I worked as a Game Tester over 10 years ago and all I can really say is that QA Tester have always been treated like crap. I worked on all versions of the Marvel Vs Trading Card Game. At the time of its release the PC Version was going to ship with a Fatal Bug that I informed the Developers of and they ignored me. I was an active Player of the Physical Card Game as well so I knew what Players needed to have working. At the time a very important Card, the 4 Drop Doctor Doom, was not working at all. His Effect was one of the most used in the Scene at the time and the Card did nothing in the Game. This was a version that was trying to sell Packs for Real Money and one of the most used Cards did not work. They ignored me and once the Community found the Card did not work sales dried up and the Game Closed. So while yes I can understand this practice of sending a Mountain of Bug to CPR would strain thing, there is no way they did not know the state the Game was going to ship in. Both sides are to blame.,(reply>), @Ozordi Prince It came out in 2007, my NDA has long since passed. EDIT: Also wanted to add that my NDA at that time only stopped me from talking about the Game during Development. Game Companies back then wanted us to take about Games after release as they assumed we would give people a positive opinion since we worked on it.,(reply>), Shouldn't you delete this? Like don't you still probably have an NDA prohibiting you from speaking on the matter?,(reply>), Yes, blaming a dodgy QA company is too easy. The game breaking bugs were visible within the first few minutes from booting the game up on last gen consoles and even on PC it was obvious pretty quickly that there were huge problems.<br><br>Even when you're getting a deluge of bug reports, the client (CDPR here) should be triaging the reports from QA. There is no way that CDPR somehow mistakenly allocated developers to silly superficial bugs causing larger bugs to go unattended. And if this <b>did</b> then that's on CDPR and not the QA firm.