description: <p>*Every<strong> <span style="color:rgb(250, 82, 82)">like, comment, and post</span></strong> will support me to go further!!</p><p></p><p>Can find project files(.blend) on my <strong><span style="color:rgb(250, 82, 82)">Patreon</span></strong><span style="color:rgb(250, 82, 82)"> </span><a target="_blank" rel="ugc" href="https://www.patreon.com/chambersu">Chamber | creating Game, Art | Patreon</a>. Subscriptions can help me update further and create more~</p><p></p><p><span style="color:rgb(250, 82, 82)">Plan, future, coming soon...</span></p><p>- [ ] more data from 3d models rendering test(about 100(will post if any improvement<br />- [ ] more steps test (around 5000 (will post if any improvement</p><p>- [ ] better tags and prompt test (including wildcards(will post if any improvement<br />- [ ] charturn (also others‘ turntable) ti for sdxl/sd1.5<br />- [ ] charturn (also others‘ turntable)remix ver for both sd1.5 and sdxl, <br />based on about 60 picked-generated images to try to make the output prettier(will post if any improvement, <br />relate to the current version based on 20-50 3d model render images aimed at multi-view correction<br />- [ ] charturn age/body shape/height/suit outline/face control test(will post if any improvement<br />- [ ] my LoRA/models will post in public, and my train/generate tool/workflow will post on my Patreon only</p><p><span style="color:rgb(250, 82, 82)"><br /></span><s>Once I get 500 buzzes, I will try to train </s><strong><s><span style="color:rgb(250, 82, 82)">XL LoRA</span></s></strong><s> on CIVITAI,(3/21/2024)</s></p><p><span style="color:rgb(250, 82, 82)">Working On Training LoRA XL Now, Thank for All Your Guys~(3/22/2024)</span></p><p><s>to improve the hand/palm/finger, hair/helmet/mask, and clothing,<br />for controllable elements/styles, quantity, and consistency, I think it may help but not sure (have to test~)</s></p><p><s>My local GPU (RTX 4080 Laptop 12Gb VRAM) seems not enough to train XL LoRA...</s></p><p></p><p>!!! If you <span style="color:rgb(250, 82, 82)">want </span><strong><span style="color:rgb(250, 82, 82)">similar results</span></strong><span style="color:rgb(250, 82, 82)">,<br />Please </span><strong><span style="color:rgb(250, 82, 82)">repeat most of the generate/sample settings</span></strong><span style="color:rgb(250, 82, 82)"> from the raw pictures</span> examples here,<br />including<span style="color:rgb(250, 82, 82)"> </span>ControlNet(<strong><span style="color:rgb(250, 82, 82)">OpenPose</span></strong> mostly) and also <strong><span style="color:rgb(250, 82, 82)">others' LoRA/T</span><u><span style="color:rgb(250, 82, 82)">I</span></u></strong><u>, like </u><a target="_blank" rel="ugc" href="https://civitai.com/models/3036/charturner-character-turnaround-helper">CharTurner | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/3036?modelVersionId=8387">CharTurner(TI) | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/116278?modelVersionId=125902">Baldifier slider | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/81309?modelVersionId=86266">noline - v1.0</a>...<br />different extra LoRA/TI have their special efforts, add or delete them to test what suits your targets~</p><p></p><p><strong><span style="color:rgb(250, 82, 82)">Here is one of the LoRAs I trained for my new workflow, AI-powered designs, and textures(camera-based projection) tools</span></strong>. <br />for SD XL</p><p><a target="_blank" rel="ugc" href="https://civitai.com/models/362573/clothturn-helper-xl?modelVersionId=405133">Clothturn Helper XL - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p><a target="_blank" rel="ugc" href="https://civitai.com/models/362559/charturn-helper-merged-xl">Charturn Helper Merged XL - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p>for SD 1.5:</p><p>-<a target="_blank" rel="ugc" href="https://civitai.com/models/361229/charturn-helper-merged">Charturn Helper Merged - v4.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359478">Bodyturn Helper - v3.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359567?modelVersionId=401878">Faceturn Helper - v2.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359595?modelVersionId=401915">Hairturn Helper - v1.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359624?modelVersionId=401943">Clothturn Helper - v1.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359646/mechturn-armorturn-helper?modelVersionId=401961">Mechturn / Armorturn Helper - v1.