I think the crash of triple AAA companies is more linked to the expected growth based purely on expected growth rather than actual sales. Over the last years, we have seen simple cash grabs for some of the most beloved IPs resulting in a loss of sales, people not wanting to buy games before it is released played and properly reviewed. There also seems to be a disconnect between what players actually want vs what gaming companies are building as well. For example, the Battlefield line was fine with 3 and even 4 after all the server patches. Then they released Hardline (what a letdown) followed by more major titles but based on WW1 &amp; WW2 which most people seem not to favor over more modern content like 3 &amp; 4 did. They have forgotten that releasing poorly performing titles over the years have hurt their core fanbase and decided not to acknowledge that keeping such an attitude will just destroy their current business model down the road. I just hope major studios recover from this and start acting more like CD Project Red or Grinding Gear Games in their consumer approach. CPR has a no non sense approach when it comes to content, DLCs and final product beign released while Grinding Gear Game took their Path of Exile title forward by consistantly providing free expansions and league content every 3 months which resulted in their player base investing into their purely cosmetic shop.