A piece of wisdom I heard a while back was that gaming has splintered off into AAA blockbusters and indies. The "middle ground" games have disappeared. The ones where inventive developers experimented and pushed boundaries with a sizable budget. These games didn't sell 20 million copies, but they were still successful and beloved. Now it's AAA publishers trying to grab as much cash as possible or tiny studios making heartfelt, albeit minimalist, games. I think gamers are starting to get tired of that choice.