I find it funny that if any of these companies had practiced consumerism instead of trying to milk their fanbases, they’d probably be on top of the market right now instead of being in decline.,(reply>)," @Does Not Apply For the phone monetization model I can offer <a href=""https://www.businessofapps.com/data/app-revenues/"">https://www.businessofapps.com/data/app-revenues/</a> to show in-app purchase model to be the biggest current  model", for a distinction between monetization between phone games and the indie market," a survey in <a href=""https://www.pocketgamer.biz/comment-and-opinion/67351/indie-attitudes-to-mobile-game-monetization/"">https://www.pocketgamer.biz/comment-and-opinion/67351/indie-attitudes-to-mobile-game-monetization/</a> shows that non-phone indie developers are significantly unlikely to use those monetization models with only 3% considering it", tho that sample is only of devs of a specific developing engine, don't know if you would find that as a non-significant sample. Also is important to acknowledge that a lot of the phone market could be considered independent, I was emphatic about the niche focus of the indie developer I was referring but I definitely didn't make an explicit distinction, but contextually I was referring to the segment of indie games aimed to a more hardcore audience in contrast to the whole of the phone ecosystem. For the distribution of the demographic," the group of surveys <a href=""https://www.bigfishgames.com/blog/2013-gamers-survey-results-demographics-platforms-and-smartphone-use/"">https://www.bigfishgames.com/blog/2013-gamers-survey-results-demographics-platforms-and-smartphone-use/</a>  is indicative of a bigger casual userbase on phones. If you are referring to the lack of general coverage for phone games", that one is a big generalization, as hard to sustain as a 15 prolific outcry from a specific group but I hope we can generally agree with those broad brush statements we both used unless you have a very different experience about it.,(reply>), @Cadaveralien <br><br>You're referencing a bunch of specific data. Can you point me to it?,(reply>), @Does Not Apply these practices are stronger in phones but the argument still stands for AAA titles as those are precisely the ones that go for mass appeal.<br>In fact, the phone market is so casual-centric that I would argue the vocal minority argument doesn't work there because you don't even get a minority of core consumers being vocal, how many of the channels, crying about these things, talk about phones games at all? Sure this specific video is about AAA, but you would be hard-pressed to find a video about phones games on this channel and others like it, hell, would be hard to know phones games are a thing only based in this kind of channels. The only phone game that gets any coverage I can recall is hearthstone... some battle royale games are technically phones games I think? Thinking about it, even pachinko games get more attention than phone games. Is only when we start seeing some overlap in the demographic with AAA titles that we can even begin to talk about a vocal minority because nobody really talks about phones games beyond the occasional mention of how big the whole phone market is. <br><br>In contrast, the closest you get to products that only appeal to niche hardcore demos, like the independent market, full of titles your average consumer isn't even aware exist, the less you see these practices (except early access, I blame 100% the hardcore demo on that one). So the exclusive casual market is absolutely full of them, the AAA market that still aims for most players (most of them not being the hardcore demo) has a significant number of these practices and the exclusive hardcore market has practically none, then the conclusion is obvious for anyone who actually uses critical thinking,(reply>), By the way the average AAA gamer age is 35 so they know exactly what they're doing when they participate in microtransactions.,(reply>), @Cadaveralien <br><br>Yea the vocal minority argument works if  mobile games are included. We're not talking about mobile games. We're talking about AAA game titles per context of the video.