Online games are most at risk because as we see the publishers just suddenly remove access to them and any game that requires an always online connection will be the ones to suffer unless of course you can obtain a crack that bypasses an online check which will work for single player games. For multiplayer ones it much more complex as it requires servers to be created to host matches and if the publisher isn't doing it then it usually comes down to a fan setting up a workaround and that requires a tweak in the network settings of the games that used to use Publisher Servers.<br><br>Just look at the news this week as Babylon's Fall only a few months after it's release is being shut down and all those who paid and hoped to have the game longer than a few months will not be refunded nor will they be able to access the game they paid for as it's an online game. Granted it was crap and even when it's live now it can have less than 10 users playing at times but it's just an example of what happens when you pay full price for something that turns out to not live up to the expectations of those selling it.