The teleportation problems were covered 35 years ago in my copy of the RINGWORLD role-playing game (Chaosium, Inc., 1984).  The game was based on the Ringworld novels by Larry Niven (there were 2 out by that time).  Humans of the 29th century made transfer-booths (and the Puppeteer race made open stepping-disks which did the same thing), but if you jump across latitudes or longitudes your motion induced by the rotation of the Earth will be a completely different vector compared to your destination point (smear against the wall?  Hah!  If you jump 90° you'll be a smear on the CEILING or the FLOOR), and if you jump to a higher altitude you will freeze, if you jump to a lower you will cook.  Yes, it was all there with numbers at the time.  So they said circuitry had to absorb or add the energy differences so you come out stationary and at the same temperature as when you stepped in.