When I saw the title, one word came to mind. “Finally!” <br><br>See, like Upper said, the co/t to produce games has been going up, due to an increase in fidelity, complexity and scope. <br><br>That’s why the big publishers are so cowardly and play safe. Each year, the stakes get higher and higher. Games selling 3 million copies goes from a rip roaring success to a disappointment for investors. So, they tried supplementing their income.<br><br>First expansions, then DLC, then season passes, then microtransactions, and so on. Each step isolated a group, at the start small, but continuing to get bigger. An example of this is the landmine EA stepped on with loot boxes. <br><br>And the more they isolate, the less who buy, and the more they rely on microntranactions, and the whales who power them. <br><br>We are now nearing a point where one group, the Atlas of gamers, hold the entire industry*. The fools like a fellow student I know, who pinched his dad’s credit card and spent €300 on FIFA Ultimate Team card packs. But how long can they rely on extorting this minority? No longer it seems, or so I hope.<br><br>* Industry in this case refers to the triple A industry. Indies should be fine. The coming collapse won’t be like the Great Crash of ‘83, with retailers decrying gaming a fad, but rather a wave of gamers indifferent to beautifully rendered fields of repetitive gameplay, lackluster content and opportunistic daylight robbery. What a world awaits us!