The battle with Wethermon the Tombguard moves to its next phase. Pencilgon and Oikatzo, exploiting rare items, focus on Kirin who has transformed into a suit of armor. Meanwhile Sunraku goes on the offensive to defeat Wethermon before he crumbles away.
Game design that puts the story first?
تصميم لعبة يعطي الأولوية للقصة؟
Game-Design, dass der Story
Vorrang einräumt?
¿Es un juego centrado
sobre todo en la historia?
Des jeux
qui misent tout sur le scénario,
Game design que coloca a
história em primeiro lugar?
Геймдизайн, ориентированный на историю?