If in fact offline game can be relatively easily cured from online addiction, the problem with multiplayer games is way more severe.<br>For example, MMORPGs lifecycle usually consists of several steps:<br>1. Game is made interesting, with low amount of paid features.<br>2. Developers add more and more content to it at the same time adding more and more pay-to-win features.<br>3. Bug fixing and content creation is almost stopped, but paid features are still added in large numbers. Sometimes paid feature is masked as gameplay feature, but as you play, you notice that only reason for existence of such feature is developer's greed.<br>At phase #3 most of players already understood that they have nothing to do there. But smaller part of community starts paying more and more, sponsoring addition of more and more p2w garbage.<br>At this point people may want to play game from phase #1 or #2, but in most cases it is impossible. However, some developers dare to make restart from point #1 and squeeze some more money from small-minded players.