Honestly, I just want some AR glasses that I can connect to my work laptop via USB-C. At home I have 2 monitors but when I travel and need to get work done my shitty laptop screen isn’t cutting it. Some AR glasses that make it feel like I have a massive monitor would help a ton.,(reply>), @Lievre It sure sounds like optimization is where we need to start then. Once everything is optimized, see where GPU performance sits, and then move on to UHD VR headsets. Let's just hope that game devs/hardware has thought about this as well.,(reply>), @Jordan Adams There's a lot that could be done to optimize VR games.<br><br>When you run a VR game, your GPU creates 1 frame and it gets sent to your desktop monitor and Head Mounted Display. Depending on the program/game, this either has no performance impact because you're viewing the same frame buffer on both displays, or a lot of impact because its rendering the game twice. It depends on the game.  <br><br>And on to optimization, when you use a VR headset, you only have a "sweet spot" directly in the center of the lenses where you can see everything how it was intended to. If you try to pan you eyes to the edge of the display, it just looks blurry. So you get into the habit of moving your head to look, not your eyes when you need to see fine detail. <br><br>Using this problem you could theoretically optimize a game where it will output lower res or not put anti aliasing on the edge of what you're viewing to save performance. But to my knowledge no game does this. <br><br>How you launch VR games also hurts performance a bit. If you have a oculus device and want to play SteamVR games, running oculus home + steamVR instantly eats up 2.6-3GB of VRM. When you launch a game it will free up some VRAM for the game but you will pretty much always have 300MB-1Gb of VRAM being taken up from games.,(reply>), @Lievre GPU power is increasing pretty quickly too, the tech might mature at the same time. Now, I don't have any VR devices, so honestly, I don't know too much about them. That said, how well have we managed to optimize VR games? Since it's a relatively new technology, will better optimization help take a load off the hardware? Does VR run while your TV/monitors are also outputting? Like, is it pushing 1440 or 4k on the monitor, and the 1832x1920 of the quest simultaneously? I'm still running a GTX 980, I couldn't even use one if I wanted to, so pardon my ignorance on the subject.,(reply>), ​@Jordan Adams its not a matter of "can they do it" its a matter of "can the average high end PC handle this?" the Quest 2 has 1832x1920 per eye and even 3080s can barely handle rendering games at that native res,(reply>), @Lievre I’m not talking about VR. I want AR so I can still see my environment and talk with people easily. It doesn’t need to be perfect, just something to easily help with productivity.