This is also how we used to work at EA - Electronic Arts, they had quotas and they would incress it when ever they felt like it. So we started splitting bugs in to multiple bugs, and fill the database with crap. The Devs would tell us to stop sending garbage their way and focus on the big stuff, and out bosses told us to ignore the Devs and just send bugs. We were in the same company but the Bosses would get a bonus for the high number of bugs (we didn't), this made it convenient to focus on shit quantity and not quality.