Yeah, self-regulation would be good and all... if there was any incentive to do so.,(reply>), ​@Fulcrum Great joke. <br><br><br>Anyway, yeah, that's the reason why loot boxes have been so heavily relied on lately. It's a huge influx of money on top of the initial sale.<br><br><br>Thing with self-regulation is that the market needs to have a proper amount of competition, and in the largest offenders: yearly FPS's, sports games, mobile games, and F2P titles, there is a lack of ability to compete with the largest titles. The series monetized be EA and 2K and Activision are by are the worst offenders. Sports games are the biggest because there is *no ability for any other companies to compete in that genre*, so there is no other publisher competing with them for an audience, hence the lack of regulation, and finally the consequence is forced regulation.,(reply>), Only if games with no loot boxes manage to make more money than the games with loot boxes