If you're heavy into MMOs, you've already felt this for some time. Wildstar, Marvel Heroes, Warhammer Online, Star Wars: Galaxies, The Matrix Online. Hell, World of Warcraft: Classic came out of a community's desire to preserve a version of the game that officially didn't exist anymore and hadn't for a decade.<br><br>Games intimately dependent on a server structure. Then, that server structure is ripped away. Suddenly, unless the developers hand out the source code and allow the community to unofficially develop their own private servers to sustain the game in a new life, you'll never get to play the game again no matter what. Thankfully, most MMO devs seem to recognize the value to the community allowing private servers to exist brings. Hense why Return to Reckoning has been allowing people to go back and play Warhammer Online again for half a decade, and they've gone so far as to basically begin developing the game themselves with class balance changes and the sort.<br><br>But when that doesn't happen? Be it because the devs never want to release the code or because the game is marred in legal nonsense? It's heart wrenching. What I would give to play Marvel Heroes again, IMO firmly the greatest ARPG ever made with the perfect balance between complexity and approachability. Unfortunately, that game died because Disney stepped in after discovering the CEO of Gazillion was a sexual abuser, so good fucking luck getting access to the code necessary to create a proper replacement backend.