Commerce in general has not really been able to figure out how to incorporate the digital realm in anything resembling a consumer-friendly fashion.<br><br>Streaming and things like Steam sales notwithstanding, you have fully ephemeral "rental" games, music, and books which cost the same as their physical counterparts - even when the physical counterparts still exist.  It's the worst of all possible worlds and the result is a consumer class that never really owns what they pay for anymore.  <br><br>Gaming just embraced "software as a service" far more quickly than enterprise environments - without any of the incentive since there is no such thing as needing a constantly updated version of Call of Duty vs. backup software, an office suite, etc.<br><br>While this is a problem and preservation should be prioritized, I see it as a symptom of a much larger problem which should be meeting far more resistance than it presently is.