Square-Enix. How? Why?<br>🤦 I remember Capcom was in trouble using graphic textiles, and other artworks that did not belong to them. It became a court case, which the original artist eventually won.,(reply>), @Luxalpa Exactly. I’m a dev as well and this was the first thing I thought of. I see NO WAY this company does not have a getty license already. But activating your copy of an enterprise license can be a pain in the ass (or the company only has one account to Getty which is not shared with devs freely), so the dev probably saved the image from Google Images to play around with as a proof of concept in 2 seconds. They probably forgot to swap the assets during development and no one noticed in the game before release.,(reply>), The developers use the watermarked images during development and then once the company purchases the rights, they are being replaced by the non-marked version. This picture likely was simply forgotten to be replaced. It's possible, although unlikely, that it was also forgotten to be licensed. So I'd suggest everyone to be careful with their outrage. Most likely it's just a dev who forgot to switch out the watermarked with the non-marked version.<br>This sort of error is relatively common for major graphics studios as when handling hundreds of artists and thousands of assets, it's quite likely that something slips through the cracks. And it's one of those error cases which you unfortunately can't properly handle in QA (because you'd only want to license the images when you are actually sure that you're going to use them).,(reply>), @Ryu Fitzgerald This is not how it works. You have the rights on your photograph. You don't own any rights of the content you photograph, regardless of its license.,(reply>), @Ryu Fitzgerald The pic is public domain, but the digital photograph copy of it isn't.<br>They also do this in museums' websites.,(reply>), Epic Games stole fan art for Fortnite skins, Activision stole art for Call of Duty skins, id Software stole soundtracks. A just a lot of stealing going on from these small struggling indie developers lately.