You actually made some pretty good points in this, but I still don't agree with the central premise of keeping politics out of video games. Video games are art, and art is a place to be challenged and have your views put into question. They shouldn't be a 'safe place', that's just not what art is about. The polygon reviewer felt like the story introduced some complex themes that it didn't explore well enough (something I'd agree with) and that given it's setting, it did need to say more about the topics it was taking on. Just having the presence of those themes and saying 'hey, look at that' isn't exploring them to the extent they deserve, and so it gives the impression of a story that's afraid to take on its own issues for fear of being 'too political'. This was perhaps the safest story they could've told given the setting, and I don't think it's unreasonable to criticise that fact if you were expecting more of a payoff to the theming and political issues it introduces. And if that payoff had been a conservative view about how the second amendment is wonderful, then great! I'm a liberal, but I understand that art is a place to be challenged, and  that freedom of speech is important. You might say, 'but it was making fun of everyone', but it does it in such a half-hearted and non-offensive way so that it's clear there's no real argument being put across, no meaningful message, just 'lol conservatives/liberals can be crazy sometimes, right?' The game just comes across as cowardly for not having anything to say about its own story. Politics belong in video games, just like they belong in art in general.