I'm by no stretch an apologist for AAA publishers; but to state categorically that gamers are getting less today for their initial investment, is absolutely untrue. <br><br>Up to, and including, the 16-bit era, gamers were regularly accustomed to paying 60 -70 dollars for a game cartridge that would deliver a linear experience of 3 - 5 hours; 10+ if you were lucky. <br><br>It can be rightfully argued that much of the content in today's "Ubisoft style" open-world titles is empty or filler; nonetheless, a 20 - 30 hour title is considered 'short' in this day and age... Just food for thought.