description: <p><em>Monday Night Combat </em>was a decidedly late-naughts game, being an enjoyable early example of the "hero shooter" and "DOTA but for normal people" subgenres, albeit with an "epic bacon" aesthetic to compliment the future-sport motif. A sequel was released that learned the wrong lessons from the first game, and was forgotten almost immediately. The Assassin is one of the six classes to appear in the original game. Trained on a number of screencaps of the game and promotional materials.</p><ul><li><p>helper tags: (orange/blue) <strong>helmet</strong>, <strong>glowing red eyes</strong>, <strong>low short ponytail</strong></p><ul><li><p>her helmet and armor can be manipulated to use different colors than the Hotshots orange and Icemen blue from the game with proper weighting</p></li><li><p>has no canonical face under the helmet; try <strong>no face</strong>, <strong>no nose</strong>, or <strong>no mouth </strong>as positive prompts, and/or <strong>face</strong>, <strong>nose</strong>, <strong>mouth </strong>as negative prompts if problematic issues arise</p></li></ul></li><li><p>outfit: (grey/black) <strong>bodysuit</strong>, (orange/blue) <strong>armor</strong></p><ul><li><p>was trained with a mix of screenshots in Hotshots orange and Icemen blue, but orange tends to be the default unspecified generation</p></li></ul></li></ul>
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name: [PDXL] Assassin (Monday Night Combat)
tags: character video game mnc monday night combat