This is typical of companies cutting costs where it actually hurts the most. A "triple A" overambitious project hiring what amounts to an inexperienced company that overworks their already overworked and inexperienced employees while paying them peanuts. Is it the fault of CDPR for hiring them or Quatic Lab? Easy to answer. CDPR spent money to overmarket and overhype their product instead of making sure it arrived to the consumer in a decent "release" state. The benefits you gain from spending on marketing will insta-evaporate when the game releases and the consumers literally kill your product in its crib through social media, just check how many embarrasing "bug" videos exist in YouTube. <br><br>But the sad truth is that by cutting spending to its limits and exploting the sheep-consumer through dishonest marketing practices, they break-even even BEFORE they release their product. This has become a typical corpo-rat practice (using the game's lingo) which leads to my advice. NEVER pre-order or PAY for anything unless it is a viable finished product, those corpo-rats keep doing this because the sheep keep funding them months OR even YEARS before they even have a beta-state product. <br><br>Be smart. The moment you hear about an overambitious fictional game marketed as the be-all-end-all video game (CP2077, Star Citizen, No Man's Sky) by the most likeable actor on the planet, wait for its release day, grab some pop-corn, watch it implode in on itself, then wait for the patches to roll and buy it at 1/6 the release day price and enjoy it as it should have been on release. I bought CP2077 and NMS at 15 euros each a year and a half after release and loved them both!