description: <p>I made Garron Paduk from Gears of War.</p><p></p><p><strong>Trigger Word</strong></p><pre><code>garron_paduk</code></pre><p></p><p><strong>Supporting Trigger Word</strong></p><p>In this model there's some trigger word that you can use for creating Garron Paduk</p><pre><code>//WORDS
  
  garron_paduk --&gt; main prompt
  armor --&gt; his armor
  blonde hair --&gt; his blonde hair
  grey hair --&gt; his grey hair
  scar --&gt; his scar
  very short hair --&gt; his short brown hair
  
  //NOTES
  
  This model has 2 version of Garron Paduk: Young version with his UIR Armor, Gears of War Judgement that has his scar and older (grey hair) and COG Armor. COG Armor version of him is wonky and quite difficult to work.
  
  If you want to make much flexible in terms multiple clothing; I suggest to lower the weight. Usually 0.7 works.
  
  NSFW is fully suppoerted, tho. I just don't showcase it.</code></pre><p></p><p><strong>Settings I used:</strong></p><ul><li><p>Sampling Method:</p><ul><li><p>DPM++ 2M SDE + Karras</p></li><li><p>DPM++ 2M + Karras</p></li></ul></li><li><p>CFG Steps: 5 - 8</p></li><li><p>Sampling Steps: 20</p></li><li><p>Resolution: 768x960</p><ul><li><p>All of sample image that I use is based on 640x768 with HiRES + Fix applied and upscaled by 1.55x and denoising strength of 0.55 - 0.63 using sampler Latent. Then I upscaled the final image 4x by using ESRGAN-4x, R-ESRGAN 4x, and R-ESRGAN 4x Anime 6B upscaler depending what kind image that I handled.</p></li><li><p>No inpainting, regional prompter, controlNet I use in all my sample image. All of them were built in from SD Checkpoint + Text Embedding.</p></li></ul></li><li><p>Weight: 0.7 - 0.9</p></li></ul>
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name: Garron Paduk | Gears of War
tags: character muscular video game character armor game character male man video game game army characters muscular man gears of war