I mean... People said Steam was a stupid concept because you can't sell the game anymore.<br><br>Now they see Steam is profitable and join it now and saying Steam is monopolistic...<br><br>Have you tried playing in EPIC?<br>Try playing Overcooked with your controller... you can't just play it like in steam, at least when I tried it last year.<br><br>Their stores are not as smooth as Steam.<br><br>The case with Valve is not same as Apple case.<br>In case of Apple, you can't sideload so your only choice to download "Fortnite" is from App Store.<br><br>But in Steam Case, People can choose to use Microsoft Store, Epic, or anything else.<br>But both the developers and the gamers choose not to do that.<br><br>The gamers want a big library so they do not need to use a lot of clients, easy to manage, controller support, and mirror play.<br><br>The developers want the sweet money from the Player Base, they can choose to put it in Steam, Epic, and Microsoft at the same time. But they realize that Steam still generating more revenues.<br><br>So.. lowering the cut for the transaction to 12% instead of 30% is making sense.<br><br>Which one will you choose? Get more money but low volume of purchase or less money but high volume of purchase?<br><br>In case of Indies... they will prefer the later since it means more exposures.