description: <p>I'm excited to share my first LORA creation, inspired by <a target="_blank" rel="ugc" href="https://civitai.com/articles/4/make-your-own-loras-easy-and-free">this</a> guide from <span data-type="mention" class="mantine-1yiar0p" data-id="mention:176954" data-label="holostrawberry">@holostrawberry</span>. This model generates pixel art female portraits of NPCs in games like Stardew Valley. Here's a breakdown of recommendations for optimal use:</p><ul><li><p><strong>Dataset Details:</strong> The LORA is trained on approximately ~400 female portraits, originally in 128x128 pixel format. These images are sourced from a handful of different life and farming sim games, not just SDV, to give it some flexibility.</p></li><li><p><strong>Upscaling Method:</strong> To maintain the original pixel art style, each image was upscaled to 512x512 using nearest neighbor sampling.</p></li><li><p><strong>Tagging:</strong> I used WD1.4 for tagging. While I've made an effort to refine and prune tags for accuracy, the curation process was brief. I encourage users to explore and adjust tags as needed.</p></li><li><p><strong>Optimal Weight Settings:</strong> For general use, set the weights between 0.7 to 1. Lower weights tend to yield better results for NSFW content.</p></li><li><p><strong>Additional Tools for Enhanced Pixelization:</strong> For authentic pixel art results, pair this LORA with any pixelization extension. Downsampling to a 4x scale is recommended to achieve crisp, clear pixel art outputs.</p></li><li><p><strong>Activation Tag:</strong> Utilize the '<em>lifesim_portrait_style</em>' activation tag alongside the LORA weight. This combination is crucial for achieving the intended style. Other recommended, but optional, tags are '<em>1girl, black background, portrait, upper body, looking at viewer, pixel art</em>'</p></li><li><p><strong>Prompt Guidance:</strong> Simplicity is key. Avoid overcomplicating your prompts. Refer to the provided examples for guidance on crafting effective prompts.</p></li><li><p><strong>Training and Compatibility:</strong> The model was trained on the base SD 1.5. For optimal results, use it with anime-based checkpoints, which complement the style and enhance the output quality.</p></li></ul><p></p><p>Regarding the XY plot at the end: </p><ul><li><p>X-axis: Epochs 1 to 10 (left to right)</p></li><li><p>Y-axis: Weights 0.7 to 1.2 (top to bottom)</p></li></ul><p></p><p>I don't have any plans to update this model in the future, it was a one time experiment, but feel free to do whatever you want with it and remember to support the creators and artists of such games.</p>
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name: Lifesim Bachelorette Portrait Style
tags: anime pixel art female portrait pixel games style styles stardew valley