description: <p><strong><span style="color:rgb(230, 73, 128)">About:</span></strong></p><p>The (fictional) tropical island of Guarma is the setting for Red Dead Redemption 2's fifth chapter. Guarma is home to Caribbean sugar plantations and the ruined remains of Spanish colonialism from a century before. A coastal fort protects the bay, and the remains of a brick and stone arches litters the nearby beaches. The encroaching jungle seeks to take back what was taken from it, and palm trees and vines now grow out of the rubble.</p><p></p><p>Though the setting is from a "Western Cowboy" game, the ruined architecture and lush jungle scenery would be appropriate for many Caribbean island, British or Spanish colonialism, West India Company, or 1700s - 1800s pirate themed images. <span style="color:rgb(230, 73, 128)">It's suitable for a range of styles, from anime and cartoon, all the way through to photo realistic.</span></p><p></p><p>This LoRA has been created from 939 images of the island's ruins and surrounding landscape. Different regions are captured at three different times of day, <code>daytime</code> <code>sunset</code> and <code>nighttime</code> for flexibility and atmosphere.</p><p></p><p><strong><span style="color:rgb(230, 73, 128)">Use:</span></strong></p><ul><li><p>At a full strength weight of 1.0, it will produce images very close to the PC version of the game at high detail levels.</p></li><li><p>Weights between 0.7 - 1.0 are suitable for animation styles</p></li><li><p>Weights between 0.6 - 0.8 will get you into photo-realism territory with an appropriate checkpoint. Dial the weight up and down as needed.</p></li><li><p>While realism increases with lower weights, the grungy nature of the architecture will decrease, so take that into consideration.</p></li></ul><p></p><p><strong><span style="color:rgb(230, 73, 128)">Trigger Words:</span></strong> <code>cav_rdrguarma</code><strong> </strong>is the main trigger. You can also use <code>ruin</code> <code>beach</code> <code>jungle</code> <code>building</code> <code>fort</code> <code>cliff</code> or <code>tower</code>. You can also mix in times of day, <code>daytime</code> <code>sunset</code> or <code>nighttime</code> for a consistent atmospheric variation. I'll be uploading a wide range of example images with full metadata, so take a look at those for some suggested starting prompts.</p><p></p><p><strong><span style="color:rgb(230, 73, 128)">What's Next?</span></strong></p><p>This is my second LoRA, after the snowbound mining town of <a target="_blank" rel="ugc" href="https://civitai.com/models/137327/red-dead-colter">Red Dead: Colter</a>. I've never messed around with game mods before, but I found a few to fix time and weather, and remove all NPCs from the area, in addition to providing better camera control to capture more details quicker. This made the process of getting images much easier than my prior effort, and will hopefully speed up the process for my next virtual photographic expedition.</p>
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name: Red Dead: Ruins of Guarma
tags: pirate tropical ocean background beach landscape jungle ruins island caribbean colonialism