description: <h1 id="commercial-use-of-this-model-is-not-allowed-w7f5k75l2"><span style="color:rgb(250, 82, 82)">❌💲 Commercial use of this model is </span><strong><span style="color:rgb(250, 82, 82)">not</span></strong><span style="color:rgb(250, 82, 82)"> allowed</span></h1><h1 id="description-is-a-work-in-progress...-probably.-u2zp3qs3b">Description is a work in progress... probably.</h1><p>I started working on the dataset for this model even before doing so for my <a target="_blank" rel="ugc" href="https://civitai.com/models/540030/test-worms-team17-render-mix-sdxl">previous one</a>. I finally decided to train it because I was approaching the limit of images, the time to pack and load the dataset had grown longer than I'm comfortable with, and my motivation started dying after.... 900 images... 🌚 Why so many images? It's mostly due to customisation, expressions and stuff Worms hold.</p><p>Why did I chose Pony as a base model?</p><ul><li><p>I assume Pony wasn't trained on any <em>Worms</em> material. Anytime I tried SDXL Worms LoRAs with it (yes, I know it's ill-advised to combine Pony and SDXL) those would be completely destroyed - nothing even remotely resembling a Team17 worm. <em>Nothing.</em></p></li><li><p>There are already several SDXL based models for <em>Worms</em>, and I don't like the size of SD 1.5 images (though I may train versions based on it in the future for the sake of compatibility).</p></li><li><p>Pony is said to be specialised for characters.</p></li></ul><p>"Why do Worms look so low-poly/angular here?" It's a cartoony 2005 game, and in the 2011 remaster they didn't modify the models at all.</p><p>AI still gets confused with hands, pupils and eyebrows. I'm not too surprised TBH.</p><p></p><h2 id="dataset-2zrxrr4xq">🖼 DATASET</h2><p>I like how Worms look in <em>Worms 4: Mayhem</em> and <em>Worms: Ultimate Mayhem</em> (WUM is basically a remaster of W4M with some adjustments, <em>Worms 3D</em> campaign and DLCs), and in W4M I can freely control the camera and change game speed (thus most images come from there). Unfortunately there's no in-game functionality to remove elements with text, but I captioned them, maybe it will help in negative prompts.</p><p>A small portion of the dataset contains multiple characters who may not even be all worms, I hope it won't be much of an issue. Obviously with a dataset of over 900 images tagging isn't fully consistent. I tagged images manually with replacement and mass removal assisted by Civitai and Notepad++. When AI randomly assigns genders to Worms and assumes they're humans <s>(when I don't ask it give them human chests or anything</s>) or Pоkemоn, can you really trust it with autotagging? 🌚</p><ul><li><p>Images are not edited in any way besides basic cropping.</p></li><li><p>Dataset does NOT contain fan-edited textures or fanmade items, all depicted assets are property of Team17.</p></li><li><p>A few pictures were taken in WUM with a mod, but the only sign of modding is the removal of the annoying sepia filter (it should be completely absent in the dataset) and rim lighting (making it look a bit more like W4M).</p></li><li><p>I didn't tag landscape themes or times of the day, but maybe these can be still controlled to an extent?</p></li><li><p><s>Dataset contains disturbing imagery like nonsensical attires, vulgar team names, a worm sitting on a toilet and worms looking at you like they've seen your browser history.</s></p></li></ul><p></p><h2 id="prompt-307lzw2v3">⌨PROMPT</h2><p>The following prompt base theoretically should help with <strong>on-model, solo, normal state (not sick or alien)</strong> worms.</p><p><span style="color:rgb(64, 192, 87)">Positive:</span></p><ul><li><p><span style="color:oklab(0.899401 -0.00192499 -0.00481987)">wormsteam17, mayhemworm, worm, 3d, limbless, armless, legless, solo</span></p></li></ul><p><span style="color:rgb(250, 82, 82)">Negative:</span></p><ul><li><p>text, hud, obtrusive hud, cursor, team design menu, cropped, poisoned, sick, greenish skin, alien worm, teal skin, light teal sclera, no pupils, another worm in background, multiple characters, multiple species, human, feral</p></li></ul><p>For <strong>hands</strong> or lack of such choose one of these:</p><ul><li><p>handless, 1 disembodied hand, 2 disembodied hands</p></li></ul><p>For <strong>eyebrows</strong> or lack of such choose one of these:</p><ul><li><p>black rounded eyebrows, eyebrowless</p></li></ul><p>I don't recommend using simply "cap" or "helmet", there are baseball caps, peaked caps, hard hats, Stahlhelms, etc. Be specific.</p><p>There are only 2 "feminine" hairstyles: the "short twintails, bangs" one and the one used by the Queen of Sheba worm (looks like a Princess Jasmine ripoff without the braid, sadly I didn't come up with a caption for this hairstyle). <s>Send complains to Team17, not me, maybe you can convince them to continue working on the series XD ... : (</s></p><p>What's up with "wormsteam17"? I have plans to improve my previous Worms model and include this caption there as well, same franchise after all.</p>
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name: Worms Team17 Mayhem [PDXL]
tags: character 3d non human videogame limbless videogame character cartoony disembodied hands worms team17 worms ultimate mayhem worms 4 mayhem