the 10 per day quota explains so much, quotas make sense in some fields but not in this one. in this kind of field you cant monitor productivity based on numbers, its severity over quantity. when you have a number you are required to hit everyday, what your going to do is find say 50 smalls bugs and use those to cover a work week of your bug quota. <br><br>quotas would encourage the QA staff to ignore or only briefly look into large bugs. this is because large bugs can be difficult to replicate and report. meanwhile small bugs would be everywhere in a game of this scale. this would give the game devs the false impression that the game was in a great state because they were only getting feedback on minor issues.