Now, the REAL failures are the failures which didn't fail in a noteworthy enough way to even be deemed a failure :P,(reply>), No, we're not interested in boring failures, we want to see great big, billion dollar failures or failures which were truly innovative, such as Apple Lisa or Concorde.,(reply>), To be considered a success, a product needs to be recognised and the core feature be unique, as well as sell, obviously (cost is also a factor).<br><br>A combination of selling so few units, lack of marketing/advertising, poor delivery of features/lack of features etc all make a failure.<br><br>Like <b>cough</b> mighty no. 9 <b>cough</b> , it was widely advertised but didn't deliver on their promises, so they didn't sell many copies (probably only backers and a few collectors), thus it failed because of one mistake.<br><br>It's like a triangle of things that fail that people don't seem to consider before designing something.,(reply>), Well there is stuff in the museum you likely have not heard (If you not interested in failures) like the Apple Console Pipin (Could actually have a whole section of failed consoles. But of course this being a Apple it would be a bit recognizable then Commadors console attempts.),(reply>), The real failures are those that are in the museum, but that people look at for a second, say "I've never heard of that. I wonder why that's in here" and then move on to the stuff they recognize.