I have to disagree. Cd project was trying to create a game engine which on its own is difficult, while at the same time developing a game on said unfinished game engine. Tack on massive overhype which they failed to put in check and management that wanted the game out ASAP. It was a recipe for failure, QA was just the glitchy cherry on top.,(reply>), @MrMuugoo those 3 first words? you should'v stopped there. could'v saved yourself a paragraph of bullshit.,(reply>), @Ivica Majmunskikreten nope I’m not but I’ve managed enough large scale projects to know that you tap down over expectation of your client/consumer. Developing a game engine from the ground up is difficult to start of with, that’s why most devs use pre-existing engines like unreal. But to create a game engine while also making a game on the fly was a disaster waiting to happen. QA played a part but the real blame starts from the top down not the other way around. Fixing all the bugs would have still resulted in a mediocre overhyped game.,(reply>), and you're a professional backend developer that knows this from experience? right, sit down.