text: Chapter 3
  Table 3-1. Targeting/military decision-making process crosswalk
  MDMP Steps Inputs Outputs Notes
  1.Receipt of Mission Gather the Tools: Set up Analog Map
  Gather targeting products and resources
  Establish mission command information system
  2.Mission Analysis Enemy order of battle HVTL Assets Available 1.
  Enemy COA/ Objectives/decision Request for forces
  points Begin FST/HPTL (Task/Purpose) formulation
  Air Operations Products: Special Formulate Targeting Guidance and Targeting
  instructions, Joint Air Operations Objectives
  Plan, Air Operations Directive
  Initial information Collection Plan
  3.COA Development Assets Available Refined Targeting Guidance 2.
  Initial HPTL Weapon- Target Pairing 3.
  Initial FSTs (Task/Purpose) Desired Effects on HPTs 4.
  Initial Targeting Guidance Weaponeering Solution
  Initial HPTL-TSS-AGM-TSM
  Initial Air Support Requests for shaping
  Friendly COAs
  4.COA Analysis Initial TSM-HPTL-TSS-AGM Refined TSM-HPTL-TSS-AGM 4.
  Corps/Division/BDE Target Type Corps/Division/BDE Target Type Delineation
  Delineation
  5.COA Comparison Targeting Products Refine Targeting Products
  Begin Target Working Group
  6.COA Approval Targeting Products Refine Targeting Products
  Continue Target Working Groups Complete Target Coordination Boards
  7.Orders Production Approved TSM-HPTL-TSS-AGM Appendix 3 to Annex D (Targeting Products)
  Notes:
  1.The FSTs are enemy focused and include the entity and a change metric from a baseline. The purpose is friendly
  focused and will reflect the supported maneuver tasks.
  2.FSCOORD guidance may include desired firing elements (PLT/BTRY/BN) depending on the target sets. This will shape
  the weaponeering solutions, such as positioning guidance.
  3.Weaponeering analysts, in conjunction with the Fire Direction Officer/Fire Control Officer, typically develop weaponeering
  solutions for surface-to-surface targets.
  4.To facilitate war gaming and rehearsal, use scheduled/on-call targets planned during COA Development.
  AGM – attack guidance matrix, BDE – brigade, BN-battalion, BTRY-battery, COA – courses of action, FSCOORD- fire
  support coordinator, FST – fire support task, HPTL – high-payoff target list, HVTL – high-value target list, PLT-platoon, TSM
  –targeting synchronization matrix, TSS – target selection standards
  3-9. Upon completion of orders production, rehearsals are critical for success on the battlefield. Planning
  time must be allocated for technical and tactical rehearsals. Rehearsals clarify the fire plan for observers,
  sensor operators, attack system managers, and the maneuver units they support. Rehearsals ultimately
  facilitate the synchronization of FS with maneuver.
  SECTION IV - BATTLE RHYTHM SYNCHRONIZATION
  3-10. The battle rhythm is the key to synchronizing the warfighting functions in support of the scheme of
  maneuver. Battle rhythm events aid the staff in coordinating the critical targeting functions required to
  achieve the commander's guidance. Synchronization is the arrangement of military actions in time, space,
  and purpose to produce maximum relative combat power at a decisive time and place (JP 2-0).
  3-11. Battle rhythm provides structure and sequencing of actions and events within the HQ regulated by the
  flow and sharing of information supporting all decision cycles. It is a cycle of command and staff activities
  intended to synchronize current and future operations. Battle rhythm consists of a series of meetings,
  briefings, working groups, boards, and other activities logically arranged to support cross-functional team