I'm not sure if this is a part of the issue; I've always figured that big gaming companies got lazy or tried taking shortcuts with the patching/updating system. Why make it mostly clean of bugs and issues during release when you can ship it out half-ass, make the customers/clients find the bugs, then update it later?<br><br>Many recent triple A games' first release has been buggy and unfulfilling.,(reply>), it's bugthesdas fault. they allowed the community to clean up the mess while other games adopted the same outlook to an extent when the real problems are being overlooked. make a game and fix later seems like the course and the excuse will always be look at bethesda skyrim is loved even after 10 years