son—builders of several other churches in the area.

title: St Peter's Church, Walworth

text: Today, St Peter's thrives as an Anglican parish church serving the community of East Walworth. St Peter's also enjoys close links with St Peter's CofE Primary School and nursery, where the Rector is Chair of Governors.

title: St Mary's the Virgin Anglican Church

text: St Mary's the Virgin Anglican Church is a heritage-listed church building at 66 Church Street, Maitland, City of Maitland, New South Wales, Australia. It was designed by Edmund Blacket. It was added to the New South Wales State Heritage Register on 2 April 1999.

title: St Paul's Anglican Church, East Brisbane

text: St Paul's, an Anglican brick church on Vulture Street in East Brisbane, was built in 1924 and designed by Brisbane Diocesan architects, Atkinson and Conrad. The church dates from a pronounced period of expansion for the Anglican Church in Queensland, when many new ecclesiastical buildings were constructed, especially in the Brisbane Diocese.

title: St. Peter's Anglican Church (West LaHave, Nova Scotia)

text: St. Peter's Anglican Church is a church in West LaHave, Nova Scotia (formerly New Dublin) that was established in 1818 by Roger Aitken, the missionary at Lunenburg for Society for the Propagation of the Gospel in Foreign Parts (1817-1825). The first church was built in 1829 and consecrated in 1834. The church remains active. Aitken gave to the church the oldest known Anglican Chalice and Paten in Canada.

text: In 1954, a columbarium was controversially built at the rear of the church. Columbariums, walls with niches for the ashes of the dead, became more common at churches and cemeteries, in response to the increased acceptance of cremation. Australia's first columbarium was built in Box Hill in Victoria in 1929. Cremation services first became available in Queensland in September 1934, when the Mount Thompson crematorium opened. The following year a columbarium was provided at Mount Thompson. By 1936, 13% of people interred in Brisbane were being cremated. The increased popularity of cremation led to requests for ashes to be deposited at Anglican churches. The Archbishop of the time, Dr William Wand, publicly opposed placing ashes in the main body of the church, preferring a designated annex such as a remodelled crypt or eastward extension. Queensland's first columbaria within churches were built at Holy Trinity Anglican Church, Woolloongabba and St Mark's Anglican Church, Warwick in 1938. The first external columbarium was incorporated into an outer wall of St Mary's Church at Kangaroo Point in 1949.

title: St Peter's Church, Walworth

text: St Peter's Church is an Anglican parish church in Walworth, London, in the Woolwich Episcopal Area of the Anglican Diocese of Southwark. It was built between 1823–25 and was the first church designed by Sir John Soane, in the wave of the church-building following the Napoleonic wars. It is the best preserved of Soane's churches.

text: After the war, its more than two hundred timber-framed huts were used as a reception camp for migrants. One of these was purchased by the parish in 1960 and moved to Eastville, a newly developed, chiefly Housing Commission suburb at the eastern boundary of East Maitland. In 1961 the building was dedicated as the Church of St. Mark. It ceased to be used as such in 1976, although for a time the Sunday School continued to use it. The building, by then called St Mark's Hall, was used by the 3rd East Maitland Scouts until 1982, when it was relocated to the approximate site of the original church. Although the Scout group relocated in 1989, the Youth Centre, as it is now known, continues to serve the needs of young people of the parish and of the wider community. It is being used by the Samaritans, the Anglican charitable organisation, as a drop-in centre for those in physical need or seeking spiritual counsel.[1]

text: St Paul's Church East Brisbane is important in demonstrating the development of the Anglican church in Queensland. It was built in 1924 during a pronounced period of expansion, when many new ecclesiastical buildings were constructed by the Anglican church, especially in the Brisbane Diocese. The church also demonstrates the wider growth of Brisbane and rapid development of the city's built environment in the 1920s.

title: St Peter's Church, Preston Village, Brighton

text: St Peter's Church is a former Anglican church in the Preston Village area of Brighton, in the English city of Brighton and Hove. The 13th-century building, standing on the site of two older churches, was restored in the late 19th century and again after a serious fire in 1906. It was the parish church of Preston until 1908, when the newly built St John the Evangelist's Church gained this status. The Diocese of Chichester declared St Peter's redundant in 1990, and it is now owned by the Churches Conservation Trust. It has Grade II* listed status, reflecting its architectural and historical importance.

title: St James' Anglican Church, Morpeth

text: St James' Anglican Church is a heritage-listed Anglican church precinct at 19 Tank Street, Morpeth, City of Maitland, New South Wales, Australia. The original design has been attributed to Edward Charles Close, with later additions by Edmund Blacket and John Horbury Hunt and built from 1837 to 1875 by E.C. Close and James Sherwood. The precinct also includes the St. James' rectory and parish hall (formerly schoolhouse). The property is vested in the Trustees of Church Property for the Diocese of Newcastle.[1]It was added to the New South Wales State Heritage Register on 27 January 2017.[1]

title: St Peter's Church, Formby

text: St Peter's Church is in Green Lane, Formby, Sefton, Merseyside, England, and is an active Anglican parish church in the diocese of Liverpool. It was built in 1746 to replace a chapel on another site that had been destroyed in a storm. The church built at this time is in Georgian style. It was extended at the east end in 1873, and this part of the church is in Gothic Revival style. The church is recorded in the National Heritage List for England as a designated Grade II listed building.

text: The church is situated at the western end of William Street, the principal axis of colonial East Maitland. This broad avenue still connects St Peter's visually and spacially to the Courthouse and the Gaol at the eastern end, providing a powerful reminder of the interplay between church and state in colonial NSW.[1]


query: Is Legend of Zelda an RPG?

title: The Legend of Zelda

text: The Legend of Zelda[lower-alpha 1] is an action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games.

title: List of video game genres

text: The action-adventure later became an established genre with Shigeru Miyamoto's "The Legend of Zelda" (1986), which became a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, transport puzzles, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points. The game was also an early example of open world, non-linear gameplay, and introduced innovations like saving on battery backup. It became one of the most influential games of the 8-bit era, inspiring action-adventures like "Metroid" and RPGs like "Final Fantasy". "Zelda" has since remained the most prolific action-adventure game series through to the present day.

title: Dragon Slayer (video game)

text: "Dragon Slayer" featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time, and featured item-based puzzles similar to "The Legend of Zelda". "Dragon Slayer's" overhead action-RPG formula was used in many later games. Along with its competitor, "Hydlide", "Dragon Slayer" laid the foundations for the action RPG genre, including franchises such as "Ys" and "The Legend of Zelda".

title: Action role-playing game

text: "Diablo"s effect on the market was significant, inspiring many imitators. Its impact was such that the term "action RPG" has come to be more commonly used for "Diablo"-style games rather than "Zelda-"style games, with "The Legend of Zelda" itself recategorized as an action-adventure.

title: The Legend of Zelda: A Link to the Past

text: The score to "A Link to the Past" was composed, arranged, and produced by Koji Kondo. The overworld theme of "The Legend of Zelda" ("Hyrule Overture") returns in "A Link to the Past", redone in S-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits". "A Link to the Past" helped to establish the musical core of the "Zelda" series. While the first game originated the "Hyrule Overture", many recurring motifs of the "Zelda" scores come from "A Link to the Past", including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme", "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave". These themes have been used in subsequent "The Legend of Zelda" games. A soundtrack to "Kamigami no Triforce", entitled "The Legend of Zelda: Sound and Drama", was released by Sony Records in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original NES game, "The Legend of Zelda".

title: Action-adventure game

text: Although noting some similarity to "Adventure", IGN UK argues that "The Legend of Zelda" (1986) "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points. "The Legend of Zelda" was the most prolific action-adventure game series through to the 2000s.

title: Action role-playing game

text: In 1991, Square released "Seiken Densetsu: Final Fantasy Gaiden", also known as "Final Fantasy Adventure" or "Mystic Quest" in the West, for the Game Boy. Like "Crystalis", the action in "Seiken Densetsu" bore a strong resemblance to that of "Legend of Zelda", but added more RPG elements. It was one of the first action RPGs to allow players to kill townspeople, though later "Mana" games removed this feature. "Arcus Odyssey" by Wolf Team (now Namco Tales Studio) was an action RPG that featured an isometric perspective and co-operative multiplayer gameplay.

title: Video gaming in Japan

text: According to "Wizardry" developer Roe R. Adams, early action-adventure games "were basically arcade games done in a fantasy setting," citing "Castlevania" (1986) and "Trojan" (1986) as examples. IGN UK argues that "The Legend of Zelda" (1986) "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points. "The Legend of Zelda" was the most prolific action-adventure game series through to the 2000s.

