<p>This is my first Trained LoRA and also a Background... So I'am not sure which Epoch is the best. <br />Thanks to <a target="_blank" rel="ugc" href="https://civitai.com/user/Valstrix"><strong><span style="color:rgb(253, 126, 20)">Valstrix</span></strong></a><strong><span style="color:rgb(193, 194, 197)"> </span></strong><span style="color:rgb(193, 194, 197)">for helping me out and giving tips. And his Training Guide:</span><br /><a target="_blank" rel="ugc" href="https://civitai.com/articles/3522/valstrixs-crash-course-guide-to-lora-and-lycoris-training">https://civitai.com/articles/3522/valstrixs-crash-course-guide-to-lora-and-lycoris-training</a><br /><br />Anyways a lil story why i made this...<br />Im obsessed with <strong>Unreal Tournament</strong> games, always loved the Egyptian Style of the Sun Blade faction. <br /><br />I generated a lot of images with the On-Site CivitAI Generator with the Ankha character from Animal Crossings. I got a weakness for Egyptian stuff... but found the backgrounds pretty lacking and wanted something unique and special... So what I did here is bringing the <strong>Capture The Flag</strong> map <strong>Facing Worlds 3</strong> from <strong>Unreal Tournament 2004 </strong>into a LoRA so I could use that futuristic ancient egyptian style to my generated images.</p><p><br />I think I got the best results between 0.7 and 1.0. The images are generated with 0.7 weight. <strong><span style="color:rgb(253, 126, 20)">facing3worlds </span></strong>is the tag that is used in all images.<br /><br />It's trained on 72 images. with these settings with the On-Site LoRA Trainer:</p><p></p><pre><code>{
  "unetLR": 0.0003,
  "clipSkip": 2,
  "loraType": "lora",
  "keepTokens": 0,
  "networkDim": 16,
  "numRepeats": 6,
  "resolution": 1024,
  "lrScheduler": "cosine",
  "minSnrGamma": 0,
  "noiseOffset": 0.03,
  "targetSteps": 2556,
  "enableBucket": true,
  "networkAlpha": 16,
  "optimizerType": "Adafactor",
  "textEncoderLR": 0.0001,
  "maxTrainEpochs": 12,
  "shuffleCaption": false,
  "trainBatchSize": 2,
  "flipAugmentation": false,
  "lrSchedulerNumCycles": 3
}</code></pre><p></p><p>Tags used in the dataset:</p><p></p><p><em>distant structures<br />entance<br />fog<br />hieroglyps<br />moon<br />obelisk<br />pillar<br />planet<br />plants<br />pond<br />pyramid<br />rock<br />sand<br />sky<br />skyline<br />stars<br />stone wall<br />tiles<br />tomb<br />tower<br />trees</em></p><p></p><p>The tag "skyline" generate most likely the a edge of the "world" with trees plants and the distant structures with some nice sky.</p>
Public
Pony
<p>First LoRA Background. Play around... give some tips for improving my dataset!</p><p>Should work with all Pony's</p>
https://civitai.com/api/download/models/679299
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Unreal_Tournament_2004_-_Facing_Worlds_-_Sun_Blade.safetensors
No Pickle imports
Success
2024-07-29T22:52:29.245Z
Model
Success
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Version 0.5
2024-07-29T23:18:02.275Z
Unreal Tournament 2004 - Facing Worlds - Sun Blade
desert pyramid ancient egypt background egypt egyptian oasis backgrounds unreal tournament