I've found plenty of older games that I never had a chance to enjoy in their prime, yet have since come to love after playing them. I've also got a small collection of borderline lost media games from the late 90's and early 2000's that I can still go back and enjoy to this day, even some early childhood targeted learning games that happened to be fun in their execution, I will go back to because I genuinely still enjoy playing them.<br>Newer games with always online DRM or core functionality, they heavily weigh down the possibility of future generations to have a similar catalogue of games relative to them to explore and enjoy. And for long standing story driven games that have a huge line of titles following them, such as Assassin's Creed, what happens when future generations can no longer play the original few installations as a result of them getting pulled from uPlay/Ubi Connect? That leaves people who never got the chance to play those games with no chance to get the full story of what happens in those games from beginning to end, it turns a series of events that resurface in future titles into trust-me-bro-there's-a-reason plot holes, for those whom cannot see or play the games that give the context.<br>I fully support game preservation, and believe copyright law should be adjusted across at least all UN countries to include a category for abandonware, say, no updates or support for five years, even if the production company is still running servers for online functions such as DRM or multiplayer, and still hosting the software on their storefront; if the software has not been updated in five years, it falls into the abandonware category, and is considered to be in the public domain.