title: The Legend of Zelda

text: In 2001, under license from Nintendo, Capcom cancelled the release of The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. Working with a Capcom team, Yoshiki Okamoto was originally tasked with designing a series of three Zelda games for the Game Boy Color.[102] Referred to as the "Triforce Series",[103] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[104] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[105] The games were to interact using a password system,[103] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two games at Miyamoto's suggestion.[106][107] The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was cancelled.[103]

title: Action role-playing game

text: An important influence on the action RPG genre was the 1986 action-adventure, "The Legend of Zelda", which served as the template for many future action RPGs. In contrast to previous action RPGs, such as "Dragon Slayer" and "Hydlide," which required the player to bump into enemies in order to attack them, "The Legend of Zelda" featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since.

title: Open world

text: According to Game Informer's Kyle Hilliard, Hydlide (1984) and The Legend of Zelda (1986) were among the first open-world games, along with Ultima.[44] IGN traces the roots of open-world game design to The Legend of Zelda, which it argues is "the first really good game based on exploration", while noting that it was anticipated by Hydlide, which it argues is "the first RPG that rewarded exploration".[45] According to GameSpot, never "had a game so open-ended, nonlinear, and liberating been released for the mainstream market" with The Legend of Zelda.[46] According to The Escapist, The Legend of Zelda was an early example of open-world, nonlinear gameplay, with an expansive and cohesive world, inspiring many games to adopt a similar open-world design.[47]

title: The Legend of Zelda

text: As the franchise has grown in popularity, several games have been released that are set within or star a minor character from the universe of The Legend of Zelda but are not directly connected to the main The Legend of Zelda series. Both map versions of the game BS Zelda no Densetsu for the Satellaview (released in August and December 1995) could be considered spin-offs due to the fact that they star the "Hero of Light" (portrayed by either the Satellaview's male or female avatar) as opposed to Link as the protagonist of Hyrule. A third Satellaview game released in March 1997, BS Zelda no Densetsu Inishie no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) could also be considered a spin-off for the same reason. Other spin-off games include Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS– an RPG released in September 2006 in Japan (Summer of 2007 in the UK) to star supporting character Tingle. A second Tingle game is Tingle's Balloon Fight DS for the Nintendo DS. Here Tingle again stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. In addition to games in which Link does not star as the protagonist, games such as the shooter game, Link's Crossbow Training (for the Wii), have been considered spin-offs due to the lack of a traditional "Save Hyrule" plot-line. Released in November 2007 as a bundle with the Wii Zapper, this game allows players to assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Color Changing Tingle's Love Balloon Trip was released in Japan in 2009 as a sequel to Freshly-Picked Tingle's Rosy Rupeeland. Hyrule Warriors, a crossover game combining the setting of Nintendo's The Legend of Zelda series and the gameplay of Tecmo Koei's Dynasty Warriors series, was announced for the Wii U video game system in December 2013 and was released in North America in September 2014. Hyrule Warriors Legends, a version for the Nintendo 3DS containing more content and gameplay modifications, was released in March 2016. To commemorate the launch of the My Nintendo loyalty program in March 2016, Nintendo released My Nintendo Picross: The Legend of Zelda: Twilight Princess, a Picross puzzle game developed by Jupiter for download to the Nintendo 3DS.[110][111]

title: Satellaview games from The Legend of Zelda series

text: As in "The Legend of Zelda"'s Second Quest, dungeons are again completely different. Consequently, "BS Zelda" is sometimes referred to as a "Third Quest" in reference to "The Legend of Zelda"'s Second Quest. "BS Zelda Map 2" could thus be considered the "Fourth Quest." Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled "ZELDA", Third Quest layout spells "St.GIGA" and the Fourth Quest spells "NiNtENDO".

title: Dragon Quest (video game)

text: Bill Johnson compared "Dragon Warrior" to modern RPGs and noted the game's complete lack of replay value, which is due as much to the requirement that almost everything in the game must be done to beat it as to its difficulty. Johnson noted the game's historical importance; he said: "[Playing "Dragon Warrior" is] a tough road to walk, but reaching its end will instill a new appreciation of what today's RPG's are all about." The 2009 book "Vintage Games" contrasted "Dragon Warrior" to the 1986 NES title "The Legend of Zelda"; it said, while both titles share common RPG elements, "Zelda" features a fantasy setting and magic but no level or turn-based combat system, and "Dragon Warrior" features both. "Nintendo Power" said the game's historical significance is its greatest aspect, and noted that "playing "Dragon Warrior" these days can be a bit of a chore". "GamePro" wrote that their favorite aspect of the game was the Elizabethan-English dialogue, and that they were disappointed by its removal in the GBC remake.

title: The Legend of Zelda: Oracle of Seasons and Oracle of Ages

text: The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are two action-adventure games in "The Legend of Zelda" series, developed by Flagship (a subsidiary of Capcom). They were released in 2001 for Nintendo's Game Boy Color handheld console and re-released on the Virtual Console for the Nintendo 3DS in 2013.

title: Phantasy Star (video game)

text: "Phantasy Star" was well received. "Computer Gaming World" called it "the big shot in the arm for Sega [...] who was, at that time, being buried under a ton of NES titles and aggressive marketing". "Electronic Game Player" felt the game was leading the industry into a new era of console RPGs. "Sega Pro" called it the best RPG on the Master System, and "Zzap!" called it a must-have for RPG fans. "Boys' Life" wrote that along with "The Legend of Zelda" series, ""Phantasy Star" may represent the future of home video games" by combining "the graphic quality of arcade games with the complexity of computer games".

title: Adventure (role-playing games)

text: Most adventure RPgs use a single world to elaborate the story. Since the evolution of 3d graphics, games such as the Zelda series used one world to conjure a whole map. Similar games such as Shenmue have the same storyboard element, of one navigatable world. Action RPgs will circumnavigate the environment through newly created levels, like a novel. They will most frequently interact with characters as well. The main difference between adventure RPgs and Action Rpgs is this single quality whilst retaining the interface for item selection. Action Rpgs are more closely related to item collecting whilst Adventure RPgs are created via one world environments. The combat interface via one world or multiple worlds are also very similar. For instance newly released games such as Witcher 2 are considered action RPgs whilst games such as the Zelda series are considered to be adventure RPGs, yet most genres in mainstream media retain the title of being action-adventure rpgs.

title: Role-playing video game

text: Typically action RPGs feature each player directly controlling a single character in real time, and feature a strong focus on combat and action with plot and character interaction kept to a minimum. Early action RPGs tended to follow the template set by 1980s Nihon Falcom titles such as the "Dragon Slayer" and "Ys" series, which feature hack and slash combat where the player character's movements and actions are controlled directly, using a keyboard or game controller, rather than using menus. This formula was refined by the action-adventure game, "The Legend of Zelda" (1986), which set the template used by many subsequent action RPGs, including innovations such as an open world, nonlinear gameplay, battery backup saving, and an attack button that animates a sword swing or projectile attack on the screen. The game was largely responsible for the surge of action-oriented RPGs released since the late 1980s, both in Japan and North America. "The Legend of Zelda" series would continue to exert an influence on the transition of both console and computer RPGs from stat-heavy, turn-based combat towards real-time action combat in the following decades.

title: The Legend of Zelda

text: The Legend of Zelda-themed Monopoly board game was released in the United States on September 15, 2014.[220] A Clue board game in the style of The Legend of Zelda series was released in June 2017.[221] A UNO-styled The Legend of Zelda game was announced in February 2018 for release exclusively at GameStop in North America.[222]

title: The Legend of Zelda (video game)

text: "Computer Gaming World" in 1988 named the game as the best adventure of the year for Nintendo, stating that "Zelda" had been a "sensational success" in translating a computer RPG to consoles. In 1990 the magazine stated that the game was a killer app, causing computer CRPG players who had dismissed consoles as "mere arcade toys" to buy the NES. "Zelda" was reviewed in 1992 by "Total!" #2 where it received a 78% rating due in great part to mediocre subscores for music and graphics. A 1993 review of the game was printed in "Dragon" #198 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 4 out of 5 stars.

title: The Legend of Zelda

text: The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[55] and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.

