I've been doing QA in video game industry for over 20 years, the idea that a company would bombard a team with trivial issues and that would cause the dev team to burn cycles to fix them is absolute horseshit! Every team has a project manager that outlines the priority of issues to be fixed, if the team was working constantly on trivial issues thats a failure of the project managers, internal QA and developers for not knowing which bugs to ignore and which to fix.  Bug quoteas are absured, but that wouldnt cause a senior development team to "get stuck" fixing trivial issues.  This feels like the cyberpunk team are pointing their fingers at the weakest link of the team and making up bullshit reasons why cyberpunk was so broken.  In reality i think its very simple.  The game was huge, the timeline was too short and they were on too many platforms so they had to focus on one (the pc).  Quantic labs might have pulled some shady shit, and no doubt it may have caused some delays but to blame them entirely is nothing but worming out of their own failures.,(reply>), damn, 20 years of junior status on irrelevant projects. I should feel for you, but after that pile bullshit, I don't.