I'm old enough to remember the internet gaining popularity and places like ESPN, Newsweek, Wall Street Journal, etc trying to charge for content we currently receive relatively free at this point. Why? Because consumers have a limited income or tolerance for paying from things from umpteen million sources when it comes to their discretionary income. The model didn't work, and most of these places found another way to make their money- ads and links for products or other services on the sites. A similar thing is happening with gaming. I am not going to pay to win or sign up for 10 different services to play games. Even if I was rich, I probably wouldn't. I am going to play the one or two that catch my interest, and worse- I will become suspicious of other new games that they will try to draw me in to subscription services or some kind perpetual revenue stream. Other games may not be doing this, but are trying to release essentially the same game a few every few years and hoping I'll pay $60 for some new maps and weapons. In closing, I agree they gaming industry has gone to the same few wells for too long, and need come up with new ways to entice consumers and add value. There were a ton of big franchises releasing titles this year, and had this been 5 years ago, I probably would have bought 5-6 of them. But I only bought two- Red Dead 2 and God of War.