Features that CDP clown Red Promised but are missing.<br><br>-AMAZING AI that directs enemies during combat/patrol but also citizens and NPCs' daily life<br>-wanted system and corrupt police<br>-Immersive police involvement changing with the area where you committed the crime<br>- (half kept) in general, more interesting combat and hacking<br>- more interesting gameplay, for example, trauma team that plays a key role, frequent flying avs, ads that target the player point to the merchant that sells that product, merch could be previewed before purchase<br>- Strong RPG elements<br>- NPC unique daily routine and AI<br>- Quest decisions will have relevance in the world<br>- (half kept) Meaningful day and night cycle (right now it's mainly cosmetic and doesn't impact the gameplay a lot, e.g.: you aren't more stealthy at night<br>- Incredible character customization during creation / in-game<br>- Use of drones for more than just some missions in the game<br>- three different life paths and more that would actually have more impact than what we are getting now<br>- to add to the previous point, lifepaths leading to non-linear quest design.<br>- Nanowire and gorilla arms have a lot of different uses that are still in the description of the item<br>- Runs very well on last-gen consoles (source NOT needed)<br>- The game will launch when it's ready (source NOT needed)<br>- Variety of braindance instead of it being just a few cutscenes<br>- Challenging weather system that would pose a threat to your survival<br>- Properties purchase and customization options (Promised but then removed)<br>- Transportation system (Promised but then removed)<br>- Scaling walls (Promised but then removed)<br>- Vehicle customization (Promised but then removed)<br>- V voice customization beyond choosing the gender (Promised but then removed)