Meta are quite behind the curve with their hardware and vrchat has already taken the space they're trying to fill with their 'metaverse.' Carmack is right. Its honestly a shame because VR still is promising but they chose to play it way to safe and stupid by stuffing their store with mobile games rather than cool fleshed out experiences to try to get everyone in. The core fans of vr just don't care that much about the software meta is offering.,(reply>), @Thezuule lol I'm talking about something that happened and even this same channel mentioned it in the technews lol,(reply>), @Infernal Daedra it's a SoC so it's basically the entire hardware stack. The Quest 2 also uses an entirely different display from the Quest 1. It uses fresnel lenses but there are still headsets being made now that use those. Just seems like a weird thing you're saying given hardware iterations and such. No idea what you're on about things being stolen and all this. It's okay to be wrong about something without going off the deep end.,(reply>), @Thezuulebtw you brought up the processor... not the headset/ lens designs or display technology which is the only thing truly relevant to early vr sets as they were pasove devices. Smfh,(reply>), @Thezuule because it has never been fully developed before it was stolen genius smarty detective pants.,(reply>), ​​@Luke Martin because people just repeat the stuff that is spoon fed to them by the media. Most people think Horizon Worlds is the metaverse and Meta spends $10b a year working on it... despite the fact that the most anyone has ever spent developing a game is like $200m..