I guess make wave of players to have access today make sense since we are tired to see when a game release EVERYTIME the servers can't hadle it and the developer have to make up the lost ground to not look bad at the end, about the Dark Zone, I never played the first Division but I know how it was used to work and it was very unbalanced, now they fixed it making any equipament at any level goes to the maximum value at the maximum level and it will balance thing a little bit but even though we will have access early to the DZ it's kinda of useless go there just to loot since the drop will be the same at the PvE because of our level," I played the OB and I got the same rarity of loot from PvE world and DZ but I won't deny the amount of blue gear was a little bit higher so it's not a major issue lauching the game early for a amount of people and the rest os the population get access to the game later.<br><br>I think they should do this more often but not with that bullshit of early access = more and more expansive", it should be like the first XXX amount of people that buy the game and register a code on the website will have access to X date de second wave of players X date and the rest on the release date. This way they should be able to maximize the servers performance for the second and last wave of players without harm the experience of the most of people making hotfixes for the game.