My best guess as to why it "failed" is because of pressure to release the game. CDPR did a big fuck up announcing the game and setting a release date so early in development, and I have no idea why they did that. However, fans got incredibly hyped for the game and were super disappointed when it was delayed, and every further delay multiplied the already mounting pressure on CDPR to release the game. It got to the point where fans were losing hope in CDPR and the developers were receiving tons of harassment and death threats. Up to the release of Cyberpunk, the pressure had mounted to an absurd degree. They could either continue delaying and working on fixing the game whilst multiplying that pressure, or give into the incredible pressure and simply release the game as is and update it later on. The ladder option was chosen. It's hard to say, given these circumstances, which would have been more appropriate.<br><br>In opposition to the pressure argument, I keep seeing "corporate greed" thrown around. I could easily understand this take if we were talking about a company like Blizzard, but this is CDPR. They had an absolutely amazing track record, one of the best in the business, they were known for their good faith. Why would greed suddenly play such a huge part in their decision making? It's not like they're a failing business, they have some of the most well known and reputable game series under their belt and I can almost guarantee you they are not financially hindered. They literally had everything to lose with the release of cyberpunk and nothing notable to gain. Yes, cyberpunk was supposed to be one of the greatest selling games, but they have plenty of those already within the Witcher series alone. Witcher 3 had comparable levels of hype for it, if they were such a greedy company, why would we not have seen that play out with literally any of the Witcher games or even any of their other best sellers? Did they only now bite the apple? or could there be other things we can point to as potential explanations?