description: <p>This is a fun little toy that came about as I was trying to refine my (novice) LoRa making skills. I'm a big fan of erotic hypnosis themes and the potential of using SD to create stories/comics and graphic novels/rpg games. The big problem with doing this is getting consistency across shots. Draw an MC Headset and it'll be something like a VR Headset in one generation and then turn into headphones or something completely different in the next. Most of these types of prompts also tend to put us into a cyber/sci-fi environment when we use them too. </p><p>I also wanted something that works for both detailed close shots and also showed up on longer, more distant shots. This works really well, too. </p><p>So... this makes a sort of BlueTooth Earbud that glows blue (sorry, no color change yet) and will also cast that blue glow into the eyes of your subject(s), as well. You could use it for many other scenarios, too - especially with the blue glow turned off. </p><p>Nothing super fancy - just a fun LoRa that came about with me trying to create something from one genre (sci-fi/cyber) while learning how to make the rest of the scene stay as it should be. </p><h2 id="heading-3011">USAGE: </h2><p><strong>Trigger</strong>: <em>Digital Earwig</em></p><p><strong>Helper</strong>: <em>Glowing Blue Eyes</em> can amp up the glow a bit. This is especially useful on hard trained LoRas or heavy style calls that start to push back against that sort of thing. </p><p><strong>Turn Off the Glow</strong>: Putting <em>glow </em>and/or <em>glowing </em>in the negative prompt will turn off the blue glow but leave the device inserted into your subject's ears. </p><h3 id="heading-3012">Weighting</h3><p>The weight to use varies quite a bit. I've been starting at around 0.6-0.7 and then turning up or down a bit if needed. </p><p>Turning up the weight will help increase the detail of the Earwig Device - but it <em>will </em>burn as you get nearer to 1.0 (on close shots, anyway). </p><p>Lowering the weight will decrease the detail of the device, but also helps reduce the glow, helps make sure your character retains their features/looks, and so on. </p><p>Closer shots can run a bit lower (typically) while further back shots might need to turn it up a bit for the Earwig to show up and read properly. </p><p>You also may need to bump the weight up a bit if you're calling for lots of complicated styles or other features in your shot. If you find that in highly complicated scenes that the device isn't showing up well - turn it up a bit. </p><p>Finally... realism models tend to give more detail at lower weights, while art/anime models might need a bit of extra weight (and more iterations?) to get the device to have its hard lines and features. </p><hr /><p><span style="color:rgb(193, 194, 197)">Like it? </span><a target="_blank" rel="ugc" href="https://www.buymeacoffee.com/IAmXenos"><u>Buy me a beer</u></a><span style="color:rgb(193, 194, 197)">.</span><br /><strong><em>Want Tips, Tricks, Pix of Things We Can't Show on Civitai?</em></strong><br /><span style="color:rgb(193, 194, 197)">Join the </span><a target="_blank" rel="ugc" href="https://discord.gg/5yv4AwHtan"><strong><span style="color:rgb(76, 110, 245)">XenoEngine Discord</span></strong></a><span style="color:rgb(193, 194, 197)"> to discuss tips and tricks, complimentary Lora's and Embeds, and to post (and see) images not allowed here on Civitai.</span></p>
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modelVersions.name: Digital Earwig
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name: Digital Earwig (MC/Hypno Device)
tags: concept cybernetic mind control hypnosis sfx