description: <p><strong>Weight:</strong> 1.0</p><p><strong>Trigger:</strong> <code>ggmay</code></p><p><strong>Default Outfit:</strong> <code>orange headwear, hat, skull and crossbones, orange hoodie, bike shorts, orange footwear, fingerless gloves, backpack</code></p><p>Add <code>brown hair</code> and <code>brown eyes</code> if necessary. Couldn't do a Holding Anchor concept, because SD moment, so have this instead.</p><p><span style="color:rgb(193, 194, 197)">The results of your generations are dependent on the additional LoRAs, weights, and models you use, so it may not work or come out as consistent as my sample images. Other reasons may include me using xformers, token merging, and a modified DPM++ 2M Karras sampler. You may sometimes notice that my prompt includes </span><code>&lt;lyco:</code><span style="color:rgb(193, 194, 197)">. Note that some of my LoRA files are located within my LyCORIS folder. If the model is labeled as a LoRA, it's a simple LoRA. If it's specified as a LyCORIS, it's a LoCon/LoHa.</span></p>
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modelVersions.trainedWords: ggmay orange headwear hat skull and crossbones orange hoodie bike shorts orange footwear fingerless gloves backpack
name: May | Guilty Gear -Strive-
tags: character guilty gear game character guilty gear strive may (guilty gear)