title: The Legend of Zelda

text: Link, using a design based on Skyward Sword, appears as a playable character in Mario Kart 8 via downloadable content, along with a "Hyrule Circuit" racetrack themed on The Legend of Zelda series.[113] The first pack is named after the series. In Sonic Lost World, a DLC stage based on The Legend of Zelda series was released in March 2014, named "The Legend of Zelda Zone". While built around the core gameplay mechanics of Sonic Lost World, "The Legend of Zelda Zone" incorporates some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore.[114]

title: The Legend of Zelda

text: To celebrate the 25th anniversary of the series in 2011, Nintendo commissioned an original symphony, The Legend of Zelda: Symphony of the Goddesses. The show was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the music from the series.[214] It has since been scheduled for 18 shows so far throughout the United States and Canada.[214][215] Nintendo released a CD, The Legend of Zelda 25th Anniversary Special Orchestra CD. Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of The Legend of Zelda: Skyward Sword for the Wii. Nintendo would later celebrate The Legend of Zelda's 30th anniversary with an album which was released in Japan in February 2017.[216]

title: The Legend of Zelda: Ocarina of Time

text: IGN's Peer Schneider gave "Master Quest" a mostly positive review, likening the concept to the second quest of the original "Legend of" "Zelda." He felt that some redesigned areas were poorer than the original "Ocarina of Time," and speculated that they may have been constructed from "second choice" designs created during development. He described the port graphically improved, but "lazy", with a clumsy controller translation and no substantial frame rate improvement. Nonetheless, he summarized "Master Quest" as a "sweet surprise for any "Zelda" fan" and wrote that he would have recommended it even at full price. Zachary Lewis of RPG Gamer praised the revised puzzles, which require precise timing and find new uses for the "Ocarina" items, but wrote that players would be enthralled or frustrated by the increased difficulty.

title: The Legend of Zelda

text: The next Legend of Zelda for the DS, The Legend of Zelda: Spirit Tracks, was released in December 2009. In this game, the 'spirit tracks', railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why. But villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body. Using a modified engine of that used in Phantom Hourglass, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable. It was the first time in the series that both Link & Zelda work together on the quest.

title: The Legend of Zelda (TV series)

text: The Legend of Zelda is an American animated series based on the Japanese video game series "The Legend of Zelda" by Nintendo. The plot follows the adventures of Link and Princess Zelda as they defend the kingdom of Hyrule from an evil wizard named Ganon. It is heavily based on the first game of the "Zelda" series, "The Legend of Zelda", but includes some references to the second, "". The show was produced by DIC Animation City and distributed by Viacom Enterprises in association with Nintendo of America, Inc. It comprises thirteen episodes which first aired in North America from September 8, 1989, to December 1, 1989.

title: List of The Legend of Zelda speedrunning records

text: Nintendo's "The Legend of Zelda" series is well known for its popularity within the speedrunning community. This is a list of the notable fastest times achieved in "The Legend of Zelda" games.

title: The Legend of Zelda (video game)

text: "The Legend of Zelda" is considered a spiritual forerunner of the modern role-playing video game (RPG) genre. Though it is often not considered part of the genre since it lacked key RPG mechanics such as experience points, it had many features in common with RPGs and served as the template for the action role-playing game genre. The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, non-linear games in fantasy settings, such as those found in successful RPGs, including "Crystalis", "Soul Blazer", Square's "Seiken Densetsu" series, "Alundra", and "Brave Fencer Musashi". The popularity of the game also spawned several clones trying to emulate the game.

text: The gameplay dynamics of "BS Zelda no Densetsu" (and "BS Zelda no Densetsu: MAP2") are most closely comparable to those of the first "The Legend of Zelda", however a few major differences exist between "Zelda" and "BS Zelda" which make the two play-through experiences distinctly different. Foremost among these differences is the use of SoundLink data to supplement and provide plot for "BS Zelda".

title: Characters of The Legend of Zelda

text: The original Impa (appearing in "The Legend of Zelda" and "" instruction manuals, but not in the actual games) is portrayed as an old woman who calls for Link to save Zelda from Ganon and his henchmen. The Impa from "The Legend of Zelda" also inspired a separate incarnation of her who appears in the Philips spin-off "". In the game, she assists Zelda on her quest by giving her tips provided by the Triforce of Wisdom. Eve Karpf voices Impa in "Zelda: The Wand of Gamelon".

text: The Legend of Zelda: A Link Between Worlds is an action-adventure game developed and published by Nintendo for the Nintendo 3DS. It is the 17th installment in "The Legend of Zelda" series and the sequel to the 1991 Super Nintendo Entertainment System game "A Link to the Past". Announced in April 2013, "A Link Between Worlds" was released in Australia, Europe, and North America in November 2013. A month later, it was released in Japan as The Legend of Zelda: Triforce of the Gods 2.


query: When does Kingdom Hearts 3 come out?

title: Kingdom Hearts III

text: Kingdom Hearts III was released worldwide in January 2019. Upon release, the game was met with generally positive reviews from critics.

title: Kingdom Hearts 3D: Dream Drop Distance

text: The game was first released in Japan on March 29, 2012, and in North America and Europe on July 31, 2012 and July 20, 2012, respectively. In Australasia, it was released on July 26, 2012. A limited edition titled "Mark of Mastery" was also released in North America featuring twelve art cards, AR cards able to unlock new Dream Eaters, and a protector case for the 3DS console. While this has been noted to be the shortest gaps between the Japanese and English releases in the "Kingdom Hearts", the latter version does not include new features not seen in the former. However, the Mark of Mastery limited edition was made so that English gamers would be able to obtain bonus material that can only be obtained in Japan. The game was also included within the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary. The box also included the Nintendo DS games "Kingdom Hearts 358/2 Days" and "Kingdom Hearts Re:coded". Unlike "Kingdom Hearts", "Kingdom Hearts II" and "Birth by Sleep", there would not be an updated version of the game according to Tetsuya Nomura.

title: The Kingdom (comics)

text: "The Kingdom" does not use the same visual style created by Alex Ross, which was used in the four-issue "Kingdom Come" series. The storyline in "The Kingdom" is a direct continuation and extension of the original storyline fleshing out areas of the future that were not explored in the original four-part miniseries. While "Kingdom Come" can easily exist as a stand-alone story, "The Kingdom" is not a complete storyline in and of itself and exists only as a continuation of the previous storyline.

title: Ursula (The Little Mermaid)

text: In the "Kingdom Hearts" video game, Ursula appears as one of Maleficent's co-conspirators, using the power of the Heartless to attack Atlantica and gain power. In this version of events, the official walkthrough states that Ursula was King Triton's fortuneteller before she was banished. Ursula is eventually defeated by Sora, Ariel, Donald Duck and Goofy. In "", she appears as a facsimile created from Sora's memories. In "Kingdom Hearts II", Ursula mysteriously returns through the powers of darkness and appears to Ariel, and recreates her film role. As the film's storyline is retold in the game, Ursula does not recognize Sora and company, and Ariel makes no mention of her defeat in the original "Kingdom Hearts". In fact, when Ursula arrives to make the deal with Ariel, the latter reacts as though she has seen Ursula for the first time. Sora, however, does note that Ursula "got what she deserved" in the first game. At the story's climax, she is defeated when Eric hurls the trident straight through Ursula's chest, destroying her seemingly once and for all. However, she reappears in the "", confronting Sora and Riku out at sea in her giant form from the end of the movie. The game gives conflicting hints on whether or not this Ursula is the "real one," and serves a very small role, providing the tutorial to the game's battle system and delivering a line that foreshadows the plot of the game's main antagonist, Xehanort.

title: Kingdom Hearts 358/2 Days

text: A special "Kingdom Hearts 358/2 Days"-themed edition of the Nintendo DSi was released alongside the game when it launched in Japan. An Ultimania guidebook of the game was released by Square on June 25, 2009. "Kingdom Hearts 358/2 Days" was re-released as part of the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary on March 29, 2012 alongside "Kingdom Hearts Re:coded" and the debuting "". The musical themes introduced in "Kingdom Hearts 358/2 Days" were included in a CD that collected tracks from "Kingdom Hearts Birth by Sleep", "Kingdom Hearts Re:coded" and "358/2 Days" released on February 2, 2012.

title: Alvin and the Chipmunks

text: Alvin is the lead vocalist and the middle of the Chipmunks (which is confirmed in the 1980s episode "Grounded Chipmunk"). He wears a red baseball cap and sweater sporting a yellow "A". His eyes are blue (amber in the live action/animated films) and his build is thin. In personality, Alvin is enthusiastic, mischievous, charming, wacky, prideful, hot-tempered, and funny. The term "look before you leap" does not usually apply to Alvin as he is impulsive and excitable. He often makes up harebrained schemes to achieve his goals, whether it be trying to help his brothers, keeping Dave from figuring something out, or getting out of a sticky situation. Alvin seems to refer to his often illogical or crazy plans as "challenging the ordinary". He is proud of his fame and often comes off as self-centered and vain, but Alvin does have a kind heart and loves his brothers very much, often proving that his heart is stronger than his voice. He's also not ashamed to admit when he's wrong and will help others when the time comes. There are times when Alvin displays true selflessness, such as when he gave his golden harmonica to a sick boy at Christmas and when he helped Theodore get Nathan, a bully, off his back for a while.

