When NOVELS became mainstream centuries ago, people were critical of pop novels noting that individuals (particularly women) won’t be able to separate fact and fiction, would waste time in novels (a novel’s absorbative nature), and would lead them astray (a novel’s influential nature). Then they said the same thing about comics, then the same about movies and TV. Now they say the same about video Games. Every form of media has had its critics over the years. Though video games don’t necessarily cause violence people can have a heavy video game addiction. But that’s an issue of the individual not of the video game.