<h1 id="heading-409"><span style="color:rgb(76, 110, 245)">TL;DR | 太长不看</span></h1><pre><code>Trigger word is Eve3D. Use img2img for upscaling. Use ADetailer for different face. Don't use AntiBurn. Recommended weight: XL checkpoints at 0.4 ~ 0.6, 1.5 - realistic/3D checkpoints at 0.6 or 0.7 and 1.5 - anime checkpoints at &lt;=0.5. 
触发词：Eve3D。使用图生图来放大图片获得细节。使用ADetailer 来更换脸型。不要使用AntiBurn。建议LoRA权重为:[XL] 0.4!0.6, [1.5 - 写实/3D] 0.6/0.7, [1.5 - 二次元] &lt;=0.5。
Changelog at the end. 更新日志放在最底部。</code></pre><p></p><h1 id="heading-410"><span style="color:rgb(18, 184, 134)">Intro | 简介</span></h1><p>This LoRA spices up the skin / lighting / image vibe. In simple word it adds a dreamy tone to the final image. This is currently still in the alpha test. It fixes the character's face (in 3D/realistic checkpoints) or draws towards 3D feel (in most anime checkpoints). Use ADetailer or LoRA Block Weight to reduce this issue.</p><p></p><p>此为增强皮肤 / 光照 / 氛围的LoRA，可用于不同风格的大模型。简单来说使用后会使图片产生一种朦胧梦幻的3D渲染质感，若在二次元模型中使用，则主要表现为光感增强。LoRA目前仍为早期测试阶段，在3D和写实模型中对脸型影响较大，在二次元模型中会显著增强立体感。请使用ADetailer 来调整脸部。</p><p></p><p></p><h1 id="heading-411"><span style="color:rgb(18, 184, 134)">1.5Detail | 训练细节（1.5）</span></h1><p>The intention was to train this LoRA to understand these 3D concepts better:</p><pre><code>lens flare / chromatic aberration / film grain / subsurface scattering / caustics</code></pre><p>In order to achieve that, I have increased the network_dim to 128, and image resolution to 1024*1536. Thanks to <a target="_blank" rel="ugc" href="https://civitai.com/user/NeoClassicalRibbon">NeoClassicalRibbon</a> for their <a target="_blank" rel="ugc" href="https://note.com/takumi__ncr/n/n21016c358ea5">insights on training Hipoly 3D Model LoRA</a>.</p><p>The result was pretty acceptable. In my testing this LoRA indeed catches some of the effects mentioned above. I did a performance test on most of the checkpoints I constantly use, you can download the performance spreadsheet <a target="_blank" rel="ugc" href="https://drive.google.com/drive/folders/1-hQ6ZpqayHaCV1f2Vk14R4qJ07yePjKt?usp=sharing">HERE</a>.</p><p></p><p>此LoRA的目的是为了微调以下3D渲染概念：</p><pre><code>镜头光晕 / 边缘色散 / 胶片颗粒 / 次表面散射 / 焦散</code></pre><p>为了令模型学习到这种程度的细节，我将LoRA 网络分辨率上调至128（经过两个版本测试的决定），同时使用1024*1536的训练图像分辨率。训练参考了<a target="_blank" rel="ugc" href="https://civitai.com/user/NeoClassicalRibbon">NeoClassicalRibbon</a> 所编写的 <a target="_blank" rel="ugc" href="https://note.com/takumi__ncr/n/n21016c358ea5">insight on training Hipoly 3D Model LoRA</a>。</p><p>LoRA得出的结果目前达到了我的基本预期，在我的测试中它对于部分上述概念拥有了更好的理解能力。你可以<a target="_blank" rel="ugc" href="https://drive.google.com/drive/folders/1-hQ6ZpqayHaCV1f2Vk14R4qJ07yePjKt?usp=sharing">在这里下载</a>查看测试图表。</p><p><img src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/3d5ff4b7-cee5-4b5a-a328-4e58e0b74d48/width=525/3d5ff4b7-cee5-4b5a-a328-4e58e0b74d48.jpeg" /></p><p><img src="https://image.civitai.com/xG1nkqKTMzGDvpLrqFT7WA/e6d33437-084b-4494-a975-56899f8eb3db/width=525/e6d33437-084b-4494-a975-56899f8eb3db.jpeg" /></p><p></p><h1 id="heading-412"><span style="color:rgb(18, 184, 134)">Usage Guide | 使用说明</span></h1><h3 id="heading-413"><span style="color:rgb(130, 201, 30)">1. Activating | 启用</span></h3><p><strong><span style="color:rgb(250, 82, 82)">LoRA weight</span></strong>: 0.6-0.8 (below 0.5 for anime checkpoints)</p><p><strong><span style="color:rgb(250, 82, 82)">Main trigger</span></strong>: Eve3D,</p><p><strong><span style="color:rgb(250, 82, 82)">Then pick</span></strong>: lens_flare, chromatic_aberration, film_grain, subsurface_scattering, high_contrast, caustics.</p><p>Not all of them are required, experiment as you see fit. I personally like to keep them all.</p><p></p><p>For this LoRA you don't really need LBW to control weight. Keep in mind that if you wish to generate different faces, you're better off using ADetailer.</p><p>Images from text2img will most definitely look blurry and "broken". It's fine, a lot of checkpoints have this problem even without any LoRA. Think of it as a way of laying down the basic composition. All the details will appear after upscaling.</p><p></p><p>使用0.6-0.8的LoRA权重，在二次元模型中使用时可以调低至0.5或以下。</p><p><strong><span style="color:rgb(250, 82, 82)">主要触发词为</span></strong>：Eve3D。</p><p><strong><span style="color:rgb(250, 82, 82)">然后，你可以选择下列提示词</span></strong>：</p><p>lens_flare, chromatic_aberration, film_grain, subsurface_scattering, dim_lighting, high_contrast, caustics,</p><p>不是所有提示词都需要填写，只是我喜欢全部加入。</p><p></p><p>这个LoRA不一定需要LBW控制区块。在文生图时，出来的结果可能看上去像是模糊、损坏的图片，尤其是生成全身图时。对于大部分大模型来说，这是正常现象（因为训练使用的图片分辨率远超1.5文生图所能使用的），只需要通过图生图即可得到正确的结果。