This is entirely predictable but you didn't really talk about the root cause so here's my two cents.<br>A large shareholder driven company is incompatible with an arts driven market; this can also be seen in the movie industry, the more money these things cost he more skittish the investor is, they want to bet on the sure thing, the safe bet and that's why the movie industry likes the reboot and the franchise movie because they are considered safer than something new and that's why they rehash movies so much.<br><br>In the games industry once innovative and trusted companies have turned evil, why? the reason is they have become too big, they need to invest so much money to bring a product to market and that makes their investors nervous, in the beginning of their corporate life when they were small their investors understood what the gaming industry was about mostly because that was why they invested in them in the first place, but as they grew more of the people investing didn't care about that, they care about returns and nothing else, and returns have to grow year to year or they consider something is wrong and go somewhere else, this pressures the company to find extra avenues of revenue and that's when they start to get shady, the bigger they are the more pressure to pad their bottom line and then you get the backlash from the gamer which in turn causes the stock price to fall scaring the investor who pull out compounding the issue.<br><br>A lot of these "big" games companies are going to fall, break up, go out of business or be bought out, it's a cycle that will repeat as they are replaced by smaller gaming companies who in turn will become big become evil then fall, it's the sad cycle of life of the games industry.