text: Chapter 2
  2-14. One way to organize the HPTL is to group all HPTs into target sets that reflect the capabilities and
  functions the commander has decided to engage. Target sets are identified and prioritized for each phase of
  the operation. Within the sets, individual targets are ordered by target value, sequence of appearance,
  importance, or other criteria that satisfy the commander's desired effects. Additionally, the HPTL may be
  broken down based on individual targets within a system. Rather than listing integrated fires commands or
  integrated air defense systems, a systems approach to analysis may highlight key components of those
  systems. Staffs must understand the criticality of the system or system components when constructing their
  HPTLs. In this way, the targeting working group reduces, modifies, and reprioritizes HVTs while ensuring
  that HPTs support the concept of operations.
  2-15. The commander's guidance may require changes, which should be annotated on the HPTL. The target
  name or number and description are placed on the list for specific HPTs in each category. Once the
  commander approves or amends the HPTL, it goes back to the targeting working group to help them develop
  the AGM and collection plan. See appendix D for a sample HPTL.
  Target Selection Standards
  2-16. TSS are criteria applied to enemy activity (acquisitions and battlefield information) and used in
  deciding whether the activity is a target. TSS put nominations into two categories: targets and suspected
  targets. Targets meet accuracy and timeliness requirements for engagement. Suspected targets must be
  confirmed before any engagement. See Appendix D for a sample TSS worksheet. Units may develop their
  own worksheet format.
  2-17. TSS are based on the enemy activity under consideration and available weapon systems by using the
  following:
  * Weapon system target location accuracy requirements such as target location error (TLE).
  * Size of the enemy activity (point or area).
  * Status of the activity (moving or stationary).
  * Timeliness of the information.
  2-18. Different TSS may exist for a given enemy activity based on different weapons system. For example,
  an enemy artillery battery may have a 150-meter TLE requirement for attack by cannon artillery and a 1-
  kilometer requirement for attack aircraft. TSS are developed by the FSE in conjunction with the intelligence
  section. Intelligence analysis use TSS to quickly determine targets from battlefield information and pass the
  targets to the FSE. Weapon system managers such as FSEs, fire control elements, or fire direction centers
  use the TSS to identify targets for expeditious attack. Commands can develop standard TSS based on threat
  characteristics and doctrine matched with the standard available weapon systems.
  2-19. TSS worksheets are given to the intelligence officer by the FSE. The FAIO uses TSS to confirm or
  verify targets that are forwarded to an FSE. Intelligence analysts evaluate the source of the information as to
  its reliability and accuracy, confirm that the size and status of the activity meet the TSS, and then compare
  the time of acquisition with the dwell time. Accurate information from a reliable source must be verified
  before declaring it a target if the elapsed time exceeds dwell time.
  Note. Dwell time is the length of time a target is doctrinally expected to remain in one location.
  2-20. Some situations require intelligence assets to confirm positive identification before approval to engage
  is given. HPT that meets all the criteria should be tracked until they are attacked in accordance with the AGM.
  Location of targets that do not meet TSS should be confirmed before they are attacked. See appendix D for
  a sample TSM.
  Attack Guidance
  2-21. Knowing target vulnerabilities and analyzing the probable effect an engagement will have on enemy
  operations allows a staff to propose the most efficient available engagement option. Emphasis is placed on
  the desired effect and commander’s guidance. During war gaming, decision points linked to events, areas of
  interest, or points on the battlefield are developed.