One small question. What is pushing up the development costs?<br>- Developer and artist salaries are static and there is no lack of skill for either.<br>- Unreal engine is free no longer $20k to $30K per seat.<br>-Better Off-the-shelf 3D and 2D tools make it easier to get results faster, I will concede that most of these will not change the time of development and instead  merely allow for better final visual quality.<br>-1998 Maya and and iris workstations would cost $40000 to $50000 per seat (adjusting for inflation  that would be $85000  to  $10000 today) . Today a 3 year Maya licence would cost $4000 and run well on a machine costing $2000 and an workstation costing $5000 could be considered High End.<br><br>I could go on.<br><br>Could you please provide a single place in development where the growth in production cost had not been held in check by cheaper equipment more access to staff and and income that has shifted from Millions to Billions.<br><br>The only constant increase is administration costs.