title: Manonmani

text: King Seevaka of Pandya Kingdom ruled the Kingdom through its capital Madurai. But, Under the bad influence of the minister, Kutilan(Balasubramaniam) he changed his capital to Tirunelveli where Kutilan has support. Kutilan wants to rule the kingdom. So, he tried to make the king fall. Rajaguru (Sama) told the king that the capital is not so strong. He said that he would make the Kingdom good with doing a yagna and want to have a special room for him. Princess Manonmani, who dreamt of Chera King Purushottaman fell in love with him as he also does. But, Kutilan wants Manonmani to marry Baladeva his son. Soon, the Rajaguru who was good hearted wanted the princess to marry Purushottaman to get out of Kutilan's evil trap. He asked Seevaka and Manonmani to come to a secret pathway under the palace connecting to the Rajaguru's ashram and Chera's Army Place. Seevaka told this to Kutilan. But,

title: Universe of Kingdom Hearts

text: The titular is the "heart of all worlds" and the source of hearts. It is an object of immense power and a central plot element that drives the conflict within the series as its light drove many to fight over it ages ago in what became the Keyblade War. In the end, Kingdom Hearts was consumed in the darkness caused from the conflict and the worlds became separate from each other. The return of Kingdom Hearts is sought by Master Xehanort during "Birth by Sleep"; while Kingdom Hearts does appear over the Keyblade Graveyard in the game, the flawed reunion of Ventus and Vanitas makes the unstable χ-blade explode, causing Kingdom Hearts to vanish. But Xehanort had a series of back-up plans to achieve his goals with one involving splitting his vessel Tera-Xehanort into a Heartless and a Nobody: Ansem (Xehanort's Heartless) seeking the Door to Darkness to access an artificial Kingdom Hearts created from the hearts of worlds, while Xemnas (Xehanort's Nobody) creates his own artificial Kingdom Hearts from the Emblem Heartless. But constructs are only small-scale versions of the "true" Kingdom Hearts, which can only be accessed with its counterpart, the χ-blade.

title: Kingdom Hearts II

text: "Kingdom Hearts II" has been released in four different versions. The first three are the normal regional releases in Japan, North America, and PAL regions, which only differ nominally in content editing and localization. The European and Australian PAL releases were reformatted to run at 50 Hz to fit the definition size of PAL encoding systems. The fourth version has additional content and was released under the title "Kingdom Hearts II Final Mix". Like the previous titles, both Square and Disney released numerous types of merchandise before and after the game came out. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both manga and novel series. Prior to the game's release, an "Ultimania" book titled "Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~" came out. It provides extended information on the first two "Kingdom Hearts" games, as well as information on the unreleased "Kingdom Hearts II". After the release of the game, "Kingdom Hearts II Ultimania", which focuses on the game itself, came out. Another book, titled "Kingdom Hearts II Final Mix+ Ultimania", was released after the "Final Mix" version came out. Released along with "Final Mix", "Kingdom Hearts -Another Report-" was a hardback book which includes game information, visuals by Shiro Amano, and a director interview. In North America, BradyGames published two strategy guides—a standard guide and a limited edition version. The latter version was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.

title: Beauty and the Beast (1991 film)

text: The video game series Kingdom Hearts features a world based on the film, named "Beast's Castle", along with several of the film's characters. In the first game, the world has been destroyed and Belle kidnapped by the Heartless, led by Maleficent, but the Beast travels to Maleficent's stronghold and works with Sora to defeat Maleficent and rescue Belle and the other captured princesses.[152] In Kingdom Hearts II, the world has since been restored following Ansem's defeat, but Beast and Belle are having difficulties due to the enigmatic Xaldin of Organization XIII attempting to bring out the Beast's darker side in order to turn him into a Heartless and a Nobody, but the Beast eventually comes to his senses and works with Sora once again to defeat Xaldin once and for all. In the game's ending credits, the Beast turns back into the Prince. In Kingdom Hearts: 358/2 Days, the world is featured as a playable level but the story is not essential to the main plot. In Kingdom Hearts χ, the world is featured again, this time as a hallucination that follows the plot of the movie more closely. The characters featured in the series are Beast, Belle, Lumiere, Gaston, Cogsworth, Mrs. Potts, Chip, Maurice, and the Wardrobe. After Gaston is defeated, the Beast transforms back into the Prince. Gaston does not appear in Kingdom Hearts II, the world's primary antagonist being Xaldin, an original character created for the series, but who shares several traits with Forte, the main antagonist of Beauty and the Beast: The Enchanted Christmas.[153]

title: Luke 17

text: Lutheran biblical writer Harold Buls notes that the Pharisees' question is a 'when?' question whereas Jesus' answer is a 'what?' response: the Pharisees "were expecting the Kingdom of God ... to come soon"; this is "a faulty notion about the character of the Kingdom". Jesus replies that the Kingdom of God does not come "with observation" or "with a visible display": the word ("paratērēseōs", careful observation) appears only here in the New Testament.

title: Projective representation

text: A physically important example of the above construction comes from the case of the rotation group SO(3), whose universal cover is SU(2). According to the representation theory of SU(2), there is exactly one irreducible representation of SU(2) in each dimension. When the dimension is odd (the "integer spin" case), the representation descends to an ordinary representation of SO(3). When the dimension is even (the "fractional spin" case), the representation does not descend to an ordinary representation of SO(3) but does (by the result discussed above) descend to a projective representation of SO(3). Such projective representations of SO(3) (the ones that do not come from ordinary representations) are referred to as "spinorial representations."

title: Pygmy goat

text: Pygmy goats are just like any other variation of other goat breeds when it comes to kidding. Kidding is the process when the doe is physically giving birth to her kids, also known as the new born goats themselves. The doe will usually start showing signs around 2 to 3 days prior to labor, but in some cases, the doe will show no signs and have her kids with no problems. Goats are known for not really needing assistance when kidding time comes around, but it is always a good idea to plan ahead. There are multiple positions that the kid can try and come out that will cause many difficulties for the doe. The kid should always come out head first along with the two front hooves. If the kid is not coming out in this orientation, the action of having to glove up and reset the kids position may take place. There are multiple positions the kid can come out in that will cause difficulties for the doe. For the head first with one or both legs back, all that has to be done is find the legs and pull them forward. Once they are forward, the mother should be able to finish birthing on her own. For both legs out, head turned back or down, just find the head and pull it forward to help the doe through the kidding process. The breech is known as the impossible birth, and the kid must be pushed back into the uterus to rearrange its position. One should always be careful not to tear any of the doe’s interior, or that will lead to more complications. And finally, the last possible complication includes the multiples coming out together. For this, an evaluation must take place on which twin will require the least amount of manoeuvring and pull that one out first. If any of these procedures take longer than 15 minutes, call a veterinarian right away and make sure that the doe is alright. After the birth takes place, the placenta should pass within an hour after the kidding. If it does not pass, call a vet. If the placenta is not removed from the mother’s area, she will most likely end up eating it. It will neither benefit nor harm the doe if she eats the placenta.

title: Merida (Disney)

text: Princess Merida is the 16-year-old daughter of King Fergus and Queen Elinor, who rule their Scottish kingdom. Queen Elinor's traditional expectations that Merida take a husband and become a proper royal lady come into conflict with the single-minded and impetuous Merida's insistence that she controls her own destiny. Merida has greatly perfected her skill in archery, and is one of the most skilled archers in the kingdom. She is also incredibly skilled in spears, sword-fighting and racing across the countryside on Angus, her Shire horse. Despite her outgoing, forceful personality, Merida does have a softness of heart, particularly when it comes to her younger triplet brothers, Harris, Hubert and Hamish. She is pampered but in no way spoiled, and even though she frequently argues with her mother, Merida does love her parents.

title: Sacred Heart High School (East Grand Forks, Minnesota)

text: Stories and memories of the old Sacred Heart Academy have a very special place in the hearts and minds of its graduates. Once such story about a senior of the class of 1924 claims that he “doubted the adequacy of his Sacred Heart School training by the time he came to graduate, for they say that when a senior, he one day dangled the flapping sole of his shoe out the office window as the ranks were coming in, calling down to the children to observe the condition of his ‘sole’ after 12 years spent in Sacred Heart School.” The story does not tell why he was in the office. The student’s name was Frank Ketter, who was later ordained a priest in 1933.

