"This would be an interesting thing to discuss.<br>Nintendo for example", doesn't release more than a few retro (Virtual Console) games because they will cannibalize their customer base, taking attention away from new games. What incentive is there for companies to preserve and support their older titles which are effectively worthless now when they'd rather you spend $60 on their newest releases?<br>It's definitely in their best interest to make these older games as difficult to obtain as possible, lest there end up being a situation where we already have enough fantastic games in existence that making any new ones would be a pointless and financially risky exercise. It's already difficult outside of the top publishers to stand out from the crowd with so many releases on a daily basis.