description: <p>*Every<strong> <span style="color:rgb(250, 82, 82)">like, comment, and post</span></strong> will support me to go further!!</p><p>can find more project files/details/workflow on my <strong><span style="color:rgb(250, 82, 82)">Patreon</span></strong><span style="color:rgb(250, 82, 82)"> </span><a target="_blank" rel="ugc" href="https://www.patreon.com/chambersu">Chamber | creating Game, Art | Patreon</a>, also further general support there~<br />Subscriptions can help me update further and create more~</p><p></p><p><strong><span style="color:rgb(250, 82, 82)">!!!Using body turn helper generated images as canny input at around 0.2 weight can improve quality greatly and benefit a lot from SDXL's better understanding of prompts!!! (just like most of the showcase images, you can compare the prompt and results, awesome! I will train these results merging to LoRA to simplify it later~)</span></strong></p><p></p><p><span style="color:rgb(250, 82, 82)">Plan, future, coming soon...</span></p><p>- [ ] more data from 3d models rendering test(about 100(will post if any improvement<br />- [ ] more steps test (around 5000 (will post if any improvement</p><p>- [ ] better tags and prompt test (including wildcards(will post if any improvement<br />- [ ] charturn (also others‘ turntable) ti for sdxl/sd1.5<br />- [ ] charturn (also others‘ turntable)remix ver for both sd1.5 and sdxl, <br />based on about 60 picked-generated images to try to make the output prettier(will post if any improvement, <br />relate to the current version based on 20-50 3d model render images aimed at multi-view correction<br />- [ ] charturn age/body shape/height/suit outline/face control test(will post if any improvement<br />- [ ] my LoRA/models will post in public, and my train/generate tool/workflow will post on my Patreon only</p><p><span style="color:rgb(250, 82, 82)"><br />Tried </span><strong><span style="color:rgb(250, 82, 82)">XL CKPT/LoRA</span></strong> plan to improve the hand/palm/finger, hair/helmet/mask, and clothing,<br />for controllable elements/styles, quantity, and consistency, they did have some improvements, you can feel from these samples above,<br /><strong><span style="color:rgb(250, 82, 82)">The main improvement I feel is a better understanding of the prompts, like some kind of clothes and characters, better to control the outputs by prompts details,</span></strong></p><p>but after training and testing, I think SDXL has some shorting at this stage(3/22/2024):</p><ul><li><p>the main one, there are <span style="color:rgb(250, 82, 82)">not enough awesome checkpoints XL and LoRAs XL</span> to make results as good as SD 1.5, <br />both for design tools like style offset, and their beauty level as base/beautify models</p></li><li><p>The <span style="color:rgb(250, 82, 82)">open pose controller XL</span> is not as good as SD 1.5 version,</p></li><li><p><span style="color:rgb(250, 82, 82)">Slower and harder to train/generate</span><br />(4-5min for each 1536*1024 upscale to 1920*1024 then turn on ADetailer with 4 faces, actually with hands improvements may generate better but too slow to add more than 10 palms in ADetailer), <br />while lighting versions work faster but their results don't look good enough for me now.</p></li></ul><p>I am not familiar with CKPT XL, and it seems too expensive to train now, so let's support other great creators and wait for some better results,<br />For more tools LoRA XL, I will do some research and try later~</p><p></p><p>Good news, RTX 4080 Laptop 12Gb VRAM is enough to train XL LoRA after some settings and updating kohya_ss~</p><p></p><p>!!! If you <span style="color:rgb(250, 82, 82)">want </span><strong><span style="color:rgb(250, 82, 82)">similar results</span></strong><span style="color:rgb(250, 82, 82)">,<br />Please </span><strong><span style="color:rgb(250, 82, 82)">repeat most of the generate/sample settings</span></strong><span style="color:rgb(250, 82, 82)"> from the raw pictures</span> examples above,<br />including<span style="color:rgb(250, 82, 82)"> </span>ControlNet(<strong><span style="color:rgb(250, 82, 82)">OpenPose</span></strong>) and also <strong><span style="color:rgb(250, 82, 82)">others' LoRA,</span></strong><br />different extra LoRA/TI have their special efforts, add or delete them to test what suits your targets~</p><p></p><p><strong><span style="color:rgb(250, 82, 82)">Here is one of the LoRAs I trained for my new workflow, AI-powered designs, and textures(camera-based projection) tools</span></strong>.