Can't give you a like for this one because even though I agree with your premises (therefore no dislike) your argumentation seems weak.<br><br>1. Stock prices<br>Stock prices reflect shareholders perceived value of a stock and while not meeting predicted revenue and dropping consumer bases influence this there are many other factors contributing and none of that necessarily is a reflection on the company/product itself. Even if the company/industry were not to change in anyway (keeping growing at x%) other stocks/industries outperforming them (growing x+%) would have investors migrate resulting in dropping stock prices. It is also hard to determine how much of the drop over the last 6 month is due to a objective drop in value as opposed to the prices being overvalued at that point already.<br>Shareholders don't care about the product they don't even care about the company they only care about the best return on their investment and that means buying stock that is undervalued and selling when it starts dropping after passing into the area of being overvalued.<br><br>2. Price vs content<br>As long as price increases are aligned with inflation I would expect the amount and quality of content to stay stable (no increase needed to justify). Considering that AAA base games (ultra super gold editions excluded) have been at around $60 for 3 decades now (might be wrong here but at some point I paid 80 Deutsche Mark, then €50-60 and that includes changing taxes as well as long term exchange rates) and therefor became infect relatively cheaper a drop in content is not surprising. Although there can be arguments made that a) non story content that reuses preexisting code becomes cheaper therefore reduces development costs to counter that to a degree and b) keeping prices up to inflation would have been better than nickle and diming customers for titbits of additional content or paywalled game setting options.<br>My conclusion here would be that with an emphasis on yearly reselling of the same game play (non story) content with upgraded (graphical) paint jobs overall quality of AAA games dropped more than not adjusting for inflation justified and it was the industries biggest mistake to go for quantity over quality in the first place while simultaneously shifting to define quality as mostly graphical, not game play experience, immersion/story or even coding (bug free)).<br><br>Anyway, enjoy your holiday and don't forget to have the new years resolution to not buy games with MXT in them :-) (edit: for private use, I know as a content creator you have to)<br><br>(edit: PS. OMG nightmare vision! I hope AAA games don't become part of the ADpocalypses  where youtube ads pay for videos that allow content creators to become whales that keep MTX games floating....)