90% of that cost to make to content provided is one thing, ADVERTISING. In the past you may have spent lets say 10 Million making a game and then maybe 2-3 Million marketing it, if that. Now while cost to make the game has increased, lots are in the 150 Million market, the Advertising budgets are taking up almost HALF the games entire budget, another 150. So while game development budgets have grown by 15x its there advertising budgets that are now 50x larger than what they used to be.<br><br>Reason being Publishers realized they can spend less on actual development, spend 150 instead of 250, then spend another 150 Million on ads and the game will still make them the same or more than the 250 Million dollars of pure development cost. Basically they realized they can sell you a turd by hyping it up to the heavens. You can thank Steve Jobs and apple for showing Publishers just how guliable people are to hype.,(reply>), You are correct..<br>The best example is COD MW2<br>(Still a good game though 😋)<br><br>The development cost is 50M USD<br>The marketing cost 200M USD<br>(Prices are not adjusted with inflation)<br>Inflation adjusted price is together 286M USD............<br><br>I dont know what else to say🤣,(reply>), All they need really do is release a single trailer on the internet and thats pretty much it.,(reply>), Steve jobs revolutionized the industry though. Its not his fault that people are fucking shit after his death,(reply>), Justa Guy ea go overboard and wonder why they don’t profit,(reply>), @Getting Cheeky? Which is funny if you consider just how much cheaper it is to market something now. They don't have to go to big expensive conventions or send out millions of demo copies of a game. Just leak some info on Twitter and put up a Youtube video. Not only are they not spending money to do that, they are making money off page views....