"what are normally generic side encounters in open world games are transformed within red dead 2, they have become natural feeling decisions that are so well crafted they almost transcend the feeling of regular gaming choices."<br><br>I'm sorry, but no. There's only so much dick sucking of this game I can handle. This is not the first game to have dynamic side encounters to make you think on your feet. it's also not the first game to have your decisions instantly matter. For that matter, a slight tick on a bar is the bare minimum a game should react to your choices.<br><br>I get what you're trying to say. You went in thinking you would have a complete murderous outlaw playthrough but there were many time you forgot yourself and did the right thing. You forgot it was a game. But this is more just the game required you to think on your feet, and you NOT being a terrible person means you did what a sane person would do, and help them. This certaintly makes red dead a very good game, but I can't stand this "transcending the feel of games"