Its more towards schedules while they are having trouble meeting ever growing expectations. In my opinion though games are updating with so much filler content. The meaty content that everybody wants is almost dangled in front of you like a carrot that might get put on the string. I'm actually looking forward to Cyberpunk though I must be frank it will likely have the same issues plaguing today's biggest open world games. You want there to be all this depth but typically it can only be implemented in ways akin to the current industry standard.