I'm still a bit curious about console, disc-based video games. Like, PS1 and PS2-era, before you were able to switch to a "home" screen in the middle of a game.<br><br>A lot of the problems you mentioned shouldn't really be an issue in those cases.<br><br>All consoles were built identically, so they should theoretically all have the same processing speed, so no need to account for that. The user is unable to use the machine for any other tasks, so no holdups there. All the information is on a read-only disc, so you don't have to worry about the time it takes to write files, because none are being written (unless the game has autosave, but that wasn't nearly as common back then as it is today). Further, the console doesn't really have background tasks.