I don't know man, for me it sounded like your logic was missing something. Sure, let's say QAs open a lot of bugs/defects, but they usually assign a priority/severity on them. And I don't think it's hard to figure out you should first fix the ones with higher priority/severity.<br>I haven't played the game yet, but the bigger issues I've seen (in videos on youtube) after launch should have been caught also by devs (honestly). Most devs I've worked with test their work pretty well, but I've seen some that don't care that much. Also, an aggressive deadline will significantly reduce the time a dev has to test their stuff (be it new functionality or bug fixes).<br>So, the fact that the company logged a lot of small bugs doesn't seem a big issue to me (you can release a game/product with a high number of small bugs, but low number of important ones),(reply>), agreed here.  thats what ive been replying above.  not sure how qa team can be blamed for entering tons of issues, even if they were minor.  its up to the dev team to prioritize the ones they want to fix or not.