I know developers get very busy but god damn they need to learn to play their own games. A lot of these bugs can be seen within the first few hours of playing, every single dev should devote at least 1 day a month to playing their own gsme, then you catch things like this collision model needs to be fixed by the artist or these physics need to be adusjted by a programmer, they need to see these things first hand!,(reply>), Trust me, it hasn't evaded the developers (programming, quest/scripting, map team, various integration teams, etc) what sad state the product was in at the time of shipment. But how much choice do you have? You do what the boss says and try to make the best out of a shitty situation.