This all stems from a bigger problem. The video game industry got too big and too mainstream. 15 years ago there were no microtransactions and loot boxes. A game was released, if it was popular enough it got expansions later on, and maybe sequels if it was really successful. But with the exponential growth of the overall popularity of video games as well as the ever faster leaps of technology and access to technology, this model became too cumbersome. There is no going back to the old times now. Far too many consumers who want entertainment RIGHT NOW and are willing to pay for it and far too big corporations who are willing to exploit that.