Kind of annoyed that Riley didn't mention that Steam's revenue share split has already changed, 30% for &lt;$10m sales, 25% for $20m to $50m, and then 20% for &gt;$20m, which I would consider mostly fair due to Steam having to keep that game on its platform for download for a very, very long time, plus all the extra stuff they've built to make it easy to handle Steam friends, remote play, ease of payment, etc.<br><br>And if you're tiny, then you probably will only generate a handful of sales, meanwhile Steam will still have to pay to store the game, so 30% is fine there. Only thing I would argue is that the % cuts should start earlier, but guess it's adjusted to California salary levels.