description: <p><span style="color:rgb(193, 194, 197)">Nintendo NES style</span><br /><br /><span style="color:rgb(193, 194, 197)">Trained with 61 various screenshots of NES games, enlarged to 822x720 (pixel perfect/nearest neighbor)</span><br /><br /><span style="color:rgb(193, 194, 197)">Use "mrreplicart/sd-webui-pixelart" extension with Automatic1111 for better results, with these settings :</span><br /><span style="color:rgb(193, 194, 197)">- 512x480 picture downscale by 2 in pixel art extension (to get 256x240 which is the NES resolution)</span><br /><span style="color:rgb(193, 194, 197)">- "Rescale to original size" checked</span><br /><span style="color:rgb(193, 194, 197)">- Palette size : 16 (it's technically 25 but palette is shared between BG &amp; sprites), you can download and use the original NES palette too (which is 55 colors)</span><br /><br /><span style="color:rgb(193, 194, 197)">/!\ Don't use pixel art style checkpoints as they tend to make lower resolution pixelarts (NES is 256x240), use generic checkpoints, like Dreamshaper.</span><br /><br /><span style="color:rgb(193, 194, 197)">Use trigger word (if necessary) : nes_style and token like "video game".</span><br /><br /><span style="color:rgb(193, 194, 197)">/!\ This Lora is harder to use than my other one (GBA style) because pictures tends to be more detailled than the original NES (even with correct resolution and limited palette), it's because the NES (the cost of the cartridges actually) had a limit of tiles than can be use to create the picture while stable diffusion don't.</span></p>
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name: Nintendo NES Style
tags: nintendo oldschool style video game pixelart retrogaming nes famicom