Seperate games from NFT audience and non-NFT audience. Clearly the $50 million dollars was spent by those who are in the NFT/crypto market, whilst the vast majority of us couldn’t care less and just want to play games for fun without some other unregulated monetisation model ruining it.,(reply>), @James Platt you gotta think of how many gamers are still believing in Molyneux. otoh, there are gamers who never heard of him.  It's way less than the total anyway,(reply>), @That one dude who posted stuff I believe it was around 4500 People from what I seen in another comment. But compare 4500 People to the Millions of Gamers, clearly the vast majority don't want NFT's or don't care about it.,(reply>), Yeah that 50 million dollars was probably bought by, what, 5-10 people?