I myself draw the line at paid DLC that is tangible new content. something to give my game more playtime in a non-grind way. yanno. what DLC was when it first came out. or in old-tech words: Expansion Packs.<br><br>A Hat in Time is a perfect example of DLC I don't mind spending money for. even if it was a $10 DLC for a $60 game, I wouldn't care. it's more content that gives the game more longevity and has me playing through the game in a way that doesn't make me feel like I'm just grinding.<br><br>Gundam Versus is how you DON'T do DLC. it costs more double the price of the game to buy everything ($120-ish for a $50 game), and all you get is...more fighters for a game that honestly felt woefully incomplete without these additions...and simply to pad out your playtime with more grinding of the same bare content (and multiplayer I guess). and it's very likely that these fighters were already on the disk given how miniscule the DLC files are.