I've been working QA for 'bout 15 years now, and I can confirm that those quotas - heck, the idea of having a quota in general - are utterly ridiculous. In a complex system - which a game like CP2077 most certainly is - you can sometimes wind up spending hours just chasing down one particularly gnarly and widespread issue, documenting all of its various expressions and peculiarities in order to help the developers nail down what is actually wrong... and all it'll result in is ONE very important bug-report.<br><br>I can also echo the importance of experience in this kind of work. Replacing veterans with newbies that have a year or less of experience - or NONE WHATSOEVER - is kind of like swapping someone's milkshake for a mug of cold spunk. QA, indeed, is one of those fields that the uninitiated look at and go "Eh, looks easy, I bet I could do that, no problem..." ...but if they actually tried it, they'd find that it's a lot more complicated and demanding than they ever realized.<br><br>...all that aside, I gotta say... how's it taken this long for anyone to go "Hey, this big-name game that released with a gazillion bugs... y'think there's MAYBE a problem with their QA provider?" :P,(reply>), Tbh most people are probably like me, and tought the QA and Devs were 2 teams in the SAME company, so we expected the devs to be accuratly aware of the QA teams job and progress. If the articles spent more time talking about the QA provider instead of project red, the hate wouldv been better split. Wonder who's doing the QA for updates now o.O