You need to only look at the graveyard of MMORPGs to see this having already happened on a mass scale thought now on a quite niche genre. This has been very real threat for a long time now and this is coming from an avid fan of MMORPGs. Another example of this was Games for Windows Live when the service died. On digital side thankfully Steam preserves install copy on its servers even if the game is taken down (eg. I can still install Fable 3 thought again if it's intrinsically tied to online component then there will be problems trying to get it to run like again Fable 3 with Games for Windows Live) if you already own license to it but then there's the million dollar question what will happen once Steam goes down. They have assured there would be period of time to be able to download install copies from their servers before they shut down but we need to trust their word for it. I'm not inclined to believe large companies simply on their word.<br><br>The other large problem, and one we can't fault game devs or publishers most of the time, is the fact that you already encountered with BfME2 is the fact that our software and hardware keeps upgrading which can make older software incompatible with it as they weren't designed for that software. This was a large problem when Microsoft discontinued DOS until DOSBox was developed and then there are old bad coding habits like tying your animation or even game speed itself to CPU speed directly which is why many of the old 3d games start acting weird on newer systems as those were often designed with 30 FPS in mind.