The triple A market isnt crashing. It's the developers that are trying to do things customers are not asking for. Its microtransactions. It's lack of focus on single player. It's converting single player IPs into multiplayer with predatory post launch purchases. Game progression slowed artificially to make people pay to go faster. Charging 25 percent of the total game price for a character skin. These are what kill triple A gaming. They're creating an artificial bubble, justifying their decisions on flawed market theory. Abusing compulsive behavior as customer choice is the quickest way to bomb your investment once customers find out. These things are all preventable. Games are in high demand and their are sustainable for the property pricing.