description: <p>This model was trained on 80 of Team Fortress 2's textures.</p><p>This is version 002. Version 001 isn't public yet, and I don't remember much about it, but it must have been pretty crap if I wanted to train another version before I even uploaded it.</p><p>You should generally use it with a weight of 1, although lowering the weight and letting the base model seize a little control back can actually help out a lot.</p><p>I tend to find that this LoRA gives worse base results than the SD 1.5 version, but it's a little more controllable, and mixes better with other LoRAs.</p><p>It's worth noting that most SDXL models can make pretty decent textures without needing to use any LoRA at all.</p><p>Here's a quick token glossary:</p><h2 id="heading-28052">Activation Keywords</h2><p>These should be at the start of every prompt.</p><ul><li><p><strong><u>Team Fortress 2 texture</u></strong></p></li><li><p><strong><u>TF2 texture</u></strong></p></li><li><p><strong><u>videogame texture</u></strong></p></li><li><p><strong><u>albedo texture map</u></strong></p></li></ul><h2 id="heading-28053">Useful Keywords not in Dataset</h2><ul><li><p><strong><u>worst lighting, fullbright, no shadows</u></strong> - good for making it not try to draw lighting and shadows onto your textures</p></li></ul><h2 id="heading-28054">Modifier Keywords</h2><p>These keywords can be used to apply adjustments to your image. Results may vary wildly in quality.</p><ul><li><p><strong><u>snowy</u></strong> - tries to add snow to the texture - generally gives a pretty decent result</p></li><li><p><strong><u>RED, team RED</u></strong> - tries to make your texture red, as in the RED team</p></li><li><p><strong><u>BLU, team BLU</u></strong> - tries to make your texture blue, as in the BLU team</p></li><li><p><strong><u>top stain</u></strong> - tries to add a cool stain at the top of your texture - tends to add it wherever it feels like in practice - something you can try doing is putting "((bottom stain, stain on the bottom of the wall))" in the negative prompt</p></li><li><p><strong><u>bottom stain</u></strong> - same as "top stain" - also I forgot to mention, if you're using the stain keywords, consider putting "(paint, graffiti)" in your negative prompt</p><ul><li><p><em><u>grey stain, brown stain, black stain, orange stain, rusty</u></em> - different colours of stain</p></li></ul></li><li><p><strong><u>top trim</u></strong> - tries to separate your texture at the halfway point - in practice this will usually create wildly fucked-up results</p></li><li><p><strong><u>bottom trim</u></strong> - same as "top trim"</p></li><li><p><strong><u>top stripe, &lt;KEYWORD&gt; at the top of the wall</u></strong> - somewhat more consistent alternatives for "top trim" (even though they aren't in the dataset much!)</p></li><li><p><strong><u>bottom stripe, &lt;KEYWORD&gt; at the bottom of the wall</u></strong> - same thing for "bottom trim"</p></li><li><p><strong><u>subtle brush strokes</u></strong> - will try to add more subtle detail to your image - tends to make images a bit too flat and simple in practice</p></li><li><p><strong><u>clean, dirty</u></strong> - controls how stained or stainless your image is - can have really good results whether used in positive or negative prompt, probably the most consistent modifier (except for maybe "snowy")</p></li></ul><h2 id="heading-28055">Categories</h2><ul><li><p><strong><u>brick wall</u></strong> - is what it says</p><ul><li><p><em><u>white brick, brown brick, dark brown brick</u></em> - different colours of brick</p></li></ul></li><li><p><strong><u>stone wall</u></strong> - cobblestone, stone brick and shale walls</p><ul><li><p><em><u>cobblestone wall, cobblestone floor, light grey cobblestone, dark grey cobblestone</u></em> - different colours of cobblestone</p></li><li><p><em><u>yellow stone</u></em> - cp_egypt's yellow stone walls - tends to create strange results due to having a very small presence in the dataset</p></li></ul></li><li><p><strong><u>cinderblock wall</u> </strong>- there aren't really any actual cinderblock textures in TF2 so this sort of gives you a mix between brick, stone and concrete</p></li><li><p><strong><u>concrete wall</u></strong> - concrete</p><ul><li><p><em><u>concrete sheets</u></em> - a specific type of wall texture - put this in the negative prompt if you're tired of seeing the same kind of concrete wall over and over again</p></li><li><p><em><u>concrete floor, dark concrete</u></em> - more dirty, stained concrete textures - most of the images in the dataset with this keyword also have the "grey stain" keyword</p></li></ul></li><li><p><strong><u>glass, window</u></strong> - windows and glass panels</p><ul><li><p><em><u>glass panel</u></em> - single-panel window, generally looks really really ugly or even just doesn't generate a convincing glass panel at all - best used in the negative prompt</p></li><li><p><em><u>industrial window</u></em> - multi-panel window, good to use as a psuedo-modifier keyword on another texture type</p></li></ul></li><li><p><strong><u>metal</u></strong> - corrugated walls, metal panels, drains and rollup doors</p><ul><li><p><em><u>vertical corrugated metal, horizontal corrugated