1: Coatings shouldn’t be restricted to cores<br>2: Armour pieces shouldn’t be restricted to cores (maybe excluding event sets like the fracture stuff)<br>3: We need colour selections LIKE IN EVERY OTHER HALO<br>4: Reused Gear shouldn’t be monetized<br>Dealing with these would be a good first step to fixing the game,(reply>), @Qrazy Quarian the cost to make video games has not gone up by much over the years. Look up Upper Echelon's vid on the topic yourself. Video games don't need microtransactions to be profitable. They never needed them. They just make more money for the publishers and nothing more. They're there to hit a quota. Don't sit there and tell me Breath of the Wild, Sekiro, Bloodborne, God of War, Spider-Man, Hades, Ghost of Tsushima etc weren't successful. There are dozens of examples of games that were sold as a complete package for $60 or less with little or no monetization outside of that which still made more money than everyone in the comments will see in a lifetime.,(reply>), @freerain It's not invalid, bro.,(reply>), @Montragor Shiroe Destiny 2 was $60 when it came out a few years ago, still had a cash shop for cosmetics, yet didn't charge me $10 and hours of grinding to change my helmet. Look at the division 2. Hell, even Fortnite and the newest call of duty games give you more skins for free than Halo infinite. Your argument is also invalid. Sorry mate.,(reply>), @freerain well you are expecting that 60€ gets you the same then 10+ Years ago and that's not the case not in gaming and not anywhere else.,(reply>), @freerain Halo MCC is a prime example of what infinite should be doing... BUT then they wouldn't be raking in the Fat Stacks chaps