One big thing no one ever notices is most open world sandbox games takes place in rural places: Skyrim,RDR2, and Witcher Series. Usually games that takes place in urban sprawls are non-sandbox open world games like SpiderMan series, Infamous, Prototype. There's a reason for this: It's waaayyy harder to make a open world sandbox game in a giant city cause 1)you can't use a terrain generator 2)the number of possible interactions skyrocket to an absurd amount. Not saying those aforementioned rural games don't need a lot of custom work," they do. But a giant city is something they need to make from the ground up not to mention all the possible interactivity within that city. No wonder even R* Games takes 8-10 years to do a new GTA.<br><br>Cyberpunk will likely stick with RedEngine and everything else go to Unreal 5. There's this common misperception games can easily port from one engine to another", this simply isn't true. They're definitely going to make more CP2077 content, and probably a sequel, after all the time/effort spent on the RedEngine for it. Giving up on this engine makes no business sense as all the preliminary work is done, it just needs to be smoothed out. Sequels are so common because the engine and assets are already there," publishers just crank out another new campaign and call it a new entry in the series. Call of Duty is a perfect example of this. And any additional content for CP2077 wouldn't work with the base game if it wasn't the same engine.<br><br>TOP GUN MAVERICK Dogfight MV <a href=""https://youtu.be/STD3y7mRVVU"">https://youtu.be/STD3y7mRVVU</a><br>INTERSTELLAR Main Theme Guitar <a href=""https://youtu.be/xfB4Ez9IaI0"">https://youtu.be/xfB4Ez9IaI0</a><br>Killing Arasaka... | Cyberpunk 2077 Rebel Path Guitar MV <a href=""https://youtu.be/X3_JrXwr4k0"">https://youtu.be/X3_JrXwr4k0</a>"