metal</u></em> - different alignments - if you want vertical, it can often be better to put "horizontal corrugated metal" in the negative prompt than to put "vertical corrugated metal" in the positive prompt</p></li><li><p><em><u>metal panels</u></em> - metal panel wall / roof, generally pretty ugly, advisable to put this in the negative prompt for most images with a "metal" keyword</p></li><li><p><em><u>rollup door, garage door</u></em> - tries its best to create a garage door and generally fails</p></li><li><p><em><u>metal grate, drain</u></em> - tries its best to create a drainage grate and generally fails, although the SDXL base model seems to help quite a lot - utilising this keyword was totally impossible in the SD 1.5 version of this LoRA</p></li><li><p><em><u>metal duct, metal vent</u> - </em>tries to create the wall of a ventilation duct - there's a <em>single</em> image for this in the dataset, so it doesn't exactly return consistent results</p></li><li><p><em><u>white metal, gray metal, brown metal, rusty</u></em> - different colours of texture</p></li></ul></li><li><p><strong><u>nature</u></strong> - dirt ground, grass, gravel, snowy ground, rock walls</p><ul><li><p><em><u>dirt, dirt ground</u></em> - dirt</p></li><li><p><em><u>grass, grass ground</u></em> - grass</p></li><li><p><em><u>patches of dirt, patches of grass</u></em> - tries to blend some of your texture in with a bit of dirt or a bit of grass - surprisingly good results</p></li><li><p><em><u>gravel, gravel pile</u></em> - gravel</p></li><li><p><em><u>brown gravel, grey gravel</u> - </em>alternate gravel colours</p></li><li><p><em><u>rock wall, cliff, quarry</u></em> - various flavours of rock wall - generally, "quarry" produces crazier results and it's advisable to put it in the negative prompt</p></li><li><p><em><u>rock strata, rock layers</u></em> - tries to blend your rock texture from one colour at the top to another at the bottom - rarely works</p></li><li><p><em><u>white rock, brown rock, red rock, grey rock</u></em> - different colours of rock wall</p></li></ul></li><li><p><strong><u>wood</u><em> </em></strong>- wood plank walls, weird wood walls braced with beams, medieval plaster walls with wood beams</p><ul><li><p><em><u>horizontal wood planks, vertical wood planks</u></em> - the same kinda deal as corrugated metal, where if you want one it's best to put the other in the negative prompt</p></li><li><p><em><u>white wood, brown wood</u></em> - different colours of wood</p></li><li><p><em><u>wood base</u></em> - the weird wood walls braced with beams I was talking about - generally best to put this in the negative prompt</p></li><li><p><em><u>wood beams, wood beams set into wall, medieval, european architecture</u></em> - medieval-style plaster walls with visible wood beams on the outside</p></li></ul></li></ul>
modelVersions.availability: Public
modelVersions.baseModel: SDXL 1.0
modelVersions.downloadUrl: https://civitai.com/api/download/models/309832
modelVersions.downloaded: true
modelVersions.downloadUrl: https://civitai.com/api/download/models/309832
modelVersions.AutoV1: 3ABB8E20
modelVersions.AutoV2: 083031FF42
modelVersions.AutoV3: 727331CACBCB
modelVersions.BLAKE3: A1D7ED907D86718F1FCD9A1430710311D00CF10401929B89BC6F72072D38501B
modelVersions.CRC32: B4D8BF6B
modelVersions.SHA256: 083031FF42DBF9E2F61EA80447A5EE95C5F84497A1D5A4FF362F8B6E43AA6F3F
modelVersions.format: SafeTensor
modelVersions.name: TF2Textures_XL002.safetensors
modelVersions.pickleScanMessage: No Pickle imports
modelVersions.pickleScanResult: Success
modelVersions.scannedAt: 2024-01-23T18:20:48.709Z
modelVersions.type: Model
modelVersions.virusScanResult: Success
modelVersions.hash: UJG8v0of~ot6-;j[xuoft6j[E1WB%LfQofof
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/27ba35c2-2d3e-4145-a42f-b404979f7c99/width=450/5806258.jpeg
modelVersions.hash: UDLXPhs-%gx]-nRiIUt79Fj[x]Rj~qxvayRi
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/dbaa6497-b337-458d-9a6f-ab1428e13c26/width=450/5806266.jpeg
modelVersions.hash: UBJ89Kt7Z$s._NoLsoae4TV@Wpae?bf5WUa}
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/747f3456-d405-4572-ac21-2bf670e6e788/width=450/5806260.jpeg
modelVersions.hash: U4LgUw_2.8wKM0.7_MS5IC%zDiMy#laKW;M|
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/4d524b07-c292-4167-aa30-79566697a098/width=450/5806268.jpeg
modelVersions.hash: U4Nm.;~q00xu-qD%8_xv8_M{~q-=?vITIUWB
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/57fa9bb7-5696-4444-9a34-3b568deb8f11/width=450/5806261.jpeg
modelVersions.hash: U1D*|DtK-U^7^7,JM}Mk^~VyGQRk]X#GKaO+
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/b95239de-0f40-4ceb-9b15-adc55c7cb99b/width=450/5806271.jpeg
modelVersions.hash: U28NLWxt_LD%jJM{-pxZ4-Rj9axuNexuIVoz
modelVersions.type: image
modelVersions.url: https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/fba0a3a4-c3a4-4710-8d10-a7780a9c3466/width=450/5806272.jpeg
modelVersions.name: 002
modelVersions.publishedAt: 2024-01-23T18:19:34.660Z
modelVersions.trainedWords: Team Fortress 2 texture TF2 texture videogame texture albedo texture map
name: Team Fortress 2 Textures XL
tags: texture style video game team fortress 2 tf2 textures texture map valve software