I feel like a major part of these kind of consecutive social games is that the players have the ability to actually build, and break, trust and reputation. If there aren't opportunities to accurately judge outcomes, then what's the point of breaking things up into consecutive games? It almost may as well be one game then.<br><br>Consecutive games however... People get real chances to develop trust and use it to their advantage. Being untrustworthy also betrays more downsides, but judging if and when it is worth it is so much more interesting.<br><br>Being conspicuously good can be worthwhile, both for encouraging future deals, goodwill partnerships... And future betrayals.  But only if there are enough moments or methods of judging results accurately.