As a web dev that has worked in contracting company - i'm not surprised.<br>BUT some parts seem a bit sketchy.<br> <br>First of all - they are QA contracting company that does exclusively testing. They are testers. They don't do bugfixing themselves. This means they don't need heavy technical skillset to do their job that would require them to be heavily trained. Sure, they could be using tools, like for example in web development testers can also do UI automation - writing test cases with code to completely automate scenarios that fill in the data and check the screen for results or even test API endpoints directly which requires you some technical knowledge how to even create those requests. But i seriously doubt that they had something like that for video game testing. And in fact, speaking of video game testing, they are testing a fucking video game. Like how much training do you need to test a video game? You don't need to familiarize yourself with large functional design for the game - you can give a game to a total donkey and he will be able to recognize what is bug and what isn't. Maybe for dialog options you will need some documentation to even recognize if something is working as intended, but general gameplay breaking bugs? You can even hire somebody to speedrun the story for 40 hours a week without prior knowledge and he will be able to catch a lot of issues. <br><br>Ok maybe they would need to familiarize with systems how they are tracking the bugs, how to create proper bug reports, what additional details to provide and how to get them (logs, dumps, how to take screenshot, record videos). How to read and write test cases (assuming they have any for game development, as you theoretically can just blindly test the game and catch most bugs by just sinking the time in game). But i doubt it's something so hard that would require long training times... I don't know, something seems super sus about this.