If this gains traction, I could see CDPR gaining a tiny bit of goodwill from it. The idea that they were effectively powerless or unable to hold Quantic to their expected standards makes a ton of sense, considering how a lot of us likely started Cyberpunk 2077 on Launch day and thought "Where the Hell was QA?"<br><br>Turns out, QA was more busy diddling around with newbies than actually provide any sort of service.,(reply>), @Siana Gearz That, they do. I'll be the first to say CDPR lacked focus as they worked on the game, but having friends in the industry who <b>also</b> know cases involving QA leads not giving a crap, I'm not entirely surprised by some of the points discussed in the video. QA is the doghouse of the gaming industry, the end-result being that's it's easy for negativity or general apathy to set in.<br><br>And correct me if I'm wrong, but gaming a quota system to get more billable hours in the context of a contract feels apathetic to me.,(reply>), @Nobal Kain I'll start by reassuring you; as I never intended to absolve CDPR of any wrongdoing. They obviously bungled CP2077's dev roadmap and could've been more diligent - especially in the face of QA's apparent difficulty at tracking bugs.<br><br>For further clarification, see UEG's own follow-up video, where he re-iterates points I agree with.,(reply>), There were several QA studios on this game, and for some reason you're hearing only about one of them. And besides it's still on CDPR's management how their subcontractors operate and whether they're getting the expected work out of them, they have that fundamental responsibility.,(reply>), This is the wrong way to look at this. I was a QA Tester over 10 years ago and I can tell you that QA is treated like crap and often ignored and blamed. QA has no power in Games Development. Its no different then when Fans tell Devs about Bug, the only difference is QA is payed. Bugs are reported but its up to the Devs if they are going to fix them or not. There is no way CDPR did not know the state the Game was in when it launched. The Devs also play the Game every day and would have seen what it was like the whole time. While yes the QA Company pulled some typical Industry BS, CDPR still carries most of the blame.