For me the issue isn't so much mico transactions for I really don't play any games that incorporate them but game design overall. Pointless systems thrown into games that don't need them like xp, leveling, skill trees, crafting. Absurd amounts of tedious complexity requiring reading wiki pages and taking a class on how to play a game. All these things thrown in to to give the player a sense there is more value when in fact it makes the game a chore. Then there are the harder to type issues that focus more on style choices. There is also the Souls like mentality that guarantees a group of players; but also guarantees anyone outside that group won't buy it or play or will hate playing it. With the market being so fractured with what various groups of play styles want it only makes sense to make games on far smaller budgets. Most of the games I do find here and there that I like are just that smaller budget games. Not all but often even the larger budget games could have cut a lot of garbage out and been smaller and probably would have been even better games for it. I kind of want to play the latest SoulCalibur but I'm not such a fan that I would pay $60 for it. It is something I would only play on occasion and never online. I'd pay $30 tops. Dreams PS4 I'd throw down $60 for but that is a super rare game that I would get heavily involved in a lot of complexity for and would play for years. I have no interest in all or even most games being that big. Ori and the Will of the Wisps I'm looking forward too but it better not be $60.