I can't imagine a more evil corporate practice than putting quotas on Quality Assurance jobs...creating an arbitrary number people must chase every day to not risk their job is probably the single biggest killer of productivity ever<br><br>So what they're basically saying is that if a QA tester runs into a major technical issue with the game that would require hours or maybe days to replicate, they can't put it at the top of the priority list because first they have to finish a fucking quota,(reply>), I don't disagree, but if there are thousands of surface level visual issues that you know reviewers and influencers are gonna see and make fun of those, making sure those thousands of bugs are found and logged first seems like higher priority for a QA team before a single  technical issue is researched and takes days to reproduce, no?