So, let me get this straight, there are games that have in game currency with real world value (I'm looking at you, Eve Online) that are available on steam. There are also games where you can use real world money to buy in game currency that then essentially becomes worthless (I'm looking at you, GTA Online) that are also available on steam. So why block games that utilize NFT's and blockchain tech? They are just as bad as other forms of MTX. My thoughts, If you are going to have a form of in game currency that takes real world currency to buy, no matter if that currency is NFTs, blockchain tech, or whatever the local currency in someones country is, then, you should have the ability to earn that in game currency back by playing, and you should also be able to cash out. I don't believe that MTX's in paid games should be a thing at all, but, if devs are going to continue to be shitty, then they need to take the extra step by allowing it to be earned and cashed out. And like, not many people who don't buy the in game currency are going to cash out what they earn, they'll spend what they earn on the items in the games that require it first. In all honesty, it's a shitty solution, sure, but, if devs are going to continue to be shitty, then, why not? the other alternative is drop MTX's altogether, but, apparently gamers like being screwed with no lube, so, they continue to buy the shit, which leads the devs to think that they like it, so, until people actually stop complaining and start talking with their wallets, dropping MTX's won't happen. As for me, I have NEVER bought a MTX in any game, nor have I bought any paid DLC. I'm also at the point where, I don't buy games from shitty devs anymore. I can't support them destroying the one thing that I've always been able to do to calm down and have fun.