Just my 2c on this. That is one way to describe the situation. A better way is that a lot of big game producers are forgetting they are selling art more than selling a product. There are a few games that can come out with annual re-releases and a bunch of micro transactions, but most games are more about the experience of the observer/player than some machine or physical product. It is much more like making a movie than making a machine.<br><br>CEO and bureaucrats are forgetting that, and are starting to pay collectively for that blindness and trying to make every release the next Madden or Battlefield series. There will still be actual artists using games as a medium, and can bring those games to the public without 700 employees and 3 million dollars.