description: <p>Trigger Words: <em><span style="color:#40c057">dsgwynevere</span></em></p><p></p><p><em><span style="color:rgb(64, 192, 87)">The training of this model and the images it generates are solely for learning purposes.</span></em></p><p></p><p><em><span style="color:rgb(64, 192, 87)">You could find the example prompts from the images above.</span></em></p><p></p><p>My prompts are basically composed in the order of [character traits] + [style] + [expression] + [clothing] + [camera and action] + [background], and you can delete or modify them as needed.</p><p></p><p>Recommended weight: <em><span style="color:rgb(64, 192, 87)">1~0.6</span></em><span style="color:rgb(64, 192, 87)">, </span>adjust as needed until the character's appearance meets your requirements.</p><p></p><p>Upscale value recommendation is around 1.3, denoising strength is 0.2</p><p></p><p><span style="color:rgb(193, 194, 197)">You could add "3D" in the negative prompt to reduce the model's 3d style.If not added, it can make the result more closely resemble a in game style.</span></p><p></p><p><em><span style="color:rgb(64, 192, 87)">When the character's features become very flat or there is a loss of detail, consider adding "realistic" to the positive prompt and even making its weight higher </span></em>to maintain the original shape and features as much as possible.</p><p></p><p>If there is facial distortion, consider using ADetailer for repair.</p><p></p><h1 id="20240824v1-8m6iwybk0"><strong><em>20240824v1</em></strong></h1><p>There is an overfitting phenomenon, where her hand gestures tend to remain in one position, and the character's clothing is also difficult to change.</p><p></p><p> I guess it's because the number of images with the same posture and the same clothing in the dataset is too high. </p><p></p><p>If you want to remove a certain piece of clothing, consider adding the corresponding tag to the negative prompt.</p>
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modelVersions.trainedWords: dsgwynevere
name: Gwynevere PonyXL
tags: character gwynevere (dark souls) gwynevere