I think that it this will matter less and less in the future as companies keep trying to optimize. <br><br>In the past game development (even at AAA companies) was mostly author-driven, where the game became art through the efforts of everyone.<br><br>However, as more decisions are data-driven, games built on top of that data are becoming more impersonal and bland as a consequence of trying to maximize appeal, retention, conversion, funneling...<br><br>This will (probably) make people more addicted to the game as a drug instead of the game as an artwork (which will probably still exist as a product of indie developers or smaller studios), making it easier to move to other (similar) titles while passing the baton of games that people remember fondly and play every now and then to more risky/creative indie space.