I mean, we all make fun of negative latency, because how TF can that even be a thing, but I've thought about that quite a bit, and the only way to really achieve that is to have multiple servers running the same thing in parallel, but each one chooses a different action. Send all those frames client-side and have the Stadia software choose the frame that is appropriate to the users actions. Then continue the parallel running using the chosen frame as the input. That would allow for negative lag. Practical? hell no. Possible? I have no idea. The only way that negative latency can actually happen? I think maybe...