I think you missed an important side-effect in this video, which is that the annual profits from these games are a massive part of funding other, less profitable games under the same publisher/holdings companies.<br>That said, I also think this is going to be extremely difficult to enforce. The outcomes of cases against these companies will be decided in court (as far as I can tell). Can you imagine a jury (that, based on selection practices, probably knows very little about video games) trying to parse that language and determine whether, based on evidence presented in a courtroom, a set of game mechanics in a game that is potentially a 50-hour long experience fits that definition? Oof.