I can think of 30-40 games that would meet the "standard A". None of these are big budget triple-A things... and most of them had very small development (often single person) teams, so the "standard B" would not be possible to fulfil.<br>BTW, if you want to check out actually good game that might fit the "community engagement" standard, check out "Never Alone (Kisima Ingitchuna)" on Steam. Worth a try; it's a game based on Inuit folklore.