it's an interesting scoop with the leak from the Quantic Labs but seriously, this is all on CDPR. They are responsible for making sure that the product is tested and meets their quality expectations. There is nothing wrong with QA sending thousands of bugs, and there are definitely ways to harness QA with thoughtful test plans and bug triage processes. CDPR built a phenomenal game, but with such an audacious endeavor, they needed to plan for the complexity that they themselves took on. 60 testers should have probably been 600 (the more the merrier on a massive open world with various skill trees, side quests, branching campaigns, factions, and on multiple platforms. Is this was JUST on one platform, this team was hardly even a skeleton crew. Also, QA was very likely getting massive amounts of changes in the game daily (fixes, new content, tuning changes, and polish on top). The game had wide ranging bugs and optimisations needed. This was a product management, and project management failure, pure and simple. I feel for QL because this would have been pure chaos to try to test. This was a mad rush to hit a date and the team was beat down, understaffed, or worse.,(reply>), another professional internet armchair project owner. tell me, genius, how are you supposed to make sure a product is tested when the company, you signed a multi-year contract with, is withholding information from you?  you just gonna ignore the money you spent on that and sign another contract somewhere else?<br>sifting through trivial bugs to find real criticals is not a dev task. there is absolutely everything wrong with QA sending thousands trivial bugs masked as criticals. you haven't been in the 100m vicinity of software development and just spilled the biggest pile of uninformed bullshit. this is a malpractice, and a well known one at that. outsourced companies sending junior workers in hopes they'll get required experience within 2 or 3 weeks.