The issue isn't based around the leaks. Those are just fuel on the fire. Halo infinite launched with way fewer game modes than any other halo. There are only three pvp playlists. With this week's fractures event they rotated in fiesta temporarily. Fiesta a game mode that every halo has has for well over a decade. Fiesta is literally just team slayer with random weapon loadouts on spawn. You can make it yourself by going into custom games and setting the starting weapons to random and weapon spawns to off. Instead of this classic mode being permanently added back into the game as it should be they are holding it hostage to only being available when this specific event cycles into rotation. If they are doing that with fiesta we can assume they are going to do that with every single game mode that hasn't been added into the game yet. But why? Why hold classics like swat, assault, infection, and even free for all hostage to events? Well if this event is anything to go by the answer is pretty clear. The samurai armor is one of the earlier unlocks you get in the event however regardless of how much you play the event you can not unlock a single armor coating for it. Not one. And the default one is grey. Who wants to play as a grey samurai? But it's ok you only have to pay 20 dollars to get the color red. Coating were supposed to exist so 343 could do really cool designs with unique textures and patterns but so far they are just selling us basic colors and minor variations of basic colors. The final coating unlocked in the battle pass, redacted records, is just grey. It's meant to be the default grey from halo reach but what do you know the default grey from reach looks a lot like the free default grey in infinite. And why do you think there are only 3 playlists when the master chief collection pretty much mastered the system for finding a match in a game mode you wanted? Because some challenges are play x games of a specific game mode. If there is no way to specify select a game mode then people are more likely to buy challenge swaps and xp boosts because it takes them forever to find the mode they need. And don't forget the campaign is $60 so while the multiplayer is free anyone that wants the campaign is paying the same price as ever despite being treated like a free to play player in multiplayer. This games monetization isnt just bad it's atrocious and a system like this doesn't belong within a million miles of halo. There were over 27,000 possible color combinations in halo 3. If they were priced like in infinite it would cost over $270,000 to get all of them. How does this system not reduce player expression?