Mobile style monetisation(build timers, P2W lootboxes/gacha, energy etc) is trash no matter what. It doesn't matter if the game in question is free or costs $60. So can we please stop referring to mobile style monetisation in way where it sounds like it's okay behaviour, if just the game was free?<br><br>And news like this just shows that most of the innovation this industry sees these days is innovation in monetisation, not in gameplay.... it's a sad state of affairs...