title: Music of Kingdom Hearts

text:
The soundtrack has met with an overall positive reception. IGN listed the opening track for "Kingdom Hearts", "Dearly Beloved", as number four on their top ten list of RPG title tracks. In their "Best of 2002" awards, "Kingdom Hearts" was nominated for the "Best Sound in a PlayStation 2 Game Editor's Choice Award" and was a runner up for "Best Sound in Game 2002
Reader's Choice Award". Allmusic rated the first soundtrack a 3 out of 5. GameSpy described the soundtrack as "pleasant, melodious, and most of all fitting for the various situations in which it plays" and complimented the English translation of "Simple And Clean".

title: List of Kingdom Hearts media

text: The plot of the manga, drawn by Shiro Amano, stays true to the events in the video games, though it does diverge at certain points. Certain fights were shortened or excluded and some minor characters and worlds visited in the game were also excluded. The fourth series, "Kingdom Hearts 358/2 Days", is currently being serialized. The first series was re-released in three volumes in Japan in December 2006 as "Kingdom Hearts: Final Mix". The manga series has been well received. Several of the manga volumes were listed on USA Today's "Top 150 best sellers". The highest ranked volume was "Kingdom Hearts" volume 4 at #73. Every volume listed stayed on the list for at least two weeks; "Kingdom Hearts" volume 4 stayed the longest at four weeks. However, due to Tokyopop's 2008 restructuring, the "Kingdom Hearts" manga series was cancelled after the 2nd volume of "Kingdom Hearts II"'s manga was released.

title: Roxas (Kingdom Hearts)

text: After "Kingdom Hearts II Final Mix" was released, Nomura wanted to expand Roxas' role in the series to explain the events between his birth and his disappearance from Organization XIII. For "Kingdom Hearts 358/2 Days", the staff thought that Roxas' role as a member of the group would be a suitable theme for the plot. Roxas was chosen as the game's protagonist as the staff thought that having a main character besides Sora would help to introduce gamers to the series' first Nintendo DS title. Co-director Tomohiro Hasegawa explained that Roxas' was originally shorter, and the staff decided he should grow taller as the game continued to develop. Nomura wanted to portray Roxas' activities differently from Sora's. In Sora's games, he is on a journey around the world, while Roxas always returns to Organization XIII after each mission. The staff constructed Roxas' interactions with the Disney characters differently from Sora's, as the Organization was meant to be secret in the game's story. Nomura told the writers that he wanted Roxas to learn something from each of his missions or just to have something to think about. Nomura later clarified that Roxas' personality was different from the one portrayed in "Kingdom Hearts II", as he does not actively attempt to come into contact with other characters. With "Kingdom Hearts 358/2 Days", Nomura wanted to reveal why Roxas left Organization XIII. Although Nomura found it a sad story, he considered Zack Fair's ending in "" to be more tragic. Nomura felt Roxas' last words in the game were also the title's most significant, as he wanted them to connect to "Kingdom Hearts II"s first scene, which is actually the same scene. Uchiyama expressed sadness when the game's development ended as he would not play the character for a long time.

title: Kingdom Hearts HD 2.5 Remix

text: Kingdom Hearts HD 2.5 Remix is an HD remastered collection of three games in Square Enix's "Kingdom Hearts" series: "Kingdom Hearts II", "Birth by Sleep", and "". A successor to the series' "HD 1.5 Remix" collection, it was released as a PlayStation 3 exclusive in Japan on October 2014 and internationally two months later.

title: Portrayals of Alice in Wonderland

text: Alice is featured as a character in the video game series "Kingdom Hearts". She is the second Princess of Heart encountered in the game and her world, Wonderland, is also the second Disney-based world visited. Alice also appears in the sequel, "", as a figment of the memories of Sora, the game's protagonist. She is also present in "Kingdom Hearts coded", as a data-based version from Jiminy's Journal. Though she does not make an appearance in "Kingdom Hearts II", she, along with all of the other Princesses of Heart, was referenced. In the Japanese version she was voiced by Mika Doi, and in the English version Alice was originally voiced by her original voice actress Kathryn Beaumont for "Kingdom Hearts", but following her retirement from the role, Alice was voiced by Beaumont's replacement Hyden Walch for the HD Cinematics of "Re:Coded" in "Kingdom Hearts HD 2.5 Remix".

title: High-definition remasters for PlayStation consoles

text: In anticipation for the PlayStation 4 exclusive "", Sony released "" for the PS4 in October 2015, featuring remastered versions of the PS3 titles, "", "", and "". The collection is single-player only (the PS3 versions of "Uncharted 2" and "Uncharted 3" had online multiplayer), and included a voucher for the "Uncharted 4" multiplayer beta. To finish out the remastering of the "Kingdom Hearts" games, "Kingdom Hearts HD 2.8 Final Chapter Prologue" released in January 2017 and consisted of "", "", and HD cinematics from "Kingdom Hearts χ Back Cover". Unlike the previous two collections, which were exclusive to PlayStation 3, this collection released exclusively on PlayStation 4. Additionally, "Kingdom Hearts HD 1.5 + 2.5 Remix", featuring both of the PS3 collections, released on PS4 in March 2017.

title: Rokstarr

text: The "Rolling Stone" review bluntly states "Cruz's singing lacks personality, and Rokstarr is ultimately a collection of decent, but generic, Eurodisco tracks without a star--"rok" or otherwise—to hold a listener's interest." "NME" confess that "Although Cruz's downfall comes when he acts the player ('Break Your Heart', 'Dirty Picture'), it's obvious his real talent comes when he exchanges vocal manipulation for balladeering as on 'Falling In Love', and disregards romantic cynicism for a rather hopeful 'The 11th Hour'." David Jeffres from Allmusic rated it 3 stars (out of 5) and concluded that: "The hooks are plentiful on Rokstarr and infectious as they come. while as a producer Cruz is the Akon-meets-will.i.am-meets- Xenomania package that radio and record labels have dreamed about. Sounds good, and the album does the whole way through, but lyrics are a sore point and when ballads appear to help round out the effort, just help emphasize how his words are trite. Still, when you let the clichés fade into the background this is a master class in what the mainstream wants for a soundtrack in 2010".

title: Kingdom Hearts 358/2 Days

text: In September 2012, Square Enix announced "Kingdom Hearts HD 1.5 Remix" a compilation for the PlayStation 3 to include both "Kingdom Hearts Final Mix" and "" in high definition and trophy support. Additionally, the collection includes HD cinematic scenes from "Kingdom Hearts 358/2 Days". The idea of a full remake, like "Kingdom Hearts Re:Chain of Memories", was considered for "Kingdom Hearts 358/2 Days". However, it was later scrapped in favor of an almost 3 hour long cinematic retelling of the game. New voice work was done for "358/2 Days" and the HD collection has "70% of the main plot." It was released in Japan on March 14, 2013, in North America on September 10, 2013, in Australia on September 12, 2013 and on September 13, 2013 in Europe. A PlayStation 4 version of the "Kingdom Hearts HD 1.5 Remix" compilation was released on March 9, 2017, in Japan, March 28, 2017, in North America, and March 31, 2017, in Europe. A piece of downloadable content for the PlayStation 4 version adds an additional scene to the cinematic, depicting the battle between Roxas and Xion.

title: Kingdom Hearts III

text: Gameplay in Kingdom Hearts III is similar to its predecessors, with hack and slash combat,[1] which director Tetsuya Nomura stated would be along the lines of the system seen in Kingdom Hearts II, with an evolution similar to what was seen from Kingdom Hearts to Kingdom Hearts II, and closely tied to the gameplay in Kingdom Hearts 3D: Dream Drop Distance.[2][3][4] He also revealed that the handheld games of the series were where he could experiment with the combat mechanics, and that some of the well-received additions could appear in Kingdom Hearts III.[2][3] Nomura noted that new gameplay elements are the "skeleton" of the game, saying, "When creating a Kingdom Hearts game, we start with a gameplay system that I think would be a fun element, and once we have an idea of what kind of gameplay or system we want in place, we flesh out the story around it, surrounding the basic concept of what kind of fun we're going to have with this new installment."[5] Additionally, the development team "always want to try something new", taking previously introduced mechanics and making small "tweak[s]" to them so they are customized for Kingdom Hearts III.[6]

title: Indian Ball

text:
3 strikes equals an out and 4 balls equals an out so that pace is sped up and the batter cannot wait around for a perfect pitch.
A ball that is caught by a player in all locations (fair, foul or deadzone) without hitting the ground results in an out. If a ball is hit in play in the infield and an infielder (regardless if it was touched or deflected off them or someone else) before it comes to a complete stop results in an out. If a ball is hit into or lands in the infield before the infielders get to it (regardless if it was touched or deflected of a player) results in a single (one point). A ball that is hit into the outfield (regardless of whether it is a grounder, line drive, or pop fly) but does not get behind an outfielder and is picked up by an outfielder before it comes to a stop (regardless of whether they or someone else touched it) it results in a single (1 Point). A ground ball that makes it into the outfield and is kept in front of an outfielder but is not picked up by the outfielder before it comes to a complete stop is a Double (2 Points). A fly ball that lands in the outfieldin front of an outfielder and is not picked up by an outfielder before it comes to a stop (but does not get behind an outfielder) is a Double (2 Point). A ball that lands in front of an outfielder and then gets behind that outfielder (regardless of whether the outfielders touched it or not) and is not picked up before it comes to a stop equals a Triple (3 Points). A fly ball that lands in front of an outfielder and gets behind the outfielder and is not picked up
by an outfielder before it comes to a stop is a Triple (3 Points). A fly ball that lands behind an outfielder (no matter the distance behind) without being touched by that outfielder and is not picked up before it comes to a stop is a Home Run (4 Points). Points that result in a negative result are when returning the ball back to the next batter, if the infielder who fielded the ball (when throwing from the spot where they fielded the ball) hits the bat with the ball the score of the
batting team is reduced by one point (-1 Points). Another is When returning the ball back to the next batter, if the outfielder (when throwing from the spot where they fielded the ball) hits the bat with the ball the score of the batting team is reduced by
two points (-2 Points).

