Okay using nothing but juniors is an interesting decision. I am curious if there is a method for this reasoning beyond keeping costs low.<br>Setting quotas is such a dumb method of business to use, not just QA/QC. Companies love using it all the time since it forces overwork and more profit instead of productive work. <br>It also makes sense that upper management would only push cosmetic bugs for a game that is supposed to be visually appealing as CyberPunk yet not the more gameplay issues.