As someone who worked in-house QA for Sony (WWS-QA), it probably wasn't QA's fault. The hard part is almost never finding and logging the issues. It's fixing them within the given time constraints set by marketing, release dates, etc. The issues with Cyberpunk would have been easily caught by even the most general, basic test cases.,(reply>), @Glasses foo The problem with Quantic Lab wasn't that they didn't report the bugs, it was that they tried to hide their lie about having competent staff by flooding CDPR with bug reports and didn't bother to focus on the most important ones. They've put quantity over quality.,(reply>), Sure, but CDPR had already moved the release date back twice when they finally released Cyberpunk.  The game being released as it was makes me quite sad, but if Qantic contributed negatively in the way's shown in this video, they deserve to face the consequences.,(reply>), Cyberpunk 2077 was made by inexperienced amateurs and scammers. Thats why its so trash and failed. CD Projekt Red will go bankrupt soon because almost everyone refunded Cyberpunk.!!,(reply>), I think UEG also understands this that why he also make it quite clear that the problem was mismanagement and the inexperienced QA team. Of course CDPR also responsible for many of the problems with the game too.