title: Kingdom Hearts Coded

text: "Kingdom Hearts Re:coded" received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming. GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms." "Game Informer" called the game "The most skip-worthy entry in the series". 1UP.com called it "one of the best remakes yet". "Nintendo Power" said it was "the best 'Kingdom Hearts' game to yet grace a Nintendo platform." "Official Nintendo Magazine" stated that "While it may suffer from some unforgivable camera problems, it is a decent game for "Kingdom Hearts" fans and will keep them entertained until "Dream Drop Distance" comes out".

title: Kingdom Hearts Coded

text: In the credits of "HD 1.5 Remix", clips of "Kingdom Hearts Re:coded" were shown, hinting at its inclusion in another collection. On October 14, 2013, Square Enix announced that "Re:coded" would be part of the "Kingdom Hearts HD 2.5 Remix" collection, released exclusively on the PlayStation 3. Due to the games touch screen use on the Nintendo DS, console conversion was ruled out as it would necessitate a full remake. Two additional hours of cinematics were created for the game to cover the entire story and show the game's connections to other "Kingdom Hearts" titles. The collection features the game as HD cinematics, much like "358/2 Days" was in the "HD 1.5 Remix" collection. The collection also includes both "Kingdom Hearts II Final Mix" and "Kingdom Hearts Birth by Sleep Final Mix" in HD and trophy support. Additional events occur in the cinematic scenes not seen in the original, with new voice acting, orchestrated audio, and including new battle scenes and a scene that ties "Re:coded" and "Dream Drop Distance" together. The collection was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014.

title: Donald Duck

text: Mickey Mouse Club House Donald Duck's Speedboat (cancelled) (1983) Donald Duck's Playground (1984) Donald's Alphabet Chase (1988) Donald The Hero (1988) The Lucky Dime Caper Starring Donald Duck (1991) Quackshot (1991) World of Illusion Starring Mickey Mouse and Donald Duck (1992) Deep Duck Trouble Starring Donald Duck (1993) Donald Duck no Mahō no Bōshi (1995) Disney's Magical Quest 3 starring Mickey & Donald (1995) Donald in Maui Mallard (1995) Donald Duck: Goin' Quackers (2000) Mickey's Speedway USA (2000) Kingdom Hearts (2002) Disney Golf (2002) Disney's PK: Out of the Shadows (2002) Kingdom Hearts Final Mix (2002) Toontown Online (2003) Kingdom Hearts: Chain of Memories (2004) Kingdom Hearts II (2005) Donald Duck Quest (2006) Kingdom Hearts II Final Mix (2007) Kingdom Hearts Re:Chain of Memories (2007) Duckburg P.D.: Donald on Duty (2007) Donald Duck Quest Deluxe (2007) Disney Think Fast (2008) Donald Duck Chaos of the Road (2008) Phantom Duck (2008) Kingdom Hearts coded (2008–2010) Kingdom Hearts 358/2 Days (2009) Kingdom Hearts Birth by Sleep (2010) Kingdom Hearts Re:coded (2010) Epic Mickey (2010) Kingdom Hearts 3D: Dream Drop Distance (2012) Epic Mickey 2: The Power of Two (2012) Disney Infinity 2.0 (2014) Kingdom Hearts III (2018)

title: Prashna Upanishad

text: The third Prashna of the Upanishad asks six questions: (1) Whence is life born? (2) when born, how does it come into the body? (3) when it has entered the body, how does it abide? (4) how does it go out of the body? (5) how does life interface its relation with nature and senses? (6) how does life interface with Self?

title: Kingdom Hearts Birth by Sleep

text: In the credits of "Kingdom Hearts HD 1.5 Remix", clips of "Kingdom Hearts Birth by Sleep Final Mix" were shown, hinting at its inclusion in another collection. On October 14, 2013, Square Enix announced "Kingdom Hearts HD 2.5 Remix", a second compilation exclusively for the PlayStation 3 after "HD 1.5 Remix". The release includes both "Kingdom Hearts II Final Mix" and "Kingdom Hearts Birth by Sleep Final Mix" in HD with trophy support. Additionally, the collection includes HD cinematic scenes from "." It was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014.

title: Kingdom Hearts Coded

text: Kingdom Hearts Coded, stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. "Coded" was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake entitled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the "Kingdom Hearts HD 2.5 Remix" video game compilation for the PlayStation 3 and PlayStation 4.


query: How fast are the trains in the Zürich Underground Railway?

title: Zürich Underground Railway

text: Line 1 was planned right through to the construction stage since it covered the two most important traffic axes in the metropolitan regions of (Glatttal and Limmattal) and, according to the traffic concepts, it could be an efficient system on its own. The construction of the Schwammendingen branch line was also given priority, because this rapidly growing district was badly developed.[23] The maximum speed of the underground was set at 80km/h, the minimum radius at 245 m, the maximum inclination of the line at 40‰ and of the stations at 5‰. The standard-gauge section was to be electrified with 1500 V direct current using a third rail. Eight-axle railcars of type Be 8/8 (45.6m length and 2.9m width) were planned as rolling stock. Railcars in groups of three formed a 136.8m long train, with a total capacity for 1302 passengers (including 360 seats).[24]

title: Zürich Underground Railway

text: The Zürich Underground Railway, or Zürich U-Bahn, was a project started in the 1970s to build a rapid transit network in the Swiss city of Zürich and several bordering municipalities. This project was itself preceded by several earlier plans dating from between 1864 and 1959. In April 1962, the "Tiefbahn" (rapid transit) project was proposed, which would have included placing the Zürich trams underground in the city centre by building 21.15km of underground lines, but this was rejected in a referendum before any construction had been undertaken.

title: Zürich Underground Railway

text: A three-line underground railway network was planned:[22]

title: Zürich Oerlikon railway station

text: Zürich Oerlikon railway station () is a railway station located at Oerlikon in the city of Zürich, Switzerland. It is a major nodal point and junction for both the Zürich S-Bahn network and the Swiss railway network as a whole. Trains on 11 lines of the S-Bahn serve the station, as do frequent inter-regional trains. Inter-city passenger and freight traffic also passes through the station without stopping. Serving approximately 85,000 daily passengers, Zürich Oerlikon is the seventh busiest railway station in Switzerland.

title: Canton of Zürich

text: Railways in standard gauge run through all major valleys in the canton. The centre for transport is Zürich, where a great number of local railways connect to national and international rail links. The railway station of the city of Zürich, Zürich Hauptbahnhof, is one of the busiest in Europe, counting the number of arriving and departing trains. Zürich is well connected to other European cities using rail links. The major trains ICE, TGV and Cisalpino connect to Zürich.

