While I agree with the general thesis that games have lost content over time, I need to point out that you did not account for inflation in your math. AAA games have in practice always cost about 60 dollars, this has been true since the beginning of mainstream gaming. Just remember some games from your childhood and what they cost your parents at that time and you'll see my point. Now, inflation is an interesting thing because it merely affects us day-to-day or year-over-year, but given many years it is an important factor. Today's 60 dollar games actually cost people 80.05 dollars (in today's value) fifteen years ago, that is, 2004. That's a whopping 33.4 percent more than we're paying today for games. Or if you want to see it this way, today we pay 33.4 percent less for our games, since the price of games has remained at 60 dollars while inflation has worked its dynamics over time, increasing prices as well as consumer purchasing power. So in summary," your conclusion is still correct but we also need to understand the macro economic dynamics and how <i>these</i> play a role in content deflation as well as the predatory practices by games companies. Best regards.<br><br>Price of games over time:<br><a href=""https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power"">https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power</a><br><br>Inflation calculator:<br><a href=""https://www.usinflationcalculator.com/"">https://www.usinflationcalculator.com/</a>"