As someone that got into zyngia games and played them alot I saw the bleed effect there.   the games start out fine, but they start to want/need more money so they start charging for more things, having more deals, making playing the game harder if you don't spend real life money to insentivize people spending money, but there is a point at which the underhanded tactics, arn't there to make money but they are there to make up for the people leaving that used to pay money but were not willing to pay money for stupidly high costs and the increasing demand for money.<br><br>I think something else that tripple A developers are going to have smack them in the face and we've seen it many times before is.<br><br>there is alot of money in 1 company having microtransactions and loot boxes, and doing battle royale, but when 20 games are doing it, people don't have unlimited time or money, people will gravitate towards their favorite franchises, or what ever is hot and new, many won't make much money and those that do will have their profits cut by how many others are doing the same thing.<br><br>1 company can make billions, 10 companies will be hard pressed to make 200 million off microtransactions yes they are making more money total, but the piece each company gets is still lower.   Now add in, you played and spent 200$'s on call of duty, are you going to put that much time and money on battlefield, or another game?