Years later with most of the game breaking bugs fixed you can still see that the essence of the game is not very inventive. As an example, you don't gain side quests organically as in most open worlds such as running into an NPC at a certain time in a certain location. In fact, the world is so empty, you barely run into an NPC at all! All your side missions come from those GD annoying phone calls and don't get me started how awful that map looks.