Sadly, most AAA games these days are abandonware after a year or two once the new game comes out; I'm talking about the CoDs, BFs, FIFA, etc.  As much as I hate that games aren't really intended to be enjoyed for years to come anymore, it isn't entirely the publisher's fault.  Consumers basically buy a game within a month or less of the release, and move on to the next heavily marketed experience.  For me, that means I generally don't play a lot of games because I like to wait until the game is fully released before purchasing.  By fully released, I mean all the DLC, patches etc; the things we used to call games ready for release.  I think Elden Ring was the last game I played near launch, and that was only because it had rave reviews from reviewers I trust.  The games industry has collectively burned too many bridges for me to waste my time and money buying a game until reliable reviewers have had time to put out reviews, rather than the shills who get early access codes and keep giving 'game of the year' '9.5/10' '5 stars' reviews to steaming piles of crap that aren't even close to ready for release.<br><br>Games have gone from something we love and cherish to commodities to be used for a short period of time and discarded.  This phenomenon isn't unique to video games.  Movies and music have experienced similar trajectories as streaming has become the norm.