I used to think that games as a service was a completely horrible and indefensible concept because it renders game preservation impossible. I mean, it still is a horrible and indefensible concept for other reasons but that's beside the point. Anyway, I thought more about it, especially after really looking into what games are always-online and I came to the conclusion most always-online games are in fact not worth preserving in the first place. Yeah childhood memories are a factor but think about it. Most games as a service are just digital storefronts with a game skin on top. They are not like that cool LoTR game from 2006, like, at all. They're designed from the ground up to be predatory in terms of player progression and extremely shallow in terms of gameplay, story and art style.