So upper management looses all of their top talent because they are probably demanding more every year without understanding the limitations of that, they are raking in huge feed from these companies and the sales people take over, the ones that bring in the contract but the guys actually doing the work get shafted with ever expanding scope and workload which prevents planning. The developers of the game should have had a contact person who knew these people and knew the people who quit. That was their first mistake, the second was accepting all the polish feedback when core issues who massively affected a large part of the players didn't get resolved. <br>CDPR didn't do their due diligence and got burned by it.