I've been saying this for years. Increasing costs coupled with increased development times equals lesser risks being taken by the big publishers, which leads to games feeling and playing increasingly the same(albeit in a new setting or time) like previous entries, or even worse, like every game in it's genre. This of course leads to people losing interest in gaming over time, or at least losing interest in buying new games if they all just play and look the same as the games they spent $60 on last year.<br><br>This is not a healthy or sustainable market, and they know it. That's why almost all the innovation these days seem to be with the monetising side of thing, almost like a final attempt at stopping the bleeding before the inevitable crash... this is also why you have all these casino-esque games by the big publishers on mobile(which is also a completely over-saturated market that feels like it's heading for a crash, BTW), they see they can't get that oh-so-important growth on consoles and PC anymore, so almost like a deer in headlights they all jump onto mobile.,(reply>), 🏳