title: Zürich

text:
Public transport is extremely popular in Zürich, and its inhabitants use public transport in large numbers. About 70% of the visitors to the city use the tram or bus, and about half of the journeys within the municipality take place on public transport. Within Zürich and throughout the canton of Zürich, the ZVV network of public transport has traffic density ratings among the highest worldwide. When adding frequency, which in Zürich can be as often as seven minutes, it does become the densest across all dimensions. Three means of mass-transit exist: the S-Bahn (local trains), trams, and buses (both diesel and electric, also called trolley buses). In addition, the public transport network includes boats on the lake and river, funicular railways and even the Luftseilbahn Adliswil-Felsenegg (LAF), a cable car between Adliswil and Felsenegg. Tickets purchased for a trip are valid on all means of public transportation (train, tram, bus, boat). The Zürichsee-Schifffahrtsgesellschaft (commonly abbreviated to ZSG) operates passenger vessels on the Limmat and the Lake Zürich, connecting surrounding towns between Zürich and Rapperswil.
Zürich is a mixed hub for railways, roads, and air traffic. Zürich Hauptbahnhof ("Zürich HB") is the largest and busiest station in Switzerland and is an important railway hub in Europe. There are between 350,000 and 500,000 commuters daily making use of this central network node – a significant figure in comparison to Zürich's population. With regard to the number of trains daily entering and leaving a single railway station, Zürich HB is the world's most frequently served railway station, with 2915 trains every day. Among the 16 railway stations (and 10 additional train stops) within Zürich's city borders, there are five other major passenger railway stations. Three of them belong to the ten most frequented railway stations in Switzerland: Stadelhofen, Oerlikon, Altstetten, Hardbrücke, and Enge. The railway network is mainly operated by the Swiss Federal Railways (SBB CFF FFS), but Zürich is also served by major EuroCity trains from the neighbouring countries and is a destination for both French/Swiss (TGV Lyria) and German (ICE) high-speed trains, as well as by Austrian RailJet.

title: Winterthur railway station

text: Winterthur is Switzerland's fifth busiest station, and is a major node between Switzerland's largest railway nucleus in Zürich and places in Eastern Switzerland (such as St. Gallen and Schaffhausen), as well as Germany (Munich), and Austria (Vorarlberg). The station is served by trains on Zürich's suburban S-Bahn network, as well as by regional and intercity trains, with most through passenger trains making a stop. It is also connected with Zürich's airport railway station Zürich Flughafen, which can be reached in about 15 minutes about every 8 minutes. Zürich Hauptbahnhof can be reached with up to 16 direct connections per hour and the fastest connection takes only 22 minutes (S12). The station has 9 standard gauge platforms (numbered 1-9).

title: Zürich Underground Railway

text: In the run-up to the decisive referendum there had been demands to vote separately on the construction of the underground and suburban train systems. In fact, the suburban train was widely undisputed while a heated sociopolitical debate concerning the Underground broke out.[38] In particular, members of the Social Democratic Party were against the "project of megalomania" (as they called it). They feared that the construction of the underground railway would lead to rising land prices, higher rents, and housing close to the city centre would be in danger of being converted into offices. This would lead to a displacement of the city's population to the suburbs, resulting in longer journeys to work. Moreover, opponents considered the costs for the underground "astronomically high". Supporters argued that the underground was a project of environment protection and asserted that many accompanying measures had been prepared in order to maintain and promote housing in the city. Their argument that without an underground there would be a "total gridlock" was deemed irrelevant, because the economy had started to slow down and the city's population decreased slightly.[36][37]

title: Zürich Underground Railway

text: At the main station, the underground stop was to be located underneath Bahnhofplatz (station square) adjoining to the south. Later, a second tunnel stop was to be built for line 3. After passing under the Sihl and the still unbuilt motorway approach road to the A3, Stauffacher would be reached, where an interchange to line 2 was planned. Near the crossing with the Lake Zürich left-bank railway line, the above-ground Kalkbreite station was to be located. Following Badenerstrasse, the line would have been underground again, with the exception of Letzigraben station which would have been located in a short cutting. The sections between Albisriederplatz and Letzigraben was to provide an additional headshunt for turning trains. At the western periphery of Altstetten a viaduct was to cross the Zürich–Zug line, the Mülligen marshalling yard, and the Zurich-Bern/Basel line. Through Schlieren, the underground would have continued north of the railway line. A short tunnel near Poststrasse in Dietikon would have taken the line to the south side of the railway. The underground finally would have reached Dietikon railway station on a viaduct. The terminus was to be located on the first floor of the station building.[29] Envisaged, but not planned concretely was a possible extension from Deitikon to Spreitenbach in the canton of Aargau.[30]

title: Zürich Underground Railway

text: The council answered in March 2016 that an underground in the city of Zürich was neither necessary nor feasible, and would, in addition, cost far too much money.[48]

title: Zürich Underground Railway

text: How uncontroversial the S-Bahn Zürich had been in 1973 was clearly proven eight years later on 29 November 1981, when the electorate of the canton of Zurich approved a loan of 523 million francs for building the S-Bahn with 73.75% in favour.[8][40]

title: Zürich Underground Railway

text: The committee's final report was submitted on 18 May 1966. According to this report, railbound transportation that is independent of roads was to bear the brunt of public transport, whereby a distinction was made between large, medium and fine distributors. The existing SBB railway network was designated as the large distributor which would serve the second suburban belt (from a radius of ten to twelve kilometres from the city centre). In the "metropolitan area" within this radius, a conventional underground railway would take on the task of a high-speed medium distributor, as buses and trams were deemed unsuitable. Instead, they were to serve as fine distributors and feeders for the underground railway. The tram network was to be adapted to the new circumstances which required the abolition of lines in the city centre and the construction of new lines in the city's outer boroughs.[19] Interchanges between underground railway and suburban trains were planned on the border of the metropolitan area, from where suburban trains were to run without intermediate stops to the city centre.[20]

title: Zürich Underground Railway

text: In 2011 the Professor for Transport Systems at the ETH Zürich, Ulrich Weidmann, once again took up the idea of constructing an underground tram below the city centre, similar to the 1962 underground railway project. In his opinion, the S-Bahn was overstretched and the tram too slow. The land freed up by dismantling the railtracks was not to be given over to roads - in contrast to the views of earlier traffic planners - but used in some way to increase quality of life.[45]

title: Zürich Hauptbahnhof

text: Zürich Hauptbahnhof (often shortened to Zürich HB) ("Zürich Main Station" or "Zürich Central Station") is the largest railway station in Switzerland. Zürich is a major railway hub, with services to and from across Switzerland and neighbouring European countries such as Germany, Italy, Austria and France. The station was originally constructed as the terminus of the Spanisch Brötli Bahn, the first railway built completely within Switzerland. Serving up to 2,915 trains per day, Zürich HB is one of the busiest railway stations in the world.

title: Zürich Underground Railway

text: In 1864, one year after the opening of the Metropolitan Railway in London, the Zürcherische Freitagszeitung (Zürich Friday Journal) published the visionary idea of a partly underground steam railway that was to go from the main station, along the Fröschengraben and end at Lake Zürich. However, the moat was filled up and became the Bahnhofstrasse instead.[2] At the beginning of the 1930s, the development of the Zürich tramway network was by and large completed and newly built districts became accessible by bus and trolleybus lines. City architect Herbert Steiner, who had developed the Zürich building and zoning regulations in 1948, predicted that 550,000 people would be living in the city. He deemed the disentanglement of traffic streams and the massive expansion of public transport essential in order to realize the ideal of a garden city. However, in his opinion the city was and would always be too small for an underground railway. Architect Armin Meili and geographer Hans Carol held similar views, but due to the imminent post-war economic boom (Golden Age of Capitalism) and mass motorization, their voices remained almost unheard.[3]

title: Zürich–Winterthur railway

text: To relieve the burden on the railway node Zurich, the Altstetten–Zürich–Oerlikon cross-city railway was built from 2007 to 2015. The formed with the Weinberg Tunnel a third connection between the Hauptbahnhof and Zürich Oerlikon. Trains on this route stop at the Hauptbahnhof at a new underground section of the station called "Löwenstrasse", which is designed as a though station in contrast to the above ground terminus. Löwenstrasse station and the Weinberg tunnel were commissioned for S-Bahn traffic in mid-2014. The bridges between Zurich HB and the "Vorbahnhof" (a shunting yard) at Zurich Altstetten only went into operation at the end of 2015.

title: Rapperswil-Jona

text: The municipality of Rapperswil-Jona is served by four railway stations, of which the main one is Rapperswil railway station. This is served by lines S5, S7, S15 and S40 of the Zürich S-Bahn, the first three of which provide frequent (6 trains per hour) and fast (36 minute journey time) links to the city of Zürich. It is also a calling point of the "Voralpen Express", running hourly between Lucerne and St. Gallen, and the terminus of an hourly regional train that operates south-east to Linthal via Ziegelbrücke.

title: Zürich–Affoltern am Albis–Zug railway

text:
The line from Altstetten to Zug was electrified at 15 kV 16 ⅔ Hz AC on 15 October 1932.
When it was decided to transfer shunting from the former marshalling yard on the approach to Zürich Hauptbahnhof to Zürich Mülligen (only fast goods and postal traffic) and to Limmattal marshalling yard, it was clear that this traffic would be eliminated. For this reason, on 19 November 1970, the side of the rail triangle that connected Steinhausen with Cham was closed and dismantled. Freight trains now run via the Aargau Southern Railway to Rotkreuz.

