Having worked in a 3rd party QA company (western not "3rd world") I can confirm much of the stuff you mentioned although you fail to mention the absolute shitshow level of chaos that is game developement with some companies. I am talking about priorities and plans changing on a half-day basis. <br><br>However, you are missing a pretty important part about the process of outsourcing QA: I have seen a ungodly amount of non-superficial bugs being "waived, can ship as is" in many of the projects I worked on. So in layman's terms, the developer didn't care. The funniest part was that once one of the bugs I flagged WAS in fact important for the launch and a version needed to be made just to fix this bug for the console manufacturer to allow sale lol.,(reply>), I had the same thing happen in the PC Version of Marvel VS Trading Card Game I worked on. A very important Card was not working at all and I told them it needed to be fixed or the Community would not play it. Shockingly it closed down once the Community found said Card did not work. I was crushed as I worked really hard to help get all versions of that Game working.