Former QL employee here. Spot on on that corporate malpractice part. I'm not even sure the QL employees get their full salaries on time nowadays, that was their "big thing" back then. No, the company policy won't change, I see now that it hasn't changed in the last 8 years. They will take advantage of your love for gaming and make it so you'll agree and sign anything that they give you...  and then work you to death for table scraps in return.  They used to lie about their contracts: they would say to their clients that the number of assigned testers was much higher than the ones actually working on the projects. They would charge the client 10 times or more per hour than the tester was actually getting. Then make it so it looked like you were privileged to work there. I'm sure the manager would say that's just good business, but we used to find contract documents on the network too, so turns out not so much. Why do you think they lack senior testers? People there leave because of toxic management, not because they stop liking what they do. But you can only eat crap for so long, so...<br>But hey, as much as I would like to see QL management burn, the reality of it is that the decision taken to launch a bad game is not up to the testing companies. It's almost always that the producers don't take into account the amount of work a game still needs in order to meet the satisfactory standards of the public. It's been like this for a while now, with producing companies pushing the developers to meet a deadline, not waiting for a product to be ready. Back then you could've had a backlog of over 900 bugs (guess the title) and still have a game being launched. Now they call it "early access"...