Back in the early 90s, for the home user it was still 'do it on graph paper'. I used "Vertek 3d-Ware", where you had to manually list all the vertices you would be using, then polygons. It was so crude that there was no z-buffering.<br><br>The polygons were drawn strictly in the order you listed them, whether second should be in front of the first or not. You had to use conditional branching to detect the current viewing angle to decide whether you wanted to draw one group of poly's first or second.<br><br>Most impressive thing I made was a USS Enterprise.,(reply>), I've made models and so many designs of stuff in very difficult ways in multiple games over the years. Sometimes I think I should just like actually design stuff with legit software for that purpose.,(reply>), @Angelica Steam The Star Trek version. :),(reply>), Star Ship or just plain old ship?