i get the mindset, of focusing on the "credibility" of the source material, and giving the "game companies" the general "chance" of delivery before actually being critical.<br>But i also get the fanbase and the reaction pattern, if you are constantly abused, at some point, you will always be waiting for the worst outcome. <br>I´m an old guy, but with the history of gaming the last couple of years, i must admit, that the general business has to accept the negativity from the customer base... there so many negatives that you today just define as "marketing" not as lying.<br>We have become used to.<br>- All techdemoes are generally a lie, where graphics are not really what is in the end, i get it in the old days, where you had video, instead of gameplay to show a concept, now it is just simulated gameplay, or gameplay in a engine that has been boosted.<br>-In engine graphics also means that - Yes we have used the ingame renderer but this might be 10 minutes pr. frame to render, but it is the engine.<br>-Fully costed games, having cosmetics that gives the ones with extra money advantage in games<br>-Games with cosmetics that just costs insane amounts of money. look at World of Warships, 100 euro´s nearly for a simple ship. with a competative advantage.<br>-Broken games at launches<br>-Broken leadership in house (Blizzard)<br>-Political driven organizations, that supports oppression of certain people just for the money from China<br>-Broken games launched in close to failed states just to drive money out of people<br><br>There are so many of these stories, the game industry is broken, i don´t think it is company wide, but as a marked it has issues, and to be honest, i understand that uproar towards this, because you can promise promise promise, then when people do invest.. in what todays money is up to 100 dollars in some countries for a standard game, then all the promises are gone.<br><br>That on top of the companies actually removing ownership of games over to a digital platform, where reselling is gone, where closure of platform means lost games.<br><br>And the excuse is always.. it is more expensive to develop games, you hear that 10000 times, no the tools are better, the development departments are the same size.. there are just more greedy middleware companies that want money, on middleware platforms like STEAM,PS Store, Microsoft store, whatever. and publishers, and i don´t know what more.<br><br>I understand people, and i understand that the first reaction is negative, because it usually is close to the actual truth.. Capitalism is destructive of art and innovation, i know that is not a "truth" for many people, but what has also shown is that removal of leadership, governance, middle ware, creates more user focused products, it keeps visions clean.. and i hope we can get back to this.<br><br> I actually also think, that is why i hate the digital games world, i love the "easiness" of access, but i hate the platforms (ORIGIN, UPLAY, STEAM) that tries to be the pimp of the small games studioes. because they have the product window, where people believe most sales will come from.