To be fair, the cost for the consumer hasn't been going up that much. I remember paying 60-80$ for my SNES games back in those days,  and even looking at it since Steam came, I don't think the price has gone up to even account for inflation. <br><br>Not trying to defend the current business model a lot of companies have,  I stopped buying their crap when they stopped with "couch multiplayer" ( the final straw was when CoD and BF stopped supporting 4 player split screen play) but I'm not sure it's fair to say that we are paying more for less. Looking at a modern game and comparing the effort put into graphics, sound, gameplay etc, I'd say that there's a ton of work and content put into it that we don't think that much about. <br><br>Something that can only be sustained with a growing consumer base. And that's probably where the main problem lies. As with most things, the main consumer isn't the most well informed consumer or even the original consumer. <br><br>Just look at the Nintendo  Wii. Look at the best selling games. Even if we remove the games that were bundled with the console like Wii Sports, Mario Kart and Wii Sports 2, we still see Wii Fit and Wii Play selling twice the amount of games like Mario Galaxy and Smash Brawl. <br><br>Skyward Sword is beaten by Just Dance 2. <br><br>The average game consumer today doesn't play Witcher 3. The average game consumer plays Singstar. And a lot of publishers have caught up. It might come back and haunt them one day, but apparently that business model works.