I don’t agree with the later half of this video. I believe we are getting more content and not really paying for it. The price of games have remained at a constant price of 60 usd new, but the costs associated with not only game development (which is more costly then ever before; do to complexity and time) also the cost of publishing and marketing have never been higher in the industry and will continue to go up as demand and complexity increases. Since more and more funding gets cut do to the industry standard, not increasing to cover the final game cut and earnings forces devs teams to maximize profits in other ways. This sends you down a ‘for’ loop of ever increasing dlc and post purchasing content. If dev team makes a more expensive game with cheaper or free dlc let’s say they need to sell this game at 80 usd then most consumers will pick cheaper competition. This will get their game less traction and ultimately less sales for their game. Even if you would definitely buy a bigger better game at 80 usd keep in mind that a majority of gamers are at a high school level or below and relies on mom and dad to buy them the game they want ( they would most likely but a used 30 usd game then a 60 usd game and much less a 80 usd game). Game companies can’t afford this since they make absolutely no money on used game sales. Also game companies need to make a profit especially a good profit if they want to innovate as a flop of a game can inflict massive lay off. An example is anthem after the game flopped and previous bad PR and scandals bio had to make huge layoffs and many lost there jobs. A good example of profit being essential is in Bethesda’s case. Do to fallout 4 and Skyrim sales profit they where about to safely put out fallout 76, even tho the game flopped hard there were virtually no layoffs for a debacle that size. Profit gets turned into innovation and risk, without one you can not have the other. I hope whoever read through this lengthy and buggy comment can get another perspective.