can kind of understand the delayed realease schedule for a multiplayer based game from a developer stand point (note i do not know if this is the case here though) network code is tricky to get right and hard to game test at a larger scale unless you have an massvive open beta, and limited acces as in early acess would allow the devlopers to get any game breaking network bugs  and /or network issues fixed before the mayority of players get the game.<br><br>that being said i am very unfamiliar with how the beta has taken place for Divsion 2 .