</p><p>for SD XL</p><p><a target="_blank" rel="ugc" href="https://civitai.com/models/369604/clothturn-helper-xl-remix">Clothturn Helper XL Remix - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p><a target="_blank" rel="ugc" href="https://civitai.com/models/372118/bodyturn-helper-xl">Bodyturn Helper XL - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p><a target="_blank" rel="ugc" href="https://civitai.com/models/362573/clothturn-helper-xl?modelVersionId=405133">Clothturn Helper XL - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p><a target="_blank" rel="ugc" href="https://civitai.com/models/362559/charturn-helper-merged-xl">Charturn Helper Merged XL - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p>for SD 1.5:</p><p>-<a target="_blank" rel="ugc" href="https://civitai.com/models/361229/charturn-helper-merged">Charturn Helper Merged - v4.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359478">Bodyturn Helper - v3.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359567?modelVersionId=401878">Faceturn Helper - v2.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359595?modelVersionId=401915">Hairturn Helper - v1.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359624?modelVersionId=401943">Clothturn Helper - v1.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359646/mechturn-armorturn-helper?modelVersionId=401961">Mechturn / Armorturn Helper - v1.0 | Stable Diffusion LoRA | Civitai</a><br />- <a target="_blank" rel="ugc" href="https://civitai.com/models/359659?modelVersionId=401980">Sword Gen - v1.0 | Stable Diffusion LoRA | Civitai</a></p><p>They work best with my character Library on Blender in the future,<br />including 3d models' mesh shape edit guide, auto texturing/shading, weight painting, and so on...~<br />Mostly design for asset creation to develop my own game,<br />which may help other independent developers like me.</p><p></p><p>Personally <strong><span style="color:rgb(250, 82, 82)">Recommend Checkpoint</span></strong>(only one suitable for SDXL now after testing):<br /><a target="_blank" rel="ugc" href="https://civitai.com/models/356201/abyssorange-xl-else">AbyssOrange XL Else - v1.0 | Stable Diffusion Checkpoint | Civitai</a></p><p></p><p>Also<strong><span style="color:rgb(250, 82, 82)"> training data</span></strong> here, about 30 percent of them rendered from artwork I created and posted before <a target="_blank" rel="ugc" href="https://sketchfab.com/chambersu1996/models">3D models by ChamberSu1996 - Sketchfab</a>,<br />the rest are bought and collected from the internet: <a target="_blank" rel="ugc" href="http://TrainDataPack.zip">TrainDataPack.zip</a><br />Every LoRA was trained from a relatively tiny collection including 20~ 50 pictures for this early and test version, but it still helps a lot now.</p><p></p><p>And <strong><span style="color:rgb(250, 82, 82)">training setting for kohya_ss</span></strong> for every LoRA I create, only uses different data, image size, and epoch, the rest are the same(Turn on XL option): <a target="_blank" rel="ugc" href="https://1drv.ms/u/s!Am0lZ75OjQ1mmNYzEGtWF_sl3XbOww?e=G0hjqy">ToonHairTurn_v1.json </a><br />(recommend trying your own better data and setting, for I am not familiar with training now, just try to make every step/feature workable this time and keep settings as simple/default as possible,<br />will learn further about reasonable data, tags, and train settings later,<br />then train better by only using my own artwork render images to ensure it will be open to use, and follow my styles/tastes)</p><p></p><p>Add <strong><span style="color:rgb(250, 82, 82)">dynamic prompt and wildcard</span></strong> from Civital to help get unlimited different results,  using Gemini and Chat GPT to generate prompt wildcards for testing work well too~</p><p></p><p><strong><span style="color:rgb(250, 82, 82)">if any questions or anything here interests you, Feel free to contact me</span></strong> by leaving a comment or mailing to <a target="_blank" rel="ugc" href="mailto:chambersu1996@gmail.com">chambersu1996@gmail.com</a></p><p><br />Also <strong><span style="color:rgb(250, 82, 82)">Discord </span></strong>Channel here~<br /><a target="_blank" rel="ugc" href="https://discord.gg/SFJFcctfgD">https://discord.gg/SFJFcctfgD</a></p><p></p><p>Every<strong> <span style="color:rgb(250, 82, 82)">like, comment, post, and Patreon </span></strong><a target="_blank" rel="ugc" href="https://www.patreon.com/chambersu">Chamber | creating Game, Art | Patreon</a> Subscriptions can help to get the budget to update further, create more, and post them~</p>
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name: Mechaturn Helper XL
tags: anime cyborg mecha consistent character turnaround model sheet bodysuit design woman armor game character girls video game robot tool lora consistency consistent multview