title: Zürich Underground Railway

text: On 28 March 1949, a private "initiative committee for an Underground Railway in Zürich", led by construction engineer Adolf Weber,[5] submitted an application for a constructing and operating concession to the Federal Post and Railway Department. The plan was to build a widespread underground network which would cover 158 stations and have a length of 107km – including lines from Zürich to Küsnacht, Witikon, Dübendorf, Kloten, Weiningen, Dietikon, Sellenbüren, Adliswil and Thalwil. After revision, the overall length was reduced to 90km. The required capital investment of approximately two billion Swiss francs was to be supplied from private investors, at an interest rate partly guaranteed by the state. Considering the horrendous costs, an acceptance of the application by the Federal Assembly seemed to be unfeasible. Thus, the proposal was withdrawn.[6]

title: Stadtbahn Glattal

text: The area was, and still is, served by the Zürich S-Bahn, which provides frequent and fast connections between its stations. There are also fast train connections from Zürich Airport to central Zürich, some calling in Oerlikon. However the stations of the S-Bahn are widely spaced and, prior to the development of the Stadtbahn Glattal, onward distribution from the railway stations depended on bus services.

title: London Post Office Railway

text: Postal Telegraph and Telephone (Switzerland) () opened the Post-U-Bahn (underground railway) in Zürich in 1938. It ran between Zürich Hauptbahnhof and the Sihlpost (), Zürich's main post office. The track gauge was 60 cm, and the small electric railcar, which could carry 250 kg of mail, collected power from wires between the tracks. Operations ceased on 11 October 1980 when a rubber-tired system replaced the train.

title: Zürich Selnau railway station

text: Zürich Selnau, ( or "Bahnhof Selnau"), is an underground railway station on the Zürich S-Bahn system in Selnau in the centre of the Swiss city of Zürich. The station is on a section of tunnel common to the Uetliberg line and the Sihltal line, both of which are operated by the Sihltal Zürich Uetliberg Bahn (SZU).

title: Hirschengraben Tunnel

text: The Hirschengraben Tunnel is a railway tunnel in the Swiss city of Zürich. The tunnel runs from the western approaches to Zürich Hauptbahnhof railway station, east under the station, the river Limmat and city centre before turning south and surfacing at Zürich Stadelhofen station. It includes a set of underground platforms at Zürich Hauptbahnhof, and carries twin standard gauge () tracks electrified at 15 kV AC 16,7 Hz using overhead catenary.

title: Frauenfeld

text: It has a town bus service with 5 bus lines which run every 15 minutes to every corner of the town. Frauenfeld railway station supports a regional train, part of the Zürich S-Bahn, from Weinfelden to Winterthur (S8 and S30) every 30 minutes, as well in the opposite direction and a fast train (InterCity and InterRegio) that travels to Zürich every 30 minutes, as well in the opposite direction to Weinfelden and further to Constance in Germany or Romanshorn. During busy times in the mornings and evenings these trains are supported by another train (called "S") which stops in the bigger towns (like IR/IC).

title: S7 (ZVV)

text: The service links Winterthur, in the northeast of the canton of Zürich, and Rapperswil, on the on north shore of Lake Zürich but just over the cantonal boundary in the canton of St. Gallen. From Winterthur, the service runs over the main Zurich–Winterthur railway line to Effretikon, but then takes the secondary route via Kloten to Zürich Oerlikon, from where it proceeds through Zürich via Zürich Hauptbahnhof and Zürich Stadelhofen. From Stadelhofen, trains then run over the Lake Zürich right-bank railway line to Rapperswil. Between Stadelhofen and Meilen trains run non-stop, with a parallel stopping service provided by lines S6 and S16.

title: Zürich S-Bahn

text: On 30 May 1959 some voters put two proposals to the Zürich City Council. The first would have allocated CHF 200,000 for a study on the construction of a two-line U-bahn (underground railway) with lines from Enge to Kloten and from Altstetten to Tiefenbrunnen; but it was opposed by the majority of the City Council and failed. The second motion proposed the establishment of a company to build and operate a Zürich U-Bahn. The city had already considered such a proposal and opposed it, on the basis that Zürich was not big enough for an underground railway, and it would cost too much. In a referendum on 14 February 1960, 69.8% of voters voted "no" to the proposal.

title: Zug–Lucerne railway

text:
The railway was opened on 1 June 1864 by the Zürich–Zug–Lucerne Railway.
The opening of the Thalwil–Arth-Goldau line had, with the exception of the reconstruction in the area of Zug station, no great impact for the line itself, but trains running between Zürich and Lucerne continued to use the Zug–Lucerne section. Only the operation of passenger trains running towards the Gotthard fell away between Kollermühle and Rotkreuz. Most freight trains from Zürich to Rotkreuz continued to run via the rail triangle. When it was decided to transfer the former shunting yard on the approach to Zürich Hauptbahnhof to Zürich Mülligen (only fast goods and postal traffic) and to Limmattal marshalling yard, it was clear that this traffic would be eliminated. For this reason, on 19 November 1970, the side of the rail triangle that connected Steinhausen with Cham was closed and dismantled. Freight trains now run via the Aargau Southern Railway to Rotkreuz.
The introductions of two S-Bahn systems had some impact on the line. The introduction of the Zürich S-Bahn in 1990, when the Zug loop was closed, had less impact.
By contrast, the introduction of the 2004 Zug Stadtbahn in 2004 had a massive impact on the Zug–Luzern line, which underwent a major refurbishment so that services could be introduced between Zug and Baar at quarter-hourly intervals. In addition, five additional stations were established.

title: Lenzburg

text: The Lenzburg railway station is served by fast trains Zürich-Aarau-Basel, and by local trains of the Zürich S-Bahn, Aargau S-Bahn and Lucerne S-Bahn. Zurich International Airport is within close reach (around 1 hour by train).

title: Quainton Road railway station

text: In 1933 the Metropolitan Railway was taken into public ownership to become the Metropolitan line of the London Passenger Transport Board's London Underground, including Quainton Road. The LPTB aimed to move away from freight operations, and saw no way in which the rural parts of the MR could be made into viable passenger routes. In 1935 the Brill Tramway was closed. From 1936 Underground trains were withdrawn north of Aylesbury, leaving the London and North Eastern Railway (successor to the GCR) as the only operator using the station, although Underground services were restored for a short period in the 1940s. In 1963 stopping passenger services were withdrawn but fast passenger trains continued to pass through. In 1966 the line was closed to passenger traffic and local goods trains ceased using the station. The line through the station was singled and used by occasional freight trains only.

title: Weinberg Tunnel

text: The Weinberg Tunnel () is a railway tunnel in the Swiss city of Zürich. The tunnel runs from the western approaches to Zürich Hauptbahnhof railway station, east under the station and city centre before turning north and surfacing on the southern approach to Zürich Oerlikon railway station, and allows trains running between east and west to pass through Zürich without reversal. It includes a new set of underground platforms at Zürich Hauptbahnhof, and carries twin standard gauge () tracks electrified at 15 kV AC 16 2/3 Hz using overhead catenary.

title: Zürich–Affoltern am Albis–Zug railway

text:
The Zürich–Affoltern am Albis–Zug railway is a railway connecting the Swiss cities of Zürich and Zug via Affoltern am Albis. It was opened by the Zürich–Zug–Lucerne Railway ("Zürich-Zug-Luzern-Bahn") on 1 June 1864. The Zug–Luzern railway was opened by the same company on the same day. The line officially begins in Zürich Altstetten, which was still an independent municipality at that time. The line's only significant traffic consists of services on Zurich S-Bahn line S5. Long distance trains between Zürich, Zug and Lucerne now run via the Zimmerberg Base Tunnel, the Thalwil–Arth-Goldau railway and the Zug–Lucerne railway.
The Zürich–Zug line connects to the line to Baden opened in 1847 at Zürich Altstetten, which had been rebuilt in preparation as a junction station. Rail services on the line use the line to/from Baden to connect with Zürich Hauptbahnhof.
The line was connected at a triangular junction ("wye") at Kollermühle with the branch to Lucerne, so that until 1970 trains could run from Lucerne to Zurich without reversing. Zug station was a terminal station until the opening of the Thalwil–Arth-Goldau railway. With the introduction of the new line, the station was rebuilt with a station building between the diverging lines. The Zug reversing loop, which made it possible to run from both directions into the station, was also built at that time.
The trains from Zürich always ran around the Zug loop until 5 May 1990, because points were only installed with the opening of double track between Zug and Cham through the Kollermühle operations yard. Although there had been two tracks between the Kollermülle yard and the branch to the Zug loop since the opening of the line, these had been operated as two parallel single tracks.