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359659?modelVersionId=401980">Sword Gen - v1.0 | Stable Diffusion LoRA | Civitai</a><br /></p><p>They work best with my character Library in the future,<br />including 3d models' mesh shape edit guide, auto texturing/shading, weight painting, and so on...~<br />Mostly design for asset creation to develop my own game,<br />which may help other independent developers like me.</p><p></p><p>Personally <strong><span style="color:rgb(250, 82, 82)">Recommend Checkpoint</span></strong> (Their versions are important too, personally use merged versions for different styles):<br />anime: Anything V5PrtRE <a target="_blank" rel="ugc" href="https://civitai.com/models/9409?modelVersionId=30163">Anything | </a>animelike25DV11Pruned | <a target="_blank" rel="ugc" href="https://civitai.com/models/23900?modelVersionId=95489">AnyLoRA | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/4468?modelVersionId=57618">Counterfeit-V3.0 | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/47135?modelVersionId=51715">MechaDream | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/32022?modelVersionId=116574">Mistoon_Sapphire - v2.0</a><br />realistic: <a target="_blank" rel="ugc" href="https://civitai.com/models/20282?modelVersionId=305687">Henmix_Real - v5c | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/81458/absolutereality">AbsoluteReality - v1.8.1 | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/160468?modelVersionId=180548">BeautifulRealistic - v1.0 | </a><a target="_blank" rel="ugc" href="https://civitai.com/models/6424?modelVersionId=11745">ChilloutMix - Chilloutmix-Ni-pruned-fp32-fix</a><br /></p><p>Also<strong><span style="color:rgb(250, 82, 82)"> training data</span></strong> here, about 30 percent of them rendered from artwork I created and posted before <a target="_blank" rel="ugc" href="https://sketchfab.com/chambersu1996/models">3D models by ChamberSu1996 - Sketchfab</a>,<br />the rest are bought and collected from the internet: <a target="_blank" rel="ugc" href="http://TrainDataPack.zip">TrainDataPack.zip</a><br />Every LoRA was trained from a relatively tiny collection including 20~ 50 pictures for this early and test version, but it still helps a lot now.</p><p></p><p>And <strong><span style="color:rgb(250, 82, 82)">training setting for kohya_ss</span></strong> for every LoRA I create, only uses different data, image size, and epoch, the rest are the same: <a target="_blank" rel="ugc" href="https://1drv.ms/u/s!Am0lZ75OjQ1mmNYzEGtWF_sl3XbOww?e=G0hjqy">ToonHairTurn_v1.json </a><br />(recommend trying your own better data and setting, for I am not familiar with training now, just try to make every step/feature workable this time and keep settings as simple/default as possible,<br />will learn further about reasonable data, tags, and train settings later,<br />then train better by only using my own artwork render images to ensure it will be open to use, and follow my styles/tastes)</p><p></p><p>Here are the <strong><span style="color:rgb(250, 82, 82)">raw picture samples with the whole generated info</span></strong> that can be read<br />(! take care of the body turn sample, they are naked bodies and not suitable to read in public~): <a target="_blank" rel="ugc" href="http://RawPictureSample.zip">RawPictureSample.zip</a></p><p></p><p>Add <strong><span style="color:rgb(250, 82, 82)">dynamic prompt and wildcard</span></strong> from Civital to help get unlimited different results,  using Gemini and Chat GPT to generate prompt wildcards for testing work well too~</p><p></p><p><strong><span style="color:rgb(250, 82, 82)">if any questions or anything here interests you, Feel free to contact me</span></strong> by leaving a comment or mailing to <a target="_blank" rel="ugc" href="mailto:chambersu1996@gmail.com">chambersu1996@gmail.com</a></p><p><br />Also <strong><span style="color:rgb(250, 82, 82)">Discord </span></strong>Channel here~<br /><a target="_blank" rel="ugc" href="https://discord.gg/SFJFcctfgD">https://discord.gg/SFJFcctfgD</a></p><p></p><p>Every<strong> <span style="color:rgb(250, 82, 82)">like, comment, post, and Patreon </span></strong><a target="_blank" rel="ugc" href="https://www.patreon.com/chambersu">Chamber | creating Game, Art | Patreon</a> Subscriptions can help to get the budget to update further, create more, and post them~</p>
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name: Bodyturn Helper
tags: anime 3d consistent character turnaround model sheet design girls realistic hair style hair game tool concepts