Really recommend "''Games as a service' is a fraud" from Accursed Farms. I've been trying to explain this exact problem to people for ages for this (and many other) reasons. It got to the point where I literally could not even enjoy always-online games even though the games were fantastic, solely because it occurred to me that eventually it would be arbitrarily shut down. What's worse, it's been hard having to ask many game forums "Does this game have an offline mode?" Because Ubisoft turned that into meaning "it has an always-online single player mode" instead of "offline mode."<br><br>Side note," <a href=""https://www.youtube.com/watch?v=SQs9UBHidWI&amp;t=9m25s"">9:25</a> "Old games suck anyway", play modern games instead"<br>I almost had a stroke hearing that. There really are actually people who think this and don't realize just how much we've taken older games' immense amounts of genuine content for granted.,(reply>), @CoffeeCup Lets be careful not to glorify the past too much, there where PLENTY of broken and half finished games released back then. <br>Of the top of my head i can mention Ultima 8 and 9 and Privateer 2 The Darkening. <br>And that´s just what i remember from the top of my head i am sure if i did serious research i could find even more examples of broken games that was released in a buggy and unfinished state. <br>But yes i do agree that ever since day 1 patches games have had a nasty tendency to be released in a buggy state. <br>And while DLCs are often something that´s used to sell something that SHOULD have been in the game from the start. <br>Lets not kid ourselves into believing that old expansion packs where so much better. <br>They where not always what they where cracked up to be either. <br><br>So yes while what you are saying is true to a certain extend we mustn´t ignore the stinkers from the past either and somehow glorify it, into something it wasn´t.,(reply>), This reminds me of the video the 8 bit guy did years ago where he contrasted modern hardware dysfunctionality with old hardware and its functionality. If a child in the 80s had a computer, they could have books with complete functional game code which could be typed in that would produce a functional game. When couldn’t help but develop a solid foundation of coding through repetition and exposure, like with a spoken language. in 2022, most people doing tech-support can’t manually create a bootable windows installation because those teaching don’t really know the boot process either and can’t impart that knowledge. if a system won’t boot, we are taught to use seven or eight tools and one of them should fix the problem, but we are not instructed on a granular level how the process works. if games were coded from the ground up, those developing them would take much more pride in the work that they created and fied vociferously for its preservation. when I was struggling to remember cursive handwriting while I was writing on a board doing language tutoring in 2010, I was told do not write cursive letters because college students had never seen anything like that before. I think I know how the dark ages happened, given that the time is fast approaching where no one will be able to read primary source documents in their native language because they were written by hand.,(reply>), ​@Erikjust Even just on a practical level, people are already forgetting just how much more polished and complete games were made in the past, and how that's just not the case anymore. Most people whom I show old games to wind up being baffled by just how much value one would have gotten for a single game purchase in the Gen 6 era. Even some Gen 7 era games.,(reply>), "Old games suck anyway, play modern games instead" <br>Those who forget the past are doomed to repeat it. <br>There is also a real danger of knowledge being lost. <br>Lets say RTS falls out of favor long enough for everyone who knew how to make it are either dead or retired and all RTS games have become abandonware now impossible to play or get up and running. <br><br>Right now you go and make me an RTS. <br>Go on i am waiting... <br>You can´t can you? Because you literally don´t know how to make it.<br>Things such as balance, ways to make the game fun and interesting, or even what engine to use or how to make one.. all of that has been forgotten.. <br>and ALL of that basically needs to be reinvented from scratch. <br><br>You thought with modern day hardware we would be able to make something that looks cool and plays like a modern day game would.. <br>Instead what you are playing is something that plays more like something from the late 80s early 90s and more or less looks like it too.<br>Because all those cool things like selecting multiple units at the time numbering them, hot keys and so on and so forth. <br>Yeah it has been forgotten nobody know how to do that and they can dig into the source code of a game to figure out how it was made, because those games no longer exists.