Testing for bugs can take time. I get that. It may be easy to spot them at first, but as things get fixed, the more hidden bugs are harder to spot, which means it would take more time to uncover them. Having a daily quota goes against this. If a quota has to be met, that could be an issue in the long run as the easier bugs are dealt with, the harder bugs are tougher to weed out. And if the harder bugs aren't found by the time of the quota, it could cause the team to just assume they got everything when they didn't, and move on. <br><br>Also, can you cover Conan Exiles shoving in the predatory battle pass monetization. Funcom is using a system that preys on weak minded people it pressures into spending money, or miss out on items that shouldn't have a time limit. Hell, the monetization system shouldn't even be in the game in the first place because it's not a free2play game. Conan Exiles is a pay2play game, meaning you have to buy it to even play. Yet Funcom is shoving in a predatory monetization system (system that's even frowned upon in free2play games) into a game that people already bought and paid for.,(reply>), Mhm it's not like Cyberpunk was ever in hazard of running out of easy to file bug reports?