</p><p></p><h3 id="heading-414"><span style="color:rgb(130, 201, 30)">2. Upscaling | 扩大图片</span></h3><p>Use img2img upscale, if you don't, your image will look blurry and bad, and all of the details won't kick in. Below are parameters I use.</p><p><strong><span style="color:rgb(250, 82, 82)">text2img</span></strong> Steps:32 | Sampler: DPM++ 2M Karras or Eular a | Resolution: 512*768 | CFG: 7 | Hires. fix and Refiner: OFF | Anti Burn: OFF</p><p><strong><span style="color:rgb(250, 82, 82)">img2img</span></strong> Steps:48 | Sampler: DPM++ 2M Karras or Eular a | Resolution: 1024*1536 (or higher) | CFG: 7 | Denoising strength: &lt;=0.5 | Hires. fix and Refiner: OFF | Anti Burn: OFF</p><p></p><p>请使用图生图来放大图片和还原细节。以下是我习惯使用的参数，</p><p><strong><span style="color:rgb(250, 82, 82)">文生图 </span></strong>步数:32 | 采样器: DPM++ 2M Karras or Eular a | 分辨率: 512*768 | CFG: 7 | Hires. fix and Refiner: OFF | Anti Burn: OFF</p><p><strong><span style="color:rgb(250, 82, 82)">图生图 </span></strong>步数:48 | 采样器: DPM++ 2M Karras or Eular a | 分辨率: 1024*1536 (or higher) | CFG: 7 | 重绘幅度: &lt;=0.5 | Hires. fix and Refiner: OFF | Anti Burn: OFF</p><p></p><p></p><h1 id="heading-415"><span style="color:rgb(253, 126, 20)">Limitation | 局限</span></h1><h3 id="heading-344"><strong><span style="color:rgb(250, 176, 5)">1.5 LoRA</span></strong></h3><p>1. LoRA have <strong><span style="color:rgb(250, 176, 5)">strong influence on face</span></strong>. Well at least it's not ugly,</p><p>2. Film grain doesn't work as intended. Some checkpoints will have hard time understanding these concepts. Some checkpoints misplace "film_grain" as dust on lens. In general the <strong><span style="color:rgb(250, 176, 5)">film grain effect is very subtle</span></strong>,</p><p>3. Text2img quality seems "degraded". Therefore <strong><span style="color:rgb(250, 176, 5)">img2img upscale is necessary</span></strong> for this LoRA to work,</p><p>4. The lens flare effect only occurs under extreme/strong lighting,</p><p><s>5. Using "back_lighting" in prompt will sometimes result in character turning back against camera,</s> (problem might be within the prompt itself)</p><p>6. Have room for captions/images improvements.</p><p></p><p>At current state of this LoRA I would suggest you use this LoRA on anime checkpoints.</p><h3 id="heading-345"><span style="color:rgb(250, 176, 5)">XL LoRA</span></h3><p>1. caustic kind of doesn't work. Checkpoints tend to misplace caustic effect as "hologram on clothes",</p><p>2. Minor overfitting issue, same as 1.5 version.</p><p></p><h1 id="heading-415"><span style="color:rgb(190, 75, 219)">Changelog | 更新日志</span></h1><ul><li><p><strong><span style="color:rgb(121, 80, 242)">XL_v0.3</span></strong>: First upload of XL1.0 LoRA.</p></li></ul><ul><li><p><strong><span style="color:rgb(121, 80, 242)">v0.4</span></strong>: Minor improvement update. Increased repeats, caption improvement.</p></li><li><p><strong><span style="color:rgb(121, 80, 242)">v0.3</span></strong>: Initial Civitai upload. Manual caption correction, removed some unnecessary images, increased network_dim to 128, reduced lr and unet_lr.</p></li><li><p><strong><span style="color:rgb(121, 80, 242)">v0.1 and v0.2</span></strong>: Never published. Had serious overfitting issue.</p></li></ul><hr /><p></p><p>If you find this LoRA useful, please share what you've made with it. I would love to see how it performs on different environments. Please consider leaving a like.</p>
Public
SD 1.5
<p>4th iteration.</p>
https://civitai.com/api/download/models/282692
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2024-01-02T02:15:58.329Z
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v0.4
2024-01-02T03:40:12.149Z
Eve3D lens_flare chromatic_aberration film_grain subsurface_scattering high_contrast caustics dim_lighting
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SD 1.5
<p>3rd iteration.</p>
https://civitai.com/api/download/models/281658
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2024-01-01T03:35:49.197Z
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v0.3
2024-01-01T04:34:14.998Z
Eve3D lens_flare chromatic_aberration film_grain subsurface_scattering high_contrast caustics high_contrast 
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SDXL 1.0
<p>The SDXL version.</p>
https://civitai.com/api/download/models/287022
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XL_v0.3
2024-01-05T09:51:35.191Z
lens flare chromatic aberration subsruface scattering high contrast caustics dim lighting film grain Eve3D
[XL + 1.5] [alpha] Concept 3D Render | 3D光效
3d film concept skin light effects