the story missions are the weakest part of the game, for me, because they go directly against the strengths of the open world &amp; how (in all other areas of the game) the player can choose how to approach any given situation. The story forces the player into a single narrative without choice or decision in how they approach the given situation.<br><br>The narrative and antagonists aren't particularly memorable either, in my opinion, but there are some really strong and memorable moments with the side characters. The story is NOT weak because of politics.