I worked as a QA for over 9 years and bug quotas is a thing is most studios, but especially with 3rd party QA. As a 3rd party they have to rely on getting contracts, to get those contracts they have to be able to show the 1st party company that they can perform. The easiest way to show a company that your testers can perform is to show bug counts. "Hire us. Our testers found 9 kajillion bugs during our last contract, so you really want us!" <br><br>The biggest 3rd party QA company you'll ever hear about is keywords studios. Their testers are all freelance. Waiting to get an email at 9pm the night before to see if they work the next day. If you don't meet the quota, you probably aren't going to get work the next day or for a while. You might eventually get scheduled for work. When you do you better be able to make it and perform.<br><br>I've always said that bug quotas make testers focus in the wrong areas. You get 90 bugs about floating objects that all end up being the same issue instead of finding that crash 3 feet away or some other major issue.,(reply>), This seems really weird. In my company we are ranked by how many "showstoppers" slip by into production, by team. Of course larger teams will have more, but it's a better metric than a "bug quota" in any way.,(reply>), @Siana Gearz Yeah, but that’s what I mean. I’ve worked with different companies that file them in different ways, but there are always bugs that get ignored in some way, and that’s my point. Yes, you always need to clear the list at the end, but HOW you get there takes some sort of categorizing issues either by complete disregard or flagging them for some other instance of review.,(reply>), @Gabriel Morato I've worked in automotive and we do have such a thing as "zero bug day", at which point the complete issue tracker must be cleared prior to release. Which means rejecting every bug report under SOME plausible sounding excuse regardless of whether we think it should be fixed, or whether we know that a similar issue will be re-filed a week later again.,(reply>), I have also worked in QA and localization for a number of years, including as a subcontractor in big projects including triple A major license games and JRPG that had catastrophic issues that almost derailed the entire process. Everything you say is true, but there's one thing that makes this specific story seem a little fishy for me (in what it relates to what it means to CDPR): bugs are, by definition, categorized by importance. I have never worked in a project where 100% of the bugs are fixed. Some, as you mentioned, get tagged as duplicates, some are just not elevated to showstoppers and stay in a lower priority that may or may not be addressed before launch.<br><br>What I can't imagine is that, even with an inexperienced group, the liaison with CDPR would have someone to categorize and set the correct importance to each bug. Yeah, it gets super messy when you have teams working in different timezones, since different teams get ownership of files for certain windows to avoid versioning the code into an unmanageable mess, but given the timeline of Cyberpunk, I don't think that would have been nearly as disastrous as their decision to make a multigenerational game being developed targetting unreleased hardware, but also launching on the previous generation. That, by itself, would cause much bigger issues than this QA scenario proposed above, in my opinion.<br><br>Yes, I've seen incompetent bug testers completely fuck up due to lack of experience, focus on wrong stuff etc. etc. But as long as they are cataloging minor and major bugs side by side... again, I have worked on games with issues that were MUCH MUCH worse, and we managed to get the game out without anyone barely suspecting there was something. In fact, one specific triple-A title was actually LAUDED in the specific area we had such a problem, even with internal upper management literally pointing out fingers at us during the process as an outlier in the QA process.<br><br>However, regarding Keywords, what you said is absolutely true. It saddened me to see some of the best people in this area getting "shadow blacklisted" for stupid reasons because the churn in this segment is just unbelievable and they use insane metrics. And they are not alone in these practices. I've also seen people getting sidelined for other silly reasons that range from personal grudges to perceived opinion clashes.,(reply>)," If this is true id like to chat with you. Would you be open to having a talk? upperechelongamers@<a href=""http://yahoo.com/"">yahoo.com</a> but i can also find alternatives on any platform such as discord", google meets, telegram etc