description: <p></p><hr /><p><span style="color:rgb(134, 142, 150)">If you enjoy the models I make, consider making a post on this model's page with images you've generated with this model so I know that the time I spent training it wasn't </span><strong><em><span style="color:rgb(134, 142, 150)">entirely</span></em></strong><span style="color:rgb(134, 142, 150)"> for nothing.</span></p><hr /><p></p><p>This is an SDXL version of my <a target="_blank" rel="ugc" href="https://civitai.com/models/43263/half-life-2-concept-art">Half-Life 2 Concept Art </a>LoRA.<br />Considering all the talk about Stable Diffusion 3, this LoRA may become obsolete mere days after its release, but oh well.</p><p>As with that one, the dataset is fifty images from the concept art drawn for Half-Life 2, except this dataset is 1024x1024, removes several images to add several new, higher-quality ones and this model is a LoCon, so it's more generally usable.</p><p></p><p>Images produced by this LoRA can look lower-resolution than they actually are. This is more pronounced if you use a weight of 1.5, but will happen sometimes even if you use a weight of 1, so you may as well suck it up and use 1.5, then use img2img with a small denoising scale and no use of the LoRA at all for a dollar store denoising effect.</p><p></p><p>The dataset for the original model already had some images that were smaller than 512x512, so getting them to be 1024x1024 was quite the challenge.</p><p>I tried the naive approach of simply sizing them up, and the results were horrible.</p><p>I tried upscaling them, and the results were horrible.</p><p>Then, <span data-type="mention" class="mantine-1yiar0p" data-id="mention:2799667" data-label="rickenhausen834">@rickenhausen834</span> recommended <a target="_blank" rel="ugc" href="https://www.upscayl.org/"><u>https://www.upscayl.org/</u></a> to me, which was much better than the native ComfyUI upscaling I was doing.<br />This created a pretty decent result, but I noticed that I had to do a lot of fiddling around with the prompting to get half-decent results, and anything outside the dataset of the LoRA had no chance of working well.</p><p>So I retrained the dataset but as a LoCon, and the results were much better.</p><p></p><p>I wanted to recommend <a target="_blank" rel="ugc" href="https://civitai.com/models/216439/artium">Artium v2 </a>for use with this model, but since that model's post is flagged as NSFW, the glowies have hid it from the recommended resources search gg</p>
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tags: dark post apocalyptic lighting concept art style paintingstyle video game painting valve half-life 2