video game preservation, and preservation of entertainment media in general, is directly opposed to the goals of the companies and studios making them.<br><br>Preserving media means that any new release not only competes with newer releases but also an ever growing heap of already existing releases from years prior. Over time, this results in the audience for newer media steadily shrinking as their attention gets fragmented more and more, even with advancements in media technologies.<br>Maintaining old media, especially videogames, for newer systems Is also a huge effort that only grows as time goes on and is almost never worth it financially unless one specific title is so popular it is worth the investment hiring devs to figure out how a decades old piece of software works and how to make it work for current systems.<br><br>So if you want to make a buisness selling media, keeping every one of the old stuff around doesn't really make sense.<br>although<br>books have existed for milennia at this point, are much easier to make than video games and don't have new technologies to draw people in yet their buisness model still holds up even with never before seen competition with all the other forms of entertainment media.<br>Granted, most of them are lost forever but there's also a lot of effort going into them to preserve them