can't say I'm surprised.<br>I've been a developer (of just about anything from games to critical real time systems) for 25 years now. you can see how the field got progressively worse.<br>When I just started, not only did we have very dedicated and qualified QA (normally people who actually understood the field and end product much more then the developers) but the mark of a good developer was you did your own internal QA on anything you did, it was a point of pride to release your code to the QA team as bug free as possible and you factored that into the time it took to complete your assignments.<br>Then came the bean pushers, first they got rid of the qualified QA, after all, the developers were a responsible bunch that did most of the work already.<br>Then they started the crunch and the task creep, teams got smaller, tasks multiplied, and we end up where we are today, with overworked developers being pushed to release code as fast as possible, and if you're lucky there's 1-2 QA people in house that may test it (or it's just pushed out as is and bugs are found by the client).<br>When the inevitable happens and the clients scream bloody murder, you fix the bugs, usually very fast and without, again, enough time to QA the system, which leads to more, or different bugs.<br>Meanwhile, the PR teams and social teams just grow larger so they can spin the highly odorous excrement that is the product as a highly sophisticated piece of life changing software, while legal is there to make sure no one spill the beans.<br>Sadly, I don't think there's any hope in sight for things improving. In fact, I'm pretty sure things are only going to get worse.,(reply>), So much worse in my experience :(,(reply>), @pls don't ban me again you libtards I never said you'd find information for specific titles. Nonetheless, marketing and legal expenses can be found, as well as expenses on dev. The dev expense are still considerably larger than legal and marketing. Otherwise the company would go under, as it's lost its objectives and core products.,(reply>), @Keiranful dev cost/marketing&amp;legal means x-&gt;0 would be a ratio between the two. So $15 in dev cost/$5 in marketing would be 3. $10/$10=1 $5/$15=.3<br><br>Therefore if you were to increase marketing and legal expenses more than dev costs the number would be approaching 0. That's all I meant. <br><br>And I'm aware that's public information, but to find out those specific numbers for each individual game would be difficult to find. Maybe you could request the information," but it's hardly a google search away. Their reports are going to consist of wholistic description of sales revenues", EBIT, profit before taxation, net profit from continuing operations, net profit, fixed assets, etc. They aren't listing out expenditure for individual sectors relating to the creation of each single game.<br><br>Even just finding total marketing costs and total game development costs per quarter or per year won't be easy to find unless they really want to release that. And even if they did it still wouldn't pain the whole picture since there's games that never get made and marketing for miscellaneous product and services.,(reply>), @pls don't ban me again you libtards not really. The big companies, like EA, Bliz/Act and others are publicly traded and as thus have to produce stuff like quarterly statements, where expenses are broken down. You don't see exactly where money was spent, but you can gauge the size of departments like marketing or legal. Did the expenditure for marketing, PR and legal increase markedly? Pretty sure it did. Is expenditure for dev approaching 0? No, it's actually increasing because AAA titles are massively more complex than 10 or 15 years ago.,(reply>), I'd love to see exactly how much some of these AAA publishers/studios capital is spent on game development vs marketing/lawyers. If you were to graph that; x=time,y=development cost/marketing+law you'd see that line rapidly approaching 0.