The failure of Quantic Lab seems far more probable than "current technology did not meet CDPR's ambition."  The systems that are broken in Cyberpunk are systems that Rockstar Games has been  implementing rather well for literal decades in the GTA and the Red Dead series.<br>Perhaps the argument that their "ambition exceeded current technology" could be made for Cyberpunk's graphical fidelity and performance, but certainly not for the vast majority of the issues consumers had with Cyberpunk.,(reply>), It's possible to run into a dead end with your technical choices. Like yeah Rockstar figured it out, as did a few other studios; but the information is pretty secretive and it's possible to miscalculate and do it wrong. I think it's one of the causes. Some of these choices were carried forward since W3 and didn't work out perfectly, like how the path finding works. Others were a little ambitious for no good reason, like, why shouldn't the minimap be precalculated? That's how everyone else does it. By the time the issues become apparent it may be impossible to change them fundamentally.<br><br>You also have to keep in mind that these studios are gargantuan compared to CDPR, they have much more manpower for the expected result. And their developers are more senior, since CDPR lost a lot of their established staff since W3.<br><br>Shifting the blame on one QA company - out of several involved in the project - seems kind of disingenuous.