Used to work for EA in Romania - they absolutely counted bugs and they let people go if they didn't submit enough. Didn't matter if someone found 3 extremely important issues that each took a day to investigate and literally saved the project, if their count wasn't high enough they got culled at the end of their temp contract. I lost good testers like that (was a senior at the time). The exact same applies to Ubisoft where, in some teams, the same idiotic standards are applied.<br><br>Considering what we know of Ubisoft and EA releases, there's no surprise there.